v0.3.1d: removed strict pixel align pt.2
there is no need to enforce whole interger positions for UI elements. Especially with the recent font changes this was causing alignment problems on high resolution displays. Elements with non-whole number sizes and positions should be used sparingly, but there's no reason to strictly align them.
This commit is contained in:
parent
0ba004b1fa
commit
6313619de7
|
@ -92,7 +92,7 @@ public class FloatingText extends BitmapText {
|
||||||
hardlight( color );
|
hardlight( color );
|
||||||
|
|
||||||
measure();
|
measure();
|
||||||
this.x = PixelScene.align( x - width() / 2 );
|
this.x = x - width() / 2;
|
||||||
this.y = y - height();
|
this.y = y - height();
|
||||||
|
|
||||||
timeLeft = LIFESPAN;
|
timeLeft = LIFESPAN;
|
||||||
|
|
|
@ -65,8 +65,8 @@ public class AboutScene extends PixelScene {
|
||||||
final float wataOffset = ShatteredPixelDungeon.landscape() ? colWidth : 0;
|
final float wataOffset = ShatteredPixelDungeon.landscape() ? colWidth : 0;
|
||||||
|
|
||||||
Image shpx = Icons.SHPX.get();
|
Image shpx = Icons.SHPX.get();
|
||||||
shpx.x = align( (colWidth - shpx.width()) / 2 );
|
shpx.x = (colWidth - shpx.width()) / 2;
|
||||||
shpx.y = align( colTop );
|
shpx.y = colTop;
|
||||||
add( shpx );
|
add( shpx );
|
||||||
|
|
||||||
new Flare( 7, 64 ).color( 0x225511, true ).show( shpx, 0 ).angularSpeed = +20;
|
new Flare( 7, 64 ).color( 0x225511, true ).show( shpx, 0 ).angularSpeed = +20;
|
||||||
|
@ -77,16 +77,16 @@ public class AboutScene extends PixelScene {
|
||||||
shpxtitle.hardlight( Window.SHPX_COLOR );
|
shpxtitle.hardlight( Window.SHPX_COLOR );
|
||||||
add( shpxtitle );
|
add( shpxtitle );
|
||||||
|
|
||||||
shpxtitle.x = align( (colWidth - shpxtitle.width()) / 2 );
|
shpxtitle.x = (colWidth - shpxtitle.width()) / 2;
|
||||||
shpxtitle.y = align( shpx.y + shpx.height + 5 );
|
shpxtitle.y = shpx.y + shpx.height + 5;
|
||||||
|
|
||||||
BitmapTextMultiline shpxtext = createMultiline( TXT_SHPX, 8 );
|
BitmapTextMultiline shpxtext = createMultiline( TXT_SHPX, 8 );
|
||||||
shpxtext.maxWidth = shpxtitle.maxWidth;
|
shpxtext.maxWidth = shpxtitle.maxWidth;
|
||||||
shpxtext.measure();
|
shpxtext.measure();
|
||||||
add( shpxtext );
|
add( shpxtext );
|
||||||
|
|
||||||
shpxtext.x = align( (colWidth - shpxtext.width()) / 2 );
|
shpxtext.x = (colWidth - shpxtext.width()) / 2;
|
||||||
shpxtext.y = align( shpxtitle.y + shpxtitle.height() + 12 );
|
shpxtext.y = shpxtitle.y + shpxtitle.height() + 12;
|
||||||
|
|
||||||
BitmapTextMultiline shpxlink = createMultiline( LNK_SHPX, 8 );
|
BitmapTextMultiline shpxlink = createMultiline( LNK_SHPX, 8 );
|
||||||
shpxlink.maxWidth = shpxtitle.maxWidth;
|
shpxlink.maxWidth = shpxtitle.maxWidth;
|
||||||
|
@ -107,10 +107,10 @@ public class AboutScene extends PixelScene {
|
||||||
add( shpxhotArea );
|
add( shpxhotArea );
|
||||||
|
|
||||||
Image wata = Icons.WATA.get();
|
Image wata = Icons.WATA.get();
|
||||||
wata.x = align( wataOffset + (colWidth - wata.width()) / 2 );
|
wata.x = wataOffset + (colWidth - wata.width()) / 2;
|
||||||
wata.y = align( ShatteredPixelDungeon.landscape() ?
|
wata.y = ShatteredPixelDungeon.landscape() ?
|
||||||
colTop:
|
colTop:
|
||||||
shpxlink.y + wata.height + 20);
|
shpxlink.y + wata.height + 20;
|
||||||
add( wata );
|
add( wata );
|
||||||
|
|
||||||
new Flare( 7, 64 ).color( 0x112233, true ).show( wata, 0 ).angularSpeed = +20;
|
new Flare( 7, 64 ).color( 0x112233, true ).show( wata, 0 ).angularSpeed = +20;
|
||||||
|
@ -121,16 +121,16 @@ public class AboutScene extends PixelScene {
|
||||||
wataTitle.hardlight(Window.TITLE_COLOR);
|
wataTitle.hardlight(Window.TITLE_COLOR);
|
||||||
add( wataTitle );
|
add( wataTitle );
|
||||||
|
|
||||||
wataTitle.x = align( wataOffset + (colWidth - wataTitle.width()) / 2 );
|
wataTitle.x = wataOffset + (colWidth - wataTitle.width()) / 2;
|
||||||
wataTitle.y = align( wata.y + wata.height + 11 );
|
wataTitle.y = wata.y + wata.height + 11;
|
||||||
|
|
||||||
BitmapTextMultiline wataText = createMultiline( TXT_WATA, 8 );
|
BitmapTextMultiline wataText = createMultiline( TXT_WATA, 8 );
|
||||||
wataText.maxWidth = wataTitle.maxWidth;
|
wataText.maxWidth = wataTitle.maxWidth;
|
||||||
wataText.measure();
|
wataText.measure();
|
||||||
add( wataText );
|
add( wataText );
|
||||||
|
|
||||||
wataText.x = align( wataOffset + (colWidth - wataText.width()) / 2 );
|
wataText.x = wataOffset + (colWidth - wataText.width()) / 2;
|
||||||
wataText.y = align( wataTitle.y + wataTitle.height() + 12 );
|
wataText.y = wataTitle.y + wataTitle.height() + 12;
|
||||||
|
|
||||||
BitmapTextMultiline wataLink = createMultiline( LNK_WATA, 8 );
|
BitmapTextMultiline wataLink = createMultiline( LNK_WATA, 8 );
|
||||||
wataLink.maxWidth = wataTitle.maxWidth;
|
wataLink.maxWidth = wataTitle.maxWidth;
|
||||||
|
|
|
@ -91,8 +91,8 @@ public class AmuletScene extends PixelScene {
|
||||||
if (noText) {
|
if (noText) {
|
||||||
height = amulet.height + LARGE_GAP + btnExit.height() + SMALL_GAP + btnStay.height();
|
height = amulet.height + LARGE_GAP + btnExit.height() + SMALL_GAP + btnStay.height();
|
||||||
|
|
||||||
amulet.x = align( (Camera.main.width - amulet.width) / 2 );
|
amulet.x = (Camera.main.width - amulet.width) / 2;
|
||||||
amulet.y = align( (Camera.main.height - height) / 2 );
|
amulet.y = (Camera.main.height - height) / 2;
|
||||||
|
|
||||||
btnExit.setPos( (Camera.main.width - btnExit.width()) / 2, amulet.y + amulet.height + LARGE_GAP );
|
btnExit.setPos( (Camera.main.width - btnExit.width()) / 2, amulet.y + amulet.height + LARGE_GAP );
|
||||||
btnStay.setPos( btnExit.left(), btnExit.bottom() + SMALL_GAP );
|
btnStay.setPos( btnExit.left(), btnExit.bottom() + SMALL_GAP );
|
||||||
|
@ -100,10 +100,10 @@ public class AmuletScene extends PixelScene {
|
||||||
} else {
|
} else {
|
||||||
height = amulet.height + LARGE_GAP + text.height() + LARGE_GAP + btnExit.height() + SMALL_GAP + btnStay.height();
|
height = amulet.height + LARGE_GAP + text.height() + LARGE_GAP + btnExit.height() + SMALL_GAP + btnStay.height();
|
||||||
|
|
||||||
amulet.x = align( (Camera.main.width - amulet.width) / 2 );
|
amulet.x = (Camera.main.width - amulet.width) / 2;
|
||||||
amulet.y = align( (Camera.main.height - height) / 2 );
|
amulet.y = (Camera.main.height - height) / 2;
|
||||||
|
|
||||||
text.x = align( (Camera.main.width - text.width()) / 2 );
|
text.x = (Camera.main.width - text.width()) / 2;
|
||||||
text.y = amulet.y + amulet.height + LARGE_GAP;
|
text.y = amulet.y + amulet.height + LARGE_GAP;
|
||||||
|
|
||||||
btnExit.setPos( (Camera.main.width - btnExit.width()) / 2, text.y + text.height() + LARGE_GAP );
|
btnExit.setPos( (Camera.main.width - btnExit.width()) / 2, text.y + text.height() + LARGE_GAP );
|
||||||
|
|
|
@ -71,8 +71,8 @@ public class BadgesScene extends PixelScene {
|
||||||
BitmapText title = PixelScene.createText( TXT_TITLE, 9 );
|
BitmapText title = PixelScene.createText( TXT_TITLE, 9 );
|
||||||
title.hardlight( Window.TITLE_COLOR );
|
title.hardlight( Window.TITLE_COLOR );
|
||||||
title.measure();
|
title.measure();
|
||||||
title.x = align( (w - title.width()) / 2 );
|
title.x = (w - title.width()) / 2;
|
||||||
title.y = align( (panel.y - title.baseLine()) / 2 );
|
title.y = (panel.y - title.baseLine()) / 2;
|
||||||
add( title );
|
add( title );
|
||||||
|
|
||||||
Badges.loadGlobal();
|
Badges.loadGlobal();
|
||||||
|
|
|
@ -188,11 +188,6 @@ public class PixelScene extends Scene {
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
// This one should be used for UI elements
|
|
||||||
public static float align( float pos ) {
|
|
||||||
return pos;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static boolean noFade = false;
|
public static boolean noFade = false;
|
||||||
protected void fadeIn() {
|
protected void fadeIn() {
|
||||||
if (noFade) {
|
if (noFade) {
|
||||||
|
|
|
@ -79,8 +79,8 @@ public class RankingsScene extends PixelScene {
|
||||||
BitmapText title = PixelScene.createText(TXT_TITLE, 9);
|
BitmapText title = PixelScene.createText(TXT_TITLE, 9);
|
||||||
title.hardlight(Window.SHPX_COLOR);
|
title.hardlight(Window.SHPX_COLOR);
|
||||||
title.measure();
|
title.measure();
|
||||||
title.x = align((w - title.width()) / 2);
|
title.x = (w - title.width()) / 2;
|
||||||
title.y = align( GAP );
|
title.y = GAP;
|
||||||
add(title);
|
add(title);
|
||||||
|
|
||||||
if (Rankings.INSTANCE.records.size() > 0) {
|
if (Rankings.INSTANCE.records.size() > 0) {
|
||||||
|
@ -89,7 +89,7 @@ public class RankingsScene extends PixelScene {
|
||||||
float rowHeight = GameMath.gate(ROW_HEIGHT_MIN, (uiCamera.height - 26)/Rankings.INSTANCE.records.size(), ROW_HEIGHT_MAX);
|
float rowHeight = GameMath.gate(ROW_HEIGHT_MIN, (uiCamera.height - 26)/Rankings.INSTANCE.records.size(), ROW_HEIGHT_MAX);
|
||||||
|
|
||||||
float left = (w - Math.min( MAX_ROW_WIDTH, w )) / 2 + GAP;
|
float left = (w - Math.min( MAX_ROW_WIDTH, w )) / 2 + GAP;
|
||||||
float top = align( (h - rowHeight * Rankings.INSTANCE.records.size()) / 2 );
|
float top = (h - rowHeight * Rankings.INSTANCE.records.size()) / 2;
|
||||||
|
|
||||||
int pos = 0;
|
int pos = 0;
|
||||||
|
|
||||||
|
@ -121,15 +121,15 @@ public class RankingsScene extends PixelScene {
|
||||||
BitmapText total = PixelScene.createText( "/" + Rankings.INSTANCE.totalNumber, 8 );
|
BitmapText total = PixelScene.createText( "/" + Rankings.INSTANCE.totalNumber, 8 );
|
||||||
total.hardlight( 0xCCCCCC );
|
total.hardlight( 0xCCCCCC );
|
||||||
total.measure();
|
total.measure();
|
||||||
total.x = align( (w - total.width()) / 2 );
|
total.x = (w - total.width()) / 2;
|
||||||
total.y = align( top + pos * rowHeight + GAP );
|
total.y = top + pos * rowHeight + GAP;
|
||||||
add( total );
|
add( total );
|
||||||
|
|
||||||
float tw = label.width() + won.width() + total.width();
|
float tw = label.width() + won.width() + total.width();
|
||||||
label.x = align( (w - tw) / 2 );
|
label.x = (w - tw) / 2;
|
||||||
won.x = label.x + label.width();
|
won.x = label.x + label.width();
|
||||||
total.x = won.x + won.width();
|
total.x = won.x + won.width();
|
||||||
label.y = won.y = total.y = align( h - label.height() - GAP );
|
label.y = won.y = total.y = h - label.height() - GAP;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -138,8 +138,8 @@ public class RankingsScene extends PixelScene {
|
||||||
BitmapText noRec = PixelScene.createText(TXT_NO_GAMES, 8);
|
BitmapText noRec = PixelScene.createText(TXT_NO_GAMES, 8);
|
||||||
noRec.hardlight( 0xCCCCCC );
|
noRec.hardlight( 0xCCCCCC );
|
||||||
noRec.measure();
|
noRec.measure();
|
||||||
noRec.x = align((w - noRec.width()) / 2);
|
noRec.x = (w - noRec.width()) / 2;
|
||||||
noRec.y = align((h - noRec.height()) / 2);
|
noRec.y = (h - noRec.height()) / 2;
|
||||||
add(noRec);
|
add(noRec);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -267,29 +267,29 @@ public class RankingsScene extends PixelScene {
|
||||||
shield.x = x;
|
shield.x = x;
|
||||||
shield.y = y + (height - shield.height) / 2;
|
shield.y = y + (height - shield.height) / 2;
|
||||||
|
|
||||||
position.x = align( shield.x + (shield.width - position.width()) / 2 );
|
position.x = shield.x + (shield.width - position.width()) / 2;
|
||||||
position.y = align( shield.y + (shield.height - position.height()) / 2 + 1 );
|
position.y = shield.y + (shield.height - position.height()) / 2 + 1;
|
||||||
|
|
||||||
if (flare != null) {
|
if (flare != null) {
|
||||||
flare.point( shield.center() );
|
flare.point( shield.center() );
|
||||||
}
|
}
|
||||||
|
|
||||||
classIcon.x = align(x + width - classIcon.width);
|
classIcon.x = x + width - classIcon.width;
|
||||||
classIcon.y = shield.y;
|
classIcon.y = shield.y;
|
||||||
|
|
||||||
level.x = align( classIcon.x + (classIcon.width - level.width()) / 2 );
|
level.x = classIcon.x + (classIcon.width - level.width()) / 2;
|
||||||
level.y = align( classIcon.y + (classIcon.height - level.height()) / 2 + 1 );
|
level.y = classIcon.y + (classIcon.height - level.height()) / 2 + 1;
|
||||||
|
|
||||||
steps.x = align(x + width - steps.width - classIcon.width);
|
steps.x = x + width - steps.width - classIcon.width;
|
||||||
steps.y = shield.y;
|
steps.y = shield.y;
|
||||||
|
|
||||||
depth.x = align( steps.x + (steps.width - depth.width()) / 2 );
|
depth.x = steps.x + (steps.width - depth.width()) / 2;
|
||||||
depth.y = align( steps.y + (steps.height - depth.height()) / 2 + 1 );
|
depth.y = steps.y + (steps.height - depth.height()) / 2 + 1;
|
||||||
|
|
||||||
desc.x = shield.x + shield.width + GAP;
|
desc.x = shield.x + shield.width + GAP;
|
||||||
desc.maxWidth = (int)(steps.x - desc.x);
|
desc.maxWidth = (int)(steps.x - desc.x);
|
||||||
desc.measure();
|
desc.measure();
|
||||||
desc.y = align( shield.y + (shield.height - desc.height()) / 2 + 1 );
|
desc.y = shield.y + (shield.height - desc.height()) / 2 + 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|
|
@ -121,8 +121,8 @@ public class StartScene extends PixelScene {
|
||||||
add( archs );
|
add( archs );
|
||||||
|
|
||||||
Image title = BannerSprites.get( Type.SELECT_YOUR_HERO );
|
Image title = BannerSprites.get( Type.SELECT_YOUR_HERO );
|
||||||
title.x = align( (w - title.width()) / 2 );
|
title.x = (w - title.width()) / 2;
|
||||||
title.y = align( top );
|
title.y = top;
|
||||||
add( title );
|
add( title );
|
||||||
|
|
||||||
buttonX = left;
|
buttonX = left;
|
||||||
|
@ -215,8 +215,8 @@ public class StartScene extends PixelScene {
|
||||||
for (BitmapText line : text.new LineSplitter().split()) {
|
for (BitmapText line : text.new LineSplitter().split()) {
|
||||||
line.measure();
|
line.measure();
|
||||||
line.hardlight( 0xFFFF00 );
|
line.hardlight( 0xFFFF00 );
|
||||||
line.x = PixelScene.align( w / 2 - line.width() / 2 );
|
line.x = w / 2 - line.width() / 2;
|
||||||
line.y = PixelScene.align( pos );
|
line.y = pos;
|
||||||
unlock.add( line );
|
unlock.add( line );
|
||||||
|
|
||||||
pos += line.height();
|
pos += line.height();
|
||||||
|
@ -344,12 +344,12 @@ public class StartScene extends PixelScene {
|
||||||
super.layout();
|
super.layout();
|
||||||
|
|
||||||
if (secondary.text().length() > 0) {
|
if (secondary.text().length() > 0) {
|
||||||
text.y = align( y + (height - text.height() - secondary.baseLine()) / 2 );
|
text.y = y + (height - text.height() - secondary.baseLine()) / 2;
|
||||||
|
|
||||||
secondary.x = align( x + (width - secondary.width()) / 2 );
|
secondary.x = x + (width - secondary.width()) / 2;
|
||||||
secondary.y = align( text.y + text.height() );
|
secondary.y = text.y + text.height();
|
||||||
} else {
|
} else {
|
||||||
text.y = align( y + (height - text.baseLine()) / 2 );
|
text.y = y + (height - text.baseLine()) / 2;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -430,10 +430,10 @@ public class StartScene extends PixelScene {
|
||||||
|
|
||||||
super.layout();
|
super.layout();
|
||||||
|
|
||||||
avatar.x = align( x + (width - avatar.width()) / 2 );
|
avatar.x = x + (width - avatar.width()) / 2;
|
||||||
avatar.y = align( y + (height - avatar.height() - name.height()) / 2 );
|
avatar.y = y + (height - avatar.height() - name.height()) / 2;
|
||||||
|
|
||||||
name.x = align( x + (width - name.width()) / 2 );
|
name.x = x + (width - name.width()) / 2;
|
||||||
name.y = avatar.y + avatar.height() + SCALE;
|
name.y = avatar.y + avatar.height() + SCALE;
|
||||||
|
|
||||||
emitter.pos( avatar.x, avatar.y, avatar.width(), avatar.height() );
|
emitter.pos( avatar.x, avatar.y, avatar.width(), avatar.height() );
|
||||||
|
@ -505,8 +505,8 @@ public class StartScene extends PixelScene {
|
||||||
|
|
||||||
super.layout();
|
super.layout();
|
||||||
|
|
||||||
image.x = align( x );
|
image.x = x;
|
||||||
image.y = align( y );
|
image.y = y;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|
|
@ -84,8 +84,8 @@ public class SurfaceScene extends PixelScene {
|
||||||
archs.setSize( w, h );
|
archs.setSize( w, h );
|
||||||
add( archs );
|
add( archs );
|
||||||
|
|
||||||
float vx = align( (w - SKY_WIDTH) / 2 );
|
float vx = (w - SKY_WIDTH) / 2;
|
||||||
float vy = align( (h - SKY_HEIGHT - BUTTON_HEIGHT) / 2 );
|
float vy = (h - SKY_HEIGHT - BUTTON_HEIGHT) / 2;
|
||||||
|
|
||||||
Point s = Camera.main.cameraToScreen( vx, vy );
|
Point s = Camera.main.cameraToScreen( vx, vy );
|
||||||
viewport = new Camera( s.x, s.y, SKY_WIDTH, SKY_HEIGHT, defaultZoom );
|
viewport = new Camera( s.x, s.y, SKY_WIDTH, SKY_HEIGHT, defaultZoom );
|
||||||
|
@ -129,7 +129,7 @@ public class SurfaceScene extends PixelScene {
|
||||||
Avatar a = new Avatar( Dungeon.hero.heroClass );
|
Avatar a = new Avatar( Dungeon.hero.heroClass );
|
||||||
// Removing semitransparent contour
|
// Removing semitransparent contour
|
||||||
a.am = 2; a.aa = -1;
|
a.am = 2; a.aa = -1;
|
||||||
a.x = PixelScene.align( (SKY_WIDTH - a.width) / 2 );
|
a.x = (SKY_WIDTH - a.width);
|
||||||
a.y = SKY_HEIGHT - a.height;
|
a.y = SKY_HEIGHT - a.height;
|
||||||
window.add( a );
|
window.add( a );
|
||||||
|
|
||||||
|
|
|
@ -213,11 +213,11 @@ public class TitleScene extends PixelScene {
|
||||||
protected void layout() {
|
protected void layout() {
|
||||||
super.layout();
|
super.layout();
|
||||||
|
|
||||||
image.x = align( x + (width - image.width()) / 2 );
|
image.x = x + (width - image.width()) / 2;
|
||||||
image.y = align( y );
|
image.y = y;
|
||||||
|
|
||||||
label.x = align( x + (width - label.width()) / 2 );
|
label.x = x + (width - label.width()) / 2;
|
||||||
label.y = align( image.y + image.height() +2 );
|
label.y = image.y + image.height() +2;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|
|
@ -138,8 +138,8 @@ public class WelcomeScene extends PixelScene {
|
||||||
title.measure();
|
title.measure();
|
||||||
title.hardlight(Window.SHPX_COLOR);
|
title.hardlight(Window.SHPX_COLOR);
|
||||||
|
|
||||||
title.x = align( (w - title.width()) / 2 );
|
title.x = (w - title.width()) / 2;
|
||||||
title.y = align( 8 );
|
title.y = 8;
|
||||||
add( title );
|
add( title );
|
||||||
|
|
||||||
NinePatch panel = Chrome.get(Chrome.Type.WINDOW);
|
NinePatch panel = Chrome.get(Chrome.Type.WINDOW);
|
||||||
|
|
|
@ -106,10 +106,10 @@ public class BadgesList extends ScrollPane {
|
||||||
@Override
|
@Override
|
||||||
protected void layout() {
|
protected void layout() {
|
||||||
icon.x = x;
|
icon.x = x;
|
||||||
icon.y = PixelScene.align( y + (height - icon.height) / 2 );
|
icon.y = y + (height - icon.height) / 2;
|
||||||
|
|
||||||
label.x = icon.x + icon.width + 2;
|
label.x = icon.x + icon.width + 2;
|
||||||
label.y = PixelScene.align( y + (height - label.baseLine()) / 2 );
|
label.y = y + (height - label.baseLine()) / 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean onClick( float x, float y ) {
|
public boolean onClick( float x, float y ) {
|
||||||
|
|
|
@ -69,7 +69,7 @@ public class DangerIndicator extends Tag {
|
||||||
|
|
||||||
private void placeNumber() {
|
private void placeNumber() {
|
||||||
number.x = right() - 11 - number.width();
|
number.x = right() - 11 - number.width();
|
||||||
number.y = PixelScene.align( y + (height - number.baseLine()) / 2 );
|
number.y = y + (height - number.baseLine()) / 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|
|
@ -124,8 +124,8 @@ public class QuickSlotButton extends Button implements WndBag.Listener {
|
||||||
|
|
||||||
slot.fill( this );
|
slot.fill( this );
|
||||||
|
|
||||||
crossB.x = PixelScene.align( x + (width - crossB.width) / 2 );
|
crossB.x = x + (width - crossB.width) / 2;
|
||||||
crossB.y = PixelScene.align( y + (height - crossB.height) / 2 );
|
crossB.y = y + (height - crossB.height) / 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@ -177,8 +177,8 @@ public class QuickSlotButton extends Button implements WndBag.Listener {
|
||||||
if (Actor.chars().contains( lastTarget )) {
|
if (Actor.chars().contains( lastTarget )) {
|
||||||
lastTarget.sprite.parent.add( crossM );
|
lastTarget.sprite.parent.add( crossM );
|
||||||
crossM.point( DungeonTilemap.tileToWorld( lastTarget.pos ) );
|
crossM.point( DungeonTilemap.tileToWorld( lastTarget.pos ) );
|
||||||
crossB.x = PixelScene.align( x + (width - crossB.width) / 2 );
|
crossB.x = x + (width - crossB.width) / 2;
|
||||||
crossB.y = PixelScene.align( y + (height - crossB.height) / 2 );
|
crossB.y = y + (height - crossB.height) / 2;
|
||||||
crossB.visible = true;
|
crossB.visible = true;
|
||||||
} else {
|
} else {
|
||||||
lastTarget = null;
|
lastTarget = null;
|
||||||
|
|
|
@ -185,8 +185,8 @@ public class StatusPane extends Component {
|
||||||
lastLvl = Dungeon.hero.lvl;
|
lastLvl = Dungeon.hero.lvl;
|
||||||
level.text( Integer.toString( lastLvl ) );
|
level.text( Integer.toString( lastLvl ) );
|
||||||
level.measure();
|
level.measure();
|
||||||
level.x = PixelScene.align( 27.0f - level.width() / 2 );
|
level.x = 27.0f - level.width() / 2;
|
||||||
level.y = PixelScene.align( 27.5f - level.baseLine() / 2 );
|
level.y = 27.5f - level.baseLine() / 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
int k = IronKey.curDepthQuantity;
|
int k = IronKey.curDepthQuantity;
|
||||||
|
|
|
@ -53,8 +53,8 @@ public class WndBadge extends Window {
|
||||||
float pos = icon.y + icon.height() + MARGIN;
|
float pos = icon.y + icon.height() + MARGIN;
|
||||||
for (BitmapText line : info.new LineSplitter().split()) {
|
for (BitmapText line : info.new LineSplitter().split()) {
|
||||||
line.measure();
|
line.measure();
|
||||||
line.x = PixelScene.align( (w - line.width()) / 2 );
|
line.x = (w - line.width()) / 2;
|
||||||
line.y = PixelScene.align( pos );
|
line.y = pos;
|
||||||
add( line );
|
add( line );
|
||||||
|
|
||||||
pos += line.height();
|
pos += line.height();
|
||||||
|
|
|
@ -184,10 +184,10 @@ public class WndCatalogus extends WndTabbed {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
protected void layout() {
|
protected void layout() {
|
||||||
sprite.y = PixelScene.align( y + (height - sprite.height) / 2 );
|
sprite.y = y + (height - sprite.height) / 2;
|
||||||
|
|
||||||
label.x = sprite.x + sprite.width;
|
label.x = sprite.x + sprite.width;
|
||||||
label.y = PixelScene.align( y + (height - label.baseLine()) / 2 );
|
label.y = y + (height - label.baseLine()) / 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean onClick( float x, float y ) {
|
public boolean onClick( float x, float y ) {
|
||||||
|
|
|
@ -160,7 +160,7 @@ public class WndHero extends WndTabbed {
|
||||||
|
|
||||||
txt = PixelScene.createText( value, 8 );
|
txt = PixelScene.createText( value, 8 );
|
||||||
txt.measure();
|
txt.measure();
|
||||||
txt.x = PixelScene.align( WIDTH * 0.65f );
|
txt.x = 65;
|
||||||
txt.y = pos;
|
txt.y = pos;
|
||||||
add( txt );
|
add( txt );
|
||||||
|
|
||||||
|
|
|
@ -118,11 +118,11 @@ public class WndJournal extends Window {
|
||||||
icon.x = width - icon.width;
|
icon.x = width - icon.width;
|
||||||
|
|
||||||
depth.x = icon.x - 1 - depth.width();
|
depth.x = icon.x - 1 - depth.width();
|
||||||
depth.y = PixelScene.align( y + (height - depth.height()) / 2 );
|
depth.y = y + (height - depth.height()) / 2;
|
||||||
|
|
||||||
icon.y = depth.y - 1;
|
icon.y = depth.y - 1;
|
||||||
|
|
||||||
feature.y = PixelScene.align( depth.y + depth.baseLine() - feature.baseLine() );
|
feature.y = depth.y + depth.baseLine() - feature.baseLine();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -224,7 +224,7 @@ public class WndRanking extends WndTabbed {
|
||||||
|
|
||||||
txt = PixelScene.createText( value, 7 );
|
txt = PixelScene.createText( value, 7 );
|
||||||
txt.measure();
|
txt.measure();
|
||||||
txt.x = PixelScene.align( WIDTH * 0.65f );
|
txt.x = WIDTH * 0.65f;
|
||||||
txt.y = pos;
|
txt.y = pos;
|
||||||
parent.add( txt );
|
parent.add( txt );
|
||||||
|
|
||||||
|
|
|
@ -214,8 +214,8 @@ public class WndTabbed extends Window {
|
||||||
protected void layout() {
|
protected void layout() {
|
||||||
super.layout();
|
super.layout();
|
||||||
|
|
||||||
btLabel.x = PixelScene.align( x + (width - btLabel.width()) / 2 );
|
btLabel.x = x + (width - btLabel.width()) / 2;
|
||||||
btLabel.y = PixelScene.align( y + (height - btLabel.baseLine()) / 2 ) - 1;
|
btLabel.y = y + (height - btLabel.baseLine()) / 2 - 1;
|
||||||
if (!selected) {
|
if (!selected) {
|
||||||
btLabel.y -= 2;
|
btLabel.y -= 2;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue
Block a user