diff --git a/core/src/main/AndroidManifest.xml b/core/src/main/AndroidManifest.xml index 0f4a860a3..4251296c5 100644 --- a/core/src/main/AndroidManifest.xml +++ b/core/src/main/AndroidManifest.xml @@ -1,8 +1,8 @@ diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/ChangesScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/ChangesScene.java index 7d9b13def..81d4e60d8 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/ChangesScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/ChangesScene.java @@ -37,42 +37,38 @@ import com.watabou.noosa.ui.Component; public class ChangesScene extends PixelScene { private static final String TXT_Update = - "_v0.4.2b:_\n" + - "- Various bug fixes\n" + - "- Improved visual clarity of low hp warning\n" + - "\n" + - "_v0.4.2a:_\n" + - "- Improved visual clarity on gas particles\n" + - "\n" + - "_v0.4.2:_\n" + - "Optimizations:\n" + - "- Many general performance improvements\n" + - "- Game now uses 2 CPU cores, up from 1\n" + - "- Reduced hitching on many devices\n" + - "- Framerate improvements for older devices\n" + + "_v0.4.3:_\n" + + "General Improvements:\n" + + "- Added rankings and hall of heroes sync\n" + + "- Added Power Saver mode in settings\n" + + "- Install size reduced by ~20%\n" + + "- Game now supports small screen devices\n" + + "- Performance improvements\n" + + "- Improved variety of level visuals\n" + + "- Adjusted mage staff visuals\n" + + "- Many bugfixes\n" + "\n" + "Balance Changes:\n" + - "- Spear and Glaive damage reduced\n" + - "- Runic blade damage reduced\n" + - "- Grim enchant now procs more often\n" + - "- Glyph of stone adds more weight\n" + - "- Glyph of potential procs less often\n" + - "- Wand of Fireblast less dangerous to caster\n" + - "- Wand of Pris. Light reveal area reduced\n" + - "- Ring of Wealth slightly more effective\n" + - "- Ring of Sharpshooting gives more accuracy\n" + + "- Flail damage increased\n" + + "- Wand of Frost chilled damage reduced\n" + + "- Ring of Furor speed bonus reduced\n" + + "- Reduced bleed on sacrificial curse\n" + + "\n" + + "_v0.4.2:_\n" + + "- Reduced hitching on many devices\n" + + "- Framerate improvements for older devices\n" + + "- Various balance changes\n" + "\n" + "_v0.4.1:_\n" + "- Armor effectiveness increased\n" + "- Enemy damage increased to compensate\n" + "- Evil Eyes reworked\n" + - "- All wands damage adjusted/increased\n" + "- Various wand mechanics adjusted\n" + "- Balance on many items adjusted\n" + "- Many shop prices adjusted\n" + "- Added a new journal button w/key display\n" + "\n" + - "_v0.4.0:_ Reworked Equipment & enchants/curses.\n" + + "_v0.4.0:_ Reworked equips, enchants & curses\n" + "\n" + "_v0.3.5:_ Reworked Warrior & subclasses\n" + "\n"+ diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java index 86fc6602d..a4473d631 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java @@ -41,7 +41,7 @@ import java.util.UUID; public class WelcomeScene extends PixelScene { - private static int LATEST_UPDATE = 126; + private static int LATEST_UPDATE = 139; @Override public void create() {