v0.7.1: adjusted ankh window behaviour, no longer force-closes on save

This commit is contained in:
Evan Debenham 2018-11-21 02:08:01 -05:00
parent b6f8aacd9d
commit 621659c9c5

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@ -64,7 +64,6 @@ import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlotButton; import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlotButton;
import com.shatteredpixel.shatteredpixeldungeon.utils.BArray; import com.shatteredpixel.shatteredpixeldungeon.utils.BArray;
import com.shatteredpixel.shatteredpixeldungeon.utils.DungeonSeed; import com.shatteredpixel.shatteredpixeldungeon.utils.DungeonSeed;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndResurrect;
import com.watabou.noosa.Game; import com.watabou.noosa.Game;
import com.watabou.utils.Bundlable; import com.watabou.utils.Bundlable;
import com.watabou.utils.Bundle; import com.watabou.utils.Bundle;
@ -551,11 +550,6 @@ public class Dungeon {
GamesInProgress.set( GamesInProgress.curSlot, depth, challenges, hero ); GamesInProgress.set( GamesInProgress.curSlot, depth, challenges, hero );
} else if (WndResurrect.instance != null) {
WndResurrect.instance.hide();
Hero.reallyDie( WndResurrect.causeOfDeath );
} }
} }