V0.2.0: Corrected a bug with boomerang and Ring of Sharpshooting
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@ -64,7 +64,7 @@ public class MissileWeapon extends Weapon {
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} else {
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if (!curUser.shoot( enemy, this )) {
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miss( cell );
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} else {
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} else if (!(this instanceof Boomerang)){
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int bonus = 0;
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for (Buff buff : curUser.buffs(RingOfSharpshooting.Aim.class)) {
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bonus += ((RingOfSharpshooting.Aim)buff).level;
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