From 6c44a5c801aaf70f5ecd9ac8f447ca3ef6e59bd9 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 21 Mar 2019 01:54:49 -0400 Subject: [PATCH] v0.7.2a: reverted unintended debug proc rate for elastic --- core/src/main/AndroidManifest.xml | 2 +- .../items/weapon/enchantments/Elastic.java | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/core/src/main/AndroidManifest.xml b/core/src/main/AndroidManifest.xml index 28eaa33dc..bc00dd117 100644 --- a/core/src/main/AndroidManifest.xml +++ b/core/src/main/AndroidManifest.xml @@ -1,7 +1,7 @@ diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Elastic.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Elastic.java index 0830e6011..e2e98799e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Elastic.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Elastic.java @@ -39,7 +39,7 @@ public class Elastic extends Weapon.Enchantment { // lvl 2 - 43% int level = Math.max( 0, weapon.level() ); - if (Random.Int( level + 5000 ) >= 4) { + if (Random.Int( level + 5 ) >= 4) { //trace a ballistica to our target (which will also extend past them Ballistica trajectory = new Ballistica(attacker.pos, defender.pos, Ballistica.STOP_TARGET); //trim it to just be the part that goes past them