v0.7.1: adjusted ankh window behaviour, no longer force-closes on save
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@ -64,7 +64,6 @@ import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlotButton;
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import com.shatteredpixel.shatteredpixeldungeon.utils.BArray;
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import com.shatteredpixel.shatteredpixeldungeon.utils.DungeonSeed;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndResurrect;
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import com.watabou.noosa.Game;
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import com.watabou.utils.Bundlable;
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import com.watabou.utils.Bundle;
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@ -551,11 +550,6 @@ public class Dungeon {
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GamesInProgress.set( GamesInProgress.curSlot, depth, challenges, hero );
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} else if (WndResurrect.instance != null) {
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WndResurrect.instance.hide();
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Hero.reallyDie( WndResurrect.causeOfDeath );
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}
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}
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