v0.4.1: manifest commit
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.shatteredpixel.shatteredpixeldungeon"
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package="com.shatteredpixel.shatteredpixeldungeon"
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android:versionCode="108"
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android:versionCode="114"
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android:versionName="0.4.0"
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android:versionName="0.4.1"
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android:installLocation="auto">
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android:installLocation="auto">
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<uses-permission android:name="android.permission.VIBRATE"/>
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<uses-permission android:name="android.permission.VIBRATE"/>
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@ -37,51 +37,69 @@ import com.watabou.noosa.ui.Component;
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public class ChangesScene extends PixelScene {
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public class ChangesScene extends PixelScene {
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private static final String TXT_Update =
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private static final String TXT_Update =
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"_v0.4.0:_\n" +
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"_0.4.1:_\n" +
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"New Equipment Content:\n" +
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"Armor Balance Changes:\n" +
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"- 13 new weapons, 12 rebalanced weapons\n" +
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"- Armor now has a min damage block value\n" +
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"- 3 new enchants, 10 rebalanced enchants\n" +
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"- Armor gains more blocking from upgrades\n" +
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"- 8 new glyphs, 5 rebalanced glyphs\n" +
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"- Prison+ enemy damage increased\n" +
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"- 12 new curse effects\n" +
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"- Evil Eyes reworked\n" +
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"\n" +
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"\n" +
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"Equipment Curses:\n" +
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"Wand Balance Changes:\n" +
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"- Curses now give negative effects\n" +
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"- All wands damage adjusted/increased\n" +
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"- Curses no longer give negative levels\n" +
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"- Upgraded wands appear slightly less often\n" +
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"- Upgrades now weaken curses\n" +
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"- Wand of Lightning bonus damage reduced\n" +
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"- Remove curse scrolls now affect 1 item\n" +
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"- Wand of Fireblast uses fewer charges\n" +
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"- Wand of Venom damage increases over time\n" +
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"- Wand of Pris-Light bonus damage reduced\n" +
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"- Corrupted enemies live longer & no longer attack eachother\n" +
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"- Wands in the holster now charge faster\n" +
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"\n" +
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"\n" +
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"Equipment Balance:\n" +
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"Class Balance Changes:\n" +
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"- Tier 2-4 weapons do more base damage\n" +
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"- Mage's Staff melee damage increased\n" +
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"- All weapons gain more dmg from upgrades\n" +
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"- Mage's Staff can now preserve one upgrade\n" +
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"- Upgrades now remove enchants less often\n" +
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"- Cloak of Shadows buffed at lower levels\n" +
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"- Upgrades reduce str requirements less\n" +
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"- Some Battlemage effects changed\n" +
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"- All armors require 1 more str\n" +
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"- Encumbered characters can't sneak attack\n" +
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"\n" +
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"\n" +
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"Droprate Changes:\n" +
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"Ring Balance Changes:\n" +
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"- Powerful equipment less common early\n" +
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"- Ring of Force weaker at 18+ strength\n" +
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"- +3 and +2 equipment less common\n" +
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"- Ring of Tenacity reduces more damage\n" +
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"- Equipment curses more common\n" +
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"- Ring of Wealth secret rewards adjusted\n" +
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"- Tier 1 equipment no longer drops\n" +
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"- Ring of Evasion now works consistently\n" +
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"- Arcane styli slightly more common\n" +
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"- Better item drops on floors 22-24\n" +
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"\n" +
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"\n" +
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"Class Balance:\n" +
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"Artifact Balance Changes:\n" +
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"- Huntress now starts with knuckleduster\n" +
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"- Dried Rose charges faster, ghost HP up\n" +
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"- Assassin sneak bonus damage reduced\n" +
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"- Horn of Plenty now charges on exp gain\n" +
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"- Fixed a bug where berserker was immune when enraged\n" +
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"- Master Thieves Armband levels faster\n" +
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"- Gladiator's clobber now inflicts vertigo, not stun\n" +
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"- Sandals of Nature level faster\n" +
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"- Hourglass uses fewer charges at a time\n" +
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"\n" +
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"\n" +
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"Enemy Balance:\n" +
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"Various Item Balance Changes:\n" +
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"- Tengu damage increased\n" +
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"- Many shop prices adjusted\n" +
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"- Prison Guard health and DR increased\n" +
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"- Pirahna rooms no longer give cursed gear\n" +
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"- Brimstone glyph healing reduced\n" +
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"- Lucky enchant deals max dmg more often\n" +
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"- Dazzling enchant now cripples & blinds\n"+
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"- Flail now can't surprise attack\n" +
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"- Extra reach weapons no longer penetrate\n" +
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"\n" +
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"\n" +
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"Misc:\n" +
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"Misc Changes:\n" +
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"- Scrolls of upgrade no longer burn\n" +
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"- Added a new journal button with key display\n" +
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"- Potions of strength no longer freeze\n" +
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"- Keys now exist in the journal, not inventory\n" +
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"- Improved donator menu button visuals\n" +
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"- Chasms now deal less damage, but bleed\n" +
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"- Increased the efficiency of data storage\n" +
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"- Translation updates\n" +
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"- Translation updates\n" +
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"- Various bugfixes\n" +
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"- Various bugfixes\n" +
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"\n" +
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"\n" +
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"_v0.4.0:_\n" +
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"- Changes to weapons, enchants & glyphs.\n" +
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"- Curses now give negative effects\n" +
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"- Curses now harder to remove\n" +
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"- Upgrades reduce str requirements less\n" +
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"- Huntress now starts with knuckleduster\n" +
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"- Assassin sneak bonus damage reduced\n" +
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"- Gladiator's clobber now inflicts vertigo\n" +
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"\n" +
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"_v0.3.5:_ Reworked Warrior & subclasses\n" +
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"_v0.3.5:_ Reworked Warrior & subclasses\n" +
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"\n"+
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"\n"+
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"_v0.3.4:_ Multiple language support\n" +
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"_v0.3.4:_ Multiple language support\n" +
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@ -39,7 +39,7 @@ import javax.microedition.khronos.opengles.GL10;
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public class WelcomeScene extends PixelScene {
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public class WelcomeScene extends PixelScene {
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private static int LATEST_UPDATE = 107;
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private static int LATEST_UPDATE = 114;
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@Override
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@Override
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public void create() {
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public void create() {
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