v0.4.3: manifest commit

This commit is contained in:
Evan Debenham 2016-10-16 20:34:05 -04:00
parent da297e9f31
commit 64087bf3ed
3 changed files with 23 additions and 27 deletions

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@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" <manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.shatteredpixel.shatteredpixeldungeon" package="com.shatteredpixel.shatteredpixeldungeon"
android:versionCode="130" android:versionCode="139"
android:versionName="0.4.3-INDEV" android:versionName="0.4.3"
android:installLocation="auto"> android:installLocation="auto">
<uses-permission android:name="android.permission.VIBRATE"/> <uses-permission android:name="android.permission.VIBRATE"/>

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@ -37,42 +37,38 @@ import com.watabou.noosa.ui.Component;
public class ChangesScene extends PixelScene { public class ChangesScene extends PixelScene {
private static final String TXT_Update = private static final String TXT_Update =
"_v0.4.2b:_\n" + "_v0.4.3:_\n" +
"- Various bug fixes\n" + "General Improvements:\n" +
"- Improved visual clarity of low hp warning\n" + "- Added rankings and hall of heroes sync\n" +
"\n" + "- Added Power Saver mode in settings\n" +
"_v0.4.2a:_\n" + "- Install size reduced by ~20%\n" +
"- Improved visual clarity on gas particles\n" + "- Game now supports small screen devices\n" +
"\n" + "- Performance improvements\n" +
"_v0.4.2:_\n" + "- Improved variety of level visuals\n" +
"Optimizations:\n" + "- Adjusted mage staff visuals\n" +
"- Many general performance improvements\n" + "- Many bugfixes\n" +
"- Game now uses 2 CPU cores, up from 1\n" +
"- Reduced hitching on many devices\n" +
"- Framerate improvements for older devices\n" +
"\n" + "\n" +
"Balance Changes:\n" + "Balance Changes:\n" +
"- Spear and Glaive damage reduced\n" + "- Flail damage increased\n" +
"- Runic blade damage reduced\n" + "- Wand of Frost chilled damage reduced\n" +
"- Grim enchant now procs more often\n" + "- Ring of Furor speed bonus reduced\n" +
"- Glyph of stone adds more weight\n" + "- Reduced bleed on sacrificial curse\n" +
"- Glyph of potential procs less often\n" + "\n" +
"- Wand of Fireblast less dangerous to caster\n" + "_v0.4.2:_\n" +
"- Wand of Pris. Light reveal area reduced\n" + "- Reduced hitching on many devices\n" +
"- Ring of Wealth slightly more effective\n" + "- Framerate improvements for older devices\n" +
"- Ring of Sharpshooting gives more accuracy\n" + "- Various balance changes\n" +
"\n" + "\n" +
"_v0.4.1:_\n" + "_v0.4.1:_\n" +
"- Armor effectiveness increased\n" + "- Armor effectiveness increased\n" +
"- Enemy damage increased to compensate\n" + "- Enemy damage increased to compensate\n" +
"- Evil Eyes reworked\n" + "- Evil Eyes reworked\n" +
"- All wands damage adjusted/increased\n" +
"- Various wand mechanics adjusted\n" + "- Various wand mechanics adjusted\n" +
"- Balance on many items adjusted\n" + "- Balance on many items adjusted\n" +
"- Many shop prices adjusted\n" + "- Many shop prices adjusted\n" +
"- Added a new journal button w/key display\n" + "- Added a new journal button w/key display\n" +
"\n" + "\n" +
"_v0.4.0:_ Reworked Equipment & enchants/curses.\n" + "_v0.4.0:_ Reworked equips, enchants & curses\n" +
"\n" + "\n" +
"_v0.3.5:_ Reworked Warrior & subclasses\n" + "_v0.3.5:_ Reworked Warrior & subclasses\n" +
"\n"+ "\n"+

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@ -41,7 +41,7 @@ import java.util.UUID;
public class WelcomeScene extends PixelScene { public class WelcomeScene extends PixelScene {
private static int LATEST_UPDATE = 126; private static int LATEST_UPDATE = 139;
@Override @Override
public void create() { public void create() {