From 6c9552f2156bee43fe55d4c70d8316aede81f551 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 20 May 2015 09:56:22 -0400 Subject: [PATCH] v0.3.0: tuned down the power of magic missile slightly --- .../shatteredpixeldungeon/items/wands/WandOfMagicMissile.java | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfMagicMissile.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfMagicMissile.java index 5766f6103..4b6147673 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfMagicMissile.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfMagicMissile.java @@ -47,8 +47,6 @@ public class WandOfMagicMissile extends Wand { { name = "Wand of Magic Missile"; image = ItemSpriteSheet.WAND_MAGIC_MISSILE; - - bones = false; } @Override @@ -59,7 +57,7 @@ public class WandOfMagicMissile extends Wand { int level = level(); - ch.damage(Random.NormalIntRange(3 + level, 6 + level * 2), this); + ch.damage(Random.NormalIntRange(2 , 6 + level * 2), this); ch.sprite.burst(0xFFFFFFFF, level / 2 + 2);