v0.4.1: manifest commit

This commit is contained in:
Evan Debenham 2016-07-26 10:34:32 +01:00
parent 4a68c28e0f
commit 686dd6e8a6
3 changed files with 57 additions and 39 deletions

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@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" <manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.shatteredpixel.shatteredpixeldungeon" package="com.shatteredpixel.shatteredpixeldungeon"
android:versionCode="108" android:versionCode="114"
android:versionName="0.4.0" android:versionName="0.4.1"
android:installLocation="auto"> android:installLocation="auto">
<uses-permission android:name="android.permission.VIBRATE"/> <uses-permission android:name="android.permission.VIBRATE"/>

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@ -37,51 +37,69 @@ import com.watabou.noosa.ui.Component;
public class ChangesScene extends PixelScene { public class ChangesScene extends PixelScene {
private static final String TXT_Update = private static final String TXT_Update =
"_v0.4.0:_\n" + "_0.4.1:_\n" +
"New Equipment Content:\n" + "Armor Balance Changes:\n" +
"- 13 new weapons, 12 rebalanced weapons\n" + "- Armor now has a min damage block value\n" +
"- 3 new enchants, 10 rebalanced enchants\n" + "- Armor gains more blocking from upgrades\n" +
"- 8 new glyphs, 5 rebalanced glyphs\n" + "- Prison+ enemy damage increased\n" +
"- 12 new curse effects\n" + "- Evil Eyes reworked\n" +
"\n" + "\n" +
"Equipment Curses:\n" + "Wand Balance Changes:\n" +
"- Curses now give negative effects\n" + "- All wands damage adjusted/increased\n" +
"- Curses no longer give negative levels\n" + "- Upgraded wands appear slightly less often\n" +
"- Upgrades now weaken curses\n" + "- Wand of Lightning bonus damage reduced\n" +
"- Remove curse scrolls now affect 1 item\n" + "- Wand of Fireblast uses fewer charges\n" +
"- Wand of Venom damage increases over time\n" +
"- Wand of Pris-Light bonus damage reduced\n" +
"- Corrupted enemies live longer & no longer attack eachother\n" +
"- Wands in the holster now charge faster\n" +
"\n" + "\n" +
"Equipment Balance:\n" + "Class Balance Changes:\n" +
"- Tier 2-4 weapons do more base damage\n" + "- Mage's Staff melee damage increased\n" +
"- All weapons gain more dmg from upgrades\n" + "- Mage's Staff can now preserve one upgrade\n" +
"- Upgrades now remove enchants less often\n" + "- Cloak of Shadows buffed at lower levels\n" +
"- Upgrades reduce str requirements less\n" + "- Some Battlemage effects changed\n" +
"- All armors require 1 more str\n" +
"- Encumbered characters can't sneak attack\n" +
"\n" + "\n" +
"Droprate Changes:\n" + "Ring Balance Changes:\n" +
"- Powerful equipment less common early\n" + "- Ring of Force weaker at 18+ strength\n" +
"- +3 and +2 equipment less common\n" + "- Ring of Tenacity reduces more damage\n" +
"- Equipment curses more common\n" + "- Ring of Wealth secret rewards adjusted\n" +
"- Tier 1 equipment no longer drops\n" + "- Ring of Evasion now works consistently\n" +
"- Arcane styli slightly more common\n" +
"- Better item drops on floors 22-24\n" +
"\n" + "\n" +
"Class Balance:\n" + "Artifact Balance Changes:\n" +
"- Huntress now starts with knuckleduster\n" + "- Dried Rose charges faster, ghost HP up\n" +
"- Assassin sneak bonus damage reduced\n" + "- Horn of Plenty now charges on exp gain\n" +
"- Fixed a bug where berserker was immune when enraged\n" + "- Master Thieves Armband levels faster\n" +
"- Gladiator's clobber now inflicts vertigo, not stun\n" + "- Sandals of Nature level faster\n" +
"- Hourglass uses fewer charges at a time\n" +
"\n" + "\n" +
"Enemy Balance:\n" + "Various Item Balance Changes:\n" +
"- Tengu damage increased\n" + "- Many shop prices adjusted\n" +
"- Prison Guard health and DR increased\n" + "- Pirahna rooms no longer give cursed gear\n" +
"- Brimstone glyph healing reduced\n" +
"- Lucky enchant deals max dmg more often\n" +
"- Dazzling enchant now cripples & blinds\n"+
"- Flail now can't surprise attack\n" +
"- Extra reach weapons no longer penetrate\n" +
"\n" + "\n" +
"Misc:\n" + "Misc Changes:\n" +
"- Scrolls of upgrade no longer burn\n" + "- Added a new journal button with key display\n" +
"- Potions of strength no longer freeze\n" + "- Keys now exist in the journal, not inventory\n" +
"- Improved donator menu button visuals\n" +
"- Chasms now deal less damage, but bleed\n" +
"- Increased the efficiency of data storage\n" +
"- Translation updates\n" + "- Translation updates\n" +
"- Various bugfixes\n" + "- Various bugfixes\n" +
"\n" + "\n" +
"_v0.4.0:_\n" +
"- Changes to weapons, enchants & glyphs.\n" +
"- Curses now give negative effects\n" +
"- Curses now harder to remove\n" +
"- Upgrades reduce str requirements less\n" +
"- Huntress now starts with knuckleduster\n" +
"- Assassin sneak bonus damage reduced\n" +
"- Gladiator's clobber now inflicts vertigo\n" +
"\n" +
"_v0.3.5:_ Reworked Warrior & subclasses\n" + "_v0.3.5:_ Reworked Warrior & subclasses\n" +
"\n"+ "\n"+
"_v0.3.4:_ Multiple language support\n" + "_v0.3.4:_ Multiple language support\n" +

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@ -39,7 +39,7 @@ import javax.microedition.khronos.opengles.GL10;
public class WelcomeScene extends PixelScene { public class WelcomeScene extends PixelScene {
private static int LATEST_UPDATE = 107; private static int LATEST_UPDATE = 114;
@Override @Override
public void create() { public void create() {