From 5eea9c6cfc623e1d151ac1ed6f1ed340a7c00eeb Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 12 Sep 2014 10:55:30 -0400 Subject: [PATCH] V0.2.0: Corrected a bug with boomerang and Ring of Sharpshooting --- .../items/weapon/missiles/MissileWeapon.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/MissileWeapon.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/MissileWeapon.java index 59c36ab46..a2c4cfd05 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/MissileWeapon.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/MissileWeapon.java @@ -64,7 +64,7 @@ public class MissileWeapon extends Weapon { } else { if (!curUser.shoot( enemy, this )) { miss( cell ); - } else { + } else if (!(this instanceof Boomerang)){ int bonus = 0; for (Buff buff : curUser.buffs(RingOfSharpshooting.Aim.class)) { bonus += ((RingOfSharpshooting.Aim)buff).level;