v1.1.2: final commit

This commit is contained in:
Evan Debenham 2022-01-12 20:23:16 -05:00
parent f45b9059de
commit 5d1a2dce6b
2 changed files with 22 additions and 3 deletions

View File

@ -14,8 +14,8 @@ allprojects {
appName = 'Shattered Pixel Dungeon'
appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
appVersionCode = 586
appVersionName = '1.1.1'
appVersionCode = 588
appVersionName = '1.1.2'
appJavaCompatibility = JavaVersion.VERSION_1_8

View File

@ -59,10 +59,29 @@ public class v1_X_Changes {
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes = new ChangeInfo("", false, null);
changes = new ChangeInfo("v1.1.2", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
"Various small improvements for iOS Devices:\n" +
"_-_ Game can now run at higher framerates than 60\n" +
"_-_ Ingame UI elements now move inward if notched devices are used in landscape\n" +
"_-_ There is now an option to override silent mode\n\n" +
"_-_ Updated translations and translator credits"));
changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
"Fixed (caused by v1.1.0):\n" +
"_-_ Further rare cases of save corruption on Android 12\n" +
"_-_ Quickslotted bags freezing the game if used while empty\n" +
"_-_ Potions of Dragon's Breath and Mastery not being IDed if they were cancelled\n\n" +
"Fixed (existed prior to v1.1.0):\n" +
"_-_ Various rare crash bugs\n" +
"_-_ Various minor textual and visual errors\n" +
"_-_ Gateway traps rarely teleporting immovable characters\n" +
"_-_ Monks never losing focus if attacked out of hero vision range\n" +
"_-_ Wild magic continuing to activate if the hero dies during it"));
changes = new ChangeInfo("v1.1.1", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);