From 621659c9c56f60dfbb9e6108789dfb64304dddf4 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 21 Nov 2018 02:08:01 -0500 Subject: [PATCH] v0.7.1: adjusted ankh window behaviour, no longer force-closes on save --- .../com/shatteredpixel/shatteredpixeldungeon/Dungeon.java | 6 ------ 1 file changed, 6 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Dungeon.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Dungeon.java index 55ef160ef..1b18f690c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Dungeon.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Dungeon.java @@ -64,7 +64,6 @@ import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlotButton; import com.shatteredpixel.shatteredpixeldungeon.utils.BArray; import com.shatteredpixel.shatteredpixeldungeon.utils.DungeonSeed; -import com.shatteredpixel.shatteredpixeldungeon.windows.WndResurrect; import com.watabou.noosa.Game; import com.watabou.utils.Bundlable; import com.watabou.utils.Bundle; @@ -551,11 +550,6 @@ public class Dungeon { GamesInProgress.set( GamesInProgress.curSlot, depth, challenges, hero ); - } else if (WndResurrect.instance != null) { - - WndResurrect.instance.hide(); - Hero.reallyDie( WndResurrect.causeOfDeath ); - } }