v0.7.1: adjusted ankh window behaviour, no longer force-closes on save
This commit is contained in:
parent
b6f8aacd9d
commit
621659c9c5
|
@ -64,7 +64,6 @@ import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlotButton;
|
import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlotButton;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.utils.BArray;
|
import com.shatteredpixel.shatteredpixeldungeon.utils.BArray;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.utils.DungeonSeed;
|
import com.shatteredpixel.shatteredpixeldungeon.utils.DungeonSeed;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.windows.WndResurrect;
|
|
||||||
import com.watabou.noosa.Game;
|
import com.watabou.noosa.Game;
|
||||||
import com.watabou.utils.Bundlable;
|
import com.watabou.utils.Bundlable;
|
||||||
import com.watabou.utils.Bundle;
|
import com.watabou.utils.Bundle;
|
||||||
|
@ -551,11 +550,6 @@ public class Dungeon {
|
||||||
|
|
||||||
GamesInProgress.set( GamesInProgress.curSlot, depth, challenges, hero );
|
GamesInProgress.set( GamesInProgress.curSlot, depth, challenges, hero );
|
||||||
|
|
||||||
} else if (WndResurrect.instance != null) {
|
|
||||||
|
|
||||||
WndResurrect.instance.hide();
|
|
||||||
Hero.reallyDie( WndResurrect.causeOfDeath );
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue
Block a user