diff --git a/build.gradle b/build.gradle index 7a5a50927..1b1128da8 100644 --- a/build.gradle +++ b/build.gradle @@ -14,8 +14,8 @@ allprojects { appName = 'Shattered Pixel Dungeon' appPackageName = 'com.shatteredpixel.shatteredpixeldungeon' - appVersionCode = 586 - appVersionName = '1.1.1' + appVersionCode = 588 + appVersionName = '1.1.2' appJavaCompatibility = JavaVersion.VERSION_1_8 diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v1_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v1_X_Changes.java index 364765c6b..ee10f2940 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v1_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v1_X_Changes.java @@ -59,10 +59,29 @@ public class v1_X_Changes { changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); - changes = new ChangeInfo("", false, null); + changes = new ChangeInfo("v1.1.2", false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); + changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"), + "Various small improvements for iOS Devices:\n" + + "_-_ Game can now run at higher framerates than 60\n" + + "_-_ Ingame UI elements now move inward if notched devices are used in landscape\n" + + "_-_ There is now an option to override silent mode\n\n" + + "_-_ Updated translations and translator credits")); + + changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), + "Fixed (caused by v1.1.0):\n" + + "_-_ Further rare cases of save corruption on Android 12\n" + + "_-_ Quickslotted bags freezing the game if used while empty\n" + + "_-_ Potions of Dragon's Breath and Mastery not being IDed if they were cancelled\n\n" + + "Fixed (existed prior to v1.1.0):\n" + + "_-_ Various rare crash bugs\n" + + "_-_ Various minor textual and visual errors\n" + + "_-_ Gateway traps rarely teleporting immovable characters\n" + + "_-_ Monks never losing focus if attacked out of hero vision range\n" + + "_-_ Wild magic continuing to activate if the hero dies during it")); + changes = new ChangeInfo("v1.1.1", false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes);