v0.4.3: manifest commit
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.shatteredpixel.shatteredpixeldungeon"
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android:versionCode="130"
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android:versionName="0.4.3-INDEV"
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android:versionCode="139"
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android:versionName="0.4.3"
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android:installLocation="auto">
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<uses-permission android:name="android.permission.VIBRATE"/>
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@ -37,42 +37,38 @@ import com.watabou.noosa.ui.Component;
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public class ChangesScene extends PixelScene {
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private static final String TXT_Update =
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"_v0.4.2b:_\n" +
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"- Various bug fixes\n" +
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"- Improved visual clarity of low hp warning\n" +
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"\n" +
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"_v0.4.2a:_\n" +
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"- Improved visual clarity on gas particles\n" +
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"\n" +
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"_v0.4.2:_\n" +
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"Optimizations:\n" +
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"- Many general performance improvements\n" +
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"- Game now uses 2 CPU cores, up from 1\n" +
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"- Reduced hitching on many devices\n" +
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"- Framerate improvements for older devices\n" +
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"_v0.4.3:_\n" +
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"General Improvements:\n" +
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"- Added rankings and hall of heroes sync\n" +
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"- Added Power Saver mode in settings\n" +
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"- Install size reduced by ~20%\n" +
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"- Game now supports small screen devices\n" +
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"- Performance improvements\n" +
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"- Improved variety of level visuals\n" +
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"- Adjusted mage staff visuals\n" +
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"- Many bugfixes\n" +
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"\n" +
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"Balance Changes:\n" +
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"- Spear and Glaive damage reduced\n" +
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"- Runic blade damage reduced\n" +
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"- Grim enchant now procs more often\n" +
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"- Glyph of stone adds more weight\n" +
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"- Glyph of potential procs less often\n" +
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"- Wand of Fireblast less dangerous to caster\n" +
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"- Wand of Pris. Light reveal area reduced\n" +
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"- Ring of Wealth slightly more effective\n" +
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"- Ring of Sharpshooting gives more accuracy\n" +
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"- Flail damage increased\n" +
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"- Wand of Frost chilled damage reduced\n" +
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"- Ring of Furor speed bonus reduced\n" +
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"- Reduced bleed on sacrificial curse\n" +
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"\n" +
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"_v0.4.2:_\n" +
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"- Reduced hitching on many devices\n" +
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"- Framerate improvements for older devices\n" +
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"- Various balance changes\n" +
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"\n" +
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"_v0.4.1:_\n" +
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"- Armor effectiveness increased\n" +
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"- Enemy damage increased to compensate\n" +
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"- Evil Eyes reworked\n" +
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"- All wands damage adjusted/increased\n" +
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"- Various wand mechanics adjusted\n" +
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"- Balance on many items adjusted\n" +
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"- Many shop prices adjusted\n" +
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"- Added a new journal button w/key display\n" +
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"\n" +
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"_v0.4.0:_ Reworked Equipment & enchants/curses.\n" +
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"_v0.4.0:_ Reworked equips, enchants & curses\n" +
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"\n" +
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"_v0.3.5:_ Reworked Warrior & subclasses\n" +
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"\n"+
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@ -41,7 +41,7 @@ import java.util.UUID;
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public class WelcomeScene extends PixelScene {
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private static int LATEST_UPDATE = 126;
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private static int LATEST_UPDATE = 139;
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@Override
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public void create() {
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