v0.9.1: made scene static to fix rare cases of scene not being destroyed

This commit is contained in:
Evan Debenham 2020-12-10 19:34:05 -05:00
parent 706fcd551a
commit 5dcb46823f

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@ -60,13 +60,13 @@ public class Game implements ApplicationListener {
public static int versionCode; public static int versionCode;
// Current scene // Current scene
protected Scene scene; protected static Scene scene;
// New scene we are going to switch to // New scene we are going to switch to
protected Scene requestedScene; protected static Scene requestedScene;
// true if scene switch is requested // true if scene switch is requested
protected boolean requestedReset = true; protected static boolean requestedReset = true;
// callback to perform logic during scene change // callback to perform logic during scene change
protected SceneChangeCallback onChange; protected static SceneChangeCallback onChange;
// New scene class // New scene class
protected static Class<? extends Scene> sceneClass; protected static Class<? extends Scene> sceneClass;