v0.7.2a: reverted unintended debug proc rate for elastic

This commit is contained in:
Evan Debenham 2019-03-21 01:54:49 -04:00
parent 32a65f5b2b
commit 6c44a5c801
2 changed files with 2 additions and 2 deletions

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" <manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.shatteredpixel.shatteredpixeldungeon" package="com.shatteredpixel.shatteredpixeldungeon"
android:versionCode="334" android:versionCode="335"
android:versionName="0.7.2a" android:versionName="0.7.2a"
android:installLocation="auto"> android:installLocation="auto">

View File

@ -39,7 +39,7 @@ public class Elastic extends Weapon.Enchantment {
// lvl 2 - 43% // lvl 2 - 43%
int level = Math.max( 0, weapon.level() ); int level = Math.max( 0, weapon.level() );
if (Random.Int( level + 5000 ) >= 4) { if (Random.Int( level + 5 ) >= 4) {
//trace a ballistica to our target (which will also extend past them //trace a ballistica to our target (which will also extend past them
Ballistica trajectory = new Ballistica(attacker.pos, defender.pos, Ballistica.STOP_TARGET); Ballistica trajectory = new Ballistica(attacker.pos, defender.pos, Ballistica.STOP_TARGET);
//trim it to just be the part that goes past them //trim it to just be the part that goes past them