v0.5.0: fixed rot heart and lashers being reset when ankh revive is triggered

This commit is contained in:
Evan Debenham 2017-01-12 06:34:01 -05:00
parent 20e923f08c
commit 65c5bb3021
2 changed files with 10 additions and 0 deletions

View File

@ -93,6 +93,11 @@ public class RotHeart extends Mob {
Dungeon.level.drop( new Rotberry.Seed(), pos ).sprite.drop(); Dungeon.level.drop( new Rotberry.Seed(), pos ).sprite.drop();
} }
@Override
public boolean reset() {
return true;
}
@Override @Override
public int damageRoll() { public int damageRoll() {
return 0; return 0;

View File

@ -75,6 +75,11 @@ public class RotLasher extends Mob {
return super.attackProc(enemy, damage); return super.attackProc(enemy, damage);
} }
@Override
public boolean reset() {
return true;
}
@Override @Override
protected boolean getCloser(int target) { protected boolean getCloser(int target) {
return true; return true;