v0.9.3: fixed strongman being 10 stronger than intended

This commit is contained in:
Evan Debenham 2021-05-22 19:57:42 -04:00
parent 4146752f52
commit 5bc836dcc7

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@ -228,7 +228,7 @@ public class Hero extends Char {
} }
if (hasTalent(Talent.STRONGMAN)){ if (hasTalent(Talent.STRONGMAN)){
STR = (int)Math.floor(STR * (1f + 0.3f + 0.5f*pointsInTalent(Talent.STRONGMAN))); STR = (int)Math.floor(STR * (1f + 0.03f + 0.05f*pointsInTalent(Talent.STRONGMAN)));
} }
return STR; return STR;