v0.9.3: updated translations

This commit is contained in:
Evan Debenham 2021-05-21 16:07:15 -04:00
parent 7c3d58be00
commit 4146752f52
156 changed files with 10320 additions and 6278 deletions

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@ -707,11 +707,11 @@ actors.hero.talent.wild_momentum.title=wild momentum
actors.hero.talent.wild_momentum.desc=_+1:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _1 turn_. The duration can be extended by a max of _2 turns_.\n\n_+2:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _2 turns_. The duration can be extended by a max of _4 turns_.\n\n_+3:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _3 turns_. The duration can be extended by a max of _6 turns_.\n\n_+4:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _4 turns_. The duration can be extended by a max of _8 turns_.
actors.hero.talent.huntress_3_1.title=TODO NAME
actors.hero.talent.huntress_3_1.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_1.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_2.title=TODO NAME
actors.hero.talent.huntress_3_2.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_2.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_3.title=TODO NAME
actors.hero.talent.huntress_3_3.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_3.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
#universal
actors.hero.talent.heroic_energy.title=heroic energy

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@ -122,11 +122,11 @@ actors.buffs.combo.name=Combo
actors.buffs.combo.combo=Combo de %d cops!
actors.buffs.combo.bad_target=Has d'apuntar a un enemic dins el rang d'atac.
actors.buffs.combo.prompt=Select a target to attack.
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s.
actors.buffs.combo$combomove.clobber_desc=_2 Combo: Clobber_ knocks an enemy back 2 tiles, but deals no damage and cannot knock into pits. Increments combo by 1.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals combo*20% of your armor's blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals %d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.parry_desc=_6 Combo: Parry_ blocks the next attack within 1 turn when activated, and instantly retaliates to it. Resets combo if nothing is parried.
actors.buffs.combo$combomove.crush_desc=_8 Combo: Crush_ deals combo*25% of your melee damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used.
actors.buffs.combo$combomove.crush_desc=_8 Combo: Crush_ deals %d%% (combo*25%%) of your melee damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used.
actors.buffs.combo$combomove.fury_desc=_10 Combo: Fury_ hits an enemy once for each combo you have, each hit deals 60% damage and can trigger enchantments. Resets combo when used.
actors.buffs.corruption.name=Corromput
@ -282,7 +282,7 @@ actors.buffs.roots.heromsg=No et pots moure!
actors.buffs.roots.desc=Les arrels (màgiques o naturals) s'agafen dels peus, forçant-los cap avall a terra.\n\nLes arrels bloquegen a l'objectiu al lloc, fent impossible que es mogui, però altres accions no estan afectades.\n\nTorns d'arrelat restants: %s.
actors.buffs.scrollempower.name=Scroll Empower
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands! His next wand zap within %1$d turns will gain +%2$d levels.
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands! His next wand zap will gain +%1$d levels.
actors.buffs.shadows.name=Fos entre les ombres
actors.buffs.shadows.desc=Estàs fos amb les ombres del teu voltant, fent-te invisible i alentint el teu metabolisme.\n\nMentre ets invisible, els enemics no poden atacar-te ni seguir-te. La majoria d'atacs físics i efectes màgics (com ara pergamins i varetes) cancel·laran immediatament la teva invisibilitat. A més a més, mentre estàs fos amb les ombres, tens menys gana.\n\nQuedaràs fos amb les ombres fins que surtis d'aquestes o un enemic entri en contacte amb tu.
@ -331,145 +331,77 @@ actors.buffs.wellfed.desc=Et sents bastant satisfet i ple.\n\nMentre estiguis be
###hero
actors.hero.talent.hearty_meal.title=hearty meal
actors.hero.talent.hearty_meal.desc=_+1:_ Eating heals the Warrior for _2 HP_ when he is below 50% health, and _3 HP_ when he is below 25% health.\n\n_+2:_ Eating heals the Warrior for _3 HP_ when he is below 50% health, and _5 HP_ when he is below 25% health.
actors.hero.talent.armsmasters_intuition.title=armsmaster's intuition
actors.hero.talent.armsmasters_intuition.desc=_+1:_ The Warrior identifies weapons and armor _2x faster_.\n\n_+2:_ The Warrior identifies weapons and armor _when he equips them_.
actors.hero.talent.test_subject.title=test subject
actors.hero.talent.test_subject.desc=_+1:_ Whenever the Warrior identifies an item, he heals for _2 HP_.\n\n_+2:_ Whenever the Warrior identifies an item, he heals for _3 HP_.
actors.hero.talent.iron_will.title=iron will
actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_.
actors.hero.talent.iron_stomach.title=iron stomach
actors.hero.talent.iron_stomach.desc=_+1:_ Eating food takes the Warrior 1 turn and grants him _75% damage resistance_ while eating.\n\n_+2:_ Eating food takes the Warrior 1 turn and grants him _100% damage resistance_ while eating.
actors.hero.talent.restored_willpower.title=restored willpower
actors.hero.talent.restored_willpower.desc=_+1:_ Drinking a potion of healing instantly recharges _67% of the shielding_ from the Warrior's broken seal.\n\n_+2:_ Drinking a potion of healing instantly recharges _100% of the shielding_ from the Warrior's broken seal.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
actors.hero.talent.runic_transference.title=runic transference
actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _regular glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _regular, powerful, and curse glyphs_ in the same way it transfers an upgrade.
actors.hero.talent.lethal_momentum.title=lethal momentum
actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior lands a killing blow with a physical weapon, it has a _67% chance_ to take 0 turns.\n\n_+2:_ When the Warrior lands a killing blow with a physical weapon, it has a _100% chance_ to take 0 turns.
actors.hero.talent.improvised_projectiles.title=improvised projectiles
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isnt a thrown weapon at them. This has a 30 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isnt a thrown weapon at them. This has a 30 turn cooldown.
actors.hero.talent.hold_fast.title=hold fast
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.strongman.title=strongman
actors.hero.talent.strongman.desc=_+1:_ The Warrior needs _1 less strength_ to use armor.\n\n_+2:_ The Warrior needs _1 less strength_ to use armor and _1 less strength_ to use weapons.\n\n_+3:_ The Warrior needs _2 less strength_ to use armor and _1 less strength_ to use weapons.
actors.hero.talent.endless_rage.title=endless rage
actors.hero.talent.endless_rage.desc=_+1:_ The Berserker can reach a max of _115% rage_.\n\n_+2:_ The Berserker can reach a max of _130% rage_.\n\n_+3:_ The Berserker can reach a max of _145% rage_.\n\nNote that rage above 100% will not grant more than +50% damage.
actors.hero.talent.berserking_stamina.title=berserking stamina
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
actors.hero.talent.enraged_catalyst.title=enraged catalyst
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
actors.hero.talent.cleave.title=cleave
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _10 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _20 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.
actors.hero.talent.lethal_defense.title=lethal defense
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.enhanced_combo.title=enhanced combo
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher Parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.empowering_meal.title=empowering meal
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+2:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
actors.hero.talent.scholars_intuition.title=scholar's intuition
actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _3x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_.
actors.hero.talent.tested_hypothesis.title=tested hypothesis
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever the Mage identifies an item, he gains _2 turns of wand recharging_.\n\n_+2:_ Whenever the Mage identifies an item, he gains _3 turns of wand recharging_.
actors.hero.talent.backup_barrier.title=backup barrier
actors.hero.talent.backup_barrier.desc=_+1:_ The Mage gains _4 shielding_ whenever he spends the last charge in his staff.\n\n_+2:_ The Mage gains _6 shielding_ whenever he spends the last charge in his staff.
actors.hero.talent.energizing_meal.title=energizing meal
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food takes the Mage 1 turn and grants him _5 turns of wand recharging_.\n\n_+2:_ Eating food takes the Mage 1 turn and grants him _8 turns of wand recharging_.
actors.hero.talent.energizing_upgrade.title=energizing upgrade
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 2 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 3 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.wand_preservation.title=wand preservation
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand has a _67% chance_ of being returned at +0.\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand has a _100% chance_ of being returned at +0.\n\nThis talent can preserve a wand up to three times.
actors.hero.talent.arcane_vision.title=arcane vision
actors.hero.talent.arcane_vision.desc=_+1:_ When the Mage zaps an enemy, he gains mind vision on them for _10 turns_.\n\n_+2:_ When the Mage zaps an enemy, he gains mind vision on them for _15 turns_.
actors.hero.talent.shield_battery.title=shield battery
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=empowered strike
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+20% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+40% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+60% damage_.
actors.hero.talent.mystical_charge.title=mystical charge
actors.hero.talent.mystical_charge.desc=_+1:_ Striking with his staff grants the Battlemage _0.5 turns_ worth of artifact recharging.\n\n_+2:_ Striking with his staff grants the Battlemage _1 turn_ worth of artifact recharging.\n\n_+3:_ Striking with his staff grants the Battlemage _1.5 turns_ worth of artifact recharging.
actors.hero.talent.excess_charge.title=excess charge
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _17% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _33% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _50% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.soul_siphon.title=soul siphon
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
actors.hero.talent.soul_eater.title=soul eater
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=necromancer's minions
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _10% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _20% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _30% chance_ to raise them as a corrupted wraith.
##abilities
actors.hero.abilities.armorability.self_target=No et pots fer servir d'objectiu!
actors.hero.abilities.armorability.no_target=There's nothing to target there!
actors.hero.abilities.armorability.prompt=Choose a location to target
actors.hero.talent.cached_rations.title=cached rations
actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _4 small rations_ placed in chests while he explores the earlier stages of the dungeon.\n\n_+2:_ The Rogue can find _6 small rations_ placed in chests while he explores the earlier stages of the the dungeon.
actors.hero.talent.thiefs_intuition.title=thief's intuition
actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_.
actors.hero.talent.sucker_punch.title=sucker punch
actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _2 bonus damage_ the first time he surprise attacks an enemy.
actors.hero.talent.protective_shadows.title=protective shadows
actors.hero.talent.protective_shadows.desc=_+1:_ The Rogue gains one shielding _every other turn_ his cloak is activated, _to a max of 3_.\n\n_+2:_ The Rogue gains one shielding _every turn_ his cloak is activated, _to a max of 5_.
actors.hero.talent.mystical_meal.title=mystical meal
actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the Rogue 1 turn and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
actors.hero.talent.mystical_upgrade.title=mystical upgrade
actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 3 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.wide_search.title=wide search
actors.hero.talent.wide_search.desc=_+1:_ The Rogues search radius is increased from a 5x5 square to a _7x7 circle_.\n\n_+2:_ The Rogues search radius is increased from a 5x5 square to a _7x7 square_.
actors.hero.talent.silent_steps.title=silent steps
actors.hero.talent.silent_steps.desc=_+1:_ The Rogue will not wake sleeping enemies while he is _3 or more tiles away from them_.\n\n_+2:_ The Rogue will not wake sleeping enemies while he is _not adjacent to them_.
actors.hero.talent.rogues_foresight.title=rogue's foresight
actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with a secret room, he has a _50% chance to notice_ that the level contains a secret.\n\n_+2:_ When the Rogue is on a level with a secret room, he has a _75% chance to notice_ that the level contains a secret.
actors.hero.talent.light_cloak.title=light cloak
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _10% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _20% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _30% speed_.
actors.hero.talent.enhanced_rings.title=enhanced rings
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=enhanced lethality
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/12/25/60% health_ per level of preparation, up from 3/10/20/40%.\n\n_+2:_ The Assassin can assassinate enemies below _5/14/30/80% health_ per level of preparation, up from 3/10/20/40%.\n\n_+3:_ The Assassin can assassinate enemies below _6/16/35/100% health_ per level of preparation, up from 3/10/20/40%.
actors.hero.talent.assassins_reach.title=assassin's reach
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=bounty hunter
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they drop _10 extra gold_.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they drop _20 extra gold_.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they drop _30 extra gold_.
actors.hero.talent.evasive_armor.title=evasive armor
actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor.
actors.hero.talent.projectile_momentum.title=projectile momentum
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.abilities.warrior.heroicleap.name=heroic leap
actors.hero.abilities.warrior.heroicleap.prompt=Tria un lloc per saltar
actors.hero.abilities.warrior.heroicleap.short_desc=The Warrior performs a _Heroic Leap_ towards a targeted location, sailing above enemies and hazards.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.\n\nThis ability costs 25 charge.
actors.hero.abilities.warrior.shockwave.name=shockwave
actors.hero.abilities.warrior.shockwave.short_desc=The Warrior releases a _Shockwave_ in a conical AOE by slamming the ground. Enemies caught in the shockwave are damaged and crippled.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.\n\nThis ability costs 35 charge.
actors.hero.abilities.warrior.endure.name=endure
actors.hero.abilities.warrior.endure$enduretracker.name=Endurance
actors.hero.abilities.warrior.endure$enduretracker.desc=The Warrior is now dealing bonus damage based on the damage he endured.\n\nBonus Damage: %1$d\nHits Left: %2$d
actors.hero.abilities.warrior.endure.short_desc=The Warrior _Endures_, skipping several turns but gaining high damage resistance. He then deals bonus damage based on what he endured.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.\n\nThis ability costs 50 charge.
actors.hero.abilities.mage.elementalblast.name=elemental blast
actors.hero.abilities.mage.elementalblast.short_desc=The Mage emits an _Elemental Blast_ from his staff, covering a large area around him in an effect that varies based on the wand in his staff.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away.\n\nThe specific effect of elemental blast will vary by the wand imbued in the Mage's staff. These effects will be similar to the effect of the wand when zapped at an enemy or ally. Damaging wands will deal up to 10-20 damage to enemies.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.wildmagic.name=wild magic
actors.hero.abilities.mage.wildmagic.no_wands=You have no wands to zap with!
actors.hero.abilities.mage.wildmagic.short_desc=The Mage unleashes the _Wild Magic_ contained in his wands, randomly firing them multiple times at a chosen target over a single turn.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.warpbeacon.name=warp beacon
actors.hero.abilities.mage.warpbeacon.depths=You can't warp between depths!
actors.hero.abilities.mage.warpbeacon.locked_floor=You cannot leave a locked floor!
actors.hero.abilities.mage.warpbeacon.too_far=That location is too far!
actors.hero.abilities.mage.warpbeacon.invalid_beacon=You can't place a beacon there!
actors.hero.abilities.mage.warpbeacon.window_desc=Your beacon is currently placed on floor %d.
actors.hero.abilities.mage.warpbeacon.window_tele=teleport to beacon
actors.hero.abilities.mage.warpbeacon.window_clear=clear beacon
actors.hero.abilities.mage.warpbeacon.window_cancel=cancel·lar
actors.hero.abilities.mage.warpbeacon.short_desc=The Mage places a _Warping Beacon_ at his current location, which he can instantly teleport back to.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.smokebomb.name=smoke bomb
actors.hero.abilities.rogue.smokebomb.fov=Només pots saltar a un lloc buit dins el teu camp visual.
actors.hero.abilities.rogue.smokebomb.prompt=Tria un lloc per saltar
actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue!
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark.name=death mark
actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies
actors.hero.abilities.rogue.deathmark.short_desc=The Rogue places a _Death Mark_ on a chosen enemy. Marked enemies take bonus damage, but cannot die until the mark ends.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marked for Death
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns left: %s.
actors.hero.abilities.rogue.shadowclone.name=shadow clone
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which is frail, but can be directed and deals damage based on his weapon.
actors.hero.abilities.rogue.shadowclone.desc=TODO
actors.hero.abilities.huntress.spectralblades.name=spectral blades
actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Spectral Blades_ at a target, inflicting damage depending on her currently equipped melee weapon.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.\n\nThis ability costs 25 charge.
actors.hero.abilities.huntress.naturespower.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns Left: %s.
actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _Nature's Power_, increasing her movement speed and her bow's rate of fire for a short time.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.\n\nThis ability costs 35 charge.
actors.hero.abilities.huntress.spirithawk.name=spirit hawk
actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
actors.hero.abilities.huntress.spirithawk.desc=TODO
actors.hero.talent.natures_bounty.title=nature's bounty
actors.hero.talent.natures_bounty.desc=_+1:_ The Huntress can find _4 berries_ hidden in tall grass as she explores the earlier stages of the dungeon.\n\n_+2:_ The Huntress can find _6 berries_ hidden in tall grass as she explores the earlier stages of the dungeon.
actors.hero.talent.survivalists_intuition.title=survivalist's intuition
actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.75x faster_.\n\n_+2:_ The Huntress identifies all equipment _2.5x faster_.
actors.hero.talent.followup_strike.title=followup strike
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _3 bonus damage_.
actors.hero.talent.natures_aid.title=nature's aid
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin, which fades every _3 turns_ when a plant's effect is activated in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin, which fades every _5 turns_ when a plant's effect is activated in her vision.
actors.hero.talent.invigorating_meal.title=invigorating meal
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _1 turn of haste_.\n\n_+2:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _2 turns of haste_.
actors.hero.talent.restored_nature.title=restored nature
actors.hero.talent.restored_nature.desc=_+1:_ Drinking a potion of healing spawns _up to 5 grass_ around the Huntress, and roots adjacent enemies for _2 turns_.\n\n_+2:_ Drinking a potion of healing spawns _up to 8 grass_ around the Huntress, and roots adjacent enemies for _3 turns_.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
actors.hero.talent.rejuvenating_steps.title=rejuvenating steps
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _5 turn cooldown_.
actors.hero.talent.heightened_senses.title=heightened senses
actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on any enemy within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on any enemy within _3 tiles of her position_.
actors.hero.talent.durable_projectiles.title=durable projectiles
actors.hero.talent.durable_projectiles.desc=_+1:_ Thrown weapons have _+50% durability_ when used by the Huntress.\n\n_+2:_ Thrown weapons have _+75% durability_ when used by the Huntress.
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=shared enchantment
actors.hero.talent.shared_enchantment.desc=_+1:_ Thrown weapons have a _33% chance_ to use the enchantment on the Sniper's bow.\n\n_+2:_ Thrown weapons have a _67% chance_ to use the enchantment on the Sniper's bow.\n\n_+3:_ Thrown weapons have a _100% chance_ to use the enchantment on the Sniper's bow.\n\nThis talent does not apply to darts shot from an enchanted crossbow, they already trigger the crossbow's enchantment.
actors.hero.talent.shared_upgrades.title=shared upgrades
actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7%_.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _13%_.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _20%_.
actors.hero.talent.durable_tips.title=durable tips
actors.hero.talent.durable_tips.desc=_+1:_ Tipped darts have _2x durability_ when the Warden uses them.\n\n_+2:_ Tipped darts have _3x durability_ when the Warden uses them.\n\n_+3:_ Tipped darts have _4x durability_ when the Warden uses them.
actors.hero.talent.barkskin.title=barkskin
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _1 turn_.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _2 turns_.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _3 turns_.
actors.hero.talent.shielding_dew.title=shielding dew
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden for when her health is full, up to _60% of her max HP_.
actors.hero.abilities.ratmogrify.name=ratmogrify
actors.hero.abilities.ratmogrify.cant_transform=You can't ratmogrify that!
actors.hero.abilities.ratmogrify.too_strong=That enemy is too strong to ratmogrify!
actors.hero.abilities.ratmogrify.short_desc=The hero _Ratmogrifies_ an enemy! This turns them into a rat with no abilities, but also no loot.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.\n\nThis ability costs 35 charge.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify$transmograt.desc=This enemy has been transformed into a rat. A big improvement, if you ask me! - Rat King
actors.hero.hero.name=tu
actors.hero.hero.leave=You can't leave yet, the rest of the dungeon awaits below!
@ -490,44 +422,307 @@ actors.hero.hero.pain_resist=El dolor t'ajuda a resistir la urgència de dormir,
actors.hero.hero.revive=L'Ankh explota amb energia revitalitzant!
actors.hero.heroclass.warrior=guerrer
actors.hero.heroclass.warrior_desc_innate=The Warrior starts with a _unique broken seal,_ which he can affix to armor. He will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe Warrior's seal can be moved between different armor sets, transferring a single upgrade with it.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
actors.hero.heroclass.warrior_desc_loadout=El Guerrer comença amb una _espasa desgastada,_ que fa més mal que altres armes d'inici.\n\nEl Guerrer comença amb _tres pedres llancívoles,_ que fan un mal a distància limitat.\n\nEl Murri comença amb un _bandolera de pocions,_ on pot emmagatzemar unes quantes pocions i protegir-les del fred.
actors.hero.heroclass.warrior_desc_subclasses=Es pot triar una subclasse després de derrotar al segon líder. El Guerrer té dues subclasses:
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.mage=mag
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use a scroll of upgrade to make an item stronger._
actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff_ of magic missile. The staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe Mage's staff can be imbued with any wand he finds in the dungeon. Imbuing changes the staff's effect and can be used to transfer some upgrades.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
actors.hero.heroclass.mage_desc_loadout=El Mag comença amb el seu bastó com a arma cos a cos. El bastó fa menys mal cos a cos que altres armes inicials.\n\nEl Mag pot utilitzar la màgia del seu bastó per atacar des de lluny.\n\nEl Mag comença amb un _contenidor de pergamins,_ que pot guardar diversos pergamins i protegir-los del foc.
actors.hero.heroclass.mage_desc_subclasses=Es pot triar una subclasse després de derrotar al segon líder. El Mag té dues subclasses:
actors.hero.heroclass.rogue=murri
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 10 surprise attacks in one run._
actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak becomes more powerful as it is used.\n\nThe Rogue can detect secrets and traps from a greater distance.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc_loadout=El Murri comença amb una _daga,_ que causa més dany quan sorprèn els enemics.\n\nEl Murri comença amb _tres ganivets llancívols,_ que fan mal a distància i fan més mal als enemics sorpresos.\n\nEl Murri comença amb un _sac de vellut,_ on pot emmagatzemar petits objectes com ara llavors i pedres rúniques.
actors.hero.heroclass.rogue_desc_subclasses=Es pot triar una subclasse després de derrotar al segon líder. El Murri té dues subclasses:
actors.hero.heroclass.huntress=caçadora
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 enemies with thrown weapons in one run._
actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
actors.hero.heroclass.huntress_desc_loadout=La Caçadora comença amb un parell de _guants de cuir,_ que ataquen molt més ràpidament que altres armes inicials.\n\nLa Caçadora comença amb el seu arc com a una opció a distància.\n\nLa Caçadora comença amb un _sac de vellut,_ que pot emmagatzemar petits objectes com ara llavors i runes.
actors.hero.heroclass.huntress_desc_subclasses=Es pot triar una subclasse després de derrotar al segon líder. La Caçadora té dues subclasses:
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 different enemies with thrown weapons in one run._
actors.hero.herosubclass.gladiator=gladiador
actors.hero.herosubclass.gladiator_desc=A successful attack with a melee weapon allows the _Gladiator_ to start a combo. Building combo allows him to use unique combo moves.
actors.hero.herosubclass.berserker=frenètic
actors.hero.herosubclass.berserker_desc=The _Berserker_ builds rage as he takes damage, which increases his damage. When at full rage, he can refuse to die for a short time, at the cost of exhaustion.
actors.hero.herosubclass.warlock=bruixot
actors.hero.herosubclass.warlock_desc=When using wands on an enemy, the _Warlock_ has a chance to mark their soul. Marked enemies will heal him and restore his hunger whenever he attacks them with physical damage.
actors.hero.herosubclass.berserker_short_desc=The _Berserker_ builds rage as he takes damage. Rage increases his damage, and can let him briefly cheat death.
actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nThe Berserker deals up to +50% damage at 100% rage. When at 0 health and 100% rage, the Berserker will briefly gain 8x his normal maximum shielding and will refuse to die as long as he has shielding left. The Berserker needs time to recover after he defies death however.
actors.hero.herosubclass.gladiator=gladiador
actors.hero.herosubclass.gladiator_short_desc=The _Gladiator_ builds combo when he makes successful attacks. He can spend combo to use unique abilities.
actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs combo builds it unlocks a variety of combo abilities. A new ability becomes available at 2, 4, 6, 8, and 10 combo. Some abilities help build more combo, while others let the Gladiator spend his combo on powerful attacks.
actors.hero.herosubclass.battlemage=mag de batalla
actors.hero.herosubclass.battlemage_desc=Quan lluita amb el seu bastó, el _Mag de Batalla_ conjura efectes especials depenent de quina vareta estigui imbuïda amb el seu bastó. El seu bastó també es carregarà durant el combat.
actors.hero.herosubclass.battlemage_short_desc=The _Battlemage_ conjures bonus effects when fighting in melee with his staff. These effects depend on the wand his staff is imbued with.
actors.hero.herosubclass.battlemage_desc=The Battlemage gains a bonus effect whenever he strikes in melee with his staff, as if his staff had an additional enchantment. These effects depend on the wand his staff is imbued with, every wand has its own effect. In addition to the wand effects, the Battlemage's staff will also gain 0.5 charges when he strikes with it.
actors.hero.herosubclass.warlock=bruixot
actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark characters when using wands on them. He will heal whenever he deals physical damage to marked enemies.
actors.hero.herosubclass.warlock_desc=The Warlock has a chance to inflict a soul mark on characters when he uses wands on them. The chance to apply a soul mark and its duration increase with wand level.\n\nWhen an enemy is soul marked, the Warlock will heal 2 hp for every 5 damage he deals to them, but only with attacks from melee or thrown weapons, not from wands!
actors.hero.herosubclass.assassin=assassí
actors.hero.herosubclass.assassin_desc=Mentre es manté invisible, _l'Assassí_ prepara una maniobra letal pel seu següent atac. Com més temps estigui invisible, més poderós serà l'atac.
actors.hero.herosubclass.assassin_short_desc=The _Assassin_ can prepare a deadly strike while he is invisible. The longer he waits, the more powerful the attack will be.
actors.hero.herosubclass.assassin_desc=The Assassin prepares his next strike when he becomes invisible. The longer he prepares for, the more powerful his next attack will be. Preparation builds for up to 9 turns.\n\nAfter preparing, the Assassin deals bonus damage on his next attack, can blink to his target, and can even instantly kill enemies who are weak enough.
actors.hero.herosubclass.freerunner=acròbata
actors.hero.herosubclass.freerunner_desc=The _Freerunner_ builds momentum as he runs. Momentum can be used to start freerunning, which grants him 2x movespeed and bonus evasion for a short while.
actors.hero.herosubclass.freerunner_short_desc=The _Freerunner_ builds momentum as he runs, which can be used to start freerunning. This grants him bonus speed and evasion for a short while.
actors.hero.herosubclass.freerunner_desc=As the Freerunner moves he builds stacks of momentum. He can gain up to 10 momentum after running for 10 turns, but rapidly loses it if he stops moving. The freerunner can use up his momentum to start freerunning, for 2 turns per point of momentum.\n\nWhen freerunning the Freerunner moves at 2x speed, and gains bonus evasion in proportion to his level. Once freerunning ends there is a cooldown before momentum can be built again.
actors.hero.herosubclass.sniper=franctiradora
actors.hero.herosubclass.sniper_desc=The _Sniper_ is a master of ranged combat. Her ranged attacks pierce armor, and after striking with a thrown weapon she can follow up with a special attack from her bow.
actors.hero.herosubclass.sniper_short_desc=The _Sniper_ can pierce armor with her ranged attacks. After striking with a thrown weapon she can follow up with a special attack from her bow.
actors.hero.herosubclass.sniper_desc=The Sniper is is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.warden=guardiana
actors.hero.herosubclass.warden_desc=The _Warden_ has a strong connection to nature which allows her to see through tall grass and command furrowed grass to sprout around plants she grows. Plants she tramples will also give bonus effects.
actors.hero.herosubclass.warden_short_desc=The _Warden_ can see through tall grass and gains bonus effects when she plants seeds and tramples plants.
actors.hero.herosubclass.warden_desc=The Warden has a strong connection to nature which grants her a variety of bonus effects relating to grass and plants. She is able to see through tall and furrowed grass as if it were empty space.\n\nThe warden causes grass to sprout up around any seed she throws or plants, and gains special effects when trampling plants. These special effects replace the regular plant effects, meaning that no plant is harmful for her to step on.
##talents
actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=rejuvenating steps cooldown
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$seershotcooldown.name=seer shot cooldown
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
#warrior
actors.hero.talent.hearty_meal.title=hearty meal
actors.hero.talent.hearty_meal.desc=_+1:_ Eating heals the Warrior for _2 HP_ when he is below 50% health, and _3 HP_ when he is below 25% health.\n\n_+2:_ Eating heals the Warrior for _3 HP_ when he is below 50% health, and _5 HP_ when he is below 25% health.
actors.hero.talent.armsmasters_intuition.title=armsmaster's intuition
actors.hero.talent.armsmasters_intuition.desc=_+1:_ The Warrior identifies weapons and armor _2x faster_.\n\n_+2:_ The Warrior identifies weapons and armor _when he equips them_.
actors.hero.talent.test_subject.title=test subject
actors.hero.talent.test_subject.desc=_+1:_ Whenever the Warrior identifies an item, he heals for _2 HP_.\n\n_+2:_ Whenever the Warrior identifies an item, he heals for _3 HP_.
actors.hero.talent.iron_will.title=iron will
actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_.
actors.hero.talent.iron_stomach.title=iron stomach
actors.hero.talent.iron_stomach.desc=_+1:_ Eating food takes the Warrior 1 turn and grants him _75% damage resistance_ while eating.\n\n_+2:_ Eating food takes the Warrior 1 turn and grants him _100% damage resistance_ while eating.
actors.hero.talent.restored_willpower.title=restored willpower
actors.hero.talent.restored_willpower.desc=_+1:_ Drinking a potion of healing instantly recharges _67% of the shielding_ from the Warrior's broken seal.\n\n_+2:_ Drinking a potion of healing instantly recharges _100% of the shielding_ from the Warrior's broken seal.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
actors.hero.talent.runic_transference.title=runic transference
actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _regular glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _regular, powerful, and curse glyphs_ in the same way it transfers an upgrade.
actors.hero.talent.lethal_momentum.title=lethal momentum
actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior lands a killing blow with a physical weapon, it has a _67% chance_ to take 0 turns.\n\n_+2:_ When the Warrior lands a killing blow with a physical weapon, it has a _100% chance_ to take 0 turns.
actors.hero.talent.improvised_projectiles.title=improvised projectiles
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.
actors.hero.talent.hold_fast.title=hold fast
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.strongman.title=strongman
actors.hero.talent.strongman.desc=_+1:_ The Warrior's strength is _increased by 8%_, rounded down.\n\n_+2:_ The Warrior's strength is _increased by 13%_, rounded down.\n\n_+3:_ The Warrior's strength is _increased by 18%_, rounded down.
actors.hero.talent.endless_rage.title=endless rage
actors.hero.talent.endless_rage.desc=_+1:_ The Berserker can reach a max of _115% rage_.\n\n_+2:_ The Berserker can reach a max of _130% rage_.\n\n_+3:_ The Berserker can reach a max of _145% rage_.\n\nNote that rage above 100% will not grant more than +50% damage.
actors.hero.talent.berserking_stamina.title=berserking stamina
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _25% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _75% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
actors.hero.talent.enraged_catalyst.title=enraged catalyst
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
actors.hero.talent.cleave.title=cleave
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _15 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _45 turns_.
actors.hero.talent.lethal_defense.title=lethal defense
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.enhanced_combo.title=enhanced combo
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher Parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.body_slam.title=body slam
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take _25%_ of his damage blocking power in damage.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take _50%_ of his damage blocking power in damage.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take _75%_ of his damage blocking power in damage.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take _100%_ of his damage blocking power in damage.
actors.hero.talent.impact_wave.title=impact wave
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _6 tiles_ back.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _8 tiles_ back.
actors.hero.talent.double_jump.title=double jump
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _24% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _42% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _56% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _67% reduced_ charge cost.
actors.hero.talent.expanding_wave.title=expanding wave
actors.hero.talent.expanding_wave.desc=_+1:_ Shockwave's range is increased to _6 tiles_ from 5, and its width is increased to _75 degrees_ from 60.\n\n_+2:_ Shockwave's range is increased to _7 tiles_ from 5, and its width is increased to _90 degrees_ from 60.\n\n_+3:_ Shockwave's range is increased to _8 tiles_ from 5, and its width is increased to _105 degrees_ from 60.\n\n_+4:_ Shockwave's range is increased to _9 tiles_ from 5, and its width is increased to _120 degrees_ from 60.
actors.hero.talent.striking_wave.title=striking wave
actors.hero.talent.striking_wave.desc=_+1:_ Damage from shockwave has a _25% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+2:_ Damage from shockwave has a _50% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+3:_ Damage from shockwave has a _75% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also trigger on-hit effects like enchantments and combo.
actors.hero.talent.shock_force.title=shock force
actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and has a _25% chance_ to stun instead of cripple.\n\n_+2:_ Shockwave deals _50% more damage_ and has a _50% chance_ to stun instead of cripple.\n\n_+3:_ Shockwave deals _60% more damage_ and has a _75% chance_ to stun instead of cripple.\n\n_+4:_ Shockwave deals _80% more damage_ and has a _100% chance_ to stun instead of cripple.
actors.hero.talent.sustained_retribution.title=sustained retribution
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _55% bonus damage_ over _2 hits_, instead of 100% over 1 hit.\n\n_+2:_ The Warrior deals _40% bonus damage_ over _3 hits_, instead of 100% over 1 hit.\n\n_+3:_ The Warrior deals _33% bonus damage_ over _4 hits_, instead of 100% over 1 hit.\n\n_+4:_ The Warrior deals _28% bonus damage_ over _5 hits_, instead of 100% over 1 hit.
actors.hero.talent.shrug_it_off.title=shrug it off
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _76% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _58% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _44% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _33% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=even the odds
actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends.
#mage
actors.hero.talent.empowering_meal.title=empowering meal
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+2:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
actors.hero.talent.scholars_intuition.title=scholar's intuition
actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _3x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_.
actors.hero.talent.tested_hypothesis.title=tested hypothesis
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever the Mage identifies an item, he gains _2 turns of wand recharging_.\n\n_+2:_ Whenever the Mage identifies an item, he gains _3 turns of wand recharging_.
actors.hero.talent.backup_barrier.title=backup barrier
actors.hero.talent.backup_barrier.desc=_+1:_ The Mage gains _3 shielding_ whenever he spends the last charge in his staff.\n\n_+2:_ The Mage gains _5 shielding_ whenever he spends the last charge in his staff.
actors.hero.talent.energizing_meal.title=energizing meal
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food takes the Mage 1 turn and grants him _5 turns of wand recharging_.\n\n_+2:_ Eating food takes the Mage 1 turn and grants him _8 turns of wand recharging_.
actors.hero.talent.energizing_upgrade.title=energizing upgrade
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 3 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 5 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.wand_preservation.title=wand preservation
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand has a _67% chance_ of being returned at +0.\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand has a _100% chance_ of being returned at +0.\n\nThis talent can preserve a wand up to three times.
actors.hero.talent.arcane_vision.title=arcane vision
actors.hero.talent.arcane_vision.desc=_+1:_ When the Mage zaps an enemy, he gains mind vision on them for _10 turns_.\n\n_+2:_ When the Mage zaps an enemy, he gains mind vision on them for _15 turns_.
actors.hero.talent.shield_battery.title=shield battery
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _2 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _4 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=empowered strike
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+25% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+75% damage_.
actors.hero.talent.mystical_charge.title=mystical charge
actors.hero.talent.mystical_charge.desc=_+1:_ Striking with his staff grants the Battlemage _0.5 turns_ worth of artifact recharging.\n\n_+2:_ Striking with his staff grants the Battlemage _1 turn_ worth of artifact recharging.\n\n_+3:_ Striking with his staff grants the Battlemage _1.5 turns_ worth of artifact recharging.
actors.hero.talent.excess_charge.title=excess charge
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.soul_siphon.title=soul siphon
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _13% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _27% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _40% effectiveness_.
actors.hero.talent.soul_eater.title=soul eater
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each physical damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=necromancer's minions
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _13% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _27% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _40% chance_ to raise them as a corrupted wraith.
actors.hero.talent.blast_radius.title=blast radius
actors.hero.talent.blast_radius.desc=_+1:_ Elemental blast's radius is increased to _5 tiles_, from 4.\n\n_+2:_ Elemental blast's radius is increased to _6 tiles_, from 4.\n\n_+3:_ Elemental blast's radius is increased to _7 tiles_, from 4.\n\n_+4:_ Elemental blast's radius is increased to _8 tiles_, from 4.
actors.hero.talent.elemental_power.title=elemental power
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _15%_.\n\n_+2:_ The power of elemental blast is increased by _30%_.\n\n_+3:_ The power of elemental blast is increased by _45%_.\n\n_+4:_ The power of elemental blast is increased by _60%_.
actors.hero.talent.reactive_barrier.title=reactive barrier
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast.
actors.hero.talent.wild_power.title=wild power
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be treated as either _+1 or +2_, instead of +1.\n\n_+2:_ When using wild magic, wands are now treated as if they are _+2_, instead of +1.\n\n_+3:_ When using wild magic, wands will be treated as either _+2 or +3_, instead of +1.\n\n_+4:_ When using wild magic, wands are now treated as if they are _+3_, instead of +1.
actors.hero.talent.fire_everything.title=fire everything
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_, up from 4.\n\n_+2:_ Wild magic now fires _6 times_, up from 4.\n\n_+3:_ Wild magic now fires _7 times_, up from 4.\n\n_+4:_ Wild magic now fires _8 times_, up from 4.
actors.hero.talent.conserved_magic.title=conserved magic
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.71 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.50 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.35 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.25 charges_, instead of 1.
actors.hero.talent.telefrag.title=Telefrag
actors.hero.talent.telefrag.desc=_+1:_ If the Mage warps into another character he deals _10-15 damage_ to it, but also takes _5 damage_.\n\n_+2:_ If the Mage warps into another character he deals _20-30 damage_ to it, but also takes _8 damage_.\n\n_+3:_ If the Mage warps into another character he deals _30-45 damage_ to it, but also takes _12 damage_.\n\n_+4:_ If the Mage warps into another character he deals _40-60 damage_ to it, but also takes _15 damage_.\n\nThe hero cannot be killed by this talent, the self damage can be reduced by magic resisting effects.
actors.hero.talent.remote_beacon.title=Remote Beacon
actors.hero.talent.remote_beacon.desc=_+1:_ The Mage can place a beacon at any location within _3 tiles_.\n\n_+2:_ The Mage can place a beacon at any location within _6 tiles_.\n\n_+3:_ The Mage can place a beacon at any location within _9 tiles_.\n\n_+4:_ The Mage can place a beacon at any location within _12 tiles_.\n\nThe Mage cannot place beacons in locations that are inaccessible
actors.hero.talent.longrange_warp.title=Longrange Warp
actors.hero.talent.longrange_warp.desc=_+1:_ The Mage can now warp between floors, at _150% charge cost_.\n\n_+2:_ The Mage can now warp between floors, at _117% charge cost_.\n\n_+3:_ The Mage can now warp between floors, at _83% charge cost_.\n\n_+4:_ The Mage can now warp between floors, at _50% charge cost_.\n\nThe Mage cannot use longrange warp to leave a locked floor.
#rogue
actors.hero.talent.cached_rations.title=cached rations
actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _4 small rations_ placed in chests while he explores the earlier stages of the dungeon.\n\n_+2:_ The Rogue can find _6 small rations_ placed in chests while he explores the earlier stages of the the dungeon.
actors.hero.talent.thiefs_intuition.title=thief's intuition
actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_.
actors.hero.talent.sucker_punch.title=sucker punch
actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _2 bonus damage_ the first time he surprise attacks an enemy.
actors.hero.talent.protective_shadows.title=protective shadows
actors.hero.talent.protective_shadows.desc=_+1:_ The Rogue gains one shielding _every other turn_ his cloak is activated, _to a max of 3_.\n\n_+2:_ The Rogue gains one shielding _every turn_ his cloak is activated, _to a max of 5_.
actors.hero.talent.mystical_meal.title=mystical meal
actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the Rogue 1 turn and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
actors.hero.talent.mystical_upgrade.title=mystical upgrade
actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 3 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.wide_search.title=wide search
actors.hero.talent.wide_search.desc=_+1:_ The Rogues search radius is increased from a 5x5 square to a _7x7 circle_.\n\n_+2:_ The Rogues search radius is increased from a 5x5 square to a _7x7 square_.
actors.hero.talent.silent_steps.title=silent steps
actors.hero.talent.silent_steps.desc=_+1:_ The Rogue will not wake sleeping enemies while he is _3 or more tiles away from them_.\n\n_+2:_ The Rogue will not wake sleeping enemies while he is _not adjacent to them_.
actors.hero.talent.rogues_foresight.title=rogue's foresight
actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with a secret room, he has a _50% chance to notice_ that the level contains a secret.\n\n_+2:_ When the Rogue is on a level with a secret room, he has a _75% chance to notice_ that the level contains a secret.
actors.hero.talent.light_cloak.title=light cloak
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _13% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _27% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _40% speed_.
actors.hero.talent.enhanced_rings.title=enhanced rings
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=enhanced lethality
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/33/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.assassins_reach.title=assassin's reach
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=bounty hunter
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _15 extra gold_, per level of preparation.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _30 extra gold_, per level of preparation.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _45 extra gold_, per level of preparation.
actors.hero.talent.evasive_armor.title=evasive armor
actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor.
actors.hero.talent.projectile_momentum.title=projectile momentum
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.hasty_retreat.title=hasty retreat
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _6 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _8 turns_ of haste and invisibility.
actors.hero.talent.body_replacement.title=body replacement
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _30 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _90 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _120 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=shadow step
actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _24% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _42% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _56% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _67% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.
actors.hero.talent.fear_the_reaper.title=fear the reaper
actors.hero.talent.fear_the_reaper.desc=_+1:_ When a death marked enemy reaches 0 hp, they become _crippled_.\n\n_+2:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_.\n\n_+3:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _crippled_.\n\n_+4:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _feared and crippled_.
actors.hero.talent.deathly_durability.title=deathly durability
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _10%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _20%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _30%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _40%_ of their hp when they were marked.
actors.hero.talent.double_mark.title=double mark
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _24% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _42% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _56% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _67% reduced_ charge cost.
actors.hero.talent.rogue_3_1.title=TODO NAME
actors.hero.talent.rogue_3_1.desc=TODO DESC
actors.hero.talent.rogue_3_2.title=TODO NAME
actors.hero.talent.rogue_3_2.desc=TODO DESC
actors.hero.talent.rogue_3_3.title=TODO NAME
actors.hero.talent.rogue_3_3.desc=TODO DESC
#huntress
actors.hero.talent.natures_bounty.title=nature's bounty
actors.hero.talent.natures_bounty.desc=_+1:_ The Huntress can find _4 berries_ hidden in tall grass as she explores the earlier stages of the dungeon.\n\n_+2:_ The Huntress can find _6 berries_ hidden in tall grass as she explores the earlier stages of the dungeon.
actors.hero.talent.survivalists_intuition.title=survivalist's intuition
actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.75x faster_.\n\n_+2:_ The Huntress identifies all equipment _2.5x faster_.
actors.hero.talent.followup_strike.title=followup strike
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _3 bonus damage_.
actors.hero.talent.natures_aid.title=nature's aid
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin, which fades every _3 turns_ when a plant's effect is activated in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin, which fades every _5 turns_ when a plant's effect is activated in her vision.
actors.hero.talent.invigorating_meal.title=invigorating meal
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _1 turn of haste_.\n\n_+2:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _2 turns of haste_.
actors.hero.talent.restored_nature.title=restored nature
actors.hero.talent.restored_nature.desc=_+1:_ Drinking a potion of healing spawns _up to 5 grass_ around the Huntress, and roots adjacent enemies for _2 turns_.\n\n_+2:_ Drinking a potion of healing spawns _up to 8 grass_ around the Huntress, and roots adjacent enemies for _3 turns_.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
actors.hero.talent.rejuvenating_steps.title=rejuvenating steps
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _5 turn cooldown_.\n\nThis talent will produce furrowed grass if passive regeneration effects are disabled or the hero has not gained exp in a long time.
actors.hero.talent.heightened_senses.title=heightened senses
actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on any enemy within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on any enemy within _3 tiles of her position_.
actors.hero.talent.durable_projectiles.title=durable projectiles
actors.hero.talent.durable_projectiles.desc=_+1:_ Thrown weapons have _+50% durability_ when used by the Huntress.\n\n_+2:_ Thrown weapons have _+75% durability_ when used by the Huntress.
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.\n\nThis bonus also applies to mind vision ranged by the Heightened Senses talent.
actors.hero.talent.shared_enchantment.title=shared enchantment
actors.hero.talent.shared_enchantment.desc=_+1:_ Thrown weapons have a _33% chance_ to use the enchantment on the Sniper's bow.\n\n_+2:_ Thrown weapons have a _67% chance_ to use the enchantment on the Sniper's bow.\n\n_+3:_ Thrown weapons have a _100% chance_ to use the enchantment on the Sniper's bow.\n\nThis talent does not apply to darts shot from an enchanted crossbow, they already trigger the crossbow's enchantment.
actors.hero.talent.shared_upgrades.title=shared upgrades
actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _10%_.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _20%_.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _30%_.
actors.hero.talent.durable_tips.title=durable tips
actors.hero.talent.durable_tips.desc=_+1:_ Tipped darts have _2x durability_ when the Warden uses them.\n\n_+2:_ Tipped darts have _3x durability_ when the Warden uses them.\n\n_+3:_ Tipped darts have _4x durability_ when the Warden uses them.
actors.hero.talent.barkskin.title=barkskin
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to _50% of her level_ which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to _100% of her level_ which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to _150% of her level_ which fades every turn.
actors.hero.talent.shielding_dew.title=shielding dew
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden when her health is full, up to _60% of her max HP_.
actors.hero.talent.fan_of_blades.title=fan of blades
actors.hero.talent.fan_of_blades.desc=_+1:_ Spectral blades can hit up to _1 additional target_ for 50% damage. The target must be visible and within a _30 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _2 additional targets_ for 50% damage. The targets must be visible and within a _60 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _3 additional targets_ for 50% damage. The targets must be visible and within a _90 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _4 additional targets_ for 50% damage. The targets must be visible and within a _120 degree_ cone AOE.
actors.hero.talent.projecting_blades.title=projecting blades
actors.hero.talent.projecting_blades.desc=_+1:_ Spectral blades has _+25% accuracy_, and can penetrate up to _2 solid tiles_.\n\n_+2:_ Spectral blades has _+50% accuracy_, and can penetrate up to _4 solid tiles_.\n\n_+3:_ Spectral blades has _+75% accuracy_, and can penetrate up to _6 solid tiles_.\n\n_+4:_ Spectral blades has _+100% accuracy_, and can penetrate up to _8 solid tiles_.
actors.hero.talent.spirit_blades.title=spirit blades
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _25% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _50% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _75% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow.
actors.hero.talent.growing_power.title=growing power
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 50%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.natures_wrath.title=nature's wrath
actors.hero.talent.natures_wrath.desc=_+1:_ While nature's power is active, shots from the spirit bow have an _8% chance_ to trigger a random harmful plant effect.\n\n_+2:_ While nature's power is active, shots from the spirit bow have a _17% chance_ to trigger a random harmful plant effect.\n\n_+3:_ While nature's power is active, shots from the spirit bow have an _25% chance_ to trigger a random harmful plant effect.\n\n_+4:_ While nature's power is active, shots from the spirit bow have a _33% chance_ to trigger a random harmful plant effect.\n\nThe plants that can be triggered are: blindweed, firebloom, icecap, sorrowmoss, and stormvine.
actors.hero.talent.wild_momentum.title=wild momentum
actors.hero.talent.wild_momentum.desc=_+1:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _1 turn_. The duration can be extended by a max of _2 turns_.\n\n_+2:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _2 turns_. The duration can be extended by a max of _4 turns_.\n\n_+3:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _3 turns_. The duration can be extended by a max of _6 turns_.\n\n_+4:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _4 turns_. The duration can be extended by a max of _8 turns_.
actors.hero.talent.huntress_3_1.title=TODO NAME
actors.hero.talent.huntress_3_1.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_2.title=TODO NAME
actors.hero.talent.huntress_3_2.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_3.title=TODO NAME
actors.hero.talent.huntress_3_3.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
#universal
actors.hero.talent.heroic_energy.title=heroic energy
actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _13% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _24% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _34% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _43% reduced_ charge cost
actors.hero.talent.ratsistance.title=ratsistance
actors.hero.talent.ratsistance.desc=_+1:_ Hostile ratmogrified enemies deal _-10% damage_.\n\n_+2:_ Hostile ratmogrified enemies deal _-20% damage_.\n\n_+3:_ Hostile ratmogrified enemies deal _-30% damage_.\n\n_+4:_ Hostile ratmogrified enemies deal _-40% damage_.
actors.hero.talent.ratlomacy.title=ratlomacy
actors.hero.talent.ratlomacy.desc=_+1:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly.\n\n_+2:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _2 turns_ of adrenaline.\n\n_+3:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _4 turns_ of adrenaline.\n\n_+4:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _6 turns_ of adrenaline.
actors.hero.talent.ratforcements.title=ratforcements
actors.hero.talent.ratforcements.desc=_+1:_ Using ratmogrify on yourself _spawns 1_ ally marsupial rat next to you.\n\n_+2:_ Using ratmogrify on yourself _spawns 2_ ally marsupial rats next to you.\n\n_+3:_ Using ratmogrify on yourself _spawns 3_ ally marsupial rats next to you.\n\n_+4:_ Using ratmogrify on yourself _spawns 4_ ally marsupial rats next to you.
@ -574,7 +769,7 @@ actors.mobs.npcs.impshopkeeper.thief=Em pensava que podia confiar en tu!
actors.mobs.npcs.impshopkeeper.desc=Els dimoniets són dimonis menors. No se'ls reconeix ni per la seva força ni per la seva màgia, però són llests i sociables, i molts d'ells prefereixen viure i comerciar amb no-dimonis.
actors.mobs.npcs.mirrorimage.name=miratge
actors.mobs.npcs.mirrorimage.desc=Aquesta il·lusió se t'assembla molt, fins i tot porta la teva arma i armadura actuals.\n\nLes il·lusions de miratge buscaran i atacaran als teus enemics amb una imitació de la teva arma, que es comporta igual que la teva, però té menys danys. Comencen a ser etèries, però han d'adoptar una forma sòlida per atacar.\n\nTot i que el seu poder ofensiu pot ser potent, les il·lusions de miratge no tenen resistència i desapareixeran momentàniament en rebre dany.
actors.mobs.npcs.mirrorimage.desc=This illusion bears a close resemblance to you, even seeming to wield your current weapon and armor.\n\nMirror images will seek and attack enemies using their mimicked weapon, which behaves the same as yours, but deals less damage. They start out nearly invisible, but must take on a form that's more easily seen in order to attack.\n\nWhile their offensive power can be potent, mirror images have no durability, and will fade the moment they take damage.
actors.mobs.npcs.prismaticimage.name=imatge prismàtica
actors.mobs.npcs.prismaticimage.desc=Aquesta brillant il·lusió té una gran semblança amb tu, fins i tot utilitza la teva arma i armadura actuals.\n\nLes imatges prismàtiques intentaran buscar i centrar-se en els enemics, utilitzant la seva defensa i salut millorades per protegir-te. Tot i que no tenen la mateixa potència ofensiva que els miratges, tenen una major durabilitat, incloent-hi els beneficis de la teva armadura.\n\nQuan es redueixi a 0 punts de salut, les imatges prismàtiques s'esvairan en diversos torns i encara es podran curar durant aquest temps. Quan no hi ha enemics presents, les imatges prismàtiques s'esvairan i es tornaran a unir al seu amo.
@ -583,6 +778,14 @@ actors.mobs.npcs.ratking.name=rei rata
actors.mobs.npcs.ratking.not_sleeping=No estic dormint!
actors.mobs.npcs.ratking.what_is_it=Que és això? No tinc temps per aquests disbarats. El meu regne no es regnarà sol!
actors.mobs.npcs.ratking.confused=Què... On sóc? El meu regne em necessita!
actors.mobs.npcs.ratking.crown_clothes=Put some clothes on! You're in no state to talk to royalty!
actors.mobs.npcs.ratking.crown_desc=Oooh, is that crown for me!? It looks much shinier than mine, so I graciously accept!\n\nIn fact, I think I can offer you something as a reward for this crown. A tremendous power befitting a hero such as yourself! Would you like that?
actors.mobs.npcs.ratking.crown_yes=Of course!
actors.mobs.npcs.ratking.crown_info=Tell me more first.
actors.mobs.npcs.ratking.crown_no=I'd rather not...
actors.mobs.npcs.ratking.crown_thankyou=Hehehe, thank you! Now go and make your king proud!
actors.mobs.npcs.ratking.crown_fine=Fine! It's not like I wanted it anyway...
actors.mobs.npcs.ratking.crown_after=Enjoying your new armor? No take-backsies!
actors.mobs.npcs.ratking.desc_festive=Aquesta rata és una mica més gran que una rata marsupial normal. Porta un petit barret festiu en lloc de la seva corona habitual. Bones festes!
actors.mobs.npcs.ratking.desc=Aquesta rata és una mica més gran que una rata marsupial normal i porta una coroneta en el cap.
@ -670,30 +873,22 @@ actors.mobs.dm201.name=DM-201
actors.mobs.dm201.vent=El DM-201 llança una granada corrosiva!
actors.mobs.dm201.desc=Els nans van experimentar breument amb un important èmfasi en la manca de mobilitat del DM-200 i van crear alguns models DM completament estacionaris. El DM-201 és un DM-200 restaurat que actua com una torreta-sentinella que no té capacitat de moviment. A canvi de la manca de mobilitat, els DM-201 tenen una durabilitat i un atac significativament més alts.\n\nCom que els DM-201 no disposen de motor per a eliminar els residus, els nans els han equipat amb granades de gas corrosives! Els DM-201, però, tenen precaució amb aquestes granades, només les faran servir quan siguin atacats des de la distància.
actors.mobs.olddm300.name=DM-300
actors.mobs.olddm300.notice=Personal no autoritzat detectat.
actors.mobs.olddm300.defeated=Missió fallida. Apagant.
actors.mobs.olddm300.repair=DM-300 s'autorepara!
actors.mobs.olddm300.def_verb=bloquejat
actors.mobs.olddm300.rankings_desc=Aixafat pel DM-300
actors.mobs.olddm300.desc=Aquesta màquina va ser creada pels Nans fa diversos segles. Després, els Nans van començar a reemplaçar màquines per golems, elementals i fins i tot dimonis. Eventualment, això va portar a què declinés la seva civilització. El DM-300 i altres màquines similars s'utlitzaven normalment per la construcció i la mineria, i en alguns casos, per defensar la ciutat.
actors.mobs.newdm300.name=DM-300
actors.mobs.newdm300.notice=PERSONAL NO AUTORITZAT DETECTAT!
actors.mobs.newdm300.shield=El DM-300 treu energia dels cables exposats i es protegeix!
actors.mobs.newdm300.vent=El DM-300 dispara un raig de gasos tòxics residuals!
actors.mobs.newdm300.rocks=El DM-300 colpeja el terra, afluixant roques del sostre!
actors.mobs.newdm300.charging=SOSTENINT DANYS! ACTIVANT TORRE D'ENERGIA!
actors.mobs.newdm300.charging_hint=El DM-300 és invulnerable mentre està sent alimentat per una torre
actors.mobs.newdm300.supercharged=DESTRUIR! DESTRUIR! DESTRUIR!
actors.mobs.newdm300.charge_lost=TORRE D'ENERGIA DANYADA, RETORNANT A L'ENERGIA LOCAL!
actors.mobs.newdm300.pylons_destroyed=ALERTA, INESTABILITAT DETECTADA A LA TORRE D'ENERGIA!
actors.mobs.newdm300.rankings_desc=Aixafat pel DM-300
actors.mobs.newdm300.def_verb=bloquejat
actors.mobs.newdm300.defeated=DANY CRÍTIC! INTENTANT APAGA-
actors.mobs.newdm300.desc=El DM-300 és la "màquina de defensa" més gran i potent que els nans han construït mai. Una màquina tan impressionant és difícil de fabricar, de manera que els nans només en van fer uns pocs per resguardar les entrades a la seva metròpoli subterrània.\n\nEstà equipat amb obertures per emetre els seus fums residuals tòxics i un trepant dalta potència que pot utilitzar tant per atacar com pertorbar el terra. El DM-300 també es pot connectar a una xarxa denergia, millorant encara més la seva potència.
actors.mobs.newdm300.desc_supercharged=DM-300 is currently charged full of electrical energy. In this form DM-300 cannot be damaged and moves at double speed! Additionally, its drill now spins fast enough for it to _tunnel through solid rock,_ though it moves much more slowly when doing this.\n\nAttacking DM-300 directly is pointless while it is supercharged, but _something in the area must be providing it with this energy,_ destroying that may weaken it.
actors.mobs.newdm300$fallingrocks.desc=Les roques fluixes del sostre estan caient per aquí, sembla que està a punt de col·lapsar!
actors.mobs.dm300.name=DM-300
actors.mobs.dm300.notice=PERSONAL NO AUTORITZAT DETECTAT!
actors.mobs.dm300.shield=El DM-300 treu energia dels cables exposats i es protegeix!
actors.mobs.dm300.vent=El DM-300 dispara un raig de gasos tòxics residuals!
actors.mobs.dm300.rocks=El DM-300 colpeja el terra, afluixant roques del sostre!
actors.mobs.dm300.charging=SOSTENINT DANYS! ACTIVANT TORRE D'ENERGIA!
actors.mobs.dm300.charging_hint=El DM-300 és invulnerable mentre està sent alimentat per una torre
actors.mobs.dm300.supercharged=DESTRUIR! DESTRUIR! DESTRUIR!
actors.mobs.dm300.charge_lost=TORRE D'ENERGIA DANYADA, RETORNANT A L'ENERGIA LOCAL!
actors.mobs.dm300.pylons_destroyed=ALERTA, INESTABILITAT DETECTADA A LA TORRE D'ENERGIA!
actors.mobs.dm300.rankings_desc=Aixafat pel DM-300
actors.mobs.dm300.def_verb=bloquejat
actors.mobs.dm300.defeated=DANY CRÍTIC! INTENTANT APAGA-
actors.mobs.dm300.desc=El DM-300 és la "màquina de defensa" més gran i potent que els nans han construït mai. Una màquina tan impressionant és difícil de fabricar, de manera que els nans només en van fer uns pocs per resguardar les entrades a la seva metròpoli subterrània.\n\nEstà equipat amb obertures per emetre els seus fums residuals tòxics i un trepant dalta potència que pot utilitzar tant per atacar com pertorbar el terra. El DM-300 també es pot connectar a una xarxa denergia, millorant encara més la seva potència.
actors.mobs.dm300.desc_supercharged=DM-300 is currently charged full of electrical energy. In this form DM-300 cannot be damaged and moves at double speed! Additionally, its drill now spins fast enough for it to _tunnel through solid rock,_ though it moves much more slowly when doing this.\n\nAttacking DM-300 directly is pointless while it is supercharged, but _something in the area must be providing it with this energy,_ destroying that may weaken it.
actors.mobs.dm300$fallingrocks.desc=Les roques fluixes del sostre estan caient per aquí, sembla que està a punt de col·lapsar!
actors.mobs.dwarfking.name=Rei dels Nans
actors.mobs.dwarfking.notice=Com t'atreveixes! No tens ni idea amb què estàs interferint!
@ -865,33 +1060,25 @@ actors.mobs.succubus.desc=Els súcubes són dimonis canviants que manipulen la m
actors.mobs.swarm.name=eixam de mosques
actors.mobs.swarm.desc=El mortífer eixam de mosques brunzeix amb ira. Cada atac no-màgic el separarà en dos eixams més petits però igual de perillosos.
actors.mobs.newtengu.name=Tengu
actors.mobs.newtengu.notice_gotcha=Ja et tinc, %s!
actors.mobs.newtengu.interesting=Fem-ho interesant...
actors.mobs.newtengu.notice_have=Ara sí que et tinc, %s!
actors.mobs.newtengu.defeated=Per fi lliure...
actors.mobs.newtengu.rankings_desc=Assassinat per en Tengu
actors.mobs.newtengu.desc=Un assassí famós i enigmàtic, que s'anomena així per la mascara empeltada a la seva cara.\n\nEn Tengu està subjectat amb grans grillons als seus canells i genolls, tot i que sembla que s'ha desfet de les seves cadenes fa molt de temps.\n\nIntentarà fer servir trampes, màgia enganyosa, i atacs precisos per eliminar l'única cosa que li impedeix fugir: tu.
actors.mobs.tengu.name=Tengu
actors.mobs.tengu.notice_gotcha=Ja et tinc, %s!
actors.mobs.tengu.interesting=Fem-ho interesant...
actors.mobs.tengu.notice_have=Ara sí que et tinc, %s!
actors.mobs.tengu.defeated=Per fi lliure...
actors.mobs.tengu.rankings_desc=Assassinat per en Tengu
actors.mobs.tengu.desc=Un assassí famós i enigmàtic, que s'anomena així per la mascara empeltada a la seva cara.\n\nEn Tengu està subjectat amb grans grillons als seus canells i genolls, tot i que sembla que s'ha desfet de les seves cadenes fa molt de temps.\n\nIntentarà fer servir trampes, màgia enganyosa, i atacs precisos per eliminar l'única cosa que li impedeix fugir: tu.
actors.mobs.newtengu$bombability$bombblob.desc=Aquí hi ha un núvol de fum sobreescalfat. Vigila, esclatarà!
actors.mobs.newtengu$bombability$bombitem.name=Bomba de Fum
actors.mobs.newtengu$bombability$bombitem.cant_pickup=Està ancorat a terra, no el pots moure!
actors.mobs.newtengu$bombability$bombitem.desc=En Tengu ha llançat aquí una estranya bomba de fum, que expulsa un fum calent i dens. Està fent un gran soroll, com si anticipés una explosió!\n\nLa bomba s'ha ancorat a terra, de manera que no es pot recollir.
actors.mobs.tengu$bombability$bombblob.desc=Aquí hi ha un núvol de fum sobreescalfat. Vigila, esclatarà!
actors.mobs.tengu$bombability$bombitem.name=Bomba de Fum
actors.mobs.tengu$bombability$bombitem.cant_pickup=Està ancorat a terra, no el pots moure!
actors.mobs.tengu$bombability$bombitem.desc=En Tengu ha llançat aquí una estranya bomba de fum, que expulsa un fum calent i dens. Està fent un gran soroll, com si anticipés una explosió!\n\nLa bomba s'ha ancorat a terra, de manera que no es pot recollir.
actors.mobs.newtengu$fireability$fireblob.desc=En Tengu ha llençat aquí una fina pólvora que sembla que està agafant-se al vapor, està a punt d'encendre's!
actors.mobs.tengu$fireability$fireblob.desc=En Tengu ha llençat aquí una fina pólvora que sembla que està agafant-se al vapor, està a punt d'encendre's!
actors.mobs.newtengu$shockerability$shockerblob.desc=S'està construint per aquí energia elèctrica, qualsevol cosa que quedi en aquesta rajola quedarà impactada en el proper torn.
actors.mobs.newtengu$shockerability$shockeritem.name=Electrocutador
actors.mobs.newtengu$shockerability$shockeritem.cant_pickup=Està expulsant massa electricitat, no ho pots agafar.
actors.mobs.newtengu$shockerability$shockeritem.desc=En Tengu ha llançat aquí una curiosa màquina que sembla que està feta de peces de DM-100. La màquina està constantment espurnejant electricitat al seu voltant, però sembla que ho fa amb un patró previsible.\n\nAmb tota l'electricitat que espurneja al seu voltant, no hi ha manera de recollir-la.
actors.mobs.oldtengu.name=Tengu
actors.mobs.oldtengu.notice_mine=Ets meu, %s!
actors.mobs.oldtengu.notice_face=Encara'm, %s!
actors.mobs.oldtengu.interesting=Fem-ho interesant...
actors.mobs.oldtengu.defeated=Per fi lliure...
actors.mobs.oldtengu.rankings_desc=Assassinat per en Tengu
actors.mobs.oldtengu.desc=Un assassí famós i enigmàtic, que s'anomena així per la mascara empeltada a la seva cara.\n\nEn Tengu està subjectat amb grans grillons als seus canells i genolls, tot i que sembla que s'ha desfet de les seves cadenes fa molt de temps.\n\nIntentarà fer servir trampes, màgia enganyosa, i atacs precisos per eliminar l'única cosa que li impedeix fugir: tu.
actors.mobs.tengu$shockerability$shockerblob.desc=S'està construint per aquí energia elèctrica, qualsevol cosa que quedi en aquesta rajola quedarà impactada en el proper torn.
actors.mobs.tengu$shockerability$shockeritem.name=Electrocutador
actors.mobs.tengu$shockerability$shockeritem.cant_pickup=Està expulsant massa electricitat, no ho pots agafar.
actors.mobs.tengu$shockerability$shockeritem.desc=En Tengu ha llançat aquí una curiosa màquina que sembla que està feta de peces de DM-100. La màquina està constantment espurnejant electricitat al seu voltant, però sembla que ho fa amb un patró previsible.\n\nAmb tota l'electricitat que espurneja al seu voltant, no hi ha manera de recollir-la.
actors.mobs.thief.name=lladre boig
actors.mobs.thief.stole=El lladre t'ha robat l'ítem: %s!
@ -933,6 +1120,8 @@ actors.mobs.yogdzewa$larva.name=larva de déu
actors.mobs.yogdzewa$larva.rankings_desc=Devorat per en Yog-Dzewa
actors.mobs.yogdzewa$larva.desc=Aquestes minúscules criatures generades per en Yog-Dzewa són esbirros senzills i fàcils de produir. Tot i que són febles individualment, són convocats ràpidament i poden arribar a ser aclaparadors en gran quantitat.
actors.mobs.yogdzewa$yogripper.rankings_desc=Devorat per en Yog-Dzewa
actors.mobs.yogdzewa$yogeye.rankings_desc=Devorat per en Yog-Dzewa
actors.mobs.yogdzewa$yogscorpio.rankings_desc=Devorat per en Yog-Dzewa
actors.mobs.yogfist.invuln_warn=El puny és invulnerable mentre està a prop de l'ull!
actors.mobs.yogfist.rankings_desc=Devorat per en Yog-Dzewa

View File

@ -122,11 +122,11 @@ actors.buffs.combo.name=Kombo
actors.buffs.combo.combo=Kombo %d zásahů!
actors.buffs.combo.bad_target=Musíš vybrat nepřítele v dosahu.
actors.buffs.combo.prompt=Vyber cíl útoku.
actors.buffs.combo.desc=Gladiátor nabírá po úspěšně zasažených úderech na síle. Každý útok zvýší kombo o jeden bod, ale dlouhá doba mezi útoky nebo minutí dvakrát za sebou resetuje počítadlo komba na 0.\n\nBudování komba odemyká speciální zakončující schopnosti: silné útoky, které nemůžou minout! Různé zakončující útoky jsou dostupné při počtu komba 2, 4, 6, 8 a 10, přičemž použití těchto schopností kombo resetuje.
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s.
actors.buffs.combo$combomove.clobber_desc=_2 Kombo: Praštit_ odhodí nepřítele o 2 pole dozadu, ale neshodí do jámy ani nezpůsobí poškození. Zvýší kombo o 1.
actors.buffs.combo$combomove.slam_desc=_4 Kombo: Prásknout_ způsobí kombo *20% z blokující síly zbroje jako bonusové poškození. Po použití se kombo resetuje.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals %d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.parry_desc=_6 Kombo: Odražení_ po aktivaci odrazí další útok v rámci jednoho tahu a instantně odvrátí na protivníka. Kombo se resetuje, když není co odrazit.
actors.buffs.combo$combomove.crush_desc=_8 kombo: Rozdrcení_ způsobí kombo*25% tvého poškození nablízko tvému hlavnímu cíli, a navíc polovinu tohoto poškození všem nepřátelům v oblasti 7x7. Použití resetuje kombo.
actors.buffs.combo$combomove.crush_desc=_8 Combo: Crush_ deals %d%% (combo*25%%) of your melee damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used.
actors.buffs.combo$combomove.fury_desc=_10 kombo: Zuřivost_ zasáhne nepřítele jednou za každé nastřádané kombo, každý zásah uštědří 60% poškození a může způsobit očarování. Použití resetuje kombo.
actors.buffs.corruption.name=Zkaženost
@ -282,7 +282,7 @@ actors.buffs.roots.heromsg=Nemůžeš se hýbat!
actors.buffs.roots.desc=Musí být opravdu nepříjemné mít nohy v něčem zapletené (ať už v kořenech či v síti) a nemoct se pohnout.\n\nCíl je držen na místě, což sice znemožňuje jeho pohyb, ale ostatní akce nejsou ovlivněny.\n\nZbývající tahy uvíznutí: %s
actors.buffs.scrollempower.name=Zesílení svitků
actors.buffs.scrollempower.desc=Energie svitku, který Kouzelník nedávno přečetl, zesiluje jeho hůlky! Další seslání hůlky během %1$d tahů získá +%2$d úrovně.
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands! His next wand zap will gain +%1$d levels.
actors.buffs.shadows.name=Splynutí se stíny
actors.buffs.shadows.desc=Splýváš se stíny kolem sebe, což ti poskytuje neviditelnost a zpomaluje to tvůj metabolismus.\n\nZatímco máš neviditelnost, nepřátelé nejsou schopni tě napadnou ani pronásledovat. Fyzické útoky a magické efekty (jako svitky a hůlky) okamžitě zruší neviditelnost. Navíc je během splynutí zpomalena tvoje potřeba jíst.\n\nSplynutí se stíny ti zůstane, dokud stíny neopustíš nebo nepřijdeš do kontaktu s nepřítelem.
@ -331,145 +331,77 @@ actors.buffs.wellfed.desc=Cítíš se sytě a spokojeně.\n\nBěhem nasycení se
###hero
actors.hero.talent.hearty_meal.title=Vydatné jídlo
actors.hero.talent.hearty_meal.desc=_+1:_ Najezení vyléčí Válečníka o _2 body zdraví_, pokud má méně než 50% životů nebo o _3 body zdraví_, pokud má méně než 25% životů.\n\n_+2:_ Najezení vyléčí Válečníka o _3 body zdraví_, pokud má méně než 50% životů nebo o _5 bodů zdraví_, pokud má méně než 25% životů.
actors.hero.talent.armsmasters_intuition.title=Zbrojířova intuice
actors.hero.talent.armsmasters_intuition.desc=_+1:_ Válečník dokáže identifikovat zbraně a zbroje _2x rychleji_.\n\n_+2:_ Válečník dokáže identifikovat zbraně a zbroje _ve chvíli, kdy se s nimi vybaví_.
actors.hero.talent.test_subject.title=Testovací subjekt
actors.hero.talent.test_subject.desc=_+1:_ Kdykoliv Válečník identifikuje předmět, vyléčí se o _2 body zdraví_.\n\n_+2:_ Kdykoliv Válečník identifikuje předmět, vyléčí se o _3 body zdraví_.
actors.hero.talent.iron_will.title=Železná vytrvalost
actors.hero.talent.iron_will.desc=_+1:_ Maximální dodatečná ochrana poskytnutá Válečníkovou pečetí se _zvýší o 1 bod_.\n\n_+2:_ Maximální dodatečná ochrana poskytnutá Válečníkovou pečetí se _zvýší o 2 body_.
actors.hero.talent.iron_stomach.title=Ocelový žaludek
actors.hero.talent.iron_stomach.desc=_+1:_ Když se Válečník nají, zabere mu to pouze 1 tah a je mu při tom poskytnuta _75% odolnost vůči poškození_.\n\n_+2:_ Když se Válečník nají, zabere mu to pouze 1 tah a je mu při tom poskytnuta _100% odolnost vůči poškození_.
actors.hero.talent.restored_willpower.title=Obnovená vůle
actors.hero.talent.restored_willpower.desc=_+1:_ Vypití lektvaru léčení Válečníkovi okamžitě doplní _67% dodatečné ochrany_, kterou mu poskytuje jeho rozbitá pečeť.\n\n_+2:_ Vypití lektvaru léčení Válečníkovi okamžitě doplní _100% dodatečné ochrany_, kterou mu poskytuje jeho rozbitá pečeť.\n\nTato schopnost se aktivuje i ve chvíli, kdy je vypit lektvar či elixír založený na lektvaru léčení.
actors.hero.talent.runic_transference.title=Runová přenosnost
actors.hero.talent.runic_transference.desc=_+1:_ Válečníkova rozbitá pečeť dokáže přenést _běžné runy_, stejně jako dokáže přenést jedno vylepšení.\n\n_+2:_ Válečníkova rozbitá pečeť dokáže přenést _běžné, silnější a prokleté runy_, stejně jako dokáže přenést jedno vylepšení.
actors.hero.talent.lethal_momentum.title=Smrtící švih
actors.hero.talent.lethal_momentum.desc=_+1:_ Když Válečník zasadí smrtící úder se zbraní nablízko, má _šanci 67%_, že mu zabere 0 tahů.\n\n_+2:_ Když Válečník zasadí smrtící úder se zbraní nablízko, má _šanci 100%_, že mu zabere 0 tahů.
actors.hero.talent.improvised_projectiles.title=Improvizované projektily
actors.hero.talent.improvised_projectiles.desc=_+1:_ Válečník může oslepit nepřítele na _2 tahy_ tím, že po něm hodí předmět, který není vrhací zbraň. Schopnost lze znovu aktivovat až po 30 tazích.\n\n_+2:_ Válečník může oslepit nepřítele na _3 tahy_ tím, že po něm hodí předmět, který není vrhací zbraň. Schopnost lze znovu aktivovat až po 30 tazích.
actors.hero.talent.hold_fast.title=Pevný postoj
actors.hero.talent.hold_fast.desc=_+1:_ Když Válečník čeká, získává _+2 zbroje_ dokud se nepohne.\n\n_+2:_ Když Válečník čeká, získává _+4 zbroje_ dokud se nepohne.\n\n_+3:_ Když Válečník čeká, získává _+6 zbroje_ dokud se nepohne.
actors.hero.talent.strongman.title=Silák
actors.hero.talent.strongman.desc=_+1:_ Válečník potřebuje o _1 síly méně_ k nošení zbrojí.\n\n_+2:_ Válečník potřebuje o _1 síly méně_ k nošení zbrojí a o _1 síly méně_ k používání zbraní.\n\n_+3:_ Válečník potřebuje o _2 síly méně_ k nošení zbrojí a o _1 síly méně_ k používání zbraní.
actors.hero.talent.endless_rage.title=Nekončící vztek
actors.hero.talent.endless_rage.desc=_+1:_ Berserkr může dosáhnout až _115% zlosti_.\n\n_+2:_ Berserkr může dosáhnout až _130% zlosti_.\n\n_+3:_ Berserkr může dosáhnout až _145% zlosti_.\n\nZlost nad 100% nemůže přidat více než +50% poškození
actors.hero.talent.berserking_stamina.title=Zuřivá výdrž
actors.hero.talent.berserking_stamina.desc=_+1:_ Berserkr získává _o 17% více štítu_ během berserku, a cooldown berserk je snížen na _1.67 úrovně_ namísto 2.\n\n_+2:_ Berserkr získává _o 33% více štítu_ během berserku, a cooldown berserk je snížen na _1.33 úrovně_ namísto 2.\n\n_+3:_ Berserkr získává _o 50% více štítu_ během berserku, a cooldown berserk je snížen na _1 úrovně_ namísto 2.
actors.hero.talent.enraged_catalyst.title=Rozzuřená očarování
actors.hero.talent.enraged_catalyst.desc=_+1:_ Očarování a kletby na Berserkrově zbrani se projevují častěji podle toho, kolik má zlosti, nanejvýš pak _o 17% častěji_ při zlosti 100%.\n\n_+2:_ Očarování a kletby na Berserkrově zbrani se projevují častěji podle toho, kolik má zlosti, nanejvýš pak _o 33% častěji_ při zlosti 100%.\n\n_+3:_ Očarování a kletby na Berserkrově zbrani se projevují častěji podle toho, kolik má zlosti, nanejvýš pak _o 50% častěji_ při zlosti 100%.
actors.hero.talent.cleave.title=Rozpolcení
actors.hero.talent.cleave.desc=_+1:_ Když Gladiátor zabije nepřítele, je doba, než se resetuje jeho kombo navýšena na _10 tahů_.\n\n_+2:_ Když Gladiátor zabije nepřítele, je doba, než se resetuje jeho kombo navýšena na _20 tahů_.\n\n_+3:_ Když Gladiátor zabije nepřítele, je doba, než se resetuje jeho kombo navýšena na _30 tahů_.
actors.hero.talent.lethal_defense.title=Smrtící obrana
actors.hero.talent.lethal_defense.desc=_+1:_ Když Gladiátor zabije nepřítele použitím speciálního útoku, získá _33% ochrany_, kterou mu poskytuje jeho pečeť.\n\n_+2:_ Když Gladiátor zabije nepřítele použitím speciálního útoku, získá _67% ochrany_, kterou mu poskytuje jeho pečeť.\n\n_+3:_ Když Gladiátor zabije nepřítele použitím speciálního útoku, získá _100% ochrany_, kterou mu poskytuje jeho pečeť.
actors.hero.talent.enhanced_combo.title=Vylepšené kombo
actors.hero.talent.enhanced_combo.desc=_+1:_ Pokud je Gladiátorovo kombo 7 nebo více, je odhození pomocí Praštění zvýšeno na 3 pole, způsobuje závrať a může nepřátele shodit do propastí.\n\n_+2:_ Navíc k výhodám +1, pokud je Gladiátorovo kombo 9 nebo více, funguje Odražení na více útoků.\n\n_+3:_ Navíc k výhodám +2 a +3, Gladiátor může skočit až kombo/3 políček při použití Prásknutí, Rozdrcení nebo Zuřivosti.
actors.hero.talent.empowering_meal.title=Posilňující jídlo
actors.hero.talent.empowering_meal.desc=_+1:_ Jídlo poskytuje Kouzelníkovi _2 bonusové body poškození_ pro jeho 3 další útoky hůlkou.\n\n_+2:_ Jídlo poskytuje Kouzelníkovi _3 bonusové body poškození_ pro jeho 3 další útoky hůlkou.
actors.hero.talent.scholars_intuition.title=Učedníkova intuice
actors.hero.talent.scholars_intuition.desc=_+1:_ Mág dokáže identifikovat hůlky _3x rychleji_.\n\n_+2:_ Mág dokáže identifikovat hůlky _ve chvíli, kdy je použije_.
actors.hero.talent.tested_hypothesis.title=Testovaná hypotéza
actors.hero.talent.tested_hypothesis.desc=_+1:_ Kdykoliv Mág identifikuje předmět, obdrží _efekt nabíjení na 2 tahy_.\n\n_+2:_ Kdykoliv Mág identifikuje předmět, obdrží _efekt nabíjení na 3 tahy_.
actors.hero.talent.backup_barrier.title=Záložní ochrana
actors.hero.talent.backup_barrier.desc=_+1:_ Mág obdrží _4 body dočasné ochrany_, kdykoliv použije poslední nabití ze své hole.\n\n_+2:_ Mág obdrží _6 bodů dočasné ochrany_, kdykoliv použije poslední nabití ze své hole.
actors.hero.talent.energizing_meal.title=Energické jídlo
actors.hero.talent.energizing_meal.desc=_+1:_ Když se Mág nají, zabere mu to pouze 1 tah a obdrží _efekt nabíjení na 5 tahů_.\n\n_+2:_ Když se Mág nají, zabere mu to pouze 1 tah a obdrží _efekt nabíjení na 8 tahů_.
actors.hero.talent.energizing_upgrade.title=Energické vylepšení
actors.hero.talent.energizing_upgrade.desc=_+1:_ Použití svitku vylepšení okamžitě doplní Mágově holi _2 nabití_, a to i přes kapacitu hole.\n\n_+2:_ Použití svitku vylepšení okamžitě doplní Mágově holi _3 nabití_, a to i přes kapacitu hole.\n\nTato schopnost se projeví i při použití svitků a kouzel založených na svitku vylepšení.
actors.hero.talent.wand_preservation.title=Zachování hůlky
actors.hero.talent.wand_preservation.desc=_+1:_ Když Mág naplní svou hůl novou hůlkou, původní hůlka má _67% šanci_, že se vrátí do inventáře s +0.\n\n_+2:_ Když Mág naplní svou hůl novou hůlkou, původní hůlka má _100% šanci_, že se vrátí do inventáře s +0.\n\nTato schopnost dokáže zachovat hůlku až třikrát.
actors.hero.talent.arcane_vision.title=Magická vize
actors.hero.talent.arcane_vision.desc=_+1:_ Když Mág použije na nepřítele hůlku, obdrží na toho protivníka _efekt vidění na 10 tahů_.\n\n_+2:_ Když Mág použije na nepřítele hůlku, obdrží na toho protivníka _efekt vidění na 15 tahů_.
actors.hero.talent.shield_battery.title=Ochranná baterie
actors.hero.talent.shield_battery.desc=_+1:_ Mág může hůlkou zacílit sebe samého, čímž přemění její nabití na dočasnou ochranu v hodnotě _5% z maxima životů za nabití_.\n\n_+2:_ Mág může hůlkou zacílit sebe samého, čímž přemění její nabití na dočasnou ochranu v hodnotě _7.5% z maxima životů za nabití_.
actors.hero.talent.empowering_scrolls.title=Zesilující svitky
actors.hero.talent.empowering_scrolls.desc=_+1:_ Když Kouzelník přečte svitek, jeho příští seslání hůlky během 20 tahů získá _+1 úroveň_.\n\n_+2:_ Když Kouzelník přečte svitek, jeho příští seslání hůlky během 20 tahů získá _+2 úrovně_.\n\n_+3:_ Když Kouzelník přečte svitek, jeho příští seslání hůlky během 20 tahů získá _+3 úrovně_.
actors.hero.talent.ally_warp.title=Přesun spojence
actors.hero.talent.ally_warp.desc=_+1:_ Kouzelník si může poklepáním na spojence okamžitě vyměnit místo s tímto spojencem, a to až na _3 políčka_.\n\n_+2:_ Kouzelník si může poklepáním na spojence okamžitě vyměnit místo s tímto spojencem, a to až na _6 políček_.\n\n_+3:_ Kouzelník si může poklepáním na spojence okamžitě vyměnit místo s tímto spojencem, a to až na _9 políček_.\n\nKouzelník si nemůže vyměnit místo s nepohyblivými spojenci.
actors.hero.talent.empowered_strike.title=Zesílený úder
actors.hero.talent.empowered_strike.desc=_+1:_ První úder, který Bojový mág zasadí svou holí po jejím použití způsobí _+17% poškození_.\n\n_+2:_ První úder, který Bojový mág zasadí svou holí po jejím použití způsobí _+33% poškození_.\n\n_+3:_ První úder, který Bojový mág zasadí svou holí po jejím použití způsobí _+50% poškození_.
actors.hero.talent.mystical_charge.title=Mystický náboj
actors.hero.talent.mystical_charge.desc=_+1:_ Úder holí poskytuje Bojovému mágovi _0.5 tahů_ dobíjení artefaktů.\n\n_+2:_ Úder holí poskytuje Bojovému mágovi _1 tah_ dobíjení artefaktů.\n\n_+3:_ Úder holí poskytuje Bojovému mágovi _1.5 tahů_ dobíjení artefaktů.
actors.hero.talent.excess_charge.title=Přebytečný náboj
actors.hero.talent.excess_charge.desc=_+1:_ Pokud má Bojový mág plně nabitou hůl, má _šanci 20%_ získat 2 body ochrany za úroveň hole poté, co s ní udeří.\n\n_+2:_ Pokud má Bojový mág plně nabitou hůl, má _šanci 40%_ získat 2 body ochrany za úroveň hole poté, co s ní udeří.\n\n_+3:_ Pokud má Bojový mág plně nabitou hůl, má _šanci 60%_ získat 2 body ochrany za úroveň hole poté, co s ní udeří.
actors.hero.talent.soul_siphon.title=Odčerpání duše
actors.hero.talent.soul_siphon.desc=_+1:_ Zranění zblízka způsobené jinými postavami spouští efekty Zaklínačova označení duše s _15% efektivitou_.\n\n_+2:_ Zranění zblízka způsobené jinými postavami spouští efekty Zaklínačova označení duše s _30% efektivitou_.\n\n_+3:_ Zranění zblízka způsobené jinými postavami spouští efekty Zaklínačova označení duše s _45% efektivitou_.
actors.hero.talent.soul_eater.title=Požírač duší
actors.hero.talent.soul_eater.desc=_+1:_ Označení nepřátelé doplňují _0.33 tahů_ nasycení za každé obdržené zranění. Pokud označený nepřítel zemře, má _10% šanci_, že se objeví efekt jídla. \n\n_+2:_ Označení nepřátelé doplňují _0.67 tahů_ nasycení za každé obdržené zranění. Pokud označený nepřítel zemře, má _20% šanci_, že se objeví efekt jídla.\n\n_+3:_ Označení nepřátelé doplňují _1 tah_ nasycení za každé obdržené zranění. Pokud označený nepřítel zemře, má _30% šanci_, že se objeví efekt jídla.
actors.hero.talent.necromancers_minions.title=Přisluhovači nekromanta
actors.hero.talent.necromancers_minions.desc=_+1:_ Když označený nepřítel zemře, má Zaklínač _10% šanci_ na jeho místě vyvolat zkažený přízrak.\n\n_+2:_ Když označený nepřítel zemře, má Zaklínač _20% šanci_ na jeho místě vyvolat zkažený přízrak.\n\n_+3:_ Když označený nepřítel zemře, má Zaklínač _30% šanci_ na jeho místě vyvolat zkažený přízrak.
##abilities
actors.hero.abilities.armorability.self_target=Nemůžeš zacílit sebe!
actors.hero.abilities.armorability.no_target=There's nothing to target there!
actors.hero.abilities.armorability.prompt=Choose a location to target
actors.hero.talent.cached_rations.title=Ukryté porce
actors.hero.talent.cached_rations.desc=_+1:_ Během toho, co Zloděj prozkoumává první části kobky, může najít až _4 malé porce jídla_, ukryté v truhlách.\n\n_+2:_ Během toho, co Zloděj prozkoumává první části kobky, může najít až _6 malých porcí jídla_, ukrytých v truhlách.
actors.hero.talent.thiefs_intuition.title=Zlodějova intuice
actors.hero.talent.thiefs_intuition.desc=_+1:_ Zloděj dokáže identifikovat prsteny _2x rychleji_ a typ prstenu zjistí _v okamžiku, kdy se s ním vybaví_.\n\n_+2:_ Zloděj dokáže identifikovat prsteny _ve chvíli, kdy se s nimi vybaví_ a typ prstenu zjistí _v okamžiku, kdy ho sebere_.
actors.hero.talent.sucker_punch.title=Přesný úder
actors.hero.talent.sucker_punch.desc=_+1:_ Zloděj udělí _1-2 body bonusového poškození_ pokaždé, když nepříteli udělí _první_ překvapivý útok.\n\n_+2:_ Zloděj udělí _2 body bonusového poškození_ pokaždé, když nepříteli udělí _první_ překvapivý útok.
actors.hero.talent.protective_shadows.title=Ochranné stíny
actors.hero.talent.protective_shadows.desc=_+1:_ Když je jeho plášť aktivován, obdrží Zloděj _každý druhý tah_ jeden bod dočasné ochrany a to až _do maximálně 3 bodů_.\n\n_+2:_ Když je jeho plášť aktivován, obdrží Zloděj _v každém tahu_ jeden bod dočasné ochrany a to až _do maximálně 5 bodů_.
actors.hero.talent.mystical_meal.title=Mystické jídlo
actors.hero.talent.mystical_meal.desc=_+1:_ Jídlo zabere Zlodějovi jen 1 tah a poskytne mu _3 tahy nabíjení artefaktů_.\n\n_+2:_ Jídlo zabere Zlodějovi jen 1 tah a poskytne mu _5 tahů nabíjení artefaktů_.\n\nTato schopnost nelze použít, aby Roh Hojnosti naplnil sám sebe.
actors.hero.talent.mystical_upgrade.title=Mystické vylepšení
actors.hero.talent.mystical_upgrade.desc=_+1:_ Použití svitku vylepšení okamžitě doplní Zlodějově plášti _2 nabití_, a to i přes kapacitu jeho nabití.\n\n_+2:_ Použití svitku vylepšení okamžitě doplní Zlodějově plášti _3 nabití_, a to i přes kapacitu jeho nabití.\n\nTato schopnost se projeví i při použití svitků a kouzel založených na svitku vylepšení.
actors.hero.talent.wide_search.title=Široký rozhled
actors.hero.talent.wide_search.desc=_+1:_ Zlodějův dosah hledání se zvětší z 5x5 čtverce na _7x7 kruh_.\n\n_+2:_ Zlodějův dosah hledání se zvětší ze 7x7 kruhu na _7x7 čtverec_.
actors.hero.talent.silent_steps.title=Tichošlápek
actors.hero.talent.silent_steps.desc=_+1:_ Zloděj nevzbudí spící nepřátele, dokud je od nich _3 a více polí daleko_.\n\n_+2:_ Zloděj nevzbudí spící nepřátele, dokud není _těsně vedle nich_.
actors.hero.talent.rogues_foresight.title=Zlodějský čuch
actors.hero.talent.rogues_foresight.desc=_+1:_ Když je Zloděj v podlaží, které skrývá tajnou místnost, má _50% šanci_ si toho všimnout.\n\n_+2:_ Když je Zloděj v podlaží, které skrývá tajnou místnost, má _75% šanci_ si toho všimnout.
actors.hero.talent.light_cloak.title=Lehký plášť
actors.hero.talent.light_cloak.desc=_+1:_ Zloděj může používat svůj plášť aniž by jím byl vybaven, ale dobíjí se poze _10% rychlostí_.\n\n_+2:_ Zloděj může používat svůj plášť aniž by jím byl vybaven, ale dobíjí se poze _20% rychlostí_.\n\n_+3:_ Zloděj může používat svůj plášť aniž by jím byl vybaven, ale dobíjí se poze _30% rychlostí_.
actors.hero.talent.enhanced_rings.title=Posílené prsteny
actors.hero.talent.enhanced_rings.desc=_+1:_ Když Zloděj použije artefakt, jeho prsteny získají +1 vylepšení na _3 tahů_.\n\n_+2:_ Když Zloděj použije artefakt, jeho prsteny získají +1 vylepšení na _6 tahů_.\n\n_+3:_ Když Zloděj použije artefakt, jeho prsteny získají +1 vylepšení na _9 tahů_.
actors.hero.talent.enhanced_lethality.title=Větší smrtelnost
actors.hero.talent.enhanced_lethality.desc=_+1:_ Vrah může zavraždit nepřátele pod _4/12/25/60% zdraví_ za úroveň připravenosti, namísto 3/10/20/40%.\n\n_+2:_ Vrah může zavraždit nepřátele pod _5/14/30/80% zdraví_ za úroveň připravenosti, namísto 3/10/20/40%.\n\n_+3:_ Vrah může zavraždit nepřátele pod _6/16/35/100% zdraví_ za úroveň připravenosti, namísto 3/10/20/40%.
actors.hero.talent.assassins_reach.title=Vrahův dosah
actors.hero.talent.assassins_reach.desc=_+1:_ Dosah Vrahova přesunutí za úroveň připravenosti je zvýšený na _1/3/4/6 polí_, namísto 1/2/3/4.\n\n_+2:_ Dosah Vrahova přesunutí za úroveň připravenosti je zvýšený na _2/4/6/8 polí_, namísto 1/2/3/4.\n\n_+3:_ Dosah Vrahova přesunutí za úroveň připravenosti je zvýšený na _2/5/7/10 polí_, namísto 1/2/3/4.
actors.hero.talent.bounty_hunter.title=Lovec odměn
actors.hero.talent.bounty_hunter.desc=_+1:_ Když Vrah zabije nepřítele pomocí připravovaného útoku, získá z nich navíc _10 zlaťáků_.\n\n_+2:_ Když Vrah zabije nepřítele pomocí připravovaného útoku, získá z nich navíc _20 zlaťáků_.\n\n_+3:_ Když Vrah zabije nepřítele pomocí připravovaného útoku, získá z nich navíc _30 zlaťáků_.
actors.hero.talent.evasive_armor.title=Obratná zbroj
actors.hero.talent.evasive_armor.desc=_+1:_ Pokud běhá, získává Běžec bonus _+1 k vyhýbání_ za každý bod síly navíc nad požadavky své zbroje.\n\n_+2:_ Pokud běhá, získává Běžec bonus _+2 k vyhýbání_ za každý bod síly navíc nad požadavky své zbroje.\n\n_+3:_ Pokud běhá, získává Běžec bonus _+3 k vyhýbání_ za každý bod síly navíc nad požadavky své zbroje.
actors.hero.talent.projectile_momentum.title=Hybnost střel
actors.hero.talent.projectile_momentum.desc=_+1:_ Pokud běhá, získává Běžec _+20% přesnosti a +15% poškození_ s vrhacími zbraněmi.\n\n_+2:_ Pokud běhá, získává Běžec _+40% přesnosti a +30% poškození_ s vrhacími zbraněmi.\n\n_+3:_ Pokud běhá, získává Běžec _+60% přesnosti a +45% poškození_ s vrhacími zbraněmi.
actors.hero.talent.speedy_stealth.title=Rychlé plížení
actors.hero.talent.speedy_stealth.desc=_+1:_ Běžec získává 2 body hybnosti za tah, když je neviditelný.\n\n_+2:_ Navíc k výhodám +1, tahy běhání se již nespotřebovávají, pokud je Běžec neviditelný.\n\n_+3:_ Navíc z výhodám +1 a +2, Běžec se nyní pohybuje 2x rychleji, když je neviditelný, bez ohledu na to, zda běhá nebo ne.
actors.hero.abilities.warrior.heroicleap.name=heroic leap
actors.hero.abilities.warrior.heroicleap.prompt=Vyber místo ke skoku
actors.hero.abilities.warrior.heroicleap.short_desc=The Warrior performs a _Heroic Leap_ towards a targeted location, sailing above enemies and hazards.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.\n\nThis ability costs 25 charge.
actors.hero.abilities.warrior.shockwave.name=shockwave
actors.hero.abilities.warrior.shockwave.short_desc=The Warrior releases a _Shockwave_ in a conical AOE by slamming the ground. Enemies caught in the shockwave are damaged and crippled.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.\n\nThis ability costs 35 charge.
actors.hero.abilities.warrior.endure.name=endure
actors.hero.abilities.warrior.endure$enduretracker.name=Endurance
actors.hero.abilities.warrior.endure$enduretracker.desc=The Warrior is now dealing bonus damage based on the damage he endured.\n\nBonus Damage: %1$d\nHits Left: %2$d
actors.hero.abilities.warrior.endure.short_desc=The Warrior _Endures_, skipping several turns but gaining high damage resistance. He then deals bonus damage based on what he endured.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.\n\nThis ability costs 50 charge.
actors.hero.abilities.mage.elementalblast.name=elemental blast
actors.hero.abilities.mage.elementalblast.short_desc=The Mage emits an _Elemental Blast_ from his staff, covering a large area around him in an effect that varies based on the wand in his staff.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away.\n\nThe specific effect of elemental blast will vary by the wand imbued in the Mage's staff. These effects will be similar to the effect of the wand when zapped at an enemy or ally. Damaging wands will deal up to 10-20 damage to enemies.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.wildmagic.name=wild magic
actors.hero.abilities.mage.wildmagic.no_wands=You have no wands to zap with!
actors.hero.abilities.mage.wildmagic.short_desc=The Mage unleashes the _Wild Magic_ contained in his wands, randomly firing them multiple times at a chosen target over a single turn.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.warpbeacon.name=warp beacon
actors.hero.abilities.mage.warpbeacon.depths=You can't warp between depths!
actors.hero.abilities.mage.warpbeacon.locked_floor=You cannot leave a locked floor!
actors.hero.abilities.mage.warpbeacon.too_far=That location is too far!
actors.hero.abilities.mage.warpbeacon.invalid_beacon=You can't place a beacon there!
actors.hero.abilities.mage.warpbeacon.window_desc=Your beacon is currently placed on floor %d.
actors.hero.abilities.mage.warpbeacon.window_tele=teleport to beacon
actors.hero.abilities.mage.warpbeacon.window_clear=clear beacon
actors.hero.abilities.mage.warpbeacon.window_cancel=Zrušit
actors.hero.abilities.mage.warpbeacon.short_desc=The Mage places a _Warping Beacon_ at his current location, which he can instantly teleport back to.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.smokebomb.name=smoke bomb
actors.hero.abilities.rogue.smokebomb.fov=Můžeš skočit pouze na prázdné místo ve tvém zorném poli!
actors.hero.abilities.rogue.smokebomb.prompt=Vyber místo ke skoku
actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue!
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark.name=death mark
actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies
actors.hero.abilities.rogue.deathmark.short_desc=The Rogue places a _Death Mark_ on a chosen enemy. Marked enemies take bonus damage, but cannot die until the mark ends.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marked for Death
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns left: %s.
actors.hero.abilities.rogue.shadowclone.name=shadow clone
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which is frail, but can be directed and deals damage based on his weapon.
actors.hero.abilities.rogue.shadowclone.desc=TODO
actors.hero.abilities.huntress.spectralblades.name=spectral blades
actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Spectral Blades_ at a target, inflicting damage depending on her currently equipped melee weapon.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.\n\nThis ability costs 25 charge.
actors.hero.abilities.huntress.naturespower.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns Left: %s.
actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _Nature's Power_, increasing her movement speed and her bow's rate of fire for a short time.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.\n\nThis ability costs 35 charge.
actors.hero.abilities.huntress.spirithawk.name=spirit hawk
actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
actors.hero.abilities.huntress.spirithawk.desc=TODO
actors.hero.talent.natures_bounty.title=Štědrá příroda
actors.hero.talent.natures_bounty.desc=_+1:_ Během toho, co Lovkyně prozkoumává první části kobky, může najít až _4 jedlé bobule_, ukryté ve vysoké trávě.\n\n_+2:_ Během toho, co Lovkyně prozkoumává první části kobky, může najít až _6 jedlých bobulí_, ukrytých ve vysoké trávě.
actors.hero.talent.survivalists_intuition.title=Intuice přeživšího
actors.hero.talent.survivalists_intuition.desc=_+1:_ Lovkyně dokáže identifikovat veškeré vybavení _1.75x rychleji_.\n\n_+2:_ Lovkyně dokáže identifikovat veškeré vybavení _2.5x rychleji_.
actors.hero.talent.followup_strike.title=Následný útok
actors.hero.talent.followup_strike.desc=_+1:_ Když Lovkyně zasáhne nepřítele svým lukem nebo vrhací zbraní, způsobí její příští útok zblízka proti danému nepříteli o _2 poškození navíc_.\n\n_+2:_ Když Lovkyně zasáhne nepřítele svým lukem nebo vrhací zbraní, způsobí její příští útok zblízka proti danému nepříteli o _3 poškození navíc_.
actors.hero.talent.natures_aid.title=Přírodní pomoc
actors.hero.talent.natures_aid.desc=_+1:_ Lovkyně získává 2 body zdřevnatění, které vyprchává každé _3 tahy_, když je v jejím zorném poli pošlapána květina.\n\n_+2:_ Lovkyně získává 2 body zdřevnatění, které vyprchává každých _5 tahů_, když je v jejím zorném poli pošlapána květina.
actors.hero.talent.invigorating_meal.title=Osvěžující jídlo
actors.hero.talent.invigorating_meal.desc=_+1:_ Když se Lovkyně nají, zabere jí to pouze 1 tah (jedlé bobule lze sníst okamžitě) a obdrží _efekt rychlosti na 1 tah_.\n\n_+2:_ Když se Lovkyně nají, zabere jí to pouze 1 tah (jedlé bobule lze sníst okamžitě) a obdrží _efekt rychlosti na 2 tahy_.
actors.hero.talent.restored_nature.title=Obnovená příroda
actors.hero.talent.restored_nature.desc=_+1:_ Vypití lektvaru léčení způsobí, že kolem Lovkyně vzroste _až 5 trsů vysoké trávy_ a nepřátele v těsné blízkosti uvězní kořeny na _2 tahy_.\n\n_+2:_ Vypití lektvaru léčení způsobí, že kolem Lovkyně vzroste _až 8 trsů vysoké trávy_ a nepřátele v těsné blízkosti uvězní kořeny na _3 tahy_.\n\nTato schopnost se aktivuje i ve chvíli, kdy je vypit lektvar či elixír založený na lektvaru léčení.
actors.hero.talent.rejuvenating_steps.title=Oživující chůze
actors.hero.talent.rejuvenating_steps.desc=_+1:_ Když Lovkyně vstoupí na krátkou trávu nebo na uhlíky, vzroste z nich vegetace, kterou Lovkyně ihned pomačká. To se může stát pouze jednou za _10 tahů_.\n\n_+2:_ Když Lovkyně vstoupí na krátkou trávu nebo na uhlíky, vzroste z nich vegetace, kterou Lovkyně ihned pomačká. To se může stát pouze jednou za _5 tahů_.
actors.hero.talent.heightened_senses.title=Zesílené smysly
actors.hero.talent.heightened_senses.desc=_+1:_ Lovkyně obdrží _efekt vidění_ na nepřítele, který _je od ní 2 pole daleko_.\n\n_+2:_ Lovkyně obdrží _efekt vidění_ na nepřítele, který _je od ní 3 pole daleko_.
actors.hero.talent.durable_projectiles.title=Odolné projektily
actors.hero.talent.durable_projectiles.desc=_+1:_ Vrhací zbraně používané Lovkyní mají _o 50% větší výdrž_.\n\n_+2:_ Vrhací zbraně používané Lovkyní mají _o 75% větší výdrž_.
actors.hero.talent.point_blank.title=Z bezprostřední blízkosti
actors.hero.talent.point_blank.desc=_+1:_ Pokud Lovkyně používá vrhací zbraň z bezprostřední blízkosti, má _-30% k přesnosti_, namísto běžných -50%.\n\n_+2:_ Pokud Lovkyně používá vrhací zbraň z bezprostřední blízkosti, má _-10% k přesnosti_, namísto běžných -50%.\n\n_+3:_ Pokud Lovkyně používá vrhací zbraň z bezprostřední blízkosti, má _+10% k přesnosti_, namísto běžných -50%.
actors.hero.talent.seer_shot.title=Střela věstce
actors.hero.talent.seer_shot.desc=_+1:_ Když Lovkyně vystřelí šíp do země, umožňuje jí vidět oblast 3x3 kolem něj na dalších _5 tahů_. Toto se může opakovat až po 20 tazích.\n\n_+2:_ Když Lovkyně vystřelí šíp do země, umožňuje jí vidět oblast 3x3 kolem něj na dalších _10 tahů_. Toto se může opakovat až po 20 tazích.\n\n_+3:_ Když Lovkyně vystřelí šíp do země, umožňuje jí vidět oblast 3x3 kolem něj na dalších _15 tahů_. Toto se může opakovat až po 20 tazích.
actors.hero.talent.farsight.title=Bystrozrakost
actors.hero.talent.farsight.desc=_+1:_ Vzdálenost, kam Střelkyně dohlédne, se _zvyšuje o 25%_.\n\n_+2:_ Vzdálenost, kam Střelkyně dohlédne, se _zvyšuje o 50%_.\n\n_+3:_ Vzdálenost, kam Střelkyně dohlédne, se _zvyšuje o 75%_.
actors.hero.talent.shared_enchantment.title=Sdílené okouzlení
actors.hero.talent.shared_enchantment.desc=_+1:_ Vrhací zbraně mají _33% šanci_, že si převezmou okouzlení Střelkynina luku.\n\n_+2:_ Vrhací zbraně mají _67% šanci_, že si převezmou okouzlení Střelkynina luku.\n\n_+3:_ Vrhací zbraně mají _100% šanci_, že si převezmou okouzlení Střelkynina luku.\n\nTato schopnost se nevztahuje na šipky vypálené z kuše, jelikož ty už sdílí okouzlení kuše.
actors.hero.talent.shared_upgrades.title=Sdílená vylepšení
actors.hero.talent.shared_upgrades.desc=_+1:_ Když Střelkyně zaútočí vylepšenou vrhací zbraní, každá úroveň jejího vylepšení prodlouží její značku o 1 tah a zvýší poškození jejího speciálního útoku o _7%_.\n\n_+2:_ Když Střelkyně zaútočí vylepšenou vrhací zbraní, každá úroveň jejího vylepšení prodlouží její značku o 1 tah a zvýší poškození jejího speciálního útoku o _13%_.\n\n_+3:_ Když Střelkyně zaútočí vylepšenou vrhací zbraní, každá úroveň jejího vylepšení prodlouží její značku o 1 tah a zvýší poškození jejího speciálního útoku o _20%_.
actors.hero.talent.durable_tips.title=Tvrdé hroty
actors.hero.talent.durable_tips.desc=_+1:_ Napuštěné šipky mají _dvojnásobnou trvanlivost_, pokud je používá Strážkyně.\n\n_+2:_ Napuštěné šipky mají _trojnásobnou trvanlivost_, pokud je používá Strážkyně.\n\n_+3:_ Napuštěné šipky mají _čtyřnásobnou trvanlivost_, pokud je používá Strážkyně.
actors.hero.talent.barkskin.title=Zdřevnatění
actors.hero.talent.barkskin.desc=_+1:_ Při vstupu do trávy získá Strážkyně efekt zdřevnatění v hodnotě své úrovně, který vyprchává _každý tah_.\n\n_+2:_ Při vstupu do trávy získá Strážkyně efekt zdřevnatění v hodnotě své úrovně, který vyprchává _každé 2 tahy_.\n\n_+3:_ Při vstupu do trávy získá Strážkyně efekt zdřevnatění v hodnotě své úrovně, který vyprchává _každé 3 tahy_.
actors.hero.talent.shielding_dew.title=Ochrana rosy
actors.hero.talent.shielding_dew.desc=_+1:_ Kapky rosy mohou Strážkyni poskytnout ochranu, pokud je její zdraví plné, a to až do _20% jejího maxima životů_.\n\n_+2:_ Kapky rosy mohou Strážkyni poskytnout ochranu, pokud je její zdraví plné, a to až do _40% jejího maxima životů_.\n\n_+3:_ Kapky rosy mohou Strážkyni poskytnout ochranu, pokud je její zdraví plné, a to až do _60% jejího maxima životů_.
actors.hero.abilities.ratmogrify.name=ratmogrify
actors.hero.abilities.ratmogrify.cant_transform=You can't ratmogrify that!
actors.hero.abilities.ratmogrify.too_strong=That enemy is too strong to ratmogrify!
actors.hero.abilities.ratmogrify.short_desc=The hero _Ratmogrifies_ an enemy! This turns them into a rat with no abilities, but also no loot.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.\n\nThis ability costs 35 charge.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify$transmograt.desc=This enemy has been transformed into a rat. A big improvement, if you ask me! - Rat King
actors.hero.hero.name=Ty
actors.hero.hero.leave=Ještě nemůžeš odejít! Dole na tebe čeká zbytek kobky!
@ -490,44 +422,307 @@ actors.hero.hero.pain_resist=Bolest ti pomohla odolat spánku.
actors.hero.hero.revive=Ankh explodoval životodárnou energií!
actors.hero.heroclass.warrior=Válečník
actors.hero.heroclass.warrior_desc_innate=Válečník přichází do kobky s _unikátní rozbitou pečetí,_ kterou si může připnout na svou zbroj. Během nošení zbroje s připnutou pečetí, bude schopen ke svému zdraví navíc ještě generovat dodatečnou ochranu. \n\nJeho pečeť lze přesouvat mezi různými zbrojemi a to včetně jednoho vylepšení.\n\nDokáže automaticky identifikovat:\n- Svitky identifikace\n- Lektvary léčení\n- Svitky vzteku
actors.hero.heroclass.warrior_desc_loadout=Po boku má Válečník svůj _opotřebený meč,_ který nabízí více přímého poškození, než ostatní počáteční zbraně.\n\nTaké si s sebou přinesl _tři vrhací kameny,_ které na dálku poskytují velmi skromné poškození.\n\nKromě toho vlastní i _pás na lektvary,_ který v sobě uchová všechny lektvary a ochrání je před chladem.
actors.hero.heroclass.warrior_desc_subclasses=Podtřída hrdiny může být zvolena po poražení druhého bosse. Válečník má tyto dvě podtřídy:
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.mage=Mág
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_unlock=Mág je odborníkem na hůlky a vždy u sebe nosí svou _unikátní magickou hůl._\n\nPro jeho odemčení _použij svitek vylepšení a udělej nějaký předmět silnější._
actors.hero.heroclass.mage_desc_innate=Mág začíná s _unikátní holí_ magických střel. Tato hůl se dobíjí o něco rychleji než běžné hůlky a poskytuje 1 nabití navíc.\n\nMágova hůl může být naplněna jakoukoliv hůlkou, kterou najde v podzemí. Naplnění hole změní její efekt a může být použito k přenosu několika vylepšení,\n\nMág automaticky pozná:\n- Svitky identifikace\n- Lektvary tekutého ohně\n- Svitky vylepšení
actors.hero.heroclass.mage_desc_loadout=Jeho jedinečná hůl mu slouží také jako zbraň na blízko. Uděluje ovšem méně poškození než ostatní počáteční zbraně.\n\nMagie v této holi může být použita i pro efektivní útok na dálku.\n\nMág s sebou nosí _tubu na svitky,_ do které lze vložit veškeré svitky a ochránit je tak před ohněm.
actors.hero.heroclass.mage_desc_subclasses=Podtřída hrdiny může být zvolena po poražení druhého bosse. Mág má tyto dvě podtřídy:
actors.hero.heroclass.rogue=Zloděj
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_unlock=Zloděj může řídit průběh boje a udeřit odkudkoliv díky svému _unikátnímu plášti stínů._\n\nPro jeho odemčení _proveď 10 překvapivých útoků v jedné hře._
actors.hero.heroclass.rogue_desc_innate=Zloděj do kobky vstupuje s unikátním artefaktem, _Pláštěm stínů,_ který může kdykoliv použít, aby se zneviditelnil. Jako všechny artefakty, plášť se stává silnější tím, že je používán.\n\nTaké chopen odhalit skrytá místa a pasti z mnohem větší vzdálenosti.\n\nDokáže automaticky identifikovat:\n- Svitky identifikace\n- Lektvary neviditelnosti\n- Svitky magického mapování
actors.hero.heroclass.rogue_desc_loadout=V ruce drží _dýku,_ která uděluje více poškození, pokud bude nepřítel zásahem překvapen.\n\nNa dálku má Zloděj připravené _tři vrhací nože,_ které jsou proti překvapeným nepřátelům také více účinné.\n\nKapsy mu rozšiřuje _sametový váček,_ do kterého lze uchovat malé předměty jako semínka či runové kameny.
actors.hero.heroclass.rogue_desc_subclasses=Podtřída hrdiny může být zvolena po poražení druhého bosse. Zloděj má tyto dvě podtřídy:
actors.hero.heroclass.huntress=Lovkyně
actors.hero.heroclass.huntress_unlock=Lovkyně je mistryní na vrhací zbraně a vlastní _unikátní magický luk_ s nekonečným množstvím šípů.\n\nPro její odemčení _zasáhni vrhací zbraní 15 nepřátel v jedné hře._
actors.hero.heroclass.huntress_desc_innate=Lovkyně se do kobky vydala se svým _unikátním přízračným lukem,_ který dokáže vypálit nekonečné množství čarovných šípů. Tento luk se postupně stává silnější s tím, jak se lovkyni zvyšuje její úroveň a může být rozšířen i okouzlen.\n\nTaké je schopna procházet skrze vysokou trávu, aniž by ji pošlapala.\n\nDokáže automaticky identifikovat:\n- Svitky identifikace\n- Lektvary vidění\n- Svitky ukolébání
actors.hero.heroclass.huntress_desc_loadout=Volné ruce poskytuje Lovkyni pár _okovaných rukavic,_ které útočí mnohem rychleji než ostatní počáteční zbraně.\n\nPro boj na dálku je volbou číslo jedna právě její věrný luk..\n\nU pasu má připevněný _sametový váček,_ který skvěle uchová malé předměty jako semínka a runové kameny.
actors.hero.heroclass.huntress_desc_subclasses=Podtřída hrdiny může být zvolena po poražení druhého bosse. Lovkyně má tyto dvě podtřídy:
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 different enemies with thrown weapons in one run._
actors.hero.herosubclass.gladiator=Gladiátor
actors.hero.herosubclass.gladiator_desc=Úspěšný útok se zbraní nablízko umožňuje _Gladiátor_ovi začít kombo. Budování komba mu umožňuje používat unikátní útoky.
actors.hero.herosubclass.berserker=Berserk
actors.hero.herosubclass.berserker_desc=_Berserkr_ získává zlost, když dostává poškození, čímž se zvyšuje jeho útok. Když má plnou zlost, může na krátkou dobu odmítnout zemřít, ovšem za cenu vyčerpání.
actors.hero.herosubclass.warlock=Zaklínač
actors.hero.herosubclass.warlock_desc=Když _Zaklínač_ použije svou hůlku na nepřítele, má šanci si označit jejich duši. Označení nepřátelé vyléčí jeho zranění a nasytí jeho hlad pokaždé, když jim způsobí fyzické zranění.
actors.hero.herosubclass.berserker_short_desc=The _Berserker_ builds rage as he takes damage. Rage increases his damage, and can let him briefly cheat death.
actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nThe Berserker deals up to +50% damage at 100% rage. When at 0 health and 100% rage, the Berserker will briefly gain 8x his normal maximum shielding and will refuse to die as long as he has shielding left. The Berserker needs time to recover after he defies death however.
actors.hero.herosubclass.gladiator=Gladiátor
actors.hero.herosubclass.gladiator_short_desc=The _Gladiator_ builds combo when he makes successful attacks. He can spend combo to use unique abilities.
actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs combo builds it unlocks a variety of combo abilities. A new ability becomes available at 2, 4, 6, 8, and 10 combo. Some abilities help build more combo, while others let the Gladiator spend his combo on powerful attacks.
actors.hero.herosubclass.battlemage=Bojový mág
actors.hero.herosubclass.battlemage_desc=_Bojový mág_ dokáže vykouzlit bonusový efekt, pokud svou hůl používá jako zbraň na blízko. Tento efekt závisí na typu hůlky, kterou je jeho hůl naplněna. Hůl se bude během boje také lépe dobíjet.
actors.hero.herosubclass.battlemage_short_desc=The _Battlemage_ conjures bonus effects when fighting in melee with his staff. These effects depend on the wand his staff is imbued with.
actors.hero.herosubclass.battlemage_desc=The Battlemage gains a bonus effect whenever he strikes in melee with his staff, as if his staff had an additional enchantment. These effects depend on the wand his staff is imbued with, every wand has its own effect. In addition to the wand effects, the Battlemage's staff will also gain 0.5 charges when he strikes with it.
actors.hero.herosubclass.warlock=Zaklínač
actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark characters when using wands on them. He will heal whenever he deals physical damage to marked enemies.
actors.hero.herosubclass.warlock_desc=The Warlock has a chance to inflict a soul mark on characters when he uses wands on them. The chance to apply a soul mark and its duration increase with wand level.\n\nWhen an enemy is soul marked, the Warlock will heal 2 hp for every 5 damage he deals to them, but only with attacks from melee or thrown weapons, not from wands!
actors.hero.herosubclass.assassin=Vrah
actors.hero.herosubclass.assassin_desc=_Vrah_ si během toho, co je neviditelný, připravuje jako svůj další možný útok smrtelný zásah. Čím déle je neviditelný, tím silnější tento útok bude.
actors.hero.herosubclass.assassin_short_desc=The _Assassin_ can prepare a deadly strike while he is invisible. The longer he waits, the more powerful the attack will be.
actors.hero.herosubclass.assassin_desc=The Assassin prepares his next strike when he becomes invisible. The longer he prepares for, the more powerful his next attack will be. Preparation builds for up to 9 turns.\n\nAfter preparing, the Assassin deals bonus damage on his next attack, can blink to his target, and can even instantly kill enemies who are weak enough.
actors.hero.herosubclass.freerunner=Běžec
actors.hero.herosubclass.freerunner_desc=_Běžec_ si buduje hybnost tím, jak se pohybuje. Hybnost může být použita, aby začal běhat, čímž získá na krátkou dobu dvojnásobnou rychlost pohybu a bonus k vyhýbání.
actors.hero.herosubclass.freerunner_short_desc=The _Freerunner_ builds momentum as he runs, which can be used to start freerunning. This grants him bonus speed and evasion for a short while.
actors.hero.herosubclass.freerunner_desc=As the Freerunner moves he builds stacks of momentum. He can gain up to 10 momentum after running for 10 turns, but rapidly loses it if he stops moving. The freerunner can use up his momentum to start freerunning, for 2 turns per point of momentum.\n\nWhen freerunning the Freerunner moves at 2x speed, and gains bonus evasion in proportion to his level. Once freerunning ends there is a cooldown before momentum can be built again.
actors.hero.herosubclass.sniper=Střelkyně
actors.hero.herosubclass.sniper_desc=_Střelkyně_ je mistrem boje na dálku. Její střelecké útoky probíjejí zbroj, a po zásahu vrhací zbraní může použít speciální útok svého luku.
actors.hero.herosubclass.sniper_short_desc=The _Sniper_ can pierce armor with her ranged attacks. After striking with a thrown weapon she can follow up with a special attack from her bow.
actors.hero.herosubclass.sniper_desc=The Sniper is is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.warden=Strážkyně
actors.hero.herosubclass.warden_desc=_Strážkyně_ má silné spojení s přírodou, což jí umožňuje vidět skrz vysokou trávu a poručit zmačkané trávě, aby vyrostla kolem rostlin, které zasadí. Rostliny, které pomačká jí také poskytují bonusové efekty.
actors.hero.herosubclass.warden_short_desc=The _Warden_ can see through tall grass and gains bonus effects when she plants seeds and tramples plants.
actors.hero.herosubclass.warden_desc=The Warden has a strong connection to nature which grants her a variety of bonus effects relating to grass and plants. She is able to see through tall and furrowed grass as if it were empty space.\n\nThe warden causes grass to sprout up around any seed she throws or plants, and gains special effects when trampling plants. These special effects replace the regular plant effects, meaning that no plant is harmful for her to step on.
##talents
actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=rejuvenating steps cooldown
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$seershotcooldown.name=seer shot cooldown
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
#warrior
actors.hero.talent.hearty_meal.title=Vydatné jídlo
actors.hero.talent.hearty_meal.desc=_+1:_ Najezení vyléčí Válečníka o _2 body zdraví_, pokud má méně než 50% životů nebo o _3 body zdraví_, pokud má méně než 25% životů.\n\n_+2:_ Najezení vyléčí Válečníka o _3 body zdraví_, pokud má méně než 50% životů nebo o _5 bodů zdraví_, pokud má méně než 25% životů.
actors.hero.talent.armsmasters_intuition.title=Zbrojířova intuice
actors.hero.talent.armsmasters_intuition.desc=_+1:_ Válečník dokáže identifikovat zbraně a zbroje _2x rychleji_.\n\n_+2:_ Válečník dokáže identifikovat zbraně a zbroje _ve chvíli, kdy se s nimi vybaví_.
actors.hero.talent.test_subject.title=Testovací subjekt
actors.hero.talent.test_subject.desc=_+1:_ Kdykoliv Válečník identifikuje předmět, vyléčí se o _2 body zdraví_.\n\n_+2:_ Kdykoliv Válečník identifikuje předmět, vyléčí se o _3 body zdraví_.
actors.hero.talent.iron_will.title=Železná vytrvalost
actors.hero.talent.iron_will.desc=_+1:_ Maximální dodatečná ochrana poskytnutá Válečníkovou pečetí se _zvýší o 1 bod_.\n\n_+2:_ Maximální dodatečná ochrana poskytnutá Válečníkovou pečetí se _zvýší o 2 body_.
actors.hero.talent.iron_stomach.title=Ocelový žaludek
actors.hero.talent.iron_stomach.desc=_+1:_ Když se Válečník nají, zabere mu to pouze 1 tah a je mu při tom poskytnuta _75% odolnost vůči poškození_.\n\n_+2:_ Když se Válečník nají, zabere mu to pouze 1 tah a je mu při tom poskytnuta _100% odolnost vůči poškození_.
actors.hero.talent.restored_willpower.title=Obnovená vůle
actors.hero.talent.restored_willpower.desc=_+1:_ Vypití lektvaru léčení Válečníkovi okamžitě doplní _67% dodatečné ochrany_, kterou mu poskytuje jeho rozbitá pečeť.\n\n_+2:_ Vypití lektvaru léčení Válečníkovi okamžitě doplní _100% dodatečné ochrany_, kterou mu poskytuje jeho rozbitá pečeť.\n\nTato schopnost se aktivuje i ve chvíli, kdy je vypit lektvar či elixír založený na lektvaru léčení.
actors.hero.talent.runic_transference.title=Runová přenosnost
actors.hero.talent.runic_transference.desc=_+1:_ Válečníkova rozbitá pečeť dokáže přenést _běžné runy_, stejně jako dokáže přenést jedno vylepšení.\n\n_+2:_ Válečníkova rozbitá pečeť dokáže přenést _běžné, silnější a prokleté runy_, stejně jako dokáže přenést jedno vylepšení.
actors.hero.talent.lethal_momentum.title=Smrtící švih
actors.hero.talent.lethal_momentum.desc=_+1:_ Když Válečník zasadí smrtící úder se zbraní nablízko, má _šanci 67%_, že mu zabere 0 tahů.\n\n_+2:_ Když Válečník zasadí smrtící úder se zbraní nablízko, má _šanci 100%_, že mu zabere 0 tahů.
actors.hero.talent.improvised_projectiles.title=Improvizované projektily
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.
actors.hero.talent.hold_fast.title=Pevný postoj
actors.hero.talent.hold_fast.desc=_+1:_ Když Válečník čeká, získává _+2 zbroje_ dokud se nepohne.\n\n_+2:_ Když Válečník čeká, získává _+4 zbroje_ dokud se nepohne.\n\n_+3:_ Když Válečník čeká, získává _+6 zbroje_ dokud se nepohne.
actors.hero.talent.strongman.title=Silák
actors.hero.talent.strongman.desc=_+1:_ The Warrior's strength is _increased by 8%_, rounded down.\n\n_+2:_ The Warrior's strength is _increased by 13%_, rounded down.\n\n_+3:_ The Warrior's strength is _increased by 18%_, rounded down.
actors.hero.talent.endless_rage.title=Nekončící vztek
actors.hero.talent.endless_rage.desc=_+1:_ Berserkr může dosáhnout až _115% zlosti_.\n\n_+2:_ Berserkr může dosáhnout až _130% zlosti_.\n\n_+3:_ Berserkr může dosáhnout až _145% zlosti_.\n\nZlost nad 100% nemůže přidat více než +50% poškození
actors.hero.talent.berserking_stamina.title=Zuřivá výdrž
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _25% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _75% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
actors.hero.talent.enraged_catalyst.title=Rozzuřená očarování
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
actors.hero.talent.cleave.title=Rozpolcení
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _15 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _45 turns_.
actors.hero.talent.lethal_defense.title=Smrtící obrana
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.enhanced_combo.title=Vylepšené kombo
actors.hero.talent.enhanced_combo.desc=_+1:_ Pokud je Gladiátorovo kombo 7 nebo více, je odhození pomocí Praštění zvýšeno na 3 pole, způsobuje závrať a může nepřátele shodit do propastí.\n\n_+2:_ Navíc k výhodám +1, pokud je Gladiátorovo kombo 9 nebo více, funguje Odražení na více útoků.\n\n_+3:_ Navíc k výhodám +2 a +3, Gladiátor může skočit až kombo/3 políček při použití Prásknutí, Rozdrcení nebo Zuřivosti.
actors.hero.talent.body_slam.title=body slam
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take _25%_ of his damage blocking power in damage.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take _50%_ of his damage blocking power in damage.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take _75%_ of his damage blocking power in damage.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take _100%_ of his damage blocking power in damage.
actors.hero.talent.impact_wave.title=impact wave
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _6 tiles_ back.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _8 tiles_ back.
actors.hero.talent.double_jump.title=double jump
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _24% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _42% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _56% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _67% reduced_ charge cost.
actors.hero.talent.expanding_wave.title=expanding wave
actors.hero.talent.expanding_wave.desc=_+1:_ Shockwave's range is increased to _6 tiles_ from 5, and its width is increased to _75 degrees_ from 60.\n\n_+2:_ Shockwave's range is increased to _7 tiles_ from 5, and its width is increased to _90 degrees_ from 60.\n\n_+3:_ Shockwave's range is increased to _8 tiles_ from 5, and its width is increased to _105 degrees_ from 60.\n\n_+4:_ Shockwave's range is increased to _9 tiles_ from 5, and its width is increased to _120 degrees_ from 60.
actors.hero.talent.striking_wave.title=striking wave
actors.hero.talent.striking_wave.desc=_+1:_ Damage from shockwave has a _25% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+2:_ Damage from shockwave has a _50% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+3:_ Damage from shockwave has a _75% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also trigger on-hit effects like enchantments and combo.
actors.hero.talent.shock_force.title=shock force
actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and has a _25% chance_ to stun instead of cripple.\n\n_+2:_ Shockwave deals _50% more damage_ and has a _50% chance_ to stun instead of cripple.\n\n_+3:_ Shockwave deals _60% more damage_ and has a _75% chance_ to stun instead of cripple.\n\n_+4:_ Shockwave deals _80% more damage_ and has a _100% chance_ to stun instead of cripple.
actors.hero.talent.sustained_retribution.title=sustained retribution
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _55% bonus damage_ over _2 hits_, instead of 100% over 1 hit.\n\n_+2:_ The Warrior deals _40% bonus damage_ over _3 hits_, instead of 100% over 1 hit.\n\n_+3:_ The Warrior deals _33% bonus damage_ over _4 hits_, instead of 100% over 1 hit.\n\n_+4:_ The Warrior deals _28% bonus damage_ over _5 hits_, instead of 100% over 1 hit.
actors.hero.talent.shrug_it_off.title=shrug it off
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _76% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _58% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _44% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _33% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=even the odds
actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends.
#mage
actors.hero.talent.empowering_meal.title=Posilňující jídlo
actors.hero.talent.empowering_meal.desc=_+1:_ Jídlo poskytuje Kouzelníkovi _2 bonusové body poškození_ pro jeho 3 další útoky hůlkou.\n\n_+2:_ Jídlo poskytuje Kouzelníkovi _3 bonusové body poškození_ pro jeho 3 další útoky hůlkou.
actors.hero.talent.scholars_intuition.title=Učedníkova intuice
actors.hero.talent.scholars_intuition.desc=_+1:_ Mág dokáže identifikovat hůlky _3x rychleji_.\n\n_+2:_ Mág dokáže identifikovat hůlky _ve chvíli, kdy je použije_.
actors.hero.talent.tested_hypothesis.title=Testovaná hypotéza
actors.hero.talent.tested_hypothesis.desc=_+1:_ Kdykoliv Mág identifikuje předmět, obdrží _efekt nabíjení na 2 tahy_.\n\n_+2:_ Kdykoliv Mág identifikuje předmět, obdrží _efekt nabíjení na 3 tahy_.
actors.hero.talent.backup_barrier.title=Záložní ochrana
actors.hero.talent.backup_barrier.desc=_+1:_ Mág obdrží _3 body dodatečné ochrany_, kdykoliv použije poslední nabití ze své hole.\n\n_+2:_ Mág obdrží _5 bodů dodatečné ochrany_, kdykoliv použije poslední nabití ze své hole.
actors.hero.talent.energizing_meal.title=Energické jídlo
actors.hero.talent.energizing_meal.desc=_+1:_ Když se Mág nají, zabere mu to pouze 1 tah a obdrží _efekt nabíjení na 5 tahů_.\n\n_+2:_ Když se Mág nají, zabere mu to pouze 1 tah a obdrží _efekt nabíjení na 8 tahů_.
actors.hero.talent.energizing_upgrade.title=Energické vylepšení
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 3 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 5 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.wand_preservation.title=Zachování hůlky
actors.hero.talent.wand_preservation.desc=_+1:_ Když Mág naplní svou hůl novou hůlkou, původní hůlka má _67% šanci_, že se vrátí do inventáře s +0.\n\n_+2:_ Když Mág naplní svou hůl novou hůlkou, původní hůlka má _100% šanci_, že se vrátí do inventáře s +0.\n\nTato schopnost dokáže zachovat hůlku až třikrát.
actors.hero.talent.arcane_vision.title=Magická vize
actors.hero.talent.arcane_vision.desc=_+1:_ Když Mág použije na nepřítele hůlku, obdrží na toho protivníka _efekt vidění na 10 tahů_.\n\n_+2:_ Když Mág použije na nepřítele hůlku, obdrží na toho protivníka _efekt vidění na 15 tahů_.
actors.hero.talent.shield_battery.title=Ochranná baterie
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.empowering_scrolls.title=Zesilující svitky
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap will get _+3 levels_.
actors.hero.talent.ally_warp.title=Přesun spojence
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _2 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _4 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=Zesílený úder
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+25% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+75% damage_.
actors.hero.talent.mystical_charge.title=Mystický náboj
actors.hero.talent.mystical_charge.desc=_+1:_ Úder holí poskytuje Bojovému mágovi _0.5 tahů_ dobíjení artefaktů.\n\n_+2:_ Úder holí poskytuje Bojovému mágovi _1 tah_ dobíjení artefaktů.\n\n_+3:_ Úder holí poskytuje Bojovému mágovi _1.5 tahů_ dobíjení artefaktů.
actors.hero.talent.excess_charge.title=Přebytečný náboj
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.soul_siphon.title=Odčerpání duše
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _13% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _27% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _40% effectiveness_.
actors.hero.talent.soul_eater.title=Požírač duší
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each physical damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=Přisluhovači nekromanta
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _13% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _27% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _40% chance_ to raise them as a corrupted wraith.
actors.hero.talent.blast_radius.title=blast radius
actors.hero.talent.blast_radius.desc=_+1:_ Elemental blast's radius is increased to _5 tiles_, from 4.\n\n_+2:_ Elemental blast's radius is increased to _6 tiles_, from 4.\n\n_+3:_ Elemental blast's radius is increased to _7 tiles_, from 4.\n\n_+4:_ Elemental blast's radius is increased to _8 tiles_, from 4.
actors.hero.talent.elemental_power.title=elemental power
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _15%_.\n\n_+2:_ The power of elemental blast is increased by _30%_.\n\n_+3:_ The power of elemental blast is increased by _45%_.\n\n_+4:_ The power of elemental blast is increased by _60%_.
actors.hero.talent.reactive_barrier.title=reactive barrier
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast.
actors.hero.talent.wild_power.title=wild power
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be treated as either _+1 or +2_, instead of +1.\n\n_+2:_ When using wild magic, wands are now treated as if they are _+2_, instead of +1.\n\n_+3:_ When using wild magic, wands will be treated as either _+2 or +3_, instead of +1.\n\n_+4:_ When using wild magic, wands are now treated as if they are _+3_, instead of +1.
actors.hero.talent.fire_everything.title=fire everything
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_, up from 4.\n\n_+2:_ Wild magic now fires _6 times_, up from 4.\n\n_+3:_ Wild magic now fires _7 times_, up from 4.\n\n_+4:_ Wild magic now fires _8 times_, up from 4.
actors.hero.talent.conserved_magic.title=conserved magic
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.71 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.50 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.35 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.25 charges_, instead of 1.
actors.hero.talent.telefrag.title=Telefrag
actors.hero.talent.telefrag.desc=_+1:_ If the Mage warps into another character he deals _10-15 damage_ to it, but also takes _5 damage_.\n\n_+2:_ If the Mage warps into another character he deals _20-30 damage_ to it, but also takes _8 damage_.\n\n_+3:_ If the Mage warps into another character he deals _30-45 damage_ to it, but also takes _12 damage_.\n\n_+4:_ If the Mage warps into another character he deals _40-60 damage_ to it, but also takes _15 damage_.\n\nThe hero cannot be killed by this talent, the self damage can be reduced by magic resisting effects.
actors.hero.talent.remote_beacon.title=Remote Beacon
actors.hero.talent.remote_beacon.desc=_+1:_ The Mage can place a beacon at any location within _3 tiles_.\n\n_+2:_ The Mage can place a beacon at any location within _6 tiles_.\n\n_+3:_ The Mage can place a beacon at any location within _9 tiles_.\n\n_+4:_ The Mage can place a beacon at any location within _12 tiles_.\n\nThe Mage cannot place beacons in locations that are inaccessible
actors.hero.talent.longrange_warp.title=Longrange Warp
actors.hero.talent.longrange_warp.desc=_+1:_ The Mage can now warp between floors, at _150% charge cost_.\n\n_+2:_ The Mage can now warp between floors, at _117% charge cost_.\n\n_+3:_ The Mage can now warp between floors, at _83% charge cost_.\n\n_+4:_ The Mage can now warp between floors, at _50% charge cost_.\n\nThe Mage cannot use longrange warp to leave a locked floor.
#rogue
actors.hero.talent.cached_rations.title=Ukryté porce
actors.hero.talent.cached_rations.desc=_+1:_ Během toho, co Zloděj prozkoumává první části kobky, může najít až _4 malé porce jídla_, ukryté v truhlách.\n\n_+2:_ Během toho, co Zloděj prozkoumává první části kobky, může najít až _6 malých porcí jídla_, ukrytých v truhlách.
actors.hero.talent.thiefs_intuition.title=Zlodějova intuice
actors.hero.talent.thiefs_intuition.desc=_+1:_ Zloděj dokáže identifikovat prsteny _2x rychleji_ a typ prstenu zjistí _v okamžiku, kdy se s ním vybaví_.\n\n_+2:_ Zloděj dokáže identifikovat prsteny _ve chvíli, kdy se s nimi vybaví_ a typ prstenu zjistí _v okamžiku, kdy ho sebere_.
actors.hero.talent.sucker_punch.title=Přesný úder
actors.hero.talent.sucker_punch.desc=_+1:_ Zloděj udělí _1-2 body bonusového poškození_ pokaždé, když nepříteli udělí _první_ překvapivý útok.\n\n_+2:_ Zloděj udělí _2 body bonusového poškození_ pokaždé, když nepříteli udělí _první_ překvapivý útok.
actors.hero.talent.protective_shadows.title=Ochranné stíny
actors.hero.talent.protective_shadows.desc=_+1:_ Když je jeho plášť aktivován, obdrží Zloděj _každý druhý tah_ jeden bod dočasné ochrany a to až _do maximálně 3 bodů_.\n\n_+2:_ Když je jeho plášť aktivován, obdrží Zloděj _v každém tahu_ jeden bod dočasné ochrany a to až _do maximálně 5 bodů_.
actors.hero.talent.mystical_meal.title=Mystické jídlo
actors.hero.talent.mystical_meal.desc=_+1:_ Jídlo zabere Zlodějovi jen 1 tah a poskytne mu _3 tahy nabíjení artefaktů_.\n\n_+2:_ Jídlo zabere Zlodějovi jen 1 tah a poskytne mu _5 tahů nabíjení artefaktů_.\n\nTato schopnost nelze použít, aby Roh Hojnosti naplnil sám sebe.
actors.hero.talent.mystical_upgrade.title=Mystické vylepšení
actors.hero.talent.mystical_upgrade.desc=_+1:_ Použití svitku vylepšení okamžitě doplní Zlodějově plášti _2 nabití_, a to i přes kapacitu jeho nabití.\n\n_+2:_ Použití svitku vylepšení okamžitě doplní Zlodějově plášti _3 nabití_, a to i přes kapacitu jeho nabití.\n\nTato schopnost se projeví i při použití svitků a kouzel založených na svitku vylepšení.
actors.hero.talent.wide_search.title=Široký rozhled
actors.hero.talent.wide_search.desc=_+1:_ Zlodějův dosah hledání se zvětší z 5x5 čtverce na _7x7 kruh_.\n\n_+2:_ Zlodějův dosah hledání se zvětší ze 7x7 kruhu na _7x7 čtverec_.
actors.hero.talent.silent_steps.title=Tichošlápek
actors.hero.talent.silent_steps.desc=_+1:_ Zloděj nevzbudí spící nepřátele, dokud je od nich _3 a více polí daleko_.\n\n_+2:_ Zloděj nevzbudí spící nepřátele, dokud není _těsně vedle nich_.
actors.hero.talent.rogues_foresight.title=Zlodějský čuch
actors.hero.talent.rogues_foresight.desc=_+1:_ Když je Zloděj v podlaží, které skrývá tajnou místnost, má _50% šanci_ si toho všimnout.\n\n_+2:_ Když je Zloděj v podlaží, které skrývá tajnou místnost, má _75% šanci_ si toho všimnout.
actors.hero.talent.light_cloak.title=Lehký plášť
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _13% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _27% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _40% speed_.
actors.hero.talent.enhanced_rings.title=Posílené prsteny
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=Větší smrtelnost
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/33/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.assassins_reach.title=Vrahův dosah
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=Lovec odměn
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _15 extra gold_, per level of preparation.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _30 extra gold_, per level of preparation.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _45 extra gold_, per level of preparation.
actors.hero.talent.evasive_armor.title=Obratná zbroj
actors.hero.talent.evasive_armor.desc=_+1:_ Pokud běhá, získává Běžec bonus _+1 k vyhýbání_ za každý bod síly navíc nad požadavky své zbroje.\n\n_+2:_ Pokud běhá, získává Běžec bonus _+2 k vyhýbání_ za každý bod síly navíc nad požadavky své zbroje.\n\n_+3:_ Pokud běhá, získává Běžec bonus _+3 k vyhýbání_ za každý bod síly navíc nad požadavky své zbroje.
actors.hero.talent.projectile_momentum.title=Hybnost střel
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=Rychlé plížení
actors.hero.talent.speedy_stealth.desc=_+1:_ Běžec získává 2 body hybnosti za tah, když je neviditelný.\n\n_+2:_ Navíc k výhodám +1, tahy běhání se již nespotřebovávají, pokud je Běžec neviditelný.\n\n_+3:_ Navíc z výhodám +1 a +2, Běžec se nyní pohybuje 2x rychleji, když je neviditelný, bez ohledu na to, zda běhá nebo ne.
actors.hero.talent.hasty_retreat.title=hasty retreat
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _6 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _8 turns_ of haste and invisibility.
actors.hero.talent.body_replacement.title=body replacement
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _30 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _90 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _120 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=shadow step
actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _24% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _42% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _56% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _67% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.
actors.hero.talent.fear_the_reaper.title=fear the reaper
actors.hero.talent.fear_the_reaper.desc=_+1:_ When a death marked enemy reaches 0 hp, they become _crippled_.\n\n_+2:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_.\n\n_+3:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _crippled_.\n\n_+4:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _feared and crippled_.
actors.hero.talent.deathly_durability.title=deathly durability
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _10%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _20%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _30%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _40%_ of their hp when they were marked.
actors.hero.talent.double_mark.title=double mark
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _24% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _42% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _56% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _67% reduced_ charge cost.
actors.hero.talent.rogue_3_1.title=TODO NAME
actors.hero.talent.rogue_3_1.desc=TODO DESC
actors.hero.talent.rogue_3_2.title=TODO NAME
actors.hero.talent.rogue_3_2.desc=TODO DESC
actors.hero.talent.rogue_3_3.title=TODO NAME
actors.hero.talent.rogue_3_3.desc=TODO DESC
#huntress
actors.hero.talent.natures_bounty.title=Štědrá příroda
actors.hero.talent.natures_bounty.desc=_+1:_ Během toho, co Lovkyně prozkoumává první části kobky, může najít až _4 jedlé bobule_, ukryté ve vysoké trávě.\n\n_+2:_ Během toho, co Lovkyně prozkoumává první části kobky, může najít až _6 jedlých bobulí_, ukrytých ve vysoké trávě.
actors.hero.talent.survivalists_intuition.title=Intuice přeživšího
actors.hero.talent.survivalists_intuition.desc=_+1:_ Lovkyně dokáže identifikovat veškeré vybavení _1.75x rychleji_.\n\n_+2:_ Lovkyně dokáže identifikovat veškeré vybavení _2.5x rychleji_.
actors.hero.talent.followup_strike.title=Následný útok
actors.hero.talent.followup_strike.desc=_+1:_ Když Lovkyně zasáhne nepřítele svým lukem nebo vrhací zbraní, způsobí její příští útok zblízka proti danému nepříteli o _2 poškození navíc_.\n\n_+2:_ Když Lovkyně zasáhne nepřítele svým lukem nebo vrhací zbraní, způsobí její příští útok zblízka proti danému nepříteli o _3 poškození navíc_.
actors.hero.talent.natures_aid.title=Přírodní pomoc
actors.hero.talent.natures_aid.desc=_+1:_ Lovkyně získává 2 body zdřevnatění, které vyprchává každé _3 tahy_, když je v jejím zorném poli pošlapána květina.\n\n_+2:_ Lovkyně získává 2 body zdřevnatění, které vyprchává každých _5 tahů_, když je v jejím zorném poli pošlapána květina.
actors.hero.talent.invigorating_meal.title=Osvěžující jídlo
actors.hero.talent.invigorating_meal.desc=_+1:_ Když se Lovkyně nají, zabere jí to pouze 1 tah (jedlé bobule lze sníst okamžitě) a obdrží _efekt rychlosti na 1 tah_.\n\n_+2:_ Když se Lovkyně nají, zabere jí to pouze 1 tah (jedlé bobule lze sníst okamžitě) a obdrží _efekt rychlosti na 2 tahy_.
actors.hero.talent.restored_nature.title=Obnovená příroda
actors.hero.talent.restored_nature.desc=_+1:_ Vypití lektvaru léčení způsobí, že kolem Lovkyně vzroste _až 5 trsů vysoké trávy_ a nepřátele v těsné blízkosti uvězní kořeny na _2 tahy_.\n\n_+2:_ Vypití lektvaru léčení způsobí, že kolem Lovkyně vzroste _až 8 trsů vysoké trávy_ a nepřátele v těsné blízkosti uvězní kořeny na _3 tahy_.\n\nTato schopnost se aktivuje i ve chvíli, kdy je vypit lektvar či elixír založený na lektvaru léčení.
actors.hero.talent.rejuvenating_steps.title=Oživující chůze
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _5 turn cooldown_.\n\nThis talent will produce furrowed grass if passive regeneration effects are disabled or the hero has not gained exp in a long time.
actors.hero.talent.heightened_senses.title=Zesílené smysly
actors.hero.talent.heightened_senses.desc=_+1:_ Lovkyně obdrží _efekt vidění_ na nepřítele, který _je od ní 2 pole daleko_.\n\n_+2:_ Lovkyně obdrží _efekt vidění_ na nepřítele, který _je od ní 3 pole daleko_.
actors.hero.talent.durable_projectiles.title=Odolné projektily
actors.hero.talent.durable_projectiles.desc=_+1:_ Vrhací zbraně používané Lovkyní mají _o 50% větší výdrž_.\n\n_+2:_ Vrhací zbraně používané Lovkyní mají _o 75% větší výdrž_.
actors.hero.talent.point_blank.title=Z bezprostřední blízkosti
actors.hero.talent.point_blank.desc=_+1:_ Pokud Lovkyně používá vrhací zbraň z bezprostřední blízkosti, má _-30% k přesnosti_, namísto běžných -50%.\n\n_+2:_ Pokud Lovkyně používá vrhací zbraň z bezprostřední blízkosti, má _-10% k přesnosti_, namísto běžných -50%.\n\n_+3:_ Pokud Lovkyně používá vrhací zbraň z bezprostřední blízkosti, má _+10% k přesnosti_, namísto běžných -50%.
actors.hero.talent.seer_shot.title=Střela věstce
actors.hero.talent.seer_shot.desc=_+1:_ Když Lovkyně vystřelí šíp do země, umožňuje jí vidět oblast 3x3 kolem něj na dalších _5 tahů_. Toto se může opakovat až po 20 tazích.\n\n_+2:_ Když Lovkyně vystřelí šíp do země, umožňuje jí vidět oblast 3x3 kolem něj na dalších _10 tahů_. Toto se může opakovat až po 20 tazích.\n\n_+3:_ Když Lovkyně vystřelí šíp do země, umožňuje jí vidět oblast 3x3 kolem něj na dalších _15 tahů_. Toto se může opakovat až po 20 tazích.
actors.hero.talent.farsight.title=Bystrozrakost
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.\n\nThis bonus also applies to mind vision ranged by the Heightened Senses talent.
actors.hero.talent.shared_enchantment.title=Sdílené okouzlení
actors.hero.talent.shared_enchantment.desc=_+1:_ Vrhací zbraně mají _33% šanci_, že si převezmou okouzlení Střelkynina luku.\n\n_+2:_ Vrhací zbraně mají _67% šanci_, že si převezmou okouzlení Střelkynina luku.\n\n_+3:_ Vrhací zbraně mají _100% šanci_, že si převezmou okouzlení Střelkynina luku.\n\nTato schopnost se nevztahuje na šipky vypálené z kuše, jelikož ty už sdílí okouzlení kuše.
actors.hero.talent.shared_upgrades.title=Sdílená vylepšení
actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _10%_.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _20%_.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _30%_.
actors.hero.talent.durable_tips.title=Tvrdé hroty
actors.hero.talent.durable_tips.desc=_+1:_ Napuštěné šipky mají _dvojnásobnou trvanlivost_, pokud je používá Strážkyně.\n\n_+2:_ Napuštěné šipky mají _trojnásobnou trvanlivost_, pokud je používá Strážkyně.\n\n_+3:_ Napuštěné šipky mají _čtyřnásobnou trvanlivost_, pokud je používá Strážkyně.
actors.hero.talent.barkskin.title=Zdřevnatění
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to _50% of her level_ which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to _100% of her level_ which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to _150% of her level_ which fades every turn.
actors.hero.talent.shielding_dew.title=Ochrana rosy
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden when her health is full, up to _60% of her max HP_.
actors.hero.talent.fan_of_blades.title=fan of blades
actors.hero.talent.fan_of_blades.desc=_+1:_ Spectral blades can hit up to _1 additional target_ for 50% damage. The target must be visible and within a _30 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _2 additional targets_ for 50% damage. The targets must be visible and within a _60 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _3 additional targets_ for 50% damage. The targets must be visible and within a _90 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _4 additional targets_ for 50% damage. The targets must be visible and within a _120 degree_ cone AOE.
actors.hero.talent.projecting_blades.title=projecting blades
actors.hero.talent.projecting_blades.desc=_+1:_ Spectral blades has _+25% accuracy_, and can penetrate up to _2 solid tiles_.\n\n_+2:_ Spectral blades has _+50% accuracy_, and can penetrate up to _4 solid tiles_.\n\n_+3:_ Spectral blades has _+75% accuracy_, and can penetrate up to _6 solid tiles_.\n\n_+4:_ Spectral blades has _+100% accuracy_, and can penetrate up to _8 solid tiles_.
actors.hero.talent.spirit_blades.title=spirit blades
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _25% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _50% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _75% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow.
actors.hero.talent.growing_power.title=growing power
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 50%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.natures_wrath.title=nature's wrath
actors.hero.talent.natures_wrath.desc=_+1:_ While nature's power is active, shots from the spirit bow have an _8% chance_ to trigger a random harmful plant effect.\n\n_+2:_ While nature's power is active, shots from the spirit bow have a _17% chance_ to trigger a random harmful plant effect.\n\n_+3:_ While nature's power is active, shots from the spirit bow have an _25% chance_ to trigger a random harmful plant effect.\n\n_+4:_ While nature's power is active, shots from the spirit bow have a _33% chance_ to trigger a random harmful plant effect.\n\nThe plants that can be triggered are: blindweed, firebloom, icecap, sorrowmoss, and stormvine.
actors.hero.talent.wild_momentum.title=wild momentum
actors.hero.talent.wild_momentum.desc=_+1:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _1 turn_. The duration can be extended by a max of _2 turns_.\n\n_+2:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _2 turns_. The duration can be extended by a max of _4 turns_.\n\n_+3:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _3 turns_. The duration can be extended by a max of _6 turns_.\n\n_+4:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _4 turns_. The duration can be extended by a max of _8 turns_.
actors.hero.talent.huntress_3_1.title=TODO NAME
actors.hero.talent.huntress_3_1.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_2.title=TODO NAME
actors.hero.talent.huntress_3_2.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_3.title=TODO NAME
actors.hero.talent.huntress_3_3.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
#universal
actors.hero.talent.heroic_energy.title=heroic energy
actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _13% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _24% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _34% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _43% reduced_ charge cost
actors.hero.talent.ratsistance.title=ratsistance
actors.hero.talent.ratsistance.desc=_+1:_ Hostile ratmogrified enemies deal _-10% damage_.\n\n_+2:_ Hostile ratmogrified enemies deal _-20% damage_.\n\n_+3:_ Hostile ratmogrified enemies deal _-30% damage_.\n\n_+4:_ Hostile ratmogrified enemies deal _-40% damage_.
actors.hero.talent.ratlomacy.title=ratlomacy
actors.hero.talent.ratlomacy.desc=_+1:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly.\n\n_+2:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _2 turns_ of adrenaline.\n\n_+3:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _4 turns_ of adrenaline.\n\n_+4:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _6 turns_ of adrenaline.
actors.hero.talent.ratforcements.title=ratforcements
actors.hero.talent.ratforcements.desc=_+1:_ Using ratmogrify on yourself _spawns 1_ ally marsupial rat next to you.\n\n_+2:_ Using ratmogrify on yourself _spawns 2_ ally marsupial rats next to you.\n\n_+3:_ Using ratmogrify on yourself _spawns 3_ ally marsupial rats next to you.\n\n_+4:_ Using ratmogrify on yourself _spawns 4_ ally marsupial rats next to you.
@ -574,7 +769,7 @@ actors.mobs.npcs.impshopkeeper.thief=Myslel jsem, že ti můžu věřit!
actors.mobs.npcs.impshopkeeper.desc=Impové jsou v podstatě menší démoni. Nejsou pozoruhodní svou silou ani svým magickým talentem, ale jsou celkem chytří a společenští. Hodně impů preferuje raději žít a občas i obchodovat mezi ne-démony.
actors.mobs.npcs.mirrorimage.name=Zrcadlový odraz
actors.mobs.npcs.mirrorimage.desc=Tato iluze je ti velmi podobná. Dokonce to vypadá, že používá tvou současnou zbraň i zbroj.\n\nZrcadlové odrazy budou vyhledávat tvé nepřítele a útočit na ně za pomoci své napodobené zbraně, která se chová stejně jako ta tvoje, ale uděluje méně poškození. Začínají jako přízračné postavy, ale aby mohli zaútočit, musí nabrat pevnou formu.\n\nZatímco jejich útok může být silný, zrcadlový odraz nemá žádnou výdrž a zmizí v okamžiku, kdy utrpí poškození.
actors.mobs.npcs.mirrorimage.desc=This illusion bears a close resemblance to you, even seeming to wield your current weapon and armor.\n\nMirror images will seek and attack enemies using their mimicked weapon, which behaves the same as yours, but deals less damage. They start out nearly invisible, but must take on a form that's more easily seen in order to attack.\n\nWhile their offensive power can be potent, mirror images have no durability, and will fade the moment they take damage.
actors.mobs.npcs.prismaticimage.name=Průzračný odraz
actors.mobs.npcs.prismaticimage.desc=Tato třpytivá iluze se ti velmi podobná. Dokonce to vypadá, že používá tvou současnou zbraň i zbroj.\n\nAby tě ochránil, bude průzračný odraz, se svou zvýšenou obranou a zdravím, vyhledávat a přetahovat na sebe pozornost nepřátel. Přestože nemá stejnou sílu útoku jako zrcadlové odrazy, je obdařen zvýšenou výdrží a získává i výhody tvé zbroje.\n\nKdyž zdraví odrazu klesne na 0, na několik tahů vybledne. Během této doby může být ovšem stále léčen. Když nejsou přítomni žádní nepřátelé, průzračný odraz zmizí a připojí se ke svému pánovi.
@ -583,6 +778,14 @@ actors.mobs.npcs.ratking.name=Krysí král
actors.mobs.npcs.ratking.not_sleeping=Já rozhodně nespím!
actors.mobs.npcs.ratking.what_is_it=Co to má být? Nemám na tyhle nesmysli čas. Mé království si nemůže vládnout samo!
actors.mobs.npcs.ratking.confused=Co to... Kde to jsem? Mé království mě potřebuje!
actors.mobs.npcs.ratking.crown_clothes=Put some clothes on! You're in no state to talk to royalty!
actors.mobs.npcs.ratking.crown_desc=Oooh, is that crown for me!? It looks much shinier than mine, so I graciously accept!\n\nIn fact, I think I can offer you something as a reward for this crown. A tremendous power befitting a hero such as yourself! Would you like that?
actors.mobs.npcs.ratking.crown_yes=Of course!
actors.mobs.npcs.ratking.crown_info=Tell me more first.
actors.mobs.npcs.ratking.crown_no=I'd rather not...
actors.mobs.npcs.ratking.crown_thankyou=Hehehe, thank you! Now go and make your king proud!
actors.mobs.npcs.ratking.crown_fine=Fine! It's not like I wanted it anyway...
actors.mobs.npcs.ratking.crown_after=Enjoying your new armor? No take-backsies!
actors.mobs.npcs.ratking.desc_festive=Tato krysa je o něco větší než obyčejná krysa. Má na sobě malou sváteční čepičku místo obvyklé koruny. Pěkné svátky!
actors.mobs.npcs.ratking.desc=Tato krysa je o něco větší než obyčejná krysa a nosí na své hlavě malou korunu.
@ -670,30 +873,22 @@ actors.mobs.dm201.name=DM-201
actors.mobs.dm201.vent=DM-201 vypaluje žíravý granát!
actors.mobs.dm201.desc=Trpaslíci krátce experimentovali a s důrazem na nedostatek mobility DM-200 vytvořili některé DM modely, které jsou zcela nehybné. DM-201 je dovybavený DM-200, který funguje jako strážní věž bez pohybových schopností. Výměnou za nedostatek mobility mají DM-201 podstatně větší výdrž a útočnou sílu.\n\nJelikož nemá DM-201 žádný motor, který by mohl produkovat výfukové plyny, trpaslíci tento stroj namísto toho vybavili žíravými plynovými granáty! DM-201 jsou však s těmito granáty opatrní a vypalují je pouze tehdy, pokud jsou napadeni z dálky.
actors.mobs.olddm300.name=DM-300
actors.mobs.olddm300.notice=Zjištěn neoprávněný vstup.
actors.mobs.olddm300.defeated=Mise selhala. Vypínám.
actors.mobs.olddm300.repair=DM-300 se opravuje!
actors.mobs.olddm300.def_verb=blokováno
actors.mobs.olddm300.rankings_desc=Rozdrcení DM-300
actors.mobs.olddm300.desc=Tento stroj vytvořili trpaslíci před několika staletími. Později začali trpaslíci nahrazovat své stroje golemy, elementály a dokonce i démony. To nakonec vedlo jejich civilizaci k úpadku. DM-300 a podobné stroje byly obvykle používány pro stavbu, těžbu a v některých případech i pro obranu města.
actors.mobs.newdm300.name=DM-300
actors.mobs.newdm300.notice=DETEKOVÁN NEAUTORIZOVANÝ VSTUP!
actors.mobs.newdm300.shield=DM-300 čerpá z odkrytých vodičů energii a vytváří si ochranný štít!
actors.mobs.newdm300.vent=DM-300 vypouští proud toxických výfukových plynů!
actors.mobs.newdm300.rocks=DM-300 praštil do země, což narušilo skálu u stropu!
actors.mobs.newdm300.charging=OBDRŽENO POŠKOZENÍ! AKTIVUJI ENERGETICKÝ PYLON!
actors.mobs.newdm300.charging_hint=DM-300 je během nabíjení skrze pylon nezranitelný!
actors.mobs.newdm300.supercharged=ZNIČIT! ZNIČIT! ZNIČIT!
actors.mobs.newdm300.charge_lost=PYLON ZNIČEN! PŘECHÁZÍM NA VLASTNÍ ZDROJ!
actors.mobs.newdm300.pylons_destroyed=POZOR! DETEKOVÁNA NESTABILITA ENERGETICKÉ SÍTĚ!
actors.mobs.newdm300.rankings_desc=Rozdrcení DM-300
actors.mobs.newdm300.def_verb=blokováno
actors.mobs.newdm300.defeated=KRITICKÉ POŠKOZENÍ! VYPÍNÁNÍ! VYPÍN...
actors.mobs.newdm300.desc=DM-300 je největší a nejsilnější "obranný stroj", který kdy trpaslíci postavili. Vyrobit takto úžasný stroj je obtížné, takže jich trpaslíci udělali jen pár, aby střežili vchody do jejich podzemní metropole.\n\nJe vybaven ventily pro vypouštění toxických výfukových plynů a vysoce výkonným vrtákem, který může použít jak k útoku, tak i k narušení kamenných stěn. DM-300 se také může připojit k energetické síti, což ještě víc rozšíří jeho schopnosti.
actors.mobs.newdm300.desc_supercharged=DM-300 je zrovna plně nabit elektrickou energií. V této formě se nedá poškodit a pohybuje se dvakrát rychleji! Navíc se jeho vrtáky točí dost rychle na to, aby se dokázal _provrtat tvrdou skálou_ , i když se během toho pohybuje o dost pomaleji.\n\nÚtočit na DM-300 přímo nemá smysl když je takto nabit, ale _něco mu tu energii musí dodávat_, takže ho možná může oslabit, když se ten zdroj zničí.
actors.mobs.newdm300$fallingrocks.desc=Ze stropu zde odpadává uvolněné kamení. Vypadá to, že se každou chvílí zřítí!
actors.mobs.dm300.name=DM-300
actors.mobs.dm300.notice=DETEKOVÁN NEAUTORIZOVANÝ VSTUP!
actors.mobs.dm300.shield=DM-300 čerpá z odkrytých vodičů energii a vytváří si ochranný štít!
actors.mobs.dm300.vent=DM-300 vypouští proud toxických výfukových plynů!
actors.mobs.dm300.rocks=DM-300 praštil do země, což narušilo skálu u stropu!
actors.mobs.dm300.charging=OBDRŽENO POŠKOZENÍ! AKTIVUJI ENERGETICKÝ PYLON!
actors.mobs.dm300.charging_hint=DM-300 je během nabíjení skrze pylon nezranitelný!
actors.mobs.dm300.supercharged=ZNIČIT! ZNIČIT! ZNIČIT!
actors.mobs.dm300.charge_lost=PYLON ZNIČEN! PŘECHÁZÍM NA VLASTNÍ ZDROJ!
actors.mobs.dm300.pylons_destroyed=POZOR! DETEKOVÁNA NESTABILITA ENERGETICKÉ SÍTĚ!
actors.mobs.dm300.rankings_desc=Rozdrcení DM-300
actors.mobs.dm300.def_verb=blokováno
actors.mobs.dm300.defeated=KRITICKÉ POŠKOZENÍ! VYPÍNÁNÍ! VYPÍN...
actors.mobs.dm300.desc=DM-300 je největší a nejsilnější "obranný stroj", který kdy trpaslíci postavili. Vyrobit takto úžasný stroj je obtížné, takže jich trpaslíci udělali jen pár, aby střežili vchody do jejich podzemní metropole.\n\nJe vybaven ventily pro vypouštění toxických výfukových plynů a vysoce výkonným vrtákem, který může použít jak k útoku, tak i k narušení kamenných stěn. DM-300 se také může připojit k energetické síti, což ještě víc rozšíří jeho schopnosti.
actors.mobs.dm300.desc_supercharged=DM-300 je zrovna plně nabit elektrickou energií. V této formě se nedá poškodit a pohybuje se dvakrát rychleji! Navíc se jeho vrtáky točí dost rychle na to, aby se dokázal _provrtat tvrdou skálou_ , i když se během toho pohybuje o dost pomaleji.\n\nÚtočit na DM-300 přímo nemá smysl když je takto nabit, ale _něco mu tu energii musí dodávat_, takže ho možná může oslabit, když se ten zdroj zničí.
actors.mobs.dm300$fallingrocks.desc=Ze stropu zde odpadává uvolněné kamení. Vypadá to, že se každou chvílí zřítí!
actors.mobs.dwarfking.name=Král trpaslíků
actors.mobs.dwarfking.notice=Jak se opovažuješ? Nemáš vůbec ponětí s čím si zahráváš!
@ -865,33 +1060,25 @@ actors.mobs.succubus.desc=Sukuby jsou podobu-měnící démoni, kteří manipulu
actors.mobs.swarm.name=Roj much
actors.mobs.swarm.desc=Smrtící roj much rozzlobeně bzučí. Každý nemagický útok rozdělí mouchy na dva menší, ale stejně nebezpečné roje.
actors.mobs.newtengu.name=Tengu
actors.mobs.newtengu.notice_gotcha=%s! Mám tě!
actors.mobs.newtengu.interesting=Pojďme to udělat zajímavější...
actors.mobs.newtengu.notice_have=%s! Teď tě mám!
actors.mobs.newtengu.defeated=Přeci jen svobodný...
actors.mobs.newtengu.rankings_desc=Zavraždění Tenguem
actors.mobs.newtengu.desc=Slavný a tajemný vrah, pojmenovaný podle masky transplantované do jeho obličeje.\n\nTengu je zde držen s velkými okovy na zápěstích a kolenou, ačkoliv se zdá, že se svých pout už dávno zbavil.\n\nPoužije pasti, klamavou magii a přesné útoky, aby eliminoval jedinou věc, která mu teď může zabránit v útěku: tebe.
actors.mobs.tengu.name=Tengu
actors.mobs.tengu.notice_gotcha=%s! Mám tě!
actors.mobs.tengu.interesting=Pojďme to udělat zajímavější...
actors.mobs.tengu.notice_have=%s! Teď tě mám!
actors.mobs.tengu.defeated=Přeci jen svobodný...
actors.mobs.tengu.rankings_desc=Zavraždění Tenguem
actors.mobs.tengu.desc=Slavný a tajemný vrah, pojmenovaný podle masky transplantované do jeho obličeje.\n\nTengu je zde držen s velkými okovy na zápěstích a kolenou, ačkoliv se zdá, že se svých pout už dávno zbavil.\n\nPoužije pasti, klamavou magii a přesné útoky, aby eliminoval jedinou věc, která mu teď může zabránit v útěku: tebe.
actors.mobs.newtengu$bombability$bombblob.desc=Víří zde hustý mrak přehřátého kouře. Pozor, vybuchne to!
actors.mobs.newtengu$bombability$bombitem.name=Kouřová bomba
actors.mobs.newtengu$bombability$bombitem.cant_pickup=Je přilepená k zemi, nemůžeš s ní pohnout!
actors.mobs.newtengu$bombability$bombitem.desc=Tengu sem hodil zvláštně vypadající bombu, ze které stoupá hustý a velmi horký kouř. Vydává hlasitý tikající zvuk, jako by odpočítávala do výbuchu!\n\nBomba se sama ukotvila k zemi, takže ji nemůžeš vzít.
actors.mobs.tengu$bombability$bombblob.desc=Víří zde hustý mrak přehřátého kouře. Pozor, vybuchne to!
actors.mobs.tengu$bombability$bombitem.name=Kouřová bomba
actors.mobs.tengu$bombability$bombitem.cant_pickup=Je přilepená k zemi, nemůžeš s ní pohnout!
actors.mobs.tengu$bombability$bombitem.desc=Tengu sem hodil zvláštně vypadající bombu, ze které stoupá hustý a velmi horký kouř. Vydává hlasitý tikající zvuk, jako by odpočítávala do výbuchu!\n\nBomba se sama ukotvila k zemi, takže ji nemůžeš vzít.
actors.mobs.newtengu$fireability$fireblob.desc=Tengu sem hodil jemný prášek, který vypadá, že se mění v páru. Nejspíš se vznítí!
actors.mobs.tengu$fireability$fireblob.desc=Tengu sem hodil jemný prášek, který vypadá, že se mění v páru. Nejspíš se vznítí!
actors.mobs.newtengu$shockerability$shockerblob.desc=Hromadí se zde elektrická energie. Cokoliv, co bude stát na tomto místě, dostane v dalším kole ránu!
actors.mobs.newtengu$shockerability$shockeritem.name=Probíječ
actors.mobs.newtengu$shockerability$shockeritem.cant_pickup=Vyzařuje to příliš mnoho elektřiny, nemůžeš to vzít!
actors.mobs.newtengu$shockerability$shockeritem.desc=Tengu sem hodil zvláštní stroj, který vypadá, že je vyroben z částí DM-100. Stroj kolem sebe neustále jiskří elektřinu, ale jak se zdá, dělá to předvídatelným způsobem.\n\nSe vší tou elektřinou jiskřící okolo, není šance, že můžeš tuto věc jen tak sebrat.
actors.mobs.oldtengu.name=Tengu
actors.mobs.oldtengu.notice_mine=%s! Mám tě!
actors.mobs.oldtengu.notice_face=%s! Postav se mi!
actors.mobs.oldtengu.interesting=Pojďme to udělat zajímavější...
actors.mobs.oldtengu.defeated=Přeci jen svobodný...
actors.mobs.oldtengu.rankings_desc=Zavraždění Tenguem
actors.mobs.oldtengu.desc=Slavný a tajemný vrah, pojmenovaný podle masky transplantované do jeho obličeje.\n\nTengu je zde držen s velkými okovy na zápěstích a kolenou, ačkoliv se zdá, že se svých pout už dávno zbavil.\n\nPoužije pasti, klamavou magii a přesné útoky, aby eliminoval jedinou věc, která mu teď může zabránit v útěku: tebe.
actors.mobs.tengu$shockerability$shockerblob.desc=Hromadí se zde elektrická energie. Cokoliv, co bude stát na tomto místě, dostane v dalším kole ránu!
actors.mobs.tengu$shockerability$shockeritem.name=Probíječ
actors.mobs.tengu$shockerability$shockeritem.cant_pickup=Vyzařuje to příliš mnoho elektřiny, nemůžeš to vzít!
actors.mobs.tengu$shockerability$shockeritem.desc=Tengu sem hodil zvláštní stroj, který vypadá, že je vyroben z částí DM-100. Stroj kolem sebe neustále jiskří elektřinu, ale jak se zdá, dělá to předvídatelným způsobem.\n\nSe vší tou elektřinou jiskřící okolo, není šance, že můžeš tuto věc jen tak sebrat.
actors.mobs.thief.name=Šílený loupežník
actors.mobs.thief.stole=Loupežník ti ukradl předmět: %s
@ -933,6 +1120,8 @@ actors.mobs.yogdzewa$larva.name=Červ starého boha
actors.mobs.yogdzewa$larva.rankings_desc=Pohlcení Yog-Dzewou
actors.mobs.yogdzewa$larva.desc=Tito malý paraziti jsou jednodušší nepřátelé, které kolem sebe Yog-Dzewa dokáže snadno vyvolávat. I když jsou jednotlivě slabí, jsou přivoláváni velmi rychle a brzy tě mohou přemoct svým velkým počtem.
actors.mobs.yogdzewa$yogripper.rankings_desc=Pohlcení Yog-Dzewou
actors.mobs.yogdzewa$yogeye.rankings_desc=Pohlcení Yog-Dzewou
actors.mobs.yogdzewa$yogscorpio.rankings_desc=Pohlcení Yog-Dzewou
actors.mobs.yogfist.invuln_warn=Pěst je v blízkosti oka nezranitelná!
actors.mobs.yogfist.rankings_desc=Pohlcení Yog-Dzewou

View File

@ -122,11 +122,11 @@ actors.buffs.combo.name=Kombi
actors.buffs.combo.combo=%d-Treffer-Kombi!
actors.buffs.combo.bad_target=Das Ziel ist zu weit entfernt
actors.buffs.combo.prompt=Wähle ein anzugreifendes Ziel.
actors.buffs.combo.desc=Der Gladiator baut bei jedem erfolgreichen Treffer Schwung auf. Jeder Treffer erhöht die Treffer-Kombi um eins. Sollte man jedoch zu lange für einen Angriff brauchen, wird die Treffer-Kombi auf 0 zurückgesetzt. \n\nDie Treffer-Kombi schaltet spezielle Angriffe frei, die ihr Ziel nicht verfehlen werden! Unterschiedliche Angriffe werden bei einer Treffer-Kombi von 2, 4, 6, 8 und 10 freigeschaltet. Die Verwendung mancher Angriffe setzt die Treffer-Kombi auf 0 zurück und jeder Angriff kann nur einmal benutzt werden, bevor eine neue Treffer-Kombi startet.
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s.
actors.buffs.combo$combomove.clobber_desc=_2 Combo: Der Schlag stößt den Gegner 2 Felder zurück, verursacht aber keinen Schaden und kann nicht in Fallgruben stoßen. Erhöht die Kombo um 1.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Schlag verursacht Kombowert x 20% des Rüstungswert Ihrer aktuellen Rüstung als Bonusschaden. Setzt Kombo zurück, wenn verwendet.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals %d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.parry_desc=_6 Kombi: Parieren_ verteidigt dem nächsten Angriff innerhalb 1 Zugs wenn aktiviert und rächt sich sofort. Setzt Kombi zurück, wenn nichts pariert wurde.
actors.buffs.combo$combomove.crush_desc=_8 Kombi: Zerschmettern_ verursacht Kombi*25% von deiner Nahkampfschaden zum Hauptziel und die Hälfte des Schadens an alle anderen Gegner in einem 7x7 AOE. Setzt Kombi zurück, wenn benutzt.
actors.buffs.combo$combomove.crush_desc=_8 Combo: Crush_ deals %d%% (combo*25%%) of your melee damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used.
actors.buffs.combo$combomove.fury_desc=_10 Kombi: Wut_ trifft einen Gegner einmal für jede Kombi die du hast, jeder Treffer teilt 60% Schaden und kann Verzauberungen aktivieren. Setzt Kombi bei Benutzung zurück.
actors.buffs.corruption.name=Korrumpiert
@ -227,7 +227,7 @@ actors.buffs.mindvision.name=Übersinnliche Wahrnehmung
actors.buffs.mindvision.desc=Irgendwie kannst du alle Kreaturen auf dieser Ebene mit Hilfe deiner Gedanken ausmachen. Es ist ein seltsames Gefühl.\n\nAlle Wesen auf dieser Ebene sind sichtbar, solange die übersinnliche Wahrnehmung aktiv ist. Eine dadurch gesichtete Kreatur gilt als gültiges Ziel für viele magische Effekte.\n\nAnzahl der verbleibenden Runden der übersinnlichen Wahrnehmung : %s
actors.buffs.momentum.momentum=Schwung aufbauen
actors.buffs.momentum.running=Freerunning
actors.buffs.momentum.running=Freilaufen
actors.buffs.momentum.resting=Regenerieren
actors.buffs.momentum.momentum_desc=Wenn er sich bewegt, baut der Freerunner Schwung auf, welcher er zum Starten des Freerunning spenden kann.\n\nJede Ladung von Schwung garantiert 2 Runden von Freerunning und der Freerunner kann bis zu 10 Ladungen aufbauen.\n\nMometane Schwungladung: %d.
actors.buffs.momentum.running_desc=Wenn er sich bewegt, baut der Freerunner Schwung auf, welcher er zum Starten des Freerunning spenden kann.\n\nWährend dem Freerunning, bewegt sich der Freerunner doppelt so schnell und bekommt Bonus Ausweichen basierend auf seiner Stufe.\n\nVerfügbare Züge: %d.
@ -282,7 +282,7 @@ actors.buffs.roots.heromsg=Du kannst dich nicht bewegen!
actors.buffs.roots.desc=Wurzeln (magisch oder natürlich) schlingen sich um Füße und halten Ihre Opfer am Boden.\n\nWurzeln fesseln das Opfer und zwingen es zur Bewegungslosigkeit. Andere Aktionen können weiterhin durchgeführt werden.\n\nAnzahl der verbleibenden Runden : %s
actors.buffs.scrollempower.name=Schriftrollenverstärker
actors.buffs.scrollempower.desc=Die Energie der zuletzt gelesenen Schriftrolle verstärkt den Zauberstab! Sein nächster Zauberspruch innerhalb von %1$d Zügen, verleit ihm +%2$dStufen.
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands! His next wand zap will gain +%1$d levels.
actors.buffs.shadows.name=Schattenmantel
actors.buffs.shadows.desc=Du bist mit den Schatten verschmolzen, was dir Unsichtbarkeit gewährt und deinen Stoffwechsel verlangsamt.\n\nWährend du unsichtbar bist, können Gegner dich weder angreifen, noch dir folgen. Die meisten physischen sowie magischen Angriffe (wie Schriftrollen oder Stäbe) werden die Unsichtbarkeit sofort beenden. Außerdem nimmt dein Hunger langsamer zu, während du unsichtbar bist.\n\nDein Schattenmantel verbleibt solange, bis du die Schatten verlässt oder in Kontakt mit einem Gegner kommst.
@ -331,145 +331,77 @@ actors.buffs.wellfed.desc=Du fühlst dich ziemlich zufrieden und satt.\n\nSolang
###hero
actors.hero.talent.hearty_meal.title=herzhafte Mahlzeit
actors.hero.talent.hearty_meal.desc=_+1:_Essen heilt den Krieger um _2 HP_, wenn er unter 50% Gesundheit ist, und um _3 HP_, wenn er unter 25% Gesundheit ist.\n\n_+2:_ Essen heilt den Krieger um _3 HP_, wenn er unter 50 % Gesundheit ist, und um _5 HP_, wenn er unter 25 % Gesundheit ist.
actors.hero.talent.armsmasters_intuition.title=Intuition des Waffenmeisters
actors.hero.talent.armsmasters_intuition.desc=_+1:_ Der Krieger identifiziert Waffen und Rüstungen _2x schneller_.\n\n_+2:_ Der Krieger identifiziert Waffen und Rüstungen _sobald er sie ausrüstet_.
actors.hero.talent.test_subject.title=Versuchsobjekt
actors.hero.talent.test_subject.desc=_+1:_Immer, wenn der Krieger einen Gegenstand identifiziert, heilt er um _2 HP_.\n\n_+2:_Immer, wenn der Krieger einen Gegenstand identifiziert, heilt er um _3 HP_.
actors.hero.talent.iron_will.title=eiserner Wille
actors.hero.talent.iron_will.desc=_+1:_ Der maximale Schild, den das Siegel des Kriegers bietet, wird _um 1_ erhöht.\n\n_+2:_ Der maximale Schild, den das Siegel des Kriegers bietet, wird _um 2_ erhöht.
actors.hero.talent.iron_stomach.title=eiserner Magen
actors.hero.talent.iron_stomach.desc=_+1:_ Nahrung zu sich nehmen braucht für den Krieger 1 Zug und verleiht ihm _75% Schadenswiderstand_ während des Essens.\n\n_+2:_ Nahrung zu sich nehmen braucht für den Krieger 1 Zug und verleiht ihm _100% Schadenswiderstand_ beim Essen.
actors.hero.talent.restored_willpower.title=wiederhergestellte Willenskraft
actors.hero.talent.restored_willpower.desc=_+1:_ Durch das Trinken eines Heiltranks werden sofort _67% des Schilds_ aus dem zerbrochenen Siegel des Kriegers wiederhergestellt.\n\n_+2:_ Durch das Trinken eines Heiltranks werden sofort _100% des Schilds_ aus dem zerbrochenen Siegel des Kriegers wiederhergestellt\n\nDieses Talent wird auch aufgerufen, wenn Tränke oder Elixiere getrunken werden, die auf einem Heiltrank beruhen.
actors.hero.talent.runic_transference.title=Runentransfer
actors.hero.talent.runic_transference.desc=_+1:_ Das zerbrochene Siegel des Kriegers kann _normale Glyphen_ genau so transferieren wie eine Verbesserung.\n\n_+2:_ Das zerbrochene Siegel des Kriegers kann _normale, starke und verfluchte Glyphen_ genau so transferieren wie eine Verbesserung.
actors.hero.talent.lethal_momentum.title=tödlicher Schwung
actors.hero.talent.lethal_momentum.desc=_+1:_ Wenn der Krieger einen tödlichen Schlag mit einer physischen Waffe landet, besteht eine _Chance von 67%_, dass er 0 Runden braucht.\n\n_+2:_ Wenn der Krieger einen tödlichen Schlag mit einer physischen Waffe landet, besteht eine _Chance von 100%_, dass er 0 Runden braucht.
actors.hero.talent.improvised_projectiles.title=improvisierte Wurfgeschosse
actors.hero.talent.improvised_projectiles.desc=_+1:_ Der Krieger kann einen Feind für _2 Runden_ blenden, indem er einen beliebigen Gegenstand, der keine Wurfwaffe ist, auf diesen wirft. Dies braucht 30 Züge, bis es erneut verfügbar ist.\n\n_+2:_ Der Krieger kann einen Feind für _3 Runden_ blenden, indem er einen beliebigen Gegenstand, der keine Wurfwaffe ist, auf diesen wirft. Dies braucht 30 Züge, bis es erneut verfügbar ist.
actors.hero.talent.hold_fast.title=Schnellspanner
actors.hero.talent.hold_fast.desc=_+1:_ Wenn der Krieger wartet, bekommt er _+2 Rüstung_ bis er sich bewegt.\n\n_+2:_ Wenn der Krieger wartet, bekommt er _+4 Rüstung_ bis er sich bewegt.\n\n_+3:_ Wenn der Krieger wartet, bekommt er _+6 Rüstung_ bis er sich bewegt.
actors.hero.talent.strongman.title=Muskelmann
actors.hero.talent.strongman.desc=_+1:_ Der Krieger braucht _1 weniger Stärke_ um die Rüstung zu tragen.\n\n_+2:_ Der Krieger braucht _1 weniger Stärke_ um die Rüstung zu tragen und _1 weniger Stärke_ um Waffen zu benutzen.\n\n_+3:_ Der Krieger braucht _2 weniger Stärke_ um die Rüstung zu tragen and _1 weniger Stärke_ um Waffen zu benutzen.
actors.hero.talent.endless_rage.title=endlose Wut
actors.hero.talent.endless_rage.desc=_+1:_ Der Berserker kann bis zu _115% Wut_ erreichen.\n\n_+2:_ Der Berserker kann bis zu _130% Wut_ erreichen.\n\n_+3:_ Der Berserker kann bis zu _145% Wut_ erreichen.\n\nBeachte, dass Wut über 100% dir nicht mehr als +50% Schaden verleit.
actors.hero.talent.berserking_stamina.title=Rasende Ausdauer
actors.hero.talent.berserking_stamina.desc=_+1: Der Berserker erhält _17% mehr Schild_ beim Wüten und die Abklingzeit des Wütens wurde von 2 auf _1,67 Stufen_ reduziert.\n\n_+2: Der Berserker erhält _33% mehr Schild_ beim Wüten und die Abklingzeit des Wütens wurde von 2 auf _1,33 Stufen_ reduziert.\n\n_+3: Der Berserker erhält _50% mehr Schild_ beim Wüten und die Abklingzeit des Wütens wurde von 2 auf _1 Stufen_ reduziert.
actors.hero.talent.enraged_catalyst.title=enraged catalyst
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
actors.hero.talent.cleave.title=cleave
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _10 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _20 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.
actors.hero.talent.lethal_defense.title=lethal defense
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.enhanced_combo.title=enhanced combo
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher Parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.empowering_meal.title=stärkende Mahlzeit
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+2:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
actors.hero.talent.scholars_intuition.title=Intuition des Gelehrten
actors.hero.talent.scholars_intuition.desc=_+1:_ Der Magier kann Zauberstäbe _3 mal so schnell_ identifizieren.\n\n_+2:_ Der Magier identifiziert Zauberstäbe, _sobald er sie benutzt_.
actors.hero.talent.tested_hypothesis.title=geprüfte Hypothese
actors.hero.talent.tested_hypothesis.desc=_+1:_ Sooft der Magier einen Gegenstand identifiziert, bekommt er _2 Züge Zauberstab-Aufladung_.\n\n_+2:_ Sooft der Magier einen Gegenstand identifiziert, bekommt er _3 Züge Zauberstab-Aufladung_.
actors.hero.talent.backup_barrier.title=Notbarriere
actors.hero.talent.backup_barrier.desc=_+1:_ Der Magier erhält _4 Schildpunkte_, sooft er die letzte Ladung seines Stabs verbraucht.\n\n_+2:_ Der Magier erhält _6 Schildpunkte_, sooft er die letzte Ladung seines Stabs verbraucht.
actors.hero.talent.energizing_meal.title=energiereiche Mahlzeit
actors.hero.talent.energizing_meal.desc=_+1:_ Das Essen von Nahrung dauert für den Magier 1 Runde und gewährt ihm _5 Runden Zauberstab-Aufladung_.\n\n_+2:_ Das Essen von Nahrung dauert für den Magier 1 Runde und gewährt ihm _8 Runden Zauberstab-Aufladung_.
actors.hero.talent.energizing_upgrade.title=energiereiche Verbesserung
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 2 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 3 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.wand_preservation.title=Bewahrung von Zauberstäben
actors.hero.talent.wand_preservation.desc=_+1:_ Wenn der Magier einen neuen Zauberstab mit seinem Stab verschmilzt, gibt es eine _Chance von 67%_, dass der alte Zauberstab mit +0 zurückgegeben wird.\n\n_+2:_ Wenn der Magier einen neuen Zauberstab mit seinem Stab verschmilzt, gibt es eine _Chance von 100%_, dass der alte Zauberstab mit +0 zurückgegeben wird.\n\nDieses Talent kann einen Zauberstab bis zu drei Malen bewahren.
actors.hero.talent.arcane_vision.title=arkane Wahrnehmung
actors.hero.talent.arcane_vision.desc=_+1:_ Wenn der Magier auf einen Feind feuert, bekommt er _10 Runden lang_ die Übersinnliche Wahrnehmung für ihn.\n\n_+2:_ Wenn der Magier auf einen Feind feuert, bekommt er _15 Runden lang_ die Übersinnliche Wahrnehmung für ihn.
actors.hero.talent.shield_battery.title=Schildbatterie
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=empowered strike
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+20% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+40% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+60% damage_.
actors.hero.talent.mystical_charge.title=mystical charge
actors.hero.talent.mystical_charge.desc=_+1:_ Striking with his staff grants the Battlemage _0.5 turns_ worth of artifact recharging.\n\n_+2:_ Striking with his staff grants the Battlemage _1 turn_ worth of artifact recharging.\n\n_+3:_ Striking with his staff grants the Battlemage _1.5 turns_ worth of artifact recharging.
actors.hero.talent.excess_charge.title=excess charge
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.soul_siphon.title=soul siphon
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
actors.hero.talent.soul_eater.title=soul eater
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=necromancer's minions
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _10% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _20% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _30% chance_ to raise them as a corrupted wraith.
##abilities
actors.hero.abilities.armorability.self_target=Du kannst dich selber nicht als Ziel bestimmen.
actors.hero.abilities.armorability.no_target=There's nothing to target there!
actors.hero.abilities.armorability.prompt=Choose a location to target
actors.hero.talent.cached_rations.title=versteckte Essensrationen
actors.hero.talent.cached_rations.desc=_+1:_ Der Schurke kann _4 kleine Rationen_ in Truhen finden, während er die frühen Bereiche des Dungeons erforscht.\n\n_+2:_ Der Schurke kann _6 kleine Rationen_ in Truhen finden, während er die frühen Bereiche des Dungeons erforscht.
actors.hero.talent.thiefs_intuition.title=Intuition des Diebes
actors.hero.talent.thiefs_intuition.desc=_+1:_ Der Schurke identifiziert Ringe _2x schneller_ und identifiziert den Typ eines Ringes _wenn er ihn ausrüstet_.\n\n_+2:_ Der Schurke identifiziert Ringe _wenn er sie ausrüstet_, und identifiziert den Typ eines Ringes _wenn er ihn aufhebt_.
actors.hero.talent.sucker_punch.title=Überraschungsschlag
actors.hero.talent.sucker_punch.desc=_+1:_ Der Schurke fügt einem Feind beim ersten Überraschungsangriff _1-2 Punkte zusätzlichen Schadens_ zu.\n\n_+2:_ Der Schurke fügt einem Feind beim ersten Überraschungsangriff _2 Punkte zusätzlichen Schadens_ zu.
actors.hero.talent.protective_shadows.title=schützende Schatten
actors.hero.talent.protective_shadows.desc=_+1:_ Der Schurke erhält _aller zwei Züge_, in denen sein Umhang aktiviert ist, einen Schildpunkt, _maximal 3_.\n\n_+2:_ Der Schurke erhält _jeden Zug_, in dem sein Umhang aktiviert ist, einen Schildpunkt, _maximal 5_.
actors.hero.talent.mystical_meal.title=mystische Mahlzeit
actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the Rogue 1 turn and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
actors.hero.talent.mystical_upgrade.title=mystische Verbesserung
actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 3 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.wide_search.title=umfangreiche Suche
actors.hero.talent.wide_search.desc=_+1:_ Der Suchradius des Schurken wird von einem 5x5 Felder großen Bereich zu einem _7x7 Felder großen Kreis_ erweitert.\n\n_+2:_ Der Suchradius des Schurken wird von einem 5x5 Felder großen Bereich zu einem _7x7 Felder großen Bereich_ erweitert..
actors.hero.talent.silent_steps.title=leise Schritte
actors.hero.talent.silent_steps.desc=_+1:_ Der Schurke weckt keine schlafenden Feinde, solange er _3 oder mehr Felder entfernt_ ist.\n\n_+2:_ Der Schurke weckt keine schlafenden Feinde, solange er _nicht direkt neben ihnen_ steht.
actors.hero.talent.rogues_foresight.title=Vorhersehung des Schurken
actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with a secret room, he has a _50% chance to notice_ that the level contains a secret.\n\n_+2:_ When the Rogue is on a level with a secret room, he has a _75% chance to notice_ that the level contains a secret.
actors.hero.talent.light_cloak.title=light cloak
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _10% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _20% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _30% speed_.
actors.hero.talent.enhanced_rings.title=enhanced rings
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=enhanced lethality
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/12/25/60% health_ per level of preparation, up from 3/10/20/40%.\n\n_+2:_ The Assassin can assassinate enemies below _5/14/30/80% health_ per level of preparation, up from 3/10/20/40%.\n\n_+3:_ The Assassin can assassinate enemies below _6/16/35/100% health_ per level of preparation, up from 3/10/20/40%.
actors.hero.talent.assassins_reach.title=assassin's reach
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=bounty hunter
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they drop _10 extra gold_.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they drop _20 extra gold_.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they drop _30 extra gold_.
actors.hero.talent.evasive_armor.title=evasive armor
actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor.
actors.hero.talent.projectile_momentum.title=projectile momentum
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.abilities.warrior.heroicleap.name=heroic leap
actors.hero.abilities.warrior.heroicleap.prompt=Wähle eine Richtung um zu springen
actors.hero.abilities.warrior.heroicleap.short_desc=The Warrior performs a _Heroic Leap_ towards a targeted location, sailing above enemies and hazards.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.\n\nThis ability costs 25 charge.
actors.hero.abilities.warrior.shockwave.name=shockwave
actors.hero.abilities.warrior.shockwave.short_desc=The Warrior releases a _Shockwave_ in a conical AOE by slamming the ground. Enemies caught in the shockwave are damaged and crippled.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.\n\nThis ability costs 35 charge.
actors.hero.abilities.warrior.endure.name=endure
actors.hero.abilities.warrior.endure$enduretracker.name=Endurance
actors.hero.abilities.warrior.endure$enduretracker.desc=The Warrior is now dealing bonus damage based on the damage he endured.\n\nBonus Damage: %1$d\nHits Left: %2$d
actors.hero.abilities.warrior.endure.short_desc=The Warrior _Endures_, skipping several turns but gaining high damage resistance. He then deals bonus damage based on what he endured.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.\n\nThis ability costs 50 charge.
actors.hero.abilities.mage.elementalblast.name=elemental blast
actors.hero.abilities.mage.elementalblast.short_desc=The Mage emits an _Elemental Blast_ from his staff, covering a large area around him in an effect that varies based on the wand in his staff.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away.\n\nThe specific effect of elemental blast will vary by the wand imbued in the Mage's staff. These effects will be similar to the effect of the wand when zapped at an enemy or ally. Damaging wands will deal up to 10-20 damage to enemies.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.wildmagic.name=wild magic
actors.hero.abilities.mage.wildmagic.no_wands=You have no wands to zap with!
actors.hero.abilities.mage.wildmagic.short_desc=The Mage unleashes the _Wild Magic_ contained in his wands, randomly firing them multiple times at a chosen target over a single turn.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.warpbeacon.name=warp beacon
actors.hero.abilities.mage.warpbeacon.depths=You can't warp between depths!
actors.hero.abilities.mage.warpbeacon.locked_floor=You cannot leave a locked floor!
actors.hero.abilities.mage.warpbeacon.too_far=That location is too far!
actors.hero.abilities.mage.warpbeacon.invalid_beacon=You can't place a beacon there!
actors.hero.abilities.mage.warpbeacon.window_desc=Your beacon is currently placed on floor %d.
actors.hero.abilities.mage.warpbeacon.window_tele=teleport to beacon
actors.hero.abilities.mage.warpbeacon.window_clear=clear beacon
actors.hero.abilities.mage.warpbeacon.window_cancel=Abbrechen
actors.hero.abilities.mage.warpbeacon.short_desc=The Mage places a _Warping Beacon_ at his current location, which he can instantly teleport back to.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.smokebomb.name=smoke bomb
actors.hero.abilities.rogue.smokebomb.fov=Du kannst nur zu einem sichtbaren und unbesetzten Feld springen.
actors.hero.abilities.rogue.smokebomb.prompt=Wähle wohin du springen möchtest
actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue!
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark.name=death mark
actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies
actors.hero.abilities.rogue.deathmark.short_desc=The Rogue places a _Death Mark_ on a chosen enemy. Marked enemies take bonus damage, but cannot die until the mark ends.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marked for Death
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns left: %s.
actors.hero.abilities.rogue.shadowclone.name=shadow clone
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which is frail, but can be directed and deals damage based on his weapon.
actors.hero.abilities.rogue.shadowclone.desc=TODO
actors.hero.abilities.huntress.spectralblades.name=spectral blades
actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Spectral Blades_ at a target, inflicting damage depending on her currently equipped melee weapon.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.\n\nThis ability costs 25 charge.
actors.hero.abilities.huntress.naturespower.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns Left: %s.
actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _Nature's Power_, increasing her movement speed and her bow's rate of fire for a short time.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.\n\nThis ability costs 35 charge.
actors.hero.abilities.huntress.spirithawk.name=spirit hawk
actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
actors.hero.abilities.huntress.spirithawk.desc=TODO
actors.hero.talent.natures_bounty.title=Fülle der Natur
actors.hero.talent.natures_bounty.desc=_+1:_ Die Jägerin kann _4 Beeren_ versteckt im hohen Gras finden, während sie die früheren Ebenen des Dungeons erkundet.\n\n_+2:_ Die Jägerin kann _6 Beeren_ versteckt im hohen Gras finden, während sie die früheren Ebenen der Dungeon erkundet.
actors.hero.talent.survivalists_intuition.title=Intuition der Überlebenskünstlerin
actors.hero.talent.survivalists_intuition.desc=_+1:_ Die Jägerin identifiziert jede Ausrüstung _1,75 mal schneller_.\n\n_+2:_ Die Jägerin identifiziert jede Ausrüstung _2,5 mal schneller_.
actors.hero.talent.followup_strike.title=Anschlusstreffer
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _3 bonus damage_.
actors.hero.talent.natures_aid.title=Hilfe der Natur
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin, which fades every _3 turns_ when a plant's effect is activated in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin, which fades every _5 turns_ when a plant's effect is activated in her vision.
actors.hero.talent.invigorating_meal.title=stärkende Mahlzeit
actors.hero.talent.invigorating_meal.desc=_+1:_ Das Essen von Nahrung benötigt bei der Jägerin 1 Zug (Beeren werden sofort verspeist) und gewährt ihr _1 Zug Eile_.\n\n_+2:_ Das Essen von Nahrung benötigt bei der Jägerin 1 Zug (Beeren werden sofort verspeist) und gewährt ihr _2 Züge Eile_.
actors.hero.talent.restored_nature.title=wiederhergestellte Natur
actors.hero.talent.restored_nature.desc=_+1:_ Wenn die Jägerin einen Heiltrank trinkt, wachsen _bis zu 5 Felder Gras_ um sie herum und verwurzeln neben ihr stehende Feinde _für 2 Runden_.\n\n_+2:_ _+1:_ Wenn die Jägerin einen Heiltrank trinkt, wachsen _bis zu 8 Felder Gras_ um sie herum und verwurzeln neben ihr stehende Feinde _für 3 Runden_.\n\nDieses Talent wird auch aufgerufen, wenn Tränke oder Elixiere getrunken werden, die auf einem Heiltrank beruhen.
actors.hero.talent.rejuvenating_steps.title=Schritte der Verjüngung
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _5 turn cooldown_.
actors.hero.talent.heightened_senses.title=geschärfte Sinne
actors.hero.talent.heightened_senses.desc=_+1:_ Die Jägerin erlangt übersinnliche Wahrnehmung gegen einen Feind, der bis zu _2 Felder von ihr entfernt_ steht.\n\n_+2:_ Die Jägerin erlangt übersinnliche Wahrnehmung gegen einen Feind, der bis zu _3 Felder von ihr entfernt_ steht.
actors.hero.talent.durable_projectiles.title=haltbare Wurfgeschosse
actors.hero.talent.durable_projectiles.desc=_+1:_ Von der Jägerin verwendete Wurfwaffen haben _+50% Haltbarkeit_.\n\n_+2:_ Von der Jägerin verwendete Wurfwaffen haben _+75% Haltbarkeit_.
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=shared enchantment
actors.hero.talent.shared_enchantment.desc=_+1:_ Thrown weapons have a _33% chance_ to use the enchantment on the Sniper's bow.\n\n_+2:_ Thrown weapons have a _67% chance_ to use the enchantment on the Sniper's bow.\n\n_+3:_ Thrown weapons have a _100% chance_ to use the enchantment on the Sniper's bow.\n\nThis talent does not apply to darts shot from an enchanted crossbow, they already trigger the crossbow's enchantment.
actors.hero.talent.shared_upgrades.title=shared upgrades
actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7%_.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _13%_.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _20%_.
actors.hero.talent.durable_tips.title=durable tips
actors.hero.talent.durable_tips.desc=_+1:_ Tipped darts have _2x durability_ when the Warden uses them.\n\n_+2:_ Tipped darts have _3x durability_ when the Warden uses them.\n\n_+3:_ Tipped darts have _4x durability_ when the Warden uses them.
actors.hero.talent.barkskin.title=barkskin
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _1 turn_.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _2 turns_.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _3 turns_.
actors.hero.talent.shielding_dew.title=shielding dew
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden for when her health is full, up to _60% of her max HP_.
actors.hero.abilities.ratmogrify.name=ratmogrify
actors.hero.abilities.ratmogrify.cant_transform=You can't ratmogrify that!
actors.hero.abilities.ratmogrify.too_strong=That enemy is too strong to ratmogrify!
actors.hero.abilities.ratmogrify.short_desc=The hero _Ratmogrifies_ an enemy! This turns them into a rat with no abilities, but also no loot.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.\n\nThis ability costs 35 charge.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify$transmograt.desc=This enemy has been transformed into a rat. A big improvement, if you ask me! - Rat King
actors.hero.hero.name=du
actors.hero.hero.leave=Du kannst jetzt noch nicht gehen, der Rest des Dungeons wartet da unten.
@ -490,44 +422,307 @@ actors.hero.hero.pain_resist=Die Schmerzen helfen dir deinem Drang nach Schlaf z
actors.hero.hero.revive=Das Anch explodiert mit lebenspendender Energie!
actors.hero.heroclass.warrior=Krieger
actors.hero.heroclass.warrior_desc_innate=Der Krieger beginnt mit einem _einzigartigen gebrochenen Siegel,_ das er an der Rüstung anbringen kann. Solange er eine Rüstung mit dem daran befestigten Siegel trägt, wird es langsam einen Schild aufbauen, der über seine Gesundheit reicht.\n\nDas Siegel des Kriegers kann auf andere Rüstungen übertragen werden, wodurch es eine einzelne Verbesserung mit überträgt.\n\nDer Krieger identifiziert automatisch:\n- Schriftrollen der Identifizierung\n- Heiltränke\n- Schriftrollen der Wut
actors.hero.heroclass.warrior_desc_loadout=Der Krieger startet mit einem _abgenutzten Kurzschwert,_ welches mehr direkten Schaden als andere Startwaffen zufügt.\n\nDer Krieger startet mit _drei Wurfsteinen,_ welche begrenzten Fernkampfschaden zufügen.\n\nDer Krieger startet mit einem _Trank-Bandelier,_ welches einige Tränke lagern kann und sie vor Kälte schützt.
actors.hero.heroclass.warrior_desc_subclasses=Nachdem der zweite Obergegner besiegt wurde, kann der Krieger sich spezialisieren. Er hat zwei Unterklassen:
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.mage=Magier
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_unlock=Der Magier ist ein Experte für Zauberstäbe und besitzt einen _einzigartigen magischen Stab._\n\nUm ihn freischalten zu können, musst du einen Gegenstand mit einer Schriftrolle der Verbesserung aufwerten.
actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff_ of magic missile. The staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe Mage's staff can be imbued with any wand he finds in the dungeon. Imbuing changes the staff's effect and can be used to transfer some upgrades.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
actors.hero.heroclass.mage_desc_loadout=Der Magier beginnt mit seinem Kampfstab als Nahkampfwaffe. Der Stab teilt weniger Schaden aus, als andere Startwaffen.\n\nDer Magier kann die Magie in seinem Stab für Angriffe aus der Ferne nutzen.\n\nDer Magier startet mit einer _Tasche für Schriftrollen,_ in welcher mehre Schriftrollen Platz finden und vor Feuer geschützt sind.
actors.hero.heroclass.mage_desc_subclasses=Nachdem der zweite Obergegner besiegt wurde, kann der Magier sich spezialisieren. Er hat zwei Unterklassen.
actors.hero.heroclass.rogue=Schurke
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_unlock=Der Schurke kann den Fluss des Kampfes und der Angriffe von der Unsichtbarkeit aus steuern, indem er seinen _einzigartigen Umhang der Schatten_ verwendet.\n\nUm ihn freischalten zu können, musst du _10 Überraschungsangriffe in einem Lauf_ absolvieren.
actors.hero.heroclass.rogue_desc_innate=Der Schurke beginnt mit einem einzigartigen Artefakt: dem _Schattenmantel,_ den er benutzen kann, um nach Belieben unsichtbar zu werden. Wie alle Artefakte wird auch der Schattenmantel bei seiner Benutzung immer mächtiger.\n\nDer Schurke spürt Geheimnisse und Fallen aus größerer Entfernung auf.\n\nDer Schurke identifiziert automatisch:\n- Schriftrollen der Identifizierung.\n- Tränke der Unsichtbarkeit\n- Schriftrollen der magischen Kartographie
actors.hero.heroclass.rogue_desc_loadout=Der Schurke startet mit einem _Dolch,_ welcher mehr Schaden zufügt, wenn der Gegner überrascht wird.\n\nDer Schurke startet mit _drei Wurfmessern,_ welche ein bisschen Fernkampfschaden zufügen können und mehr Schaden zufügen, wenn der Gegner überrascht wird.\n\nDer Schurke startet mit einem _Beutel aus Samt,_ welcher kleine Gegenstände wie Samen und Runensteine lagern kann.
actors.hero.heroclass.rogue_desc_subclasses=Nachdem der zweite Obergegner besiegt wurde, kann der Schurke sich spezialisieren. Er hat zwei Unterklassen:
actors.hero.heroclass.huntress=Jägerin
actors.hero.heroclass.huntress_unlock=Die Jägerin ist eine Meisterin der Wurfwaffen und hat einen einzigartigen magischen Bogen mit unendlichen Pfeilen.\n\nUm sie freischalten zu können, musst du _15 Gegner mit Hilfe von Wurfwaffen in einem Durchgang töten._
actors.hero.heroclass.huntress_desc_innate=Die Jägerin beginnt mit einem _einzigartigen Seelenbogen,_ der eine unendliche Anzahl von beschworenen Pfeilen abfeuern kann. Der Bogen wird mit zunehmender Erfahrung der Jägerin immer stärker und kann verbessert und verzaubert werden.\n\nDie Jägerin kann durch hohes Gras laufen, ohne es zu zertrampeln.\n\nDie Jägerin identifiziert automatisch:\n- Schriftrollen der Identifizierung\n- Tränke der übersinnlichen Wahrnehmung\n- Schriftrollen des Wiegenliedes
actors.hero.heroclass.huntress_desc_loadout=Die Jägerin beginnt mit _Kampfhandschuhen,_ welche viel schneller angreifen als andere Startwaffen.\n\nDie Jägerin beginnt mit ihrem Bogen als Fernkampfwaffe.\n\nDie Jägerin beginnt mit einem _Samtbeutel,_ in dem kleine Gegenstände wie Samen und Runensteine aufbewahrt werden können.
actors.hero.heroclass.huntress_desc_subclasses=Nachdem der zweite Obergegner besiegt wurde, kann die Jägerin sich spezialisieren. Sie hat zwei Unterklassen:
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 different enemies with thrown weapons in one run._
actors.hero.herosubclass.gladiator=Gladiator
actors.hero.herosubclass.gladiator_desc=A successful attack with a melee weapon allows the _Gladiator_ to start a combo. Building combo allows him to use unique combo moves.
actors.hero.herosubclass.berserker=Berserker
actors.hero.herosubclass.berserker_desc=The _Berserker_ builds rage as he takes damage, which increases his damage. When at full rage, he can refuse to die for a short time, at the cost of exhaustion.
actors.hero.herosubclass.warlock=Hexenmeister
actors.hero.herosubclass.warlock_desc=When using wands on an enemy, the _Warlock_ has a chance to mark their soul. Marked enemies will heal him and restore his hunger whenever he attacks them with physical damage.
actors.hero.herosubclass.berserker_short_desc=The _Berserker_ builds rage as he takes damage. Rage increases his damage, and can let him briefly cheat death.
actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nThe Berserker deals up to +50% damage at 100% rage. When at 0 health and 100% rage, the Berserker will briefly gain 8x his normal maximum shielding and will refuse to die as long as he has shielding left. The Berserker needs time to recover after he defies death however.
actors.hero.herosubclass.gladiator=Gladiator
actors.hero.herosubclass.gladiator_short_desc=The _Gladiator_ builds combo when he makes successful attacks. He can spend combo to use unique abilities.
actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs combo builds it unlocks a variety of combo abilities. A new ability becomes available at 2, 4, 6, 8, and 10 combo. Some abilities help build more combo, while others let the Gladiator spend his combo on powerful attacks.
actors.hero.herosubclass.battlemage=Kampfmagier
actors.hero.herosubclass.battlemage_desc=Wenn ein _Kampfmagier_ mit seinem Zauberstab kämpft, erhält dieser, je nachdem mit welcher Magie der Stab erfüllt ist, zusätzliche Bonuseffekte. Außerdem wird sich sein Stab während eines Kampfes aufladen.
actors.hero.herosubclass.battlemage_short_desc=The _Battlemage_ conjures bonus effects when fighting in melee with his staff. These effects depend on the wand his staff is imbued with.
actors.hero.herosubclass.battlemage_desc=The Battlemage gains a bonus effect whenever he strikes in melee with his staff, as if his staff had an additional enchantment. These effects depend on the wand his staff is imbued with, every wand has its own effect. In addition to the wand effects, the Battlemage's staff will also gain 0.5 charges when he strikes with it.
actors.hero.herosubclass.warlock=Hexenmeister
actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark characters when using wands on them. He will heal whenever he deals physical damage to marked enemies.
actors.hero.herosubclass.warlock_desc=The Warlock has a chance to inflict a soul mark on characters when he uses wands on them. The chance to apply a soul mark and its duration increase with wand level.\n\nWhen an enemy is soul marked, the Warlock will heal 2 hp for every 5 damage he deals to them, but only with attacks from melee or thrown weapons, not from wands!
actors.hero.herosubclass.assassin=Attentäter
actors.hero.herosubclass.assassin_desc=Während der _Attentäter_ unsichtbar ist, bereitet er eine tödliche Attacke für den nächsten Angriff vor. Je länger er unsichtbar bleibt, desto stärker wird diese Attacke.
actors.hero.herosubclass.assassin_short_desc=The _Assassin_ can prepare a deadly strike while he is invisible. The longer he waits, the more powerful the attack will be.
actors.hero.herosubclass.assassin_desc=The Assassin prepares his next strike when he becomes invisible. The longer he prepares for, the more powerful his next attack will be. Preparation builds for up to 9 turns.\n\nAfter preparing, the Assassin deals bonus damage on his next attack, can blink to his target, and can even instantly kill enemies who are weak enough.
actors.hero.herosubclass.freerunner=Freerunner
actors.hero.herosubclass.freerunner_desc=The _Freerunner_ builds momentum as he runs. Momentum can be used to start freerunning, which grants him 2x movespeed and bonus evasion for a short while.
actors.hero.herosubclass.freerunner_short_desc=The _Freerunner_ builds momentum as he runs, which can be used to start freerunning. This grants him bonus speed and evasion for a short while.
actors.hero.herosubclass.freerunner_desc=As the Freerunner moves he builds stacks of momentum. He can gain up to 10 momentum after running for 10 turns, but rapidly loses it if he stops moving. The freerunner can use up his momentum to start freerunning, for 2 turns per point of momentum.\n\nWhen freerunning the Freerunner moves at 2x speed, and gains bonus evasion in proportion to his level. Once freerunning ends there is a cooldown before momentum can be built again.
actors.hero.herosubclass.sniper=Scharfschützin
actors.hero.herosubclass.sniper_desc=The _Sniper_ is a master of ranged combat. Her ranged attacks pierce armor, and after striking with a thrown weapon she can follow up with a special attack from her bow.
actors.hero.herosubclass.sniper_short_desc=The _Sniper_ can pierce armor with her ranged attacks. After striking with a thrown weapon she can follow up with a special attack from her bow.
actors.hero.herosubclass.sniper_desc=The Sniper is is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.warden=Wächterin
actors.hero.herosubclass.warden_desc=The _Warden_ has a strong connection to nature which allows her to see through tall grass and command furrowed grass to sprout around plants she grows. Plants she tramples will also give bonus effects.
actors.hero.herosubclass.warden_short_desc=The _Warden_ can see through tall grass and gains bonus effects when she plants seeds and tramples plants.
actors.hero.herosubclass.warden_desc=The Warden has a strong connection to nature which grants her a variety of bonus effects relating to grass and plants. She is able to see through tall and furrowed grass as if it were empty space.\n\nThe warden causes grass to sprout up around any seed she throws or plants, and gains special effects when trampling plants. These special effects replace the regular plant effects, meaning that no plant is harmful for her to step on.
##talents
actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=rejuvenating steps cooldown
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$seershotcooldown.name=seer shot cooldown
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
#warrior
actors.hero.talent.hearty_meal.title=herzhafte Mahlzeit
actors.hero.talent.hearty_meal.desc=_+1:_Essen heilt den Krieger um _2 HP_, wenn er unter 50% Gesundheit ist, und um _3 HP_, wenn er unter 25% Gesundheit ist.\n\n_+2:_ Essen heilt den Krieger um _3 HP_, wenn er unter 50 % Gesundheit ist, und um _5 HP_, wenn er unter 25 % Gesundheit ist.
actors.hero.talent.armsmasters_intuition.title=Intuition des Waffenmeisters
actors.hero.talent.armsmasters_intuition.desc=_+1:_ Der Krieger identifiziert Waffen und Rüstungen _2x schneller_.\n\n_+2:_ Der Krieger identifiziert Waffen und Rüstungen _sobald er sie ausrüstet_.
actors.hero.talent.test_subject.title=Versuchsobjekt
actors.hero.talent.test_subject.desc=_+1:_Immer, wenn der Krieger einen Gegenstand identifiziert, heilt er um _2 HP_.\n\n_+2:_Immer, wenn der Krieger einen Gegenstand identifiziert, heilt er um _3 HP_.
actors.hero.talent.iron_will.title=eiserner Wille
actors.hero.talent.iron_will.desc=_+1:_ Der maximale Schild, den das Siegel des Kriegers bietet, wird _um 1_ erhöht.\n\n_+2:_ Der maximale Schild, den das Siegel des Kriegers bietet, wird _um 2_ erhöht.
actors.hero.talent.iron_stomach.title=eiserner Magen
actors.hero.talent.iron_stomach.desc=_+1:_ Nahrung zu sich nehmen braucht für den Krieger 1 Zug und verleiht ihm _75% Schadenswiderstand_ während des Essens.\n\n_+2:_ Nahrung zu sich nehmen braucht für den Krieger 1 Zug und verleiht ihm _100% Schadenswiderstand_ beim Essen.
actors.hero.talent.restored_willpower.title=wiederhergestellte Willenskraft
actors.hero.talent.restored_willpower.desc=_+1:_ Durch das Trinken eines Heiltranks werden sofort _67% des Schilds_ aus dem zerbrochenen Siegel des Kriegers wiederhergestellt.\n\n_+2:_ Durch das Trinken eines Heiltranks werden sofort _100% des Schilds_ aus dem zerbrochenen Siegel des Kriegers wiederhergestellt\n\nDieses Talent wird auch aufgerufen, wenn Tränke oder Elixiere getrunken werden, die auf einem Heiltrank beruhen.
actors.hero.talent.runic_transference.title=Runentransfer
actors.hero.talent.runic_transference.desc=_+1:_ Das zerbrochene Siegel des Kriegers kann _normale Glyphen_ genau so transferieren wie eine Verbesserung.\n\n_+2:_ Das zerbrochene Siegel des Kriegers kann _normale, starke und verfluchte Glyphen_ genau so transferieren wie eine Verbesserung.
actors.hero.talent.lethal_momentum.title=tödlicher Schwung
actors.hero.talent.lethal_momentum.desc=_+1:_ Wenn der Krieger einen tödlichen Schlag mit einer physischen Waffe landet, besteht eine _Chance von 67%_, dass er 0 Runden braucht.\n\n_+2:_ Wenn der Krieger einen tödlichen Schlag mit einer physischen Waffe landet, besteht eine _Chance von 100%_, dass er 0 Runden braucht.
actors.hero.talent.improvised_projectiles.title=improvisierte Wurfgeschosse
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.
actors.hero.talent.hold_fast.title=Schnellspanner
actors.hero.talent.hold_fast.desc=_+1:_ Wenn der Krieger wartet, bekommt er _+2 Rüstung_ bis er sich bewegt.\n\n_+2:_ Wenn der Krieger wartet, bekommt er _+4 Rüstung_ bis er sich bewegt.\n\n_+3:_ Wenn der Krieger wartet, bekommt er _+6 Rüstung_ bis er sich bewegt.
actors.hero.talent.strongman.title=Muskelmann
actors.hero.talent.strongman.desc=_+1:_ The Warrior's strength is _increased by 8%_, rounded down.\n\n_+2:_ The Warrior's strength is _increased by 13%_, rounded down.\n\n_+3:_ The Warrior's strength is _increased by 18%_, rounded down.
actors.hero.talent.endless_rage.title=endlose Wut
actors.hero.talent.endless_rage.desc=_+1:_ Der Berserker kann bis zu _115% Wut_ erreichen.\n\n_+2:_ Der Berserker kann bis zu _130% Wut_ erreichen.\n\n_+3:_ Der Berserker kann bis zu _145% Wut_ erreichen.\n\nBeachte, dass Wut über 100% dir nicht mehr als +50% Schaden verleit.
actors.hero.talent.berserking_stamina.title=Rasende Ausdauer
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _25% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _75% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
actors.hero.talent.enraged_catalyst.title=wütender Katalysator
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
actors.hero.talent.cleave.title=Durchschneiden
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _15 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _45 turns_.
actors.hero.talent.lethal_defense.title=tödliche Abwehr
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.enhanced_combo.title=verbesserte Kombi
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher Parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.body_slam.title=body slam
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take _25%_ of his damage blocking power in damage.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take _50%_ of his damage blocking power in damage.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take _75%_ of his damage blocking power in damage.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take _100%_ of his damage blocking power in damage.
actors.hero.talent.impact_wave.title=impact wave
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _6 tiles_ back.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _8 tiles_ back.
actors.hero.talent.double_jump.title=double jump
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _24% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _42% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _56% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _67% reduced_ charge cost.
actors.hero.talent.expanding_wave.title=expanding wave
actors.hero.talent.expanding_wave.desc=_+1:_ Shockwave's range is increased to _6 tiles_ from 5, and its width is increased to _75 degrees_ from 60.\n\n_+2:_ Shockwave's range is increased to _7 tiles_ from 5, and its width is increased to _90 degrees_ from 60.\n\n_+3:_ Shockwave's range is increased to _8 tiles_ from 5, and its width is increased to _105 degrees_ from 60.\n\n_+4:_ Shockwave's range is increased to _9 tiles_ from 5, and its width is increased to _120 degrees_ from 60.
actors.hero.talent.striking_wave.title=striking wave
actors.hero.talent.striking_wave.desc=_+1:_ Damage from shockwave has a _25% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+2:_ Damage from shockwave has a _50% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+3:_ Damage from shockwave has a _75% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also trigger on-hit effects like enchantments and combo.
actors.hero.talent.shock_force.title=shock force
actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and has a _25% chance_ to stun instead of cripple.\n\n_+2:_ Shockwave deals _50% more damage_ and has a _50% chance_ to stun instead of cripple.\n\n_+3:_ Shockwave deals _60% more damage_ and has a _75% chance_ to stun instead of cripple.\n\n_+4:_ Shockwave deals _80% more damage_ and has a _100% chance_ to stun instead of cripple.
actors.hero.talent.sustained_retribution.title=sustained retribution
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _55% bonus damage_ over _2 hits_, instead of 100% over 1 hit.\n\n_+2:_ The Warrior deals _40% bonus damage_ over _3 hits_, instead of 100% over 1 hit.\n\n_+3:_ The Warrior deals _33% bonus damage_ over _4 hits_, instead of 100% over 1 hit.\n\n_+4:_ The Warrior deals _28% bonus damage_ over _5 hits_, instead of 100% over 1 hit.
actors.hero.talent.shrug_it_off.title=shrug it off
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _76% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _58% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _44% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _33% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=even the odds
actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends.
#mage
actors.hero.talent.empowering_meal.title=stärkende Mahlzeit
actors.hero.talent.empowering_meal.desc=_+1:_ Verzehren von Nahrung gewährt dem Magier _2 Bonus-Schaden_ bei seinen nächsten beiden Zaubersprüchen.\n\n_+2:_ Verzehren von Nahrung gewährt dem Magier _3 Bonus-Schaden_ bei seinen nächsten beiden Zaubersprüchen.
actors.hero.talent.scholars_intuition.title=Intuition des Gelehrten
actors.hero.talent.scholars_intuition.desc=_+1:_ Der Magier kann Zauberstäbe _3 mal so schnell_ identifizieren.\n\n_+2:_ Der Magier identifiziert Zauberstäbe, _sobald er sie benutzt_.
actors.hero.talent.tested_hypothesis.title=geprüfte Hypothese
actors.hero.talent.tested_hypothesis.desc=_+1:_ Sooft der Magier einen Gegenstand identifiziert, bekommt er _2 Züge Zauberstab-Aufladung_.\n\n_+2:_ Sooft der Magier einen Gegenstand identifiziert, bekommt er _3 Züge Zauberstab-Aufladung_.
actors.hero.talent.backup_barrier.title=Notbarriere
actors.hero.talent.backup_barrier.desc=_+1:_ The Mage gains _3 shielding_ whenever he spends the last charge in his staff.\n\n_+2:_ The Mage gains _5 shielding_ whenever he spends the last charge in his staff.
actors.hero.talent.energizing_meal.title=energiereiche Mahlzeit
actors.hero.talent.energizing_meal.desc=_+1:_ Das Essen von Nahrung dauert für den Magier 1 Runde und gewährt ihm _5 Runden Zauberstab-Aufladung_.\n\n_+2:_ Das Essen von Nahrung dauert für den Magier 1 Runde und gewährt ihm _8 Runden Zauberstab-Aufladung_.
actors.hero.talent.energizing_upgrade.title=energiereiche Verbesserung
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 3 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 5 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.wand_preservation.title=Bewahrung von Zauberstäben
actors.hero.talent.wand_preservation.desc=_+1:_ Wenn der Magier einen neuen Zauberstab mit seinem Stab verschmilzt, gibt es eine _Chance von 67%_, dass der alte Zauberstab mit +0 zurückgegeben wird.\n\n_+2:_ Wenn der Magier einen neuen Zauberstab mit seinem Stab verschmilzt, gibt es eine _Chance von 100%_, dass der alte Zauberstab mit +0 zurückgegeben wird.\n\nDieses Talent kann einen Zauberstab bis zu drei Malen bewahren.
actors.hero.talent.arcane_vision.title=arkane Wahrnehmung
actors.hero.talent.arcane_vision.desc=_+1:_ Wenn der Magier auf einen Feind feuert, bekommt er _10 Runden lang_ die Übersinnliche Wahrnehmung für ihn.\n\n_+2:_ Wenn der Magier auf einen Feind feuert, bekommt er _15 Runden lang_ die Übersinnliche Wahrnehmung für ihn.
actors.hero.talent.shield_battery.title=Schildbatterie
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.empowering_scrolls.title=ermächtigende Schriftrollen
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _2 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _4 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=ermächtigter Streik
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+25% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+75% damage_.
actors.hero.talent.mystical_charge.title=mystische Ladung
actors.hero.talent.mystical_charge.desc=_+1:_ Striking with his staff grants the Battlemage _0.5 turns_ worth of artifact recharging.\n\n_+2:_ Striking with his staff grants the Battlemage _1 turn_ worth of artifact recharging.\n\n_+3:_ Striking with his staff grants the Battlemage _1.5 turns_ worth of artifact recharging.
actors.hero.talent.excess_charge.title=Überschüssige Ladung
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.soul_siphon.title=Seelenfänger
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _13% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _27% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _40% effectiveness_.
actors.hero.talent.soul_eater.title=Seelenfresser
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each physical damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=Diener des Nekromanten
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _13% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _27% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _40% chance_ to raise them as a corrupted wraith.
actors.hero.talent.blast_radius.title=blast radius
actors.hero.talent.blast_radius.desc=_+1:_ Elemental blast's radius is increased to _5 tiles_, from 4.\n\n_+2:_ Elemental blast's radius is increased to _6 tiles_, from 4.\n\n_+3:_ Elemental blast's radius is increased to _7 tiles_, from 4.\n\n_+4:_ Elemental blast's radius is increased to _8 tiles_, from 4.
actors.hero.talent.elemental_power.title=elemental power
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _15%_.\n\n_+2:_ The power of elemental blast is increased by _30%_.\n\n_+3:_ The power of elemental blast is increased by _45%_.\n\n_+4:_ The power of elemental blast is increased by _60%_.
actors.hero.talent.reactive_barrier.title=reactive barrier
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast.
actors.hero.talent.wild_power.title=wild power
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be treated as either _+1 or +2_, instead of +1.\n\n_+2:_ When using wild magic, wands are now treated as if they are _+2_, instead of +1.\n\n_+3:_ When using wild magic, wands will be treated as either _+2 or +3_, instead of +1.\n\n_+4:_ When using wild magic, wands are now treated as if they are _+3_, instead of +1.
actors.hero.talent.fire_everything.title=fire everything
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_, up from 4.\n\n_+2:_ Wild magic now fires _6 times_, up from 4.\n\n_+3:_ Wild magic now fires _7 times_, up from 4.\n\n_+4:_ Wild magic now fires _8 times_, up from 4.
actors.hero.talent.conserved_magic.title=conserved magic
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.71 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.50 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.35 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.25 charges_, instead of 1.
actors.hero.talent.telefrag.title=Telefrag
actors.hero.talent.telefrag.desc=_+1:_ If the Mage warps into another character he deals _10-15 damage_ to it, but also takes _5 damage_.\n\n_+2:_ If the Mage warps into another character he deals _20-30 damage_ to it, but also takes _8 damage_.\n\n_+3:_ If the Mage warps into another character he deals _30-45 damage_ to it, but also takes _12 damage_.\n\n_+4:_ If the Mage warps into another character he deals _40-60 damage_ to it, but also takes _15 damage_.\n\nThe hero cannot be killed by this talent, the self damage can be reduced by magic resisting effects.
actors.hero.talent.remote_beacon.title=Remote Beacon
actors.hero.talent.remote_beacon.desc=_+1:_ The Mage can place a beacon at any location within _3 tiles_.\n\n_+2:_ The Mage can place a beacon at any location within _6 tiles_.\n\n_+3:_ The Mage can place a beacon at any location within _9 tiles_.\n\n_+4:_ The Mage can place a beacon at any location within _12 tiles_.\n\nThe Mage cannot place beacons in locations that are inaccessible
actors.hero.talent.longrange_warp.title=Longrange Warp
actors.hero.talent.longrange_warp.desc=_+1:_ The Mage can now warp between floors, at _150% charge cost_.\n\n_+2:_ The Mage can now warp between floors, at _117% charge cost_.\n\n_+3:_ The Mage can now warp between floors, at _83% charge cost_.\n\n_+4:_ The Mage can now warp between floors, at _50% charge cost_.\n\nThe Mage cannot use longrange warp to leave a locked floor.
#rogue
actors.hero.talent.cached_rations.title=versteckte Essensrationen
actors.hero.talent.cached_rations.desc=_+1:_ Der Schurke kann _4 kleine Rationen_ in Truhen finden, während er die frühen Bereiche des Dungeons erforscht.\n\n_+2:_ Der Schurke kann _6 kleine Rationen_ in Truhen finden, während er die frühen Bereiche des Dungeons erforscht.
actors.hero.talent.thiefs_intuition.title=Intuition des Diebes
actors.hero.talent.thiefs_intuition.desc=_+1:_ Der Schurke identifiziert Ringe _2x schneller_ und identifiziert den Typ eines Ringes _wenn er ihn ausrüstet_.\n\n_+2:_ Der Schurke identifiziert Ringe _wenn er sie ausrüstet_, und identifiziert den Typ eines Ringes _wenn er ihn aufhebt_.
actors.hero.talent.sucker_punch.title=Überraschungsschlag
actors.hero.talent.sucker_punch.desc=_+1:_ Der Schurke fügt einem Feind beim ersten Überraschungsangriff _1-2 Punkte zusätzlichen Schadens_ zu.\n\n_+2:_ Der Schurke fügt einem Feind beim ersten Überraschungsangriff _2 Punkte zusätzlichen Schadens_ zu.
actors.hero.talent.protective_shadows.title=schützende Schatten
actors.hero.talent.protective_shadows.desc=_+1:_ Der Schurke erhält _aller zwei Züge_, in denen sein Umhang aktiviert ist, einen Schildpunkt, _maximal 3_.\n\n_+2:_ Der Schurke erhält _jeden Zug_, in dem sein Umhang aktiviert ist, einen Schildpunkt, _maximal 5_.
actors.hero.talent.mystical_meal.title=mystische Mahlzeit
actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the Rogue 1 turn and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
actors.hero.talent.mystical_upgrade.title=mystische Verbesserung
actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 3 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.wide_search.title=umfangreiche Suche
actors.hero.talent.wide_search.desc=_+1:_ Der Suchradius des Schurken wird von einem 5x5 Felder großen Bereich zu einem _7x7 Felder großen Kreis_ erweitert.\n\n_+2:_ Der Suchradius des Schurken wird von einem 5x5 Felder großen Bereich zu einem _7x7 Felder großen Bereich_ erweitert..
actors.hero.talent.silent_steps.title=leise Schritte
actors.hero.talent.silent_steps.desc=_+1:_ Der Schurke weckt keine schlafenden Feinde, solange er _3 oder mehr Felder entfernt_ ist.\n\n_+2:_ Der Schurke weckt keine schlafenden Feinde, solange er _nicht direkt neben ihnen_ steht.
actors.hero.talent.rogues_foresight.title=Vorhersehung des Schurken
actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with a secret room, he has a _50% chance to notice_ that the level contains a secret.\n\n_+2:_ When the Rogue is on a level with a secret room, he has a _75% chance to notice_ that the level contains a secret.
actors.hero.talent.light_cloak.title=Leichter Umhang
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _13% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _27% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _40% speed_.
actors.hero.talent.enhanced_rings.title=Verbesserte Ringe
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=enhanced lethality
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/33/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.assassins_reach.title=Reichweite des Attentäters
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=Kopfgeldjäger
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _15 extra gold_, per level of preparation.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _30 extra gold_, per level of preparation.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _45 extra gold_, per level of preparation.
actors.hero.talent.evasive_armor.title=evasive armor
actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor.
actors.hero.talent.projectile_momentum.title=projectile momentum
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.hasty_retreat.title=hasty retreat
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _6 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _8 turns_ of haste and invisibility.
actors.hero.talent.body_replacement.title=body replacement
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _30 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _90 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _120 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=shadow step
actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _24% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _42% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _56% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _67% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.
actors.hero.talent.fear_the_reaper.title=fear the reaper
actors.hero.talent.fear_the_reaper.desc=_+1:_ When a death marked enemy reaches 0 hp, they become _crippled_.\n\n_+2:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_.\n\n_+3:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _crippled_.\n\n_+4:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _feared and crippled_.
actors.hero.talent.deathly_durability.title=deathly durability
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _10%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _20%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _30%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _40%_ of their hp when they were marked.
actors.hero.talent.double_mark.title=double mark
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _24% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _42% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _56% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _67% reduced_ charge cost.
actors.hero.talent.rogue_3_1.title=TODO NAME
actors.hero.talent.rogue_3_1.desc=TODO DESC
actors.hero.talent.rogue_3_2.title=TODO NAME
actors.hero.talent.rogue_3_2.desc=TODO DESC
actors.hero.talent.rogue_3_3.title=TODO NAME
actors.hero.talent.rogue_3_3.desc=TODO DESC
#huntress
actors.hero.talent.natures_bounty.title=Fülle der Natur
actors.hero.talent.natures_bounty.desc=_+1:_ Die Jägerin kann _4 Beeren_ versteckt im hohen Gras finden, während sie die früheren Ebenen des Dungeons erkundet.\n\n_+2:_ Die Jägerin kann _6 Beeren_ versteckt im hohen Gras finden, während sie die früheren Ebenen der Dungeon erkundet.
actors.hero.talent.survivalists_intuition.title=Intuition der Überlebenskünstlerin
actors.hero.talent.survivalists_intuition.desc=_+1:_ Die Jägerin identifiziert jede Ausrüstung _1,75 mal schneller_.\n\n_+2:_ Die Jägerin identifiziert jede Ausrüstung _2,5 mal schneller_.
actors.hero.talent.followup_strike.title=Anschlusstreffer
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _3 bonus damage_.
actors.hero.talent.natures_aid.title=Hilfe der Natur
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin, which fades every _3 turns_ when a plant's effect is activated in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin, which fades every _5 turns_ when a plant's effect is activated in her vision.
actors.hero.talent.invigorating_meal.title=stärkende Mahlzeit
actors.hero.talent.invigorating_meal.desc=_+1:_ Das Essen von Nahrung benötigt bei der Jägerin 1 Zug (Beeren werden sofort verspeist) und gewährt ihr _1 Zug Eile_.\n\n_+2:_ Das Essen von Nahrung benötigt bei der Jägerin 1 Zug (Beeren werden sofort verspeist) und gewährt ihr _2 Züge Eile_.
actors.hero.talent.restored_nature.title=wiederhergestellte Natur
actors.hero.talent.restored_nature.desc=_+1:_ Wenn die Jägerin einen Heiltrank trinkt, wachsen _bis zu 5 Felder Gras_ um sie herum und verwurzeln neben ihr stehende Feinde _für 2 Runden_.\n\n_+2:_ _+1:_ Wenn die Jägerin einen Heiltrank trinkt, wachsen _bis zu 8 Felder Gras_ um sie herum und verwurzeln neben ihr stehende Feinde _für 3 Runden_.\n\nDieses Talent wird auch aufgerufen, wenn Tränke oder Elixiere getrunken werden, die auf einem Heiltrank beruhen.
actors.hero.talent.rejuvenating_steps.title=Schritte der Verjüngung
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _5 turn cooldown_.\n\nThis talent will produce furrowed grass if passive regeneration effects are disabled or the hero has not gained exp in a long time.
actors.hero.talent.heightened_senses.title=geschärfte Sinne
actors.hero.talent.heightened_senses.desc=_+1:_ Die Jägerin erlangt übersinnliche Wahrnehmung gegen einen Feind, der bis zu _2 Felder von ihr entfernt_ steht.\n\n_+2:_ Die Jägerin erlangt übersinnliche Wahrnehmung gegen einen Feind, der bis zu _3 Felder von ihr entfernt_ steht.
actors.hero.talent.durable_projectiles.title=haltbare Wurfgeschosse
actors.hero.talent.durable_projectiles.desc=_+1:_ Von der Jägerin verwendete Wurfwaffen haben _+50% Haltbarkeit_.\n\n_+2:_ Von der Jägerin verwendete Wurfwaffen haben _+75% Haltbarkeit_.
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=Weitsicht
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.\n\nThis bonus also applies to mind vision ranged by the Heightened Senses talent.
actors.hero.talent.shared_enchantment.title=geteilte Verzauberung
actors.hero.talent.shared_enchantment.desc=_+1:_ Thrown weapons have a _33% chance_ to use the enchantment on the Sniper's bow.\n\n_+2:_ Thrown weapons have a _67% chance_ to use the enchantment on the Sniper's bow.\n\n_+3:_ Thrown weapons have a _100% chance_ to use the enchantment on the Sniper's bow.\n\nThis talent does not apply to darts shot from an enchanted crossbow, they already trigger the crossbow's enchantment.
actors.hero.talent.shared_upgrades.title=geteilte Verbesserungen
actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _10%_.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _20%_.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _30%_.
actors.hero.talent.durable_tips.title=dauerhafte Spitzen
actors.hero.talent.durable_tips.desc=_+1:_ Tipped darts have _2x durability_ when the Warden uses them.\n\n_+2:_ Tipped darts have _3x durability_ when the Warden uses them.\n\n_+3:_ Tipped darts have _4x durability_ when the Warden uses them.
actors.hero.talent.barkskin.title=Ridenhaut
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to _50% of her level_ which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to _100% of her level_ which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to _150% of her level_ which fades every turn.
actors.hero.talent.shielding_dew.title=shielding dew
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden when her health is full, up to _60% of her max HP_.
actors.hero.talent.fan_of_blades.title=fan of blades
actors.hero.talent.fan_of_blades.desc=_+1:_ Spectral blades can hit up to _1 additional target_ for 50% damage. The target must be visible and within a _30 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _2 additional targets_ for 50% damage. The targets must be visible and within a _60 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _3 additional targets_ for 50% damage. The targets must be visible and within a _90 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _4 additional targets_ for 50% damage. The targets must be visible and within a _120 degree_ cone AOE.
actors.hero.talent.projecting_blades.title=projecting blades
actors.hero.talent.projecting_blades.desc=_+1:_ Spectral blades has _+25% accuracy_, and can penetrate up to _2 solid tiles_.\n\n_+2:_ Spectral blades has _+50% accuracy_, and can penetrate up to _4 solid tiles_.\n\n_+3:_ Spectral blades has _+75% accuracy_, and can penetrate up to _6 solid tiles_.\n\n_+4:_ Spectral blades has _+100% accuracy_, and can penetrate up to _8 solid tiles_.
actors.hero.talent.spirit_blades.title=spirit blades
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _25% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _50% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _75% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow.
actors.hero.talent.growing_power.title=growing power
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 50%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.natures_wrath.title=nature's wrath
actors.hero.talent.natures_wrath.desc=_+1:_ While nature's power is active, shots from the spirit bow have an _8% chance_ to trigger a random harmful plant effect.\n\n_+2:_ While nature's power is active, shots from the spirit bow have a _17% chance_ to trigger a random harmful plant effect.\n\n_+3:_ While nature's power is active, shots from the spirit bow have an _25% chance_ to trigger a random harmful plant effect.\n\n_+4:_ While nature's power is active, shots from the spirit bow have a _33% chance_ to trigger a random harmful plant effect.\n\nThe plants that can be triggered are: blindweed, firebloom, icecap, sorrowmoss, and stormvine.
actors.hero.talent.wild_momentum.title=wild momentum
actors.hero.talent.wild_momentum.desc=_+1:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _1 turn_. The duration can be extended by a max of _2 turns_.\n\n_+2:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _2 turns_. The duration can be extended by a max of _4 turns_.\n\n_+3:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _3 turns_. The duration can be extended by a max of _6 turns_.\n\n_+4:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _4 turns_. The duration can be extended by a max of _8 turns_.
actors.hero.talent.huntress_3_1.title=TODO NAME
actors.hero.talent.huntress_3_1.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_2.title=TODO NAME
actors.hero.talent.huntress_3_2.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_3.title=TODO NAME
actors.hero.talent.huntress_3_3.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
#universal
actors.hero.talent.heroic_energy.title=heroic energy
actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _13% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _24% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _34% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _43% reduced_ charge cost
actors.hero.talent.ratsistance.title=ratsistance
actors.hero.talent.ratsistance.desc=_+1:_ Hostile ratmogrified enemies deal _-10% damage_.\n\n_+2:_ Hostile ratmogrified enemies deal _-20% damage_.\n\n_+3:_ Hostile ratmogrified enemies deal _-30% damage_.\n\n_+4:_ Hostile ratmogrified enemies deal _-40% damage_.
actors.hero.talent.ratlomacy.title=ratlomacy
actors.hero.talent.ratlomacy.desc=_+1:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly.\n\n_+2:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _2 turns_ of adrenaline.\n\n_+3:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _4 turns_ of adrenaline.\n\n_+4:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _6 turns_ of adrenaline.
actors.hero.talent.ratforcements.title=ratforcements
actors.hero.talent.ratforcements.desc=_+1:_ Using ratmogrify on yourself _spawns 1_ ally marsupial rat next to you.\n\n_+2:_ Using ratmogrify on yourself _spawns 2_ ally marsupial rats next to you.\n\n_+3:_ Using ratmogrify on yourself _spawns 3_ ally marsupial rats next to you.\n\n_+4:_ Using ratmogrify on yourself _spawns 4_ ally marsupial rats next to you.
@ -574,7 +769,7 @@ actors.mobs.npcs.impshopkeeper.thief=Ich dachte, ich könnte dir vertrauen!
actors.mobs.npcs.impshopkeeper.desc=Wichte sind geringere Dämonen. Sie sind nicht für ihre Stärke oder magischen Fähigkeiten bekannt, aber sie sind intelligent und anpassungsfähig. Viele Wichte bevorzugen das Zusammenleben und Handeln mit Nicht-Dämonen.
actors.mobs.npcs.mirrorimage.name=Spiegelbild
actors.mobs.npcs.mirrorimage.desc=Dieses Spiegelbild sieht dir sehr ähnlich, es scheint sogar deine aktuelle Rüstung und Waffe zu tragen.\n\nSpiegelbilder suchen nach Feinden und greifen diese mit ihren imitierten Waffen an, welche sich genauso verhalten wie deine, allerdings weniger Schaden anrichten. Erst geisterhaft gestartet, müssen Spielbilder eine feste Form annehmen, um angreifen zu können.\n\nWährend sie ordentlich draufhauen können, halten Spiegelbilder nicht lange durch und verschwinden, sobald sie Schaden erleiden.
actors.mobs.npcs.mirrorimage.desc=This illusion bears a close resemblance to you, even seeming to wield your current weapon and armor.\n\nMirror images will seek and attack enemies using their mimicked weapon, which behaves the same as yours, but deals less damage. They start out nearly invisible, but must take on a form that's more easily seen in order to attack.\n\nWhile their offensive power can be potent, mirror images have no durability, and will fade the moment they take damage.
actors.mobs.npcs.prismaticimage.name=Lichtbrechung
actors.mobs.npcs.prismaticimage.desc=Diese glitzernde Illusion sieht dir sehr ähnlich, sie scheint sogar deine derzeitige Waffe und Rüstung zu tragen.\n\nPrismenförmige Abbilder werden versuchen, die Aufmerksamkeit der Feinde auf sich zu lenken und setzen ihre verbesserte Verteidigung und Gesundheit dazu ein, dich zu schützen. Sie haben zwar nicht die gleichen offensiven Kräfte wie Spiegelbilder, so aber doch verbesserte Ausdauer und bekommen auch die Vorteile deiner Rüstung.\n\nWenn ihre Lebenspunkte auf 0 fallen, verblassen sie über mehrere Runden und können in dieser Zeit immer noch geheilt werden. Wenn keine Feinde zugegen sind, verblassen die Abbilder und finden zu ihrem Herrn zurück.
@ -583,6 +778,14 @@ actors.mobs.npcs.ratking.name=König der Ratten
actors.mobs.npcs.ratking.not_sleeping=Ich schlafe nicht!
actors.mobs.npcs.ratking.what_is_it=Was ist? Ich habe keine Zeit für deinen Unsinn. Mein Königreich regiert sich nicht von alleine!
actors.mobs.npcs.ratking.confused=Wa... Wo bin ich? Mein Königreich braucht mich!
actors.mobs.npcs.ratking.crown_clothes=Put some clothes on! You're in no state to talk to royalty!
actors.mobs.npcs.ratking.crown_desc=Oooh, is that crown for me!? It looks much shinier than mine, so I graciously accept!\n\nIn fact, I think I can offer you something as a reward for this crown. A tremendous power befitting a hero such as yourself! Would you like that?
actors.mobs.npcs.ratking.crown_yes=Of course!
actors.mobs.npcs.ratking.crown_info=Tell me more first.
actors.mobs.npcs.ratking.crown_no=I'd rather not...
actors.mobs.npcs.ratking.crown_thankyou=Hehehe, thank you! Now go and make your king proud!
actors.mobs.npcs.ratking.crown_fine=Fine! It's not like I wanted it anyway...
actors.mobs.npcs.ratking.crown_after=Enjoying your new armor? No take-backsies!
actors.mobs.npcs.ratking.desc_festive=Diese Ratte wirkt etwas größer als die gewöhnliche Ratte. Sie trägt eine festliche Kopfbedeckung anstatt der üblichen Krone. Schöne Feiertage!
actors.mobs.npcs.ratking.desc=Diese Ratte wirkt etwas größer als die gewöhnliche Ratte und trägt eine kleine Krone auf ihrem Kopf.
@ -670,30 +873,22 @@ actors.mobs.dm201.name=DM-201
actors.mobs.dm201.vent=Der DM-201 feuert eine zersetzende Granate!
actors.mobs.dm201.desc=Die Zwerge experimentierten kurz damit, die geringe Beweglichkeit des DM-200 stärker zu betonen und schufen einige DM-Modelle, die völlig stationär sind. Der DM-201 ist ein nachgerüsteter DM-200, der als Wachturm ohne Bewegungsfähigkeit dient. Im Austausch für die nicht vorhandene Beweglichkeit haben die neuen Modelle deutlich mehr Haltbarkeit und Angriffskraft.\n\nDa DM-201s keinen Motor haben, aus dem man Abgase ablassen könnte, haben die Zwerge sie stattdessen mit zersetzenden Gasgranaten ausgestattet! DM-201s gehen jedoch vorsichtig mit diesen Granaten um und feuern sie nur ab, wenn zwischen ihnen und ihrem Angreifer ausreichend Abstand ist.
actors.mobs.olddm300.name=DM-300
actors.mobs.olddm300.notice=Unbefugtes Personal festgestellt.
actors.mobs.olddm300.defeated=Mission fehlgeschlagen. Herunterfahren.
actors.mobs.olddm300.repair=DM-300 repariert sich selbst!
actors.mobs.olddm300.def_verb=geblockt
actors.mobs.olddm300.rankings_desc=Vom DM-300 zermalmt
actors.mobs.olddm300.desc=Diese Maschine wurde vor Jahrhunderten von den Zwergen geschaffen. Später begannen sie damit, ihre Maschinen durch Golems, Elementare und sogar Dämonen zu ersetzen, was zum Niedergang ihrer Zivilisation führte. Der DM-300 und ähnliche Maschinen wurden typischerweise zu Bauzwecken und zum Bergbau verwendet und in manchen Fällen auch zur Stadtverteidigung.
actors.mobs.newdm300.name=DM-300
actors.mobs.newdm300.notice=UNBEFUGTES PERSONAL FESTGESTELLT!
actors.mobs.newdm300.shield=Der DM-300 zapft Energie aus frei liegenden Kabeln ab und baut einen Schild auf!
actors.mobs.newdm300.vent=Der DM-300 schießt einen Strahl aus toxischen Abgasen!
actors.mobs.newdm300.rocks=Der DM-300 schlägt auf den Boden, so dass sich Steine von der Decke lösen!
actors.mobs.newdm300.charging=SCHADEN ABFANGEN! AKTIVIERE STROMMAST!
actors.mobs.newdm300.charging_hint=DM-300 ist unverwundbar, solange er unter Strom steht.
actors.mobs.newdm300.supercharged=ZERSTÖRE! ZERSTÖRE! ZERSTÖRE!
actors.mobs.newdm300.charge_lost=STROMMAST BESCHÄDIGT! RÜCKGRIFF AUF LOKALE ENERGIE!
actors.mobs.newdm300.pylons_destroyed=ALARM! INSTABILITÄT IM STROMNETZ FESTGESTELLT!
actors.mobs.newdm300.rankings_desc=Vom DM-300 zermalmt
actors.mobs.newdm300.def_verb=geblockt
actors.mobs.newdm300.defeated=KRITISCHER SCHADEN! VERSUCHE STILLLEGU-
actors.mobs.newdm300.desc=Der DM-300 ist die größte und stärkste 'Verteidigungsmaschine', die die Zwerge je gebaut haben. Eine solch wunderbare Maschine lässt sich nur schwer herstellen, so dass die Zwerge insgesamt nur sehr wenige gebaut haben, die die Eingänge in ihre unterirdische Hauptstadt bewachen.\n\nDiese Maschine ist mit Ventilen ausgestattet, durch die toxische Abgase ausgestoßen werden, und mit einem Hochleistungsbohrer, den sie zum Angriff und zum Aufbrechen des Bodens einsetzen kann. Der DM-300 kann sich auch an ein Stromnetz anschließen, was seine Kräfte noch weiter steigert.
actors.mobs.newdm300.desc_supercharged=DM-300 is currently charged full of electrical energy. In this form DM-300 cannot be damaged and moves at double speed! Additionally, its drill now spins fast enough for it to _tunnel through solid rock,_ though it moves much more slowly when doing this.\n\nAttacking DM-300 directly is pointless while it is supercharged, but _something in the area must be providing it with this energy,_ destroying that may weaken it.
actors.mobs.newdm300$fallingrocks.desc=Loses Gestein fällt hier von der Decke herunter, es sieht so aus, als würde sie gleich einstürzen!
actors.mobs.dm300.name=DM-300
actors.mobs.dm300.notice=UNBEFUGTES PERSONAL FESTGESTELLT!
actors.mobs.dm300.shield=Der DM-300 zapft Energie aus frei liegenden Kabeln ab und baut einen Schild auf!
actors.mobs.dm300.vent=Der DM-300 schießt einen Strahl aus toxischen Abgasen!
actors.mobs.dm300.rocks=Der DM-300 schlägt auf den Boden, so dass sich Steine von der Decke lösen!
actors.mobs.dm300.charging=SCHADEN ABFANGEN! AKTIVIERE STROMMAST!
actors.mobs.dm300.charging_hint=DM-300 ist unverwundbar, solange er unter Strom steht.
actors.mobs.dm300.supercharged=ZERSTÖRE! ZERSTÖRE! ZERSTÖRE!
actors.mobs.dm300.charge_lost=STROMMAST BESCHÄDIGT! RÜCKGRIFF AUF LOKALE ENERGIE!
actors.mobs.dm300.pylons_destroyed=ALARM! INSTABILITÄT IM STROMNETZ FESTGESTELLT!
actors.mobs.dm300.rankings_desc=Vom DM-300 zermalmt
actors.mobs.dm300.def_verb=geblockt
actors.mobs.dm300.defeated=KRITISCHER SCHADEN! VERSUCHE STILLLEGU-
actors.mobs.dm300.desc=Der DM-300 ist die größte und stärkste 'Verteidigungsmaschine', die die Zwerge je gebaut haben. Eine solch wunderbare Maschine lässt sich nur schwer herstellen, so dass die Zwerge insgesamt nur sehr wenige gebaut haben, die die Eingänge in ihre unterirdische Hauptstadt bewachen.\n\nDiese Maschine ist mit Ventilen ausgestattet, durch die toxische Abgase ausgestoßen werden, und mit einem Hochleistungsbohrer, den sie zum Angriff und zum Aufbrechen des Bodens einsetzen kann. Der DM-300 kann sich auch an ein Stromnetz anschließen, was seine Kräfte noch weiter steigert.
actors.mobs.dm300.desc_supercharged=DM-300 ist elektrisch geladen. In diesem Zustand ist er unverwundbar und bewegt sich mit doppelter Geschwindigkeit! Zudem kann er sich nun durch _soliden Fels_ graben, auch wenn er sich dabei langsamer bewegt.\n\nDM-300 in diesem Zustand anzugreifen ist sinnlos; jedoch _muss ihn etwas in dieser Höhle mit Energie versorgen._ Dies zu zerstören könnte ihn schwächen.
actors.mobs.dm300$fallingrocks.desc=Loses Gestein fällt hier von der Decke herunter, es sieht so aus, als würde sie gleich einstürzen!
actors.mobs.dwarfking.name=König der Zwerge
actors.mobs.dwarfking.notice=Wie kannst du es wagen! Du hast keine Ahnung, worin du dich hier einmischst!
@ -865,33 +1060,25 @@ actors.mobs.succubus.desc=Succubi sind Dämonen, die den Verstand ihrer Opfer ma
actors.mobs.swarm.name=Fliegenschwarm
actors.mobs.swarm.desc=Der tödliche Schwarm Fliegen summt verärgert. Jeder nicht-magischer Angriff wird ihn in zwei kleinere aber genau so gefährliche Schwärme teilen.
actors.mobs.newtengu.name=Tengu
actors.mobs.newtengu.notice_gotcha=Hab' ich dich, %s!
actors.mobs.newtengu.interesting=Machen wir das Ganze interessanter...
actors.mobs.newtengu.notice_have=Ich hab' dich jetzt, %s!
actors.mobs.newtengu.defeated=Endlich frei...
actors.mobs.newtengu.rankings_desc=Vom Tengu ermordet
actors.mobs.newtengu.desc=Ein berühmter und geheimnisumwobener Assassine, benannt nach der Maske, welche auf sein Gesicht transplantiert wurde.\n\nDer Tengu wird von großen Schnallen an seinen Handgelenken und Knien unten gehalten, aber seine Ketten scheint er schon vor langer Zeit losgeworden zu sein.\n\nEr wird versuchen Fallen, trügerische Magie und präzise Angriffe zu verwenden, um das letzte Hindernis zu eliminieren, das zwischen ihm und seiner Flucht steht: Dich.
actors.mobs.tengu.name=Tengu
actors.mobs.tengu.notice_gotcha=Hab' ich dich, %s!
actors.mobs.tengu.interesting=Machen wir das Ganze interessanter...
actors.mobs.tengu.notice_have=Ich hab' dich jetzt, %s!
actors.mobs.tengu.defeated=Endlich frei...
actors.mobs.tengu.rankings_desc=Vom Tengu ermordet
actors.mobs.tengu.desc=Ein berühmter und geheimnisumwobener Assassine, benannt nach der Maske, welche auf sein Gesicht transplantiert wurde.\n\nDer Tengu wird von großen Schnallen an seinen Handgelenken und Knien unten gehalten, aber seine Ketten scheint er schon vor langer Zeit losgeworden zu sein.\n\nEr wird versuchen Fallen, trügerische Magie und präzise Angriffe zu verwenden, um das letzte Hindernis zu eliminieren, das zwischen ihm und seiner Flucht steht: Dich.
actors.mobs.newtengu$bombability$bombblob.desc=Eine Wolke aus überhitztem Rauch bläht sich hier auf. Vorsicht, sie wird explodieren!
actors.mobs.newtengu$bombability$bombitem.name=Rauchbombe
actors.mobs.newtengu$bombability$bombitem.cant_pickup=Sie klebt am Boden, du kannst sie nicht bewegen!
actors.mobs.newtengu$bombability$bombitem.desc=Tengu hat eine seltsame Rauchbombe an diese Stelle geworfen aus der dicker, heißer Rauch austritt. Sie macht laute tickende Geräusche, ganz wie ein Countdown für eine Explosion!\n\nDie Bombe hat sich mit dem Boden verbunden, du kannst sie nicht aufheben.
actors.mobs.tengu$bombability$bombblob.desc=Eine Wolke aus überhitztem Rauch bläht sich hier auf. Vorsicht, sie wird explodieren!
actors.mobs.tengu$bombability$bombitem.name=Rauchbombe
actors.mobs.tengu$bombability$bombitem.cant_pickup=Sie klebt am Boden, du kannst sie nicht bewegen!
actors.mobs.tengu$bombability$bombitem.desc=Tengu hat eine seltsame Rauchbombe an diese Stelle geworfen aus der dicker, heißer Rauch austritt. Sie macht laute tickende Geräusche, ganz wie ein Countdown für eine Explosion!\n\nDie Bombe hat sich mit dem Boden verbunden, du kannst sie nicht aufheben.
actors.mobs.newtengu$fireability$fireblob.desc=Tengu hat ein feines Pulver geworfen, welches hier auf Dampf trifft. Es wird sich entzünden!
actors.mobs.tengu$fireability$fireblob.desc=Tengu hat ein feines Pulver geworfen, welches hier auf Dampf trifft. Es wird sich entzünden!
actors.mobs.newtengu$shockerability$shockerblob.desc=Hier steht alles unter Strom. Alles, was auf dieser Kachel steht, wird in der nächsten Runde einen Stromschlag abbekommen!
actors.mobs.newtengu$shockerability$shockeritem.name=Schocker
actors.mobs.newtengu$shockerability$shockeritem.cant_pickup=Zu viel Elektrizität geht davon aus. Du kannst es nicht anfassen!
actors.mobs.newtengu$shockerability$shockeritem.desc=Tengu hat hier eine eigenartige Maschine aufgebaut, die aus Teilen von DM-100 zu bestehen scheint. Aus der Maschine sprühen elektrische Funken, dabei scheint es aber, dass sie einem vorhersagbaren Muster folgen.\n\nWegen der ganzen Elektrizität darum gibt es keine Möglichkeit, sie aufzuheben.
actors.mobs.oldtengu.name=Tengu
actors.mobs.oldtengu.notice_mine=Du gehörst mir, %s!
actors.mobs.oldtengu.notice_face=Komm schon, %s!
actors.mobs.oldtengu.interesting=Machen wir das Ganze interessanter...
actors.mobs.oldtengu.defeated=Endlich frei...
actors.mobs.oldtengu.rankings_desc=Vom Tengu ermordet
actors.mobs.oldtengu.desc=Ein berühmter und geheimnisumwobener Assassine, benannt nach der Maske, welche auf sein Gesicht transplantiert wurde.\n\nDer Tengu wird von großen Schnallen an seinen Handgelenken und Knien unten gehalten, aber seine Ketten scheint er schon vor langer Zeit losgeworden zu sein.\n\nEr wird versuchen Fallen, trügerische Magie und präzise Angriffe zu verwenden, um das letzte Hindernis zu eliminieren, das zwischen ihm und seiner Flucht steht: Dich.
actors.mobs.tengu$shockerability$shockerblob.desc=Hier steht alles unter Strom. Alles, was auf dieser Kachel steht, wird in der nächsten Runde einen Stromschlag abbekommen!
actors.mobs.tengu$shockerability$shockeritem.name=Schocker
actors.mobs.tengu$shockerability$shockeritem.cant_pickup=Zu viel Elektrizität geht davon aus. Du kannst es nicht anfassen!
actors.mobs.tengu$shockerability$shockeritem.desc=Tengu hat hier eine eigenartige Maschine aufgebaut, die aus Teilen von DM-100 zu bestehen scheint. Aus der Maschine sprühen elektrische Funken, dabei scheint es aber, dass sie einem vorhersagbaren Muster folgen.\n\nWegen der ganzen Elektrizität darum gibt es keine Möglichkeit, sie aufzuheben.
actors.mobs.thief.name=verrückter Dieb
actors.mobs.thief.stole=Der Dieb hat %s von dir gestohlen!
@ -933,6 +1120,8 @@ actors.mobs.yogdzewa$larva.name=Gotteslarve
actors.mobs.yogdzewa$larva.rankings_desc=Verschlungen von Yog-Dzewa
actors.mobs.yogdzewa$larva.desc=Diese winzigen Ausgeburten von Yog-Dzewa sind einfache Lakaien, die leicht zu produzieren sind. Obwohl sie einzeln schwach sind, können sie schnell herbeigerufen und in der Masse überwältigend werden.
actors.mobs.yogdzewa$yogripper.rankings_desc=Verschlungen von Yog-Dzewa
actors.mobs.yogdzewa$yogeye.rankings_desc=Verschlungen von Yog-Dzewa
actors.mobs.yogdzewa$yogscorpio.rankings_desc=Verschlungen von Yog-Dzewa
actors.mobs.yogfist.invuln_warn=Diese Faust ist unverwundbar in der Nähe des Auges!
actors.mobs.yogfist.rankings_desc=Verschlungen von Yog-Dzewa

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@ -122,11 +122,11 @@ actors.buffs.combo.name=Fraparo
actors.buffs.combo.combo=%d-opa fraparo!
actors.buffs.combo.bad_target=Vi devas celi kontraŭulon en atak-atingo.
actors.buffs.combo.prompt=Elektu celon por ataki.
actors.buffs.combo.desc=La gladiatoro akiras impeton post ĉiu sukcesa frapo. Ĉiu frapo pliigas la frapar-numerilon je unu, sed tro longa paŭzo inter frapoj nuligos la numerilon.\n\nAkirado de fraparo ebligas specialajn neeviteblajn atakojn! Diversaj atakoj estas disponeblaj je 2, 4, 6, 8 kaj 10 frapar-numerilo. Iuj movoj nuligas la fraparon kaj aliaj ne, sed ĉiu movo povas esti uzita nur unufoje dum la frapar-serio.
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s.
actors.buffs.combo$combomove.clobber_desc=_2-opa fraparo: surdumfrapo_ forbatas malamikon je 2 kaheloj, kaŭzas neniun damaĝon kaj ne povas forbati abismen. Pliigas fraparon je 1.
actors.buffs.combo$combomove.slam_desc=_4-opa fraparo: krakigo_ kaŭzas ekstran damaĝon egalan al 20% de blokpovo de via defendaĵo. Nuligas fraparon post uzi.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals %d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.parry_desc=_6-opa fraparo repuŝo_ blokas la sekvan atakon dum 1 tempero je aktivigo kaj tuj venĝas pro ĝi. Nuligas fraparon kiam nenio estas repuŝita.
actors.buffs.combo$combomove.crush_desc=_8-opa fraparo: frakaso_ kaŭzas damaĝon egalan al 25% de via permana damaĝo kontraŭ la ĉefa viktimo kaj duonon de damaĝo kontraŭ ĉiuj aliaj malamikoj ene la areo 7×7. Nuligas fraparon post uzi.
actors.buffs.combo$combomove.crush_desc=_8 Combo: Crush_ deals %d%% (combo*25%%) of your melee damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used.
actors.buffs.combo$combomove.fury_desc=_10-opa fraparo: furiozo_ kaŭzas po unu frapo per ĉiu akirita frappoento, ĉiu frapo kaŭzas 60% de damaĝo kaj povas ekigi ensorĉon. Nuligas fraparon post uzi.
actors.buffs.corruption.name=Koruptita
@ -282,7 +282,7 @@ actors.buffs.roots.heromsg=Vi ne povas moviĝi!
actors.buffs.roots.desc=Radikoj (magiaj aŭ naturaj) kaptis la piedojn alfiksante ilin al la tero.\n\nRadikoj senmovigas viktimon malebligante lin movi, sed aliaj agoj ne estas blokitaj.\n\nPluaj temperoj da enradikigado: %s.
actors.buffs.scrollempower.name=Skribrulaĵa povigo
actors.buffs.scrollempower.desc=La energio de la antaŭe legita skribrulaĵo de la magiisto nun pliigas povon de liaj vergoj! Lia sekva vergopafo dum la %1$d temperoj pliiĝos je +%2$d niveloj.
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands! His next wand zap will gain +%1$d levels.
actors.buffs.shadows.name=Kunombrigita
actors.buffs.shadows.desc=Vi kunligis kun ombroj ĉirkaŭ vi, tio ĉi igas vin nevidebla kaj malrapidigas vian metabolon.\n\nKiam vi estas nevidebla, kontraŭuloj ne povas ataki kaj spuri vin. Plejparto de korpaj atakoj kaj uzo de magiiloj (kiel skribrulaĵoj kaj vergoj) tuje ĉesigos nevideblecon. Krom tio, kiam vi estas kunombrigita, vi malsatigas malpli rapide.\n\nVi restos kunombrigita ĝis vi forlasos la ombrojn aŭ kiam kontraŭulo tuŝos vin.
@ -331,145 +331,77 @@ actors.buffs.wellfed.desc=Vi manĝadis ĝis esti sata.\n\nDum esti satmanĝita,
###hero
actors.hero.talent.hearty_meal.title=nutranta manĝaĵo
actors.hero.talent.hearty_meal.desc=_+1:_ manĝado sanigas la bataliston por _2 sanpoentoj_ kiam li havas malpli ol 50% da sano, kaj por _3 sanpoentoj_ kiam li havas malpli ol 25% da sano.\n\n_+2:_ manĝado sanigas la bataliston por _3 sanpoentoj_ kiam li havas malpli ol 50% da sano, kaj por _5 sanpoentoj_ kiam li havas malpli ol 25% da sano.
actors.hero.talent.armsmasters_intuition.title=intuicio de militisto
actors.hero.talent.armsmasters_intuition.desc=_+1:_ la batalisto identigas armilojn kaj defendaĵojn _duoble pli rapide_.\n\n_+2:_ la batalisto identigas armilojn kaj defendaĵojn _kiam li surmetas ilin._
actors.hero.talent.test_subject.title=testita objekto
actors.hero.talent.test_subject.desc=_+1:_ kiam la batalisto identigas aĵon, li saniĝas je _2 sanpoentoj._\n\n_+2:_ kiam la batalisto identigas aĵon, li saniĝas je _3 sanpoentoj._
actors.hero.talent.iron_will.title=fera volo
actors.hero.talent.iron_will.desc=_+1:_ la maksimuma ŝirmilo generata de la sigelo de batalisto _pliiĝas je 1 poento_.\n\n_+2:_ la maksimuma ŝirmilo generata de la sigelo de batalisto _pliiĝas je 2 poentoj_.
actors.hero.talent.iron_stomach.title=fera stomako
actors.hero.talent.iron_stomach.desc=_+1:_ manĝado daŭras 1 temperon kaj donas al la batalisto _75% reziston kontraŭ damaĝo_ dum manĝado.\n\n_+2:_ manĝado daŭras 1 temperon kaj donas al la batalisto _100% reziston kontraŭ damaĝo_ dum manĝado.
actors.hero.talent.restored_willpower.title=restarigita forta volo
actors.hero.talent.restored_willpower.desc=_+1:_ trinkado de eliksiro de sano senprokraste reŝargas _67% da ŝirmo_ de la rompita sigelo de batalisto.\n\n_+2:_ trinkado de eliksiro de sano senprokraste reŝargas _100% da ŝirmo_ de la rompita sigelo de batalisto.\n\nTiu ĉi talento ankaŭ aktiviĝas dum trinki eliksirojn aŭ miksturojn bazitajn sur eliksiro de sano.
actors.hero.talent.runic_transference.title=transigo de skribaĵo
actors.hero.talent.runic_transference.desc=_+1:_ la rompita sigelo de batalisto povas transigi _kutimajn skribaĵojn_ en la sama maniero, kiel ĝi transigas plibonigon.\n\n_+2:_ la rompita sigelo de batalisto povas transigi _kutimajn, potencajn i malbenajn skribaĵojn_ en la sama maniero, kiel ĝi transigas plibonigon.
actors.hero.talent.lethal_momentum.title=impeto de morto
actors.hero.talent.lethal_momentum.desc=_+1:_ kiam la batalisto mortigas kontraŭulon per fizika armilo, la mortiga frapo havas _67% de ŝanco_ por daŭri 0 tempero.\n\n_+2:_ kiam la batalisto mortigas kontraŭulon per fizika armilo, la mortiga frapo havas _100% de ŝanco_ por daŭri 0 tempero.
actors.hero.talent.improvised_projectiles.title=improvizitaj ĵetarmiloj
actors.hero.talent.improvised_projectiles.desc=_+1:_ la batalisto povas blindumi kontraŭulon por _2 temperoj_ per ĵeti al li ajnan aĵon, kiu ne estas ĵetarmilo. Necesas atendi 30 temperojn antaŭ reuzi tiun ĉi talenton.\n\n_+2:_ la batalisto povas blindumi kontraŭulon por _3 temperoj_ per ĵeti al li ajnan aĵon, kiu ne estas ĵetarmilo. Necesas atendi 30 temperojn antaŭ reuzi tiun ĉi talenton.
actors.hero.talent.hold_fast.title=firma pozicio
actors.hero.talent.hold_fast.desc=_+1:_ kiam la batalisto atendas, li gajnas _+2 da defendo_ ĝis li moviĝos.\n\n_+2:_ kiam la batalisto atendas, li gajnas _+4 da defendo_ ĝis li moviĝos.\n\n_+3:_ kiam la batalisto atendas, li gajnas _+6 da defendo_ ĝis li moviĝos.
actors.hero.talent.strongman.title=fortulo
actors.hero.talent.strongman.desc=_+1:_ la batalisto bezonas je _1 povpoento malpli_ por uzi defendaĵon.\n\n_+2:_ la batalisto bezonas je _1 povpoento malpli_ por uzi defendaĵon kaj _1 povpoento malpli_ por uzi armilon.\n\n_+3:_ la batalisto bezonas je _2 povpoentoj malpli_ por uzi defendaĵon kaj _1 povpoento malpli_ por uzi armilon.
actors.hero.talent.endless_rage.title=senfina kolero
actors.hero.talent.endless_rage.desc=_+1:_ la berserko povas maksimume akiri _115% de kolero._\n\n_+2:_ la berserko povas maksimume akiri _130% de kolero._\n\n_+3:_ la berserko povas maksimume akiri _145% de kolero._\n\nRimarku, ke kolero pli granda ol 100% ne ebligos kaŭzi pli ol 50% de damaĝo.
actors.hero.talent.berserking_stamina.title=berserka vigleco
actors.hero.talent.berserking_stamina.desc=_+1:_ la berserko gajnas je _17% pli da ŝirmo_ dum berserkado kaj tempo necesa por atendi ĝis reberserki estas reduktita al _1,67_ el 2.\n\n_+2:_ la berserko gajnas je _33% pli da ŝirmo_ dum berserkado kaj tempo necesa por atendi ĝis reberserki estas reduktita al _1,33_ el 2.\n\n_+3:_ la berserko gajnas je _50% pli da ŝirmo_ dum berserkado kaj tempo necesa por atendi ĝis reberserki estas reduktita al _1_ el 2.
actors.hero.talent.enraged_catalyst.title=kolera katalizilo
actors.hero.talent.enraged_catalyst.desc=_+1:_ ensorĉoj kaj malbenoj sur armilo de la berserko aktiviĝas ju pli ofte des pli kolerigita li estas, maksimume _17% pli ofte_ je plena kolero.\n\n_+2:_ ensorĉoj kaj malbenoj sur armilo de la berserko aktiviĝas ju pli ofte des pli kolerigita li estas, maksimume _33% pli ofte_ je plena kolero.\n\n_+3:_ ensorĉoj kaj malbenoj sur armilo de la berserko aktiviĝas ju pli ofte des pli kolerigita li estas, maksimume _50% pli ofte_ je plena kolero.
actors.hero.talent.cleave.title=disrompigisto
actors.hero.talent.cleave.desc=_+1:_ kiam la gladiatoro mortigas kontraŭulon, tempo por pluigi fraparon estas pliigita al _10 temperoj._\n\n_+2:_ kiam la gladiatoro mortigas kontraŭulon, tempo por pluigi fraparon estas pliigita al _20 temperoj._\n\n_+3:_ kiam la gladiatoro mortigas kontraŭulon, tempo por pluigi fraparon estas pliigita al _30 temperoj._
actors.hero.talent.lethal_defense.title=defendo de morto
actors.hero.talent.lethal_defense.desc=_+1:_ kiam la gladiatoro mortigas malamikon per fraparo, li _regajnas 33%_ de ŝirmo de la rompita sigelo.\n\n_+2:_ kiam la gladiatoro mortigas malamikon per fraparo, li _regajnas 67%_ de ŝirmo de la rompita sigelo.\n\n_+3:_ kiam la gladiatoro mortigas malamikon per fraparo, li _regajnas 100%_ de ŝirmo de la rompita sigelo.
actors.hero.talent.enhanced_combo.title=plilertigita fraparo
actors.hero.talent.enhanced_combo.desc=_+1:_ kiam la gladiatoro igas 7- aŭ pli-opan fraparon, la ”surdumfrapo” forbatas malamikon je 3 kaheloj, igas ĝin ebria kaj povas forbati ĝin abismen.\n\n_+2:_ aldone al efikoj de +1, kiam la fraparo estas 9- aŭ pli-opa la ”repuŝo“ agas dum pluraj frapoj.\n\n_+3:_ aldone al efikoj de +1 kaj +2, la gladiatoro povas salti trans 3 kaheloj post fari “krakigon”, “frakason” aŭ “furiozon”.
actors.hero.talent.empowering_meal.title=fortiga manĝaĵo
actors.hero.talent.empowering_meal.desc=_+1:_ ĉiu manĝaĵo donas al la magiisto _2 poentojn da ekstra damaĝo_ dum la 3 sekvaj vergopafoj.\n\n_+2:_ ĉiu manĝaĵo donas al la magiisto _3 poentojn da ekstra damaĝo_ dum la 3 sekvaj vergopafoj.
actors.hero.talent.scholars_intuition.title=intuicio de klerulo
actors.hero.talent.scholars_intuition.desc=_+1:_ la magiisto identigas vergojn _3-foje pli rapide._\n\n_+2:_ la magiisto identigas vergojn _dum la unua uzo._
actors.hero.talent.tested_hypothesis.title=testita hipotezo
actors.hero.talent.tested_hypothesis.desc=_+1:_ kiam la magiisto identigas aĵon, li gajnas _2 temperojn de ŝargado de vergoj._\n\n_+2:_ kiam la magiisto identigas aĵon, li gajnas _3 temperojn de ŝargado de vergoj._
actors.hero.talent.backup_barrier.title=apoga barilo
actors.hero.talent.backup_barrier.desc=_+1:_ la magiisto gajnas _4 poentojn da ŝirmo_ kiam li uzis la lastan ŝargon de sia bastonego.\n\n_+2:_ la magiisto gajnas _6 poentojn da ŝirmo_ kiam li uzis la lastan ŝargon de sia bastonego.
actors.hero.talent.energizing_meal.title=energiigaj manĝaĵoj
actors.hero.talent.energizing_meal.desc=_+1:_ manĝado daŭras 1 temperon kaj donas al la magiisto _5 temperojn de ŝargado de vergoj._\n\n_+2:_ manĝado daŭras 1 temperon kaj donas al la magiisto _8 temperojn de ŝargado de vergoj._
actors.hero.talent.energizing_upgrade.title=energiiga plibonigo
actors.hero.talent.energizing_upgrade.desc=_+1:_ uzo de skribrulaĵo de plibonigo senprokraste reŝargas la bastonegon de magiisto _per 2 ŝargoj_, tiu ĉi ŝargo povas superi la nunan limigon de ŝargoj.\n\n_+2:_ uzo de skribrulaĵo de plibonigo senprokraste reŝargas la bastonegon de magiisto _per 3 ŝargoj_, tiuj ĉi ŝargoj povas superi la nunan limigon de ŝargoj.\n\nTiu ĉi talento ankaŭ aktiviĝas dum uzi skribrulaĵojn aŭ sorĉkristalojn bazitajn sur skribrulaĵo de plibonigo.
actors.hero.talent.wand_preservation.title=konservo de vergo
actors.hero.talent.wand_preservation.desc=_+1:_ kiam la magiisto plenigas sian bastonegon per nova vergo, estas _67% de ŝanco,_ ke la antaŭa vergo revenos al la dorsosako (sen plibonigoj).\n\n_+2:_ kiam la magiisto plenigas sian bastonegon per nova vergo, estas _100% de ŝanco,_ ke la antaŭa vergo revenos al la dorsosako (sen plibonigoj).\n\nTiu ĉi talento povas konservi maksimume tri vergojn.
actors.hero.talent.arcane_vision.title=mistera vido
actors.hero.talent.arcane_vision.desc=_+1:_ kiam la magiisto pafas al kontraŭulo, li gajnas mensvidon por _10 temperoj._\n\n_+2:_ kiam la magiisto pafas al kontraŭulo, li gajnas mensvidon por _15 temperoj._
actors.hero.talent.shield_battery.title=ŝirma baterio
actors.hero.talent.shield_battery.desc=_+1:_ la magiisto povas alceli sin per vergo por konverti ĝiajn ŝargojn al ŝirmo: _po 5% de maksimuma sano je 1 vergoŝargo_.\n\n_+2:_ la magiisto povas alceli sin per vergo por konverti ĝiajn ŝargojn al ŝirmo: _po 7,5% de maksimuma sano je 1 vergoŝargo_.
actors.hero.talent.empowering_scrolls.title=energigaj skribrulaĵoj
actors.hero.talent.empowering_scrolls.desc=_+1:_ kiam la magiisto legas skribrulaĵon, lia sekva vergopafo dum 20 temperoj havos _nivelon +1_.\n\n_+2:_ kiam la magiisto legas skribrulaĵon, lia sekva vergopafo dum 20 temperoj havos _nivelon +2_.\n\n_+3:_ kiam la magiisto legas skribrulaĵon, lia sekva vergopafo dum 20 temperoj havos _nivelon +3_.
actors.hero.talent.ally_warp.title=amika interŝanĝo
actors.hero.talent.ally_warp.desc=_+1:_ la magiisto povas interŝanĝi sian pozicion kun amiko troviĝanta _maksimume 3 kaheloj for._\n\n_+2:_ la magiisto povas interŝanĝi sian pozicion kun amiko troviĝanta _maksimume 6 kaheloj for._\n\n_+3:_ la magiisto povas interŝanĝi sian pozicion kun amiko troviĝanta _maksimume 9 kaheloj for._\n\nNe eblas interŝanĝi pozicion kun nemoveblaj amikoj.
actors.hero.talent.empowered_strike.title=energigita frapo
actors.hero.talent.empowered_strike.desc=_+1:_ la unua frapo de la batalmagiisto per lia bastonego post vergopafi (per ĝi) kaŭzas _+20% da damaĝo_.\n\n_+2:_ la unua frapo de la batalmagiisto per lia bastonego post vergopafi (per ĝi) kaŭzas _+40% da damaĝo_.\n\n_+3:_ la unua frapo de la batalmagiisto per lia bastonego post vergopafi (per ĝi) kaŭzas _+60% da damaĝo_.
actors.hero.talent.mystical_charge.title=mistera ŝargo
actors.hero.talent.mystical_charge.desc=_+1:_ frapo per bastonego donas al la batalmagiisto _0,5 temperojn_ de ŝargado de antikvaĵoj.\n\n_+2:_ frapo per bastonego donas al la batalmagiisto _1 temperon_ de ŝargado de antikvaĵoj.\n\n_+3:_ frapo per bastonego donas al la batalmagiisto _1,5 temperojn_ de ŝargado de antikvaĵoj.
actors.hero.talent.excess_charge.title=superflua ŝargo
actors.hero.talent.excess_charge.desc=_+1:_ kiam bastonego de la batalmagiisto estas plene ŝargita, li havas _20% ŝancon_ por akiri po 2 ŝirmpoentojn per nivelo de bastonego, kiam li frapas malamikon per ĝi.\n\n_+2:_ kiam bastonego de la batalmagiisto estas plene ŝargita, li havas _40% ŝancon_ por akiri po 2 ŝirmpoentojn per nivelo de bastonego, kiam li frapas malamikon per ĝi.\n\n_+3:_ kiam bastonego de la batalmagiisto estas plene ŝargita, li havas _60% ŝancon_ por akiri po 2 ŝirmpoentojn per nivelo de bastonego, kiam li frapas malamikon per ĝi.
actors.hero.talent.soul_siphon.title=spirit-sorbilo
actors.hero.talent.soul_siphon.desc=_+1:_ senpera damaĝo kaŭzata de aliaj uloj markas iliajn spiritojn je la _15% efikeco_.\n\n_+2:_ senpera damaĝo kaŭzata de aliaj uloj markas iliajn spiritojn je la _30% efikeco_.\n\n_+3:_ senpera damaĝo kaŭzata de aliaj uloj markas iliajn spiritojn je la _45% efikeco_.
actors.hero.talent.soul_eater.title=spiritmanĝulo
actors.hero.talent.soul_eater.desc=_+1:_ ĉiu markita spirito donas _po 0,33 temperoj_ de sateco por ĉiu kaŭzita damaĝpoento. Spirit-markitaj monstroj havas _10% ŝancon_ por ekigi manĝ-rilataj efikoj je morto.\n\n_+2:_ ĉiu markita spirito donas _po 0,67 temperoj_ de sateco por ĉiu kaŭzita damaĝpoento. Spirit-markitaj monstroj havas _20% ŝancon_ por ekigi manĝ-rilataj efikoj je morto.\n\n_+3:_ ĉiu markita spirito donas _po 1 tempero_ de sateco por ĉiu kaŭzita damaĝopoento. Spirit-markitaj monstroj havas _30% ŝancon_ por ekigi manĝ-rilataj efikoj je morto.
actors.hero.talent.necromancers_minions.title=servistoj de nekromanciisto
actors.hero.talent.necromancers_minions.desc=_+1:_ kiam monstro kun markita spirito mortas, la sorĉisto havas _10% ŝancon_ por revivigi ĝin kiel koruptitan fantomon.\n\n_+2:_ kiam monstro kun markita spirito mortas, la sorĉisto havas _20% ŝancon_ por revivigi ĝin kiel koruptitan fantomon.\n\n_+3:_ kiam monstro kun markita spirito mortas, la sorĉisto havas _30% ŝancon_ por revivigi ĝin kiel koruptitan fantomon.
##abilities
actors.hero.abilities.armorability.self_target=Vi ne povas alceli vin mem!
actors.hero.abilities.armorability.no_target=There's nothing to target there!
actors.hero.abilities.armorability.prompt=Choose a location to target
actors.hero.talent.cached_rations.title=kaŝitaj porcioj
actors.hero.talent.cached_rations.desc=_+1:_ la fripono povas trovi _4 etajn porciojn_ kaŝitajn en kestoj dum esplori la unuajn keletaĝojn de la labirinto.\n\n_+2:_ la fripono povas trovi _6 etajn porciojn_ kaŝitajn en kestoj dum esplori la unuajn keletaĝojn de la labirinto.
actors.hero.talent.thiefs_intuition.title=intuicio de ruzulo
actors.hero.talent.thiefs_intuition.desc=_+1:_ la fripono identigas ringojn _duoble pli rapide_ kaj identigas specon de ringo _kiam li surmetas ĝin_.\n\n_+2:_ la fripono identigas ringojn _kiam li surmetas ilin_ kaj identigas specon de ringo _kiam li kolektas ĝin_.
actors.hero.talent.sucker_punch.title=preciza frapo
actors.hero.talent.sucker_punch.desc=_+1:_ la fripono kaŭzas _1-2 poentojn da ekstra damaĝo_ la unuafoje kiam li surprize atakas malamikon.\n\n_+2_ la fripono kaŭzas _2 poentojn da ekstra damaĝo_ la unuafoje kiam li surprize atakas malamikon.
actors.hero.talent.protective_shadows.title=protektaj ombroj
actors.hero.talent.protective_shadows.desc=_+1:_ la fripono gajnas po unu poento da ŝirmo _dum ĉiuj du temperoj_ kiam lia mantelo estas aktiva, _maksimuma ŝirmo estas 3_.\n\n_+2:_ la fripono gajnas po unu poento da ŝirmo _dum ĉiu tempero_ kiam lia mantelo estas aktiva, _maksimuma ŝirmo estas 5_.
actors.hero.talent.mystical_meal.title=mistera manĝaĵo
actors.hero.talent.mystical_meal.desc=_+1:_ manĝado daŭras 1 tempero kaj donas al la fripono _3 temperojn de ŝargado de antikvaĵoj_.\n\n_+2:_ manĝado daŭras 1 tempero kaj donas al la fripono _5 temperojn de ŝargado de antikvaĵoj_.\n\nTiu ĉi talento ne povas esti uzita por igi la kornon de abundo ŝargi sin mem.
actors.hero.talent.mystical_upgrade.title=mistera plibonigo
actors.hero.talent.mystical_upgrade.desc=_+1:_ uzo de skribrulaĵo de plibonigo senprokraste reŝargas la mantelon de ombroj _per 2 ŝargoj_, tiuj ĉi ŝargoj povas superi la nunan limigon de ŝargoj.\n\n_+2:_ uzo de skribrulaĵo de plibonigo senprokraste reŝargas la mantelon de ombroj _per 3 ŝargoj_, tiuj ĉi ŝargoj povas superi la nunan limigon de ŝargoj.\n\nTiu ĉi talento ankaŭ aktiviĝas dum uzi skribrulaĵojn aŭ sorĉkristalojn bazitajn sur skribrulaĵo de plibonigo.
actors.hero.talent.wide_search.title=vasta serĉo
actors.hero.talent.wide_search.desc=_+1:_ pliigas serĉan radiuson de la fripono el kvadrato 5×5 al _cirklo 7×7_.\n\n_+2:_ pliigas serĉan radiuson de la fripono el kvadrato 5×5 al _kvadrato 7×7_.
actors.hero.talent.silent_steps.title=silentaj paŝoj
actors.hero.talent.silent_steps.desc=_+1:_ la fripono ne vekos dormantajn monstrojn dum esti _3 aŭ pli kaheloj proksime al ili_.\n\n_+2:_ la fripono ne vekos dormantajn monstrojn dum esti _ne apude al ili._
actors.hero.talent.rogues_foresight.title=fripona antaŭscio
actors.hero.talent.rogues_foresight.desc=_+1:_ kiam la fripono estas en la keletaĝo kun kaŝita ĉambro, li havas _50% ŝancon por rimarki_, ke tiu ĉi keletaĝo enhavas kaŝitan ĉambron.\n\n_+2:_ kiam la fripono estas en la keletaĝo kun kaŝita ĉambro, li havas _75% ŝancon por rimarki_, ke tiu ĉi keletaĝo enhavas kaŝitan ĉambron.
actors.hero.talent.light_cloak.title=malpeza mantelo
actors.hero.talent.light_cloak.desc=_+1:_ la fripono povas uzi sian mantelon de ombron sen surmeti ĝin, sed la mantelo ŝargiĝas je _10% rapido_.\n\n_+2:_ la fripono povas uzi sian mantelon de ombron sen surmeti ĝin, sed la mantelo ŝargiĝas je _20% rapido_.\n\n_+3:_ la fripono povas uzi sian mantelon de ombron sen surmeti ĝin, sed la mantelo ŝargiĝas je _30% rapido_.
actors.hero.talent.enhanced_rings.title=plibonigitaj ringoj
actors.hero.talent.enhanced_rings.desc=_+1:_ kiam la fripono uzas antikvaĵon, nivelo de liaj ringoj pliiĝas je +1 por _3 temperoj_.\n\n_+2:_ kiam la fripono uzas antikvaĵon, nivelo de liaj ringoj pliiĝas je +1 por _6 temperoj_.\n\n_+3:_ kiam la fripono uzas antikvaĵon, nivelo de liaj ringoj pliiĝas je +1 por _13 temperoj_.
actors.hero.talent.enhanced_lethality.title=pliigita mortigeco
actors.hero.talent.enhanced_lethality.desc=_+1:_ la kaŝmortigisto povas kaŝmortigi kontraŭuloj kun malpli ol _4/12/25/60% da sano_ laŭ la nivelo de preparo (norme 3/10/20/40%).\n\n_+2:_ la kaŝmortigisto povas kaŝmortigi kontraŭuloj kun malpli ol _5/14/30/80% da sano_ laŭ la nivelo de preparo (norme 3/10/20/40%).\n\n_+3:_ la kaŝmortigisto povas kaŝmortigi kontraŭuloj kun malpli ol _6/16/35/100% da sano_ laŭ la nivelo de preparo (norme 3/10/20/40%).
actors.hero.talent.assassins_reach.title=surpriza morto
actors.hero.talent.assassins_reach.desc=_+1:_ pliigas atingon de la kaŝmortigista salto el 1/2/3/4 (laŭ la nivelo de preparo) al _1/3/4/6 kaheloj_.\n\n_+2:_ pliigas atingon de la kaŝmortigista salto el 1/2/3/4 (laŭ la nivelo de preparo) al _2/4/6/8 kaheloj_.\n\n_+3:_ pliigas atingon de la kaŝmortigista salto el 1/2/3/4 (laŭ la nivelo de preparo) al _2/5/7/10 kaheloj_.
actors.hero.talent.bounty_hunter.title=dungmortigisto
actors.hero.talent.bounty_hunter.desc=_+1:_ kiam la kaŝmortigisto mortigas monstron per preparita frapo, ĝi faligas _10 pecojn da oro pli_.\n\n_+2:_ kiam la kaŝmortigisto mortigas monstron per preparita frapo, ĝi faligas _20 pecojn da oro pli_.\n\n_+3:_ kiam la kaŝmortigisto mortigas monstron per preparita frapo, ĝi faligas _30 pecojn da oro pli_.
actors.hero.talent.evasive_armor.title=lerta defendaĵo
actors.hero.talent.evasive_armor.desc=_+1:_ dum sprinti la sprintisto akiras _po 1 aldona poento da evito_ por ĉiu superflua poento da povo de lia defendaĵo.\n\n_+2:_ dum sprinti la sprintisto akiras _po 2 aldonaj poentoj da evito_ por ĉiu superflua poento da povo de lia defendaĵo.\n\n_+3:_ dum sprinti la sprintisto akiras _po 3 aldonaj poentoj da evito_ por ĉiu superflua poento da povo de lia defendaĵo.
actors.hero.talent.projectile_momentum.title=kuranta ĵetisto
actors.hero.talent.projectile_momentum.desc=_+1:_ dum sprinti la sprintisto akiras _+20% al precizo kaj +10% al damaĝo_ uzante ĵetarmilojn.\n\n_+2:_ dum sprinti la sprintisto akiras _+40% al precizo kaj +20% al damaĝo_ uzante ĵetarmilojn.\n\n_+3:_ dum sprinti la sprintisto akiras _+60% al precizo kaj +30% al damaĝo_ uzante ĵetarmilojn.
actors.hero.talent.speedy_stealth.title=rapida ŝteliro
actors.hero.talent.speedy_stealth.desc=_+1:_ la sprintisto akiras po 2 poentoj da movizo por tempero kiam li estas nevidebla.\n\n_+2:_ aldone al efikoj de +1, tempmezurilo de la efiko “sprinto” estas haltigita kiam la sprintisto estas nevidebla.\n\n_+3:_ aldone al efikoj de +1 kaj +2, la sprintisto moviĝas kun duobla rapido dum esti nevidebla sendepende ĉu sprinti ĉu ne.
actors.hero.abilities.warrior.heroicleap.name=heroic leap
actors.hero.abilities.warrior.heroicleap.prompt=Elektu kiadirekten salti
actors.hero.abilities.warrior.heroicleap.short_desc=The Warrior performs a _Heroic Leap_ towards a targeted location, sailing above enemies and hazards.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.\n\nThis ability costs 25 charge.
actors.hero.abilities.warrior.shockwave.name=shockwave
actors.hero.abilities.warrior.shockwave.short_desc=The Warrior releases a _Shockwave_ in a conical AOE by slamming the ground. Enemies caught in the shockwave are damaged and crippled.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.\n\nThis ability costs 35 charge.
actors.hero.abilities.warrior.endure.name=endure
actors.hero.abilities.warrior.endure$enduretracker.name=Endurance
actors.hero.abilities.warrior.endure$enduretracker.desc=The Warrior is now dealing bonus damage based on the damage he endured.\n\nBonus Damage: %1$d\nHits Left: %2$d
actors.hero.abilities.warrior.endure.short_desc=The Warrior _Endures_, skipping several turns but gaining high damage resistance. He then deals bonus damage based on what he endured.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.\n\nThis ability costs 50 charge.
actors.hero.abilities.mage.elementalblast.name=elemental blast
actors.hero.abilities.mage.elementalblast.short_desc=The Mage emits an _Elemental Blast_ from his staff, covering a large area around him in an effect that varies based on the wand in his staff.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away.\n\nThe specific effect of elemental blast will vary by the wand imbued in the Mage's staff. These effects will be similar to the effect of the wand when zapped at an enemy or ally. Damaging wands will deal up to 10-20 damage to enemies.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.wildmagic.name=wild magic
actors.hero.abilities.mage.wildmagic.no_wands=You have no wands to zap with!
actors.hero.abilities.mage.wildmagic.short_desc=The Mage unleashes the _Wild Magic_ contained in his wands, randomly firing them multiple times at a chosen target over a single turn.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.warpbeacon.name=warp beacon
actors.hero.abilities.mage.warpbeacon.depths=You can't warp between depths!
actors.hero.abilities.mage.warpbeacon.locked_floor=You cannot leave a locked floor!
actors.hero.abilities.mage.warpbeacon.too_far=That location is too far!
actors.hero.abilities.mage.warpbeacon.invalid_beacon=You can't place a beacon there!
actors.hero.abilities.mage.warpbeacon.window_desc=Your beacon is currently placed on floor %d.
actors.hero.abilities.mage.warpbeacon.window_tele=teleport to beacon
actors.hero.abilities.mage.warpbeacon.window_clear=clear beacon
actors.hero.abilities.mage.warpbeacon.window_cancel=rezigni
actors.hero.abilities.mage.warpbeacon.short_desc=The Mage places a _Warping Beacon_ at his current location, which he can instantly teleport back to.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.smokebomb.name=smoke bomb
actors.hero.abilities.rogue.smokebomb.fov=Vi nur povas salti al malplena loko en via vidatingo
actors.hero.abilities.rogue.smokebomb.prompt=Elektu kien ensalti
actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue!
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark.name=death mark
actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies
actors.hero.abilities.rogue.deathmark.short_desc=The Rogue places a _Death Mark_ on a chosen enemy. Marked enemies take bonus damage, but cannot die until the mark ends.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marked for Death
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns left: %s.
actors.hero.abilities.rogue.shadowclone.name=shadow clone
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which is frail, but can be directed and deals damage based on his weapon.
actors.hero.abilities.rogue.shadowclone.desc=TODO
actors.hero.abilities.huntress.spectralblades.name=spectral blades
actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Spectral Blades_ at a target, inflicting damage depending on her currently equipped melee weapon.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.\n\nThis ability costs 25 charge.
actors.hero.abilities.huntress.naturespower.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns Left: %s.
actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _Nature's Power_, increasing her movement speed and her bow's rate of fire for a short time.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.\n\nThis ability costs 35 charge.
actors.hero.abilities.huntress.spirithawk.name=spirit hawk
actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
actors.hero.abilities.huntress.spirithawk.desc=TODO
actors.hero.talent.natures_bounty.title=malavara naturo
actors.hero.talent.natures_bounty.desc=_+1:_ la ĉasistino povas trovi _4 berojn_ kaŝitajn en alta herbo dum esplori la unuajn keletaĝojn de la labirinto.\n\n_+2:_ la ĉasistino povas trovi _6 berojn_ kaŝitajn en alta herbo dum esplori la unuajn keletaĝojn de la labirinto.
actors.hero.talent.survivalists_intuition.title=intuicio de persistemulo
actors.hero.talent.survivalists_intuition.desc=_+1:_ la ĉasistino identigas ĉiujn armaĵojn _1,75-foje pli rapide_.\n\n_+2:_ la ĉasistino identigas ĉiujn armaĵojn _2,5-foje pli rapide_.
actors.hero.talent.followup_strike.title=sekva frapo
actors.hero.talent.followup_strike.desc=_+1:_ kiam la ĉasistino trafos malamikon per sia spirita pafarko aŭ per ĵetarmilo, ŝia sekva senpera atako kaŭzos _2 poentojn da ekstra damaĝo_.\n\n_+2:_ kiam la ĉasistino trafos malamikon per sia spirita pafarko aŭ per ĵetarmilo, ŝia sekva senpera atako kaŭzos _3 poentojn da ekstra damaĝo_.
actors.hero.talent.natures_aid.title=natura apogo
actors.hero.talent.natures_aid.desc=_+1:_ la ĉasistino akiras 2 poentojn da ŝelhaŭto etiĝantajn post _3 temperoj_ kiam kreskaĵ-rilata efiko aktiviĝas en ŝia vidatingo.\n\n_+2:_ la ĉasistino akiras 2 poentojn da ŝelhaŭto etiĝantajn post _35 temperoj_ kiam kreskaĵ-rilata efiko aktiviĝas en ŝia vidatingo.
actors.hero.talent.invigorating_meal.title=vigliga manĝaĵo
actors.hero.talent.invigorating_meal.desc=_+1:_ manĝado daŭras 1 temperon (beroj estas manĝataj tuj) kaj donas al la ĉasistino _1 temperon de rapidemo_.\n\n_+2:_ manĝado daŭras 1 temperon (beroj estas manĝataj tuj) kaj donas al la ĉasistino _2 temperojn de rapidemo_.
actors.hero.talent.restored_nature.title=restarigita naturo
actors.hero.talent.restored_nature.desc=_+1:_ trinkado de eliksiro de sano kreskigas _maksimume 5 herbojn_ ĉirkaŭ la ĉasistino kaj enradikigas apudajn malamikojn por _2 temperoj_.\n\n_+2:_ trinkado de eliksiro de sano kreskigas _maksimume 8 herbojn_ ĉirkaŭ la ĉasistino kaj enradikigas apudajn malamikojn por _3 temperoj_.\n\nTiu ĉi talento ankaŭ aktiviĝas dum trinki eliksirojn aŭ miksturojn bazitajn sur eliksiro de sano.
actors.hero.talent.rejuvenating_steps.title=refreŝigaj paŝoj
actors.hero.talent.rejuvenating_steps.desc=_+1:_ kiam la ĉasistino enpaŝas malaltan herbon aŭ ardaĵon, el ili kreskas alta herbo, kiun la ĉasistino tuj disŝoviĝas. Necesas atendi _10 temperojn antaŭ tiu ĉi efiko reokazos_.\n\n_+2:_ kiam la ĉasistino enpaŝas malaltan herbon aŭ ardaĵon, el ili kreskas alta herbo, kiun la ĉasistino tuj disŝoviĝas. Necesas atendi _5 temperojn antaŭ tiu ĉi efiko reokazos_.
actors.hero.talent.heightened_senses.title=akrigitaj sensoj
actors.hero.talent.heightened_senses.desc=_+1:_ la ĉasistino sentas kontraŭulojn, kiuj estas _2 kaheloj for de ŝia pozicio_.\n\n_+2:_ la ĉasistino sentas kontraŭulojn, kiuj estas _3 kaheloj for de ŝia pozicio_.
actors.hero.talent.durable_projectiles.title=firmaj ĵetarmiloj
actors.hero.talent.durable_projectiles.desc=_+1:_ ĵetarmiloj uzataj de la ĉasistino estas je _+50% pli firmaj_.\n\n_+2:_ ĵetarmiloj uzataj de la ĉasistino estas je _+75% pli firmaj_.
actors.hero.talent.point_blank.title=proksima celo
actors.hero.talent.point_blank.desc=_+1:_ kiam la ĉasistino uzas ĵetarmilon je permana atingo, ĝi havas _-30% al precizo_, anstataŭ -50%.\n\n_+2:_ kiam la ĉasistino uzas ĵetarmilon je permana atingo, ĝi havas _-20% al precizo_, anstataŭ -50%.\n\n_+3:_ kiam la ĉasistino uzas ĵetarmilon je permana atingo, ĝi havas _-10% al precizo_, anstataŭ -50%.\n\nRimarku, ke ĵetarmiloj ĉiam havas +50% al precizo dum uzo je distanco.
actors.hero.talent.seer_shot.title=aŭgura pafo
actors.hero.talent.seer_shot.desc=_+1:_ kiam la ĉasistino pafas sagon teren, ŝi povas vidi la areon 3×3 ĉirkaŭ la pafloko por _5 temperoj_. Necesas atendi 20 temperoj antaŭ reuzi tiun ĉi artifikon.\n\n_+2:_ kiam la ĉasistino pafas sagon teren, ŝi povas vidi la areon 3×3 ĉirkaŭ la pafloko por _10 temperoj_. Necesas atendi 20 temperoj antaŭ reuzi tiun ĉi artifikon.\n\n_+3:_ kiam la ĉasistino pafas sagon teren, ŝi povas vidi la areon 3×3 ĉirkaŭ la pafloko por _15 temperoj_. Necesas atendi 20 temperoj antaŭ reuzi tiun ĉi artifikon.
actors.hero.talent.farsight.title=falka vido
actors.hero.talent.farsight.desc=_+1:_ vidatingo de la celpafistino estas _pliigita je 25%_.\n\n_+2:_ vidatingo de la celpafistino estas _pliigita je 50%_.\n\n_+3:_ vidatingo de la celpafistino estas _pliigita je 75%_.
actors.hero.talent.shared_enchantment.title=komuna ensorĉo
actors.hero.talent.shared_enchantment.desc=_+1:_ estas _33% de ŝanco_, ke ĵetarmiloj havos ensorĉon de la spirita pafarko.\n\n_+2:_ estas _67% de ŝanco_, ke ĵetarmiloj havos ensorĉon de la spirita pafarko.\n\n_+3:_ estas _100% de ŝanco_, ke ĵetarmiloj havos ensorĉon de la spirita pafarko.\n\nTiu ĉi talento ne aplikos al sagetoj pafitaj per ensorĉita pafarko, ĉar ili heredos ensorĉon post la pafarko.
actors.hero.talent.shared_upgrades.title=komunaj plibonigoj
actors.hero.talent.shared_upgrades.desc=_+1:_ kiam la celpafistino atakas per plibonigita ĵetarmilo, ĉiu poento da plibonigo pliigas daŭron de la efiko “celpafista marko” je 1 tempero kaj damaĝon de ŝia speciala atako je _7%_.\n\n_+2:_ kiam la celpafistino atakas per plibonigita ĵetarmilo, ĉiu poento da plibonigo pliigas daŭron de la efiko “celpafista marko” je 1 tempero kaj damaĝon de ŝia speciala atako je _13%_.\n\n_+3:_ kiam la celpafistino atakas per plibonigita ĵetarmilo, ĉiu poento da plibonigo pliigas daŭron de la efiko “celpafista marko” je 1 tempero kaj damaĝon de ŝia speciala atako je _20%_.
actors.hero.talent.durable_tips.title=firmaj sagopintoj
actors.hero.talent.durable_tips.desc=_+1:_ dronigitaj sagetoj distingiĝas per _2-obla firmeco_, kiam la gardistino ilin uzas.\n\n_+2:_ dronigitaj sagetoj distingiĝas per _3-obla firmeco_, kiam la gardistino ilin uzas.\n\n_+3:_ dronigitaj sagetoj distingiĝas per _4-obla firmeco_, kiam la gardistino ilin uzas.
actors.hero.talent.barkskin.title=ŝelhaŭto
actors.hero.talent.barkskin.desc=_+1:_ kiam la gardistino disŝovas herbon, ŝi akiras ŝelhaŭton egalan al ŝia nivelo, kiu etiĝas post _1 tempero_.\n\n_+2:_ kiam la gardistino disŝovas herbon, ŝi akiras ŝelhaŭton egalan al ŝia nivelo, kiu etiĝas post _2 temperoj_.\n\n_+3:_ kiam la gardistino disŝovas herbon, ŝi akiras ŝelhaŭton egalan al ŝia nivelo, kiu etiĝas post _3 temperoj_.
actors.hero.talent.shielding_dew.title=ŝirmanta roso
actors.hero.talent.shielding_dew.desc=_+1:_ roseroj donas al la gardistino ŝirmon, kiam ŝia sano estas plena kaj _maksimume al 20% da ŝia sanenhaveco_.\n\n_+2:_ roseroj donas al la gardistino ŝirmon, kiam ŝia sano estas plena kaj _maksimume al 40% da ŝia sanenhaveco_.\n\n_+3:_ roseroj donas al la gardistino ŝirmon, kiam ŝia sano estas plena kaj _maksimume al 60% da ŝia sanenhaveco_.
actors.hero.abilities.ratmogrify.name=ratmogrify
actors.hero.abilities.ratmogrify.cant_transform=You can't ratmogrify that!
actors.hero.abilities.ratmogrify.too_strong=That enemy is too strong to ratmogrify!
actors.hero.abilities.ratmogrify.short_desc=The hero _Ratmogrifies_ an enemy! This turns them into a rat with no abilities, but also no loot.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.\n\nThis ability costs 35 charge.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify$transmograt.desc=This enemy has been transformed into a rat. A big improvement, if you ask me! - Rat King
actors.hero.hero.name=vi
actors.hero.hero.leave=Vi ankoraŭ ne povas forlasi, la resto de la labirinto atendas vin!
@ -490,44 +422,307 @@ actors.hero.hero.pain_resist=La sufero kaŭzas vin rezisti la deziron de dormo.
actors.hero.hero.revive=La anĥo eksplodas ellasante vivigan energion!
actors.hero.heroclass.warrior=batalisto
actors.hero.heroclass.warrior_desc_innate=La batalisto komencas posedante _unikan rompitan sigelon,_ kiun li povas surmeti al defendaĵo. Li iom post iom generos ŝirmon super sia sano dum porti defendaĵon kun surmetita sigelo.\n\nLa sigelon oni povas movi inter diversaj defendaĵoj, kun eblo transigi unu plibonigon kun ĝi.\n\nLa batalisto aŭtomate identigas:\n skribrulaĵojn de identigo\n eliksirojn de sano\n skribrulaĵojn de kolero
actors.hero.heroclass.warrior_desc_loadout=La batalisto komencas kun _eluzita glaveto,_ kiu kaŭzas plian damaĝon ol aliaj komencaj armiloj.\n\nLi komencas kun _tri ĵetŝtonoj,_ kiuj kaŭzas malgravan damaĝon je distanco.\n\nLa Batalisto komencas posedante _flakoningon,_ kiu povas enteni plurajn eliksirojn kaj protekti ilin kontraŭ frosto.
actors.hero.heroclass.warrior_desc_subclasses=Profesio estas elektebla post venki la duan supermonstron. La batalisto elektas inter du profesioj:
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.mage=magiisto
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_unlock=La magiisto estas profesiulo pri vergoj kaj posedas _unikan magian bastonegon._\n\nPor malŝlosi lin _uzu skribrulaĵon de plibonigo por igi aĵon pli potenca._
actors.hero.heroclass.mage_desc_innate=La magiisto komencas posedante _unikan bastonegon_ de magia kuglo. La bastonego ŝargiĝas signife pli rapide ol vergo kaj havas je 1 pli maksimuma ŝargo.\n\nLa bastonegon oni povas plenigi per ĉiu vergo trovita en la labirinto. Plenigo per vergo ŝanĝas efikon de la bastonego kaj povas transigi iujn plibonigojn.\n\nLa magiisto aŭtomate identigas:\n skribrulaĵojn de identigo\n eliksirojn de likva fajro\n skribrulaĵojn de plibonigo
actors.hero.heroclass.mage_desc_loadout=La magiisto komencas kun bastonego kiel lia permana armilo. La bastonego kaŭzas malplian damaĝon ol aliaj komencaj armiloj.\n\nLi povas uzi magion de lia bastonego por ataki je distanco.\n\nLa magiisto komenciĝas posedante _skribrulaĵujon,_ kiu povas teni plurajn skribrulaĵojn protektante ilin kontraŭ fajro.
actors.hero.heroclass.mage_desc_subclasses=Profesio estas elektebla post venki la duan supermonstron. La magiisto elektas inter du profesioj:
actors.hero.heroclass.rogue=fripono
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_unlock=La fripono povas manipuli fluon de batalo kaj iĝi nevidebla per lia _unika mantelo de ombroj._\n\nPor malŝlosi lin _faru 10 surprizajn atakojn dum unu ludo._
actors.hero.heroclass.rogue_desc_innate=La fripono komencas posedante unikan antikvaĵon la _mantelon de ombroj,_ kiun li povas uzi por iĝi nevidebla laŭvole. Same kiel aliaj antikvaĵoj, la mantelo iĝas pli potenca dum uzado.\n\nLa fripono trovas kaŝaĵojn kaj kaptilojn de pli malproksime.\n\nLa fripono aŭtomate identigas:\n skribrulaĵojn de identigo\n eliksirojn de nevidebleco\n skribrulaĵojn de magia mapado
actors.hero.heroclass.rogue_desc_loadout=La fripono komencas kun _ponardo,_ kiu kaŭzas plian damaĝon kontraŭ surprizitaj malamikoj.\n\nLi komencas posedante _tri ĵettranĉilojn,_ kiuj kaŭzas iomete da damaĝo kaj pli altan damaĝon kontraŭ surprizitaj malamikoj.\n\nLa fripono komencas posedante _veluran sakon,_ kiu povas enteni etajn objektojn kiel semojn aŭ runŝtonojn.
actors.hero.heroclass.rogue_desc_subclasses=Profesio estas elektebla post venki la duan supermonstron. La fripono elektas inter du profesioj:
actors.hero.heroclass.huntress=ĉasistino
actors.hero.heroclass.huntress_unlock=La ĉasistino estas lerta pri ĵetarmiloj kaj havas _unikan magian pafarkon_ kun senlimaj sagoj.\n\nPor malŝlosi ŝin _venku 15 monstrojn kun helpo de ĵetarmiloj dum unu ludo._
actors.hero.heroclass.huntress_desc_innate=La ĉasistino komencas posedante _unikan spiritan pafarkon,_ kiu povas arkpafi senliman nombron da magiaj sagoj. La pafarko iĝas pli potenca dum kiam ŝi pliniveliĝas, kaj povas esti plivastigita aŭ enmagiita.\n\nLa ĉasistino povas trairi altan herbon sen piedpremi ĝin.\n\nLa ĉasistino aŭtomate identigas:\n skribrulaĵojn de identigo\n eliksirojn de mensvido\n skribrulaĵojn de lulkanto
actors.hero.heroclass.huntress_desc_loadout=La ĉasistino komencas kun paro da _pikilecaj gantoj,_ per kiuj oni atakas pli rapide ol per aliaj komencaj armiloj.\n\nŜi komencas kun spirita pafarko kiel ĵetarmilo.\n\nLa ĉasistino komencas posedante _veluran sakon,_ kiu povas enteni etajn objektojn kiel semojn aŭ runŝtonojn.
actors.hero.heroclass.huntress_desc_subclasses=Profesio estas elektebla post venki la duan supermonstron. La ĉasistino elektas inter du profesioj:
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 different enemies with thrown weapons in one run._
actors.hero.herosubclass.gladiator=gladiatoro
actors.hero.herosubclass.gladiator_desc=Sukcesa frapo per manarmilo ebligas al la _gladiatoro_ ekigi fraparon. Akirado de fraparo ebligas al li uzi unikajn frapojn.
actors.hero.herosubclass.berserker=berserko
actors.hero.herosubclass.berserker_desc=La _berserko_ akiras “koleron” proporcie al ricevata damaĝo. Dum esti plena je kolero, li povas ne morti por mallonga tempo kompense pro lacego.
actors.hero.herosubclass.warlock=sorĉisto
actors.hero.herosubclass.warlock_desc=Dum uzado de vergoj kontraŭ monstro, la _sorĉisto_ havas ŝancon por marki ĝian spiriton. Markitaj monstroj sanigos kaj satigos lin kiam li atakas ilin uzante permanan armilon.
actors.hero.herosubclass.berserker_short_desc=The _Berserker_ builds rage as he takes damage. Rage increases his damage, and can let him briefly cheat death.
actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nThe Berserker deals up to +50% damage at 100% rage. When at 0 health and 100% rage, the Berserker will briefly gain 8x his normal maximum shielding and will refuse to die as long as he has shielding left. The Berserker needs time to recover after he defies death however.
actors.hero.herosubclass.gladiator=gladiatoro
actors.hero.herosubclass.gladiator_short_desc=The _Gladiator_ builds combo when he makes successful attacks. He can spend combo to use unique abilities.
actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs combo builds it unlocks a variety of combo abilities. A new ability becomes available at 2, 4, 6, 8, and 10 combo. Some abilities help build more combo, while others let the Gladiator spend his combo on powerful attacks.
actors.hero.herosubclass.battlemage=batalmagiisto
actors.hero.herosubclass.battlemage_desc=Dum batalado per sia bastonego, la _batalmagiisto_ akiras ekstrajn efikojn depende de vergo uzita por plenigi la bastonegon. Lia bastonego ankaŭ ŝargos dum batalo.
actors.hero.herosubclass.battlemage_short_desc=The _Battlemage_ conjures bonus effects when fighting in melee with his staff. These effects depend on the wand his staff is imbued with.
actors.hero.herosubclass.battlemage_desc=The Battlemage gains a bonus effect whenever he strikes in melee with his staff, as if his staff had an additional enchantment. These effects depend on the wand his staff is imbued with, every wand has its own effect. In addition to the wand effects, the Battlemage's staff will also gain 0.5 charges when he strikes with it.
actors.hero.herosubclass.warlock=sorĉisto
actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark characters when using wands on them. He will heal whenever he deals physical damage to marked enemies.
actors.hero.herosubclass.warlock_desc=The Warlock has a chance to inflict a soul mark on characters when he uses wands on them. The chance to apply a soul mark and its duration increase with wand level.\n\nWhen an enemy is soul marked, the Warlock will heal 2 hp for every 5 damage he deals to them, but only with attacks from melee or thrown weapons, not from wands!
actors.hero.herosubclass.assassin=kaŝmortigisto
actors.hero.herosubclass.assassin_desc=Kiam nevidebla, la _kaŝmortigisto_ kaŭzas mortigan frapon je sekva atako. Ju pli longe esti nevidebla, des pli potenca la atako estos.
actors.hero.herosubclass.assassin_short_desc=The _Assassin_ can prepare a deadly strike while he is invisible. The longer he waits, the more powerful the attack will be.
actors.hero.herosubclass.assassin_desc=The Assassin prepares his next strike when he becomes invisible. The longer he prepares for, the more powerful his next attack will be. Preparation builds for up to 9 turns.\n\nAfter preparing, the Assassin deals bonus damage on his next attack, can blink to his target, and can even instantly kill enemies who are weak enough.
actors.hero.herosubclass.freerunner=sprintisto
actors.hero.herosubclass.freerunner_desc=La _sprintisto_ akiras “movizon” dum kurado. Movizon li povas uzi por “sprinti” ebligante moviĝi je duobla rapido kaj pliigi evitpovon por mallonga tempo.
actors.hero.herosubclass.freerunner_short_desc=The _Freerunner_ builds momentum as he runs, which can be used to start freerunning. This grants him bonus speed and evasion for a short while.
actors.hero.herosubclass.freerunner_desc=As the Freerunner moves he builds stacks of momentum. He can gain up to 10 momentum after running for 10 turns, but rapidly loses it if he stops moving. The freerunner can use up his momentum to start freerunning, for 2 turns per point of momentum.\n\nWhen freerunning the Freerunner moves at 2x speed, and gains bonus evasion in proportion to his level. Once freerunning ends there is a cooldown before momentum can be built again.
actors.hero.herosubclass.sniper=celpafistino
actors.hero.herosubclass.sniper_desc=La _celpafistino_ estas majstro de batalo je distanco. Ŝiaj atakoj je distanco povas trapiki defendaĵojn kaj post trafi kontraŭulon per ĵetarmilo, ŝi povas pluigi specialan atakon per sia pafarko.
actors.hero.herosubclass.sniper_short_desc=The _Sniper_ can pierce armor with her ranged attacks. After striking with a thrown weapon she can follow up with a special attack from her bow.
actors.hero.herosubclass.sniper_desc=The Sniper is is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.warden=gardistino
actors.hero.herosubclass.warden_desc=La _gardistino_ estas forte kunligita kun fortoj de naturo, kiuj ebligas al ŝi vidi trans alta herbo kaj disŝovi anstataŭ piedpremi ĝin, komandi al herbo kreski ĉe vegetaĵoj, kiujn ŝi semas. Kreskaĵoj disŝovitaj de ŝi donas kromajn efikojn.
actors.hero.herosubclass.warden_short_desc=The _Warden_ can see through tall grass and gains bonus effects when she plants seeds and tramples plants.
actors.hero.herosubclass.warden_desc=The Warden has a strong connection to nature which grants her a variety of bonus effects relating to grass and plants. She is able to see through tall and furrowed grass as if it were empty space.\n\nThe warden causes grass to sprout up around any seed she throws or plants, and gains special effects when trampling plants. These special effects replace the regular plant effects, meaning that no plant is harmful for her to step on.
##talents
actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=rejuvenating steps cooldown
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$seershotcooldown.name=seer shot cooldown
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
#warrior
actors.hero.talent.hearty_meal.title=nutranta manĝaĵo
actors.hero.talent.hearty_meal.desc=_+1:_ manĝado sanigas la bataliston por _2 sanpoentoj_ kiam li havas malpli ol 50% da sano, kaj por _3 sanpoentoj_ kiam li havas malpli ol 25% da sano.\n\n_+2:_ manĝado sanigas la bataliston por _3 sanpoentoj_ kiam li havas malpli ol 50% da sano, kaj por _5 sanpoentoj_ kiam li havas malpli ol 25% da sano.
actors.hero.talent.armsmasters_intuition.title=intuicio de militisto
actors.hero.talent.armsmasters_intuition.desc=_+1:_ la batalisto identigas armilojn kaj defendaĵojn _duoble pli rapide_.\n\n_+2:_ la batalisto identigas armilojn kaj defendaĵojn _kiam li surmetas ilin._
actors.hero.talent.test_subject.title=testita objekto
actors.hero.talent.test_subject.desc=_+1:_ kiam la batalisto identigas aĵon, li saniĝas je _2 sanpoentoj._\n\n_+2:_ kiam la batalisto identigas aĵon, li saniĝas je _3 sanpoentoj._
actors.hero.talent.iron_will.title=fera volo
actors.hero.talent.iron_will.desc=_+1:_ la maksimuma ŝirmilo generata de la sigelo de batalisto _pliiĝas je 1 poento_.\n\n_+2:_ la maksimuma ŝirmilo generata de la sigelo de batalisto _pliiĝas je 2 poentoj_.
actors.hero.talent.iron_stomach.title=fera stomako
actors.hero.talent.iron_stomach.desc=_+1:_ manĝado daŭras 1 temperon kaj donas al la batalisto _75% reziston kontraŭ damaĝo_ dum manĝado.\n\n_+2:_ manĝado daŭras 1 temperon kaj donas al la batalisto _100% reziston kontraŭ damaĝo_ dum manĝado.
actors.hero.talent.restored_willpower.title=restarigita forta volo
actors.hero.talent.restored_willpower.desc=_+1:_ trinkado de eliksiro de sano senprokraste reŝargas _67% da ŝirmo_ de la rompita sigelo de batalisto.\n\n_+2:_ trinkado de eliksiro de sano senprokraste reŝargas _100% da ŝirmo_ de la rompita sigelo de batalisto.\n\nTiu ĉi talento ankaŭ aktiviĝas dum trinki eliksirojn aŭ miksturojn bazitajn sur eliksiro de sano.
actors.hero.talent.runic_transference.title=transigo de skribaĵo
actors.hero.talent.runic_transference.desc=_+1:_ la rompita sigelo de batalisto povas transigi _kutimajn skribaĵojn_ en la sama maniero, kiel ĝi transigas plibonigon.\n\n_+2:_ la rompita sigelo de batalisto povas transigi _kutimajn, potencajn i malbenajn skribaĵojn_ en la sama maniero, kiel ĝi transigas plibonigon.
actors.hero.talent.lethal_momentum.title=impeto de morto
actors.hero.talent.lethal_momentum.desc=_+1:_ kiam la batalisto mortigas kontraŭulon per fizika armilo, la mortiga frapo havas _67% de ŝanco_ por daŭri 0 tempero.\n\n_+2:_ kiam la batalisto mortigas kontraŭulon per fizika armilo, la mortiga frapo havas _100% de ŝanco_ por daŭri 0 tempero.
actors.hero.talent.improvised_projectiles.title=improvizitaj ĵetarmiloj
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.
actors.hero.talent.hold_fast.title=firma pozicio
actors.hero.talent.hold_fast.desc=_+1:_ kiam la batalisto atendas, li gajnas _+2 da defendo_ ĝis li moviĝos.\n\n_+2:_ kiam la batalisto atendas, li gajnas _+4 da defendo_ ĝis li moviĝos.\n\n_+3:_ kiam la batalisto atendas, li gajnas _+6 da defendo_ ĝis li moviĝos.
actors.hero.talent.strongman.title=fortulo
actors.hero.talent.strongman.desc=_+1:_ The Warrior's strength is _increased by 8%_, rounded down.\n\n_+2:_ The Warrior's strength is _increased by 13%_, rounded down.\n\n_+3:_ The Warrior's strength is _increased by 18%_, rounded down.
actors.hero.talent.endless_rage.title=senfina kolero
actors.hero.talent.endless_rage.desc=_+1:_ la berserko povas maksimume akiri _115% de kolero._\n\n_+2:_ la berserko povas maksimume akiri _130% de kolero._\n\n_+3:_ la berserko povas maksimume akiri _145% de kolero._\n\nRimarku, ke kolero pli granda ol 100% ne ebligos kaŭzi pli ol 50% de damaĝo.
actors.hero.talent.berserking_stamina.title=berserka vigleco
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _25% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _75% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
actors.hero.talent.enraged_catalyst.title=kolera katalizilo
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
actors.hero.talent.cleave.title=disrompigisto
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _15 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _45 turns_.
actors.hero.talent.lethal_defense.title=defendo de morto
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.enhanced_combo.title=plilertigita fraparo
actors.hero.talent.enhanced_combo.desc=_+1:_ kiam la gladiatoro igas 7- aŭ pli-opan fraparon, la ”surdumfrapo” forbatas malamikon je 3 kaheloj, igas ĝin ebria kaj povas forbati ĝin abismen.\n\n_+2:_ aldone al efikoj de +1, kiam la fraparo estas 9- aŭ pli-opa la ”repuŝo“ agas dum pluraj frapoj.\n\n_+3:_ aldone al efikoj de +1 kaj +2, la gladiatoro povas salti trans 3 kaheloj post fari “krakigon”, “frakason” aŭ “furiozon”.
actors.hero.talent.body_slam.title=body slam
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take _25%_ of his damage blocking power in damage.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take _50%_ of his damage blocking power in damage.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take _75%_ of his damage blocking power in damage.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take _100%_ of his damage blocking power in damage.
actors.hero.talent.impact_wave.title=impact wave
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _6 tiles_ back.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _8 tiles_ back.
actors.hero.talent.double_jump.title=double jump
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _24% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _42% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _56% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _67% reduced_ charge cost.
actors.hero.talent.expanding_wave.title=expanding wave
actors.hero.talent.expanding_wave.desc=_+1:_ Shockwave's range is increased to _6 tiles_ from 5, and its width is increased to _75 degrees_ from 60.\n\n_+2:_ Shockwave's range is increased to _7 tiles_ from 5, and its width is increased to _90 degrees_ from 60.\n\n_+3:_ Shockwave's range is increased to _8 tiles_ from 5, and its width is increased to _105 degrees_ from 60.\n\n_+4:_ Shockwave's range is increased to _9 tiles_ from 5, and its width is increased to _120 degrees_ from 60.
actors.hero.talent.striking_wave.title=striking wave
actors.hero.talent.striking_wave.desc=_+1:_ Damage from shockwave has a _25% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+2:_ Damage from shockwave has a _50% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+3:_ Damage from shockwave has a _75% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also trigger on-hit effects like enchantments and combo.
actors.hero.talent.shock_force.title=shock force
actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and has a _25% chance_ to stun instead of cripple.\n\n_+2:_ Shockwave deals _50% more damage_ and has a _50% chance_ to stun instead of cripple.\n\n_+3:_ Shockwave deals _60% more damage_ and has a _75% chance_ to stun instead of cripple.\n\n_+4:_ Shockwave deals _80% more damage_ and has a _100% chance_ to stun instead of cripple.
actors.hero.talent.sustained_retribution.title=sustained retribution
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _55% bonus damage_ over _2 hits_, instead of 100% over 1 hit.\n\n_+2:_ The Warrior deals _40% bonus damage_ over _3 hits_, instead of 100% over 1 hit.\n\n_+3:_ The Warrior deals _33% bonus damage_ over _4 hits_, instead of 100% over 1 hit.\n\n_+4:_ The Warrior deals _28% bonus damage_ over _5 hits_, instead of 100% over 1 hit.
actors.hero.talent.shrug_it_off.title=shrug it off
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _76% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _58% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _44% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _33% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=even the odds
actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends.
#mage
actors.hero.talent.empowering_meal.title=fortiga manĝaĵo
actors.hero.talent.empowering_meal.desc=_+1:_ ĉiu manĝaĵo donas al la magiisto _2 poentojn da ekstra damaĝo_ dum la 3 sekvaj vergopafoj.\n\n_+2:_ ĉiu manĝaĵo donas al la magiisto _3 poentojn da ekstra damaĝo_ dum la 3 sekvaj vergopafoj.
actors.hero.talent.scholars_intuition.title=intuicio de klerulo
actors.hero.talent.scholars_intuition.desc=_+1:_ la magiisto identigas vergojn _3-foje pli rapide._\n\n_+2:_ la magiisto identigas vergojn _dum la unua uzo._
actors.hero.talent.tested_hypothesis.title=testita hipotezo
actors.hero.talent.tested_hypothesis.desc=_+1:_ kiam la magiisto identigas aĵon, li gajnas _2 temperojn de ŝargado de vergoj._\n\n_+2:_ kiam la magiisto identigas aĵon, li gajnas _3 temperojn de ŝargado de vergoj._
actors.hero.talent.backup_barrier.title=apoga barilo
actors.hero.talent.backup_barrier.desc=_+1:_ la magiisto gajnas _3 poentojn da ŝirmo_ kiam li uzis la lastan ŝargon de sia bastonego.\n\n_+2:_ la magiisto gajnas _5 poentojn da ŝirmo_ kiam li uzis la lastan ŝargon de sia bastonego.
actors.hero.talent.energizing_meal.title=energiigaj manĝaĵoj
actors.hero.talent.energizing_meal.desc=_+1:_ manĝado daŭras 1 temperon kaj donas al la magiisto _5 temperojn de ŝargado de vergoj._\n\n_+2:_ manĝado daŭras 1 temperon kaj donas al la magiisto _8 temperojn de ŝargado de vergoj._
actors.hero.talent.energizing_upgrade.title=energiiga plibonigo
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 3 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 5 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.wand_preservation.title=konservo de vergo
actors.hero.talent.wand_preservation.desc=_+1:_ kiam la magiisto plenigas sian bastonegon per nova vergo, estas _67% de ŝanco,_ ke la antaŭa vergo revenos al la dorsosako (sen plibonigoj).\n\n_+2:_ kiam la magiisto plenigas sian bastonegon per nova vergo, estas _100% de ŝanco,_ ke la antaŭa vergo revenos al la dorsosako (sen plibonigoj).\n\nTiu ĉi talento povas konservi maksimume tri vergojn.
actors.hero.talent.arcane_vision.title=mistera vido
actors.hero.talent.arcane_vision.desc=_+1:_ kiam la magiisto pafas al kontraŭulo, li gajnas mensvidon por _10 temperoj._\n\n_+2:_ kiam la magiisto pafas al kontraŭulo, li gajnas mensvidon por _15 temperoj._
actors.hero.talent.shield_battery.title=ŝirma baterio
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.empowering_scrolls.title=energigaj skribrulaĵoj
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap will get _+3 levels_.
actors.hero.talent.ally_warp.title=amika interŝanĝo
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _2 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _4 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=energigita frapo
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+25% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+75% damage_.
actors.hero.talent.mystical_charge.title=mistera ŝargo
actors.hero.talent.mystical_charge.desc=_+1:_ frapo per bastonego donas al la batalmagiisto _0,5 temperojn_ de ŝargado de antikvaĵoj.\n\n_+2:_ frapo per bastonego donas al la batalmagiisto _1 temperon_ de ŝargado de antikvaĵoj.\n\n_+3:_ frapo per bastonego donas al la batalmagiisto _1,5 temperojn_ de ŝargado de antikvaĵoj.
actors.hero.talent.excess_charge.title=superflua ŝargo
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.soul_siphon.title=spirit-sorbilo
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _13% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _27% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _40% effectiveness_.
actors.hero.talent.soul_eater.title=spiritmanĝulo
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each physical damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=servistoj de nekromanciisto
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _13% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _27% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _40% chance_ to raise them as a corrupted wraith.
actors.hero.talent.blast_radius.title=blast radius
actors.hero.talent.blast_radius.desc=_+1:_ Elemental blast's radius is increased to _5 tiles_, from 4.\n\n_+2:_ Elemental blast's radius is increased to _6 tiles_, from 4.\n\n_+3:_ Elemental blast's radius is increased to _7 tiles_, from 4.\n\n_+4:_ Elemental blast's radius is increased to _8 tiles_, from 4.
actors.hero.talent.elemental_power.title=elemental power
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _15%_.\n\n_+2:_ The power of elemental blast is increased by _30%_.\n\n_+3:_ The power of elemental blast is increased by _45%_.\n\n_+4:_ The power of elemental blast is increased by _60%_.
actors.hero.talent.reactive_barrier.title=reactive barrier
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast.
actors.hero.talent.wild_power.title=wild power
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be treated as either _+1 or +2_, instead of +1.\n\n_+2:_ When using wild magic, wands are now treated as if they are _+2_, instead of +1.\n\n_+3:_ When using wild magic, wands will be treated as either _+2 or +3_, instead of +1.\n\n_+4:_ When using wild magic, wands are now treated as if they are _+3_, instead of +1.
actors.hero.talent.fire_everything.title=fire everything
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_, up from 4.\n\n_+2:_ Wild magic now fires _6 times_, up from 4.\n\n_+3:_ Wild magic now fires _7 times_, up from 4.\n\n_+4:_ Wild magic now fires _8 times_, up from 4.
actors.hero.talent.conserved_magic.title=conserved magic
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.71 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.50 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.35 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.25 charges_, instead of 1.
actors.hero.talent.telefrag.title=Telefrag
actors.hero.talent.telefrag.desc=_+1:_ If the Mage warps into another character he deals _10-15 damage_ to it, but also takes _5 damage_.\n\n_+2:_ If the Mage warps into another character he deals _20-30 damage_ to it, but also takes _8 damage_.\n\n_+3:_ If the Mage warps into another character he deals _30-45 damage_ to it, but also takes _12 damage_.\n\n_+4:_ If the Mage warps into another character he deals _40-60 damage_ to it, but also takes _15 damage_.\n\nThe hero cannot be killed by this talent, the self damage can be reduced by magic resisting effects.
actors.hero.talent.remote_beacon.title=Remote Beacon
actors.hero.talent.remote_beacon.desc=_+1:_ The Mage can place a beacon at any location within _3 tiles_.\n\n_+2:_ The Mage can place a beacon at any location within _6 tiles_.\n\n_+3:_ The Mage can place a beacon at any location within _9 tiles_.\n\n_+4:_ The Mage can place a beacon at any location within _12 tiles_.\n\nThe Mage cannot place beacons in locations that are inaccessible
actors.hero.talent.longrange_warp.title=Longrange Warp
actors.hero.talent.longrange_warp.desc=_+1:_ The Mage can now warp between floors, at _150% charge cost_.\n\n_+2:_ The Mage can now warp between floors, at _117% charge cost_.\n\n_+3:_ The Mage can now warp between floors, at _83% charge cost_.\n\n_+4:_ The Mage can now warp between floors, at _50% charge cost_.\n\nThe Mage cannot use longrange warp to leave a locked floor.
#rogue
actors.hero.talent.cached_rations.title=kaŝitaj porcioj
actors.hero.talent.cached_rations.desc=_+1:_ la fripono povas trovi _4 etajn porciojn_ kaŝitajn en kestoj dum esplori la unuajn keletaĝojn de la labirinto.\n\n_+2:_ la fripono povas trovi _6 etajn porciojn_ kaŝitajn en kestoj dum esplori la unuajn keletaĝojn de la labirinto.
actors.hero.talent.thiefs_intuition.title=intuicio de ruzulo
actors.hero.talent.thiefs_intuition.desc=_+1:_ la fripono identigas ringojn _duoble pli rapide_ kaj identigas specon de ringo _kiam li surmetas ĝin_.\n\n_+2:_ la fripono identigas ringojn _kiam li surmetas ilin_ kaj identigas specon de ringo _kiam li kolektas ĝin_.
actors.hero.talent.sucker_punch.title=preciza frapo
actors.hero.talent.sucker_punch.desc=_+1:_ la fripono kaŭzas _1-2 poentojn da ekstra damaĝo_ la unuafoje kiam li surprize atakas malamikon.\n\n_+2_ la fripono kaŭzas _2 poentojn da ekstra damaĝo_ la unuafoje kiam li surprize atakas malamikon.
actors.hero.talent.protective_shadows.title=protektaj ombroj
actors.hero.talent.protective_shadows.desc=_+1:_ la fripono gajnas po unu poento da ŝirmo _dum ĉiuj du temperoj_ kiam lia mantelo estas aktiva, _maksimuma ŝirmo estas 3_.\n\n_+2:_ la fripono gajnas po unu poento da ŝirmo _dum ĉiu tempero_ kiam lia mantelo estas aktiva, _maksimuma ŝirmo estas 5_.
actors.hero.talent.mystical_meal.title=mistera manĝaĵo
actors.hero.talent.mystical_meal.desc=_+1:_ manĝado daŭras 1 tempero kaj donas al la fripono _3 temperojn de ŝargado de antikvaĵoj_.\n\n_+2:_ manĝado daŭras 1 tempero kaj donas al la fripono _5 temperojn de ŝargado de antikvaĵoj_.\n\nTiu ĉi talento ne povas esti uzita por igi la kornon de abundo ŝargi sin mem.
actors.hero.talent.mystical_upgrade.title=mistera plibonigo
actors.hero.talent.mystical_upgrade.desc=_+1:_ uzo de skribrulaĵo de plibonigo senprokraste reŝargas la mantelon de ombroj _per 2 ŝargoj_, tiuj ĉi ŝargoj povas superi la nunan limigon de ŝargoj.\n\n_+2:_ uzo de skribrulaĵo de plibonigo senprokraste reŝargas la mantelon de ombroj _per 3 ŝargoj_, tiuj ĉi ŝargoj povas superi la nunan limigon de ŝargoj.\n\nTiu ĉi talento ankaŭ aktiviĝas dum uzi skribrulaĵojn aŭ sorĉkristalojn bazitajn sur skribrulaĵo de plibonigo.
actors.hero.talent.wide_search.title=vasta serĉo
actors.hero.talent.wide_search.desc=_+1:_ pliigas serĉan radiuson de la fripono el kvadrato 5×5 al _cirklo 7×7_.\n\n_+2:_ pliigas serĉan radiuson de la fripono el kvadrato 5×5 al _kvadrato 7×7_.
actors.hero.talent.silent_steps.title=silentaj paŝoj
actors.hero.talent.silent_steps.desc=_+1:_ la fripono ne vekos dormantajn monstrojn dum esti _3 aŭ pli kaheloj proksime al ili_.\n\n_+2:_ la fripono ne vekos dormantajn monstrojn dum esti _ne apude al ili._
actors.hero.talent.rogues_foresight.title=fripona antaŭscio
actors.hero.talent.rogues_foresight.desc=_+1:_ kiam la fripono estas en la keletaĝo kun kaŝita ĉambro, li havas _50% ŝancon por rimarki_, ke tiu ĉi keletaĝo enhavas kaŝitan ĉambron.\n\n_+2:_ kiam la fripono estas en la keletaĝo kun kaŝita ĉambro, li havas _75% ŝancon por rimarki_, ke tiu ĉi keletaĝo enhavas kaŝitan ĉambron.
actors.hero.talent.light_cloak.title=malpeza mantelo
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _13% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _27% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _40% speed_.
actors.hero.talent.enhanced_rings.title=plibonigitaj ringoj
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=pliigita mortigeco
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/33/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.assassins_reach.title=surpriza morto
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=dungmortigisto
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _15 extra gold_, per level of preparation.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _30 extra gold_, per level of preparation.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _45 extra gold_, per level of preparation.
actors.hero.talent.evasive_armor.title=lerta defendaĵo
actors.hero.talent.evasive_armor.desc=_+1:_ dum sprinti la sprintisto akiras _po 1 aldona poento da evito_ por ĉiu superflua poento da povo de lia defendaĵo.\n\n_+2:_ dum sprinti la sprintisto akiras _po 2 aldonaj poentoj da evito_ por ĉiu superflua poento da povo de lia defendaĵo.\n\n_+3:_ dum sprinti la sprintisto akiras _po 3 aldonaj poentoj da evito_ por ĉiu superflua poento da povo de lia defendaĵo.
actors.hero.talent.projectile_momentum.title=kuranta ĵetisto
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=rapida ŝteliro
actors.hero.talent.speedy_stealth.desc=_+1:_ la sprintisto akiras po 2 poentoj da movizo por tempero kiam li estas nevidebla.\n\n_+2:_ aldone al efikoj de +1, tempmezurilo de la efiko “sprinto” estas haltigita kiam la sprintisto estas nevidebla.\n\n_+3:_ aldone al efikoj de +1 kaj +2, la sprintisto moviĝas kun duobla rapido dum esti nevidebla sendepende ĉu sprinti ĉu ne.
actors.hero.talent.hasty_retreat.title=hasty retreat
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _6 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _8 turns_ of haste and invisibility.
actors.hero.talent.body_replacement.title=body replacement
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _30 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _90 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _120 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=shadow step
actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _24% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _42% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _56% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _67% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.
actors.hero.talent.fear_the_reaper.title=fear the reaper
actors.hero.talent.fear_the_reaper.desc=_+1:_ When a death marked enemy reaches 0 hp, they become _crippled_.\n\n_+2:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_.\n\n_+3:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _crippled_.\n\n_+4:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _feared and crippled_.
actors.hero.talent.deathly_durability.title=deathly durability
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _10%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _20%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _30%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _40%_ of their hp when they were marked.
actors.hero.talent.double_mark.title=double mark
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _24% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _42% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _56% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _67% reduced_ charge cost.
actors.hero.talent.rogue_3_1.title=TODO NAME
actors.hero.talent.rogue_3_1.desc=TODO DESC
actors.hero.talent.rogue_3_2.title=TODO NAME
actors.hero.talent.rogue_3_2.desc=TODO DESC
actors.hero.talent.rogue_3_3.title=TODO NAME
actors.hero.talent.rogue_3_3.desc=TODO DESC
#huntress
actors.hero.talent.natures_bounty.title=malavara naturo
actors.hero.talent.natures_bounty.desc=_+1:_ la ĉasistino povas trovi _4 berojn_ kaŝitajn en alta herbo dum esplori la unuajn keletaĝojn de la labirinto.\n\n_+2:_ la ĉasistino povas trovi _6 berojn_ kaŝitajn en alta herbo dum esplori la unuajn keletaĝojn de la labirinto.
actors.hero.talent.survivalists_intuition.title=intuicio de persistemulo
actors.hero.talent.survivalists_intuition.desc=_+1:_ la ĉasistino identigas ĉiujn armaĵojn _1,75-foje pli rapide_.\n\n_+2:_ la ĉasistino identigas ĉiujn armaĵojn _2,5-foje pli rapide_.
actors.hero.talent.followup_strike.title=sekva frapo
actors.hero.talent.followup_strike.desc=_+1:_ kiam la ĉasistino trafos malamikon per sia spirita pafarko aŭ per ĵetarmilo, ŝia sekva senpera atako kaŭzos _2 poentojn da ekstra damaĝo_.\n\n_+2:_ kiam la ĉasistino trafos malamikon per sia spirita pafarko aŭ per ĵetarmilo, ŝia sekva senpera atako kaŭzos _3 poentojn da ekstra damaĝo_.
actors.hero.talent.natures_aid.title=natura apogo
actors.hero.talent.natures_aid.desc=_+1:_ la ĉasistino akiras 2 poentojn da ŝelhaŭto etiĝantajn post _3 temperoj_ kiam kreskaĵ-rilata efiko aktiviĝas en ŝia vidatingo.\n\n_+2:_ la ĉasistino akiras 2 poentojn da ŝelhaŭto etiĝantajn post _35 temperoj_ kiam kreskaĵ-rilata efiko aktiviĝas en ŝia vidatingo.
actors.hero.talent.invigorating_meal.title=vigliga manĝaĵo
actors.hero.talent.invigorating_meal.desc=_+1:_ manĝado daŭras 1 temperon (beroj estas manĝataj tuj) kaj donas al la ĉasistino _1 temperon de rapidemo_.\n\n_+2:_ manĝado daŭras 1 temperon (beroj estas manĝataj tuj) kaj donas al la ĉasistino _2 temperojn de rapidemo_.
actors.hero.talent.restored_nature.title=restarigita naturo
actors.hero.talent.restored_nature.desc=_+1:_ trinkado de eliksiro de sano kreskigas _maksimume 5 herbojn_ ĉirkaŭ la ĉasistino kaj enradikigas apudajn malamikojn por _2 temperoj_.\n\n_+2:_ trinkado de eliksiro de sano kreskigas _maksimume 8 herbojn_ ĉirkaŭ la ĉasistino kaj enradikigas apudajn malamikojn por _3 temperoj_.\n\nTiu ĉi talento ankaŭ aktiviĝas dum trinki eliksirojn aŭ miksturojn bazitajn sur eliksiro de sano.
actors.hero.talent.rejuvenating_steps.title=refreŝigaj paŝoj
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _5 turn cooldown_.\n\nThis talent will produce furrowed grass if passive regeneration effects are disabled or the hero has not gained exp in a long time.
actors.hero.talent.heightened_senses.title=akrigitaj sensoj
actors.hero.talent.heightened_senses.desc=_+1:_ la ĉasistino sentas kontraŭulojn, kiuj estas _2 kaheloj for de ŝia pozicio_.\n\n_+2:_ la ĉasistino sentas kontraŭulojn, kiuj estas _3 kaheloj for de ŝia pozicio_.
actors.hero.talent.durable_projectiles.title=firmaj ĵetarmiloj
actors.hero.talent.durable_projectiles.desc=_+1:_ ĵetarmiloj uzataj de la ĉasistino estas je _+50% pli firmaj_.\n\n_+2:_ ĵetarmiloj uzataj de la ĉasistino estas je _+75% pli firmaj_.
actors.hero.talent.point_blank.title=proksima celo
actors.hero.talent.point_blank.desc=_+1:_ kiam la ĉasistino uzas ĵetarmilon je permana atingo, ĝi havas _-30% al precizo_, anstataŭ -50%.\n\n_+2:_ kiam la ĉasistino uzas ĵetarmilon je permana atingo, ĝi havas _-20% al precizo_, anstataŭ -50%.\n\n_+3:_ kiam la ĉasistino uzas ĵetarmilon je permana atingo, ĝi havas _-10% al precizo_, anstataŭ -50%.\n\nRimarku, ke ĵetarmiloj ĉiam havas +50% al precizo dum uzo je distanco.
actors.hero.talent.seer_shot.title=aŭgura pafo
actors.hero.talent.seer_shot.desc=_+1:_ kiam la ĉasistino pafas sagon teren, ŝi povas vidi la areon 3×3 ĉirkaŭ la pafloko por _5 temperoj_. Necesas atendi 20 temperoj antaŭ reuzi tiun ĉi artifikon.\n\n_+2:_ kiam la ĉasistino pafas sagon teren, ŝi povas vidi la areon 3×3 ĉirkaŭ la pafloko por _10 temperoj_. Necesas atendi 20 temperoj antaŭ reuzi tiun ĉi artifikon.\n\n_+3:_ kiam la ĉasistino pafas sagon teren, ŝi povas vidi la areon 3×3 ĉirkaŭ la pafloko por _15 temperoj_. Necesas atendi 20 temperoj antaŭ reuzi tiun ĉi artifikon.
actors.hero.talent.farsight.title=falka vido
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.\n\nThis bonus also applies to mind vision ranged by the Heightened Senses talent.
actors.hero.talent.shared_enchantment.title=komuna ensorĉo
actors.hero.talent.shared_enchantment.desc=_+1:_ estas _33% de ŝanco_, ke ĵetarmiloj havos ensorĉon de la spirita pafarko.\n\n_+2:_ estas _67% de ŝanco_, ke ĵetarmiloj havos ensorĉon de la spirita pafarko.\n\n_+3:_ estas _100% de ŝanco_, ke ĵetarmiloj havos ensorĉon de la spirita pafarko.\n\nTiu ĉi talento ne aplikos al sagetoj pafitaj per ensorĉita pafarko, ĉar ili heredos ensorĉon post la pafarko.
actors.hero.talent.shared_upgrades.title=komunaj plibonigoj
actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _10%_.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _20%_.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _30%_.
actors.hero.talent.durable_tips.title=firmaj sagopintoj
actors.hero.talent.durable_tips.desc=_+1:_ dronigitaj sagetoj distingiĝas per _2-obla firmeco_, kiam la gardistino ilin uzas.\n\n_+2:_ dronigitaj sagetoj distingiĝas per _3-obla firmeco_, kiam la gardistino ilin uzas.\n\n_+3:_ dronigitaj sagetoj distingiĝas per _4-obla firmeco_, kiam la gardistino ilin uzas.
actors.hero.talent.barkskin.title=ŝelhaŭto
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to _50% of her level_ which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to _100% of her level_ which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to _150% of her level_ which fades every turn.
actors.hero.talent.shielding_dew.title=ŝirmanta roso
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden when her health is full, up to _60% of her max HP_.
actors.hero.talent.fan_of_blades.title=fan of blades
actors.hero.talent.fan_of_blades.desc=_+1:_ Spectral blades can hit up to _1 additional target_ for 50% damage. The target must be visible and within a _30 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _2 additional targets_ for 50% damage. The targets must be visible and within a _60 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _3 additional targets_ for 50% damage. The targets must be visible and within a _90 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _4 additional targets_ for 50% damage. The targets must be visible and within a _120 degree_ cone AOE.
actors.hero.talent.projecting_blades.title=projecting blades
actors.hero.talent.projecting_blades.desc=_+1:_ Spectral blades has _+25% accuracy_, and can penetrate up to _2 solid tiles_.\n\n_+2:_ Spectral blades has _+50% accuracy_, and can penetrate up to _4 solid tiles_.\n\n_+3:_ Spectral blades has _+75% accuracy_, and can penetrate up to _6 solid tiles_.\n\n_+4:_ Spectral blades has _+100% accuracy_, and can penetrate up to _8 solid tiles_.
actors.hero.talent.spirit_blades.title=spirit blades
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _25% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _50% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _75% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow.
actors.hero.talent.growing_power.title=growing power
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 50%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.natures_wrath.title=nature's wrath
actors.hero.talent.natures_wrath.desc=_+1:_ While nature's power is active, shots from the spirit bow have an _8% chance_ to trigger a random harmful plant effect.\n\n_+2:_ While nature's power is active, shots from the spirit bow have a _17% chance_ to trigger a random harmful plant effect.\n\n_+3:_ While nature's power is active, shots from the spirit bow have an _25% chance_ to trigger a random harmful plant effect.\n\n_+4:_ While nature's power is active, shots from the spirit bow have a _33% chance_ to trigger a random harmful plant effect.\n\nThe plants that can be triggered are: blindweed, firebloom, icecap, sorrowmoss, and stormvine.
actors.hero.talent.wild_momentum.title=wild momentum
actors.hero.talent.wild_momentum.desc=_+1:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _1 turn_. The duration can be extended by a max of _2 turns_.\n\n_+2:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _2 turns_. The duration can be extended by a max of _4 turns_.\n\n_+3:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _3 turns_. The duration can be extended by a max of _6 turns_.\n\n_+4:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _4 turns_. The duration can be extended by a max of _8 turns_.
actors.hero.talent.huntress_3_1.title=TODO NAME
actors.hero.talent.huntress_3_1.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_2.title=TODO NAME
actors.hero.talent.huntress_3_2.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_3.title=TODO NAME
actors.hero.talent.huntress_3_3.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
#universal
actors.hero.talent.heroic_energy.title=heroic energy
actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _13% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _24% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _34% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _43% reduced_ charge cost
actors.hero.talent.ratsistance.title=ratsistance
actors.hero.talent.ratsistance.desc=_+1:_ Hostile ratmogrified enemies deal _-10% damage_.\n\n_+2:_ Hostile ratmogrified enemies deal _-20% damage_.\n\n_+3:_ Hostile ratmogrified enemies deal _-30% damage_.\n\n_+4:_ Hostile ratmogrified enemies deal _-40% damage_.
actors.hero.talent.ratlomacy.title=ratlomacy
actors.hero.talent.ratlomacy.desc=_+1:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly.\n\n_+2:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _2 turns_ of adrenaline.\n\n_+3:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _4 turns_ of adrenaline.\n\n_+4:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _6 turns_ of adrenaline.
actors.hero.talent.ratforcements.title=ratforcements
actors.hero.talent.ratforcements.desc=_+1:_ Using ratmogrify on yourself _spawns 1_ ally marsupial rat next to you.\n\n_+2:_ Using ratmogrify on yourself _spawns 2_ ally marsupial rats next to you.\n\n_+3:_ Using ratmogrify on yourself _spawns 3_ ally marsupial rats next to you.\n\n_+4:_ Using ratmogrify on yourself _spawns 4_ ally marsupial rats next to you.
@ -574,7 +769,7 @@ actors.mobs.npcs.impshopkeeper.thief=Mi certis, ke mi povis fidi vin!
actors.mobs.npcs.impshopkeeper.desc=Koboldoj estas demonetoj. Ili estas konataj nek pro sia forto nek pro sia sorĉpovo. Tamen ili estas eĉ sagacaj kaj amikemaj kaj multe da koboldoj preferas loĝi kaj komerci inter ne-demonoj.
actors.mobs.npcs.mirrorimage.name=spegula figuro
actors.mobs.npcs.mirrorimage.desc=Tiu ĉi iluzio estas kvazaŭ ekzakta kopio de vi, ĝi eĉ portas vian nunan armilon kaj defendaĵon.\n\nSpegulaj figuroj sekvos kaj atakos malamikojn per siaj kvazaŭarmiloj, kiuj funkcias same kiel via armilo, sed kaŭzas malplian damaĝon. Ili komenciĝas kiel senkorpuloj, sed devas estiĝi korpa formo por ataki.\n\nKvankam ili povas dece defendi sin, spegulaj figuroj estas sendaŭraj kaj malestiĝos post ricevi damaĝon.
actors.mobs.npcs.mirrorimage.desc=This illusion bears a close resemblance to you, even seeming to wield your current weapon and armor.\n\nMirror images will seek and attack enemies using their mimicked weapon, which behaves the same as yours, but deals less damage. They start out nearly invisible, but must take on a form that's more easily seen in order to attack.\n\nWhile their offensive power can be potent, mirror images have no durability, and will fade the moment they take damage.
actors.mobs.npcs.prismaticimage.name=prisma figuro
actors.mobs.npcs.prismaticimage.desc=Tiu ĉi briletanta iluzio estas preskaŭ ekzakta kopio de vi, ĝi eĉ portas vian nunan armilon kaj defendaĵon.\n\nPrismaj figuroj provos sekvi kaj altiri atenton de malamikoj kaj uzi sian defendon kaj sanon por protekti vin. Kvankam ili ne havas la saman defendan povon kiel spegulaj figuroj, ili estas pli daŭraj kaj profitas de via defendaĵo.\n\nKiam ili havos 0 da sanpoentoj, prismaj figuroj malaperos post kelkaj temperoj, sed oni plue povos sanigi ilin. Kiam neniuj malamikoj ĉeestas, prismaj figuroj malaperos kaj kuniĝos kun sia originalo.
@ -583,6 +778,14 @@ actors.mobs.npcs.ratking.name=Ratreĝo
actors.mobs.npcs.ratking.not_sleeping=Mi ne dormas!
actors.mobs.npcs.ratking.what_is_it=Kio estas tio? Mi ne havas tempon por tiu ĉi absurdo. Mia reĝlando ne regos per si mem!
actors.mobs.npcs.ratking.confused=Ve! Kie mia estas? Mia reĝlando bezonas min!
actors.mobs.npcs.ratking.crown_clothes=Put some clothes on! You're in no state to talk to royalty!
actors.mobs.npcs.ratking.crown_desc=Oooh, is that crown for me!? It looks much shinier than mine, so I graciously accept!\n\nIn fact, I think I can offer you something as a reward for this crown. A tremendous power befitting a hero such as yourself! Would you like that?
actors.mobs.npcs.ratking.crown_yes=Of course!
actors.mobs.npcs.ratking.crown_info=Tell me more first.
actors.mobs.npcs.ratking.crown_no=I'd rather not...
actors.mobs.npcs.ratking.crown_thankyou=Hehehe, thank you! Now go and make your king proud!
actors.mobs.npcs.ratking.crown_fine=Fine! It's not like I wanted it anyway...
actors.mobs.npcs.ratking.crown_after=Enjoying your new armor? No take-backsies!
actors.mobs.npcs.ratking.desc_festive=Tiu ĉi rato estas ete pli alta ol norma poŝbesta rato. Ĝi portas malgrandan festan ĉapelon anstataŭ sian kutiman kronon. Gajan Kristnaskon!
actors.mobs.npcs.ratking.desc=Tiu ĉi rato estas ete pli alta ol norma poŝbesta rato. Ĝi portas malgrandan kronon sur ĝia kapo.
@ -670,30 +873,22 @@ actors.mobs.dm201.name=DM-201
actors.mobs.dm201.vent=DM-201 ĵetis korod-gasan grenadon!
actors.mobs.dm201.desc=Gnomoj eksperimentis konstrui eĉ plene nemoveblan version de DM-200. La DM-201 estas modernigita roboto DM-200, kiu funkcias kvazaŭ gardoturo, sed kompense pri manko de moveblo, ĝi estas signife pli fortika kaj atakpova.\n\nKvankam DM-201 ne posedas meĥanismon por elspiri toksan gason, ili estas ekipitaj per grenadoj kun koroda gaso! Tamen DM-201 singarde procedas kun tiuj grandadoj kaj ĵetos ilin nur kiam estos atakitaj de malproksime.
actors.mobs.olddm300.name=DM-300
actors.mobs.olddm300.notice=Senrajtigita ularo detektita.
actors.mobs.olddm300.defeated=Misio malsukcesis. Malaktiviĝas.
actors.mobs.olddm300.repair=DM-300 riparas sin!
actors.mobs.olddm300.def_verb=blokita
actors.mobs.olddm300.rankings_desc=Dismembrigita de DM-300
actors.mobs.olddm300.desc=Tiu ĉi maŝino estis kreita de gnomoj kelkaj jarcentoj antaŭ. Poste gnomoj komencis anstataŭigi maŝinojn per golemoj, fajridoj kaj eĉ demonoj. Finfine tio igis ilian civilizon dekadenci. La DM-300 kaj similaj maŝinoj estis uzataj kutime por konstrui kaj fosi, kaj malofte por defendi la urbon.
actors.mobs.newdm300.name=DM-300
actors.mobs.newdm300.notice=NERAJTIGITA ULARO TROVITA!
actors.mobs.newdm300.shield=DM-300 ĉerpas energion el eksteraj kabloj por ŝirmi sin!
actors.mobs.newdm300.vent=DM-300 elspiras fluon de toksa gaso!
actors.mobs.newdm300.rocks=DM-300 batas la teron, malfirmigante rokojn de la plafono!
actors.mobs.newdm300.charging=RICEVANTE DAMAĜON! AKTIVANTE ELEKTROFOSTON!
actors.mobs.newdm300.charging_hint=DM-300 estas nevundebla dum esti elektrizata per elektrofosto!
actors.mobs.newdm300.supercharged=DETRUI! DETRUI! DETRUI!
actors.mobs.newdm300.charge_lost=ELEKTROFOSTO DETRUITA! ŜALTANTE AL LOKA ENERGIFONTO!
actors.mobs.newdm300.pylons_destroyed=AVERTO! TROVITA NESTABILECO DE ELEKTROENERIA RETO!
actors.mobs.newdm300.rankings_desc=Dismembrigita de DM-300
actors.mobs.newdm300.def_verb=blokita
actors.mobs.newdm300.defeated=KRITIKA DAMAĜO! MALAKTIVIĜO…
actors.mobs.newdm300.desc=DM-300 estas la plej granda kaj la plej potenca “defenda maŝino”, kiun gnomoj kiam ajn konstruis. Tia inĝenieraĵo estas tre malfacila por konstrui, do la gnomoj nur muntis kelkajn por gardi la enirejojn al ilia subtera metropolo.\n\nĜi estas ekipita per ellastuboj, kiuj elspiras toksajn brulgasojn kaj per firma borilo, kiun ĝi povas uzi kaj por ataki kaj por disrompi teron. DM-300 ankaŭ povas konekti al elektroenergia reto por pliigi siajn kapablojn.
actors.mobs.newdm300.desc_supercharged=DM-300 aktuale estas plene ŝargita per elektra energio. En tiu ĉi kondiĉo ĝi estas nedamaĝebla kaj moviĝas je duobla rapido! Krom tio, ĝia borilo turniĝas sufiĉe rapide por _tuneli trans firma roko,_ tamen la roboto moviĝas signife malpli rapide dum fari tion.\n\nEstas sensence senpere ataki DM-300 kiam ĝi estas superŝargita, sed rimarku, ke _io ĉi tie provizas ĝin per tia energio,_ do provu detrui tion por malfortigi la maŝinon.
actors.mobs.newdm300$fallingrocks.desc=Malfiksaj rokoj falas el la ĉi tiea plafono, ŝajnas ke ĝi baldaŭ disfalos!
actors.mobs.dm300.name=DM-300
actors.mobs.dm300.notice=NERAJTIGITA ULARO TROVITA!
actors.mobs.dm300.shield=DM-300 ĉerpas energion el eksteraj kabloj por ŝirmi sin!
actors.mobs.dm300.vent=DM-300 elspiras fluon de toksa gaso!
actors.mobs.dm300.rocks=DM-300 batas la teron, malfirmigante rokojn de la plafono!
actors.mobs.dm300.charging=RICEVANTE DAMAĜON! AKTIVANTE ELEKTROFOSTON!
actors.mobs.dm300.charging_hint=DM-300 estas nevundebla dum esti elektrizata per elektrofosto!
actors.mobs.dm300.supercharged=DETRUI! DETRUI! DETRUI!
actors.mobs.dm300.charge_lost=ELEKTROFOSTO DETRUITA! ŜALTANTE AL LOKA ENERGIFONTO!
actors.mobs.dm300.pylons_destroyed=AVERTO! TROVITA NESTABILECO DE ELEKTROENERIA RETO!
actors.mobs.dm300.rankings_desc=Dismembrigita de DM-300
actors.mobs.dm300.def_verb=blokita
actors.mobs.dm300.defeated=KRITIKA DAMAĜO! MALAKTIVIĜO…
actors.mobs.dm300.desc=DM-300 estas la plej granda kaj la plej potenca “defenda maŝino”, kiun gnomoj kiam ajn konstruis. Tia inĝenieraĵo estas tre malfacila por konstrui, do la gnomoj nur muntis kelkajn por gardi la enirejojn al ilia subtera metropolo.\n\nĜi estas ekipita per ellastuboj, kiuj elspiras toksajn brulgasojn kaj per firma borilo, kiun ĝi povas uzi kaj por ataki kaj por disrompi teron. DM-300 ankaŭ povas konekti al elektroenergia reto por pliigi siajn kapablojn.
actors.mobs.dm300.desc_supercharged=DM-300 aktuale estas plene ŝargita per elektra energio. En tiu ĉi kondiĉo ĝi estas nedamaĝebla kaj moviĝas je duobla rapido! Krom tio, ĝia borilo turniĝas sufiĉe rapide por _tuneli trans firma roko,_ tamen la roboto moviĝas signife malpli rapide dum fari tion.\n\nEstas sensence senpere ataki DM-300 kiam ĝi estas superŝargita, sed rimarku, ke _io ĉi tie provizas ĝin per tia energio,_ do provu detrui tion por malfortigi la maŝinon.
actors.mobs.dm300$fallingrocks.desc=Malfiksaj rokoj falas el la ĉi tiea plafono, ŝajnas ke ĝi baldaŭ disfalos!
actors.mobs.dwarfking.name=Reĝo de Gnomoj
actors.mobs.dwarfking.notice=Kiel vi kuraĝas! Vi ne povas imagi pri kio vi enmiksas!
@ -865,33 +1060,25 @@ actors.mobs.succubus.desc=Sukuboj estas demoninoj kapablaj ŝanĝi sian aspekton
actors.mobs.swarm.name=muŝaro
actors.mobs.swarm.desc=La minaca araĉo da muŝoj zumas furioze. Ĉiu ne-magia atako disigos ĝin al du malpli nombraj sed egale danĝeraj muŝaroj.
actors.mobs.newtengu.name=Tenguo
actors.mobs.newtengu.notice_gotcha=Kompreneble %s!
actors.mobs.newtengu.interesting=Tio ĉi estu interesa…
actors.mobs.newtengu.notice_have=Mi kaptis vin %s!
actors.mobs.newtengu.defeated=Almenaŭ mi liberiĝis…
actors.mobs.newtengu.rankings_desc=Murdita de Tenguo
actors.mobs.newtengu.desc=Fama kaj enigma murdisto, rekonata pro la masko sur sia vizaĝo.\n\nTenguo estis enkarcerigita kun pezegaj katenoj sur siaj piedoj kaj manoj, ja li senkateniĝis jam longa tempo.\n\nLi provos uzi kaptilojn, trompan magion kaj precizajn atakojn por forigi la ununuran aferon, kiu malpermesas al li eskapi: vin.
actors.mobs.tengu.name=Tenguo
actors.mobs.tengu.notice_gotcha=Kompreneble %s!
actors.mobs.tengu.interesting=Tio ĉi estu interesa…
actors.mobs.tengu.notice_have=Mi kaptis vin %s!
actors.mobs.tengu.defeated=Almenaŭ mi liberiĝis…
actors.mobs.tengu.rankings_desc=Murdita de Tenguo
actors.mobs.tengu.desc=Fama kaj enigma murdisto, rekonata pro la masko sur sia vizaĝo.\n\nTenguo estis enkarcerigita kun pezegaj katenoj sur siaj piedoj kaj manoj, ja li senkateniĝis jam longa tempo.\n\nLi provos uzi kaptilojn, trompan magion kaj precizajn atakojn por forigi la ununuran aferon, kiu malpermesas al li eskapi: vin.
actors.mobs.newtengu$bombability$bombblob.desc=Nubeto de superhejtita fumo ĉirkaŭŝvebas tie ĉi. Atentu, ĝi baldaŭ eksplodos!
actors.mobs.newtengu$bombability$bombitem.name=fumbombo
actors.mobs.newtengu$bombability$bombitem.cant_pickup=Ĝi algluiĝis al la planko, vi ne povas movi ĝin!
actors.mobs.newtengu$bombability$bombitem.desc=Tenguo ĵetis strange aspektantan fumbombon tien ĉi, kiu ellasas densan varman fumon. Ĝi eligas laŭtan tiktakan sonon, kiel ĝi retrokalkulus ĝis eksplodo!\n\nLa bombo algluiĝis al la planko, do vi ne povas preni ĝin.
actors.mobs.tengu$bombability$bombblob.desc=Nubeto de superhejtita fumo ĉirkaŭŝvebas tie ĉi. Atentu, ĝi baldaŭ eksplodos!
actors.mobs.tengu$bombability$bombitem.name=fumbombo
actors.mobs.tengu$bombability$bombitem.cant_pickup=Ĝi algluiĝis al la planko, vi ne povas movi ĝin!
actors.mobs.tengu$bombability$bombitem.desc=Tenguo ĵetis strange aspektantan fumbombon tien ĉi, kiu ellasas densan varman fumon. Ĝi eligas laŭtan tiktakan sonon, kiel ĝi retrokalkulus ĝis eksplodo!\n\nLa bombo algluiĝis al la planko, do vi ne povas preni ĝin.
actors.mobs.newtengu$fireability$fireblob.desc=Tenguo ĵetis etgrajnan pulvoron, kiu propagiĝas kun ĉi tiea vaporo, ĝi tuj ekbrulos!
actors.mobs.tengu$fireability$fireblob.desc=Tenguo ĵetis etgrajnan pulvoron, kiu propagiĝas kun ĉi tiea vaporo, ĝi tuj ekbrulos!
actors.mobs.newtengu$shockerability$shockerblob.desc=Elektra energio kolektiĝas tie ĉi; ĉio, kio estos sur tiun ĉi kahelo estos elektroŝokita dum la sekva tempero!
actors.mobs.newtengu$shockerability$shockeritem.name=elektroŝokilo
actors.mobs.newtengu$shockerability$shockeritem.cant_pickup=Ĝi ellasas tro multe da elektra energio, vi ne povas preni ĝin!
actors.mobs.newtengu$shockerability$shockeritem.desc=Tenguo ĵetis tien ĉi strangan maŝinon, kiu ŝajnas esti farita el partoj de DM-100. La maŝino senĉese eligas elektran arkon ĉirkaŭen, sed eligas ĝin laŭ antaŭvidebla strukturo.\n\nPro la elektra arko frapanta ĉirkaŭen, ne eblas tuŝi aŭ preni tiun ĉi maŝinon.
actors.mobs.oldtengu.name=Tenguo
actors.mobs.oldtengu.notice_mine=Vi estas mia, %s!
actors.mobs.oldtengu.notice_face=Montru vin, %s!
actors.mobs.oldtengu.interesting=Tio ĉi estu interesa…
actors.mobs.oldtengu.defeated=Almenaŭ mi liberiĝis…
actors.mobs.oldtengu.rankings_desc=Murdita de Tenguo
actors.mobs.oldtengu.desc=Fama kaj enigma murdisto, rekonata pro la masko sur sia vizaĝo.\n\nTenguo estis enkarcerigita kun pezegaj katenoj sur siaj piedoj kaj manoj, ja li senkateniĝis jam longa tempo.\n\nLi provos uzi kaptilojn, trompan magion kaj precizajn atakojn por forigi la ununuran aferon, kiu malpermesas al li eskapi: vin.
actors.mobs.tengu$shockerability$shockerblob.desc=Elektra energio kolektiĝas tie ĉi; ĉio, kio estos sur tiun ĉi kahelo estos elektroŝokita dum la sekva tempero!
actors.mobs.tengu$shockerability$shockeritem.name=elektroŝokilo
actors.mobs.tengu$shockerability$shockeritem.cant_pickup=Ĝi ellasas tro multe da elektra energio, vi ne povas preni ĝin!
actors.mobs.tengu$shockerability$shockeritem.desc=Tenguo ĵetis tien ĉi strangan maŝinon, kiu ŝajnas esti farita el partoj de DM-100. La maŝino senĉese eligas elektran arkon ĉirkaŭen, sed eligas ĝin laŭ antaŭvidebla strukturo.\n\nPro la elektra arko frapanta ĉirkaŭen, ne eblas tuŝi aŭ preni tiun ĉi maŝinon.
actors.mobs.thief.name=freneza ŝtelisto
actors.mobs.thief.stole=La ŝtelisto malhavigis na %s de vi!
@ -933,6 +1120,8 @@ actors.mobs.yogdzewa$larva.name=dia larvo
actors.mobs.yogdzewa$larva.rankings_desc=Larvumita de Jog-Dzeva
actors.mobs.yogdzewa$larva.desc=Tiuj ĉi etaj vermoj estas alvokataj de Jog-Dzeva sen granda peno. Kvankam ili aparte ne estas danĝeraj, ili estas rapide alvokataj kaj povas “superŝuti” la viktimon en granda nombro.
actors.mobs.yogdzewa$yogripper.rankings_desc=Detruita de Jog-Dzeva
actors.mobs.yogdzewa$yogeye.rankings_desc=Dispremita de Jog-Dzeva
actors.mobs.yogdzewa$yogscorpio.rankings_desc=Dispremita de Jog-Dzeva
actors.mobs.yogfist.invuln_warn=La pugno estas nevundebla proksime al la okulo!
actors.mobs.yogfist.rankings_desc=Dispremita de Jog-Dzeva

View File

@ -122,11 +122,11 @@ actors.buffs.combo.name=Combo
actors.buffs.combo.combo=¡Combo de %d golpes!
actors.buffs.combo.bad_target=Debes elegir un enemigo en el rango de ataque.
actors.buffs.combo.prompt=Selecciona un objetivo a atacar.
actors.buffs.combo.desc=El Gladiador gana impulso mientras acierte ataques exitosamente. Cada golpe aumenta el contador de combo en uno, pero tardar demasiado en atacar restablecerá el contador a 0.\n\n¡Crear combos desbloquea ataques especiales los cuales no pueden fallar! Los diferentes ataques están disponible a los 2, 4, 6, 8 y 10 puntos de combo. Algunos ataques restablecerán el contador de combo y otros no, pero cada ataque solo puede ser usado una vez por sesión de combo.
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s.
actors.buffs.combo$combomove.clobber_desc=_2 Combo: Derribar_ empuja un enemigo hacia atrás 2 casillas pero no causa daño y no puede tirar enemigos en fosas. Incrementa el combo en 1.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Embatir_ inflige combo*20% del poder de bloqueo de tu armadura como daño adicional. Restablece el combo al usarse.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals %d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.parry_desc=_6 Combo: Desviar_ bloquea el siguiente ataque a 1 turno de ser activado y lo devuelve instantáneamente. Restablece el combo si nada es desviado.
actors.buffs.combo$combomove.crush_desc=_8 Combo: Aplastar_ inflige combo*25% de daño cuerpo a cuerpo al objetivo seleccionado y la mitad de ese daño a todos los enemigos a su alrededor en un área de 7x7. Restablece el combo al usarse.
actors.buffs.combo$combomove.crush_desc=_8 Combo: Crush_ deals %d%% (combo*25%%) of your melee damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used.
actors.buffs.combo$combomove.fury_desc=_10 Combo: Furia_ golpea a un enemigo una vez por cada combo que tengas, cada golpe inflige 60% de daño y puede activar encantamientos. Restablece el combo al usarse.
actors.buffs.corruption.name=Corrompido
@ -282,7 +282,7 @@ actors.buffs.roots.heromsg=¡No puedes moverte!
actors.buffs.roots.desc=Raices (mágicas o naturales) se agarran de los pies, forzándolos al suelo.\n\nRaices atascan a un objetivo en su lugar, imposibilitando su movimiento, pero otras acciones no son afectadas.\n\nTurnos de arraigo restantes: %s.
actors.buffs.scrollempower.name=Pergamino Potenciador
actors.buffs.scrollempower.desc=¡La energía del pergamino leído recientemente por el Mago está potenciando sus varitas! El siguiente disparo de varita dentro de los próximos %1$d turnos ganará +%2$d niveles.
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands! His next wand zap will gain +%1$d levels.
actors.buffs.shadows.name=Fundido con las sombras.
actors.buffs.shadows.desc=Estás fundido con las sombras a tu alrededor, concediéndote invisibilidad y ralentizando tu metabolismo\n\nMientras seas invisible, los enemigos no pueden atacarte o seguirte. La mayoría de los ataques físicos y efectos mágicos (como pergaminos y varitas) cancelarán inmediatamente la invisibilidad. Además, mientras estés fundido con las sombras, la velocidad a la que ganas hambre se reduce.\n\nQuedarás fundido con las sombras hasta que salgas de ellas o un enemigo entre en contacto contigo.
@ -331,145 +331,77 @@ actors.buffs.wellfed.desc=Te sientes bastante satisfecho y lleno.\n\nMientras es
###hero
actors.hero.talent.hearty_meal.title=Buena comida
actors.hero.talent.hearty_meal.desc=_+1:_ Comer cura _2 PS_ al Guerrero cuando su salud está por debajo del 50%, y _3 PS_ cuando está por debajo del 25%.\n\n_+2:_ Comer cura _3 PS_ al Guerrero cuando su salud está por debajo del 50%, y _5 PS_ cuando está por debajo del 25%.
actors.hero.talent.armsmasters_intuition.title=Intuición del maestro de armas
actors.hero.talent.armsmasters_intuition.desc=_+1:_ El Guerrero identifica armas y armaduras _el doble de rápido_.\n\n_+2:_ El guerrero identifica armas y armaduras _cuando las equipa_.
actors.hero.talent.test_subject.title=Sujeto de prueba
actors.hero.talent.test_subject.desc=_+1:_ Cuando el Guerrero identifica un ítem se cura _2 PS_.\n\n_+2:_ Cuando el Guerrero identifica un ítem se cura _3 PS_.
actors.hero.talent.iron_will.title=Voluntad de hierro
actors.hero.talent.iron_will.desc=_+1:_ El blindaje máximo proporcionado por el sello del Guerrero _aumenta en 1_.\n\n_+2:_ El blindaje máximo proporcionado por el sello del Guerrero _aumenta en 2_.
actors.hero.talent.iron_stomach.title=estómago de acero
actors.hero.talent.iron_stomach.desc=_+1:_ Comer le toma al Guerrero 1 turno y le otorga _75% de resistencia al daño_ mientras come.\n\n_+2:_ Comer le toma al Guerrero 1 turno y le otorga _100% de resistencia al daño_ mientras come.
actors.hero.talent.restored_willpower.title=Vigor renovado
actors.hero.talent.restored_willpower.desc=_+1:_ Beber una poción de curación recarga instantáneamente el _67% del blindaje_ del sello del Guerrero.\n\n_+2:_ Beber una poción de curación recarga instantáneamente el _100% del blindaje_ del sello del Guerrero.
actors.hero.talent.runic_transference.title=Transferencia rúnica
actors.hero.talent.runic_transference.desc=_+1:_ El sello del Guerrero puede transferir _ glifos regulares_ de la misma manera que transfiere una mejora.\n\n_+2:_ El sello del Guerrero puede transferir _glifos regulares, poderosos y malditos_ de la misma manera que transfiere una mejora.
actors.hero.talent.lethal_momentum.title=Impulso letal
actors.hero.talent.lethal_momentum.desc=_+1:_ Cuando el Guerrero mata a un enemigo con un arma física, tiene una _probabilidad del 67%_ de tomar 0 turnos.\n\n_+2:_ Cuando el Guerrero mata a un enemigo con un arma física, tiene una _probabilidad del 100%_ de tomar 0 turnos.
actors.hero.talent.improvised_projectiles.title=Proyectil improvisado
actors.hero.talent.improvised_projectiles.desc=_+1:_ El Guerrero puede cegar a un enemigo por _2 turnos_ lanzándole cualquier ítem que no sea un arma arrojadiza. Tiene un tiempo de recarga de 30 turnos.\n\n_+2:_ El guerrero puede cegar a un enemigo por _3 turnos_ lanzándoles cualquier ítem que no sea un arma arrojadiza. Tiene un tiempo de recarga de 30 turnos.
actors.hero.talent.hold_fast.title=firmeza
actors.hero.talent.hold_fast.desc=_+1:_ Cuando el Guerrero espera gana _+2 de armadura_ hasta que se mueve.\n\n_+2:_ Cuando el Guerrero espera gana _+4 de armadura_ hasta que se mueve.\n\n_+3:_ Cuando el Guerrero espera gana _+6 de armadura_ hasta que se mueve.
actors.hero.talent.strongman.title=forzudo
actors.hero.talent.strongman.desc=_+1:_ El Guerrero necesita _1 punto de fuerza menos_ para equipar armaduras.\n\n_+2:_ El Guerrero necesita _1 punto de fuerza menos_ para equipar armaduras y _1 punto de fuerza menos_ para equipar armas.\n\n_+3:_ El Guerrero necesita _2 puntos de fuerza menos_ para equipar armaduras y _1 punto de fuerza menos_ para equipar armas.
actors.hero.talent.endless_rage.title=furia sin fin
actors.hero.talent.endless_rage.desc=_+1:_ El Frenético puede alcanzar un máximo de _115% de furia_.\n\n_+2:_ El Frenético puede alcanzar un máximo de _130% de furia_.\n\n_+3:_ El Frenético puede alcanzar un máximo de _145% de furia_.\n\nTenga en cuenta que la furia por encima del 100% no otorgará más del +50% de daño.
actors.hero.talent.berserking_stamina.title=resistencia frenética
actors.hero.talent.berserking_stamina.desc=_+1:_ El Frenético gana _17% más de blindaje_ cuando está enfurecido. El tiempo de recarga para enfurecer se reduce de 2 a _1.67 niveles_.\n\n_+2:_ El Frenético gana _33% más de blindaje_ cuando está enfurecido. El tiempo de recarga para enfurecer se reduce de 2 a _1.33 niveles_.\n\n_+3:_ El Frenético gana _50% más de blindaje_ cuando está enfurecido. El tiempo de recarga para enfurecer se reduce de 2 a _1 niveles_.
actors.hero.talent.enraged_catalyst.title=catalizador enfurecido
actors.hero.talent.enraged_catalyst.desc=_+1:_ Encantamientos y maldiciones en el arma del Frenético se activan con más frecuencia a mayor furia tenga, hasta un máximo de _17% más frecuente_ al 100% de furia.\n\n_+2:_ Encantamientos y maldiciones en el arma del Frenético se activan con más frecuencia a mayor furia tenga, hasta un máximo de _33% más frecuente_ al 100% de furia.\n\n_+3:_ Encantamientos y maldiciones en el arma del Frenético se activan con más frecuencia a mayor furia tenga, hasta un máximo de _50% más frecuente_ al 100% de furia.
actors.hero.talent.cleave.title=rajar
actors.hero.talent.cleave.desc=_+1:_ Cuando el Gladiador mata a un enemigo, en su próximo golpe tendrá _10 turnos_ antes de que el contador de combo se restablezca.\n\n_+2:_ Cuando el Gladiador mata a un enemigo, en su próximo golpe tendrá _20 turnos_ antes de que el contador de combo se restablezca.\n\n_+3:_ Cuando el Gladiador mata a un enemigo, en su próximo golpe tendrá _30 turnos_ antes de que el contador de combo se restablezca.
actors.hero.talent.lethal_defense.title=defensa letal
actors.hero.talent.lethal_defense.desc=_+1:_ Cuando el Gladiador mata a un enemigo con un combo, _recupera un 33%_ de blindaje del sello del Guerrero.\n\n_+2:_ Cuando el Gladiador mata a un enemigo con un combo, _recupera un 67%_ de blindaje del sello del Guerrero.\n\n_+3:_ Cuando el Gladiador mata a un enemigo con un combo, _recupera un 100%_ de blindaje del sello del Guerrero.
actors.hero.talent.enhanced_combo.title=combo mejorado
actors.hero.talent.enhanced_combo.desc=_+1:_ Cuando el combo del Gladiador es de 7 o más, el rango de empuje de Derribar aumenta en 3, inflige vértigo y puede tirar enemigos en fosas.\n\n_+2:_ Además de los beneficios de +1, cuando el combo del Gladiador es de 9 o más, Desviar funciona en múltiples ataques.\n\n_+3:_ Además de los beneficios de +1 y +2, el Gladiador puede dar un salto de 3 casillas al usar Embatir, Aplastar o Furia.
actors.hero.talent.empowering_meal.title=comida potenciadora
actors.hero.talent.empowering_meal.desc=_+1:_ Comer le otorga al Mago _2 puntos de daño adicional_ en sus próximos 3 disparos de varitas.\n\n_+2:_ Comer le otorga al Mago _3 puntos de daño adicional_ en sus próximos 3 disparos de varitas.
actors.hero.talent.scholars_intuition.title=Intuición del erudito
actors.hero.talent.scholars_intuition.desc=_+1:_ El Mago identifica las varitas _el triple de rápido_.\n\n_+2:_ El Mago identifica las varitas _cuando las usa_.
actors.hero.talent.tested_hypothesis.title=Hipótesis probada
actors.hero.talent.tested_hypothesis.desc=_+1:_ Cuando el Mago identifica un ítem obtiene _2 turnos de recarga de varitas_.\n\n_+2:_ Cuando el Mago identifica un ítem obtiene _3 turnos de recarga de varitas_.
actors.hero.talent.backup_barrier.title=barrera de respaldo
actors.hero.talent.backup_barrier.desc=_+1:_ El Mago obtiene _4 puntos de blindaje_ cuando gasta la última carga de su varita.\n\n_+2:_ El Mago obtiene _6 puntos de blindaje_ cuando gasta la última carga de su varita.
actors.hero.talent.energizing_meal.title=comida energizante
actors.hero.talent.energizing_meal.desc=_+1:_ Comer le toma al Mago 1 turno y le otorga _5 turnos de recarga de varitas_.\n\n_+2:_ Comer le toma al Mago 1 turno y le otorga _8 turnos de recarga de varitas_.
actors.hero.talent.energizing_upgrade.title=Mejora energizante
actors.hero.talent.energizing_upgrade.desc=_+1:_ Usar un pergamino de mejora recarga instantáneamente el bastón del Mago _con 2 cargas_, esta puede superar el límite de cargas del bastón.\n\n_+2:_ Usar un pergamino de mejora recarga instantáneamente el bastón del Mago _con 3 cargas_, esta puede superar el límite de cargas del bastón.\n\nEste talento también se activa cuando se usa pergaminos o hechizos basados en el pergamino de mejora.
actors.hero.talent.wand_preservation.title=Varita preservada
actors.hero.talent.wand_preservation.desc=_+1:_ Cuando el Mago imbuye una nueva varita en su bastón, la antigua varita tiene un _67% de probabilidad_ de ser devuelta a +0.\n\n_+2:_ Cuando el mago imbuye una nueva varita en su bastón, la antigua varita tiene un _100% de probabilidad_ de ser devuelta a +0.\n\nEste talento puede preservar una varita hasta tres veces.
actors.hero.talent.arcane_vision.title=visión arcana
actors.hero.talent.arcane_vision.desc=_+1:_ Cuando el Mago ataca con una varita a un enemigo, obtiene visión mental sobre este por _10 turnos_.\n\n_+2:_ Cuando el Mago ataca con una varita a un enemigo, obtiene visión mental sobre este por _15 turnos_.
actors.hero.talent.shield_battery.title=Carga defensiva
actors.hero.talent.shield_battery.desc=_+1:_ El Mago puede disparar su varita sobre sí mismo y convertir sus cargas en blindaje con un valor del _5% de sus PS máximos por carga_.\n\n_+2:_ El Mago puede disparar su varita sobre sí mismo y convertir sus cargas en blindaje con un valor del _7.5% de sus PS máximos por carga_.
actors.hero.talent.empowering_scrolls.title=pergaminos potenciadores
actors.hero.talent.empowering_scrolls.desc=_+1:_ Cuando el Mago lea un pergamino, el siguiente disparo de varita dentro de los próximos 20 turnos tendrá _+1 nivel_.\n\n_+2:_ Cuando el Mago lea un pergamino, el siguiente disparo de varita dentro de los próximos 20 turnos tendrá _+2 niveles_.\n\n_+3:_ Cuando el Mago lea un pergamino, el siguiente disparo de varita dentro de los próximos 20 turnos tendrá _+3 niveles_.
actors.hero.talent.ally_warp.title=reemplazo
actors.hero.talent.ally_warp.desc=_+1:_ El Mago puede tocar a un aliado para intercambiar de lugar con él instantáneamente en un rango de _3 casillas_.\n\n_+2:_ El Mago puede tocar a un aliado para intercambiar de lugar con él instantáneamente en un rango de _6 casillas_.\n\n_+3:_ El Mago puede tocar a un aliado para intercambiar de lugar con él instantáneamente en un rango de _9 casillas_.\n\nEl Mago no puede intercambiar de lugar con aliados inmóviles.
actors.hero.talent.empowered_strike.title=golpe potenciado
actors.hero.talent.empowered_strike.desc=_+1:_ El primer golpe cuerpo a cuerpo del Mago de batalla con su bastón después de disparar con él inflige _+20% de daño_.\n\n_+2:_ El primer golpe cuerpo a cuerpo del Mago de batalla con su bastón después de disparar con él inflige _+40% de daño_.\n\n_+3:_ El primer golpe cuerpo a cuerpo del Mago de batalla con su bastón después de disparar con él inflige _+60% de daño_.
actors.hero.talent.mystical_charge.title=carga mística
actors.hero.talent.mystical_charge.desc=_+1:_ Golpear con su bastón le otorga al Mago de batalla _0.5 turnos_ de recarga de artefactos.\n\n_+2_ Golpear con su bastón le otorga al Mago de batalla _1 turno_ de recarga de artefactos.\n\n_+3:_ Golpear con su bastón le otorga al Mago de batalla _1.5 turnos_ de recarga de artefactos.
actors.hero.talent.excess_charge.title=exceso de carga
actors.hero.talent.excess_charge.desc=_+1:_ Cuando su bastón está completamente cargado, el Mago de batalla tiene una _probabilidad del 20%_ de obtener 2 puntos de blindaje por cada nivel del bastón al golpear con él.\n\n_+2:_ Cuando su bastón está completamente cargado, el Mago de batalla tiene una _probabilidad del 40%_ de obtener 2 puntos de blindaje por cada nivel del bastón al golpear con él.\n\n_+3:_ Cuando su bastón está completamente cargado, el Mago de batalla tiene una _probabilidad del 60%_ de obtener 2 puntos de blindaje por cada nivel del bastón al golpear con él.
actors.hero.talent.soul_siphon.title=sifón de almas
actors.hero.talent.soul_siphon.desc=_+1:_ Daño físico infligido por otras criaturas activarán el alma marcada del Brujo con un _15% de efectividad_.\n\n_+2:_ Daño físico infligido por otras criaturas activarán el alma marcada del Brujo con un _30% de efectividad_.\n\n_+3:_ Daño físico infligido por otras criaturas activarán el alma marcada del Brujo con un _45% de efectividad_.
actors.hero.talent.soul_eater.title=devorador de almas
actors.hero.talent.soul_eater.desc=_+1:_ Alma marcada otorga _0.33 turnos_ de saciedad por cada daño infligido. Enemigos con el alma marcada tienen un _10% de probabilidad_ de activar efectos de comer al morir.\n\n_+2:_ Alma marcada otorga _0.67 turnos_ de saciedad por cada daño infligido. Enemigos con el alma marcada tienen un _20% de probabilidad_ de activar efectos de comer al morir.\n\n_+3:_ Alma marcada otorga _1 turno_ de saciedad por cada daño infligido. Enemigos con el alma marcada tienen un _30% de probabilidad_ de activar efectos de comer al morir.
actors.hero.talent.necromancers_minions.title=esbirros del nigromante
actors.hero.talent.necromancers_minions.desc=_+1:_ Cuando un enemigo con el alma marcada muere, el Brujo tiene un _10% de probabilidad_ de revivirlo como un espectro corrupto.\n\n_+2:_ Cuando un enemigo con el alma marcada muere, el Brujo tiene un _20% de probabilidad_ de revivirlo como un espectro corrupto.\n\n_+3:_ Cuando un enemigo con el alma marcada muere, el Brujo tiene un _30% de probabilidad_ de revivirlo como un espectro corrupto.
##abilities
actors.hero.abilities.armorability.self_target=¡No puedes apuntarte a ti mismo!
actors.hero.abilities.armorability.no_target=There's nothing to target there!
actors.hero.abilities.armorability.prompt=Choose a location to target
actors.hero.talent.cached_rations.title=raciones guardadas
actors.hero.talent.cached_rations.desc=_+1:_ El Pícaro puede encontrar _4 raciones pequeñas_ en cofres mientras explora las primeras etapas de la mazmorra.\n\n_+2:_ El Pícaro puede encontrar _6 raciones pequeñas_ en cofres mientras explora las primeras etapas de la mazmorra.
actors.hero.talent.thiefs_intuition.title=intuición de ladrón
actors.hero.talent.thiefs_intuition.desc=_+1:_ El pícaro identifica anillos _el doble de rapido e identifica el tipo de anillo cuando lo equipa_.\n\n_+2:_ El pícaro identifica los anillos cuando los equipa e identifica el tipo de anillo _cuando lo recoge_.
actors.hero.talent.sucker_punch.title=Golpe sorpresa
actors.hero.talent.sucker_punch.desc=_+1:_ El Pícaro inflige entre _1-2 puntos de daño adicional_ la primera vez que ataca por sorpresa a un enemigo.\n\n_+2:_ El Pícaro inflige _2 puntos de daño adicional_ la primera vez que ataca por sorpresa a un enemigo.
actors.hero.talent.protective_shadows.title=sombras protectoras
actors.hero.talent.protective_shadows.desc=_+1:_ El Pícaro gana un punto de blindaje _cada dos turnos_ que su manto de sombras esté activado, _hasta un máximo de 3 puntos_.\n\n_+2:_ El Pícaro gana un punto de blindaje _cada turno_ que su manto de sombra esté activado, _hasta un máximo de 5 puntos_.
actors.hero.talent.mystical_meal.title=comida mística
actors.hero.talent.mystical_meal.desc=_+1:_ Comer le toma al Pícaro 1 turno y le otorga _3 turnos de recarga de artefactos_.\n\n_+2:_ Comer le toma al Pícaro 1 turno y le otorga _5 turnos de recarga de artefactos_.\n\nEste talento no puede usarse para que el cuerno de la abundancia se recargue a sí mismo.
actors.hero.talent.mystical_upgrade.title=mejora mística
actors.hero.talent.mystical_upgrade.desc=_+1:_ Usar un pergamino de mejora recarga instantáneamente el manto de sombras _con 2 cargas_, esta puede superar el límite de cargas del manto.\n\n_+2:_ Usar un pergamino de mejora recarga instantáneamente el manto de sombras _con 3 cargas_, esta puede superar el límite de cargas del manto.\n\nEste talento también se activa cuando se usa pergaminos o hechizos basados en el pergamino de mejora.
actors.hero.talent.wide_search.title=Búsqueda ampliada
actors.hero.talent.wide_search.desc=_+1:_ El radio de búsqueda del Pícaro incrementa de un cuadrado de 5x5 a un _circulo de 7x7_.\n\n_+2:_ El radio de búsqueda del Pícaro incrementa de un cuadrado de 5x5 a un _cuadrado de 7x7_.
actors.hero.talent.silent_steps.title=Pasos silenciosos
actors.hero.talent.silent_steps.desc=_+1:_ El Pícaro no despertará a los enemigos mientras el esté a_ 3 o más casillas de distancia de ellos_.\n\n_+2:_ El Pícaro no despertará a los enemigos mientras el _no esté adyacente a ellos_.
actors.hero.talent.rogues_foresight.title=Previsión del Pícaro
actors.hero.talent.rogues_foresight.desc=_+1:_ Cuando el Pícaro está en un nivel con una habitación secreta, tiene un _50% de probabilidades de notar_ que el nivel contiene un secreto.\n\n_+2:_ Cuando el Pícaro está en un nivel con una habitación secreta, tiene un _75% de probabilidades de notar_ que el nivel contiene un secreto.
actors.hero.talent.light_cloak.title=manto ligero
actors.hero.talent.light_cloak.desc=_+1:_ El Pícaro puede usar su manto de sombras cuando no esté equipado, pero se recargará al _10% de velocidad_. \n\n_+2:_ El Pícaro puede usar su manto de sombras cuando no esté equipado, pero se recargará al _20% de velocidad_. \n\n_+3:_ El Pícaro puede usar su manto de sombras cuando no esté equipado, pero se recargará al _30% de velocidad_.
actors.hero.talent.enhanced_rings.title=anillos mejorados
actors.hero.talent.enhanced_rings.desc=_+1:_ Cuando el Pícaro usa un artefacto, sus anillos ganan +1 mejora por _3 turnos_.\n\n_+2:_ Cuando el Pícaro usa un artefacto, sus anillos ganan +1 mejora por _6 turnos_.\n\n_+3:_ Cuando el Pícaro usa un artefacto, sus anillos ganan +1 mejora por _9 turnos_.
actors.hero.talent.enhanced_lethality.title=letalidad mejorada
actors.hero.talent.enhanced_lethality.desc=_+1:_ El Asesino puede asesinar enemigos por debajo del _4/12/25/60% de salud_ por nivel de preparación, en vez del 3/10/20/40%.\n\n_+2:_ El Asesino puede asesinar enemigos por debajo del _5/14/30/80% de salud_ por nivel de preparación, en vez del 3/10/20/40%.\n\n_+3:_ El Asesino puede asesinar enemigos por debajo del _6/16/35/100% de salud_ por nivel de preparación, en vez del 3/10/20/40%.
actors.hero.talent.assassins_reach.title=alcance del Asesino
actors.hero.talent.assassins_reach.desc=_+1:_ El rango de teletransporte del Asesino por nivel de preparación incrementa de 1/2/3/4 casillas a _1/3/4/6 casillas_.\n\n_+2:_ El rango de teletransporte del Asesino por nivel de preparación incrementa de 1/2/3/4 casillas a _2/4/6/8 casillas_.\n\n_+3:_ El rango de teletransporte del Asesino por nivel de preparación incrementa de 1/2/3/4 casillas a _2/5/7/10 casillas_.
actors.hero.talent.bounty_hunter.title=cazarrecompensas
actors.hero.talent.bounty_hunter.desc=_+1:_ Cuando el Asesino mata a un enemigo con un ataque preparado estos soltarán _10 de oro adicional_.\n\n_+2:_ Cuando el Asesino mata a un enemigo con un ataque preparado estos soltarán _20 de oro adicional_.\n\n_+3:_ Cuando el Asesino mata a un enemigo con un ataque preparado estos soltarán _30 de oro adicional_.
actors.hero.talent.evasive_armor.title=armadura evasiva
actors.hero.talent.evasive_armor.desc=_+1:_ Mientras esté en carrera, el Acróbata gana _+1 de evasión_ adicional por cada punto de fuerza que exceda al requerido por su armadura.\n\n_+2:_ Mientras esté en carrera, el Acróbata gana _+2 de evasión_ adicional por cada punto de fuerza que exceda al requerido por su armadura.\n\n_+3:_ Mientras esté en carrera, el Acróbata gana _+3 de evasión_ adicional por cada punto de fuerza que exceda al requerido por su armadura.
actors.hero.talent.projectile_momentum.title=impulso de proyectil
actors.hero.talent.projectile_momentum.desc=_+1:_ Mientras esté en carrera, el Acróbata gana _+20% de precisión y +15% de daño_ con armas arrojadizas.\n\n_+2:_ Mientras esté en carrera, el Acróbata gana _+40% de precisión y +30% de daño_ con armas arrojadizas.\n\n_+3:_ Mientras esté en carrera, el Acróbata gana _+60% de precisión y +45% de daño_ con armas arrojadizas.
actors.hero.talent.speedy_stealth.title=sigilo veloz
actors.hero.talent.speedy_stealth.desc=_+1:_ El Acróbata gana 2 puntos de impulso por cada turno que esté invisible.\n\n_+2:_ Además de los beneficios de +1, estar en carrera no disminuye mientras el Acróbata esté invisible.\n\n_+3:_ Además de los beneficios de +1 y +2, el Acróbata se mueve el doble de rápido mientras esté invisible, independientemente de si está en carrera o no.
actors.hero.abilities.warrior.heroicleap.name=heroic leap
actors.hero.abilities.warrior.heroicleap.prompt=Elige la dirección para saltar
actors.hero.abilities.warrior.heroicleap.short_desc=The Warrior performs a _Heroic Leap_ towards a targeted location, sailing above enemies and hazards.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.\n\nThis ability costs 25 charge.
actors.hero.abilities.warrior.shockwave.name=shockwave
actors.hero.abilities.warrior.shockwave.short_desc=The Warrior releases a _Shockwave_ in a conical AOE by slamming the ground. Enemies caught in the shockwave are damaged and crippled.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.\n\nThis ability costs 35 charge.
actors.hero.abilities.warrior.endure.name=endure
actors.hero.abilities.warrior.endure$enduretracker.name=Endurance
actors.hero.abilities.warrior.endure$enduretracker.desc=The Warrior is now dealing bonus damage based on the damage he endured.\n\nBonus Damage: %1$d\nHits Left: %2$d
actors.hero.abilities.warrior.endure.short_desc=The Warrior _Endures_, skipping several turns but gaining high damage resistance. He then deals bonus damage based on what he endured.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.\n\nThis ability costs 50 charge.
actors.hero.abilities.mage.elementalblast.name=elemental blast
actors.hero.abilities.mage.elementalblast.short_desc=The Mage emits an _Elemental Blast_ from his staff, covering a large area around him in an effect that varies based on the wand in his staff.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away.\n\nThe specific effect of elemental blast will vary by the wand imbued in the Mage's staff. These effects will be similar to the effect of the wand when zapped at an enemy or ally. Damaging wands will deal up to 10-20 damage to enemies.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.wildmagic.name=wild magic
actors.hero.abilities.mage.wildmagic.no_wands=You have no wands to zap with!
actors.hero.abilities.mage.wildmagic.short_desc=The Mage unleashes the _Wild Magic_ contained in his wands, randomly firing them multiple times at a chosen target over a single turn.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.warpbeacon.name=warp beacon
actors.hero.abilities.mage.warpbeacon.depths=You can't warp between depths!
actors.hero.abilities.mage.warpbeacon.locked_floor=You cannot leave a locked floor!
actors.hero.abilities.mage.warpbeacon.too_far=That location is too far!
actors.hero.abilities.mage.warpbeacon.invalid_beacon=You can't place a beacon there!
actors.hero.abilities.mage.warpbeacon.window_desc=Your beacon is currently placed on floor %d.
actors.hero.abilities.mage.warpbeacon.window_tele=teleport to beacon
actors.hero.abilities.mage.warpbeacon.window_clear=clear beacon
actors.hero.abilities.mage.warpbeacon.window_cancel=cancelar
actors.hero.abilities.mage.warpbeacon.short_desc=The Mage places a _Warping Beacon_ at his current location, which he can instantly teleport back to.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.smokebomb.name=smoke bomb
actors.hero.abilities.rogue.smokebomb.fov=Solo puedes saltar a una ubicación vacía en tu campo de visión
actors.hero.abilities.rogue.smokebomb.prompt=Elige una ubicación hacia donde saltar
actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue!
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark.name=death mark
actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies
actors.hero.abilities.rogue.deathmark.short_desc=The Rogue places a _Death Mark_ on a chosen enemy. Marked enemies take bonus damage, but cannot die until the mark ends.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marked for Death
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns left: %s.
actors.hero.abilities.rogue.shadowclone.name=shadow clone
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which is frail, but can be directed and deals damage based on his weapon.
actors.hero.abilities.rogue.shadowclone.desc=TODO
actors.hero.abilities.huntress.spectralblades.name=spectral blades
actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Spectral Blades_ at a target, inflicting damage depending on her currently equipped melee weapon.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.\n\nThis ability costs 25 charge.
actors.hero.abilities.huntress.naturespower.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns Left: %s.
actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _Nature's Power_, increasing her movement speed and her bow's rate of fire for a short time.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.\n\nThis ability costs 35 charge.
actors.hero.abilities.huntress.spirithawk.name=spirit hawk
actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
actors.hero.abilities.huntress.spirithawk.desc=TODO
actors.hero.talent.natures_bounty.title=bondad de la naturaleza
actors.hero.talent.natures_bounty.desc=_+1:_ La Cazadora puede encontrar _4 bayas_ escondidas en la hierba alta mientras explora las primeras etapas de la mazmorra.\n\n_+2:_ La Cazadora puede encontrar _6 bayas_ escondidas en la hierba alta mientras explora las primeras etapas de la mazmorra.
actors.hero.talent.survivalists_intuition.title=intuición de supervivencia
actors.hero.talent.survivalists_intuition.desc=_+1:_ La Cazadora identifica todo el equipamiento _1.75 veces más rápido_.\n\n_+2:_ La Cazadora identifica todo el equipamiento _2.5 veces más rápido_.
actors.hero.talent.followup_strike.title=golpe seguido
actors.hero.talent.followup_strike.desc=_+1:_ Cuando la Cazadora golpea a un enemigo con su arco o un arma arrojadiza, su siguiente ataque cuerpo a cuerpo infligirá _2 puntos de daño adicional_.\n\n_+2:_ Cuando la Cazadora golpea a un enemigo con su arco o un arma arrojadiza, su siguiente ataque cuerpo a cuerpo infligirá _3 puntos de daño adicional_.
actors.hero.talent.natures_aid.title=ayuda de la naturaleza
actors.hero.talent.natures_aid.desc=_+1:_ La Cazadora gana 2 puntos de armadura de piel de roble que se desvanece en _3 turnos_ cuando el efecto de una planta es activado en su visión.\n\n_+2:_ La Cazadora gana 2 puntos de armadura de piel de roble que se desvanece en _5 turnos_ cuando el efecto de una planta es activado en su visión.
actors.hero.talent.invigorating_meal.title=comida vigorizante
actors.hero.talent.invigorating_meal.desc=_+1:_ Comer le toma a la Cazadora 1 turno (las bayas son comidas instantáneamente) y le otorga _1 turno de velocidad_.\n\n_+2:_ Comer le toma a la Cazadora 1 turno (las bayas son comidas instantáneamente) y le otorga _2 turno de velocidad_.
actors.hero.talent.restored_nature.title=Naturaleza restaurada
actors.hero.talent.restored_nature.desc=_+1:_ Beber una Poción de curación genera _hasta 5 hierbas_ alrededor de la Cazadora y enraíza a los enemigos adyacente por _2 turnos_.\n\n_+2:_ Beber una Poción de curación genera _hasta 8 hierbas_ alrededor de la Cazadora y enraíza a los enemigos adyacentes por _3 turnos_.
actors.hero.talent.rejuvenating_steps.title=Pasos rejuvenecedores
actors.hero.talent.rejuvenating_steps.desc=_+1:_ Cuando la Cazadora pisa la hierba corta o las brasas, estas se convierten en hierba alta que la Cazadora surca inmediatamente. Tiene un tiempo de recarga de _10 turnos_.\n\n_+2:_ Cuando la Cazadora pisa la hierba corta o las brasas, estas se convierten en hierba alta que la Cazadora surca inmediatamente. Tiene un tiempo de recarga de _5 turnos_.
actors.hero.talent.heightened_senses.title=Sentidos agudizados
actors.hero.talent.heightened_senses.desc=_+1:_ La Cazadora obtiene la visión mental de cualquier enemigo a _2 casillas de su posición_.\n\n_+2:_ La Cazadora obtiene la visión mental de cualquier enemigo a _3 casillas de su posición_.
actors.hero.talent.durable_projectiles.title=Proyectiles duraderos
actors.hero.talent.durable_projectiles.desc=_+1:_ Las armas arrojadizas duran un _50% más_ cuando son usadas por la Cazadora.\n\n_+2:_ Las armas arrojadizas duran un _75% más_ cuando son usadas por la Cazadora.
actors.hero.talent.point_blank.title=a quema ropa
actors.hero.talent.point_blank.desc=_+1:_ Cuando la Cazadora usa armas arrojadizas cuerpo a cuerpo tienen _-30% de precisión_ en vez de -50%.\n\n_+2:_ Cuando la Cazadora usa armas arrojadizas cuerpo a cuerpo tienen _-10% de precisión_ en vez de -50%.\n\n_+3:_ Cuando la Cazadora usa armas arrojadizas cuerpo a cuerpo tienen _+10% de precisión_ en vez de -50%.\n\nTenga en cuenta que las armas arrojadizas siempre tienen +50% de precisión al ser usadas a distancia.
actors.hero.talent.seer_shot.title=disparo vidente
actors.hero.talent.seer_shot.desc=_+1:_ Cuando la Cazadora dispara al suelo con su arco, obtiene visión alrededor de ese punto en un área de 3x3 durante _5 turnos_. Tiene un tiempo de recarga de 20 turnos.\n\n_+2:_ Cuando la Cazadora dispara al suelo con su arco, obtiene visión alrededor de ese punto en un área de 3x3 durante _10 turnos_. Tiene un tiempo de recarga de 20 turnos.\n\n_+3:_ Cuando la Cazadora dispara al suelo con su arco, obtiene visión alrededor de ese punto en un área de 3x3 durante _15 turnos_. Tiene un tiempo de recarga de 20 turnos.
actors.hero.talent.farsight.title=vista lejana
actors.hero.talent.farsight.desc=_+1:_ El rango de visión de la Francotiradora _incrementa un 25%_.\n\n_+2:_ El rango de visión de la Francotiradora _incrementa un 50%_.\n\n_+3:_ El rango de visión de la Francotiradora _incrementa un 75%_.
actors.hero.talent.shared_enchantment.title=encatamiento compartido
actors.hero.talent.shared_enchantment.desc=_+1:_ Las armas arrojadizas tienen un _33% de probabilidad_ de usar el encantamiento del arco de la Francotiradora.\n\n_+2:_ Las armas arrojadizas tienen un _67% de probabilidad_ de usar el encantamiento del arco de la Francotiradora.\n\n_+3:_ Las armas arrojadizas tienen un _100% de probabilidad_ de usar el encantamiento del arco de la Francotiradora.
actors.hero.talent.shared_upgrades.title=mejoras compartidas
actors.hero.talent.shared_upgrades.desc=_+1:_ Cuando la Francotiradora ataca con un arma arrojadiza mejorada, incrementa por cada nivel la duración de la marca de la francotiradora en 1 turno y el daño de su ataque especial un _7%_.\n\n_+2:_ Cuando la Francotiradora ataca con un arma arrojadiza mejorada, incrementa por cada nivel la duración de la marca de la francotiradora en 1 turno y el daño de su ataque especial un _13%_.\n\n_+3:_ Cuando la Francotiradora ataca con un arma arrojadiza mejorada, incrementa por cada nivel la duración de la marca de la francotiradora en 1 turno y el daño de su ataque especial un _20%_.
actors.hero.talent.durable_tips.title=puntas duraderas
actors.hero.talent.durable_tips.desc=_+1:_ Los dardos reforzados tienen _x2 de durabilidad_ cuando la Guardabosques los usa.\n\n_+2:_ Los dardos reforzados tienen _x3 de durabilidad_ cuando la Guardabosques los usa.\n\n_+3:_ Los dardos reforzados tienen _x4 de durabilidad_ cuando la Guardabosques los usa.
actors.hero.talent.barkskin.title=piel de roble
actors.hero.talent.barkskin.desc=_+1:_ Cuando esté sobre la hierba, la Guardabosques gana piel de roble equivalente a su nivel, la cual se desvanece cada _1 turno_.\n\n_+2:_ Cuando esté sobre la hierba, la Guardabosques gana piel de roble equivalente a su nivel, la cual se desvanece cada _2 turnos_.\n\n_+3:_ Cuando esté sobre la hierba, la Guardabosques gana piel de roble equivalente a su nivel, la cual se desvanece cada _3 turnos_.
actors.hero.talent.shielding_dew.title=rocío protector
actors.hero.talent.shielding_dew.desc=_+1:_ Las gotas de rocío pueden dar blindaje a la Guardabosques cuando su salud esté llena, hasta un _20% de sus PS máximos._\n\n_+2:_ Las gotas de rocío pueden dar blindaje a la Guardabosques cuando su salud esté llena, hasta un _40% de sus PS máximos._\n\n_+3:_ Las gotas de rocío pueden dar blindaje a la Guardabosques cuando su salud esté llena hasta un _60% de sus PS máximos._
actors.hero.abilities.ratmogrify.name=ratmogrify
actors.hero.abilities.ratmogrify.cant_transform=You can't ratmogrify that!
actors.hero.abilities.ratmogrify.too_strong=That enemy is too strong to ratmogrify!
actors.hero.abilities.ratmogrify.short_desc=The hero _Ratmogrifies_ an enemy! This turns them into a rat with no abilities, but also no loot.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.\n\nThis ability costs 35 charge.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify$transmograt.desc=This enemy has been transformed into a rat. A big improvement, if you ask me! - Rat King
actors.hero.hero.name=
actors.hero.hero.leave=No puedes irte todavía, ¡el resto de la mazmorra te espera debajo!
@ -490,44 +422,307 @@ actors.hero.hero.pain_resist=El dolor te ayuda a resistir la urgencia por dormir
actors.hero.hero.revive=¡El ankh explota con energía revitalizante!
actors.hero.heroclass.warrior=guerrero
actors.hero.heroclass.warrior_desc_innate=El Guerrero comienza con un _sello roto único,_ que puede fijarse en la armadura. Lentamente generará blindaje sobre su salud mientras lleva una armadura con el sello fijado.\n\nEl sello se puede fijar en diferentes armaduras, llevando consigo una sola mejora.\n\nEl guerrero identifica automáticamente:\n- Pergaminos de Identificación\n- Pociones de Curación\n- Pergaminos de Furia
actors.hero.heroclass.warrior_desc_loadout=El guerrero empieza con una _Espada corta desgastada,_ que ofrece más daño directo que otras armas iniciales.\n\nEl guerrero empieza con _3 Piedras arrojadizas,_ Que ofrece daño de rango limitado.\n\nEl guerrero empieza con una _Bandolera de Pociones,_ que puede almacenar varias pociones y protegerlas del frío.
actors.hero.heroclass.warrior_desc_subclasses=Una subclase puede ser elegida al derrotar al 2do jefe. El guerrrero tiene 2 subclases:
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.mage=mago
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_unlock=El Mago es un experto en varitas y lleva un _bastón mágico único_.\n\nPara desbloquearlo _utiliza un pergamino de mejora para fortalecer un item_.
actors.hero.heroclass.mage_desc_innate=El Mago comienza con un _ bastón único _ de proyectiles mágicos. El bastón se recarga significativamente más rápido que una varita y tiene 1 carga máxima adicional.\n\nEl bastón del Mago puede ser imbuido con una varita que encuentre en la mazmorra. Imbuir cambia el efecto del bastón y puede ser usado para transferir algunas mejoras.\n\nEl mago identifica automáticamente:\n- Pergaminos de identificación\n- Pociones de llama líquida\n- Pergaminos de mejora
actors.hero.heroclass.mage_desc_loadout=El mago empieza con su bastón como arma cuerpo a cuerpo. El bastón hace menos daño cuerpo a cuerpo que otras armas iniciales.\n\nEl mago puede usar la magia de su bastón para atacar a distancia.\n\nEl mago empieza con un _contenedor de pergaminos,_ que puede almacenar varios pergaminos y protegerlos del fuego.
actors.hero.heroclass.mage_desc_subclasses=Una subclase puede ser elegida despues de derrotar al 2do jefe. El mago tiene 2 subclases:
actors.hero.heroclass.rogue=pícaro
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_unlock=El pícaro puede controlar el flujo de la batalla y atacar desde la invisibilidad usando su _Manto de Sombras único_.\n\nPara desbloquearlo _realiza 10 ataques sorpresa en una partida.
actors.hero.heroclass.rogue_desc_innate=El Pícaro comienza con un artefacto único: el _Manto de las sombras_, el cual puede ser usado para volverse invisible a voluntad. Como todos los artefactos, el manto se fortalece a medida que se usa.\n\nEl Pícaro puede detectar secretos y trampas desde una mayor distancia.\n\nEl Pícaro identifica automáticamente:\n- Pergaminos de identificación\n- Pociones de invisibilidad\n- Pergaminos de mapeo mágico
actors.hero.heroclass.rogue_desc_loadout=El Pícaro empieza con una _daga,_ que hace mas daño cuando sorprende enemigos.\n\nEl Pícaro empieza con _tres cuchillos arrojadizos,_ que ofrecen algo de daño a distancia y hace más daño a enemigos sorprendidos.\n\nEl Pícaro empieza con una _bolsa de terciopelo,_ que puede almacenar objetos pequeños como semillas y piedras rúnicas.
actors.hero.heroclass.rogue_desc_subclasses=Una subclase puede ser elegida al derrotar el 2do jefe. el pícaro tiene 2 subclases:
actors.hero.heroclass.huntress=cazadora
actors.hero.heroclass.huntress_unlock=La Cazadora es una maestra de las armas arrojadizas y tiene un _arco mágico único_ con flechas infinitas.\n\nPara desbloquearla _ golpea a 15 enemigos con armas arrojadizas en una partida.
actors.hero.heroclass.huntress_desc_innate=La Cazadora empieza con un _arco espiritual único_, el cual puede disparar un numero infinito de flechas conjuradas. El arco se fortalece a medida que la Cazadora sube de nivel y puede ser aumentado y encantado.\n\nLa Cazadora puede pasar a través de la hierba alta sin pisotearla.\n\nLa Cazadora identifica automáticamente:\n- Pergaminos de identificación\n- Pociones de visión mental\n- Pergaminos de canción de cuna
actors.hero.heroclass.huntress_desc_loadout=La Cazadora empieza con un par de _guantes tachonados_ que atacan mucho mas rápido que las otras armas iniciales.\n\nLa Cazadora empieza con su arco como una opción a distancia.\n\nLa Cazadora empieza con una _bolsa de terciopelo_ que puede almacenar pequeños objetos, como semillas o piedras rúnicas.
actors.hero.heroclass.huntress_desc_subclasses=Una subclase puede ser elegida al derrotar el 2do jefe. La cazadora tiene 2 subclases:
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 different enemies with thrown weapons in one run._
actors.hero.herosubclass.gladiator=gladiador
actors.hero.herosubclass.gladiator_desc=Un ataque exitoso con un arma cuerpo a cuerpo le permite al _Gladiador_ comenzar un combo. Fortalecerlo le permite usar movimiento únicos del combo
actors.hero.herosubclass.berserker=frenético
actors.hero.herosubclass.berserker_desc=El _Frenético_ hace daño extra por el daño que recibe. Cuando tiene su furia al máximo, el se negará a morir por un corto periodo de tiempo, pero quedará exhausto.
actors.hero.herosubclass.warlock=brujo
actors.hero.herosubclass.warlock_desc=Al usar varitas en un enemigo, el _Brujo_ tiene la posibilidad de marcar su alma. Los enemigos marcados le restaurarán vida y hambre cuando reciban daño físico.
actors.hero.herosubclass.berserker_short_desc=The _Berserker_ builds rage as he takes damage. Rage increases his damage, and can let him briefly cheat death.
actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nThe Berserker deals up to +50% damage at 100% rage. When at 0 health and 100% rage, the Berserker will briefly gain 8x his normal maximum shielding and will refuse to die as long as he has shielding left. The Berserker needs time to recover after he defies death however.
actors.hero.herosubclass.gladiator=gladiador
actors.hero.herosubclass.gladiator_short_desc=The _Gladiator_ builds combo when he makes successful attacks. He can spend combo to use unique abilities.
actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs combo builds it unlocks a variety of combo abilities. A new ability becomes available at 2, 4, 6, 8, and 10 combo. Some abilities help build more combo, while others let the Gladiator spend his combo on powerful attacks.
actors.hero.herosubclass.battlemage=mago de batalla
actors.hero.herosubclass.battlemage_desc=Cuando pelea con su bastón, el _Mago de batalla_ conjura efectos adicionales dependiendo de la varita con que está imbuido. Su bastón también obtendrá cargas a lo largo del combate.
actors.hero.herosubclass.battlemage_short_desc=The _Battlemage_ conjures bonus effects when fighting in melee with his staff. These effects depend on the wand his staff is imbued with.
actors.hero.herosubclass.battlemage_desc=The Battlemage gains a bonus effect whenever he strikes in melee with his staff, as if his staff had an additional enchantment. These effects depend on the wand his staff is imbued with, every wand has its own effect. In addition to the wand effects, the Battlemage's staff will also gain 0.5 charges when he strikes with it.
actors.hero.herosubclass.warlock=brujo
actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark characters when using wands on them. He will heal whenever he deals physical damage to marked enemies.
actors.hero.herosubclass.warlock_desc=The Warlock has a chance to inflict a soul mark on characters when he uses wands on them. The chance to apply a soul mark and its duration increase with wand level.\n\nWhen an enemy is soul marked, the Warlock will heal 2 hp for every 5 damage he deals to them, but only with attacks from melee or thrown weapons, not from wands!
actors.hero.herosubclass.assassin=asesino
actors.hero.herosubclass.assassin_desc=Mientras está invisible el _Asesino_ prepara un golpe mortal para su próximo ataque. Cuanto más tiempo permanezca invisible, más poderoso será el ataque.
actors.hero.herosubclass.assassin_short_desc=The _Assassin_ can prepare a deadly strike while he is invisible. The longer he waits, the more powerful the attack will be.
actors.hero.herosubclass.assassin_desc=The Assassin prepares his next strike when he becomes invisible. The longer he prepares for, the more powerful his next attack will be. Preparation builds for up to 9 turns.\n\nAfter preparing, the Assassin deals bonus damage on his next attack, can blink to his target, and can even instantly kill enemies who are weak enough.
actors.hero.herosubclass.freerunner=acróbata
actors.hero.herosubclass.freerunner_desc=El _Acróbata_ genera impulso mientras corre. El impulso puede ser usado para maniobrar, lo cual duplica su velocidad de movimiento y evasión por un corto periodo de tiempo.
actors.hero.herosubclass.freerunner_short_desc=The _Freerunner_ builds momentum as he runs, which can be used to start freerunning. This grants him bonus speed and evasion for a short while.
actors.hero.herosubclass.freerunner_desc=As the Freerunner moves he builds stacks of momentum. He can gain up to 10 momentum after running for 10 turns, but rapidly loses it if he stops moving. The freerunner can use up his momentum to start freerunning, for 2 turns per point of momentum.\n\nWhen freerunning the Freerunner moves at 2x speed, and gains bonus evasion in proportion to his level. Once freerunning ends there is a cooldown before momentum can be built again.
actors.hero.herosubclass.sniper=francotiradora
actors.hero.herosubclass.sniper_desc=El _Francotirador_ es un maestro del combate a distancia. Sus ataque a distancia atraviesa las armaduras, y después de golpear con una arma arrojadiza lo puede rematar con un ataque especial de su arco.
actors.hero.herosubclass.sniper_short_desc=The _Sniper_ can pierce armor with her ranged attacks. After striking with a thrown weapon she can follow up with a special attack from her bow.
actors.hero.herosubclass.sniper_desc=The Sniper is is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.warden=guardabosques
actors.hero.herosubclass.warden_desc=El _Guardabosques_ tiene una fuerte conexión con la naturaleza, permitiéndole ver a través de la hierba alta, y ordenar que brote hierba alrededor de las plantas que siembra. Las plantas que pisotea también dan efectos adicionales.
actors.hero.herosubclass.warden_short_desc=The _Warden_ can see through tall grass and gains bonus effects when she plants seeds and tramples plants.
actors.hero.herosubclass.warden_desc=The Warden has a strong connection to nature which grants her a variety of bonus effects relating to grass and plants. She is able to see through tall and furrowed grass as if it were empty space.\n\nThe warden causes grass to sprout up around any seed she throws or plants, and gains special effects when trampling plants. These special effects replace the regular plant effects, meaning that no plant is harmful for her to step on.
##talents
actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=rejuvenating steps cooldown
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$seershotcooldown.name=seer shot cooldown
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
#warrior
actors.hero.talent.hearty_meal.title=Buena comida
actors.hero.talent.hearty_meal.desc=_+1:_ Comer cura _2 PS_ al Guerrero cuando su salud está por debajo del 50%, y _3 PS_ cuando está por debajo del 25%.\n\n_+2:_ Comer cura _3 PS_ al Guerrero cuando su salud está por debajo del 50%, y _5 PS_ cuando está por debajo del 25%.
actors.hero.talent.armsmasters_intuition.title=Intuición del maestro de armas
actors.hero.talent.armsmasters_intuition.desc=_+1:_ El Guerrero identifica armas y armaduras _el doble de rápido_.\n\n_+2:_ El guerrero identifica armas y armaduras _cuando las equipa_.
actors.hero.talent.test_subject.title=Sujeto de prueba
actors.hero.talent.test_subject.desc=_+1:_ Cuando el Guerrero identifica un ítem se cura _2 PS_.\n\n_+2:_ Cuando el Guerrero identifica un ítem se cura _3 PS_.
actors.hero.talent.iron_will.title=Voluntad de hierro
actors.hero.talent.iron_will.desc=_+1:_ El blindaje máximo proporcionado por el sello del Guerrero _aumenta en 1_.\n\n_+2:_ El blindaje máximo proporcionado por el sello del Guerrero _aumenta en 2_.
actors.hero.talent.iron_stomach.title=estómago de acero
actors.hero.talent.iron_stomach.desc=_+1:_ Comer le toma al Guerrero 1 turno y le otorga _75% de resistencia al daño_ mientras come.\n\n_+2:_ Comer le toma al Guerrero 1 turno y le otorga _100% de resistencia al daño_ mientras come.
actors.hero.talent.restored_willpower.title=Vigor renovado
actors.hero.talent.restored_willpower.desc=_+1:_ Beber una poción de curación recarga instantáneamente el _67% del blindaje_ del sello del Guerrero.\n\n_+2:_ Beber una poción de curación recarga instantáneamente el _100% del blindaje_ del sello del Guerrero.
actors.hero.talent.runic_transference.title=Transferencia rúnica
actors.hero.talent.runic_transference.desc=_+1:_ El sello del Guerrero puede transferir _ glifos regulares_ de la misma manera que transfiere una mejora.\n\n_+2:_ El sello del Guerrero puede transferir _glifos regulares, poderosos y malditos_ de la misma manera que transfiere una mejora.
actors.hero.talent.lethal_momentum.title=Impulso letal
actors.hero.talent.lethal_momentum.desc=_+1:_ Cuando el Guerrero mata a un enemigo con un arma física, tiene una _probabilidad del 67%_ de tomar 0 turnos.\n\n_+2:_ Cuando el Guerrero mata a un enemigo con un arma física, tiene una _probabilidad del 100%_ de tomar 0 turnos.
actors.hero.talent.improvised_projectiles.title=Proyectil improvisado
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.
actors.hero.talent.hold_fast.title=firmeza
actors.hero.talent.hold_fast.desc=_+1:_ Cuando el Guerrero espera gana _+2 de armadura_ hasta que se mueve.\n\n_+2:_ Cuando el Guerrero espera gana _+4 de armadura_ hasta que se mueve.\n\n_+3:_ Cuando el Guerrero espera gana _+6 de armadura_ hasta que se mueve.
actors.hero.talent.strongman.title=forzudo
actors.hero.talent.strongman.desc=_+1:_ The Warrior's strength is _increased by 8%_, rounded down.\n\n_+2:_ The Warrior's strength is _increased by 13%_, rounded down.\n\n_+3:_ The Warrior's strength is _increased by 18%_, rounded down.
actors.hero.talent.endless_rage.title=furia sin fin
actors.hero.talent.endless_rage.desc=_+1:_ El Frenético puede alcanzar un máximo de _115% de furia_.\n\n_+2:_ El Frenético puede alcanzar un máximo de _130% de furia_.\n\n_+3:_ El Frenético puede alcanzar un máximo de _145% de furia_.\n\nTenga en cuenta que la furia por encima del 100% no otorgará más del +50% de daño.
actors.hero.talent.berserking_stamina.title=resistencia frenética
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _25% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _75% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
actors.hero.talent.enraged_catalyst.title=catalizador enfurecido
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
actors.hero.talent.cleave.title=rajar
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _15 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _45 turns_.
actors.hero.talent.lethal_defense.title=defensa letal
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.enhanced_combo.title=combo mejorado
actors.hero.talent.enhanced_combo.desc=_+1:_ Cuando el combo del Gladiador es de 7 o más, el rango de empuje de Derribar aumenta en 3, inflige vértigo y puede tirar enemigos en fosas.\n\n_+2:_ Además de los beneficios de +1, cuando el combo del Gladiador es de 9 o más, Desviar funciona en múltiples ataques.\n\n_+3:_ Además de los beneficios de +1 y +2, el Gladiador puede dar un salto de combo/3 casillas al usar Embatir, Aplastar o Furia.
actors.hero.talent.body_slam.title=body slam
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take _25%_ of his damage blocking power in damage.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take _50%_ of his damage blocking power in damage.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take _75%_ of his damage blocking power in damage.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take _100%_ of his damage blocking power in damage.
actors.hero.talent.impact_wave.title=impact wave
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _6 tiles_ back.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _8 tiles_ back.
actors.hero.talent.double_jump.title=double jump
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _24% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _42% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _56% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _67% reduced_ charge cost.
actors.hero.talent.expanding_wave.title=expanding wave
actors.hero.talent.expanding_wave.desc=_+1:_ Shockwave's range is increased to _6 tiles_ from 5, and its width is increased to _75 degrees_ from 60.\n\n_+2:_ Shockwave's range is increased to _7 tiles_ from 5, and its width is increased to _90 degrees_ from 60.\n\n_+3:_ Shockwave's range is increased to _8 tiles_ from 5, and its width is increased to _105 degrees_ from 60.\n\n_+4:_ Shockwave's range is increased to _9 tiles_ from 5, and its width is increased to _120 degrees_ from 60.
actors.hero.talent.striking_wave.title=striking wave
actors.hero.talent.striking_wave.desc=_+1:_ Damage from shockwave has a _25% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+2:_ Damage from shockwave has a _50% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+3:_ Damage from shockwave has a _75% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also trigger on-hit effects like enchantments and combo.
actors.hero.talent.shock_force.title=shock force
actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and has a _25% chance_ to stun instead of cripple.\n\n_+2:_ Shockwave deals _50% more damage_ and has a _50% chance_ to stun instead of cripple.\n\n_+3:_ Shockwave deals _60% more damage_ and has a _75% chance_ to stun instead of cripple.\n\n_+4:_ Shockwave deals _80% more damage_ and has a _100% chance_ to stun instead of cripple.
actors.hero.talent.sustained_retribution.title=sustained retribution
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _55% bonus damage_ over _2 hits_, instead of 100% over 1 hit.\n\n_+2:_ The Warrior deals _40% bonus damage_ over _3 hits_, instead of 100% over 1 hit.\n\n_+3:_ The Warrior deals _33% bonus damage_ over _4 hits_, instead of 100% over 1 hit.\n\n_+4:_ The Warrior deals _28% bonus damage_ over _5 hits_, instead of 100% over 1 hit.
actors.hero.talent.shrug_it_off.title=shrug it off
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _76% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _58% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _44% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _33% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=even the odds
actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends.
#mage
actors.hero.talent.empowering_meal.title=comida potenciadora
actors.hero.talent.empowering_meal.desc=_+1:_ Comer le otorga al Mago _2 puntos de daño adicional_ en sus próximos 3 disparos de varitas.\n\n_+2:_ Comer le otorga al Mago _3 puntos de daño adicional_ en sus próximos 3 disparos de varitas.
actors.hero.talent.scholars_intuition.title=Intuición del erudito
actors.hero.talent.scholars_intuition.desc=_+1:_ El Mago identifica las varitas _el triple de rápido_.\n\n_+2:_ El Mago identifica las varitas _cuando las usa_.
actors.hero.talent.tested_hypothesis.title=Hipótesis probada
actors.hero.talent.tested_hypothesis.desc=_+1:_ Cuando el Mago identifica un ítem obtiene _2 turnos de recarga de varitas_.\n\n_+2:_ Cuando el Mago identifica un ítem obtiene _3 turnos de recarga de varitas_.
actors.hero.talent.backup_barrier.title=barrera de respaldo
actors.hero.talent.backup_barrier.desc=_+1:_ The Mage gains _3 shielding_ whenever he spends the last charge in his staff.\n\n_+2:_ The Mage gains _5 shielding_ whenever he spends the last charge in his staff.
actors.hero.talent.energizing_meal.title=comida energizante
actors.hero.talent.energizing_meal.desc=_+1:_ Comer le toma al Mago 1 turno y le otorga _5 turnos de recarga de varitas_.\n\n_+2:_ Comer le toma al Mago 1 turno y le otorga _8 turnos de recarga de varitas_.
actors.hero.talent.energizing_upgrade.title=Mejora energizante
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 3 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 5 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.wand_preservation.title=Varita preservada
actors.hero.talent.wand_preservation.desc=_+1:_ Cuando el Mago imbuye una nueva varita en su bastón, la antigua varita tiene un _67% de probabilidad_ de ser devuelta a +0.\n\n_+2:_ Cuando el mago imbuye una nueva varita en su bastón, la antigua varita tiene un _100% de probabilidad_ de ser devuelta a +0.\n\nEste talento puede preservar una varita hasta tres veces.
actors.hero.talent.arcane_vision.title=visión arcana
actors.hero.talent.arcane_vision.desc=_+1:_ Cuando el Mago ataca con una varita a un enemigo, obtiene visión mental sobre este por _10 turnos_.\n\n_+2:_ Cuando el Mago ataca con una varita a un enemigo, obtiene visión mental sobre este por _15 turnos_.
actors.hero.talent.shield_battery.title=Carga defensiva
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.empowering_scrolls.title=pergaminos potenciadores
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap will get _+3 levels_.
actors.hero.talent.ally_warp.title=reemplazo
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _2 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _4 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=golpe potenciado
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+25% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+75% damage_.
actors.hero.talent.mystical_charge.title=carga mística
actors.hero.talent.mystical_charge.desc=_+1:_ Golpear con su bastón le otorga al Mago de batalla _0.5 turnos_ de recarga de artefactos.\n\n_+2_ Golpear con su bastón le otorga al Mago de batalla _1 turno_ de recarga de artefactos.\n\n_+3:_ Golpear con su bastón le otorga al Mago de batalla _1.5 turnos_ de recarga de artefactos.
actors.hero.talent.excess_charge.title=exceso de carga
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.soul_siphon.title=sifón de almas
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _13% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _27% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _40% effectiveness_.
actors.hero.talent.soul_eater.title=devorador de almas
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each physical damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=esbirros del nigromante
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _13% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _27% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _40% chance_ to raise them as a corrupted wraith.
actors.hero.talent.blast_radius.title=blast radius
actors.hero.talent.blast_radius.desc=_+1:_ Elemental blast's radius is increased to _5 tiles_, from 4.\n\n_+2:_ Elemental blast's radius is increased to _6 tiles_, from 4.\n\n_+3:_ Elemental blast's radius is increased to _7 tiles_, from 4.\n\n_+4:_ Elemental blast's radius is increased to _8 tiles_, from 4.
actors.hero.talent.elemental_power.title=elemental power
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _15%_.\n\n_+2:_ The power of elemental blast is increased by _30%_.\n\n_+3:_ The power of elemental blast is increased by _45%_.\n\n_+4:_ The power of elemental blast is increased by _60%_.
actors.hero.talent.reactive_barrier.title=reactive barrier
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast.
actors.hero.talent.wild_power.title=wild power
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be treated as either _+1 or +2_, instead of +1.\n\n_+2:_ When using wild magic, wands are now treated as if they are _+2_, instead of +1.\n\n_+3:_ When using wild magic, wands will be treated as either _+2 or +3_, instead of +1.\n\n_+4:_ When using wild magic, wands are now treated as if they are _+3_, instead of +1.
actors.hero.talent.fire_everything.title=fire everything
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_, up from 4.\n\n_+2:_ Wild magic now fires _6 times_, up from 4.\n\n_+3:_ Wild magic now fires _7 times_, up from 4.\n\n_+4:_ Wild magic now fires _8 times_, up from 4.
actors.hero.talent.conserved_magic.title=conserved magic
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.71 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.50 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.35 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.25 charges_, instead of 1.
actors.hero.talent.telefrag.title=Telefrag
actors.hero.talent.telefrag.desc=_+1:_ If the Mage warps into another character he deals _10-15 damage_ to it, but also takes _5 damage_.\n\n_+2:_ If the Mage warps into another character he deals _20-30 damage_ to it, but also takes _8 damage_.\n\n_+3:_ If the Mage warps into another character he deals _30-45 damage_ to it, but also takes _12 damage_.\n\n_+4:_ If the Mage warps into another character he deals _40-60 damage_ to it, but also takes _15 damage_.\n\nThe hero cannot be killed by this talent, the self damage can be reduced by magic resisting effects.
actors.hero.talent.remote_beacon.title=Remote Beacon
actors.hero.talent.remote_beacon.desc=_+1:_ The Mage can place a beacon at any location within _3 tiles_.\n\n_+2:_ The Mage can place a beacon at any location within _6 tiles_.\n\n_+3:_ The Mage can place a beacon at any location within _9 tiles_.\n\n_+4:_ The Mage can place a beacon at any location within _12 tiles_.\n\nThe Mage cannot place beacons in locations that are inaccessible
actors.hero.talent.longrange_warp.title=Longrange Warp
actors.hero.talent.longrange_warp.desc=_+1:_ The Mage can now warp between floors, at _150% charge cost_.\n\n_+2:_ The Mage can now warp between floors, at _117% charge cost_.\n\n_+3:_ The Mage can now warp between floors, at _83% charge cost_.\n\n_+4:_ The Mage can now warp between floors, at _50% charge cost_.\n\nThe Mage cannot use longrange warp to leave a locked floor.
#rogue
actors.hero.talent.cached_rations.title=raciones guardadas
actors.hero.talent.cached_rations.desc=_+1:_ El Pícaro puede encontrar _4 raciones pequeñas_ en cofres mientras explora las primeras etapas de la mazmorra.\n\n_+2:_ El Pícaro puede encontrar _6 raciones pequeñas_ en cofres mientras explora las primeras etapas de la mazmorra.
actors.hero.talent.thiefs_intuition.title=intuición de ladrón
actors.hero.talent.thiefs_intuition.desc=_+1:_ El pícaro identifica anillos _el doble de rapido e identifica el tipo de anillo cuando lo equipa_.\n\n_+2:_ El pícaro identifica los anillos cuando los equipa e identifica el tipo de anillo _cuando lo recoge_.
actors.hero.talent.sucker_punch.title=Golpe sorpresa
actors.hero.talent.sucker_punch.desc=_+1:_ El Pícaro inflige entre _1-2 puntos de daño adicional_ la primera vez que ataca por sorpresa a un enemigo.\n\n_+2:_ El Pícaro inflige _2 puntos de daño adicional_ la primera vez que ataca por sorpresa a un enemigo.
actors.hero.talent.protective_shadows.title=sombras protectoras
actors.hero.talent.protective_shadows.desc=_+1:_ El Pícaro gana un punto de blindaje _cada dos turnos_ que su manto de sombras esté activado, _hasta un máximo de 3 puntos_.\n\n_+2:_ El Pícaro gana un punto de blindaje _cada turno_ que su manto de sombra esté activado, _hasta un máximo de 5 puntos_.
actors.hero.talent.mystical_meal.title=comida mística
actors.hero.talent.mystical_meal.desc=_+1:_ Comer le toma al Pícaro 1 turno y le otorga _3 turnos de recarga de artefactos_.\n\n_+2:_ Comer le toma al Pícaro 1 turno y le otorga _5 turnos de recarga de artefactos_.\n\nEste talento no puede usarse para que el cuerno de la abundancia se recargue a sí mismo.
actors.hero.talent.mystical_upgrade.title=mejora mística
actors.hero.talent.mystical_upgrade.desc=_+1:_ Usar un pergamino de mejora recarga instantáneamente el manto de sombras _con 2 cargas_, esta puede superar el límite de cargas del manto.\n\n_+2:_ Usar un pergamino de mejora recarga instantáneamente el manto de sombras _con 3 cargas_, esta puede superar el límite de cargas del manto.\n\nEste talento también se activa cuando se usa pergaminos o hechizos basados en el pergamino de mejora.
actors.hero.talent.wide_search.title=Búsqueda ampliada
actors.hero.talent.wide_search.desc=_+1:_ El radio de búsqueda del Pícaro incrementa de un cuadrado de 5x5 a un _circulo de 7x7_.\n\n_+2:_ El radio de búsqueda del Pícaro incrementa de un cuadrado de 5x5 a un _cuadrado de 7x7_.
actors.hero.talent.silent_steps.title=Pasos silenciosos
actors.hero.talent.silent_steps.desc=_+1:_ El Pícaro no despertará a los enemigos mientras el esté a_ 3 o más casillas de distancia de ellos_.\n\n_+2:_ El Pícaro no despertará a los enemigos mientras el _no esté adyacente a ellos_.
actors.hero.talent.rogues_foresight.title=Previsión del Pícaro
actors.hero.talent.rogues_foresight.desc=_+1:_ Cuando el Pícaro está en un nivel con una habitación secreta, tiene un _50% de probabilidades de notar_ que el nivel contiene un secreto.\n\n_+2:_ Cuando el Pícaro está en un nivel con una habitación secreta, tiene un _75% de probabilidades de notar_ que el nivel contiene un secreto.
actors.hero.talent.light_cloak.title=manto ligero
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _13% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _27% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _40% speed_.
actors.hero.talent.enhanced_rings.title=anillos mejorados
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=letalidad mejorada
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/33/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.assassins_reach.title=alcance del Asesino
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=cazarrecompensas
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _15 extra gold_, per level of preparation.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _30 extra gold_, per level of preparation.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _45 extra gold_, per level of preparation.
actors.hero.talent.evasive_armor.title=armadura evasiva
actors.hero.talent.evasive_armor.desc=_+1:_ Mientras esté en carrera, el Acróbata gana _+1 de evasión_ adicional por cada punto de fuerza que exceda al requerido por su armadura.\n\n_+2:_ Mientras esté en carrera, el Acróbata gana _+2 de evasión_ adicional por cada punto de fuerza que exceda al requerido por su armadura.\n\n_+3:_ Mientras esté en carrera, el Acróbata gana _+3 de evasión_ adicional por cada punto de fuerza que exceda al requerido por su armadura.
actors.hero.talent.projectile_momentum.title=impulso de proyectil
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=sigilo veloz
actors.hero.talent.speedy_stealth.desc=_+1:_ El Acróbata gana 2 puntos de impulso por cada turno que esté invisible.\n\n_+2:_ Además de los beneficios de +1, estar en carrera no disminuye mientras el Acróbata esté invisible.\n\n_+3:_ Además de los beneficios de +1 y +2, el Acróbata se mueve el doble de rápido mientras esté invisible, independientemente de si está en carrera o no.
actors.hero.talent.hasty_retreat.title=hasty retreat
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _6 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _8 turns_ of haste and invisibility.
actors.hero.talent.body_replacement.title=body replacement
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _30 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _90 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _120 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=shadow step
actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _24% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _42% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _56% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _67% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.
actors.hero.talent.fear_the_reaper.title=fear the reaper
actors.hero.talent.fear_the_reaper.desc=_+1:_ When a death marked enemy reaches 0 hp, they become _crippled_.\n\n_+2:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_.\n\n_+3:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _crippled_.\n\n_+4:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _feared and crippled_.
actors.hero.talent.deathly_durability.title=deathly durability
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _10%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _20%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _30%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _40%_ of their hp when they were marked.
actors.hero.talent.double_mark.title=double mark
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _24% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _42% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _56% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _67% reduced_ charge cost.
actors.hero.talent.rogue_3_1.title=TODO NAME
actors.hero.talent.rogue_3_1.desc=TODO DESC
actors.hero.talent.rogue_3_2.title=TODO NAME
actors.hero.talent.rogue_3_2.desc=TODO DESC
actors.hero.talent.rogue_3_3.title=TODO NAME
actors.hero.talent.rogue_3_3.desc=TODO DESC
#huntress
actors.hero.talent.natures_bounty.title=bondad de la naturaleza
actors.hero.talent.natures_bounty.desc=_+1:_ La Cazadora puede encontrar _4 bayas_ escondidas en la hierba alta mientras explora las primeras etapas de la mazmorra.\n\n_+2:_ La Cazadora puede encontrar _6 bayas_ escondidas en la hierba alta mientras explora las primeras etapas de la mazmorra.
actors.hero.talent.survivalists_intuition.title=intuición de supervivencia
actors.hero.talent.survivalists_intuition.desc=_+1:_ La Cazadora identifica todo el equipamiento _1.75 veces más rápido_.\n\n_+2:_ La Cazadora identifica todo el equipamiento _2.5 veces más rápido_.
actors.hero.talent.followup_strike.title=golpe seguido
actors.hero.talent.followup_strike.desc=_+1:_ Cuando la Cazadora golpea a un enemigo con su arco o un arma arrojadiza, su siguiente ataque cuerpo a cuerpo infligirá _2 puntos de daño adicional_.\n\n_+2:_ Cuando la Cazadora golpea a un enemigo con su arco o un arma arrojadiza, su siguiente ataque cuerpo a cuerpo infligirá _3 puntos de daño adicional_.
actors.hero.talent.natures_aid.title=ayuda de la naturaleza
actors.hero.talent.natures_aid.desc=_+1:_ La Cazadora gana 2 puntos de armadura de piel de roble que se desvanece en _3 turnos_ cuando el efecto de una planta es activado en su visión.\n\n_+2:_ La Cazadora gana 2 puntos de armadura de piel de roble que se desvanece en _5 turnos_ cuando el efecto de una planta es activado en su visión.
actors.hero.talent.invigorating_meal.title=comida vigorizante
actors.hero.talent.invigorating_meal.desc=_+1:_ Comer le toma a la Cazadora 1 turno (las bayas son comidas instantáneamente) y le otorga _1 turno de velocidad_.\n\n_+2:_ Comer le toma a la Cazadora 1 turno (las bayas son comidas instantáneamente) y le otorga _2 turno de velocidad_.
actors.hero.talent.restored_nature.title=Naturaleza restaurada
actors.hero.talent.restored_nature.desc=_+1:_ Beber una Poción de curación genera _hasta 5 hierbas_ alrededor de la Cazadora y enraíza a los enemigos adyacente por _2 turnos_.\n\n_+2:_ Beber una Poción de curación genera _hasta 8 hierbas_ alrededor de la Cazadora y enraíza a los enemigos adyacentes por _3 turnos_.
actors.hero.talent.rejuvenating_steps.title=Pasos rejuvenecedores
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _5 turn cooldown_.\n\nThis talent will produce furrowed grass if passive regeneration effects are disabled or the hero has not gained exp in a long time.
actors.hero.talent.heightened_senses.title=Sentidos agudizados
actors.hero.talent.heightened_senses.desc=_+1:_ La Cazadora obtiene la visión mental de cualquier enemigo a _2 casillas de su posición_.\n\n_+2:_ La Cazadora obtiene la visión mental de cualquier enemigo a _3 casillas de su posición_.
actors.hero.talent.durable_projectiles.title=Proyectiles duraderos
actors.hero.talent.durable_projectiles.desc=_+1:_ Las armas arrojadizas duran un _50% más_ cuando son usadas por la Cazadora.\n\n_+2:_ Las armas arrojadizas duran un _75% más_ cuando son usadas por la Cazadora.
actors.hero.talent.point_blank.title=a quema ropa
actors.hero.talent.point_blank.desc=_+1:_ Cuando la Cazadora usa armas arrojadizas cuerpo a cuerpo tienen _-30% de precisión_ en vez de -50%.\n\n_+2:_ Cuando la Cazadora usa armas arrojadizas cuerpo a cuerpo tienen _-10% de precisión_ en vez de -50%.\n\n_+3:_ Cuando la Cazadora usa armas arrojadizas cuerpo a cuerpo tienen _+10% de precisión_ en vez de -50%.\n\nTenga en cuenta que las armas arrojadizas siempre tienen +50% de precisión al ser usadas a distancia.
actors.hero.talent.seer_shot.title=disparo vidente
actors.hero.talent.seer_shot.desc=_+1:_ Cuando la Cazadora dispara al suelo con su arco, obtiene visión alrededor de ese punto en un área de 3x3 durante _5 turnos_. Tiene un tiempo de recarga de 20 turnos.\n\n_+2:_ Cuando la Cazadora dispara al suelo con su arco, obtiene visión alrededor de ese punto en un área de 3x3 durante _10 turnos_. Tiene un tiempo de recarga de 20 turnos.\n\n_+3:_ Cuando la Cazadora dispara al suelo con su arco, obtiene visión alrededor de ese punto en un área de 3x3 durante _15 turnos_. Tiene un tiempo de recarga de 20 turnos.
actors.hero.talent.farsight.title=vista lejana
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.\n\nThis bonus also applies to mind vision ranged by the Heightened Senses talent.
actors.hero.talent.shared_enchantment.title=encatamiento compartido
actors.hero.talent.shared_enchantment.desc=_+1:_ Las armas arrojadizas tienen un _33% de probabilidad_ de usar el encantamiento del arco de la Francotiradora.\n\n_+2:_ Las armas arrojadizas tienen un _67% de probabilidad_ de usar el encantamiento del arco de la Francotiradora.\n\n_+3:_ Las armas arrojadizas tienen un _100% de probabilidad_ de usar el encantamiento del arco de la Francotiradora.
actors.hero.talent.shared_upgrades.title=mejoras compartidas
actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _10%_.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _20%_.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _30%_.
actors.hero.talent.durable_tips.title=puntas duraderas
actors.hero.talent.durable_tips.desc=_+1:_ Los dardos reforzados tienen _x2 de durabilidad_ cuando la Guardabosques los usa.\n\n_+2:_ Los dardos reforzados tienen _x3 de durabilidad_ cuando la Guardabosques los usa.\n\n_+3:_ Los dardos reforzados tienen _x4 de durabilidad_ cuando la Guardabosques los usa.
actors.hero.talent.barkskin.title=piel de roble
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to _50% of her level_ which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to _100% of her level_ which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to _150% of her level_ which fades every turn.
actors.hero.talent.shielding_dew.title=rocío protector
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden when her health is full, up to _60% of her max HP_.
actors.hero.talent.fan_of_blades.title=fan of blades
actors.hero.talent.fan_of_blades.desc=_+1:_ Spectral blades can hit up to _1 additional target_ for 50% damage. The target must be visible and within a _30 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _2 additional targets_ for 50% damage. The targets must be visible and within a _60 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _3 additional targets_ for 50% damage. The targets must be visible and within a _90 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _4 additional targets_ for 50% damage. The targets must be visible and within a _120 degree_ cone AOE.
actors.hero.talent.projecting_blades.title=projecting blades
actors.hero.talent.projecting_blades.desc=_+1:_ Spectral blades has _+25% accuracy_, and can penetrate up to _2 solid tiles_.\n\n_+2:_ Spectral blades has _+50% accuracy_, and can penetrate up to _4 solid tiles_.\n\n_+3:_ Spectral blades has _+75% accuracy_, and can penetrate up to _6 solid tiles_.\n\n_+4:_ Spectral blades has _+100% accuracy_, and can penetrate up to _8 solid tiles_.
actors.hero.talent.spirit_blades.title=spirit blades
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _25% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _50% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _75% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow.
actors.hero.talent.growing_power.title=growing power
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 50%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.natures_wrath.title=nature's wrath
actors.hero.talent.natures_wrath.desc=_+1:_ While nature's power is active, shots from the spirit bow have an _8% chance_ to trigger a random harmful plant effect.\n\n_+2:_ While nature's power is active, shots from the spirit bow have a _17% chance_ to trigger a random harmful plant effect.\n\n_+3:_ While nature's power is active, shots from the spirit bow have an _25% chance_ to trigger a random harmful plant effect.\n\n_+4:_ While nature's power is active, shots from the spirit bow have a _33% chance_ to trigger a random harmful plant effect.\n\nThe plants that can be triggered are: blindweed, firebloom, icecap, sorrowmoss, and stormvine.
actors.hero.talent.wild_momentum.title=wild momentum
actors.hero.talent.wild_momentum.desc=_+1:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _1 turn_. The duration can be extended by a max of _2 turns_.\n\n_+2:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _2 turns_. The duration can be extended by a max of _4 turns_.\n\n_+3:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _3 turns_. The duration can be extended by a max of _6 turns_.\n\n_+4:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _4 turns_. The duration can be extended by a max of _8 turns_.
actors.hero.talent.huntress_3_1.title=TODO NAME
actors.hero.talent.huntress_3_1.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_2.title=TODO NAME
actors.hero.talent.huntress_3_2.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_3.title=TODO NAME
actors.hero.talent.huntress_3_3.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
#universal
actors.hero.talent.heroic_energy.title=heroic energy
actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _13% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _24% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _34% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _43% reduced_ charge cost
actors.hero.talent.ratsistance.title=ratsistance
actors.hero.talent.ratsistance.desc=_+1:_ Hostile ratmogrified enemies deal _-10% damage_.\n\n_+2:_ Hostile ratmogrified enemies deal _-20% damage_.\n\n_+3:_ Hostile ratmogrified enemies deal _-30% damage_.\n\n_+4:_ Hostile ratmogrified enemies deal _-40% damage_.
actors.hero.talent.ratlomacy.title=ratlomacy
actors.hero.talent.ratlomacy.desc=_+1:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly.\n\n_+2:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _2 turns_ of adrenaline.\n\n_+3:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _4 turns_ of adrenaline.\n\n_+4:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _6 turns_ of adrenaline.
actors.hero.talent.ratforcements.title=ratforcements
actors.hero.talent.ratforcements.desc=_+1:_ Using ratmogrify on yourself _spawns 1_ ally marsupial rat next to you.\n\n_+2:_ Using ratmogrify on yourself _spawns 2_ ally marsupial rats next to you.\n\n_+3:_ Using ratmogrify on yourself _spawns 3_ ally marsupial rats next to you.\n\n_+4:_ Using ratmogrify on yourself _spawns 4_ ally marsupial rats next to you.
@ -574,7 +769,7 @@ actors.mobs.npcs.impshopkeeper.thief=¡Creí que podía contar contigo!
actors.mobs.npcs.impshopkeeper.desc=Los diablillos son demonios menores. Son notables, no por su fuerza ni su magia, pero por ser sociables e inteligentes. Muchos diablillos prefieren vivir y hacer negocios con no-demonios.
actors.mobs.npcs.mirrorimage.name=reflejo
actors.mobs.npcs.mirrorimage.desc=Esta ilusión tiene mucho parecido contigo, incluse pareciendo que lleva tu misma arma y armadura.\n\nLas imagénes espejo perseguirán y atacarán enemigos usando su arma de imitada, la cual se comporta igual a la tuya, pero haciendo menos daño. Al principio son etéreas, pero deben asumir una forma sólida para poder atacar.\n\nMientras que su poder ofensivo puede ser potente, las imágenes espejo no tienen durabilidad, y se desvanecerán en el momento que reciban daño.
actors.mobs.npcs.mirrorimage.desc=This illusion bears a close resemblance to you, even seeming to wield your current weapon and armor.\n\nMirror images will seek and attack enemies using their mimicked weapon, which behaves the same as yours, but deals less damage. They start out nearly invisible, but must take on a form that's more easily seen in order to attack.\n\nWhile their offensive power can be potent, mirror images have no durability, and will fade the moment they take damage.
actors.mobs.npcs.prismaticimage.name=imagen prismática
actors.mobs.npcs.prismaticimage.desc=Esta brillante ilusión tiene mucho parecido contigo, incluse pareciendo que lleva tu misma arma y armadura.\n\nLas imágenes prismáticas intentarán buscar y atraer el enfoque de los enemigos, utilizando su mejor defensa y salud para protegerte. Si bien no tienen el mismo poder ofensivo que las imágenes en espejo, tienen una mayor durabilidad, incluso reciben los beneficios de tu armadura.\n\nCuando se reducen a 0 PS, las imágenes prismáticas se desvanecerán durante varias turnos y aún pueden curarse durante este tiempo. Cuando no hay enemigos, las imágenes prismáticas se desvanecerán y se unirán a su maestro.
@ -583,6 +778,14 @@ actors.mobs.npcs.ratking.name=rey rata
actors.mobs.npcs.ratking.not_sleeping=¡No estoy durmiendo!
actors.mobs.npcs.ratking.what_is_it=¿Qué? No tengo tiempo para este sinsentido. ¡Mi reino no se va a reinar solo!
actors.mobs.npcs.ratking.confused=¿Do... Donde estoy? ¡Mi reino me necesita!
actors.mobs.npcs.ratking.crown_clothes=Put some clothes on! You're in no state to talk to royalty!
actors.mobs.npcs.ratking.crown_desc=Oooh, is that crown for me!? It looks much shinier than mine, so I graciously accept!\n\nIn fact, I think I can offer you something as a reward for this crown. A tremendous power befitting a hero such as yourself! Would you like that?
actors.mobs.npcs.ratking.crown_yes=Of course!
actors.mobs.npcs.ratking.crown_info=Tell me more first.
actors.mobs.npcs.ratking.crown_no=I'd rather not...
actors.mobs.npcs.ratking.crown_thankyou=Hehehe, thank you! Now go and make your king proud!
actors.mobs.npcs.ratking.crown_fine=Fine! It's not like I wanted it anyway...
actors.mobs.npcs.ratking.crown_after=Enjoying your new armor? No take-backsies!
actors.mobs.npcs.ratking.desc_festive=Esta rata es un poco mas grande que una rata marsupial normal. Lleva puesto un pequeño sombrero fiestero en vez de su corona usual. ¡Felices fiestas!
actors.mobs.npcs.ratking.desc=Esta rata es un poco mas grande que la rata marsupial normal y lleva puesta una pequeña corona sobre su cabeza.
@ -670,30 +873,22 @@ actors.mobs.dm201.name=DM-201
actors.mobs.dm201.vent=¡DM-201 lanza una granada corrosiva!
actors.mobs.dm201.desc=Los enanos experimentaron recientemente enfatizando más en la falta de movilidad del DM-200 y crearon algunos modelos DM que son completamente estacionarios. El DM-201 es un DM-200 reconvertido que actúa como una torreta centinela sin capacidad de movimiento. A cambio de la falta de movilidad, los DM-201 tienen significativamente más durabilidad y poder de ataque.\n\nComo los DM-201 no tienen motores para ventilar el humo, en su lugar, ¡los enanos los equiparon con granadas de gas corrosivo! En cualquier caso, los DM-201 son cuidadosos con esas granadas, y solo las lanzarán cuando sean atacados a distancia.
actors.mobs.olddm300.name=DM-300
actors.mobs.olddm300.notice=Personal no autorizado detectado.
actors.mobs.olddm300.defeated=Misión fallida. Apagando.
actors.mobs.olddm300.repair=¡DM-300 se repara a sí mismo!
actors.mobs.olddm300.def_verb=bloqueado
actors.mobs.olddm300.rankings_desc=Aplastado por el DM-300
actors.mobs.olddm300.desc=Esta máquina fue creada por los Enanos hace varios siglos. Más tarde, los Enanos empezaron a reemplazar máquinas por golems, elementales y hasta demonios. Eventualmente esto llevo al decline de su civilización. El DM-300 y máquinas similares fueron usadas para la construcción y minería, y en algunos casos, para defensa de la ciudad.
actors.mobs.newdm300.name=DM-300
actors.mobs.newdm300.notice=¡PERSONAL NO AUTORIZADO DETECTADO!
actors.mobs.newdm300.shield=¡El DM-300 extrae poder de los cables expuestos y se protege a sí mismo!
actors.mobs.newdm300.vent=¡El DM-300 dispara un chorro tóxico de desperdicios hacia ti!
actors.mobs.newdm300.rocks=¡El DM-300 golpea el suelo, soltando rocas del techo!
actors.mobs.newdm300.charging=¡SOSTENIENDO DAÑO! ¡ACTIVANDO LA TORRE DE PODER!
actors.mobs.newdm300.charging_hint=¡DM-300 es invulnerable mientras está siendo energizado por una torre de energía!
actors.mobs.newdm300.supercharged=¡DESTRUIR! ¡DESTRUIR! ¡DESTRUIR!
actors.mobs.newdm300.charge_lost=¡TORRE DE ENERGÍA DESTRUIDA! ¡REVIRTIENDO A PODER LOCAL!
actors.mobs.newdm300.pylons_destroyed=¡ALERTA! ¡INESTABILIDAD DETECTADA EN RED DE ENERGÍA!
actors.mobs.newdm300.rankings_desc=Aplastado por el DM-300
actors.mobs.newdm300.def_verb=bloqueado
actors.mobs.newdm300.defeated=¡DAÑO CRÍTICO! INTENTANDO APAGA-
actors.mobs.newdm300.desc=La DM-300 es la más grande y poderosa 'máquina defensiva' que los enanos alguna vez crearon. Una máquina tan increíble es difícil de manufacturar, así que los enanos sólo construyeron unas pocas para proteger las entradas a su metrópolis subterránea.\n\nEstá equipada con válvulas para expulsar sus desechos tóxicos y un taladro de alto poder que puede usar tanto para atacar como para quebrantar la tierra. El DM-300 también puede conectarse a una red de energía, incrementando por mucho su poder.
actors.mobs.newdm300.desc_supercharged=El DM-300 se encuentra cargado completamente con energía eléctrica. En esta forma el DM-300 no puede ser dañado ¡y se mueve al doble de velocidad! Adicionalmente, su taladro ahora gira lo suficientemente rápido como para _perforar a través de la roca sólida._ Sin embargo, se mueve mucho más lento cuando hace esto.\n\nAtacar al DM-300 directamente es inútil mientras se encuentra supercargado, pero _algo en el área debe estar proporcionándole esta energía._ Destruir eso puede que lo debilite.
actors.mobs.newdm300$fallingrocks.desc=Rocas sueltas caen del techo en este lugar, ¡parece que está a punto de colapsar!
actors.mobs.dm300.name=DM-300
actors.mobs.dm300.notice=¡PERSONAL NO AUTORIZADO DETECTADO!
actors.mobs.dm300.shield=¡El DM-300 extrae poder de los cables expuestos y se protege a sí mismo!
actors.mobs.dm300.vent=¡El DM-300 dispara un chorro tóxico de desperdicios hacia ti!
actors.mobs.dm300.rocks=¡El DM-300 golpea el suelo, soltando rocas del techo!
actors.mobs.dm300.charging=¡SOSTENIENDO DAÑO! ¡ACTIVANDO LA TORRE DE PODER!
actors.mobs.dm300.charging_hint=¡DM-300 es invulnerable mientras está siendo energizado por una torre de energía!
actors.mobs.dm300.supercharged=¡DESTRUIR! ¡DESTRUIR! ¡DESTRUIR!
actors.mobs.dm300.charge_lost=¡TORRE DE ENERGÍA DESTRUIDA! ¡REVIRTIENDO A PODER LOCAL!
actors.mobs.dm300.pylons_destroyed=¡ALERTA! ¡INESTABILIDAD DETECTADA EN RED DE ENERGÍA!
actors.mobs.dm300.rankings_desc=Aplastado por el DM-300
actors.mobs.dm300.def_verb=bloqueado
actors.mobs.dm300.defeated=¡DAÑO CRÍTICO! INTENTANDO APAGA-
actors.mobs.dm300.desc=La DM-300 es la más grande y poderosa 'máquina defensiva' que los enanos alguna vez crearon. Una máquina tan increíble es difícil de manufacturar, así que los enanos sólo construyeron unas pocas para proteger las entradas a su metrópolis subterránea.\n\nEstá equipada con válvulas para expulsar sus desechos tóxicos y un taladro de alto poder que puede usar tanto para atacar como para quebrantar la tierra. El DM-300 también puede conectarse a una red de energía, incrementando por mucho su poder.
actors.mobs.dm300.desc_supercharged=El DM-300 se encuentra cargado completamente con energía eléctrica. En esta forma el DM-300 no puede ser dañado ¡y se mueve al doble de velocidad! Adicionalmente, su taladro ahora gira lo suficientemente rápido como para _perforar a través de la roca sólida._ Sin embargo, se mueve mucho más lento cuando hace esto.\n\nAtacar al DM-300 directamente es inútil mientras se encuentra supercargado, pero _algo en el área debe estar proporcionándole esta energía._ Destruir eso puede que lo debilite.
actors.mobs.dm300$fallingrocks.desc=Rocas sueltas caen del techo en este lugar, ¡parece que está a punto de colapsar!
actors.mobs.dwarfking.name=Rey de los Enanos
actors.mobs.dwarfking.notice=¡Cómo te atrevés! ¡No tienes ni idea de lo que estás interrumpiendo!
@ -865,33 +1060,25 @@ actors.mobs.succubus.desc=Los súcubos son demonios que cambian de forma y manip
actors.mobs.swarm.name=enjambre de moscas
actors.mobs.swarm.desc=El enjambre mortal de moscas zumba enojado. Cada ataque no mágico lo dividirá en dos enjambres más pequeños pero igualmente peligrosos.
actors.mobs.newtengu.name=Tengu
actors.mobs.newtengu.notice_gotcha=¡Te atrapé, %s!
actors.mobs.newtengu.interesting=Déjame hacer esto interesante...
actors.mobs.newtengu.notice_have=¡Te tengo ahora, %s!
actors.mobs.newtengu.defeated=Libre al fin...
actors.mobs.newtengu.rankings_desc=Asesinado por Tengu
actors.mobs.newtengu.desc=Un famoso e enigmático asesino, cuyo nombre se deriva de la máscara injertada a su cara.\n\nTengu está atrapado con grandes grilletes en sus muñecas y rodillas, aunque parece que se deshizo de sus cadenas hace mucho tiempo.\n\nIntentará usar trampas, magia engañosa, y ataques precisos para eliminar lo único que evita su escape: tú.
actors.mobs.tengu.name=Tengu
actors.mobs.tengu.notice_gotcha=¡Te atrapé, %s!
actors.mobs.tengu.interesting=Déjame hacer esto interesante...
actors.mobs.tengu.notice_have=¡Te tengo ahora, %s!
actors.mobs.tengu.defeated=Libre al fin...
actors.mobs.tengu.rankings_desc=Asesinado por Tengu
actors.mobs.tengu.desc=Un famoso e enigmático asesino, cuyo nombre se deriva de la máscara injertada a su cara.\n\nTengu está atrapado con grandes grilletes en sus muñecas y rodillas, aunque parece que se deshizo de sus cadenas hace mucho tiempo.\n\nIntentará usar trampas, magia engañosa, y ataques precisos para eliminar lo único que evita su escape: tú.
actors.mobs.newtengu$bombability$bombblob.desc=Una nube de humo sobrecalentado ondea aquí. ¡Cuidado, va a explotar!
actors.mobs.newtengu$bombability$bombitem.name=Bomba de Humo
actors.mobs.newtengu$bombability$bombitem.cant_pickup=Está pegado al suelo, ¡no puedes moverlo!
actors.mobs.newtengu$bombability$bombitem.desc=Tengu ha arrojado una bomba de humo de aspecto extraño aquí, que despide un humo espeso y caliente. ¡Está haciendo un fuerte ruido de tictac, como si fuera una cuenta atrás para una explosión!\n\nLa bomba se ha anclado al suelo, por lo que no puedes levantarla.
actors.mobs.tengu$bombability$bombblob.desc=Una nube de humo sobrecalentado ondea aquí. ¡Cuidado, va a explotar!
actors.mobs.tengu$bombability$bombitem.name=Bomba de Humo
actors.mobs.tengu$bombability$bombitem.cant_pickup=Está pegado al suelo, ¡no puedes moverlo!
actors.mobs.tengu$bombability$bombitem.desc=Tengu ha arrojado una bomba de humo de aspecto extraño aquí, que despide un humo espeso y caliente. ¡Está haciendo un fuerte ruido de tictac, como si fuera una cuenta atrás para una explosión!\n\nLa bomba se ha anclado al suelo, por lo que no puedes levantarla.
actors.mobs.newtengu$fireability$fireblob.desc=Tengu ha arrojado un polvo fino que parece estar atrapando vapor aquí, ¡está a punto de encenderse!
actors.mobs.tengu$fireability$fireblob.desc=Tengu ha arrojado un polvo fino que parece estar atrapando vapor aquí, ¡está a punto de encenderse!
actors.mobs.newtengu$shockerability$shockerblob.desc=Aquí se está acumulando energía eléctrica, ¡todo lo que se encuentre en esta casilla será electrocutada el próximo turno!
actors.mobs.newtengu$shockerability$shockeritem.name=Shocker
actors.mobs.newtengu$shockerability$shockeritem.cant_pickup=Está apagando demasiada electricidad, ¡no puedes agarrarla!
actors.mobs.newtengu$shockerability$shockeritem.desc=Tengu ha lanzado un curiosa máquina aquí, que al parecer está hecha de partes del DM-100. La máquina esta rodeada de electricidad, pero parece que lo hace en un patrón predecible.\n\nCon toda la electricidad que lo rodea, no hay manera alguna que puedas recogerlo.
actors.mobs.oldtengu.name=Tengu
actors.mobs.oldtengu.notice_mine=¡Eres mío, %s!
actors.mobs.oldtengu.notice_face=¡Enfréntame, %s!
actors.mobs.oldtengu.interesting=Déjame hacer esto interesante...
actors.mobs.oldtengu.defeated=Libre al fin...
actors.mobs.oldtengu.rankings_desc=Asesinado por Tengu
actors.mobs.oldtengu.desc=Un famoso e enigmático asesino, cuyo nombre se deriva de la máscara injertada a su cara.\n\nTengu está atrapado con grandes broches en sus muñecas y rodillas, aunque parece que se deshizo de sus cadenas hace mucho tiempo.\n\nIntentará usar trampas, magia engañosa, y ataques precisos para eliminar lo único que evita su escape: tú.
actors.mobs.tengu$shockerability$shockerblob.desc=Aquí se está acumulando energía eléctrica, ¡todo lo que se encuentre en esta casilla será electrocutada el próximo turno!
actors.mobs.tengu$shockerability$shockeritem.name=Shocker
actors.mobs.tengu$shockerability$shockeritem.cant_pickup=Está apagando demasiada electricidad, ¡no puedes agarrarla!
actors.mobs.tengu$shockerability$shockeritem.desc=Tengu ha lanzado un curiosa máquina aquí, que al parecer está hecha de partes del DM-100. La máquina esta rodeada de electricidad, pero parece que lo hace en un patrón predecible.\n\nCon toda la electricidad que lo rodea, no hay manera alguna que puedas recogerlo.
actors.mobs.thief.name=ladrón loco
actors.mobs.thief.stole=¡El ladrón te robó %s!
@ -933,6 +1120,8 @@ actors.mobs.yogdzewa$larva.name=larva de dios
actors.mobs.yogdzewa$larva.rankings_desc=Devorado por Yog-Dzewa
actors.mobs.yogdzewa$larva.desc=Estos pequeños engendros de Yog-Dzewa son secuaces simples que son fáciles de producir. Aunque individualmente sean débiles, se invocan rápidamente y pueden volverse arrolladores en grandes cantidades.
actors.mobs.yogdzewa$yogripper.rankings_desc=Devorado por Yog-Dzewa
actors.mobs.yogdzewa$yogeye.rankings_desc=Devorado por Yog-Dzewa
actors.mobs.yogdzewa$yogscorpio.rankings_desc=Devorado por Yog-Dzewa
actors.mobs.yogfist.invuln_warn=¡El puño es invulnerable mientras esté cerca del ojo!
actors.mobs.yogfist.rankings_desc=Devorado por Yog-Dzewa

View File

@ -53,7 +53,7 @@ actors.buffs.adrenalinesurge.desc=Ahalmen izugarrizko uholde bat, tamalez ez da
actors.buffs.amok.name=Amorruz itsu
actors.buffs.amok.desc=Amorruz itsu egoteak hira bizia eta burua nahastuta izatea dakar.\n\nIzaki bat amorruz itsu dagoenean, hurbil dagoen edozeri erasoko dio, laguna zein etsaia.\n\nAmorrua pasatu arteko txandak: %s.
actors.buffs.arcanearmor.name=Armadura Arkanoa
actors.buffs.arcanearmor.name=Armadura arkanoa
actors.buffs.arcanearmor.desc=Ezkutu mehe batek inguratzen zaitu, eraso magikoen kaltearen parte bat blokeatuz.\n\nZure armadura magikoa orain indartua dago. 0-%d.\n\nArmadura ahuldu arteko txandak: %s.
actors.buffs.artifactrecharge.name=Artefaktua berkargatzen
@ -104,7 +104,7 @@ actors.buffs.championenemy$projecting.desc=Aldezkari beso luzeek %25 kalte gehia
actors.buffs.championenemy$antimagic.name=aldezkari antimagikoa
actors.buffs.championenemy$antimagic.desc=Aldezkari antimagikoak %25 kalte gutxiago jasotzen dute eta magiak ez die inolako eraginik egiten.
actors.buffs.championenemy$giant.name=aldezkari erraldoia
actors.buffs.championenemy$giant.desc=Giant champions take 75% less damage and have +1 attack range, but cannot move through enclosed spaces.
actors.buffs.championenemy$giant.desc=Aldezkari erraldoiek %75 kalte gutxiago jasotzen dute eta +1 eraso irismen gehiago dute, baina ezin dira leku itxietatik atera.
actors.buffs.championenemy$blessed.name=bedeinkatutako aldezkaria
actors.buffs.championenemy$blessed.desc=Bedeinkatutako aldezkariak %200 zehaztasun eta iheskortasun gehiago dute.
actors.buffs.championenemy$growing.name=aldezkari hazlea
@ -122,11 +122,11 @@ actors.buffs.combo.name=Segida
actors.buffs.combo.combo=%d arrakasten segida!
actors.buffs.combo.bad_target=Eraso irismenean dagoen etsai bat hautatu behar duzu.
actors.buffs.combo.prompt=Select a target to attack.
actors.buffs.combo.desc=Gladiadoreak bultzada hartzen du ematen duen zartako arrakastatsu bakoitzarekin. Kolpe bakoitzak segida handitzen du batez, baina erasotzeko luzeegi itxaronez gero, segidaren zenbatzailea zerora eroriko da.\n\nSegida eraikitzeak akabatzeko gaitasun bereziak azalarazten ditu: Huts egiterik ez duten eraso bortitzak! Akabatzeko eraso desberdinak daude 2, 4, 6, 8 eta 10eko segidatan, akabatzeko eraso batzuk erabiltzean segidaren kontaketa zeroan jarriko dute eta beste batzuk ez, edonola ere akabatzeko eraso bakoitza behin bakarrik erabili daiteke segida saioko.
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s.
actors.buffs.combo$combomove.clobber_desc=_2 Combo: Clobber_ knocks an enemy back 2 tiles, but deals no damage and cannot knock into pits. Increments combo by 1.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals combo*20% of your armor's blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals %d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.parry_desc=_6 Combo: Parry_ blocks the next attack within 1 turn when activated, and instantly retaliates to it. Resets combo if nothing is parried.
actors.buffs.combo$combomove.crush_desc=_8 Combo: Crush_ deals combo*25% of your melee damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used.
actors.buffs.combo$combomove.crush_desc=_8 Combo: Crush_ deals %d%% (combo*25%%) of your melee damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used.
actors.buffs.combo$combomove.fury_desc=_10 Combo: Fury_ hits an enemy once for each combo you have, each hit deals 60% damage and can trigger enchantments. Resets combo when used.
actors.buffs.corruption.name=Ustelduta
@ -226,12 +226,12 @@ actors.buffs.magicimmune.desc=Efektu magiko guztiek zugan eragina galdu dute, ir
actors.buffs.mindvision.name=Gogo ikusmena
actors.buffs.mindvision.desc=Nola edo hala pisu honetako izakia ikusi ditzakezu zure gogoan. Zirrara bitxi bat da.\n\nPisu honetako pertsonaia guztiak ikusi ditzakezu gogo ikusmena duzn bitartean. Efektu magikoei dagokiola gogoarekin ikustea inguruan ikustearen berdina da.\n\nGeratzen diren gogo ikusmen txandak: %s.
actors.buffs.momentum.momentum=Building Momentum
actors.buffs.momentum.momentum=Momentua metatzea
actors.buffs.momentum.running=Lasterka
actors.buffs.momentum.resting=Berreskuratzen
actors.buffs.momentum.momentum_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nEach charge of momentum grants two turns of freerunning, and the freerunner can build up to 10 charges. Momentum is rapidly lost when the freerunner stops moving.\n\nCurrent momentum charge: %d.
actors.buffs.momentum.running_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nWhile freerunning, the freerunner moves at double speed and gains bonus evasion based on his level.\n\nTurns remaining: %d.
actors.buffs.momentum.resting_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nThe freerunner needs time to regain his stamina before building momentum again.\n\nTurns remaining: %d.
actors.buffs.momentum.running_desc=Mugitu ahala, lasterkariak momentua metatzen du, lasterka hasteko erabili dezakeena.\n\nLasterka ari dela, lasterkariak abiadura bikoitza du eta saihesteko aukera areagotzen zaio mailaren arabera.\n\nGeratzen diren txandak: %d.
actors.buffs.momentum.resting_desc=Mugitu ahala, lasterkariak momentua metatzen du, lasterka hasteko erabili dezakeena.\n\nLasterkariak bere iraupena berreskuratu behar du momentua berriro metatu ahal izateko.\n\nGeratzen diren txandak: %d.
actors.buffs.ooze.name=Basa kaustikoa
actors.buffs.ooze.heromsg=Basa kaustikoak haragia jaten dizu. Garbitu ezazu!
@ -271,18 +271,18 @@ actors.buffs.prismaticguard.desc=Orain inaktibo dagoen irudi prismatiko batek ja
actors.buffs.recharging.name=Birkargatzen
actors.buffs.recharging.desc=Energia uholde batek gurutzatzen zaitu, zure zartak eta makuluak kargatzeko abiadura azkartuz.\n\nTxanda bakoitzean bultzada hau laurden batez areagotuko da, ohiko kargari erantsita.\n\nGeratzen diren birkargatze txandak: %s.
actors.buffs.revealedarea.name=Revealed Area
actors.buffs.revealedarea.desc=An area of the dungeon has been temporarily revealed to the hero, They will see it no matter where they are.\n\nTurns remaining: %s.
actors.buffs.revealedarea.name=Errebelatutako area
actors.buffs.revealedarea.desc=Ziegaren atal bat errebelatu zaio heroiari, dagoen tokian dagoela ikusi dezake.\n\nGeratzen diren txandak: %s.
actors.buffs.revealedchar.name=Revealed
actors.buffs.revealedchar.desc=This character is revealed to the hero, They will be visible no matter where they are.\n\nTurns remaining: %s.
actors.buffs.revealedchar.name=Errebelatua
actors.buffs.revealedchar.desc=Pertsonaia hau errebelatu zaio heroiari, dagoen tokian dagoela ikusi dezake.\n\nGeratzen diren txandak: %s.
actors.buffs.roots.name=Errotuta
actors.buffs.roots.heromsg=Ezin zara mugitu!
actors.buffs.roots.desc=Erroak (magikoak edo naturalak) oinak heltzen dituzte, lurrean eutsiz.\n\nErroek biktima tokian lotzen dute, mugitzea eragotziz, baina beste ekintzei ez diete eragiten.\n\nGeratzen diren erro txandak: %s.
actors.buffs.scrollempower.name=Scroll Empower
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands! His next wand zap within %1$d turns will gain +%2$d levels.
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands! His next wand zap will gain +%1$d levels.
actors.buffs.shadows.name=Itzaletan murgildua
actors.buffs.shadows.desc=Inguruko itzalekin bat egin duzu, honek ikusezin bihurtzen zaitu eta zure metabolismoa moteltzen du.\n\nIkusezina zaren bitartean arerioek ezin zaituzte eraso edo jarraitu. Eraso fisikoek eta efektu magikoek (eskuizkribuek eta zartek) ikusezintasuna berehala ezeztatuko dute.\n\nItzalekin bat mantenduko zara itzaletik atera arte edo etsai batek ukitzen zaituen arte.
@ -331,145 +331,77 @@ actors.buffs.wellfed.desc=Ongi elikatuta eta asea sentitzen zara.\n\nOngi elikat
###hero
actors.hero.talent.hearty_meal.title=janari oparoa
actors.hero.talent.hearty_meal.desc=_+1:_ %50 baino gutxiagoko osasunarekin jatean gudariak _2 osasun puntu_ jasotzen ditu, eta _3 osasun puntu_ %25 baino gutxiagoko osasunarekin jatean.\n\n_+2:_ %50 baino gutxiagoko osasunarekin jatean gudariak _3 osasun puntu_ jasotzen ditu, eta _5 osasun puntu_ %25 baino gutxiagoko osasunarekin jatean.
actors.hero.talent.armsmasters_intuition.title=arma maisuaren sena
actors.hero.talent.armsmasters_intuition.desc=_+1:_ Gudariak _2 aldiz azkarrago_ identifikatzen ditu armak eta armadurak.\n\n_+2:_ Gudariak armak eta armadurak identifikatzen ditu _janzterakoan_.
actors.hero.talent.test_subject.title=probaren subjektua
actors.hero.talent.test_subject.desc=_+1:_ Whenever the Warrior identifies an item, he heals for _2 HP_.\n\n_+2:_ Whenever the Warrior identifies an item, he heals for _3 HP_.
actors.hero.talent.iron_will.title=burdinazko gogoa
actors.hero.talent.iron_will.desc=_+1:_ Gudariaren zigiluak emandako gehieneko ezkutua _Puntu 1 areagotzen da_.\n_+2:_ Gudariaren zigiluak emandako gehieneko ezkutua _2 puntu areagotzen da_.
actors.hero.talent.iron_stomach.title=burdinazko sabela
actors.hero.talent.iron_stomach.desc=_+1:_ Eating food takes the Warrior 1 turn and grants him _75% damage resistance_ while eating.\n\n_+2:_ Eating food takes the Warrior 1 turn and grants him _100% damage resistance_ while eating.
actors.hero.talent.restored_willpower.title=berrosatutako gogoa
actors.hero.talent.restored_willpower.desc=_+1:_ Sendatze edabe bat edatean gudariaren zigilu urratuaren _babesaren % 67a_ berreskuratuko da.\n\n_+2:_ Sendatze edabe bat edatean gudariaren zigilu urratuaren _babesaren % 100a_ berreskuratuko da.\n\nTrebezia hau baita agertzen da sendatze edabeetan oinarritutako edabe edo elixirrak erabiltzean.
actors.hero.talent.runic_transference.title=transferentzia errunikoa
actors.hero.talent.runic_transference.desc=_+1:_ Gudariaren zigilu urratuak _glifo arruntak_ ekarri ditzake armaduratik armadurara, hobekuntza bat dakarren bezala.\n\n_+2:_ Gudariaren zigilu urratuak _glifo arruntak, indartsuak, eta madarikatuak_ ekarri ditzake armaduratik armadurara, hobekuntza bat dakarren bezala.
actors.hero.talent.lethal_momentum.title=bultzada hilkorra
actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior lands a killing blow with a physical weapon, it has a _67% chance_ to take 0 turns.\n\n_+2:_ When the Warrior lands a killing blow with a physical weapon, it has a _100% chance_ to take 0 turns.
actors.hero.talent.improvised_projectiles.title=inprobisatutako jaurtigaiak
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isnt a thrown weapon at them. This has a 30 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isnt a thrown weapon at them. This has a 30 turn cooldown.
actors.hero.talent.hold_fast.title=hold fast
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.strongman.title=strongman
actors.hero.talent.strongman.desc=_+1:_ The Warrior needs _1 less strength_ to use armor.\n\n_+2:_ The Warrior needs _1 less strength_ to use armor and _1 less strength_ to use weapons.\n\n_+3:_ The Warrior needs _2 less strength_ to use armor and _1 less strength_ to use weapons.
actors.hero.talent.endless_rage.title=hira amaigabea
actors.hero.talent.endless_rage.desc=_+1:_ The Berserker can reach a max of _115% rage_.\n\n_+2:_ The Berserker can reach a max of _130% rage_.\n\n_+3:_ The Berserker can reach a max of _145% rage_.\n\nNote that rage above 100% will not grant more than +50% damage.
actors.hero.talent.berserking_stamina.title=berserking stamina
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
actors.hero.talent.enraged_catalyst.title=enraged catalyst
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
actors.hero.talent.cleave.title=cleave
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _10 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _20 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.
actors.hero.talent.lethal_defense.title=defentsa hilkorra
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.enhanced_combo.title=enhanced combo
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher Parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.empowering_meal.title=janari indar berritzailea
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+2:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
actors.hero.talent.scholars_intuition.title=adituaren sena
actors.hero.talent.scholars_intuition.desc=_+1:_ Aztiak _3 aldiz azkarrago_ identifikatzen ditu zartak.\n\n_+2:_ Aztiak zartak _erabili ahala_ identifikatzen ditu .
actors.hero.talent.tested_hypothesis.title=probatutako hipotesia
actors.hero.talent.tested_hypothesis.desc=_+1:_ Zerbait identifikatzean, aztiak _2 zarta karga_ eskuratzen ditu.\n\n_+2:_ Zerbait identifikatzean, aztiak _3 zarta karga_ eskuratzen ditu.
actors.hero.talent.backup_barrier.title=backup barrier
actors.hero.talent.backup_barrier.desc=_+1:_ The Mage gains _4 shielding_ whenever he spends the last charge in his staff.\n\n_+2:_ The Mage gains _6 shielding_ whenever he spends the last charge in his staff.
actors.hero.talent.energizing_meal.title=janari biziberritzailea
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food takes the Mage 1 turn and grants him _5 turns of wand recharging_.\n\n_+2:_ Eating food takes the Mage 1 turn and grants him _8 turns of wand recharging_.
actors.hero.talent.energizing_upgrade.title=hobetze biziberritzailea
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 2 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 3 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.wand_preservation.title=zarten zaintza
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand has a _67% chance_ of being returned at +0.\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand has a _100% chance_ of being returned at +0.\n\nThis talent can preserve a wand up to three times.
actors.hero.talent.arcane_vision.title=arcane vision
actors.hero.talent.arcane_vision.desc=_+1:_ When the Mage zaps an enemy, he gains mind vision on them for _10 turns_.\n\n_+2:_ When the Mage zaps an enemy, he gains mind vision on them for _15 turns_.
actors.hero.talent.shield_battery.title=shield battery
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=empowered strike
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+20% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+40% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+60% damage_.
actors.hero.talent.mystical_charge.title=karga mistikoa
actors.hero.talent.mystical_charge.desc=_+1:_ Striking with his staff grants the Battlemage _0.5 turns_ worth of artifact recharging.\n\n_+2:_ Striking with his staff grants the Battlemage _1 turn_ worth of artifact recharging.\n\n_+3:_ Striking with his staff grants the Battlemage _1.5 turns_ worth of artifact recharging.
actors.hero.talent.excess_charge.title=gainkarga
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.soul_siphon.title=soul siphon
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
actors.hero.talent.soul_eater.title=arimajalea
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=necromancer's minions
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _10% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _20% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _30% chance_ to raise them as a corrupted wraith.
##abilities
actors.hero.abilities.armorability.self_target=Ezin diozu zure buruari apuntatu!
actors.hero.abilities.armorability.no_target=There's nothing to target there!
actors.hero.abilities.armorability.prompt=Choose a location to target
actors.hero.talent.cached_rations.title=gordetako anoak
actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _4 small rations_ placed in chests while he explores the earlier stages of the dungeon.\n\n_+2:_ The Rogue can find _6 small rations_ placed in chests while he explores the earlier stages of the the dungeon.
actors.hero.talent.thiefs_intuition.title=lapurraren sena
actors.hero.talent.thiefs_intuition.desc=_+1:_ Alprojak _2 aldiz azkarrago_ identifikatzen ditu eraztunak, eta eraztun mota identifikatu dezake _janzterakoan_.\n\n_+2:_ Alprojak eraztuna identifikatzen du _janzterakoan_, eta eraztun mota _jasotzerakoan_.
actors.hero.talent.sucker_punch.title=ezusteko ukabilkada
actors.hero.talent.sucker_punch.desc=_+1:_ Alprojak _kalte puntu gehigarri 1-2_ eragiten ditu arerioa ustekabean erasotako lehenbizikoan.\n\n_+2:_ Alprojak _2 kalte puntu gehigarri_ eragiten ditu arerioa ustekabean erasotako lehenbizikoan.
actors.hero.talent.protective_shadows.title=geriza babesleak
actors.hero.talent.protective_shadows.desc=_+1:_ The Rogue gains one shielding _every other turn_ his cloak is activated, _to a max of 3_.\n\n_+2:_ The Rogue gains one shielding _every turn_ his cloak is activated, _to a max of 5_.
actors.hero.talent.mystical_meal.title=janari mistikoa
actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the Rogue 1 turn and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
actors.hero.talent.mystical_upgrade.title=hobekuntza mistikoa
actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 3 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.wide_search.title=bilaketa zabala
actors.hero.talent.wide_search.desc=_+1:_ The Rogues search radius is increased from a 5x5 square to a _7x7 circle_.\n\n_+2:_ The Rogues search radius is increased from a 5x5 square to a _7x7 square_.
actors.hero.talent.silent_steps.title=urrats isilak
actors.hero.talent.silent_steps.desc=_+1:_ The Rogue will not wake sleeping enemies while he is _3 or more tiles away from them_.\n\n_+2:_ The Rogue will not wake sleeping enemies while he is _not adjacent to them_.
actors.hero.talent.rogues_foresight.title=alprojaren aurreikuspena
actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with a secret room, he has a _50% chance to notice_ that the level contains a secret.\n\n_+2:_ When the Rogue is on a level with a secret room, he has a _75% chance to notice_ that the level contains a secret.
actors.hero.talent.light_cloak.title=light cloak
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _10% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _20% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _30% speed_.
actors.hero.talent.enhanced_rings.title=enhanced rings
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=enhanced lethality
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/12/25/60% health_ per level of preparation, up from 3/10/20/40%.\n\n_+2:_ The Assassin can assassinate enemies below _5/14/30/80% health_ per level of preparation, up from 3/10/20/40%.\n\n_+3:_ The Assassin can assassinate enemies below _6/16/35/100% health_ per level of preparation, up from 3/10/20/40%.
actors.hero.talent.assassins_reach.title=assassin's reach
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=bounty hunter
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they drop _10 extra gold_.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they drop _20 extra gold_.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they drop _30 extra gold_.
actors.hero.talent.evasive_armor.title=evasive armor
actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor.
actors.hero.talent.projectile_momentum.title=projectile momentum
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.abilities.warrior.heroicleap.name=heroic leap
actors.hero.abilities.warrior.heroicleap.prompt=Hautatu jauziaren norabidea
actors.hero.abilities.warrior.heroicleap.short_desc=The Warrior performs a _Heroic Leap_ towards a targeted location, sailing above enemies and hazards.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.\n\nThis ability costs 25 charge.
actors.hero.abilities.warrior.shockwave.name=shockwave
actors.hero.abilities.warrior.shockwave.short_desc=The Warrior releases a _Shockwave_ in a conical AOE by slamming the ground. Enemies caught in the shockwave are damaged and crippled.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.\n\nThis ability costs 35 charge.
actors.hero.abilities.warrior.endure.name=endure
actors.hero.abilities.warrior.endure$enduretracker.name=Endurance
actors.hero.abilities.warrior.endure$enduretracker.desc=The Warrior is now dealing bonus damage based on the damage he endured.\n\nBonus Damage: %1$d\nHits Left: %2$d
actors.hero.abilities.warrior.endure.short_desc=The Warrior _Endures_, skipping several turns but gaining high damage resistance. He then deals bonus damage based on what he endured.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.\n\nThis ability costs 50 charge.
actors.hero.abilities.mage.elementalblast.name=elemental blast
actors.hero.abilities.mage.elementalblast.short_desc=The Mage emits an _Elemental Blast_ from his staff, covering a large area around him in an effect that varies based on the wand in his staff.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away.\n\nThe specific effect of elemental blast will vary by the wand imbued in the Mage's staff. These effects will be similar to the effect of the wand when zapped at an enemy or ally. Damaging wands will deal up to 10-20 damage to enemies.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.wildmagic.name=wild magic
actors.hero.abilities.mage.wildmagic.no_wands=You have no wands to zap with!
actors.hero.abilities.mage.wildmagic.short_desc=The Mage unleashes the _Wild Magic_ contained in his wands, randomly firing them multiple times at a chosen target over a single turn.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.warpbeacon.name=warp beacon
actors.hero.abilities.mage.warpbeacon.depths=You can't warp between depths!
actors.hero.abilities.mage.warpbeacon.locked_floor=You cannot leave a locked floor!
actors.hero.abilities.mage.warpbeacon.too_far=That location is too far!
actors.hero.abilities.mage.warpbeacon.invalid_beacon=You can't place a beacon there!
actors.hero.abilities.mage.warpbeacon.window_desc=Your beacon is currently placed on floor %d.
actors.hero.abilities.mage.warpbeacon.window_tele=teleport to beacon
actors.hero.abilities.mage.warpbeacon.window_clear=clear beacon
actors.hero.abilities.mage.warpbeacon.window_cancel=ezeztatu
actors.hero.abilities.mage.warpbeacon.short_desc=The Mage places a _Warping Beacon_ at his current location, which he can instantly teleport back to.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.smokebomb.name=smoke bomb
actors.hero.abilities.rogue.smokebomb.fov=Zure ikusmenaren eremuan dagoen kokaleku huts batera besterik ezin duzu jauzi egin.
actors.hero.abilities.rogue.smokebomb.prompt=Hautatu jauzi egiteko leku bat.
actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue!
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark.name=death mark
actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies
actors.hero.abilities.rogue.deathmark.short_desc=The Rogue places a _Death Mark_ on a chosen enemy. Marked enemies take bonus damage, but cannot die until the mark ends.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marked for Death
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns left: %s.
actors.hero.abilities.rogue.shadowclone.name=shadow clone
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which is frail, but can be directed and deals damage based on his weapon.
actors.hero.abilities.rogue.shadowclone.desc=TODO
actors.hero.abilities.huntress.spectralblades.name=spectral blades
actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Spectral Blades_ at a target, inflicting damage depending on her currently equipped melee weapon.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.\n\nThis ability costs 25 charge.
actors.hero.abilities.huntress.naturespower.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns Left: %s.
actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _Nature's Power_, increasing her movement speed and her bow's rate of fire for a short time.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.\n\nThis ability costs 35 charge.
actors.hero.abilities.huntress.spirithawk.name=spirit hawk
actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
actors.hero.abilities.huntress.spirithawk.desc=TODO
actors.hero.talent.natures_bounty.title=naturaren saria
actors.hero.talent.natures_bounty.desc=_+1:_ Ehiztariak _4 baia_ aurkitu ditzake belarretan ziegako hasieran.\n\n_+2:_ Ehiztariak _6 baia_ aurkitu ditzake belarretan ziegako hasieran.
actors.hero.talent.survivalists_intuition.title=biziraupenaren sena
actors.hero.talent.survivalists_intuition.desc=_+1:_ Ehiztariak _1,75 aldiz azkarrago_ identifikatzen du ekipamendu guztia.\n\n_+2:_ Ehiztariak _2,5 aldiz azkarrago_ identifikatzen du ekipamendu guztia.
actors.hero.talent.followup_strike.title=ondorengo erasoa
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _3 bonus damage_.
actors.hero.talent.natures_aid.title=naturaren laguntza
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin, which fades every _3 turns_ when a plant's effect is activated in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin, which fades every _5 turns_ when a plant's effect is activated in her vision.
actors.hero.talent.invigorating_meal.title=janari indartzailea
actors.hero.talent.invigorating_meal.desc=_+1:_ Jateko ehiztariak txanda bat erabiltzen du (baiak berehala jaten dira) eta _lastertze txanda 1_ jasotzen du_.\n\n_+2:_ Jateko ehiztariak txanda bat erabiltzen du (baiak berehala jaten dira) eta _2 lastertze txanda_ jasotzen ditu.
actors.hero.talent.restored_nature.title=berrosatutako natura
actors.hero.talent.restored_nature.desc=_+1:_ Drinking a potion of healing spawns _up to 5 grass_ around the Huntress, and roots adjacent enemies for _2 turns_.\n\n_+2:_ Drinking a potion of healing spawns _up to 8 grass_ around the Huntress, and roots adjacent enemies for _3 turns_.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
actors.hero.talent.rejuvenating_steps.title=gaztetzen duten urratsak
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _5 turn cooldown_.
actors.hero.talent.heightened_senses.title=areagotutako zentzumenak
actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on any enemy within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on any enemy within _3 tiles of her position_.
actors.hero.talent.durable_projectiles.title=jaurtigai iraunkorrak
actors.hero.talent.durable_projectiles.desc=_+1:_ Thrown weapons have _+50% durability_ when used by the Huntress.\n\n_+2:_ Thrown weapons have _+75% durability_ when used by the Huntress.
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=partekatutako enkantamendua
actors.hero.talent.shared_enchantment.desc=_+1:_ Thrown weapons have a _33% chance_ to use the enchantment on the Sniper's bow.\n\n_+2:_ Thrown weapons have a _67% chance_ to use the enchantment on the Sniper's bow.\n\n_+3:_ Thrown weapons have a _100% chance_ to use the enchantment on the Sniper's bow.\n\nThis talent does not apply to darts shot from an enchanted crossbow, they already trigger the crossbow's enchantment.
actors.hero.talent.shared_upgrades.title=partekatutako hobekuntzak
actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7%_.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _13%_.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _20%_.
actors.hero.talent.durable_tips.title=durable tips
actors.hero.talent.durable_tips.desc=_+1:_ Tipped darts have _2x durability_ when the Warden uses them.\n\n_+2:_ Tipped darts have _3x durability_ when the Warden uses them.\n\n_+3:_ Tipped darts have _4x durability_ when the Warden uses them.
actors.hero.talent.barkskin.title=barkskin
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _1 turn_.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _2 turns_.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _3 turns_.
actors.hero.talent.shielding_dew.title=shielding dew
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden for when her health is full, up to _60% of her max HP_.
actors.hero.abilities.ratmogrify.name=ratmogrify
actors.hero.abilities.ratmogrify.cant_transform=You can't ratmogrify that!
actors.hero.abilities.ratmogrify.too_strong=That enemy is too strong to ratmogrify!
actors.hero.abilities.ratmogrify.short_desc=The hero _Ratmogrifies_ an enemy! This turns them into a rat with no abilities, but also no loot.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.\n\nThis ability costs 35 charge.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify$transmograt.desc=This enemy has been transformed into a rat. A big improvement, if you ask me! - Rat King
actors.hero.hero.name=zu
actors.hero.hero.leave=Ezin zara oraindik joan, ziega gehiago duzu zain azpikaldean!
@ -490,44 +422,307 @@ actors.hero.hero.pain_resist=Minak lo egiteko gogoa jasatea laguntzen dizu.
actors.hero.hero.revive=Ankh gurutzeak eztanda egiten du energia bizigarri batez!
actors.hero.heroclass.warrior=gudaria
actors.hero.heroclass.warrior_desc_innate=Gudaria armadurara erantsi dezakeen _zigilu urratu bakan_ batekin hasten da. Armaduran zigiluan daramala osasunaren gaineko babesa berreskuratuko du apurka. \n\nZigilua armaduratik armadurara aldatu daiteke, hobekuntza bakar bat berarekin ekarriz.\n\nGudarian berez identifikatzen ditu:\n- Identitate eskuizkribuak\n- Sendatze edabeak\n- Hira eskuizkribuak
actors.hero.heroclass.warrior_desc_loadout=Gudaria _higatutako ezpata labur_ batekin hasten da, hasiberrien beste armek baino kalte zuzen gehiago eragiten du.\n\nGudariak _jaurtitzeko hiru harri_ daramatza hasieran, urrunean kalte mugatu bat eragitea ahalbidetzen dutenak.\n\nGudaria _edabeetarako uhala_ batekin hasten da, eta bertan edabeak gorde ditzake eta hotzetik babestu.
actors.hero.heroclass.warrior_desc_subclasses=Bigarren nagusia gainditu eta gero azpiklase bat aukeratu daiteke. Gudariak bi azpiklase ditu:
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.mage=aztia
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_unlock=Aztia zarten maisua da, eta _makulu magiko bakan_ bat darama.\n\nDesblokeatzeko _erabili hobekuntza eskuizkribu bat elementu bat indartzeko_
actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff_ of magic missile. The staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe Mage's staff can be imbued with any wand he finds in the dungeon. Imbuing changes the staff's effect and can be used to transfer some upgrades.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
actors.hero.heroclass.mage_desc_loadout=Aztia makulu batekin hasten da aurrez aurreko arma gisa. Makuluak beste aurrez aurreko armek baino kalte murriztuagoa eragiten du.\n\nAztiak zartako magia erabili dezake urrunetik erasotzeko.\n\nAztia _Eskuizkribuentzako tutu_ batekin hasten da. bertan eskuizkribuak gorde ditzake eta sutik babestu.
actors.hero.heroclass.mage_desc_subclasses=Bigarren nagusia gainditu eta gero azpiklase bat aukeratu daiteke. Aztiak bi azpiklase ditu:
actors.hero.heroclass.rogue=alproja
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_unlock=Alprojak borrokaren fluxua kontrolatu dezake eta ikusezintasunetik eraso bere _itzal kapa_ bakanarekin.\n\nDesblokeatzeko _egin 10 ustekabeko eraso partida berean._
actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak becomes more powerful as it is used.\n\nThe Rogue can detect secrets and traps from a greater distance.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc_loadout=Alproja _daga_ batekin hasten da, etsaiak oharkabean harrapatzean kalte gehiago egiten duena.\n\nAlprojak _jaurtitzeko hiru aizto_ daramatza hasieran, urrunetik kalte eragitea ahalbidetzen dutenak, bereziki oharkabean harrapatutako etsaiei.\n\nAlproja _belusezko zorro_ batekin hasten da, eta bertan haziak eta erruna harriak bezalako objektu txikiak gorde ditzake.
actors.hero.heroclass.rogue_desc_subclasses=Bigarren nagusia gainditu eta gero azpiklase bat aukeratu daiteke. Alprojak bi azpiklase ditu:
actors.hero.heroclass.huntress=ehiztaria
actors.hero.heroclass.huntress_unlock=Ehiztaria arma jaurtigaien espezialista da, eta _arku magiko paregabe_ bat du, gezi agortu ezinekin.\n\nDesblokeatzeko _Akabatu 15 etsai arma jaurtigaiekin partida berean._
actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
actors.hero.heroclass.huntress_desc_loadout=Ehiztaria _ tatxetako eskularruekin_ hasten da, beste armek baino askoz azkarrago erasotzen dutenak.\n\nUrrunerako ehiztariak bere arkua darama.\n\nEhiztaria _belusezko zorro_ batekin hasten da, eta bertan haziak eta erruna harriak bezalako objektu txikiak gorde ditzake.
actors.hero.heroclass.huntress_desc_subclasses=Bigarren nagusia gainditu eta gero azpiklase bat aukeratu daiteke. Ehiztariak bi azpiklase ditu:
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 different enemies with thrown weapons in one run._
actors.hero.herosubclass.gladiator=gladiadorea
actors.hero.herosubclass.gladiator_desc=Aurrez aurreko arma batekin egindako eraso arrakastatsu batek _Gadiadorea_ ri segida bat hastea ahalbidetzen dio. Segida eraikitzean akabatzeko eraso bakanak erabili ahal izango ditu.
actors.hero.herosubclass.berserker=amorratua
actors.hero.herosubclass.berserker_desc=_Amorratua_ k hira metatzen du kaltea jaso ahala, berak eragindako kaltea areagotuz. Erabat haserre dagoenean, hiltzeari uko egin ahal dio denbora labur batez, akitzearen truke.
actors.hero.herosubclass.warlock=belagilea
actors.hero.herosubclass.warlock_desc=Zartak etsaien aurka erabiltzean, _Belagileak_ beraien arima markatzeko aukera du. Markatutako etsaiek kalte fisikoa jasotzen dutenean belagilea sendatuko dute eta gosea aseko diote.
actors.hero.herosubclass.berserker_short_desc=The _Berserker_ builds rage as he takes damage. Rage increases his damage, and can let him briefly cheat death.
actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nThe Berserker deals up to +50% damage at 100% rage. When at 0 health and 100% rage, the Berserker will briefly gain 8x his normal maximum shielding and will refuse to die as long as he has shielding left. The Berserker needs time to recover after he defies death however.
actors.hero.herosubclass.gladiator=gladiadorea
actors.hero.herosubclass.gladiator_short_desc=The _Gladiator_ builds combo when he makes successful attacks. He can spend combo to use unique abilities.
actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs combo builds it unlocks a variety of combo abilities. A new ability becomes available at 2, 4, 6, 8, and 10 combo. Some abilities help build more combo, while others let the Gladiator spend his combo on powerful attacks.
actors.hero.herosubclass.battlemage=gudu aztia
actors.hero.herosubclass.battlemage_desc=Bere makuluarekin borrokatzean, _Gudu aztiak_ efektu gehigarriak araokatu ditzake, makuluan txertatutako zartaren arabera. Makuluak karga hartuko du ere borrokan zehar.
actors.hero.herosubclass.battlemage_short_desc=The _Battlemage_ conjures bonus effects when fighting in melee with his staff. These effects depend on the wand his staff is imbued with.
actors.hero.herosubclass.battlemage_desc=The Battlemage gains a bonus effect whenever he strikes in melee with his staff, as if his staff had an additional enchantment. These effects depend on the wand his staff is imbued with, every wand has its own effect. In addition to the wand effects, the Battlemage's staff will also gain 0.5 charges when he strikes with it.
actors.hero.herosubclass.warlock=belagilea
actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark characters when using wands on them. He will heal whenever he deals physical damage to marked enemies.
actors.hero.herosubclass.warlock_desc=The Warlock has a chance to inflict a soul mark on characters when he uses wands on them. The chance to apply a soul mark and its duration increase with wand level.\n\nWhen an enemy is soul marked, the Warlock will heal 2 hp for every 5 damage he deals to them, but only with attacks from melee or thrown weapons, not from wands!
actors.hero.herosubclass.assassin=erailea
actors.hero.herosubclass.assassin_desc=Ikusezina dela _Erailea_ k bere hurrengo erasoaren danbateko hilkorra prestatzen du. Zenbat eta luzeago ikusezin, are boteretsuagoa erasoa.
actors.hero.herosubclass.assassin_short_desc=The _Assassin_ can prepare a deadly strike while he is invisible. The longer he waits, the more powerful the attack will be.
actors.hero.herosubclass.assassin_desc=The Assassin prepares his next strike when he becomes invisible. The longer he prepares for, the more powerful his next attack will be. Preparation builds for up to 9 turns.\n\nAfter preparing, the Assassin deals bonus damage on his next attack, can blink to his target, and can even instantly kill enemies who are weak enough.
actors.hero.herosubclass.freerunner=lasterkaria
actors.hero.herosubclass.freerunner_desc=_Lasterkaria_ k bultzada hartzen du korrika egitean. Bultzadak bere mugitzeko eta saihesteko abiadura hobetzen du, baina berehala doa mugitzen ez bada.
actors.hero.herosubclass.freerunner_short_desc=The _Freerunner_ builds momentum as he runs, which can be used to start freerunning. This grants him bonus speed and evasion for a short while.
actors.hero.herosubclass.freerunner_desc=As the Freerunner moves he builds stacks of momentum. He can gain up to 10 momentum after running for 10 turns, but rapidly loses it if he stops moving. The freerunner can use up his momentum to start freerunning, for 2 turns per point of momentum.\n\nWhen freerunning the Freerunner moves at 2x speed, and gains bonus evasion in proportion to his level. Once freerunning ends there is a cooldown before momentum can be built again.
actors.hero.herosubclass.sniper=zelataria
actors.hero.herosubclass.sniper_desc=_Zelataria_ urruneko borrokan aditua da. Bere urruneko erasoek armadura zulatzen dute. jaurtitzeko arma batekin eman eta gero, bere arkuaren eraso berezi batekin jarraitu dezake.
actors.hero.herosubclass.sniper_short_desc=The _Sniper_ can pierce armor with her ranged attacks. After striking with a thrown weapon she can follow up with a special attack from her bow.
actors.hero.herosubclass.sniper_desc=The Sniper is is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.warden=jagolea
actors.hero.herosubclass.warden_desc=Naturaren indarrekin lotura handia izateak _Jagolea_ ri belar altuan zehar ikustea ahalbidetzen dio. Zapaltzen dituen landareek efektu areagotua egingo diote.
actors.hero.herosubclass.warden_short_desc=The _Warden_ can see through tall grass and gains bonus effects when she plants seeds and tramples plants.
actors.hero.herosubclass.warden_desc=The Warden has a strong connection to nature which grants her a variety of bonus effects relating to grass and plants. She is able to see through tall and furrowed grass as if it were empty space.\n\nThe warden causes grass to sprout up around any seed she throws or plants, and gains special effects when trampling plants. These special effects replace the regular plant effects, meaning that no plant is harmful for her to step on.
##talents
actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=rejuvenating steps cooldown
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$seershotcooldown.name=seer shot cooldown
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
#warrior
actors.hero.talent.hearty_meal.title=janari oparoa
actors.hero.talent.hearty_meal.desc=_+1:_ %50 baino gutxiagoko osasunarekin jatean gudariak _2 osasun puntu_ jasotzen ditu, eta _3 osasun puntu_ %25 baino gutxiagoko osasunarekin jatean.\n\n_+2:_ %50 baino gutxiagoko osasunarekin jatean gudariak _3 osasun puntu_ jasotzen ditu, eta _5 osasun puntu_ %25 baino gutxiagoko osasunarekin jatean.
actors.hero.talent.armsmasters_intuition.title=arma maisuaren sena
actors.hero.talent.armsmasters_intuition.desc=_+1:_ Gudariak _2 aldiz azkarrago_ identifikatzen ditu armak eta armadurak.\n\n_+2:_ Gudariak armak eta armadurak identifikatzen ditu _janzterakoan_.
actors.hero.talent.test_subject.title=probaren subjektua
actors.hero.talent.test_subject.desc=_+1:_ Elementuren bat identifikatzean, gudariak _2 osasun puntu_ eskuratzen ditu.\n\n_+2:_ Elementuren bat identifikatzean, gudariak _3 osasun puntu_ eskuratzen ditu.
actors.hero.talent.iron_will.title=burdinazko gogoa
actors.hero.talent.iron_will.desc=_+1:_ Gudariaren zigiluak emandako gehieneko ezkutua _Puntu 1 areagotzen da_.\n_+2:_ Gudariaren zigiluak emandako gehieneko ezkutua _2 puntu areagotzen da_.
actors.hero.talent.iron_stomach.title=burdinazko sabela
actors.hero.talent.iron_stomach.desc=_+1:_ Eating food takes the Warrior 1 turn and grants him _75% damage resistance_ while eating.\n\n_+2:_ Eating food takes the Warrior 1 turn and grants him _100% damage resistance_ while eating.
actors.hero.talent.restored_willpower.title=berrosatutako gogoa
actors.hero.talent.restored_willpower.desc=_+1:_ Sendatze edabe bat edatean gudariaren zigilu urratuaren _babesaren % 67a_ berreskuratuko da.\n\n_+2:_ Sendatze edabe bat edatean gudariaren zigilu urratuaren _babesaren % 100a_ berreskuratuko da.\n\nTrebezia hau baita agertzen da sendatze edabeetan oinarritutako edabe edo elixirrak erabiltzean.
actors.hero.talent.runic_transference.title=transferentzia errunikoa
actors.hero.talent.runic_transference.desc=_+1:_ Gudariaren zigilu urratuak _glifo arruntak_ ekarri ditzake armaduratik armadurara, hobekuntza bat dakarren bezala.\n\n_+2:_ Gudariaren zigilu urratuak _glifo arruntak, indartsuak, eta madarikatuak_ ekarri ditzake armaduratik armadurara, hobekuntza bat dakarren bezala.
actors.hero.talent.lethal_momentum.title=momentu hilkorra
actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior lands a killing blow with a physical weapon, it has a _67% chance_ to take 0 turns.\n\n_+2:_ When the Warrior lands a killing blow with a physical weapon, it has a _100% chance_ to take 0 turns.
actors.hero.talent.improvised_projectiles.title=inprobisatutako jaurtigaiak
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.
actors.hero.talent.hold_fast.title=hold fast
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.strongman.title=strongman
actors.hero.talent.strongman.desc=_+1:_ The Warrior's strength is _increased by 8%_, rounded down.\n\n_+2:_ The Warrior's strength is _increased by 13%_, rounded down.\n\n_+3:_ The Warrior's strength is _increased by 18%_, rounded down.
actors.hero.talent.endless_rage.title=hira amaigabea
actors.hero.talent.endless_rage.desc=_+1:_ The Berserker can reach a max of _115% rage_.\n\n_+2:_ The Berserker can reach a max of _130% rage_.\n\n_+3:_ The Berserker can reach a max of _145% rage_.\n\nNote that rage above 100% will not grant more than +50% damage.
actors.hero.talent.berserking_stamina.title=Amorratzearen iraupena
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _25% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _75% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
actors.hero.talent.enraged_catalyst.title=enraged catalyst
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
actors.hero.talent.cleave.title=cleave
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _15 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _45 turns_.
actors.hero.talent.lethal_defense.title=defentsa hilkorra
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.enhanced_combo.title=enhanced combo
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher Parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.body_slam.title=body slam
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take _25%_ of his damage blocking power in damage.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take _50%_ of his damage blocking power in damage.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take _75%_ of his damage blocking power in damage.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take _100%_ of his damage blocking power in damage.
actors.hero.talent.impact_wave.title=impact wave
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _6 tiles_ back.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _8 tiles_ back.
actors.hero.talent.double_jump.title=double jump
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _24% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _42% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _56% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _67% reduced_ charge cost.
actors.hero.talent.expanding_wave.title=expanding wave
actors.hero.talent.expanding_wave.desc=_+1:_ Shockwave's range is increased to _6 tiles_ from 5, and its width is increased to _75 degrees_ from 60.\n\n_+2:_ Shockwave's range is increased to _7 tiles_ from 5, and its width is increased to _90 degrees_ from 60.\n\n_+3:_ Shockwave's range is increased to _8 tiles_ from 5, and its width is increased to _105 degrees_ from 60.\n\n_+4:_ Shockwave's range is increased to _9 tiles_ from 5, and its width is increased to _120 degrees_ from 60.
actors.hero.talent.striking_wave.title=striking wave
actors.hero.talent.striking_wave.desc=_+1:_ Damage from shockwave has a _25% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+2:_ Damage from shockwave has a _50% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+3:_ Damage from shockwave has a _75% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also trigger on-hit effects like enchantments and combo.
actors.hero.talent.shock_force.title=shock force
actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and has a _25% chance_ to stun instead of cripple.\n\n_+2:_ Shockwave deals _50% more damage_ and has a _50% chance_ to stun instead of cripple.\n\n_+3:_ Shockwave deals _60% more damage_ and has a _75% chance_ to stun instead of cripple.\n\n_+4:_ Shockwave deals _80% more damage_ and has a _100% chance_ to stun instead of cripple.
actors.hero.talent.sustained_retribution.title=sustained retribution
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _55% bonus damage_ over _2 hits_, instead of 100% over 1 hit.\n\n_+2:_ The Warrior deals _40% bonus damage_ over _3 hits_, instead of 100% over 1 hit.\n\n_+3:_ The Warrior deals _33% bonus damage_ over _4 hits_, instead of 100% over 1 hit.\n\n_+4:_ The Warrior deals _28% bonus damage_ over _5 hits_, instead of 100% over 1 hit.
actors.hero.talent.shrug_it_off.title=shrug it off
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _76% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _58% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _44% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _33% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=even the odds
actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends.
#mage
actors.hero.talent.empowering_meal.title=janari indar berritzailea
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+2:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
actors.hero.talent.scholars_intuition.title=adituaren sena
actors.hero.talent.scholars_intuition.desc=_+1:_ Aztiak _3 aldiz azkarrago_ identifikatzen ditu zartak.\n\n_+2:_ Aztiak zartak _erabili ahala_ identifikatzen ditu .
actors.hero.talent.tested_hypothesis.title=probatutako hipotesia
actors.hero.talent.tested_hypothesis.desc=_+1:_ Zerbait identifikatzean, aztiak _2 zarta karga_ eskuratzen ditu.\n\n_+2:_ Zerbait identifikatzean, aztiak _3 zarta karga_ eskuratzen ditu.
actors.hero.talent.backup_barrier.title=backup barrier
actors.hero.talent.backup_barrier.desc=_+1:_ The Mage gains _3 shielding_ whenever he spends the last charge in his staff.\n\n_+2:_ The Mage gains _5 shielding_ whenever he spends the last charge in his staff.
actors.hero.talent.energizing_meal.title=janari biziberritzailea
actors.hero.talent.energizing_meal.desc=_+1:_ Jatean aztiak txanda bat erabiltzen du eta _5 zarta-karga txanda_ jasotzen ditu.\n\n_+2:_ Jatean aztiak txanda bat erabiltzen du eta _8 zarta-karga txanda_ jasotzen ditu.
actors.hero.talent.energizing_upgrade.title=hobetze biziberritzailea
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 3 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 5 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.wand_preservation.title=zarten zaintza
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand has a _67% chance_ of being returned at +0.\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand has a _100% chance_ of being returned at +0.\n\nThis talent can preserve a wand up to three times.
actors.hero.talent.arcane_vision.title=ikusmen arkanoa
actors.hero.talent.arcane_vision.desc=_+1:_ Arerio bat zartatzean, aztiak _10 txandaz_ bere gogo-ikusmena jasoko du.\n\n_+2:_ Arerio bat zartatzean, aztiak _15 txandaz_ bere gogo-ikusmena jasoko du.
actors.hero.talent.shield_battery.title=shield battery
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _2 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _4 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=empowered strike
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+25% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+75% damage_.
actors.hero.talent.mystical_charge.title=karga mistikoa
actors.hero.talent.mystical_charge.desc=_+1:_ Striking with his staff grants the Battlemage _0.5 turns_ worth of artifact recharging.\n\n_+2:_ Striking with his staff grants the Battlemage _1 turn_ worth of artifact recharging.\n\n_+3:_ Striking with his staff grants the Battlemage _1.5 turns_ worth of artifact recharging.
actors.hero.talent.excess_charge.title=gainkarga
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.soul_siphon.title=soul siphon
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _13% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _27% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _40% effectiveness_.
actors.hero.talent.soul_eater.title=arimajalea
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each physical damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=necromancer's minions
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _13% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _27% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _40% chance_ to raise them as a corrupted wraith.
actors.hero.talent.blast_radius.title=blast radius
actors.hero.talent.blast_radius.desc=_+1:_ Elemental blast's radius is increased to _5 tiles_, from 4.\n\n_+2:_ Elemental blast's radius is increased to _6 tiles_, from 4.\n\n_+3:_ Elemental blast's radius is increased to _7 tiles_, from 4.\n\n_+4:_ Elemental blast's radius is increased to _8 tiles_, from 4.
actors.hero.talent.elemental_power.title=elemental power
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _15%_.\n\n_+2:_ The power of elemental blast is increased by _30%_.\n\n_+3:_ The power of elemental blast is increased by _45%_.\n\n_+4:_ The power of elemental blast is increased by _60%_.
actors.hero.talent.reactive_barrier.title=reactive barrier
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast.
actors.hero.talent.wild_power.title=wild power
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be treated as either _+1 or +2_, instead of +1.\n\n_+2:_ When using wild magic, wands are now treated as if they are _+2_, instead of +1.\n\n_+3:_ When using wild magic, wands will be treated as either _+2 or +3_, instead of +1.\n\n_+4:_ When using wild magic, wands are now treated as if they are _+3_, instead of +1.
actors.hero.talent.fire_everything.title=fire everything
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_, up from 4.\n\n_+2:_ Wild magic now fires _6 times_, up from 4.\n\n_+3:_ Wild magic now fires _7 times_, up from 4.\n\n_+4:_ Wild magic now fires _8 times_, up from 4.
actors.hero.talent.conserved_magic.title=conserved magic
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.71 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.50 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.35 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.25 charges_, instead of 1.
actors.hero.talent.telefrag.title=Telefrag
actors.hero.talent.telefrag.desc=_+1:_ If the Mage warps into another character he deals _10-15 damage_ to it, but also takes _5 damage_.\n\n_+2:_ If the Mage warps into another character he deals _20-30 damage_ to it, but also takes _8 damage_.\n\n_+3:_ If the Mage warps into another character he deals _30-45 damage_ to it, but also takes _12 damage_.\n\n_+4:_ If the Mage warps into another character he deals _40-60 damage_ to it, but also takes _15 damage_.\n\nThe hero cannot be killed by this talent, the self damage can be reduced by magic resisting effects.
actors.hero.talent.remote_beacon.title=Remote Beacon
actors.hero.talent.remote_beacon.desc=_+1:_ The Mage can place a beacon at any location within _3 tiles_.\n\n_+2:_ The Mage can place a beacon at any location within _6 tiles_.\n\n_+3:_ The Mage can place a beacon at any location within _9 tiles_.\n\n_+4:_ The Mage can place a beacon at any location within _12 tiles_.\n\nThe Mage cannot place beacons in locations that are inaccessible
actors.hero.talent.longrange_warp.title=Longrange Warp
actors.hero.talent.longrange_warp.desc=_+1:_ The Mage can now warp between floors, at _150% charge cost_.\n\n_+2:_ The Mage can now warp between floors, at _117% charge cost_.\n\n_+3:_ The Mage can now warp between floors, at _83% charge cost_.\n\n_+4:_ The Mage can now warp between floors, at _50% charge cost_.\n\nThe Mage cannot use longrange warp to leave a locked floor.
#rogue
actors.hero.talent.cached_rations.title=gordetako anoak
actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _4 small rations_ placed in chests while he explores the earlier stages of the dungeon.\n\n_+2:_ The Rogue can find _6 small rations_ placed in chests while he explores the earlier stages of the the dungeon.
actors.hero.talent.thiefs_intuition.title=lapurraren sena
actors.hero.talent.thiefs_intuition.desc=_+1:_ Alprojak _2 aldiz azkarrago_ identifikatzen ditu eraztunak, eta eraztun mota identifikatu dezake _janzterakoan_.\n\n_+2:_ Alprojak eraztuna identifikatzen du _janzterakoan_, eta eraztun mota _jasotzerakoan_.
actors.hero.talent.sucker_punch.title=ezusteko ukabilkada
actors.hero.talent.sucker_punch.desc=_+1:_ Alprojak _kalte puntu gehigarri 1-2_ eragiten ditu arerioa ustekabean erasotako lehenbizikoan.\n\n_+2:_ Alprojak _2 kalte puntu gehigarri_ eragiten ditu arerioa ustekabean erasotako lehenbizikoan.
actors.hero.talent.protective_shadows.title=geriza babesleak
actors.hero.talent.protective_shadows.desc=_+1:_ The Rogue gains one shielding _every other turn_ his cloak is activated, _to a max of 3_.\n\n_+2:_ The Rogue gains one shielding _every turn_ his cloak is activated, _to a max of 5_.
actors.hero.talent.mystical_meal.title=janari mistikoa
actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the Rogue 1 turn and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
actors.hero.talent.mystical_upgrade.title=hobekuntza mistikoa
actors.hero.talent.mystical_upgrade.desc=_+1:_ Alprojaren kapak _2 karga puntu_ jasotzen ditu hobekuntza eskuizkribu bat erabiltzean, eta karga mugatik gora jarri dezake.\n\n_+2:_ Alprojaren kapak _3 karga puntu_ jasotzen ditu hobekuntza eskuizkribu bat erabiltzean, eta karga mugatik gora jarri dezake.\n\nTrebezia hau baita agertzen da hobekuntza eskuizkribuetan oinarritutako eskuizkribu edo edabeak erabiltzean.
actors.hero.talent.wide_search.title=bilaketa zabala
actors.hero.talent.wide_search.desc=_+1:_ The Rogues search radius is increased from a 5x5 square to a _7x7 circle_.\n\n_+2:_ The Rogues search radius is increased from a 5x5 square to a _7x7 square_.
actors.hero.talent.silent_steps.title=urrats isilak
actors.hero.talent.silent_steps.desc=_+1:_ The Rogue will not wake sleeping enemies while he is _3 or more tiles away from them_.\n\n_+2:_ The Rogue will not wake sleeping enemies while he is _not adjacent to them_.
actors.hero.talent.rogues_foresight.title=alprojaren aurreikuspena
actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with a secret room, he has a _50% chance to notice_ that the level contains a secret.\n\n_+2:_ When the Rogue is on a level with a secret room, he has a _75% chance to notice_ that the level contains a secret.
actors.hero.talent.light_cloak.title=light cloak
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _13% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _27% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _40% speed_.
actors.hero.talent.enhanced_rings.title=enhanced rings
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=enhanced lethality
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/33/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.assassins_reach.title=assassin's reach
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=bounty hunter
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _15 extra gold_, per level of preparation.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _30 extra gold_, per level of preparation.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _45 extra gold_, per level of preparation.
actors.hero.talent.evasive_armor.title=evasive armor
actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor.
actors.hero.talent.projectile_momentum.title=jaurtigaiaren momentua
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.hasty_retreat.title=hasty retreat
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _6 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _8 turns_ of haste and invisibility.
actors.hero.talent.body_replacement.title=body replacement
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _30 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _90 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _120 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=shadow step
actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _24% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _42% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _56% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _67% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.
actors.hero.talent.fear_the_reaper.title=fear the reaper
actors.hero.talent.fear_the_reaper.desc=_+1:_ When a death marked enemy reaches 0 hp, they become _crippled_.\n\n_+2:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_.\n\n_+3:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _crippled_.\n\n_+4:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _feared and crippled_.
actors.hero.talent.deathly_durability.title=deathly durability
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _10%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _20%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _30%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _40%_ of their hp when they were marked.
actors.hero.talent.double_mark.title=double mark
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _24% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _42% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _56% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _67% reduced_ charge cost.
actors.hero.talent.rogue_3_1.title=TODO NAME
actors.hero.talent.rogue_3_1.desc=TODO DESC
actors.hero.talent.rogue_3_2.title=TODO NAME
actors.hero.talent.rogue_3_2.desc=TODO DESC
actors.hero.talent.rogue_3_3.title=TODO NAME
actors.hero.talent.rogue_3_3.desc=TODO DESC
#huntress
actors.hero.talent.natures_bounty.title=naturaren saria
actors.hero.talent.natures_bounty.desc=_+1:_ Ehiztariak _4 baia_ aurkitu ditzake belarretan ziegako hasieran.\n\n_+2:_ Ehiztariak _6 baia_ aurkitu ditzake belarretan ziegako hasieran.
actors.hero.talent.survivalists_intuition.title=biziraupenaren sena
actors.hero.talent.survivalists_intuition.desc=_+1:_ Ehiztariak _1,75 aldiz azkarrago_ identifikatzen du ekipamendu guztia.\n\n_+2:_ Ehiztariak _2,5 aldiz azkarrago_ identifikatzen du ekipamendu guztia.
actors.hero.talent.followup_strike.title=ondorengo erasoa
actors.hero.talent.followup_strike.desc=_+1:_ Ehiztariak arerioa arkuarekin edo arma jaurtigarriarekin jotzean, hurrengo aurrez-aurreko erasoan _2 kalte puntu gehigarri_ eragingo ditu.\n\n_+2:_ Ehiztariak arerioa arkuarekin edo arma jaurtigarriarekin jotzean, hurrengo aurrez-aurreko erasoan _3 kalte puntu gehigarri_ eragingo ditu.
actors.hero.talent.natures_aid.title=naturaren laguntza
actors.hero.talent.natures_aid.desc=_+1:_ Ehiztariak azal gogortuaren 2 armadura puntu eskuratzen ditu _3 txandatan_ landare baten efektua bere begi bistan aktibatzen bada.\n\n_+2:_ Ehiztariak azal gogortuaren 2 armadura puntu eskuratzen ditu _5 txandatan_ landare baten efektua bere begi bistan aktibatzen bada.
actors.hero.talent.invigorating_meal.title=janari indartzailea
actors.hero.talent.invigorating_meal.desc=_+1:_ Jateko ehiztariak txanda bat erabiltzen du (baiak berehala jaten dira) eta _lastertze txanda 1_ jasotzen du_.\n\n_+2:_ Jateko ehiztariak txanda bat erabiltzen du (baiak berehala jaten dira) eta _2 lastertze txanda_ jasotzen ditu.
actors.hero.talent.restored_nature.title=berrosatutako natura
actors.hero.talent.restored_nature.desc=_+1:_ Drinking a potion of healing spawns _up to 5 grass_ around the Huntress, and roots adjacent enemies for _2 turns_.\n\n_+2:_ Drinking a potion of healing spawns _up to 8 grass_ around the Huntress, and roots adjacent enemies for _3 turns_.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
actors.hero.talent.rejuvenating_steps.title=gaztetzen duten urratsak
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _5 turn cooldown_.\n\nThis talent will produce furrowed grass if passive regeneration effects are disabled or the hero has not gained exp in a long time.
actors.hero.talent.heightened_senses.title=areagotutako zentzumenak
actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on any enemy within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on any enemy within _3 tiles of her position_.
actors.hero.talent.durable_projectiles.title=jaurtigai iraunkorrak
actors.hero.talent.durable_projectiles.desc=_+1:_ Thrown weapons have _+50% durability_ when used by the Huntress.\n\n_+2:_ Thrown weapons have _+75% durability_ when used by the Huntress.
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.\n\nThis bonus also applies to mind vision ranged by the Heightened Senses talent.
actors.hero.talent.shared_enchantment.title=partekatutako enkantamendua
actors.hero.talent.shared_enchantment.desc=_+1:_ Thrown weapons have a _33% chance_ to use the enchantment on the Sniper's bow.\n\n_+2:_ Thrown weapons have a _67% chance_ to use the enchantment on the Sniper's bow.\n\n_+3:_ Thrown weapons have a _100% chance_ to use the enchantment on the Sniper's bow.\n\nThis talent does not apply to darts shot from an enchanted crossbow, they already trigger the crossbow's enchantment.
actors.hero.talent.shared_upgrades.title=partekatutako hobekuntzak
actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _10%_.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _20%_.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _30%_.
actors.hero.talent.durable_tips.title=durable tips
actors.hero.talent.durable_tips.desc=_+1:_ Tipped darts have _2x durability_ when the Warden uses them.\n\n_+2:_ Tipped darts have _3x durability_ when the Warden uses them.\n\n_+3:_ Tipped darts have _4x durability_ when the Warden uses them.
actors.hero.talent.barkskin.title=barkskin
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to _50% of her level_ which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to _100% of her level_ which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to _150% of her level_ which fades every turn.
actors.hero.talent.shielding_dew.title=shielding dew
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden when her health is full, up to _60% of her max HP_.
actors.hero.talent.fan_of_blades.title=fan of blades
actors.hero.talent.fan_of_blades.desc=_+1:_ Spectral blades can hit up to _1 additional target_ for 50% damage. The target must be visible and within a _30 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _2 additional targets_ for 50% damage. The targets must be visible and within a _60 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _3 additional targets_ for 50% damage. The targets must be visible and within a _90 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _4 additional targets_ for 50% damage. The targets must be visible and within a _120 degree_ cone AOE.
actors.hero.talent.projecting_blades.title=projecting blades
actors.hero.talent.projecting_blades.desc=_+1:_ Spectral blades has _+25% accuracy_, and can penetrate up to _2 solid tiles_.\n\n_+2:_ Spectral blades has _+50% accuracy_, and can penetrate up to _4 solid tiles_.\n\n_+3:_ Spectral blades has _+75% accuracy_, and can penetrate up to _6 solid tiles_.\n\n_+4:_ Spectral blades has _+100% accuracy_, and can penetrate up to _8 solid tiles_.
actors.hero.talent.spirit_blades.title=spirit blades
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _25% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _50% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _75% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow.
actors.hero.talent.growing_power.title=growing power
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 50%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.natures_wrath.title=nature's wrath
actors.hero.talent.natures_wrath.desc=_+1:_ While nature's power is active, shots from the spirit bow have an _8% chance_ to trigger a random harmful plant effect.\n\n_+2:_ While nature's power is active, shots from the spirit bow have a _17% chance_ to trigger a random harmful plant effect.\n\n_+3:_ While nature's power is active, shots from the spirit bow have an _25% chance_ to trigger a random harmful plant effect.\n\n_+4:_ While nature's power is active, shots from the spirit bow have a _33% chance_ to trigger a random harmful plant effect.\n\nThe plants that can be triggered are: blindweed, firebloom, icecap, sorrowmoss, and stormvine.
actors.hero.talent.wild_momentum.title=wild momentum
actors.hero.talent.wild_momentum.desc=_+1:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _1 turn_. The duration can be extended by a max of _2 turns_.\n\n_+2:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _2 turns_. The duration can be extended by a max of _4 turns_.\n\n_+3:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _3 turns_. The duration can be extended by a max of _6 turns_.\n\n_+4:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _4 turns_. The duration can be extended by a max of _8 turns_.
actors.hero.talent.huntress_3_1.title=TODO NAME
actors.hero.talent.huntress_3_1.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_2.title=TODO NAME
actors.hero.talent.huntress_3_2.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_3.title=TODO NAME
actors.hero.talent.huntress_3_3.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
#universal
actors.hero.talent.heroic_energy.title=heroic energy
actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _13% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _24% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _34% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _43% reduced_ charge cost
actors.hero.talent.ratsistance.title=ratsistance
actors.hero.talent.ratsistance.desc=_+1:_ Hostile ratmogrified enemies deal _-10% damage_.\n\n_+2:_ Hostile ratmogrified enemies deal _-20% damage_.\n\n_+3:_ Hostile ratmogrified enemies deal _-30% damage_.\n\n_+4:_ Hostile ratmogrified enemies deal _-40% damage_.
actors.hero.talent.ratlomacy.title=ratlomacy
actors.hero.talent.ratlomacy.desc=_+1:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly.\n\n_+2:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _2 turns_ of adrenaline.\n\n_+3:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _4 turns_ of adrenaline.\n\n_+4:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _6 turns_ of adrenaline.
actors.hero.talent.ratforcements.title=ratforcements
actors.hero.talent.ratforcements.desc=_+1:_ Using ratmogrify on yourself _spawns 1_ ally marsupial rat next to you.\n\n_+2:_ Using ratmogrify on yourself _spawns 2_ ally marsupial rats next to you.\n\n_+3:_ Using ratmogrify on yourself _spawns 3_ ally marsupial rats next to you.\n\n_+4:_ Using ratmogrify on yourself _spawns 4_ ally marsupial rats next to you.
@ -574,7 +769,7 @@ actors.mobs.npcs.impshopkeeper.thief=Fidatzekoa zinela uste nuen!
actors.mobs.npcs.impshopkeeper.desc=Deabrutxoak maila baxuko deabruak dira. Ez dute ez indar ezta magiarako trebezia nabaririk. Baina nahiko azkarrak eta lagunkoiak dira eta askok deabruak ez direnekin bizitzea nahiago dute.
actors.mobs.npcs.mirrorimage.name=irudi ispilua
actors.mobs.npcs.mirrorimage.desc=Ilusio honek zure antza izugarria dauka, zure arma eta armadura berdinak daramatzala dirudielarik.\n\nIspilu irudiek etsaiak bilatu eta daramaten arma bikoiztuarekin eraso egingo diete, zurea bezalakoa dena, baina kalte txikiagoa eragiten. Forma etereoan sortuak dira, baina solido bilakatu behar dira eraso egin ahal izateko.\n\nHaien erasoak boteretsuak izan daitezkeen arren, ispilu irudiek ez dute iraunkortasunik, eta kaltea jaso bezain laster desegingo dira.
actors.mobs.npcs.mirrorimage.desc=This illusion bears a close resemblance to you, even seeming to wield your current weapon and armor.\n\nMirror images will seek and attack enemies using their mimicked weapon, which behaves the same as yours, but deals less damage. They start out nearly invisible, but must take on a form that's more easily seen in order to attack.\n\nWhile their offensive power can be potent, mirror images have no durability, and will fade the moment they take damage.
actors.mobs.npcs.prismaticimage.name=irudi prismatikoa
actors.mobs.npcs.prismaticimage.desc=Ilusio honek zure antza izugarria dauka, zure arma eta armadura berdinak daramatzala dirudielarik.\n\nIrudiek prismatikoek etsaiak bilatu eta haien arreta bereganatuko dute, haien defentsa eta osasun hobetuak zu babesteko erabiliz. Ispilu irudien eraso gaitasuna ez duten arren, iraunkortasun hobetua dute, eta zure armaduraren onurak jasotzen dituzte,.\n\nHaien osasuna 0 puntuetara heltzean, irudi prismatikoak hutsaldu egingo dira txanda batzuetan zehar, zeinetan oraindik sendatuak izan ahal diren. Etsairik ez egotekotan, irudi prismatikoak hutsaldu eta haien jabearekin elkartuko dira.
@ -583,6 +778,14 @@ actors.mobs.npcs.ratking.name=arratoi erregea
actors.mobs.npcs.ratking.not_sleeping=Ez nago lo!
actors.mobs.npcs.ratking.what_is_it=Zer da hau? Ez dut zentzugabekeria honentzat denborarik. Nire erreinua ez da berez gobernatuko!
actors.mobs.npcs.ratking.confused=Zer... Non nago? Nire erreinuak behar nau!
actors.mobs.npcs.ratking.crown_clothes=Put some clothes on! You're in no state to talk to royalty!
actors.mobs.npcs.ratking.crown_desc=Oooh, is that crown for me!? It looks much shinier than mine, so I graciously accept!\n\nIn fact, I think I can offer you something as a reward for this crown. A tremendous power befitting a hero such as yourself! Would you like that?
actors.mobs.npcs.ratking.crown_yes=Of course!
actors.mobs.npcs.ratking.crown_info=Tell me more first.
actors.mobs.npcs.ratking.crown_no=I'd rather not...
actors.mobs.npcs.ratking.crown_thankyou=Hehehe, thank you! Now go and make your king proud!
actors.mobs.npcs.ratking.crown_fine=Fine! It's not like I wanted it anyway...
actors.mobs.npcs.ratking.crown_after=Enjoying your new armor? No take-backsies!
actors.mobs.npcs.ratking.desc_festive=Arratoi hau arratoi martsupio arrunta baino apur bat handiagoa da. Jai txano txiki bat darama ohiko koroaren ordez. Zorionak!
actors.mobs.npcs.ratking.desc=Arratoi hau arratoi martsupio arrunta baino apur bat handiagoa da eta koroa txiki bat darama buruan.
@ -670,30 +873,22 @@ actors.mobs.dm201.name=DM-201
actors.mobs.dm201.vent=DM-201ak granada korrosibo bat jaurti du!
actors.mobs.dm201.desc=Ipotxek denbora batez DM-200aren mugitzeko gaitasun ezan sakondu zuten eta erabat higiezinak ziren modelo batzuk sortu zituzten. DM-201a berregindako DM-200 bat da, zaintza dorre gisa funtzionatzen du eta ez da mugitzen. Mugimenduaren ordez, DM-201ak iraunkortasun sendoagoa du eta eraso botere gehiago.\n\nDM-201ak ez duenez kea sortzen duen motorrik, ipotxek gas korrosibozko granadekin ekipatu zuten! Hala ere, DM-201ak kontuz dabiltza granada hauekin eta urrunetik erasotzen zaienean erabiltzen dituzte bakarrik.
actors.mobs.olddm300.name=DM-300
actors.mobs.olddm300.notice=Baimendu gabeko pertsonala antzeman da.
actors.mobs.olddm300.defeated=Misioak huts egin du. Itzaltzen.
actors.mobs.olddm300.repair=DM-300ak bere burua konpontzen du!
actors.mobs.olddm300.def_verb=blokeatuta
actors.mobs.olddm300.rankings_desc=DM-300ak zanpatua
actors.mobs.olddm300.desc=Makina hau ipotxek sortu zuten duela mende asko. Gerora, ipotxak makinak golemekin, elementalekin eta baita deabruekin ere ordezten hasi ziren. Azkenean haien zibilizazioaren gainbehera ekarri zuen honek. DM-300-a eta antzekoak eraikuntzarako eta meatzaritzarako erabili ohi ziren eta, batzuetan, hiriaren defentsarako.
actors.mobs.newdm300.name=DM-300
actors.mobs.newdm300.notice=BAIMENDU GABEKO PERTSONALA HAUTEMAN DA!
actors.mobs.newdm300.shield=DM-300ak esposatutako kableetatik energia xurgatzen du eta bere burua babesten du!
actors.mobs.newdm300.vent=DM-300ak ke zorrotada toxiko bat jaurti du!
actors.mobs.newdm300.rocks=DM-300ak lurra kolpatzen du, sabaiko harriak askatuz!
actors.mobs.newdm300.charging=KALTEA PAIRATZEN! ENERGIA ZUTABEA AKTIBATZEN!
actors.mobs.newdm300.charging_hint=DM-300ak e du babesik zutabe batetik kargatzen duenean!
actors.mobs.newdm300.supercharged=SUNTSITU! SUNTSITU! SUNTSITU! 
actors.mobs.newdm300.charge_lost=ZUTABEA SUNTSITUTA! ENERGIA LOKALERA ITZULTZEN!
actors.mobs.newdm300.pylons_destroyed=ALERTA! EZEGONKORTASUNA HAUTEMAN DA ENERGIA SAREAN!
actors.mobs.newdm300.rankings_desc=DM-300ak zanpatua
actors.mobs.newdm300.def_verb=blokeatuta
actors.mobs.newdm300.defeated=KALTE KRITIKOA! ITZALTZEA SAIATZ-
actors.mobs.newdm300.desc=DM-300a ipotxek eraikitako 'babeserako makina' handiena eta boteretsuena da. Makina zoragarri hau ekoizteko zaila zen, eta ipotxek bere lurrazpiko metropoliaren sarrerak babesteko gutxi batzuk besterik ez zituzten egin.\n\nKe zurrutada toxikoak jaurtitzeko haize-bideak dauzka, eta erasorako zein lurra iraultzeko botere askoko zulagailu bat. DM-300a energia sarera konektatu daiteke ere, bere boterea areagotuz.
actors.mobs.newdm300.desc_supercharged=DM-300a orain energia elektrikoz erabat kargatuta dago. Forma honetan DM-300a ezin da kaltetu eta abiadura bikoitza du! gainera, bere zulagailua _arroka sendoa zulatzeko_ bezain azkar dabil, hau egitean motelago badabil ere.\n\nGainkargatuta dagoenean DM-300a zuzenean erasotzea zentzugabekeria da, baina _inguruko zer edo zerk ematen dio energia_, hura suntsitzean ahulagoa bihurtuko da.
actors.mobs.newdm300$fallingrocks.desc=Arroka askeak hemengo sabaitik erortzen ari dira, eta behera erotzekotan dagoela dirudi!
actors.mobs.dm300.name=DM-300
actors.mobs.dm300.notice=BAIMENDU GABEKO PERTSONALA HAUTEMAN DA!
actors.mobs.dm300.shield=DM-300ak esposatutako kableetatik energia xurgatzen du eta bere burua babesten du!
actors.mobs.dm300.vent=DM-300ak ke zorrotada toxiko bat jaurti du!
actors.mobs.dm300.rocks=DM-300ak lurra kolpatzen du, sabaiko harriak askatuz!
actors.mobs.dm300.charging=KALTEA PAIRATZEN! ENERGIA ZUTABEA AKTIBATZEN!
actors.mobs.dm300.charging_hint=DM-300ak e du babesik zutabe batetik kargatzen duenean!
actors.mobs.dm300.supercharged=SUNTSITU! SUNTSITU! SUNTSITU! 
actors.mobs.dm300.charge_lost=ZUTABEA SUNTSITUTA! ENERGIA LOKALERA ITZULTZEN!
actors.mobs.dm300.pylons_destroyed=ALERTA! EZEGONKORTASUNA HAUTEMAN DA ENERGIA SAREAN!
actors.mobs.dm300.rankings_desc=DM-300ak zanpatua
actors.mobs.dm300.def_verb=blokeatuta
actors.mobs.dm300.defeated=KALTE KRITIKOA! ITZALTZEA SAIATZ-
actors.mobs.dm300.desc=DM-300a ipotxek eraikitako 'babeserako makina' handiena eta boteretsuena da. Makina zoragarri hau ekoizteko zaila zen, eta ipotxek bere lurrazpiko metropoliaren sarrerak babesteko gutxi batzuk besterik ez zituzten egin.\n\nKe zurrutada toxikoak jaurtitzeko haize-bideak dauzka, eta erasorako zein lurra iraultzeko botere askoko zulagailu bat. DM-300a energia sarera konektatu daiteke ere, bere boterea areagotuz.
actors.mobs.dm300.desc_supercharged=DM-300a orain energia elektrikoz erabat kargatuta dago. Forma honetan DM-300a ezin da kaltetu eta abiadura bikoitza du! gainera, bere zulagailua _arroka sendoa zulatzeko_ bezain azkar dabil, hau egitean motelago badabil ere.\n\nGainkargatuta dagoenean DM-300a zuzenean erasotzea zentzugabekeria da, baina _inguruko zer edo zerk ematen dio energia_, hura suntsitzean ahulagoa bihurtuko da.
actors.mobs.dm300$fallingrocks.desc=Arroka askeak hemengo sabaitik erortzen ari dira, eta behera erotzekotan dagoela dirudi!
actors.mobs.dwarfking.name=Ipotxen erregea
actors.mobs.dwarfking.notice=Nola asurtzen zara! Ez dakizu non sartzen ari zaren!
@ -865,33 +1060,25 @@ actors.mobs.succubus.desc=Sukuboak bere biktimen burua manipulatzen duten deabru
actors.mobs.swarm.name=euli multzoa
actors.mobs.swarm.desc=Eulien talde hilkorrak haserre dabil burrunban. Eraso ez magiko bakoitzak talde handia bezain arriskutsuak diren bi talde txikiagoetan banatuko du taldea.
actors.mobs.newtengu.name=Tengu
actors.mobs.newtengu.notice_gotcha=Harrapatu zaitut, %s!
actors.mobs.newtengu.interesting=Egin dezagun hau interesgarriagoa...
actors.mobs.newtengu.notice_have=Nirea zara, %s!
actors.mobs.newtengu.defeated=Libre behingoz...
actors.mobs.newtengu.rankings_desc=Tenguk eraila
actors.mobs.newtengu.desc=Eraile famatu eta misteriotsu bat, izena aurpegian txertatuta daraman mozorrotik datorkiona.\n\nTenguk girgiluak daramatza eskumutur eta orkatiletan, kateetaz duela asko libratu zela dirudien arren.\n\nTranpak, magia engainagarria eta eraso zehatzetaz baliatuko da bere ihesaldia oztopatzen duen gauza bakarra akatzeko: zu.
actors.mobs.tengu.name=Tengu
actors.mobs.tengu.notice_gotcha=Harrapatu zaitut, %s!
actors.mobs.tengu.interesting=Egin dezagun hau interesgarriagoa...
actors.mobs.tengu.notice_have=Nirea zara, %s!
actors.mobs.tengu.defeated=Libre behingoz...
actors.mobs.tengu.rankings_desc=Tenguk eraila
actors.mobs.tengu.desc=Eraile famatu eta misteriotsu bat, izena aurpegian txertatuta daraman mozorrotik datorkiona.\n\nTenguk girgiluak daramatza eskumutur eta orkatiletan, kateetaz duela asko libratu zela dirudien arren.\n\nTranpak, magia engainagarria eta eraso zehatzetaz baliatuko da bere ihesaldia oztopatzen duen gauza bakarra akatzeko: zu.
actors.mobs.newtengu$bombability$bombblob.desc=Gainberotutako ke hodei bat hedatu da hemen. Kontuz, lehertzeko zorian baitago!
actors.mobs.newtengu$bombability$bombitem.name=Ke bonba
actors.mobs.newtengu$bombability$bombitem.cant_pickup=Lurrean finko dago, ezin duzu mugitu!
actors.mobs.newtengu$bombability$bombitem.desc=Tenguk itxura arrotzeko ke bonba bat jaurti du hona, eta ke lodi eta bero bat hedatzen ari da. Tiki-taka entzuten da, leherketa baterako atzera kontaketa balitz bezala!\n\nBonba lurrera ainguratu da, ezin duzu altxatu.
actors.mobs.tengu$bombability$bombblob.desc=Gainberotutako ke hodei bat hedatu da hemen. Kontuz, lehertzeko zorian baitago!
actors.mobs.tengu$bombability$bombitem.name=Ke bonba
actors.mobs.tengu$bombability$bombitem.cant_pickup=Lurrean finko dago, ezin duzu mugitu!
actors.mobs.tengu$bombability$bombitem.desc=Tenguk itxura arrotzeko ke bonba bat jaurti du hona, eta ke lodi eta bero bat hedatzen ari da. Tiki-taka entzuten da, leherketa baterako atzera kontaketa balitz bezala!\n\nBonba lurrera ainguratu da, ezin duzu altxatu.
actors.mobs.newtengu$fireability$fireblob.desc=Tenguk lurrin bihurtzen ari den hauts fin bat bota du hona, sua hartzekotan dago!
actors.mobs.tengu$fireability$fireblob.desc=Tenguk lurrin bihurtzen ari den hauts fin bat bota du hona, sua hartzekotan dago!
actors.mobs.newtengu$shockerability$shockerblob.desc=Energia elektrikoa pilatzen ari da hemen, lauza honetan geratzen den edozerk deskarga jasoko du hurrengo txandan!
actors.mobs.newtengu$shockerability$shockeritem.name=Deskargagilea
actors.mobs.newtengu$shockerability$shockeritem.cant_pickup=Energia gehiegi igortzen ari da, ezin duzu jaso!
actors.mobs.newtengu$shockerability$shockeritem.desc=Tenguk makina bitxi bat bota du hona, DM-100 parteekin egina dirudiena. Makinak elektrizitate arkuak igortzen ditu ingurura, eredu finko bat jarraitzen duela dirudi.\n\nBere ingurura igorritako elektrizitatearekin, ez duzu hau hartzeko modurik.
actors.mobs.oldtengu.name=Tengu
actors.mobs.oldtengu.notice_mine=Nirea zara, %s!
actors.mobs.oldtengu.notice_face=Egidazu aurre, %s!
actors.mobs.oldtengu.interesting=Egin dezagun hau interesgarriagoa...
actors.mobs.oldtengu.defeated=Libre behingoz...
actors.mobs.oldtengu.rankings_desc=Tenguk eraila
actors.mobs.oldtengu.desc=Eraile famatu eta misteriotsu bat, izena aurpegian txertatuta daraman mozorrotik datorkiona.\n\nTenguk girgiluak daramatza eskumutur eta orkatiletan, kateetaz duela asko libratu zela dirudien arren.\n\nTranpak, magia engainagarria eta eraso zehatzetaz baliatuko da bere ihesaldia oztopatzen duen gauza bakarra akatzeko: zu.
actors.mobs.tengu$shockerability$shockerblob.desc=Energia elektrikoa pilatzen ari da hemen, lauza honetan geratzen den edozerk deskarga jasoko du hurrengo txandan!
actors.mobs.tengu$shockerability$shockeritem.name=Deskargagilea
actors.mobs.tengu$shockerability$shockeritem.cant_pickup=Energia gehiegi igortzen ari da, ezin duzu jaso!
actors.mobs.tengu$shockerability$shockeritem.desc=Tenguk makina bitxi bat bota du hona, DM-100 parteekin egina dirudiena. Makinak elektrizitate arkuak igortzen ditu ingurura, eredu finko bat jarraitzen duela dirudi.\n\nBere ingurura igorritako elektrizitatearekin, ez duzu hau hartzeko modurik.
actors.mobs.thief.name=lapur eroa
actors.mobs.thief.stole=Lapurrak %s lapurtu dizu!
@ -901,7 +1088,7 @@ actors.mobs.thief.desc=Nahiz eta preso hauek haien zeldetatik kanpo dabiltzaten,
actors.mobs.warlock.name=ipotx belagilea
actors.mobs.warlock.bolt_kill=Iluntasun deskargak hil zaitu...
actors.mobs.warlock.desc=Ipotxen interesak ingeniaritzatik arte ezkutuetara aldatu zirenean, belagileak hiria gobernatzen hasi ziren. Magia elementalarekin hasi ziren, baina gutxira demonologia eta nekromantziara aldatu ziren. Belagile indartsuenak ipotxen hiriko tronua eskuratu zuen, eta bere kohortea magia iluna erabiltzen jarraitu zezakeen bere borondate eta gogoari amore ematen bazioten erregearengandik.\n\nBelagile hauek magia suntsikor ahaltsua dute, eta zure ekipamenduari erantsitako hobekuntza magikoak trabatu ditzakete, zenbat eta hobetuagoa elementua, are gehiago eragingo dio.
actors.mobs.warlock.desc=Ipotxen interesak ingeniaritzatik arte arkanoetara aldatu zirenean, belagileak hiria gobernatzen hasi ziren. Magia elementalarekin hasi ziren, baina gutxira demonologia eta nekromantziara aldatu ziren. Belagile indartsuenak ipotxen hiriko tronua eskuratu zuen, eta bere kohortea magia iluna erabiltzen jarraitu zezakeen bere borondate eta gogoari amore ematen bazioten erregearengandik.\n\nBelagile hauek magia suntsikor ahaltsua dute, eta zure ekipamenduari erantsitako hobekuntza magikoak trabatu ditzakete, zenbat eta hobetuagoa elementua, are gehiago eragingo dio.
actors.mobs.wraith.name=mamua
actors.mobs.wraith.desc=Mamua, bekatari baten izpiritu mendekatia da, noren hilobia asaldatua izan den. Izaki etereo bat denez gero, oso zaila da arma arrunt batekin jotzea.
@ -933,6 +1120,8 @@ actors.mobs.yogdzewa$larva.name=jainkoaren larba
actors.mobs.yogdzewa$larva.rankings_desc=Yog-Dzewak irentsia
actors.mobs.yogdzewa$larva.desc=Yog-Dzewaren erruntse txiki hauek ekoizteko errazak diren menpeko sinpleak dira. Banaka ahulak badira ere, azkar araokatzen dira eta talde handietan garaiezinak bihurtu daitezke.
actors.mobs.yogdzewa$yogripper.rankings_desc=Yog-Dzewak irentsia
actors.mobs.yogdzewa$yogeye.rankings_desc=Yog-Dzewak irentsia
actors.mobs.yogdzewa$yogscorpio.rankings_desc=Yog-Dzewak irentsia
actors.mobs.yogfist.invuln_warn=Ukabila hau ezin zaurituzkoa da begitik hurbil dagoenean!
actors.mobs.yogfist.rankings_desc=Yog-Dzewak irentsia

View File

@ -122,11 +122,11 @@ actors.buffs.combo.name=Kombo
actors.buffs.combo.combo=%d:n osuman kombo!
actors.buffs.combo.bad_target=Sinun täytyy kohdistaa hyökkäys kantamalla olevaan viholliseen.
actors.buffs.combo.prompt=Valitse kohde hyökätäksesi.
actors.buffs.combo.desc=Gladiaattori saa lisää voimaa iskuihinsa osuessaan vihollisiin. Jokainen isku kasvatta komboa yhdellä pisteellä, mutta liian pitkä väli osumien välissä laskee kombon nollaan.\n\nKombon saaminen avaa käyttöön erityisiä hyökkäyksiä, jotka osuvat aina! Erilainen erikoislyönti on saatavilla kahden, neljän, kuuden, kahdeksan ja kymmenen komboilla. Jotkut hyökkäykset aloittavat kombon alusta, mutta kutakin hyökkäystä voi käyttää vain kerran, kunnes kombo nollautuu.
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s.
actors.buffs.combo$combomove.clobber_desc=_2 komboa: Kolkkaus_ heittää vihollisen kaksi ruutua taaksepäin, mutta ei tee vahinkoa, eikä voi pudottaa vihollisia rotkoihin. Kasvattaa komboa yhdellä pisteellä.
actors.buffs.combo$combomove.slam_desc=_4 komboa: Läimäys_ tekee ylimääräistä vahinkoa, jonka suuruus on 20% panssarisi puolustuskyvystä kerrottuna kombolla. Aloittaa kombon alusta.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals %d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.parry_desc=_6 komboa: Torjunta_ torjuu seuraavan hyökkäyksen yhden vuoron sisällä ja suorittaa välittömän vastahyökkäyksen. Aloittaa kombon alusta, jos mitään torjuttavaa ei ole.
actors.buffs.combo$combomove.crush_desc=_8 komboa: Murskaus_ tekee 25% tavallisesta lyömävahingostasi kerrottuna kombon määrällä ja lisäksi puolet ensisijaiseen kohteeseen tehdystä vahingosta muihin vihollisiin 7x7 ruudun alueella. Aloittaa kombon alusta.
actors.buffs.combo$combomove.crush_desc=_8 Combo: Crush_ deals %d%% (combo*25%%) of your melee damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used.
actors.buffs.combo$combomove.fury_desc=_10 komboa: Raivo_ lyö vihollista kerran jokaista kombopistettä kohden. Jokainen osuma tekee 60% tavallisesta lyömävahingostasi ja voi aktivoida lumouksia. Aloittaa kombon alusta.
actors.buffs.corruption.name=Turmeltuneisuus
@ -282,7 +282,7 @@ actors.buffs.roots.heromsg=Et voi liikkua!
actors.buffs.roots.desc=Juuret (maagiset tai luonnolliset) pakottavat kohteen jalat maata vasten.\n\nJuuret lukitsevat kohteen paikalleen, tehden liikkumisesta mahdotonta. Juurilla ei ole vaikutusta liikkumisen lisäksi muihin toimintoihin.\n\nVuoroja juurtuneena jäljellä: %s.
actors.buffs.scrollempower.name=Käärövahvistus
actors.buffs.scrollempower.desc=Viimeksi luetun käärön energia vahvistaa sauvojasi! Seuraava sauvalla ammuttu loitsu %1$d:n vuoron sisällä on +%2$d tasoa parempi.
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands! His next wand zap will gain +%1$d levels.
actors.buffs.shadows.name=Sulautunut varjoihin
actors.buffs.shadows.desc=Olet sulautunut ympäröiviin varjoihin, jotka tekevät sinusta näkymättömän ja hidastavat aineenvaihduntaasi.\n\nViholliset eivät pysty hyökkäämään sinua vastaan tai seuraamaan sinua ollessasi näkymätön. Suurin osa fyysistä hyökkäyksistä ja taikavaikutuksista (kuten kääröt ja sauvat) peruvat näkymättömyyden välittömästi. Et myöskään tule nälkäiseksi yhtä nopeasti ollessasi sulautunut varjoihin.\n\nPysyt sulautuneena varjoihin niin kauan kuin pysyt varjoissa tai kunnes vihollinen tulee lähellesi.
@ -331,145 +331,77 @@ actors.buffs.wellfed.desc=Tunnet olosi kylläiseksi ja vatsasi täydeksi.\n\nOll
###hero
actors.hero.talent.hearty_meal.title=runsas ateria
actors.hero.talent.hearty_meal.desc=_+1:_ Syöminen palauttaa soturille _kaksi elinvoimaa_ alle 50% elinvoimalla ja _kolme elinvoimaa_ alle 25% elinvoimalla.\n\n_+2:_ Syöminen palauttaa soturille _kolme elinvoimaa_ alle 50% elinvoimalla ja _viisi elinvoimaa_ alle 25% elinvoimalla.
actors.hero.talent.armsmasters_intuition.title=asemestarin vaisto
actors.hero.talent.armsmasters_intuition.desc=_+1:_ Soturi tunnistaa aseet ja panssarit _kaksi kertaa nopeammin_.\n\n_+2:_ Soturi tunnistaa aseet ja panssarit _ottaessaan ne käyttöön_.
actors.hero.talent.test_subject.title=koekaniini
actors.hero.talent.test_subject.desc=_+1:_ Esineiden tunnistaminen palauttaa soturille _kaksi elinvoimaa_.\n\n_+2:_ Esineiden tunnistaminen palauttaa soturille _kolme elinvoimaa_.
actors.hero.talent.iron_will.title=rautainen tahto
actors.hero.talent.iron_will.desc=_+1:_ Soturin sinetin antama enimmäissuojaus _kasvaa yhdellä_.\n\n_+2:_ Soturin sinetin antama enimmäissuojaus _kasvaa kahdella_.
actors.hero.talent.iron_stomach.title=rautapötsi
actors.hero.talent.iron_stomach.desc=_+1:_ Ruuan syöminen vie soturilta yhden vuoron ja antaa _75% vastuksen vahingolle_ syömisen aikana.\n\n_+2:_ Ruuan syöminen vie soturilta yhden vuoron ja antaa _100% vastuksen vahingolle_ syömisen aikana.
actors.hero.talent.restored_willpower.title=palautunut tahdonvoima
actors.hero.talent.restored_willpower.desc=_+1:_ Elinvoiman taikajuoman juominen palauttaa välittömästi _67% suojausta_ soturin murtuneesta sinetistä.\n\n_+2:_ Elinvoiman taikajuoman juominen palauttaa välittömästi _100% suojausta_ soturin murtuneesta sinetistä.\n\nTämä taito aktivoituu myös muiden elinvoiman taikajuomaan perustuvien juomien ja eliksiirien juomisesta.
actors.hero.talent.runic_transference.title=riimusiirto
actors.hero.talent.runic_transference.desc=_+1:_ Soturin murtunut sinetti voi siirtää _tavalliset glyyfit_ samaan tapaan kuin parannukset.\n\n_+2:_ Soturin murtunut sinetti voi siirtää _tavalliset, voimakkaat ja kirotut glyyfit_ samaan tapaan kuin parannukset.
actors.hero.talent.lethal_momentum.title=tappava liikevoima
actors.hero.talent.lethal_momentum.desc=_+1:_ Tappavalla iskulla on _67% mahdollisuus_ olla kuluttamatta aikaa soturin tappaessa vihollisen fyysisellä aseella.\n\n_+2:_ Tappavalla iskulla on _100% mahdollisuus_ olla kuluttamatta aikaa soturin tappaessa vihollisen fyysisellä aseella.
actors.hero.talent.improvised_projectiles.title=tyrmäävä heitto
actors.hero.talent.improvised_projectiles.desc=_+1:_ Soturi voi sokaista vihollisen _kahden vuoron ajaksi_ heittämällä sitä millä tahansa esineellä paitsi heittoaseella. Taidon latautuminen kestää 30 vuoroa.\n\n_+2:_ Soturi voi sokaista vihollisen _kolmen vuoron ajaksi_ heittämällä sitä millä tahansa esineellä paitsi heittoaseella. Taidon latautuminen kestää 30 vuoroa.
actors.hero.talent.hold_fast.title=järkähtämätön
actors.hero.talent.hold_fast.desc=_+1:_ Soturi saa _kaksi pistettä panssaria_ odottaessaan. Saatu panssari häviää soturin liikkuessa.\n\n_+2:_ Soturi saa _neljä pistettä panssaria_ odottaessaan. Saatu panssari häviää soturin liikkuessa.\n\n_+3:_ Soturi saa _kuusi pistettä panssaria_ odottaessaan. Saatu panssari häviää soturin liikkuessa.
actors.hero.talent.strongman.title=voimamies
actors.hero.talent.strongman.desc=_+1:_ Soturi tarvitsee _yhden pisteen vähemmän vahvuutta_ panssareiden käyttämiseen.\n\n_+2:_ Soturi tarvitsee _yhden pisteen vähemmän vahvuutta_ panssareiden ja aseiden käyttämiseen.\n\n_+3:_ Soturi tarvitsee _kaksi pistettä vähemmän vahvuutta_ panssareiden ja _yhden pisteen vähemmän vahvuutta_ aseiden käyttämiseen.
actors.hero.talent.endless_rage.title=leppymätön raivo
actors.hero.talent.endless_rage.desc=_+1:_ Raivopää voi saavuttaa enimmillään _115% raivon_.\n\n_+2:_ Raivopää voi saavuttaa enimmillään _130% raivon_.\n\n_+3:_ Raivopää voi saavuttaa enimmillään _145% raivon_.\n\nYli 100% menevä raivo antaa enimmillään +50% vahinkoa.
actors.hero.talent.berserking_stamina.title=kestävä raivo
actors.hero.talent.berserking_stamina.desc=_+1:_ Raivopää saa _17% enemmän suojausta_ raivotessaan ja raivon latautumisen nopeus laskee _1.67 tasoon_ kahteen sijaan.\n\n_+2:_ Raivopää saa _33% enemmän suojausta_ raivotessaan ja raivon latautumisen nopeus laskee _1.33 tasoon_ kahteen sijaan.\n\n_+3:_ Raivopää saa _50% enemmän suojausta_ raivotessaan ja raivon latautumisen nopeus laskee _1 tasoon_ kahteen sijaan.
actors.hero.talent.enraged_catalyst.title=vihan välikappale
actors.hero.talent.enraged_catalyst.desc=_+1:_ Raivopään aseen lumoukset ja kiroukset aktivoituvat sitä useammin, mitä raivostuneempi raivopää on. 100% raivolla kiroukset ja lumoukset aktivoituvat _17% useammin_.\n\n_+2:_ Raivopään aseen lumoukset ja kiroukset aktivoituvat sitä useammin, mitä raivostuneempi raivopää on. 100% raivolla kiroukset ja lumoukset aktivoituvat _33% useammin_.\n\n_+3:_ Raivopään aseen lumoukset ja kiroukset aktivoituvat sitä useammin, mitä raivostuneempi raivopää on. 100% raivolla kiroukset ja lumoukset aktivoituvat _50% useammin_.
actors.hero.talent.cleave.title=halkaisu
actors.hero.talent.cleave.desc=_+1:_ Gladiaattorin tappaessa vihollisen kombo säilyy _10 vuoron ajan_.\n\n_+2:_ Gladiaattorin tappaessa vihollisen kombo säilyy _20 vuoron ajan_.\n\n_+3:_ Gladiaattorin tappaessa vihollisen kombo säilyy _30 vuoron ajan_.
actors.hero.talent.lethal_defense.title=tappava puolustus
actors.hero.talent.lethal_defense.desc=_+1:_ Gladiaattori _saa takaisin 33%_ murtuneen sinetin suojauksesta tappaessaan vihollisen kombohyökkäyksellä.\n\n_+2:_ Gladiaattori _saa takaisin 67%_ murtuneen sinetin suojauksesta tappaessaan vihollisen kombohyökkäyksellä.\n\n_+3:_ Gladiaattori _saa takaisin 100%_ murtuneen sinetin suojauksesta tappaessaan vihollisen kombohyökkäyksellä.
actors.hero.talent.enhanced_combo.title=voimistettu kombo
actors.hero.talent.enhanced_combo.desc=_+1:_ Kun gladiaattorin kombo on 7 tai suurempi, kolkkaus heittää kolmen ruudun päähän kahden sijaan, aiheuttaa huimausta ja voi pudottaa vihollisia rotkoihin.\n\n_+2:_ Tason +1 lisäksi kombon ollessa 9 tai enemmän torjunta toimii useita yhdenaikaisia hyökkäyksiä vastaan.\n\n_+3:_ Tasojen +1 ja +2 lisäksi gladiaattori voi syöksähtää matkan, joka on kolmannes kombon suuruudesta käyttäessään läimäystä, murskausta tai raivoa.
actors.hero.talent.empowering_meal.title=voimauttava ateria
actors.hero.talent.empowering_meal.desc=_+1:_ Ruuan syöminen antaa maagin seuraaville kolmelle sauvalla ammutuille loitsuille _kaksi ylimääräistä vahinkoa_.\n\n_+2:_ Ruuan syöminen antaa maagin seuraaville kolmelle sauvalla ammutuille loitsuille _kolme ylimääräistä vahinkoa_.
actors.hero.talent.scholars_intuition.title=oppineen vaisto
actors.hero.talent.scholars_intuition.desc=_+1:_ Maagi tunnistaa sauvat _kolme kertaa nopeammin_.\n\n_+2:_ Maagi tunnistaa sauvat _loitsiessaan niillä kerran_.
actors.hero.talent.tested_hypothesis.title=koeteltu hypoteesi
actors.hero.talent.tested_hypothesis.desc=_+1:_ Maagi saa _kaksi vuoroa sauvojen latautumista_ tunnistaessaan esineen.\n\n_+2:_ Maagi saa _kolme vuoroa sauvojen latautumista_ tunnistaessaan esineen.
actors.hero.talent.backup_barrier.title=varasuoja
actors.hero.talent.backup_barrier.desc=_+1:_ Maagi saa _neljä suojausta_ joka kerta kuluttaessaan sauvansa viimeisen latauksen.\n\n_+2:_ Maagi saa _kuusi suojausta_ joka kerta kuluttaessaan sauvansa viimeisen latauksen.
actors.hero.talent.energizing_meal.title=lataava ateria
actors.hero.talent.energizing_meal.desc=_+1:_ Ruuan syöminen vie maagilta yhden vuoron ja antaa _viisi vuoroa sauvojen latautumista_.\n\n_+2:_ Ruuan syöminen vie maagilta yhden vuoron ja antaa _kahdeksan vuoroa sauvojen latautumista_.
actors.hero.talent.energizing_upgrade.title=lataava parannus
actors.hero.talent.energizing_upgrade.desc=_+1:_ Parannuksen käärön lukeminen lataa välittömästi maagin sauvaan _kaksi latausta_, jotka voivat latautua sauvan latausten enimmäismäärän yli.\n\n_+2:_ Parannuksen käärön lukeminen lataa välittömästi maagin sauvaan _kolme latausta_, joka voivat latautua sauvan latausten enimmäismäärän yli.\n\nTämä taito aktivoituu myös parannuksen kääröön perustuvien kääröjen ja loitsujen lukemisesta.
actors.hero.talent.wand_preservation.title=sauvojen säilyminen
actors.hero.talent.wand_preservation.desc=_+1:_ Vanhalla sauvalla on _67% todennäköisyys_ säilyä ja muuttua perustasoiseksi sauvaksi maagin yhdistäessä uuden sauvan omaan sauvaansa.\n\n_+2:_ Vanhalla sauvalla on _100% todennäköisyys_ säilyä ja muuttua perustasoiseksi sauvaksi maagin yhdistäessä uuden sauvan omaan sauvaansa.\n\nTämä taito voi säilyttää sauvan enimmillään kolme kertaa.
actors.hero.talent.arcane_vision.title=taikanäkö
actors.hero.talent.arcane_vision.desc=_+1:_ Maagi saa mielinäön _10 vuoron ajaksi_ kohteeseensa ampuessaan sitä sauvalla.\n\n_+2:_ Maagi saa mielinäön _15 vuoron ajaksi_ kohteeseensa ampuessaan sitä sauvalla.
actors.hero.talent.shield_battery.title=suojauslataus
actors.hero.talent.shield_battery.desc=_+1:_ Maagi voi ampua itseään sauvalla muuntaakseen sen lataukset suojaukseksi, jonka määrä on _5% enimmäiselinvoimasta latausta kohden_.\n\n_+2:_ Maagi voi ampua itseään sauvalla muuntaakseen sen lataukset suojaukseksi, jonka määrä on _7,5% enimmäiselinvoimasta latausta kohden_.
actors.hero.talent.empowering_scrolls.title=vahvistavat kääröt
actors.hero.talent.empowering_scrolls.desc=_+1:_ Maagin seuraava sauvalla ammuttu loitsu kymmenen vuoron sisällä käärön lukemisesta on _yhden tason parempi_.\n\n_+2:_ Maagin seuraava sauvalla ammuttu loitsu kymmenen vuoron sisällä käärön lukemisesta on _kaksi tasoa parempi_.\n\n_+3:_ Maagin seuraava sauvalla ammuttu loitsu kymmenen vuoron sisällä käärön lukemisesta on _kolme tasoa parempi_.
actors.hero.talent.ally_warp.title=paikanvaihto
actors.hero.talent.ally_warp.desc=_+1:_ Maagi voi vaihtaa paikkoja liittolaisen kanssa _kolmen ruudun säteellä_.\n\n_+2:_ Maagi voi vaihtaa paikkoja liittolaisen kanssa _kuuden ruudun säteellä_.\n\n_+3:_ Maagi voi vaihtaa paikkoja liittolaisen kanssa _yhdeksän ruudun säteellä_.\n\nMaagi ei voi vaihtaa paikkoja liikuntakyvyttömien liittolaisten kanssa.
actors.hero.talent.empowered_strike.title=taikaisku
actors.hero.talent.empowered_strike.desc=_+1:_ Taistelumaagin ensimmäinen sauvalla tehty lyönti sillä ampumisen jälkeen tekee _+20% vahinkoa_.\n\n_+2:_ Taistelumaagin ensimmäinen sauvalla tehty lyönti sillä ampumisen jälkeen tekee _+40% vahinkoa_.\n\n_+3:_ Taistelumaagin ensimmäinen sauvalla tehty lyönti sillä ampumisen jälkeen tekee _+60% vahinkoa_.
actors.hero.talent.mystical_charge.title=mystinen lataus
actors.hero.talent.mystical_charge.desc=_+1:_ Sauvalla lyöminen antaa taistelumaagille _puoli vuoroa_ artefaktien latautumista.\n\n_+2:_ Sauvalla lyöminen antaa taistelumaagille _yhden vuoron_ artefaktien latautumista.\n\n_+3:_ Sauvalla lyöminen antaa taistelumaagille _yksi ja puoli vuoroa_ artefaktien latautumista.
actors.hero.talent.excess_charge.title=suojaava lataus
actors.hero.talent.excess_charge.desc=_+1:_ Kun taistelumaagin sauva on täysin latautunut, sillä tehdyillä lyönneillä on _20% mahdollisuus_ antaa kaksi suojausta sauvan tasoa kohden.\n\n_+2:_ Kun taistelumaagin sauva on täysin latautunut, sillä tehdyillä lyönneillä on _40% mahdollisuus_ antaa kaksi suojausta sauvan tasoa kohden.\n\n_+3:_ Kun taistelumaagin sauva on täysin latautunut, sillä tehdyillä lyönneillä on _60% mahdollisuus_ antaa kaksi suojausta sauvan tasoa kohden.
actors.hero.talent.soul_siphon.title=sielunriisto
actors.hero.talent.soul_siphon.desc=_+1:_ Muiden olentojen tekemä lyömävahinko merkittyjä vihollisia vastaan aktivoi merkin vaikutukset _15% todennäköisyydellä_.\n\n_+2:_ Muiden olentojen tekemä lyömävahinko merkittyjä vihollisia vastaan aktivoi merkin vaikutukset _30% todennäköisyydellä_.\n\n_+3:_ Muiden olentojen tekemä lyömävahinko merkittyjä vihollisia vastaan aktivoi merkin vaikutukset _45% todennäköisyydellä_.
actors.hero.talent.soul_eater.title=sielunsyöjä
actors.hero.talent.soul_eater.desc=_+1:_ Merkitty sielu antaa _0,33 vuoroa_ kylläisyyttä suhteessa tehtyyn vahinkoon. Merkityillä vihollisilla on _10% mahdollisuus_ aktivoida syömiseen liittyviä vaikutuksia kuollessaan.\n\n_+2:_ Merkitty sielu antaa _0,67 vuoroa_ kylläisyyttä suhteessa tehtyyn vahinkoon. Merkityillä vihollisilla on _20% mahdollisuus_ aktivoida syömiseen liittyviä vaikutuksia kuollessaan.\n\n_+3:_ Merkitty sielu antaa _yhden vuoron_ kylläisyyttä suhteessa tehtyyn vahinkoon. Merkityillä vihollisilla on _30% mahdollisuus_ aktivoida syömiseen liittyviä vaikutuksia kuollessaan.
actors.hero.talent.necromancers_minions.title=manaajan kätyrit
actors.hero.talent.necromancers_minions.desc=_+1:_ Velholla on _10% mahdollisuus_ manata turmeltunut haamu käskyläisekseen vihollisista, jotka kuolevat sielu merkittynä.\n\n_+2:_ Velholla on _20% mahdollisuus_ manata turmeltunut haamu käskyläisekseen vihollisista, jotka kuolevat sielu merkittynä.\n\n_+3:_ Velholla on _30% mahdollisuus_ manata turmeltunut haamu käskyläisekseen vihollisista, jotka kuolevat sielu merkittynä.
##abilities
actors.hero.abilities.armorability.self_target=Et voi tähdätä itseäsi!
actors.hero.abilities.armorability.no_target=There's nothing to target there!
actors.hero.abilities.armorability.prompt=Choose a location to target
actors.hero.talent.cached_rations.title=muonakätköt
actors.hero.talent.cached_rations.desc=_+1:_ Roisto voi löytää _neljä pientä ruoka-annosta_ arkuista tutkiessaan luolaston ensimmäisiä tasoja.\n\n_+2:_ Roisto voi löytää _kuusi pientä ruoka-annosta_ arkuista tutkiessaan luolaston ensimmäisiä tasoja.
actors.hero.talent.thiefs_intuition.title=varkaan vaisto
actors.hero.talent.thiefs_intuition.desc=_+1:_ Roisto tunnistaa sormukset _kaksi kertaa nopeammin_ ja tunnistaa sormuksen tyypin _laittamalla sen sormeensa_.\n\n_+2:_ Roisto tunnistaa sormukset _laittaessaan ne sormeensa_ ja tunnistaa sormuksen tyypin _poimiessaan sormuksen_.
actors.hero.talent.sucker_punch.title=isku vyön alle
actors.hero.talent.sucker_punch.desc=_+1:_ Roisto tekee _yhdestä kahteen pistettä ylimääräistä vahinkoa_ ensimmäisellä yllätyshyökkäyksellään vihollista vastaan.\n\n_+2:_ Roisto tekee _kaksi pistettä ylimääräistä vahinkoa_ ensimmäisellä yllätyshyökkäyksellään vihollista vastaan.
actors.hero.talent.protective_shadows.title=suojaisat varjot
actors.hero.talent.protective_shadows.desc=_+1:_ Roisto saa pisteen suojausta _joka toinen vuoro_ käyttäessään viittaansa. Suojausta voi kertyä _enimmillään kolmen pisteen verran_.\n\n_+2:_ Roisto saa pisteen suojausta _joka vuoro_ käyttäessään viittaansa. Suojausta voi kertyä _enimmillään viiden pisteen verran_.
actors.hero.talent.mystical_meal.title=mystinen ateria
actors.hero.talent.mystical_meal.desc=_+1:_ Ruuan syöminen vie roistolta yhden vuoron ja antaa _kolme vuoroa artefaktien latautumista_.\n\n_+2:_ Ruuan syöminen vie roistolta yhden vuoron ja antaa _viisi vuoroa artefaktien latautumista_.\n\nTätä taitoa ei voi käyttää runsaudensarven lataamiseen.
actors.hero.talent.mystical_upgrade.title=mystinen parannus
actors.hero.talent.mystical_upgrade.desc=_+1:_ Parannuksen käärön lukeminen lataa välittömästi roiston viittaan _kaksi latausta_, jotka voivat latautua viitan latausten enimmäismäärän yli.\n\n_+2:_ Parannuksen käärön lukeminen lataa välittömästi roiston viittaan _kolme latausta_, jotka voivat latautua viitan latausten enimmäismäärän yli.\n\nTämä taito aktivoituu myös parannuksen kääröön perustuvien kääröjen ja loitsujen lukemisesta.
actors.hero.talent.wide_search.title=laaja tutkiminen
actors.hero.talent.wide_search.desc=_+1:_ Roiston tutkimisetäisyys kasvaa 5x5 kokoisesta neliöstä _7x7 kokoiseksi ympyräksi_.\n\n_+2:_ Roiston tutkimisetäisyys kasvaa 5x5 kokoisesta neliöstä _7x7 kokoiseksi neliöksi_.
actors.hero.talent.silent_steps.title=hiljaiset askeleet
actors.hero.talent.silent_steps.desc=_+1:_ Roisto ei herätä nukkuvia vihollisia ollessaan _kolmen tai useamman ruudun päässä niistä_.\n\n_+2:_ Roisto ei herätä nukkuvia vihollisia _paitsi ollessaan niiden viereisessä ruudussa_.
actors.hero.talent.rogues_foresight.title=roiston aistit
actors.hero.talent.rogues_foresight.desc=_+1:_ Roistolla on _50% mahdollisuus huomata_, että tasolla on piilotettu huone, jos tasolta löytyy sellainen.\n\n_+2:_ Roistolla on _75% mahdollisuus huomata_, että tasolla on piilotettu huone, jos tasolta löytyy sellainen.
actors.hero.talent.light_cloak.title=kevyt viitta
actors.hero.talent.light_cloak.desc=_+1:_ Roisto voi käyttää varjojen viittaansa, vaikka se ei olisikaan puettuna, mutta viitta latautuu vain _10% nopeudella_.\n\n_+2:_ Roisto voi käyttää varjojen viittaansa, vaikka se ei olisikaan puettuna, mutta viitta latautuu vain _20% nopeudella_.\n\n_+3:_ Roisto voi käyttää varjojen viittaansa, vaikka se ei olisikaan puettuna, mutta viitta latautuu vain _30% nopeudella_.
actors.hero.talent.enhanced_rings.title=voimistuneet sormukset
actors.hero.talent.enhanced_rings.desc=_+1:_ Sormukset saavat yhden parannuksen _kolmonen vuoron ajaksi_ roiston käyttäessä artefaktia.\n\n_+2:_ Sormukset saavat yhden parannuksen _kuusi vuoron ajaksi_ roiston käyttäessä artefaktia.\n\n_+3:_ Sormukset saavat yhden parannuksen _yhdeksän vuoron ajaksi_ roiston käyttäessä artefaktia.
actors.hero.talent.enhanced_lethality.title=tehokkaampi tappaja
actors.hero.talent.enhanced_lethality.desc=_+1:_ Salamurhaaja voi salamurhata valmistautumistasostaan riippuen viholliset, joilla on alle _4/12/25/60% elinvoimaa_ jäljellä.\n\n_+2:_ Salamurhaaja voi salamurhata valmistautumistasostaan riippuen viholliset, joilla on alle _5/14/30/80% elinvoimaa_ jäljellä.\n\n_+3:_ Salamurhaaja voi salamurhata valmistautumistasostaan riippuen viholliset, joilla on alle _6/16/35/100% elinvoimaa_ jäljellä.\n\nPerustasolla salamurhaaja voi salamurhata valmistautumistasostaan riippuen viholliset, joilla on alle 3/10/20/40% elinvoimaa jäljellä.
actors.hero.talent.assassins_reach.title=tappajan syöksy
actors.hero.talent.assassins_reach.desc=_+1:_ Salamurhaajan syöksyn kantama valmistautumistasosta riippuen kasvaa _1/3/4/6 ruutuun_.\n\n_+2:_ Salamurhaajan syöksyn kantama valmistautumistasosta riippuen kasvaa _2/4/6/8 ruutuun_.\n\n_+3:_ Salamurhaajan syöksyn kantama valmistautumistasosta riippuen kasvaa _2/5/7/10 ruutuun_.\n\nSyöksyn peruskantama valmistautumistasoa kohden on 1/2/3/4 ruutua.
actors.hero.talent.bounty_hunter.title=palkkionmetsästäjä
actors.hero.talent.bounty_hunter.desc=_+1:_ Salamurhaajan valmistautuneena tekemiin iskuihin kuolevat viholliset pudottavat _10 ylimääräistä kultaa_.\n\n_+2:_ Salamurhaajan valmistautuneena tekemiin iskuihin kuolevat viholliset pudottavat _20 ylimääräistä kultaa_.\n\n_+3:_ Salamurhaajan valmistautuneena tekemiin iskuihin kuolevat viholliset pudottavat _30 ylimääräistä kultaa_.
actors.hero.talent.evasive_armor.title=harhautus
actors.hero.talent.evasive_armor.desc=_+1:_ Juostessaan juoksija saa _ylimääräisen pisteen väistelyä_ jokaista panssarin vaatimusten ylittävää vahvuuspistettä kohden.\n\n_+2:_ Juostessaan juoksija saa _kaksi ylimääräistä pistettä väistelyä_ jokaista panssarin vaatimusten ylittävää vahvuuspistettä kohden.\n\n_+3:_ Juostessaan juoksija saa _kolme ylimääräistä pistettä väistelyä_ jokaista panssarin vaatimusten ylittävää vahvuuspistettä kohden.
actors.hero.talent.projectile_momentum.title=heitto juoksusta
actors.hero.talent.projectile_momentum.desc=_+1:_ Juostessaan juoksija saa _+20% tarkkuutta ja +15% vahinkoa_ heittoaseisiin.\n\n_+2:_ Juostessaan juoksija saa _+40% tarkkuutta ja +30% vahinkoa_ heittoaseisiin.\n\n_+3:_ Juostessaan juoksija saa _+60% tarkkuutta ja +45% vahinkoa_ heittoaseisiin.
actors.hero.talent.speedy_stealth.title=näkymätön juoksija
actors.hero.talent.speedy_stealth.desc=_+1:_ Juoksija saa kaksi pistettä liikevoimaa vuorossa ollessaan näkymätön.\n\n_+2:_ Tason +1 lisäksi juoksemisen kesto ei vähene juoksijan ollessa näkymätön.\n\n_+3:_ Tasojen +1 ja +2 lisäksi juoksija liikkuu kaksinkertaisella nopeudella ollessaan näkymätön, eikä tämä lisäys nopeuteen vaadi juoksemista.
actors.hero.abilities.warrior.heroicleap.name=heroic leap
actors.hero.abilities.warrior.heroicleap.prompt=Valitse ruutu hypätäksesi
actors.hero.abilities.warrior.heroicleap.short_desc=The Warrior performs a _Heroic Leap_ towards a targeted location, sailing above enemies and hazards.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.\n\nThis ability costs 25 charge.
actors.hero.abilities.warrior.shockwave.name=shockwave
actors.hero.abilities.warrior.shockwave.short_desc=The Warrior releases a _Shockwave_ in a conical AOE by slamming the ground. Enemies caught in the shockwave are damaged and crippled.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.\n\nThis ability costs 35 charge.
actors.hero.abilities.warrior.endure.name=endure
actors.hero.abilities.warrior.endure$enduretracker.name=Endurance
actors.hero.abilities.warrior.endure$enduretracker.desc=The Warrior is now dealing bonus damage based on the damage he endured.\n\nBonus Damage: %1$d\nHits Left: %2$d
actors.hero.abilities.warrior.endure.short_desc=The Warrior _Endures_, skipping several turns but gaining high damage resistance. He then deals bonus damage based on what he endured.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.\n\nThis ability costs 50 charge.
actors.hero.abilities.mage.elementalblast.name=elemental blast
actors.hero.abilities.mage.elementalblast.short_desc=The Mage emits an _Elemental Blast_ from his staff, covering a large area around him in an effect that varies based on the wand in his staff.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away.\n\nThe specific effect of elemental blast will vary by the wand imbued in the Mage's staff. These effects will be similar to the effect of the wand when zapped at an enemy or ally. Damaging wands will deal up to 10-20 damage to enemies.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.wildmagic.name=wild magic
actors.hero.abilities.mage.wildmagic.no_wands=You have no wands to zap with!
actors.hero.abilities.mage.wildmagic.short_desc=The Mage unleashes the _Wild Magic_ contained in his wands, randomly firing them multiple times at a chosen target over a single turn.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.warpbeacon.name=warp beacon
actors.hero.abilities.mage.warpbeacon.depths=You can't warp between depths!
actors.hero.abilities.mage.warpbeacon.locked_floor=You cannot leave a locked floor!
actors.hero.abilities.mage.warpbeacon.too_far=That location is too far!
actors.hero.abilities.mage.warpbeacon.invalid_beacon=You can't place a beacon there!
actors.hero.abilities.mage.warpbeacon.window_desc=Your beacon is currently placed on floor %d.
actors.hero.abilities.mage.warpbeacon.window_tele=teleport to beacon
actors.hero.abilities.mage.warpbeacon.window_clear=clear beacon
actors.hero.abilities.mage.warpbeacon.window_cancel=peruuta
actors.hero.abilities.mage.warpbeacon.short_desc=The Mage places a _Warping Beacon_ at his current location, which he can instantly teleport back to.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.smokebomb.name=smoke bomb
actors.hero.abilities.rogue.smokebomb.fov=Voit hypätä ainoastaan tyhjään, näkökentässäsi olevaan ruutuun
actors.hero.abilities.rogue.smokebomb.prompt=Valitse ruutu, mihin haluat hypätä
actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue!
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark.name=death mark
actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies
actors.hero.abilities.rogue.deathmark.short_desc=The Rogue places a _Death Mark_ on a chosen enemy. Marked enemies take bonus damage, but cannot die until the mark ends.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marked for Death
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns left: %s.
actors.hero.abilities.rogue.shadowclone.name=shadow clone
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which is frail, but can be directed and deals damage based on his weapon.
actors.hero.abilities.rogue.shadowclone.desc=TODO
actors.hero.abilities.huntress.spectralblades.name=spectral blades
actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Spectral Blades_ at a target, inflicting damage depending on her currently equipped melee weapon.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.\n\nThis ability costs 25 charge.
actors.hero.abilities.huntress.naturespower.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns Left: %s.
actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _Nature's Power_, increasing her movement speed and her bow's rate of fire for a short time.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.\n\nThis ability costs 35 charge.
actors.hero.abilities.huntress.spirithawk.name=spirit hawk
actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
actors.hero.abilities.huntress.spirithawk.desc=TODO
actors.hero.talent.natures_bounty.title=luonnon antimet
actors.hero.talent.natures_bounty.desc=_+1:_ Metsästäjä voi löytää _neljä marjaa_ korkean ruohon seasta tutkiessaan luolaston ensimmäisiä tasoja.\n\n_+2:_ Metsästäjä voi löytää _kuusi marjaa_ korkean ruohon seasta tutkiessaan luolaston ensimmäisiä tasoja.
actors.hero.talent.survivalists_intuition.title=selviytyjän vaisto
actors.hero.talent.survivalists_intuition.desc=_+1:_ Metsästäjä tunnistaa kaikki varusteet _1,75 kertaa nopeammin_.\n\n_+2:_ Metsästäjä tunnistaa kaikki varusteet _2,5 kertaa nopeammin_.
actors.hero.talent.followup_strike.title=taiston huuma
actors.hero.talent.followup_strike.desc=_+1:_ Metsästäjän seuraava lyönti tämän jousella tai heittoaseella haavoitettua vihollista vastaan tekee _kaksi ylimääräistä vahinkoa_.\n\n_+2:_ Metsästäjän seuraava lyönti tämän jousella tai heittoaseella haavoitettua vihollista vastaan tekee _kolme ylimääräistä vahinkoa_.
actors.hero.talent.natures_aid.title=luonnon liittolainen
actors.hero.talent.natures_aid.desc=_+1:_ Metsästäjä saa kaksi kaarna-ihon suojauspistettä, jotka laskevat _kolmen vuoron välein_ kasvin vaikutuksen vapautuessa tämän näkökentässä.\n\n_+2:_ Metsästäjä saa kaksi kaarna-ihon suojauspistettä, jotka laskevat _viiden vuoron välein_ kasvin vaikutuksen vapautuessa tämän näkökentässä.
actors.hero.talent.invigorating_meal.title=virkistävä ateria
actors.hero.talent.invigorating_meal.desc=_+1:_ Ruuan syöminen vie metsästäjältä yhden vuoron (marjat syödään välittömästi) ja antaa _yhden vuoron kiirettä_.\n\n_+2:_ Ruuan syöminen vie metsästäjältä yhden vuoron (marjat syödään välittömästi) ja antaa _kaksi vuoroa kiirettä_.
actors.hero.talent.restored_nature.title=elinvoimainen luonto
actors.hero.talent.restored_nature.desc=_+1:_ Elinvoiman taikajuoman juominen kasvattaa _ruohoa enintään viiteen ruutuun_ metsästäjän ympärillä ja juurruttaa metsästäjän viereiset viholliset _kahden vuroron ajaksi_.\n\n_+2:_ Elinvoiman taikajuoman juominen kasvattaa _ruohoa enintään kahdeksaan ruutuun_ metsästäjän ympärillä ja juurruttaa metsästäjän viereiset viholliset _kolmen vuroron ajaksi_.\n\nTämä taito aktivoituu myös muiden elinvoiman taikajuomaan perustuvien juomien ja eliksiirien juomisesta.
actors.hero.talent.rejuvenating_steps.title=luonnon askeleet
actors.hero.talent.rejuvenating_steps.desc=_+1:_ Metsästäjän kävellessä lyhyen ruohon tai kekäleiden päältä ne kasvavat korkeaksi ruohoksi, jonka metsästäjä tallaa välittömästi. Taidon latautuminen kestää _kymmenen vuoron verran_.\n\n_+2:_ Metsästäjän kävellessä lyhyen ruohon tai kekäleiden päältä ne kasvavat korkeaksi ruohoksi, jonka metsästäjä tallaa välittömästi. Taidon latautuminen kestää _viiden vuoron verran_.
actors.hero.talent.heightened_senses.title=herkistyneet aistit
actors.hero.talent.heightened_senses.desc=_+1:_ Metsästäjä näkee mielessään kaikki hänestä _kahden ruudun päässä olevat viholliset_.\n\n_+2:_ Metsästäjä näkee mielessään kaikki hänestä _kolmen ruudun päässä olevat viholliset_.
actors.hero.talent.durable_projectiles.title=kestävät heittoaseet
actors.hero.talent.durable_projectiles.desc=_+1:_ Metsästäjän käyttämät heittoaseet ovat _+50% kestävämpiä_.\n\n_+2: Metsästäjän käyttämät heittoaseet ovat _+75% kestävämpiä_.
actors.hero.talent.point_blank.title=lyhyt heitto
actors.hero.talent.point_blank.desc=_+1:_ Kun metsästäjä käyttää heittoasetta lyömäetäisyydeltä, sen _osumatarkkuus on -30%_ -50% sijaan.\n\n_+2:_ Kun metsästäjä käyttää heittoasetta lyömäetäisyydeltä, sen _osumatarkkuus on -10%_ -50% sijaan.\n\n_+3:_ Kun metsästäjä käyttää heittoasetta lyömäetäisyydeltä, sen _osumatarkkuus on +10%_ -50% sijaan.\n\nHuomioi, että heittoaseet ovat +50% tarkempia matkan päästä käytettynä.
actors.hero.talent.seer_shot.title=näkijän nuoli
actors.hero.talent.seer_shot.desc=_+1:_ Kun metsästäjä ampuu nuolen maahan, se antaa näkyvyyden 3x3 ruudun kokoiselle alueelle ympärillään _viiden vuoron ajaksi_. Taidon latautuminen kestää 20 vuoroa.\n\n_+2:_ Kun metsästäjä ampuu nuolen maahan, se antaa näkyvyyden 3x3 ruudun kokoiselle alueelle ympärillään _kymmenen vuoron ajaksi_. Taidon latautuminen kestää 20 vuoroa.\n\n_+3:_ Kun metsästäjä ampuu nuolen maahan, se antaa näkyvyyden 3x3 ruudun kokoiselle alueelle ympärillään _viidentoista vuoron ajaksi_. Taidon latautuminen kestää 20 vuoroa.
actors.hero.talent.farsight.title=kaukonäkö
actors.hero.talent.farsight.desc=_+1:_ Tarkka-ampujan näköetäisyys on _25% pidempi_.\n\n_+2:_ Tarkka-ampujan näköetäisyys on _50% pidempi_.\n\n_+3:_ Tarkka-ampujan näköetäisyys on _75% pidempi_.
actors.hero.talent.shared_enchantment.title=jaettu lumous
actors.hero.talent.shared_enchantment.desc=_+1:_ Heittoaseilla on _33% mahdollisuus_ aktivoida tarkka-ampujan jousessa oleva lumous.\n\n_+2:_ Heittoaseilla on _67% mahdollisuus_ aktivoida tarkka-ampujan jousessa oleva lumous.\n\n_+3:_ Heittoaseilla on _100% mahdollisuus_ aktivoida tarkka-ampujan jousessa oleva lumous.\n\nTämä taito ei vaikuta varsijousella ammuttuihin nuoliin, sillä ne käyttävät varsijousessa olevaa lumousta.
actors.hero.talent.shared_upgrades.title=jaetut parannukset
actors.hero.talent.shared_upgrades.desc=_+1:_ Kun tarkka-ampuja hyökkää käyttäen parannettua heittoasetta, sen jokainen parannustaso kasvattaa tarkka-ampujan merkin kestoa yhdellä vuorolla ja erikoishyökkäyksen vahinkoa _7%_.\n\n_+2:_ Kun tarkka-ampuja hyökkää käyttäen parannettua heittoasetta, sen jokainen parannustaso kasvattaa tarkka-ampujan merkin kestoa yhdellä vuorolla ja erikoishyökkäyksen vahinkoa _13%_.\n\n_+3:_ Kun tarkka-ampuja hyökkää käyttäen parannettua heittoasetta, sen jokainen parannustaso kasvattaa tarkka-ampujan merkin kestoa yhdellä vuorolla ja erikoishyökkäyksen vahinkoa _20%_.
actors.hero.talent.durable_tips.title=kestävät kärjet
actors.hero.talent.durable_tips.desc=_+1:_ Kastetut nuolet ovat _kaksi kertaa kestävämpiä_.\n\n_+2:_ Kastetut nuolet ovat _kolme kertaa kestävämpiä_.\n\n_+3:_ Kastetut nuolet ovat _neljä kertaa kestävämpiä_.
actors.hero.talent.barkskin.title=kaarna-iho
actors.hero.talent.barkskin.desc=_+1:_ Astuessaan ruohoon vartija saa kokemustasonsa verran kaarna-ihoa, joka hiipuu _joka vuoro_.\n\n_+2:_ Astuessaan ruohoon vartija saa kokemustasonsa verran kaarna-ihoa, joka hiipuu _joka toinen vuoro_.\n\n_+3:_ Astuessaan ruohoon vartija saa kokemustasonsa verran kaarna-ihoa, joka hiipuu _joka kolmas vuoro_.
actors.hero.talent.shielding_dew.title=suojaava kaste
actors.hero.talent.shielding_dew.desc=_+1:_ Kun vartijan elinvoima on täysi, kastepisarat voivat antaa _20% enimmäiselinvoimaan_ asti suojausta.\n\n_+2:_ Kun vartijan elinvoima on täysi, kastepisarat voivat antaa _40% enimmäiselinvoimaan_ asti suojausta.\n\n_+3:_ Kun vartijan elinvoima on täysi, kastepisarat voivat antaa _60% enimmäiselinvoimaan_ asti suojausta.
actors.hero.abilities.ratmogrify.name=ratmogrify
actors.hero.abilities.ratmogrify.cant_transform=You can't ratmogrify that!
actors.hero.abilities.ratmogrify.too_strong=That enemy is too strong to ratmogrify!
actors.hero.abilities.ratmogrify.short_desc=The hero _Ratmogrifies_ an enemy! This turns them into a rat with no abilities, but also no loot.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.\n\nThis ability costs 35 charge.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify$transmograt.desc=This enemy has been transformed into a rat. A big improvement, if you ask me! - Rat King
actors.hero.hero.name=sinä
actors.hero.hero.leave=Et voi vielä lähteä, luolasto allasi odottaa!
@ -490,44 +422,307 @@ actors.hero.hero.pain_resist=Kipu auttaa sinua vastustamaan halua nukkua.
actors.hero.hero.revive=Ankh räjähtää antaen purskeen elinvoimaa!
actors.hero.heroclass.warrior=soturi
actors.hero.heroclass.warrior_desc_innate=Soturilla on _ainutlaatuinen murtunut sinetti_, joka voidaan kiinnittää panssariin. Soturi saa suojausta ajan myötä pitäessään yllään panssaria, johon sinetti on kiinnitetty.\n\nSoturin sinetti voidaan siirtää panssarista toiseen, ja sinetti voi kuljettaa mukanaan yhden parannuksen uuteen panssariin.\n\nSoturi tunnistaa:\n- Tunnistuksen kääröt\n- Elinvoiman taikajuomat\n- Raivon kääröt
actors.hero.heroclass.warrior_desc_loadout=Soturi aloittaa aseenaan _kulunut lyhyt miekka_, joka tekee enemmän vahinkoa kuin muut aloitusaseet.\n\nSoturi aloittaa mukanaan _kolme heittokiveä_, jotka aiheuttavat jonkin verran vahinkoa matkan päästä.\n\nSoturi aloittaa mukanaan _taikajuomavyö_, jossa voi kuljettaa erilaisia taikajuomia kylmältä suojattuna.
actors.hero.heroclass.warrior_desc_subclasses=Hahmon alaluokka voidaan valita toisen päävastuksen kukistamisen jälkeen. Soturilla on kaksi alaluokkaa:
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.mage=maagi
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_unlock=Maagi on asiantuntija taikasauvojen käytössä ja kantaa mukanaan _ainutlaatuista sauvaa_.\n\n_Käytä parannuksen kääröä esineen parantamiseen_ avataksesi maagin.
actors.hero.heroclass.mage_desc_innate=Maagilla on _ainutlaatuinen maagisen ammuksen sauva_. Sauva latautuu muita sauvoja huomattavasti nopeammin, ja siinä on yksi enimmäislataus enemmän.\n\nMaagin sauva voidaan yhdistää luolastosta löytyviin sauvoihin. Yhdistäminen muuttaa sauvan vaikutusta ja sitä voidaan käyttää joidenkin parannusten siirtämiseen.\n\nMaagi tunnistaa:\n- Tunnistuksen kääröt\n- Nestemäisen tulen taikajuomat\n- Parannuksen kääröt
actors.hero.heroclass.mage_desc_loadout=Maagi aloittaa lyömäaseenaan sauvansa. Sauva tekee vähemmän lyömävahinkoa kuin muut aloitusaseet. \n\nMaagi voi käyttää sauvansa taikaa hyökätäkseen etäältä. \n\nMaagi saa alussa _käärösäiliön_, joka suojaa siellä säilytettyjä kääröjä tulelta.
actors.hero.heroclass.mage_desc_subclasses=Hahmon alaluokka voidaan valita toisen päävastuksen kukistamisen jälkeen. Maagilla on kaksi alaluokkaa:
actors.hero.heroclass.rogue=roisto
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_unlock=Roisto voi ohjata taistelun kulkua ja iskeä näkymättömistä käyttäessään _varjojen viittaansa_.\n\n_Tee kymmenen yllätyshyökkäystä yhden pelikerran aikana_ avataksesi roiston.
actors.hero.heroclass.rogue_desc_innate=Roistolla on _uniikki varjojen viitta_, jota voidaan käyttää näkymättömäksi muuttumiseen tarvittaessa. Muiden artefaktien tavoin se voimistuu sitä käytettäessä.\n\nRoisto voi havaita piilotettuja ovia ja ansoja kauempaa.\n\nRoisto tunnistaa:\n- Tunnistuksen kääröt\n- Näkymättömyyden taikajuomat\n- Maagisen kartoituksen kääröt
actors.hero.heroclass.rogue_desc_loadout=Roisto aloittaa aseenaan_tikari_, joka aiheuttaa lisävahinkoa yllätetyille vihollisille.\n\nRoisto aloittaa pitkän matkan aseenaan _kolme heittoveistä_, jotka aiheuttavat lisävahinkoa yllätetyille vihollisille.\n\nRoisto aloittaa mukanaan _samettipussukka_, jossa voi kuljettaa pieniä esineitä, kuten siemeniä ja riimukiviä.
actors.hero.heroclass.rogue_desc_subclasses=Hahmon alaluokka voidaan valita toisen päävastuksen kukistamisen jälkeen. Roistolla on kaksi alaluokkaa:
actors.hero.heroclass.huntress=metsästäjä
actors.hero.heroclass.huntress_unlock=Metsästäjä on heittoaseiden käytön mestari, ja hänellä on _erityinen maaginen jousi_, josta nuolet eivät lopu koskaan.\n\n_Osu 15 viholliseen heittoaseilla yhden pelikerran aikana_ avataksesi metsästäjän.
actors.hero.heroclass.huntress_desc_innate=Metsästäjällä on _ainutlaatuinen henkijousi_, jonka nuolet eivät koskaan lopu. Jousi paranee metsästäjän saadessa kokemusta, ja sitä voidaan muunnella ja se voidaan lumota.\n\nMetsästäjä voi kävellä korkean ruohon läpi tallaamatta sitä matalaksi.\n\nMetsästäjä tunnistaa:\n- Tunnistuksen kääröt\n- Mielinäön taikajuomat\n- Unilaulun kääröt
actors.hero.heroclass.huntress_desc_loadout=Metsästäjä aloittaa aseenaan _nastoitetut hansikkaat_, joilla hyökkääminen on paljon nopeampaa kuin muilla aloitusaseilla.\n\nMetsästäjä aloittaa jousi pitkän matkan aseenaan.\n\nMetsästäjä aloittaa mukanaan _samettipussukka_, jossa voi kuljettaa pieniä esineitä, kuten siemeniä ja riimukiviä.
actors.hero.heroclass.huntress_desc_subclasses=Hahmon alaluokka voidaan valita toisen päävastuksen kukistamisen jälkeen. Metsästäjällä on kaksi alaluokkaa:
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 different enemies with thrown weapons in one run._
actors.hero.herosubclass.gladiator=gladiaattori
actors.hero.herosubclass.gladiator_desc=Osuessaan lähitaisteluaseella _gladiaattori_ aloittaa kombon. Kerääntyneellä kombolla voi tehdä siihen pohjautuvia liikkeitä.
actors.hero.herosubclass.berserker=raivopää
actors.hero.herosubclass.berserker_desc=_Raivopään_ vahingoittuminen ruokkii tämän raivoa, mikä kasvattaa tämän hyökkäysten vahinkoa. Täysin raivostuneena hän voi kieltäytyä kuolemasta lyhyeksi aikaa uupumuksen hinnalla.
actors.hero.herosubclass.warlock=velho
actors.hero.herosubclass.warlock_desc=Käyttäessään sauvoja _velholla_ on mahdollisuus merkitä kohteensa sielu. Merkittyjen vihollisten vahingoittaminen fyysisillä hyökkäyksillä palauttaa velholle elinvoimaa ja tyydyttää hänen nälkäänsä.
actors.hero.herosubclass.berserker_short_desc=The _Berserker_ builds rage as he takes damage. Rage increases his damage, and can let him briefly cheat death.
actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nThe Berserker deals up to +50% damage at 100% rage. When at 0 health and 100% rage, the Berserker will briefly gain 8x his normal maximum shielding and will refuse to die as long as he has shielding left. The Berserker needs time to recover after he defies death however.
actors.hero.herosubclass.gladiator=gladiaattori
actors.hero.herosubclass.gladiator_short_desc=The _Gladiator_ builds combo when he makes successful attacks. He can spend combo to use unique abilities.
actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs combo builds it unlocks a variety of combo abilities. A new ability becomes available at 2, 4, 6, 8, and 10 combo. Some abilities help build more combo, while others let the Gladiator spend his combo on powerful attacks.
actors.hero.herosubclass.battlemage=taistelumaagi
actors.hero.herosubclass.battlemage_desc=Taistellessaan sauvallaan _taistelumaagi_ loitsii ylimääräisiä vaikutuksia riippuen sauvasta, jonka kanssa hänen oma sauvansa on yhdistetty. Lisäksi hänen sauvansa latautuu taistelussa.
actors.hero.herosubclass.battlemage_short_desc=The _Battlemage_ conjures bonus effects when fighting in melee with his staff. These effects depend on the wand his staff is imbued with.
actors.hero.herosubclass.battlemage_desc=The Battlemage gains a bonus effect whenever he strikes in melee with his staff, as if his staff had an additional enchantment. These effects depend on the wand his staff is imbued with, every wand has its own effect. In addition to the wand effects, the Battlemage's staff will also gain 0.5 charges when he strikes with it.
actors.hero.herosubclass.warlock=velho
actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark characters when using wands on them. He will heal whenever he deals physical damage to marked enemies.
actors.hero.herosubclass.warlock_desc=The Warlock has a chance to inflict a soul mark on characters when he uses wands on them. The chance to apply a soul mark and its duration increase with wand level.\n\nWhen an enemy is soul marked, the Warlock will heal 2 hp for every 5 damage he deals to them, but only with attacks from melee or thrown weapons, not from wands!
actors.hero.herosubclass.assassin=salamurhaaja
actors.hero.herosubclass.assassin_desc=Näkymättömänä ollessaan _salamurhaaja_ valmistelee seuraavasta iskustaan tappavampaa. Mitä pidempään hän on ollut näkymättömänä, sitä voimakkaampi iskusta tulee.
actors.hero.herosubclass.assassin_short_desc=The _Assassin_ can prepare a deadly strike while he is invisible. The longer he waits, the more powerful the attack will be.
actors.hero.herosubclass.assassin_desc=The Assassin prepares his next strike when he becomes invisible. The longer he prepares for, the more powerful his next attack will be. Preparation builds for up to 9 turns.\n\nAfter preparing, the Assassin deals bonus damage on his next attack, can blink to his target, and can even instantly kill enemies who are weak enough.
actors.hero.herosubclass.freerunner=juoksija
actors.hero.herosubclass.freerunner_desc=_Juoksija_ kerryttää liikevoimaa liikkuessaan. Liikevoimaa voidaan käyttää juoksemiseen, joka kasvattaa liikumisnopeuden kaksinkertaiseksi ja parantaa väistökykyä vähäksi aikaa.
actors.hero.herosubclass.freerunner_short_desc=The _Freerunner_ builds momentum as he runs, which can be used to start freerunning. This grants him bonus speed and evasion for a short while.
actors.hero.herosubclass.freerunner_desc=As the Freerunner moves he builds stacks of momentum. He can gain up to 10 momentum after running for 10 turns, but rapidly loses it if he stops moving. The freerunner can use up his momentum to start freerunning, for 2 turns per point of momentum.\n\nWhen freerunning the Freerunner moves at 2x speed, and gains bonus evasion in proportion to his level. Once freerunning ends there is a cooldown before momentum can be built again.
actors.hero.herosubclass.sniper=tarkka-ampuja
actors.hero.herosubclass.sniper_desc=_Tarkka-ampuja_ on pitkän matkan taistelun mestari. Hänen pitkän matkan hyökkäyksensä läpäisevät vihollisten suojaukset, ja osuttuaan heittoaseella viholliseen hän voi käyttää joustaan erikoishyökkäyksen tekemiseen.
actors.hero.herosubclass.sniper_short_desc=The _Sniper_ can pierce armor with her ranged attacks. After striking with a thrown weapon she can follow up with a special attack from her bow.
actors.hero.herosubclass.sniper_desc=The Sniper is is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.warden=vartija
actors.hero.herosubclass.warden_desc=_Vartijan_ vahva side luontoon mahdollistaa näkemisen korkean ruohon läpi ja uuden ruohon kasvamisen hänen kasvattamiensa kasvien ympärille. Tallotut kasvit antavat myös ylimääräisiä vaikutuksia.
actors.hero.herosubclass.warden_short_desc=The _Warden_ can see through tall grass and gains bonus effects when she plants seeds and tramples plants.
actors.hero.herosubclass.warden_desc=The Warden has a strong connection to nature which grants her a variety of bonus effects relating to grass and plants. She is able to see through tall and furrowed grass as if it were empty space.\n\nThe warden causes grass to sprout up around any seed she throws or plants, and gains special effects when trampling plants. These special effects replace the regular plant effects, meaning that no plant is harmful for her to step on.
##talents
actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=rejuvenating steps cooldown
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$seershotcooldown.name=seer shot cooldown
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
#warrior
actors.hero.talent.hearty_meal.title=runsas ateria
actors.hero.talent.hearty_meal.desc=_+1:_ Syöminen palauttaa soturille _kaksi elinvoimaa_ alle 50% elinvoimalla ja _kolme elinvoimaa_ alle 25% elinvoimalla.\n\n_+2:_ Syöminen palauttaa soturille _kolme elinvoimaa_ alle 50% elinvoimalla ja _viisi elinvoimaa_ alle 25% elinvoimalla.
actors.hero.talent.armsmasters_intuition.title=asemestarin vaisto
actors.hero.talent.armsmasters_intuition.desc=_+1:_ Soturi tunnistaa aseet ja panssarit _kaksi kertaa nopeammin_.\n\n_+2:_ Soturi tunnistaa aseet ja panssarit _ottaessaan ne käyttöön_.
actors.hero.talent.test_subject.title=koekaniini
actors.hero.talent.test_subject.desc=_+1:_ Esineiden tunnistaminen palauttaa soturille _kaksi elinvoimaa_.\n\n_+2:_ Esineiden tunnistaminen palauttaa soturille _kolme elinvoimaa_.
actors.hero.talent.iron_will.title=rautainen tahto
actors.hero.talent.iron_will.desc=_+1:_ Soturin sinetin antama enimmäissuojaus _kasvaa yhdellä_.\n\n_+2:_ Soturin sinetin antama enimmäissuojaus _kasvaa kahdella_.
actors.hero.talent.iron_stomach.title=rautapötsi
actors.hero.talent.iron_stomach.desc=_+1:_ Ruuan syöminen vie soturilta yhden vuoron ja antaa _75% vastuksen vahingolle_ syömisen aikana.\n\n_+2:_ Ruuan syöminen vie soturilta yhden vuoron ja antaa _100% vastuksen vahingolle_ syömisen aikana.
actors.hero.talent.restored_willpower.title=palautunut tahdonvoima
actors.hero.talent.restored_willpower.desc=_+1:_ Elinvoiman taikajuoman juominen palauttaa välittömästi _67% suojausta_ soturin murtuneesta sinetistä.\n\n_+2:_ Elinvoiman taikajuoman juominen palauttaa välittömästi _100% suojausta_ soturin murtuneesta sinetistä.\n\nTämä taito aktivoituu myös muiden elinvoiman taikajuomaan perustuvien juomien ja eliksiirien juomisesta.
actors.hero.talent.runic_transference.title=riimusiirto
actors.hero.talent.runic_transference.desc=_+1:_ Soturin murtunut sinetti voi siirtää _tavalliset glyyfit_ samaan tapaan kuin parannukset.\n\n_+2:_ Soturin murtunut sinetti voi siirtää _tavalliset, voimakkaat ja kirotut glyyfit_ samaan tapaan kuin parannukset.
actors.hero.talent.lethal_momentum.title=tappava liikevoima
actors.hero.talent.lethal_momentum.desc=_+1:_ Tappavalla iskulla on _67% mahdollisuus_ olla kuluttamatta aikaa soturin tappaessa vihollisen fyysisellä aseella.\n\n_+2:_ Tappavalla iskulla on _100% mahdollisuus_ olla kuluttamatta aikaa soturin tappaessa vihollisen fyysisellä aseella.
actors.hero.talent.improvised_projectiles.title=tyrmäävä heitto
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.
actors.hero.talent.hold_fast.title=järkähtämätön
actors.hero.talent.hold_fast.desc=_+1:_ Soturi saa _kaksi pistettä panssaria_ odottaessaan. Saatu panssari häviää soturin liikkuessa.\n\n_+2:_ Soturi saa _neljä pistettä panssaria_ odottaessaan. Saatu panssari häviää soturin liikkuessa.\n\n_+3:_ Soturi saa _kuusi pistettä panssaria_ odottaessaan. Saatu panssari häviää soturin liikkuessa.
actors.hero.talent.strongman.title=voimamies
actors.hero.talent.strongman.desc=_+1:_ The Warrior's strength is _increased by 8%_, rounded down.\n\n_+2:_ The Warrior's strength is _increased by 13%_, rounded down.\n\n_+3:_ The Warrior's strength is _increased by 18%_, rounded down.
actors.hero.talent.endless_rage.title=leppymätön raivo
actors.hero.talent.endless_rage.desc=_+1:_ Raivopää voi saavuttaa enimmillään _115% raivon_.\n\n_+2:_ Raivopää voi saavuttaa enimmillään _130% raivon_.\n\n_+3:_ Raivopää voi saavuttaa enimmillään _145% raivon_.\n\nYli 100% menevä raivo antaa enimmillään +50% vahinkoa.
actors.hero.talent.berserking_stamina.title=kestävä raivo
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _25% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _75% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
actors.hero.talent.enraged_catalyst.title=vihan välikappale
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
actors.hero.talent.cleave.title=halkaisu
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _15 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _45 turns_.
actors.hero.talent.lethal_defense.title=tappava puolustus
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.enhanced_combo.title=voimistettu kombo
actors.hero.talent.enhanced_combo.desc=_+1:_ Kun gladiaattorin kombo on 7 tai suurempi, kolkkaus heittää kolmen ruudun päähän kahden sijaan, aiheuttaa huimausta ja voi pudottaa vihollisia rotkoihin.\n\n_+2:_ Tason +1 lisäksi kombon ollessa 9 tai enemmän torjunta toimii useita yhdenaikaisia hyökkäyksiä vastaan.\n\n_+3:_ Tasojen +1 ja +2 lisäksi gladiaattori voi syöksähtää matkan, joka on kolmannes kombon suuruudesta käyttäessään läimäystä, murskausta tai raivoa.
actors.hero.talent.body_slam.title=body slam
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take _25%_ of his damage blocking power in damage.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take _50%_ of his damage blocking power in damage.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take _75%_ of his damage blocking power in damage.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take _100%_ of his damage blocking power in damage.
actors.hero.talent.impact_wave.title=impact wave
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _6 tiles_ back.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _8 tiles_ back.
actors.hero.talent.double_jump.title=double jump
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _24% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _42% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _56% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _67% reduced_ charge cost.
actors.hero.talent.expanding_wave.title=expanding wave
actors.hero.talent.expanding_wave.desc=_+1:_ Shockwave's range is increased to _6 tiles_ from 5, and its width is increased to _75 degrees_ from 60.\n\n_+2:_ Shockwave's range is increased to _7 tiles_ from 5, and its width is increased to _90 degrees_ from 60.\n\n_+3:_ Shockwave's range is increased to _8 tiles_ from 5, and its width is increased to _105 degrees_ from 60.\n\n_+4:_ Shockwave's range is increased to _9 tiles_ from 5, and its width is increased to _120 degrees_ from 60.
actors.hero.talent.striking_wave.title=striking wave
actors.hero.talent.striking_wave.desc=_+1:_ Damage from shockwave has a _25% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+2:_ Damage from shockwave has a _50% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+3:_ Damage from shockwave has a _75% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also trigger on-hit effects like enchantments and combo.
actors.hero.talent.shock_force.title=shock force
actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and has a _25% chance_ to stun instead of cripple.\n\n_+2:_ Shockwave deals _50% more damage_ and has a _50% chance_ to stun instead of cripple.\n\n_+3:_ Shockwave deals _60% more damage_ and has a _75% chance_ to stun instead of cripple.\n\n_+4:_ Shockwave deals _80% more damage_ and has a _100% chance_ to stun instead of cripple.
actors.hero.talent.sustained_retribution.title=sustained retribution
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _55% bonus damage_ over _2 hits_, instead of 100% over 1 hit.\n\n_+2:_ The Warrior deals _40% bonus damage_ over _3 hits_, instead of 100% over 1 hit.\n\n_+3:_ The Warrior deals _33% bonus damage_ over _4 hits_, instead of 100% over 1 hit.\n\n_+4:_ The Warrior deals _28% bonus damage_ over _5 hits_, instead of 100% over 1 hit.
actors.hero.talent.shrug_it_off.title=shrug it off
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _76% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _58% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _44% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _33% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=even the odds
actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends.
#mage
actors.hero.talent.empowering_meal.title=voimauttava ateria
actors.hero.talent.empowering_meal.desc=_+1:_ Ruuan syöminen antaa maagin seuraaville kolmelle sauvalla ammutuille loitsuille _kaksi ylimääräistä vahinkoa_.\n\n_+2:_ Ruuan syöminen antaa maagin seuraaville kolmelle sauvalla ammutuille loitsuille _kolme ylimääräistä vahinkoa_.
actors.hero.talent.scholars_intuition.title=oppineen vaisto
actors.hero.talent.scholars_intuition.desc=_+1:_ Maagi tunnistaa sauvat _kolme kertaa nopeammin_.\n\n_+2:_ Maagi tunnistaa sauvat _loitsiessaan niillä kerran_.
actors.hero.talent.tested_hypothesis.title=koeteltu hypoteesi
actors.hero.talent.tested_hypothesis.desc=_+1:_ Maagi saa _kaksi vuoroa sauvojen latautumista_ tunnistaessaan esineen.\n\n_+2:_ Maagi saa _kolme vuoroa sauvojen latautumista_ tunnistaessaan esineen.
actors.hero.talent.backup_barrier.title=varasuoja
actors.hero.talent.backup_barrier.desc=_+1:_ The Mage gains _3 shielding_ whenever he spends the last charge in his staff.\n\n_+2:_ The Mage gains _5 shielding_ whenever he spends the last charge in his staff.
actors.hero.talent.energizing_meal.title=lataava ateria
actors.hero.talent.energizing_meal.desc=_+1:_ Ruuan syöminen vie maagilta yhden vuoron ja antaa _viisi vuoroa sauvojen latautumista_.\n\n_+2:_ Ruuan syöminen vie maagilta yhden vuoron ja antaa _kahdeksan vuoroa sauvojen latautumista_.
actors.hero.talent.energizing_upgrade.title=lataava parannus
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 3 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 5 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.wand_preservation.title=sauvojen säilyminen
actors.hero.talent.wand_preservation.desc=_+1:_ Vanhalla sauvalla on _67% todennäköisyys_ säilyä ja muuttua perustasoiseksi sauvaksi maagin yhdistäessä uuden sauvan omaan sauvaansa.\n\n_+2:_ Vanhalla sauvalla on _100% todennäköisyys_ säilyä ja muuttua perustasoiseksi sauvaksi maagin yhdistäessä uuden sauvan omaan sauvaansa.\n\nTämä taito voi säilyttää sauvan enimmillään kolme kertaa.
actors.hero.talent.arcane_vision.title=taikanäkö
actors.hero.talent.arcane_vision.desc=_+1:_ Maagi saa mielinäön _10 vuoron ajaksi_ kohteeseensa ampuessaan sitä sauvalla.\n\n_+2:_ Maagi saa mielinäön _15 vuoron ajaksi_ kohteeseensa ampuessaan sitä sauvalla.
actors.hero.talent.shield_battery.title=suojauslataus
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.empowering_scrolls.title=vahvistavat kääröt
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap will get _+3 levels_.
actors.hero.talent.ally_warp.title=paikanvaihto
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _2 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _4 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=taikaisku
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+25% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+75% damage_.
actors.hero.talent.mystical_charge.title=mystinen lataus
actors.hero.talent.mystical_charge.desc=_+1:_ Sauvalla lyöminen antaa taistelumaagille _puoli vuoroa_ artefaktien latautumista.\n\n_+2:_ Sauvalla lyöminen antaa taistelumaagille _yhden vuoron_ artefaktien latautumista.\n\n_+3:_ Sauvalla lyöminen antaa taistelumaagille _yksi ja puoli vuoroa_ artefaktien latautumista.
actors.hero.talent.excess_charge.title=suojaava lataus
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.soul_siphon.title=sielunriisto
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _13% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _27% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _40% effectiveness_.
actors.hero.talent.soul_eater.title=sielunsyöjä
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each physical damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=manaajan kätyrit
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _13% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _27% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _40% chance_ to raise them as a corrupted wraith.
actors.hero.talent.blast_radius.title=blast radius
actors.hero.talent.blast_radius.desc=_+1:_ Elemental blast's radius is increased to _5 tiles_, from 4.\n\n_+2:_ Elemental blast's radius is increased to _6 tiles_, from 4.\n\n_+3:_ Elemental blast's radius is increased to _7 tiles_, from 4.\n\n_+4:_ Elemental blast's radius is increased to _8 tiles_, from 4.
actors.hero.talent.elemental_power.title=elemental power
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _15%_.\n\n_+2:_ The power of elemental blast is increased by _30%_.\n\n_+3:_ The power of elemental blast is increased by _45%_.\n\n_+4:_ The power of elemental blast is increased by _60%_.
actors.hero.talent.reactive_barrier.title=reactive barrier
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast.
actors.hero.talent.wild_power.title=wild power
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be treated as either _+1 or +2_, instead of +1.\n\n_+2:_ When using wild magic, wands are now treated as if they are _+2_, instead of +1.\n\n_+3:_ When using wild magic, wands will be treated as either _+2 or +3_, instead of +1.\n\n_+4:_ When using wild magic, wands are now treated as if they are _+3_, instead of +1.
actors.hero.talent.fire_everything.title=fire everything
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_, up from 4.\n\n_+2:_ Wild magic now fires _6 times_, up from 4.\n\n_+3:_ Wild magic now fires _7 times_, up from 4.\n\n_+4:_ Wild magic now fires _8 times_, up from 4.
actors.hero.talent.conserved_magic.title=conserved magic
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.71 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.50 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.35 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.25 charges_, instead of 1.
actors.hero.talent.telefrag.title=Telefrag
actors.hero.talent.telefrag.desc=_+1:_ If the Mage warps into another character he deals _10-15 damage_ to it, but also takes _5 damage_.\n\n_+2:_ If the Mage warps into another character he deals _20-30 damage_ to it, but also takes _8 damage_.\n\n_+3:_ If the Mage warps into another character he deals _30-45 damage_ to it, but also takes _12 damage_.\n\n_+4:_ If the Mage warps into another character he deals _40-60 damage_ to it, but also takes _15 damage_.\n\nThe hero cannot be killed by this talent, the self damage can be reduced by magic resisting effects.
actors.hero.talent.remote_beacon.title=Remote Beacon
actors.hero.talent.remote_beacon.desc=_+1:_ The Mage can place a beacon at any location within _3 tiles_.\n\n_+2:_ The Mage can place a beacon at any location within _6 tiles_.\n\n_+3:_ The Mage can place a beacon at any location within _9 tiles_.\n\n_+4:_ The Mage can place a beacon at any location within _12 tiles_.\n\nThe Mage cannot place beacons in locations that are inaccessible
actors.hero.talent.longrange_warp.title=Longrange Warp
actors.hero.talent.longrange_warp.desc=_+1:_ The Mage can now warp between floors, at _150% charge cost_.\n\n_+2:_ The Mage can now warp between floors, at _117% charge cost_.\n\n_+3:_ The Mage can now warp between floors, at _83% charge cost_.\n\n_+4:_ The Mage can now warp between floors, at _50% charge cost_.\n\nThe Mage cannot use longrange warp to leave a locked floor.
#rogue
actors.hero.talent.cached_rations.title=muonakätköt
actors.hero.talent.cached_rations.desc=_+1:_ Roisto voi löytää _neljä pientä ruoka-annosta_ arkuista tutkiessaan luolaston ensimmäisiä tasoja.\n\n_+2:_ Roisto voi löytää _kuusi pientä ruoka-annosta_ arkuista tutkiessaan luolaston ensimmäisiä tasoja.
actors.hero.talent.thiefs_intuition.title=varkaan vaisto
actors.hero.talent.thiefs_intuition.desc=_+1:_ Roisto tunnistaa sormukset _kaksi kertaa nopeammin_ ja tunnistaa sormuksen tyypin _laittamalla sen sormeensa_.\n\n_+2:_ Roisto tunnistaa sormukset _laittaessaan ne sormeensa_ ja tunnistaa sormuksen tyypin _poimiessaan sormuksen_.
actors.hero.talent.sucker_punch.title=isku vyön alle
actors.hero.talent.sucker_punch.desc=_+1:_ Roisto tekee _yhdestä kahteen pistettä ylimääräistä vahinkoa_ ensimmäisellä yllätyshyökkäyksellään vihollista vastaan.\n\n_+2:_ Roisto tekee _kaksi pistettä ylimääräistä vahinkoa_ ensimmäisellä yllätyshyökkäyksellään vihollista vastaan.
actors.hero.talent.protective_shadows.title=suojaisat varjot
actors.hero.talent.protective_shadows.desc=_+1:_ Roisto saa pisteen suojausta _joka toinen vuoro_ käyttäessään viittaansa. Suojausta voi kertyä _enimmillään kolmen pisteen verran_.\n\n_+2:_ Roisto saa pisteen suojausta _joka vuoro_ käyttäessään viittaansa. Suojausta voi kertyä _enimmillään viiden pisteen verran_.
actors.hero.talent.mystical_meal.title=mystinen ateria
actors.hero.talent.mystical_meal.desc=_+1:_ Ruuan syöminen vie roistolta yhden vuoron ja antaa _kolme vuoroa artefaktien latautumista_.\n\n_+2:_ Ruuan syöminen vie roistolta yhden vuoron ja antaa _viisi vuoroa artefaktien latautumista_.\n\nTätä taitoa ei voi käyttää runsaudensarven lataamiseen.
actors.hero.talent.mystical_upgrade.title=mystinen parannus
actors.hero.talent.mystical_upgrade.desc=_+1:_ Parannuksen käärön lukeminen lataa välittömästi roiston viittaan _kaksi latausta_, jotka voivat latautua viitan latausten enimmäismäärän yli.\n\n_+2:_ Parannuksen käärön lukeminen lataa välittömästi roiston viittaan _kolme latausta_, jotka voivat latautua viitan latausten enimmäismäärän yli.\n\nTämä taito aktivoituu myös parannuksen kääröön perustuvien kääröjen ja loitsujen lukemisesta.
actors.hero.talent.wide_search.title=laaja tutkiminen
actors.hero.talent.wide_search.desc=_+1:_ Roiston tutkimisetäisyys kasvaa 5x5 kokoisesta neliöstä _7x7 kokoiseksi ympyräksi_.\n\n_+2:_ Roiston tutkimisetäisyys kasvaa 5x5 kokoisesta neliöstä _7x7 kokoiseksi neliöksi_.
actors.hero.talent.silent_steps.title=hiljaiset askeleet
actors.hero.talent.silent_steps.desc=_+1:_ Roisto ei herätä nukkuvia vihollisia ollessaan _kolmen tai useamman ruudun päässä niistä_.\n\n_+2:_ Roisto ei herätä nukkuvia vihollisia _paitsi ollessaan niiden viereisessä ruudussa_.
actors.hero.talent.rogues_foresight.title=roiston aistit
actors.hero.talent.rogues_foresight.desc=_+1:_ Roistolla on _50% mahdollisuus huomata_, että tasolla on piilotettu huone, jos tasolta löytyy sellainen.\n\n_+2:_ Roistolla on _75% mahdollisuus huomata_, että tasolla on piilotettu huone, jos tasolta löytyy sellainen.
actors.hero.talent.light_cloak.title=kevyt viitta
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _13% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _27% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _40% speed_.
actors.hero.talent.enhanced_rings.title=voimistuneet sormukset
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=tehokkaampi tappaja
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/33/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.assassins_reach.title=tappajan syöksy
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=palkkionmetsästäjä
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _15 extra gold_, per level of preparation.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _30 extra gold_, per level of preparation.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _45 extra gold_, per level of preparation.
actors.hero.talent.evasive_armor.title=harhautus
actors.hero.talent.evasive_armor.desc=_+1:_ Juostessaan juoksija saa _ylimääräisen pisteen väistelyä_ jokaista panssarin vaatimusten ylittävää vahvuuspistettä kohden.\n\n_+2:_ Juostessaan juoksija saa _kaksi ylimääräistä pistettä väistelyä_ jokaista panssarin vaatimusten ylittävää vahvuuspistettä kohden.\n\n_+3:_ Juostessaan juoksija saa _kolme ylimääräistä pistettä väistelyä_ jokaista panssarin vaatimusten ylittävää vahvuuspistettä kohden.
actors.hero.talent.projectile_momentum.title=heitto juoksusta
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=näkymätön juoksija
actors.hero.talent.speedy_stealth.desc=_+1:_ Juoksija saa kaksi pistettä liikevoimaa vuorossa ollessaan näkymätön.\n\n_+2:_ Tason +1 lisäksi juoksemisen kesto ei vähene juoksijan ollessa näkymätön.\n\n_+3:_ Tasojen +1 ja +2 lisäksi juoksija liikkuu kaksinkertaisella nopeudella ollessaan näkymätön, eikä tämä lisäys nopeuteen vaadi juoksemista.
actors.hero.talent.hasty_retreat.title=hasty retreat
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _6 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _8 turns_ of haste and invisibility.
actors.hero.talent.body_replacement.title=body replacement
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _30 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _90 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _120 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=shadow step
actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _24% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _42% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _56% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _67% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.
actors.hero.talent.fear_the_reaper.title=fear the reaper
actors.hero.talent.fear_the_reaper.desc=_+1:_ When a death marked enemy reaches 0 hp, they become _crippled_.\n\n_+2:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_.\n\n_+3:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _crippled_.\n\n_+4:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _feared and crippled_.
actors.hero.talent.deathly_durability.title=deathly durability
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _10%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _20%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _30%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _40%_ of their hp when they were marked.
actors.hero.talent.double_mark.title=double mark
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _24% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _42% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _56% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _67% reduced_ charge cost.
actors.hero.talent.rogue_3_1.title=TODO NAME
actors.hero.talent.rogue_3_1.desc=TODO DESC
actors.hero.talent.rogue_3_2.title=TODO NAME
actors.hero.talent.rogue_3_2.desc=TODO DESC
actors.hero.talent.rogue_3_3.title=TODO NAME
actors.hero.talent.rogue_3_3.desc=TODO DESC
#huntress
actors.hero.talent.natures_bounty.title=luonnon antimet
actors.hero.talent.natures_bounty.desc=_+1:_ Metsästäjä voi löytää _neljä marjaa_ korkean ruohon seasta tutkiessaan luolaston ensimmäisiä tasoja.\n\n_+2:_ Metsästäjä voi löytää _kuusi marjaa_ korkean ruohon seasta tutkiessaan luolaston ensimmäisiä tasoja.
actors.hero.talent.survivalists_intuition.title=selviytyjän vaisto
actors.hero.talent.survivalists_intuition.desc=_+1:_ Metsästäjä tunnistaa kaikki varusteet _1,75 kertaa nopeammin_.\n\n_+2:_ Metsästäjä tunnistaa kaikki varusteet _2,5 kertaa nopeammin_.
actors.hero.talent.followup_strike.title=taiston huuma
actors.hero.talent.followup_strike.desc=_+1:_ Metsästäjän seuraava lyönti tämän jousella tai heittoaseella haavoitettua vihollista vastaan tekee _kaksi ylimääräistä vahinkoa_.\n\n_+2:_ Metsästäjän seuraava lyönti tämän jousella tai heittoaseella haavoitettua vihollista vastaan tekee _kolme ylimääräistä vahinkoa_.
actors.hero.talent.natures_aid.title=luonnon liittolainen
actors.hero.talent.natures_aid.desc=_+1:_ Metsästäjä saa kaksi kaarna-ihon suojauspistettä, jotka laskevat _kolmen vuoron välein_ kasvin vaikutuksen vapautuessa tämän näkökentässä.\n\n_+2:_ Metsästäjä saa kaksi kaarna-ihon suojauspistettä, jotka laskevat _viiden vuoron välein_ kasvin vaikutuksen vapautuessa tämän näkökentässä.
actors.hero.talent.invigorating_meal.title=virkistävä ateria
actors.hero.talent.invigorating_meal.desc=_+1:_ Ruuan syöminen vie metsästäjältä yhden vuoron (marjat syödään välittömästi) ja antaa _yhden vuoron kiirettä_.\n\n_+2:_ Ruuan syöminen vie metsästäjältä yhden vuoron (marjat syödään välittömästi) ja antaa _kaksi vuoroa kiirettä_.
actors.hero.talent.restored_nature.title=elinvoimainen luonto
actors.hero.talent.restored_nature.desc=_+1:_ Elinvoiman taikajuoman juominen kasvattaa _ruohoa enintään viiteen ruutuun_ metsästäjän ympärillä ja juurruttaa metsästäjän viereiset viholliset _kahden vuroron ajaksi_.\n\n_+2:_ Elinvoiman taikajuoman juominen kasvattaa _ruohoa enintään kahdeksaan ruutuun_ metsästäjän ympärillä ja juurruttaa metsästäjän viereiset viholliset _kolmen vuroron ajaksi_.\n\nTämä taito aktivoituu myös muiden elinvoiman taikajuomaan perustuvien juomien ja eliksiirien juomisesta.
actors.hero.talent.rejuvenating_steps.title=luonnon askeleet
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _5 turn cooldown_.\n\nThis talent will produce furrowed grass if passive regeneration effects are disabled or the hero has not gained exp in a long time.
actors.hero.talent.heightened_senses.title=herkistyneet aistit
actors.hero.talent.heightened_senses.desc=_+1:_ Metsästäjä näkee mielessään kaikki hänestä _kahden ruudun päässä olevat viholliset_.\n\n_+2:_ Metsästäjä näkee mielessään kaikki hänestä _kolmen ruudun päässä olevat viholliset_.
actors.hero.talent.durable_projectiles.title=kestävät heittoaseet
actors.hero.talent.durable_projectiles.desc=_+1:_ Metsästäjän käyttämät heittoaseet ovat _+50% kestävämpiä_.\n\n_+2: Metsästäjän käyttämät heittoaseet ovat _+75% kestävämpiä_.
actors.hero.talent.point_blank.title=lyhyt heitto
actors.hero.talent.point_blank.desc=_+1:_ Kun metsästäjä käyttää heittoasetta lyömäetäisyydeltä, sen _osumatarkkuus on -30%_ -50% sijaan.\n\n_+2:_ Kun metsästäjä käyttää heittoasetta lyömäetäisyydeltä, sen _osumatarkkuus on -10%_ -50% sijaan.\n\n_+3:_ Kun metsästäjä käyttää heittoasetta lyömäetäisyydeltä, sen _osumatarkkuus on +10%_ -50% sijaan.\n\nHuomioi, että heittoaseet ovat +50% tarkempia matkan päästä käytettynä.
actors.hero.talent.seer_shot.title=näkijän nuoli
actors.hero.talent.seer_shot.desc=_+1:_ Kun metsästäjä ampuu nuolen maahan, se antaa näkyvyyden 3x3 ruudun kokoiselle alueelle ympärillään _viiden vuoron ajaksi_. Taidon latautuminen kestää 20 vuoroa.\n\n_+2:_ Kun metsästäjä ampuu nuolen maahan, se antaa näkyvyyden 3x3 ruudun kokoiselle alueelle ympärillään _kymmenen vuoron ajaksi_. Taidon latautuminen kestää 20 vuoroa.\n\n_+3:_ Kun metsästäjä ampuu nuolen maahan, se antaa näkyvyyden 3x3 ruudun kokoiselle alueelle ympärillään _viidentoista vuoron ajaksi_. Taidon latautuminen kestää 20 vuoroa.
actors.hero.talent.farsight.title=kaukonäkö
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.\n\nThis bonus also applies to mind vision ranged by the Heightened Senses talent.
actors.hero.talent.shared_enchantment.title=jaettu lumous
actors.hero.talent.shared_enchantment.desc=_+1:_ Heittoaseilla on _33% mahdollisuus_ aktivoida tarkka-ampujan jousessa oleva lumous.\n\n_+2:_ Heittoaseilla on _67% mahdollisuus_ aktivoida tarkka-ampujan jousessa oleva lumous.\n\n_+3:_ Heittoaseilla on _100% mahdollisuus_ aktivoida tarkka-ampujan jousessa oleva lumous.\n\nTämä taito ei vaikuta varsijousella ammuttuihin nuoliin, sillä ne käyttävät varsijousessa olevaa lumousta.
actors.hero.talent.shared_upgrades.title=jaetut parannukset
actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _10%_.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _20%_.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _30%_.
actors.hero.talent.durable_tips.title=kestävät kärjet
actors.hero.talent.durable_tips.desc=_+1:_ Kastetut nuolet ovat _kaksi kertaa kestävämpiä_.\n\n_+2:_ Kastetut nuolet ovat _kolme kertaa kestävämpiä_.\n\n_+3:_ Kastetut nuolet ovat _neljä kertaa kestävämpiä_.
actors.hero.talent.barkskin.title=kaarna-iho
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to _50% of her level_ which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to _100% of her level_ which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to _150% of her level_ which fades every turn.
actors.hero.talent.shielding_dew.title=suojaava kaste
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden when her health is full, up to _60% of her max HP_.
actors.hero.talent.fan_of_blades.title=fan of blades
actors.hero.talent.fan_of_blades.desc=_+1:_ Spectral blades can hit up to _1 additional target_ for 50% damage. The target must be visible and within a _30 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _2 additional targets_ for 50% damage. The targets must be visible and within a _60 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _3 additional targets_ for 50% damage. The targets must be visible and within a _90 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _4 additional targets_ for 50% damage. The targets must be visible and within a _120 degree_ cone AOE.
actors.hero.talent.projecting_blades.title=projecting blades
actors.hero.talent.projecting_blades.desc=_+1:_ Spectral blades has _+25% accuracy_, and can penetrate up to _2 solid tiles_.\n\n_+2:_ Spectral blades has _+50% accuracy_, and can penetrate up to _4 solid tiles_.\n\n_+3:_ Spectral blades has _+75% accuracy_, and can penetrate up to _6 solid tiles_.\n\n_+4:_ Spectral blades has _+100% accuracy_, and can penetrate up to _8 solid tiles_.
actors.hero.talent.spirit_blades.title=spirit blades
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _25% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _50% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _75% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow.
actors.hero.talent.growing_power.title=growing power
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 50%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.natures_wrath.title=nature's wrath
actors.hero.talent.natures_wrath.desc=_+1:_ While nature's power is active, shots from the spirit bow have an _8% chance_ to trigger a random harmful plant effect.\n\n_+2:_ While nature's power is active, shots from the spirit bow have a _17% chance_ to trigger a random harmful plant effect.\n\n_+3:_ While nature's power is active, shots from the spirit bow have an _25% chance_ to trigger a random harmful plant effect.\n\n_+4:_ While nature's power is active, shots from the spirit bow have a _33% chance_ to trigger a random harmful plant effect.\n\nThe plants that can be triggered are: blindweed, firebloom, icecap, sorrowmoss, and stormvine.
actors.hero.talent.wild_momentum.title=wild momentum
actors.hero.talent.wild_momentum.desc=_+1:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _1 turn_. The duration can be extended by a max of _2 turns_.\n\n_+2:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _2 turns_. The duration can be extended by a max of _4 turns_.\n\n_+3:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _3 turns_. The duration can be extended by a max of _6 turns_.\n\n_+4:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _4 turns_. The duration can be extended by a max of _8 turns_.
actors.hero.talent.huntress_3_1.title=TODO NAME
actors.hero.talent.huntress_3_1.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_2.title=TODO NAME
actors.hero.talent.huntress_3_2.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_3.title=TODO NAME
actors.hero.talent.huntress_3_3.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
#universal
actors.hero.talent.heroic_energy.title=heroic energy
actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _13% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _24% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _34% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _43% reduced_ charge cost
actors.hero.talent.ratsistance.title=ratsistance
actors.hero.talent.ratsistance.desc=_+1:_ Hostile ratmogrified enemies deal _-10% damage_.\n\n_+2:_ Hostile ratmogrified enemies deal _-20% damage_.\n\n_+3:_ Hostile ratmogrified enemies deal _-30% damage_.\n\n_+4:_ Hostile ratmogrified enemies deal _-40% damage_.
actors.hero.talent.ratlomacy.title=ratlomacy
actors.hero.talent.ratlomacy.desc=_+1:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly.\n\n_+2:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _2 turns_ of adrenaline.\n\n_+3:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _4 turns_ of adrenaline.\n\n_+4:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _6 turns_ of adrenaline.
actors.hero.talent.ratforcements.title=ratforcements
actors.hero.talent.ratforcements.desc=_+1:_ Using ratmogrify on yourself _spawns 1_ ally marsupial rat next to you.\n\n_+2:_ Using ratmogrify on yourself _spawns 2_ ally marsupial rats next to you.\n\n_+3:_ Using ratmogrify on yourself _spawns 3_ ally marsupial rats next to you.\n\n_+4:_ Using ratmogrify on yourself _spawns 4_ ally marsupial rats next to you.
@ -574,7 +769,7 @@ actors.mobs.npcs.impshopkeeper.thief=Luulin voivani luottaa suhun!
actors.mobs.npcs.impshopkeeper.desc=Ilkiöt ovat pienempiä demoneja. Ne eivät ole tunnettuja voimastaan tai taikuudenlahjoista, mutta ne ovat melko fiksuja ja sosiaalisia. Monet ilkiöt katsovat paremmaksi elää ja käydä kauppaa ei-demonien kanssa.
actors.mobs.npcs.mirrorimage.name=heijastus
actors.mobs.npcs.mirrorimage.desc=Tämä illuusio on lähes täydellinen kopiosi ja näyttäisi jopa käyttävän samaa asetta ja panssaria kuin sinäkin.\n\nHeijastukset etsivät ja hyökkäävät vihollisten kimppuun käyttäen aseesi heijastusta, mikä toimii muuten samalla tavalla, mutta tekee vähemmän vahinkoa. Heijastukset ovat aavemaisia, mutta ottavat kiinteän muodon hyökätessään.\n\nVaikka heijastusten hyökkäysvoima voi olla voimakastakin, ne hiipuvat olemattomiin yhdestä osumasta.
actors.mobs.npcs.mirrorimage.desc=This illusion bears a close resemblance to you, even seeming to wield your current weapon and armor.\n\nMirror images will seek and attack enemies using their mimicked weapon, which behaves the same as yours, but deals less damage. They start out nearly invisible, but must take on a form that's more easily seen in order to attack.\n\nWhile their offensive power can be potent, mirror images have no durability, and will fade the moment they take damage.
actors.mobs.npcs.prismaticimage.name=prismaattinen heijastus
actors.mobs.npcs.prismaticimage.desc=Tämä hohtava illuusio muistuttaa sinua erehdyttävästi asetta ja panssaria myöten.\n\nPrismaattiset heijastukset yrittävät vetää huomion vihollisista puoleensa, käyttäen korkeaa puolustustaitoaan ja elinvoimaansa suojellakseen sinua. Vaikka ne eivät lyökkään yhtä kovaa kuin tavalliset heijastukset, ne ovat kestävämpiä ja hyötyvät panssarisi suomasta suojasta.\n\nPrismaattisten heijastusten elinvoiman laskiessa nollaan ne hiipuvat usean vuoron ajan, minkä aikana ne voidaan parantaa. Prismaattiset heijastukset palaavat mestarinsa luokse ja häviävät näkyvistä, kun niitä ei tarvita.
@ -583,6 +778,14 @@ actors.mobs.npcs.ratking.name=rottakuningas
actors.mobs.npcs.ratking.not_sleeping=Minä en nuku!
actors.mobs.npcs.ratking.what_is_it=Mitä ihmettä tämä on? Minulla ei ole aikaa tällaiseen turhuuteen. Kuningaskuntani ei johda itse itseään!
actors.mobs.npcs.ratking.confused=Mi... Missä minä olen? Valtakuntani tarvitsee minua!
actors.mobs.npcs.ratking.crown_clothes=Put some clothes on! You're in no state to talk to royalty!
actors.mobs.npcs.ratking.crown_desc=Oooh, is that crown for me!? It looks much shinier than mine, so I graciously accept!\n\nIn fact, I think I can offer you something as a reward for this crown. A tremendous power befitting a hero such as yourself! Would you like that?
actors.mobs.npcs.ratking.crown_yes=Of course!
actors.mobs.npcs.ratking.crown_info=Tell me more first.
actors.mobs.npcs.ratking.crown_no=I'd rather not...
actors.mobs.npcs.ratking.crown_thankyou=Hehehe, thank you! Now go and make your king proud!
actors.mobs.npcs.ratking.crown_fine=Fine! It's not like I wanted it anyway...
actors.mobs.npcs.ratking.crown_after=Enjoying your new armor? No take-backsies!
actors.mobs.npcs.ratking.desc_festive=Tämä rotta on hieman suurempi kuin tavallinen pussirotta. Sillä on päässään pikkuruinen juhlahattu sen tavallisen kruunun sijaan. Hauskaa lomaa!
actors.mobs.npcs.ratking.desc=Tämä rotta on hieman suurempi kuin tavallinen pussirotta ja se pitää päässään pikkuruista kruunua.
@ -670,30 +873,22 @@ actors.mobs.dm201.name=DM-201
actors.mobs.dm201.vent=DM-201 viskaa syövyttävän kranaatin!
actors.mobs.dm201.desc=Kääpiöt tekivät muutamia kokeita kasvattamalla DM-200:n liikkuvuuden puutteita ja loivat joitakin DM-sarjan kokonaan liikuntakyvyttömiä malleja. DM-201 on liikuntakyvyttömäksi muutettu DM-200, joka toimii paikallaan olevana tykkitornina. Vastineena liikuntakyvyn menettämiselle DM-201:t ovat huomattavasti kestävämpiä ja vaarallisempia.\n\nKoska DM-201:ssä ei ole moottoreita, jotka synnyttäisivät pakokaasua, kääpiöt rakensivat niihin syövyttäviä kranaatteja ampuvan heittokoneen! DM-201:t käyttävät kranaatteja kuitenkin säästeliäästi ja ampuvat niitä vain, jos niiden kimppuun käydään pidemmän matkan päästä.
actors.mobs.olddm300.name=DM-300
actors.mobs.olddm300.notice=Luvatta liikkuvia henkilöitä havaittu.
actors.mobs.olddm300.defeated=Tehtävä epäonnistui. Sammutetaan.
actors.mobs.olddm300.repair=DM-300 korjaa itseään!
actors.mobs.olddm300.def_verb=torjuttu
actors.mobs.olddm300.rankings_desc=DM-300:n murskaama
actors.mobs.olddm300.desc=Kääpiöt rakensivat tämän koneen muutamia vuosisatoja sitten. Myöhemmin kääpiöt alkoivat korvata koneita golemeilla, elementaaleilla ja jopa demoneilla. Lopulta se aiheutti kääpiöiden sivilisaation rappeutumisen. DM-300:aa ja muita samankaltaisia koneita käytettiin rakentamiseen ja kaivostoimintaan, sekä joissain tapauksissa kaupungin puolustamiseen.
actors.mobs.newdm300.name=DM-300
actors.mobs.newdm300.notice=LUVATTOMASTI LIIKKUVIA HENKILÖITÄ HAVAITTU!
actors.mobs.newdm300.shield=DM-300 luo ympärilleen suojakilven paljaista johdoista saamallaan voimalla!
actors.mobs.newdm300.vent=DM-300 syöksee pilven myrkyllistä pakokaasua!
actors.mobs.newdm300.rocks=DM-300 paiskaa itsensä maata vasten, irroittaen kiviä katosta!
actors.mobs.newdm300.charging=VAURIOVAROITUS! VOIMAPYLVÄS AKTIVOITU!
actors.mobs.newdm300.charging_hint=DM-300 on haavoittumaton saadessaan energiaa voimapylväästä!
actors.mobs.newdm300.supercharged=TUHOA! TUHOA! TUHOA!
actors.mobs.newdm300.charge_lost=VOIMAPYLVÄS TUHOUTUNUT! VAIHDETAAN VARAVIRTAAN!
actors.mobs.newdm300.pylons_destroyed=VAIROITUS! HÄIRIÖ HAVAITTU VOIMAVERKOSSA!
actors.mobs.newdm300.rankings_desc=DM-300:n murskaama
actors.mobs.newdm300.def_verb=torjuttu
actors.mobs.newdm300.defeated=KRIITTINEN HÄIRIÖ! YRITETÄÄN SAMMUT-
actors.mobs.newdm300.desc=DM-300 on suurin ja voimakkain kääpiöiden rakentamista puolustuskoneista. Näin edistyneiden koneiden rakentaminen on hankalaa, joten kääpiöt rakensivat vain muutamia vartioimaan sisäänkäyntejä maanalaiseen kaupunkiinsa.\n\nSe on varustettu myrkyllisten pakokaasujensa vapauttamiseen tarkoitetulla putkilla ja korkeatehoisella poralla, jota se voi käyttää sekä hyökkäämiseen että maan kaivamiseen. DM-300 voi myös yhdistää itsensä mihin tahansa voimaverkkoon kasvattaakseen voimiaan entistä suuremmiksi.
actors.mobs.newdm300.desc_supercharged=DM-300 on latautunut täyteen sähköenergiaa. Tässä tilassa DM-300 on haavoittumaton ja liikkuu kaksinkertaisella nopeudella! Lisäksi sen pora pyörii tarpeeksi nopeasti _kaivaakseen läpi paksustakin kivestä,_ vaikkakin se liikkuukin paljon hitaammin kaivaessaan.\n\nDM-300:n kimppuun käyminen sen ylilatauduttua on täysin turhaa, mutta _jokin tällä alueella varmasti syöttää siihen energiaa_. Energianlähteen tuhoaminen saattaisi heikentää sitä.
actors.mobs.newdm300$fallingrocks.desc=Irtonaisia kiviä putoilee katosta tämän ruudun yläpuolella. Se näyttäisi olevan romahtamaisillaan!
actors.mobs.dm300.name=DM-300
actors.mobs.dm300.notice=LUVATTOMASTI LIIKKUVIA HENKILÖITÄ HAVAITTU!
actors.mobs.dm300.shield=DM-300 luo ympärilleen suojakilven paljaista johdoista saamallaan voimalla!
actors.mobs.dm300.vent=DM-300 syöksee pilven myrkyllistä pakokaasua!
actors.mobs.dm300.rocks=DM-300 paiskaa itsensä maata vasten, irroittaen kiviä katosta!
actors.mobs.dm300.charging=VAURIOVAROITUS! VOIMAPYLVÄS AKTIVOITU!
actors.mobs.dm300.charging_hint=DM-300 on haavoittumaton saadessaan energiaa voimapylväästä!
actors.mobs.dm300.supercharged=TUHOA! TUHOA! TUHOA!
actors.mobs.dm300.charge_lost=VOIMAPYLVÄS TUHOUTUNUT! VAIHDETAAN VARAVIRTAAN!
actors.mobs.dm300.pylons_destroyed=VAIROITUS! HÄIRIÖ HAVAITTU VOIMAVERKOSSA!
actors.mobs.dm300.rankings_desc=DM-300:n murskaama
actors.mobs.dm300.def_verb=torjuttu
actors.mobs.dm300.defeated=KRIITTINEN HÄIRIÖ! YRITETÄÄN SAMMUT-
actors.mobs.dm300.desc=DM-300 on suurin ja voimakkain kääpiöiden rakentamista puolustuskoneista. Näin edistyneiden koneiden rakentaminen on hankalaa, joten kääpiöt rakensivat vain muutamia vartioimaan sisäänkäyntejä maanalaiseen kaupunkiinsa.\n\nSe on varustettu myrkyllisten pakokaasujensa vapauttamiseen tarkoitetulla putkilla ja korkeatehoisella poralla, jota se voi käyttää sekä hyökkäämiseen että maan kaivamiseen. DM-300 voi myös yhdistää itsensä mihin tahansa voimaverkkoon kasvattaakseen voimiaan entistä suuremmiksi.
actors.mobs.dm300.desc_supercharged=DM-300 on latautunut täyteen sähköenergiaa. Tässä tilassa DM-300 on haavoittumaton ja liikkuu kaksinkertaisella nopeudella! Lisäksi sen pora pyörii tarpeeksi nopeasti _kaivaakseen läpi paksustakin kivestä,_ vaikkakin se liikkuukin paljon hitaammin kaivaessaan.\n\nDM-300:n kimppuun käyminen sen ylilatauduttua on täysin turhaa, mutta _jokin tällä alueella varmasti syöttää siihen energiaa_. Energianlähteen tuhoaminen saattaisi heikentää sitä.
actors.mobs.dm300$fallingrocks.desc=Irtonaisia kiviä putoilee katosta tämän ruudun yläpuolella. Se näyttäisi olevan romahtamaisillaan!
actors.mobs.dwarfking.name=Kääpiöiden Kuningas
actors.mobs.dwarfking.notice=Kuinka uskallat! Et tiedä, minkä kanssa olet tekemisissä!
@ -865,33 +1060,25 @@ actors.mobs.succubus.desc=Succubukset ovat muotoaan muuttavia demoneja, jotka ma
actors.mobs.swarm.name=kärpäsparvi
actors.mobs.swarm.desc=Tappava parvi kärpäsiä surisee vihaisesti. Jokainen ei-maaginen hyökkäys puolittaa sen kahdeksi keskenään yhtä vaaralliseksi pienemmäksi parveksi.
actors.mobs.newtengu.name=Tengu
actors.mobs.newtengu.notice_gotcha=Nyt olet minun, %s!
actors.mobs.newtengu.interesting=Tehdäänpä tästä kiintoisaa...
actors.mobs.newtengu.notice_have=Nyt olet minun, %s!
actors.mobs.newtengu.defeated=Vihdoinkin vapaa...
actors.mobs.newtengu.rankings_desc=Tengun salamurhaama
actors.mobs.newtengu.desc=Kasvoihinsa kiinnitetyn maskin mukaan nimetty kuuluisa ja mystinen salamurhaaja.\n\nTengulla on suuret kahlerenkaat ranteissa ja nilkoissa, vaikkakin hän vaikuttaisi vapauttaneen itsensä kahleketjuista pitkän aikaa sitten.\n\nHän yrittää käyttää ansoja, hämäävää taikuutta ja tarkkoja hyökkäyksiä eliminoidakseen ainoan hänen pakenemistaan estävän tekijän: sinut.
actors.mobs.tengu.name=Tengu
actors.mobs.tengu.notice_gotcha=Nyt olet minun, %s!
actors.mobs.tengu.interesting=Tehdäänpä tästä kiintoisaa...
actors.mobs.tengu.notice_have=Nyt olet minun, %s!
actors.mobs.tengu.defeated=Vihdoinkin vapaa...
actors.mobs.tengu.rankings_desc=Tengun salamurhaama
actors.mobs.tengu.desc=Kasvoihinsa kiinnitetyn maskin mukaan nimetty kuuluisa ja mystinen salamurhaaja.\n\nTengulla on suuret kahlerenkaat ranteissa ja nilkoissa, vaikkakin hän vaikuttaisi vapauttaneen itsensä kahleketjuista pitkän aikaa sitten.\n\nHän yrittää käyttää ansoja, hämäävää taikuutta ja tarkkoja hyökkäyksiä eliminoidakseen ainoan hänen pakenemistaan estävän tekijän: sinut.
actors.mobs.newtengu$bombability$bombblob.desc=Pilvi kuumaa savua tupruaa ruudussa. Varo, se on räjähtämäisillään!
actors.mobs.newtengu$bombability$bombitem.name=Savupommi
actors.mobs.newtengu$bombability$bombitem.cant_pickup=Se on tarttunut kiinni maahan, etkä voi siirtää sitä!
actors.mobs.newtengu$bombability$bombitem.desc=Tengu on heittänyt omituisen näköisen savupommin, joka puskee ilmoille kuumaa mustaa savua. Se päästää äänekästä tikitystä, aivan kuin se olisi räjähtämäisillään!\n\nPommi on tarttunut kiinni lattiaan, joten et voi ottaa sitä.
actors.mobs.tengu$bombability$bombblob.desc=Pilvi kuumaa savua tupruaa ruudussa. Varo, se on räjähtämäisillään!
actors.mobs.tengu$bombability$bombitem.name=Savupommi
actors.mobs.tengu$bombability$bombitem.cant_pickup=Se on tarttunut kiinni maahan, etkä voi siirtää sitä!
actors.mobs.tengu$bombability$bombitem.desc=Tengu on heittänyt omituisen näköisen savupommin, joka puskee ilmoille kuumaa mustaa savua. Se päästää äänekästä tikitystä, aivan kuin se olisi räjähtämäisillään!\n\nPommi on tarttunut kiinni lattiaan, joten et voi ottaa sitä.
actors.mobs.newtengu$fireability$fireblob.desc=Tengu on heittänyt ilmaan hienojakoista jauhetta, joka näyttäisi savuavan. Se on syttymäisillään!
actors.mobs.tengu$fireability$fireblob.desc=Tengu on heittänyt ilmaan hienojakoista jauhetta, joka näyttäisi savuavan. Se on syttymäisillään!
actors.mobs.newtengu$shockerability$shockerblob.desc=Tunnet jännitteen nousevan tässä ruudussa. Mikä tahansa siinä oleva saa sähköiskun seuraavalla vuorolla!
actors.mobs.newtengu$shockerability$shockeritem.name=Rätisijä
actors.mobs.newtengu$shockerability$shockeritem.cant_pickup=Se vapauttaa liikaa sähköä tarttuaksesi siihen!
actors.mobs.newtengu$shockerability$shockeritem.desc=Tengu on heittänyt omituisen laitteen, joka näyttää DM-100:n osista tehdyltä. Salamat rätisevät laitteen ympärillä, mutta ne näyttäisivät seuraavan toistuvaa kuviota.\n\nEt voi mitenkään koskea siihen kaiken tämän sähkön rätistessä sen ympärillä.
actors.mobs.oldtengu.name=Tengu
actors.mobs.oldtengu.notice_mine=Olet minun, %s!
actors.mobs.oldtengu.notice_face=Kohtaa minut, %s!
actors.mobs.oldtengu.interesting=Tehdäänpä tästä kiintoisaa...
actors.mobs.oldtengu.defeated=Vihdoinkin vapaa...
actors.mobs.oldtengu.rankings_desc=Tengun salamurhaama
actors.mobs.oldtengu.desc=Kasvoihinsa kiinnitetyn maskin mukaan nimetty kuuluisa ja mystinen salamurhaaja.\n\nTengulla on suuret kahlerenkaat ranteissa ja nilkoissa, vaikkakin hän vaikuttaisi vapauttaneen itsensä kahleketjuista pitkän aikaa sitten.\n\nHän yrittää käyttää ansoja, hämäävää taikuutta ja tarkkoja hyökkäyksiä eliminoidakseen ainoan hänen pakenemistaan estävän tekijän: sinut.
actors.mobs.tengu$shockerability$shockerblob.desc=Tunnet jännitteen nousevan tässä ruudussa. Mikä tahansa siinä oleva saa sähköiskun seuraavalla vuorolla!
actors.mobs.tengu$shockerability$shockeritem.name=Rätisijä
actors.mobs.tengu$shockerability$shockeritem.cant_pickup=Se vapauttaa liikaa sähköä tarttuaksesi siihen!
actors.mobs.tengu$shockerability$shockeritem.desc=Tengu on heittänyt omituisen laitteen, joka näyttää DM-100:n osista tehdyltä. Salamat rätisevät laitteen ympärillä, mutta ne näyttäisivät seuraavan toistuvaa kuviota.\n\nEt voi mitenkään koskea siihen kaiken tämän sähkön rätistessä sen ympärillä.
actors.mobs.thief.name=hullu varas
actors.mobs.thief.stole=Varkaan nopea kädenliike, ja %s katoaa repustasi!
@ -933,6 +1120,8 @@ actors.mobs.yogdzewa$larva.name=demonipäällikön toukka
actors.mobs.yogdzewa$larva.rankings_desc=Yog-Dzewan ahmima
actors.mobs.yogdzewa$larva.desc=Nämä pienet Yog-Dzewasta syntyneet hirviöt ovat heikkoja yksinään, mutta niitä syntyy nopeasti lisää, ja suurina joukkoina niiden voima voi yllättää.
actors.mobs.yogdzewa$yogripper.rankings_desc=Yog-Dzewan ahmima
actors.mobs.yogdzewa$yogeye.rankings_desc=Yog-Dzewan ahmima
actors.mobs.yogdzewa$yogscorpio.rankings_desc=Yog-Dzewan ahmima
actors.mobs.yogfist.invuln_warn=Nyrkki on haavoittumaton silmän lähellä!
actors.mobs.yogfist.rankings_desc=Yog-Dzewan ahmima

View File

@ -122,11 +122,11 @@ actors.buffs.combo.name=Combo
actors.buffs.combo.combo=Combo de %d coups !
actors.buffs.combo.bad_target=Vous devez cibler un ennemi dans la portée de votre arme.
actors.buffs.combo.prompt=Sélectionnez une cible à attaquer.
actors.buffs.combo.desc=Le gladiateur prend un peu plus d'élan à chaque coup porté. Chaque attaque augmente le compteur de combo de un, mais un temps trop important entre deux attaques remettra ce compteur à 0.\n\nAugmenter le compteur de combo débloque des attaques spéciales qui ne peuvent pas rater ! Une attaque différente est débloquée à 2, 4, 6, 8 et 10 points de combo. Certains coups réinitialisent le compteur, d'autres non, mais chaque manœuvre peut être utilisée une seule fois par session de combo.
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s.
actors.buffs.combo$combomove.clobber_desc=_Combo de 2 : Cogner_ fait reculer un ennemi de 2 cases, mais ne lui inflige aucun dégât et ne peut l'envoyer dans les gouffres. Augmente le combo de 1.
actors.buffs.combo$combomove.slam_desc=_Combo de 4 : Claquer_ inflige (points de combo × 20 % de la puissance bloquante de l'armure) comme bonus de dégâts. Réinitialise le combo une fois utilisée.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals %d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.parry_desc=_Combo de 6 : Parer_ bloque l'attaque suivante dans un délai d'un tour lorsqu'il est activé, et y riposte instantanément. Réinitialise le combo si rien n'est paré.
actors.buffs.combo$combomove.crush_desc=_8 Combo : Écraser_ inflige nombre de combo * 25% de vos dégâts de mêlée à la cible principale et la moitié de ces dégâts à tous les autres ennemis dans une zone de 7 par 7. Réinitialise le combo lorsqu'il est utilisé.
actors.buffs.combo$combomove.crush_desc=_8 Combo: Crush_ deals %d%% (combo*25%%) of your melee damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used.
actors.buffs.combo$combomove.fury_desc=_Combo de 10 : Fureur_ frappe un ennemi une fois pour chaque point de combo que vous avez, chaque coup inflige 60% de dégâts et peut déclencher des enchantements. Réinitialise le combo lorsqu'il est utilisé.
actors.buffs.corruption.name=Corrompu
@ -282,7 +282,7 @@ actors.buffs.roots.heromsg=Vous êtes immobilisé !
actors.buffs.roots.desc=Des racines (magiques ou naturelles) s'emparent de vos pieds, les maintenant au sol.\n\nL'enracinement immobilise sa cible à un endroit, l'empêchant de bouger, mais les autres actions ne sont pas affectées.\n\nTours d'enracinement restants : %s.
actors.buffs.scrollempower.name=Parchemin de puissance
actors.buffs.scrollempower.desc=L'énergie du parchemin lu par le Mage donne du pouvoir à ses baguettes ! La prochaine décharge de baguette, si elle est fait dans les %1$d tour·s, gagnera +%2$d niveaux.
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands! His next wand zap will gain +%1$d levels.
actors.buffs.shadows.name=Camouflé dans l'ombre
actors.buffs.shadows.desc=Vous vous fondez dans les ombres vous entourant, devenant ainsi invisible et ralentissant votre métabolisme.\n\nTant que vous êtes invisible, les ennemis ne peuvent ni vous suivre ni vous attaquer. La plupart des attaques et effets magiques (comme les parchemins ou les baguettes) annuleront immédiatement l'invisibilité. Tant que vous êtes camouflé dans l'ombre, votre niveau de faim augmente plus lentement.\n\nVous resterez camouflé dans l'ombre jusqu'à ce que vous quittiez les ombres ou qu'un ennemi entre en contact avec vous.
@ -290,7 +290,7 @@ actors.buffs.shadows.desc=Vous vous fondez dans les ombres vous entourant, deven
actors.buffs.slow.name=Ralenti
actors.buffs.slow.desc=La magie de ralentissement affecte la perception du temps de la cible. Pour elle, tout bouge très vite autour d'elle.\n\nUn personnage ralenti met deux fois plus de temps que d'habitude pour effectuer toutes ses actions.\n\nTours de ralentissement restants : %s.
actors.buffs.snipersmark.name=Marque du tireur d'élite
actors.buffs.snipersmark.name=Marque de la tireuse d'élite
actors.buffs.snipersmark.desc=La Sniper est bien alignée avec la cible qu'elle a attaquée juste avant. Elle est capable de lancer une attaque spéciale avec son arc qui variera suivant les augmentations de l'arc.\n\nUn arc non amélioré enverra un _tir instinctif,_ qui fait des dégâts réduits mais est instantané.\n\nUn arc dont la vitesse est augmentée enverra une _volée_ de 3 flèches. Chaque flèche fera des dégâts réduits mais peut déclencher l'enchantement. Cette volée prend 1 tour.\n\nUn arc dont la puissance est augmentée enverra un _tir précis_. Ce tir est sûr d'atteindre sa cible, fait des dégâts bonus basés sur la distance par rapport à la cible, et prend 2 tours.
actors.buffs.soulmark.name=Âme marquée
@ -301,7 +301,7 @@ actors.buffs.stamina.desc=De l'énergie parcourt vos muscles, vous permettant de
actors.buffs.vulnerable.name=Vulnérable
actors.buffs.vulnerable.heromsg=Vous vous sentez fragile !
actors.buffs.vulnerable.desc=La magie de fragilisation augmente tous les dégâts physiques reçus de 33%%, après qu'ils ont été réduits par l'armure.\n\nTours de fragilité restants : %s.
actors.buffs.vulnerable.desc=La magie de fragilisation augmente tous les dégâts physiques reçus de 33%%, après qu'ils aient été réduits par l'armure.\n\nTours de fragilité restants : %s.
actors.buffs.terror.name=Terrifié
actors.buffs.terror.desc=La terreur est une magie de manipulation qui met la cible en état de panique incontrôlable.\n\nLes personnages terrifiés sont forcés de fuir leur adversaire en essayant de mettre le maximum de murs et de portes entre eux. Cependant, le choc de la douleur réduira la durée de la terreur. \n\nTours de panique restants : %s.
@ -331,145 +331,77 @@ actors.buffs.wellfed.desc=Vous vous sentez assez satisfait et repu.\n\nTant que
###hero
actors.hero.talent.hearty_meal.title=repas copieux
actors.hero.talent.hearty_meal.desc=_+1 :_ Manger soigne _2 PV_ au Guerrier quand il est en dessous de 50% de santé, et _3 PV_ quand il est en dessous de 25% de santé.\n\n_+2 :_ Manger soigne _3 PV_ au Guerrier lorsqu'il est en dessous de 50% de sa santé, et _5 PV_ lorsqu'il est en dessous de 25% de sa santé.
actors.hero.talent.armsmasters_intuition.title=intuition du maître d'armes
actors.hero.talent.armsmasters_intuition.desc=_+1 :_ Le Guerrier identifie armes et armures _2x plus vite_.\n\n_+2 :_ Le Guerrier identifie armes et armures _quand il les équipe_.
actors.hero.talent.test_subject.title=sujet test
actors.hero.talent.test_subject.desc=_+1 :_ Lorsque le Guerrier identifie un objet, il se soigne de _2 PV_.\n\n_+2 :_ Lorsque le Guerrier identifie un objet, il se soigne de _3 PV_.
actors.hero.talent.iron_will.title=volonté de fer
actors.hero.talent.iron_will.desc=_+1 :_ Le niveau maximum de bouclier fourni par le sceau du Guerrier est _augmenté de 1_.\n\n_+2 :_ Le niveau maximum de bouclier fourni par le sceau du Guerrier est _augmenté de 2_.
actors.hero.talent.iron_stomach.title=estomac de fer
actors.hero.talent.iron_stomach.desc=_+1 :_ Manger prend un tour au Guerrier et lui accorde une résistance aux dommages de 75 % pendant qu'il mange.\n\n_+2 :_ Manger prend un tour au Guerrier et lui accorde une résistance aux dégâts de 100 % pendant qu'il mange.
actors.hero.talent.restored_willpower.title=volonté retrouvée
actors.hero.talent.restored_willpower.desc=_+1 :_ Boire une potion de guérison recharge instantanément _67% de la protection_ du sceau brisé du Guerrier.\n\n_+2 :_ Boire une potion de guérison recharge instantanément _100% de la protection_ du sceau brisé du Guerrier.\n\nCe talent se déclenche également en buvant des potions ou des élixirs basés sur des potions de soins.
actors.hero.talent.runic_transference.title=transfert runique
actors.hero.talent.runic_transference.desc=_+1:_ Le sceau brisé du Guerrier peut transférer des _glyphes ordinaires_ de la même manière qu'il transfère une mise à niveau.\n\n_+2:_ Le sceau brisé du Guerrier peut transférer des _glyphes ordinaires, puissants et mauditss_ de la même manière qu'il transfère une mise à niveau.
actors.hero.talent.lethal_momentum.title=élan meurtrier
actors.hero.talent.lethal_momentum.desc=_+1 :_ Lorsque le guerrier porte un coup fatal avec une arme physique, il a _67% de chances_ que cela ne prenne aucun tour.\n\n_+2 :_ Lorsque le guerrier porte un coup fatal avec une arme physique, il a _100% de chances_ que cela ne prenne aucun tour.
actors.hero.talent.improvised_projectiles.title=projectiles improvisés
actors.hero.talent.improvised_projectiles.desc=_+1 :_ Le guerrier peut aveugler un ennemi pendant deux tours en lui lançant n'importe quel objet qui n'est pas une arme. Ceci a un temps de recharge de 30 tours.\n\n_+2 :_ Le guerrier peut aveugler un ennemi pendant 3 tours en lui lançant n'importe quel objet qui n'est pas une arme. Il y a un temps de recharge de 30 tours.
actors.hero.talent.hold_fast.title=tenir fermement
actors.hero.talent.hold_fast.desc=_+1 :_ Quand le Guerrier attend il gagne _+2 bonus d'armure_ jusqu'à ce qu'il bouge.\n\n_+2 :_ Quand le Guerrier attend il gagne _+4 bonus d'armure_ jusqu'à ce qu'il bouge.\n\n_+3 :_ Quand le Guerrier attend il gagne _+6 bonus d'armure_ jusqu'à ce qu'il bouge.
actors.hero.talent.strongman.title=homme-fort
actors.hero.talent.strongman.desc=_+1 :_ Le Guerrier à besoin de _1 point de moins de force_ pour utiliser les armures.\n\n_+2 :_ Le Guerrier à besoin de _1 point de moins de force_ pour utiliser les armures et de _1 point de moins de force_ pour utiliser les armes.\n\n_+3 :_ Le Guerrier à besoin de _2 points de moins de force_ pour utiliser les armures et de _1 point de moins de force_ pour utiliser les armes.
actors.hero.talent.endless_rage.title=rage infinie
actors.hero.talent.endless_rage.desc=_+1 :_ Le Berserker peut atteindre un maximum de _115% de rage_.\n\n_+2 :_ Le Berserker peut atteindre un maximum de _130% de rage_.\n\n_+3 :_ Le Berserker peut atteindre un maximum de _145% de rage_.\n\nÀ noter que la rage au delà de 100% n'octroie pas plus de 50% de bonus aux dégâts.
actors.hero.talent.berserking_stamina.title=résistance du berserker
actors.hero.talent.berserking_stamina.desc=_+1 :_ Le berserker gagne _17 % de bouclier_ lorsqu'il est en berserk et la redescente de l'état de berserk est réduite de 2 à 1,67 niveaux.\n\n_+2 :_ Le berserker gagne _33 % de bouclier_ lorsqu'il est en berserk et la redescente de l'état de berserk est réduite de 2 à 1,33 niveaux.\n\n_+3 :_ Le berserker gagne _50 % de bouclier_ lorsqu'il est en berserk et la redescente de l'état de berserk est réduite de 2 à 1 niveaux.\n
actors.hero.talent.enraged_catalyst.title=catalyseur enragé
actors.hero.talent.enraged_catalyst.desc=_+1 :_ Les enchantements et les malédictions sur l'arme du Berserker se déclenchent d'autant plus souvent qu'il est enragé, jusqu'à un maximum de _17% plus souvent_ à 100% de rage.\n\n_+2 :_ Les enchantements et les malédictions sur l'arme du Berserker se déclenchent d'autant plus souvent qu'il est enragé, jusqu'à un maximum de _33% plus souvent_ à 100% de rage.\n\n_+3 :_ Les enchantements et les malédictions sur l'arme du Berserker se déclenchent d'autant plus souvent qu'il est enragé, jusqu'à un maximum de _50% plus souvent_ à 100% de rage.
actors.hero.talent.cleave.title=fendre
actors.hero.talent.cleave.desc=_+1 :_ Lorsque le gladiateur tue un ennemi, le temps de recharge du combo par son prochain coup est porté à 10 tours.\n\n_+2 :_ Lorsque le gladiateur tue un ennemi, le temps de recharge du combo par son prochain coup est porté à 20 tours.\n\n_+3 :_ Lorsque le gladiateur tue un ennemi, le temps de recharge du combo par son prochain coup est porté à 30 tours.
actors.hero.talent.lethal_defense.title=défense mortelle
actors.hero.talent.lethal_defense.desc=_+1 :_ Quand le gladiateur tue un ennemi avec une manœuvre combo, il _regagne 33%_ du bouclier du sceau brisé.\n\n_+2 :_ Quand le gladiateur tue un ennemi avec une manœuvre combo, il _regagne 67%_ du bouclier du sceau brisé.\n\n_+3 :_ Quand le gladiateur tue un ennemi avec une manœuvre combo, il _regagne 100%_ du bouclier du sceau brisé.
actors.hero.talent.enhanced_combo.title=combo amélioré
actors.hero.talent.enhanced_combo.desc=_+1 :_ Lorsque le combo du Gladiateur est à 7 ou plus, la portée de la manœuvre Cogner passe à 3, il inflige l'état vertige, et il peut faire tomber les ennemis dans des fosses.\n\n_+2 :_ En plus des avantages de +1, lorsque le combo du gladiateur est de 9 ou plus, la manœuvre Parade fonctionne sur plusieurs attaques.\n\n_+3:_ En plus des avantages de +1 et +2, le gladiateur peut sauter jusqu'à niveau de combo/3 tuiles lorsqu'il utilise les manœuvres Claquer, Écrasement ou Fureur.
actors.hero.talent.empowering_meal.title=repas amélioré
actors.hero.talent.empowering_meal.desc=_+1 :_ Manger donne au mage un _bonus de dommages de 2_ sur ses 3 prochains coups de baguette magique.\n\n_+2 :_ Manger donne au mage un_bonus de dommages de 3_ sur ses 3 prochains coups de baguette magique.
actors.hero.talent.scholars_intuition.title=intuition de l'érudit
actors.hero.talent.scholars_intuition.desc=_+1 :_ Le Mage identifie les baguettes _3x plus rapidement_.\n\n_+2 :_ Le Mage identifie les baguettes _lorsqu'il les utilise_.
actors.hero.talent.tested_hypothesis.title=hypothèse testée
actors.hero.talent.tested_hypothesis.desc=_+1 :_ Chaque fois que le Mage identifie un objet, il gagne _2 tours de rechargement de baguette_.\n\n_+2 :_ Chaque fois que le Mage identifie un objet, il gagne _3 tours de rechargement de baguette_.
actors.hero.talent.backup_barrier.title=barrière de sécurité
actors.hero.talent.backup_barrier.desc=_+1 :_ Le Mage gagne _4 blindages_ chaque fois qu'il utilise la dernière charge de sa baguette.\n\n_+2 :_ Le Mage gagne _6 blindages_ chaque fois qu'il utilise la dernière charge de sa baguette.
actors.hero.talent.energizing_meal.title=repas énergisant
actors.hero.talent.energizing_meal.desc=_+1:_ Manger prend un tour au Mage et lui accorde _5 tours de rechargement de baguette_.\n\n_+2:_ Manger prend un tour au Mage et lui accorde _8 tours de rechargement de baguette_.
actors.hero.talent.energizing_upgrade.title=mise à niveau énergisante
actors.hero.talent.energizing_upgrade.desc=_+1 :_ Utiliser un parchemin de mise à niveau recharge instantanément le bâton du Mage de _2 charges_, pouvant permettre de dépasser le plafond de charge actuel.\n\n_+2 :_ Utiliser un parchemin de mise à niveau recharge instantanément le bâton du Mage de _3 charges_, pouvant permettre de dépasser le plafond de charge actuel.\n\nCe talent se déclenche également lors de l'utilisation de parchemins ou de sorts basés sur des parchemins de mise à niveau.
actors.hero.talent.wand_preservation.title=préservation de baguette
actors.hero.talent.wand_preservation.desc=_+1 :_ Lorsque le Mage imprègne une nouvelle baguette dans son bâton, l'ancienne a 67% de chances d'être restituée à +0.\n\n_+2 :_ Lorsque le mage imprègne une nouvelle baguette dans son bâton, l'ancienne a 100 % de chances de restituée à +0.\n\nCe talent peut préserver une baguette jusqu'à trois fois.
actors.hero.talent.arcane_vision.title=vision des arcanes
actors.hero.talent.arcane_vision.desc=_+1 :_ Quand le Mage touche un ennemi avec sa baguette, il obtient une vision mentale sur lui pendant _10 tours_.\n\n_+2 :_ Quand le Mage touche un ennemi avec sa baguette, il obtient une vision mentale sur lui pendant _15 tours_.
actors.hero.talent.shield_battery.title=batterie de blindage
actors.hero.talent.shield_battery.desc=_+1 :_ Le Mage peut s'auto-cibler avec une baguette pour convertir ses charges en bouclier à un taux de _5% max PV par charge_.\n\n_+2 :_ Le Mage peut s'auto-cibler avec une baguette pour convertir ses charges en bouclier à un taux de _7,5 % de PV maximum par charge_.
actors.hero.talent.empowering_scrolls.title=parchemins améliorés
actors.hero.talent.empowering_scrolls.desc=_+1 :_ Quand le Mage lit un parchemin, son prochain coup de baguette magique dans les 20 tours obtiendra un bonus de _+1 niveau_.\n\n_+2 :_ Quand le Mage lit un parchemin, son prochain coup de baguette magique dans les 20 tours obtiendra un bonus de _+2 niveaux_.\n\n_+3 :_ Quand le Mage lit un parchemin, son prochain coup de baguette magique dans les 20 tours obtiendra un bonus de _+3 niveaux_.
actors.hero.talent.ally_warp.title=distorsion de l'allié
actors.hero.talent.ally_warp.desc=_+1 :_ Le Mage peut toucher un allié pour échanger instantanément sa place avec lui, avec une portée de _3 tuiles_.\n\n_+2 :_ Le Mage peut toucher un allié pour échanger instantanément sa place avec lui, avec une portée de _6 tuiles_.\n\n_+3 :_ Le Mage peut toucher un allié pour échanger instantanément sa place avec lui, avec une portée de _9 tuiles_.\n\nLe Mage ne peut pas changer de place avec des alliés immobiles.
actors.hero.talent.empowered_strike.title=frappe dynamique
actors.hero.talent.empowered_strike.desc=_+1 :_ Suite à une attaque magique du bâton, le premier coup d'attaque de mêlée du Mage de Guerre avec son bâton fait _+20% de dégâts_.\n\n_+2 :_ Suite à une attaque magique du bâton, le premier coup d'attaque de mêlée du Mage de Guerre avec son bâton fait _+40% de dégâts_.\n\n_+3 :_ Suite à une attaque magique du bâton, le premier coup d'attaque de mêlée du Mage de Guerre avec son bâton fait _+60% de dégâts_.
actors.hero.talent.mystical_charge.title=charge magique
actors.hero.talent.mystical_charge.desc=_+1 :_ Frapper avec son bâton permet au Mage de Guerre de recharger les artefacts de _0,5 tour_.\n\n_+2 :_ Frapper avec son bâton permet au Mage de Guerre de recharger les artefacts de _1 tour_.\n\n_+3 :_ Frapper avec son bâton permet au Mage de Guerre de recharger les artefacts de _1,5 tours_.
actors.hero.talent.excess_charge.title=charge excessive
actors.hero.talent.excess_charge.desc=_+1 :_ Quand le bâton du Mage de Guerre est complètement chargé, il a _20% de chance_ de gagner 2 boucliers par niveau du bâton lors de chaque frappe.\n\n_+2 :_ Quand le bâton du Mage de Guerre est complètement chargé, il a _40% de chance_ de gagner 2 boucliers par niveau du bâton lors de chaque frappe.\n\n_+3 :_ Quand le bâton du Mage de Guerre est complètement chargé, il a _60% de chance_ de gagner 2 boucliers par niveau du bâton lors de chaque frappe.
actors.hero.talent.soul_siphon.title=siphonnage d'âme
actors.hero.talent.soul_siphon.desc=_+1 :_ Les dégâts de mêlée infligés par les autres personnages déclenchent le marquage d'âme du Sorcier à _15% d'efficacité_.\n\n_+2 :_ Les dégâts de mêlée infligés par les autres personnages déclenchent le marquage d'âme du Sorcier à _30% d'efficacité_.\n\n_+3 :_ Les dégâts de mêlée infligés par les autres personnages déclenchent le marquage d'âme du Sorcier à _45% d'efficacité_.
actors.hero.talent.soul_eater.title=mangeur d'âme
actors.hero.talent.soul_eater.desc=_+1 :_ La marque des âmes octroie _0.33 tours_ de satiété pour chaque dégât infligé. Les ennemis aux âmes marquées ont _10% de chance_ de déclencher les effets liés à la consommation de nourriture lorsqu'elles meurent.\n\n_+2 :_ La marque des âmes octroie _0.67 tours_ de satiété pour chaque dégât infligé. Les ennemis aux âmes marquées ont _20% de chance_ de déclencher les effets liés à la consommation de nourriture lorsqu'elles meurent.\n\n_+3 :_ La marque des âmes octroie _1 tour_ de satiété pour chaque dégât infligé. Les ennemis aux âmes marquées ont _30% de chance_ de déclencher les effets liés à la consommation de nourriture lorsqu'elles meurent.
actors.hero.talent.necromancers_minions.title=serviteurs du nécromancien
actors.hero.talent.necromancers_minions.desc=_+1 :_ Lorsqu'un ennemi à l'âme marquée meure, le Sorcier a _10% de chance_ de les faire se relever en tant que spectre corrompu.\n\n_+2 :_ Lorsqu'un ennemi à l'âme marquée meure, le Sorcier a _20% de chance_ de les faire se relever en tant que spectre corrompu.\n\n_+3 :_ Lorsqu'un ennemi à l'âme marquée meure, le Sorcier a _30% de chance_ de les faire se relever en tant que spectre corrompu.
##abilities
actors.hero.abilities.armorability.self_target=Vous ne pouvez pas vous cibler !
actors.hero.abilities.armorability.no_target=There's nothing to target there!
actors.hero.abilities.armorability.prompt=Choose a location to target
actors.hero.talent.cached_rations.title=cachettes de rations
actors.hero.talent.cached_rations.desc=_+1 :_ Le Voleur peut trouver _4 petites rations_ placées dans des coffres pendant qu'il explore les premiers étages du donjon.\n\n_+2 :_ Le Voleur peut trouver _6 petites rations_ placées dans des coffres pendant qu'il explore les premiers étages du donjon.
actors.hero.talent.thiefs_intuition.title=intuition du voleur
actors.hero.talent.thiefs_intuition.desc=_+1 :_ Le Voleur identifie les anneaux _2x plus vite_ et identifie le type de l'anneau _quand il l'équipe_.\n\n_+2 :_ Le Voleur identifie les anneaux _quand il les équipe_ et identifie le type des anneaux _quand il le ramasse_.
actors.hero.talent.sucker_punch.title=coup bas
actors.hero.talent.sucker_punch.desc=_+1 :_ Le Voleur bénéficie de _1-2 bonus aux dommages_ la première fois qu'il fait une attaque surprise sur un ennemi.\n\n_+2 :_ Le Voleur bénéficie de _2 bonus aux dommages_ la première fois qu'il fait une attaque surprise sur un ennemi.
actors.hero.talent.protective_shadows.title=ombres protectrices
actors.hero.talent.protective_shadows.desc=_+1 :_ Le Voleur gagne un bouclier _à chaque tour_ où sa cape est activée, _avec un maximum de 3_.\n\n_+2 :_ Le Voleur gagne un bouclier _à chaque tour_ où sa cape est activée, _avec un maximum de 5_.
actors.hero.talent.mystical_meal.title=repas mystique
actors.hero.talent.mystical_meal.desc=_+1 :_ Manger prend un tour au Voleur et lui accorde _3 tours de recharge d'artefact_.\n\n_+2 :_ Manger prend un tour au Voleur et lui accorde _5 tours de recharge d'artefact_.\n\nCe talent ne peut pas être utilisé pour permettre à la corne d'abondance de se recharger elle-même.
actors.hero.talent.mystical_upgrade.title=amélioration mystique
actors.hero.talent.mystical_upgrade.desc=_+1 :_ Utiliser un parchemin de mise à niveau recharge instantanément la cape du Voleur de _2 charges_, pouvant permettre de dépasser le plafond de charge actuel.\n\n_+2 :_ Utiliser un parchemin de mise à niveau recharge instantanément la cape du Voleur de _3 charges_, pouvant permettre de dépasser le plafond de charge actuel.\n\nCe talent se déclenche également lors de l'utilisation de parchemins ou de sorts basés sur des parchemins de mise à niveau.
actors.hero.talent.wide_search.title=fouille étendue
actors.hero.talent.wide_search.desc=_+1 :_ Le rayon de recherche du Voleur passe d'un carré de 5x5 à un _cercle de 7x7_.\n\n_+2 :_ Le rayon de recherche du Voleur passe d'un carré de 5x5 à un _carré de 7x7_.
actors.hero.talent.silent_steps.title=pas silencieux
actors.hero.talent.silent_steps.desc=_+1 :_ Le Voleur ne réveillera pas les ennemis endormis tant qu'il est à _3 tuiles ou plus d'eux_.\n\n_+2 :_ Le Voleur ne réveillera pas les ennemis endormis tant qu'il n'est _pas à côté d'eux_.
actors.hero.talent.rogues_foresight.title=prévoyance du voleur
actors.hero.talent.rogues_foresight.desc=_+1 :_ Lorsque le Voleur entre pour la première fois dans un niveau avec une pièce secrète, il a 50 % de chances de remarquer que le niveau contient un secret.\n\n_+2 :_ Lorsque le voleur entre pour la première fois dans un niveau avec une pièce secrète, il a 75 % de chances de remarquer que le niveau contient un secret.
actors.hero.talent.light_cloak.title=cape légère
actors.hero.talent.light_cloak.desc=_+1 :_ Le Voleur peut utiliser sa cape de l'ombre lorsqu'elle n'est pas équipé, mais elle se recharge à une vitesse de _10%_.\n\n_+2 :_ Le Voleur peut utiliser sa cape de l'ombre lorsqu'elle n'est pas équipé, mais elle se recharge à une vitesse de _20%_.\n\n_+3 :_ Le Voleur peut utiliser sa cape de l'ombre lorsqu'elle n'est pas équipé, mais elle se recharge à une vitesse de _30%_.
actors.hero.talent.enhanced_rings.title=anneaux améliorés
actors.hero.talent.enhanced_rings.desc=_+1 :_ Quand le Voleur utilise un artefact, ses anneaux gagnent une amélioration de +1 pour _3 tours_.\n\n_+2 :_ Quand le Voleur utilise un artefact, ses anneaux gagnent une amélioration de +1 pour _6 tours_.\n\n_+3 :_ Quand le Voleur utilise un artefact, ses anneaux gagnent une amélioration de +1 pour _9 tours_.
actors.hero.talent.enhanced_lethality.title=mortalité améliorée
actors.hero.talent.enhanced_lethality.desc=_+1 :_ L'Assassin peut assassiner des ennemis en dessous de _4/12/25/60% santé_ par niveau de préparation, au lieu de 3/10/20/40%.\n\n_+2 :_ L'Assassin peut assassiner des ennemis en dessous de _5/14/30/80% santé_ par niveau de préparation, au lieu de 3/10/20/40%.\n\n_+3 :_ L'Assassin peut assassiner des ennemis en dessous de _6/16/35/100% santé_ par niveau de préparation, au lieu de 3/10/20/40%.
actors.hero.talent.assassins_reach.title=portée de l'assassin
actors.hero.talent.assassins_reach.desc=_+1 :_ La plage de surgissement de l'Assassin, par niveau de préparation, passe de 1/2/3/4 tuiles à _1/3/4/6 tuiles_.\n\n_+2 :_ La plage de surgissement de l'Assassin, par niveau de préparation, passe de 1/2/3/4 tuiles à _2/4/6/8 tuiles_.\n\n_+3 :_ La plage de surgissement de l'Assassin, par niveau de préparation, passe de 1/2/3/4 tuiles à _2/5/7/10 tuiles_.
actors.hero.talent.bounty_hunter.title=chasseur de prime
actors.hero.talent.bounty_hunter.desc=_+1 :_ Quand l'Assassin tue un ennemi avec une attaque préparée, il laisse tomber _10 pièces d'or supplémentaires_.\n\n_+2 :_ Quand l'Assassin tue un ennemi avec une attaque préparée, il laisse tomber _20 pièces d'or supplémentaires_.\n\n_+3 :_ Quand l'Assassin tue un ennemi avec une attaque préparée, il laisse tomber _30 pièces d'or supplémentaires_.
actors.hero.talent.evasive_armor.title=armure d'évasion
actors.hero.talent.evasive_armor.desc=_+1 :_ En course libre, le Traceur gagne _+1 évasion_ par point de force excédentaire sur son armure.\n\n_+2 :_ En course libre, le Traceur gagne _+2 évasion_ par point de force excédentaire sur son armure.\n\n_+3 :_ En course libre, le Traceur gagne _+3 évasion_ par point de force excédentaire sur son armure.
actors.hero.talent.projectile_momentum.title=élan des projectiles
actors.hero.talent.projectile_momentum.desc=_+1 :_ En course libre, le Traceur gagne _+20% de précision et +15% de dégât_ avec les armes lancées.\n\n_+2 :_ En course libre, le Traceur gagne _+40% de précision et +30% de dégât_ avec les armes lancées.\n\n_+32 :_ En course libre, le Traceur gagne _+60% de précision et +45% de dégât_ avec les armes lancées.
actors.hero.talent.speedy_stealth.title=furtivité rapide
actors.hero.talent.speedy_stealth.desc=_+1 :_ Le Traceur gagne 2 points d'élan par tour lorsqu'il est invisible.\n\n_+2 :_ En plus du bénéfice du rang +1, la jauge de course libre ne descend plus lorsque le Traceur est invisible.\n\n_+3 :_ En plus du bénéfice du rang +1 et +2, le Traceur se déplace à 2x sa vitesse lorsqu'il est invisible, qu'il soit en course libre ou non.
actors.hero.abilities.warrior.heroicleap.name=heroic leap
actors.hero.abilities.warrior.heroicleap.prompt=Choisissez l'endroit où bondir
actors.hero.abilities.warrior.heroicleap.short_desc=The Warrior performs a _Heroic Leap_ towards a targeted location, sailing above enemies and hazards.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.\n\nThis ability costs 25 charge.
actors.hero.abilities.warrior.shockwave.name=shockwave
actors.hero.abilities.warrior.shockwave.short_desc=The Warrior releases a _Shockwave_ in a conical AOE by slamming the ground. Enemies caught in the shockwave are damaged and crippled.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.\n\nThis ability costs 35 charge.
actors.hero.abilities.warrior.endure.name=endure
actors.hero.abilities.warrior.endure$enduretracker.name=Endurance
actors.hero.abilities.warrior.endure$enduretracker.desc=The Warrior is now dealing bonus damage based on the damage he endured.\n\nBonus Damage: %1$d\nHits Left: %2$d
actors.hero.abilities.warrior.endure.short_desc=The Warrior _Endures_, skipping several turns but gaining high damage resistance. He then deals bonus damage based on what he endured.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.\n\nThis ability costs 50 charge.
actors.hero.abilities.mage.elementalblast.name=elemental blast
actors.hero.abilities.mage.elementalblast.short_desc=The Mage emits an _Elemental Blast_ from his staff, covering a large area around him in an effect that varies based on the wand in his staff.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away.\n\nThe specific effect of elemental blast will vary by the wand imbued in the Mage's staff. These effects will be similar to the effect of the wand when zapped at an enemy or ally. Damaging wands will deal up to 10-20 damage to enemies.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.wildmagic.name=wild magic
actors.hero.abilities.mage.wildmagic.no_wands=You have no wands to zap with!
actors.hero.abilities.mage.wildmagic.short_desc=The Mage unleashes the _Wild Magic_ contained in his wands, randomly firing them multiple times at a chosen target over a single turn.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.warpbeacon.name=warp beacon
actors.hero.abilities.mage.warpbeacon.depths=You can't warp between depths!
actors.hero.abilities.mage.warpbeacon.locked_floor=You cannot leave a locked floor!
actors.hero.abilities.mage.warpbeacon.too_far=That location is too far!
actors.hero.abilities.mage.warpbeacon.invalid_beacon=You can't place a beacon there!
actors.hero.abilities.mage.warpbeacon.window_desc=Your beacon is currently placed on floor %d.
actors.hero.abilities.mage.warpbeacon.window_tele=teleport to beacon
actors.hero.abilities.mage.warpbeacon.window_clear=clear beacon
actors.hero.abilities.mage.warpbeacon.window_cancel=annuler
actors.hero.abilities.mage.warpbeacon.short_desc=The Mage places a _Warping Beacon_ at his current location, which he can instantly teleport back to.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.smokebomb.name=smoke bomb
actors.hero.abilities.rogue.smokebomb.fov=Vous ne pouvez sauter qu'à un emplacement libre dans votre champ de vision
actors.hero.abilities.rogue.smokebomb.prompt=Choisissez un endroit où sauter
actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue!
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark.name=death mark
actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies
actors.hero.abilities.rogue.deathmark.short_desc=The Rogue places a _Death Mark_ on a chosen enemy. Marked enemies take bonus damage, but cannot die until the mark ends.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marked for Death
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns left: %s.
actors.hero.abilities.rogue.shadowclone.name=shadow clone
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which is frail, but can be directed and deals damage based on his weapon.
actors.hero.abilities.rogue.shadowclone.desc=TODO
actors.hero.abilities.huntress.spectralblades.name=spectral blades
actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Spectral Blades_ at a target, inflicting damage depending on her currently equipped melee weapon.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.\n\nThis ability costs 25 charge.
actors.hero.abilities.huntress.naturespower.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns Left: %s.
actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _Nature's Power_, increasing her movement speed and her bow's rate of fire for a short time.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.\n\nThis ability costs 35 charge.
actors.hero.abilities.huntress.spirithawk.name=spirit hawk
actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
actors.hero.abilities.huntress.spirithawk.desc=TODO
actors.hero.talent.natures_bounty.title=générosité de la nature
actors.hero.talent.natures_bounty.desc=_+1 :_ La Chasseuse peut trouver _4 baies_ cachées dans les hautes herbes alors qu'elle explore les premiers étages du donjon.\n\n_+2 :_ La Chasseuse peut trouver _6 baies_ cachées dans les hautes herbes alors qu'elle explore les premiers étages du donjon.
actors.hero.talent.survivalists_intuition.title=intuition du survivaliste
actors.hero.talent.survivalists_intuition.desc=_+1 :_ La Chasseuse identifie tous les équipements _1.75x plus vite_.\n\n_+2 :_ La Chasseuse identifie tous les équipements _2.5x plus vite_.
actors.hero.talent.followup_strike.title=coup enchaîné
actors.hero.talent.followup_strike.desc=_+1:_ Lorsque la Chasseresse touche un ennemi avec son arc ou une arme de lancer, sa prochaine attaque au corps à corps contre cet ennemi inflige _2 dégâts bonus_.\n\n_+2_ Lorsque la Chasseresse touche un ennemi avec son arc ou une arme de lancer, sa prochaine attaque au corps à corps contre cet ennemi inflige _3 dégâts bonus_.
actors.hero.talent.natures_aid.title=aide de la nature
actors.hero.talent.natures_aid.desc=_+1 :_ La Chasseresse gagne 2 points d'armure de peau d'écorce, qui s'altère tous les _3 tours_, lorsque l'effet d'une plante est activé sous ses yeux.\n\n_+2 :_ La Chasseresse gagne 2 points d'armure de peau d'écorce, qui s'altère tous les _5 tours_, lorsque l'effet d'une plante est activé sous ses yeux.
actors.hero.talent.invigorating_meal.title=repas revigorant
actors.hero.talent.invigorating_meal.desc=_+1 :_Manger prend 1 tour (les baies sont mangées instantanément) et confère à la Chasseresse _1 tour de hâte_.\n\n_+2 :_Manger prend 1 tour (les baies sont mangées instantanément) et confère à la Chasseresse _2 tours de hâte_.
actors.hero.talent.restored_nature.title=nature restaurée
actors.hero.talent.restored_nature.desc=_+1 :_ Boire une potion de soins fait pousser jusqu'à _5 herbes_ autour de la Chasseuse, et enracine les ennemis adjacents pendant _2 tours_.\n\n_+2 :_ Boire une potion de soins fait pousser jusqu'à _8 herbes_ autour de la Chasseuse, et enracine les ennemis adjacents pendant _3 tours_.\n\nCe talent se déclenche également en buvant des potions ou des élixirs basés sur des potions de soins.
actors.hero.talent.rejuvenating_steps.title=pas de rajeunissement
actors.hero.talent.rejuvenating_steps.desc=_+1 :_ Lorsque la Chasseresse marche sur de l'herbe courte ou des braises, elles se transforment en herbes hautes que la Chasseresse couche immédiatement. Le _rechargement prends 10 tours_.\n\n_2 :_Lorsque la Chasseresse marche sur de l'herbe courte ou des braises, elles se transforment en herbe haute que la Chasseresse couche immédiatement. Le _rechargement prends 5 tours_.
actors.hero.talent.heightened_senses.title=sens exacerbés
actors.hero.talent.heightened_senses.desc=_+1 :_ La Chasseuse obtient une vision mentale sur tout ennemi se trouvant dans un rayon de _2 tuiles de sa position_.\n\n_+2 :_ La Chasseuse obtient une vision mentale de tout ennemi se trouvant dans un rayon de _3 tuiles de sa position_.
actors.hero.talent.durable_projectiles.title=projectiles durables
actors.hero.talent.durable_projectiles.desc=_+1 :_ Les armes lancées ont une durabilité de _+50%_ lorsqu'elles sont utilisées par la Chasseuse.\n\n_+2 :_ Les armes lancées ont une durabilité de _+75%_ lorsqu'elles sont utilisées par la Chasseuse.
actors.hero.talent.point_blank.title=à bout portant
actors.hero.talent.point_blank.desc=_+1 :_ Quand la Chasseresse utilise une arme de lancer dans une attaque de mêlée, elle a _-30% de précision_, au lieu de -50%.\n\n_+2 :_ Quand la Chasseresse utilise une arme de lancer dans une attaque de mêlée, elle a _-10% de précision_, au lieu de -50%.\n\n_+3 :_ Quand la Chasseresse utilise une arme de lancer dans une attaque de mêlée, elle a _+10% de précision_, au lieu de -50%.\n\nNotez que les armes de lancer ont toujours une précision de +50% lorsqu'elles sont utilisées à distance.
actors.hero.talent.seer_shot.title=tir visionnaire
actors.hero.talent.seer_shot.desc=_+1 :_ Quand la Chasseresse tire une flèche au sol, cela lui accorde une vision dans une zone 3x3 sur l'endroit ciblé pendant _5 tours_. Ce pouvoir peut être réutilisé au bout de 20 tours.\n\n_+2 :_ Quand la Chasseresse tire une flèche au sol, cela lui accorde une vision dans une zone 3x3 sur l'endroit ciblé pendant _10 tours_. Ce pouvoir peut être réutilisé au bout de 20 tours.\n\n_+3 :_ Quand la Chasseresse tire une flèche au sol, cela lui accorde une vision dans une zone 3x3 sur l'endroit ciblé pendant _15 tours_. Ce pouvoir peut être réutilisé au bout de 20 tours.
actors.hero.talent.farsight.title=longue vue
actors.hero.talent.farsight.desc=_+1 :_ La portée visuelle du Sniper est augmentée de 25 %.\n\n_+2 :_ La portée visuelle du Sniper est augmentée de 50 %.\n\n_+3 :_ La portée visuelle du Sniper est augmentée de 70 %.
actors.hero.talent.shared_enchantment.title=enchantement partagé
actors.hero.talent.shared_enchantment.desc=_+1 :_ Les armes de lancer ont _33% de chance_ d'utiliser l'enchantement sur l'arc du Sniper.\n\n_+2 :_ Les armes de lancer ont _67% de chance_ d'utiliser l'enchantement sur l'arc du Sniper.\n\n_+3 :_ Les armes de lancer ont _100% de chance_ d'utiliser l'enchantement sur l'arc du Sniper.\n\nCe talent ne s'applique pas aux carreaux d'une arbalète enchantée, ils bénéficient déjà de l'enchantement de de l'arbalète.
actors.hero.talent.shared_upgrades.title=amélioration partagée
actors.hero.talent.shared_upgrades.desc=_+1 :_ Lorsque le Sniper attaque avec une arme de jet améliorée, chaque niveau augmente la durée de la marque du sniper de 1 tour et les dégâts de son attaque spéciale de _7%_.\n\n_+2 :_ Lorsque le Sniper attaque avec une arme de jet améliorée, chaque niveau augmente la durée de la marque du sniper de 1 tour et les dégâts de son attaque spéciale de _13%_.\n\n_+3 :_ Lorsque le Sniper attaque avec une arme de jet améliorée, chaque niveau augmente la durée de la marque du sniper de 1 tour et les dégâts de son attaque spéciale de _20%_.
actors.hero.talent.durable_tips.title=pointes durables
actors.hero.talent.durable_tips.desc=_+1 :_ Les fléchettes enduites ont une _ durabilité x2_ quand la Gardienne les utilise.\n\n_+2 :_ Les fléchettes enduites ont une _durabilité x3_ quand la Gardienne les utilise.\n\n_+3 :_ Les fléchettes enduites ont une _durabilité x4_ quand la Gardienne les utilise.
actors.hero.talent.barkskin.title=peau d'écorce
actors.hero.talent.barkskin.desc=_+1 :_ En marchant dans l'herbe, la Gardienne gagne une peau d'écorce équivalente à son niveau, celle-ci s'altère tous les _1 tour_.\n\n_+2 :_ En marchant dans l'herbe, la Gardienne gagne une peau d'écorce équivalente à son niveau, celle-ci s'altère tous les _2 tours_.\n\n_+3 :_ En marchant dans l'herbe, la Gardienne gagne une peau d'écorce équivalente à son niveau, celle-ci s'altère tous les _3 tours_.
actors.hero.talent.shielding_dew.title=rosée de protection
actors.hero.talent.shielding_dew.desc=_+1 :_ Les gouttes de rosée peuvent protéger la Gardienne quand elle est en pleine santé, jusqu'à _20% de ses PV max_.\n\n_+2 :_ Les gouttes de rosée peuvent protéger la Gardienne quand elle est en pleine santé, jusqu'à _40% de ses PV max_.\n\n_+3 :_ Les gouttes de rosée peuvent protéger la Gardienne quand elle est en pleine santé, jusqu'à _60% de ses PV max_.
actors.hero.abilities.ratmogrify.name=ratmogrify
actors.hero.abilities.ratmogrify.cant_transform=You can't ratmogrify that!
actors.hero.abilities.ratmogrify.too_strong=That enemy is too strong to ratmogrify!
actors.hero.abilities.ratmogrify.short_desc=The hero _Ratmogrifies_ an enemy! This turns them into a rat with no abilities, but also no loot.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.\n\nThis ability costs 35 charge.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify$transmograt.desc=This enemy has been transformed into a rat. A big improvement, if you ask me! - Rat King
actors.hero.hero.name=vous
actors.hero.hero.leave=Vous ne pouvez pas partir si tôt, le reste du donjon vous attend en dessous !
@ -490,44 +422,307 @@ actors.hero.hero.pain_resist=La douleur vous empêche de succomber à l'envie de
actors.hero.hero.revive=L'ankh explose avec une énergie vitalisante et vous soigne !
actors.hero.heroclass.warrior=guerrier
actors.hero.heroclass.warrior_desc_innate=Le Guerrier commence avec un _sceau brisé__, qu'il peut attacher aux armures. Il générera lentement un bouclier en plus de sa santé tant qu'il porte une armure avec ce sceau attaché.\n\nLe sceau peut être déplacé entre différentes armures, gardant une seule amélioration avec lui.\n\nLe Guerrier identifie automatiquement :\n- les Parchemins d'identification,\n- les Potions de soin,\n- les Parchemins de rage.
actors.hero.heroclass.warrior_desc_loadout=Le Guerrier commence avec une _courte épée usée,_ qui offre plus de dégâts directs que les autres armes de départ.\n\nLe Guerrier commence avec _trois pierres de lancer,_ qui offrent une attaque à distance limitée.\n\nLe Guerrier commence avec une _cartouchière à potions,_ qui peut contenir une variété de potions et les protège du froid.
actors.hero.heroclass.warrior_desc_subclasses=Une sous-classe peut être choisie après avoir vaincu le deuxième boss. Le Guerrier a deux sous-classes :
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.mage=mage
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_unlock=Le Mage est un expert des baguettes, et possède un _singulier bâton magique._\n\nPour le débloquer, _utilisez un parchemin d'amélioration pour rendre un objet plus fort._
actors.hero.heroclass.mage_desc_innate=Le Mage commence avec un _bâton_, qu'il peut imprégner des propriétés d'une baguette. Le bâton se recharge beaucoup plus vite qu'une baguette, et possède une charge maximum supplémentaire.\n\nLe bâton du Mage peut être imprégné avec n'importe quelle baguette trouvée dans le donjon. L'imprégnation modifie l'effet du bâton et peut être utilisée pour transférer certaines améliorations.\n\nLe Mage identifie automatiquement :\n- les Parchemins d'Identification,\n- les Potions de Feu Liquide,\n- les Parchemins d'Amélioration.
actors.hero.heroclass.mage_desc_loadout=Le Mage commence avec son bâton comme arme de mêlée. Le bâton fait moins de dégâts que les autres armes de départ.\n\nLe Mage peut utiliser la magie dans son bâton pour attaquer à distance.\n\nLe Mage commence avec un _étui à parchemins,_ qui peut transporter une variété de parchemins et les protéger du feu.
actors.hero.heroclass.mage_desc_subclasses=Une sous-classe peut être choisie après avoir vaincu le deuxième boss. Le Mage a deux sous-classes :
actors.hero.heroclass.rogue=voleur
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_unlock=Le Voleur peut contrôler le courant de la bataille et frapper en étant invisible grâce à sa _singulière Cape de l'Ombre_\n\nPour la débloquer, _réussissez 10 attaques surprises à la suite._
actors.hero.heroclass.rogue_desc_innate=Le Voleur commence avec un artefact unique : la _Cape des Ombres,_ qui peut être utilisée pour devenir invisible à volonté. Comme tout les artefacts, la cape devient plus puissante au fur et à mesure de son utilisation.\n\nLe Voleur détecte les secrets et les pièges dans une plus grande zone.\n\nLe Voleur identifie automatiquement :\n- les Parchemins d'Identification,\n- les Potions d'Invisibilité,\n- les Parchemins de Cartographie Magique.
actors.hero.heroclass.rogue_desc_loadout=Le Voleur commence avec une _dague,_ faisant plus de dégâts quand l'ennemi est surpris.\n\nLe Voleur commence avec _trois dagues de lancer,_ qui offrent des dégâts à distance et font plus de dégâts aux ennemis surpris.\n\nLe Voleur commence avec une _bourse de velours,_ qui peut contenir des petits objets comme des graines et des pierres runiques.
actors.hero.heroclass.rogue_desc_subclasses=Une sous-classe peut être choisie après avoir vaincu le deuxième boss. Le Voleur a deux sous-classes:
actors.hero.heroclass.huntress=chasseresse
actors.hero.heroclass.huntress_unlock=La Chasseresse est maîtresse des armes à distance et possède un _singulier arc magique_ aux flèches infinies.\n\nPour le débloquer, _tuez 15 ennemis avec l'aide d'armes à distance à la suite._
actors.hero.heroclass.huntress_desc_innate=La Chasseuse commence avec un _arc spirituel_ qui peut tirer un nombre infini de flèches invoquées. L'arc devient de plus en plus fort au fur et à mesure que la Chasseuse monte de niveau et peut-être amélioré et enchanté.\n\nLa Chasseresse peut traverser les herbes hautes sans les écraser.\n\nLa Chasseresse identifie automatiquement:\n- les Parchemins d'Identification,\n- les Potions de Vision Spirituelle,\n- les Parchemins de Berceuse.
actors.hero.heroclass.huntress_desc_loadout=La Chasseresse commence avec des _gants cloutés_ qui attaquent plus rapidement que les autres armes de départ.\n\nLa Chasseresse commence avec son arc comme arme à distance.\n\nLa Chasseresse commence avec une _poche en velours,_ qui peut transporter des petits objets comme les graines et les pierres runiques.
actors.hero.heroclass.huntress_desc_subclasses=Une sous-classe peut être choisie après avoir vaincu le second boss. La Chasseresse a deux sous-classes :
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 different enemies with thrown weapons in one run._
actors.hero.herosubclass.gladiator=gladiateur
actors.hero.herosubclass.gladiator_desc=Chaque attaque réussie avec une arme de mêlée permet au _Gladiateur_ de démarrer un combo. Réaliser un combo lui permet d'utiliser des manœuvres de combo inédites.
actors.hero.herosubclass.berserker=berserker
actors.hero.herosubclass.berserker_desc=Le _Berserker_ augmente sa rage au fur et à mesure qu'il subit des dégâts, ce qui lui permet d'infliger des dégâts supplémentaires. Lorsqu'il est pleinement enragé, il peut refuser de mourir pour une courte période, au prix de l'épuisement.
actors.hero.herosubclass.warlock=sorcier
actors.hero.herosubclass.warlock_desc=En utilisant une baguette sur un ennemi, le _Sorcier_ a une chance de marquer son âme. Les ennemis aux âmes marquées redonnent de la santé et diminuent la faim du Sorcier dès que celui-ci inflige des dégâts physiques.
actors.hero.herosubclass.berserker_short_desc=The _Berserker_ builds rage as he takes damage. Rage increases his damage, and can let him briefly cheat death.
actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nThe Berserker deals up to +50% damage at 100% rage. When at 0 health and 100% rage, the Berserker will briefly gain 8x his normal maximum shielding and will refuse to die as long as he has shielding left. The Berserker needs time to recover after he defies death however.
actors.hero.herosubclass.gladiator=gladiateur
actors.hero.herosubclass.gladiator_short_desc=The _Gladiator_ builds combo when he makes successful attacks. He can spend combo to use unique abilities.
actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs combo builds it unlocks a variety of combo abilities. A new ability becomes available at 2, 4, 6, 8, and 10 combo. Some abilities help build more combo, while others let the Gladiator spend his combo on powerful attacks.
actors.hero.herosubclass.battlemage=mage de guerre
actors.hero.herosubclass.battlemage_desc=Quand il se bât avec son bâton, le _Mage de guerre_ applique des effets supplémentaires en fonction de la baguette qui imprègne le bâton. Le bâton gagne également des charges lors du combat.
actors.hero.herosubclass.battlemage_short_desc=The _Battlemage_ conjures bonus effects when fighting in melee with his staff. These effects depend on the wand his staff is imbued with.
actors.hero.herosubclass.battlemage_desc=The Battlemage gains a bonus effect whenever he strikes in melee with his staff, as if his staff had an additional enchantment. These effects depend on the wand his staff is imbued with, every wand has its own effect. In addition to the wand effects, the Battlemage's staff will also gain 0.5 charges when he strikes with it.
actors.hero.herosubclass.warlock=sorcier
actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark characters when using wands on them. He will heal whenever he deals physical damage to marked enemies.
actors.hero.herosubclass.warlock_desc=The Warlock has a chance to inflict a soul mark on characters when he uses wands on them. The chance to apply a soul mark and its duration increase with wand level.\n\nWhen an enemy is soul marked, the Warlock will heal 2 hp for every 5 damage he deals to them, but only with attacks from melee or thrown weapons, not from wands!
actors.hero.herosubclass.assassin=assassin
actors.hero.herosubclass.assassin_desc=Quand il est invisible, _l'assassin_ prépare un coup meurtrier pour sa prochaine attaque. Les dégâts de l'attaque sont proportionnels au temps passé invisible.
actors.hero.herosubclass.assassin_short_desc=The _Assassin_ can prepare a deadly strike while he is invisible. The longer he waits, the more powerful the attack will be.
actors.hero.herosubclass.assassin_desc=The Assassin prepares his next strike when he becomes invisible. The longer he prepares for, the more powerful his next attack will be. Preparation builds for up to 9 turns.\n\nAfter preparing, the Assassin deals bonus damage on his next attack, can blink to his target, and can even instantly kill enemies who are weak enough.
actors.hero.herosubclass.freerunner=traceur
actors.hero.herosubclass.freerunner_desc=Le _Traceur_ prend de l'élan à mesure qu'il court. L'élan peut être utilisé pour commencer la course libre, ce qui lui permet d'atteindre une vitesse de déplacement de 2x et d'avoir un bonus d'évasion pendant un court instant.
actors.hero.herosubclass.sniper=tireur d'élite
actors.hero.herosubclass.sniper_desc=La _Tireuse d'élite_ est la maîtresse des combats à distance. Elle gagne une vision accrue et ses attaques à distance percent les armures. Après avoir touché avec une arme de lancer, elle peut continuer avec une attaque spéciale de son arc.
actors.hero.herosubclass.freerunner_short_desc=The _Freerunner_ builds momentum as he runs, which can be used to start freerunning. This grants him bonus speed and evasion for a short while.
actors.hero.herosubclass.freerunner_desc=As the Freerunner moves he builds stacks of momentum. He can gain up to 10 momentum after running for 10 turns, but rapidly loses it if he stops moving. The freerunner can use up his momentum to start freerunning, for 2 turns per point of momentum.\n\nWhen freerunning the Freerunner moves at 2x speed, and gains bonus evasion in proportion to his level. Once freerunning ends there is a cooldown before momentum can be built again.
actors.hero.herosubclass.sniper=tireuse d'élite
actors.hero.herosubclass.sniper_short_desc=The _Sniper_ can pierce armor with her ranged attacks. After striking with a thrown weapon she can follow up with a special attack from her bow.
actors.hero.herosubclass.sniper_desc=The Sniper is is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.warden=gardienne
actors.hero.herosubclass.warden_desc=La _Gardienne_ a une forte connexion avec la nature qui lui permet de voir à travers les herbes hautes et de refaire pousser de l'herbe autour des plantes qu'elle plante. Les plantes qu'elle écrase lui donne aussi des effets bonus.
actors.hero.herosubclass.warden_short_desc=The _Warden_ can see through tall grass and gains bonus effects when she plants seeds and tramples plants.
actors.hero.herosubclass.warden_desc=The Warden has a strong connection to nature which grants her a variety of bonus effects relating to grass and plants. She is able to see through tall and furrowed grass as if it were empty space.\n\nThe warden causes grass to sprout up around any seed she throws or plants, and gains special effects when trampling plants. These special effects replace the regular plant effects, meaning that no plant is harmful for her to step on.
##talents
actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=rejuvenating steps cooldown
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$seershotcooldown.name=seer shot cooldown
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
#warrior
actors.hero.talent.hearty_meal.title=repas copieux
actors.hero.talent.hearty_meal.desc=_+1 :_ Manger soigne _2 PV_ au Guerrier quand il est en dessous de 50% de santé, et _3 PV_ quand il est en dessous de 25% de santé.\n\n_+2 :_ Manger soigne _3 PV_ au Guerrier lorsqu'il est en dessous de 50% de sa santé, et _5 PV_ lorsqu'il est en dessous de 25% de sa santé.
actors.hero.talent.armsmasters_intuition.title=intuition du maître d'armes
actors.hero.talent.armsmasters_intuition.desc=_+1 :_ Le Guerrier identifie armes et armures _2x plus vite_.\n\n_+2 :_ Le Guerrier identifie armes et armures _quand il les équipe_.
actors.hero.talent.test_subject.title=sujet test
actors.hero.talent.test_subject.desc=_+1 :_ Lorsque le Guerrier identifie un objet, il se soigne de _2 PV_.\n\n_+2 :_ Lorsque le Guerrier identifie un objet, il se soigne de _3 PV_.
actors.hero.talent.iron_will.title=volonté de fer
actors.hero.talent.iron_will.desc=_+1 :_ Le niveau maximum de bouclier fourni par le sceau du Guerrier est _augmenté de 1_.\n\n_+2 :_ Le niveau maximum de bouclier fourni par le sceau du Guerrier est _augmenté de 2_.
actors.hero.talent.iron_stomach.title=estomac de fer
actors.hero.talent.iron_stomach.desc=_+1 :_ Manger prend un tour au Guerrier et lui accorde une résistance aux dommages de 75 % pendant qu'il mange.\n\n_+2 :_ Manger prend un tour au Guerrier et lui accorde une résistance aux dégâts de 100 % pendant qu'il mange.
actors.hero.talent.restored_willpower.title=volonté retrouvée
actors.hero.talent.restored_willpower.desc=_+1 :_ Boire une potion de guérison recharge instantanément _67% de la protection_ du sceau brisé du Guerrier.\n\n_+2 :_ Boire une potion de guérison recharge instantanément _100% de la protection_ du sceau brisé du Guerrier.\n\nCe talent se déclenche également en buvant des potions ou des élixirs basés sur des potions de soins.
actors.hero.talent.runic_transference.title=transfert runique
actors.hero.talent.runic_transference.desc=_+1:_ Le sceau brisé du Guerrier peut transférer des _glyphes ordinaires_ de la même manière qu'il transfère une mise à niveau.\n\n_+2:_ Le sceau brisé du Guerrier peut transférer des _glyphes ordinaires, puissants et mauditss_ de la même manière qu'il transfère une mise à niveau.
actors.hero.talent.lethal_momentum.title=élan meurtrier
actors.hero.talent.lethal_momentum.desc=_+1 :_ Lorsque le guerrier porte un coup fatal avec une arme physique, il a _67% de chances_ que cela ne prenne aucun tour.\n\n_+2 :_ Lorsque le guerrier porte un coup fatal avec une arme physique, il a _100% de chances_ que cela ne prenne aucun tour.
actors.hero.talent.improvised_projectiles.title=projectiles improvisés
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.
actors.hero.talent.hold_fast.title=tenir fermement
actors.hero.talent.hold_fast.desc=_+1 :_ Quand le Guerrier attend il gagne _+2 bonus d'armure_ jusqu'à ce qu'il bouge.\n\n_+2 :_ Quand le Guerrier attend il gagne _+4 bonus d'armure_ jusqu'à ce qu'il bouge.\n\n_+3 :_ Quand le Guerrier attend il gagne _+6 bonus d'armure_ jusqu'à ce qu'il bouge.
actors.hero.talent.strongman.title=homme-fort
actors.hero.talent.strongman.desc=_+1:_ The Warrior's strength is _increased by 8%_, rounded down.\n\n_+2:_ The Warrior's strength is _increased by 13%_, rounded down.\n\n_+3:_ The Warrior's strength is _increased by 18%_, rounded down.
actors.hero.talent.endless_rage.title=rage infinie
actors.hero.talent.endless_rage.desc=_+1 :_ Le Berserker peut atteindre un maximum de _115% de rage_.\n\n_+2 :_ Le Berserker peut atteindre un maximum de _130% de rage_.\n\n_+3 :_ Le Berserker peut atteindre un maximum de _145% de rage_.\n\nÀ noter que la rage au delà de 100% n'octroie pas plus de 50% de bonus aux dégâts.
actors.hero.talent.berserking_stamina.title=résistance du berserker
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _25% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _75% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
actors.hero.talent.enraged_catalyst.title=catalyseur enragé
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
actors.hero.talent.cleave.title=fendre
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _15 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _45 turns_.
actors.hero.talent.lethal_defense.title=défense mortelle
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.enhanced_combo.title=combo amélioré
actors.hero.talent.enhanced_combo.desc=_+1 :_ Lorsque le combo du Gladiateur est à 7 ou plus, la portée de la manœuvre Cogner passe à 3, il inflige l'état vertige, et il peut faire tomber les ennemis dans des fosses.\n\n_+2 :_ En plus des avantages de +1, lorsque le combo du gladiateur est de 9 ou plus, la manœuvre Parade fonctionne sur plusieurs attaques.\n\n_+3:_ En plus des avantages de +1 et +2, le gladiateur peut sauter jusqu'à niveau de combo/3 tuiles lorsqu'il utilise les manœuvres Claquer, Écrasement ou Fureur.
actors.hero.talent.body_slam.title=body slam
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take _25%_ of his damage blocking power in damage.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take _50%_ of his damage blocking power in damage.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take _75%_ of his damage blocking power in damage.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take _100%_ of his damage blocking power in damage.
actors.hero.talent.impact_wave.title=impact wave
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _6 tiles_ back.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _8 tiles_ back.
actors.hero.talent.double_jump.title=double jump
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _24% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _42% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _56% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _67% reduced_ charge cost.
actors.hero.talent.expanding_wave.title=expanding wave
actors.hero.talent.expanding_wave.desc=_+1:_ Shockwave's range is increased to _6 tiles_ from 5, and its width is increased to _75 degrees_ from 60.\n\n_+2:_ Shockwave's range is increased to _7 tiles_ from 5, and its width is increased to _90 degrees_ from 60.\n\n_+3:_ Shockwave's range is increased to _8 tiles_ from 5, and its width is increased to _105 degrees_ from 60.\n\n_+4:_ Shockwave's range is increased to _9 tiles_ from 5, and its width is increased to _120 degrees_ from 60.
actors.hero.talent.striking_wave.title=striking wave
actors.hero.talent.striking_wave.desc=_+1:_ Damage from shockwave has a _25% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+2:_ Damage from shockwave has a _50% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+3:_ Damage from shockwave has a _75% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also trigger on-hit effects like enchantments and combo.
actors.hero.talent.shock_force.title=shock force
actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and has a _25% chance_ to stun instead of cripple.\n\n_+2:_ Shockwave deals _50% more damage_ and has a _50% chance_ to stun instead of cripple.\n\n_+3:_ Shockwave deals _60% more damage_ and has a _75% chance_ to stun instead of cripple.\n\n_+4:_ Shockwave deals _80% more damage_ and has a _100% chance_ to stun instead of cripple.
actors.hero.talent.sustained_retribution.title=sustained retribution
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _55% bonus damage_ over _2 hits_, instead of 100% over 1 hit.\n\n_+2:_ The Warrior deals _40% bonus damage_ over _3 hits_, instead of 100% over 1 hit.\n\n_+3:_ The Warrior deals _33% bonus damage_ over _4 hits_, instead of 100% over 1 hit.\n\n_+4:_ The Warrior deals _28% bonus damage_ over _5 hits_, instead of 100% over 1 hit.
actors.hero.talent.shrug_it_off.title=shrug it off
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _76% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _58% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _44% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _33% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=even the odds
actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends.
#mage
actors.hero.talent.empowering_meal.title=repas amélioré
actors.hero.talent.empowering_meal.desc=_+1 :_ Manger donne au mage un _bonus de dommages de 2_ sur ses 3 prochains coups de baguette magique.\n\n_+2 :_ Manger donne au mage un_bonus de dommages de 3_ sur ses 3 prochains coups de baguette magique.
actors.hero.talent.scholars_intuition.title=intuition de l'érudit
actors.hero.talent.scholars_intuition.desc=_+1 :_ Le Mage identifie les baguettes _3x plus rapidement_.\n\n_+2 :_ Le Mage identifie les baguettes _lorsqu'il les utilise_.
actors.hero.talent.tested_hypothesis.title=hypothèse testée
actors.hero.talent.tested_hypothesis.desc=_+1 :_ Chaque fois que le Mage identifie un objet, il gagne _2 tours de rechargement de baguette_.\n\n_+2 :_ Chaque fois que le Mage identifie un objet, il gagne _3 tours de rechargement de baguette_.
actors.hero.talent.backup_barrier.title=barrière de sécurité
actors.hero.talent.backup_barrier.desc=_+1 :_ Le Mage gagne _3 blindages_ chaque fois qu'il utilise la dernière charge de sa baguette.\n\n_+2 :_ Le Mage gagne _5 blindages_ chaque fois qu'il utilise la dernière charge de sa baguette.
actors.hero.talent.energizing_meal.title=repas énergisant
actors.hero.talent.energizing_meal.desc=_+1:_ Manger prend un tour au Mage et lui accorde _5 tours de rechargement de baguette_.\n\n_+2:_ Manger prend un tour au Mage et lui accorde _8 tours de rechargement de baguette_.
actors.hero.talent.energizing_upgrade.title=mise à niveau énergisante
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 3 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 5 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.wand_preservation.title=préservation de baguette
actors.hero.talent.wand_preservation.desc=_+1 :_ Lorsque le Mage imprègne une nouvelle baguette dans son bâton, l'ancienne a 67% de chances d'être restituée à +0.\n\n_+2 :_ Lorsque le mage imprègne une nouvelle baguette dans son bâton, l'ancienne a 100 % de chances de restituée à +0.\n\nCe talent peut préserver une baguette jusqu'à trois fois.
actors.hero.talent.arcane_vision.title=vision des arcanes
actors.hero.talent.arcane_vision.desc=_+1 :_ Quand le Mage touche un ennemi avec sa baguette, il obtient une vision mentale sur lui pendant _10 tours_.\n\n_+2 :_ Quand le Mage touche un ennemi avec sa baguette, il obtient une vision mentale sur lui pendant _15 tours_.
actors.hero.talent.shield_battery.title=batterie de blindage
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.empowering_scrolls.title=parchemins améliorés
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap will get _+3 levels_.
actors.hero.talent.ally_warp.title=distorsion de l'allié
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _2 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _4 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=frappe dynamique
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+25% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+75% damage_.
actors.hero.talent.mystical_charge.title=charge magique
actors.hero.talent.mystical_charge.desc=_+1 :_ Frapper avec son bâton permet au Mage de Guerre de recharger les artefacts de _0,5 tour_.\n\n_+2 :_ Frapper avec son bâton permet au Mage de Guerre de recharger les artefacts de _1 tour_.\n\n_+3 :_ Frapper avec son bâton permet au Mage de Guerre de recharger les artefacts de _1,5 tours_.
actors.hero.talent.excess_charge.title=charge excessive
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.soul_siphon.title=siphonnage d'âme
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _13% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _27% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _40% effectiveness_.
actors.hero.talent.soul_eater.title=mangeur d'âme
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each physical damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=serviteurs du nécromancien
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _13% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _27% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _40% chance_ to raise them as a corrupted wraith.
actors.hero.talent.blast_radius.title=blast radius
actors.hero.talent.blast_radius.desc=_+1:_ Elemental blast's radius is increased to _5 tiles_, from 4.\n\n_+2:_ Elemental blast's radius is increased to _6 tiles_, from 4.\n\n_+3:_ Elemental blast's radius is increased to _7 tiles_, from 4.\n\n_+4:_ Elemental blast's radius is increased to _8 tiles_, from 4.
actors.hero.talent.elemental_power.title=elemental power
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _15%_.\n\n_+2:_ The power of elemental blast is increased by _30%_.\n\n_+3:_ The power of elemental blast is increased by _45%_.\n\n_+4:_ The power of elemental blast is increased by _60%_.
actors.hero.talent.reactive_barrier.title=reactive barrier
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast.
actors.hero.talent.wild_power.title=wild power
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be treated as either _+1 or +2_, instead of +1.\n\n_+2:_ When using wild magic, wands are now treated as if they are _+2_, instead of +1.\n\n_+3:_ When using wild magic, wands will be treated as either _+2 or +3_, instead of +1.\n\n_+4:_ When using wild magic, wands are now treated as if they are _+3_, instead of +1.
actors.hero.talent.fire_everything.title=fire everything
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_, up from 4.\n\n_+2:_ Wild magic now fires _6 times_, up from 4.\n\n_+3:_ Wild magic now fires _7 times_, up from 4.\n\n_+4:_ Wild magic now fires _8 times_, up from 4.
actors.hero.talent.conserved_magic.title=conserved magic
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.71 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.50 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.35 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.25 charges_, instead of 1.
actors.hero.talent.telefrag.title=Telefrag
actors.hero.talent.telefrag.desc=_+1:_ If the Mage warps into another character he deals _10-15 damage_ to it, but also takes _5 damage_.\n\n_+2:_ If the Mage warps into another character he deals _20-30 damage_ to it, but also takes _8 damage_.\n\n_+3:_ If the Mage warps into another character he deals _30-45 damage_ to it, but also takes _12 damage_.\n\n_+4:_ If the Mage warps into another character he deals _40-60 damage_ to it, but also takes _15 damage_.\n\nThe hero cannot be killed by this talent, the self damage can be reduced by magic resisting effects.
actors.hero.talent.remote_beacon.title=Remote Beacon
actors.hero.talent.remote_beacon.desc=_+1:_ The Mage can place a beacon at any location within _3 tiles_.\n\n_+2:_ The Mage can place a beacon at any location within _6 tiles_.\n\n_+3:_ The Mage can place a beacon at any location within _9 tiles_.\n\n_+4:_ The Mage can place a beacon at any location within _12 tiles_.\n\nThe Mage cannot place beacons in locations that are inaccessible
actors.hero.talent.longrange_warp.title=Longrange Warp
actors.hero.talent.longrange_warp.desc=_+1:_ The Mage can now warp between floors, at _150% charge cost_.\n\n_+2:_ The Mage can now warp between floors, at _117% charge cost_.\n\n_+3:_ The Mage can now warp between floors, at _83% charge cost_.\n\n_+4:_ The Mage can now warp between floors, at _50% charge cost_.\n\nThe Mage cannot use longrange warp to leave a locked floor.
#rogue
actors.hero.talent.cached_rations.title=cachettes de rations
actors.hero.talent.cached_rations.desc=_+1 :_ Le Voleur peut trouver _4 petites rations_ placées dans des coffres pendant qu'il explore les premiers étages du donjon.\n\n_+2 :_ Le Voleur peut trouver _6 petites rations_ placées dans des coffres pendant qu'il explore les premiers étages du donjon.
actors.hero.talent.thiefs_intuition.title=intuition du voleur
actors.hero.talent.thiefs_intuition.desc=_+1 :_ Le Voleur identifie les anneaux _2x plus vite_ et identifie le type de l'anneau _quand il l'équipe_.\n\n_+2 :_ Le Voleur identifie les anneaux _quand il les équipe_ et identifie le type des anneaux _quand il le ramasse_.
actors.hero.talent.sucker_punch.title=coup bas
actors.hero.talent.sucker_punch.desc=_+1 :_ Le Voleur bénéficie de _1-2 bonus aux dommages_ la première fois qu'il fait une attaque surprise sur un ennemi.\n\n_+2 :_ Le Voleur bénéficie de _2 bonus aux dommages_ la première fois qu'il fait une attaque surprise sur un ennemi.
actors.hero.talent.protective_shadows.title=ombres protectrices
actors.hero.talent.protective_shadows.desc=_+1 :_ Le Voleur gagne un bouclier _à chaque tour_ où sa cape est activée, _avec un maximum de 3_.\n\n_+2 :_ Le Voleur gagne un bouclier _à chaque tour_ où sa cape est activée, _avec un maximum de 5_.
actors.hero.talent.mystical_meal.title=repas mystique
actors.hero.talent.mystical_meal.desc=_+1 :_ Manger prend un tour au Voleur et lui accorde _3 tours de recharge d'artefact_.\n\n_+2 :_ Manger prend un tour au Voleur et lui accorde _5 tours de recharge d'artefact_.\n\nCe talent ne peut pas être utilisé pour permettre à la corne d'abondance de se recharger elle-même.
actors.hero.talent.mystical_upgrade.title=amélioration mystique
actors.hero.talent.mystical_upgrade.desc=_+1 :_ Utiliser un parchemin de mise à niveau recharge instantanément la cape du Voleur de _2 charges_, pouvant permettre de dépasser le plafond de charge actuel.\n\n_+2 :_ Utiliser un parchemin de mise à niveau recharge instantanément la cape du Voleur de _3 charges_, pouvant permettre de dépasser le plafond de charge actuel.\n\nCe talent se déclenche également lors de l'utilisation de parchemins ou de sorts basés sur des parchemins de mise à niveau.
actors.hero.talent.wide_search.title=fouille étendue
actors.hero.talent.wide_search.desc=_+1 :_ Le rayon de recherche du Voleur passe d'un carré de 5x5 à un _cercle de 7x7_.\n\n_+2 :_ Le rayon de recherche du Voleur passe d'un carré de 5x5 à un _carré de 7x7_.
actors.hero.talent.silent_steps.title=pas silencieux
actors.hero.talent.silent_steps.desc=_+1 :_ Le Voleur ne réveillera pas les ennemis endormis tant qu'il est à _3 tuiles ou plus d'eux_.\n\n_+2 :_ Le Voleur ne réveillera pas les ennemis endormis tant qu'il n'est _pas à côté d'eux_.
actors.hero.talent.rogues_foresight.title=prévoyance du voleur
actors.hero.talent.rogues_foresight.desc=_+1 :_ Lorsque le Voleur entre pour la première fois dans un niveau avec une pièce secrète, il a 50 % de chances de remarquer que le niveau contient un secret.\n\n_+2 :_ Lorsque le voleur entre pour la première fois dans un niveau avec une pièce secrète, il a 75 % de chances de remarquer que le niveau contient un secret.
actors.hero.talent.light_cloak.title=cape légère
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _13% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _27% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _40% speed_.
actors.hero.talent.enhanced_rings.title=anneaux améliorés
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=mortalité améliorée
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/33/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.assassins_reach.title=portée de l'assassin
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=chasseur de prime
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _15 extra gold_, per level of preparation.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _30 extra gold_, per level of preparation.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _45 extra gold_, per level of preparation.
actors.hero.talent.evasive_armor.title=armure d'évasion
actors.hero.talent.evasive_armor.desc=_+1 :_ En course libre, le Traceur gagne _+1 évasion_ par point de force excédentaire sur son armure.\n\n_+2 :_ En course libre, le Traceur gagne _+2 évasion_ par point de force excédentaire sur son armure.\n\n_+3 :_ En course libre, le Traceur gagne _+3 évasion_ par point de force excédentaire sur son armure.
actors.hero.talent.projectile_momentum.title=élan des projectiles
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=furtivité rapide
actors.hero.talent.speedy_stealth.desc=_+1 :_ Le Traceur gagne 2 points d'élan par tour lorsqu'il est invisible.\n\n_+2 :_ En plus du bénéfice du rang +1, la jauge de course libre ne descend plus lorsque le Traceur est invisible.\n\n_+3 :_ En plus du bénéfice du rang +1 et +2, le Traceur se déplace à 2x sa vitesse lorsqu'il est invisible, qu'il soit en course libre ou non.
actors.hero.talent.hasty_retreat.title=hasty retreat
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _6 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _8 turns_ of haste and invisibility.
actors.hero.talent.body_replacement.title=body replacement
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _30 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _90 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _120 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=shadow step
actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _24% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _42% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _56% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _67% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.
actors.hero.talent.fear_the_reaper.title=fear the reaper
actors.hero.talent.fear_the_reaper.desc=_+1:_ When a death marked enemy reaches 0 hp, they become _crippled_.\n\n_+2:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_.\n\n_+3:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _crippled_.\n\n_+4:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _feared and crippled_.
actors.hero.talent.deathly_durability.title=deathly durability
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _10%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _20%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _30%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _40%_ of their hp when they were marked.
actors.hero.talent.double_mark.title=double mark
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _24% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _42% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _56% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _67% reduced_ charge cost.
actors.hero.talent.rogue_3_1.title=TODO NAME
actors.hero.talent.rogue_3_1.desc=TODO DESC
actors.hero.talent.rogue_3_2.title=TODO NAME
actors.hero.talent.rogue_3_2.desc=TODO DESC
actors.hero.talent.rogue_3_3.title=TODO NAME
actors.hero.talent.rogue_3_3.desc=TODO DESC
#huntress
actors.hero.talent.natures_bounty.title=générosité de la nature
actors.hero.talent.natures_bounty.desc=_+1 :_ La Chasseuse peut trouver _4 baies_ cachées dans les hautes herbes alors qu'elle explore les premiers étages du donjon.\n\n_+2 :_ La Chasseuse peut trouver _6 baies_ cachées dans les hautes herbes alors qu'elle explore les premiers étages du donjon.
actors.hero.talent.survivalists_intuition.title=intuition du survivaliste
actors.hero.talent.survivalists_intuition.desc=_+1 :_ La Chasseuse identifie tous les équipements _1.75x plus vite_.\n\n_+2 :_ La Chasseuse identifie tous les équipements _2.5x plus vite_.
actors.hero.talent.followup_strike.title=coup enchaîné
actors.hero.talent.followup_strike.desc=_+1:_ Lorsque la Chasseresse touche un ennemi avec son arc ou une arme de lancer, sa prochaine attaque au corps à corps contre cet ennemi inflige _2 dégâts bonus_.\n\n_+2_ Lorsque la Chasseresse touche un ennemi avec son arc ou une arme de lancer, sa prochaine attaque au corps à corps contre cet ennemi inflige _3 dégâts bonus_.
actors.hero.talent.natures_aid.title=aide de la nature
actors.hero.talent.natures_aid.desc=_+1 :_ La Chasseresse gagne 2 points d'armure de peau d'écorce, qui s'altère tous les _3 tours_, lorsque l'effet d'une plante est activé sous ses yeux.\n\n_+2 :_ La Chasseresse gagne 2 points d'armure de peau d'écorce, qui s'altère tous les _5 tours_, lorsque l'effet d'une plante est activé sous ses yeux.
actors.hero.talent.invigorating_meal.title=repas revigorant
actors.hero.talent.invigorating_meal.desc=_+1 :_Manger prend 1 tour (les baies sont mangées instantanément) et confère à la Chasseresse _1 tour de hâte_.\n\n_+2 :_Manger prend 1 tour (les baies sont mangées instantanément) et confère à la Chasseresse _2 tours de hâte_.
actors.hero.talent.restored_nature.title=nature restaurée
actors.hero.talent.restored_nature.desc=_+1 :_ Boire une potion de soins fait pousser jusqu'à _5 herbes_ autour de la Chasseuse, et enracine les ennemis adjacents pendant _2 tours_.\n\n_+2 :_ Boire une potion de soins fait pousser jusqu'à _8 herbes_ autour de la Chasseuse, et enracine les ennemis adjacents pendant _3 tours_.\n\nCe talent se déclenche également en buvant des potions ou des élixirs basés sur des potions de soins.
actors.hero.talent.rejuvenating_steps.title=pas de rajeunissement
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _5 turn cooldown_.\n\nThis talent will produce furrowed grass if passive regeneration effects are disabled or the hero has not gained exp in a long time.
actors.hero.talent.heightened_senses.title=sens exacerbés
actors.hero.talent.heightened_senses.desc=_+1 :_ La Chasseuse obtient une vision mentale sur tout ennemi se trouvant dans un rayon de _2 tuiles de sa position_.\n\n_+2 :_ La Chasseuse obtient une vision mentale de tout ennemi se trouvant dans un rayon de _3 tuiles de sa position_.
actors.hero.talent.durable_projectiles.title=projectiles durables
actors.hero.talent.durable_projectiles.desc=_+1 :_ Les armes lancées ont une durabilité de _+50%_ lorsqu'elles sont utilisées par la Chasseuse.\n\n_+2 :_ Les armes lancées ont une durabilité de _+75%_ lorsqu'elles sont utilisées par la Chasseuse.
actors.hero.talent.point_blank.title=à bout portant
actors.hero.talent.point_blank.desc=_+1 :_ Quand la Chasseresse utilise une arme de lancer dans une attaque de mêlée, elle a _-30% de précision_, au lieu de -50%.\n\n_+2 :_ Quand la Chasseresse utilise une arme de lancer dans une attaque de mêlée, elle a _-10% de précision_, au lieu de -50%.\n\n_+3 :_ Quand la Chasseresse utilise une arme de lancer dans une attaque de mêlée, elle a _+10% de précision_, au lieu de -50%.\n\nNotez que les armes de lancer ont toujours une précision de +50% lorsqu'elles sont utilisées à distance.
actors.hero.talent.seer_shot.title=tir visionnaire
actors.hero.talent.seer_shot.desc=_+1 :_ Quand la Chasseresse tire une flèche au sol, cela lui accorde une vision dans une zone 3x3 sur l'endroit ciblé pendant _5 tours_. Ce pouvoir peut être réutilisé au bout de 20 tours.\n\n_+2 :_ Quand la Chasseresse tire une flèche au sol, cela lui accorde une vision dans une zone 3x3 sur l'endroit ciblé pendant _10 tours_. Ce pouvoir peut être réutilisé au bout de 20 tours.\n\n_+3 :_ Quand la Chasseresse tire une flèche au sol, cela lui accorde une vision dans une zone 3x3 sur l'endroit ciblé pendant _15 tours_. Ce pouvoir peut être réutilisé au bout de 20 tours.
actors.hero.talent.farsight.title=longue vue
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.\n\nThis bonus also applies to mind vision ranged by the Heightened Senses talent.
actors.hero.talent.shared_enchantment.title=enchantement partagé
actors.hero.talent.shared_enchantment.desc=_+1 :_ Les armes de lancer ont _33% de chance_ d'utiliser l'enchantement sur l'arc du Sniper.\n\n_+2 :_ Les armes de lancer ont _67% de chance_ d'utiliser l'enchantement sur l'arc du Sniper.\n\n_+3 :_ Les armes de lancer ont _100% de chance_ d'utiliser l'enchantement sur l'arc du Sniper.\n\nCe talent ne s'applique pas aux carreaux d'une arbalète enchantée, ils bénéficient déjà de l'enchantement de de l'arbalète.
actors.hero.talent.shared_upgrades.title=amélioration partagée
actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _10%_.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _20%_.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _30%_.
actors.hero.talent.durable_tips.title=pointes durables
actors.hero.talent.durable_tips.desc=_+1 :_ Les fléchettes enduites ont une _ durabilité x2_ quand la Gardienne les utilise.\n\n_+2 :_ Les fléchettes enduites ont une _durabilité x3_ quand la Gardienne les utilise.\n\n_+3 :_ Les fléchettes enduites ont une _durabilité x4_ quand la Gardienne les utilise.
actors.hero.talent.barkskin.title=peau d'écorce
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to _50% of her level_ which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to _100% of her level_ which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to _150% of her level_ which fades every turn.
actors.hero.talent.shielding_dew.title=rosée de protection
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden when her health is full, up to _60% of her max HP_.
actors.hero.talent.fan_of_blades.title=fan of blades
actors.hero.talent.fan_of_blades.desc=_+1:_ Spectral blades can hit up to _1 additional target_ for 50% damage. The target must be visible and within a _30 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _2 additional targets_ for 50% damage. The targets must be visible and within a _60 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _3 additional targets_ for 50% damage. The targets must be visible and within a _90 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _4 additional targets_ for 50% damage. The targets must be visible and within a _120 degree_ cone AOE.
actors.hero.talent.projecting_blades.title=projecting blades
actors.hero.talent.projecting_blades.desc=_+1:_ Spectral blades has _+25% accuracy_, and can penetrate up to _2 solid tiles_.\n\n_+2:_ Spectral blades has _+50% accuracy_, and can penetrate up to _4 solid tiles_.\n\n_+3:_ Spectral blades has _+75% accuracy_, and can penetrate up to _6 solid tiles_.\n\n_+4:_ Spectral blades has _+100% accuracy_, and can penetrate up to _8 solid tiles_.
actors.hero.talent.spirit_blades.title=spirit blades
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _25% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _50% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _75% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow.
actors.hero.talent.growing_power.title=growing power
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 50%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.natures_wrath.title=nature's wrath
actors.hero.talent.natures_wrath.desc=_+1:_ While nature's power is active, shots from the spirit bow have an _8% chance_ to trigger a random harmful plant effect.\n\n_+2:_ While nature's power is active, shots from the spirit bow have a _17% chance_ to trigger a random harmful plant effect.\n\n_+3:_ While nature's power is active, shots from the spirit bow have an _25% chance_ to trigger a random harmful plant effect.\n\n_+4:_ While nature's power is active, shots from the spirit bow have a _33% chance_ to trigger a random harmful plant effect.\n\nThe plants that can be triggered are: blindweed, firebloom, icecap, sorrowmoss, and stormvine.
actors.hero.talent.wild_momentum.title=wild momentum
actors.hero.talent.wild_momentum.desc=_+1:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _1 turn_. The duration can be extended by a max of _2 turns_.\n\n_+2:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _2 turns_. The duration can be extended by a max of _4 turns_.\n\n_+3:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _3 turns_. The duration can be extended by a max of _6 turns_.\n\n_+4:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _4 turns_. The duration can be extended by a max of _8 turns_.
actors.hero.talent.huntress_3_1.title=TODO NAME
actors.hero.talent.huntress_3_1.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_2.title=TODO NAME
actors.hero.talent.huntress_3_2.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_3.title=TODO NAME
actors.hero.talent.huntress_3_3.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
#universal
actors.hero.talent.heroic_energy.title=heroic energy
actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _13% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _24% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _34% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _43% reduced_ charge cost
actors.hero.talent.ratsistance.title=ratsistance
actors.hero.talent.ratsistance.desc=_+1:_ Hostile ratmogrified enemies deal _-10% damage_.\n\n_+2:_ Hostile ratmogrified enemies deal _-20% damage_.\n\n_+3:_ Hostile ratmogrified enemies deal _-30% damage_.\n\n_+4:_ Hostile ratmogrified enemies deal _-40% damage_.
actors.hero.talent.ratlomacy.title=ratlomacy
actors.hero.talent.ratlomacy.desc=_+1:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly.\n\n_+2:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _2 turns_ of adrenaline.\n\n_+3:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _4 turns_ of adrenaline.\n\n_+4:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _6 turns_ of adrenaline.
actors.hero.talent.ratforcements.title=ratforcements
actors.hero.talent.ratforcements.desc=_+1:_ Using ratmogrify on yourself _spawns 1_ ally marsupial rat next to you.\n\n_+2:_ Using ratmogrify on yourself _spawns 2_ ally marsupial rats next to you.\n\n_+3:_ Using ratmogrify on yourself _spawns 3_ ally marsupial rats next to you.\n\n_+4:_ Using ratmogrify on yourself _spawns 4_ ally marsupial rats next to you.
@ -574,7 +769,7 @@ actors.mobs.npcs.impshopkeeper.thief=Je pensais pouvoir vous faire confiance !
actors.mobs.npcs.impshopkeeper.desc=Les diablotins sont des démons mineurs. Ils ne sont notables ni pour leurs force ni pour leur magie. Cependant ils sont plutôt malins et sociables. Plus d'un diablotin préfère vivre au milieu des non-démons et commercer avec eux.
actors.mobs.npcs.mirrorimage.name=image miroir
actors.mobs.npcs.mirrorimage.desc=L'illusion vous ressemble beaucoup : elle semble même porter la même arme et la même armure que vous.\n\nLes images-miroir traquent et attaquent les ennemis avec leur imitation d'arme, qui se comporte comme la vôtre mais inflige moins de dégâts. Elles démarrent éthérées, mais doivent prendre leur forme solide pour attaquer.\n\nAlors que leur puissance d'attaque est bien réelle, les images-miroir n'ont aucune durée de vie, et disparaîtront dès qu'elles prendront des dégâts.
actors.mobs.npcs.mirrorimage.desc=This illusion bears a close resemblance to you, even seeming to wield your current weapon and armor.\n\nMirror images will seek and attack enemies using their mimicked weapon, which behaves the same as yours, but deals less damage. They start out nearly invisible, but must take on a form that's more easily seen in order to attack.\n\nWhile their offensive power can be potent, mirror images have no durability, and will fade the moment they take damage.
actors.mobs.npcs.prismaticimage.name=image prismatique
actors.mobs.npcs.prismaticimage.desc=Cette illusion chatoyante vous ressemble beaucoup, semblant même brandir votre arme et votre armure actuelles.\n\nLes images prismatiques tenteront de rechercher et d'attirer l'attention des ennemis, en utilisant leur défense et leur santé améliorées pour vous protéger. Bien qu'elles n'aient pas le même pouvoir offensif que les images miroir, elles offrent une durabilité accrue, grâce au fait de recevoir les avantages de votre armure.\n\nLorsqu'elles sont réduites à 0 hp, les images prismatiques disparaissent en plusieurs tours et peuvent encore être guéries pendant ce temps. En l'absence d'ennemis, les images prismatiques s'estomperont et rejoindront leur maître.
@ -583,6 +778,14 @@ actors.mobs.npcs.ratking.name=roi des rats
actors.mobs.npcs.ratking.not_sleeping=Je ne dormais pas !
actors.mobs.npcs.ratking.what_is_it=Qu'y a-t-il ? Je n'ai pas le temps pour ces bêtises. Mon royaume ne va pas se gouverner tout seul !
actors.mobs.npcs.ratking.confused=Qu... Qu... Quoi ! Où suis-je ? Mon royaume me demande !
actors.mobs.npcs.ratking.crown_clothes=Put some clothes on! You're in no state to talk to royalty!
actors.mobs.npcs.ratking.crown_desc=Oooh, is that crown for me!? It looks much shinier than mine, so I graciously accept!\n\nIn fact, I think I can offer you something as a reward for this crown. A tremendous power befitting a hero such as yourself! Would you like that?
actors.mobs.npcs.ratking.crown_yes=Of course!
actors.mobs.npcs.ratking.crown_info=Tell me more first.
actors.mobs.npcs.ratking.crown_no=I'd rather not...
actors.mobs.npcs.ratking.crown_thankyou=Hehehe, thank you! Now go and make your king proud!
actors.mobs.npcs.ratking.crown_fine=Fine! It's not like I wanted it anyway...
actors.mobs.npcs.ratking.crown_after=Enjoying your new armor? No take-backsies!
actors.mobs.npcs.ratking.desc_festive=Ce rat est un peu plus grand d'un rat marsupial normal. Il porte un petit chapeau festif au lieu de sa couronne habituelle. Joyeuses fêtes !
actors.mobs.npcs.ratking.desc=Ce rat est un peu plus grand d'un rat marsupial normal. Il porte une petite couronne sur sa tête.
@ -670,30 +873,22 @@ actors.mobs.dm201.name=DM-201
actors.mobs.dm201.vent=Le DM-201 lance une grenade corrosive !
actors.mobs.dm201.desc=Les nains ont expérimenté brièvement soulignant encore plus le manque de mobilité du DM-200 et ont créé des modèles de DM qui sont totalement stationnaires. Le DM-201 est un DM-200 amélioré qui agit comme une tourelle automatique n'ayant aucune capacité de mouvement. En échange de cette perte de mobilité, les DM-201 gagnent énormément en durabilité et en puissance de feu.\n\nComme les DM-201 n'ont pas de moteur pour évacuer les gaz d'échappement, les nains les ont plutôt équipés de grenades à gaz corrosif ! Les DM-201 restent cependant prudents avec ces grenades et ne les lanceront que lorsqu'ils sont attaqués à distance.
actors.mobs.olddm300.name=DM-300
actors.mobs.olddm300.notice=Personnel non-autorisé détecté.
actors.mobs.olddm300.defeated=Échec de la mission. Extinction.
actors.mobs.olddm300.repair=Le DM-300 s'auto-répare !
actors.mobs.olddm300.def_verb=bloqué
actors.mobs.olddm300.rankings_desc=Écrasé par le DM-300
actors.mobs.olddm300.desc=Cette machine à été créée par les nains il y à déjà plusieurs siècles. Ensuite, les nains ont commencé à remplacer leurs machines par des golems, des élémentaux et même des démons. Cela les conduisit au final à leur perte. Les DM-300 et machines du même modèle étaient utilisés pour la construction, le forage et dans certains cas pour la défense de la cité.
actors.mobs.newdm300.name=DM-300
actors.mobs.newdm300.notice=PERSONNEL NON-AUTORISÉ DÉTECTÉ !
actors.mobs.newdm300.shield=Le DM-300 s'alimente directement via les câbles dénudés et se protège !
actors.mobs.newdm300.vent=Le DM-300 projette du gaz toxique !
actors.mobs.newdm300.rocks=Le DM-300 frappe violemment le sol, déstabilisant les rochers au plafond !
actors.mobs.newdm300.charging=DÉGÂTS SUBITS ! ACTIVATION DU PYLÔNE D'ÉNERGIE !
actors.mobs.newdm300.charging_hint=Le DM-300 est invulnérable lorsqu'il est alimenté par un pylône !
actors.mobs.newdm300.supercharged=DÉTRUIRE ! DÉTRUIRE ! DÉTRUIRE !
actors.mobs.newdm300.charge_lost=PYLÔNE DÉTRUIT ! RETOUR VERS LALIMENTATION LOCAL !
actors.mobs.newdm300.pylons_destroyed=ALERTE ! INSTABILITÉ DÉTECTÉE DANS LE RÉSEAU ÉLECTRIQUE !
actors.mobs.newdm300.rankings_desc=Écrasé par le DM-300
actors.mobs.newdm300.def_verb=bloqué
actors.mobs.newdm300.defeated=DÉGATS CRITIQUES ! TENTATIVE DE MISE HORS-TEN...
actors.mobs.newdm300.desc=Le DM-300 est la plus imposante et la plus puissante machine de défense que les nains ont jamais construite. Une telle machine est compliquée à confectionner, c'est pourquoi les nains en ont seulement fait quelques une pour protéger l'entrée de leur métropole souterraine.\n\nC'est équipé de bouches pour projeter ses émanations toxiques et d'une grosse perceuse qui lui sert aussi bien pour attaquer que pour fendre la terre. Le DM-300 peut aussi se connecter à un réseau d'énergie, ce qui améliore sa puissance.
actors.mobs.newdm300.desc_supercharged=Le DM-300 est entièrement chargé d'énergie électrique. Dans cette forme, le DM-300 ne peut pas être endommagé et se déplace deux fois plus vite ! Également, sa foreuse tourne assez vite pour _creuser à travers la roche_, mais cette action le ralentit.\n\nAttaquer directement le DM-300 surchargé ne mènera à rien, mais _quelque chose dans la zone doit lui donner cette alimentation_, la détruire devrait l'affaiblir.
actors.mobs.newdm300$fallingrocks.desc=Des pierres en équilibre instable commencent à s'effondrer, on dirait que le plafond va s'effondrer !
actors.mobs.dm300.name=DM-300
actors.mobs.dm300.notice=PERSONNEL NON-AUTORISÉ DÉTECTÉ !
actors.mobs.dm300.shield=Le DM-300 s'alimente directement via les câbles dénudés et se protège !
actors.mobs.dm300.vent=Le DM-300 projette du gaz toxique !
actors.mobs.dm300.rocks=Le DM-300 frappe violemment le sol, déstabilisant les rochers au plafond !
actors.mobs.dm300.charging=DÉGÂTS SUBITS ! ACTIVATION DU PYLÔNE D'ÉNERGIE !
actors.mobs.dm300.charging_hint=Le DM-300 est invulnérable lorsqu'il est alimenté par un pylône !
actors.mobs.dm300.supercharged=DÉTRUIRE ! DÉTRUIRE ! DÉTRUIRE !
actors.mobs.dm300.charge_lost=PYLÔNE DÉTRUIT ! RETOUR VERS LALIMENTATION LOCAL !
actors.mobs.dm300.pylons_destroyed=ALERTE ! INSTABILITÉ DÉTECTÉE DANS LE RÉSEAU ÉLECTRIQUE !
actors.mobs.dm300.rankings_desc=Écrasé par le DM-300
actors.mobs.dm300.def_verb=bloqué
actors.mobs.dm300.defeated=DÉGATS CRITIQUES ! TENTATIVE DE MISE HORS-TEN...
actors.mobs.dm300.desc=Le DM-300 est la plus imposante et la plus puissante machine de défense que les nains ont jamais construite. Une telle machine est compliquée à confectionner, c'est pourquoi les nains en ont seulement fait quelques une pour protéger l'entrée de leur métropole souterraine.\n\nC'est équipé de bouches pour projeter ses émanations toxiques et d'une grosse perceuse qui lui sert aussi bien pour attaquer que pour fendre la terre. Le DM-300 peut aussi se connecter à un réseau d'énergie, ce qui améliore sa puissance.
actors.mobs.dm300.desc_supercharged=Le DM-300 est entièrement chargé d'énergie électrique. Dans cette forme, le DM-300 ne peut pas être endommagé et se déplace deux fois plus vite ! Également, sa foreuse tourne assez vite pour _creuser à travers la roche_, mais cette action le ralentit.\n\nAttaquer directement le DM-300 surchargé ne mènera à rien, mais _quelque chose dans la zone doit lui donner cette alimentation_, la détruire devrait l'affaiblir.
actors.mobs.dm300$fallingrocks.desc=Des pierres en équilibre instable commencent à s'effondrer, on dirait que le plafond va s'effondrer !
actors.mobs.dwarfking.name=Roi des Nains
actors.mobs.dwarfking.notice=Comment, comment osez-vous ? Vous n'avez strictement pas la moindre idée de qui vous importunez !
@ -865,33 +1060,25 @@ actors.mobs.succubus.desc=Les succubes sont des démons se métamorphosant et ma
actors.mobs.swarm.name=essaim de mouches
actors.mobs.swarm.desc=Le mortel essaim de mouches bourdonne avec colère. Toute attaque non magique le coupera en deux essaims plus petits mais tout aussi dangereux.
actors.mobs.newtengu.name=Tengu
actors.mobs.newtengu.notice_gotcha=Je te tiens, %s !
actors.mobs.newtengu.interesting=Rendons les choses plus intéressantes...
actors.mobs.newtengu.notice_have=Tu est mien désormais, %s !
actors.mobs.newtengu.defeated=Finalement libre...
actors.mobs.newtengu.rankings_desc=Assassiné par le Tengu
actors.mobs.newtengu.desc=Un célèbre et mystérieux assassin, nommé après le masque qui lui est greffé sur le visage.\n\nTengu est maintenu au sol par de grandes boucles aux poignets et genoux, bien qu'il semble s'être libéré de ses chaînes depuis longtemps.\n\nIl essayera d'utiliser des pièges, la magie d'illusion et des attaques précises pour éliminer la seule chose stoppant son évasion : vous.
actors.mobs.tengu.name=Tengu
actors.mobs.tengu.notice_gotcha=Je te tiens, %s !
actors.mobs.tengu.interesting=Rendons les choses plus intéressantes...
actors.mobs.tengu.notice_have=Tu est mien désormais, %s !
actors.mobs.tengu.defeated=Finalement libre...
actors.mobs.tengu.rankings_desc=Assassiné par le Tengu
actors.mobs.tengu.desc=Un célèbre et mystérieux assassin, nommé après le masque qui lui est greffé sur le visage.\n\nTengu est maintenu au sol par de grandes boucles aux poignets et genoux, bien qu'il semble s'être libéré de ses chaînes depuis longtemps.\n\nIl essayera d'utiliser des pièges, la magie d'illusion et des attaques précises pour éliminer la seule chose stoppant son évasion : vous.
actors.mobs.newtengu$bombability$bombblob.desc=Un nuage de fumée surchauffée sélève ici. Attention, ça va exploser !
actors.mobs.newtengu$bombability$bombitem.name=Bombe fumigène
actors.mobs.newtengu$bombability$bombitem.cant_pickup=C'est bloqué par terre, vous ne pouvez pas le déplacer !
actors.mobs.newtengu$bombability$bombitem.desc=Tengu a lancé une étrange bombe fumigène, qui projette une épaisse fumée chaude. Il fait un bruit de tic-tac fort, comme si son compte à rebours amenait à une explosion!\n\nLa bombe sest ancrée au sol, vous ne pouvez pas la ramasser.
actors.mobs.tengu$bombability$bombblob.desc=Un nuage de fumée surchauffée sélève ici. Attention, ça va exploser !
actors.mobs.tengu$bombability$bombitem.name=Bombe fumigène
actors.mobs.tengu$bombability$bombitem.cant_pickup=C'est bloqué par terre, vous ne pouvez pas le déplacer !
actors.mobs.tengu$bombability$bombitem.desc=Tengu a lancé une étrange bombe fumigène, qui projette une épaisse fumée chaude. Il fait un bruit de tic-tac fort, comme si son compte à rebours amenait à une explosion!\n\nLa bombe sest ancrée au sol, vous ne pouvez pas la ramasser.
actors.mobs.newtengu$fireability$fireblob.desc=Tengu a jeté une fine poudre qui semble prendre dans la vapeur ici, il est sur le point de senflammer!
actors.mobs.tengu$fireability$fireblob.desc=Tengu a jeté une fine poudre qui semble prendre dans la vapeur ici, il est sur le point de senflammer!
actors.mobs.newtengu$shockerability$shockerblob.desc=De lénergie électrique se forme ici, tout ce qui se trouve sur cette case sera électrocuté au prochain tour !
actors.mobs.newtengu$shockerability$shockeritem.name=Choqueur
actors.mobs.newtengu$shockerability$shockeritem.cant_pickup=Il y a trop délectricité, vous ne pouvez pas lattraper !
actors.mobs.newtengu$shockerability$shockeritem.desc=Tengu a jeté une machine curieuse ici, qui semble être faite de pièces de DM-100. La machine produit constamment de lélectricité autour d'elle selon un paterne prévisible.\n\nAvec toute lélectricité qui tourne autour, il ny a aucun moyen que vous puissiez ramasser cela.
actors.mobs.oldtengu.name=Tengu
actors.mobs.oldtengu.notice_mine=Tu es mien, %s !
actors.mobs.oldtengu.notice_face=Regarde-moi, %s !
actors.mobs.oldtengu.interesting=Rendons les choses plus intéressantes...
actors.mobs.oldtengu.defeated=Finalement libre...
actors.mobs.oldtengu.rankings_desc=Assassiné par le Tengu
actors.mobs.oldtengu.desc=Un célèbre et mystérieux assassin, nommé après le masque qui lui est greffé sur le visage.\n\nTengu est maintenu au sol par de grandes boucles aux poignets et genoux, bien qu'il semble s'être libéré de ses chaînes depuis longtemps.\n\nIl essayera d'utiliser des pièges, la magie d'illusion et des attaques précises pour éliminer la seule chose stoppant son évasion : vous.
actors.mobs.tengu$shockerability$shockerblob.desc=De lénergie électrique se forme ici, tout ce qui se trouve sur cette case sera électrocuté au prochain tour !
actors.mobs.tengu$shockerability$shockeritem.name=Choqueur
actors.mobs.tengu$shockerability$shockeritem.cant_pickup=Il y a trop délectricité, vous ne pouvez pas lattraper !
actors.mobs.tengu$shockerability$shockeritem.desc=Tengu a jeté une machine curieuse ici, qui semble être faite de pièces de DM-100. La machine produit constamment de lélectricité autour d'elle selon un paterne prévisible.\n\nAvec toute lélectricité qui tourne autour, il ny a aucun moyen que vous puissiez ramasser cela.
actors.mobs.thief.name=voleur fou
actors.mobs.thief.stole=Le voleur vous dérobe votre %s !
@ -933,6 +1120,8 @@ actors.mobs.yogdzewa$larva.name=larve de dieu
actors.mobs.yogdzewa$larva.rankings_desc=Dévoré par Yog-Dzewa
actors.mobs.yogdzewa$larva.desc=Ces petites progénitures de Yog-Dzewa sont de simples sbires qui sont faciles à produire. Bien que faibles individuellement, ils sont invoqués rapidement et peuvent devenir écrasants en nombre.
actors.mobs.yogdzewa$yogripper.rankings_desc=Dévoré par Yog-Dzewa
actors.mobs.yogdzewa$yogeye.rankings_desc=Dévoré par Yog-Dzewa
actors.mobs.yogdzewa$yogscorpio.rankings_desc=Dévoré par Yog-Dzewa
actors.mobs.yogfist.invuln_warn=Le poing est invulnérable quand il est proche de l'œil !
actors.mobs.yogfist.rankings_desc=Dévoré par Yog-Dzewa

View File

@ -122,11 +122,11 @@ actors.buffs.combo.name=Kombó
actors.buffs.combo.combo=%d ütéses kombó!
actors.buffs.combo.bad_target=Támadótávolságon belül válassz célpontot!
actors.buffs.combo.prompt=Válassz célpontot!
actors.buffs.combo.desc=A gladiátor a sikeresen bevitt ütésektől még inkább lendületbe jön. Minden támadás növeli a kombó számlálót eggyel, de ha két támadás közt túl sok idő telik el, a kombó számláló visszaáll nullára.\n\nEgy kombó felépítése speciális kombó támadásokhoz vezet, amiket nem hibázhatsz el! A különböző támadásokat a 2., 4., 6., 8., és a 10. kombó után oldhatod fel. Egyes mozdulatok lenullázzák a kombót, mások nem, de minden mozdulatot csak egyszer használhatsz egy kombó menet alatt.
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s.
actors.buffs.combo$combomove.clobber_desc=_2 kombó: agyabugyálás_ visszaüti az ellenséget két egységnyire, de az nem sérül és nem tud beleesni szakadékokba. A kombót eggyel növeli.
actors.buffs.combo$combomove.slam_desc=_4 kombó: csapás_ a kombót 20 százalékkal megnöveli a páncélod védelmének felhasználásával. Nullázza a kombót.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals %d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.parry_desc=_6 kombó: elhárítás_ a következő körben kapott támadást hárítja és azonnal megtorolja. Ha a hárítás nem sikerül, a kombó nullázódik.
actors.buffs.combo$combomove.crush_desc=_8 kombó: zúzás_ a kombó 25 százalékával erősített közelharci sebzésed kapja az elsődleges célpontod és e sebzés felét az összes többi ellenfél 7x7 területen belül. A kombót nullázza.
actors.buffs.combo$combomove.crush_desc=_8 Combo: Crush_ deals %d%% (combo*25%%) of your melee damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used.
actors.buffs.combo$combomove.fury_desc=_10 kombó: dühöngés_ minden egyes kombód eltalál egy ellenséget, minden ütés 60% sérülést okoz, és mellette varázslatokat is beindíthat. A kombót nullázza.
actors.buffs.corruption.name=Megrontott
@ -282,7 +282,7 @@ actors.buffs.roots.heromsg=Nem tudsz mozogni!
actors.buffs.roots.desc=Gyökerek (mágikus vagy természetes) ragadják meg és szorítják földhöz a lábat.\n\nA gyökerek megkötözik a célpontot, amitől ugyan nem tud menni, de más tevékenységre nincs hatással.\n\nA gyökerek még %s körön át szorítanak.
actors.buffs.scrollempower.name=A tekercs ereje
actors.buffs.scrollempower.desc=A mágus gyakran olvasott tekercsének energiája felerősíti a pálcáit! A következő pálca elsütését %1$d körig +%2$d szinttel felerősíti.
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands! His next wand zap will gain +%1$d levels.
actors.buffs.shadows.name=Beárnyékolt
actors.buffs.shadows.desc=Beolvadsz a körülötted lévő árnyak közé, ami láthatatlanságot ad és lelassítja az anyagcserédet.\n\nAmíg láthatatlan vagy, az ellenségek nem tudnak megtámadni vagy követni. A legtöbb fizikai támadás és varázslat (tekercsek és varázspálcák) azonnal véget vetnek a láthatatlanságnak. Amíg az árnyék betakar, lassabban is éhezel meg.\n\nBeárnyékoltság addig tart, amíg el nem hagyod az árnyakat vagy egy ellenség nem érintkezik veled.
@ -331,148 +331,80 @@ actors.buffs.wellfed.desc=Egészen elégedettnek és jóllakottnak érzed magad.
###hero
actors.hero.talent.hearty_meal.title=bőséges étel
actors.hero.talent.hearty_meal.desc=_+1:_ Ha 50% alatti egészségszintnél eszel, a harcos _2 HP_ -t gyógyul, és _3 HP_ -t amikor 25% alatt van.\n\n_+2:_ Ha 50% alatti egészségszintnél eszel, a harcos _3 HP_ -t gyógyul, és _5 HP_ -t amikor 25% alatt van.
actors.hero.talent.armsmasters_intuition.title=fegyvermesteri intuíció
actors.hero.talent.armsmasters_intuition.desc=_+1:_ A harcos _2x gyorsabban_ azonosítja a fegyvereket és a páncélokat.\n\n_+2:_ A harcos _amint viseli_ azonosítja a fegyvereket és a páncélokat.
actors.hero.talent.test_subject.title=tesztalany
actors.hero.talent.test_subject.desc=_+1:_ Bármikor, amikor egy tárgyat azonosít a harcos _2 HP_-t gyógyul.\n\n_+2:_ Bármikor, amikor egy tárgyat azonosít a harcos _3 HP_-t gyógyul.
actors.hero.talent.iron_will.title=vasakarat
actors.hero.talent.iron_will.desc=_+1:_ A maximális páncél, amire a harcos pecsétje rá van tűzve _1-el növekszik_.\n\n_+2:_ A maximális páncél, amire a harcos pecsétje rá van tűzve _2-vel növekszik_.
actors.hero.talent.iron_stomach.title=vasbendő
actors.hero.talent.iron_stomach.desc=_+1:_ Az étkezés 1 körbe telik a harcosnak továbbá evés közben _75% sebzési ellenállást_ biztosít számára.\n\n_+2:_ Az étkezés 1 körbe telik a harcosnak továbbá evés közben _100% sebzési ellenállást_ biztosít számára.
actors.hero.talent.restored_willpower.title=visszaállított akaraterő
actors.hero.talent.restored_willpower.desc=_+1:_ Egy gyógyital elfogyasztása rögtön visszatölt _67% védelmezést_ a harcos törött medáljából.\n\n_+2:_ Egy gyógyital elfogyasztása rögtön visszatölt _100% védelmezést_ a harcos törött medáljából.\n\nEz a tehetség működésbe lép gyógyital alapú italoktól, elixírektől is.
actors.hero.talent.runic_transference.title=rúna átvitel
actors.hero.talent.runic_transference.desc=_+1:_ A harcos törött medálja át tudja helyezni a _szokásos hieroglifákat_ és egyúttal egy fejlesztést is.\n\n_+2:_ A harcos törött medálja át tudja helyezni a _szokásos, erőteljes és átkozott hieroglifákat_ és egyúttal egy fejlesztést is.
actors.hero.talent.lethal_momentum.title=halálos mozzanat
actors.hero.talent.lethal_momentum.desc=_+1:_ Ha a harcos fizikai fegyverrel gyilkos ütést mér, _67% eséllyel_ 0 körig fog tartani.\n\n_+2:_ Ha a harcos fizikai fegyverrel gyilkos ütést mér, _100% eséllyel_ 0 körig fog tartani.
actors.hero.talent.improvised_projectiles.title=improvizált lövedék
actors.hero.talent.improvised_projectiles.desc=_+1:_ A harcos megvakíthat egy ellenfelet _2 körig_ amikor nem dobófegyvert hajít felé. Utána 30 kört várnia kell.\n\n_+2:_ A harcos megvakíthat egy ellenfelet _3 körig_ amikor nem dobófegyvert hajít felé. Utána 30 kört várnia kell.
actors.hero.talent.hold_fast.title=erős tartás
actors.hero.talent.hold_fast.desc=_+1:_ Amikor a harcos várakozik, páncélzata _+2_-vel erősödik, míg meg nem mozdul.\n\n_+2:_ Amikor a harcos várakozik, páncélzata _+4_-el erősödik, míg meg nem mozdul.\n\n_+3:_ Amikor a harcos várakozik, páncélzata _+6_-al erősödik, míg meg nem mozdul.
actors.hero.talent.strongman.title=erőember
actors.hero.talent.strongman.desc=_+1:_ A harcosnak _1-el kevesebb erő kell_ a páncéljához.\n\n_+2:_ A harcosnak _1-el kevesebb erő kell_ a páncéljához és _1-el kevesebb erő kell_ a fegyveréhez.\n\n_+3:_ A harcosnak _2-vel kevesebb erő kell_ a páncéljához és _1-el kevesebb erő kell_ a fegyveréhez.
actors.hero.talent.endless_rage.title=végtelen düh
actors.hero.talent.endless_rage.desc=_+1:_ A berzerker elérhet _115% dühöngést_.\n\n_+2:_ A berzerker elérhet _130% dühöngést_.\n\n_+3:_ A berzerker elérhet _145% dühöngést_.\n\nMegjegyzendő, hogy a 100% fölötti dühöngés nem garantál +50% -nál több sérülést.
actors.hero.talent.berserking_stamina.title=berzerki erőnlét
actors.hero.talent.berserking_stamina.desc=_+1:_ a berzerker _17%-al erősebb védelmet_ érhet el, amikor dühöng. A dühöngés lecsillapodása 2-ról _1,67 szintre_ csökken.\n\n_+2:_ a berzerker _33%-al erősebb védelmet_ érhet el, amikor dühöng. A dühöngés lecsillapodása 2-ról _1,33 szintre_ csökken.\n\n_+3:_ a berzerker _50%-al erősebb védelmet_ érhet el, amikor dühöng. A dühöngés lecsillapodása 2-ról _1 szintre_ csökken.
actors.hero.talent.enraged_catalyst.title=felbőszült katalizátor
actors.hero.talent.enraged_catalyst.desc=_+1:_ a berzerker fegyverén lévő varázslatok és átkok a dühének függvényében lépnek egyre sűrűbben működésbe, melynek gyakorisága maximum _17%_ 100% düh esetén.\n\n_+2:_ a berzerker fegyverén lévő varázslatok és átkok a dühének függvényében lépnek egyre sűrűbben működésbe, melynek gyakorisága maximum _33%_ 100% düh esetén.\n\n_+3:_ a berzerker fegyverén lévő varázslatok és átkok a dühének függvényében lépnek egyre sűrűbben működésbe, melynek gyakorisága maximum _50%_ 100% düh esetén.
actors.hero.talent.cleave.title=hasítás
actors.hero.talent.cleave.desc=_+1:_ amikor a gladiátor végez egy ellenféllel, a kombó csillapodása _10 körre_ növekszik.\n\n_+2:_ amikor a gladiátor végez egy ellenféllel, a kombó csillapodása _20 körre_ növekszik.\n\n_+3:_ amikor a gladiátor végez egy ellenféllel, a kombó csillapodása _30 körre_ növekszik.
actors.hero.talent.lethal_defense.title=halálos védelem
actors.hero.talent.lethal_defense.desc=_+1:_ amikor a gladiátor kombózva végez egy ellenféllel, _visszanyer 33%-ot_ a törött medálja védelméből.\n\n_+2:_ amikor a gladiátor kombózva végez egy ellenféllel, _visszanyer 67%-ot_ a törött medálja védelméből.\n\n_+3:_ amikor a gladiátor kombózva végez egy ellenféllel, _visszanyer 100%-ot_ a törött medálja védelméből.
actors.hero.talent.enhanced_combo.title=továbbfejlesztett kombó
actors.hero.talent.enhanced_combo.desc=_+1:_ amikor a gladiátor kombója 7 vagy több, az agyabugyálás visszarúgási értéke 3-ra nő, szédülést okoz és vermekbe is taszíthatja az ellenfelet.\n\n_+2:_ amikor a gladiátor kombója 9 vagy több, a hárítás működik több ellenfélen is, erre a +1 szint is rárakódik.\n\n_+2:_ a +1 és +2 szintek mellett a gladiátor képes ugrani kombó/3 egységnyit, ha a csapást, zúzást vagy dühöngést használja.
actors.hero.talent.empowering_meal.title=felerősítő étel
actors.hero.talent.empowering_meal.desc=_+1:_ Az étkezés _2 bónusz sebzést_ garantál a mágusnak a következő 3 varázspálcás támadáshoz.\n\n_+2:_ Az étkezés _3 bónusz sebzést_ garantál a mágusnak a következő 3 varázspálcás támadáshoz.
actors.hero.talent.scholars_intuition.title=a tudós intuíciója
actors.hero.talent.scholars_intuition.desc=_+1:_ A mágus _3x gyorsabban_ azonosítja a pálcákat.\n\n_+2:_ A mágus _használatkor_ azonosítja a pálcákat.
actors.hero.talent.tested_hypothesis.title=tesztelt feltételezés
actors.hero.talent.tested_hypothesis.desc=_+1:_ Bármikor, amikor egy tárgyat azonosít a mágus, a varázspálcája töltődik _2 körön keresztül_.\n\n_+2:_ Bármikor, amikor egy tárgyat azonosít a mágus, a varázspálcája töltődik _3 körön keresztül_.
actors.hero.talent.backup_barrier.title=tartalék védelem
actors.hero.talent.backup_barrier.desc=_+1:_ A mágus _4 védelmet_ szerez, amikor az utolsó töltését használja el a varázsbotjából.\n\n_+2:_ A mágus _6 védelmet_ szerez, amikor az utolsó töltését használja el a varázsbotjából.
actors.hero.talent.energizing_meal.title=energizáló étel
actors.hero.talent.energizing_meal.desc=_+1:_ Az étkezés 1 körbe telik a mágusnak és _5 körig töltődik a varázspálcája_.\n\n_+2:_ Az étkezés 1 körbe telik a mágusnak és _8 körig töltődik a varázspálcája_.
actors.hero.talent.energizing_upgrade.title=energizáló fejlődés
actors.hero.talent.energizing_upgrade.desc=_+1:_ A fejlődéstekercset használva azonnal feltölt a mágus varázsbotja _2 töltéssel_, ami az aktuális töltöttségi csúcs fölé is mehet.\n\n_+2:_ A fejlődéstekercset használva azonnal feltölt a mágus varázsbotja _3 töltéssel_, ami az aktuális töltöttségi csúcs fölé is mehet.\n\nEz a tehetség akkor is működésbe lép, ha egyéb fejlődéstekercs alapú varázslatot használ.
actors.hero.talent.wand_preservation.title=konzervált varázspálca
actors.hero.talent.wand_preservation.desc=_+1:_ Amikor a mágus beolt egy új varázspálcát a varázsbotjába a régi pálca _67% eséllyel_ megmarad.\n\n_+2:_ Amikor a mágus beolt egy új varázspálcát a varázsbotjába a régi pálca _100% eséllyel_ megmarad.\n\nEz a tehetség egy varázsbotot háromszor tud konzerválni.
actors.hero.talent.arcane_vision.title=misztikus látomás
actors.hero.talent.arcane_vision.desc=_+1:_ Amikor a mágus megtámad egy ellenséget, látomása támad _10 körön keresztül_.\n\n_+2:_ Amikor a mágus megtámad egy ellenséget, látomása támad _15 körön keresztül_.
actors.hero.talent.shield_battery.title=pajzs akkumulátor
actors.hero.talent.shield_battery.desc=_+1:_ A mágus önmagára is célozhat a varázspálcájával, hogy a töltöttségét védelmezésre váltsa _5% maximális életerő/töltöttséggel_.\n\n_+2:_ A mágus önmagára is célozhat a varázspálcájával, hogy a töltöttségét védelmezésre váltsa _7,5% maximális életerő/töltöttséggel_.
actors.hero.talent.empowering_scrolls.title=felerősítő tekercsek
actors.hero.talent.empowering_scrolls.desc=_+1:_ amikor a mágus tekercset olvas fel, a következő varázspálca elsütése 20 körön át _+1 szintet_ lép.\n\n_+2:_ amikor a mágus tekercset olvas fel, a következő varázspálca elsütése 20 körön át _+2 szintet_ lép.\n\n_+3:_ amikor a mágus tekercset olvas fel, a következő varázspálca elsütése 20 körön át _+3 szintet_ lép.
actors.hero.talent.ally_warp.title=szövetséges kötelék
actors.hero.talent.ally_warp.desc=_+1:_ a mágus koppintásra _3 kocka sugarában_ azonnal helyet cserél egy szövetségessel.\n\n_+2:_ a mágus koppintásra _6 kocka sugarában_ azonnal helyet cserél egy szövetségessel.\n\n_+3:_ a mágus koppintásra _9 kocka sugarában_ azonnal helyet cserél egy szövetségessel.\n\nA mágus nem tud helyet cserélni mozdulatlan szövetségessel.
actors.hero.talent.empowered_strike.title=felerősített támadás
actors.hero.talent.empowered_strike.desc=_+1:_ a harci mágus első közelharci támadása a varázsbottal miután elsütötte azt _+20% sérülést_ okoz.\n\n_+2:_ a harci mágus első közelharci támadása a varázsbottal miután elsütötte azt _+40% sérülést_ okoz.\n\n_+3:_ a harci mágus első közelharci támadása a varázsbottal miután elsütötte azt _+60% sérülést_ okoz.
actors.hero.talent.mystical_charge.title=misztikus töltés
actors.hero.talent.mystical_charge.desc=_+1:_ a harci mágus támadása a varázsbottal _0,5 kör_ értékű ereklye töltést garantál.\n\n_+2:_ a harci mágus támadása a varázsbottal _1 kör_ értékű ereklye töltést garantál.\n\n_+3:_ a harci mágus támadása a varázsbottal _1,5 kör_ értékű ereklye töltést garantál.
actors.hero.talent.excess_charge.title=Maradék töltés
actors.hero.talent.excess_charge.desc=_+1:_ amikor a harci mágus ütést mér varázsbotjával ami ha teljesen töltött, _20% eséllyel_ 2 védelmezést kap a botja minden egyes szintje után.\n\n_+2:_ amikor a harci mágus ütést mér varázsbotjával ami ha teljesen töltött, _40% eséllyel_ 2 védelmezést kap a botja minden egyes szintje után.\n\n_+3:_ amikor a harci mágus ütést mér varázsbotjával ami ha teljesen töltött, _60% eséllyel_ 2 védelmezést kap a botja minden egyes szintje után.
actors.hero.talent.soul_siphon.title=lélekszifon
actors.hero.talent.soul_siphon.desc=_+1:_ az elszenvedett közelharci sérülés beindítja a boszorkánymester "megbélyegzett lélek" varázslatát _15% hatékonysággal_.\n\n_+2:_ az elszenvedett közelharci sérülés beindítja a boszorkánymester "megbélyegzett lélek" varázslatát _30% hatékonysággal_.\n\n_+3:_ az elszenvedett közelharci sérülés beindítja a boszorkánymester "megbélyegzett lélek" varázslatát _45% hatékonysággal_.
actors.hero.talent.soul_eater.title=lélekfaló
actors.hero.talent.soul_eater.desc=_+1:_ a lélek bélyegzése _0,33 körig_ jóllakottságot okoz minden egyes sebzésnél. A megbélyegzett ellenfeleknek _10% esélye_ van, hogy elhalálozáskor kiváltják az étkezési hatást.\n\n_+2:_ a lélek bélyegzése _0,67 körig_ jóllakottságot okoz minden egyes sebzésnél. A megbélyegzett ellenfeleknek _20% esélye_ van, hogy elhalálozáskor kiváltják az étkezési hatást.\n\n_+3:_ a lélek bélyegzése _1 körig_ jóllakottságot okoz minden egyes sebzésnél. A megbélyegzett ellenfeleknek _30% esélye_ van, hogy elhalálozáskor kiváltják az étkezési hatást.
actors.hero.talent.necromancers_minions.title=halottidéző csatlósa
actors.hero.talent.necromancers_minions.desc=_+1:_ egy megbélyegzett lelkű ellenfél halálakor a boszorkánymesternek _10% esélye_ van, hogy megrontott lidérccé tegye.\n\n_+2:_ egy megbélyegzett lelkű ellenfél halálakor a boszorkánymesternek _20% esélye_ van, hogy megrontott lidérccé tegye.\n\n_+3:_ egy megbélyegzett lelkű ellenfél halálakor a boszorkánymesternek _30% esélye_ van, hogy megrontott lidérccé tegye.
##abilities
actors.hero.abilities.armorability.self_target=Magadat nem célozhatod!
actors.hero.abilities.armorability.no_target=There's nothing to target there!
actors.hero.abilities.armorability.prompt=Choose a location to target
actors.hero.talent.cached_rations.title=rejtett porciók
actors.hero.talent.cached_rations.desc=_+1:_ A tolvaj találhat _4 kisadag élelmet_ a ládákban, ha a kazamata korábbi szintjein keresgél.\n\n_+2:_ A tolvaj találhat _6 kisadag élelmet_ a ládákban, ha a kazamata korábbi szintjein keresgél.
actors.hero.talent.thiefs_intuition.title=tolvaji megérzés
actors.hero.talent.thiefs_intuition.desc=_+1:_ A tolvaj _2x gyorsabban_ azonosítja a gyűrűket, és azonosítja a típusát _ha viseli_.\n\n_+2:_ A tolvaj _amint viseli_ azonosítja a gyűrűket, és azonosítja a típusát _ha megszerzi_.
actors.hero.talent.sucker_punch.title=váratlan ütés
actors.hero.talent.sucker_punch.desc=_+1:_ A tolvaj _1-2 bónusz sebzést_ okoz az első alkalommal, amikor meglepi az ellenfelét.\n\n_+2:_ A tolvaj _2 bónusz sebzést_ okoz az első alkalommal, amikor meglepi az ellenfelét.
actors.hero.talent.protective_shadows.title=védelmező árnyak
actors.hero.talent.protective_shadows.desc=_+1:_ A tolvaj egy árnyékolást kap _minden második körben_ és a köpenye _maximum 3-ig_ aktiválódik.\n\n_+2:_ A tolvaj egy árnyékolást kap _minden körben_ és a köpenye _maximum 5-ig_ aktiválódik.
actors.hero.talent.mystical_meal.title=misztikus étel
actors.hero.talent.mystical_meal.desc=_+1:_ az étkezés a tolvajnak 1 körbe telik és _3 kör ereklye töltést_ garantál.\n\n_+2:_ az étkezés a tolvajnak 1 körbe telik és _5 kör ereklye töltést_ garantál.\n\nEzt a tehetséget a bőségszarura nem lehet alkalmazni.
actors.hero.talent.mystical_upgrade.title=misztikus fejlődés
actors.hero.talent.mystical_upgrade.desc=_+1:_ A fejlődéstekercset használva a tolvaj köpenye azonnal tölt _2 töltést_, ami a töltés csúcsa fölé is mehet.\n\n_+2:_ A fejlődéstekercset használva a tolvaj köpenye azonnal tölt _3 töltést_, ami a töltés csúcsa fölé is mehet.\n\nEz a tehetség akkor is működésbe lép, ha egyéb fejlődéstekercs alapú varázslatot használ.
actors.hero.talent.wide_search.title=nagyívű keresés
actors.hero.talent.wide_search.desc=_+1:_ A tolvaj keresési rádiusza megnövekedik 5x5 négyzetről _7x7 körre_.\n\n_+2:_ A tolvaj keresési rádiusza megnövekedik 5x5 négyzetről _7x7 négyzetre_.
actors.hero.talent.silent_steps.title=csendes léptek
actors.hero.talent.silent_steps.desc=_+1:_ A tolvaj addig nem ébreszti fel az alvó ellenségeket amíg _3 vagy több lépésre van tőle_.\n\n_+1:_ A tolvaj addig nem ébreszti fel az alvó ellenségeket amíg _nincs közvetlenül mellettük_.
actors.hero.talent.rogues_foresight.title=tolvajok előrelátása
actors.hero.talent.rogues_foresight.desc=_+1:_ Amennyiben titkos szobával rendelkező szintre lép a tolvaj _50% eséllyel felfedezi_, hogy a szint tartalmaz ilyet.\n\n_+2:_ Amennyiben titkos szobával rendelkező szintre lép a tolvaj _75% eséllyel felfedezi_, hogy a szint tartalmaz ilyet.
actors.hero.talent.light_cloak.title=könnyű köpeny
actors.hero.talent.light_cloak.desc=_+1:_ a tolvaj használhatja árnyékköpenyét ha nem is viseli, de a feltöltődése _10% sebességű_ csupán.\n\n_+2:_ a tolvaj használhatja árnyékköpenyét ha nem is viseli, de a feltöltődése _20% sebességű_ csupán.\n\n_+3:_ a tolvaj használhatja árnyékköpenyét ha nem is viseli, de a feltöltődése _30% sebességű_ csupán.
actors.hero.talent.enhanced_rings.title=továbbfejlesztett gyűrűk
actors.hero.talent.enhanced_rings.desc=_+1:_ ha a tolvaj egy ereklyét használatba vesz, a gyűrűi +1 fejlődésen mennek keresztül _5 körön át_.\n\n_+2:_ ha a tolvaj egy ereklyét használatba vesz, a gyűrűi +1 fejlődésen mennek keresztül _10 körön át_.\n\n_+3:_ ha a tolvaj egy ereklyét használatba vesz, a gyűrűi +1 fejlődésen mennek keresztül _15 körön át_.
actors.hero.talent.enhanced_lethality.title=fokozott halandóság
actors.hero.talent.enhanced_lethality.desc=_+1:_ az orgyilkos meg tudja gyilkolni ellenfeleit _4/12/25/60% egészség_ alatt, előkészületi szintjétől függően 3/10/20/40% -tól.\n\n_+2:_ az orgyilkos meg tudja gyilkolni ellenfeleit _5/14/30/80% egészség_ alatt, előkészületi szintjétől függően 3/10/20/40% -tól.\n\n_+3:_ az orgyilkos meg tudja gyilkolni ellenfeleit _6/16/35/100% egészség_ alatt, előkészületi szintjétől függően 3/10/20/40% -tól.
actors.hero.talent.assassins_reach.title=gyilkos hatókör
actors.hero.talent.assassins_reach.desc=_+1:_ az orgyilkos ugrása felkészülési szintjétől függően emelkedik _1/3/4/6 egységre_ 1/2/3/4-ről.\n\n_+2:_ az orgyilkos ugrása felkészülési szintjétől függően emelkedik _2/4/6/8 egységre_ 1/2/3/4-ről.\n\n_+3:_ az orgyilkos ugrása felkészülési szintjétől függően emelkedik _2/5/7/10 egységre_ 1/2/3/4-ről.
actors.hero.talent.bounty_hunter.title=kincsvadász
actors.hero.talent.bounty_hunter.desc=_+1:_ ha az orgyilkos rajtaütéssel öl meg egy ellenséget, _10 extra aranyat_ kap.\n\n_+2:_ ha az orgyilkos rajtaütéssel öl meg egy ellenséget, _20 extra aranyat_ kap.\n\n_+3: _ha az orgyilkos rajtaütéssel öl meg egy ellenséget, _30 extra aranyat_ kap.
actors.hero.talent.evasive_armor.title=kitérő páncél
actors.hero.talent.evasive_armor.desc=_+1:_ szabadfutás közben a szabadonfutó további _+1 kitéréssel_ bír a viselt páncélzat szintjének megfelelően.\n\n_+2:_ szabadfutás közben a szabadonfutó további _+2 kitéréssel_ bír a viselt páncélzat szintjének megfelelően.\n\n_+3:_ szabadfutás közben a szabadonfutó további _+3 kitéréssel_ bír a viselt páncélzat szintjének megfelelően.
actors.hero.talent.projectile_momentum.title=hajítási lendület
actors.hero.talent.projectile_momentum.desc=_+1:_ szabadfutás közben a szabadonfutó _+20% pontosságra és +15% sebzésre_ tesz szert a dobófegyverekkel.\n\n_+2:_ szabadfutás közben a szabadonfutó _+40% pontosságra és +30% sebzésre_ tesz szert a dobófegyverekkel.\n\n_+3:_ szabadfutás közben a szabadonfutó _+60% pontosságra és +45% sebzésre_ tesz szert a dobófegyverekkel.
actors.hero.talent.speedy_stealth.title=sebes lopakodás
actors.hero.talent.speedy_stealth.desc=_+1:_ ha a szabadonfutó láthatatlan, 2 egység lendületet szerez \nkörönként.\n\n_+2:_ a +1 szinten meglévő előnyök mellé a szabadfutás nem ér véget, ha a szabadonfutó láthatatlan.\n\n_+3:_ a +1 és +2 szinteken meglévő előnyök mellé a szabadfutás 2x sebességű, ha láthatatlan. Nem számít, hogy szabadonfutás alatt vagy sem.
actors.hero.abilities.warrior.heroicleap.name=heroic leap
actors.hero.abilities.warrior.heroicleap.prompt=Válaszd meg a csapás irányát
actors.hero.abilities.warrior.heroicleap.short_desc=The Warrior performs a _Heroic Leap_ towards a targeted location, sailing above enemies and hazards.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.\n\nThis ability costs 25 charge.
actors.hero.abilities.warrior.shockwave.name=shockwave
actors.hero.abilities.warrior.shockwave.short_desc=The Warrior releases a _Shockwave_ in a conical AOE by slamming the ground. Enemies caught in the shockwave are damaged and crippled.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.\n\nThis ability costs 35 charge.
actors.hero.abilities.warrior.endure.name=endure
actors.hero.abilities.warrior.endure$enduretracker.name=Endurance
actors.hero.abilities.warrior.endure$enduretracker.desc=The Warrior is now dealing bonus damage based on the damage he endured.\n\nBonus Damage: %1$d\nHits Left: %2$d
actors.hero.abilities.warrior.endure.short_desc=The Warrior _Endures_, skipping several turns but gaining high damage resistance. He then deals bonus damage based on what he endured.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.\n\nThis ability costs 50 charge.
actors.hero.abilities.mage.elementalblast.name=elemental blast
actors.hero.abilities.mage.elementalblast.short_desc=The Mage emits an _Elemental Blast_ from his staff, covering a large area around him in an effect that varies based on the wand in his staff.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away.\n\nThe specific effect of elemental blast will vary by the wand imbued in the Mage's staff. These effects will be similar to the effect of the wand when zapped at an enemy or ally. Damaging wands will deal up to 10-20 damage to enemies.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.wildmagic.name=wild magic
actors.hero.abilities.mage.wildmagic.no_wands=You have no wands to zap with!
actors.hero.abilities.mage.wildmagic.short_desc=The Mage unleashes the _Wild Magic_ contained in his wands, randomly firing them multiple times at a chosen target over a single turn.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.warpbeacon.name=warp beacon
actors.hero.abilities.mage.warpbeacon.depths=You can't warp between depths!
actors.hero.abilities.mage.warpbeacon.locked_floor=You cannot leave a locked floor!
actors.hero.abilities.mage.warpbeacon.too_far=That location is too far!
actors.hero.abilities.mage.warpbeacon.invalid_beacon=You can't place a beacon there!
actors.hero.abilities.mage.warpbeacon.window_desc=Your beacon is currently placed on floor %d.
actors.hero.abilities.mage.warpbeacon.window_tele=teleport to beacon
actors.hero.abilities.mage.warpbeacon.window_clear=clear beacon
actors.hero.abilities.mage.warpbeacon.window_cancel=mégsem
actors.hero.abilities.mage.warpbeacon.short_desc=The Mage places a _Warping Beacon_ at his current location, which he can instantly teleport back to.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.smokebomb.name=smoke bomb
actors.hero.abilities.rogue.smokebomb.fov=Csak üres helyre ugorhatsz, látótávolságon belül.
actors.hero.abilities.rogue.smokebomb.prompt=Válaszd ki, hova ugrasz
actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue!
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark.name=death mark
actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies
actors.hero.abilities.rogue.deathmark.short_desc=The Rogue places a _Death Mark_ on a chosen enemy. Marked enemies take bonus damage, but cannot die until the mark ends.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marked for Death
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns left: %s.
actors.hero.abilities.rogue.shadowclone.name=shadow clone
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which is frail, but can be directed and deals damage based on his weapon.
actors.hero.abilities.rogue.shadowclone.desc=TODO
actors.hero.abilities.huntress.spectralblades.name=spectral blades
actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Spectral Blades_ at a target, inflicting damage depending on her currently equipped melee weapon.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.\n\nThis ability costs 25 charge.
actors.hero.abilities.huntress.naturespower.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns Left: %s.
actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _Nature's Power_, increasing her movement speed and her bow's rate of fire for a short time.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.\n\nThis ability costs 35 charge.
actors.hero.abilities.huntress.spirithawk.name=spirit hawk
actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
actors.hero.abilities.huntress.spirithawk.desc=TODO
actors.hero.talent.natures_bounty.title=természet ajándéka
actors.hero.talent.natures_bounty.desc=_+1:_ A vadásznő találhat _4 bogyót_ a magas fűbe rejtve, mialatt a kazamata korábbi szintjein keresgél.\n\n_+2:_ A vadásznő találhat _6 bogyót_ a magas fűbe rejtve, mialatt a kazamata korábbi szintjein keresgél.
actors.hero.talent.survivalists_intuition.title=a túlélő megérzése
actors.hero.talent.survivalists_intuition.desc=_+1:_ A vadásznő minden felszerelést _1,75x gyorsabban_ ismer fel.\n\n_+2:_ A vadásznő minden felszerelést _2,5x gyorsabban_ ismer fel.
actors.hero.talent.followup_strike.title=követő csapás
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _3 bonus damage_.
actors.hero.talent.natures_aid.title=támogat a természet
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin, which fades every _3 turns_ when a plant's effect is activated in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin, which fades every _5 turns_ when a plant's effect is activated in her vision.
actors.hero.talent.invigorating_meal.title=élénkítő étel
actors.hero.talent.invigorating_meal.desc=_+1:_ Az étkezés 1 körbe telik a vadásznőnek (a bogyók azonnal elfogyasztásra kerülnek) és _1 kör sietséget_ is biztosít. \n\n_+2:_ Az étkezés 1 körbe telik a vadásznőnek (a bogyók azonnal elfogyasztásra kerülnek) és _2 kör sietséget_ is biztosít.
actors.hero.talent.restored_nature.title=helyrehozott természet
actors.hero.talent.restored_nature.desc=_+1:_ A gyógyital elfogyasztása _5 füvet_ növeszt a vadásznő körül és legyökerezi a szomszédos ellenségeket _2 körre_.\n\n_+2:_ A gyógyital elfogyasztása _8 füvet_ növeszt a vadásznő körül és legyökerezi a szomszédos ellenségeket _3 körre_.
actors.hero.talent.rejuvenating_steps.title=megfiatalító léptek
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _5 turn cooldown_.
actors.hero.talent.heightened_senses.title=felfokozott érzékek
actors.hero.talent.heightened_senses.desc=_+1:_ A vadásznőnek látomása támad egy ellenségre _2 lépésre a pozíciójától_.\n\n_+2:_ A vadásznőnek látomása támad egy ellenségre _3 lépésre a pozíciójától_.
actors.hero.talent.durable_projectiles.title=tartós lövedékek
actors.hero.talent.durable_projectiles.desc=_+1:_ A dobófegyverek _+50% -al tartósabbak_ ha a vadásznő használja.\n\n_+2:_ A dobófegyverek _+75% -al tartósabbak_ ha a vadásznő használja.
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=shared enchantment
actors.hero.talent.shared_enchantment.desc=_+1:_ Thrown weapons have a _33% chance_ to use the enchantment on the Sniper's bow.\n\n_+2:_ Thrown weapons have a _67% chance_ to use the enchantment on the Sniper's bow.\n\n_+3:_ Thrown weapons have a _100% chance_ to use the enchantment on the Sniper's bow.\n\nThis talent does not apply to darts shot from an enchanted crossbow, they already trigger the crossbow's enchantment.
actors.hero.talent.shared_upgrades.title=shared upgrades
actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7%_.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _13%_.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _20%_.
actors.hero.talent.durable_tips.title=durable tips
actors.hero.talent.durable_tips.desc=_+1:_ Tipped darts have _2x durability_ when the Warden uses them.\n\n_+2:_ Tipped darts have _3x durability_ when the Warden uses them.\n\n_+3:_ Tipped darts have _4x durability_ when the Warden uses them.
actors.hero.talent.barkskin.title=barkskin
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _1 turn_.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _2 turns_.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _3 turns_.
actors.hero.talent.shielding_dew.title=shielding dew
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden for when her health is full, up to _60% of her max HP_.
actors.hero.abilities.ratmogrify.name=ratmogrify
actors.hero.abilities.ratmogrify.cant_transform=You can't ratmogrify that!
actors.hero.abilities.ratmogrify.too_strong=That enemy is too strong to ratmogrify!
actors.hero.abilities.ratmogrify.short_desc=The hero _Ratmogrifies_ an enemy! This turns them into a rat with no abilities, but also no loot.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.\n\nThis ability costs 35 charge.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify$transmograt.desc=This enemy has been transformed into a rat. A big improvement, if you ask me! - Rat King
actors.hero.hero.name=a hős
actors.hero.hero.leave=Még nem mehetsz el! Alul vár rád a kazamaták többi része!
actors.hero.hero.leave=Még nem mehetsz el! Lent vár rád a kazamaták többi része!
actors.hero.hero.level_up=Szintet léptél!
actors.hero.hero.new_level=Szintlépés! +pontosság, +kitérés, +5 HP!
actors.hero.hero.new_talent=+1 tehetségpont!
@ -490,44 +422,307 @@ actors.hero.hero.pain_resist=A fájdalom segít, hogy ellenállj az álmosságna
actors.hero.hero.revive=Az ankh éltető energiával robban szét!
actors.hero.heroclass.warrior=harcos
actors.hero.heroclass.warrior_desc_innate=A harcosnál kezdetkor egy _különleges törött pecsét_ van, amit a páncélra tud helyezni. A felhelyezett pecsét lassan védőerőt generál az egészsége fölött ha a páncélra van tűzve. A pecsét cserélhető a páncélok között, egyszerű fejlesztésképp hordozva.\n\nA harcos önállóan azonosítja:\n- Az ismerettekercseket\n- A gyógyitalokat\n- A dühtekercseket
actors.hero.heroclass.warrior_desc_loadout=A harcosnál van egy _elnyűtt rövidkard_ is, ami nagyobb közvetlen sérülést okoz, mint a többi induló fegyver.\n\nA harcosnál van még _három dobókő_, ami korlátozott távolsági sérülést okoz.\n\nA harcos tart magánál egy _főzetes válltáskát_, ami megvédi a hidegtől a különböző italokat.
actors.hero.heroclass.warrior_desc_subclasses=Egy alosztály választható a második főellenség legyőzése után. A harcosnak két alosztálya van:
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.mage=mágus
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_unlock=A mágus nagyon ért a pálcákhoz, és egy _különleges varázsbotot_ tart magánál.\n\nHogy felnyithasd _használj egy fejlődéstekercset, hogy erősebbé tegyél valamit._
actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff_ of magic missile. The staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe Mage's staff can be imbued with any wand he finds in the dungeon. Imbuing changes the staff's effect and can be used to transfer some upgrades.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
actors.hero.heroclass.mage_desc_loadout=A mágus kezdetben kézi harcra használja a varázsbotját. A varázsbot kisebb sérülést okoz így, mint a többi induló fegyver. \n\nA varázsbotjában lévő mágiát távolsági fegyverként is tudja használni.\n\nVan nála egy _tekercstartó_ is, ami megvédi a tűztől a különböző tekercseket.
actors.hero.heroclass.mage_desc_subclasses=Egy alosztály választható a második főellenség legyőzése után. A mágusnak két alosztálya van:
actors.hero.heroclass.rogue=tolvaj
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_unlock=A tolvaj uralhatja a harc menetét és csapást mérhet a láthatatlanságból a _különleges árnyékköpenyét_ használva.\n\nHogy felnyisd, _teljesíts 10 meglepetés támadást egy futamban._
actors.hero.heroclass.rogue_desc_innate=A tolvajnál egy _árnyékköpeny_ van, melyet akarata szerint használhat, hogy láthatatlanná váljon. Mint minden ereklye, a köpeny is használat közben erősödik.\n\nA tolvaj nagyobb távolságból ismeri fel a csapdákat és a titkokat.\n\nA tolvaj önállóan azonosítja:\n- Az ismerettekercseket\n- A láthatatlanság főzeteket\n- A varázstérkép tekercseket
actors.hero.heroclass.rogue_desc_loadout=A tolvajnál kezdetben egy _tőr_ van, amely többet sebez ha meglepi az ellenfelét.\n\nVan nála _három dobókés_ is, amelyek valamekkora távolsági sérülést okoznak de nagyobbat a meglepett ellenfeleknek.\n\nA tolvaj egy kis _bársony övtáskát_ visel, amiben kisebb dolgokat tárolhat, például magokat és rúnaköveket.
actors.hero.heroclass.rogue_desc_subclasses=Egy alosztály választható a második főellenség legyőzése után. A tolvajnak két alosztálya van:
actors.hero.heroclass.huntress=vadásznő
actors.hero.heroclass.huntress_unlock=A vadásznő a dobófegyverek mestere, és egy _különleges varázsíj_ van nála, végtelen számú nyílvesszővel.\n\nFelnyitásához _ölj meg 15 ellenséget dobófegyverekkel egy körben._
actors.hero.heroclass.huntress_desc_innate=A vadásznő egy különleges _lélek íjjal_ rendelkezik, amely végtelen számú nyilat varázsolhat elő. Az íj lassacskán erősebbé válik ahogyan a vadásznő szintet lép és bővíthető és bűvölhető.\n\nA vadásznő nem tapossa le a füvet, amin átgyalogol.\n\nA vadásznő önállóan azonosítja:\n- Az azonosítótekercseket\n- A látomásitalokat\n- Az altatódaltekercseket
actors.hero.heroclass.huntress_desc_loadout=A vadásznőnél kezdetben egy pár _szegecses kesztyű_ is van, amelyek sokkal gyorsabbak, mint más kezdő fegyver.\n\nA vadásznő a távolsági íjával indul.\n\nA vadásznőnél kezdetben egy _bársony övtáska_ van, amely kis dolgokat tárol, például magokat és rúnaköveket.
actors.hero.heroclass.huntress_desc_subclasses=Egy alosztály választható a második főellenség legyőzése után. A vadásznőnek két alosztálya van:
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 different enemies with thrown weapons in one run._
actors.hero.herosubclass.gladiator=gladiátor
actors.hero.herosubclass.gladiator_desc=A successful attack with a melee weapon allows the _Gladiator_ to start a combo. Building combo allows him to use unique combo moves.
actors.hero.herosubclass.berserker=berzerker
actors.hero.herosubclass.berserker_desc=The _Berserker_ builds rage as he takes damage, which increases his damage. When at full rage, he can refuse to die for a short time, at the cost of exhaustion.
actors.hero.herosubclass.warlock=boszorkánymester
actors.hero.herosubclass.warlock_desc=When using wands on an enemy, the _Warlock_ has a chance to mark their soul. Marked enemies will heal him and restore his hunger whenever he attacks them with physical damage.
actors.hero.herosubclass.berserker_short_desc=The _Berserker_ builds rage as he takes damage. Rage increases his damage, and can let him briefly cheat death.
actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nThe Berserker deals up to +50% damage at 100% rage. When at 0 health and 100% rage, the Berserker will briefly gain 8x his normal maximum shielding and will refuse to die as long as he has shielding left. The Berserker needs time to recover after he defies death however.
actors.hero.herosubclass.gladiator=gladiátor
actors.hero.herosubclass.gladiator_short_desc=The _Gladiator_ builds combo when he makes successful attacks. He can spend combo to use unique abilities.
actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs combo builds it unlocks a variety of combo abilities. A new ability becomes available at 2, 4, 6, 8, and 10 combo. Some abilities help build more combo, while others let the Gladiator spend his combo on powerful attacks.
actors.hero.herosubclass.battlemage=harci mágus
actors.hero.herosubclass.battlemage_desc=Amikor a _harci mágus_ a varázsbotjával harcol, a beleoltott varázspálca típusától függően külön varázslatokat idéz meg. A varázsbotja töltődik a harctól.
actors.hero.herosubclass.battlemage_short_desc=The _Battlemage_ conjures bonus effects when fighting in melee with his staff. These effects depend on the wand his staff is imbued with.
actors.hero.herosubclass.battlemage_desc=The Battlemage gains a bonus effect whenever he strikes in melee with his staff, as if his staff had an additional enchantment. These effects depend on the wand his staff is imbued with, every wand has its own effect. In addition to the wand effects, the Battlemage's staff will also gain 0.5 charges when he strikes with it.
actors.hero.herosubclass.warlock=boszorkánymester
actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark characters when using wands on them. He will heal whenever he deals physical damage to marked enemies.
actors.hero.herosubclass.warlock_desc=The Warlock has a chance to inflict a soul mark on characters when he uses wands on them. The chance to apply a soul mark and its duration increase with wand level.\n\nWhen an enemy is soul marked, the Warlock will heal 2 hp for every 5 damage he deals to them, but only with attacks from melee or thrown weapons, not from wands!
actors.hero.herosubclass.assassin=orgyilkos
actors.hero.herosubclass.assassin_desc=Amikor láthatatlan, az _orgyilkos_ egy halálos csapással készül a következő támadásra. Minél hosszabb ideig láthatatlan, annál erősebb a támadás.
actors.hero.herosubclass.assassin_short_desc=The _Assassin_ can prepare a deadly strike while he is invisible. The longer he waits, the more powerful the attack will be.
actors.hero.herosubclass.assassin_desc=The Assassin prepares his next strike when he becomes invisible. The longer he prepares for, the more powerful his next attack will be. Preparation builds for up to 9 turns.\n\nAfter preparing, the Assassin deals bonus damage on his next attack, can blink to his target, and can even instantly kill enemies who are weak enough.
actors.hero.herosubclass.freerunner=szabadfutó
actors.hero.herosubclass.freerunner_desc=The _Freerunner_ builds momentum as he runs. Momentum can be used to start freerunning, which grants him 2x movespeed and bonus evasion for a short while.
actors.hero.herosubclass.freerunner_short_desc=The _Freerunner_ builds momentum as he runs, which can be used to start freerunning. This grants him bonus speed and evasion for a short while.
actors.hero.herosubclass.freerunner_desc=As the Freerunner moves he builds stacks of momentum. He can gain up to 10 momentum after running for 10 turns, but rapidly loses it if he stops moving. The freerunner can use up his momentum to start freerunning, for 2 turns per point of momentum.\n\nWhen freerunning the Freerunner moves at 2x speed, and gains bonus evasion in proportion to his level. Once freerunning ends there is a cooldown before momentum can be built again.
actors.hero.herosubclass.sniper=orvlövész
actors.hero.herosubclass.sniper_desc=The _Sniper_ is a master of ranged combat. Her ranged attacks pierce armor, and after striking with a thrown weapon she can follow up with a special attack from her bow.
actors.hero.herosubclass.sniper_short_desc=The _Sniper_ can pierce armor with her ranged attacks. After striking with a thrown weapon she can follow up with a special attack from her bow.
actors.hero.herosubclass.sniper_desc=The Sniper is is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.warden=vadőr
actors.hero.herosubclass.warden_desc=The _Warden_ has a strong connection to nature which allows her to see through tall grass and command furrowed grass to sprout around plants she grows. Plants she tramples will also give bonus effects.
actors.hero.herosubclass.warden_short_desc=The _Warden_ can see through tall grass and gains bonus effects when she plants seeds and tramples plants.
actors.hero.herosubclass.warden_desc=The Warden has a strong connection to nature which grants her a variety of bonus effects relating to grass and plants. She is able to see through tall and furrowed grass as if it were empty space.\n\nThe warden causes grass to sprout up around any seed she throws or plants, and gains special effects when trampling plants. These special effects replace the regular plant effects, meaning that no plant is harmful for her to step on.
##talents
actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=rejuvenating steps cooldown
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$seershotcooldown.name=seer shot cooldown
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
#warrior
actors.hero.talent.hearty_meal.title=bőséges étel
actors.hero.talent.hearty_meal.desc=_+1:_ Ha 50% alatti egészségszintnél eszel, a harcos _2 HP_ -t gyógyul, és _3 HP_ -t amikor 25% alatt van.\n\n_+2:_ Ha 50% alatti egészségszintnél eszel, a harcos _3 HP_ -t gyógyul, és _5 HP_ -t amikor 25% alatt van.
actors.hero.talent.armsmasters_intuition.title=fegyvermesteri intuíció
actors.hero.talent.armsmasters_intuition.desc=_+1:_ A harcos _2x gyorsabban_ azonosítja a fegyvereket és a páncélokat.\n\n_+2:_ A harcos _amint viseli_ azonosítja a fegyvereket és a páncélokat.
actors.hero.talent.test_subject.title=tesztalany
actors.hero.talent.test_subject.desc=_+1:_ Bármikor, amikor egy tárgyat azonosít a harcos _2 HP_-t gyógyul.\n\n_+2:_ Bármikor, amikor egy tárgyat azonosít a harcos _3 HP_-t gyógyul.
actors.hero.talent.iron_will.title=vasakarat
actors.hero.talent.iron_will.desc=_+1:_ A maximális páncél, amire a harcos pecsétje rá van tűzve _1-el növekszik_.\n\n_+2:_ A maximális páncél, amire a harcos pecsétje rá van tűzve _2-vel növekszik_.
actors.hero.talent.iron_stomach.title=vasbendő
actors.hero.talent.iron_stomach.desc=_+1:_ Az étkezés 1 körbe telik a harcosnak továbbá evés közben _75% sebzési ellenállást_ biztosít számára.\n\n_+2:_ Az étkezés 1 körbe telik a harcosnak továbbá evés közben _100% sebzési ellenállást_ biztosít számára.
actors.hero.talent.restored_willpower.title=visszaállított akaraterő
actors.hero.talent.restored_willpower.desc=_+1:_ Egy gyógyital elfogyasztása rögtön visszatölt _67% védelmezést_ a harcos törött medáljából.\n\n_+2:_ Egy gyógyital elfogyasztása rögtön visszatölt _100% védelmezést_ a harcos törött medáljából.\n\nEz a tehetség működésbe lép gyógyital alapú italoktól, elixírektől is.
actors.hero.talent.runic_transference.title=rúna átvitel
actors.hero.talent.runic_transference.desc=_+1:_ A harcos törött medálja át tudja helyezni a _szokásos hieroglifákat_ és egyúttal egy fejlesztést is.\n\n_+2:_ A harcos törött medálja át tudja helyezni a _szokásos, erőteljes és átkozott hieroglifákat_ és egyúttal egy fejlesztést is.
actors.hero.talent.lethal_momentum.title=halálos mozzanat
actors.hero.talent.lethal_momentum.desc=_+1:_ Ha a harcos fizikai fegyverrel gyilkos ütést mér, _67% eséllyel_ 0 körig fog tartani.\n\n_+2:_ Ha a harcos fizikai fegyverrel gyilkos ütést mér, _100% eséllyel_ 0 körig fog tartani.
actors.hero.talent.improvised_projectiles.title=improvizált lövedék
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.
actors.hero.talent.hold_fast.title=erős tartás
actors.hero.talent.hold_fast.desc=_+1:_ Amikor a harcos várakozik, páncélzata _+2_-vel erősödik, míg meg nem mozdul.\n\n_+2:_ Amikor a harcos várakozik, páncélzata _+4_-el erősödik, míg meg nem mozdul.\n\n_+3:_ Amikor a harcos várakozik, páncélzata _+6_-al erősödik, míg meg nem mozdul.
actors.hero.talent.strongman.title=erőember
actors.hero.talent.strongman.desc=_+1:_ The Warrior's strength is _increased by 8%_, rounded down.\n\n_+2:_ The Warrior's strength is _increased by 13%_, rounded down.\n\n_+3:_ The Warrior's strength is _increased by 18%_, rounded down.
actors.hero.talent.endless_rage.title=végtelen düh
actors.hero.talent.endless_rage.desc=_+1:_ A berzerker elérhet _115% dühöngést_.\n\n_+2:_ A berzerker elérhet _130% dühöngést_.\n\n_+3:_ A berzerker elérhet _145% dühöngést_.\n\nMegjegyzendő, hogy a 100% fölötti dühöngés nem garantál +50% -nál több sérülést.
actors.hero.talent.berserking_stamina.title=berzerki erőnlét
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _25% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _75% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
actors.hero.talent.enraged_catalyst.title=felbőszült katalizátor
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
actors.hero.talent.cleave.title=hasítás
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _15 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _45 turns_.
actors.hero.talent.lethal_defense.title=halálos védelem
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.enhanced_combo.title=továbbfejlesztett kombó
actors.hero.talent.enhanced_combo.desc=_+1:_ amikor a gladiátor kombója 7 vagy több, az agyabugyálás visszarúgási értéke 3-ra nő, szédülést okoz és vermekbe is taszíthatja az ellenfelet.\n\n_+2:_ amikor a gladiátor kombója 9 vagy több, a hárítás működik több ellenfélen is, erre a +1 szint is rárakódik.\n\n_+2:_ a +1 és +2 szintek mellett a gladiátor képes ugrani kombó/3 egységnyit, ha a csapást, zúzást vagy dühöngést használja.
actors.hero.talent.body_slam.title=body slam
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take _25%_ of his damage blocking power in damage.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take _50%_ of his damage blocking power in damage.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take _75%_ of his damage blocking power in damage.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take _100%_ of his damage blocking power in damage.
actors.hero.talent.impact_wave.title=impact wave
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _6 tiles_ back.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _8 tiles_ back.
actors.hero.talent.double_jump.title=double jump
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _24% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _42% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _56% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _67% reduced_ charge cost.
actors.hero.talent.expanding_wave.title=expanding wave
actors.hero.talent.expanding_wave.desc=_+1:_ Shockwave's range is increased to _6 tiles_ from 5, and its width is increased to _75 degrees_ from 60.\n\n_+2:_ Shockwave's range is increased to _7 tiles_ from 5, and its width is increased to _90 degrees_ from 60.\n\n_+3:_ Shockwave's range is increased to _8 tiles_ from 5, and its width is increased to _105 degrees_ from 60.\n\n_+4:_ Shockwave's range is increased to _9 tiles_ from 5, and its width is increased to _120 degrees_ from 60.
actors.hero.talent.striking_wave.title=striking wave
actors.hero.talent.striking_wave.desc=_+1:_ Damage from shockwave has a _25% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+2:_ Damage from shockwave has a _50% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+3:_ Damage from shockwave has a _75% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also trigger on-hit effects like enchantments and combo.
actors.hero.talent.shock_force.title=shock force
actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and has a _25% chance_ to stun instead of cripple.\n\n_+2:_ Shockwave deals _50% more damage_ and has a _50% chance_ to stun instead of cripple.\n\n_+3:_ Shockwave deals _60% more damage_ and has a _75% chance_ to stun instead of cripple.\n\n_+4:_ Shockwave deals _80% more damage_ and has a _100% chance_ to stun instead of cripple.
actors.hero.talent.sustained_retribution.title=sustained retribution
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _55% bonus damage_ over _2 hits_, instead of 100% over 1 hit.\n\n_+2:_ The Warrior deals _40% bonus damage_ over _3 hits_, instead of 100% over 1 hit.\n\n_+3:_ The Warrior deals _33% bonus damage_ over _4 hits_, instead of 100% over 1 hit.\n\n_+4:_ The Warrior deals _28% bonus damage_ over _5 hits_, instead of 100% over 1 hit.
actors.hero.talent.shrug_it_off.title=shrug it off
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _76% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _58% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _44% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _33% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=even the odds
actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends.
#mage
actors.hero.talent.empowering_meal.title=felerősítő étel
actors.hero.talent.empowering_meal.desc=_+1:_ Az étkezés _2 bónusz sebzést_ garantál a mágusnak a következő 3 varázspálcás támadáshoz.\n\n_+2:_ Az étkezés _3 bónusz sebzést_ garantál a mágusnak a következő 3 varázspálcás támadáshoz.
actors.hero.talent.scholars_intuition.title=a tudós intuíciója
actors.hero.talent.scholars_intuition.desc=_+1:_ A mágus _3x gyorsabban_ azonosítja a pálcákat.\n\n_+2:_ A mágus _használatkor_ azonosítja a pálcákat.
actors.hero.talent.tested_hypothesis.title=tesztelt feltételezés
actors.hero.talent.tested_hypothesis.desc=_+1:_ Bármikor, amikor egy tárgyat azonosít a mágus, a varázspálcája töltődik _2 körön keresztül_.\n\n_+2:_ Bármikor, amikor egy tárgyat azonosít a mágus, a varázspálcája töltődik _3 körön keresztül_.
actors.hero.talent.backup_barrier.title=tartalék védelem
actors.hero.talent.backup_barrier.desc=_+1:_ The Mage gains _3 shielding_ whenever he spends the last charge in his staff.\n\n_+2:_ The Mage gains _5 shielding_ whenever he spends the last charge in his staff.
actors.hero.talent.energizing_meal.title=energizáló étel
actors.hero.talent.energizing_meal.desc=_+1:_ Az étkezés 1 körbe telik a mágusnak és _5 körig töltődik a varázspálcája_.\n\n_+2:_ Az étkezés 1 körbe telik a mágusnak és _8 körig töltődik a varázspálcája_.
actors.hero.talent.energizing_upgrade.title=energizáló fejlődés
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 3 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 5 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.wand_preservation.title=konzervált varázspálca
actors.hero.talent.wand_preservation.desc=_+1:_ Amikor a mágus beolt egy új varázspálcát a varázsbotjába a régi pálca _67% eséllyel_ megmarad.\n\n_+2:_ Amikor a mágus beolt egy új varázspálcát a varázsbotjába a régi pálca _100% eséllyel_ megmarad.\n\nEz a tehetség egy varázsbotot háromszor tud konzerválni.
actors.hero.talent.arcane_vision.title=misztikus látomás
actors.hero.talent.arcane_vision.desc=_+1:_ Amikor a mágus megtámad egy ellenséget, látomása támad _10 körön keresztül_.\n\n_+2:_ Amikor a mágus megtámad egy ellenséget, látomása támad _15 körön keresztül_.
actors.hero.talent.shield_battery.title=pajzs akkumulátor
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.empowering_scrolls.title=felerősítő tekercsek
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap will get _+3 levels_.
actors.hero.talent.ally_warp.title=szövetséges kötelék
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _2 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _4 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=felerősített támadás
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+25% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+75% damage_.
actors.hero.talent.mystical_charge.title=misztikus töltés
actors.hero.talent.mystical_charge.desc=_+1:_ a harci mágus támadása a varázsbottal _0,5 kör_ értékű ereklye töltést garantál.\n\n_+2:_ a harci mágus támadása a varázsbottal _1 kör_ értékű ereklye töltést garantál.\n\n_+3:_ a harci mágus támadása a varázsbottal _1,5 kör_ értékű ereklye töltést garantál.
actors.hero.talent.excess_charge.title=Maradék töltés
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.soul_siphon.title=lélekszifon
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _13% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _27% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _40% effectiveness_.
actors.hero.talent.soul_eater.title=lélekfaló
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each physical damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=halottidéző csatlósa
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _13% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _27% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _40% chance_ to raise them as a corrupted wraith.
actors.hero.talent.blast_radius.title=blast radius
actors.hero.talent.blast_radius.desc=_+1:_ Elemental blast's radius is increased to _5 tiles_, from 4.\n\n_+2:_ Elemental blast's radius is increased to _6 tiles_, from 4.\n\n_+3:_ Elemental blast's radius is increased to _7 tiles_, from 4.\n\n_+4:_ Elemental blast's radius is increased to _8 tiles_, from 4.
actors.hero.talent.elemental_power.title=elemental power
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _15%_.\n\n_+2:_ The power of elemental blast is increased by _30%_.\n\n_+3:_ The power of elemental blast is increased by _45%_.\n\n_+4:_ The power of elemental blast is increased by _60%_.
actors.hero.talent.reactive_barrier.title=reactive barrier
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast.
actors.hero.talent.wild_power.title=wild power
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be treated as either _+1 or +2_, instead of +1.\n\n_+2:_ When using wild magic, wands are now treated as if they are _+2_, instead of +1.\n\n_+3:_ When using wild magic, wands will be treated as either _+2 or +3_, instead of +1.\n\n_+4:_ When using wild magic, wands are now treated as if they are _+3_, instead of +1.
actors.hero.talent.fire_everything.title=fire everything
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_, up from 4.\n\n_+2:_ Wild magic now fires _6 times_, up from 4.\n\n_+3:_ Wild magic now fires _7 times_, up from 4.\n\n_+4:_ Wild magic now fires _8 times_, up from 4.
actors.hero.talent.conserved_magic.title=conserved magic
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.71 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.50 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.35 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.25 charges_, instead of 1.
actors.hero.talent.telefrag.title=Telefrag
actors.hero.talent.telefrag.desc=_+1:_ If the Mage warps into another character he deals _10-15 damage_ to it, but also takes _5 damage_.\n\n_+2:_ If the Mage warps into another character he deals _20-30 damage_ to it, but also takes _8 damage_.\n\n_+3:_ If the Mage warps into another character he deals _30-45 damage_ to it, but also takes _12 damage_.\n\n_+4:_ If the Mage warps into another character he deals _40-60 damage_ to it, but also takes _15 damage_.\n\nThe hero cannot be killed by this talent, the self damage can be reduced by magic resisting effects.
actors.hero.talent.remote_beacon.title=Remote Beacon
actors.hero.talent.remote_beacon.desc=_+1:_ The Mage can place a beacon at any location within _3 tiles_.\n\n_+2:_ The Mage can place a beacon at any location within _6 tiles_.\n\n_+3:_ The Mage can place a beacon at any location within _9 tiles_.\n\n_+4:_ The Mage can place a beacon at any location within _12 tiles_.\n\nThe Mage cannot place beacons in locations that are inaccessible
actors.hero.talent.longrange_warp.title=Longrange Warp
actors.hero.talent.longrange_warp.desc=_+1:_ The Mage can now warp between floors, at _150% charge cost_.\n\n_+2:_ The Mage can now warp between floors, at _117% charge cost_.\n\n_+3:_ The Mage can now warp between floors, at _83% charge cost_.\n\n_+4:_ The Mage can now warp between floors, at _50% charge cost_.\n\nThe Mage cannot use longrange warp to leave a locked floor.
#rogue
actors.hero.talent.cached_rations.title=rejtett porciók
actors.hero.talent.cached_rations.desc=_+1:_ A tolvaj találhat _4 kisadag élelmet_ a ládákban, ha a kazamata korábbi szintjein keresgél.\n\n_+2:_ A tolvaj találhat _6 kisadag élelmet_ a ládákban, ha a kazamata korábbi szintjein keresgél.
actors.hero.talent.thiefs_intuition.title=tolvaji megérzés
actors.hero.talent.thiefs_intuition.desc=_+1:_ A tolvaj _2x gyorsabban_ azonosítja a gyűrűket, és azonosítja a típusát _ha viseli_.\n\n_+2:_ A tolvaj _amint viseli_ azonosítja a gyűrűket, és azonosítja a típusát _ha megszerzi_.
actors.hero.talent.sucker_punch.title=váratlan ütés
actors.hero.talent.sucker_punch.desc=_+1:_ A tolvaj _1-2 bónusz sebzést_ okoz az első alkalommal, amikor meglepi az ellenfelét.\n\n_+2:_ A tolvaj _2 bónusz sebzést_ okoz az első alkalommal, amikor meglepi az ellenfelét.
actors.hero.talent.protective_shadows.title=védelmező árnyak
actors.hero.talent.protective_shadows.desc=_+1:_ A tolvaj egy árnyékolást kap _minden második körben_ és a köpenye _maximum 3-ig_ aktiválódik.\n\n_+2:_ A tolvaj egy árnyékolást kap _minden körben_ és a köpenye _maximum 5-ig_ aktiválódik.
actors.hero.talent.mystical_meal.title=misztikus étel
actors.hero.talent.mystical_meal.desc=_+1:_ az étkezés a tolvajnak 1 körbe telik és _3 kör ereklye töltést_ garantál.\n\n_+2:_ az étkezés a tolvajnak 1 körbe telik és _5 kör ereklye töltést_ garantál.\n\nEzt a tehetséget a bőségszarura nem lehet alkalmazni.
actors.hero.talent.mystical_upgrade.title=misztikus fejlődés
actors.hero.talent.mystical_upgrade.desc=_+1:_ A fejlődéstekercset használva a tolvaj köpenye azonnal tölt _2 töltést_, ami a töltés csúcsa fölé is mehet.\n\n_+2:_ A fejlődéstekercset használva a tolvaj köpenye azonnal tölt _3 töltést_, ami a töltés csúcsa fölé is mehet.\n\nEz a tehetség akkor is működésbe lép, ha egyéb fejlődéstekercs alapú varázslatot használ.
actors.hero.talent.wide_search.title=nagyívű keresés
actors.hero.talent.wide_search.desc=_+1:_ A tolvaj keresési rádiusza megnövekedik 5x5 négyzetről _7x7 körre_.\n\n_+2:_ A tolvaj keresési rádiusza megnövekedik 5x5 négyzetről _7x7 négyzetre_.
actors.hero.talent.silent_steps.title=csendes léptek
actors.hero.talent.silent_steps.desc=_+1:_ A tolvaj addig nem ébreszti fel az alvó ellenségeket amíg _3 vagy több lépésre van tőle_.\n\n_+1:_ A tolvaj addig nem ébreszti fel az alvó ellenségeket amíg _nincs közvetlenül mellettük_.
actors.hero.talent.rogues_foresight.title=tolvajok előrelátása
actors.hero.talent.rogues_foresight.desc=_+1:_ Amennyiben titkos szobával rendelkező szintre lép a tolvaj _50% eséllyel felfedezi_, hogy a szint tartalmaz ilyet.\n\n_+2:_ Amennyiben titkos szobával rendelkező szintre lép a tolvaj _75% eséllyel felfedezi_, hogy a szint tartalmaz ilyet.
actors.hero.talent.light_cloak.title=könnyű köpeny
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _13% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _27% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _40% speed_.
actors.hero.talent.enhanced_rings.title=továbbfejlesztett gyűrűk
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=fokozott halandóság
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/33/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.assassins_reach.title=gyilkos hatókör
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=kincsvadász
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _15 extra gold_, per level of preparation.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _30 extra gold_, per level of preparation.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _45 extra gold_, per level of preparation.
actors.hero.talent.evasive_armor.title=kitérő páncél
actors.hero.talent.evasive_armor.desc=_+1:_ szabadfutás közben a szabadonfutó további _+1 kitéréssel_ bír a viselt páncélzat szintjének megfelelően.\n\n_+2:_ szabadfutás közben a szabadonfutó további _+2 kitéréssel_ bír a viselt páncélzat szintjének megfelelően.\n\n_+3:_ szabadfutás közben a szabadonfutó további _+3 kitéréssel_ bír a viselt páncélzat szintjének megfelelően.
actors.hero.talent.projectile_momentum.title=hajítási lendület
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=sebes lopakodás
actors.hero.talent.speedy_stealth.desc=_+1:_ ha a szabadonfutó láthatatlan, 2 egység lendületet szerez \nkörönként.\n\n_+2:_ a +1 szinten meglévő előnyök mellé a szabadfutás nem ér véget, ha a szabadonfutó láthatatlan.\n\n_+3:_ a +1 és +2 szinteken meglévő előnyök mellé a szabadfutás 2x sebességű, ha láthatatlan. Nem számít, hogy szabadonfutás alatt vagy sem.
actors.hero.talent.hasty_retreat.title=hasty retreat
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _6 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _8 turns_ of haste and invisibility.
actors.hero.talent.body_replacement.title=body replacement
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _30 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _90 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _120 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=shadow step
actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _24% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _42% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _56% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _67% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.
actors.hero.talent.fear_the_reaper.title=fear the reaper
actors.hero.talent.fear_the_reaper.desc=_+1:_ When a death marked enemy reaches 0 hp, they become _crippled_.\n\n_+2:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_.\n\n_+3:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _crippled_.\n\n_+4:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _feared and crippled_.
actors.hero.talent.deathly_durability.title=deathly durability
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _10%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _20%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _30%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _40%_ of their hp when they were marked.
actors.hero.talent.double_mark.title=double mark
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _24% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _42% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _56% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _67% reduced_ charge cost.
actors.hero.talent.rogue_3_1.title=TODO NAME
actors.hero.talent.rogue_3_1.desc=TODO DESC
actors.hero.talent.rogue_3_2.title=TODO NAME
actors.hero.talent.rogue_3_2.desc=TODO DESC
actors.hero.talent.rogue_3_3.title=TODO NAME
actors.hero.talent.rogue_3_3.desc=TODO DESC
#huntress
actors.hero.talent.natures_bounty.title=természet ajándéka
actors.hero.talent.natures_bounty.desc=_+1:_ A vadásznő találhat _4 bogyót_ a magas fűbe rejtve, mialatt a kazamata korábbi szintjein keresgél.\n\n_+2:_ A vadásznő találhat _6 bogyót_ a magas fűbe rejtve, mialatt a kazamata korábbi szintjein keresgél.
actors.hero.talent.survivalists_intuition.title=a túlélő megérzése
actors.hero.talent.survivalists_intuition.desc=_+1:_ A vadásznő minden felszerelést _1,75x gyorsabban_ ismer fel.\n\n_+2:_ A vadásznő minden felszerelést _2,5x gyorsabban_ ismer fel.
actors.hero.talent.followup_strike.title=követő csapás
actors.hero.talent.followup_strike.desc=_+1:_ amikor a vadásznő eltalál egy ellenséget a nyilával, vagy dobófegyverrel, a következő közelharci támadása _2 bónusz sebzést_ okoz annak az ellenfélnek.\n\n_+2:_ amikor a vadásznő eltalál egy ellenséget a nyilával, vagy dobófegyverrel, a következő közelharci támadása _3 bónusz sebzést_ okoz annak az ellenfélnek.
actors.hero.talent.natures_aid.title=támogat a természet
actors.hero.talent.natures_aid.desc=_+1:_ a vadásznő amikor növényi hatás alá kerül a látómezejében 2 kéregbőr védelmet kap, ami _3 körönként_ gyengül.\n\n_+2:_ a vadásznő amikor növényi hatás alá kerül a látómezejében 2 kéregbőr védelmet kap, ami _5 körönként_ gyengül.
actors.hero.talent.invigorating_meal.title=élénkítő étel
actors.hero.talent.invigorating_meal.desc=_+1:_ Az étkezés 1 körbe telik a vadásznőnek (a bogyók azonnal elfogyasztásra kerülnek) és _1 kör sietséget_ is biztosít. \n\n_+2:_ Az étkezés 1 körbe telik a vadásznőnek (a bogyók azonnal elfogyasztásra kerülnek) és _2 kör sietséget_ is biztosít.
actors.hero.talent.restored_nature.title=helyrehozott természet
actors.hero.talent.restored_nature.desc=_+1:_ A gyógyital elfogyasztása _5 füvet_ növeszt a vadásznő körül és legyökerezi a szomszédos ellenségeket _2 körre_.\n\n_+2:_ A gyógyital elfogyasztása _8 füvet_ növeszt a vadásznő körül és legyökerezi a szomszédos ellenségeket _3 körre_.
actors.hero.talent.rejuvenating_steps.title=megfiatalító léptek
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _5 turn cooldown_.\n\nThis talent will produce furrowed grass if passive regeneration effects are disabled or the hero has not gained exp in a long time.
actors.hero.talent.heightened_senses.title=felfokozott érzékek
actors.hero.talent.heightened_senses.desc=_+1:_ A vadásznőnek látomása támad egy ellenségre _2 lépésre a pozíciójától_.\n\n_+2:_ A vadásznőnek látomása támad egy ellenségre _3 lépésre a pozíciójától_.
actors.hero.talent.durable_projectiles.title=tartós lövedékek
actors.hero.talent.durable_projectiles.desc=_+1:_ A dobófegyverek _+50% -al tartósabbak_ ha a vadásznő használja.\n\n_+2:_ A dobófegyverek _+75% -al tartósabbak_ ha a vadásznő használja.
actors.hero.talent.point_blank.title=közvetlen célpont
actors.hero.talent.point_blank.desc=_+1:_ ha a vadásznő egy dobófegyvert használ közelharci távolságban, _-30% lesz a pontossága_ -50% helyett.\n\n_+2:_ ha a vadásznő egy dobófegyvert használ közelharci távolságban, _-10% lesz a pontossága_ -50% helyett.\n\n_+3:_ ha a vadásznő egy dobófegyvert használ közelharci távolságban, _+10% lesz a pontossága_ -50% helyett.\n\nFigyelj, mert ezeknek a dobófegyvereknek +50% a pontosságuk, ha nagyobb távolságban használod.
actors.hero.talent.seer_shot.title=látnok lövés
actors.hero.talent.seer_shot.desc=_+1:_ ha a vadásznő egy nyilat lő a földbe, körülötte 3x3 területen látomása támad _5 körig_. 20 körön át nem használhatod újra.\n\n_+2:_ ha a vadásznő egy nyilat lő a földbe, körülötte 3x3 területen látomása támad _10 körig_. 20 körön át nem használhatod újra.\n\n_+3:_ ha a vadásznő egy nyilat lő a földbe, körülötte 3x3 területen látomása támad _15 körig_. 20 körön át nem használhatod újra.
actors.hero.talent.farsight.title=messzelátás
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.\n\nThis bonus also applies to mind vision ranged by the Heightened Senses talent.
actors.hero.talent.shared_enchantment.title=megosztott bűvölet
actors.hero.talent.shared_enchantment.desc=_+1:_ a dobófegyverek _33% eséllyel_ bírnak az orvlövész íjának bűvöletével.\n\n_+2:_ a dobófegyverek _67% eséllyel_ bírnak az orvlövész íjának bűvöletével.\n\n_+3:_ a dobófegyverek _100% eséllyel_ bírnak az orvlövész íjának bűvöletével.\n\nEz a tehetség nem alkalmazható a dárdákra, melyeket bűvölt íjpuskából lőttek, mert ezek már bírnak az íjpuska bűvöletével.
actors.hero.talent.shared_upgrades.title=megosztott fejlődés
actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _10%_.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _20%_.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _30%_.
actors.hero.talent.durable_tips.title=tartós hegyek
actors.hero.talent.durable_tips.desc=_+1:_ a hegyezett dárdák _2x tartósabbak_ a vadőr esetében.\n\n_+2:_ a hegyezett dárdák _3x tartósabbak_ a vadőr esetében.\n\n_+3:_ a hegyezett dárdák _4x tartósabbak_ a vadőr esetében.
actors.hero.talent.barkskin.title=kéregbőr
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to _50% of her level_ which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to _100% of her level_ which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to _150% of her level_ which fades every turn.
actors.hero.talent.shielding_dew.title=védelmező harmat
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden when her health is full, up to _60% of her max HP_.
actors.hero.talent.fan_of_blades.title=fan of blades
actors.hero.talent.fan_of_blades.desc=_+1:_ Spectral blades can hit up to _1 additional target_ for 50% damage. The target must be visible and within a _30 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _2 additional targets_ for 50% damage. The targets must be visible and within a _60 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _3 additional targets_ for 50% damage. The targets must be visible and within a _90 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _4 additional targets_ for 50% damage. The targets must be visible and within a _120 degree_ cone AOE.
actors.hero.talent.projecting_blades.title=projecting blades
actors.hero.talent.projecting_blades.desc=_+1:_ Spectral blades has _+25% accuracy_, and can penetrate up to _2 solid tiles_.\n\n_+2:_ Spectral blades has _+50% accuracy_, and can penetrate up to _4 solid tiles_.\n\n_+3:_ Spectral blades has _+75% accuracy_, and can penetrate up to _6 solid tiles_.\n\n_+4:_ Spectral blades has _+100% accuracy_, and can penetrate up to _8 solid tiles_.
actors.hero.talent.spirit_blades.title=spirit blades
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _25% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _50% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _75% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow.
actors.hero.talent.growing_power.title=growing power
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 50%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.natures_wrath.title=nature's wrath
actors.hero.talent.natures_wrath.desc=_+1:_ While nature's power is active, shots from the spirit bow have an _8% chance_ to trigger a random harmful plant effect.\n\n_+2:_ While nature's power is active, shots from the spirit bow have a _17% chance_ to trigger a random harmful plant effect.\n\n_+3:_ While nature's power is active, shots from the spirit bow have an _25% chance_ to trigger a random harmful plant effect.\n\n_+4:_ While nature's power is active, shots from the spirit bow have a _33% chance_ to trigger a random harmful plant effect.\n\nThe plants that can be triggered are: blindweed, firebloom, icecap, sorrowmoss, and stormvine.
actors.hero.talent.wild_momentum.title=wild momentum
actors.hero.talent.wild_momentum.desc=_+1:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _1 turn_. The duration can be extended by a max of _2 turns_.\n\n_+2:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _2 turns_. The duration can be extended by a max of _4 turns_.\n\n_+3:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _3 turns_. The duration can be extended by a max of _6 turns_.\n\n_+4:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _4 turns_. The duration can be extended by a max of _8 turns_.
actors.hero.talent.huntress_3_1.title=TODO NAME
actors.hero.talent.huntress_3_1.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_2.title=TODO NAME
actors.hero.talent.huntress_3_2.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_3.title=TODO NAME
actors.hero.talent.huntress_3_3.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
#universal
actors.hero.talent.heroic_energy.title=heroic energy
actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _13% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _24% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _34% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _43% reduced_ charge cost
actors.hero.talent.ratsistance.title=ratsistance
actors.hero.talent.ratsistance.desc=_+1:_ Hostile ratmogrified enemies deal _-10% damage_.\n\n_+2:_ Hostile ratmogrified enemies deal _-20% damage_.\n\n_+3:_ Hostile ratmogrified enemies deal _-30% damage_.\n\n_+4:_ Hostile ratmogrified enemies deal _-40% damage_.
actors.hero.talent.ratlomacy.title=ratlomacy
actors.hero.talent.ratlomacy.desc=_+1:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly.\n\n_+2:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _2 turns_ of adrenaline.\n\n_+3:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _4 turns_ of adrenaline.\n\n_+4:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _6 turns_ of adrenaline.
actors.hero.talent.ratforcements.title=ratforcements
actors.hero.talent.ratforcements.desc=_+1:_ Using ratmogrify on yourself _spawns 1_ ally marsupial rat next to you.\n\n_+2:_ Using ratmogrify on yourself _spawns 2_ ally marsupial rats next to you.\n\n_+3:_ Using ratmogrify on yourself _spawns 3_ ally marsupial rats next to you.\n\n_+4:_ Using ratmogrify on yourself _spawns 4_ ally marsupial rats next to you.
@ -574,7 +769,7 @@ actors.mobs.npcs.impshopkeeper.thief=Azt hittem, bízhatok benned!
actors.mobs.npcs.impshopkeeper.desc=A koboldok kisebb termetű démonok. Sem az erejük, sem a mágikus tehetségük nem figyelemre méltó. Viszont eléggé okosak és barátkozók, és sok kobold szívesebben él és intézi a dolgait nem démoni lények között.
actors.mobs.npcs.mirrorimage.name=tükörkép
actors.mobs.npcs.mirrorimage.desc=Ez az illúzió közeli hasonlóságot hordoz veled, még mintha a jelenlegi fegyvered és páncélod is viselné.\n\nA tükörképek felkutatják és megtámadják az ellenségeket a leutánzott fegyverükkel, ami pont úgy viselkedik, mint a sajátod, de kevesebb sérülést okoz. Légies formából indulnak, de a támadás érdekében szilárd formát öltenek.\n\nMiközben a védekezésük erőteljes lehet, a tükörképek nem tartósak, és amint sérülést szenvednek elillannak.
actors.mobs.npcs.mirrorimage.desc=This illusion bears a close resemblance to you, even seeming to wield your current weapon and armor.\n\nMirror images will seek and attack enemies using their mimicked weapon, which behaves the same as yours, but deals less damage. They start out nearly invisible, but must take on a form that's more easily seen in order to attack.\n\nWhile their offensive power can be potent, mirror images have no durability, and will fade the moment they take damage.
actors.mobs.npcs.prismaticimage.name=prizmakép
actors.mobs.npcs.prismaticimage.desc=Ez a csillámló illúzió nagyon emlékeztet önmagadra, még mintha a jelenlegi fegyvered és páncélod is viselné.\n\nA prizmaképek megpróbálják felkutatni és elvonni az ellenfelek figyelmét a fokozott védelmükkel és egészségükkel hogy téged védjenek. Habár nincs olyan olyan védelmük, mint a tükörképeknek, tartósabbak, beleértve hogy hasznosítják a páncélod előnyös tulajdonságait.\n\nHa az életerejük nullára esik le, a prizmaképek jópár kör alatt tűnnek csak el és még így is gyógyíthatók eközben. Ha nincs ellenség, a prizmaképek elhalványodnak és visszatérnek mesterükhöz.
@ -583,6 +778,14 @@ actors.mobs.npcs.ratking.name=patkánykirály
actors.mobs.npcs.ratking.not_sleeping=Nem alszom!
actors.mobs.npcs.ratking.what_is_it=Mi az? Nincs időm erre az ostobaságra. A királyságom ügyei nem oldódnak meg maguktól!
actors.mobs.npcs.ratking.confused=Mi a... Hol vagyok?! A királyságomnak szüksége van rám!
actors.mobs.npcs.ratking.crown_clothes=Put some clothes on! You're in no state to talk to royalty!
actors.mobs.npcs.ratking.crown_desc=Oooh, is that crown for me!? It looks much shinier than mine, so I graciously accept!\n\nIn fact, I think I can offer you something as a reward for this crown. A tremendous power befitting a hero such as yourself! Would you like that?
actors.mobs.npcs.ratking.crown_yes=Of course!
actors.mobs.npcs.ratking.crown_info=Tell me more first.
actors.mobs.npcs.ratking.crown_no=I'd rather not...
actors.mobs.npcs.ratking.crown_thankyou=Hehehe, thank you! Now go and make your king proud!
actors.mobs.npcs.ratking.crown_fine=Fine! It's not like I wanted it anyway...
actors.mobs.npcs.ratking.crown_after=Enjoying your new armor? No take-backsies!
actors.mobs.npcs.ratking.desc_festive=Ez a patkány valamivel nagyobb mint többi erszényes patkány, és a megszokott korona helyett egy apró ünnepi sapkát hord a fején. Kellemes Ünnepeket!
actors.mobs.npcs.ratking.desc=Ez a patkány valamivel nagyobb mint többi erszényes patkány, és egy apró koronát hord a fején.
@ -670,30 +873,22 @@ actors.mobs.dm201.name=DM-201
actors.mobs.dm201.vent=A DM-201 egy korrozív gránátot ível!
actors.mobs.dm201.desc=A törpék egy gyors kísérletbe kezdtek, amelyet a DM-200 mozgásképtelenségére alapoztak és készítettek néhány DM modellt amik teljesen mozgásképtelenek. A DM-201 egy utólagosan felszerelt DM-200, ami őrszem toronyként működik. A mozgásképtelenségért cserébe a DM-201 jelentősen tartósabb és nagyobb támadóerővel rendelkezik.\n\nMivelhogy a DM-201 nem rendelkezik motorral, amiből gázfelhő távozhatna, a törpék korrozív gáz gránátokkal szerelték fel! Ezekkel óvatosan bánik és csak akkor használja, amikor távolról támadják meg.
actors.mobs.olddm300.name=DM-300
actors.mobs.olddm300.notice=Illetéktelen személy észlelve.
actors.mobs.olddm300.defeated=A küldetés meghiúsult. Leállítás.
actors.mobs.olddm300.repair=A DM-300 megjavítja magát!
actors.mobs.olddm300.def_verb=védte
actors.mobs.olddm300.rankings_desc=Összezúzta a DM-300
actors.mobs.olddm300.desc=Ezt a gépet a törpék készítették sok évszázaddal ezelőtt. Később a törpék a gépeket gólemekre, elementálokra és démonokra cserélték. Történetesen ez vezetett a civilizációjuk bukásához. A DM-300-at és a hasonló gépeket jellemzően építkezéseken és bányászatban használták, és olykor a város védelmére is.
actors.mobs.newdm300.name=DM-300
actors.mobs.newdm300.notice=ILLETÉKTELEN BEHATOLÓ ÉSZLELVE!
actors.mobs.newdm300.shield=A DM-300 energiához jut a vezetékekből és védelmezi magát!
actors.mobs.newdm300.vent=A DM-300 mérgező levegőt fúj!
actors.mobs.newdm300.rocks=A DM-300 a földre csap, a tetőről sziklákat indítva!
actors.mobs.newdm300.charging=TARTÓS SÉRÜLÉS! ENERGIAOSZLOP BEKAPCSOLÁSA!
actors.mobs.newdm300.charging_hint=A DM-300 sebezhetetlen, amikor energiaoszlopból töltődik!
actors.mobs.newdm300.supercharged=MEGSEMMISÍTÉS! MEGSEMMISÍTÉS! MEGSEMMISÍTÉS!
actors.mobs.newdm300.charge_lost=ENERGIAOSZLOP MEGSEMMISÍTVE! ÁTÁLLÁS BELSŐ ENERGIAFORRÁSRA!
actors.mobs.newdm300.pylons_destroyed=RIASZTÁS! AZ ENERGIAMEZŐBEN VÁLTOZÁS ÉSZLELVE!
actors.mobs.newdm300.rankings_desc=Összeszúzta a DM-300
actors.mobs.newdm300.def_verb=védte
actors.mobs.newdm300.defeated=KRITIKUS SÉRÜLÉS! LEÁLLÍTÁSI KÍSÉRL-
actors.mobs.newdm300.desc=A DM-300 a legnagyobb és legerősebb 'védelmező masina' amit a törpék valaha is építettek. Egy efféle elképesztő gépezetet bonyodalmas gyártani, ezért csak párat készítettek belőle, amik a föld alatti metropoliszuk bejáratait védelmezik.\n\nFelszerelték ventilátorokkal, amelyek mérgező gázt fújnak és egy erős fúróval ami támadásra és a föld szétválasztására is alkalmas. A DM-300 képes továbbá energiahálózathoz csatlakozni, hogy az erejét növelhesse.
actors.mobs.newdm300.desc_supercharged=DM-300 is currently charged full of electrical energy. In this form DM-300 cannot be damaged and moves at double speed! Additionally, its drill now spins fast enough for it to _tunnel through solid rock,_ though it moves much more slowly when doing this.\n\nAttacking DM-300 directly is pointless while it is supercharged, but _something in the area must be providing it with this energy,_ destroying that may weaken it.
actors.mobs.newdm300$fallingrocks.desc=Laza sziklák gördülnek a plafonról ide, összeomlani készül!
actors.mobs.dm300.name=DM-300
actors.mobs.dm300.notice=ILLETÉKTELEN BEHATOLÓ ÉSZLELVE!
actors.mobs.dm300.shield=A DM-300 energiához jut a vezetékekből és védelmezi magát!
actors.mobs.dm300.vent=A DM-300 mérgező levegőt fúj!
actors.mobs.dm300.rocks=A DM-300 a földre csap, a tetőről sziklákat indítva!
actors.mobs.dm300.charging=TARTÓS SÉRÜLÉS! ENERGIAOSZLOP BEKAPCSOLÁSA!
actors.mobs.dm300.charging_hint=A DM-300 sebezhetetlen, amikor energiaoszlopból töltődik!
actors.mobs.dm300.supercharged=MEGSEMMISÍTÉS! MEGSEMMISÍTÉS! MEGSEMMISÍTÉS!
actors.mobs.dm300.charge_lost=ENERGIAOSZLOP MEGSEMMISÍTVE! ÁTÁLLÁS BELSŐ ENERGIAFORRÁSRA!
actors.mobs.dm300.pylons_destroyed=RIASZTÁS! AZ ENERGIAMEZŐBEN VÁLTOZÁS ÉSZLELVE!
actors.mobs.dm300.rankings_desc=Összezúzta a DM-300
actors.mobs.dm300.def_verb=védte
actors.mobs.dm300.defeated=KRITIKUS SÉRÜLÉS! LEÁLLÍTÁSI KÍSÉRL-
actors.mobs.dm300.desc=A DM-300 a legnagyobb és legerősebb 'védelmező masina' amit a törpék valaha is építettek. Egy efféle elképesztő gépezetet bonyodalmas gyártani, ezért csak párat készítettek belőle, amik a föld alatti metropoliszuk bejáratait védelmezik.\n\nFelszerelték ventilátorokkal, amelyek mérgező gázt fújnak és egy erős fúróval ami támadásra és a föld szétválasztására is alkalmas. A DM-300 képes továbbá energiahálózathoz csatlakozni, hogy az erejét növelhesse.
actors.mobs.dm300.desc_supercharged=A DM-300 jelenleg teljesen feltöltött állapotban van. Most nem lehet sebesülést okozni rajta, és kétszeres sebességre kapcsol! Továbbá a fúrója most elég gyorsan forog ahhoz, hogy _alagutat ásson a tömör kőzetbe,_ viszont sokkal lassabban mozog, amikor ezt teszi.\n\nMegtámadni a DM-300-at túltöltött állapotban értelmetlen, de _valaminek el kell látnia energiával,_ amit megsemmisítve gyengülni fog.
actors.mobs.dm300$fallingrocks.desc=Laza sziklák gördülnek a plafonról ide, összeomlani készül!
actors.mobs.dwarfking.name=Törpék királya
actors.mobs.dwarfking.notice=Nagyon vakmerő vagy! Fogalmad sincs mibe avatkoztál bele!
@ -865,33 +1060,25 @@ actors.mobs.succubus.desc=A paráznák alakváltó démonok, akik a prédájuk e
actors.mobs.swarm.name=csapat légy
actors.mobs.swarm.desc=A halálos légyraj dühösen zümmög. Minden nem mágikus támadás két kisebb, de egyformán veszélyes rajjá osztja őket.
actors.mobs.newtengu.name=Tengu
actors.mobs.newtengu.notice_gotcha=Megvagy %s!
actors.mobs.newtengu.interesting=Tegyük érdekesebbé...
actors.mobs.newtengu.notice_have=Most megvagy %s!
actors.mobs.newtengu.defeated=Végre szabadon...
actors.mobs.newtengu.rankings_desc= Tengu meggyilkolta
actors.mobs.newtengu.desc=Egy híres és titokzatos orgyilkos, aki az arcára oltott maszkról kapta a nevét.\n\nTengut a csuklóján és térdén hatalmas pántokkal szorították le, bár úgy tűnik, már rég leszakította láncait.\n\nMegpróbál csapdákat, álnok varázslatot és precíz támadásokat használni, hogy eltüntesse az egyetlen dolgot, amely a szökése útjában áll: téged.
actors.mobs.tengu.name=Tengu
actors.mobs.tengu.notice_gotcha=Megvagy %s!
actors.mobs.tengu.interesting=Tegyük érdekesebbé...
actors.mobs.tengu.notice_have=Most megvagy %s!
actors.mobs.tengu.defeated=Végre szabadon...
actors.mobs.tengu.rankings_desc=Meggyilkolta a Tengu
actors.mobs.tengu.desc=Egy híres és titokzatos orgyilkos, aki az arcára oltott maszkról kapta a nevét.\n\nTengut a csuklóján és térdén hatalmas pántokkal szorították le, bár úgy tűnik, már rég leszakította láncait.\n\nMegpróbál csapdákat, álnok varázslatot és precíz támadásokat használni, hogy eltüntesse az egyetlen dolgot, amely a szökése útjában áll: téged.
actors.mobs.newtengu$bombability$bombblob.desc=Forró füstfelhő gomolyog erre. Légy résen, robbani fog!
actors.mobs.newtengu$bombability$bombitem.name=Füstbomba
actors.mobs.newtengu$bombability$bombitem.cant_pickup=A padlóhoz rögzült, nem tudod mozdítani!
actors.mobs.newtengu$bombability$bombitem.desc=Tengu egy fura külsejű füstbombát dobott, amiből vékony forró füst gomolyog. Hangosan ketyeg, mintha visszaszámolna!\n\nA bomba lehorgonyozta magát a földhöz, nem lehet felvenni.
actors.mobs.tengu$bombability$bombblob.desc=Forró füstfelhő gomolyog erre. Légy résen, robbani fog!
actors.mobs.tengu$bombability$bombitem.name=Füstbomba
actors.mobs.tengu$bombability$bombitem.cant_pickup=A padlóhoz rögzült, nem tudod mozdítani!
actors.mobs.tengu$bombability$bombitem.desc=Tengu egy fura külsejű füstbombát dobott, amiből vékony forró füst gomolyog. Hangosan ketyeg, mintha visszaszámolna!\n\nA bomba lehorgonyozta magát a földhöz, nem lehet felvenni.
actors.mobs.newtengu$fireability$fireblob.desc=Tengu finom port dobott, ami úgy tűnik, hogy a jelen lévő gőzzel egyesül és gyulladni készül!
actors.mobs.tengu$fireability$fireblob.desc=Tengu finom port dobott, ami úgy tűnik, hogy a jelen lévő gőzzel egyesül és gyulladni készül!
actors.mobs.newtengu$shockerability$shockerblob.desc=Elektromos energia erősödik ezen a helyen. A következő körben áramütést szenved aki ezen a mezőn áll!
actors.mobs.newtengu$shockerability$shockeritem.name=Sokkoló
actors.mobs.newtengu$shockerability$shockeritem.cant_pickup=Túl sok elektromosságot ad ki, nem tudod megfogni!
actors.mobs.newtengu$shockerability$shockeritem.desc=Tengu egy kíváncsi gépezetet dobott, ami úgy néz ki hogy a DM-100 részeiből áll. A gépezet folyamatosan elektromos íveket húz maga körül, ami egy kiszámítható mintává válik.\n\nAz elektromos ívek miatt nem tudod felvenni.
actors.mobs.oldtengu.name=Tengu
actors.mobs.oldtengu.notice_mine=Az enyém vagy, %s!
actors.mobs.oldtengu.notice_face=Nézz a szemembe, %s!
actors.mobs.oldtengu.interesting=Tegyük érdekesebbé...
actors.mobs.oldtengu.defeated=Végre szabadon...
actors.mobs.oldtengu.rankings_desc=Meggyilkolta a Tengu
actors.mobs.oldtengu.desc=Egy híres és titokzatos orgyilkos, aki az arcára oltott maszkról kapta a nevét.\n\nTengut a csuklóján és térdén hatalmas pántokkal szorították le, bár úgy tűnik, már rég leszakította láncait.\n\nMegpróbál csapdákat, álnok varázslatot és precíz támadásokat használni, hogy eltüntesse az egyetlen dolgot, amely a szökése útjában áll: téged.
actors.mobs.tengu$shockerability$shockerblob.desc=Elektromos energia erősödik ezen a helyen. A következő körben áramütést szenved aki ezen a mezőn áll!
actors.mobs.tengu$shockerability$shockeritem.name=Sokkoló
actors.mobs.tengu$shockerability$shockeritem.cant_pickup=Túl sok elektromosságot ad ki, nem tudod megfogni!
actors.mobs.tengu$shockerability$shockeritem.desc=Tengu egy kíváncsi gépezetet dobott, ami úgy néz ki hogy a DM-100 részeiből áll. A gépezet folyamatosan elektromos íveket húz maga körül, ami egy kiszámítható mintává válik.\n\nAz elektromos ívek miatt nem tudod felvenni.
actors.mobs.thief.name=őrült tolvaj
actors.mobs.thief.stole=A tolvaj ellopta tőled: %s!
@ -933,6 +1120,8 @@ actors.mobs.yogdzewa$larva.name=istenség lárvája
actors.mobs.yogdzewa$larva.rankings_desc=Elpusztított Yog-Dzewa
actors.mobs.yogdzewa$larva.desc=Ezek az apró ivadékok Yog_Dzewa könnyen reprodukálható egyszerű szolgái. Egyenként gyengék, viszont gyorsan létrehozhatók és elsöprő erővel bírnak nagy számban.
actors.mobs.yogdzewa$yogripper.rankings_desc=Elpusztított Yog-Dzewa
actors.mobs.yogdzewa$yogeye.rankings_desc=Elpusztított Yog-Dzewa
actors.mobs.yogdzewa$yogscorpio.rankings_desc=Elpusztított Yog-Dzewa
actors.mobs.yogfist.invuln_warn=Az ököl sérthetetlen amikor a szem közelében van!
actors.mobs.yogfist.rankings_desc=Elpusztított Yog-Dzewa

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@ -104,11 +104,11 @@ actors.buffs.championenemy$projecting.desc=I campioni prominenti arrecano il 25%
actors.buffs.championenemy$antimagic.name=campione antimagia
actors.buffs.championenemy$antimagic.desc=I campioni antimagia ricevono il 25% in meno di danno e sono completamente immuni agli effetti magici.
actors.buffs.championenemy$giant.name=campione gigante
actors.buffs.championenemy$giant.desc=Giant champions take 75% less damage and have +1 attack range, but cannot move through enclosed spaces.
actors.buffs.championenemy$giant.desc=I campioni giganti ricevono il 75% in meno di danno e hanno portata di attacco +1, ma non si possono spostare attraverso spazi ristretti.
actors.buffs.championenemy$blessed.name=campione benedetto
actors.buffs.championenemy$blessed.desc=I campioni benedetti hanno il 200% in più di accuratezza e evasione.
actors.buffs.championenemy$growing.name=campione crescente
actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent acc/eva/dmg boost: %1$d%%\nCurrent damage reduction: %2$d%%
actors.buffs.championenemy$growing.desc=I campioni crescenti ottengono un bonus in costante crescita all'accuratezza, evasione, danno da mischia, e una riduzione ai danni ricevuti.\n\nL'attuale incremento di Accuratezza/Evasione/Danno è: %1$d%%\nL'attuale riduzione di danno è: %2$d%%
actors.buffs.charm.name=Ammaliato
actors.buffs.charm.heromsg=Sei ammaliato!
@ -122,12 +122,12 @@ actors.buffs.combo.name=Combo
actors.buffs.combo.combo=Combo da %d colpi!
actors.buffs.combo.bad_target=Devi bersagliare un nemico a portata d'attacco.
actors.buffs.combo.prompt=Seleziona il bersaglio dell'attacco.
actors.buffs.combo.desc=Il gladiatore aumenta lo slancio mentre sferra colpi. Ogni attacco aumenta il contatore delle combo di uno, ma se troppo tempo passa tra i colpi il contatore delle combo verrà resettato a 0.\n\nCostruire combo sblocca speciali attacchi combo che non possono essere schivate. Un attacco diverso viene sbloccato con un conteggio di combo di 2, 4, 6, 8 e 10. Alcune mosse ripristinano la combo e altre no, ma ciascuna mossa può essere utilizzata solo una volta per sessione di combo.
actors.buffs.combo$combomove.clobber_desc=_2 Combo: Clobber_ knocks an enemy back 2 tiles, but deals no damage and cannot knock into pits. Increments combo by 1.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals combo*20% of your armor's blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.parry_desc=_6 Combo: Parry_ blocks the next attack within 1 turn when activated, and instantly retaliates to it. Resets combo if nothing is parried.
actors.buffs.combo$combomove.crush_desc=_8 Combo: Crush_ deals combo*25% of your melee damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used.
actors.buffs.combo$combomove.fury_desc=_10 Combo: Fury_ hits an enemy once for each combo you have, each hit deals 60% damage and can trigger enchantments. Resets combo when used.
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s.
actors.buffs.combo$combomove.clobber_desc=_2 Combo: Clobber_ respinge il nemico di 2 posizioni, ma non infligge alcun danno e non può spingere nei fossi. Aumenta combo di 1.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals %d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.parry_desc=_6 Combo: Parata_ blocca il prossimo attacco per 1 turno quando viene attivato, e risponde istantaneamente all'attacco. Azzera il numero di combo se non para nulla.
actors.buffs.combo$combomove.crush_desc=_8 Combo: Crush_ deals %d%% (combo*25%%) of your melee damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used.
actors.buffs.combo$combomove.fury_desc=_10 Combo: Furia_ colpisce un nemico una volta per ogni combo che possiedi, ogni colpo infligge 60% del danno e può innescare incantesimi. Azzera il numero di combo quando viene usato.
actors.buffs.corruption.name=Corrotto
actors.buffs.corruption.desc=La corruzione penetra l'essenza di un essere, torcendoli contro la loro originaria natura.\n\nLe creature corrotte attaccheranno ed esaspereranno i loro alleati, ignorando i precedenti nemici. La corruzione è anche dannosa e causerà un lento deterioramento del bersaglio.\n\nLa corruzione è permanente, i suoi effetti terminano solo con la morte.
@ -229,9 +229,9 @@ actors.buffs.mindvision.desc=In qualche modo sei in grado di vedere tutte le cre
actors.buffs.momentum.momentum=Creare slancio
actors.buffs.momentum.running=Corsa libera
actors.buffs.momentum.resting=Recupero
actors.buffs.momentum.momentum_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nEach charge of momentum grants two turns of freerunning, and the freerunner can build up to 10 charges. Momentum is rapidly lost when the freerunner stops moving.\n\nCurrent momentum charge: %d.
actors.buffs.momentum.running_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nWhile freerunning, the freerunner moves at double speed and gains bonus evasion based on his level.\n\nTurns remaining: %d.
actors.buffs.momentum.resting_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nThe freerunner needs time to regain his stamina before building momentum again.\n\nTurns remaining: %d.
actors.buffs.momentum.momentum_desc=Quando si muove, il corridore aumenta la sua quantità di moto, la quale egli può usare per cominciare la corsa libera.\n\nOgni carica della quantità di moto garantisce due turni di corsa libera, e il corridore può accumulare al massimo 10 cariche. La quantità di moto si disperde rapidamente quando il corridore smette di muoversi.\n\nAttuali cariche della quantità di moto: %d.
actors.buffs.momentum.running_desc=Quando si muove, il corridore aumenta la sua quantità di moto, la quale egli può usare per cominciare la corsa libera.\n\nQuando è in corsa libera, il corridore si sposta a velocità doppia e riceve bonus di evasione a seconda del suo livello.\n\nTurni rimanenti: %d.
actors.buffs.momentum.resting_desc=Quando si muove, il corridore aumenta la sua quantità di moto, la quale egli può usare per cominciare la corsa libera.\n\nIl corridore ha bisogno del tempo per recuperare stamina prima di accumulare nuovamente la quantità di moto.\n\nTurni rimanenti: %d.
actors.buffs.ooze.name=Melma caustica
actors.buffs.ooze.heromsg=La melma caustica consuma le tue carni. Lavala via!
@ -275,14 +275,14 @@ actors.buffs.revealedarea.name=Area rivelata
actors.buffs.revealedarea.desc=Un'area del sotterraneo è stata temporaneamente mostrata all'eroe. La vedrai in qualsiasi luogo ti troverai. \n\nTurni rimanenti%s
actors.buffs.revealedchar.name=Rilevato
actors.buffs.revealedchar.desc=This character is revealed to the hero, They will be visible no matter where they are.\n\nTurns remaining: %s.
actors.buffs.revealedchar.desc=La posizione di questo personaggio è rilevata all'eroe. Lo vedrai in qualsiasi luovo ti troverai.\n\nTurni rimanenti: %s.
actors.buffs.roots.name=Immobile
actors.buffs.roots.heromsg=Non puoi muoverti!
actors.buffs.roots.desc=Radici (magiche o naturali) ti afferrano i piedi, costringendoli a terra.\n\nLe radici bloccano l'obiettivo sul posto, rendendogli impossibile ogni movimento, ma le altre azioni non ne sono influenzate.\n\nTurni di radice rimanente: %s.
actors.buffs.scrollempower.name=Scroll Empower
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands! His next wand zap within %1$d turns will gain +%2$d levels.
actors.buffs.scrollempower.name=Rafforzamento delle pergamente
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands! His next wand zap will gain +%1$d levels.
actors.buffs.shadows.name=Fuso con le ombre
actors.buffs.shadows.desc=Ti confondi con le ombre intorno a te, conferendoti invisibilità e il rallentamento del metabolismo.\n\nMentre sei invisibile i nemici sono incapaci di attaccarti o seguirti. La maggior parte degli attacchi fisici e degli effetti magici (come quelli di pergamene e bacchette magiche) annulleranno immediatamente l'invisibilità. Inoltre, mentre sei fuso con le ombre, la tua fame rallenta.\n\nRimarrai fuso con le ombre fino a quando non lascerai l'oscurità o se un nemico entra in contatto con te.
@ -331,145 +331,77 @@ actors.buffs.wellfed.desc=Ti senti davvero soddisfatto e sazio.\n\nFinché sei b
###hero
actors.hero.talent.hearty_meal.title=pasto abbondante
actors.hero.talent.hearty_meal.desc=_+1:_ Mangiare sotto il 50% di salute guarirà il Guerriero di _2 HP_, e di _3 HP_ quando è sotto il 25% di salute.\n\n_+2:_ Mangiare sotto il 50% di salute guarirà il Guerriero di _3 HP_, e di _5 HP_ quando è sotto il 25% di salute.
actors.hero.talent.armsmasters_intuition.title=intuizione del maestro d'armi
actors.hero.talent.armsmasters_intuition.desc=_+1:_ Il Guerriero identifica armi e armatura _2x volte più velocemente_.\n\n_+2:_ Il Guerriero identifica armi e armatura _quando le equipaggia_.
actors.hero.talent.test_subject.title=cavia
actors.hero.talent.test_subject.desc=_+1:_ Il Guerriero guadagna _2 HP_ quando identifica un oggetto.\n\n_+2:_ Il Guerriero guadagna _3 HP_ quando identifica un oggetto.
actors.hero.talent.iron_will.title=volontà di ferro
actors.hero.talent.iron_will.desc=_+1:_ Lo scudo massimo generato dal sigillo del guerriero è _aumentato di 1_.\n\n_+2:_ Lo scudo massimo generato dal sigillo del guerriero è _aumentato di 2_.
actors.hero.talent.iron_stomach.title=stomaco di ferro
actors.hero.talent.iron_stomach.desc=_+1:_ Il Guerriero impiega 1 turno per mangiare e mentre sta mangiando ha il _75% di resistenza ai danni_.\n\n_+2:_ Il Guerriero impiega 1 turno per mangiare e mentre sta mangiando ha il _100% di resistenza ai danni_.
actors.hero.talent.restored_willpower.title=forza di volontà ristabilita.
actors.hero.talent.restored_willpower.desc=_+1:_ Usare una pozione della guarigione rigenererà istantaneamente il _67% dello scudo_ generato dal sigillo del guerriero.\n\n_+2:_ Usare una pozione della guarigione rigenererà istantaneamente il _100% dello scudo_ generato dal sigillo del guerriero.\n\nQuesto talento si attiva anche quando si usano pozioni o elisir basate su pozioni della guarigione.
actors.hero.talent.runic_transference.title=trasferimento runico
actors.hero.talent.runic_transference.desc=_+1:_ Il sigillo rotto del Guerriero può trasferire i _glifi normali_ nello stesso modo in cui trasferisce un miglioramento.\n\n_+2:_ Il sigillo rotto del Guerriero può trasferire i _glifi normali, potenti e maledetti_ nello stesso modo in cui trasferisce un miglioramento.
actors.hero.talent.lethal_momentum.title=inerzia letale
actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior lands a killing blow with a physical weapon, it has a _67% chance_ to take 0 turns.\n\n_+2:_ When the Warrior lands a killing blow with a physical weapon, it has a _100% chance_ to take 0 turns.
actors.hero.talent.improvised_projectiles.title=proiettili improvvisati
actors.hero.talent.improvised_projectiles.desc=_+1:_ Il Guerriero può accecare un nemico per _2 turni_ tirandogli un oggetto che non sia una arma da lancio. Questa azione ha un tempo di ricarica di 30 turni. \n\n_+2:_ Il Guerriero può accecare un nemico per _3 turni_ tirandogli un oggetto che non sia una arma da lancio. Questa azione ha un tempo di ricarica di 30 turni.
actors.hero.talent.hold_fast.title=tenetevi forte
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.strongman.title=uomo forte
actors.hero.talent.strongman.desc=_+1:_ The Warrior needs _1 less strength_ to use armor.\n\n_+2:_ The Warrior needs _1 less strength_ to use armor and _1 less strength_ to use weapons.\n\n_+3:_ The Warrior needs _2 less strength_ to use armor and _1 less strength_ to use weapons.
actors.hero.talent.endless_rage.title=rabbia infinita
actors.hero.talent.endless_rage.desc=_+1:_ The Berserker can reach a max of _115% rage_.\n\n_+2:_ The Berserker can reach a max of _130% rage_.\n\n_+3:_ The Berserker can reach a max of _145% rage_.\n\nNote that rage above 100% will not grant more than +50% damage.
actors.hero.talent.berserking_stamina.title=berserking stamina
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
actors.hero.talent.enraged_catalyst.title=catalizzatore infuriato
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
actors.hero.talent.cleave.title=fendere
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _10 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _20 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.
actors.hero.talent.lethal_defense.title=difesa letale
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.enhanced_combo.title=combinazione potenziata
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher Parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.empowering_meal.title=Pasto potenziato
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+2:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
actors.hero.talent.scholars_intuition.title=Intuizione dello studioso
actors.hero.talent.scholars_intuition.desc=_+1:_ Il Mago identifica le bacchette magiche _3 volte più veloce_.\n\n_+2:_ Il Mago identifica le bacchette magiche _quando le usa_.
actors.hero.talent.tested_hypothesis.title=ipotesi verificata
actors.hero.talent.tested_hypothesis.desc=_+1:_ Ogni volta che il Mago identifica un oggetto, guadagna _2 turni di ricarica della bacchetta_.\n\n_2+_: Ogni volta che il mago identifica un oggetto, guadagna _3 turni di ricarica della bacchetta_.
actors.hero.talent.backup_barrier.title=barriera di scorta
actors.hero.talent.backup_barrier.desc=_+1:_ Il Mago guadagna _4 scudi_ quando utilizza l'ultima carica del suo bastone. \n\n_+2:_ Il Mago guadagna _6 scudi_ quando utilizza l'ultima carica del suo bastone.
actors.hero.talent.energizing_meal.title=Pasto energizzante
actors.hero.talent.energizing_meal.desc=_+1:_ Assumere cibo dà al mago un turno e gli garantisce _5turni di ricarica della bacchetta_.\n\n_+2:_ Assumere cibo dà al mago 1 turno e gli garantisce _8 turni di ricarica della bacchetta_.
actors.hero.talent.energizing_upgrade.title=Miglioria energizzante
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 2 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 3 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.wand_preservation.title=mantenimento del bastone
actors.hero.talent.wand_preservation.desc=_+1:_ Quando il Mago infonde una nuova bacchetta nel suo bastone, la vecchia bacchetta ha una _chance del 67%_ di venir restituita a +0.\n\n_+2:_ Quando il Mago infonde una nuova bacchetta nel suo bastone, la vecchia bacchetta ha una _chance del 100%_ di venir restituita a +0.\n\nQuesto talento può mantenere una bacchetta fino a tre volte.
actors.hero.talent.arcane_vision.title=Visione arcana
actors.hero.talent.arcane_vision.desc=_+1:_ Quando il Mago colpisce con una bacchetta un nemico, guadagna la visione mentale per _10 turni_.\n\nQuando il Mago colpisce con una bacchetta un nemico, guadagna la visione mentale per _15 turni_.
actors.hero.talent.shield_battery.title=scudo batteria
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=colpo potenziato
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+20% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+40% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+60% damage_.
actors.hero.talent.mystical_charge.title=mystical charge
actors.hero.talent.mystical_charge.desc=_+1:_ Striking with his staff grants the Battlemage _0.5 turns_ worth of artifact recharging.\n\n_+2:_ Striking with his staff grants the Battlemage _1 turn_ worth of artifact recharging.\n\n_+3:_ Striking with his staff grants the Battlemage _1.5 turns_ worth of artifact recharging.
actors.hero.talent.excess_charge.title=excess charge
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.soul_siphon.title=soul siphon
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
actors.hero.talent.soul_eater.title=soul eater
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=necromancer's minions
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _10% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _20% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _30% chance_ to raise them as a corrupted wraith.
##abilities
actors.hero.abilities.armorability.self_target=Non puoi puntarlo su te stesso!
actors.hero.abilities.armorability.no_target=There's nothing to target there!
actors.hero.abilities.armorability.prompt=Choose a location to target
actors.hero.talent.cached_rations.title=razione nascosta
actors.hero.talent.cached_rations.desc=_+1:_ Il Ladro può trovare _4 razioni piccole_ dentro ai forzieri mentre esplora i primi piani del dungeon.\n\n_+2:_ Il Ladro può trovare _6 razioni piccole_ dentro ai forzieri mentre esplora i primi piani del dungeon.
actors.hero.talent.thiefs_intuition.title=Intuizione del ladro
actors.hero.talent.thiefs_intuition.desc=_+1:_ Il ladro identifica gli anelli _2 volte più velocemente_, e identifica il tipo di anello _nel momento in cui lo equipaggia_.\n\n_+2:_ Il ladro identifica gli anelli _nel momento in cui li equipaggia_, e identifica il tipo di anello _nel momento in cui lo prende_.
actors.hero.talent.sucker_punch.title=Pugno del ladro
actors.hero.talent.sucker_punch.desc=_+1:_ Il Ladro aggiunge _1-2 danni bonus_ la prima volta che attacca a sorpresa un nemico.\n\n_+2:_ Il Ladro aggiunge _2 danni bonus_ la prima volta che attacca a sorpresa un nemico.
actors.hero.talent.protective_shadows.title=Ombre protettive
actors.hero.talent.protective_shadows.desc=_+1:_ Il Ladro aggiunge una protezione_ ogni altro turno_ se il mantello è attivo, _ per un massimo di 3_.\n\n+_2:_ Il Ladro aggiunge una protezione _ogni turno_ se il mantello è attivo, _per un massimo di 5_.
actors.hero.talent.mystical_meal.title=pasto mistico
actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the Rogue 1 turn and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
actors.hero.talent.mystical_upgrade.title=miglioramento mistico
actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 3 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.wide_search.title=ricerca ampia
actors.hero.talent.wide_search.desc=_+1:_ Il raggio di ricerca del Ladro aumenta da un quadrato 5x5 ad un _cerchio 7x7_.\n\n_+2:_ Il raggio di ricerca del Ladro aumenta da un cerchio 7x7 ad un _quadrato 7x7_.
actors.hero.talent.silent_steps.title=passi silenziosi
actors.hero.talent.silent_steps.desc=_+1_ Il ladro non sveglierà i nemici finché si trova a _3 o più caselle da loro_.\n\n_+2_ Il ladro non sveglierà i nemici finché si trova _non adiacente a loro_.
actors.hero.talent.rogues_foresight.title=Previsione del ladro
actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with a secret room, he has a _50% chance to notice_ that the level contains a secret.\n\n_+2:_ When the Rogue is on a level with a secret room, he has a _75% chance to notice_ that the level contains a secret.
actors.hero.talent.light_cloak.title=light cloak
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _10% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _20% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _30% speed_.
actors.hero.talent.enhanced_rings.title=anelli incantati
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=enhanced lethality
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/12/25/60% health_ per level of preparation, up from 3/10/20/40%.\n\n_+2:_ The Assassin can assassinate enemies below _5/14/30/80% health_ per level of preparation, up from 3/10/20/40%.\n\n_+3:_ The Assassin can assassinate enemies below _6/16/35/100% health_ per level of preparation, up from 3/10/20/40%.
actors.hero.talent.assassins_reach.title=assassin's reach
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=bounty hunter
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they drop _10 extra gold_.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they drop _20 extra gold_.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they drop _30 extra gold_.
actors.hero.talent.evasive_armor.title=armatura evasiva
actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor.
actors.hero.talent.projectile_momentum.title=projectile momentum
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.abilities.warrior.heroicleap.name=heroic leap
actors.hero.abilities.warrior.heroicleap.prompt=Scegli una direzione verso la quale saltare
actors.hero.abilities.warrior.heroicleap.short_desc=The Warrior performs a _Heroic Leap_ towards a targeted location, sailing above enemies and hazards.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.\n\nThis ability costs 25 charge.
actors.hero.abilities.warrior.shockwave.name=shockwave
actors.hero.abilities.warrior.shockwave.short_desc=The Warrior releases a _Shockwave_ in a conical AOE by slamming the ground. Enemies caught in the shockwave are damaged and crippled.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.\n\nThis ability costs 35 charge.
actors.hero.abilities.warrior.endure.name=endure
actors.hero.abilities.warrior.endure$enduretracker.name=Endurance
actors.hero.abilities.warrior.endure$enduretracker.desc=The Warrior is now dealing bonus damage based on the damage he endured.\n\nBonus Damage: %1$d\nHits Left: %2$d
actors.hero.abilities.warrior.endure.short_desc=The Warrior _Endures_, skipping several turns but gaining high damage resistance. He then deals bonus damage based on what he endured.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.\n\nThis ability costs 50 charge.
actors.hero.abilities.mage.elementalblast.name=elemental blast
actors.hero.abilities.mage.elementalblast.short_desc=The Mage emits an _Elemental Blast_ from his staff, covering a large area around him in an effect that varies based on the wand in his staff.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away.\n\nThe specific effect of elemental blast will vary by the wand imbued in the Mage's staff. These effects will be similar to the effect of the wand when zapped at an enemy or ally. Damaging wands will deal up to 10-20 damage to enemies.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.wildmagic.name=wild magic
actors.hero.abilities.mage.wildmagic.no_wands=You have no wands to zap with!
actors.hero.abilities.mage.wildmagic.short_desc=The Mage unleashes the _Wild Magic_ contained in his wands, randomly firing them multiple times at a chosen target over a single turn.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.warpbeacon.name=warp beacon
actors.hero.abilities.mage.warpbeacon.depths=You can't warp between depths!
actors.hero.abilities.mage.warpbeacon.locked_floor=You cannot leave a locked floor!
actors.hero.abilities.mage.warpbeacon.too_far=That location is too far!
actors.hero.abilities.mage.warpbeacon.invalid_beacon=You can't place a beacon there!
actors.hero.abilities.mage.warpbeacon.window_desc=Your beacon is currently placed on floor %d.
actors.hero.abilities.mage.warpbeacon.window_tele=teleport to beacon
actors.hero.abilities.mage.warpbeacon.window_clear=clear beacon
actors.hero.abilities.mage.warpbeacon.window_cancel=annulla
actors.hero.abilities.mage.warpbeacon.short_desc=The Mage places a _Warping Beacon_ at his current location, which he can instantly teleport back to.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.smokebomb.name=smoke bomb
actors.hero.abilities.rogue.smokebomb.fov=Puoi saltare solo in uno spazio libero all'interno del tuo campo visivo
actors.hero.abilities.rogue.smokebomb.prompt=Scegli un punto su cui saltare
actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue!
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark.name=death mark
actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies
actors.hero.abilities.rogue.deathmark.short_desc=The Rogue places a _Death Mark_ on a chosen enemy. Marked enemies take bonus damage, but cannot die until the mark ends.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marked for Death
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns left: %s.
actors.hero.abilities.rogue.shadowclone.name=shadow clone
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which is frail, but can be directed and deals damage based on his weapon.
actors.hero.abilities.rogue.shadowclone.desc=TODO
actors.hero.abilities.huntress.spectralblades.name=spectral blades
actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Spectral Blades_ at a target, inflicting damage depending on her currently equipped melee weapon.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.\n\nThis ability costs 25 charge.
actors.hero.abilities.huntress.naturespower.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns Left: %s.
actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _Nature's Power_, increasing her movement speed and her bow's rate of fire for a short time.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.\n\nThis ability costs 35 charge.
actors.hero.abilities.huntress.spirithawk.name=spirit hawk
actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
actors.hero.abilities.huntress.spirithawk.desc=TODO
actors.hero.talent.natures_bounty.title=generosità della natura
actors.hero.talent.natures_bounty.desc=_+1:_ La cacciatrice può trovare _4 ciliegie_ nascoste nell'erba alta mentre esplora i primi piani del dungeon.\n\n_+2:_ La cacciatrice può trovare _6 ciliegie_ nascoste nell'erba alta mentre esplora i primi piani del dungeon.
actors.hero.talent.survivalists_intuition.title=Intuizione della sopravvissuta
actors.hero.talent.survivalists_intuition.desc=_+1:_ La cacciatrice identifica tutto l'equipaggiamento _1.7 volte più velocemente_.\n_+2:_ La cacciatrice identifica tutto l'equipaggiamento _2.5 volte più velocemente_.
actors.hero.talent.followup_strike.title=Colpo consecutivo
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _3 bonus damage_.
actors.hero.talent.natures_aid.title=soccorso della natura
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin, which fades every _3 turns_ when a plant's effect is activated in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin, which fades every _5 turns_ when a plant's effect is activated in her vision.
actors.hero.talent.invigorating_meal.title=pasto invigorente
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _1 turn of haste_.\n\n_+2:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _2 turns of haste_.
actors.hero.talent.restored_nature.title=natura ristoratrice
actors.hero.talent.restored_nature.desc=_+1:_ Usare una pozione di guarigione genererà _fino a 5 erba alta_ attorno alla Cacciatrice, e radici attorno ai nemici vicini per _2 turni_.\n\n_+2:_ Usare una pozione di guarigione genererà _fino a 8 erba alta_ attorno alla Cacciatrice, e radici attorno ai nemici vicini per _3 turni_.\n\nQuesto talento si attiva anche quando si usano pozioni o elisir basate su pozioni di guarigione.
actors.hero.talent.rejuvenating_steps.title=passi del ringiovanimento
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _5 turn cooldown_.
actors.hero.talent.heightened_senses.title=Sensi ampliati
actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on any enemy within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on any enemy within _3 tiles of her position_.
actors.hero.talent.durable_projectiles.title=Durabilità proiettili
actors.hero.talent.durable_projectiles.desc=_+1:_ Thrown weapons have _+50% durability_ when used by the Huntress.\n\n_+2:_ Thrown weapons have _+75% durability_ when used by the Huntress.
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=colpo veggente
actors.hero.talent.seer_shot.desc=_+1:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=incanto condiviso
actors.hero.talent.shared_enchantment.desc=_+1:_ Thrown weapons have a _33% chance_ to use the enchantment on the Sniper's bow.\n\n_+2:_ Thrown weapons have a _67% chance_ to use the enchantment on the Sniper's bow.\n\n_+3:_ Thrown weapons have a _100% chance_ to use the enchantment on the Sniper's bow.\n\nThis talent does not apply to darts shot from an enchanted crossbow, they already trigger the crossbow's enchantment.
actors.hero.talent.shared_upgrades.title=miglioramenti condivisi
actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7%_.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _13%_.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _20%_.
actors.hero.talent.durable_tips.title=punte durevoli
actors.hero.talent.durable_tips.desc=_+1:_ Tipped darts have _2x durability_ when the Warden uses them.\n\n_+2:_ Tipped darts have _3x durability_ when the Warden uses them.\n\n_+3:_ Tipped darts have _4x durability_ when the Warden uses them.
actors.hero.talent.barkskin.title=barkskin
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _1 turn_.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _2 turns_.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _3 turns_.
actors.hero.talent.shielding_dew.title=schermatura di rugiada
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden for when her health is full, up to _60% of her max HP_.
actors.hero.abilities.ratmogrify.name=ratmogrify
actors.hero.abilities.ratmogrify.cant_transform=You can't ratmogrify that!
actors.hero.abilities.ratmogrify.too_strong=That enemy is too strong to ratmogrify!
actors.hero.abilities.ratmogrify.short_desc=The hero _Ratmogrifies_ an enemy! This turns them into a rat with no abilities, but also no loot.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.\n\nThis ability costs 35 charge.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify$transmograt.desc=This enemy has been transformed into a rat. A big improvement, if you ask me! - Rat King
actors.hero.hero.name=tu
actors.hero.hero.leave=Non puoi ancora andartene, il resto del dungeon ti aspetta di sotto!
@ -490,44 +422,307 @@ actors.hero.hero.pain_resist=Il dolore ti aiuta a resistere al desiderio di dorm
actors.hero.hero.revive=L'Ankh esplode con un'energia rivitalizzante!
actors.hero.heroclass.warrior=guerriero
actors.hero.heroclass.warrior_desc_innate=The Warrior starts with a _unique broken seal,_ which he can affix to armor. He will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe Warrior's seal can be moved between different armor sets, transferring a single upgrade with it.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
actors.hero.heroclass.warrior_desc_loadout=Il guerriero inizia con una _spada corta logora,_ che offre più danno diretto di altre armi di partenza.\n\nIl Guerriero inizia con _tre pietre da lancio,_ che offrono un danno limitato a distanza.\n\nIl Guerriero inizia con una _cintura per pozioni,_ che è in grado di contenere svariate pozioni tenendole al riparo dal fuoco.
actors.hero.heroclass.warrior_desc_subclasses=Una sotto-classe può essere scelta dopo aver sconfitto il secondo boss. Il Guerriero possiede due sotto-classi:
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.mage=mago
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_unlock=Il Mago è un esperto con le bacchette e porta con sé un _bastone magico esclusivo._\n\nPer sbloccarlo _utilizza una pergamena del miglioramento per rendere un oggetto più forte._
actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff_ of magic missile. The staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe Mage's staff can be imbued with any wand he finds in the dungeon. Imbuing changes the staff's effect and can be used to transfer some upgrades.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
actors.hero.heroclass.mage_desc_loadout=Il Mago inizia con il suo bastone come arma da mischia. Il bastone infligge meno danno da mischia rispetto alle altre armi di partenza.\n\nIl Mago può usare la magia contenuta nel suo bastone per attaccare a distanza.\n\nIl Mago inizia con un _tubo per pergamene,_ che è in grado di contenere svariate pergamene tenendole al riparo dal fuoco.
actors.hero.heroclass.mage_desc_subclasses=Una sotto-classe può essere scelta dopo aver sconfitto il secondo boss. Il Mago possiede due sotto-classi:
actors.hero.heroclass.rogue=ladro
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_unlock=Il Ladro può controllare lo scorrere della battaglia e colpire da invisibile utilizzando il suo _esclusivo manto delle ombre._\n\nPer sbloccarlo _esegui 10 attacchi a sorpresa in una partita._
actors.hero.heroclass.rogue_desc_innate=Il Ladro inizia con un artefatto unico: il _Mantello delle Ombre_ che può usare epr diventare invisibile per un po'di tempo. Come tutti gli artefatti, il mantello si potenzia con l'uso.\n\nIl Ladro può trovare segreti e trappole da una distanza maggiore.\n\nIl ladro identifica automaticamente:\n- Pergamemene dell'identificazione\n- Pozioni dell'invisibilità\n- Pergamene della Mappatura Magica
actors.hero.heroclass.rogue_desc_loadout=Il Ladro inizia con un _pugnale,_ che infligge più danno quando sorprende i nemici.\n\nIl Ladro inizia con _tre coltelli da lancio,_ che offrono un po' di danno a distanza e infliggono più danno ai nemici sorpresi.\n\nIl Ladro inizia con _sacchetto di velluto,_ che è in grado di contenere piccoli oggetti quali semi e pietre runiche.
actors.hero.heroclass.rogue_desc_subclasses=Una sotto-classe può essere scelta dopo aver sconfitto il secondo boss. Il Ladro possiede due sotto-classi:
actors.hero.heroclass.huntress=cacciatrice
actors.hero.heroclass.huntress_unlock=La Cacciatrice è una esperta delle armi da lancio, e possiede un _arco magico esclusivo_ con frecce infinite.\n\nPer sbloccarla _colpisci 15 nemici con l'aiuto di armi da lancio in una partita._
actors.hero.heroclass.huntress_desc_innate=La Cacciatrice inizia con un _esclusivo arco spirituale,_ che può scoccare un numero infinito di frecce evocate. L'arco diventa costantemente più potente man mano che la Cacciatrice aumenta di livello, e può essere migliorato e incantato.\nLa Cacciatrice può attraversare l'erba alta senza schiacciarla.\n\nLa Cacciatrice identifica automaticamente:\n- Pergamene dell'Identificazione\n- Pozioni di Visione Mentale\n- Pergamene della Ninna nanna
actors.hero.heroclass.huntress_desc_loadout=La Cacciatrice inizia con un paio di _guanti borchiati,_ che attaccano molto più rapidamente rispetto ad altre armi di partenza.\n\nLa Cacciatrice inizia con il suo arco come alternativa a distanza.\n\nLa Cacciatrice inizia con un _sacchetto di velluto,_ che è in grado di contenere piccoli oggetti quali semi e pietre runiche.
actors.hero.heroclass.huntress_desc_subclasses=Una sotto-classe può essere scelta dopo aver sconfitto il secondo boss. La Cacciatrice possiede due sotto-classi:
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 different enemies with thrown weapons in one run._
actors.hero.herosubclass.gladiator=gladiatore
actors.hero.herosubclass.gladiator_desc=Un attacco riuscito con un'arma da mischia consente al _Gladiatore_ di iniziare una combo. Costruire combo gli consente di usare mosse combo uniche.
actors.hero.herosubclass.berserker=berserker
actors.hero.herosubclass.berserker_desc=Il _Berserker_ genera rabbia mentre subisce danni, il che aumenta il suo danno. Quando è in piena rabbia, può rifiutarsi di morire per un breve periodo, a costo dell'esaurimento.
actors.hero.herosubclass.warlock=warlock
actors.hero.herosubclass.warlock_desc=When using wands on an enemy, the _Warlock_ has a chance to mark their soul. Marked enemies will heal him and restore his hunger whenever he attacks them with physical damage.
actors.hero.herosubclass.berserker_short_desc=The _Berserker_ builds rage as he takes damage. Rage increases his damage, and can let him briefly cheat death.
actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nThe Berserker deals up to +50% damage at 100% rage. When at 0 health and 100% rage, the Berserker will briefly gain 8x his normal maximum shielding and will refuse to die as long as he has shielding left. The Berserker needs time to recover after he defies death however.
actors.hero.herosubclass.gladiator=gladiatore
actors.hero.herosubclass.gladiator_short_desc=The _Gladiator_ builds combo when he makes successful attacks. He can spend combo to use unique abilities.
actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs combo builds it unlocks a variety of combo abilities. A new ability becomes available at 2, 4, 6, 8, and 10 combo. Some abilities help build more combo, while others let the Gladiator spend his combo on powerful attacks.
actors.hero.herosubclass.battlemage=mago guerriero
actors.hero.herosubclass.battlemage_desc=Quando combatte con il suo bastone, il _Mago guerriero_ evoca effetti bonus a seconda della bacchetta che impregna il suo bastone. Il bastone inoltre guadagna cariche durante il combattimento.
actors.hero.herosubclass.battlemage_short_desc=The _Battlemage_ conjures bonus effects when fighting in melee with his staff. These effects depend on the wand his staff is imbued with.
actors.hero.herosubclass.battlemage_desc=The Battlemage gains a bonus effect whenever he strikes in melee with his staff, as if his staff had an additional enchantment. These effects depend on the wand his staff is imbued with, every wand has its own effect. In addition to the wand effects, the Battlemage's staff will also gain 0.5 charges when he strikes with it.
actors.hero.herosubclass.warlock=warlock
actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark characters when using wands on them. He will heal whenever he deals physical damage to marked enemies.
actors.hero.herosubclass.warlock_desc=The Warlock has a chance to inflict a soul mark on characters when he uses wands on them. The chance to apply a soul mark and its duration increase with wand level.\n\nWhen an enemy is soul marked, the Warlock will heal 2 hp for every 5 damage he deals to them, but only with attacks from melee or thrown weapons, not from wands!
actors.hero.herosubclass.assassin=assassino
actors.hero.herosubclass.assassin_desc=Quando è invisibile _l'Assassino_ prepara un attacco mortale al suo prossimo colpo. Più a lungo rimane invisibile, più potente sarà l'attacco.
actors.hero.herosubclass.assassin_short_desc=The _Assassin_ can prepare a deadly strike while he is invisible. The longer he waits, the more powerful the attack will be.
actors.hero.herosubclass.assassin_desc=The Assassin prepares his next strike when he becomes invisible. The longer he prepares for, the more powerful his next attack will be. Preparation builds for up to 9 turns.\n\nAfter preparing, the Assassin deals bonus damage on his next attack, can blink to his target, and can even instantly kill enemies who are weak enough.
actors.hero.herosubclass.freerunner=corridore
actors.hero.herosubclass.freerunner_desc=The _Freerunner_ builds momentum as he runs. Momentum can be used to start freerunning, which grants him 2x movespeed and bonus evasion for a short while.
actors.hero.herosubclass.freerunner_short_desc=The _Freerunner_ builds momentum as he runs, which can be used to start freerunning. This grants him bonus speed and evasion for a short while.
actors.hero.herosubclass.freerunner_desc=As the Freerunner moves he builds stacks of momentum. He can gain up to 10 momentum after running for 10 turns, but rapidly loses it if he stops moving. The freerunner can use up his momentum to start freerunning, for 2 turns per point of momentum.\n\nWhen freerunning the Freerunner moves at 2x speed, and gains bonus evasion in proportion to his level. Once freerunning ends there is a cooldown before momentum can be built again.
actors.hero.herosubclass.sniper=cecchino
actors.hero.herosubclass.sniper_desc=The _Sniper_ is a master of ranged combat. Her ranged attacks pierce armor, and after striking with a thrown weapon she can follow up with a special attack from her bow.
actors.hero.herosubclass.sniper_short_desc=The _Sniper_ can pierce armor with her ranged attacks. After striking with a thrown weapon she can follow up with a special attack from her bow.
actors.hero.herosubclass.sniper_desc=The Sniper is is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.warden=guardiano
actors.hero.herosubclass.warden_desc=The _Warden_ has a strong connection to nature which allows her to see through tall grass and command furrowed grass to sprout around plants she grows. Plants she tramples will also give bonus effects.
actors.hero.herosubclass.warden_short_desc=The _Warden_ can see through tall grass and gains bonus effects when she plants seeds and tramples plants.
actors.hero.herosubclass.warden_desc=The Warden has a strong connection to nature which grants her a variety of bonus effects relating to grass and plants. She is able to see through tall and furrowed grass as if it were empty space.\n\nThe warden causes grass to sprout up around any seed she throws or plants, and gains special effects when trampling plants. These special effects replace the regular plant effects, meaning that no plant is harmful for her to step on.
##talents
actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=rejuvenating steps cooldown
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$seershotcooldown.name=seer shot cooldown
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
#warrior
actors.hero.talent.hearty_meal.title=pasto abbondante
actors.hero.talent.hearty_meal.desc=_+1:_ Mangiare sotto il 50% di salute guarirà il Guerriero di _2 HP_, e di _3 HP_ quando è sotto il 25% di salute.\n\n_+2:_ Mangiare sotto il 50% di salute guarirà il Guerriero di _3 HP_, e di _5 HP_ quando è sotto il 25% di salute.
actors.hero.talent.armsmasters_intuition.title=intuizione del maestro d'armi
actors.hero.talent.armsmasters_intuition.desc=_+1:_ Il Guerriero identifica armi e armatura _2x volte più velocemente_.\n\n_+2:_ Il Guerriero identifica armi e armatura _quando le equipaggia_.
actors.hero.talent.test_subject.title=cavia
actors.hero.talent.test_subject.desc=_+1:_ Il Guerriero guadagna _2 HP_ quando identifica un oggetto.\n\n_+2:_ Il Guerriero guadagna _3 HP_ quando identifica un oggetto.
actors.hero.talent.iron_will.title=volontà di ferro
actors.hero.talent.iron_will.desc=_+1:_ Lo scudo massimo generato dal sigillo del guerriero è _aumentato di 1_.\n\n_+2:_ Lo scudo massimo generato dal sigillo del guerriero è _aumentato di 2_.
actors.hero.talent.iron_stomach.title=stomaco di ferro
actors.hero.talent.iron_stomach.desc=_+1:_ Il Guerriero impiega 1 turno per mangiare e mentre sta mangiando ha il _75% di resistenza ai danni_.\n\n_+2:_ Il Guerriero impiega 1 turno per mangiare e mentre sta mangiando ha il _100% di resistenza ai danni_.
actors.hero.talent.restored_willpower.title=forza di volontà ristabilita.
actors.hero.talent.restored_willpower.desc=_+1:_ Usare una pozione della guarigione rigenererà istantaneamente il _67% dello scudo_ generato dal sigillo del guerriero.\n\n_+2:_ Usare una pozione della guarigione rigenererà istantaneamente il _100% dello scudo_ generato dal sigillo del guerriero.\n\nQuesto talento si attiva anche quando si usano pozioni o elisir basate su pozioni della guarigione.
actors.hero.talent.runic_transference.title=trasferimento runico
actors.hero.talent.runic_transference.desc=_+1:_ Il sigillo rotto del Guerriero può trasferire i _glifi normali_ nello stesso modo in cui trasferisce un miglioramento.\n\n_+2:_ Il sigillo rotto del Guerriero può trasferire i _glifi normali, potenti e maledetti_ nello stesso modo in cui trasferisce un miglioramento.
actors.hero.talent.lethal_momentum.title=inerzia letale
actors.hero.talent.lethal_momentum.desc=_+1:_ Quando il Guerriero arreca un colpo mortale con un'arma fisica, l'attacco ha _67% di probabilità_ di durare 0 turni.\n\n_+2:_ Quando il Guerriero arreca un colpo mortale con un'arma fisica, l'attacco ha _100% di probabilità_ di durare 0 turni.
actors.hero.talent.improvised_projectiles.title=proiettili improvvisati
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.
actors.hero.talent.hold_fast.title=tenetevi forte
actors.hero.talent.hold_fast.desc=_+1:_ Quando il Guerriero aspetta, egli riceve _+2 punti armatura_ finché non si muove.\n\n_+2:_ Quando il Guerriero aspetta, egli riceve _+4 punti armatura_ finché non si muove.\n\n_+3:_ Quando il Guerriero aspetta, egli riceve _+6 punti armatura_ finché non si muove.
actors.hero.talent.strongman.title=uomo forte
actors.hero.talent.strongman.desc=_+1:_ The Warrior's strength is _increased by 8%_, rounded down.\n\n_+2:_ The Warrior's strength is _increased by 13%_, rounded down.\n\n_+3:_ The Warrior's strength is _increased by 18%_, rounded down.
actors.hero.talent.endless_rage.title=rabbia infinita
actors.hero.talent.endless_rage.desc=_+1:_ Il Berserker può raggiungere al massimo _115% di furia_.\n\n_+2:_ Il Berserker può raggiungere al massimo _130% di furia_.\n\n_+3:_ Il Berserker può raggiungere al massimo _145% di furia_.\n\nNota che la furia sopra a 100% non garantirà più di 50% di danno.
actors.hero.talent.berserking_stamina.title=stamina di berserking
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _25% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _75% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
actors.hero.talent.enraged_catalyst.title=catalizzatore infuriato
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
actors.hero.talent.cleave.title=fendere
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _15 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _45 turns_.
actors.hero.talent.lethal_defense.title=difesa letale
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.enhanced_combo.title=combinazione potenziata
actors.hero.talent.enhanced_combo.desc=_+1:_ Quando il numero di combo del Gladiatore è almeno 7, il raggio di respinta del Clobber aumenta fino a 3, provoca vertigine, e può spingere nemici nei fossi.\n\n_+2:_ Oltre ai benefici di +1, quando il numero di combo del Gladiatore è almeno 9 la Parata funziona su molteplici attacchi.\n\n_+3:_ Oltre ai benefici di +1 e +2, il Gladiatore può balzare di combo/3 posizioni quando usa Slam, Crush, o Furia.
actors.hero.talent.body_slam.title=body slam
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take _25%_ of his damage blocking power in damage.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take _50%_ of his damage blocking power in damage.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take _75%_ of his damage blocking power in damage.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take _100%_ of his damage blocking power in damage.
actors.hero.talent.impact_wave.title=impact wave
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _6 tiles_ back.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _8 tiles_ back.
actors.hero.talent.double_jump.title=double jump
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _24% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _42% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _56% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _67% reduced_ charge cost.
actors.hero.talent.expanding_wave.title=expanding wave
actors.hero.talent.expanding_wave.desc=_+1:_ Shockwave's range is increased to _6 tiles_ from 5, and its width is increased to _75 degrees_ from 60.\n\n_+2:_ Shockwave's range is increased to _7 tiles_ from 5, and its width is increased to _90 degrees_ from 60.\n\n_+3:_ Shockwave's range is increased to _8 tiles_ from 5, and its width is increased to _105 degrees_ from 60.\n\n_+4:_ Shockwave's range is increased to _9 tiles_ from 5, and its width is increased to _120 degrees_ from 60.
actors.hero.talent.striking_wave.title=striking wave
actors.hero.talent.striking_wave.desc=_+1:_ Damage from shockwave has a _25% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+2:_ Damage from shockwave has a _50% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+3:_ Damage from shockwave has a _75% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also trigger on-hit effects like enchantments and combo.
actors.hero.talent.shock_force.title=shock force
actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and has a _25% chance_ to stun instead of cripple.\n\n_+2:_ Shockwave deals _50% more damage_ and has a _50% chance_ to stun instead of cripple.\n\n_+3:_ Shockwave deals _60% more damage_ and has a _75% chance_ to stun instead of cripple.\n\n_+4:_ Shockwave deals _80% more damage_ and has a _100% chance_ to stun instead of cripple.
actors.hero.talent.sustained_retribution.title=sustained retribution
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _55% bonus damage_ over _2 hits_, instead of 100% over 1 hit.\n\n_+2:_ The Warrior deals _40% bonus damage_ over _3 hits_, instead of 100% over 1 hit.\n\n_+3:_ The Warrior deals _33% bonus damage_ over _4 hits_, instead of 100% over 1 hit.\n\n_+4:_ The Warrior deals _28% bonus damage_ over _5 hits_, instead of 100% over 1 hit.
actors.hero.talent.shrug_it_off.title=shrug it off
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _76% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _58% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _44% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _33% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=even the odds
actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends.
#mage
actors.hero.talent.empowering_meal.title=Pasto potenziato
actors.hero.talent.empowering_meal.desc=_+1:_ Assumere cibo garantisce al Mago _2 danni bonus_ nei prossimi 3 colpi di bacchetta magica.\n\n_+2:_ Assumere cibo garantisce al Mago _3 danni bonus_ nei prossimi 3 colpi di bacchetta magica.
actors.hero.talent.scholars_intuition.title=Intuizione dello studioso
actors.hero.talent.scholars_intuition.desc=_+1:_ Il Mago identifica le bacchette magiche _3 volte più veloce_.\n\n_+2:_ Il Mago identifica le bacchette magiche _quando le usa_.
actors.hero.talent.tested_hypothesis.title=ipotesi verificata
actors.hero.talent.tested_hypothesis.desc=_+1:_ Ogni volta che il Mago identifica un oggetto, guadagna _2 turni di ricarica della bacchetta_.\n\n_2+_: Ogni volta che il mago identifica un oggetto, guadagna _3 turni di ricarica della bacchetta_.
actors.hero.talent.backup_barrier.title=barriera di scorta
actors.hero.talent.backup_barrier.desc=_+1:_ The Mage gains _3 shielding_ whenever he spends the last charge in his staff.\n\n_+2:_ The Mage gains _5 shielding_ whenever he spends the last charge in his staff.
actors.hero.talent.energizing_meal.title=Pasto energizzante
actors.hero.talent.energizing_meal.desc=_+1:_ Assumere cibo dà al mago un turno e gli garantisce _5turni di ricarica della bacchetta_.\n\n_+2:_ Assumere cibo dà al mago 1 turno e gli garantisce _8 turni di ricarica della bacchetta_.
actors.hero.talent.energizing_upgrade.title=Miglioria energizzante
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 3 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 5 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.wand_preservation.title=mantenimento del bastone
actors.hero.talent.wand_preservation.desc=_+1:_ Quando il Mago infonde una nuova bacchetta nel suo bastone, la vecchia bacchetta ha una _chance del 67%_ di venir restituita a +0.\n\n_+2:_ Quando il Mago infonde una nuova bacchetta nel suo bastone, la vecchia bacchetta ha una _chance del 100%_ di venir restituita a +0.\n\nQuesto talento può mantenere una bacchetta fino a tre volte.
actors.hero.talent.arcane_vision.title=Visione arcana
actors.hero.talent.arcane_vision.desc=_+1:_ Quando il Mago colpisce con una bacchetta un nemico, guadagna la visione mentale per _10 turni_.\n\nQuando il Mago colpisce con una bacchetta un nemico, guadagna la visione mentale per _15 turni_.
actors.hero.talent.shield_battery.title=scudo batteria
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.empowering_scrolls.title=pergamene potenziate
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap will get _+3 levels_.
actors.hero.talent.ally_warp.title=dislocamento di alleati
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _2 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _4 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=colpo potenziato
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+25% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+75% damage_.
actors.hero.talent.mystical_charge.title=carica mistica
actors.hero.talent.mystical_charge.desc=_+1:_ L'uso del suo bastone garantisce al Mago Guerriero _0.5 turni_ di ricarica dell'artefatto.\n\n_+2:_ L'uso del suo bastone garantisce al Mago Guerriero _1 turno_ di ricarica dell'artefatto.\n\n_+3:_ L'uso del suo bastone garantisce al Mago Guerriero _1.5 turni_ di ricarica dell'artefatto.
actors.hero.talent.excess_charge.title=carica in eccesso
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.soul_siphon.title=sifone delle anime
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _13% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _27% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _40% effectiveness_.
actors.hero.talent.soul_eater.title=divoratore di anime
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each physical damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=minion del negromante
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _13% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _27% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _40% chance_ to raise them as a corrupted wraith.
actors.hero.talent.blast_radius.title=blast radius
actors.hero.talent.blast_radius.desc=_+1:_ Elemental blast's radius is increased to _5 tiles_, from 4.\n\n_+2:_ Elemental blast's radius is increased to _6 tiles_, from 4.\n\n_+3:_ Elemental blast's radius is increased to _7 tiles_, from 4.\n\n_+4:_ Elemental blast's radius is increased to _8 tiles_, from 4.
actors.hero.talent.elemental_power.title=elemental power
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _15%_.\n\n_+2:_ The power of elemental blast is increased by _30%_.\n\n_+3:_ The power of elemental blast is increased by _45%_.\n\n_+4:_ The power of elemental blast is increased by _60%_.
actors.hero.talent.reactive_barrier.title=reactive barrier
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast.
actors.hero.talent.wild_power.title=wild power
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be treated as either _+1 or +2_, instead of +1.\n\n_+2:_ When using wild magic, wands are now treated as if they are _+2_, instead of +1.\n\n_+3:_ When using wild magic, wands will be treated as either _+2 or +3_, instead of +1.\n\n_+4:_ When using wild magic, wands are now treated as if they are _+3_, instead of +1.
actors.hero.talent.fire_everything.title=fire everything
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_, up from 4.\n\n_+2:_ Wild magic now fires _6 times_, up from 4.\n\n_+3:_ Wild magic now fires _7 times_, up from 4.\n\n_+4:_ Wild magic now fires _8 times_, up from 4.
actors.hero.talent.conserved_magic.title=conserved magic
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.71 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.50 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.35 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.25 charges_, instead of 1.
actors.hero.talent.telefrag.title=Telefrag
actors.hero.talent.telefrag.desc=_+1:_ If the Mage warps into another character he deals _10-15 damage_ to it, but also takes _5 damage_.\n\n_+2:_ If the Mage warps into another character he deals _20-30 damage_ to it, but also takes _8 damage_.\n\n_+3:_ If the Mage warps into another character he deals _30-45 damage_ to it, but also takes _12 damage_.\n\n_+4:_ If the Mage warps into another character he deals _40-60 damage_ to it, but also takes _15 damage_.\n\nThe hero cannot be killed by this talent, the self damage can be reduced by magic resisting effects.
actors.hero.talent.remote_beacon.title=Remote Beacon
actors.hero.talent.remote_beacon.desc=_+1:_ The Mage can place a beacon at any location within _3 tiles_.\n\n_+2:_ The Mage can place a beacon at any location within _6 tiles_.\n\n_+3:_ The Mage can place a beacon at any location within _9 tiles_.\n\n_+4:_ The Mage can place a beacon at any location within _12 tiles_.\n\nThe Mage cannot place beacons in locations that are inaccessible
actors.hero.talent.longrange_warp.title=Longrange Warp
actors.hero.talent.longrange_warp.desc=_+1:_ The Mage can now warp between floors, at _150% charge cost_.\n\n_+2:_ The Mage can now warp between floors, at _117% charge cost_.\n\n_+3:_ The Mage can now warp between floors, at _83% charge cost_.\n\n_+4:_ The Mage can now warp between floors, at _50% charge cost_.\n\nThe Mage cannot use longrange warp to leave a locked floor.
#rogue
actors.hero.talent.cached_rations.title=razione nascosta
actors.hero.talent.cached_rations.desc=_+1:_ Il Ladro può trovare _4 razioni piccole_ dentro ai forzieri mentre esplora i primi piani del dungeon.\n\n_+2:_ Il Ladro può trovare _6 razioni piccole_ dentro ai forzieri mentre esplora i primi piani del dungeon.
actors.hero.talent.thiefs_intuition.title=Intuizione del ladro
actors.hero.talent.thiefs_intuition.desc=_+1:_ Il ladro identifica gli anelli _2 volte più velocemente_, e identifica il tipo di anello _nel momento in cui lo equipaggia_.\n\n_+2:_ Il ladro identifica gli anelli _nel momento in cui li equipaggia_, e identifica il tipo di anello _nel momento in cui lo prende_.
actors.hero.talent.sucker_punch.title=Pugno del ladro
actors.hero.talent.sucker_punch.desc=_+1:_ Il Ladro aggiunge _1-2 danni bonus_ la prima volta che attacca a sorpresa un nemico.\n\n_+2:_ Il Ladro aggiunge _2 danni bonus_ la prima volta che attacca a sorpresa un nemico.
actors.hero.talent.protective_shadows.title=Ombre protettive
actors.hero.talent.protective_shadows.desc=_+1:_ Il Ladro aggiunge una protezione_ ogni altro turno_ se il mantello è attivo, _ per un massimo di 3_.\n\n+_2:_ Il Ladro aggiunge una protezione _ogni turno_ se il mantello è attivo, _per un massimo di 5_.
actors.hero.talent.mystical_meal.title=pasto mistico
actors.hero.talent.mystical_meal.desc=_+1:_ assumere del cibo prende al Ladro 1 turno e gli garantisce _3 turni di ricarica dell'artefatto_.\n\n_+2_: assumere del cibo prende al Ladro 1 turno e gli garantisce _5 turni di ricarica dell'artefatto_.\n\nQuesto talento non può essere utilizzato per ricaricare la cornucopia.
actors.hero.talent.mystical_upgrade.title=miglioramento mistico
actors.hero.talent.mystical_upgrade.desc=_+1:_ Usando una pergamena di miglioramento istantaneamente ricarichi il manto del Ladro _di 2 cariche_, questa carica può caricare oltre il limite di carica massimo. \n\n_+2:_ Usando una pergamena di miglioramento istantaneamente ricarichi il manto del Ladro _di 3 cariche_, questa carica può caricare oltre il limite di carica massimo. \n\nQuesto talento si attiva anche quando si utilizza una pergamena o una magia basate sulla pergamena di miglioramento.
actors.hero.talent.wide_search.title=ricerca ampia
actors.hero.talent.wide_search.desc=_+1:_ Il raggio di ricerca del Ladro aumenta da un quadrato 5x5 ad un _cerchio 7x7_.\n\n_+2:_ Il raggio di ricerca del Ladro aumenta da un cerchio 7x7 ad un _quadrato 7x7_.
actors.hero.talent.silent_steps.title=passi silenziosi
actors.hero.talent.silent_steps.desc=_+1_ Il ladro non sveglierà i nemici finché si trova a _3 o più caselle da loro_.\n\n_+2_ Il ladro non sveglierà i nemici finché si trova _non adiacente a loro_.
actors.hero.talent.rogues_foresight.title=Previsione del ladro
actors.hero.talent.rogues_foresight.desc=_+1_ Quando entra in un livello con una stanza segreta, il Ladro ha una possibilità del _50% di avvisare_ che quel livello contiene stanze segrete.\n\n_+2_ Quando entra in un livello con una stanza segreta, il Ladro ha una possibilità del _75% di avvisare_ che quel livello contiene stanze segrete.
actors.hero.talent.light_cloak.title=manto leggero
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _13% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _27% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _40% speed_.
actors.hero.talent.enhanced_rings.title=anelli incantati
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=letalità incantata
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/33/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.assassins_reach.title=portata dell'assassino
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=cacciatore di taglie
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _15 extra gold_, per level of preparation.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _30 extra gold_, per level of preparation.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _45 extra gold_, per level of preparation.
actors.hero.talent.evasive_armor.title=armatura evasiva
actors.hero.talent.evasive_armor.desc=_+1:_ Mentre è in corsa libera, il Corridore ottiene un ulteriore _+1 punto evasione_ per ogni punto forza in eccesso sulla sua armatura.\n\n_+2:_ Mentre è in corsa libera, il Corridore ottiene ulteriori _+2 punti evasione_ per ogni punto forza in eccesso sulla sua armatura.\n\n_+3:_ Mentre è in corsa libera, il Corridore ottiene ulteriori _+3 punti evasione_ per ogni punto forza in eccesso sulla sua armatura.
actors.hero.talent.projectile_momentum.title=inerzia del proiettile
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=furtività rapida
actors.hero.talent.speedy_stealth.desc=_+1:_ Il Corridore ottiene 2 punti d'inerzia per ogni turno mentre è invisibile.\n\n_+2:_ Oltre ai benefici di +1, la corsa libera non scade più mentre il Corridore è invisibile.\n\n_+3:_ Oltre ai benefici di +1 e +2, il Corridore si muove a velocità 2x mentre è invisibile, indipendentemente dal fatto che sia in corsa libera o meno.
actors.hero.talent.hasty_retreat.title=hasty retreat
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _6 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _8 turns_ of haste and invisibility.
actors.hero.talent.body_replacement.title=body replacement
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _30 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _90 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _120 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=shadow step
actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _24% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _42% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _56% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _67% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.
actors.hero.talent.fear_the_reaper.title=fear the reaper
actors.hero.talent.fear_the_reaper.desc=_+1:_ When a death marked enemy reaches 0 hp, they become _crippled_.\n\n_+2:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_.\n\n_+3:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _crippled_.\n\n_+4:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _feared and crippled_.
actors.hero.talent.deathly_durability.title=deathly durability
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _10%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _20%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _30%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _40%_ of their hp when they were marked.
actors.hero.talent.double_mark.title=double mark
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _24% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _42% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _56% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _67% reduced_ charge cost.
actors.hero.talent.rogue_3_1.title=TODO NAME
actors.hero.talent.rogue_3_1.desc=TODO DESC
actors.hero.talent.rogue_3_2.title=TODO NAME
actors.hero.talent.rogue_3_2.desc=TODO DESC
actors.hero.talent.rogue_3_3.title=TODO NAME
actors.hero.talent.rogue_3_3.desc=TODO DESC
#huntress
actors.hero.talent.natures_bounty.title=generosità della natura
actors.hero.talent.natures_bounty.desc=_+1:_ La cacciatrice può trovare _4 ciliegie_ nascoste nell'erba alta mentre esplora i primi piani del dungeon.\n\n_+2:_ La cacciatrice può trovare _6 ciliegie_ nascoste nell'erba alta mentre esplora i primi piani del dungeon.
actors.hero.talent.survivalists_intuition.title=Intuizione della sopravvissuta
actors.hero.talent.survivalists_intuition.desc=_+1:_ La cacciatrice identifica tutto l'equipaggiamento _1.7 volte più velocemente_.\n_+2:_ La cacciatrice identifica tutto l'equipaggiamento _2.5 volte più velocemente_.
actors.hero.talent.followup_strike.title=Colpo consecutivo
actors.hero.talent.followup_strike.desc=_+1:_ Quando la Cacciatrice colpisce un nemico con il suo arco o con un'arma da lancio, il suo prossimo attacco da mischia contro quel nemico infligge _2 danni bonus_.\n\n_+2:_ Quando la cacciatrice colpisce un nemico con il suo arco o con un'arma da lancio, il suo prossimo attacco da mischia contro quel nemico infligge _3 danni bonus_.
actors.hero.talent.natures_aid.title=soccorso della natura
actors.hero.talent.natures_aid.desc=_+1:_ La Cacciatrice guadagna 2 punti armatura di pelle coriacea, la quale svanisce ogni _3 turni_ quando l'effetto di una pianta si attiva nel suo campo visivo.\n\n_+2:_ La Cacciatrice guadagna 2 punti armatura di pelle coriacea, la quale svanisce ogni _5 turni_ quando l'effetto di una pianta si attiva nel suo campo visivo.
actors.hero.talent.invigorating_meal.title=pasto invigorente
actors.hero.talent.invigorating_meal.desc=_+1:_ Mangiare cibo richiede 1 turno (le bacche vengono mangiate istantaneamente) e conferisce alla Cacciatrice _1 turno di fretta_.\n\n_+2:_ Mangiare cibo richiede 1 turno (le bacche vengono mangiate istantaneamente) e conferisce alla Cacciatrice _2 turni di fretta_.
actors.hero.talent.restored_nature.title=natura ristoratrice
actors.hero.talent.restored_nature.desc=_+1:_ Usare una pozione di guarigione genererà _fino a 5 erba alta_ attorno alla Cacciatrice, e radici attorno ai nemici vicini per _2 turni_.\n\n_+2:_ Usare una pozione di guarigione genererà _fino a 8 erba alta_ attorno alla Cacciatrice, e radici attorno ai nemici vicini per _3 turni_.\n\nQuesto talento si attiva anche quando si usano pozioni o elisir basate su pozioni di guarigione.
actors.hero.talent.rejuvenating_steps.title=passi del ringiovanimento
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _5 turn cooldown_.\n\nThis talent will produce furrowed grass if passive regeneration effects are disabled or the hero has not gained exp in a long time.
actors.hero.talent.heightened_senses.title=Sensi ampliati
actors.hero.talent.heightened_senses.desc=_+1:_ La Cacciatrice ottiene visione mentale su ogni nemico nel raggio di _2 posizioni_ rispetto alla sua.\n\n_+2:_ La Cacciatrice ottiene visione mentale su ogni nemico nel raggio di _3 posizioni_ rispetto alla sua.
actors.hero.talent.durable_projectiles.title=Durabilità proiettili
actors.hero.talent.durable_projectiles.desc=_+1:_ Le armi da lancio hanno _+50% di durevolezza_ quando sono usate dalla Cacciatrice.\n\n_+2:_ Le armi da lancio hanno _+75% di durevolezza_ quando sono usate dalla Cacciatrice.
actors.hero.talent.point_blank.title=a bruciapelo
actors.hero.talent.point_blank.desc=_+1:_ Quando la Cacciatrice usa un'arma da lancio a distanza di mischia, essa ha _-30% precisione,_ invece di -50%.\n\n_+2:_ Quando la Cacciatrice usa un'arma da lancio a distanza di mischia, essa ha _-10% precisione,_ invece di -50%.\n\n_+3:_ Quando la Cacciatrice usa un'arma da lancio a distanza di mischia, essa ha _+10% precisione,_ invece di -50%.\n\nNota che armi da lancio hanno sempre +50% precisione quando sono usate a distanza.
actors.hero.talent.seer_shot.title=colpo veggente
actors.hero.talent.seer_shot.desc=_+1:_ Quando la Cacciatrice tira una freccia sul terreno, questo garantisce visione nell'area 3x3 intorno al punto d'impatto per _5 turni_. L'azione ha 20 turni di cooldown.\n\n_+2:_ Quando la Cacciatrice tira una freccia sul terreno, questo garantisce visione nell'area 3x3 intorno al punto d'impatto per _10 turni_. L'azione ha 20 turni di cooldown.\n\n_+3:_ Quando la Cacciatrice tira una freccia sul terreno, questo garantisce visione nell'area 3x3 intorno al punto d'impatto per _15 turni_. L'azione ha 20 turni di cooldown.
actors.hero.talent.farsight.title=lungimiranza
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.\n\nThis bonus also applies to mind vision ranged by the Heightened Senses talent.
actors.hero.talent.shared_enchantment.title=incanto condiviso
actors.hero.talent.shared_enchantment.desc=_+1:_ Armi da lancio hanno _33% di probabilità_ di usare l'incantesimo sull'arco della Cacciatrice.\n\n_+2:_ Armi da lancio hanno _67% di probabilità_ di usare l'incantesimo sull'arco della Cacciatrice.\n\n_+3:_ Armi da lancio hanno _100% di probabilità_ di usare l'incantesimo sull'arco della Cacciatrice.\n\nQuesto talento non si applica ai dardi sparati da una balestra incantata, essi attivano già l'incantesimo della balestra.
actors.hero.talent.shared_upgrades.title=miglioramenti condivisi
actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _10%_.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _20%_.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _30%_.
actors.hero.talent.durable_tips.title=punte durevoli
actors.hero.talent.durable_tips.desc=_+1:_ Dardi a punta hanno _2x durevolezza_ quando il Guardiano li usa.\n\n_+2:_ Dardi a punta hanno _3x durevolezza_ quando il Guardiano li usa.\n\n_+3:_ Dardi a punta hanno _4x durevolezza_ quando il Guardiano li usa.
actors.hero.talent.barkskin.title=pelle coriacea
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to _50% of her level_ which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to _100% of her level_ which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to _150% of her level_ which fades every turn.
actors.hero.talent.shielding_dew.title=schermatura di rugiada
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden when her health is full, up to _60% of her max HP_.
actors.hero.talent.fan_of_blades.title=fan of blades
actors.hero.talent.fan_of_blades.desc=_+1:_ Spectral blades can hit up to _1 additional target_ for 50% damage. The target must be visible and within a _30 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _2 additional targets_ for 50% damage. The targets must be visible and within a _60 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _3 additional targets_ for 50% damage. The targets must be visible and within a _90 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _4 additional targets_ for 50% damage. The targets must be visible and within a _120 degree_ cone AOE.
actors.hero.talent.projecting_blades.title=projecting blades
actors.hero.talent.projecting_blades.desc=_+1:_ Spectral blades has _+25% accuracy_, and can penetrate up to _2 solid tiles_.\n\n_+2:_ Spectral blades has _+50% accuracy_, and can penetrate up to _4 solid tiles_.\n\n_+3:_ Spectral blades has _+75% accuracy_, and can penetrate up to _6 solid tiles_.\n\n_+4:_ Spectral blades has _+100% accuracy_, and can penetrate up to _8 solid tiles_.
actors.hero.talent.spirit_blades.title=spirit blades
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _25% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _50% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _75% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow.
actors.hero.talent.growing_power.title=growing power
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 50%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.natures_wrath.title=nature's wrath
actors.hero.talent.natures_wrath.desc=_+1:_ While nature's power is active, shots from the spirit bow have an _8% chance_ to trigger a random harmful plant effect.\n\n_+2:_ While nature's power is active, shots from the spirit bow have a _17% chance_ to trigger a random harmful plant effect.\n\n_+3:_ While nature's power is active, shots from the spirit bow have an _25% chance_ to trigger a random harmful plant effect.\n\n_+4:_ While nature's power is active, shots from the spirit bow have a _33% chance_ to trigger a random harmful plant effect.\n\nThe plants that can be triggered are: blindweed, firebloom, icecap, sorrowmoss, and stormvine.
actors.hero.talent.wild_momentum.title=wild momentum
actors.hero.talent.wild_momentum.desc=_+1:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _1 turn_. The duration can be extended by a max of _2 turns_.\n\n_+2:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _2 turns_. The duration can be extended by a max of _4 turns_.\n\n_+3:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _3 turns_. The duration can be extended by a max of _6 turns_.\n\n_+4:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _4 turns_. The duration can be extended by a max of _8 turns_.
actors.hero.talent.huntress_3_1.title=TODO NAME
actors.hero.talent.huntress_3_1.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_2.title=TODO NAME
actors.hero.talent.huntress_3_2.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_3.title=TODO NAME
actors.hero.talent.huntress_3_3.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
#universal
actors.hero.talent.heroic_energy.title=heroic energy
actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _13% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _24% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _34% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _43% reduced_ charge cost
actors.hero.talent.ratsistance.title=ratsistance
actors.hero.talent.ratsistance.desc=_+1:_ Hostile ratmogrified enemies deal _-10% damage_.\n\n_+2:_ Hostile ratmogrified enemies deal _-20% damage_.\n\n_+3:_ Hostile ratmogrified enemies deal _-30% damage_.\n\n_+4:_ Hostile ratmogrified enemies deal _-40% damage_.
actors.hero.talent.ratlomacy.title=ratlomacy
actors.hero.talent.ratlomacy.desc=_+1:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly.\n\n_+2:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _2 turns_ of adrenaline.\n\n_+3:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _4 turns_ of adrenaline.\n\n_+4:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _6 turns_ of adrenaline.
actors.hero.talent.ratforcements.title=ratforcements
actors.hero.talent.ratforcements.desc=_+1:_ Using ratmogrify on yourself _spawns 1_ ally marsupial rat next to you.\n\n_+2:_ Using ratmogrify on yourself _spawns 2_ ally marsupial rats next to you.\n\n_+3:_ Using ratmogrify on yourself _spawns 3_ ally marsupial rats next to you.\n\n_+4:_ Using ratmogrify on yourself _spawns 4_ ally marsupial rats next to you.
@ -574,7 +769,7 @@ actors.mobs.npcs.impshopkeeper.thief=Pensavo di potermi fidare di te!
actors.mobs.npcs.impshopkeeper.desc=I diavoletti sono demoni minori. Non sono noti né per la loro forza né per il talento con la magia, ma sono piuttosto furbi e socievoli. Molti diavoletti preferiscono vivere e fare affari tra i non-demoni.
actors.mobs.npcs.mirrorimage.name=immagine speculare
actors.mobs.npcs.mirrorimage.desc=Questa illusione presenta una stretta somiglianza con te, pare perfino brandire la tua arma e armatura attuali.\n\nLe immagini speculari andranno alla ricerca e attaccheranno i nemici usando le loro armi imitate, che si comportano come le tue ma infliggono meno danno. Le immagini appaiono all'inizio come evanescenti, ma assumeranno forma solida in modo da poter attaccare.\n\nSebbene il loro potere offensivo possa essere grande, le immagini speculari non possiedono robustezza e scompariranno nell'istante in cui subiscono danno.
actors.mobs.npcs.mirrorimage.desc=This illusion bears a close resemblance to you, even seeming to wield your current weapon and armor.\n\nMirror images will seek and attack enemies using their mimicked weapon, which behaves the same as yours, but deals less damage. They start out nearly invisible, but must take on a form that's more easily seen in order to attack.\n\nWhile their offensive power can be potent, mirror images have no durability, and will fade the moment they take damage.
actors.mobs.npcs.prismaticimage.name=immagine prismatica
actors.mobs.npcs.prismaticimage.desc=Questa scintillante illusione presenta una stretta somiglianza con te, pare perfino brandire la tua arma e armatura attuali.\n\nLe immagini prismatiche andranno alla ricerca e attrarranno l'attenzione dei nemici, usando la loro difesa potenziata per proteggerti. Anche se non posseggono lo stesso potere offensivo delle immagini speculari possiedono una resistenza incrementata, ricevendo inoltre beneficio dalla tua armatura.\n\nQuando ridotte a 0 hp, le immagini prismatiche svaniranno nel corso di alcuni turni e potranno comunque essere curate durante questo lasso di tempo. Quando non vi sono nemici presenti le immagini prismatiche svaniranno, ricongiungendosi con il loro padrone.
@ -583,6 +778,14 @@ actors.mobs.npcs.ratking.name=re dei topi
actors.mobs.npcs.ratking.not_sleeping=Non sto dormendo!
actors.mobs.npcs.ratking.what_is_it=Che succede? Non ho tempo per queste sciocchezze. Il mio regno non si governa da solo!
actors.mobs.npcs.ratking.confused=Cos... Dove sono? Il mio regno mi vuole!
actors.mobs.npcs.ratking.crown_clothes=Put some clothes on! You're in no state to talk to royalty!
actors.mobs.npcs.ratking.crown_desc=Oooh, is that crown for me!? It looks much shinier than mine, so I graciously accept!\n\nIn fact, I think I can offer you something as a reward for this crown. A tremendous power befitting a hero such as yourself! Would you like that?
actors.mobs.npcs.ratking.crown_yes=Of course!
actors.mobs.npcs.ratking.crown_info=Tell me more first.
actors.mobs.npcs.ratking.crown_no=I'd rather not...
actors.mobs.npcs.ratking.crown_thankyou=Hehehe, thank you! Now go and make your king proud!
actors.mobs.npcs.ratking.crown_fine=Fine! It's not like I wanted it anyway...
actors.mobs.npcs.ratking.crown_after=Enjoying your new armor? No take-backsies!
actors.mobs.npcs.ratking.desc_festive=Questo topo è un po' più grande di un normale topo marsupiale. Indossa un piccolo cappellino da festa al posto della sua solita corona. Buone Feste!
actors.mobs.npcs.ratking.desc=Questo topo è un po' più grande di un normale topo marsupiale e indossa una piccola corona sulla testa.
@ -670,30 +873,22 @@ actors.mobs.dm201.name=DM-201
actors.mobs.dm201.vent=DM-201 lancia una granata corrosiva!
actors.mobs.dm201.desc=Il nani sperimentarono brevemente con le carenze di mobilità dei DM-200 e crearono alcuni modelli di DM completamente stazionari. Il DM-201 è un DM-200 modificato che agisce come una torretta automatica senza alcuna capacità di movimento. In cambio della mancanza di mobilità, i DM-201 possiedono molta più resistenza e potere d'attacco.\n\nDato che i DM-201 non posseggono un motore con cui emettere gas di scarico, i nani li hanno dotati di granate corrosive! I DM-201 sono tuttavia accorti nell'uso di tali granate e le lanceranno solamente quando attaccati a distanza.
actors.mobs.olddm300.name=DM-300
actors.mobs.olddm300.notice=Personale non autorizzato rilevato.
actors.mobs.olddm300.defeated=Missione fallita. Spegnimento.
actors.mobs.olddm300.repair=DM-300 si autoripara!
actors.mobs.olddm300.def_verb=bloccato
actors.mobs.olddm300.rankings_desc=Schiacciato da DM-300
actors.mobs.olddm300.desc=Questa macchina fu creata dai Nani parecchi secoli fa. In seguito, i Nani iniziarono a sostituire le macchine con golem, elementali e persino demoni. Ciò alla fine condusse al declino la loro civiltà. Il DM-300 e macchine simili erano solitamente usate per la costruzione, l'estrazione e in qualche caso, per la difesa delle città.
actors.mobs.newdm300.name=DM-300
actors.mobs.newdm300.notice=RILEVATO PERSONALE NON AUTORIZZATO!
actors.mobs.newdm300.shield=DM-300 assorbe energia dai cavi esposti e se ne fa scudo!
actors.mobs.newdm300.vent=DM-300 scarica un getto di gas tossico!
actors.mobs.newdm300.rocks=DM-300 percuote il terreno, dissestando le rocce del soffitto!
actors.mobs.newdm300.charging=RICEVUTO DANNO! ATTIVAZIONE TRALICCIO ELETTRICO!
actors.mobs.newdm300.charging_hint=DM-300 è invulnerabile quando riceve energia da un traliccio!
actors.mobs.newdm300.supercharged=DISTRUGGERE! DISTRUGGERE! DISTRUGGERE!
actors.mobs.newdm300.charge_lost=TRALICCIO DANNEGGIATO, COMMUTAZIONE A RISORSE LOCALI!
actors.mobs.newdm300.pylons_destroyed=ALLARME, RILEVATA INSTABILITÀ NELLA LINEA ELETTRICA!
actors.mobs.newdm300.rankings_desc=Schiacciato da DM-300
actors.mobs.newdm300.def_verb=bloccato
actors.mobs.newdm300.defeated=DANNO CRITICO! TENTATIVO D'ARRES-
actors.mobs.newdm300.desc=DM-300 è la più grande e potente 'macchina da difesa' che i nani abbiano mai creato. Tale grandiosa macchina è così difficile da costruire che i nani ne hanno realizzate solo alcune, poste a guardia delle entrate delle loro metropoli sotterranee.\n\nÈ equipaggiato con scarichi emettenti tossici gas di scarico e un potente trapano a percussione, in grado sia di attaccare che di distruggere il suolo. DM-300 può inoltre collegarsi alla linea elettrica, aumentando ulteriormente il suo potere.
actors.mobs.newdm300.desc_supercharged=DM-300 is currently charged full of electrical energy. In this form DM-300 cannot be damaged and moves at double speed! Additionally, its drill now spins fast enough for it to _tunnel through solid rock,_ though it moves much more slowly when doing this.\n\nAttacking DM-300 directly is pointless while it is supercharged, but _something in the area must be providing it with this energy,_ destroying that may weaken it.
actors.mobs.newdm300$fallingrocks.desc=Rocce instabili stanno precipitando dal soffitto in questa zona, sembra che stia per collassare!
actors.mobs.dm300.name=DM-300
actors.mobs.dm300.notice=RILEVATO PERSONALE NON AUTORIZZATO!
actors.mobs.dm300.shield=DM-300 assorbe energia dai cavi esposti e se ne fa scudo!
actors.mobs.dm300.vent=DM-300 scarica un getto di gas tossico!
actors.mobs.dm300.rocks=DM-300 percuote il terreno, dissestando le rocce del soffitto!
actors.mobs.dm300.charging=RICEVUTO DANNO! ATTIVAZIONE TRALICCIO ELETTRICO!
actors.mobs.dm300.charging_hint=DM-300 è invulnerabile quando riceve energia da un traliccio!
actors.mobs.dm300.supercharged=DISTRUGGERE! DISTRUGGERE! DISTRUGGERE!
actors.mobs.dm300.charge_lost=TRALICCIO DANNEGGIATO, COMMUTAZIONE A RISORSE LOCALI!
actors.mobs.dm300.pylons_destroyed=ALLARME, RILEVATA INSTABILITÀ NELLA LINEA ELETTRICA!
actors.mobs.dm300.rankings_desc=Schiacciato da DM-300
actors.mobs.dm300.def_verb=bloccato
actors.mobs.dm300.defeated=DANNO CRITICO! TENTATIVO D'ARRES-
actors.mobs.dm300.desc=DM-300 è la più grande e potente 'macchina da difesa' che i nani abbiano mai creato. Tale grandiosa macchina è così difficile da costruire che i nani ne hanno realizzate solo alcune, poste a guardia delle entrate delle loro metropoli sotterranee.\n\nÈ equipaggiato con scarichi emettenti tossici gas di scarico e un potente trapano a percussione, in grado sia di attaccare che di distruggere il suolo. DM-300 può inoltre collegarsi alla linea elettrica, aumentando ulteriormente il suo potere.
actors.mobs.dm300.desc_supercharged=DM-300 è attualmente a piena carica elettrica. In questo stato DM-300 non può venire danneggiato e si muoverà al doppio della velocità! Inoltre, il suo trapano gira abbastanza veloce da _attraversare la roccia solida,_ anche se si sposterà molto più lentamente in questo caso.\n\nAttaccare DM-300 direttamente è inutile quando è a piena carica, ma _qualcosa in quest'area deve provvedere a questa energia,_ distruggerla potrebbe indebolirlo.
actors.mobs.dm300$fallingrocks.desc=Rocce instabili stanno precipitando dal soffitto in questa zona, sembra che stia per collassare!
actors.mobs.dwarfking.name=Re dei Nani
actors.mobs.dwarfking.notice=Come osi! Non hai idea con cosa ti stai immischiando!
@ -865,33 +1060,25 @@ actors.mobs.succubus.desc=Le succubi sono demoni mutaforma che manipolano le men
actors.mobs.swarm.name=sciame di mosche
actors.mobs.swarm.desc=Il letale sciame di mosche ronza irosamenente. Ogni attacco non magico lo dividerà in due sciami più piccoli ma ugualmente pericolosi.
actors.mobs.newtengu.name=Tengu
actors.mobs.newtengu.notice_gotcha=Ti ho beccato, %s!
actors.mobs.newtengu.interesting=Rendiamolo interessante...
actors.mobs.newtengu.notice_have=Sei mio ora, %s!
actors.mobs.newtengu.defeated=Finalmente libero...
actors.mobs.newtengu.rankings_desc=Assassinato dal Tengu
actors.mobs.newtengu.desc=Un famoso ed enigmatico assassino, noto per la maschera innestata sul suo volto.\n\nTengu è costretto con grosse fibbie ai polsi e alle ginocchia, anche se sembra essersi liberato dalle sue catene molto tempo fa.\n\nCercherà di utilizzare trappole, magia ingannevole e attacchi di precisione per eliminare l'unica cosa che impedisce la sua fuga: tu.
actors.mobs.tengu.name=Tengu
actors.mobs.tengu.notice_gotcha=Ti ho beccato, %s!
actors.mobs.tengu.interesting=Rendiamolo interessante...
actors.mobs.tengu.notice_have=Sei mio ora, %s!
actors.mobs.tengu.defeated=Finalmente libero...
actors.mobs.tengu.rankings_desc=Assassinato dal Tengu
actors.mobs.tengu.desc=Un famoso ed enigmatico assassino, noto per la maschera innestata sul suo volto.\n\nTengu è costretto con grosse fibbie ai polsi e alle ginocchia, anche se sembra essersi liberato dalle sue catene molto tempo fa.\n\nCercherà di utilizzare trappole, magia ingannevole e attacchi di precisione per eliminare l'unica cosa che impedisce la sua fuga: tu.
actors.mobs.newtengu$bombability$bombblob.desc=Una nube di fumo surriscaldato sta tremolando qui. Stai attento, esploderà!
actors.mobs.newtengu$bombability$bombitem.name=Bomba Fumogena
actors.mobs.newtengu$bombability$bombitem.cant_pickup=È bloccata a terra, non puoi muoverla!
actors.mobs.newtengu$bombability$bombitem.desc=Tengu ha lanciato qui una strana bomba fumogena, che sta esalando un fumo spesso e caldo. Sta emettendo un forte ticchettio, come se stesse per esplodere!\n\nLa bomba si è fissata a terra, perciò non puoi raccoglierla.
actors.mobs.tengu$bombability$bombblob.desc=Una nube di fumo surriscaldato sta tremolando qui. Stai attento, esploderà!
actors.mobs.tengu$bombability$bombitem.name=Bomba Fumogena
actors.mobs.tengu$bombability$bombitem.cant_pickup=È bloccata a terra, non puoi muoverla!
actors.mobs.tengu$bombability$bombitem.desc=Tengu ha lanciato qui una strana bomba fumogena, che sta esalando un fumo spesso e caldo. Sta emettendo un forte ticchettio, come se stesse per esplodere!\n\nLa bomba si è fissata a terra, perciò non puoi raccoglierla.
actors.mobs.newtengu$fireability$fireblob.desc=Tengu ha lanciato una polvere finissima che sembra stia per incendiarsi!
actors.mobs.tengu$fireability$fireblob.desc=Tengu ha lanciato una polvere finissima che sembra stia per incendiarsi!
actors.mobs.newtengu$shockerability$shockerblob.desc=Si sta accumulando energia elettrica in questo luogo, qualunque cosa posta sopra questa mattonella verrà folgorata al prossimo turno!
actors.mobs.newtengu$shockerability$shockeritem.name=Folgoratore
actors.mobs.newtengu$shockerability$shockeritem.cant_pickup=Sta emettendo troppa elettricità, non puoi afferrarlo!
actors.mobs.newtengu$shockerability$shockeritem.desc=Tengu ha lanciato qui un bizzarro macchinario, che pare fatto con parti di DM-100. La macchina emette continuamente elettricità attorno a sé, ma sembra segua un pattern prevedibile.\n\nCon tutta l'elettricità che gli sta attorno, non c'è modo tu possa raccoglierla.
actors.mobs.oldtengu.name=Tengu
actors.mobs.oldtengu.notice_mine=Sei mio, %s!
actors.mobs.oldtengu.notice_face=Affrontami, %s!
actors.mobs.oldtengu.interesting=Rendiamolo interessante...
actors.mobs.oldtengu.defeated=Finalmente libero...
actors.mobs.oldtengu.rankings_desc=Assassinato dal Tengu
actors.mobs.oldtengu.desc=Un famoso ed enigmatico assassino, noto per la maschera innestata sul suo volto.\n\nTengu è costretto con grosse fibbie ai polsi e alle ginocchia, anche se sembra essersi liberato dalle sue catene molto tempo fa.\n\nCercherà di utilizzare trappole, magia ingannevole e attacchi di precisione per eliminare l'unica cosa che impedisce la sua fuga: tu.
actors.mobs.tengu$shockerability$shockerblob.desc=Si sta accumulando energia elettrica in questo luogo, qualunque cosa posta sopra questa mattonella verrà folgorata al prossimo turno!
actors.mobs.tengu$shockerability$shockeritem.name=Folgoratore
actors.mobs.tengu$shockerability$shockeritem.cant_pickup=Sta emettendo troppa elettricità, non puoi afferrarlo!
actors.mobs.tengu$shockerability$shockeritem.desc=Tengu ha lanciato qui un bizzarro macchinario, che pare fatto con parti di DM-100. La macchina emette continuamente elettricità attorno a sé, ma sembra segua un pattern prevedibile.\n\nCon tutta l'elettricità che gli sta attorno, non c'è modo tu possa raccoglierla.
actors.mobs.thief.name=ladro pazzo
actors.mobs.thief.stole=Il ladro ti ha rubato %s!
@ -933,6 +1120,8 @@ actors.mobs.yogdzewa$larva.name=larva del dio
actors.mobs.yogdzewa$larva.rankings_desc=Divorato da Yog-Dzewa
actors.mobs.yogdzewa$larva.desc=La prole minuta di Yog-Dzewa è costituita da semplici servi facili da generare. Sebbene individualmente siano deboli, vengono evocati rapidamente e possono divenire travolgenti in grandi numeri.
actors.mobs.yogdzewa$yogripper.rankings_desc=Divorato da Yog-Dzewa
actors.mobs.yogdzewa$yogeye.rankings_desc=Divorato da Yog-Dzewa
actors.mobs.yogdzewa$yogscorpio.rankings_desc=Divorato da Yog-Dzewa
actors.mobs.yogfist.invuln_warn=Il pugno è invulnerabile quando è vicino all'occhio!
actors.mobs.yogfist.rankings_desc=Divorato da Yog-Dzewa

View File

@ -122,11 +122,11 @@ actors.buffs.combo.name=コンボ
actors.buffs.combo.combo=%d コンボ!
actors.buffs.combo.bad_target=攻撃範囲に入っている敵を対象にしてください。
actors.buffs.combo.prompt=Select a target to attack.
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s.
actors.buffs.combo$combomove.clobber_desc=_2 Combo: Clobber_ knocks an enemy back 2 tiles, but deals no damage and cannot knock into pits. Increments combo by 1.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals combo*20% of your armor's blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals %d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.parry_desc=_6 Combo: Parry_ blocks the next attack within 1 turn when activated, and instantly retaliates to it. Resets combo if nothing is parried.
actors.buffs.combo$combomove.crush_desc=_8 Combo: Crush_ deals combo*25% of your melee damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used.
actors.buffs.combo$combomove.crush_desc=_8 Combo: Crush_ deals %d%% (combo*25%%) of your melee damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used.
actors.buffs.combo$combomove.fury_desc=_10 Combo: Fury_ hits an enemy once for each combo you have, each hit deals 60% damage and can trigger enchantments. Resets combo when used.
actors.buffs.corruption.name=堕落
@ -282,7 +282,7 @@ actors.buffs.roots.heromsg=動けない!
actors.buffs.roots.desc=根っこ(自然のものも魔法的なものもある)は足を掴んで地面に縛っている。\n\n根っこによってその場に釘付けになっており、歩くことができないが、しかし他の行動には影響がない。\n\n束縛が終わるまで: %s ターン
actors.buffs.scrollempower.name=Scroll Empower
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands! His next wand zap within %1$d turns will gain +%2$d levels.
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands! His next wand zap will gain +%1$d levels.
actors.buffs.shadows.name=シャドー
actors.buffs.shadows.desc=周りの影に溶け込み、不可視になると共に代謝を抑える。\n\n敵は追いかけたり攻撃することが不可能になる。ほとんどの物理攻撃や魔法巻物、杖などを使うと不可視状態が解除される。その上、シャドーの時は空腹になるスピードも遅くなる。\n\n影を出る、または敵に触れるまではシャドー状態が続く。
@ -331,145 +331,77 @@ actors.buffs.wellfed.desc=とても満足して、お腹もいっぱいだ。\n\
###hero
actors.hero.talent.hearty_meal.title=温かい食事
actors.hero.talent.hearty_meal.desc=_+1:_ 戦士の体力が50%を下回っている時に食事をすると _2 HP_ を回復、25%を下回っている時は _3 HP_ 回復する。\n\n_+2:_ 戦士の体力が50%を下回っている時に食事をすると _3 HP_ を回復、25%を下回っている時は _5 HP_ 回復する。
actors.hero.talent.armsmasters_intuition.title=武器マスターの直感
actors.hero.talent.armsmasters_intuition.desc=_+1:_ 戦士は武器と防具を_2倍速く_識別できる。\n\n_+2:_ 戦士は武器と防具を_装備時に_識別できる。
actors.hero.talent.test_subject.title=test subject
actors.hero.talent.test_subject.desc=_+1:_ 戦士がアイテムを識別すると _2 HP_ 回復する。\n\n_+2:_ 戦士がアイテムを識別すると _3 HP_ 回復する。
actors.hero.talent.iron_will.title=鉄の意志
actors.hero.talent.iron_will.desc=_+1:_ 戦士の印章による防御力が _1上昇_ する。\n\n_+2:_ 戦士の印章による防御力が _2上昇_ する。
actors.hero.talent.iron_stomach.title=鉄の胃袋
actors.hero.talent.iron_stomach.desc=_+1:_ 食事に1ターンを要し、その間敵からのダメージを_75%軽減_する。\n\n_+2:_ 食事に1ターンを要し、その間敵からのダメージを_100%軽減_する。
actors.hero.talent.restored_willpower.title=restored willpower
actors.hero.talent.restored_willpower.desc=_+1:_ Drinking a potion of healing instantly recharges _67% of the shielding_ from the Warrior's broken seal.\n\n_+2:_ Drinking a potion of healing instantly recharges _100% of the shielding_ from the Warrior's broken seal.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
actors.hero.talent.runic_transference.title=runic transference
actors.hero.talent.runic_transference.desc=_+1:_ 戦士の壊れた印章は_普通の刻印_をアップグレードと同じように付け替えることができる。 \n\n_+2:_ 戦士の壊れた印章は_普通の刻印_、_強力な刻印_、_呪いの刻印_をアップグレードと同じように付け替えることができる。
actors.hero.talent.lethal_momentum.title=lethal momentum
actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior lands a killing blow with a physical weapon, it has a _67% chance_ to take 0 turns.\n\n_+2:_ When the Warrior lands a killing blow with a physical weapon, it has a _100% chance_ to take 0 turns.
actors.hero.talent.improvised_projectiles.title=improvised projectiles
actors.hero.talent.improvised_projectiles.desc=_+1:_ 投てき武器以外のアイテムを投げつけることによって、敵を_2ターン_盲目にできる。This has a 30 turn cooldown.\n\n_+2:_ 投てき武器以外のアイテムを投げつけることによって、敵を_3ターン_盲目にできる。This has a 30 turn cooldown.
actors.hero.talent.hold_fast.title=hold fast
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.strongman.title=strongman
actors.hero.talent.strongman.desc=_+1:_ The Warrior needs _1 less strength_ to use armor.\n\n_+2:_ The Warrior needs _1 less strength_ to use armor and _1 less strength_ to use weapons.\n\n_+3:_ The Warrior needs _2 less strength_ to use armor and _1 less strength_ to use weapons.
actors.hero.talent.endless_rage.title=endless rage
actors.hero.talent.endless_rage.desc=_+1:_ The Berserker can reach a max of _115% rage_.\n\n_+2:_ The Berserker can reach a max of _130% rage_.\n\n_+3:_ The Berserker can reach a max of _145% rage_.\n\nNote that rage above 100% will not grant more than +50% damage.
actors.hero.talent.berserking_stamina.title=berserking stamina
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
actors.hero.talent.enraged_catalyst.title=enraged catalyst
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
actors.hero.talent.cleave.title=cleave
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _10 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _20 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.
actors.hero.talent.lethal_defense.title=lethal defense
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.enhanced_combo.title=enhanced combo
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher Parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.empowering_meal.title=empowering meal
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+2:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
actors.hero.talent.scholars_intuition.title=scholar's intuition
actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _3x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_.
actors.hero.talent.tested_hypothesis.title=tested hypothesis
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever the Mage identifies an item, he gains _2 turns of wand recharging_.\n\n_+2:_ Whenever the Mage identifies an item, he gains _3 turns of wand recharging_.
actors.hero.talent.backup_barrier.title=backup barrier
actors.hero.talent.backup_barrier.desc=_+1:_ The Mage gains _4 shielding_ whenever he spends the last charge in his staff.\n\n_+2:_ The Mage gains _6 shielding_ whenever he spends the last charge in his staff.
actors.hero.talent.energizing_meal.title=energizing meal
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food takes the Mage 1 turn and grants him _5 turns of wand recharging_.\n\n_+2:_ Eating food takes the Mage 1 turn and grants him _8 turns of wand recharging_.
actors.hero.talent.energizing_upgrade.title=energizing upgrade
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 2 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 3 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.wand_preservation.title=wand preservation
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand has a _67% chance_ of being returned at +0.\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand has a _100% chance_ of being returned at +0.\n\nThis talent can preserve a wand up to three times.
actors.hero.talent.arcane_vision.title=arcane vision
actors.hero.talent.arcane_vision.desc=_+1:_ When the Mage zaps an enemy, he gains mind vision on them for _10 turns_.\n\n_+2:_ When the Mage zaps an enemy, he gains mind vision on them for _15 turns_.
actors.hero.talent.shield_battery.title=shield battery
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=empowered strike
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+20% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+40% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+60% damage_.
actors.hero.talent.mystical_charge.title=mystical charge
actors.hero.talent.mystical_charge.desc=_+1:_ Striking with his staff grants the Battlemage _0.5 turns_ worth of artifact recharging.\n\n_+2:_ Striking with his staff grants the Battlemage _1 turn_ worth of artifact recharging.\n\n_+3:_ Striking with his staff grants the Battlemage _1.5 turns_ worth of artifact recharging.
actors.hero.talent.excess_charge.title=excess charge
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.soul_siphon.title=soul siphon
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
actors.hero.talent.soul_eater.title=soul eater
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=necromancer's minions
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _10% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _20% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _30% chance_ to raise them as a corrupted wraith.
##abilities
actors.hero.abilities.armorability.self_target=自分自身は狙えない!
actors.hero.abilities.armorability.no_target=There's nothing to target there!
actors.hero.abilities.armorability.prompt=Choose a location to target
actors.hero.talent.cached_rations.title=cached rations
actors.hero.talent.cached_rations.desc=_+1:_ 盗賊はダンジョンの初期のステージで宝箱に入った_小さい食料4つ_見つけることができる。\n_+2:_ 盗賊はダンジョンの初期のステージで宝箱に入った_小さい食料を6つ_見つけることができる。
actors.hero.talent.thiefs_intuition.title=thief's intuition
actors.hero.talent.thiefs_intuition.desc=_+1:_ 盗賊は指輪を_2倍_早く識別し、装備時には指輪のタイプを識別する。\n\n_+2:_ 盗賊は指輪を装備時に識別し、指輪を拾った時点で指輪のタイプを識別する。
actors.hero.talent.sucker_punch.title=sucker punch
actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _2 bonus damage_ the first time he surprise attacks an enemy.
actors.hero.talent.protective_shadows.title=protective shadows
actors.hero.talent.protective_shadows.desc=_+1:_ The Rogue gains one shielding _every other turn_ his cloak is activated, _to a max of 3_.\n\n_+2:_ The Rogue gains one shielding _every turn_ his cloak is activated, _to a max of 5_.
actors.hero.talent.mystical_meal.title=mystical meal
actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the Rogue 1 turn and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
actors.hero.talent.mystical_upgrade.title=mystical upgrade
actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 3 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.wide_search.title=wide search
actors.hero.talent.wide_search.desc=_+1:_ The Rogues search radius is increased from a 5x5 square to a _7x7 circle_.\n\n_+2:_ The Rogues search radius is increased from a 5x5 square to a _7x7 square_.
actors.hero.talent.silent_steps.title=silent steps
actors.hero.talent.silent_steps.desc=_+1:_ The Rogue will not wake sleeping enemies while he is _3 or more tiles away from them_.\n\n_+2:_ The Rogue will not wake sleeping enemies while he is _not adjacent to them_.
actors.hero.talent.rogues_foresight.title=rogue's foresight
actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with a secret room, he has a _50% chance to notice_ that the level contains a secret.\n\n_+2:_ When the Rogue is on a level with a secret room, he has a _75% chance to notice_ that the level contains a secret.
actors.hero.talent.light_cloak.title=light cloak
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _10% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _20% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _30% speed_.
actors.hero.talent.enhanced_rings.title=enhanced rings
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=enhanced lethality
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/12/25/60% health_ per level of preparation, up from 3/10/20/40%.\n\n_+2:_ The Assassin can assassinate enemies below _5/14/30/80% health_ per level of preparation, up from 3/10/20/40%.\n\n_+3:_ The Assassin can assassinate enemies below _6/16/35/100% health_ per level of preparation, up from 3/10/20/40%.
actors.hero.talent.assassins_reach.title=assassin's reach
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=bounty hunter
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they drop _10 extra gold_.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they drop _20 extra gold_.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they drop _30 extra gold_.
actors.hero.talent.evasive_armor.title=evasive armor
actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor.
actors.hero.talent.projectile_momentum.title=projectile momentum
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.abilities.warrior.heroicleap.name=heroic leap
actors.hero.abilities.warrior.heroicleap.prompt=跳躍先を選択
actors.hero.abilities.warrior.heroicleap.short_desc=The Warrior performs a _Heroic Leap_ towards a targeted location, sailing above enemies and hazards.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.\n\nThis ability costs 25 charge.
actors.hero.abilities.warrior.shockwave.name=shockwave
actors.hero.abilities.warrior.shockwave.short_desc=The Warrior releases a _Shockwave_ in a conical AOE by slamming the ground. Enemies caught in the shockwave are damaged and crippled.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.\n\nThis ability costs 35 charge.
actors.hero.abilities.warrior.endure.name=endure
actors.hero.abilities.warrior.endure$enduretracker.name=Endurance
actors.hero.abilities.warrior.endure$enduretracker.desc=The Warrior is now dealing bonus damage based on the damage he endured.\n\nBonus Damage: %1$d\nHits Left: %2$d
actors.hero.abilities.warrior.endure.short_desc=The Warrior _Endures_, skipping several turns but gaining high damage resistance. He then deals bonus damage based on what he endured.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.\n\nThis ability costs 50 charge.
actors.hero.abilities.mage.elementalblast.name=elemental blast
actors.hero.abilities.mage.elementalblast.short_desc=The Mage emits an _Elemental Blast_ from his staff, covering a large area around him in an effect that varies based on the wand in his staff.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away.\n\nThe specific effect of elemental blast will vary by the wand imbued in the Mage's staff. These effects will be similar to the effect of the wand when zapped at an enemy or ally. Damaging wands will deal up to 10-20 damage to enemies.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.wildmagic.name=wild magic
actors.hero.abilities.mage.wildmagic.no_wands=You have no wands to zap with!
actors.hero.abilities.mage.wildmagic.short_desc=The Mage unleashes the _Wild Magic_ contained in his wands, randomly firing them multiple times at a chosen target over a single turn.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.warpbeacon.name=warp beacon
actors.hero.abilities.mage.warpbeacon.depths=You can't warp between depths!
actors.hero.abilities.mage.warpbeacon.locked_floor=You cannot leave a locked floor!
actors.hero.abilities.mage.warpbeacon.too_far=That location is too far!
actors.hero.abilities.mage.warpbeacon.invalid_beacon=You can't place a beacon there!
actors.hero.abilities.mage.warpbeacon.window_desc=Your beacon is currently placed on floor %d.
actors.hero.abilities.mage.warpbeacon.window_tele=teleport to beacon
actors.hero.abilities.mage.warpbeacon.window_clear=clear beacon
actors.hero.abilities.mage.warpbeacon.window_cancel=取り消す
actors.hero.abilities.mage.warpbeacon.short_desc=The Mage places a _Warping Beacon_ at his current location, which he can instantly teleport back to.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.smokebomb.name=smoke bomb
actors.hero.abilities.rogue.smokebomb.fov=視界内の空いている場所にしか跳べません
actors.hero.abilities.rogue.smokebomb.prompt=跳ぶ場所を選択
actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue!
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark.name=death mark
actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies
actors.hero.abilities.rogue.deathmark.short_desc=The Rogue places a _Death Mark_ on a chosen enemy. Marked enemies take bonus damage, but cannot die until the mark ends.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marked for Death
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns left: %s.
actors.hero.abilities.rogue.shadowclone.name=shadow clone
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which is frail, but can be directed and deals damage based on his weapon.
actors.hero.abilities.rogue.shadowclone.desc=TODO
actors.hero.abilities.huntress.spectralblades.name=spectral blades
actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Spectral Blades_ at a target, inflicting damage depending on her currently equipped melee weapon.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.\n\nThis ability costs 25 charge.
actors.hero.abilities.huntress.naturespower.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns Left: %s.
actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _Nature's Power_, increasing her movement speed and her bow's rate of fire for a short time.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.\n\nThis ability costs 35 charge.
actors.hero.abilities.huntress.spirithawk.name=spirit hawk
actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
actors.hero.abilities.huntress.spirithawk.desc=TODO
actors.hero.talent.natures_bounty.title=nature's bounty
actors.hero.talent.natures_bounty.desc=_+1:_ 猟師はダンジョンの初期のステージで、背の高い草に隠された_ベリーを4つ_見つけることができる。\n\n_+2:_ 猟師はダンジョンの初期のステージで、背の高い草に隠された_ベリーを6つ_見つけることができる。
actors.hero.talent.survivalists_intuition.title=survivalist's intuition
actors.hero.talent.survivalists_intuition.desc=_+1:_ 猟師は全ての装備を_1.75倍速く_識別できる。\n\n_+2:_ 猟師は全ての装備を_2.5倍速く_識別できる。
actors.hero.talent.followup_strike.title=followup strike
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _3 bonus damage_.
actors.hero.talent.natures_aid.title=nature's aid
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin, which fades every _3 turns_ when a plant's effect is activated in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin, which fades every _5 turns_ when a plant's effect is activated in her vision.
actors.hero.talent.invigorating_meal.title=invigorating meal
actors.hero.talent.invigorating_meal.desc=_+1:_ 食事に1ターンを要し(ベリー系は即座)、_1ターンだけ素早さが_アップする。\n\n_+2:_ 食事に1ターンを要し(ベリー系は即座)、_2ターンの間素早さが_アップする。
actors.hero.talent.restored_nature.title=restored nature
actors.hero.talent.restored_nature.desc=_+1:_ Drinking a potion of healing spawns _up to 5 grass_ around the Huntress, and roots adjacent enemies for _2 turns_.\n\n_+2:_ Drinking a potion of healing spawns _up to 8 grass_ around the Huntress, and roots adjacent enemies for _3 turns_.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
actors.hero.talent.rejuvenating_steps.title=rejuvenating steps
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _5 turn cooldown_.
actors.hero.talent.heightened_senses.title=heightened senses
actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on any enemy within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on any enemy within _3 tiles of her position_.
actors.hero.talent.durable_projectiles.title=durable projectiles
actors.hero.talent.durable_projectiles.desc=_+1:_ 猟師の投てき武器の_耐久性が50%アップ_する。\n\n_+2:_ 猟師の投てき武器の_耐久性が75%アップ_する。
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=shared enchantment
actors.hero.talent.shared_enchantment.desc=_+1:_ Thrown weapons have a _33% chance_ to use the enchantment on the Sniper's bow.\n\n_+2:_ Thrown weapons have a _67% chance_ to use the enchantment on the Sniper's bow.\n\n_+3:_ Thrown weapons have a _100% chance_ to use the enchantment on the Sniper's bow.\n\nThis talent does not apply to darts shot from an enchanted crossbow, they already trigger the crossbow's enchantment.
actors.hero.talent.shared_upgrades.title=shared upgrades
actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7%_.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _13%_.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _20%_.
actors.hero.talent.durable_tips.title=durable tips
actors.hero.talent.durable_tips.desc=_+1:_ Tipped darts have _2x durability_ when the Warden uses them.\n\n_+2:_ Tipped darts have _3x durability_ when the Warden uses them.\n\n_+3:_ Tipped darts have _4x durability_ when the Warden uses them.
actors.hero.talent.barkskin.title=barkskin
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _1 turn_.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _2 turns_.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _3 turns_.
actors.hero.talent.shielding_dew.title=shielding dew
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden for when her health is full, up to _60% of her max HP_.
actors.hero.abilities.ratmogrify.name=ratmogrify
actors.hero.abilities.ratmogrify.cant_transform=You can't ratmogrify that!
actors.hero.abilities.ratmogrify.too_strong=That enemy is too strong to ratmogrify!
actors.hero.abilities.ratmogrify.short_desc=The hero _Ratmogrifies_ an enemy! This turns them into a rat with no abilities, but also no loot.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.\n\nThis ability costs 35 charge.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify$transmograt.desc=This enemy has been transformed into a rat. A big improvement, if you ask me! - Rat King
actors.hero.hero.name=あなた
actors.hero.hero.leave=You can't leave yet, the rest of the dungeon awaits below!
@ -490,44 +422,307 @@ actors.hero.hero.pain_resist=激痛のおかげで眠気を我慢できた。
actors.hero.hero.revive=アンクは爆発して生命力を注いでくれた!
actors.hero.heroclass.warrior=戦士
actors.hero.heroclass.warrior_desc_innate=戦士はゲーム開始時に壊れた印章が与えられ、防具に取り付けることができる。戦士が印章の取り付けられた防具を装備している間は、防御力がゆっくり上昇する。\n\n印章は別の防具に付け替えることができ、防具を一つだけ強化できる。\n\n戦士は自動的にこれらを識別できる:\n- 識別の巻物\n- 回復のポーション\n- 激怒の巻物
actors.hero.heroclass.warrior_desc_loadout=戦士は、他の初期武器よりもダメージを与えやすい _摩耗した短剣_ を持って開始する。\n\n戦士は、射程が短い遠隔武器である _三つの石礫_ を持って開始する。\n\n戦士は、たくさんのポーションが入り、しかも冷気から守られる _ポーション入れ_ を持って開始する。
actors.hero.heroclass.warrior_desc_subclasses=二番目のボスを倒すとサブクラスが選択可能になる。戦士には二つのサブクラスがある:
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.mage=魔術師
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use a scroll of upgrade to make an item stronger._
actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff_ of magic missile. The staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe Mage's staff can be imbued with any wand he finds in the dungeon. Imbuing changes the staff's effect and can be used to transfer some upgrades.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
actors.hero.heroclass.mage_desc_loadout=魔術師は長杖を打撃武器としても使用する。長杖は他の初期武器よりも近接ダメージを与えにくい。\n\n魔術師は長杖に込められている魔法を遠隔攻撃として使用できる。\n\n魔術師は、たくさんの巻物が入り、しかも炎から守る _巻物入れ_ を持って開始する。
actors.hero.heroclass.mage_desc_subclasses=二番目のボスを倒すとサブクラスが選択可能になる。魔術師には二つのサブクラスがある:
actors.hero.heroclass.rogue=盗賊
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 10 surprise attacks in one run._
actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak becomes more powerful as it is used.\n\nThe Rogue can detect secrets and traps from a greater distance.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc_loadout=盗賊は、奇襲をかけた時によりダメージを与えられる _ダガー_ を持って開始する。\n\n盗賊は、奇襲をかけた時によりダメージを与えられる遠隔武器の _三本の投げナイフ_ を持って開始する。\n\n盗賊は、種やルーンストーンを入れられる _ベルベットのポーチ_ を持って開始する。
actors.hero.heroclass.rogue_desc_subclasses=二番目のボスを倒すとサブクラスが選択可能になる。盗賊には二つのサブクラスがある:
actors.hero.heroclass.huntress=猟師
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 enemies with thrown weapons in one run._
actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
actors.hero.heroclass.huntress_desc_loadout=猟師は、他の初期武器よりすばやく攻撃できる _鋲付き手袋_ を持って開始する。\n\n猟師は、遠隔武器として弓を持って開始する。\n\n猟師は、種やルーンストーンを入れられる _ベルベットのポーチ_ を持って開始する。
actors.hero.heroclass.huntress_desc_subclasses=二番目のボスを倒すとサブクラスが選択可能になる。猟師には二つのサブクラスがある:
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 different enemies with thrown weapons in one run._
actors.hero.herosubclass.gladiator=剣闘士
actors.hero.herosubclass.gladiator_desc=A successful attack with a melee weapon allows the _Gladiator_ to start a combo. Building combo allows him to use unique combo moves.
actors.hero.herosubclass.berserker=狂戦士
actors.hero.herosubclass.berserker_desc=The _Berserker_ builds rage as he takes damage, which increases his damage. When at full rage, he can refuse to die for a short time, at the cost of exhaustion.
actors.hero.herosubclass.warlock=黒魔術師
actors.hero.herosubclass.warlock_desc=When using wands on an enemy, the _Warlock_ has a chance to mark their soul. Marked enemies will heal him and restore his hunger whenever he attacks them with physical damage.
actors.hero.herosubclass.berserker_short_desc=The _Berserker_ builds rage as he takes damage. Rage increases his damage, and can let him briefly cheat death.
actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nThe Berserker deals up to +50% damage at 100% rage. When at 0 health and 100% rage, the Berserker will briefly gain 8x his normal maximum shielding and will refuse to die as long as he has shielding left. The Berserker needs time to recover after he defies death however.
actors.hero.herosubclass.gladiator=剣闘士
actors.hero.herosubclass.gladiator_short_desc=The _Gladiator_ builds combo when he makes successful attacks. He can spend combo to use unique abilities.
actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs combo builds it unlocks a variety of combo abilities. A new ability becomes available at 2, 4, 6, 8, and 10 combo. Some abilities help build more combo, while others let the Gladiator spend his combo on powerful attacks.
actors.hero.herosubclass.battlemage=魔術戦士
actors.hero.herosubclass.battlemage_desc=愛用の長杖で直接攻撃する時、 _魔術戦士_ はその杖に取り込んだ特殊効果を使役できる。また同時に杖の使用回数を再充填することができる。
actors.hero.herosubclass.battlemage_short_desc=The _Battlemage_ conjures bonus effects when fighting in melee with his staff. These effects depend on the wand his staff is imbued with.
actors.hero.herosubclass.battlemage_desc=The Battlemage gains a bonus effect whenever he strikes in melee with his staff, as if his staff had an additional enchantment. These effects depend on the wand his staff is imbued with, every wand has its own effect. In addition to the wand effects, the Battlemage's staff will also gain 0.5 charges when he strikes with it.
actors.hero.herosubclass.warlock=黒魔術師
actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark characters when using wands on them. He will heal whenever he deals physical damage to marked enemies.
actors.hero.herosubclass.warlock_desc=The Warlock has a chance to inflict a soul mark on characters when he uses wands on them. The chance to apply a soul mark and its duration increase with wand level.\n\nWhen an enemy is soul marked, the Warlock will heal 2 hp for every 5 damage he deals to them, but only with attacks from melee or thrown weapons, not from wands!
actors.hero.herosubclass.assassin=暗殺者
actors.hero.herosubclass.assassin_desc=不可視の間、 _暗殺者_ は次の攻撃のために死に至らしめる一撃を準備する。不可視の時間が長いほど、より強力な攻撃になる。
actors.hero.herosubclass.assassin_short_desc=The _Assassin_ can prepare a deadly strike while he is invisible. The longer he waits, the more powerful the attack will be.
actors.hero.herosubclass.assassin_desc=The Assassin prepares his next strike when he becomes invisible. The longer he prepares for, the more powerful his next attack will be. Preparation builds for up to 9 turns.\n\nAfter preparing, the Assassin deals bonus damage on his next attack, can blink to his target, and can even instantly kill enemies who are weak enough.
actors.hero.herosubclass.freerunner=忍者
actors.hero.herosubclass.freerunner_desc=The _Freerunner_ builds momentum as he runs. Momentum can be used to start freerunning, which grants him 2x movespeed and bonus evasion for a short while.
actors.hero.herosubclass.freerunner_short_desc=The _Freerunner_ builds momentum as he runs, which can be used to start freerunning. This grants him bonus speed and evasion for a short while.
actors.hero.herosubclass.freerunner_desc=As the Freerunner moves he builds stacks of momentum. He can gain up to 10 momentum after running for 10 turns, but rapidly loses it if he stops moving. The freerunner can use up his momentum to start freerunning, for 2 turns per point of momentum.\n\nWhen freerunning the Freerunner moves at 2x speed, and gains bonus evasion in proportion to his level. Once freerunning ends there is a cooldown before momentum can be built again.
actors.hero.herosubclass.sniper=狙撃手
actors.hero.herosubclass.sniper_desc=The _Sniper_ is a master of ranged combat. Her ranged attacks pierce armor, and after striking with a thrown weapon she can follow up with a special attack from her bow.
actors.hero.herosubclass.sniper_short_desc=The _Sniper_ can pierce armor with her ranged attacks. After striking with a thrown weapon she can follow up with a special attack from her bow.
actors.hero.herosubclass.sniper_desc=The Sniper is is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.warden=自然の保護者
actors.hero.herosubclass.warden_desc=The _Warden_ has a strong connection to nature which allows her to see through tall grass and command furrowed grass to sprout around plants she grows. Plants she tramples will also give bonus effects.
actors.hero.herosubclass.warden_short_desc=The _Warden_ can see through tall grass and gains bonus effects when she plants seeds and tramples plants.
actors.hero.herosubclass.warden_desc=The Warden has a strong connection to nature which grants her a variety of bonus effects relating to grass and plants. She is able to see through tall and furrowed grass as if it were empty space.\n\nThe warden causes grass to sprout up around any seed she throws or plants, and gains special effects when trampling plants. These special effects replace the regular plant effects, meaning that no plant is harmful for her to step on.
##talents
actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=rejuvenating steps cooldown
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$seershotcooldown.name=seer shot cooldown
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
#warrior
actors.hero.talent.hearty_meal.title=温かい食事
actors.hero.talent.hearty_meal.desc=_+1:_ 戦士の体力が50%を下回っている時に食事をすると _2 HP_ を回復、25%を下回っている時は _3 HP_ 回復する。\n\n_+2:_ 戦士の体力が50%を下回っている時に食事をすると _3 HP_ を回復、25%を下回っている時は _5 HP_ 回復する。
actors.hero.talent.armsmasters_intuition.title=武器マスターの直感
actors.hero.talent.armsmasters_intuition.desc=_+1:_ 戦士は武器と防具を_2倍速く_識別できる。\n\n_+2:_ 戦士は武器と防具を_装備時に_識別できる。
actors.hero.talent.test_subject.title=test subject
actors.hero.talent.test_subject.desc=_+1:_ 戦士がアイテムを識別すると _2 HP_ 回復する。\n\n_+2:_ 戦士がアイテムを識別すると _3 HP_ 回復する。
actors.hero.talent.iron_will.title=鉄の意志
actors.hero.talent.iron_will.desc=_+1:_ 戦士の印章による防御力が _1上昇_ する。\n\n_+2:_ 戦士の印章による防御力が _2上昇_ する。
actors.hero.talent.iron_stomach.title=鉄の胃袋
actors.hero.talent.iron_stomach.desc=_+1:_ 食事に1ターンを要し、その間敵からのダメージを_75%軽減_する。\n\n_+2:_ 食事に1ターンを要し、その間敵からのダメージを_100%軽減_する。
actors.hero.talent.restored_willpower.title=restored willpower
actors.hero.talent.restored_willpower.desc=_+1:_ Drinking a potion of healing instantly recharges _67% of the shielding_ from the Warrior's broken seal.\n\n_+2:_ Drinking a potion of healing instantly recharges _100% of the shielding_ from the Warrior's broken seal.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
actors.hero.talent.runic_transference.title=runic transference
actors.hero.talent.runic_transference.desc=_+1:_ 戦士の壊れた印章は_普通の刻印_をアップグレードと同じように付け替えることができる。 \n\n_+2:_ 戦士の壊れた印章は_普通の刻印_、_強力な刻印_、_呪いの刻印_をアップグレードと同じように付け替えることができる。
actors.hero.talent.lethal_momentum.title=lethal momentum
actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior lands a killing blow with a physical weapon, it has a _67% chance_ to take 0 turns.\n\n_+2:_ When the Warrior lands a killing blow with a physical weapon, it has a _100% chance_ to take 0 turns.
actors.hero.talent.improvised_projectiles.title=improvised projectiles
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.
actors.hero.talent.hold_fast.title=hold fast
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.strongman.title=strongman
actors.hero.talent.strongman.desc=_+1:_ The Warrior's strength is _increased by 8%_, rounded down.\n\n_+2:_ The Warrior's strength is _increased by 13%_, rounded down.\n\n_+3:_ The Warrior's strength is _increased by 18%_, rounded down.
actors.hero.talent.endless_rage.title=endless rage
actors.hero.talent.endless_rage.desc=_+1:_ The Berserker can reach a max of _115% rage_.\n\n_+2:_ The Berserker can reach a max of _130% rage_.\n\n_+3:_ The Berserker can reach a max of _145% rage_.\n\nNote that rage above 100% will not grant more than +50% damage.
actors.hero.talent.berserking_stamina.title=berserking stamina
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _25% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _75% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
actors.hero.talent.enraged_catalyst.title=enraged catalyst
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
actors.hero.talent.cleave.title=cleave
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _15 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _45 turns_.
actors.hero.talent.lethal_defense.title=lethal defense
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.enhanced_combo.title=enhanced combo
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher Parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.body_slam.title=body slam
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take _25%_ of his damage blocking power in damage.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take _50%_ of his damage blocking power in damage.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take _75%_ of his damage blocking power in damage.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take _100%_ of his damage blocking power in damage.
actors.hero.talent.impact_wave.title=impact wave
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _6 tiles_ back.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _8 tiles_ back.
actors.hero.talent.double_jump.title=double jump
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _24% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _42% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _56% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _67% reduced_ charge cost.
actors.hero.talent.expanding_wave.title=expanding wave
actors.hero.talent.expanding_wave.desc=_+1:_ Shockwave's range is increased to _6 tiles_ from 5, and its width is increased to _75 degrees_ from 60.\n\n_+2:_ Shockwave's range is increased to _7 tiles_ from 5, and its width is increased to _90 degrees_ from 60.\n\n_+3:_ Shockwave's range is increased to _8 tiles_ from 5, and its width is increased to _105 degrees_ from 60.\n\n_+4:_ Shockwave's range is increased to _9 tiles_ from 5, and its width is increased to _120 degrees_ from 60.
actors.hero.talent.striking_wave.title=striking wave
actors.hero.talent.striking_wave.desc=_+1:_ Damage from shockwave has a _25% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+2:_ Damage from shockwave has a _50% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+3:_ Damage from shockwave has a _75% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also trigger on-hit effects like enchantments and combo.
actors.hero.talent.shock_force.title=shock force
actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and has a _25% chance_ to stun instead of cripple.\n\n_+2:_ Shockwave deals _50% more damage_ and has a _50% chance_ to stun instead of cripple.\n\n_+3:_ Shockwave deals _60% more damage_ and has a _75% chance_ to stun instead of cripple.\n\n_+4:_ Shockwave deals _80% more damage_ and has a _100% chance_ to stun instead of cripple.
actors.hero.talent.sustained_retribution.title=sustained retribution
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _55% bonus damage_ over _2 hits_, instead of 100% over 1 hit.\n\n_+2:_ The Warrior deals _40% bonus damage_ over _3 hits_, instead of 100% over 1 hit.\n\n_+3:_ The Warrior deals _33% bonus damage_ over _4 hits_, instead of 100% over 1 hit.\n\n_+4:_ The Warrior deals _28% bonus damage_ over _5 hits_, instead of 100% over 1 hit.
actors.hero.talent.shrug_it_off.title=shrug it off
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _76% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _58% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _44% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _33% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=even the odds
actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends.
#mage
actors.hero.talent.empowering_meal.title=empowering meal
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+2:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
actors.hero.talent.scholars_intuition.title=scholar's intuition
actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _3x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_.
actors.hero.talent.tested_hypothesis.title=tested hypothesis
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever the Mage identifies an item, he gains _2 turns of wand recharging_.\n\n_+2:_ Whenever the Mage identifies an item, he gains _3 turns of wand recharging_.
actors.hero.talent.backup_barrier.title=backup barrier
actors.hero.talent.backup_barrier.desc=_+1:_ The Mage gains _3 shielding_ whenever he spends the last charge in his staff.\n\n_+2:_ The Mage gains _5 shielding_ whenever he spends the last charge in his staff.
actors.hero.talent.energizing_meal.title=energizing meal
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food takes the Mage 1 turn and grants him _5 turns of wand recharging_.\n\n_+2:_ Eating food takes the Mage 1 turn and grants him _8 turns of wand recharging_.
actors.hero.talent.energizing_upgrade.title=energizing upgrade
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 3 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 5 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.wand_preservation.title=wand preservation
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand has a _67% chance_ of being returned at +0.\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand has a _100% chance_ of being returned at +0.\n\nThis talent can preserve a wand up to three times.
actors.hero.talent.arcane_vision.title=arcane vision
actors.hero.talent.arcane_vision.desc=_+1:_ When the Mage zaps an enemy, he gains mind vision on them for _10 turns_.\n\n_+2:_ When the Mage zaps an enemy, he gains mind vision on them for _15 turns_.
actors.hero.talent.shield_battery.title=shield battery
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _2 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _4 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=empowered strike
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+25% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+75% damage_.
actors.hero.talent.mystical_charge.title=mystical charge
actors.hero.talent.mystical_charge.desc=_+1:_ Striking with his staff grants the Battlemage _0.5 turns_ worth of artifact recharging.\n\n_+2:_ Striking with his staff grants the Battlemage _1 turn_ worth of artifact recharging.\n\n_+3:_ Striking with his staff grants the Battlemage _1.5 turns_ worth of artifact recharging.
actors.hero.talent.excess_charge.title=excess charge
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.soul_siphon.title=soul siphon
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _13% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _27% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _40% effectiveness_.
actors.hero.talent.soul_eater.title=soul eater
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each physical damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=necromancer's minions
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _13% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _27% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _40% chance_ to raise them as a corrupted wraith.
actors.hero.talent.blast_radius.title=blast radius
actors.hero.talent.blast_radius.desc=_+1:_ Elemental blast's radius is increased to _5 tiles_, from 4.\n\n_+2:_ Elemental blast's radius is increased to _6 tiles_, from 4.\n\n_+3:_ Elemental blast's radius is increased to _7 tiles_, from 4.\n\n_+4:_ Elemental blast's radius is increased to _8 tiles_, from 4.
actors.hero.talent.elemental_power.title=elemental power
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _15%_.\n\n_+2:_ The power of elemental blast is increased by _30%_.\n\n_+3:_ The power of elemental blast is increased by _45%_.\n\n_+4:_ The power of elemental blast is increased by _60%_.
actors.hero.talent.reactive_barrier.title=reactive barrier
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast.
actors.hero.talent.wild_power.title=wild power
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be treated as either _+1 or +2_, instead of +1.\n\n_+2:_ When using wild magic, wands are now treated as if they are _+2_, instead of +1.\n\n_+3:_ When using wild magic, wands will be treated as either _+2 or +3_, instead of +1.\n\n_+4:_ When using wild magic, wands are now treated as if they are _+3_, instead of +1.
actors.hero.talent.fire_everything.title=fire everything
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_, up from 4.\n\n_+2:_ Wild magic now fires _6 times_, up from 4.\n\n_+3:_ Wild magic now fires _7 times_, up from 4.\n\n_+4:_ Wild magic now fires _8 times_, up from 4.
actors.hero.talent.conserved_magic.title=conserved magic
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.71 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.50 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.35 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.25 charges_, instead of 1.
actors.hero.talent.telefrag.title=Telefrag
actors.hero.talent.telefrag.desc=_+1:_ If the Mage warps into another character he deals _10-15 damage_ to it, but also takes _5 damage_.\n\n_+2:_ If the Mage warps into another character he deals _20-30 damage_ to it, but also takes _8 damage_.\n\n_+3:_ If the Mage warps into another character he deals _30-45 damage_ to it, but also takes _12 damage_.\n\n_+4:_ If the Mage warps into another character he deals _40-60 damage_ to it, but also takes _15 damage_.\n\nThe hero cannot be killed by this talent, the self damage can be reduced by magic resisting effects.
actors.hero.talent.remote_beacon.title=Remote Beacon
actors.hero.talent.remote_beacon.desc=_+1:_ The Mage can place a beacon at any location within _3 tiles_.\n\n_+2:_ The Mage can place a beacon at any location within _6 tiles_.\n\n_+3:_ The Mage can place a beacon at any location within _9 tiles_.\n\n_+4:_ The Mage can place a beacon at any location within _12 tiles_.\n\nThe Mage cannot place beacons in locations that are inaccessible
actors.hero.talent.longrange_warp.title=Longrange Warp
actors.hero.talent.longrange_warp.desc=_+1:_ The Mage can now warp between floors, at _150% charge cost_.\n\n_+2:_ The Mage can now warp between floors, at _117% charge cost_.\n\n_+3:_ The Mage can now warp between floors, at _83% charge cost_.\n\n_+4:_ The Mage can now warp between floors, at _50% charge cost_.\n\nThe Mage cannot use longrange warp to leave a locked floor.
#rogue
actors.hero.talent.cached_rations.title=cached rations
actors.hero.talent.cached_rations.desc=_+1:_ 盗賊はダンジョンの初期のステージで宝箱に入った_小さい食料4つ_見つけることができる。\n_+2:_ 盗賊はダンジョンの初期のステージで宝箱に入った_小さい食料を6つ_見つけることができる。
actors.hero.talent.thiefs_intuition.title=thief's intuition
actors.hero.talent.thiefs_intuition.desc=_+1:_ 盗賊は指輪を_2倍_早く識別し、装備時には指輪のタイプを識別する。\n\n_+2:_ 盗賊は指輪を装備時に識別し、指輪を拾った時点で指輪のタイプを識別する。
actors.hero.talent.sucker_punch.title=sucker punch
actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _2 bonus damage_ the first time he surprise attacks an enemy.
actors.hero.talent.protective_shadows.title=protective shadows
actors.hero.talent.protective_shadows.desc=_+1:_ The Rogue gains one shielding _every other turn_ his cloak is activated, _to a max of 3_.\n\n_+2:_ The Rogue gains one shielding _every turn_ his cloak is activated, _to a max of 5_.
actors.hero.talent.mystical_meal.title=mystical meal
actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the Rogue 1 turn and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
actors.hero.talent.mystical_upgrade.title=mystical upgrade
actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 3 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.wide_search.title=wide search
actors.hero.talent.wide_search.desc=_+1:_ The Rogues search radius is increased from a 5x5 square to a _7x7 circle_.\n\n_+2:_ The Rogues search radius is increased from a 5x5 square to a _7x7 square_.
actors.hero.talent.silent_steps.title=silent steps
actors.hero.talent.silent_steps.desc=_+1:_ The Rogue will not wake sleeping enemies while he is _3 or more tiles away from them_.\n\n_+2:_ The Rogue will not wake sleeping enemies while he is _not adjacent to them_.
actors.hero.talent.rogues_foresight.title=rogue's foresight
actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with a secret room, he has a _50% chance to notice_ that the level contains a secret.\n\n_+2:_ When the Rogue is on a level with a secret room, he has a _75% chance to notice_ that the level contains a secret.
actors.hero.talent.light_cloak.title=light cloak
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _13% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _27% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _40% speed_.
actors.hero.talent.enhanced_rings.title=enhanced rings
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=enhanced lethality
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/33/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.assassins_reach.title=assassin's reach
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=bounty hunter
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _15 extra gold_, per level of preparation.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _30 extra gold_, per level of preparation.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _45 extra gold_, per level of preparation.
actors.hero.talent.evasive_armor.title=evasive armor
actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor.
actors.hero.talent.projectile_momentum.title=projectile momentum
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.hasty_retreat.title=hasty retreat
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _6 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _8 turns_ of haste and invisibility.
actors.hero.talent.body_replacement.title=body replacement
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _30 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _90 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _120 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=shadow step
actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _24% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _42% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _56% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _67% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.
actors.hero.talent.fear_the_reaper.title=fear the reaper
actors.hero.talent.fear_the_reaper.desc=_+1:_ When a death marked enemy reaches 0 hp, they become _crippled_.\n\n_+2:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_.\n\n_+3:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _crippled_.\n\n_+4:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _feared and crippled_.
actors.hero.talent.deathly_durability.title=deathly durability
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _10%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _20%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _30%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _40%_ of their hp when they were marked.
actors.hero.talent.double_mark.title=double mark
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _24% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _42% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _56% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _67% reduced_ charge cost.
actors.hero.talent.rogue_3_1.title=TODO NAME
actors.hero.talent.rogue_3_1.desc=TODO DESC
actors.hero.talent.rogue_3_2.title=TODO NAME
actors.hero.talent.rogue_3_2.desc=TODO DESC
actors.hero.talent.rogue_3_3.title=TODO NAME
actors.hero.talent.rogue_3_3.desc=TODO DESC
#huntress
actors.hero.talent.natures_bounty.title=nature's bounty
actors.hero.talent.natures_bounty.desc=_+1:_ 猟師はダンジョンの初期のステージで、背の高い草に隠された_ベリーを4つ_見つけることができる。\n\n_+2:_ 猟師はダンジョンの初期のステージで、背の高い草に隠された_ベリーを6つ_見つけることができる。
actors.hero.talent.survivalists_intuition.title=survivalist's intuition
actors.hero.talent.survivalists_intuition.desc=_+1:_ 猟師は全ての装備を_1.75倍速く_識別できる。\n\n_+2:_ 猟師は全ての装備を_2.5倍速く_識別できる。
actors.hero.talent.followup_strike.title=followup strike
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _3 bonus damage_.
actors.hero.talent.natures_aid.title=nature's aid
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin, which fades every _3 turns_ when a plant's effect is activated in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin, which fades every _5 turns_ when a plant's effect is activated in her vision.
actors.hero.talent.invigorating_meal.title=invigorating meal
actors.hero.talent.invigorating_meal.desc=_+1:_ 食事に1ターンを要し(ベリー系は即座)、_1ターンだけ素早さが_アップする。\n\n_+2:_ 食事に1ターンを要し(ベリー系は即座)、_2ターンの間素早さが_アップする。
actors.hero.talent.restored_nature.title=restored nature
actors.hero.talent.restored_nature.desc=_+1:_ Drinking a potion of healing spawns _up to 5 grass_ around the Huntress, and roots adjacent enemies for _2 turns_.\n\n_+2:_ Drinking a potion of healing spawns _up to 8 grass_ around the Huntress, and roots adjacent enemies for _3 turns_.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
actors.hero.talent.rejuvenating_steps.title=rejuvenating steps
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _5 turn cooldown_.\n\nThis talent will produce furrowed grass if passive regeneration effects are disabled or the hero has not gained exp in a long time.
actors.hero.talent.heightened_senses.title=heightened senses
actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on any enemy within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on any enemy within _3 tiles of her position_.
actors.hero.talent.durable_projectiles.title=durable projectiles
actors.hero.talent.durable_projectiles.desc=_+1:_ 猟師の投てき武器の_耐久性が50%アップ_する。\n\n_+2:_ 猟師の投てき武器の_耐久性が75%アップ_する。
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.\n\nThis bonus also applies to mind vision ranged by the Heightened Senses talent.
actors.hero.talent.shared_enchantment.title=shared enchantment
actors.hero.talent.shared_enchantment.desc=_+1:_ Thrown weapons have a _33% chance_ to use the enchantment on the Sniper's bow.\n\n_+2:_ Thrown weapons have a _67% chance_ to use the enchantment on the Sniper's bow.\n\n_+3:_ Thrown weapons have a _100% chance_ to use the enchantment on the Sniper's bow.\n\nThis talent does not apply to darts shot from an enchanted crossbow, they already trigger the crossbow's enchantment.
actors.hero.talent.shared_upgrades.title=shared upgrades
actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _10%_.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _20%_.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _30%_.
actors.hero.talent.durable_tips.title=durable tips
actors.hero.talent.durable_tips.desc=_+1:_ Tipped darts have _2x durability_ when the Warden uses them.\n\n_+2:_ Tipped darts have _3x durability_ when the Warden uses them.\n\n_+3:_ Tipped darts have _4x durability_ when the Warden uses them.
actors.hero.talent.barkskin.title=barkskin
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to _50% of her level_ which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to _100% of her level_ which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to _150% of her level_ which fades every turn.
actors.hero.talent.shielding_dew.title=shielding dew
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden when her health is full, up to _60% of her max HP_.
actors.hero.talent.fan_of_blades.title=fan of blades
actors.hero.talent.fan_of_blades.desc=_+1:_ Spectral blades can hit up to _1 additional target_ for 50% damage. The target must be visible and within a _30 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _2 additional targets_ for 50% damage. The targets must be visible and within a _60 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _3 additional targets_ for 50% damage. The targets must be visible and within a _90 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _4 additional targets_ for 50% damage. The targets must be visible and within a _120 degree_ cone AOE.
actors.hero.talent.projecting_blades.title=projecting blades
actors.hero.talent.projecting_blades.desc=_+1:_ Spectral blades has _+25% accuracy_, and can penetrate up to _2 solid tiles_.\n\n_+2:_ Spectral blades has _+50% accuracy_, and can penetrate up to _4 solid tiles_.\n\n_+3:_ Spectral blades has _+75% accuracy_, and can penetrate up to _6 solid tiles_.\n\n_+4:_ Spectral blades has _+100% accuracy_, and can penetrate up to _8 solid tiles_.
actors.hero.talent.spirit_blades.title=spirit blades
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _25% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _50% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _75% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow.
actors.hero.talent.growing_power.title=growing power
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 50%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.natures_wrath.title=nature's wrath
actors.hero.talent.natures_wrath.desc=_+1:_ While nature's power is active, shots from the spirit bow have an _8% chance_ to trigger a random harmful plant effect.\n\n_+2:_ While nature's power is active, shots from the spirit bow have a _17% chance_ to trigger a random harmful plant effect.\n\n_+3:_ While nature's power is active, shots from the spirit bow have an _25% chance_ to trigger a random harmful plant effect.\n\n_+4:_ While nature's power is active, shots from the spirit bow have a _33% chance_ to trigger a random harmful plant effect.\n\nThe plants that can be triggered are: blindweed, firebloom, icecap, sorrowmoss, and stormvine.
actors.hero.talent.wild_momentum.title=wild momentum
actors.hero.talent.wild_momentum.desc=_+1:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _1 turn_. The duration can be extended by a max of _2 turns_.\n\n_+2:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _2 turns_. The duration can be extended by a max of _4 turns_.\n\n_+3:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _3 turns_. The duration can be extended by a max of _6 turns_.\n\n_+4:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _4 turns_. The duration can be extended by a max of _8 turns_.
actors.hero.talent.huntress_3_1.title=TODO NAME
actors.hero.talent.huntress_3_1.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_2.title=TODO NAME
actors.hero.talent.huntress_3_2.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_3.title=TODO NAME
actors.hero.talent.huntress_3_3.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
#universal
actors.hero.talent.heroic_energy.title=heroic energy
actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _13% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _24% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _34% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _43% reduced_ charge cost
actors.hero.talent.ratsistance.title=ratsistance
actors.hero.talent.ratsistance.desc=_+1:_ Hostile ratmogrified enemies deal _-10% damage_.\n\n_+2:_ Hostile ratmogrified enemies deal _-20% damage_.\n\n_+3:_ Hostile ratmogrified enemies deal _-30% damage_.\n\n_+4:_ Hostile ratmogrified enemies deal _-40% damage_.
actors.hero.talent.ratlomacy.title=ratlomacy
actors.hero.talent.ratlomacy.desc=_+1:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly.\n\n_+2:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _2 turns_ of adrenaline.\n\n_+3:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _4 turns_ of adrenaline.\n\n_+4:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _6 turns_ of adrenaline.
actors.hero.talent.ratforcements.title=ratforcements
actors.hero.talent.ratforcements.desc=_+1:_ Using ratmogrify on yourself _spawns 1_ ally marsupial rat next to you.\n\n_+2:_ Using ratmogrify on yourself _spawns 2_ ally marsupial rats next to you.\n\n_+3:_ Using ratmogrify on yourself _spawns 3_ ally marsupial rats next to you.\n\n_+4:_ Using ratmogrify on yourself _spawns 4_ ally marsupial rats next to you.
@ -574,7 +769,7 @@ actors.mobs.npcs.impshopkeeper.thief=信じてたのに!
actors.mobs.npcs.impshopkeeper.desc=インプは下位の悪魔だ。彼らの力や魔法の才能は注目に値しないが、非常に賢く社会的だ。ほとんどのインプは悪魔以外と生活することを好む。
actors.mobs.npcs.mirrorimage.name=鏡像
actors.mobs.npcs.mirrorimage.desc=この幻はあなたによく似た像を生み出し、現在の装備をそのまま使用しているようにさえ見える。\n\n鏡像は敵に忍び寄って攻撃しようとする。鏡像の武器はあなたの武器と同じように振る舞うが、与えるダメージは少なくなる。最初は実体がないが、攻撃するために実体化する。\n\n鏡像の力は強力で時間経過で消えることはないが、攻撃を受けた途端に消滅してしまう。
actors.mobs.npcs.mirrorimage.desc=This illusion bears a close resemblance to you, even seeming to wield your current weapon and armor.\n\nMirror images will seek and attack enemies using their mimicked weapon, which behaves the same as yours, but deals less damage. They start out nearly invisible, but must take on a form that's more easily seen in order to attack.\n\nWhile their offensive power can be potent, mirror images have no durability, and will fade the moment they take damage.
actors.mobs.npcs.prismaticimage.name=虹色の像
actors.mobs.npcs.prismaticimage.desc=きらめく幻はあなたによく似た像を生み出し、現在の装備をそのまま使用しているようにさえ見える。\n\n虹色の像は敵に忍び寄って敵に攻撃を試み、しかもあなたを守るためにその強化された防御力と体力を用いる。鏡像と異なりあなたと同じ攻撃力ではないが、装備している鎧の補正込みの耐久力や体力がある。\n\nHPが0になったとき、虹色の像は数ターンで消滅するが、この状態になっても回復は続いている。敵が居なくなったら、虹色の像はまた姿を表すだろう。
@ -583,6 +778,14 @@ actors.mobs.npcs.ratking.name=鼠の王
actors.mobs.npcs.ratking.not_sleeping=起きてるよ!
actors.mobs.npcs.ratking.what_is_it=なんだこれは?こんなデタラメに時間を取られている暇はない。私の国に私以外がいるなんて!
actors.mobs.npcs.ratking.confused=私は......私はどこにいる? 我が王国は私を必要としている!
actors.mobs.npcs.ratking.crown_clothes=Put some clothes on! You're in no state to talk to royalty!
actors.mobs.npcs.ratking.crown_desc=Oooh, is that crown for me!? It looks much shinier than mine, so I graciously accept!\n\nIn fact, I think I can offer you something as a reward for this crown. A tremendous power befitting a hero such as yourself! Would you like that?
actors.mobs.npcs.ratking.crown_yes=Of course!
actors.mobs.npcs.ratking.crown_info=Tell me more first.
actors.mobs.npcs.ratking.crown_no=I'd rather not...
actors.mobs.npcs.ratking.crown_thankyou=Hehehe, thank you! Now go and make your king proud!
actors.mobs.npcs.ratking.crown_fine=Fine! It's not like I wanted it anyway...
actors.mobs.npcs.ratking.crown_after=Enjoying your new armor? No take-backsies!
actors.mobs.npcs.ratking.desc_festive=この鼠は普通の袋鼠より少し大きい。いつもの王冠の代わりに祝日用の小さな帽子をかぶっている。ハッピーホリデー!
actors.mobs.npcs.ratking.desc=この鼠は普通の袋鼠より少し大きい。小さな王冠をかぶっている。
@ -670,30 +873,22 @@ actors.mobs.dm201.name=DM-201
actors.mobs.dm201.vent=The DM-201 lobs a corrosive grenade!
actors.mobs.dm201.desc=The dwarves briefly experimented with more heavily emphasizing the DM-200's lack of mobility and created some DM models that are entirely stationary. The DM-201 is a retrofitted DM-200 which acts as a sentry turret that has no movement ability. In exchange for the lack of mobility, DM-201s have significantly more durability and attacking power.\n\nAs DM-201s have no engine to vent exhaust from, the dwarves instead outfitted them with corrosive gas grenades! DM-201s are careful with these grenades however, and will only lob them when attacked from a distance.
actors.mobs.olddm300.name=DM-300
actors.mobs.olddm300.notice=認証されていない職員を発見しました。
actors.mobs.olddm300.defeated=任務失敗。終了します。
actors.mobs.olddm300.repair=DM-300は自分を修理中
actors.mobs.olddm300.def_verb=防いだ
actors.mobs.olddm300.rankings_desc=DM-300に破壊された
actors.mobs.olddm300.desc=この機械は数世紀前にドワーフによって作られた。後に、ドワーフは機械をゴーレムや精霊、さらには悪魔に置き換え始めた。最終的に、そのことがドワーフの文明を衰退へと導いたのだが。DM-300と同型の機械は構築と掘削に用いられ、非常の場合には都市の防衛も任された。
actors.mobs.newdm300.name=DM-300
actors.mobs.newdm300.notice=UNAUTHORIZED PERSONNEL DETECTED!
actors.mobs.newdm300.shield=DM-300 pulls power from the exposed wires and shields itself!
actors.mobs.newdm300.vent=DM-300 fires a jet of toxic exhaust!
actors.mobs.newdm300.rocks=DM-300 slams the ground, loosening rocks from the ceiling!
actors.mobs.newdm300.charging=SUSTAINING DAMAGE! ACTIVATING POWER PYLON!
actors.mobs.newdm300.charging_hint=DM-300 is invulnerable while it is being energized by a pylon!
actors.mobs.newdm300.supercharged=DESTROY! DESTROY! DESTROY!
actors.mobs.newdm300.charge_lost=PYLON DESTROYED! REVERTING TO LOCAL POWER!
actors.mobs.newdm300.pylons_destroyed=ALERT! INSTABILITY DETECTED IN POWER GRID!
actors.mobs.newdm300.rankings_desc=DM-300に破壊された
actors.mobs.newdm300.def_verb=防いだ
actors.mobs.newdm300.defeated=CRITICAL DAMAGE! ATTEMPTING SHUTDO-
actors.mobs.newdm300.desc=The DM-300 is the largest and most powerful 'defense machine' that the dwarves ever built. Such an awesome machine is difficult to manufacture, so the dwarves only ever made a few to guard the entrances to their underground metropolis.\n\nIt is equipped with vents to jet its toxic exhaust fumes and a high power drill that it can use both to attack and disrupt the earth. DM-300 can also connect to an energy grid, further enhancing its power.
actors.mobs.newdm300.desc_supercharged=DM-300 is currently charged full of electrical energy. In this form DM-300 cannot be damaged and moves at double speed! Additionally, its drill now spins fast enough for it to _tunnel through solid rock,_ though it moves much more slowly when doing this.\n\nAttacking DM-300 directly is pointless while it is supercharged, but _something in the area must be providing it with this energy,_ destroying that may weaken it.
actors.mobs.newdm300$fallingrocks.desc=Loose rocks are tumbling down from the ceiling here, it looks like its about to collapse!
actors.mobs.dm300.name=DM-300
actors.mobs.dm300.notice=UNAUTHORIZED PERSONNEL DETECTED!
actors.mobs.dm300.shield=DM-300 pulls power from the exposed wires and shields itself!
actors.mobs.dm300.vent=DM-300 fires a jet of toxic exhaust!
actors.mobs.dm300.rocks=DM-300 slams the ground, loosening rocks from the ceiling!
actors.mobs.dm300.charging=SUSTAINING DAMAGE! ACTIVATING POWER PYLON!
actors.mobs.dm300.charging_hint=DM-300 is invulnerable while it is being energized by a pylon!
actors.mobs.dm300.supercharged=DESTROY! DESTROY! DESTROY!
actors.mobs.dm300.charge_lost=PYLON DESTROYED! REVERTING TO LOCAL POWER!
actors.mobs.dm300.pylons_destroyed=ALERT! INSTABILITY DETECTED IN POWER GRID!
actors.mobs.dm300.rankings_desc=DM-300に破壊された
actors.mobs.dm300.def_verb=防いだ
actors.mobs.dm300.defeated=CRITICAL DAMAGE! ATTEMPTING SHUTDO-
actors.mobs.dm300.desc=The DM-300 is the largest and most powerful 'defense machine' that the dwarves ever built. Such an awesome machine is difficult to manufacture, so the dwarves only ever made a few to guard the entrances to their underground metropolis.\n\nIt is equipped with vents to jet its toxic exhaust fumes and a high power drill that it can use both to attack and disrupt the earth. DM-300 can also connect to an energy grid, further enhancing its power.
actors.mobs.dm300.desc_supercharged=DM-300 is currently charged full of electrical energy. In this form DM-300 cannot be damaged and moves at double speed! Additionally, its drill now spins fast enough for it to _tunnel through solid rock,_ though it moves much more slowly when doing this.\n\nAttacking DM-300 directly is pointless while it is supercharged, but _something in the area must be providing it with this energy,_ destroying that may weaken it.
actors.mobs.dm300$fallingrocks.desc=Loose rocks are tumbling down from the ceiling here, it looks like its about to collapse!
actors.mobs.dwarfking.name=ドワーフの王
actors.mobs.dwarfking.notice=How dare you! You have no idea what you're interfering with!
@ -865,33 +1060,25 @@ actors.mobs.succubus.desc=Succubi are shapeshifting demons that manipulate the m
actors.mobs.swarm.name=蝿の大群
actors.mobs.swarm.desc=命に関わるほどの蝿の大群が怒って羽音を立てている。全ての物理攻撃は大群を二つの小さな群れに分けるが、同じくらい危険な群れだ。
actors.mobs.newtengu.name=天狗
actors.mobs.newtengu.notice_gotcha=%s、捕まえたぞ
actors.mobs.newtengu.interesting=もっと難しくしてやろう…
actors.mobs.newtengu.notice_have=これで終わりだ、%sめ
actors.mobs.newtengu.defeated=ようやく自由になれた…
actors.mobs.newtengu.rankings_desc=天狗に暗殺された
actors.mobs.newtengu.desc=仮面にちなんで名付けられた、高名で謎めいた暗殺者。\n\n天狗の手首と足首には大きな拘束具がついている。もっともそれを繋いでいた鎖はとうの昔に引きちぎったようだが。\n\n天狗は罠、卑劣な魔法、そして正確な攻撃を用いて、逃亡を阻害する唯一の障害ーあなたのことだーを排除しようとする。
actors.mobs.tengu.name=天狗
actors.mobs.tengu.notice_gotcha=%s、捕まえたぞ
actors.mobs.tengu.interesting=もっと難しくしてやろう…
actors.mobs.tengu.notice_have=これで終わりだ、%sめ
actors.mobs.tengu.defeated=ようやく自由になれた…
actors.mobs.tengu.rankings_desc=天狗に暗殺された
actors.mobs.tengu.desc=仮面にちなんで名付けられた、高名で謎めいた暗殺者。\n\n天狗の手首と足首には大きな拘束具がついている。もっともそれを繋いでいた鎖はとうの昔に引きちぎったようだが。\n\n天狗は罠、卑劣な魔法、そして正確な攻撃を用いて、逃亡を阻害する唯一の障害ーあなたのことだーを排除しようとする。
actors.mobs.newtengu$bombability$bombblob.desc=とても高温の煙が周囲に渦巻いている。危ない、もうすぐ爆発しそうだ!
actors.mobs.newtengu$bombability$bombitem.name=煙爆弾
actors.mobs.newtengu$bombability$bombitem.cant_pickup=地面に刺さっていて、動かせない!
actors.mobs.newtengu$bombability$bombitem.desc=高温の煙が吹き出す奇妙な見た目の爆弾を天狗が近くに投げてきた。爆発までのカウントダウンをしているかのように、大きな音で時を刻んでいる!\n\nこの爆弾は地面に固定されているので、持ち上げることができない。
actors.mobs.tengu$bombability$bombblob.desc=とても高温の煙が周囲に渦巻いている。危ない、もうすぐ爆発しそうだ!
actors.mobs.tengu$bombability$bombitem.name=煙爆弾
actors.mobs.tengu$bombability$bombitem.cant_pickup=地面に刺さっていて、動かせない!
actors.mobs.tengu$bombability$bombitem.desc=高温の煙が吹き出す奇妙な見た目の爆弾を天狗が近くに投げてきた。爆発までのカウントダウンをしているかのように、大きな音で時を刻んでいる!\n\nこの爆弾は地面に固定されているので、持ち上げることができない。
actors.mobs.newtengu$fireability$fireblob.desc=周囲の蒸気が吸着しそうな微粉末を天狗が投げてきた。今にも着火するだろう!
actors.mobs.tengu$fireability$fireblob.desc=周囲の蒸気が吸着しそうな微粉末を天狗が投げてきた。今にも着火するだろう!
actors.mobs.newtengu$shockerability$shockerblob.desc=電気エネルギーが周囲に漂っており、このマスに立ち止まったものは次のターンに感電するだろう!
actors.mobs.newtengu$shockerability$shockeritem.name=感電玉
actors.mobs.newtengu$shockerability$shockeritem.cant_pickup=大量の電気を放出していて、掴むことができない!
actors.mobs.newtengu$shockerability$shockeritem.desc=Tengu has thrown a curious machine here, which seems to be made of DM-100 parts. The machine is constantly arcing electricity around it, but it seems to be going in a predictable pattern.\n\nWith all the electricity arcing around it, there's no way you can pick this up.
actors.mobs.oldtengu.name=天狗
actors.mobs.oldtengu.notice_mine=捕まえたぞ、%s
actors.mobs.oldtengu.notice_face=向かってこい、%s
actors.mobs.oldtengu.interesting=もっと難しくしてやろう…
actors.mobs.oldtengu.defeated=やっと自由になれた…
actors.mobs.oldtengu.rankings_desc=天狗に暗殺された
actors.mobs.oldtengu.desc=仮面にちなんで名付けられた、高名で謎めいた暗殺者。\n\n天狗の手首と足首には大きな拘束具がついている。もっともそれを繋いでいた鎖はとうの昔に引きちぎったようだが。\n\n天狗は罠、卑劣な魔法、そして正確な攻撃を用いて、逃亡を阻害する唯一の障害ーあなたのことだーを排除しようとする。
actors.mobs.tengu$shockerability$shockerblob.desc=電気エネルギーが周囲に漂っており、このマスに立ち止まったものは次のターンに感電するだろう!
actors.mobs.tengu$shockerability$shockeritem.name=感電玉
actors.mobs.tengu$shockerability$shockeritem.cant_pickup=大量の電気を放出していて、掴むことができない!
actors.mobs.tengu$shockerability$shockeritem.desc=Tengu has thrown a curious machine here, which seems to be made of DM-100 parts. The machine is constantly arcing electricity around it, but it seems to be going in a predictable pattern.\n\nWith all the electricity arcing around it, there's no way you can pick this up.
actors.mobs.thief.name=狂った泥棒
actors.mobs.thief.stole=泥棒はあなたから%sを盗んだ
@ -933,6 +1120,8 @@ actors.mobs.yogdzewa$larva.name=god's larva
actors.mobs.yogdzewa$larva.rankings_desc=Devoured by Yog-Dzewa
actors.mobs.yogdzewa$larva.desc=These tiny spawn of Yog-Dzewa are simple minions that are easy to produce. While individually weak, they are summoned quickly and can become overwhelming in large numbers.
actors.mobs.yogdzewa$yogripper.rankings_desc=Devoured by Yog-Dzewa
actors.mobs.yogdzewa$yogeye.rankings_desc=ヨグ=ゼーヴァに食い漁られた…
actors.mobs.yogdzewa$yogscorpio.rankings_desc=ヨグ=ゼーヴァに食い漁られた…
actors.mobs.yogfist.invuln_warn=The fist is invulnerable while near to the eye!
actors.mobs.yogfist.rankings_desc=Devoured by Yog-Dzewa

View File

@ -80,21 +80,21 @@ actors.buffs.bleeding.name=출혈
actors.buffs.bleeding.ondeath=당신은 과다출혈로 죽었다...
actors.buffs.bleeding.heromsg=당신은 피를 흘린다!
actors.buffs.bleeding.rankings_desc=과다 출혈로 사망
actors.buffs.bleeding.desc=상처에서 상당한 양의 피를 흘립니다.\n\n출혈은 매 턴마다 피해를 입힙니다. 매 턴 입는 피해는 출혈이 끝날 때 까지 무작위로 줄어듭니다. \n\n출혈은 현재 %d 의 피해를 입힙니다.
actors.buffs.bleeding.desc=상처에서 상당한 양의 피가 흘러 나오고 있습니다.\n\n출혈은 매 턴마다 피해를 입힙니다. 매 턴 입는 피해는 출혈이 끝날 때 까지 무작위로 줄어듭니다. \n\n출혈은 현재 %d의 피해를 입힙니다.
actors.buffs.bless.name=축복
actors.buffs.bless.desc=마치 신이 은총을 내린 것처럼 집중력이 폭발적으로 증가했습니다.\n\n축복은 정확도와 회피율을 25%%만큼 늘려, 축복받은 자를 전투에 더욱 능하게 만듭니다.\n\n축복이 끝나기까지 %s 턴 남았습니다.
actors.buffs.bless.desc=마치 신이 은총을 내린 것처럼 집중력이 폭발적으로 증가했습니다.\n\n축복은 정확도와 회피율을 25%%만큼 늘려, 축복받은 자를 전투에 더욱 능하게 만듭니다.\n\n축복 효과는 %s턴 동안 지속됩니다.
actors.buffs.blindness.name=실명
actors.buffs.blindness.heromsg=당신의 눈이 멀었다!
actors.buffs.blindness.desc=실명 상태는 대상의 주변의 모든 것을 어두운 안개처럼 보이게 합니다.\n\n실명을 당하면, 주변 한 칸 이상의 타일을 볼 수 없게 되며, 원거리 무기는 무용지물이 되며 먼 거리의 적을 볼 수 없어 놓치게 됩니다. 또한 눈이 먼 대상은 주문서나 책을 읽을 수 없습니다. \n\n실명 효과는 %s 턴 동안 지속됩니다.
actors.buffs.blindness.desc=실명 상태는 대상의 주변의 모든 것을 어두운 안개처럼 보이게 합니다.\n\n실명을 당하면, 주변 한 칸 이상의 타일을 볼 수 없게 되며, 원거리 무기는 무용지물이 되며 먼 거리의 적을 볼 수 없어 놓치게 됩니다. 또한 눈이 먼 대상은 주문서나 책을 읽을 수 없습니다. \n\n실명 효과는 %s턴 동안 지속됩니다.
actors.buffs.burning.name=연소
actors.buffs.burning.heromsg=당신에게 불이 붙었다!
actors.buffs.burning.burnsup=%s에게 불이 붙었다!
actors.buffs.burning.ondeath=당신은 불타 사망했다...
actors.buffs.burning.rankings_desc=재가 되어버림
actors.buffs.burning.desc=불이 붙는 것만큼 고통스러운 것은 거의 없습니다.\n\n불이 붙으면 물에 들어가거나 꺼질 때 까지 매 턴 지속적으로 피해를 입힙니다. 물에 들어가거나 물약을 깨트리면 끌 수 있습니다. 또한, 불이 붙은 상태에서 다른 지형이나 아이템에 불을 옮길 수도 있습니다. \n\n불이 스스로 꺼지기까지 %s 만큼 남았습니다.
actors.buffs.burning.desc=불이 붙는 것만큼 고통스러운 것은 거의 없습니다.\n\n불이 붙으면 물에 들어가거나 꺼질 때까지 매 턴마다 지속적으로 피해를 입힙니다. 불은 물에 들어가거나 물약을 깨트리면 끌 수 있습니다.\n\n또한, 불이 붙은 상태에서 다른 지형이나 아이템에 불을 옮겨 붙일 수도 있습니다. \n\n연소 효과는 %s턴 동안 지속됩니다.
actors.buffs.championenemy.warn=당신은 매우 강력한 존재가 있음을 느낀다.
actors.buffs.championenemy$blazing.name=불타는 강화 개체
@ -112,7 +112,7 @@ actors.buffs.championenemy$growing.desc=성장하는 강화 개체는 지속적
actors.buffs.charm.name=매혹
actors.buffs.charm.heromsg=당신은 매혹에 걸렸다!
actors.buffs.charm.desc=매혹 효과는 적들을 서로 일시적으로 사랑에 빠지게 하는 조작 마법입니다.\n\n매혹에 걸린 대상들은 같이 매혹에 걸린 적들을 직접적으로 공격하는 것이 불가능해집니다. 하지만 다른 적을 공격하는 것은 가능합니다. 대상이 피해를 입으면 효과의 지속시간이 감소합니다.\n\n매혹 효과는 %s 턴 동안 유지됩니다.
actors.buffs.charm.desc=매혹 효과는 적들을 서로 일시적으로 사랑에 빠지게 하는 조작 마법입니다.\n\n매혹에 걸린 대상들은 같이 매혹에 걸린 적들을 직접적으로 공격하는 것이 불가능해집니다. 하지만 다른 적을 공격하는 것은 가능합니다. 대상이 피해를 입으면 효과의 지속시간이 감소합니다.\n\n매혹 효과는 %s턴 동안 유지됩니다.
actors.buffs.chill.name=한기
actors.buffs.chill.freezes=%s이/가 얼어붙었다!
@ -122,11 +122,11 @@ actors.buffs.combo.name=연속 타격
actors.buffs.combo.combo=%d 연속 명중!
actors.buffs.combo.bad_target=공격 범위 내에 있는 적을 공격해야 합니다.
actors.buffs.combo.prompt=공격할 대상을 선택
actors.buffs.combo.desc=검투사들은 공격에 성공할 때마다 전투에 추진력을 얻습니다. 각 공격은 연속 타격 수치를 하나 늘립니다. 그러나 일정 시간동안 공격하지 않으면 연속 타격 수치는 0으로 초기화됩니다.\n\n연속 타격을 많이 성공시키면 절대 빗나가지 않는 필살기를 사용할 수 있습니다! 연속 타격 수치가 2, 4, 6, 8, 10일때 각각 고유한 필살기를 사용할 수 있습니다. 연속 타격을 초기화시키지 않는 필살기도 있지만, 한 번의 연속 타격 중첩 동안 각 종류의 필살기를 한 번만 사용할 수 있습니다.
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s.
actors.buffs.combo$combomove.clobber_desc=_2 연속 타격: 밀쳐내기_ 는 적을 2타일 뒤로 밀어내지만, 아무런 피해도 입히지 않으며 낭떠러지로 떨어뜨릴 수 없습니다. 콤보를 1 증가시킵니다.
actors.buffs.combo$combomove.slam_desc=_4 연속 타격: 메치기_ 는 연속 타격 수치*20%의 피해량에 방어력을 더한 값의 피해를 입힙니다. 발동 후 연속 타격 수치가 초기화됩니다.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals %d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.parry_desc=_6 연속 타격: 받아치기_ 는 발동 시 다음 1턴 동안의 물리 공격을 막아 낸 후 즉시 반격합니다. 아무것도 막아 내지 못한 경우 연속 타격이 초기화됩니다.
actors.buffs.combo$combomove.crush_desc=_8 연속 타격: 으깨기_ 는 연속 타격*25%의 근접 피해를 첫 번째 대상에게 입히고, 이후 주변 7x7 구역에 있는 다른 모든 적들에게 절반만큼의 피해를 입힙니다.
actors.buffs.combo$combomove.crush_desc=_8 Combo: Crush_ deals %d%% (combo*25%%) of your melee damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used.
actors.buffs.combo$combomove.fury_desc=_10 연속 타격: 분노 폭발_ 은 적 하나에 대해 60%의 피해량으로 연속 타격을 쌓은 수만큼 공격하며, 각 공격마다 무기에 부여된 마법이 발동할 수 있습니다.
actors.buffs.corruption.name=타락
@ -147,7 +147,7 @@ actors.buffs.drowsy.name=졸림
actors.buffs.drowsy.desc=마법의 힘이 잠을 쏟아지게 만듭니다.\n\n피해를 받거나 최대 체력을 유지함으로써 졸음에 대항할 수 있습니다.\n\n몇턴 후, 대상은 깊은 마법의 잠 속으로 빠지게 됩니다.
actors.buffs.earthimbue.name=대지와 동화함
actors.buffs.earthimbue.desc=당신은 대지의 힘과 하나가 되었습니다!\n\n당신의 모든 물리적 공격에 땅을 일으키는 힘이 담기게 될 것이며, 일시적으로 타격한 적들을 속박시킬 것입니다.\n\n효과가 끝나기까지 %s 턴 남았습니다.
actors.buffs.earthimbue.desc=당신은 대지의 힘과 하나가 되었습니다!\n\n당신의 모든 물리적 공격에 땅을 일으키는 힘이 담기게 될 것이며, 일시적으로 타격한 적들을 속박시킬 것입니다.\n\n대지와 동화함 효과는 %s턴 동안 지속됩니다.
actors.buffs.enhancedrings.name=향상된 반지
actors.buffs.enhancedrings.desc=도적이 최근에 사용한 유물이 반지를 강화하고 있습니다. +1의 강화 수치가 다음 %d턴 동안 적용됩니다.
@ -160,14 +160,14 @@ actors.buffs.foresight.desc=당신의 감각이 향상되어, 주변 환경에
actors.buffs.frost.name=빙결
actors.buffs.frost.freezes=%s이/가 얼어붙었다!
actors.buffs.frost.desc=빙결은 상대를 완전히 동태로 만드는 것이 아니라, 그저 얼음으로 감쌀 뿐입니다.\n\n빙결은 마비와 비슷하게 대상의 움직임을 봉쇄합니다. 하지만 대상이 피해를 입으면 얼음이 깨져 효과가 중단됩니다.\n\n빙결이 끝날 때 까지 %s 남았습니다.
actors.buffs.frost.desc=빙결은 상대를 완전히 동태로 만드는 것이 아니라, 그저 얼음으로 감쌀 뿐입니다.\n\n빙결은 마비와 비슷하게 대상의 움직임을 봉쇄합니다. 하지만 대상이 피해를 입으면 얼음이 깨져 효과가 중단됩니다.\n\n빙결 효과는 %s턴 동안 지속됩니다.
actors.buffs.frostimbue.name=냉기와 동화함
actors.buffs.frostimbue.desc=당신은 차가운 힘과 하나가 되었습니다!\n\n모든 물리적 공격은 적을 점점 얼려갈 것이며, 추가적으로 당신은 추위에 면역을 가지게 됩니다.\n\n효과가 끝나기까지 %s턴 남았습니다.
actors.buffs.fury.name=분노
actors.buffs.fury.heromsg=당신은 분노에 휩싸였다!
actors.buffs.fury.desc=당신은 화가 났습니다. 그리고 적들은 화가 난 당신에게서 도망치는게 좋을 것입니다.\n\n거대한 분노가 당신 속에서 타오르며, 당신이 가하는 물리 공격력을 50%% 증가시킵니다.\n\n분노 효과는 당신의 체력이 50%% 이하로 떨어지면 항상 발동니다.
actors.buffs.fury.desc=당신은 화가 났습니다. 그리고 적들은 화가 난 당신에게서 도망치는게 좋을 것입니다.\n\n거대한 분노가 당신 속에서 타오르며, 당신이 가하는 물리 공격력을 50%% 만큼 증가시킵니다.\n\n분노 효과는 당신의 체력이 50%% 이하로 떨어지면 항상 발동니다.
actors.buffs.blobimmunity.name=정화의 보호막
actors.buffs.blobimmunity.desc=어떤 기묘한 힘이 당신을 얇은 보호막으로 둘러싸, 공기 중의 모든 해로운 효과를 막아내고 있습니다.\n\n이 보호막이 유지되는 동안 모든 지역 효과를 받지 않습니다.\n\n보호막은 %s턴 동안 유지됩니다.
@ -194,7 +194,7 @@ actors.buffs.hunger.cursedhorn=저주받은 뿔이 당신이 먹고 있는 음
actors.buffs.hunger.rankings_desc=굶어 죽음
actors.buffs.hunger.desc_intro_hungry=당신은 배가 조금 고프지만 아직 그렇게 급하지는 않습니다.
actors.buffs.hunger.desc_intro_starving=당신은 너무 배고파서 체력이 줄어들고 있습니다.
actors.buffs.hunger.desc=\n\n던전에서 시간을 보내는 동안 배고픔이 천천히 증가하여 결국 굶주리게 됩니다. 굶주리는 동안에는 체력이 회복되지 않고 천천히 감소합니다.\n\n식량 조절은 중요합니다! 남는 체력이 있다면 나중에 더 많은 식량을 위해 잠시 굶주리는것도 나쁘지 않은 생각 입니다. 효과적인 식량 조절로 음식을 훨씬 더 많이 절약할 수 있습니다.
actors.buffs.hunger.desc=\n\n던전에서 시간을 보내는 동안 배고픔이 천천히 증가하여 결국 굶주리게 됩니다. 굶주리는 동안에는 체력이 회복되지 않고 천천히 감소합니다.\n\n식량 조절은 중요합니다! 남는 체력이 있다면 나중에 더 많은 식량을 위해 잠시 굶주리는것도 나쁘지 않은 생각입니다. 효과적인 식량 조절로 음식을 훨씬 더 많이 절약할 수 있습니다.
actors.buffs.invisibility.name=투명화
actors.buffs.invisibility.desc=당신은 주변 환경에 완벽하게 섞여들어 보이지 않습니다.\n\n투명화 상태 동안 적들은 공격하거나 따라올 수 없습니다. 물리적 공격이나, 주문서 혹은 마법 막대 같은 마법 효과를 사용하는 것은 투명화를 즉시 중단시킵니다.\n\n투명화는 %s턴 동안 지속됩니다.
@ -209,7 +209,7 @@ actors.buffs.light.name=발광
actors.buffs.light.desc=가장 어두운 던전에서라도, 당신 곁에 있는 밝은 불빛은 매우 든든한 존재입니다.\n\n불빛은 어둠을 몰아 내며, 주변 환경에 구애받지 않고 시야를 더 넓혀줍니다.\n\n발광 효과는 %s턴 동안 지속됩니다.
actors.buffs.lockedfloor.name=층이 잠겨있음
actors.buffs.lockedfloor.desc=현재 층이 잠겨 있어 당신은 나갈 수 없습니다!\n\n층이 잠겨있는 동안 당신은 배고픔이 증가하지 않고 굶주림 피해를 입지 않습니다. 더하여 이 층의 보스를 물리치러 나아가지 않는 이상 재생 효과는 멈춥니다.\n\n또 층이 잠겨있는 동안 축복받지 않은 앙크로 부활한다면 해당 층을 재시작하게됩니다.\n\n잠금을 풀기 위해 이 층의 보스를 물리치십시오.
actors.buffs.lockedfloor.desc=현재 층이 잠겨 있어 당신은 나갈 수 없습니다!\n\n층이 잠겨있는 동안 당신은 배고픔이 증가하지 않고 굶주림 피해를 입지 않습니다. 더하여 이 층의 보스를 물리치러 나아가지 않는 이상 재생 효과 또한 멈추게 됩니다.\n\n또 층이 잠겨있는 동안 축복받지 않은 앙크로 부활한다면 해당 층을 재시작하게됩니다.\n\n잠금을 풀기 위해 이 층의 보스를 물리치십시오.
actors.buffs.magicalsight.name=마법 시야
actors.buffs.magicalsight.desc=당신은 어떻게든 마음의 눈으로 주변을 살펴볼 수 있게 되었습니다.\n\n시야를 가리는 효과나 지형은 마법 시야가 활성화 된 동안 시야를 가리지 않습니다.\n\n마법 시야는 %s턴 동안 지속됩니다.
@ -218,7 +218,7 @@ actors.buffs.magicalsleep.name=마법의 수면
actors.buffs.magicalsleep.toohealthy=너무 건강한 당신은 수면의 욕구에 저항했다.
actors.buffs.magicalsleep.fallasleep=당신은 깊은 마법의 잠에 빠졌다.
actors.buffs.magicalsleep.wakeup=당신은 생기있고 건강한 기분으로 깨어났다.
actors.buffs.magicalsleep.desc=이 캐릭터는 깊은 마법의 수면에 빠져 자연적으로는 일어날 수 없습니다.\n\n마법의 수면은 일반 수면과 다를 것이 없지만, 오직 피해를 입어야만 깨어날 수 있다는 것이 차이점입니다.\n\n영웅에게 걸린 마법 면은 치유의 힘이 깃들어 있어, 자는 동안 체력을 빠른 속도로 회복시킵니다.
actors.buffs.magicalsleep.desc=이 캐릭터는 깊은 마법의 수면에 빠져 자연적으로는 일어날 수 없습니다.\n\n마법의 수면은 일반 수면과 다를 것이 없지만, 오직 피해를 입어야만 깨어날 수 있다는 것이 차이점입니다.\n\n영웅에게 걸린 마법 면은 치유의 힘이 깃들어 있어, 자는 동안 체력을 빠른 속도로 회복시킵니다.
actors.buffs.magicimmune.name=마법 면역
actors.buffs.magicimmune.desc=모든 마법 효과가 당신에 대한 효력을 잃었으며, 당신은 이들에 아무런 영향도 받지 않게 되었습니다.\n\n이 효과가 발동되어 있는 한 당신은 저주, 장비의 마법 효과, 마법 막대, 주문서 등을 포함한 모든 해롭거나 이로운 마법에 면역이 될 것입니다.\n\n효과가 끝나기까지 %s 턴 남았습니다.
@ -237,12 +237,12 @@ actors.buffs.ooze.name=산성 덩어리
actors.buffs.ooze.heromsg=산성 덩어리가 살점을 삼킨다. 물에서 씻어내야 한다!
actors.buffs.ooze.ondeath=당신은 녹아버렸다....
actors.buffs.ooze.rankings_desc=산성에 의해 녹아버림
actors.buffs.ooze.desc=이 끈적한 산성 덩어리가 당신의 살에 붙어 살을 천천히 녹이고 있습니다.\n\n이 덩어리는 일정한 시간 동안 지속적으로 피해를 입히지만, 물에 즉시 씻어낼 수 있습니다.\n\n덩어리가 떨어지기까지 %s턴 남았습니다.
actors.buffs.ooze.desc=이 끈적한 산성 덩어리가 당신의 살에 붙어 살을 천천히 녹이고 있습니다.\n\n이 덩어리는 일정한 시간 동안 지속적으로 피해를 입히지만, 물에 즉시 씻어낼 수 있습니다.\n\n산성 덩어리 효과는 %s턴 동안 지속됩니다.
actors.buffs.paralysis.name=마비
actors.buffs.paralysis.heromsg=당신은 마비되었다!
actors.buffs.paralysis.out=마비 저항
actors.buffs.paralysis.desc=때로는 아무것도 하지 않는 것이 최악입니다.\n\n마비는 효과가 해제될 때까지 기다리게 하여 모든 행동을 완전히 정지시킵니다. 캐릭터에 가해지는 피해의 고통은 마비에 저항할 수 있게 하여 효과가 해제될 수 있게 합니다.\n\n마비의 남은 턴: %s
actors.buffs.paralysis.desc=때로는 아무것도 하지 않는 것이 최악입니다.\n\n마비는 효과가 해제될 때까지 기다리게 하여 모든 행동을 완전히 정지시킵니다. 캐릭터에 가해지는 피해의 고통은 마비에 저항할 수 있게 하여 효과가 해제될 수 있게 합니다.\n\n마비 효과는 %s턴 동안 지속됩니다.
actors.buffs.pincushion.name=부착
actors.buffs.pincushion.desc=당신이 던진 투척 무기가 이 캐릭터에게 꽂혔습니다. 부착된 투척 무기는 그 캐릭터가 죽고 난 후 바닥에 떨어지게 됩니다.\n\n현재 다음과 같은 아이템들이 붙어 있습니다:
@ -282,7 +282,7 @@ actors.buffs.roots.heromsg=당신은 움직일 수 없다!
actors.buffs.roots.desc=속박(마법 속박이든 자연적 속박이든)은 당신의 발을 묶어, 그 자리에 서 있게 합니다.\n\n속박은 대상을 그 자리에 묶어 이동할 수 없게 하지만, 다른 행동은 여전히 할 수 있습니다.\n\n속박 효과는 %s턴 동안 지속됩니다.
actors.buffs.scrollempower.name=주문서 강화
actors.buffs.scrollempower.desc=마법사가 최근에 읽은 주문서의 에너지가 마법 막대에 힘을 전달하고 있습니다! %1$d턴 내의 다음 마법 막대 시전이 +%2$d의 강화 수치를 가지게 될 것입니다.
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands! His next wand zap will gain +%1$d levels.
actors.buffs.shadows.name=그림자 숨기
actors.buffs.shadows.desc=당신은 주변의 그림자에 동화되어, 투명해졌으며 느린 신진대사를 가지게 되었습니다.\n\n투명화가 적용되는 동안, 적들은 당신을 공격하거나 따라올 수 없습니다. 대부분의 물리적인 공격이나 마법 효과(주문서나 마법 막대 등)는 즉시 투명화를 취소합니다. 또한, 그림자에 숨는 동안에는 덜 배고파집니다.\n\n직접 그림자에서 빠져나오거나, 적이 당신에게 다가오기 전까지는 계속 그림자에 숨게될 것입니다.
@ -294,7 +294,7 @@ actors.buffs.snipersmark.name=저격수의 표식
actors.buffs.snipersmark.desc=저격수는 그녀가 가장 최근에 공격한 대상에게 집중합니다. 그녀는 어떻게 활이 개조되었는지에 따라 다양한 특수한 공격을 시전할 수 있습니다.\n\n개조되지 않은 활은 _스냅샷_ 을 쏘며, 적은 피해를 입히지만 발사하는 데 턴을 소모하지 않는 화살을 쏩니다.\n\n공격 속도를 위해 개조된 활은 3발의 화살을 _일제 사격_ 합니다. 각각의 화살은 적은 피해를 입히지만, 마법을 발동시킬 수 있습니다. 일제 사격은 1턴을 소모합니다.\n\n피해량을 위해 개조된 활은 _저격탄_ 을 쏩니다. 이 빗나가지 않는 화살은 대상과의 거리에 따른 추가 피해를 입히며, 발사하는 데 2턴을 소모합니다.
actors.buffs.soulmark.name=영혼의 낙인
actors.buffs.soulmark.desc=흑마법사가 해당 생물체의 영혼을 이용하고 있습니다. 대상에게 물리 피해를 입힐 때 마다 흑마법사의 체력을 회복하고 허기를 감소시킵니다.\n\n영혼 표식은 %s턴 동안 지속됩니다.
actors.buffs.soulmark.desc=흑마법사가 해당 생물체의 영혼을 이용하고 있습니다. 대상에게 물리 피해를 입힐 때 마다 흑마법사의 체력을 회복하고 허기를 감소시킵니다.\n\n영혼의 낙인 효과는 %s턴 동안 지속됩니다.
actors.buffs.stamina.name=지구력
actors.buffs.stamina.desc=끝없는 지구력으로 더 빠르게 움직일 수 있게 되었습니다!\n\n효과 중에는 50%% 더 빠르게 이동하지만, 다른 행동은 정상적인 속도로 실행합니다.\n\n지구력 효과는 %s턴 동안 지속됩니다.
@ -307,7 +307,7 @@ actors.buffs.terror.name=공포
actors.buffs.terror.desc=공포 효과는 대상의 정신을 조작하여 주체할 수 없는 공황 상태로 몰아넣는 마법입니다.\n\n공포에 질린 캐릭터들은 대상의 적들로부터 멀리 도망치며, 최대한 많은 벽과 문을 사이에 두려고 합니다. 하지만 고통의 충격은 이 효과를 중단시킵니다.\n\n공포 효과는 %s턴 동안 지속됩니다.
actors.buffs.toxicimbue.name=맹독과 동화함
actors.buffs.toxicimbue.desc=당신은 독성 에너지와 하나가 되었습니다!\n\n당신이 움직일 때 마다 독성 가스가 피어오를 것이며, 이 가스는 적들을 중독시키지만 당신은 효과가 끝날 때 까지 독가스와 맹독 효과에 면역이 됩니다.\n\n맹독 동화는 %s턴 동안 지속됩니다.
actors.buffs.toxicimbue.desc=당신은 독성 에너지와 하나가 되었습니다!\n\n당신이 움직일 때 마다 독성 가스가 피어오를 것이며, 이 가스는 적들을 중독시키지만 당신은 효과가 끝날 때 까지 독가스와 맹독 효과에 면역이 됩니다.\n\n맹독 동화함 효과는 %s턴 동안 지속됩니다.
actors.buffs.corrosion.name=부식
actors.buffs.corrosion.heromsg=당신의 몸이 녹고 있다!
@ -323,7 +323,7 @@ actors.buffs.wandempower.desc=피해를 주는 마법 막대에 힘이 깃들어
actors.buffs.weakness.name=약화
actors.buffs.weakness.heromsg=당신은 약해진 기분이 든다!
actors.buffs.weakness.desc=모든 것이 갑작스레 훨씬 무겁게 느껴집니다.\n\n약화 마법은 대상의 물리적 힘을 약화시켜, 기존보다 33%% 감소된 피해를 입히게 만듭니다.\n\n약화가 끝나기까지 %s턴 남았습니다.
actors.buffs.weakness.desc=모든 것이 갑작스레 훨씬 무겁게 느껴집니다.\n\n약화 마법은 대상의 물리적 힘을 약화시켜, 기존보다 33%% 감소된 피해를 입히게 만듭니다.\n\n약화 효과는 %s턴 동안 지속됩니다.
actors.buffs.wellfed.name=배부름
actors.buffs.wellfed.desc=당신은 매우 배부르며, 만족감을 느끼고 있습니다.\n\n배부른 상태에서, 당신은 허기가 지지 않을 것이며, 일정 시간동안 추가적인 체력을 회복할 것입니다.\n\n배부름을 느끼지 않기까지 %d 턴 남았습니다.
@ -331,145 +331,77 @@ actors.buffs.wellfed.desc=당신은 매우 배부르며, 만족감을 느끼고
###hero
actors.hero.talent.hearty_meal.title=푸짐한 식사
actors.hero.talent.hearty_meal.desc=_+1:_ 음식을 섭취할 때 체력이 50% 이하라면 _2 HP_ , 25% 이하라면 _3 HP_ 를 회복합니다.\n\n_+2:_ 음식을 섭취할 때 체력이 50% 이하라면 _3 HP_ , 25% 이하라면 _5 HP_ 를 회복합니다.
actors.hero.talent.armsmasters_intuition.title=장인의 직감
actors.hero.talent.armsmasters_intuition.desc=_+1:_ 무기와 방어구를 _2배 빠르게_ 감정 합니다.\n\n_+2:_ 무기와 방어구를 _착용하는 즉시_ 감정 합니다.
actors.hero.talent.test_subject.title=실험체
actors.hero.talent.test_subject.desc=_+1:_ 아이템을 감정할 때마다 _2 HP_만큼 회복합니다.\n\n_+2:_ 아이템을 감정할 때마다 _3 HP_만큼 회복합니다.
actors.hero.talent.iron_will.title=강철의 의지
actors.hero.talent.iron_will.desc=_+1:_ 부러진 인장이 제공하는 방어막의 최대치가 _1 만큼 증가_ 합니다.\n\n_+2:_ 부러진 인장이 제공하는 방어막의 최대치가 _2 만큼 증가_ 합니다.
actors.hero.talent.iron_stomach.title=강철의 위장
actors.hero.talent.iron_stomach.desc=_+1:_ 식사 시 1 턴만 소모되며 그 동안 _75% 의 피해 저항_ 을 얻습니다.\n\n_+2:_ 식사 시 1 턴만 소모되며 그 동안 _100% 의 피해 저항_ 을 얻습니다.
actors.hero.talent.restored_willpower.title=정신력 회복
actors.hero.talent.restored_willpower.desc=_+1:_ 치유의 물약을 마시면 전사의 부러진 인장으로부터 _67% 의 방어막_ 을 즉시 얻습니다.\n\n_+2:_ 치유의 물약을 마시면 전사의 부러진 인장으로부터 _100% 의 방어막_ 을 즉시 얻습니다.\n\n이 특성은 치유의 물약을 기반으로 한 물약 또는 영약을 마실 때에도 발동합니다.
actors.hero.talent.runic_transference.title=상형문자 전이
actors.hero.talent.runic_transference.desc=_+1:_ 전사의 부러진 인장이 강화수치를 옮길 때와 같은 방식으로 _평범한 상형문자_ 를 옮길 수 있습니다.\n\n_+2:_ 전사의 부러진 인장이 강화수치를 옮길 때와 같은 방식으로 _평범한, 강력한, 저주 상형문자_ 를 옮길 수 있습니다.
actors.hero.talent.lethal_momentum.title=치명적인 관성
actors.hero.talent.lethal_momentum.desc=_+1:_ 적을 처치하는 마지막 공격이 _67% 확률_ 로 턴을 소모하지 않습니다.\n\n_+2:_ 적을 처치하는 마지막 공격이 _100% 확률_ 로 턴을 소모하지 않습니다.
actors.hero.talent.improvised_projectiles.title=급조한 투척물
actors.hero.talent.improvised_projectiles.desc=_+1:_ 투척 무기가 아닌 아이템을 적에게 던질 경우 맞은 적을 _2 턴_ 간 실명시킵니다. 30 턴의 재사용 대기 시간이 있습니다.\n\n_+2:_ 투척 무기가 아닌 아이템을 적에게 던질 경우 맞은 적을 _3 턴_ 간 실명시킵니다. 30 턴의 재사용 대기 시간이 있습니다.
actors.hero.talent.hold_fast.title=굳건한 태세
actors.hero.talent.hold_fast.desc=_+1:_ 전사는 대기 시 _+2의 방어력_ 을 이동하기 전까지 얻습니다.\n\n_+2:_ 전사는 대기 시 _+4의 방어력_ 을 이동하기 전까지 얻습니다.\n\n_+3:_ 전사는 대기 시 _+6의 방어력_ 을 이동하기 전까지 얻습니다.
actors.hero.talent.strongman.title=철인
actors.hero.talent.strongman.desc=_+1:_ 전사가 갑옷을 사용하기 위해 필요한 힘이 _1 감소_ 합니다.\n\n_+2:_ 전사가 갑옷과 무기를 사용하기 위해 필요한 힘이 _1 감소_ 합니다.\n\n_+3:_ 전사가 갑옷을 사용하기 위해 필요한 힘이 _2 감소_ 하며, 무기를 사용하기 위해 필요한 힘이 _1 감소_ 합니다.
actors.hero.talent.endless_rage.title=끝없는 분노
actors.hero.talent.endless_rage.desc=_+1:_ 광전사는 분노를 최대 _115%_ 까지 쌓을 수 있습니다.\n\n_+2:_ 광전사는 분노를 최대 _130%_ 까지 쌓을 수 있습니다.\n\n_+3:_ 광전사는 분노를 최대 _145%_ 까지 쌓을 수 있습니다.\n\n100% 이상의 분노는 최대 +50%의 피해량을 제공합니다.
actors.hero.talent.berserking_stamina.title=격노 스테미너
actors.hero.talent.berserking_stamina.desc=_+1:_ 광전사는 격노 중에 _17%의 추가 보호막_ 을 얻고, 격노 재사용에 필요한 레벨이 기존 2에서 _1.67_ 로 감소합니다.\n\n_+2:_ 광전사는 격노 중에 _33%의 추가 보호막_ 을 얻고, 격노 재사용에 필요한 레벨이 기존 2에서 _1.33_ 로 감소합니다.\n\n_+3:_ 광전사는 격노 중에 _50%의 추가 보호막_ 을 얻고, 격노 재사용에 필요한 레벨이 기존 2에서 _1_ 로 감소합니다.
actors.hero.talent.enraged_catalyst.title=광분의 촉매
actors.hero.talent.enraged_catalyst.desc=_+1:_ 광전사의 무기에 부여된 마법 또는 저주가 분노에 비례해서 더 자주 발동하게 되며, 100%의 분노에서 최대 _17% 더 자주 발동_ 합니다.\n\n_+2:_ 광전사의 무기에 부여된 마법 또는 저주가 분노에 비례해서 더 자주 발동하게 되며, 100%의 분노에서 최대 _33% 더 자주 발동_ 합니다.\n\n_+3:_ 광전사의 무기에 부여된 마법 또는 저주가 분노에 비례해서 더 자주 발동하게 되며, 100%의 분노에서 최대 _50% 더 자주 발동_ 합니다.
actors.hero.talent.cleave.title=가르기
actors.hero.talent.cleave.desc=_+1:_ 검투사가 적을 처치했을 때, 다음 공격 전까지 콤보 지속 시간이 _10 턴_ 으로 늘어납니다.\n\n_+2:_ 검투사가 적을 처치했을 때, 다음 공격 전까지 콤보 지속 시간이 _20 턴_ 으로 늘어납니다.\n\n_+3:_ 검투사가 적을 처치했을 때, 다음 공격 전까지 콤보 지속 시간이 _30 턴_ 으로 늘어납니다.
actors.hero.talent.lethal_defense.title=치명적인 방어
actors.hero.talent.lethal_defense.desc=_+1:_ 콤보 필살기로 적을 처치한 경우 부러진 인장이 제공하는 최대 방어막의 _33%_ 를 얻습니다.\n\n_+2:_ 콤보 필살기로 적을 처치한 경우 부러진 인장이 제공하는 최대 방어막의 _67%_ 를 얻습니다.\n\n_+3:_ 콤보 필살기로 적을 처치한 경우 부러진 인장이 제공하는 최대 방어막의 _100%_ 를 얻습니다.
actors.hero.talent.enhanced_combo.title=향상된 콤보
actors.hero.talent.enhanced_combo.desc=_+1:_ 검투사의 연속 타격이 7 이상일 때, 밀쳐내기의 밀쳐내는 거리가 3칸으로 증가하고, 적을 혼란시키며, 적을 밀쳐내 낭떠러지에 떨어뜨릴 수 있습니다.\n\n_+2:_ +1의 효과에 더불어, 검투사의 연속 타격이 9 이상일 때 받아치기가 여러 번의 공격을 받아칠 수 있습니다.\n\n_+3:_ +1, +2의 효과에 더불어, 검투사는 메치기, 으깨기, 분노 폭발을 사용할 때 연속 타격/3 개의 타일을 도약할 수 있습니다.
actors.hero.talent.empowering_meal.title=힘이 나는 식사
actors.hero.talent.empowering_meal.desc=_+1:_ 식사 후 다음 3번의 마법 막대 발사에 _2 만큼의 추가 피해_ 를 줍니다.\n\n_+2:_ 식사 후 다음 3번의 마법 막대 발사에 _3 만큼의 추가 피해_ 를 줍니다.
actors.hero.talent.scholars_intuition.title=학자의 직감
actors.hero.talent.scholars_intuition.desc=_+1:_ 마법 막대를 _3배 빠르게_ 감정합니다.\n\n_+2:_ 마법 막대를 _사용하는 즉시_ 감정합니다.
actors.hero.talent.tested_hypothesis.title=검증된 가설
actors.hero.talent.tested_hypothesis.desc=_+1:_ 아이템을 감정할 때마다 _2턴의 충전 효과_ 를 얻습니다.\n\n_+2:_ 아이템을 감정할 때마다 _3턴의 충전 효과_ 를 얻습니다.
actors.hero.talent.backup_barrier.title=예비 보호막
actors.hero.talent.backup_barrier.desc=_+1:_ 마법사의 지팡이 충전량을 모두 소모할 때마다 _4만큼의 보호막_을 얻습니다.\n_+2:_ 마법사의 지팡이 충전량을 모두 소모할 때마다 _6만큼의 보호막_을 얻습니다.
actors.hero.talent.energizing_meal.title=에너지 넘치는 식사
actors.hero.talent.energizing_meal.desc=_+1:_ 식사에 1턴만 소모되며, 식사 시 _5턴의 충전 효과_ 를 얻습니다.\n\n_+2:_ 식사에 1턴만 소모되며, 식사 시 _8턴의 충전 효과_ 를 얻습니다.
actors.hero.talent.energizing_upgrade.title=에너지 넘치는 강화
actors.hero.talent.energizing_upgrade.desc=_+1:_ 강화의 주문서를 사용하면 마법사의 지팡이에 즉시 _2의 충전량_ 이 충전됩니다. 최대 충전량을 넘어서 충전될 수 있습니다.\n\n_+2:_ 강화의 주문서를 사용하면 마법사의 지팡이에 즉시 _3의 충전량_ 이 충전됩니다. 최대 충전량을 넘어서 충전될 수 있습니다.\n\n이 특성은 강화의 주문서를 기반으로 한 주문서 또는 주문을 사용할 때에도 발동합니다.
actors.hero.talent.wand_preservation.title=마법막대 보존
actors.hero.talent.wand_preservation.desc=_+1:_ 마법사의 지팡이에 새로운 마법 막대를 융합할 때, 지팡이에 융합되어 있던 마법 막대가 _67% 확률_로 +0인 상태로 반환됩니다.\n\n_+2:_ 마법사의 지팡이에 새로운 마법 막대를 융합할 때, 지팡이에 융합되어 있던 마법 막대가 _100% 확률_로 +0인 상태로 반환됩니다.\n\n이 특성은 마법 막대를 최대 세 번까지 반환할 수 있습니다.
actors.hero.talent.arcane_vision.title=비전 시야
actors.hero.talent.arcane_vision.desc=_+1:_ 마법을 적에게 맞힌 경우 해당 적에 대해 _10 턴의 심안 효과_ 를 얻습니다.\n\n_+2:_ 마법을 적에게 맞힌 경우 해당 적에 대해 _15 턴의 심안 효과_ 를 얻습니다.
actors.hero.talent.shield_battery.title=보호막 충전
actors.hero.talent.shield_battery.desc=_+1:_ 마법사는 자신에게 마법을 발사하면 남은 충전량을 모두 소모하고, 충전량당 _최대 체력의 5%_ 에 해당하는 방어막을 얻습니다.\n\n_+2:_ 마법사는 자신에게 마법을 발사하면 남은 충전량을 모두 소모하고, 충전량당 _최대 체력의 7.5%_ 에 해당하는 방어막을 얻습니다.
actors.hero.talent.empowering_scrolls.title=에너지 넘치는 주문서
actors.hero.talent.empowering_scrolls.desc=_+1:_ 마법사가 주문서를 사용하면 다음 20턴 동안 마법이 _+1_ 만큼 강화된 채로 발사됩니다.\n\n_+2:_ 마법사가 주문서를 사용하면 다음 20턴 동안 마법이 _+2_ 만큼 강화된 채로 발사됩니다.\n\n_+3:_ 마법사가 주문서를 사용하면 다음 20턴 동안 마법이 _+3_ 만큼 강화된 채로 발사됩니다.
actors.hero.talent.ally_warp.title=아군 순간이동
actors.hero.talent.ally_warp.desc=_+1:_ 마법사는 _3타일_ 내의 아군을 터치하여 즉시 위치를 바꿀 수 있습니다.\n\n_+2:_ 마법사는 _6타일_ 내의 아군을 터치하여 즉시 위치를 바꿀 수 있습니다.\n\n_+3:_ 마법사는 _9타일_ 내의 아군을 터치하여 즉시 위치를 바꿀 수 있습니다.\n\n이 특성은 움직일 수 없는 아군에게는 사용할 수 없습니다.
actors.hero.talent.empowered_strike.title=강력한 일격
actors.hero.talent.empowered_strike.desc=_+1:_ 전투 마법사는 지팡이 발사 이후 첫 지팡이 근접 공격 피해량이 _+20%_ 만큼 증가합니다.\n\n_+2:_ 전투 마법사는 지팡이 발사 이후 첫 지팡이 근접 공격 피해량이 _+40%_ 만큼 증가합니다.\n\n_+3:_ 전투 마법사는 지팡이 발사 이후 첫 지팡이 근접 공격 피해량이 _+60%_ 만큼 증가합니다.
actors.hero.talent.mystical_charge.title=신비한 충전
actors.hero.talent.mystical_charge.desc=_+1:_ 전투 마법사는 지팡이 근접 공격이 명중할 때마다 _0.5턴_ 의 유물 충전 효과를 얻습니다.\n\n_+2:_ 전투 마법사는 지팡이 근접 공격이 명중할 때마다 _1턴_ 의 유물 충전 효과를 얻습니다.\n\n_+3:_ 전투 마법사는 지팡이 근접 공격이 명중할 때마다 _1.5턴_ 의 유물 충전 효과를 얻습니다.
actors.hero.talent.excess_charge.title=과충전
actors.hero.talent.excess_charge.desc=_+1:_ 전투 마법사의 지팡이가 전부 충전되어 있을 때, 지팡이 근접 공격 명중 시 _20% 확률_ 로 지팡이 강화 수치당 2만큼의 방어막을 얻습니다.\n\n_+2:_ 전투 마법사의 지팡이가 전부 충전되어 있을 때, 지팡이 근접 공격 명중 시 _40% 확률_ 로 지팡이 강화 수치당 2만큼의 방어막을 얻습니다.\n\n_+3:_ 전투 마법사의 지팡이가 전부 충전되어 있을 때, 지팡이 근접 공격 명중 시 _60% 확률_ 로 지팡이 강화 수치당 2만큼의 방어막을 얻습니다.
actors.hero.talent.soul_siphon.title=영혼 흡수
actors.hero.talent.soul_siphon.desc=_+1:_ 다른 캐릭터의 물리 공격이 영혼의 낙인을 _15% 효율_ 로 발동시킵니다.\n\n_+2:_ 다른 캐릭터의 물리 공격이 영혼의 낙인을 _30% 효율_ 로 발동시킵니다.\n\n_+3:_ 다른 캐릭터의 물리 공격이 영혼의 낙인을 _45% 효율_ 로 발동시킵니다.
actors.hero.talent.soul_eater.title=영혼 포식자
actors.hero.talent.soul_eater.desc=_+1:_ 영혼의 낙인이 가한 피해당 _0.33 턴_ 의 배부름을 제공합니다. 낙인이 걸린 적이 죽을 때 _10% 확률_ 로 음식 섭취 효과가 발동됩니다.\n\n_+2:_ 영혼의 낙인이 가한 피해당 _0.67 턴_ 의 배부름을 제공합니다. 낙인이 걸린 적이 죽을 때 _20% 확률_ 로 음식 섭취 효과가 발동됩니다.\n\n_+3:_ 영혼의 낙인이 가한 피해당 _1 턴_ 의 배부름을 제공합니다. 낙인이 걸린 적이 죽을 때 _30% 확률_ 로 음식 섭취 효과가 발동됩니다.
actors.hero.talent.necromancers_minions.title=사령술사의 하수인
actors.hero.talent.necromancers_minions.desc=_+1:_ 영혼의 낙인이 걸린 적이 죽었을 때, 흑마법사는 _10% 확률_ 로 그 자리에 타락한 망령을 일으킵니다.\n\n_+2:_ 영혼의 낙인이 걸린 적이 죽었을 때, 흑마법사는 _20% 확률_ 로 그 자리에 타락한 망령을 일으킵니다.\n\n_+3:_ 영혼의 낙인이 걸린 적이 죽었을 때, 흑마법사는 _30% 확률_ 로 그 자리에 타락한 망령을 일으킵니다.
##abilities
actors.hero.abilities.armorability.self_target=당신은 스스로를 겨냥할 수 없다.
actors.hero.abilities.armorability.no_target=There's nothing to target there!
actors.hero.abilities.armorability.prompt=Choose a location to target
actors.hero.talent.cached_rations.title=은닉한 보존식
actors.hero.talent.cached_rations.desc=_+1:_ 도적은 던전 초반에 있는 상자들에서 _4개의 작은 비상식량_ 을 찾아낼 수 있습니다.\n\n_+2:_ 도적은 던전 초반에 있는 상자들에서 _6개의 작은 비상식량_ 을 찾아낼 수 있습니다.
actors.hero.talent.thiefs_intuition.title=도둑의 직감
actors.hero.talent.thiefs_intuition.desc=_+1:_ 반지를 _2배 빠르게 감정_ 하며, 반지의 종류를 _착용하는 즉시 감정_ 합니다.\n\n_+2:_ 반지를 _착용하는 즉시 감정_ 하며, 반지의 종류를 _획득하는 즉시 감정_ 합니다.
actors.hero.talent.sucker_punch.title=불시의 타격
actors.hero.talent.sucker_punch.desc=_+1:_ 적을 처음 기습할 때 _1-2 만큼의 추가 피해_ 를 입힙니다.\n\n_+2:_ 적을 처음 기습할 때 _2 만큼의 추가 피해_ 를 입힙니다.
actors.hero.talent.protective_shadows.title=보호의 그림자
actors.hero.talent.protective_shadows.desc=_+1:_ 망토를 사용하면 _매 2턴마다_ 1 의 방어막을 얻으며, _최대 3_ 까지 얻을 수 있습니다.\n\n_+2:_ 망토를 사용하면 _매 턴마다_ 1 의 방어막을 얻으며, _최대 5_ 까지 얻을 수 있습니다.
actors.hero.talent.mystical_meal.title=신비한 식사
actors.hero.talent.mystical_meal.desc=_+1:_ 식사에 1 턴만 소모되며, 식사 시 _3 턴의 유물 충전 효과_ 를 얻습니다.\n\n_+2:_ 식사에 1 턴만 소모되며, 식사 시 _5 턴의 유물 충전 효과_ 를 얻습니다.\n\n이 특성으로 풍요의 뿔을 충전할 수 없습니다.
actors.hero.talent.mystical_upgrade.title=신비한 강화
actors.hero.talent.mystical_upgrade.desc=_+1:_ 강화의 주문서를 사용하면 도적의 망토에 _2 의 충전량_ 이 충전됩니다. 최대 충전량을 넘어서 충전될 수 있습니다.\n\n_+2:_ 강화의 주문서를 사용하면 도적의 망토에 _3 의 충전량_ 이 충전됩니다. 최대 충전량을 넘어서 충전될 수 있습니다.\n\n이 특성은 강화의 주문서를 기반으로 한 주문서 또는 주문을 사용할 때에도 발동합니다.
actors.hero.talent.wide_search.title=광범위한 탐색
actors.hero.talent.wide_search.desc=_+1:_ 탐색 범위가 5x5 사각형에서 _7x7 원형_으로 증가합니다.\n\n_+2:_ 탐색 범위가 5x5 사각형에서 _7x7 사각형_으로 증가합니다.
actors.hero.talent.silent_steps.title=조용한 발걸음
actors.hero.talent.silent_steps.desc=_+1:_ 적이 _3타일 이상_ 떨어져 있을 경우 자고 있는 적을 깨우지 않습니다.\n\n_+2:_ _적에게 근접하지 않는 한_ 자고 있는 적을 깨우지 않습니다.
actors.hero.talent.rogues_foresight.title=도적의 예지
actors.hero.talent.rogues_foresight.desc=_+1:_ 비밀 방이 있는 층에 처음 진입할 때, _50% 의 확률_ 로 해당 층에 숨겨진 비밀이 있음을 눈치챕니다.\n\n_+2:_ 비밀 방이 있는 층에 처음 진입할 때, _75% 의 확률_ 로 해당 층에 숨겨진 비밀이 있음을 눈치챕니다.
actors.hero.talent.light_cloak.title=경량화 망토
actors.hero.talent.light_cloak.desc=_+1:_ 도적은 그림자의 망토를 착용하지 않고도 사용할 수 있지만, 충전 속도가 _10%_ 로 감소합니다.\n\n_+2:_ 도적은 그림자의 망토를 착용하지 않고도 사용할 수 있지만, 충전 속도가 _20%_ 로 감소합니다.\n\n_+3:_ 도적은 그림자의 망토를 착용하지 않고도 사용할 수 있지만, 충전 속도가 _30%_ 로 감소합니다.
actors.hero.talent.enhanced_rings.title=향상된 반지
actors.hero.talent.enhanced_rings.desc=_+1:_ 도적이 유물을 사용했을 때, 반지들의 강화 수치가 _3 턴_ 동안 +1 만큼 증가합니다.\n\n_+2:_ 도적이 유물을 사용했을 때, 반지들의 강화 수치가 _6 턴_ 동안 +1 만큼 증가합니다.\n\n_+3:_ 도적이 유물을 사용했을 때, 반지들의 강화 수치가 _9 턴_ 동안 +1 만큼 증가합니다.
actors.hero.talent.enhanced_lethality.title=향상된 치사율
actors.hero.talent.enhanced_lethality.desc=_+1:_ 암살자는 암살 준비 단계에 따라 기존 3/10/20/40%에서 _4/12/25/60%의 체력_ 을 가진 적을 일격에 처치할 수 있습니다.\n\n_+2:_ 암살자는 암살 준비 단계에 따라 기존 3/10/20/40%에서 _5/14/30/80%의 체력_ 을 가진 적을 일격에 처치할 수 있습니다.\n\n_+3:_ 암살자는 암살 준비 단계에 따라 기존 3/10/20/40%에서 _6/16/35/100%의 체력_ 을 가진 적을 일격에 처치할 수 있습니다.
actors.hero.talent.assassins_reach.title=암살자의 접근
actors.hero.talent.assassins_reach.desc=_+1:_ 암살자가 암살 준비 단계에 따라 점멸할 수 있는 거리가 기존 1/2/3/4 타일에서 _1/3/4/6 타일_ 로 증가합니다.\n\n_+2:_ 암살자가 암살 준비 단계에 따라 점멸할 수 있는 거리가 기존 1/2/3/4 타일에서 _2/4/6/8 타일_ 로 증가합니다.\n\n_+3:_ 암살자가 암살 준비 단계에 따라 점멸할 수 있는 거리가 기존 1/2/3/4 타일에서 _2/5/7/10 타일_ 로 증가합니다.
actors.hero.talent.bounty_hunter.title=현상금 사냥꾼
actors.hero.talent.bounty_hunter.desc=_+1:_ 암살자가 암살 준비 공격으로 처치한 적이 _10 골드_ 를 추가로 떨어뜨립니다.\n\n_+2:_ 암살자가 암살 준비 공격으로 처치한 적이 _20 골드_ 를 추가로 떨어뜨립니다.\n\n_+3:_ 암살자가 암살 준비 공격으로 처치한 적이 _30 골드_ 를 추가로 떨어뜨립니다.
actors.hero.talent.evasive_armor.title=기민한 갑옷
actors.hero.talent.evasive_armor.desc=_+1:_ 프리러너는 프리러닝 중에, 갑옷의 힘 요구 수치를 초과한 프리러너의 힘 1당 _+1 의 추가 회피_ 를 얻습니다.\n\n_+2:_ 프리러너는 프리러닝 중에, 갑옷의 힘 요구 수치를 초과한 프리러너의 힘 1당 _+2 의 추가 회피_ 를 얻습니다.\n\n_+3:_ 프리러너는 프리러닝 중에, 갑옷의 힘 요구 수치를 초과한 프리러너의 힘 1당 _+3 의 추가 회피_ 를 얻습니다.
actors.hero.talent.projectile_momentum.title=발사체 가속
actors.hero.talent.projectile_momentum.desc=_+1:_ 프리러닝 도중, 투척 무기에 명중률 +20%와 피해 +15%를 얻습니다.\n\n_+2:_ 프리러닝 도중, 투척 무기에 명중률 +40%와 피해 +30%를 얻습니다.\n\n_+3:_ 프리러닝 도중, 투척 무기에 명중률 +60%와 피해 +45%를 얻습니다.
actors.hero.talent.speedy_stealth.title=은신 가속
actors.hero.talent.speedy_stealth.desc=_+1:_ 프리러너는 은신 중에 매 턴마다 2의 가속력을 쌓습니다.\n\n_+2:_ +1의 효과에 더불어, 프리러너가 은신 중일 때는 프리러닝 지속 시간이 감소하지 않습니다.\n\n_+3:_ +1, +2의 효과에 더불어, 프리러너는 프리러닝에 상관없이 은신 중에 2배의 속도로 이동합니다.
actors.hero.abilities.warrior.heroicleap.name=heroic leap
actors.hero.abilities.warrior.heroicleap.prompt=도약할 지역을 선택하세요
actors.hero.abilities.warrior.heroicleap.short_desc=The Warrior performs a _Heroic Leap_ towards a targeted location, sailing above enemies and hazards.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.\n\nThis ability costs 25 charge.
actors.hero.abilities.warrior.shockwave.name=shockwave
actors.hero.abilities.warrior.shockwave.short_desc=The Warrior releases a _Shockwave_ in a conical AOE by slamming the ground. Enemies caught in the shockwave are damaged and crippled.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.\n\nThis ability costs 35 charge.
actors.hero.abilities.warrior.endure.name=endure
actors.hero.abilities.warrior.endure$enduretracker.name=Endurance
actors.hero.abilities.warrior.endure$enduretracker.desc=The Warrior is now dealing bonus damage based on the damage he endured.\n\nBonus Damage: %1$d\nHits Left: %2$d
actors.hero.abilities.warrior.endure.short_desc=The Warrior _Endures_, skipping several turns but gaining high damage resistance. He then deals bonus damage based on what he endured.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.\n\nThis ability costs 50 charge.
actors.hero.abilities.mage.elementalblast.name=elemental blast
actors.hero.abilities.mage.elementalblast.short_desc=The Mage emits an _Elemental Blast_ from his staff, covering a large area around him in an effect that varies based on the wand in his staff.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away.\n\nThe specific effect of elemental blast will vary by the wand imbued in the Mage's staff. These effects will be similar to the effect of the wand when zapped at an enemy or ally. Damaging wands will deal up to 10-20 damage to enemies.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.wildmagic.name=wild magic
actors.hero.abilities.mage.wildmagic.no_wands=You have no wands to zap with!
actors.hero.abilities.mage.wildmagic.short_desc=The Mage unleashes the _Wild Magic_ contained in his wands, randomly firing them multiple times at a chosen target over a single turn.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.warpbeacon.name=warp beacon
actors.hero.abilities.mage.warpbeacon.depths=You can't warp between depths!
actors.hero.abilities.mage.warpbeacon.locked_floor=You cannot leave a locked floor!
actors.hero.abilities.mage.warpbeacon.too_far=That location is too far!
actors.hero.abilities.mage.warpbeacon.invalid_beacon=You can't place a beacon there!
actors.hero.abilities.mage.warpbeacon.window_desc=Your beacon is currently placed on floor %d.
actors.hero.abilities.mage.warpbeacon.window_tele=teleport to beacon
actors.hero.abilities.mage.warpbeacon.window_clear=clear beacon
actors.hero.abilities.mage.warpbeacon.window_cancel=취소
actors.hero.abilities.mage.warpbeacon.short_desc=The Mage places a _Warping Beacon_ at his current location, which he can instantly teleport back to.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.smokebomb.name=smoke bomb
actors.hero.abilities.rogue.smokebomb.fov=당신의 시야 안의 빈 공간으로만 이동할 수 있습니다.
actors.hero.abilities.rogue.smokebomb.prompt=이동할 지역을 선택하세요
actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue!
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark.name=death mark
actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies
actors.hero.abilities.rogue.deathmark.short_desc=The Rogue places a _Death Mark_ on a chosen enemy. Marked enemies take bonus damage, but cannot die until the mark ends.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marked for Death
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns left: %s.
actors.hero.abilities.rogue.shadowclone.name=shadow clone
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which is frail, but can be directed and deals damage based on his weapon.
actors.hero.abilities.rogue.shadowclone.desc=TODO
actors.hero.abilities.huntress.spectralblades.name=spectral blades
actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Spectral Blades_ at a target, inflicting damage depending on her currently equipped melee weapon.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.\n\nThis ability costs 25 charge.
actors.hero.abilities.huntress.naturespower.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns Left: %s.
actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _Nature's Power_, increasing her movement speed and her bow's rate of fire for a short time.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.\n\nThis ability costs 35 charge.
actors.hero.abilities.huntress.spirithawk.name=spirit hawk
actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
actors.hero.abilities.huntress.spirithawk.desc=TODO
actors.hero.talent.natures_bounty.title=자연의 은혜
actors.hero.talent.natures_bounty.desc=_+1:_ 던전 초반에 있는 길게 자란 풀에서 _4개의 열매_ 를 찾아낼 수 있습니다.\n\n_+2:_ 던전 초반에 있는 길게 자란 풀에서 _6개의 열매_ 를 찾아낼 수 있습니다.
actors.hero.talent.survivalists_intuition.title=생존자의 직감
actors.hero.talent.survivalists_intuition.desc=_+1:_ 모든 장비를 _1.75배 빠르게_ 감정하게 됩니다.\n\n_+2:_ 모든 장비를 _2.5배 빠르게_ 감정하게 됩니다.
actors.hero.talent.followup_strike.title=추가 타격
actors.hero.talent.followup_strike.desc=_+1:_ 활 또는 투척 무기를 적에게 맞춘 경우, 그 적에게 가하는 다음 근접 공격은 _2의 추가 피해_ 를 입힙니다.\n\n_+2:_ 활 또는 투척 무기를 적에게 맞춘 경우, 그 적에게 가하는 다음 근접 공격은 _3의 추가 피해_ 를 입힙니다.
actors.hero.talent.natures_aid.title=자연의 도움
actors.hero.talent.natures_aid.desc=_+1:_ 시야 내에서 식물이 발동할 때 _3턴 마다 감소_ 하는 나무껍질 효과를 2 얻습니다. \n\n_+2:_ 시야 내에서 식물이 발동할 때 _5턴 마다 감소_ 하는 나무껍질 효과를 2 얻습니다.
actors.hero.talent.invigorating_meal.title=활기 넘치는 식사
actors.hero.talent.invigorating_meal.desc=_+1:_ 식사에 1턴(열매는 즉시 먹을 수 있습니다)만 소모되며, 식사 시 _1턴의 신속 효과_ 를 얻습니다.\n\n_+2:_ 식사에 1턴(열매는 즉시 먹을 수 있습니다)만 소모되며, 식사 시 _2턴의 신속 효과_ 를 얻습니다.
actors.hero.talent.restored_nature.title=회복된 자연
actors.hero.talent.restored_nature.desc=_+1:_ 치유의 물약을 마시면 주변에 풀을 _5개 까지_ 자라게 하며, 근접한 적들을 _2 턴_ 동안 속박시킵니다.\n\n_+2:_ 치유의 물약을 마시면 주변에 풀을 _8개 까지_ 자라게 하며, 근접한 적들을 _3 턴_ 동안 속박시킵니다.\n\n이 특성은 치유의 물약을 기반으로 한 물약 또는 영약을 마실 때에도 발동합니다.
actors.hero.talent.rejuvenating_steps.title=활력의 발걸음
actors.hero.talent.rejuvenating_steps.desc=_+1:_ 사냥꾼이 짧은 풀 또는 타고 남은 재 위에 올라설 경우 길게 자란 풀로 자라나며 즉시 헤쳐진 상태가 됩니다. _10 턴_ 의 재사용 대기 시간이 있습니다.\n\n_+2:_ 사냥꾼이 짧은 풀 또는 타고 남은 재 위에 올라설 경우 길게 자란 풀로 자라나며 즉시 헤쳐진 상태가 됩니다. _5 턴_ 의 재사용 대기 시간이 있습니다.
actors.hero.talent.heightened_senses.title=예리해진 감각
actors.hero.talent.heightened_senses.desc=_+1:_ 주변 _2 타일_에 있는 모든 적에 대해 심안 효과를 얻습니다.\n\n_+2:_ 주변 _3 타일_에 있는 모든 적에 대해 심안 효과를 얻습니다.
actors.hero.talent.durable_projectiles.title=튼튼한 투척 무기
actors.hero.talent.durable_projectiles.desc=_+1:_ 사냥꾼이 사용하는 투척 무기의 내구도가 _50%_ 증가합니다.\n\n_+2:_ 사냥꾼이 사용하는 투척 무기의 내구도가 _75%_ 증가합니다.
actors.hero.talent.point_blank.title=근접 투척
actors.hero.talent.point_blank.desc=_+1:_ 사냥꾼의 근거리 투척 무기 명중률 보정이 기존 -50%에서 _-30%_ 로 변경됩니다.\n\n_+2:_ 사냥꾼의 근거리 투척 무기 명중률 보정이 기존 -50%에서 _-10%_ 로 변경됩니다.\n\n_+3:_ 사냥꾼의 근거리 투척 무기 명중률 보정이 기존 -50%에서 _+10%_ 로 변경됩니다.\n\n원거리에서의 투척 무기는 항상 +50%의 명중률을 얻습니다.
actors.hero.talent.seer_shot.title=예지의 화살
actors.hero.talent.seer_shot.desc=_+1:_ 사냥꾼이 활을 바닥에 쏘면 착탄 지점을 중심으로 3x3 지역이 _5 턴_ 동안 보입니다. 20 턴의 재사용 대기시간을 가집니다.\n\n_+2:_ 사냥꾼이 활을 바닥에 쏘면 착탄 지점을 중심으로 3x3 지역이 _10 턴_ 동안 보입니다. 20 턴의 재사용 대기시간을 가집니다.\n\n_+3:_ 사냥꾼이 활을 바닥에 쏘면 착탄 지점을 중심으로 3x3 지역이 _15 턴_ 동안 보입니다. 20 턴의 재사용 대기시간을 가집니다.
actors.hero.talent.farsight.title=천리안
actors.hero.talent.farsight.desc=_+1:_ 저격수의 시야 범위가 _25%_ 만큼 증가합니다.\n\n_+2:_ 저격수의 시야 범위가 _50%_ 만큼 증가합니다.\n\n_+3:_ 저격수의 시야 범위가 _75%_ 만큼 증가합니다.
actors.hero.talent.shared_enchantment.title=마법부여 공유
actors.hero.talent.shared_enchantment.desc=_+1:_ _33% 확률_ 로 저격수의 투척 무기에 활에 부여된 마법이 적용됩니다.\n\n_+2:_ _67% 확률_ 로 저격수의 투척 무기에 활에 부여된 마법이 적용됩니다.\n\n_+3:_ _100% 확률_ 로 저격수의 투척 무기에 활에 부여된 마법이 적용됩니다.\n\n마법이 부여된 쇠뇌로 발사한 다트에는 이미 쇠뇌의 마법이 적용되므로 이 특성이 적용되지 않습니다.
actors.hero.talent.shared_upgrades.title=강화 공유
actors.hero.talent.shared_upgrades.desc=_+1:_ 강화된 투척 무기로 공격하는 경우 사냥꾼의 표식의 지속 시간이 강화 수치 당 1 턴씩 증가하며 특수 활 공격의 피해량이 _7%_ 씩 증가합니다.\n\n_+2:_ 강화된 투척 무기로 공격하는 경우 사냥꾼의 표식의 지속 시간이 강화 수치 당 1 턴씩 증가하며 특수 활 공격의 피해량이 _13%_ 씩 증가합니다.\n\n_+3:_ 강화된 투척 무기로 공격하는 경우 사냥꾼의 표식의 지속 시간이 강화 수치 당 1 턴씩 증가하며 특수 활 공격의 피해량이 _20%_ 씩 증가합니다.
actors.hero.talent.durable_tips.title=튼튼한 화살촉
actors.hero.talent.durable_tips.desc=_+1:_ 숲지기가 사용하는 추출물을 묻힌 다트가 _2 배의 내구도_ 를 가집니다.\n\n_+2:_ 숲지기가 사용하는 추출물을 묻힌 다트가 _3 배의 내구도_ 를 가집니다.\n\n_+3:_ 숲지기가 사용하는 추출물을 묻힌 다트가 _4 배의 내구도_ 를 가집니다.
actors.hero.talent.barkskin.title=나무껍질
actors.hero.talent.barkskin.desc=_+1:_ 숲지기는 수풀을 지날 때, _1 턴_ 마다 감소하는 현재 레벨과 동일한 양의 나무껍질을 얻습니다.\n\n_+2:_ 숲지기는 수풀을 지날 때, _2 턴_ 마다 감소하는 현재 레벨과 동일한 양의 나무껍질을 얻습니다.\n\n_+3:_ 숲지기는 수풀을 지날 때, _3 턴_ 마다 감소하는 현재 레벨과 동일한 양의 나무껍질을 얻습니다.
actors.hero.talent.shielding_dew.title=보호의 이슬
actors.hero.talent.shielding_dew.desc=_+1:_ 숲지기는 최대 체력일 때 이슬을 획득하면 초과한 회복량만큼의 보호막을 _최대 체력의 20%까지_ 얻습니다.\n\n_+2:_ 숲지기는 최대 체력일 때 이슬을 획득하면 초과한 회복량만큼의 보호막을 _최대 체력의 40%까지_ 얻습니다.\n\n_+3:_ 숲지기는 최대 체력일 때 이슬을 획득하면 초과한 회복량만큼의 보호막을 _최대 체력의 60%까지_ 얻습니다.
actors.hero.abilities.ratmogrify.name=ratmogrify
actors.hero.abilities.ratmogrify.cant_transform=You can't ratmogrify that!
actors.hero.abilities.ratmogrify.too_strong=That enemy is too strong to ratmogrify!
actors.hero.abilities.ratmogrify.short_desc=The hero _Ratmogrifies_ an enemy! This turns them into a rat with no abilities, but also no loot.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.\n\nThis ability costs 35 charge.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify$transmograt.desc=This enemy has been transformed into a rat. A big improvement, if you ask me! - Rat King
actors.hero.hero.name=당신
actors.hero.hero.leave=당신은 아직 떠날 수 없습니다. 아래에 남아있는 던전이 기다리고 있습니다!
@ -480,7 +412,7 @@ actors.hero.hero.unspent=사용하지 않은 특성 포인트가 있다!
actors.hero.hero.level_cap=당신은 더 이상 강해질 순 없지만, 당신의 경험들은 당신에게 새로운 힘을 주었다!
actors.hero.hero.you_now_have=%s을(를) 얻었다.
actors.hero.hero.you_cant_have=%s를 주울 수 없다.
actors.hero.hero.locked_chest=이 상자는 잠겨있어서, 맞는 열쇠가 필요하다.
actors.hero.hero.locked_chest=이 상자는 잠겨 있어서, 맞는 열쇠가 필요하다.
actors.hero.hero.locked_door=맞는 열쇠를 갖고 있지 않다.
actors.hero.hero.noticed_smth=당신은 무언가를 눈치챘다.
actors.hero.hero.wait=...
@ -490,77 +422,340 @@ actors.hero.hero.pain_resist=고통으로 인해 당신은 수면 욕구에 저
actors.hero.hero.revive=앙크는 부활의 에너지로 폭발했다!
actors.hero.heroclass.warrior=전사
actors.hero.heroclass.warrior_desc_innate=전사는 방어구에 붙일 수 있는 _특별한 부러진 인장_ 을 가지고 시작합니다.전사는 인장이 붙은 방어구를 입고 있을 때 천천히 재생하는 방어막을 얻습니다.\n\n전사의 인장은 다른 방어구들에 옮겨 붙일 수 있으며, 1만큼의 강화 수치를 이전할 수 있습니다.\n\n전사는 다음 아이템들을 감정한 채로 시작합니다.\n- 감정의 주문서\n- 치유 물약\n- 분노의 주문서
actors.hero.heroclass.warrior_desc_loadout=전사는 _낡은 소검_ 을 가지고 시작합니다. 낡은 소검은 다른 시작 무기들보다 조금 더 강력합니다.\n\n전사는 3개의 _투척용 돌_ 을 가지고 시작합니다. 투척용 돌은 약한 원거리 피해를 줍니다.\n\n전사는 _물약 보관대_ 를 가지고 시작하여 물약이 얼어버리는 것을 방지할 수 있습니다.
actors.hero.heroclass.warrior_desc_subclasses=두 번째 보스를 쓰러트리면 보조 직업을 선택할 수 있습니다. 전사의 두 가지 보조 직업은 다음과 같습니다.
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.mage=마법사
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_unlock=마법사는 마법 막대의 전문가이며, _특별한 마법 지팡이_ 를 가지고 시작합니다.\n\n마법사를 해금하려면 _아이템을 강화하기 위해 강화의 주문서를 사용하십시오._
actors.hero.heroclass.mage_desc_innate=마법사는 마탄을 발사하는 _특별한 지팡이_ 를 가지고 시작합니다. 이 지팡이는 마법 막대보다 훨씬 더 빠르게 충전되며, 최대 충전량이 1 높습니다.\n\n마법사의 지팡이에 던전에서 발견한 다른 마법 막대를 융합할 수 있습니다. 융합한 마법 막대의 효과를 사용할 수 있으며, 마법 막대의 강화 수치를 일부 이전할 수 있습니다.\n\n마법사는 다음 아이템들을 감정한 채로 시작합니다:\n- 감정의 주문서\n- 액체 화염의 물약\n- 강화의 주문서
actors.hero.heroclass.mage_desc_loadout=마법사는 그의 지팡이를 근접 무기로 사용합니다. 지팡이는 다른 시작 무기에 비해 적은 피해를 입힙니다.\n\n마법사는 그의 지팡이에 깃든 마법을 발사해 원거리의 적을 공격할 수 있습니다.\n\n마법사는 _주문서 보관함_ 을 가지고 시작하여 주문서가 불에 타는 것을 방지할 수 있습니다.
actors.hero.heroclass.mage_desc_subclasses=두 번째 보스를 쓰러트리면 보조 직업을 선택할 수 있습니다. 마법사의 두 가지 보조 직업은 다음과 같습니다.
actors.hero.heroclass.rogue=도적
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_unlock=도적은 그의 _특별한 그림자의 망토_ 를 통한 투명화로 전투의 흐름을 조절하고 강력한 한 방을 먹일 수 있습니다.\n\n도적을 해금하려면 _한 판에서 10번의 기습 공격을 시행하십시오._
actors.hero.heroclass.rogue_desc_innate=도적은 언제든지 투명화가 가능한 특별한 마법 유물인 _그림자의 망토_ 를 가지고 시작합니다. 망토는 다른 유물처럼 직접 강화가 불가능한 대신, 사용할수록 강력해집니다.\n\n도적은 더 먼 거리에 있는 숨겨진 비밀과 함정들을 감지할 수 있습니다.\n\n도적은 다음 아이템들을 감정한 채로 시작합니다:\n- 감정의 주문서\n- 투명화의 물약\n- 마법 지도의 주문서
actors.hero.heroclass.rogue_desc_loadout=도적은 _단검_ 을 가지고 시작합니다. 단검은 적에게 기습 공격을 할때 추가 피해를 줍니다.\n\n도적은 3개의 _투척용 칼_ 을 가지고 시작합니다. 먼 거리에 있는 적을 기습 공격할 때 추가 피해를 줍니다.\n\n도적은 _벨벳 주머니_ 를 가지고 시작하며, 씨앗과 룬석을 담아둘 수 있습니다.
actors.hero.heroclass.rogue_desc_subclasses=두 번째 보스를 쓰러트리면 보조 직업을 선택할 수 있습니다. 도적의 두 가지 보조 직업은 다음과 같습니다.
actors.hero.heroclass.huntress=사냥꾼
actors.hero.heroclass.huntress_unlock=사냥꾼은 투척 무기의 숙련자로, 무한한 화살을 가진 _특별한 마법 활_ 을 가지고 시작합니다.\n\n사냥꾼을 해금하려면 _한 판에서 투척 무기로 적 15마리를 맞추십시오._
actors.hero.heroclass.huntress_desc_innate=사냥꾼은 화살을 무한히 발사할 수 있는 _특별한 영혼의 활_ 을 가지고 시작합니다. 활은 사냥꾼의 레벨에 따라 강해지며, 증강하거나 마법을 부여할 수 있습니다.\n\n사냥꾼은 길게 자란 풀을 짓밟지 않고 지나갈 수 있습니다.\n\n사냥꾼은 다음 아이템들을 감정한 채로 시작합니다:\n- 감정의 주문서\n- 심안의 물약\n- 자장가의 주문서
actors.hero.heroclass.huntress_desc_loadout=사냥꾼은 다른 시작 무기보다 빠르게 공격할 수 있는 한 쌍의 _징 박힌 장갑_ 을 가지고 시작합니다.\n\n사냥꾼은 원거리 공격 수단으로 활을 가지고 시작합니다.\n\n사냥꾼은 _벨벳 주머니_ 를 가지고 시작하며, 씨앗과 룬석을 담아둘 수 있습니다.
actors.hero.heroclass.huntress_desc_subclasses=두 번째 보스를 쓰러트리면 보조 직업을 선택할 수 있습니다. 사냥꾼의 두 가지 보조 직업은 다음과 같습니다.
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 different enemies with thrown weapons in one run._
actors.hero.herosubclass.gladiator=검투사
actors.hero.herosubclass.gladiator_desc=_검투사_ 는 근접 공격을 성공시킬 때 마다 연속 타격 중첩을 얻습니다. 연속 타격 중첩을 쌓아 고유한 필살기를 사용할 수 있습니다.
actors.hero.herosubclass.berserker=광전사
actors.hero.herosubclass.berserker_desc=_광전사_ 는 받은 피해에 비례해 분노를 쌓아 추가 피해를 입힙니다. \n최대로 분노한 광전사는 짧은 시간 동안 죽음을 유예할 수 있으며, 그 후 탈진 상태에 빠집니다.
actors.hero.herosubclass.warlock=흑마법사
actors.hero.herosubclass.warlock_desc=_흑마법사_ 는 적에게 마법 막대를 사용함으로써 영혼의 낙인을 걸 확률이 있습니다. 낙인이 걸린 적들은 물리 피해를 입을 때마다 흑마법사의 체력을 회복시키고 허기를 충족시킵니다.
actors.hero.herosubclass.berserker_short_desc=The _Berserker_ builds rage as he takes damage. Rage increases his damage, and can let him briefly cheat death.
actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nThe Berserker deals up to +50% damage at 100% rage. When at 0 health and 100% rage, the Berserker will briefly gain 8x his normal maximum shielding and will refuse to die as long as he has shielding left. The Berserker needs time to recover after he defies death however.
actors.hero.herosubclass.gladiator=검투사
actors.hero.herosubclass.gladiator_short_desc=The _Gladiator_ builds combo when he makes successful attacks. He can spend combo to use unique abilities.
actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs combo builds it unlocks a variety of combo abilities. A new ability becomes available at 2, 4, 6, 8, and 10 combo. Some abilities help build more combo, while others let the Gladiator spend his combo on powerful attacks.
actors.hero.herosubclass.battlemage=전투 마법사
actors.hero.herosubclass.battlemage_desc=_전투 마법사_ 는 자신의 지팡이로 물리 공격을 할 때, 지팡이가 흡수한 특성에 따른 추가 효과를 줄 수 있습니다. 또한 피해를 입힐 때 마다 추가 충전량을 얻을 수 있습니다.
actors.hero.herosubclass.battlemage_short_desc=The _Battlemage_ conjures bonus effects when fighting in melee with his staff. These effects depend on the wand his staff is imbued with.
actors.hero.herosubclass.battlemage_desc=The Battlemage gains a bonus effect whenever he strikes in melee with his staff, as if his staff had an additional enchantment. These effects depend on the wand his staff is imbued with, every wand has its own effect. In addition to the wand effects, the Battlemage's staff will also gain 0.5 charges when he strikes with it.
actors.hero.herosubclass.warlock=흑마법사
actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark characters when using wands on them. He will heal whenever he deals physical damage to marked enemies.
actors.hero.herosubclass.warlock_desc=The Warlock has a chance to inflict a soul mark on characters when he uses wands on them. The chance to apply a soul mark and its duration increase with wand level.\n\nWhen an enemy is soul marked, the Warlock will heal 2 hp for every 5 damage he deals to them, but only with attacks from melee or thrown weapons, not from wands!
actors.hero.herosubclass.assassin=암살자
actors.hero.herosubclass.assassin_desc=_암살자_ 는 투명화 상태가 되면 다음 공격을 신중하게 준비합니다. 투명화 한 시간이 길어질수록 더욱 강력한 공격을 할 수 있습니다.
actors.hero.herosubclass.assassin_short_desc=The _Assassin_ can prepare a deadly strike while he is invisible. The longer he waits, the more powerful the attack will be.
actors.hero.herosubclass.assassin_desc=The Assassin prepares his next strike when he becomes invisible. The longer he prepares for, the more powerful his next attack will be. Preparation builds for up to 9 turns.\n\nAfter preparing, the Assassin deals bonus damage on his next attack, can blink to his target, and can even instantly kill enemies who are weak enough.
actors.hero.herosubclass.freerunner=프리러너
actors.hero.herosubclass.freerunner_desc=_프리러너_ 는 이동할 때 마다 가속력을 쌓습니다. 가속력으로 프리러닝 상태에 돌입해 짧은 시간 동안 2배의 이동 속도와 추가 회피를 얻을 수 있습니다.
actors.hero.herosubclass.freerunner_short_desc=The _Freerunner_ builds momentum as he runs, which can be used to start freerunning. This grants him bonus speed and evasion for a short while.
actors.hero.herosubclass.freerunner_desc=As the Freerunner moves he builds stacks of momentum. He can gain up to 10 momentum after running for 10 turns, but rapidly loses it if he stops moving. The freerunner can use up his momentum to start freerunning, for 2 turns per point of momentum.\n\nWhen freerunning the Freerunner moves at 2x speed, and gains bonus evasion in proportion to his level. Once freerunning ends there is a cooldown before momentum can be built again.
actors.hero.herosubclass.sniper=저격수
actors.hero.herosubclass.sniper_desc=_저격수_ 는 원거리 전투의 숙련자입니다. 원거리 공격이 방어구를 꿰뚫으며, 투척 무기로 공격한 후 활로 특별한 공격을 할 수 있습니다.
actors.hero.herosubclass.sniper_short_desc=The _Sniper_ can pierce armor with her ranged attacks. After striking with a thrown weapon she can follow up with a special attack from her bow.
actors.hero.herosubclass.sniper_desc=The Sniper is is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.warden=숲지기
actors.hero.herosubclass.warden_desc=_숲지기_ 는 자연과의 강한 결속을 통해 긴 수풀 너머를 볼 수 있고, 헤쳐나간 풀을 그녀가 키우는 식물 근처에 자라나게 할 수 있습니다. 그녀가 밟은 식물들은 추가 효과를 줄 것입니다.
actors.hero.herosubclass.warden_short_desc=The _Warden_ can see through tall grass and gains bonus effects when she plants seeds and tramples plants.
actors.hero.herosubclass.warden_desc=The Warden has a strong connection to nature which grants her a variety of bonus effects relating to grass and plants. She is able to see through tall and furrowed grass as if it were empty space.\n\nThe warden causes grass to sprout up around any seed she throws or plants, and gains special effects when trampling plants. These special effects replace the regular plant effects, meaning that no plant is harmful for her to step on.
##talents
actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=rejuvenating steps cooldown
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$seershotcooldown.name=seer shot cooldown
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
#warrior
actors.hero.talent.hearty_meal.title=푸짐한 식사
actors.hero.talent.hearty_meal.desc=_+1:_ 음식을 섭취할 때 체력이 50% 이하라면 _2 HP_ , 25% 이하라면 _3 HP_ 를 회복합니다.\n\n_+2:_ 음식을 섭취할 때 체력이 50% 이하라면 _3 HP_ , 25% 이하라면 _5 HP_ 를 회복합니다.
actors.hero.talent.armsmasters_intuition.title=장인의 직감
actors.hero.talent.armsmasters_intuition.desc=_+1:_ 무기와 방어구를 _2배 빠르게_ 감정 합니다.\n\n_+2:_ 무기와 방어구를 _착용하는 즉시_ 감정 합니다.
actors.hero.talent.test_subject.title=실험체
actors.hero.talent.test_subject.desc=_+1:_ 아이템을 감정할 때마다 _2 HP_만큼 회복합니다.\n\n_+2:_ 아이템을 감정할 때마다 _3 HP_만큼 회복합니다.
actors.hero.talent.iron_will.title=강철의 의지
actors.hero.talent.iron_will.desc=_+1:_ 부러진 인장이 제공하는 방어막의 최대치가 _1 만큼 증가_ 합니다.\n\n_+2:_ 부러진 인장이 제공하는 방어막의 최대치가 _2 만큼 증가_ 합니다.
actors.hero.talent.iron_stomach.title=강철의 위장
actors.hero.talent.iron_stomach.desc=_+1:_ 식사 시 1 턴만 소모되며 그 동안 _75% 의 피해 저항_ 을 얻습니다.\n\n_+2:_ 식사 시 1 턴만 소모되며 그 동안 _100% 의 피해 저항_ 을 얻습니다.
actors.hero.talent.restored_willpower.title=정신력 회복
actors.hero.talent.restored_willpower.desc=_+1:_ 치유의 물약을 마시면 전사의 부러진 인장으로부터 _67% 의 방어막_ 을 즉시 얻습니다.\n\n_+2:_ 치유의 물약을 마시면 전사의 부러진 인장으로부터 _100% 의 방어막_ 을 즉시 얻습니다.\n\n이 특성은 치유의 물약을 기반으로 한 물약 또는 영약을 마실 때에도 발동합니다.
actors.hero.talent.runic_transference.title=상형문자 전이
actors.hero.talent.runic_transference.desc=_+1:_ 전사의 부러진 인장이 강화수치를 옮길 때와 같은 방식으로 _평범한 상형문자_ 를 옮길 수 있습니다.\n\n_+2:_ 전사의 부러진 인장이 강화수치를 옮길 때와 같은 방식으로 _평범한, 강력한, 저주 상형문자_ 를 옮길 수 있습니다.
actors.hero.talent.lethal_momentum.title=치명적인 관성
actors.hero.talent.lethal_momentum.desc=_+1:_ 적을 처치하는 마지막 공격이 _67% 확률_ 로 턴을 소모하지 않습니다.\n\n_+2:_ 적을 처치하는 마지막 공격이 _100% 확률_ 로 턴을 소모하지 않습니다.
actors.hero.talent.improvised_projectiles.title=급조한 투척물
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.
actors.hero.talent.hold_fast.title=굳건한 태세
actors.hero.talent.hold_fast.desc=_+1:_ 전사는 대기 시 _+2의 방어력_ 을 이동하기 전까지 얻습니다.\n\n_+2:_ 전사는 대기 시 _+4의 방어력_ 을 이동하기 전까지 얻습니다.\n\n_+3:_ 전사는 대기 시 _+6의 방어력_ 을 이동하기 전까지 얻습니다.
actors.hero.talent.strongman.title=철인
actors.hero.talent.strongman.desc=_+1:_ The Warrior's strength is _increased by 8%_, rounded down.\n\n_+2:_ The Warrior's strength is _increased by 13%_, rounded down.\n\n_+3:_ The Warrior's strength is _increased by 18%_, rounded down.
actors.hero.talent.endless_rage.title=끝없는 분노
actors.hero.talent.endless_rage.desc=_+1:_ 광전사는 분노를 최대 _115%_ 까지 쌓을 수 있습니다.\n\n_+2:_ 광전사는 분노를 최대 _130%_ 까지 쌓을 수 있습니다.\n\n_+3:_ 광전사는 분노를 최대 _145%_ 까지 쌓을 수 있습니다.\n\n100% 이상의 분노는 최대 +50%의 피해량을 제공합니다.
actors.hero.talent.berserking_stamina.title=격노 스테미너
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _25% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _75% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
actors.hero.talent.enraged_catalyst.title=광분의 촉매
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
actors.hero.talent.cleave.title=가르기
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _15 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _45 turns_.
actors.hero.talent.lethal_defense.title=치명적인 방어
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.enhanced_combo.title=향상된 콤보
actors.hero.talent.enhanced_combo.desc=_+1:_ 검투사의 연속 타격이 7 이상일 때, 밀쳐내기의 밀쳐내는 거리가 3칸으로 증가하고, 적을 혼란시키며, 적을 밀쳐내 낭떠러지에 떨어뜨릴 수 있습니다.\n\n_+2:_ +1의 효과에 더불어, 검투사의 연속 타격이 9 이상일 때 받아치기가 여러 번의 공격을 받아칠 수 있습니다.\n\n_+3:_ +1, +2의 효과에 더불어, 검투사는 메치기, 으깨기, 분노 폭발을 사용할 때 연속 타격/3 개의 타일을 도약할 수 있습니다.
actors.hero.talent.body_slam.title=body slam
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take _25%_ of his damage blocking power in damage.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take _50%_ of his damage blocking power in damage.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take _75%_ of his damage blocking power in damage.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take _100%_ of his damage blocking power in damage.
actors.hero.talent.impact_wave.title=impact wave
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _6 tiles_ back.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _8 tiles_ back.
actors.hero.talent.double_jump.title=double jump
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _24% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _42% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _56% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _67% reduced_ charge cost.
actors.hero.talent.expanding_wave.title=expanding wave
actors.hero.talent.expanding_wave.desc=_+1:_ Shockwave's range is increased to _6 tiles_ from 5, and its width is increased to _75 degrees_ from 60.\n\n_+2:_ Shockwave's range is increased to _7 tiles_ from 5, and its width is increased to _90 degrees_ from 60.\n\n_+3:_ Shockwave's range is increased to _8 tiles_ from 5, and its width is increased to _105 degrees_ from 60.\n\n_+4:_ Shockwave's range is increased to _9 tiles_ from 5, and its width is increased to _120 degrees_ from 60.
actors.hero.talent.striking_wave.title=striking wave
actors.hero.talent.striking_wave.desc=_+1:_ Damage from shockwave has a _25% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+2:_ Damage from shockwave has a _50% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+3:_ Damage from shockwave has a _75% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also trigger on-hit effects like enchantments and combo.
actors.hero.talent.shock_force.title=shock force
actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and has a _25% chance_ to stun instead of cripple.\n\n_+2:_ Shockwave deals _50% more damage_ and has a _50% chance_ to stun instead of cripple.\n\n_+3:_ Shockwave deals _60% more damage_ and has a _75% chance_ to stun instead of cripple.\n\n_+4:_ Shockwave deals _80% more damage_ and has a _100% chance_ to stun instead of cripple.
actors.hero.talent.sustained_retribution.title=sustained retribution
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _55% bonus damage_ over _2 hits_, instead of 100% over 1 hit.\n\n_+2:_ The Warrior deals _40% bonus damage_ over _3 hits_, instead of 100% over 1 hit.\n\n_+3:_ The Warrior deals _33% bonus damage_ over _4 hits_, instead of 100% over 1 hit.\n\n_+4:_ The Warrior deals _28% bonus damage_ over _5 hits_, instead of 100% over 1 hit.
actors.hero.talent.shrug_it_off.title=shrug it off
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _76% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _58% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _44% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _33% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=even the odds
actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends.
#mage
actors.hero.talent.empowering_meal.title=힘이 나는 식사
actors.hero.talent.empowering_meal.desc=_+1:_ 식사 후 다음 3번의 마법 막대 발사에 _2 만큼의 추가 피해_ 를 줍니다.\n\n_+2:_ 식사 후 다음 3번의 마법 막대 발사에 _3 만큼의 추가 피해_ 를 줍니다.
actors.hero.talent.scholars_intuition.title=학자의 직감
actors.hero.talent.scholars_intuition.desc=_+1:_ 마법 막대를 _3배 빠르게_ 감정합니다.\n\n_+2:_ 마법 막대를 _사용하는 즉시_ 감정합니다.
actors.hero.talent.tested_hypothesis.title=검증된 가설
actors.hero.talent.tested_hypothesis.desc=_+1:_ 아이템을 감정할 때마다 _2턴의 충전 효과_ 를 얻습니다.\n\n_+2:_ 아이템을 감정할 때마다 _3턴의 충전 효과_ 를 얻습니다.
actors.hero.talent.backup_barrier.title=예비 보호막
actors.hero.talent.backup_barrier.desc=_+1:_ 마법사의 지팡이의 마지막 충전량을 사용할 때마다 _3 만큼의 보호막_ 을 얻습니다.\n\n_+2:_ 마법사의 지팡이의 마지막 충전량을 사용할 때마다 _5 만큼의 보호막_ 을 얻습니다.
actors.hero.talent.energizing_meal.title=에너지 넘치는 식사
actors.hero.talent.energizing_meal.desc=_+1:_ 식사에 1턴만 소모되며, 식사 시 _5턴의 충전 효과_ 를 얻습니다.\n\n_+2:_ 식사에 1턴만 소모되며, 식사 시 _8턴의 충전 효과_ 를 얻습니다.
actors.hero.talent.energizing_upgrade.title=에너지 넘치는 강화
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 3 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 5 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.wand_preservation.title=마법막대 보존
actors.hero.talent.wand_preservation.desc=_+1:_ 마법사의 지팡이에 새로운 마법 막대를 융합할 때, 지팡이에 융합되어 있던 마법 막대가 _67% 확률_로 +0인 상태로 반환됩니다.\n\n_+2:_ 마법사의 지팡이에 새로운 마법 막대를 융합할 때, 지팡이에 융합되어 있던 마법 막대가 _100% 확률_로 +0인 상태로 반환됩니다.\n\n이 특성은 마법 막대를 최대 세 번까지 반환할 수 있습니다.
actors.hero.talent.arcane_vision.title=비전 시야
actors.hero.talent.arcane_vision.desc=_+1:_ 마법을 적에게 맞힌 경우 해당 적에 대해 _10 턴의 심안 효과_ 를 얻습니다.\n\n_+2:_ 마법을 적에게 맞힌 경우 해당 적에 대해 _15 턴의 심안 효과_ 를 얻습니다.
actors.hero.talent.shield_battery.title=보호막 충전
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.empowering_scrolls.title=에너지 넘치는 주문서
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap will get _+3 levels_.
actors.hero.talent.ally_warp.title=아군 순간이동
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _2 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _4 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=강력한 일격
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+25% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+75% damage_.
actors.hero.talent.mystical_charge.title=신비한 충전
actors.hero.talent.mystical_charge.desc=_+1:_ 전투 마법사는 지팡이 근접 공격이 명중할 때마다 _0.5턴_ 의 유물 충전 효과를 얻습니다.\n\n_+2:_ 전투 마법사는 지팡이 근접 공격이 명중할 때마다 _1턴_ 의 유물 충전 효과를 얻습니다.\n\n_+3:_ 전투 마법사는 지팡이 근접 공격이 명중할 때마다 _1.5턴_ 의 유물 충전 효과를 얻습니다.
actors.hero.talent.excess_charge.title=과충전
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.soul_siphon.title=영혼 흡수
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _13% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _27% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _40% effectiveness_.
actors.hero.talent.soul_eater.title=영혼 포식자
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each physical damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=사령술사의 하수인
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _13% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _27% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _40% chance_ to raise them as a corrupted wraith.
actors.hero.talent.blast_radius.title=blast radius
actors.hero.talent.blast_radius.desc=_+1:_ Elemental blast's radius is increased to _5 tiles_, from 4.\n\n_+2:_ Elemental blast's radius is increased to _6 tiles_, from 4.\n\n_+3:_ Elemental blast's radius is increased to _7 tiles_, from 4.\n\n_+4:_ Elemental blast's radius is increased to _8 tiles_, from 4.
actors.hero.talent.elemental_power.title=elemental power
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _15%_.\n\n_+2:_ The power of elemental blast is increased by _30%_.\n\n_+3:_ The power of elemental blast is increased by _45%_.\n\n_+4:_ The power of elemental blast is increased by _60%_.
actors.hero.talent.reactive_barrier.title=reactive barrier
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast.
actors.hero.talent.wild_power.title=wild power
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be treated as either _+1 or +2_, instead of +1.\n\n_+2:_ When using wild magic, wands are now treated as if they are _+2_, instead of +1.\n\n_+3:_ When using wild magic, wands will be treated as either _+2 or +3_, instead of +1.\n\n_+4:_ When using wild magic, wands are now treated as if they are _+3_, instead of +1.
actors.hero.talent.fire_everything.title=fire everything
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_, up from 4.\n\n_+2:_ Wild magic now fires _6 times_, up from 4.\n\n_+3:_ Wild magic now fires _7 times_, up from 4.\n\n_+4:_ Wild magic now fires _8 times_, up from 4.
actors.hero.talent.conserved_magic.title=conserved magic
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.71 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.50 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.35 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.25 charges_, instead of 1.
actors.hero.talent.telefrag.title=Telefrag
actors.hero.talent.telefrag.desc=_+1:_ If the Mage warps into another character he deals _10-15 damage_ to it, but also takes _5 damage_.\n\n_+2:_ If the Mage warps into another character he deals _20-30 damage_ to it, but also takes _8 damage_.\n\n_+3:_ If the Mage warps into another character he deals _30-45 damage_ to it, but also takes _12 damage_.\n\n_+4:_ If the Mage warps into another character he deals _40-60 damage_ to it, but also takes _15 damage_.\n\nThe hero cannot be killed by this talent, the self damage can be reduced by magic resisting effects.
actors.hero.talent.remote_beacon.title=Remote Beacon
actors.hero.talent.remote_beacon.desc=_+1:_ The Mage can place a beacon at any location within _3 tiles_.\n\n_+2:_ The Mage can place a beacon at any location within _6 tiles_.\n\n_+3:_ The Mage can place a beacon at any location within _9 tiles_.\n\n_+4:_ The Mage can place a beacon at any location within _12 tiles_.\n\nThe Mage cannot place beacons in locations that are inaccessible
actors.hero.talent.longrange_warp.title=Longrange Warp
actors.hero.talent.longrange_warp.desc=_+1:_ The Mage can now warp between floors, at _150% charge cost_.\n\n_+2:_ The Mage can now warp between floors, at _117% charge cost_.\n\n_+3:_ The Mage can now warp between floors, at _83% charge cost_.\n\n_+4:_ The Mage can now warp between floors, at _50% charge cost_.\n\nThe Mage cannot use longrange warp to leave a locked floor.
#rogue
actors.hero.talent.cached_rations.title=은닉한 보존식
actors.hero.talent.cached_rations.desc=_+1:_ 도적은 던전 초반에 있는 상자들에서 _4개의 작은 비상식량_ 을 찾아낼 수 있습니다.\n\n_+2:_ 도적은 던전 초반에 있는 상자들에서 _6개의 작은 비상식량_ 을 찾아낼 수 있습니다.
actors.hero.talent.thiefs_intuition.title=도둑의 직감
actors.hero.talent.thiefs_intuition.desc=_+1:_ 반지를 _2배 빠르게 감정_ 하며, 반지의 종류를 _착용하는 즉시 감정_ 합니다.\n\n_+2:_ 반지를 _착용하는 즉시 감정_ 하며, 반지의 종류를 _획득하는 즉시 감정_ 합니다.
actors.hero.talent.sucker_punch.title=불시의 타격
actors.hero.talent.sucker_punch.desc=_+1:_ 적을 처음 기습할 때 _1-2 만큼의 추가 피해_ 를 입힙니다.\n\n_+2:_ 적을 처음 기습할 때 _2 만큼의 추가 피해_ 를 입힙니다.
actors.hero.talent.protective_shadows.title=보호의 그림자
actors.hero.talent.protective_shadows.desc=_+1:_ 망토를 사용하면 _매 2턴마다_ 1 의 방어막을 얻으며, _최대 3_ 까지 얻을 수 있습니다.\n\n_+2:_ 망토를 사용하면 _매 턴마다_ 1 의 방어막을 얻으며, _최대 5_ 까지 얻을 수 있습니다.
actors.hero.talent.mystical_meal.title=신비한 식사
actors.hero.talent.mystical_meal.desc=_+1:_ 식사에 1 턴만 소모되며, 식사 시 _3 턴의 유물 충전 효과_ 를 얻습니다.\n\n_+2:_ 식사에 1 턴만 소모되며, 식사 시 _5 턴의 유물 충전 효과_ 를 얻습니다.\n\n풍요의 뿔로 유물 충전 효과를 얻은 경우 풍요의 뿔은 충전되지 않습니다.
actors.hero.talent.mystical_upgrade.title=신비한 강화
actors.hero.talent.mystical_upgrade.desc=_+1:_ 강화의 주문서를 사용하면 도적의 망토에 _2 의 충전량_ 이 충전됩니다. 최대 충전량을 넘어서 충전될 수 있습니다.\n\n_+2:_ 강화의 주문서를 사용하면 도적의 망토에 _3 의 충전량_ 이 충전됩니다. 최대 충전량을 넘어서 충전될 수 있습니다.\n\n이 특성은 강화의 주문서를 기반으로 한 주문서 또는 주문을 사용할 때에도 발동합니다.
actors.hero.talent.wide_search.title=광범위한 탐색
actors.hero.talent.wide_search.desc=_+1:_ 탐색 범위가 5x5 사각형에서 _7x7 원형_으로 증가합니다.\n\n_+2:_ 탐색 범위가 5x5 사각형에서 _7x7 사각형_으로 증가합니다.
actors.hero.talent.silent_steps.title=조용한 발걸음
actors.hero.talent.silent_steps.desc=_+1:_ 적이 _3타일 이상_ 떨어져 있을 경우 자고 있는 적을 깨우지 않습니다.\n\n_+2:_ _적에게 근접하지 않는 한_ 자고 있는 적을 깨우지 않습니다.
actors.hero.talent.rogues_foresight.title=도적의 예지
actors.hero.talent.rogues_foresight.desc=_+1:_ 비밀 방이 있는 층에 처음 진입할 때, _50% 의 확률_ 로 해당 층에 숨겨진 비밀이 있음을 눈치챕니다.\n\n_+2:_ 비밀 방이 있는 층에 처음 진입할 때, _75% 의 확률_ 로 해당 층에 숨겨진 비밀이 있음을 눈치챕니다.
actors.hero.talent.light_cloak.title=경량화 망토
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _13% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _27% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _40% speed_.
actors.hero.talent.enhanced_rings.title=향상된 반지
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=향상된 치사율
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/33/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.assassins_reach.title=암살자의 접근
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=현상금 사냥꾼
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _15 extra gold_, per level of preparation.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _30 extra gold_, per level of preparation.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _45 extra gold_, per level of preparation.
actors.hero.talent.evasive_armor.title=기민한 갑옷
actors.hero.talent.evasive_armor.desc=_+1:_ 프리러너는 프리러닝 중에, 갑옷의 힘 요구 수치를 초과한 프리러너의 힘 1당 _+1 의 추가 회피_ 를 얻습니다.\n\n_+2:_ 프리러너는 프리러닝 중에, 갑옷의 힘 요구 수치를 초과한 프리러너의 힘 1당 _+2 의 추가 회피_ 를 얻습니다.\n\n_+3:_ 프리러너는 프리러닝 중에, 갑옷의 힘 요구 수치를 초과한 프리러너의 힘 1당 _+3 의 추가 회피_ 를 얻습니다.
actors.hero.talent.projectile_momentum.title=발사체 가속
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=은신 가속
actors.hero.talent.speedy_stealth.desc=_+1:_ 프리러너는 은신 중에 매 턴마다 2의 가속력을 쌓습니다.\n\n_+2:_ +1의 효과에 더불어, 프리러너가 은신 중일 때는 프리러닝 지속 시간이 감소하지 않습니다.\n\n_+3:_ +1, +2의 효과에 더불어, 프리러너는 프리러닝에 상관없이 은신 중에 2배의 속도로 이동합니다.
actors.hero.talent.hasty_retreat.title=hasty retreat
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _6 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _8 turns_ of haste and invisibility.
actors.hero.talent.body_replacement.title=body replacement
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _30 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _90 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _120 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=shadow step
actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _24% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _42% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _56% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _67% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.
actors.hero.talent.fear_the_reaper.title=fear the reaper
actors.hero.talent.fear_the_reaper.desc=_+1:_ When a death marked enemy reaches 0 hp, they become _crippled_.\n\n_+2:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_.\n\n_+3:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _crippled_.\n\n_+4:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _feared and crippled_.
actors.hero.talent.deathly_durability.title=deathly durability
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _10%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _20%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _30%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _40%_ of their hp when they were marked.
actors.hero.talent.double_mark.title=double mark
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _24% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _42% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _56% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _67% reduced_ charge cost.
actors.hero.talent.rogue_3_1.title=TODO NAME
actors.hero.talent.rogue_3_1.desc=TODO DESC
actors.hero.talent.rogue_3_2.title=TODO NAME
actors.hero.talent.rogue_3_2.desc=TODO DESC
actors.hero.talent.rogue_3_3.title=TODO NAME
actors.hero.talent.rogue_3_3.desc=TODO DESC
#huntress
actors.hero.talent.natures_bounty.title=자연의 은혜
actors.hero.talent.natures_bounty.desc=_+1:_ 던전 초반에 있는 길게 자란 풀에서 _4개의 열매_ 를 찾아낼 수 있습니다.\n\n_+2:_ 던전 초반에 있는 길게 자란 풀에서 _6개의 열매_ 를 찾아낼 수 있습니다.
actors.hero.talent.survivalists_intuition.title=생존자의 직감
actors.hero.talent.survivalists_intuition.desc=_+1:_ 모든 장비를 _1.75배 빠르게_ 감정하게 됩니다.\n\n_+2:_ 모든 장비를 _2.5배 빠르게_ 감정하게 됩니다.
actors.hero.talent.followup_strike.title=추가 타격
actors.hero.talent.followup_strike.desc=_+1:_ 활 또는 투척 무기를 적에게 맞춘 경우, 그 적에게 가하는 다음 근접 공격은 _2의 추가 피해_ 를 입힙니다.\n\n_+2:_ 활 또는 투척 무기를 적에게 맞춘 경우, 그 적에게 가하는 다음 근접 공격은 _3의 추가 피해_ 를 입힙니다.
actors.hero.talent.natures_aid.title=자연의 도움
actors.hero.talent.natures_aid.desc=_+1:_ 시야 내에서 식물이 발동할 때 _3턴 마다 감소_ 하는 나무껍질 효과를 2 얻습니다. \n\n_+2:_ 시야 내에서 식물이 발동할 때 _5턴 마다 감소_ 하는 나무껍질 효과를 2 얻습니다.
actors.hero.talent.invigorating_meal.title=활기 넘치는 식사
actors.hero.talent.invigorating_meal.desc=_+1:_ 식사에 1턴(열매는 즉시 먹을 수 있습니다)만 소모되며, 식사 시 _1턴의 신속 효과_ 를 얻습니다.\n\n_+2:_ 식사에 1턴(열매는 즉시 먹을 수 있습니다)만 소모되며, 식사 시 _2턴의 신속 효과_ 를 얻습니다.
actors.hero.talent.restored_nature.title=회복된 자연
actors.hero.talent.restored_nature.desc=_+1:_ 치유의 물약을 마시면 주변에 풀을 _5개 까지_ 자라게 하며, 근접한 적들을 _2 턴_ 동안 속박시킵니다.\n\n_+2:_ 치유의 물약을 마시면 주변에 풀을 _8개 까지_ 자라게 하며, 근접한 적들을 _3 턴_ 동안 속박시킵니다.\n\n이 특성은 치유의 물약을 기반으로 한 물약 또는 영약을 마실 때에도 발동합니다.
actors.hero.talent.rejuvenating_steps.title=활력의 발걸음
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _5 turn cooldown_.\n\nThis talent will produce furrowed grass if passive regeneration effects are disabled or the hero has not gained exp in a long time.
actors.hero.talent.heightened_senses.title=예리해진 감각
actors.hero.talent.heightened_senses.desc=_+1:_ 주변 _2 타일_에 있는 모든 적에 대해 심안 효과를 얻습니다.\n\n_+2:_ 주변 _3 타일_에 있는 모든 적에 대해 심안 효과를 얻습니다.
actors.hero.talent.durable_projectiles.title=튼튼한 투척 무기
actors.hero.talent.durable_projectiles.desc=_+1:_ 사냥꾼이 사용하는 투척 무기의 내구도가 _50%_ 증가합니다.\n\n_+2:_ 사냥꾼이 사용하는 투척 무기의 내구도가 _75%_ 증가합니다.
actors.hero.talent.point_blank.title=근접 투척
actors.hero.talent.point_blank.desc=_+1:_ 사냥꾼의 근거리 투척 무기 명중률 보정이 기존 -50%에서 _-30%_ 로 변경됩니다.\n\n_+2:_ 사냥꾼의 근거리 투척 무기 명중률 보정이 기존 -50%에서 _-10%_ 로 변경됩니다.\n\n_+3:_ 사냥꾼의 근거리 투척 무기 명중률 보정이 기존 -50%에서 _+10%_ 로 변경됩니다.\n\n원거리에서의 투척 무기는 항상 +50%의 명중률을 얻습니다.
actors.hero.talent.seer_shot.title=예지의 화살
actors.hero.talent.seer_shot.desc=_+1:_ 사냥꾼이 활을 바닥에 쏘면 착탄 지점을 중심으로 3x3 지역이 _5 턴_ 동안 보입니다. 20 턴의 재사용 대기시간을 가집니다.\n\n_+2:_ 사냥꾼이 활을 바닥에 쏘면 착탄 지점을 중심으로 3x3 지역이 _10 턴_ 동안 보입니다. 20 턴의 재사용 대기시간을 가집니다.\n\n_+3:_ 사냥꾼이 활을 바닥에 쏘면 착탄 지점을 중심으로 3x3 지역이 _15 턴_ 동안 보입니다. 20 턴의 재사용 대기시간을 가집니다.
actors.hero.talent.farsight.title=천리안
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.\n\nThis bonus also applies to mind vision ranged by the Heightened Senses talent.
actors.hero.talent.shared_enchantment.title=마법부여 공유
actors.hero.talent.shared_enchantment.desc=_+1:_ _33% 확률_ 로 저격수의 투척 무기에 활에 부여된 마법이 적용됩니다.\n\n_+2:_ _67% 확률_ 로 저격수의 투척 무기에 활에 부여된 마법이 적용됩니다.\n\n_+3:_ _100% 확률_ 로 저격수의 투척 무기에 활에 부여된 마법이 적용됩니다.\n\n마법이 부여된 쇠뇌로 발사한 다트에는 이미 쇠뇌의 마법이 적용되므로 이 특성이 적용되지 않습니다.
actors.hero.talent.shared_upgrades.title=강화 공유
actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _10%_.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _20%_.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _30%_.
actors.hero.talent.durable_tips.title=튼튼한 화살촉
actors.hero.talent.durable_tips.desc=_+1:_ 숲지기가 사용하는 추출물을 묻힌 다트가 _2 배의 내구도_ 를 가집니다.\n\n_+2:_ 숲지기가 사용하는 추출물을 묻힌 다트가 _3 배의 내구도_ 를 가집니다.\n\n_+3:_ 숲지기가 사용하는 추출물을 묻힌 다트가 _4 배의 내구도_ 를 가집니다.
actors.hero.talent.barkskin.title=나무껍질
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to _50% of her level_ which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to _100% of her level_ which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to _150% of her level_ which fades every turn.
actors.hero.talent.shielding_dew.title=보호의 이슬
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden when her health is full, up to _60% of her max HP_.
actors.hero.talent.fan_of_blades.title=fan of blades
actors.hero.talent.fan_of_blades.desc=_+1:_ Spectral blades can hit up to _1 additional target_ for 50% damage. The target must be visible and within a _30 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _2 additional targets_ for 50% damage. The targets must be visible and within a _60 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _3 additional targets_ for 50% damage. The targets must be visible and within a _90 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _4 additional targets_ for 50% damage. The targets must be visible and within a _120 degree_ cone AOE.
actors.hero.talent.projecting_blades.title=projecting blades
actors.hero.talent.projecting_blades.desc=_+1:_ Spectral blades has _+25% accuracy_, and can penetrate up to _2 solid tiles_.\n\n_+2:_ Spectral blades has _+50% accuracy_, and can penetrate up to _4 solid tiles_.\n\n_+3:_ Spectral blades has _+75% accuracy_, and can penetrate up to _6 solid tiles_.\n\n_+4:_ Spectral blades has _+100% accuracy_, and can penetrate up to _8 solid tiles_.
actors.hero.talent.spirit_blades.title=spirit blades
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _25% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _50% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _75% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow.
actors.hero.talent.growing_power.title=growing power
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 50%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.natures_wrath.title=nature's wrath
actors.hero.talent.natures_wrath.desc=_+1:_ While nature's power is active, shots from the spirit bow have an _8% chance_ to trigger a random harmful plant effect.\n\n_+2:_ While nature's power is active, shots from the spirit bow have a _17% chance_ to trigger a random harmful plant effect.\n\n_+3:_ While nature's power is active, shots from the spirit bow have an _25% chance_ to trigger a random harmful plant effect.\n\n_+4:_ While nature's power is active, shots from the spirit bow have a _33% chance_ to trigger a random harmful plant effect.\n\nThe plants that can be triggered are: blindweed, firebloom, icecap, sorrowmoss, and stormvine.
actors.hero.talent.wild_momentum.title=wild momentum
actors.hero.talent.wild_momentum.desc=_+1:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _1 turn_. The duration can be extended by a max of _2 turns_.\n\n_+2:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _2 turns_. The duration can be extended by a max of _4 turns_.\n\n_+3:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _3 turns_. The duration can be extended by a max of _6 turns_.\n\n_+4:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _4 turns_. The duration can be extended by a max of _8 turns_.
actors.hero.talent.huntress_3_1.title=TODO NAME
actors.hero.talent.huntress_3_1.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_2.title=TODO NAME
actors.hero.talent.huntress_3_2.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_3.title=TODO NAME
actors.hero.talent.huntress_3_3.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
#universal
actors.hero.talent.heroic_energy.title=heroic energy
actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _13% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _24% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _34% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _43% reduced_ charge cost
actors.hero.talent.ratsistance.title=ratsistance
actors.hero.talent.ratsistance.desc=_+1:_ Hostile ratmogrified enemies deal _-10% damage_.\n\n_+2:_ Hostile ratmogrified enemies deal _-20% damage_.\n\n_+3:_ Hostile ratmogrified enemies deal _-30% damage_.\n\n_+4:_ Hostile ratmogrified enemies deal _-40% damage_.
actors.hero.talent.ratlomacy.title=ratlomacy
actors.hero.talent.ratlomacy.desc=_+1:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly.\n\n_+2:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _2 turns_ of adrenaline.\n\n_+3:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _4 turns_ of adrenaline.\n\n_+4:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _6 turns_ of adrenaline.
actors.hero.talent.ratforcements.title=ratforcements
actors.hero.talent.ratforcements.desc=_+1:_ Using ratmogrify on yourself _spawns 1_ ally marsupial rat next to you.\n\n_+2:_ Using ratmogrify on yourself _spawns 2_ ally marsupial rats next to you.\n\n_+3:_ Using ratmogrify on yourself _spawns 3_ ally marsupial rats next to you.\n\n_+4:_ Using ratmogrify on yourself _spawns 4_ ally marsupial rats next to you.
###npcs
actors.mobs.npcs.blacksmith.name=트롤 대장장이
actors.mobs.npcs.blacksmith.gold_1=거기 인간! 네 도움이 필요하거든? 이 곡괭이를 들고 _어두운 금 광석 15개_ 정도만 캐 줘. 뭐라고? 보상으로 뭘 해줄 꺼냐고? 욕심많기는...\n좋아, 좋아. 지금 당장 현금은 없지만, 장비는 손 봐줄수 있거든. 운 좋은줄 아셔, 이 근방에 대장장이는 나 밖에 없거든.
actors.mobs.npcs.blacksmith.blood_1=거기 인간! 네 도움이 필요하거든? 이 곡괭이를 들고 _박쥐를 한 마리 처치_ 해 줘. 당장 녀석의 피가 필요하거든. 뭐라고? 보상으로 뭘 해줄 꺼냐고? 욕심많기는...\n좋아, 좋아. 지금 당장 현금은 없지만, 장비는 손 봐줄수 있거든. 운 좋은 줄 아셔, 이 근방에 대장장이는 나 밖에 없거든.
actors.mobs.npcs.blacksmith.gold_1=거기 인간! 네 도움이 필요하거든? 이 곡괭이를 들고 _어두운 금 광석 15개_ 정도만 캐 줘. 뭐라고? 보상으로 뭘 해줄 냐고? 욕심많기는...\n좋아, 좋아. 지금 당장 현금은 없지만, 장비는 손 봐줄수 있거든. 운 좋은줄 아셔, 이 근방에 대장장이는 나밖에 없거든.
actors.mobs.npcs.blacksmith.blood_1=거기 인간! 네 도움이 필요하거든? 이 곡괭이를 들고 _박쥐를 한 마리 처치_ 해 줘. 당장 녀석의 피가 필요하거든. 뭐라고? 보상으로 뭘 해줄 냐고? 욕심많기는...\n좋아, 좋아. 지금 당장 현금은 없지만, 장비는 손 봐줄수 있거든. 운 좋은 줄 아셔, 이 근방에 대장장이는 나밖에 없거든.
actors.mobs.npcs.blacksmith.lost_pick=장난 아니거든? 내 곡괭이 어따 두고 온 거야?!
actors.mobs.npcs.blacksmith.gold_2=어두운 금 원석, 15개. 그게 그렇게 어렵든?
actors.mobs.npcs.blacksmith.blood_2=그 곡괭이로 박쥐를 잡아 오라고 했거든! 얼렁 줘패버리라고!
actors.mobs.npcs.blacksmith.completed=어쨋든 왔군... 목 빠지는 줄 알았거든.
actors.mobs.npcs.blacksmith.completed=든 왔군... 목 빠지는 줄 알았거든.
actors.mobs.npcs.blacksmith.get_lost=난 좀 바쁘거든. 이제 꺼져!
actors.mobs.npcs.blacksmith.same_item=같은 종류의 다른 아이템 2개를 고르라고 했지, 똑같은거 두번 고르란 말은 안 했거든!
actors.mobs.npcs.blacksmith.same_item=같은 종류의 다른 아이템 2개를 고르라고 했지, 똑같은 두번 고르란 말은 안 했거든!
actors.mobs.npcs.blacksmith.diff_type=같은 종류의 물건 2개를 고르라고 했거든!
actors.mobs.npcs.blacksmith.un_ided=내가 손대는 게 뭔진 알아야 하거든. 먼저 감정을 하고 와!
actors.mobs.npcs.blacksmith.cursed=저주받은 장비는 손댈 수 없거든!
actors.mobs.npcs.blacksmith.degraded=이거 완전 고물 아냐? 저하된건 취급 안하거든!
actors.mobs.npcs.blacksmith.cant_reforge=이 물건들은 재주조할 수 없거든!
actors.mobs.npcs.blacksmith.cant_reforge=이 물건들은 재할 수 없거든!
actors.mobs.npcs.blacksmith.def_verb=방어
actors.mobs.npcs.blacksmith.desc=저 트롤 대장장이는 다른 트롤과 비슷하게 생겼습니다. 키는 크고 늘씬하며, 피부의 색상과 질감이 바위 같습니다. 트롤 대장장이는 그의 덩치에 걸맞지 않는 작은 도구로 장비를 손질하고 있습니다.
actors.mobs.npcs.ghost.name=슬픈 유령
actors.mobs.npcs.ghost.rat_1=반갑네 %s여... 한때 난 당신처럼 자신감 넘치고 강한 모험가였다네... 하지만 난 추악한 짐승에 의해 죽어 버렸네... 그래서 난 이 곳을 떠날 수 없지... 복수를 하기 전 까진 말야... _악취나는 쥐_ 를 죽여 줘... 놈이 내 목숨을 앗아 갔으니...\n\n놈은 이 바닥을 돌아다니며... 오물을 여기저기 퍼트리고 있어... _악취나는 구름과 산성 이빨을 조심해... 그리고 산성 공격은 물에 씻어낼 수 있어..._
actors.mobs.npcs.ghost.rat_1=반갑네 %s(이)여... 한때 난 당신처럼 자신감 넘치고 강한 모험가였다네... 하지만 난 추악한 짐승에 의해 죽어 버렸네... 그래서 난 이 곳을 떠날 수 없지... 복수를 하기 전 까진 말야... _악취나는 쥐_ 를 죽여 줘... 놈이 내 목숨을 앗아 갔으니...\n\n놈은 이 바닥을 돌아다니며... 오물을 여기저기 퍼트리고 있어... _악취나는 구름과 산성 이빨을 조심해... 그리고 산성 공격은 물에 씻어낼 수 있어..._
actors.mobs.npcs.ghost.rat_2=부탁하네... 날 도와줘... 그 돌연변이를 죽여...\n\n_물 근처에서 싸워... 그리고 악취 구름을 피해..._
actors.mobs.npcs.ghost.gnoll_1=반갑네 %s여... 한때 난 당신처럼 자신감 넘치고 강한 모험가였다네... 하지만 난 비겁한 적에게 죽어 버렸네... 그래서 난 이 곳을 떠날 수 없지... 복수를 하기 전 까진 말야... _놀 사기꾼_ 을 죽여줘... 놈이 내 목숨을 앗아 갔으니...\n\n놈은 다른 놀과 달라... 숨어서 투척 무기를 사용해... _놈의 맹독과 화염 다트를 조심해... 멀리서 공격하려 하지 마..._
actors.mobs.npcs.ghost.gnoll_1=반갑네 %s(이)여... 한때 난 당신처럼 자신감 넘치고 강한 모험가였다네... 하지만 난 비겁한 적에게 죽어 버렸네... 그래서 난 이 곳을 떠날 수 없지... 복수를 하기 전 까진 말야... _놀 사기꾼_ 을 죽여줘... 놈이 내 목숨을 앗아 갔으니...\n\n놈은 다른 놀과 달라... 숨어서 투척 무기를 사용해... _놈의 맹독과 화염 다트를 조심해... 멀리서 공격하려 하지 마..._
actors.mobs.npcs.ghost.gnoll_2=부탁하네... 날 도와줘... 그 사기꾼을 죽여...\n\n_녀석에게 공격할 틈을 줘선 안 돼... 거리를 좁혀야 해..._
actors.mobs.npcs.ghost.crab_1=반갑네 %s여... 한때 난 당신처럼 자신감 넘치고 강한 모험가였다네... 하지만 난 고대의 존재에게 죽어 버렸네... 그래서 난 이 곳을 떠날 수 없지... 복수를 하기 전 까진 말야... _거대한 게_ 를 죽여 줘... 놈이 내 목숨을 앗아 갔으니...\n\n놈은 비정상적으로 나이 들었어... 그리고 거대한 집게발 하나와 두꺼운 갑각으로 무장했지... _놈의 집게발을 조심해... 기습을 하지 않으면 어떤 공격이든 방어할 테니까..._
actors.mobs.npcs.ghost.crab_1=반갑네 %s(이)여... 한때 난 당신처럼 자신감 넘치고 강한 모험가였다네... 하지만 난 고대의 존재에게 죽어 버렸네... 그래서 난 이 곳을 떠날 수 없지... 복수를 하기 전 까진 말야... _거대한 게_ 를 죽여 줘... 놈이 내 목숨을 앗아 갔으니...\n\n놈은 비정상적으로 나이 들었어... 그리고 거대한 집게발 하나와 두꺼운 갑각으로 무장했지... _놈의 집게발을 조심해... 기습을 하지 않으면 어떤 공격이든 방어할 테니까..._
actors.mobs.npcs.ghost.crab_2=부탁하네... 날 도와줘... 그 게새끼를 죽여...\n\n_기습을 하지 않으면... 어떤 공격이든 막아 버려..._
actors.mobs.npcs.ghost.find_me=고마워... 나를 찾아 와...
actors.mobs.npcs.ghost.desc=이 유령은 거의 보이지 않습니다. 슬픈 얼굴을 하고 있는 형체 없는 흐릿한 빛을 띄고 있습니다.
actors.mobs.npcs.imp.name=야심만만한 임프
actors.mobs.npcs.imp.golems_1=너 혹시 모험가니? 난 모험가가 좋아! 뭔가 없애버리고픈 게 있으면 그들한테 부탁하면 되거든. 약간의 보상과 함께 말이야. 그렇지? ;)\n\n네가 없애버려야 할 건 _골렘들_이야. 보다시피 난 여기서 작은 사업을 시작할 예정인데, 저 멍청한 골렘들이 내 사업을 망치고 있거든! 저 대가리까지 돌덩어리인 녀석들과 협상하는 게 여간 쉬운 일이 아니야! 저 돌대가리들! 그래서 말인데... 쟤네를 한 _4기 정도_만 죽여줘. 그러면 보상을 줄게.
actors.mobs.npcs.imp.golems_1=너 혹시 모험가니? 난 모험가가 좋아! 뭔가 없애버리고픈 게 있으면 그들한테 부탁하면 되거든. 약간의 보상과 함께 말이야. 그렇지? ;)\n\n네가 없애버려야 할 건 _골렘들_이야. 보다시피 난 여기서 작은 사업을 시작할 예정인데, 저 멍청한 골렘들이 내 사업을 망치고 있거든! 저 대가리까지 돌덩어리인 녀석들과 협상하는 게 여간 쉬운 일이 아니야! 저 돌대가리들! 그래서 말인데... 쟤네를 한 _4기 정도_만 처리해 줘. 그러면 보상을 줄게.
actors.mobs.npcs.imp.monks_1=너 혹시 모험가니? 난 모험가가 좋아! 뭔가 없애버리고픈 게 있으면 그들한테 부탁하면 되거든. 약간의 보상과 함께 말이야. 그렇지? ;)\n\n네가 없애버려야 할 건 _드워프 수도승들_ 이야. 보다시피 난 여기서 작은 사업을 시작하려고 하는데, 저 미친놈들은 아무것도 사지 않는데다 손님들을 겁줘서 쫓아내거든. 그래서 말인데... 쟤네를 한 _5명 정도_ 만 없애주면 보상을 줄게.
actors.mobs.npcs.imp.golems_2=골렘 사냥은 어때?
actors.mobs.npcs.imp.monks_2=아, 아직 안 죽었구나! 네 무술이 더 강하다는 걸 알았다니까! ;) 아참, 수도승이 떨어트린 토큰을 잊지 말라고.
@ -574,7 +769,7 @@ actors.mobs.npcs.impshopkeeper.thief=믿을 만한 놈인 줄 알았더니!
actors.mobs.npcs.impshopkeeper.desc=임프는 하급 악마입니다. 그들은 강력하지도, 특별한 마법 재능이 있지도 않습니다. 하지만 그들은 꽤 영리하고 사교적이며, 이 때문에 많은 임프들은 비-악마들과의 사업을 하고 있습니다.
actors.mobs.npcs.mirrorimage.name=거울상
actors.mobs.npcs.mirrorimage.desc=이 환영들은 당신과 닮아 있으며, 당신이 쓰는 무기와 방어구도 복제하였습니다.\n\n거울상은 자신이 가진 무기를 들고 적들을 찾아 전투를 벌이나, 당신보다 피해를 적게 입힙니다. 환영들은 투명한 상태로 생성되지만, 적들을 공격한 후에는 투명화가 풀리게 됩니다.\n\n적당한 공격 수단이 될 수 있지만, 환영은 내구력이 매우 약해 피해를 입으면 즉시 사라질 것입니다.
actors.mobs.npcs.mirrorimage.desc=This illusion bears a close resemblance to you, even seeming to wield your current weapon and armor.\n\nMirror images will seek and attack enemies using their mimicked weapon, which behaves the same as yours, but deals less damage. They start out nearly invisible, but must take on a form that's more easily seen in order to attack.\n\nWhile their offensive power can be potent, mirror images have no durability, and will fade the moment they take damage.
actors.mobs.npcs.prismaticimage.name=프리즈마 거울상
actors.mobs.npcs.prismaticimage.desc=이 빛나는 환영은 당신과 매우 유사한 외형을 띠고 있으며, 당신이 장비한 갑옷과 무기까지도 복제한 것으로 보입니다.\n\n프리즈마 거울상은 적을 탐색하는 데 온 힘을 기울이며, 향상된 방어력과 체력을 이용하여 당신을 지키기 위해 노력할 것입니다. 비록 거울상만큼의 공격력을 지니지는 않지만, 당신의 갑옷으로부터 얻는 방어력을 포함하여 더욱 향상된 내구력을 가지고 있습니다.\n\n체력이 0이 될 경우, 프리즈마 거울상은 몇 턴 후 사라지게 되며, 사라지기 전까지는 체력을 회복할 수 있습니다. 시야 내에 적이 없는 경우, 프리즈마 거울상은 그 몸을 감추고 당신의 곁을 맴돌 것입니다. 적이 나타날 때까지 말이죠.
@ -583,6 +778,14 @@ actors.mobs.npcs.ratking.name=쥐 대왕
actors.mobs.npcs.ratking.not_sleeping=짐은 자고 있지 않았다!
actors.mobs.npcs.ratking.what_is_it=뭐지? 짐은 이 황당한 일을 지켜볼 시간이 없다. 내 왕국은 그냥 돌아가지 않는단 말이다!
actors.mobs.npcs.ratking.confused=여... 여기는 어디지? 나의 왕국이 나를 필요로 하고 있다!
actors.mobs.npcs.ratking.crown_clothes=Put some clothes on! You're in no state to talk to royalty!
actors.mobs.npcs.ratking.crown_desc=Oooh, is that crown for me!? It looks much shinier than mine, so I graciously accept!\n\nIn fact, I think I can offer you something as a reward for this crown. A tremendous power befitting a hero such as yourself! Would you like that?
actors.mobs.npcs.ratking.crown_yes=Of course!
actors.mobs.npcs.ratking.crown_info=Tell me more first.
actors.mobs.npcs.ratking.crown_no=I'd rather not...
actors.mobs.npcs.ratking.crown_thankyou=Hehehe, thank you! Now go and make your king proud!
actors.mobs.npcs.ratking.crown_fine=Fine! It's not like I wanted it anyway...
actors.mobs.npcs.ratking.crown_after=Enjoying your new armor? No take-backsies!
actors.mobs.npcs.ratking.desc_festive=이 쥐는 다른 주머니쥐들보다 조금 더 큽니다. 평소 쓰던 왕관 대신 작은 크리스마스 모자를 쓰고 있습니다. 즐거운 기념일 되세요!
actors.mobs.npcs.ratking.desc=이 쥐는 다른 주머니쥐들보다 조금 더 큽니다. 머리에 작은 왕관을 쓰고 있습니다.
@ -670,30 +873,22 @@ actors.mobs.dm201.name=DM-201
actors.mobs.dm201.vent=DM-201이 부식성 수류탄을 던졌다!
actors.mobs.dm201.desc=드워프들은 DM-200의 이동 능력 부족을 더욱 강조하면서 짧게 실험을 했고, 완전하게 멈춰 있는 몇 개의 DM 모델들을 만들었습니다. DM-201은 개조된 DM-200으로, 이동 능력이 없는 보초용 터렛 역할을 합니다. DM-201은 이동 능력이 없는 대신, 내구성과 공격력이 훨씬 더 높습니다.\n\nDM-201은 배기가스를 배출할 엔진이 없기 때문에 드워프들은 대신 부식성 가스 수류탄을 장착시켰습니다! 그러나 DM-201은 이 수류탄들을 조심히 다루며, 먼 곳에서 공격할 때만 수류탄을 던질 것입니다.
actors.mobs.olddm300.name=DM-300
actors.mobs.olddm300.notice=무단 침입자 감지.
actors.mobs.olddm300.defeated=임무 실패. 장비를 정지합니다.
actors.mobs.olddm300.repair=DM-300은 스스로를 수리했다!
actors.mobs.olddm300.def_verb=방어
actors.mobs.olddm300.rankings_desc=DM-300에게 박살남
actors.mobs.olddm300.desc=이 기계는 몇세기 전 드워프들에 의해 만들어졌습니다. 그 후, 드워프들은 이 기계들을 골렘, 정령, 심지어는 악마들로 대신했습니다. 결국 그들의 문명은 쇠퇴하고 말았습니다. DM-300과 같은 계열의 기계들은 주로 건설과 채굴 작업에 사용되지만, 필요에 따라 거점 방어도 가능합니다.
actors.mobs.newdm300.name=DM-300
actors.mobs.newdm300.notice=무단 침입자 감지!
actors.mobs.newdm300.shield=DM-300이 노출된 전력관의 동력을 충전하여 방어막을 생성했다!
actors.mobs.newdm300.vent=DM-300이 유독성 배기 가스를 방출했다!
actors.mobs.newdm300.rocks=DM-300이 바닥을 내려쳐, 천장에서 돌이 떨어지게 만들었다!
actors.mobs.newdm300.charging=동체 피해 발생! 전력탑 활성화 중!
actors.mobs.newdm300.charging_hint=DM-300은 전력탑에서 충전 중일 때는 피해를 받지 않는다!
actors.mobs.newdm300.supercharged=파괴! 파괴! 파괴!
actors.mobs.newdm300.charge_lost=전력탑 파괴됨! 내부 동력으로 전환 중!
actors.mobs.newdm300.pylons_destroyed=경고, 전력망의 불균형 감지!
actors.mobs.newdm300.rankings_desc=DM-300에게 박살남
actors.mobs.newdm300.def_verb=방어
actors.mobs.newdm300.defeated=치명적인 피해 발생! 장비를 정지합니-
actors.mobs.newdm300.desc=DM-300은 드워프가 제작한 '방어 기계'들 중 가장 크고 강력한 것입니다. 이토록 강력한 기계는 양산이 어려웠기 때문에, 단 몇 기만 드워프 지하 대도시를 방어하기 위해 제작되었습니다.\n\nDM-300은 유독성 배기 가스를 방출할 수 있고, 강력한 드릴로 공격을 하거나 지반을 흔들 수 있습니다. 또한 전력망에 연결되어 출력을 더욱 증폭시킬 수 있습니다.
actors.mobs.newdm300.desc_supercharged=DM-300이 전력을 가득 충전했습니다. 이 상태에서는 피해를 입지 않으며 두 배의 속도로 움직입니다! 게다가 드릴의 위력 또한 _벽을 뚫고 나갈 정도로 증가_ 했습니다만, 벽을 파는 중에는 훨씬 느려질 것입니다.\n\n초강력 충전된 DM-300을 직접 공격하는 것은 소용이 없습니다. 하지만 _지역 어딘가에 전력을 공급하는 것_ 이 있을 것입니다. 그것을 파괴하면 충전이 약해질 것입니다.
actors.mobs.newdm300$fallingrocks.desc=돌멩이들이 천장에서 떨어지고 있다. 머지 않아 천장이 무너질 것 같다!
actors.mobs.dm300.name=DM-300
actors.mobs.dm300.notice=무단 침입자 감지!
actors.mobs.dm300.shield=DM-300이 노출된 전력관의 동력을 충전하여 방어막을 생성했다!
actors.mobs.dm300.vent=DM-300이 유독성 배기 가스를 방출했다!
actors.mobs.dm300.rocks=DM-300이 바닥을 내려쳐, 천장에서 돌이 떨어지게 만들었다!
actors.mobs.dm300.charging=동체 피해 발생! 전력탑 활성화 중!
actors.mobs.dm300.charging_hint=DM-300은 전력탑에서 충전 중일 때는 피해를 받지 않는다!
actors.mobs.dm300.supercharged=파괴! 파괴! 파괴!
actors.mobs.dm300.charge_lost=전력탑 파괴됨! 내부 동력으로 전환 중!
actors.mobs.dm300.pylons_destroyed=경고, 전력망의 불균형 감지!
actors.mobs.dm300.rankings_desc=DM-300에게 박살남
actors.mobs.dm300.def_verb=방어
actors.mobs.dm300.defeated=치명적인 피해 발생! 장비를 정지합니-
actors.mobs.dm300.desc=DM-300은 드워프가 제작한 '방어 기계'들 중 가장 크고 강력한 것입니다. 이토록 강력한 기계는 양산이 어려웠기 때문에, 단 몇 기만 드워프 지하 대도시를 방어하기 위해 제작되었습니다.\n\nDM-300은 유독성 배기 가스를 방출할 수 있고, 강력한 드릴로 공격을 하거나 지반을 흔들 수 있습니다. 또한 전력망에 연결되어 출력을 더욱 증폭시킬 수 있습니다.
actors.mobs.dm300.desc_supercharged=DM-300이 전력을 가득 충전했습니다. 이 상태에서는 피해를 입지 않으며 두 배의 속도로 움직입니다! 게다가 드릴의 위력 또한 _벽을 뚫고 나갈 정도로 증가_ 했습니다만, 벽을 파는 중에는 훨씬 느려질 것입니다.\n\n초강력 충전된 DM-300을 직접 공격하는 것은 소용이 없습니다. 하지만 _지역 어딘가에 전력을 공급하는 것_ 이 있을 것입니다. 그것을 파괴하면 충전이 약해질 것입니다.
actors.mobs.dm300$fallingrocks.desc=돌멩이들이 천장에서 떨어지고 있다. 머지 않아 천장이 무너질 것 같다!
actors.mobs.dwarfking.name=드워프 제왕
actors.mobs.dwarfking.notice=무엄하도다! 네놈이 감히 누구한테 덤비는가!
@ -865,33 +1060,25 @@ actors.mobs.succubus.desc=서큐버스는 먹잇감의 정신을 조종하는
actors.mobs.swarm.name=파리떼
actors.mobs.swarm.desc=치명적인 파리떼들이 성난 듯이 윙윙댑니다. 모든 비마법 공격은 이를 원래보다는 작지만 여전히 위험한 두 무리의 파리떼로 나눌 것입니다.
actors.mobs.newtengu.name=텐구 암살자
actors.mobs.newtengu.notice_gotcha=잡았다, %s!
actors.mobs.newtengu.interesting=재미 좀 보겠군...
actors.mobs.newtengu.notice_have=넌 내 것이다, %s!
actors.mobs.newtengu.defeated=마침내 자유로구나...
actors.mobs.newtengu.rankings_desc=텐구 암살자에게 암살당함
actors.mobs.newtengu.desc=이 유명하고도 신비로운 암살자는 그의 얼굴에 씌워진 가면을 따라 이름 붙여졌습니다.\n\n텐구 암살자는 팔다리에 커다란 수갑을 차고 있지만, 연결고리는 이미 끊어 버린지 오래입니다.\n\n그는 함정, 속임수 마법, 그리고 정확한 투척 공격으로 탈출을 막는 유일한 적을 막을 것입니다. 그 적은 바로 당신이죠.
actors.mobs.tengu.name=텐구 암살자
actors.mobs.tengu.notice_gotcha=잡았다, %s!
actors.mobs.tengu.interesting=재미 좀 보겠군...
actors.mobs.tengu.notice_have=넌 내 것이다, %s!
actors.mobs.tengu.defeated=마침내 자유로구나...
actors.mobs.tengu.rankings_desc=텐구 암살자에게 암살당함
actors.mobs.tengu.desc=이 유명하고도 신비로운 암살자는 그의 얼굴에 씌워진 가면을 따라 이름 붙여졌습니다.\n\n텐구 암살자는 팔다리에 커다란 수갑을 차고 있지만, 연결고리는 이미 끊어 버린지 오래입니다.\n\n그는 함정, 속임수 마법, 그리고 정확한 투척 공격으로 탈출을 막는 유일한 적을 막을 것입니다. 그 적은 바로 당신이죠.
actors.mobs.newtengu$bombability$bombblob.desc=엄청나게 가열된 연기 구름이 피어오르고 있습니다. 조심하십시오, 곧 폭발할 것입니다!
actors.mobs.newtengu$bombability$bombitem.name=연막탄
actors.mobs.newtengu$bombability$bombitem.cant_pickup=이 녀석은 바닥에 들러붙어 있다. 옮길 수 없다!
actors.mobs.newtengu$bombability$bombitem.desc=텐구 암살자가 여기에 기묘한 외형의 연막탄을 던졌으며, 지금 뜨겁고 자욱한 연기가 피어오르고 있다. 연막탄이 폭발 직전에 초읽기를 하듯 째깍거리는 소음을 내고 있다!\n\n폭탄이 땅에 단단히 고정되어 있기 때문에, 당신은 이 폭탄을 주울 수 없다.
actors.mobs.tengu$bombability$bombblob.desc=엄청나게 가열된 연기 구름이 피어오르고 있습니다. 조심하십시오, 곧 폭발할 것입니다!
actors.mobs.tengu$bombability$bombitem.name=연막탄
actors.mobs.tengu$bombability$bombitem.cant_pickup=이 녀석은 바닥에 들러붙어 있다. 옮길 수 없다!
actors.mobs.tengu$bombability$bombitem.desc=텐구 암살자가 여기에 기묘한 외형의 연막탄을 던졌으며, 지금 뜨겁고 자욱한 연기가 피어오르고 있다. 연막탄이 폭발 직전에 초읽기를 하듯 째깍거리는 소음을 내고 있다!\n\n폭탄이 땅에 단단히 고정되어 있기 때문에, 당신은 이 폭탄을 주울 수 없다.
actors.mobs.newtengu$fireability$fireblob.desc=텐구 암살자가 여기에 김이 모락모락 나는 고운 가루를 던졌으며, 곧 불이 붙을 것이다!
actors.mobs.tengu$fireability$fireblob.desc=텐구 암살자가 여기에 김이 모락모락 나는 고운 가루를 던졌으며, 곧 불이 붙을 것이다!
actors.mobs.newtengu$shockerability$shockerblob.desc=이곳에 전기 에너지가 차오르고 있으며, 누구라도 이 타일에 올라서면 그 다음 턴에 감전될 것이다!
actors.mobs.newtengu$shockerability$shockeritem.name=전기충격기
actors.mobs.newtengu$shockerability$shockeritem.cant_pickup=너무 많은 전기를 방출하고 있어, 집을 수 없다!
actors.mobs.newtengu$shockerability$shockeritem.desc=텐구 암살자가 여기에 DM-100의 부품으로 만들어진 듯한 특이한 기계를 던졌다. 이 기계는 주변에 계속하여 전기를 뿜어내지만, 다행히도 이는 예측 가능한 패턴에 따라 실행되는 것으로 보인다.\n\n기계 주변으로 계속하여 전류가 흐르고 있기 때문에, 이걸 주울 방법은 없다.
actors.mobs.oldtengu.name=텐구 암살자
actors.mobs.oldtengu.notice_mine=넌 내것이다, %s(이)여!
actors.mobs.oldtengu.notice_face=덤벼라, %s(이)여!
actors.mobs.oldtengu.interesting=재미 좀 보겠군...
actors.mobs.oldtengu.defeated=마침내 자유로구나...
actors.mobs.oldtengu.rankings_desc=텐구 암살자에게 암살당함
actors.mobs.oldtengu.desc=이 유명하고도 신비로운 암살자는 그의 얼굴에 씌워진 가면을 따라 이름 붙여졌습니다.\n\n텐구 암살자는 팔다리에 커다란 수갑을 차고 있지만, 연결고리는 이미 끊어 버린지 오래입니다.\n\n그는 함정, 속임수 마법, 그리고 정확한 투척 공격으로 탈출을 막는 유일한 적을 막을 것입니다. 그 적은 바로 당신이죠.
actors.mobs.tengu$shockerability$shockerblob.desc=이곳에 전기 에너지가 차오르고 있으며, 누구라도 이 타일에 올라서면 그 다음 턴에 감전될 것이다!
actors.mobs.tengu$shockerability$shockeritem.name=전기충격기
actors.mobs.tengu$shockerability$shockeritem.cant_pickup=너무 많은 전기를 방출하고 있어, 집을 수 없다!
actors.mobs.tengu$shockerability$shockeritem.desc=텐구 암살자가 여기에 DM-100의 부품으로 만들어진 듯한 특이한 기계를 던졌다. 이 기계는 주변에 계속하여 전기를 뿜어내지만, 다행히도 이는 예측 가능한 패턴에 따라 실행되는 것으로 보인다.\n\n기계 주변으로 계속하여 전류가 흐르고 있기 때문에, 이걸 주울 방법은 없다.
actors.mobs.thief.name=미치광이 도둑
actors.mobs.thief.stole=미치광이 도둑이 당신에게서 %s을/를 훔쳤다!
@ -933,6 +1120,8 @@ actors.mobs.yogdzewa$larva.name=신의 애벌레
actors.mobs.yogdzewa$larva.rankings_desc=요그제바에게 삼켜짐
actors.mobs.yogdzewa$larva.desc=이 요그제바의 작은 새끼는 생산하기 쉬운 간단한 추종자입니다. 각 개체는 약하지만, 이것들은 빠르게 소환되어 압도적으로 많은 수가 될 수 있습니다.
actors.mobs.yogdzewa$yogripper.rankings_desc=요그제바에게 삼켜짐
actors.mobs.yogdzewa$yogeye.rankings_desc=요그제바에게 삼켜짐
actors.mobs.yogdzewa$yogscorpio.rankings_desc=요그제바에게 삼켜짐
actors.mobs.yogfist.invuln_warn=주먹은 눈알 근처에 있을 때는 피해를 받지 않는다!
actors.mobs.yogfist.rankings_desc=요그제바에게 삼켜짐

View File

@ -119,14 +119,14 @@ actors.buffs.chill.freezes=%s zamarza!
actors.buffs.chill.desc=Nie całkiem zamarznięty, lecz wciąż dużo za chłodny.\n\nSchłodzone cele wykonują wszystkie działania duże wolniej, w zależności od tego, ile tur tego efektu wciąż pozostało. W najgorszym przypadku stanowi to ekwiwalent bycia spowolnionym.\n\nSchłodzenie będzie jeszcze trwało przez: %1$s tur.\nSzybkość jest zredukowana o: %2$s%%
actors.buffs.combo.name=Kombo
actors.buffs.combo.combo=%d ciąg uderzeń!
actors.buffs.combo.combo=Ciąg uderzeń: %d!
actors.buffs.combo.bad_target=Musisz wycelować w przeciwnika w zasięgu ataku.
actors.buffs.combo.prompt=Wybierz cel ataku.
actors.buffs.combo.desc=Gladiator wchodzi w rytm walki przy celnych uderzeniach. Każdy atak zwiększa długość ciągu o jeden, ale zbyt długie przerwy między atakami lub dwa niecelne ataki przerwą ciąg.\n\nDłuższe ciągi ataków pozwalają na wykonanie ruchów kończących: potężnych ataków, które zawsze trafią przeciwnika! Różne ruchy kończące są dostępne przy ciągu o długości 2, 4, 6, 8 i 10. Niektóre ruchy kończące przerywają ciąg, inne nie, jednak każdy z nich może być użyty tylko raz w danej sekwencji ataków.
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s.
actors.buffs.combo$combomove.clobber_desc=_2: Ciąg: Uderzenie_ odrzuca wroga w tył 2 pola, ale nie zadaje obrażeń i nie rzuci przeciwnika w przepaść. Zwiększa ciąg o 1.
actors.buffs.combo$combomove.slam_desc=_4 Ciąg: Trzaśnięcie_ zadaje [długość ciągu*20%] punktów ochrony twojej zbroi jako dodatkowe obrażenia. Resetuje ciąg po użyciu.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals %d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.parry_desc=_6 Ciąg: Parowanie_ blokuje następny atak zadany w ciągu 1 tury i natychmiast wyprowadza na niego kontrę. Resetuje ciąg, jeśli nic nie zostanie sparowane.
actors.buffs.combo$combomove.crush_desc=_8 Ciąg: Miażdżenie_ zadaje [ciąg*25%] twoich obrażeń wręcz do celu ataku i połowę tych obrażeń do wszystkich innych wrogów w obszarze 7x7 pól. Resetuje ciąg po użyciu.
actors.buffs.combo$combomove.crush_desc=_8 Combo: Crush_ deals %d%% (combo*25%%) of your melee damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used.
actors.buffs.combo$combomove.fury_desc=_10 Ciąg: Furia_ uderza wroga serią dodatkowych uderzeń o długości równej obecnej długości ciągu. Każde uderzenie zadaje 60% obrażeń i może aktywować zaklęcia broni. Resetuje ciąg po użyciu.
actors.buffs.corruption.name=Wypaczony
@ -146,13 +146,13 @@ actors.buffs.doom.desc=Ciężko żyć, gdy cały świat chce, żebyś umarł.\n\
actors.buffs.drowsy.name=Senny
actors.buffs.drowsy.desc=Magiczna moc sprawia, że utrzymanie przytomności jest trudne. \n\nBohater może oprzeć się senności przez otrzymanie obrażeń lub posiadanie pełnej wytrzymałości. \n\nPo kilku turach, cel zapadnie w głęboki, magiczny sen.
actors.buffs.earthimbue.name=Związany z Ziemią
actors.buffs.earthimbue.name=Więź z ziemią
actors.buffs.earthimbue.desc=Jesteś wzmocniony mocą ziemi! \n\nWszystkie fizyczne ataki ruszą ziemią pod przeciwnikiem, okaleczając ich na chwilę.\n\nJesteś wzmocniony jeszcze przez: %s tur.
actors.buffs.enhancedrings.name=Ulepszone pierścienie
actors.buffs.enhancedrings.desc=Łotrzyka niedawno użyty artefakt ulepsza jego pierścienie. Udaje im +1 ulepszenie przez %d wiecej tur.
actors.buffs.enhancedrings.desc=Niedawno użyty artefakt Łotrzyka ulepsza jego pierścienie, zapewniając im +1 ulepszenie. \n\nPozostałych tur efektu: %d
actors.buffs.fireimbue.name=Związany z Ogniem
actors.buffs.fireimbue.name=Więź z ogniem
actors.buffs.fireimbue.desc=Jesteś związany z potęgą ognia! \n\nWszystkie fizyczne ataki mają szanse podpalić wroga. Dodatkowo, jesteś całkowicie odporny na efekty ognia. \n\nJesteś związany jeszcze przez: %s tur.
actors.buffs.foresight.name=Przezorność
@ -162,7 +162,7 @@ actors.buffs.frost.name=Zamarznięty
actors.buffs.frost.freezes=%s zamarza!
actors.buffs.frost.desc=Nie należy mylić z zamrożeniem na kość - to łagodniejsze mrożenie zwyczajnie otacza cel lodem.\n\nMrożenie działa podobnie do paraliżu, uniemożliwiając celowi działanie. W przeciwieństwie do paraliżu, mrożenie jest natychmiast anulowane jeśli cel otrzyma obrażenia, jako że lód zostanie strzaskany.\n\nMrożenie będzie trwało przez: %s tur.
actors.buffs.frostimbue.name=Związany z Mrozem
actors.buffs.frostimbue.name=Więź z mrozem
actors.buffs.frostimbue.desc=Jesteś związany z potęgą mrozu!\n\nWszystkie fizyczne ataki będą nakładać wychłodzenie na przeciwników. Dodatkowo, jesteś odporny na mróz.\n\nJesteś związany jeszcze przez %s tur.
actors.buffs.fury.name=Wściekły
@ -183,7 +183,7 @@ actors.buffs.hex.heromsg=Zostałeś przeklęty!
actors.buffs.hex.desc=Czarna magia utrudnia celowi koncentrację, czyniąc go lekko zdezorientowanym.\n\nW tym stanie celność i uniki są obniżone o 20%%, co zmniejsza skuteczność ofiary w walce.\n\nPozostałe tury klątwy: %s.
actors.buffs.holdfast.name=Trzymaj mocno
actors.buffs.holdfast.desc=Wojownik Wojownik utrzymuje swoją pozycję, zwiększając swoją zbroję o %d. To potrwa, dopóki się nie poruszy.
actors.buffs.holdfast.desc=Wojownik utrzymuje swoją pozycję, zwiększając wartość swojej obrony o %d. Efekt trwa dopóki się on nie poruszy.
actors.buffs.hunger.hungry=Głodny
actors.buffs.hunger.starving=Wygłodzony
@ -211,8 +211,8 @@ actors.buffs.light.desc=Nawet w Najmroczniejszym Lochu stałe źródło światł
actors.buffs.lockedfloor.name=Poziom jest zamknięty
actors.buffs.lockedfloor.desc=Bieżące piętro jest zamknięte, nie możesz go opuścić!\nGdy piętro jest zamknięte twój głód nie powiększy się, obrażenia spowodowane przez wygłodzenie zostaną wstrzymane. Dodatkowo - jeśli nie będziesz kontynuował i nie zgładzisz bestii na tym poziomie - pasywna regeneracja również się zatrzyma. \nJeśli zostaniesz wskrzeszony przez niepobłogosławiony ankh, poziom ten się zresetuje.\nPokonaj monstrum na tym poziomie by złamać zamek.
actors.buffs.magicalsight.name=Magiczny Wzrok
actors.buffs.magicalsight.desc=W jakiś sposób umiesz postrzegać swoim umysłem, zamiast oczami.\n\nWszystkie przeszkody terenowe lub efekty blokujące lub ograniczające widoczność nic dla ciebie nie znaczą, póki magiczny wzrok jest aktywny.\n\nPozostałe tury magicznego wzroku: %s.
actors.buffs.magicalsight.name=Magiczny wzrok
actors.buffs.magicalsight.desc=W jakiś sposób umiesz postrzegać swoim umysłem, zamiast oczami.\n\nWszystkie przeszkody terenowe oraz efekty blokujące lub ograniczające widoczność nic dla ciebie nie znaczą, póki magiczny wzrok jest aktywny.\n\nPozostałe tury magicznego wzroku: %s.
actors.buffs.magicalsleep.name=Magiczny sen
actors.buffs.magicalsleep.toohealthy=Jesteś zbyt zdrowy i zwalczasz chęć snu.
@ -223,7 +223,7 @@ actors.buffs.magicalsleep.desc=Ta postać zapadła w głęboki magiczny sen, z k
actors.buffs.magicimmune.name=Odporność na magię
actors.buffs.magicimmune.desc=Wszystkie magiczne efekty utraciły z tobą swoją więź, czyniąc cię na nie całkowicie odpornym.\n\nGdy jesteś odporny na magię, wszystkie szkodliwe i pożyteczne efekty magiczne nie będą na ciebie działać, wliczając w to klątwy, zaklęcia, różdżki, zwoje itd.\n\nPozostałych tur magicznej odporności: %s.
actors.buffs.mindvision.name=Wyczucie umysłów
actors.buffs.mindvision.name=Wizja umysłów
actors.buffs.mindvision.desc=W jakiś sposób możesz widzieć monstra na tym poziomie przez własny umysł. To dziwne uczucie.\n\nWszystkie postacie na tym piętrze są widoczne dopóki efekt wizji umysłów działa. Widząc monstra przez wizję umysłów liczy się tak samo jak widziane tuż obok, działają na nie różne efekty magiczne.\n\nWyczucie umysłów będzie jeszcze trwało przez: %s tur.
actors.buffs.momentum.momentum=Budowanie pędu
@ -245,7 +245,7 @@ actors.buffs.paralysis.out=odparł paraliż
actors.buffs.paralysis.desc=Często najgorszą z możliwości jest niepodjęcie akcji. \n\nParaliż powoduje kompletne zatrzymanie akcji, zmusza cel do zamarcia w bezruchu do zakończenia efektu. Ból spowodowany atakami również może odeprzeć działanie efektu paraliżu.\n\nParaliż będzie jeszcze trwał przez: %s tur.
actors.buffs.pincushion.name=Poduszka na szpilki
actors.buffs.pincushion.desc=Broń miotana której użyłeś przeciwko tej postaci jest w niej zablokowana, upadnie na ziemię po powaleniu wroga.\n\nTe rzeczy są aktualnie zablokowane:
actors.buffs.pincushion.desc=Broń miotana użyta przeciwko temu stworzeniu jest w nim zablokowana, będzie można ją odzyskać dopiero po powaleniu wroga.\n\nNastępujące bronie są aktualnie niedostępne:
actors.buffs.poison.name=Zatrucie
actors.buffs.poison.heromsg=Jesteś otruty!
@ -271,8 +271,8 @@ actors.buffs.prismaticguard.desc=Jesteś chroniony przez pryzmatyczny obraz któ
actors.buffs.recharging.name=Ładowanie
actors.buffs.recharging.desc=Energia przeszywa cię, zwiększa szybkość z jaką twoje różdżki i kostury ładują się.\n\nKażda tura tego efektu zwiększy ładunek o jedną czwartą dodatkowo do zwykłego doładowania.\n\nŁadowanie będzie jeszcze trwało przez: %s tur.
actors.buffs.revealedarea.name=Odkryty Obszar
actors.buffs.revealedarea.desc=Obszar lochu został tymczasowo ujawniony bohaterowi. Będą go widzieć bez względu na to, gdzie się znajdują.\n\nPozostałe tury: %s.
actors.buffs.revealedarea.name=Odkryty obszar
actors.buffs.revealedarea.desc=Obszar lochu został tymczasowo ujawniony bohaterowi. Będzie on widoczny bez względu na to, gdzie bohater się znajduje.\n\nPozostałe tury: %s.
actors.buffs.revealedchar.name=Odkryty
actors.buffs.revealedchar.desc=Ta postać została ujawniona bohaterowi, będzie widoczna bez względu na to, gdzie się znajduje.\n\nPozostałe tury: %s.
@ -282,7 +282,7 @@ actors.buffs.roots.heromsg=Nie możesz się ruszać!
actors.buffs.roots.desc=Korzenie (magiczne lub naturalne) łapią cel i unieruchamiają go.\n\nKorzenie uniemożliwiają ruch, lecz nie wpływają na inne akcje.\n\nZakorzenienia będzie jeszcze trwało przez: %s tur.
actors.buffs.scrollempower.name=Ulepszenie Zwoju
actors.buffs.scrollempower.desc=Energia z niedawno przeczytanego zwoju Maga wzmacnia jego różdżki! Jego następne uderzenie z różdżki w ciągu %1$d tur zyska +%2$d poziomy.
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands! His next wand zap will gain +%1$d levels.
actors.buffs.shadows.name=Zlany z cieniem
actors.buffs.shadows.desc=Mieszasz się z cieniami dookoła ciebie, zapewniając sobie niewidzialność i spowalniając metabolizm.\n\nPodczas bycia niewidzialnym, wrogowie nie są w stanie cię atakować, lub za tobą podążać. Większość fizycznych ataków i magicznych efektów (takich jak zwoje lub różdżki) automatycznie niwelują niewidzialność. Dodatkowo podczas bycia niewidzialnym, twój głód spada wolniej.\n\nPozostaniesz wmieszany w ciemność dopóki nie opuścisz ciemności, lub gdy wróg nie wejdzie z tobą w kontakt.
@ -306,7 +306,7 @@ actors.buffs.vulnerable.desc=Magia odsłaniająca zwiększa obrażenia zadawane
actors.buffs.terror.name=Przerażony
actors.buffs.terror.desc=Terror jest rodzajem magii manipulacji, który narzuca swojemu celowi niekontrolowaną panikę.\n\nPrzerażone postacie są zmuszone do ucieczki przed swoim wrogiem, panicznie próbując uciec tak daleko, jak to tylko możliwe. Jednakże ewentualny, nagły szok bólu zmniejszy długość trwania efektu terroru.\n\nPozostałe tury terroru: %s.
actors.buffs.toxicimbue.name=Związanie z toksycznością
actors.buffs.toxicimbue.name=Więź z toksycznością
actors.buffs.toxicimbue.desc=Jesteś nasycony trującą energią!\n\nGdy się poruszasz, toksyczny gaz będzie stale się wydobywał z ciebie, uszkadzając twoich wrogów. Jesteś nieczuły na toksyczny gaz oraz truciznę w czasie trwania tego efektu.\n\nJesteś związany jeszcze przez: %s tur.
actors.buffs.corrosion.name=Korozja
@ -318,8 +318,8 @@ actors.buffs.corrosion.desc=Potężny kwas zżera skórę, metale i kości w ala
actors.buffs.vertigo.name=Zawroty głowy
actors.buffs.vertigo.desc=Chodzenie prosto może być bardzo trudne, kiedy cały świat się kręci.\n\nPod wpływem efektów zawrotów głowy, każdy kto spróbuje się poruszyć wybierze przypadkowy kierunek, zamiast tego, gdzie chciał pójść.\n\nZawroty głowy będą jeszcze trwały przez: %s tur.
actors.buffs.wandempower.name=Różdżki Wzmocnione
actors.buffs.wandempower.desc=Twoje różdżki zadające obrażenia zostały wzmocnione, zadają więcej obrażeń przez parę porażeń\n\nBonusowe obrażenia: %1$d.\nPozostałe porażenia: %2$d.
actors.buffs.wandempower.name=Wzmocnione różdżki
actors.buffs.wandempower.desc=Twoje różdżki zadające obrażenia zostały wzmocnione. Przez następne kilka użyć będą zadawać więcej obrażeń.\n\nBonusowe obrażenia: %1$d.\nPozostało użyć: %2$d.
actors.buffs.weakness.name=Osłabienie
actors.buffs.weakness.heromsg=Jesteś osłabiony!
@ -331,76 +331,267 @@ actors.buffs.wellfed.desc=Jesteś dość usatysfakcjonowany i pełny.\n\nPodczas
###hero
##abilities
actors.hero.abilities.armorability.self_target=Nie możesz celować w samego siebie!
actors.hero.abilities.armorability.no_target=There's nothing to target there!
actors.hero.abilities.armorability.prompt=Choose a location to target
actors.hero.abilities.warrior.heroicleap.name=heroic leap
actors.hero.abilities.warrior.heroicleap.prompt=Wybierz kierunek natarcia
actors.hero.abilities.warrior.heroicleap.short_desc=The Warrior performs a _Heroic Leap_ towards a targeted location, sailing above enemies and hazards.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.\n\nThis ability costs 25 charge.
actors.hero.abilities.warrior.shockwave.name=shockwave
actors.hero.abilities.warrior.shockwave.short_desc=The Warrior releases a _Shockwave_ in a conical AOE by slamming the ground. Enemies caught in the shockwave are damaged and crippled.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.\n\nThis ability costs 35 charge.
actors.hero.abilities.warrior.endure.name=endure
actors.hero.abilities.warrior.endure$enduretracker.name=Endurance
actors.hero.abilities.warrior.endure$enduretracker.desc=The Warrior is now dealing bonus damage based on the damage he endured.\n\nBonus Damage: %1$d\nHits Left: %2$d
actors.hero.abilities.warrior.endure.short_desc=The Warrior _Endures_, skipping several turns but gaining high damage resistance. He then deals bonus damage based on what he endured.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.\n\nThis ability costs 50 charge.
actors.hero.abilities.mage.elementalblast.name=elemental blast
actors.hero.abilities.mage.elementalblast.short_desc=The Mage emits an _Elemental Blast_ from his staff, covering a large area around him in an effect that varies based on the wand in his staff.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away.\n\nThe specific effect of elemental blast will vary by the wand imbued in the Mage's staff. These effects will be similar to the effect of the wand when zapped at an enemy or ally. Damaging wands will deal up to 10-20 damage to enemies.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.wildmagic.name=wild magic
actors.hero.abilities.mage.wildmagic.no_wands=You have no wands to zap with!
actors.hero.abilities.mage.wildmagic.short_desc=The Mage unleashes the _Wild Magic_ contained in his wands, randomly firing them multiple times at a chosen target over a single turn.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.warpbeacon.name=warp beacon
actors.hero.abilities.mage.warpbeacon.depths=You can't warp between depths!
actors.hero.abilities.mage.warpbeacon.locked_floor=You cannot leave a locked floor!
actors.hero.abilities.mage.warpbeacon.too_far=That location is too far!
actors.hero.abilities.mage.warpbeacon.invalid_beacon=You can't place a beacon there!
actors.hero.abilities.mage.warpbeacon.window_desc=Your beacon is currently placed on floor %d.
actors.hero.abilities.mage.warpbeacon.window_tele=teleport to beacon
actors.hero.abilities.mage.warpbeacon.window_clear=clear beacon
actors.hero.abilities.mage.warpbeacon.window_cancel=Anuluj
actors.hero.abilities.mage.warpbeacon.short_desc=The Mage places a _Warping Beacon_ at his current location, which he can instantly teleport back to.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.smokebomb.name=smoke bomb
actors.hero.abilities.rogue.smokebomb.fov=Możesz skoczyć wyłącznie na puste pole w zasięgu wzroku
actors.hero.abilities.rogue.smokebomb.prompt=Wybierz cel skoku
actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue!
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark.name=death mark
actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies
actors.hero.abilities.rogue.deathmark.short_desc=The Rogue places a _Death Mark_ on a chosen enemy. Marked enemies take bonus damage, but cannot die until the mark ends.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marked for Death
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns left: %s.
actors.hero.abilities.rogue.shadowclone.name=shadow clone
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which is frail, but can be directed and deals damage based on his weapon.
actors.hero.abilities.rogue.shadowclone.desc=TODO
actors.hero.abilities.huntress.spectralblades.name=spectral blades
actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Spectral Blades_ at a target, inflicting damage depending on her currently equipped melee weapon.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.\n\nThis ability costs 25 charge.
actors.hero.abilities.huntress.naturespower.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns Left: %s.
actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _Nature's Power_, increasing her movement speed and her bow's rate of fire for a short time.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.\n\nThis ability costs 35 charge.
actors.hero.abilities.huntress.spirithawk.name=spirit hawk
actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
actors.hero.abilities.huntress.spirithawk.desc=TODO
actors.hero.abilities.ratmogrify.name=ratmogrify
actors.hero.abilities.ratmogrify.cant_transform=You can't ratmogrify that!
actors.hero.abilities.ratmogrify.too_strong=That enemy is too strong to ratmogrify!
actors.hero.abilities.ratmogrify.short_desc=The hero _Ratmogrifies_ an enemy! This turns them into a rat with no abilities, but also no loot.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.\n\nThis ability costs 35 charge.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify$transmograt.desc=This enemy has been transformed into a rat. A big improvement, if you ask me! - Rat King
actors.hero.hero.name=Ty
actors.hero.hero.leave=Nie możesz jeszcze wyjść, reszta lochów czeka na ciebie poniżej!
actors.hero.hero.level_up=Kolejny poziom!
actors.hero.hero.new_level=Nowy poziom! +Celność, +Unik, +5HP!
actors.hero.hero.new_talent=+1 Punkt Talentu!
actors.hero.hero.unspent=Masz niewykorzystane punkty talentu!
actors.hero.hero.level_cap=Nie możesz stać się potężniejszy, ale doświadczanie daje tobie zastrzyk mocy!
actors.hero.hero.you_now_have=Podniesiony przedmiot: %s.
actors.hero.hero.you_cant_have=Nie możesz podnieść: %s.
actors.hero.hero.locked_chest=Skrzynia jest zamknięta i nie posiadasz pasującego klucza.
actors.hero.hero.locked_door=Nie masz odpowiedniego klucza.
actors.hero.hero.noticed_smth=Zauważyłeś coś.
actors.hero.hero.wait=...
actors.hero.hero.search=Przeszukuję
actors.hero.hero.search_distracted=Trudno się skoncentrować, przeszukiwanie jest męczące.
actors.hero.hero.pain_resist=Ból pozwala Ci zwalczyć senność.
actors.hero.hero.revive=Ankh eksploduje życiodajną energią!
actors.hero.heroclass.warrior=wojownik
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.mage=mag
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_unlock=Mag jest ekspertem w sprawie różdżek, rozpoczyna z unikatowym _magicznym kosturem_. \n\nAby go odblokować _użyj zwoju ulepszenia aby wzmocnić przedmiot_.
actors.hero.heroclass.rogue=łotrzyk
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_unlock=Łotrzyk może kontrolować przebieg bitwy i atakować znienacka używając swojego _unikatowego płaszcza cieni_. \n\nAby go odblokować _wykonaj 10 ataków z zaskoczenia w tej samej grze_.
actors.hero.heroclass.huntress=Łowczyni
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 different enemies with thrown weapons in one run._
actors.hero.herosubclass.berserker=berserker
actors.hero.herosubclass.berserker_short_desc=The _Berserker_ builds rage as he takes damage. Rage increases his damage, and can let him briefly cheat death.
actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nThe Berserker deals up to +50% damage at 100% rage. When at 0 health and 100% rage, the Berserker will briefly gain 8x his normal maximum shielding and will refuse to die as long as he has shielding left. The Berserker needs time to recover after he defies death however.
actors.hero.herosubclass.gladiator=gladiator
actors.hero.herosubclass.gladiator_short_desc=The _Gladiator_ builds combo when he makes successful attacks. He can spend combo to use unique abilities.
actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs combo builds it unlocks a variety of combo abilities. A new ability becomes available at 2, 4, 6, 8, and 10 combo. Some abilities help build more combo, while others let the Gladiator spend his combo on powerful attacks.
actors.hero.herosubclass.battlemage=mag bojowy
actors.hero.herosubclass.battlemage_short_desc=The _Battlemage_ conjures bonus effects when fighting in melee with his staff. These effects depend on the wand his staff is imbued with.
actors.hero.herosubclass.battlemage_desc=The Battlemage gains a bonus effect whenever he strikes in melee with his staff, as if his staff had an additional enchantment. These effects depend on the wand his staff is imbued with, every wand has its own effect. In addition to the wand effects, the Battlemage's staff will also gain 0.5 charges when he strikes with it.
actors.hero.herosubclass.warlock=czarnoksiężnik
actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark characters when using wands on them. He will heal whenever he deals physical damage to marked enemies.
actors.hero.herosubclass.warlock_desc=The Warlock has a chance to inflict a soul mark on characters when he uses wands on them. The chance to apply a soul mark and its duration increase with wand level.\n\nWhen an enemy is soul marked, the Warlock will heal 2 hp for every 5 damage he deals to them, but only with attacks from melee or thrown weapons, not from wands!
actors.hero.herosubclass.assassin=skrytobójca
actors.hero.herosubclass.assassin_short_desc=The _Assassin_ can prepare a deadly strike while he is invisible. The longer he waits, the more powerful the attack will be.
actors.hero.herosubclass.assassin_desc=The Assassin prepares his next strike when he becomes invisible. The longer he prepares for, the more powerful his next attack will be. Preparation builds for up to 9 turns.\n\nAfter preparing, the Assassin deals bonus damage on his next attack, can blink to his target, and can even instantly kill enemies who are weak enough.
actors.hero.herosubclass.freerunner=sprinter
actors.hero.herosubclass.freerunner_short_desc=The _Freerunner_ builds momentum as he runs, which can be used to start freerunning. This grants him bonus speed and evasion for a short while.
actors.hero.herosubclass.freerunner_desc=As the Freerunner moves he builds stacks of momentum. He can gain up to 10 momentum after running for 10 turns, but rapidly loses it if he stops moving. The freerunner can use up his momentum to start freerunning, for 2 turns per point of momentum.\n\nWhen freerunning the Freerunner moves at 2x speed, and gains bonus evasion in proportion to his level. Once freerunning ends there is a cooldown before momentum can be built again.
actors.hero.herosubclass.sniper=snajperka
actors.hero.herosubclass.sniper_short_desc=The _Sniper_ can pierce armor with her ranged attacks. After striking with a thrown weapon she can follow up with a special attack from her bow.
actors.hero.herosubclass.sniper_desc=The Sniper is is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.warden=strażniczka
actors.hero.herosubclass.warden_short_desc=The _Warden_ can see through tall grass and gains bonus effects when she plants seeds and tramples plants.
actors.hero.herosubclass.warden_desc=The Warden has a strong connection to nature which grants her a variety of bonus effects relating to grass and plants. She is able to see through tall and furrowed grass as if it were empty space.\n\nThe warden causes grass to sprout up around any seed she throws or plants, and gains special effects when trampling plants. These special effects replace the regular plant effects, meaning that no plant is harmful for her to step on.
##talents
actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=rejuvenating steps cooldown
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$seershotcooldown.name=seer shot cooldown
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
#warrior
actors.hero.talent.hearty_meal.title=krzepiący posiłek
actors.hero.talent.hearty_meal.desc=_+1:_ Jedzenie leczy _2 HP_ Wojownika jeśli ma poniżej 50% życia, a _3 HP_ jeśli ma poniżej 25% życia.\n\n_+2:_ Jedzenie leczy _3 HP_ Wojownika jeśli ma poniżej 50% życia, a _5 HP_ jeśli ma poniżej 25% życia.
actors.hero.talent.armsmasters_intuition.title=intuicja mistrza broni
actors.hero.talent.armsmasters_intuition.desc=_+1:_ Wojownik identyfikuje broń i zbroję _2x szybciej_. \n\n_+2:_ Wojownik identyfikuje broń i zbroję _gdy je zakłada _.
actors.hero.talent.test_subject.title=obiekt testowy
actors.hero.talent.test_subject.desc=_+1:_ Kiedy Wojownik zidentyfikuje przedmiot leczy się _2 HP_.\n\n_+2:_ Kiedy Wojownik zidentyfikuje przedmiot leczy się _3 HP_.
actors.hero.talent.hearty_meal.desc=_+1:_ Jedzenie leczy _2 punkty życia_ jeśli Wojownik ma poniżej 50% zdrowia lub _3 punkty życia_ jeśli ma poniżej 25% zdrowia.\n\n_+2:_ Jedzenie leczy _3 punkty życia_ jeśli Wojownik ma poniżej 50% zdrowia lub _5 punktów życia_ jeśli ma poniżej 25% zdrowia.
actors.hero.talent.armsmasters_intuition.title=Intuicja mistrza broni
actors.hero.talent.armsmasters_intuition.desc=_+1:_ Wojownik identyfikuje broń i zbroję _2x szybciej_. \n\n_+2:_ Wojownik identyfikuje broń i zbroję _natychmiast po założeniu_.
actors.hero.talent.test_subject.title=Próba badawcza
actors.hero.talent.test_subject.desc=_+1:_ Wojownik leczy _2 punkty życia_ gdy zidentyfikuje dowolny przedmiot.\n\n_+2:_ Wojownik leczy _3 punkty życia_ gdy zidentyfikuje dowolny przedmiot.
actors.hero.talent.iron_will.title=żelazna wola
actors.hero.talent.iron_will.desc=_+1:_ Maksymalna osłona zapewniana przez pieczęć Wojownika jest _zwiększona o 1_.\n\n_+2:_ Maksymalna osłona zapewniana przez pieczęć Wojownika jest _zwiększona o 2_.
actors.hero.talent.iron_stomach.title=żelazny żołądek
actors.hero.talent.iron_stomach.desc=_+1:_ Spożywanie jedzenia trwa 1 turę Wojownika oraz zapewnia mu 75% mniejsze obrażenia podczas jedzenia.\n\n_+2:_ Spożywanie jedzenia trwa 1 turę Wojownika oraz zapewnia mu 100% mniejsze obrażenia podczas jedzenia.
actors.hero.talent.iron_stomach.title=Żelazny żołądek
actors.hero.talent.iron_stomach.desc=_+1:_ Spożywanie jedzenia zajmuje Wojownikowi 1 turę oraz zapewnia mu _75% odporność na obrażenia_ podczas jedzenia.\n\n_+2:_ Spożywanie jedzenia zajmuje Wojownikowi 1 turę oraz zapewnia mu _100% odporność na obrażenia_ podczas jedzenia.
actors.hero.talent.restored_willpower.title=przywrócona siła woli
actors.hero.talent.restored_willpower.desc=_+1:_ Wypicie mikstury uzdrawiania natychmiastowo odnawia _67% osłony_ ze złamanej pieczęci Wojownika.\n\n_+2:_ Wypicie mikstury uzdrawiania natychmiastowo odnawia _100% osłony_ ze złamanej pieczęci Wojownika.\n\nTen talent uruchamia się również podczas picia mikstur lub eliksirów opartych na miksturach leczenia.
actors.hero.talent.runic_transference.title=wymiana runiczna
actors.hero.talent.runic_transference.desc= _+1:_ Zepsuta pieczęć Wojownika może przenosić _regularne glify_ w taki sam sposób, w jaki przenosi ulepszenie.\n\n_+2:_ Zepsuta pieczęć Wojownika może przenosić _regularne, potężne i przeklęte glify_ w ten sam sposób, w jaki przenosi ulepszenie.
actors.hero.talent.lethal_momentum.title=zabójcza prędkość
actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior lands a killing blow with a physical weapon, it has a _67% chance_ to take 0 turns.\n\n_+2:_ When the Warrior lands a killing blow with a physical weapon, it has a _100% chance_ to take 0 turns.
actors.hero.talent.improvised_projectiles.title=improwizowane pociski
actors.hero.talent.improvised_projectiles.desc=_+1:_ Wojownik może oślepić wroga na _2 tury_, rzucając w niego dowolnym przedmiotem, który nie jest bronią miotaną. Na odnowienie potrzeba 30 tur.\n\n_+2:_ Wojownik może oślepić wroga na _3 tury_, rzucając w niego dowolnym przedmiotem, który nie jest bronią miotaną. Na odnowienie potrzeba 30 tur.
actors.hero.talent.hold_fast.title=hold fast
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.strongman.title=strongman
actors.hero.talent.strongman.desc=_+1:_ The Warrior needs _1 less strength_ to use armor.\n\n_+2:_ The Warrior needs _1 less strength_ to use armor and _1 less strength_ to use weapons.\n\n_+3:_ The Warrior needs _2 less strength_ to use armor and _1 less strength_ to use weapons.
actors.hero.talent.runic_transference.title=Wymiana runiczna
actors.hero.talent.runic_transference.desc= _+1:_ Złamana pieczęć Wojownika może przenosić _zwykłe glify_ w taki sam sposób, w jaki przenosi ulepszenie.\n\n_+2:_ Złamana pieczęć Wojownika może przenosić _zwykłe, potężne i przeklęte glify_ w ten sam sposób, w jaki przenosi ulepszenie.
actors.hero.talent.lethal_momentum.title=Zabójcza prędkość
actors.hero.talent.lethal_momentum.desc=_+1:_ Kiedy Wojownik zabije wroga obrażeniami fizycznymi, śmiertelny cios ma _67% szans_ by zajął 0 tur.\n\n_+2:_ Kiedy Wojownik zabije wroga obrażeniami fizycznymi, śmiertelny cios ma _100% szans_ by zajął 0 tur.
actors.hero.talent.improvised_projectiles.title=Improwizowane pociski
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.
actors.hero.talent.hold_fast.title=trzymaj szybko
actors.hero.talent.hold_fast.desc=_+1:_ Kiedy Wojownik poczeka to dostanie _+2 pancerza_ dopuki się nie ruszy\n\n_+2:_ Kiedy Wojownik poczeka to dostanie _+4 pancerza_ dopuki się nie ruszy.\n\n_+3:_ Kiedy Wojownik poczeka to dostanie _+6 pancerza_ dopuki się nie ruszy
actors.hero.talent.strongman.title=Siłacz
actors.hero.talent.strongman.desc=_+1:_ The Warrior's strength is _increased by 8%_, rounded down.\n\n_+2:_ The Warrior's strength is _increased by 13%_, rounded down.\n\n_+3:_ The Warrior's strength is _increased by 18%_, rounded down.
actors.hero.talent.endless_rage.title=Nieskończona wściekłość
actors.hero.talent.endless_rage.desc=_+1:_ The Berserker can reach a max of _115% rage_.\n\n_+2:_ The Berserker can reach a max of _130% rage_.\n\n_+3:_ The Berserker can reach a max of _145% rage_.\n\nNote that rage above 100% will not grant more than +50% damage.
actors.hero.talent.berserking_stamina.title=berserking stamina
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
actors.hero.talent.enraged_catalyst.title=enraged catalyst
actors.hero.talent.endless_rage.desc=_+1:_ Berserker może osiągnąć maksimum _115% wściekłości_.\n\n_+2:_ Berserker może osiągnąć maksimum _130% wściekłości_.\n\n_+3:_ Berserker może osiągnąć maksimum _145% wściekłości_. \n\nPamiętaj, że szał powyżej 100% nie daje więcej niż +50% obrażeń.
actors.hero.talent.berserking_stamina.title=Wytrzymałość Berserkera
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _25% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _75% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
actors.hero.talent.enraged_catalyst.title=Katalizator furii
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
actors.hero.talent.cleave.title=cleave
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _10 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _20 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.
actors.hero.talent.lethal_defense.title=lethal defense
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.enhanced_combo.title=enhanced combo
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher Parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.cleave.title=rozszczepiać
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _15 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _45 turns_.
actors.hero.talent.lethal_defense.title=Zabójcza obrona
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.enhanced_combo.title=Zaawansowana sekwencja
actors.hero.talent.enhanced_combo.desc=_+1:_ Kiedy ciąg uderzeń Gladiatora wynosi 7 lub więcej, ruch "uderzenie" odrzuca przeciwników na 3 pola, powoduje zawroty głowy i może zrzucić wrogów w przepaść.\n\n_+2:_ W dodatku do bonusów powyższego poziomu, kiedy ciąg uderzeń Gladiatora wynosi 9 lub więcej, parowanie działa na wiele ataków.\n\n_+3:_ W dodatku do bonusów powyższych poziomów, Gladiator może skoczyć na ilość pól równą [długość ciągu / 3] gdy używa trzaśnięcia, miażdżenia lub furii.
actors.hero.talent.body_slam.title=body slam
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take _25%_ of his damage blocking power in damage.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take _50%_ of his damage blocking power in damage.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take _75%_ of his damage blocking power in damage.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take _100%_ of his damage blocking power in damage.
actors.hero.talent.impact_wave.title=impact wave
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _6 tiles_ back.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _8 tiles_ back.
actors.hero.talent.double_jump.title=double jump
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _24% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _42% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _56% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _67% reduced_ charge cost.
actors.hero.talent.expanding_wave.title=expanding wave
actors.hero.talent.expanding_wave.desc=_+1:_ Shockwave's range is increased to _6 tiles_ from 5, and its width is increased to _75 degrees_ from 60.\n\n_+2:_ Shockwave's range is increased to _7 tiles_ from 5, and its width is increased to _90 degrees_ from 60.\n\n_+3:_ Shockwave's range is increased to _8 tiles_ from 5, and its width is increased to _105 degrees_ from 60.\n\n_+4:_ Shockwave's range is increased to _9 tiles_ from 5, and its width is increased to _120 degrees_ from 60.
actors.hero.talent.striking_wave.title=striking wave
actors.hero.talent.striking_wave.desc=_+1:_ Damage from shockwave has a _25% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+2:_ Damage from shockwave has a _50% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+3:_ Damage from shockwave has a _75% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also trigger on-hit effects like enchantments and combo.
actors.hero.talent.shock_force.title=shock force
actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and has a _25% chance_ to stun instead of cripple.\n\n_+2:_ Shockwave deals _50% more damage_ and has a _50% chance_ to stun instead of cripple.\n\n_+3:_ Shockwave deals _60% more damage_ and has a _75% chance_ to stun instead of cripple.\n\n_+4:_ Shockwave deals _80% more damage_ and has a _100% chance_ to stun instead of cripple.
actors.hero.talent.sustained_retribution.title=sustained retribution
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _55% bonus damage_ over _2 hits_, instead of 100% over 1 hit.\n\n_+2:_ The Warrior deals _40% bonus damage_ over _3 hits_, instead of 100% over 1 hit.\n\n_+3:_ The Warrior deals _33% bonus damage_ over _4 hits_, instead of 100% over 1 hit.\n\n_+4:_ The Warrior deals _28% bonus damage_ over _5 hits_, instead of 100% over 1 hit.
actors.hero.talent.shrug_it_off.title=shrug it off
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _76% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _58% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _44% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _33% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=even the odds
actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends.
#mage
actors.hero.talent.empowering_meal.title=Wzmacniający posiłek
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+2:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
actors.hero.talent.scholars_intuition.title=Intuicja uczonego
actors.hero.talent.scholars_intuition.desc=_+1:_ Mag identyfikuje różdżki _3x szybciej_.\n\n_+2:_ Mag identyfikuje różdżki _ kiedy ich używa_.
actors.hero.talent.empowering_meal.desc=_+1:_ Jedzenie żywności daje Magowi _2 bonusowe obrażenia_ na następne 3 użycia różdżki.\n\n_+2:_ Jedzenie żywności daje Magowi _3 bonusowe obrażenia_ na następne 3 użycia różdżki.
actors.hero.talent.scholars_intuition.title=Intuicja uczonych
actors.hero.talent.scholars_intuition.desc=_+1:_ Mag identyfikuje różdżki _3x szybciej_.\n\n_+2:_ Mag identyfikuje różdżki _natychmiast po użyciu_.
actors.hero.talent.tested_hypothesis.title=Sprawdzona hipoteza
actors.hero.talent.tested_hypothesis.desc=_+1:_ Za każdym razem, gdy Mag zidentyfikuje przedmiot, zyskuje _2 tury ładowania różdżki_.\n\n_+2:_ Za każdym razem, gdy Mag zidentyfikuje przedmiot, zyskuje _3 tury ładowania różdżki_.
actors.hero.talent.backup_barrier.title=zapasowa bariera
actors.hero.talent.backup_barrier.desc=_+1:_ Mag zyskuje _4 osłony_ za każdym razem, gdy zużyje ostatni ładunek w swoim kosturze.\n\n_+2:_ Mag zyskuje _6 osłon_ za każdym razem, gdy zużyje ostatni ładunek w swoim kosturze.
actors.hero.talent.energizing_meal.title=Energetyzujący posiłek
actors.hero.talent.energizing_meal.desc= _+1:_ Jedzenie zajmuje Magowi 1 turę i daje mu _5 tur ładowania różdżki_.\n\n_+2:_ Jedzenie zajmuje Magowi 1 turę i daje mu _8 tur ładowania różdżki_.
actors.hero.talent.energizing_upgrade.title=Energetyzujące ulepszenie
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 2 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 3 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.wand_preservation.title=konserwacja różdżki
actors.hero.talent.wand_preservation.desc=_+1:_ Kiedy Mag nasyca swój kostur nową różdżką, ma _67% szansy_ na zwrócenie starej różdżki przy +0.\n\n_+2:_ Kiedy Mag nasyca swój kostur nową różdżką, stara ma _100% szansy_ na zwrócenie jej przy +0.\n\nTen talent może zachować różdżkę maksymalnie trzy razy.
actors.hero.talent.arcane_vision.title=tajemna wizja
actors.hero.talent.arcane_vision.desc=_+1:_ Kiedy Mag atakuje wroga, zyskuje na nim wizję umysłu na _10 tur_.\n\n_+2:_ Kiedy Mag atakuje wroga, zyskuje na nim wizję umysłu na _15 tur_.
actors.hero.talent.shield_battery.title=stan tarczy
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=empowered strike
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+20% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+40% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+60% damage_.
actors.hero.talent.mystical_charge.title=mystical charge
actors.hero.talent.mystical_charge.desc=_+1:_ Striking with his staff grants the Battlemage _0.5 turns_ worth of artifact recharging.\n\n_+2:_ Striking with his staff grants the Battlemage _1 turn_ worth of artifact recharging.\n\n_+3:_ Striking with his staff grants the Battlemage _1.5 turns_ worth of artifact recharging.
actors.hero.talent.excess_charge.title=excess charge
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.soul_siphon.title=soul siphon
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
actors.hero.talent.soul_eater.title=soul eater
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=necromancer's minions
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _10% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _20% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _30% chance_ to raise them as a corrupted wraith.
actors.hero.talent.tested_hypothesis.desc=_+1:_ Za każdym razem, gdy Mag zidentyfikuje przedmiot, zyskuje _2 tury ładowania różdżek_.\n\n_+2:_ Za każdym razem, gdy Mag zidentyfikuje przedmiot, zyskuje _3 tury ładowania różdżek_.
actors.hero.talent.backup_barrier.title=Zapasowa bariera
actors.hero.talent.backup_barrier.desc=_+1:_ The Mage gains _3 shielding_ whenever he spends the last charge in his staff.\n\n_+2:_ The Mage gains _5 shielding_ whenever he spends the last charge in his staff.
actors.hero.talent.energizing_meal.title=Energetyzujący posiłek
actors.hero.talent.energizing_meal.desc= _+1:_ Spożywanie jedzenia zajmuje Magowi 1 turę i daje mu _5 tur ładowania różdżek_.\n\n_+2:_ Spożywanie jedzenia zajmuje Magowi 1 turę i daje mu _8 tur ładowania różdżek_.
actors.hero.talent.energizing_upgrade.title=Energetyzujące ulepszenie
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 3 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 5 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.wand_preservation.title=konserwacja różdżki
actors.hero.talent.wand_preservation.desc=_+1:_ Kiedy Mag łączy swój kostur z nową różdżką, ma _67% szansy_ na zwrócenie starej różdżki na poziomie +0.\n\n_+2:_ Kiedy Mag łączy swój kostur z nową różdżką, ma _100% szansy_ na zwrócenie starej różdżki na poziomie +0.\n\nTen talent może zachować różdżkę maksymalnie 3 razy.
actors.hero.talent.arcane_vision.title=tajemna wizja
actors.hero.talent.arcane_vision.desc=_+1:_ Kiedy Mag użyje ładunku różdżki na przeciwniku, zyskuje na nim wizję umysłu na _10 tur_.\n\n_+2:_ Kiedy Mag użyje ładunku różdżki na przeciwniku, zyskuje na nim wizję umysłu na _15 tur_.
actors.hero.talent.shield_battery.title=stan tarczy
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.empowering_scrolls.title=Wzmacniający zwój
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap will get _+3 levels_.
actors.hero.talent.ally_warp.title=teleport sojusznika
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _2 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _4 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=Wzmocnione uderzenie
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+25% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+75% damage_.
actors.hero.talent.mystical_charge.title=Mistyczna moc
actors.hero.talent.mystical_charge.desc=_+1:_ Atakowanie różdżką zapewnia Magowi Bitewnemu _0.5 tury_ naładowania artefaktu.\n\n_+2:_ Atakowanie różdżką zapewnia Magowi Bitewnemu _1 turę_ naładowania artefaktu.\n\n_+3:_ Atakowanie różdżką zapewnia Magowi Bitewnemu _1.5 tury_ naładowania artefaktu.
actors.hero.talent.excess_charge.title=Nadmiar mocy
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.soul_siphon.title=syfon dusz
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _13% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _27% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _40% effectiveness_.
actors.hero.talent.soul_eater.title=Pożeracz dusz
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each physical damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=Sługusy Nekromanty
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _13% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _27% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _40% chance_ to raise them as a corrupted wraith.
actors.hero.talent.blast_radius.title=blast radius
actors.hero.talent.blast_radius.desc=_+1:_ Elemental blast's radius is increased to _5 tiles_, from 4.\n\n_+2:_ Elemental blast's radius is increased to _6 tiles_, from 4.\n\n_+3:_ Elemental blast's radius is increased to _7 tiles_, from 4.\n\n_+4:_ Elemental blast's radius is increased to _8 tiles_, from 4.
actors.hero.talent.elemental_power.title=elemental power
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _15%_.\n\n_+2:_ The power of elemental blast is increased by _30%_.\n\n_+3:_ The power of elemental blast is increased by _45%_.\n\n_+4:_ The power of elemental blast is increased by _60%_.
actors.hero.talent.reactive_barrier.title=reactive barrier
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast.
actors.hero.talent.wild_power.title=wild power
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be treated as either _+1 or +2_, instead of +1.\n\n_+2:_ When using wild magic, wands are now treated as if they are _+2_, instead of +1.\n\n_+3:_ When using wild magic, wands will be treated as either _+2 or +3_, instead of +1.\n\n_+4:_ When using wild magic, wands are now treated as if they are _+3_, instead of +1.
actors.hero.talent.fire_everything.title=fire everything
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_, up from 4.\n\n_+2:_ Wild magic now fires _6 times_, up from 4.\n\n_+3:_ Wild magic now fires _7 times_, up from 4.\n\n_+4:_ Wild magic now fires _8 times_, up from 4.
actors.hero.talent.conserved_magic.title=conserved magic
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.71 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.50 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.35 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.25 charges_, instead of 1.
actors.hero.talent.telefrag.title=Telefrag
actors.hero.talent.telefrag.desc=_+1:_ If the Mage warps into another character he deals _10-15 damage_ to it, but also takes _5 damage_.\n\n_+2:_ If the Mage warps into another character he deals _20-30 damage_ to it, but also takes _8 damage_.\n\n_+3:_ If the Mage warps into another character he deals _30-45 damage_ to it, but also takes _12 damage_.\n\n_+4:_ If the Mage warps into another character he deals _40-60 damage_ to it, but also takes _15 damage_.\n\nThe hero cannot be killed by this talent, the self damage can be reduced by magic resisting effects.
actors.hero.talent.remote_beacon.title=Remote Beacon
actors.hero.talent.remote_beacon.desc=_+1:_ The Mage can place a beacon at any location within _3 tiles_.\n\n_+2:_ The Mage can place a beacon at any location within _6 tiles_.\n\n_+3:_ The Mage can place a beacon at any location within _9 tiles_.\n\n_+4:_ The Mage can place a beacon at any location within _12 tiles_.\n\nThe Mage cannot place beacons in locations that are inaccessible
actors.hero.talent.longrange_warp.title=Longrange Warp
actors.hero.talent.longrange_warp.desc=_+1:_ The Mage can now warp between floors, at _150% charge cost_.\n\n_+2:_ The Mage can now warp between floors, at _117% charge cost_.\n\n_+3:_ The Mage can now warp between floors, at _83% charge cost_.\n\n_+4:_ The Mage can now warp between floors, at _50% charge cost_.\n\nThe Mage cannot use longrange warp to leave a locked floor.
#rogue
actors.hero.talent.cached_rations.title=składowane racje
actors.hero.talent.cached_rations.desc=_+1:_ Łotrzyk może znaleźć _4 małe racje_ umieszczone w skrzyniach podczas eksploracji wcześniejszych etapów lochu.\n\n_+2:_ Łotrzyk może znaleźć _6 małych racji_ umieszczonych w skrzyniach, podczas gdy eksploruje wcześniejsze etapy lochu.
actors.hero.talent.thiefs_intuition.title=Intuicja złodzieja
@ -409,125 +600,129 @@ actors.hero.talent.sucker_punch.title=cios znienacka
actors.hero.talent.sucker_punch.desc=_+1:_ Łotrzyk zadaje _1-2 dodatkowych obrażeń_ przy pierwszym ataku z zaskoczenia na wroga.\n\n_+2:_ Łotrzyk zadaje _2 dodatkowe obrażenia_ przy pierwszym ataku z zaskoczenia na wroga.
actors.hero.talent.protective_shadows.title=osłaniające cienie
actors.hero.talent.protective_shadows.desc=_+1:_ Łotrzyk zyskuje jedną osłonę _ co drugą turę_ kiedy jego płaszcz jest aktywowany, _ maksymalnie 3_.\n\n_+2:_ Łotrzyk zyskuje jedną osłonę _ co turę_ kiedy jego płaszcz jest aktywowany, _ maksymalnie 5_.
actors.hero.talent.mystical_meal.title=Mistyczny posiłek
actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the Rogue 1 turn and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
actors.hero.talent.mystical_meal.desc=_+1_ Jedzenie pożywienia zajmuje łotrzykowi 1 turę i zapewnia mu _3 tury ładowania artefaktu_.\n\n_+2_ Jedzenie pożywienia zajmuje łotrzykowi 1 turę i zapewnia mu _5 tur ładowania artefaktu_.\n\nTen talent nie może być wykorzystany do samonapełnienia Rogu Obfitości.
actors.hero.talent.mystical_upgrade.title=mistyczne ulepszenie
actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 3 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.mystical_upgrade.desc=_+1:_ Użycie zwoju ulepszenia natychmiast doładowuje płaszcz Łotrzyka _ za 1 ładunek_, może to spowodować przekroczenie obecnego limitu naładowania.\n\n_+2:_ Użycie zwoju ulepszenia natychmiast doładowuje płaszcz Łotrzyka _ za 2 ładunki_, może to spowodować przekroczenie obecnego limitu naładowania.\n\nTen talent aktywuje się również podczas używania zwojów lub zaklęć opartych na zwojach ulepszenia.
actors.hero.talent.wide_search.title=szerokie wyszukiwanie
actors.hero.talent.wide_search.desc=_+1:_ Promień poszukiwań Łotrzyka został zwiększony z kwadratu 5x5 do _7x7 okręgu_.\n\n_+2:_ Promień poszukiwań Łotrzyka został zwiększony z kwadratu 5x5 do kwadratu _7x7_.
actors.hero.talent.silent_steps.title=cichy chód
actors.hero.talent.silent_steps.desc=_+1:_ Łotrzyk nie budzi uśpionych wrogów, gdy znajduje się od nich _3 lub więcej pól_.\n\n_+2:_ Łotrzyk nie budzi uśpionych wrogów, gdy _ nie sąsiaduje z nimi_.
actors.hero.talent.rogues_foresight.title=przezorność łotrzyka
actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with a secret room, he has a _50% chance to notice_ that the level contains a secret.\n\n_+2:_ When the Rogue is on a level with a secret room, he has a _75% chance to notice_ that the level contains a secret.
actors.hero.talent.light_cloak.title=light cloak
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _10% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _20% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _30% speed_.
actors.hero.talent.enhanced_rings.title=enhanced rings
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=enhanced lethality
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/12/25/60% health_ per level of preparation, up from 3/10/20/40%.\n\n_+2:_ The Assassin can assassinate enemies below _5/14/30/80% health_ per level of preparation, up from 3/10/20/40%.\n\n_+3:_ The Assassin can assassinate enemies below _6/16/35/100% health_ per level of preparation, up from 3/10/20/40%.
actors.hero.talent.assassins_reach.title=assassin's reach
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=bounty hunter
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they drop _10 extra gold_.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they drop _20 extra gold_.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they drop _30 extra gold_.
actors.hero.talent.evasive_armor.title=evasive armor
actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor.
actors.hero.talent.projectile_momentum.title=projectile momentum
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.rogues_foresight.desc=_+1_ Gdy łotrzyk znajduje się na poziomie zawierającym sekretny pokój, posiada 50% szans na zauważenie że na danym poziomie znajduje się sekret.\n_+2_ Gdy łotrzyk znajduje się na poziomie zawierającym sekretny pokój, posiada 50% szans na zauważenie że na danym poziomie znajduje się sekret.
actors.hero.talent.light_cloak.title=Lekki płaszcz
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _13% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _27% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _40% speed_.
actors.hero.talent.enhanced_rings.title=Ulepszone pierścienie
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=Zwiększona śmiertelność
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/33/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.assassins_reach.title=zasięg skrytobójcy
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=Łowca nagród
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _15 extra gold_, per level of preparation.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _30 extra gold_, per level of preparation.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _45 extra gold_, per level of preparation.
actors.hero.talent.evasive_armor.title=Unikająca zbroja
actors.hero.talent.evasive_armor.desc=_+1_ Podczas sprintu, Sprinter zyskuje dodatkowo _+1 uniku_ na każdy dodatkowy poziom siły na swojej zbroi.\n\n_+2_ Podczas sprintu, Sprinter zyskuje dodatkowo _+2 uniku_ na każdy dodatkowy poziom siły na swojej zbroi.\n\n_+3_ Podczas sprintu, Sprinter zyskuje dodatkowo _+3 uniku_ na każdy dodatkowy poziom siły na swojej zbroi.
actors.hero.talent.projectile_momentum.title=Pęd pocisków
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=szybkie ukrycie
actors.hero.talent.speedy_stealth.desc=_+1_ Sprinter zyskuje 2 punkty pędu za każdą turę pozostawania niewidzialnym.\n\n_+2_Poza korzyściami z +1, sprint nie opada podczas gdy Sprinter jest niewidzialny.\n\n_+3_ Poza korzyściami z +1 i +2, Sprinter porusza się 2x szybciej będąc niewidzialnym, niezależnie od tego czy sprintuje.
actors.hero.talent.hasty_retreat.title=hasty retreat
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _6 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _8 turns_ of haste and invisibility.
actors.hero.talent.body_replacement.title=body replacement
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _30 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _90 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _120 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=shadow step
actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _24% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _42% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _56% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _67% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.
actors.hero.talent.fear_the_reaper.title=fear the reaper
actors.hero.talent.fear_the_reaper.desc=_+1:_ When a death marked enemy reaches 0 hp, they become _crippled_.\n\n_+2:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_.\n\n_+3:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _crippled_.\n\n_+4:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _feared and crippled_.
actors.hero.talent.deathly_durability.title=deathly durability
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _10%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _20%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _30%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _40%_ of their hp when they were marked.
actors.hero.talent.double_mark.title=double mark
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _24% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _42% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _56% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _67% reduced_ charge cost.
actors.hero.talent.rogue_3_1.title=TODO NAME
actors.hero.talent.rogue_3_1.desc=TODO DESC
actors.hero.talent.rogue_3_2.title=TODO NAME
actors.hero.talent.rogue_3_2.desc=TODO DESC
actors.hero.talent.rogue_3_3.title=TODO NAME
actors.hero.talent.rogue_3_3.desc=TODO DESC
#huntress
actors.hero.talent.natures_bounty.title=dar natury
actors.hero.talent.natures_bounty.desc=_+1:_ Łowczyni może znaleźć _4 jagody_ ukryte w wysokiej trawie, gdy bada wcześniejsze etapy lochu.\n\n_+2:_ Łowczyni może znaleźć _6 jagód_ ukrytych w wysokiej trawie, gdy bada wcześniejsze etapy lochu.
actors.hero.talent.survivalists_intuition.title=Intuicja survivalisty
actors.hero.talent.survivalists_intuition.desc=_+1:_ Łowczyni identyfikuje cały sprzęt _1.75x szybciej_.\n\n_+2:_ Łowczyni identyfikuje cały sprzęt _2.5x szybciej_.
actors.hero.talent.survivalists_intuition.desc=_+1:_ Łowczyni identyfikuje wszelkie uzbrojenie _1,75x szybciej_.\n\n_+2:_ Łowczyni identyfikuje wszelkie uzbrojenie _2,5x szybciej_.
actors.hero.talent.followup_strike.title=Uderzenie następujące
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _3 bonus damage_.
actors.hero.talent.followup_strike.desc=_+1_ Kiedy Łowczyni trafi przeciwnika swoim łukiem bądź za pomocą broni miotanej, jej kolejny atak wręcz przeciwko temu przeciwnikowi zada _2 dodatkowe obrażenia_.\n\n_+2_ Kiedy Łowczyni trafi przeciwnika swoim łukiem bądź za pomocą broni miotanej, jej kolejny atak wręcz przeciwko temu przeciwnikowi zada _3 dodatkowe obrażenia_.
actors.hero.talent.natures_aid.title=wsparcie natury
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin, which fades every _3 turns_ when a plant's effect is activated in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin, which fades every _5 turns_ when a plant's effect is activated in her vision.
actors.hero.talent.natures_aid.desc=_+1_ Łowczyni zyskuje 2 pkt korowej zbroi _na 3 tury_ kiedy w jej polu widzenia aktywowany jest efekt rośliny.\n\n_+1_ Łowczyni zyskuje 2 pkt korowej zbroi _na 5 tur_ kiedy w jej polu widzenia aktywowany jest efekt rośliny.
actors.hero.talent.invigorating_meal.title=Orzeźwiający posiłek
actors.hero.talent.invigorating_meal.desc=_+1:_ Jedzenie zajmuje Łowczynię 1 turę (jagody są zjadane natychmiast) i zapewnia jej _1 turę pośpiechu_.\n\n_+2:_ Jedzenie zajmuje Łowczynię 1 turę (jagody są zjadane natychmiast) i zapewnia jej _2 tury pośpiechu_.
actors.hero.talent.restored_nature.title=odrodzona natura
actors.hero.talent.restored_nature.desc=_+1:_ Wypicie mikstury uzdrawiającej powoduje odrodzenie _ do 5 traw_ wokół Łowczyni i unieruchamia sąsiadujących wrogów na _2 tury_.\n\n_+2:_ Wypicie mikstury uzdrawiającej powoduje odrodzenie _ do 8 traw_ wokół Łowczyni i unieruchamia sąsiadujących wrogów na _3 tury_.\n\nTen talent uruchamia się również podczas picia mikstur lub eliksirów opartych na miksturach leczenia.
actors.hero.talent.rejuvenating_steps.title=odmładzające kroki
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _5 turn cooldown_.
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _5 turn cooldown_.\n\nThis talent will produce furrowed grass if passive regeneration effects are disabled or the hero has not gained exp in a long time.
actors.hero.talent.heightened_senses.title=wyostrzone zmysły
actors.hero.talent.heightened_senses.desc=_+1:_ Łowczyni zyskuje wizję umysłu na każdym wrogu w promieniu _2 pól od jej pozycji_.\n\n_+2:_ Łowczyni zyskuje wizję umysłu na każdym wrogu w promieniu _3 pól od jej pozycji_.
actors.hero.talent.durable_projectiles.title=wytrzymałe pociski
actors.hero.talent.durable_projectiles.desc=_+1:_ Broń miotana ma _+ 50% wytrzymałości_, gdy jest używana przez Łowczynię.\n\n_+2:_ Broń miotana ma _+ 75% wytrzymałości_, gdy jest używana przez Łowczynię.
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=shared enchantment
actors.hero.talent.shared_enchantment.desc=_+1:_ Thrown weapons have a _33% chance_ to use the enchantment on the Sniper's bow.\n\n_+2:_ Thrown weapons have a _67% chance_ to use the enchantment on the Sniper's bow.\n\n_+3:_ Thrown weapons have a _100% chance_ to use the enchantment on the Sniper's bow.\n\nThis talent does not apply to darts shot from an enchanted crossbow, they already trigger the crossbow's enchantment.
actors.hero.talent.shared_upgrades.title=shared upgrades
actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7%_.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _13%_.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _20%_.
actors.hero.talent.durable_tips.title=durable tips
actors.hero.talent.durable_tips.desc=_+1:_ Tipped darts have _2x durability_ when the Warden uses them.\n\n_+2:_ Tipped darts have _3x durability_ when the Warden uses them.\n\n_+3:_ Tipped darts have _4x durability_ when the Warden uses them.
actors.hero.talent.barkskin.title=barkskin
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _1 turn_.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _2 turns_.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _3 turns_.
actors.hero.talent.shielding_dew.title=shielding dew
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden for when her health is full, up to _60% of her max HP_.
actors.hero.hero.name=Ty
actors.hero.hero.leave=Nie możesz jeszcze wyjść, reszta lochów czeka na ciebie poniżej!
actors.hero.hero.level_up=Kolejny poziom!
actors.hero.hero.new_level=Osiągnąłeś nowy poziom! + do Celności, Uników i +5HP!
actors.hero.hero.new_talent=+1 Punkt Talentu!
actors.hero.hero.unspent=Masz niewykorzystane punkty talentu!
actors.hero.hero.level_cap=Nie możesz stać się potężniejszy, ale doświadczanie daje tobie zastrzyk mocy!
actors.hero.hero.you_now_have=Podniesiony przedmiot: %s.
actors.hero.hero.you_cant_have=Nie możesz podnieść: %s.
actors.hero.hero.locked_chest=Skrzynia jest zamknięta i nie posiadasz pasującego klucza.
actors.hero.hero.locked_door=Nie masz odpowiedniego klucza.
actors.hero.hero.noticed_smth=Zauważyłeś coś
actors.hero.hero.wait=...
actors.hero.hero.search=Przeszukuję
actors.hero.hero.search_distracted=Trudno się skoncentrować, przeszukiwanie jest męczące.
actors.hero.hero.pain_resist=Ból pozwala Ci zwalczyć senność.
actors.hero.hero.revive=Ankh eksploduje życiodajną energią!
actors.hero.talent.point_blank.title=punkt pusty
actors.hero.talent.point_blank.desc=_+1_ Kiedy Łowczyni używa broni miotanej znajdując się w zasięgu ataków fizycznych, posiada _-30% celności_ zamiast -50%.\n\n_+2_ Kiedy Łowczyni używa broni miotanej znajdując się w zasięgu ataków fizycznych, posiada _-10% celności_ zamiast -50%.\n\n_+3_ Kiedy Łowczyni używa broni miotanej znajdując się w zasięgu ataków fizycznych, posiada _+10% celności_ zamiast -50%.\n\nBronie miotane używane na dystans posiadają +50% celności.
actors.hero.talent.seer_shot.title=Przewidujący strzał
actors.hero.talent.seer_shot.desc=_+1_ Kiedy Łowczyni strzeli swoim łukiem w ziemię, zyskuje wizję 3x3 pola w tym miejscu na _5 tur_. 20 tur odnowienia.\n\n_+1_ Kiedy Łowczyni strzeli swoim łukiem w ziemię, zyskuje wizję 3x3 pola w tym miejscu na _10 tur_. 20 tur odnowienia.\n\n_+1_ Kiedy Łowczyni strzeli swoim łukiem w ziemię, zyskuje wizję 3x3 pola w tym miejscu na _15 tur_. 20 tur odnowienia.
actors.hero.heroclass.warrior=wojownik
actors.hero.heroclass.warrior_desc_innate=Wojownik zaczyna od unikalnej złamanej pieczęci, którą może przymocować do zbroi. Powoli generuje tarczę nad swoim zdrowiem, gdy ma na sobie zbroję z przymocowaną pieczęcią.\n\nPieczęć Wojownika można przenosić między różnymi zestawami zbroi, przenosząc za jej pomocą jedno ulepszenie.\n\nWojownik automatycznie identyfikuje:\n- Zwój identyfikacji\n- Miksturę Uzdrawiania\n- Zwój Wściekłości
actors.hero.heroclass.warrior_desc_loadout=Wojownik zaczyna uzbrojony w _znoszony mieczyk._ Zadaje on więcej obrażeń niż inne bronie startowe.\n\nWojownik rozpoczyna grę z _trzema kamieniami do rzucania,_ które są słabą bronią miotaną.\n\nWojownik na starcie otrzymuje _bandolier na mikstury,_ pozwalającą na przechowywanie mikstur i ochronę ich przed zimnem.
actors.hero.heroclass.warrior_desc_subclasses=Po pokonaniu drugiego bossa możesz wybrać specjalizację. Wojownik ma dwie specjalizacje do wyboru:
actors.hero.talent.farsight.title=Dalekowzroczność
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.\n\nThis bonus also applies to mind vision ranged by the Heightened Senses talent.
actors.hero.talent.shared_enchantment.title=współdzielone zaklęcie
actors.hero.talent.shared_enchantment.desc=_+1_ Bronie miotane posiadają _33% szans_ na użycie zaklęcia znajdującego się na łuku Snajperki.\n\n_+1_ Bronie miotane posiadają _66% szans_ na użycie zaklęcia znajdującego się na łuku Snajperki.\n\n_+1_ Bronie miotane posiadają _100% szans_ na użycie zaklęcia znajdującego się na łuku Snajpekia.\n\nEfekt nie aktywuje się w przypadku strzałek wystrzelonych z zaklętej kuszy, gdyż one już aktywują zaklęcie kuszy.
actors.hero.talent.shared_upgrades.title=współdzielone ulepszenie
actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _10%_.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _20%_.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _30%_.
actors.hero.heroclass.mage=mag
actors.hero.heroclass.mage_unlock=Mag jest ekspertem w sprawie różdżek, rozpoczyna z unikatowym _magicznym kosturem_. \n\nAby go odblokować _użyj zwoju ulepszenia aby wzmocnić przedmiot_.
actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff_ of magic missile. The staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe Mage's staff can be imbued with any wand he finds in the dungeon. Imbuing changes the staff's effect and can be used to transfer some upgrades.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
actors.hero.heroclass.mage_desc_loadout=Mag zaczyna uzbrojony w kostur. Zadaje on mniej obrażeń niż inne bronie startowe.\n\nMag może użyć magii zawartej w kosturze żeby atakować z dystansu.\n\nMag na starcie otrzymuje _tubę na zwoje,_ pozwalającą na przechowywanie zwojów i chroniącą je przed ogniem.
actors.hero.heroclass.mage_desc_subclasses=Po pokonaniu drugiego bossa możesz wybrać specjalizację. Mag ma dwie specjalizacje do wyboru:
actors.hero.talent.durable_tips.title=wytrzymałe czubki
actors.hero.talent.durable_tips.desc=_+1_ Nasączone strzałki posiadają _2x większą wytrzymałość_ gdy są używane przez Strażniczkę.\n\n_+2_ Nasączone strzałki posiadają _3x większą wytrzymałość_ gdy są używane przez Strażniczkę.\n\n_+3_ Nasączone strzałki posiadają _4x większą wytrzymałość_ gdy są używane przez Strażniczkę.
actors.hero.talent.barkskin.title=Korowa skóra
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to _50% of her level_ which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to _100% of her level_ which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to _150% of her level_ which fades every turn.
actors.hero.talent.shielding_dew.title=Chroniąca rosa
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden when her health is full, up to _60% of her max HP_.
actors.hero.heroclass.rogue=łotrzyk
actors.hero.heroclass.rogue_unlock=Łotrzyk może kontrolować przebieg bitwy i atakować znienacka używając swojego _unikatowego płaszcza cieni_. \n\nAby go odblokować _wykonaj 10 ataków z zaskoczenia w tej samej grze_.
actors.hero.heroclass.rogue_desc_innate=Łotrzyk zaczyna z unikalnym artefaktem: _Płaszczem Cieni _, którego może użyć, aby stać się niewidzialnym. Podobnie jak wszystkie artefakty, płaszcz staje się potężniejszy, gdy jest używany.\n\nŁotrzyk może wykrywać sekrety i pułapki z większej odległości.\n\nŁotrzyk automatycznie identyfikuje:\n- Zwój Identyfikacji\n- Miksturę Niewidzialności\n- Zwój Magicznego Mapowania
actors.hero.heroclass.rogue_desc_loadout=Łotrzyk rozpoczyna grę z _sztyletem_ który zadaje dodatkowe obrażenia zaskoczonym przeciwnikom.\n\nŁotrzyk rozpoczyna grę z _trzema nożami do rzucania,_ które są bronią miotaną i zadają dodatkowe obrażenia zaskoczonym przeciwnikom.\n\nŁotrzyk rozpoczyna grę z _aksamitną sakiewką_ która może przechowywać małe przedmioty takie jak nasiona i kamienie runiczne.
actors.hero.heroclass.rogue_desc_subclasses=Po pokonaniu drugiego bossa możesz wybrać specjalizację. Łotrzyk ma dwie specjalizacje do wyboru:
actors.hero.talent.fan_of_blades.title=fan of blades
actors.hero.talent.fan_of_blades.desc=_+1:_ Spectral blades can hit up to _1 additional target_ for 50% damage. The target must be visible and within a _30 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _2 additional targets_ for 50% damage. The targets must be visible and within a _60 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _3 additional targets_ for 50% damage. The targets must be visible and within a _90 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _4 additional targets_ for 50% damage. The targets must be visible and within a _120 degree_ cone AOE.
actors.hero.talent.projecting_blades.title=projecting blades
actors.hero.talent.projecting_blades.desc=_+1:_ Spectral blades has _+25% accuracy_, and can penetrate up to _2 solid tiles_.\n\n_+2:_ Spectral blades has _+50% accuracy_, and can penetrate up to _4 solid tiles_.\n\n_+3:_ Spectral blades has _+75% accuracy_, and can penetrate up to _6 solid tiles_.\n\n_+4:_ Spectral blades has _+100% accuracy_, and can penetrate up to _8 solid tiles_.
actors.hero.talent.spirit_blades.title=spirit blades
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _25% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _50% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _75% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow.
actors.hero.heroclass.huntress=Łowczyni
actors.hero.heroclass.huntress_unlock=Łowczyni jest mistrzynią broni rzucanych i posiada _unikatowy magiczny łuk_ z nieskończoną ilością strzał.\n\nBy ją odblokować, _traf 15 wrogów bronią rzucaną w jednym podejściu._
actors.hero.heroclass.huntress_desc_innate=Łowczyni zaczyna z _unikalnym łukiem dusz_ który ma nieskończoną ilość wyczarowanych strzał. Łuk powoli wzrasta w sile wraz z poziomem łowczymi, może być ulepszany i czarowany.\n\nŁowczyni może przemykać się przez wysoką trawę nie niszcząc jej.\n\nŁowczyni automatycznie identyfikuje:\n- Zwój identyfikacji\n- Miksturę widzenia umysłów\n- Zwój kołysanki
actors.hero.heroclass.huntress_desc_loadout=Łowczyni zaczyna z _ćwiekowanymi rękawiczkami,_ których ataki są o wiele szybsze od innych startowych broni.\n\nŁowczyni zaczyna z jej łukiem jako bronią na odległość.\n\nŁowczyni zaczyna z _aksamitną sakiewką,_ która może przetrzymywać małe przedmioty takie jak nasiona albo kamienie runiczne.
actors.hero.heroclass.huntress_desc_subclasses=Po pokonaniu drugiego bossa możesz wybrać specjalizację. Łowczyni ma dwie specjalizacje do wyboru:
actors.hero.talent.growing_power.title=growing power
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 50%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.natures_wrath.title=nature's wrath
actors.hero.talent.natures_wrath.desc=_+1:_ While nature's power is active, shots from the spirit bow have an _8% chance_ to trigger a random harmful plant effect.\n\n_+2:_ While nature's power is active, shots from the spirit bow have a _17% chance_ to trigger a random harmful plant effect.\n\n_+3:_ While nature's power is active, shots from the spirit bow have an _25% chance_ to trigger a random harmful plant effect.\n\n_+4:_ While nature's power is active, shots from the spirit bow have a _33% chance_ to trigger a random harmful plant effect.\n\nThe plants that can be triggered are: blindweed, firebloom, icecap, sorrowmoss, and stormvine.
actors.hero.talent.wild_momentum.title=wild momentum
actors.hero.talent.wild_momentum.desc=_+1:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _1 turn_. The duration can be extended by a max of _2 turns_.\n\n_+2:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _2 turns_. The duration can be extended by a max of _4 turns_.\n\n_+3:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _3 turns_. The duration can be extended by a max of _6 turns_.\n\n_+4:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _4 turns_. The duration can be extended by a max of _8 turns_.
actors.hero.herosubclass.gladiator=gladiator
actors.hero.herosubclass.gladiator_desc=A successful attack with a melee weapon allows the _Gladiator_ to start a combo. Building combo allows him to use unique combo moves.
actors.hero.herosubclass.berserker=berserker
actors.hero.herosubclass.berserker_desc=The _Berserker_ builds rage as he takes damage, which increases his damage. When at full rage, he can refuse to die for a short time, at the cost of exhaustion.
actors.hero.herosubclass.warlock=czarnoksiężnik
actors.hero.herosubclass.warlock_desc=When using wands on an enemy, the _Warlock_ has a chance to mark their soul. Marked enemies will heal him and restore his hunger whenever he attacks them with physical damage.
actors.hero.herosubclass.battlemage=mag bojowy
actors.hero.herosubclass.battlemage_desc=Gdy walczy używając swojego kostura _Mag Bojowy_ wyczarowuje dodatkowe efekty określane przez różdżkę, z którą jego kostur jest związany. Jego kostur będzie też odnawiać ładunki poprzez walkę.
actors.hero.herosubclass.assassin=skrytobójca
actors.hero.herosubclass.assassin_desc=Dopóki _Asasyn_ jest niewidzialny, przygotowywuje on śmiertelny cios na jego następny cel. Im dłużej będzie niewidzialny, tym silniejszy jego atak będzie.
actors.hero.herosubclass.freerunner=sprinter
actors.hero.herosubclass.freerunner_desc=The _Freerunner_ builds momentum as he runs. Momentum can be used to start freerunning, which grants him 2x movespeed and bonus evasion for a short while.
actors.hero.herosubclass.sniper=snajperka
actors.hero.herosubclass.sniper_desc=The _Sniper_ is a master of ranged combat. Her ranged attacks pierce armor, and after striking with a thrown weapon she can follow up with a special attack from her bow.
actors.hero.herosubclass.warden=strażniczka
actors.hero.herosubclass.warden_desc=The _Warden_ has a strong connection to nature which allows her to see through tall grass and command furrowed grass to sprout around plants she grows. Plants she tramples will also give bonus effects.
actors.hero.talent.huntress_3_1.title=TODO NAME
actors.hero.talent.huntress_3_1.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_2.title=TODO NAME
actors.hero.talent.huntress_3_2.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_3.title=TODO NAME
actors.hero.talent.huntress_3_3.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
#universal
actors.hero.talent.heroic_energy.title=heroic energy
actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _13% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _24% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _34% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _43% reduced_ charge cost
actors.hero.talent.ratsistance.title=ratsistance
actors.hero.talent.ratsistance.desc=_+1:_ Hostile ratmogrified enemies deal _-10% damage_.\n\n_+2:_ Hostile ratmogrified enemies deal _-20% damage_.\n\n_+3:_ Hostile ratmogrified enemies deal _-30% damage_.\n\n_+4:_ Hostile ratmogrified enemies deal _-40% damage_.
actors.hero.talent.ratlomacy.title=ratlomacy
actors.hero.talent.ratlomacy.desc=_+1:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly.\n\n_+2:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _2 turns_ of adrenaline.\n\n_+3:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _4 turns_ of adrenaline.\n\n_+4:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _6 turns_ of adrenaline.
actors.hero.talent.ratforcements.title=ratforcements
actors.hero.talent.ratforcements.desc=_+1:_ Using ratmogrify on yourself _spawns 1_ ally marsupial rat next to you.\n\n_+2:_ Using ratmogrify on yourself _spawns 2_ ally marsupial rats next to you.\n\n_+3:_ Using ratmogrify on yourself _spawns 3_ ally marsupial rats next to you.\n\n_+4:_ Using ratmogrify on yourself _spawns 4_ ally marsupial rats next to you.
@ -559,22 +754,22 @@ actors.mobs.npcs.ghost.crab_2=Proszę... pomóż mi... Zgładź tego skorupiaka.
actors.mobs.npcs.ghost.find_me=Dziękuję... Odszukaj mnie...
actors.mobs.npcs.ghost.desc=Duch jest prawie widoczny. Wygląda jak bezkształtna plama ze smutną twarzą.
actors.mobs.npcs.imp.name=żądny diabełek
actors.mobs.npcs.imp.name=ambitny chochlik
actors.mobs.npcs.imp.golems_1=Jesteś poszukiwaczem przygód? Kocham poszukiwaczy przygód! Zawsze można na nich liczyć, gdy trzeba coś zabić. Mam rację? Za zapłatą oczywiście ;)\nW moim przypadku chodzi o _golemy,_ które muszą zostać zgładzone. Widzisz, mam zamiar rozkręcić tu mały biznesik, ale te cholerne golemy mi w tym przeszkadzają. Uwierz, trudno jest negocjować z błąkającymi się grudami granitu, a niech ich...! Proszę cię, zabij... powiedzmy, _cztery,_ a nagroda cię nie ominie.
actors.mobs.npcs.imp.monks_1=Jesteś poszukiwaczem przygód? Kocham poszukiwaczy przygód! Zawsze można na nich liczyć, gdy trzeba coś zabić. Mam rację? Za zapłatą oczywiście ;)\nW moim przypadku chodzi o _mnichów,_ którzy muszą zostać zgładzeni. Widzisz, mam zamiar rozkręcić tu mały biznesik, ale ci szaleńcy nigdy nic nie kupują i przeganiają innych klientów. Więc proszę, zabij... powiedzmy _pięciu,_ a nagroda cię nie ominie.
actors.mobs.npcs.imp.golems_2=Jak ci idzie polowanie na te cholerne golemy?
actors.mobs.npcs.imp.monks_2=O, nadal żyjesz! Wiedziałem, że twoje kung-fu jest silniejsze ;) Nie zapomnij o tych mnisich żetonach, które upuszczają.
actors.mobs.npcs.imp.cya=Do zobaczenia, %s!
actors.mobs.npcs.imp.hey=Psst, %s!
actors.mobs.npcs.imp.desc=Diabełki to pomniejsze demony. Są znane z braku znajomości magii i małej siły fizycznej, są całkiem inteligentne i towarzyskie. Wielu diabełków preferuje życie pomiędzy nie-demonami.
actors.mobs.npcs.imp.desc=Chochliki to pomniejsze demony. Są znane nie ze względu na swoją siłę czy talent magiczny, ale całkiem inteligentne i towarzyskie. Wiele chochlików preferuje życie pomiędzy nie-demonami.
actors.mobs.npcs.impshopkeeper.name=żądny diabełek
actors.mobs.npcs.impshopkeeper.name=ambitny chochlik
actors.mobs.npcs.impshopkeeper.greetings=Witaj, %s
actors.mobs.npcs.impshopkeeper.thief=Myślałem, że mogę ci zaufać!
actors.mobs.npcs.impshopkeeper.desc=Diabełki to pomniejsze demony. Są znane z braku znajomości magii i małej siły fizycznej, są całkiem inteligentne i towarzyskie. Wielu diabełków preferuje życie pomiędzy nie-demonami.
actors.mobs.npcs.impshopkeeper.desc=Chochliki to pomniejsze demony. Są znane nie ze względu na swoją siłę czy talent magiczny, ale całkiem inteligentne i towarzyskie. Wiele chochlików preferuje życie pomiędzy nie-demonami.
actors.mobs.npcs.mirrorimage.name=lustrzane odbicie
actors.mobs.npcs.mirrorimage.desc=Ta iluzja do złudzenia przypomina ciebie, ma nawet taką samą zbroję i broń co ty.\n\nLustrzane odbicia będą szukać i atakować wrogów za pomocą sztucznej broni która zachowuje się jak twoja, ale zadaje mniej obrażeń. Na początku ma formę ducha, ale żeby atakować, musi zmienić swoją formę na stałą.\n\nNawet jeśli ich moc ataku może być pomocna, lustrzane odbicia nie mają wytrzymałości, i znikną w chwili otrzymania jakichkolwiek obrażeń.
actors.mobs.npcs.mirrorimage.desc=This illusion bears a close resemblance to you, even seeming to wield your current weapon and armor.\n\nMirror images will seek and attack enemies using their mimicked weapon, which behaves the same as yours, but deals less damage. They start out nearly invisible, but must take on a form that's more easily seen in order to attack.\n\nWhile their offensive power can be potent, mirror images have no durability, and will fade the moment they take damage.
actors.mobs.npcs.prismaticimage.name=pryzmatyczny obraz
actors.mobs.npcs.prismaticimage.desc=Ta mieniąca się iluzja wygląda podobnie do ciebie, ma nawet tą samą zbroję i broń.\n\nPryzmatyczne obrazy będą szukały i odciągały przeciwników, używając ich polepszonej obrony i zdrowia żeby cię chronić. Może nie mają takiej siły jak lustrzane odbicia, ale mają lepszą wytrzymałość, oraz nawet zbroję.\n\nKiedy będą miały 0 hp pryzmatyczne obrazy znikną po kilku turach, mogą być też uleczone w tym czasie. Jeśli nie ma żadnych wrogów, pryzmatyczne obrazy znikną i dołączą do ich pana.
@ -583,6 +778,14 @@ actors.mobs.npcs.ratking.name=szczurzy król
actors.mobs.npcs.ratking.not_sleeping=Wcale nie śpię!
actors.mobs.npcs.ratking.what_is_it=O co chodzi? Nie mam czasu na takie nonsensy. Moje królestwo nie będzie rządzić się samo!
actors.mobs.npcs.ratking.confused=Co... Gdzie ja jestem? Moje królestwo mnie potrzebuje!
actors.mobs.npcs.ratking.crown_clothes=Put some clothes on! You're in no state to talk to royalty!
actors.mobs.npcs.ratking.crown_desc=Oooh, is that crown for me!? It looks much shinier than mine, so I graciously accept!\n\nIn fact, I think I can offer you something as a reward for this crown. A tremendous power befitting a hero such as yourself! Would you like that?
actors.mobs.npcs.ratking.crown_yes=Of course!
actors.mobs.npcs.ratking.crown_info=Tell me more first.
actors.mobs.npcs.ratking.crown_no=I'd rather not...
actors.mobs.npcs.ratking.crown_thankyou=Hehehe, thank you! Now go and make your king proud!
actors.mobs.npcs.ratking.crown_fine=Fine! It's not like I wanted it anyway...
actors.mobs.npcs.ratking.crown_after=Enjoying your new armor? No take-backsies!
actors.mobs.npcs.ratking.desc_festive=Ten osobnik jest nieco większy od zwykłego szczura. Na głowie ma małą czapeczkę zamiast swojej korony. Wszystkiego najlepszego!
actors.mobs.npcs.ratking.desc=Ten osobnik jest nieco większy od zwykłego szczura. Na jego głowie spoczywa malutka korona.
@ -670,30 +873,22 @@ actors.mobs.dm201.name=DM-201
actors.mobs.dm201.vent=DM-201 wystrzelił granat korozji!
actors.mobs.dm201.desc=Krasnoludzcy inżynierowie przelotnie próbowali jeszcze mocniej podkreślić niedostatki w mobilności modelu DM-200. W efekcie powstało kilka modelów DM, które są całkowicie stacjonarne. DM-201 to zmodernizowany DM-200, który działa jak działko defensywne bez możliwości poruszania się. W zamian za całkowity brak mobilności model ten dysponuje znacznie mocniejszym pancerzem i siłą ognia.\n\nDM-201 nie posiadają silnika, z którego wydmuchiwałyby spaliny, zostały one jednak wyposażone w wyrzutnię granatów gazu korodującego. Machiny te obchodzą się jednak dość ostrożne ze swoją bronią i użyją jej wyłącznie, gdy są atakowane z dystansu.
actors.mobs.olddm300.name=DM-300
actors.mobs.olddm300.notice=Wykryto nieautoryzowany personel.
actors.mobs.olddm300.defeated=Misja zakończona niepowodzeniem. Wyłączanie.
actors.mobs.olddm300.repair=DM-300 naprawia się!
actors.mobs.olddm300.def_verb=blok
actors.mobs.olddm300.rankings_desc=Zmiażdżony przez DM-300
actors.mobs.olddm300.desc=Ta machina została stworzona przez krasnoludy kilka wieków temu. Później zaczęły one wymieniać podobne automatony na golemy, żywiołaki, a nawet demony. Ostatecznie stało się to powodem upadku ich cywilizacji. DM-300 i mu podobne maszyny były na ogół używane do budowania i górnictwa, a w szczególnych przypadkach do obrony miast.
actors.mobs.newdm300.name=DM-300
actors.mobs.newdm300.notice=WYKRYTO NIEAUTORYZOWANY PERSONEL!
actors.mobs.newdm300.shield=DM-300 pobiera zasilanie z odsłoniętych przewodów i generuje osłonę!
actors.mobs.newdm300.vent=DM-300 wystrzeliwuje strumień toksycznych spalin!
actors.mobs.newdm300.rocks=DM-300 uderza w ziemię, odrywając głazy od sufitu!
actors.mobs.newdm300.charging=OTRZYMANO OBRAŻENIA! AKTYWACJA WIEŻY ENERGETYCZNEJ!
actors.mobs.newdm300.charging_hint=DM-300 jest nietykalny dopóki jest wzmacniany przez wieżę energetyczną!
actors.mobs.newdm300.supercharged=ZNISZCZYĆ! ZNISZCZYĆ! ZNISZCZYĆ!
actors.mobs.newdm300.charge_lost=WSPORNIK ZNISZCZONY! POWRÓT DO LOKALNEGO ZASILANIA!
actors.mobs.newdm300.pylons_destroyed=UWAGA! WYKRYTO NIESTABILNOŚĆ W SIECI ENERGETYCZNEJ!
actors.mobs.newdm300.rankings_desc=Zmiażdżony przez DM-300
actors.mobs.newdm300.def_verb=blok
actors.mobs.newdm300.defeated=KRYTYCZNE USZKODZENIA! PRÓBA WYŁĄCZE-
actors.mobs.newdm300.desc=DM-300 to największa i najpotężniejsza "defensywna machina", jaką kiedykolwiek zbudowały krasnoludy. Tak niesamowita maszyna jest trudna do wykonania, więc krasnoludy stworzyły tylko kilka egzemplarzy, by te pilnowały wejść do swojej podziemnej metropolii.\n\nJest ona wyposażona w otwory wentylacyjne do wyrzucania toksycznych spalin oraz wiertło o dużej mocy, które może wykorzystać zarówno do atakowania, jak i wzburzania gruntu. DM-300 może również podłączyć się do sieci energetycznej, co jeszcze bardziej zwiększa jego moc.
actors.mobs.newdm300.desc_supercharged=DM-300 is currently charged full of electrical energy. In this form DM-300 cannot be damaged and moves at double speed! Additionally, its drill now spins fast enough for it to _tunnel through solid rock,_ though it moves much more slowly when doing this.\n\nAttacking DM-300 directly is pointless while it is supercharged, but _something in the area must be providing it with this energy,_ destroying that may weaken it.
actors.mobs.newdm300$fallingrocks.desc=Obluzowane skały spadają ze stropu wygląda to, jakby miał się za chwilę zawalić!
actors.mobs.dm300.name=DM-300
actors.mobs.dm300.notice=WYKRYTO NIEAUTORYZOWANY PERSONEL!
actors.mobs.dm300.shield=DM-300 pobiera zasilanie z odsłoniętych przewodów i generuje osłonę!
actors.mobs.dm300.vent=DM-300 wystrzeliwuje strumień toksycznych spalin!
actors.mobs.dm300.rocks=DM-300 uderza w ziemię, odrywając głazy od sufitu!
actors.mobs.dm300.charging=OTRZYMANO OBRAŻENIA! AKTYWACJA WIEŻY ENERGETYCZNEJ!
actors.mobs.dm300.charging_hint=DM-300 jest nietykalny dopóki jest wzmacniany przez wieżę energetyczną!
actors.mobs.dm300.supercharged=ZNISZCZYĆ! ZNISZCZYĆ! ZNISZCZYĆ!
actors.mobs.dm300.charge_lost=WSPORNIK ZNISZCZONY! POWRÓT DO LOKALNEGO ZASILANIA!
actors.mobs.dm300.pylons_destroyed=UWAGA! WYKRYTO NIESTABILNOŚĆ W SIECI ENERGETYCZNEJ!
actors.mobs.dm300.rankings_desc=Zmiażdżony przez DM-300
actors.mobs.dm300.def_verb=blok
actors.mobs.dm300.defeated=KRYTYCZNE USZKODZENIA! PRÓBA WYŁĄCZE-
actors.mobs.dm300.desc=DM-300 to największa i najpotężniejsza "defensywna machina", jaką kiedykolwiek zbudowały krasnoludy. Tak niesamowita maszyna jest trudna do wykonania, więc krasnoludy stworzyły tylko kilka egzemplarzy, by te pilnowały wejść do swojej podziemnej metropolii.\n\nJest ona wyposażona w otwory wentylacyjne do wyrzucania toksycznych spalin oraz wiertło o dużej mocy, które może wykorzystać zarówno do atakowania, jak i wzburzania gruntu. DM-300 może również podłączyć się do sieci energetycznej, co jeszcze bardziej zwiększa jego moc.
actors.mobs.dm300.desc_supercharged=DM-300 jest w przepełniony energią elektryczną. W tej formie, DM-300 jest niewrażliwy na ataki i porusza się ze zdwojoną szybkością. Dodatkowo, jego wiertło obraca się wystarczająco szybko że jest w stanie przewiercić się przez litą skałę, lecz przy tym porusza się znacznie wolniej.\n\nAtakowanie DM-300 w tym stanie jest bezcelowe, jednak w pobliżu musi znajdować się coś, co dostarcza mu energii, zniszczenie tego może go osłabić.
actors.mobs.dm300$fallingrocks.desc=Obluzowane skały spadają ze stropu wygląda to, jakby miał się za chwilę zawalić!
actors.mobs.dwarfking.name=Król Krasnoludów
actors.mobs.dwarfking.notice=Jak śmiesz! Nie masz pojęcia z czym zadzierasz!
@ -865,33 +1060,25 @@ actors.mobs.succubus.desc=Sukkuby to zmiennokształtne demony manipulujące umys
actors.mobs.swarm.name=chmara much
actors.mobs.swarm.desc=Śmiercionośny rój much brzęczy ze złością. Każdy nie-magiczny atak rozdzieli go na dwa mniejsze, lecz równie groźne roje.
actors.mobs.newtengu.name=Tengu
actors.mobs.newtengu.notice_gotcha=%s! Mam cię!
actors.mobs.newtengu.interesting=Zabawmy się...
actors.mobs.newtengu.notice_have=Te, %s! Broń się!
actors.mobs.newtengu.defeated=Nareszcie wolny...
actors.mobs.newtengu.rankings_desc=Zamordowany przez Tengu
actors.mobs.newtengu.desc=Znany enigmatyczny skrytobójca, nazwany tak ze względu na maskę na swojej twarzy.\n\nTengu jest przetrzymywany wielkimi kajdanami przy kostkach i nadgarstkach, ale widocznie uwolnił się z samych łancuchów dawno temu.\n\nBędzie próbował użyć pułapek, zwodniczej magii i precyzyjnych ataków aby wyeliminować ostatnią rzecz, która uniemożliwia mu ucieczkę: ciebie.
actors.mobs.tengu.name=Tengu
actors.mobs.tengu.notice_gotcha=%s! Mam cię!
actors.mobs.tengu.interesting=Zabawmy się...
actors.mobs.tengu.notice_have=Te, %s! Broń się!
actors.mobs.tengu.defeated=Nareszcie wolny...
actors.mobs.tengu.rankings_desc=Zamordowany przez Tengu
actors.mobs.tengu.desc=Znany enigmatyczny skrytobójca, nazwany tak ze względu na maskę na swojej twarzy.\n\nTengu jest przetrzymywany wielkimi kajdanami przy kostkach i nadgarstkach, ale widocznie uwolnił się z samych łancuchów dawno temu.\n\nBędzie próbował użyć pułapek, zwodniczej magii i precyzyjnych ataków aby wyeliminować ostatnią rzecz, która uniemożliwia mu ucieczkę: ciebie.
actors.mobs.newtengu$bombability$bombblob.desc=W tym miejscu unosi się chmura silnie rozgrzanego dymu. Uważaj, zaraz wybuchnie!
actors.mobs.newtengu$bombability$bombitem.name=Bomba dymna
actors.mobs.newtengu$bombability$bombitem.cant_pickup=Bomba jest przytwierdzone do podłoża, nie można jej ruszyć!
actors.mobs.newtengu$bombability$bombitem.desc=Tengu rzucił tu dziwnie wyglądającą bombę dymną, wypuszczającą gęsty, gorący dym. Wydaje z siebie głośne tykanie, jakby odliczała do eksplozji!\n\nBomba przymocowała się do podłogi, nie jesteś w stanie jej podnieść.
actors.mobs.tengu$bombability$bombblob.desc=W tym miejscu unosi się chmura silnie rozgrzanego dymu. Uważaj, zaraz wybuchnie!
actors.mobs.tengu$bombability$bombitem.name=Bomba dymna
actors.mobs.tengu$bombability$bombitem.cant_pickup=Bomba jest przytwierdzone do podłoża, nie można jej ruszyć!
actors.mobs.tengu$bombability$bombitem.desc=Tengu rzucił tu dziwnie wyglądającą bombę dymną, wypuszczającą gęsty, gorący dym. Wydaje z siebie głośne tykanie, jakby odliczała do eksplozji!\n\nBomba przymocowała się do podłogi, nie jesteś w stanie jej podnieść.
actors.mobs.newtengu$fireability$fireblob.desc=Tengu rzucił tutaj drobny proszek, który zaczyna się dymić. Zaraz się zapali!
actors.mobs.tengu$fireability$fireblob.desc=Tengu rzucił tutaj drobny proszek, który zaczyna się dymić. Zaraz się zapali!
actors.mobs.newtengu$shockerability$shockerblob.desc=Kumuluje się tu energia elektyczna, każdy stojący na tym polu zostanie porażony w następnej turze!
actors.mobs.newtengu$shockerability$shockeritem.name=Paralizator
actors.mobs.newtengu$shockerability$shockeritem.cant_pickup=Wydziela zbyt dużo elektryczności, nie można tego chwycić!
actors.mobs.newtengu$shockerability$shockeritem.desc=Tengu rzucił tutaj interesującą maszynę; wygląda na zrobioną z części DM-100. Z maszyny ciągle wychodzą łuki elektryczne, ale chyba poruszają się po przewidywalnych torach.\n\nZ całym tym prądem dookoła raczej nie masz szans, żeby to podnieść.
actors.mobs.oldtengu.name=Tengu
actors.mobs.oldtengu.notice_mine=%s! Należysz teraz do mnie!
actors.mobs.oldtengu.notice_face=Niech %s stawi mi czoła!
actors.mobs.oldtengu.interesting=Zabawmy się...
actors.mobs.oldtengu.defeated=Nareszcie wolny...
actors.mobs.oldtengu.rankings_desc=Zamordowany przez Tengu
actors.mobs.oldtengu.desc=Znany enigmatyczny skrytobójca, nazwany tak ze względu na maskę na swojej twarzy.\n\nTengu jest przetrzymywany wielkimi kajdanami przy kostkach i nadgarstkach, ale widocznie uwolnił się z samych łancuchów dawno temu.\n\nBędzie próbował użyć pułapek, zwodniczej magii i precyzyjnych ataków aby wyeliminować ostatnią rzecz, która uniemożliwia mu ucieczkę: ciebie.
actors.mobs.tengu$shockerability$shockerblob.desc=Kumuluje się tu energia elektyczna, każdy stojący na tym polu zostanie porażony w następnej turze!
actors.mobs.tengu$shockerability$shockeritem.name=Paralizator
actors.mobs.tengu$shockerability$shockeritem.cant_pickup=Wydziela zbyt dużo elektryczności, nie można tego chwycić!
actors.mobs.tengu$shockerability$shockeritem.desc=Tengu rzucił tutaj interesującą maszynę; wygląda na zrobioną z części DM-100. Z maszyny ciągle wychodzą łuki elektryczne, ale chyba poruszają się po przewidywalnych torach.\n\nZ całym tym prądem dookoła raczej nie masz szans, żeby to podnieść.
actors.mobs.thief.name=szalony złodziej
actors.mobs.thief.stole=Złodziej ukradł Ci %s!
@ -933,6 +1120,8 @@ actors.mobs.yogdzewa$larva.name=Larwa Boga
actors.mobs.yogdzewa$larva.rankings_desc=Pożarty przez Yog-Dzewę
actors.mobs.yogdzewa$larva.desc=Te małe potwory Yog-Dzewa są prostymi sługami, które są łatwe do stworzenia. Mimo, że w pojedynkę są słabe, mogą być wytwarzane szybko i potrafią przytłoczyć ofiarę w większych grupach.
actors.mobs.yogdzewa$yogripper.rankings_desc=Pożarty przez Yog-Dzewę
actors.mobs.yogdzewa$yogeye.rankings_desc=Pożarty przez Yog-Dzewę
actors.mobs.yogdzewa$yogscorpio.rankings_desc=Pożarty przez Yog-Dzewę
actors.mobs.yogfist.invuln_warn=Pięść jest nietykalna w pobliżu Oka!
actors.mobs.yogfist.rankings_desc=Pożarty przez Yog-Dzewę
@ -954,6 +1143,6 @@ actors.mobs.yogfist$darkfist.desc=Ta pięść jest stworzona z czystej energii c
actors.char.kill=%s zabił Cię...
actors.char.defeat=Pokonałeś %s.
actors.char.defeat=Pokonano: %s.
actors.char.def_verb=unik
actors.char.invulnerable=nietykalny

View File

@ -122,11 +122,11 @@ actors.buffs.combo.name=Combo
actors.buffs.combo.combo=Combo de %d golpes!
actors.buffs.combo.bad_target=Você deve selecionar um alvo no seu alcance de ataque.
actors.buffs.combo.prompt=Selecione um alvo para atacar.
actors.buffs.combo.desc=O gladiador acumula momentum à medida que tem sucesso em acertar seus golpes. Cada ataque aumenta o contador de combo em um, mas demorar demais entre os ataques fará com que o contador de combo volte ao zero.\n\nAcumular combos desbloqueia habilidades especiais de finalização que não podem errar! Um ataque diferente é desbloqueado em 2, 4, 6, 8 e 10 golpes do combo. Alguns golpes especiais resetam a sequência e outros não, mas cada golpe pode apenar ser realizado uma vez por combo.
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s.
actors.buffs.combo$combomove.clobber_desc=_2 Combo: surrar_ empurra um inimigo 2 quadrados, mas não causa dano e não pode empurrar em um buraco. Aumenta o combo em 1.
actors.buffs.combo$combomove.slam_desc=_4 combo: bater_ causa combo*20% do poder de bloqueio da sua armadura como dano bônus. Recomeça o combo quando usado.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals %d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.parry_desc=_6 Combo: Bloquear_ bloqueia o próximo ataque por 1 turno quando ativado, e instantaneamente retalia isso. Recomeça o combo se nada for bloqueado.
actors.buffs.combo$combomove.crush_desc=_8 Combo: esmagar_ causa combo*25% do seu ataque físico no alvo primário, e metade desse dano para todos os outros inimigos em uma área de 7x7. Recomeça combo quando usado.
actors.buffs.combo$combomove.crush_desc=_8 Combo: Crush_ deals %d%% (combo*25%%) of your melee damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used.
actors.buffs.combo$combomove.fury_desc=_10 Combo: Fúria_ ataca um inimigo mais de uma vez pra cada combo que você tiver, cada ataque causa 60% de dano e pode ativar encantamentos. Recomeça combo quando usado.
actors.buffs.corruption.name=Corrompido
@ -282,7 +282,7 @@ actors.buffs.roots.heromsg=Você não consegue se mover!
actors.buffs.roots.desc=Raízes (mágicas ou naturais) agarram-se nos pés, enraizando-os.\n\nRaízes prendem um alvo no lugar, tornando impossível se mover, mas outras ações não são afetadas.\n\nTurnos de enraizamento restantes: %s
actors.buffs.scrollempower.name=Empoderamento do pergaminho
actors.buffs.scrollempower.desc=A energia do pergaminho recentemente lido pelo mago está fortificando suas varinhas! seu próximo uso de varinha por %1$d turnos irá ganhar +%2$d níveis.
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands! His next wand zap will gain +%1$d levels.
actors.buffs.shadows.name=Fundido com as Sombras
actors.buffs.shadows.desc=Você está camuflado entre as sombras ao seu redor, garantindo a você invisibilidade e diminuindo o seu metabolismo.\n\nEnquanto você está invisível, inimigos serão incapazes de atacar ou seguir você. Ataques físicos e efeitos mágicos (como pergaminhos e varinhas) irão imediatamente cancelar a invisibilidade. Adicionalmente, enquanto estiver fundido com as sombras sua taxa de aumento de fome é reduzida.\n\nVocê permanecerá fundido com as sombras até você sair delas ou até um inimigo entrar em contato com você.
@ -331,145 +331,77 @@ actors.buffs.wellfed.desc=Você se sente bastante satisfeito e cheio.\n\nEnquant
###hero
actors.hero.talent.hearty_meal.title=refeição saudável
actors.hero.talent.hearty_meal.desc=_+1:_ Comer cura o Guerreiro em _2 de HP_ quando sua vida está abaixo de 50% e em _3 de HP_ quando abaixo de 25%.\n\n_+2:_ Comer cura o Guerreiro em _3 de HP_ quando sua vida está abaixo de 50% e em _5 de HP_ quando abaixo de 25%.
actors.hero.talent.armsmasters_intuition.title=intuição do mestre das armas
actors.hero.talent.armsmasters_intuition.desc=_+1:_ O Guerreiro identifica armas e armaduras _2x mais rápido_.\n\n_+2:_ O Guerreiro identifica armas e armaduras _quando ele as equipa_.
actors.hero.talent.test_subject.title=cobaia
actors.hero.talent.test_subject.desc=_+1:_ Sempre que o Guerreiro identificar um item, ele se cura por _2 de vida_.\n\n_+2:_ Sempre que o Guerreiro identificar um item, ele se cura por _3 de vida_.
actors.hero.talent.iron_will.title=determinação de ferro
actors.hero.talent.iron_will.desc=_+1:_ O escudo mágico provido pelo selo do guerreiro é _aumentado por 1_.\n\n_+2:_ O escudo mágico provido pelo selo do guerreiro é _aumentado por 2_.
actors.hero.talent.iron_stomach.title=estômago de ferro
actors.hero.talent.iron_stomach.desc=_+1:_ O Guerreiro leva apenas 1 turno para comer e garante a ele _75% de resistência ao dano_ enquanto come.\n\n_+2:_ O Guerreiro leva apenas 1 turno para comer e garante a ele _100% de resistência ao dano_ enquanto come.
actors.hero.talent.restored_willpower.title=vontade restaurada
actors.hero.talent.restored_willpower.desc=_+1:_ Beber uma poção da cura instantaneamente recarrega _67% da proteção_ do selo quebrado do Guerreiro.\n\n_+2:_ Beber uma poção da cura instantaneamente recarrega _100% da proteção_ do selo quebrado do Guerreiro.\n\nEste talento também é ativado ao beber poções e elixires derivados da poção da cura.
actors.hero.talent.runic_transference.title=transferência rúnica
actors.hero.talent.runic_transference.desc=_+1:_ O selo quebrado do Guerreiro pode transferir _glifos comuns_ da mesma maneira que transfere um aprimoramento.\n\n_+2:_ O selo quebrado do Guerreiro pode transferir _glifos comuns, poderosos e amaldiçoados_ da mesma maneira que transfere um aprimoramento.
actors.hero.talent.lethal_momentum.title=momento mortal
actors.hero.talent.lethal_momentum.desc=_+1:_ Quando o guerreiro dá um ataque mortal com uma arma física, há _67% de chance_ de levar 0 turnos.\n\n_+2:_ Quando o guerreiro dá um ataque mortal com uma arma física, há _100% de chance_ de levar 0 turnos.
actors.hero.talent.improvised_projectiles.title=Projéteis improvisados
actors.hero.talent.improvised_projectiles.desc=_+1:_ O Guerreiro pode cegar um inimigo por _2 turnos_ ao arremessar qualquer item que não seja uma arma de arremesso. Este talento tem um tempo de recarga de 30 turnos.\n\n_+2:_ O Guerreiro pode cegar um inimigo por _3 turnos_ ao arremessar qualquer item que não seja uma arma de arremesso. Este talento tem um tempo de recarga de 30 turnos.
actors.hero.talent.hold_fast.title=Agarrar-se
actors.hero.talent.hold_fast.desc=_+1:_ Quando o guerreiro espera, ele ganha _+2 armadura_ até se mover.\n\n_+2:_ Quando o guerreiro espera, ele ganha _+4 armadura_ até se mover.\n\n_+3:_ Quando o guerreiro espera, ele ganha _+6 armadura_ até se mover.
actors.hero.talent.strongman.title=homem forte
actors.hero.talent.strongman.desc=_+1:_ O guerreiro precisa _1 menos força_ para usar armadura\n\n_+2:_ O guerreiro precisa _1 menos força_ para usar armadura e _ 1 menos força_ para usar armas.\n\n_+3:_ O guerreiro precisa _2 menos força_ para usar armadura e _1 menos força_ para usar armas.
actors.hero.talent.endless_rage.title=Ira infinita
actors.hero.talent.endless_rage.desc=_+1:_ O Berserker pode chegar a um máximo de _115% de fúria_.\n\n_+2:_ O Berserker pode chegar a um máximo de _130% de fúria_.\n\n_+3:_ O Berserker pode chegar a um máximo de _145% de fúria_.\n\nObserve que a raiva acima de 100% não concederá mais do que + 50% de dano.
actors.hero.talent.berserking_stamina.title=Energia frenética
actors.hero.talent.berserking_stamina.desc=_+1:_ O Berserker ganha _17% mais escudo_ enquanto frenético e o resfriamento do frenesi é reduzido pra _1.67 níveis_ de 2.\n\n_+2:_ O Berserker ganha _33% mais escudo_ enquanto frenético e o resfriamento do frenesi é reduzido para _1.33 níveis_ de 2.\n\n_+3:_ O Berserker ganha _50% mais escudo_ enquanto frenético, e o resfriamento do frenesi é reduzido para _1 níveis_ de 2.
actors.hero.talent.enraged_catalyst.title=Catalizador enfurecido
actors.hero.talent.enraged_catalyst.desc=_+1:_ Encantamentos e maldições na arma do Berserker são ativadas mais frequentemente quanto mais fúria ele tem, em um máximo de _17% mais frequente_ aos 100% de fúria.\n\n_+2:+ Encantamento e maldições na arma do Berserker são ativadas mais frequentemente quanto mais fúria ele tem, em um máximo de _33% mais frequente_ aos 100% de fúria.\n\n_+3:_ Encantamentos e maldições na arma do Berserker são ativadas mais frequentemente quanto mais fúria ele tem, em um máximo de _50% mais frequente_ aos 100% de fúria.
actors.hero.talent.cleave.title=Cutelo
actors.hero.talent.cleave.desc=_+1:_ Quando o Gladiador mata um inimigo, o resfriamento do combo para seu próximo ataque é aumentado para _10 turnos_.\n\n_+2:_ Quando o Gladiador mata um inimigo, o resfriamento do combo para seu próximo ataque é aumentado para _20 turnos_.\n\n_+3:_ Quando o Gladiador mata um inimigo, o resfriamento do combo para seu próximo ataque é aumentado para _30 turnos_.
actors.hero.talent.lethal_defense.title=Defesa Letal
actors.hero.talent.lethal_defense.desc=_+1:_ Quando o Gladiador mata um inimigo com um movimento de combo, ele _reganha 33%_ do escudo do selo quebrado,\n\n_+2:_ Quando o Gladiador mata um inimigo com um movimento de combo, ele _reganha 67%_ do escudo do selo quebrado.\n\n_+3:_ Quando o Gladiador mata um inimigo com um movimento de combo, ele _reganha 100%_ do escudo do selo quebrado.
actors.hero.talent.enhanced_combo.title=Combo melhorado
actors.hero.talent.enhanced_combo.desc=_+1:_ Quando o combo do Gladiador é 7 ou maior, A distância de Espancar aumenta em 3, Isso causa vertigem, e pode derrubar os inimigos em poços.\n\n_+2:_ Além dos benefícios do +1, Quando o combo do Gladiador é 9 ou maior aparar funciona em múltiplos ataques.\n\n_+3:_ Além dos benefícios do +1 e +2, O gladiador pode pular até 3 casas para combar quando usar Bater, Esmagar, ou Frenesi.
actors.hero.talent.empowering_meal.title=refeição empoderadora
actors.hero.talent.empowering_meal.desc=_+1:_ Comer garante ao Mago _2 de dano bônus_ em seu próximos 3 disparos de varinha.\n\n_+2:_ Comer garante ao Mago _3 de dano bônus_ em seu próximos 3 disparos de varinha.
actors.hero.talent.scholars_intuition.title=intuição do estudioso
actors.hero.talent.scholars_intuition.desc=_+1:_ O Mago identifica varinhas _3x mais rápido_.\n\n_+2:_ O Mago identifica varinhas _ao usar elas_.
actors.hero.talent.tested_hypothesis.title=hipótese testada
actors.hero.talent.tested_hypothesis.desc=_+1:_ Sempre que o Mago identificar um item, ele ganha _2 turnos de Recargando_.\n\n_+2:_ Sempre que o Mago identificar um item, ele ganha _3 turnos de Recarregando_.
actors.hero.talent.backup_barrier.title=barreira de apoio
actors.hero.talent.backup_barrier.desc=_+1:_ O Mago ganha _4 de escudo_ sempre que ele gastar a última carga de seu cajado.\n\n_+2:_ O Mago ganha _6 de escudo_ sempre que ele gastar a última carga de seu cajado.
actors.hero.talent.energizing_meal.title=refeição energética
actors.hero.talent.energizing_meal.desc=_+1:_ Comer leva apenas 1 turno para o Mago, e lhe concede _5 turnos de recarga de varinha_.\n\n_+2:_ Comer leva apenas 1 turno para o Mago, e lhe concede _8 turnos de recarga de varinha_.
actors.hero.talent.energizing_upgrade.title=melhoria energizante
actors.hero.talent.energizing_upgrade.desc=_+1:_ Usar um pergaminho do aprimoramento recarrega instantaneamente a varinha do Mago _com 2 cargas_, isso pode colocá-lo acima de seu limite de carga atual\n\n_+2:_ Usar um pergaminho do aprimoramento recarrega instantaneamente a varinha do Mago_com 3 cargas_, isso pode colocá-lo acima de seu limite de carga atual\n\nEste talento também é ativado ao usar pergaminhos e feitiços derivados do pergaminho do aprimoramento.
actors.hero.talent.wand_preservation.title=preservação de varinha
actors.hero.talent.wand_preservation.desc=_+1:_ Quando o Mago imbui uma nova varinha no seu cajado, a antiga varinha tem _67% de chance_ de ser devolvida em +0.\n\n_+2:_ Quando o Mago imbui uma nova varinha no seu cajado, a antiga varinha tem _100% de chance_ de ser devolvida em +0.\n\nEste talento pode preservar uma varinha no máximo três vezes.
actors.hero.talent.arcane_vision.title=visão arcana
actors.hero.talent.arcane_vision.desc=_+1:_ Quando o Mago atira em um inimigo, ele ganha visão mental neles por _10 turnos_.\n\n_+2:_ Quando o Mago atira em um inimigo, ele ganha visão mental neles por _15 turnos_.
actors.hero.talent.shield_battery.title=bateria de escudos
actors.hero.talent.shield_battery.desc=_+1:_ O Mago pode mirar em si mesmo com uma varinha para converter suas cargas em proteção com uma taxa de _5% de seu HP máximo por carga_.\n\n_+2:_ O Mago pode mirar em si mesmo com uma varinha para converter suas cargas em proteção com uma taxa de _7,5% de seu HP máximo por carga_.
actors.hero.talent.empowering_scrolls.title=pergaminho de empoderamento
actors.hero.talent.empowering_scrolls.desc=_+1:_ Quando o Mago lê um pergaminho, seu próxima disparo da varinha dentro de 20 turnos irá obter_+1 level_.\n\n_+2:_ Quando o Mago lê um pergaminho, seu próxima disparo da varinha dentro de 20 turnos irá obter _+2 levels_.\n\n_+3:_ Quando o Mago lê um pergaminho, seu próxima disparo da varinha dentro de 20 turnos irá obter _+3 levels_.
actors.hero.talent.ally_warp.title=Trocar com aliado
actors.hero.talent.ally_warp.desc=_+1:_ O Mago pode tocar em um aliado para trocar instantaneamente de lugar com eles, com uma _distancia de 3 casas_.\n\n_+2:_ O Mago pode tocar em um aliado para trocar instantaneamente de lugar com eles, com uma _distancia de 6 casas_.\n\n_+3:_ O Mago pode tocar em um aliado para trocar instantaneamente de lugar com eles, com uma _distancia de 9 casas_.\n\nO Mago não pode trocar de lugar com aliados imóveis.
actors.hero.talent.empowered_strike.title=ataque empoderado
actors.hero.talent.empowered_strike.desc=_+1:_ O primeiro ataque físico do mago lutador após usar seu cajado causa _+20% de dano_.\n\n_+2:_ O primeiro ataque físico do mago lutador após usar seu cajado causa _+40% de dano_.\n\n_+3:_ O primeiro ataque físico do mago lutador após usar seu cajado causa _+60% de dano_.
actors.hero.talent.mystical_charge.title=carregamento místico
actors.hero.talent.mystical_charge.desc=_+1:_ Atingir com seu cajado garante ao mago lutador _0.5 turnos_ de carregamento de artefato.\n\n_+2:_ Atingir com seu cajado garante ao mago lutador _1 turno_ de carregamento de artefato.\n\n_+3:_ Atingir com seu cajado garante ao mago lutador _1.5 turnos_ de carregamento de artefato.
actors.hero.talent.excess_charge.title=Excesso de carga
actors.hero.talent.excess_charge.desc=_+1:_ Quando o cajado do mago lutador está totalmente carregado, ele tem _20% de chance_ de ganhar 2 de escudo por nível do cajado quando bate com ele.\n\n_+2:_ Quando o cajado do mago lutador está totalmente carregado, ele tem _40% de chance_ de ganhar 2 de escudo por nível do cajado quando bate com ele.\n\n_+3:_ Quando o cajado do mago lutador está totalmente carregado, ele tem _60% de chance_ de ganhar 2 de escudo por nível do cajado quando bate com ele.
actors.hero.talent.soul_siphon.title=sifão da alma
actors.hero.talent.soul_siphon.desc=_+1:_ Dano físico causado por outros personagens ativam a marca da alma do bruxo com _15% de efetividade_.\n\n_+2:_ Dano físico causado por outros personagens ativam a marca da alma do bruxo com _30% de efetividade_.\n\n_+3:_ Dano físico causado por outros personagens ativam a marca da alma do bruxo com _45% de efetividade_.
actors.hero.talent.soul_eater.title=Devorador de Almas
actors.hero.talent.soul_eater.desc=_+1:_ A marca da alma concede _0.33 turnos_ de saciedade para cada dano causado. Inimigos com arma marcada tem _10% de chance_ de ativar efeitos de alimentação quando morrem.\n\n_+2:_ A marca da alma concede _0.67 turnos_ de saciedade para cada dano causado. Inimigos com arma marcada tem _20% de chance_ de ativar efeitos de alimentação quando morrem.\n\n_+3:_ A marca da alma concede _1 turno_ de saciedade para cada dano causado. Inimigos com arma marcada tem _30% de chance_ de ativar efeitos de alimentação quando morrem.
actors.hero.talent.necromancers_minions.title=lacaio do necromante
actors.hero.talent.necromancers_minions.desc=_+1:_ Quando um inimigo com alma marcada morre, o bruxo tem _10% de chance_ de levantar ele como um espectro corrompido.\n\n_+2:_ Quando um inimigo com alma marcada morre, o bruxo tem _20% de chance_ de levantar ele como um espectro corrompido.\n\n_+3:_ Quando um inimigo com alma marcada morre, o bruxo tem _30% de chance_ de levantar ele como um espectro corrompido.
##abilities
actors.hero.abilities.armorability.self_target=Você não consegue mirar em si mesmo!
actors.hero.abilities.armorability.no_target=There's nothing to target there!
actors.hero.abilities.armorability.prompt=Choose a location to target
actors.hero.talent.cached_rations.title=rações guardadas
actors.hero.talent.cached_rations.desc=_+1:_ O Ladino pode encontrar _4 rações pequenas_ colocadas em baús enquanto ele explora os estágios iniciais da masmorra.\n\n_+2:_ O Ladino pode encontrar _6 rações pequenas_ colocadas em baús enquanto ele explora os estágios iniciais da masmorra.
actors.hero.talent.thiefs_intuition.title=intuição do ladrão
actors.hero.talent.thiefs_intuition.desc=_ + 1: _ O Ladino identifica anéis _2x mais rápido_, e identifica o tipo de um anel _quando ele o equipa_. _ \n\n+ 2: _ O Ladino identifica anéis _quando ele os equipa_, e identifica o tipo de um anel _quando ele o pega_.
actors.hero.talent.sucker_punch.title=super soco
actors.hero.talent.sucker_punch.desc=_+1:_ O Ladino causa _1-2 de dano bônus_ quando ataca um inimigo de surpresa pela primeira vez.\n\n_+2:_ O Ladino causa _2 de dano bônus_ quando ataca um inimigo de surpresa pela primeira vez.
actors.hero.talent.protective_shadows.title=sombras protetoras
actors.hero.talent.protective_shadows.desc=_+1:_ O Ladino ganha um escudo _a cada outro turno_ que sua capa está ativada, _para um máximo de 3_.\n\n_+2:_ O Ladino ganha um escudo _a cada turno_ que sua capa está ativada, _para um máximo de 5_.
actors.hero.talent.mystical_meal.title=refeição mística
actors.hero.talent.mystical_meal.desc=_+1:_ Comer leva 1 turno para o ladino e concede a ele _3 turnos de recarga de artefato_\n\n_+2:_ Comer leva 1 turno para o ladino e concede a ele _5 turnos de recarga de artefato_\n\nEsse talento não pode ser usado para fazer o Chifre da fartura carregar a si mesmo.
actors.hero.talent.mystical_upgrade.title=melhoria mística
actors.hero.talent.mystical_upgrade.desc=_+1:_ Usar um Pergaminho de aprimoramento instantaneamente recarrega a capa do lado _em 2 cargas_, isso pode colocar a carga acima do limite.\n\n_+2:_ Usar um Pergaminho de aprimoramento instantaneamente recarrega a capa do lado _em 3 cargas_, isso pode colocar a carga acima do limite.\n\nEsse talento também ativa quando usar um pergaminho ou feitiço baseado no pergaminho do aprimoramento.
actors.hero.talent.wide_search.title=grande busca
actors.hero.talent.wide_search.desc=_+1:_ O raio da procura do Ladino é aumentado de um quadrado de 5x5 para um _circulo de 7x7_.\n\n_+2:_ O raio da procura do Ladino é aumentado de um quadrado de 5x5 para um _quadrado de 7x7_.
actors.hero.talent.silent_steps.title=passos silenciosos
actors.hero.talent.silent_steps.desc=_+1:_ O Ladino não irá acordar inimigos adormecidos enquanto ele estiver _a 3 quadrados de distância deles_.\n\n_+2:_ O Ladino não irá acordar inimigos adormecidos enquanto ele estiver _não adjacente a eles_.
actors.hero.talent.rogues_foresight.title=previsão do ladino
actors.hero.talent.rogues_foresight.desc=_+1:_ Quando o ladino está em um nível com uma sala secreta, ele tem _50% de chance_ de notar que o nível contém um segredo.\n\n_+2:_ Quando o ladino está em um nível com uma sala secreta, ele tem _75% de chance_ de notar que o nível contém um segredo.
actors.hero.talent.light_cloak.title=manto leve
actors.hero.talent.light_cloak.desc=_+1:_ O ladino pode usar seu Manto das Sombras quando não está equipado, mas ele recarrega à _10% da velocidade_.\n\n_+2:_ O ladino pode usar seu Manto das Sombras quando não está equipado, mas ele recarrega à _20% da velocidade_.\n\n_+3:_ O ladino pode usar seu Manto das Sombras quando não está equipado, mas ele recarrega à _30% da velocidade_.
actors.hero.talent.enhanced_rings.title=anéis aprimorados
actors.hero.talent.enhanced_rings.desc=_+1:_ Quando o ladino usa um artefato, seus anéis ganham +1 de aprimoramento por _ 3 turnos_.\n\n_+2:_ Quando o ladino usa um artefato, seus anéis ganham +1 de aprimoramento por _ 6 turnos_.\n\n_+3:_ Quando o ladino usa um artefato, seus anéis ganham +1 de aprimoramento por _ 9 turnos_.
actors.hero.talent.enhanced_lethality.title=letalidade aprimorada
actors.hero.talent.enhanced_lethality.desc=_+1:_ O assassino pode assassinar inimigos abaixo de _4/12/25/60% de vida_ por nível de preparação, de 3/10/20/40%.\n\n_+2:_ O assassino pode assassinar inimigos abaixo de _5/14/30/80% de vida_ por nível de preparação, de 3/10/20/40%.\n\n_+3:_ O assassino pode assassinar inimigos abaixo de _6/16/35/100% de vida_ por nível de preparação, de 3/10/20/40%.
actors.hero.talent.assassins_reach.title=alcance do assassino.
actors.hero.talent.assassins_reach.desc=_+1:_ O alcance do piscar do assassino por nível de preparação é aumentado para _1/3/4/6 quadrados_, de 1/2/3/4.\n\n_+2:_ O alcance do piscar do assassino por nível de preparação é aumentado para _2/4/6/8 quadrados_, de 1/2/3/4.\n\n_+3:_ O alcance do piscar do assassino por nível de preparação é aumentado para _2/5/7/10 quadrados_, de 1/2/3/4.
actors.hero.talent.bounty_hunter.title=caçador de recompensa
actors.hero.talent.bounty_hunter.desc=_+1:_ Quando o assassino mata um inimigo com um ataque preparado ele solta _10 de ouro extra_.\n\n_+2:_ Quando o assassino mata um inimigo com um ataque preparado ele solta _20 de ouro extra_.\n\n_+3:_ Quando o assassino mata um inimigo com um ataque preparado ele solta _30 de ouro extra_.
actors.hero.talent.evasive_armor.title=armadura evasiva
actors.hero.talent.evasive_armor.desc=_+1:_ Enquanto correndo, o corredor ganha _+1 de evasão_ adicionalmente pelo excesso de força em sua armadura.\n\n_+2:_ Enquanto correndo, o corredor ganha _+2 de evasão_ adicionalmente pelo excesso de força em sua armadura.\n\n_+3:_ Enquanto correndo, o corredor ganha _+3 de evasão_ adicionalmente pelo excesso de força em sua armadura.
actors.hero.talent.projectile_momentum.title=Impulso do projétil
actors.hero.talent.projectile_momentum.desc=_+1:_ Enquanto correndo, o corredor ganha _+20% de precisão e +15% de dano_ com armas de arremesso.\n\n_+2:_ Enquanto correndo, o corredor ganha _+40% de precisão e +30% de dano_ com armas de arremesso.\n\n_+3:_ Enquanto correndo, o corredor ganha _+60% de precisão e +45% de dano_ com armas de arremesso.
actors.hero.talent.speedy_stealth.title=furtivamente rápido
actors.hero.talent.speedy_stealth.desc=_+1:_ O corredor ganha 2 pilhas de impulso por turno enquanto está invisível.\n\n_+2:_ Além do benefício do +1, o corredor não mais gasta impulso enquanto está invisível.\n\n_+3:_ Além dos benefícios do +1 e +2, o corredor se movem em 2X de velocidade enquanto está invisível, sem importar se ele está correndo ou não.
actors.hero.abilities.warrior.heroicleap.name=heroic leap
actors.hero.abilities.warrior.heroicleap.prompt=Escolha uma direção para saltar
actors.hero.abilities.warrior.heroicleap.short_desc=The Warrior performs a _Heroic Leap_ towards a targeted location, sailing above enemies and hazards.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.\n\nThis ability costs 25 charge.
actors.hero.abilities.warrior.shockwave.name=shockwave
actors.hero.abilities.warrior.shockwave.short_desc=The Warrior releases a _Shockwave_ in a conical AOE by slamming the ground. Enemies caught in the shockwave are damaged and crippled.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.\n\nThis ability costs 35 charge.
actors.hero.abilities.warrior.endure.name=endure
actors.hero.abilities.warrior.endure$enduretracker.name=Endurance
actors.hero.abilities.warrior.endure$enduretracker.desc=The Warrior is now dealing bonus damage based on the damage he endured.\n\nBonus Damage: %1$d\nHits Left: %2$d
actors.hero.abilities.warrior.endure.short_desc=The Warrior _Endures_, skipping several turns but gaining high damage resistance. He then deals bonus damage based on what he endured.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.\n\nThis ability costs 50 charge.
actors.hero.abilities.mage.elementalblast.name=elemental blast
actors.hero.abilities.mage.elementalblast.short_desc=The Mage emits an _Elemental Blast_ from his staff, covering a large area around him in an effect that varies based on the wand in his staff.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away.\n\nThe specific effect of elemental blast will vary by the wand imbued in the Mage's staff. These effects will be similar to the effect of the wand when zapped at an enemy or ally. Damaging wands will deal up to 10-20 damage to enemies.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.wildmagic.name=wild magic
actors.hero.abilities.mage.wildmagic.no_wands=You have no wands to zap with!
actors.hero.abilities.mage.wildmagic.short_desc=The Mage unleashes the _Wild Magic_ contained in his wands, randomly firing them multiple times at a chosen target over a single turn.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.warpbeacon.name=warp beacon
actors.hero.abilities.mage.warpbeacon.depths=You can't warp between depths!
actors.hero.abilities.mage.warpbeacon.locked_floor=You cannot leave a locked floor!
actors.hero.abilities.mage.warpbeacon.too_far=That location is too far!
actors.hero.abilities.mage.warpbeacon.invalid_beacon=You can't place a beacon there!
actors.hero.abilities.mage.warpbeacon.window_desc=Your beacon is currently placed on floor %d.
actors.hero.abilities.mage.warpbeacon.window_tele=teleport to beacon
actors.hero.abilities.mage.warpbeacon.window_clear=clear beacon
actors.hero.abilities.mage.warpbeacon.window_cancel=cancelar
actors.hero.abilities.mage.warpbeacon.short_desc=The Mage places a _Warping Beacon_ at his current location, which he can instantly teleport back to.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.smokebomb.name=smoke bomb
actors.hero.abilities.rogue.smokebomb.fov=Você só pode pular para um lugar vazio em seu campo de visão.
actors.hero.abilities.rogue.smokebomb.prompt=Escolha um local para pular
actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue!
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark.name=death mark
actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies
actors.hero.abilities.rogue.deathmark.short_desc=The Rogue places a _Death Mark_ on a chosen enemy. Marked enemies take bonus damage, but cannot die until the mark ends.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marked for Death
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns left: %s.
actors.hero.abilities.rogue.shadowclone.name=shadow clone
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which is frail, but can be directed and deals damage based on his weapon.
actors.hero.abilities.rogue.shadowclone.desc=TODO
actors.hero.abilities.huntress.spectralblades.name=spectral blades
actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Spectral Blades_ at a target, inflicting damage depending on her currently equipped melee weapon.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.\n\nThis ability costs 25 charge.
actors.hero.abilities.huntress.naturespower.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns Left: %s.
actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _Nature's Power_, increasing her movement speed and her bow's rate of fire for a short time.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.\n\nThis ability costs 35 charge.
actors.hero.abilities.huntress.spirithawk.name=spirit hawk
actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
actors.hero.abilities.huntress.spirithawk.desc=TODO
actors.hero.talent.natures_bounty.title=recompensa da natureza
actors.hero.talent.natures_bounty.desc=_+1:_ A Caçadora pode encontrar _4 frutinhas_ escondidas entre as gramas altas enquanto ela explora os estágios iniciais da masmorra.\n\n_+2:_ A Caçadora pode encontrar _6 frutinhas_ escondidas entre as gramas altas enquanto ela explora os estágios iniciais da masmorra.
actors.hero.talent.survivalists_intuition.title=intuição de sobrevivente
actors.hero.talent.survivalists_intuition.desc=_+1:_ A Caçadora identifica todos os equipamentos _1,75x mais rápido_. \n\n_+2:_ A Caçadora identifica todos os equipamentos _2,5x mais rápido_.
actors.hero.talent.followup_strike.title=ataque consecutivo
actors.hero.talent.followup_strike.desc=_+1:_ Quando a caçadora atinge um inimigo com seu arco ou com uma arma de arremesso, seu próximo ataque físico contra esse inimigo causará _2 de dano bônus_.\n\n_+2:_ Quando a caçadora atinge um inimigo com seu arco ou com uma arma de arremesso, seu próximo ataque físico contra esse inimigo causará _3 de dano bônus_.
actors.hero.talent.natures_aid.title=ajuda da natureza
actors.hero.talent.natures_aid.desc=_+1:_ A caçadora ganha 2 armadura de pele de casca, que desaparece a cada _3 turnos_ quando o efeito de uma planta é ativado em sua visão.\n\n_+2:_ A caçadora ganha 2 armadura de pele de casca, que desaparece a cada _5 turnos_ quando o efeito de uma planta é ativado em sua visão.
actors.hero.talent.invigorating_meal.title=refeição revigorante
actors.hero.talent.invigorating_meal.desc=_+1:_ A Caçadora leva apenas 1 turno para comer (frutinhas são comidas na hora) e dá a ele _1 turno de pressa_.\n\n_+2:_ A Caçadora leva apenas 1 turno para comer (frutinhas são comidas na hora) e dá a ele _2 turnos de pressa_.
actors.hero.talent.restored_nature.title=natureza restaurada
actors.hero.talent.restored_nature.desc=_+1:_ Beber uma poção da cura faz com que _até 5 arbustos de grama_ apareçam na volta da Caçadora, e enraízam inimigos adjacentes por _2 turnos_. \n\n_+2:_ Beber uma poção da cura faz com que _até 8 arbustos de grama_ apareçam na volta da Caçadora, e enraízam inimigos adjacentes por _3 turnos_. \n\nEste talento também é ativado ao beber poções e elixires derivados da poção da cura.
actors.hero.talent.rejuvenating_steps.title=passos rejuvenescedores
actors.hero.talent.rejuvenating_steps.desc=_+1:_ Quando a caçadora pisa na grama baixa ou brasas, eles florescem em grama alta assim que a caçadora automaticamente pisa. Isso tem um _resfriamento de 10 turnos_.\n\n_+2:_ Quando a caçadora pisa na grama baixa ou brasas, eles florescem em grama alta assim que a caçadora automaticamente pisa. Isso tem um _resfriamento de 5 turnos_.
actors.hero.talent.heightened_senses.title=sentidos apurados
actors.hero.talent.heightened_senses.desc=_+1:_ A Caçadora ganha visão mental de qualquer inimigo a _2 quadrados de distância dela_.\n\n_+2:_ A Caçadora ganha visão mental de qualquer inimigo a _3 quadrados de distância dela_.
actors.hero.talent.durable_projectiles.title=projéteis duráveis
actors.hero.talent.durable_projectiles.desc=_+1:_ Armas de arremesso tem sua _+50% de durabilidade_ quando usadas pela Caçadora.\n\n_+2:_ Armas de arremesso tem sua _+75% de durabilidade_ quando usadas pela Caçadora.
actors.hero.talent.point_blank.title=à queima roupa
actors.hero.talent.point_blank.desc=_+1:_ Quando a caçadora usa uma arma de arremesso á corpo-a-corpo, ela tem _-30% de precisão_ ao invés de -50%.\n\n_+2:_ Quando a caçadora usa uma arma de arremesso á corpo-a-corpo, ela tem _-10% de precisão_ ao invés de -50%.\n\n_+3:_ Quando a caçadora usa uma arma de arremesso á corpo-a-corpo, ela tem _+10% de precisão_ ao invés de -50%.\n\nObserve que armas de arremesso sempre têm +50 de precisão quando usadas a distância.
actors.hero.talent.seer_shot.title=tiro da vidência
actors.hero.talent.seer_shot.desc=_+1:_ Quando a caçadora atira uma flecha no chão, ela concede visão em uma área 3x3 por _5 turnos_. Isso tem 20 turnos de resfriamento.\n\n_+2:_ Quando a caçadora atira uma flecha no chão, ela concede visão em uma área 3x3 por _10 turnos_. Isso tem 20 turnos de resfriamento.\n\n_+3:_ Quando a caçadora atira uma flecha no chão, ela concede visão em uma área 3x3 por _15 turnos_. Isso tem 20 turnos de resfriamento.
actors.hero.talent.farsight.title=visão longínqua.
actors.hero.talent.farsight.desc=_+1:_ A distancia de visão da atiradora é _aumentada em 25%_.\n\n_+2:_ A distancia de visão da atiradora é _aumentada em 50%_.\n\n_+3:_ A distancia de visão da atiradora é _aumentada em 75%_.
actors.hero.talent.shared_enchantment.title=Encantamento compartilhado
actors.hero.talent.shared_enchantment.desc=_+1:_ Armas de arremesso têm _33% de chance_ de usar o encantamento do arco da atiradora.\n\n_+2:_ Armas de arremesso têm _67% de chance_ de usar o encantamento do arco da atiradora\n\n_+3_ Armas de arremesso têm _100% de chance_ de usar o encantamento do arco da atiradora.\n\nEsse talento não se aplica em dardos atirados por uma besta encantada, que já ativam o encantamento da besta.
actors.hero.talent.shared_upgrades.title=Aprimoramento compartilhado
actors.hero.talent.shared_upgrades.desc=_+1:_ Quando a atiradora ataca com uma arma de arremesso aprimorada, cada nível aumenta a duração da marca do atirador em 1 turno e o dano de seu ataque especial em _7%_.\n\n_+2:_ Quando a atiradora ataca com uma arma de arremesso aprimorada, cada nível aumenta a duração da marca do atirador em 1 turno e o dano de seu ataque especial em _13%_.\n\n_+3_ Quando a atiradora ataca com uma arma de arremesso aprimorada, cada nível aumenta a duração da marca do atirador em 1 turno e o dano de seu ataque especial em _20%_.
actors.hero.talent.durable_tips.title=pontas duráveis
actors.hero.talent.durable_tips.desc=_+1:_ Dardos pontiagudos têm _2X de durabilidade_ quando usados pela guardiã.\n\n_+2:_ Dardos pontiagudos têm _3X de durabilidade_ quando usados pela guardiã.\n\n_+3:_ Dardos pontiagudos têm _4X de durabilidade_ quando usados pela guardiã.
actors.hero.talent.barkskin.title=pele de casca de árvore
actors.hero.talent.barkskin.desc=_+1:_ Quando pisando na grama, a Guardiã ganha pele de casca equivalente ao seu nível que desaparece em _1 turno_.\n\n_+2:_ Quando pisando na grama, a Guardiã ganha pele de casca equivalente ao seu nível que desaparece em _2 turnos_.\n\n_+3:_ Quando pisando na grama, a Guardiã ganha pele de casca equivalente ao seu nível que desaparece em _3 turnos_.
actors.hero.talent.shielding_dew.title=Blindagem de orvalho
actors.hero.talent.shielding_dew.desc=_+1:_ Gotas de orvalho fornecem um escudo para a Guardiã quando ela estiver com vida cheia, preenche até _20% do seu HP máximo_.\n\n_+2:_ Gotas de orvalho fornecem um escudo para a Guardiã quando ela estiver com vida cheia, preenche até _40% do seu HP máximo_.\n\n_+3:_ Gotas de orvalho fornecem um escudo para a Guardiã quando ela estiver com vida cheia, preenche até _60% do seu HP máximo_.
actors.hero.abilities.ratmogrify.name=ratmogrify
actors.hero.abilities.ratmogrify.cant_transform=You can't ratmogrify that!
actors.hero.abilities.ratmogrify.too_strong=That enemy is too strong to ratmogrify!
actors.hero.abilities.ratmogrify.short_desc=The hero _Ratmogrifies_ an enemy! This turns them into a rat with no abilities, but also no loot.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.\n\nThis ability costs 35 charge.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify$transmograt.desc=This enemy has been transformed into a rat. A big improvement, if you ask me! - Rat King
actors.hero.hero.name=você
actors.hero.hero.leave=Você não pode sair ainda, o resto da masmorra abaixo te espera!
@ -490,44 +422,307 @@ actors.hero.hero.pain_resist=A dor ajuda você a resistir a vontade de dormir.
actors.hero.hero.revive=O ankh explode com energia vital!
actors.hero.heroclass.warrior=guerreiro
actors.hero.heroclass.warrior_desc_innate=O Guerreiro começa com um _selo quebrado único,_ que ele pode afixar na armadura. Ele irá gerar lentamente proteção sobre sua vida enquanto estiver usando uma armadura com o selo afixado. \n\nO selo pode ser movido entre armaduras, carregando um único aprimoramento consigo.\n\nO Guerreiro identifica automaticamente:\n- Pergaminhos de identificação\n- Poções de Cura\n- Pergaminhos de Fúria
actors.hero.heroclass.warrior_desc_loadout=O Guerreiro começa com uma _espada curta desgastada,_ que oferece mais dano direto do que outras armas iniciais.\n\nO Guerreiro começa com _três pedras de arremesso,_ que oferecem dano de longo alcance limitado.\n\nO Guerreiro começa com uma _bandoleira de poção,_ que pode armazenar várias poções e protegê-las do frio.
actors.hero.heroclass.warrior_desc_subclasses=Uma subclasse pode ser escolhida depois de derrotar o segundo chefão. O guerreiro tem duas subclasses:
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.mage=mago
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_unlock=O Mago é um especialista com varinhas, e carrega uma _varinha mágica única._\n\nPara desbloqueá-lo, use um pergaminho de melhoria para tornar um item mais forte.
actors.hero.heroclass.mage_desc_innate=O mago começa com um _cajado único_ do míssil mágico . Esse cajado recarrega significante mais rápido que uma varinha, e tem mais 1 carga máxima.\n\nO cajado do mago pode ser imbuído com qualquer varinha que ele ache na masmorra. Imbuir muda o efeito do cajado e pode ser usado para transferir algumas melhorias.\n\nO mago automaticamente identifica:\n- Pergaminhos da identificação\n- Poções de chama líquida\n- Pergaminhos do aprimoramento
actors.hero.heroclass.mage_desc_loadout=O Mago começa com seu cajado como sua arma corpo-a-corpo. O cajado causa menos dano corpo a corpo do que outras armas iniciais.\n\nO Mago pode usar a magia em seu cajado para atacar de longe.\n\nO Mago começa com um _portador de pergaminho,_ que pode armazenar vários pergaminhos e protegê-los do fogo.
actors.hero.heroclass.mage_desc_subclasses=Uma subclasse pode ser escolhida depois de derrotar o segundo chefão. O Mago tem duas subclasses:
actors.hero.heroclass.rogue=ladino
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_unlock=O Ladino pode controlar o fluxo da batalha e atacar a partir da invisibilidade usando seu item único, _a capa das sombras ._\n\nPara desbloqueá-lo _faça 10 ataques surpresa durante uma jornada._
actors.hero.heroclass.rogue_desc_innate=O Ladino começa com um artefato único: a _Capa das Sombras, _ que ele pode usar para se tornar invisível à vontade. Como todos os artefatos, a capa torna-se mais poderosa à medida que é usada.\n\nO Ladino detecta segredos e armadilhas a uma distância maior.\n\nO Ladino identifica automaticamente:\n- Pergaminhos de identificação\n- Poções de invisibilidade\n- Pergaminhos de Mapeamento Mágico
actors.hero.heroclass.rogue_desc_loadout=O Ladino começa com um _punhal,_ que causa mais dano ao surpreender os inimigos.\n\nO Ladino começa com _três facas de arremesso,_ que oferecem algum danos à distância e causam mais dano a inimigos surpresos.\n\nO Ladino começa com uma _bolsa de veludo,_ que pode armazenar pequenos itens como sementes e pedras rúnicas.
actors.hero.heroclass.rogue_desc_subclasses=Uma subclasse pode ser escolhida depois de derrotar o segundo chefão. O Ladino tem duas subclasses:
actors.hero.heroclass.huntress=caçadora
actors.hero.heroclass.huntress_unlock=A Caçadora é mestra em armas de arremesso e possui um _arco mágico único_ com flechas infinitas.\n\nPara desbloqueá-la, acerte 15 inimigos com armas de arremesso durante uma jornada._
actors.hero.heroclass.huntress_desc_innate=A Caçadora começa com um _arco espiritual único,_ que pode atirar um número infinito de flechas conjuradas. O arco fica cada vez mais forte conforme a caçadora sobe de nível e pode ser melhorado e encantado.\n\nA caçadora pode viajar pela grama alta sem pisoteá-la.\n\nA caçadora identifica automaticamente:\n- Pergaminhos de identificação\n- Poções de Visão Mental\n- Pergaminhos de Canção de Ninar
actors.hero.heroclass.huntress_desc_loadout=A Caçadora começa com um _luvas cravejadas,_ que atacam muito mais rápido que outras armas iniciais.\n\nA Caçadora começa com seu arco como uma opção à distância.\n\nA Caçadora começa com uma _bolsa de veludo,_ que pode armazenar pequenos itens como sementes e pedras rúnicas.
actors.hero.heroclass.huntress_desc_subclasses=Uma subclasse pode ser escolhida depois de derrotar o segundo chefão. A Caçadora tem duas subclasses:
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 different enemies with thrown weapons in one run._
actors.hero.herosubclass.gladiator=gladiador
actors.hero.herosubclass.gladiator_desc=Um ataque bem sucedido com uma arma corpo a corpo permite o _Gladiador_ a começar um combo. Aumentar a sua sequência de combos irá lhe permitir usar movimentos únicos de combo.
actors.hero.herosubclass.berserker=berserker
actors.hero.herosubclass.berserker_desc=O _Berserker_ acumula raiva conforme ele recebe dano, que aumenta seu dano. Quando com a raiva máxima, ele pode se recusar a morrer por um curto período de tempo, ao custo de exaustão.
actors.hero.herosubclass.warlock=bruxo
actors.hero.herosubclass.warlock_desc=Ao utilizar varinhas em inimigos, o _Bruxo_ tem uma chance de marcar a alma de seus adversários. Inimigos marcados irão regenerar a energia e fome dele sempre quando ele os atacar com danos físicos.
actors.hero.herosubclass.berserker_short_desc=The _Berserker_ builds rage as he takes damage. Rage increases his damage, and can let him briefly cheat death.
actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nThe Berserker deals up to +50% damage at 100% rage. When at 0 health and 100% rage, the Berserker will briefly gain 8x his normal maximum shielding and will refuse to die as long as he has shielding left. The Berserker needs time to recover after he defies death however.
actors.hero.herosubclass.gladiator=gladiador
actors.hero.herosubclass.gladiator_short_desc=The _Gladiator_ builds combo when he makes successful attacks. He can spend combo to use unique abilities.
actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs combo builds it unlocks a variety of combo abilities. A new ability becomes available at 2, 4, 6, 8, and 10 combo. Some abilities help build more combo, while others let the Gladiator spend his combo on powerful attacks.
actors.hero.herosubclass.battlemage=mago lutador
actors.hero.herosubclass.battlemage_desc=Ao lutar com o seu cajado, o _Mago Lutador_ conjura efeitos especiais dependendo da varinha com que o seu cajado está imbuído. O cajado irá também ganhar cargas através de combate.
actors.hero.herosubclass.battlemage_short_desc=The _Battlemage_ conjures bonus effects when fighting in melee with his staff. These effects depend on the wand his staff is imbued with.
actors.hero.herosubclass.battlemage_desc=The Battlemage gains a bonus effect whenever he strikes in melee with his staff, as if his staff had an additional enchantment. These effects depend on the wand his staff is imbued with, every wand has its own effect. In addition to the wand effects, the Battlemage's staff will also gain 0.5 charges when he strikes with it.
actors.hero.herosubclass.warlock=bruxo
actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark characters when using wands on them. He will heal whenever he deals physical damage to marked enemies.
actors.hero.herosubclass.warlock_desc=The Warlock has a chance to inflict a soul mark on characters when he uses wands on them. The chance to apply a soul mark and its duration increase with wand level.\n\nWhen an enemy is soul marked, the Warlock will heal 2 hp for every 5 damage he deals to them, but only with attacks from melee or thrown weapons, not from wands!
actors.hero.herosubclass.assassin=assassino
actors.hero.herosubclass.assassin_desc=Enquanto invisível, o _Assassino_ prepara um golpe mortal para seu próximo ataque. Quanto mais tempo invisível, mais poderoso o ataque será.
actors.hero.herosubclass.assassin_short_desc=The _Assassin_ can prepare a deadly strike while he is invisible. The longer he waits, the more powerful the attack will be.
actors.hero.herosubclass.assassin_desc=The Assassin prepares his next strike when he becomes invisible. The longer he prepares for, the more powerful his next attack will be. Preparation builds for up to 9 turns.\n\nAfter preparing, the Assassin deals bonus damage on his next attack, can blink to his target, and can even instantly kill enemies who are weak enough.
actors.hero.herosubclass.freerunner=corredor
actors.hero.herosubclass.freerunner_desc=O _Corredor_ acumula impulso enquanto corre. O Impulso pode ser usado para correr mais rapidamente, que concede a ele 2x velocidade de movimento e evasão por um curto período de tempo.
actors.hero.herosubclass.freerunner_short_desc=The _Freerunner_ builds momentum as he runs, which can be used to start freerunning. This grants him bonus speed and evasion for a short while.
actors.hero.herosubclass.freerunner_desc=As the Freerunner moves he builds stacks of momentum. He can gain up to 10 momentum after running for 10 turns, but rapidly loses it if he stops moving. The freerunner can use up his momentum to start freerunning, for 2 turns per point of momentum.\n\nWhen freerunning the Freerunner moves at 2x speed, and gains bonus evasion in proportion to his level. Once freerunning ends there is a cooldown before momentum can be built again.
actors.hero.herosubclass.sniper=atiradora
actors.hero.herosubclass.sniper_desc=A _Atiradora_ é mestra do combate à distância. Os ataques de longa distância dela perfuram armadura. Após de atacar com uma arma de arremesso ela pode seguir com um ataque especial de seu arco.
actors.hero.herosubclass.sniper_short_desc=The _Sniper_ can pierce armor with her ranged attacks. After striking with a thrown weapon she can follow up with a special attack from her bow.
actors.hero.herosubclass.sniper_desc=The Sniper is is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.warden=Guardiã
actors.hero.herosubclass.warden_desc=A _Guardiã_ tem uma forte conexão com a natureza que lhe permite ver através de grama alta e comandar a grama pisoteada para brotar em torno das plantas que ela planta. As plantas que ela pisoteia também tem efeitos de bônus.
actors.hero.herosubclass.warden_short_desc=The _Warden_ can see through tall grass and gains bonus effects when she plants seeds and tramples plants.
actors.hero.herosubclass.warden_desc=The Warden has a strong connection to nature which grants her a variety of bonus effects relating to grass and plants. She is able to see through tall and furrowed grass as if it were empty space.\n\nThe warden causes grass to sprout up around any seed she throws or plants, and gains special effects when trampling plants. These special effects replace the regular plant effects, meaning that no plant is harmful for her to step on.
##talents
actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=rejuvenating steps cooldown
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$seershotcooldown.name=seer shot cooldown
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
#warrior
actors.hero.talent.hearty_meal.title=refeição saudável
actors.hero.talent.hearty_meal.desc=_+1:_ Comer cura o Guerreiro em _2 de HP_ quando sua vida está abaixo de 50% e em _3 de HP_ quando abaixo de 25%.\n\n_+2:_ Comer cura o Guerreiro em _3 de HP_ quando sua vida está abaixo de 50% e em _5 de HP_ quando abaixo de 25%.
actors.hero.talent.armsmasters_intuition.title=intuição do mestre das armas
actors.hero.talent.armsmasters_intuition.desc=_+1:_ O Guerreiro identifica armas e armaduras _2x mais rápido_.\n\n_+2:_ O Guerreiro identifica armas e armaduras _quando ele as equipa_.
actors.hero.talent.test_subject.title=cobaia
actors.hero.talent.test_subject.desc=_+1:_ Sempre que o Guerreiro identificar um item, ele se cura por _2 de vida_.\n\n_+2:_ Sempre que o Guerreiro identificar um item, ele se cura por _3 de vida_.
actors.hero.talent.iron_will.title=determinação de ferro
actors.hero.talent.iron_will.desc=_+1:_ O escudo mágico provido pelo selo do guerreiro é _aumentado por 1_.\n\n_+2:_ O escudo mágico provido pelo selo do guerreiro é _aumentado por 2_.
actors.hero.talent.iron_stomach.title=estômago de ferro
actors.hero.talent.iron_stomach.desc=_+1:_ O Guerreiro leva apenas 1 turno para comer e garante a ele _75% de resistência ao dano_ enquanto come.\n\n_+2:_ O Guerreiro leva apenas 1 turno para comer e garante a ele _100% de resistência ao dano_ enquanto come.
actors.hero.talent.restored_willpower.title=vontade restaurada
actors.hero.talent.restored_willpower.desc=_+1:_ Beber uma poção da cura instantaneamente recarrega _67% da proteção_ do selo quebrado do Guerreiro.\n\n_+2:_ Beber uma poção da cura instantaneamente recarrega _100% da proteção_ do selo quebrado do Guerreiro.\n\nEste talento também é ativado ao beber poções e elixires derivados da poção da cura.
actors.hero.talent.runic_transference.title=transferência rúnica
actors.hero.talent.runic_transference.desc=_+1:_ O selo quebrado do Guerreiro pode transferir _glifos comuns_ da mesma maneira que transfere um aprimoramento.\n\n_+2:_ O selo quebrado do Guerreiro pode transferir _glifos comuns, poderosos e amaldiçoados_ da mesma maneira que transfere um aprimoramento.
actors.hero.talent.lethal_momentum.title=momento mortal
actors.hero.talent.lethal_momentum.desc=_+1:_ Quando o guerreiro dá um ataque mortal com uma arma física, há _67% de chance_ de levar 0 turnos.\n\n_+2:_ Quando o guerreiro dá um ataque mortal com uma arma física, há _100% de chance_ de levar 0 turnos.
actors.hero.talent.improvised_projectiles.title=Projéteis improvisados
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.
actors.hero.talent.hold_fast.title=Agarrar-se
actors.hero.talent.hold_fast.desc=_+1:_ Quando o guerreiro espera, ele ganha _+2 armadura_ até se mover.\n\n_+2:_ Quando o guerreiro espera, ele ganha _+4 armadura_ até se mover.\n\n_+3:_ Quando o guerreiro espera, ele ganha _+6 armadura_ até se mover.
actors.hero.talent.strongman.title=homem forte
actors.hero.talent.strongman.desc=_+1:_ The Warrior's strength is _increased by 8%_, rounded down.\n\n_+2:_ The Warrior's strength is _increased by 13%_, rounded down.\n\n_+3:_ The Warrior's strength is _increased by 18%_, rounded down.
actors.hero.talent.endless_rage.title=Ira infinita
actors.hero.talent.endless_rage.desc=_+1:_ O Berserker pode chegar a um máximo de _115% de fúria_.\n\n_+2:_ O Berserker pode chegar a um máximo de _130% de fúria_.\n\n_+3:_ O Berserker pode chegar a um máximo de _145% de fúria_.\n\nObserve que a raiva acima de 100% não concederá mais do que + 50% de dano.
actors.hero.talent.berserking_stamina.title=Energia frenética
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _25% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _75% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
actors.hero.talent.enraged_catalyst.title=Catalizador enfurecido
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
actors.hero.talent.cleave.title=Cutelo
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _15 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _45 turns_.
actors.hero.talent.lethal_defense.title=Defesa Letal
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.enhanced_combo.title=Combo melhorado
actors.hero.talent.enhanced_combo.desc=_+1:_ Quando o combo do Gladiador é 7 ou maior, A distância de Espancar aumenta em 3, Isso causa vertigem, e pode derrubar os inimigos em poços.\n\n_+2:_ Além dos benefícios do +1, Quando o combo do Gladiador é 9 ou maior aparar funciona em múltiplos ataques.\n\n_+3:_ Além dos benefícios do +1 e +2, O gladiador pode pular até 3 casas para combar quando usar Bater, Esmagar, ou Frenesi.
actors.hero.talent.body_slam.title=body slam
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take _25%_ of his damage blocking power in damage.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take _50%_ of his damage blocking power in damage.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take _75%_ of his damage blocking power in damage.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take _100%_ of his damage blocking power in damage.
actors.hero.talent.impact_wave.title=impact wave
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _6 tiles_ back.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _8 tiles_ back.
actors.hero.talent.double_jump.title=double jump
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _24% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _42% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _56% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _67% reduced_ charge cost.
actors.hero.talent.expanding_wave.title=expanding wave
actors.hero.talent.expanding_wave.desc=_+1:_ Shockwave's range is increased to _6 tiles_ from 5, and its width is increased to _75 degrees_ from 60.\n\n_+2:_ Shockwave's range is increased to _7 tiles_ from 5, and its width is increased to _90 degrees_ from 60.\n\n_+3:_ Shockwave's range is increased to _8 tiles_ from 5, and its width is increased to _105 degrees_ from 60.\n\n_+4:_ Shockwave's range is increased to _9 tiles_ from 5, and its width is increased to _120 degrees_ from 60.
actors.hero.talent.striking_wave.title=striking wave
actors.hero.talent.striking_wave.desc=_+1:_ Damage from shockwave has a _25% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+2:_ Damage from shockwave has a _50% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+3:_ Damage from shockwave has a _75% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also trigger on-hit effects like enchantments and combo.
actors.hero.talent.shock_force.title=shock force
actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and has a _25% chance_ to stun instead of cripple.\n\n_+2:_ Shockwave deals _50% more damage_ and has a _50% chance_ to stun instead of cripple.\n\n_+3:_ Shockwave deals _60% more damage_ and has a _75% chance_ to stun instead of cripple.\n\n_+4:_ Shockwave deals _80% more damage_ and has a _100% chance_ to stun instead of cripple.
actors.hero.talent.sustained_retribution.title=sustained retribution
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _55% bonus damage_ over _2 hits_, instead of 100% over 1 hit.\n\n_+2:_ The Warrior deals _40% bonus damage_ over _3 hits_, instead of 100% over 1 hit.\n\n_+3:_ The Warrior deals _33% bonus damage_ over _4 hits_, instead of 100% over 1 hit.\n\n_+4:_ The Warrior deals _28% bonus damage_ over _5 hits_, instead of 100% over 1 hit.
actors.hero.talent.shrug_it_off.title=shrug it off
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _76% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _58% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _44% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _33% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=even the odds
actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends.
#mage
actors.hero.talent.empowering_meal.title=refeição empoderadora
actors.hero.talent.empowering_meal.desc=_+1:_ Comer garante ao Mago _2 de dano bônus_ em seu próximos 3 disparos de varinha.\n\n_+2:_ Comer garante ao Mago _3 de dano bônus_ em seu próximos 3 disparos de varinha.
actors.hero.talent.scholars_intuition.title=intuição do estudioso
actors.hero.talent.scholars_intuition.desc=_+1:_ O Mago identifica varinhas _3x mais rápido_.\n\n_+2:_ O Mago identifica varinhas _ao usar elas_.
actors.hero.talent.tested_hypothesis.title=hipótese testada
actors.hero.talent.tested_hypothesis.desc=_+1:_ Sempre que o Mago identificar um item, ele ganha _2 turnos de Recargando_.\n\n_+2:_ Sempre que o Mago identificar um item, ele ganha _3 turnos de Recarregando_.
actors.hero.talent.backup_barrier.title=barreira de apoio
actors.hero.talent.backup_barrier.desc=_+1:_ The Mage gains _3 shielding_ whenever he spends the last charge in his staff.\n\n_+2:_ The Mage gains _5 shielding_ whenever he spends the last charge in his staff.
actors.hero.talent.energizing_meal.title=refeição energética
actors.hero.talent.energizing_meal.desc=_+1:_ Comer leva apenas 1 turno para o Mago, e lhe concede _5 turnos de recarga de varinha_.\n\n_+2:_ Comer leva apenas 1 turno para o Mago, e lhe concede _8 turnos de recarga de varinha_.
actors.hero.talent.energizing_upgrade.title=melhoria energizante
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 3 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 5 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.wand_preservation.title=preservação de varinha
actors.hero.talent.wand_preservation.desc=_+1:_ Quando o Mago imbui uma nova varinha no seu cajado, a antiga varinha tem _67% de chance_ de ser devolvida em +0.\n\n_+2:_ Quando o Mago imbui uma nova varinha no seu cajado, a antiga varinha tem _100% de chance_ de ser devolvida em +0.\n\nEste talento pode preservar uma varinha no máximo três vezes.
actors.hero.talent.arcane_vision.title=visão arcana
actors.hero.talent.arcane_vision.desc=_+1:_ Quando o Mago atira em um inimigo, ele ganha visão mental neles por _10 turnos_.\n\n_+2:_ Quando o Mago atira em um inimigo, ele ganha visão mental neles por _15 turnos_.
actors.hero.talent.shield_battery.title=bateria de escudos
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.empowering_scrolls.title=pergaminho de empoderamento
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap will get _+3 levels_.
actors.hero.talent.ally_warp.title=Trocar com aliado
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _2 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _4 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=ataque empoderado
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+25% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+75% damage_.
actors.hero.talent.mystical_charge.title=carregamento místico
actors.hero.talent.mystical_charge.desc=_+1:_ Atingir com seu cajado garante ao mago lutador _0.5 turnos_ de carregamento de artefato.\n\n_+2:_ Atingir com seu cajado garante ao mago lutador _1 turno_ de carregamento de artefato.\n\n_+3:_ Atingir com seu cajado garante ao mago lutador _1.5 turnos_ de carregamento de artefato.
actors.hero.talent.excess_charge.title=Excesso de carga
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.soul_siphon.title=sifão da alma
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _13% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _27% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _40% effectiveness_.
actors.hero.talent.soul_eater.title=Devorador de Almas
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each physical damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=lacaio do necromante
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _13% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _27% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _40% chance_ to raise them as a corrupted wraith.
actors.hero.talent.blast_radius.title=blast radius
actors.hero.talent.blast_radius.desc=_+1:_ Elemental blast's radius is increased to _5 tiles_, from 4.\n\n_+2:_ Elemental blast's radius is increased to _6 tiles_, from 4.\n\n_+3:_ Elemental blast's radius is increased to _7 tiles_, from 4.\n\n_+4:_ Elemental blast's radius is increased to _8 tiles_, from 4.
actors.hero.talent.elemental_power.title=elemental power
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _15%_.\n\n_+2:_ The power of elemental blast is increased by _30%_.\n\n_+3:_ The power of elemental blast is increased by _45%_.\n\n_+4:_ The power of elemental blast is increased by _60%_.
actors.hero.talent.reactive_barrier.title=reactive barrier
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast.
actors.hero.talent.wild_power.title=wild power
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be treated as either _+1 or +2_, instead of +1.\n\n_+2:_ When using wild magic, wands are now treated as if they are _+2_, instead of +1.\n\n_+3:_ When using wild magic, wands will be treated as either _+2 or +3_, instead of +1.\n\n_+4:_ When using wild magic, wands are now treated as if they are _+3_, instead of +1.
actors.hero.talent.fire_everything.title=fire everything
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_, up from 4.\n\n_+2:_ Wild magic now fires _6 times_, up from 4.\n\n_+3:_ Wild magic now fires _7 times_, up from 4.\n\n_+4:_ Wild magic now fires _8 times_, up from 4.
actors.hero.talent.conserved_magic.title=conserved magic
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.71 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.50 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.35 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.25 charges_, instead of 1.
actors.hero.talent.telefrag.title=Telefrag
actors.hero.talent.telefrag.desc=_+1:_ If the Mage warps into another character he deals _10-15 damage_ to it, but also takes _5 damage_.\n\n_+2:_ If the Mage warps into another character he deals _20-30 damage_ to it, but also takes _8 damage_.\n\n_+3:_ If the Mage warps into another character he deals _30-45 damage_ to it, but also takes _12 damage_.\n\n_+4:_ If the Mage warps into another character he deals _40-60 damage_ to it, but also takes _15 damage_.\n\nThe hero cannot be killed by this talent, the self damage can be reduced by magic resisting effects.
actors.hero.talent.remote_beacon.title=Remote Beacon
actors.hero.talent.remote_beacon.desc=_+1:_ The Mage can place a beacon at any location within _3 tiles_.\n\n_+2:_ The Mage can place a beacon at any location within _6 tiles_.\n\n_+3:_ The Mage can place a beacon at any location within _9 tiles_.\n\n_+4:_ The Mage can place a beacon at any location within _12 tiles_.\n\nThe Mage cannot place beacons in locations that are inaccessible
actors.hero.talent.longrange_warp.title=Longrange Warp
actors.hero.talent.longrange_warp.desc=_+1:_ The Mage can now warp between floors, at _150% charge cost_.\n\n_+2:_ The Mage can now warp between floors, at _117% charge cost_.\n\n_+3:_ The Mage can now warp between floors, at _83% charge cost_.\n\n_+4:_ The Mage can now warp between floors, at _50% charge cost_.\n\nThe Mage cannot use longrange warp to leave a locked floor.
#rogue
actors.hero.talent.cached_rations.title=rações guardadas
actors.hero.talent.cached_rations.desc=_+1:_ O Ladino pode encontrar _4 rações pequenas_ colocadas em baús enquanto ele explora os estágios iniciais da masmorra.\n\n_+2:_ O Ladino pode encontrar _6 rações pequenas_ colocadas em baús enquanto ele explora os estágios iniciais da masmorra.
actors.hero.talent.thiefs_intuition.title=intuição do ladrão
actors.hero.talent.thiefs_intuition.desc=_ + 1: _ O Ladino identifica anéis _2x mais rápido_, e identifica o tipo de um anel _quando ele o equipa_. _ \n\n+ 2: _ O Ladino identifica anéis _quando ele os equipa_, e identifica o tipo de um anel _quando ele o pega_.
actors.hero.talent.sucker_punch.title=super soco
actors.hero.talent.sucker_punch.desc=_+1:_ O Ladino causa _1-2 de dano bônus_ quando ataca um inimigo de surpresa pela primeira vez.\n\n_+2:_ O Ladino causa _2 de dano bônus_ quando ataca um inimigo de surpresa pela primeira vez.
actors.hero.talent.protective_shadows.title=sombras protetoras
actors.hero.talent.protective_shadows.desc=_+1:_ O Ladino ganha um escudo _a cada outro turno_ que sua capa está ativada, _para um máximo de 3_.\n\n_+2:_ O Ladino ganha um escudo _a cada turno_ que sua capa está ativada, _para um máximo de 5_.
actors.hero.talent.mystical_meal.title=refeição mística
actors.hero.talent.mystical_meal.desc=_+1:_ Comer leva 1 turno para o ladino e concede a ele _3 turnos de recarga de artefato_\n\n_+2:_ Comer leva 1 turno para o ladino e concede a ele _5 turnos de recarga de artefato_\n\nEsse talento não pode ser usado para fazer o Chifre da fartura carregar a si mesmo.
actors.hero.talent.mystical_upgrade.title=melhoria mística
actors.hero.talent.mystical_upgrade.desc=_+1:_ Usar um Pergaminho de aprimoramento instantaneamente recarrega a capa do lado _em 2 cargas_, isso pode colocar a carga acima do limite.\n\n_+2:_ Usar um Pergaminho de aprimoramento instantaneamente recarrega a capa do lado _em 3 cargas_, isso pode colocar a carga acima do limite.\n\nEsse talento também ativa quando usar um pergaminho ou feitiço baseado no pergaminho do aprimoramento.
actors.hero.talent.wide_search.title=grande busca
actors.hero.talent.wide_search.desc=_+1:_ O raio da procura do Ladino é aumentado de um quadrado de 5x5 para um _circulo de 7x7_.\n\n_+2:_ O raio da procura do Ladino é aumentado de um quadrado de 5x5 para um _quadrado de 7x7_.
actors.hero.talent.silent_steps.title=passos silenciosos
actors.hero.talent.silent_steps.desc=_+1:_ O Ladino não irá acordar inimigos adormecidos enquanto ele estiver _a 3 quadrados de distância deles_.\n\n_+2:_ O Ladino não irá acordar inimigos adormecidos enquanto ele estiver _não adjacente a eles_.
actors.hero.talent.rogues_foresight.title=previsão do ladino
actors.hero.talent.rogues_foresight.desc=_+1:_ Quando o ladino está em um nível com uma sala secreta, ele tem _50% de chance_ de notar que o nível contém um segredo.\n\n_+2:_ Quando o ladino está em um nível com uma sala secreta, ele tem _75% de chance_ de notar que o nível contém um segredo.
actors.hero.talent.light_cloak.title=manto leve
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _13% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _27% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _40% speed_.
actors.hero.talent.enhanced_rings.title=anéis aprimorados
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=letalidade aprimorada
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/33/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.assassins_reach.title=alcance do assassino.
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=caçador de recompensa
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _15 extra gold_, per level of preparation.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _30 extra gold_, per level of preparation.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _45 extra gold_, per level of preparation.
actors.hero.talent.evasive_armor.title=armadura evasiva
actors.hero.talent.evasive_armor.desc=_+1:_ Enquanto correndo, o corredor ganha _+1 de evasão_ adicionalmente pelo excesso de força em sua armadura.\n\n_+2:_ Enquanto correndo, o corredor ganha _+2 de evasão_ adicionalmente pelo excesso de força em sua armadura.\n\n_+3:_ Enquanto correndo, o corredor ganha _+3 de evasão_ adicionalmente pelo excesso de força em sua armadura.
actors.hero.talent.projectile_momentum.title=Impulso do projétil
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=furtivamente rápido
actors.hero.talent.speedy_stealth.desc=_+1:_ O corredor ganha 2 pilhas de impulso por turno enquanto está invisível.\n\n_+2:_ Além do benefício do +1, o corredor não mais gasta impulso enquanto está invisível.\n\n_+3:_ Além dos benefícios do +1 e +2, o corredor se movem em 2X de velocidade enquanto está invisível, sem importar se ele está correndo ou não.
actors.hero.talent.hasty_retreat.title=hasty retreat
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _6 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _8 turns_ of haste and invisibility.
actors.hero.talent.body_replacement.title=body replacement
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _30 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _90 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _120 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=shadow step
actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _24% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _42% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _56% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _67% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.
actors.hero.talent.fear_the_reaper.title=fear the reaper
actors.hero.talent.fear_the_reaper.desc=_+1:_ When a death marked enemy reaches 0 hp, they become _crippled_.\n\n_+2:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_.\n\n_+3:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _crippled_.\n\n_+4:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _feared and crippled_.
actors.hero.talent.deathly_durability.title=deathly durability
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _10%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _20%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _30%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _40%_ of their hp when they were marked.
actors.hero.talent.double_mark.title=double mark
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _24% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _42% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _56% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _67% reduced_ charge cost.
actors.hero.talent.rogue_3_1.title=TODO NAME
actors.hero.talent.rogue_3_1.desc=TODO DESC
actors.hero.talent.rogue_3_2.title=TODO NAME
actors.hero.talent.rogue_3_2.desc=TODO DESC
actors.hero.talent.rogue_3_3.title=TODO NAME
actors.hero.talent.rogue_3_3.desc=TODO DESC
#huntress
actors.hero.talent.natures_bounty.title=recompensa da natureza
actors.hero.talent.natures_bounty.desc=_+1:_ A Caçadora pode encontrar _4 frutinhas_ escondidas entre as gramas altas enquanto ela explora os estágios iniciais da masmorra.\n\n_+2:_ A Caçadora pode encontrar _6 frutinhas_ escondidas entre as gramas altas enquanto ela explora os estágios iniciais da masmorra.
actors.hero.talent.survivalists_intuition.title=intuição de sobrevivente
actors.hero.talent.survivalists_intuition.desc=_+1:_ A Caçadora identifica todos os equipamentos _1,75x mais rápido_. \n\n_+2:_ A Caçadora identifica todos os equipamentos _2,5x mais rápido_.
actors.hero.talent.followup_strike.title=ataque consecutivo
actors.hero.talent.followup_strike.desc=_+1:_ Quando a caçadora atinge um inimigo com seu arco ou com uma arma de arremesso, seu próximo ataque físico contra esse inimigo causará _2 de dano bônus_.\n\n_+2:_ Quando a caçadora atinge um inimigo com seu arco ou com uma arma de arremesso, seu próximo ataque físico contra esse inimigo causará _3 de dano bônus_.
actors.hero.talent.natures_aid.title=ajuda da natureza
actors.hero.talent.natures_aid.desc=_+1:_ A caçadora ganha 2 armadura de pele de casca, que desaparece a cada _3 turnos_ quando o efeito de uma planta é ativado em sua visão.\n\n_+2:_ A caçadora ganha 2 armadura de pele de casca, que desaparece a cada _5 turnos_ quando o efeito de uma planta é ativado em sua visão.
actors.hero.talent.invigorating_meal.title=refeição revigorante
actors.hero.talent.invigorating_meal.desc=_+1:_ A Caçadora leva apenas 1 turno para comer (frutinhas são comidas na hora) e dá a ele _1 turno de pressa_.\n\n_+2:_ A Caçadora leva apenas 1 turno para comer (frutinhas são comidas na hora) e dá a ele _2 turnos de pressa_.
actors.hero.talent.restored_nature.title=natureza restaurada
actors.hero.talent.restored_nature.desc=_+1:_ Beber uma poção da cura faz com que _até 5 arbustos de grama_ apareçam na volta da Caçadora, e enraízam inimigos adjacentes por _2 turnos_. \n\n_+2:_ Beber uma poção da cura faz com que _até 8 arbustos de grama_ apareçam na volta da Caçadora, e enraízam inimigos adjacentes por _3 turnos_. \n\nEste talento também é ativado ao beber poções e elixires derivados da poção da cura.
actors.hero.talent.rejuvenating_steps.title=passos rejuvenescedores
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _5 turn cooldown_.\n\nThis talent will produce furrowed grass if passive regeneration effects are disabled or the hero has not gained exp in a long time.
actors.hero.talent.heightened_senses.title=sentidos apurados
actors.hero.talent.heightened_senses.desc=_+1:_ A Caçadora ganha visão mental de qualquer inimigo a _2 quadrados de distância dela_.\n\n_+2:_ A Caçadora ganha visão mental de qualquer inimigo a _3 quadrados de distância dela_.
actors.hero.talent.durable_projectiles.title=projéteis duráveis
actors.hero.talent.durable_projectiles.desc=_+1:_ Armas de arremesso tem sua _+50% de durabilidade_ quando usadas pela Caçadora.\n\n_+2:_ Armas de arremesso tem sua _+75% de durabilidade_ quando usadas pela Caçadora.
actors.hero.talent.point_blank.title=à queima roupa
actors.hero.talent.point_blank.desc=_+1:_ Quando a caçadora usa uma arma de arremesso á corpo-a-corpo, ela tem _-30% de precisão_ ao invés de -50%.\n\n_+2:_ Quando a caçadora usa uma arma de arremesso á corpo-a-corpo, ela tem _-10% de precisão_ ao invés de -50%.\n\n_+3:_ Quando a caçadora usa uma arma de arremesso á corpo-a-corpo, ela tem _+10% de precisão_ ao invés de -50%.\n\nObserve que armas de arremesso sempre têm +50 de precisão quando usadas a distância.
actors.hero.talent.seer_shot.title=tiro da vidência
actors.hero.talent.seer_shot.desc=_+1:_ Quando a caçadora atira uma flecha no chão, ela concede visão em uma área 3x3 por _5 turnos_. Isso tem 20 turnos de resfriamento.\n\n_+2:_ Quando a caçadora atira uma flecha no chão, ela concede visão em uma área 3x3 por _10 turnos_. Isso tem 20 turnos de resfriamento.\n\n_+3:_ Quando a caçadora atira uma flecha no chão, ela concede visão em uma área 3x3 por _15 turnos_. Isso tem 20 turnos de resfriamento.
actors.hero.talent.farsight.title=visão longínqua.
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.\n\nThis bonus also applies to mind vision ranged by the Heightened Senses talent.
actors.hero.talent.shared_enchantment.title=Encantamento compartilhado
actors.hero.talent.shared_enchantment.desc=_+1:_ Armas de arremesso têm _33% de chance_ de usar o encantamento do arco da atiradora.\n\n_+2:_ Armas de arremesso têm _67% de chance_ de usar o encantamento do arco da atiradora\n\n_+3_ Armas de arremesso têm _100% de chance_ de usar o encantamento do arco da atiradora.\n\nEsse talento não se aplica em dardos atirados por uma besta encantada, que já ativam o encantamento da besta.
actors.hero.talent.shared_upgrades.title=Aprimoramento compartilhado
actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _10%_.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _20%_.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _30%_.
actors.hero.talent.durable_tips.title=pontas duráveis
actors.hero.talent.durable_tips.desc=_+1:_ Dardos pontiagudos têm _2X de durabilidade_ quando usados pela guardiã.\n\n_+2:_ Dardos pontiagudos têm _3X de durabilidade_ quando usados pela guardiã.\n\n_+3:_ Dardos pontiagudos têm _4X de durabilidade_ quando usados pela guardiã.
actors.hero.talent.barkskin.title=pele de casca de árvore
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to _50% of her level_ which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to _100% of her level_ which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to _150% of her level_ which fades every turn.
actors.hero.talent.shielding_dew.title=Blindagem de orvalho
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden when her health is full, up to _60% of her max HP_.
actors.hero.talent.fan_of_blades.title=fan of blades
actors.hero.talent.fan_of_blades.desc=_+1:_ Spectral blades can hit up to _1 additional target_ for 50% damage. The target must be visible and within a _30 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _2 additional targets_ for 50% damage. The targets must be visible and within a _60 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _3 additional targets_ for 50% damage. The targets must be visible and within a _90 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _4 additional targets_ for 50% damage. The targets must be visible and within a _120 degree_ cone AOE.
actors.hero.talent.projecting_blades.title=projecting blades
actors.hero.talent.projecting_blades.desc=_+1:_ Spectral blades has _+25% accuracy_, and can penetrate up to _2 solid tiles_.\n\n_+2:_ Spectral blades has _+50% accuracy_, and can penetrate up to _4 solid tiles_.\n\n_+3:_ Spectral blades has _+75% accuracy_, and can penetrate up to _6 solid tiles_.\n\n_+4:_ Spectral blades has _+100% accuracy_, and can penetrate up to _8 solid tiles_.
actors.hero.talent.spirit_blades.title=spirit blades
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _25% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _50% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _75% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow.
actors.hero.talent.growing_power.title=growing power
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 50%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.natures_wrath.title=nature's wrath
actors.hero.talent.natures_wrath.desc=_+1:_ While nature's power is active, shots from the spirit bow have an _8% chance_ to trigger a random harmful plant effect.\n\n_+2:_ While nature's power is active, shots from the spirit bow have a _17% chance_ to trigger a random harmful plant effect.\n\n_+3:_ While nature's power is active, shots from the spirit bow have an _25% chance_ to trigger a random harmful plant effect.\n\n_+4:_ While nature's power is active, shots from the spirit bow have a _33% chance_ to trigger a random harmful plant effect.\n\nThe plants that can be triggered are: blindweed, firebloom, icecap, sorrowmoss, and stormvine.
actors.hero.talent.wild_momentum.title=wild momentum
actors.hero.talent.wild_momentum.desc=_+1:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _1 turn_. The duration can be extended by a max of _2 turns_.\n\n_+2:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _2 turns_. The duration can be extended by a max of _4 turns_.\n\n_+3:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _3 turns_. The duration can be extended by a max of _6 turns_.\n\n_+4:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _4 turns_. The duration can be extended by a max of _8 turns_.
actors.hero.talent.huntress_3_1.title=TODO NAME
actors.hero.talent.huntress_3_1.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_2.title=TODO NAME
actors.hero.talent.huntress_3_2.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_3.title=TODO NAME
actors.hero.talent.huntress_3_3.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
#universal
actors.hero.talent.heroic_energy.title=heroic energy
actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _13% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _24% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _34% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _43% reduced_ charge cost
actors.hero.talent.ratsistance.title=ratsistance
actors.hero.talent.ratsistance.desc=_+1:_ Hostile ratmogrified enemies deal _-10% damage_.\n\n_+2:_ Hostile ratmogrified enemies deal _-20% damage_.\n\n_+3:_ Hostile ratmogrified enemies deal _-30% damage_.\n\n_+4:_ Hostile ratmogrified enemies deal _-40% damage_.
actors.hero.talent.ratlomacy.title=ratlomacy
actors.hero.talent.ratlomacy.desc=_+1:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly.\n\n_+2:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _2 turns_ of adrenaline.\n\n_+3:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _4 turns_ of adrenaline.\n\n_+4:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _6 turns_ of adrenaline.
actors.hero.talent.ratforcements.title=ratforcements
actors.hero.talent.ratforcements.desc=_+1:_ Using ratmogrify on yourself _spawns 1_ ally marsupial rat next to you.\n\n_+2:_ Using ratmogrify on yourself _spawns 2_ ally marsupial rats next to you.\n\n_+3:_ Using ratmogrify on yourself _spawns 3_ ally marsupial rats next to you.\n\n_+4:_ Using ratmogrify on yourself _spawns 4_ ally marsupial rats next to you.
@ -574,7 +769,7 @@ actors.mobs.npcs.impshopkeeper.thief=Eu pensei que podia confiar em você!
actors.mobs.npcs.impshopkeeper.desc=Imps são demônios inferiores. Eles não são conhecidos pela sua força nem pelos seus talentos mágicos. Mas eles são bastante inteligentes e sociáveis, e muitos do imps preferem viver e fazer negócios entre não-demônios.
actors.mobs.npcs.mirrorimage.name=cópia espelhada
actors.mobs.npcs.mirrorimage.desc=Esta ilusão tem uma grande semelhança com você, até parecendo usar sua arma e armadura atuais.\n\nImagens espelhadas irão procurar e atacar inimigos usando sua arma mimetizada, que se comporta da mesma forma que a sua, mas causa menos dano. Elas começam etéreas, mas devem assumir uma forma sólida para atacar.\n\nEnquanto o seu poder ofensivo pode ser potente, as imagens espelhadas não têm durabilidade e irão desaparecer no momento em que receberem dano.
actors.mobs.npcs.mirrorimage.desc=This illusion bears a close resemblance to you, even seeming to wield your current weapon and armor.\n\nMirror images will seek and attack enemies using their mimicked weapon, which behaves the same as yours, but deals less damage. They start out nearly invisible, but must take on a form that's more easily seen in order to attack.\n\nWhile their offensive power can be potent, mirror images have no durability, and will fade the moment they take damage.
actors.mobs.npcs.prismaticimage.name=imagem prismática
actors.mobs.npcs.prismaticimage.desc=Esta ilusão cintilante tem uma grande semelhança com você, até parecendo usar sua arma e armadura atuais.\n\nAs imagens prismáticas tentarão buscar e tirar o foco dos inimigos, usando sua defesa e saúde aprimoradas para protegê-lo. Embora eles não tenham o mesmo poder ofensivo que as imagens espelhadas, eles compensam na durabilidade, incluindo o recebimento de benefícios da sua armadura.\n\nQuando reduzido a 0 hp, as imagens prismáticas desaparecerão em várias ondulações e ainda poderão ser curadas durante esse tempo. Quando não houver inimigos, as imagens prismáticas desaparecerão e voltarão ao mestre.
@ -583,6 +778,14 @@ actors.mobs.npcs.ratking.name=rei dos ratos
actors.mobs.npcs.ratking.not_sleeping=Eu não estou dormindo!
actors.mobs.npcs.ratking.what_is_it=O quê? Não tenho tempo para essa bobagem. Meu reino não se governa sozinho!
actors.mobs.npcs.ratking.confused=Que... Onde estou? Meu reino precisa de mim!
actors.mobs.npcs.ratking.crown_clothes=Put some clothes on! You're in no state to talk to royalty!
actors.mobs.npcs.ratking.crown_desc=Oooh, is that crown for me!? It looks much shinier than mine, so I graciously accept!\n\nIn fact, I think I can offer you something as a reward for this crown. A tremendous power befitting a hero such as yourself! Would you like that?
actors.mobs.npcs.ratking.crown_yes=Of course!
actors.mobs.npcs.ratking.crown_info=Tell me more first.
actors.mobs.npcs.ratking.crown_no=I'd rather not...
actors.mobs.npcs.ratking.crown_thankyou=Hehehe, thank you! Now go and make your king proud!
actors.mobs.npcs.ratking.crown_fine=Fine! It's not like I wanted it anyway...
actors.mobs.npcs.ratking.crown_after=Enjoying your new armor? No take-backsies!
actors.mobs.npcs.ratking.desc_festive=Este rato é um pouco maior que um rato marsupial. Está usando um chapéu festivo ao invés de sua coroa habitual. Boas Festas!
actors.mobs.npcs.ratking.desc=Este rato é um pouco maior que um rato normal e está usando uma pequena coroa na sua cabeça.
@ -670,30 +873,22 @@ actors.mobs.dm201.name=DM-201
actors.mobs.dm201.vent=O DM-201 lança uma granada corrosiva!
actors.mobs.dm201.desc=Os anões fizeram uma breve experiência com maior ênfase na falta de mobilidade do DM-200 e criaram alguns modelos de DM totalmente estacionários. O DM-201 é um DM-200 adaptado que funciona como uma torre de sentinela que não tem capacidade de movimento. Em troca da falta de mobilidade, os DM-201 têm significativamente mais durabilidade e poder de ataque.\n\nJá que o DM-201 não tem motor de escape, os anões equipam-no com granadas de gás corrosivo! Os DM-201's são, no entanto, cuidadosos com estas granadas, e só as lançarão quando atacados à distância.
actors.mobs.olddm300.name=DM-300
actors.mobs.olddm300.notice=Detectado pessoal não autorizado.
actors.mobs.olddm300.defeated=Missão fracassada. Desligando.
actors.mobs.olddm300.repair=DM-300 se auto-repara!
actors.mobs.olddm300.def_verb=bloqueou
actors.mobs.olddm300.rankings_desc=Esmagado pelo DM-300
actors.mobs.olddm300.desc=Esta máquina foi criada pelos anões vários séculos atrás. Mais tarde, Anões começaram a substituir as máquinas por golens , elementais e até mesmo demônios. Eventualmente, isso levou sua civilização para o declínio. O DM-300 e máquinas semelhantes foram tipicamente utilizadas para a construção e mineração e, em alguns casos, para a defesa da cidade .
actors.mobs.newdm300.name=DM-300
actors.mobs.newdm300.notice=PESSOAL NÃO AUTORIZADO DETECTADO!
actors.mobs.newdm300.shield=O DM-300 drena energia dos fios expostos e se protege!
actors.mobs.newdm300.vent=DM-300 dispara um jato de escape tóxico!
actors.mobs.newdm300.rocks=O DM-300 bate no chão, soltando pedras do teto!
actors.mobs.newdm300.charging=DANOS SUPORTADOS! ATIVANDO A TORRE DE ENERGIA!
actors.mobs.newdm300.charging_hint=O DM-300 é invulnerável enquanto está sendo energizado pela torre!
actors.mobs.newdm300.supercharged=DESTRUIR! DESTRUIR! DESTRUIR!
actors.mobs.newdm300.charge_lost=TORRE DESTRUÍDA! REVERTENDO PARA A ENERGIA LOCAL!
actors.mobs.newdm300.pylons_destroyed=ALERTA! INSTABILIDADE DETECTADA NA REDE ELÉTRICA!
actors.mobs.newdm300.rankings_desc=Esmagado pelo DM-300
actors.mobs.newdm300.def_verb=bloqueou
actors.mobs.newdm300.defeated=DANO CRÍTICO! TENTANDO DESLIGA-
actors.mobs.newdm300.desc=A DM-300 é a maior e mais poderosa 'máquina de defesa' que os anões já construíram. Uma máquina tão impressionante é difícil de fabricar que os anões só fizeram alguns para guardar as entradas de suas metrópoles subterrâneas.\n\nÉ equipado com lançadores de gases de exaustão tóxico e uma furadeira de alta potência que pode ser usada para atacar e destruir a terra. O DM-300 também pode se conectar a uma rede de energia, aumentando ainda mais sua potência.
actors.mobs.newdm300.desc_supercharged=DM-300 está totalmente carregado com energia elétrica. Nessa forma ele não pode ser machucado e se move com o dobro da sua velocidade! Adicionalmente, sua broca agora gira rápido o bastante pra _atravessar rocha sólida,_ apesar de se mover muito mais devagar quando faz isso.\n\nAtacar o DM-300 diretamente é inútil enquanto ele está em sobrecarga, mas _alguma coisa nessa área deve estar o provendo energia,_ destruir isso talvez o enfraqueça.
actors.mobs.newdm300$fallingrocks.desc=Pedras soltas estão caindo do teto aqui, parece que está prestes a entrar em colapso!
actors.mobs.dm300.name=DM-300
actors.mobs.dm300.notice=PESSOAL NÃO AUTORIZADO DETECTADO!
actors.mobs.dm300.shield=O DM-300 drena energia dos fios expostos e se protege!
actors.mobs.dm300.vent=DM-300 dispara um jato de escape tóxico!
actors.mobs.dm300.rocks=O DM-300 bate no chão, soltando pedras do teto!
actors.mobs.dm300.charging=DANOS SUPORTADOS! ATIVANDO A TORRE DE ENERGIA!
actors.mobs.dm300.charging_hint=O DM-300 é invulnerável enquanto está sendo energizado pela torre!
actors.mobs.dm300.supercharged=DESTRUIR! DESTRUIR! DESTRUIR!
actors.mobs.dm300.charge_lost=TORRE DESTRUÍDA! REVERTENDO PARA A ENERGIA LOCAL!
actors.mobs.dm300.pylons_destroyed=ALERTA! INSTABILIDADE DETECTADA NA REDE ELÉTRICA!
actors.mobs.dm300.rankings_desc=Esmagado pelo DM-300
actors.mobs.dm300.def_verb=bloqueou
actors.mobs.dm300.defeated=DANO CRÍTICO! TENTANDO DESLIGA-
actors.mobs.dm300.desc=A DM-300 é a maior e mais poderosa 'máquina de defesa' que os anões já construíram. Uma máquina tão impressionante é difícil de fabricar que os anões só fizeram alguns para guardar as entradas de suas metrópoles subterrâneas.\n\nÉ equipado com lançadores de gases de exaustão tóxico e uma furadeira de alta potência que pode ser usada para atacar e destruir a terra. O DM-300 também pode se conectar a uma rede de energia, aumentando ainda mais sua potência.
actors.mobs.dm300.desc_supercharged=DM-300 está totalmente carregado com energia elétrica. Nessa forma ele não pode ser machucado e se move com o dobro da sua velocidade! Adicionalmente, sua broca agora gira rápido o bastante pra _atravessar rocha sólida,_ apesar de se mover muito mais devagar quando faz isso.\n\nAtacar o DM-300 diretamente é inútil enquanto ele está em sobrecarga, mas _alguma coisa nessa área deve estar o provendo energia,_ destruir isso talvez o enfraqueça.
actors.mobs.dm300$fallingrocks.desc=Pedras soltas estão caindo do teto aqui, parece que está prestes a entrar em colapso!
actors.mobs.dwarfking.name=Rei dos Anões
actors.mobs.dwarfking.notice=Como ousa! Não fazes ideia com o que estás a interferir!
@ -865,33 +1060,25 @@ actors.mobs.succubus.desc=As súcubos são demônios que mudam de forma e manipu
actors.mobs.swarm.name=enxame de moscas
actors.mobs.swarm.desc=O enxame mortal de moscas zune furiosamente. Cada ataque não mágico irá os dividir em dois menores, porém igualmente perigosos enxames.
actors.mobs.newtengu.name=Tengu
actors.mobs.newtengu.notice_gotcha=Te peguei, %s!
actors.mobs.newtengu.interesting=Vamos tornar isto mais interessante...
actors.mobs.newtengu.notice_have=Eu tenho você agora, %s!
actors.mobs.newtengu.defeated=Finalmente livre...
actors.mobs.newtengu.rankings_desc=Assassinado pelo Tengu
actors.mobs.newtengu.desc=Um famoso e enigmático assassino, nomeado pela máscara transplantada em seu rosto.\n\nTengu está preso por largas algemas de metal em seu joelhos e pulsos, mas aparentemente ele se livrou de suas correntes há muito tempo.\n\nEle tentará usar armadilhas, magia enganadora e ataques precisos para eliminar a única coisa que existe entre ele e sua fuga: você.
actors.mobs.tengu.name=Tengu
actors.mobs.tengu.notice_gotcha=Te peguei, %s!
actors.mobs.tengu.interesting=Vamos tornar isto mais interessante...
actors.mobs.tengu.notice_have=Eu tenho você agora, %s!
actors.mobs.tengu.defeated=Finalmente livre...
actors.mobs.tengu.rankings_desc=Assassinado pelo Tengu
actors.mobs.tengu.desc=Um famoso e enigmático assassino, nomeado pela máscara transplantada em seu rosto.\n\nTengu está preso por largas algemas de metal em seu joelhos e pulsos, mas aparentemente ele se livrou de suas correntes há muito tempo.\n\nEle tentará usar armadilhas, magia enganadora e ataques precisos para eliminar a única coisa que existe entre ele e sua fuga: você.
actors.mobs.newtengu$bombability$bombblob.desc=Uma nuvem de fumaça superaquecida está passando aqui. Cuidado, vai explodir!
actors.mobs.newtengu$bombability$bombitem.name=Bomba de fumaça
actors.mobs.newtengu$bombability$bombitem.cant_pickup=Está preso no chão, você não pode movê-lo!
actors.mobs.newtengu$bombability$bombitem.desc=Tengu jogou uma bomba de fumaça estranha aqui, que está subindo uma espessa fumaça quente. Está fazendo um barulho alto, como se estivesse contando uma explosão!\n\nA bomba se prendeu no chão, então você não pode pegá-la.
actors.mobs.tengu$bombability$bombblob.desc=Uma nuvem de fumaça superaquecida está passando aqui. Cuidado, vai explodir!
actors.mobs.tengu$bombability$bombitem.name=Bomba de fumaça
actors.mobs.tengu$bombability$bombitem.cant_pickup=Está preso no chão, você não pode movê-lo!
actors.mobs.tengu$bombability$bombitem.desc=Tengu jogou uma bomba de fumaça estranha aqui, que está subindo uma espessa fumaça quente. Está fazendo um barulho alto, como se estivesse contando uma explosão!\n\nA bomba se prendeu no chão, então você não pode pegá-la.
actors.mobs.newtengu$fireability$fireblob.desc=Tengu jogou um pó fino que parece estar soltando fumaça... Está prestes a inflamar!
actors.mobs.tengu$fireability$fireblob.desc=Tengu jogou um pó fino que parece estar soltando fumaça... Está prestes a inflamar!
actors.mobs.newtengu$shockerability$shockerblob.desc=A energia elétrica está se acumulando aqui, qualquer coisa que esteja sobre esse quadrado será eletrocutado no próximo turno!
actors.mobs.newtengu$shockerability$shockeritem.name=Choque
actors.mobs.newtengu$shockerability$shockeritem.cant_pickup=Está liberando muita eletricidade, você não pode pegá-la!
actors.mobs.newtengu$shockerability$shockeritem.desc=Tengu jogou uma máquina curiosa aqui, que parece ser feita de peças de um DM-100. A máquina está constantemente liberando eletricidade ao seu redor, mas parece estar seguindo um padrão previsível.\n\nCom toda a eletricidade em volta, não há como você pegar isso.
actors.mobs.oldtengu.name=Tengu
actors.mobs.oldtengu.notice_mine=Você é meu, %s!
actors.mobs.oldtengu.notice_face=Me enfrente, %s!
actors.mobs.oldtengu.interesting=Vamos tornar isto mais interessante...
actors.mobs.oldtengu.defeated=Finalmente livre...
actors.mobs.oldtengu.rankings_desc=Assassinado pelo Tengu
actors.mobs.oldtengu.desc=Um famoso e enigmático assassino, nomeado pela máscara transplantada em seu rosto.\n\nTengu está preso por largas algemas de metal em seu joelhos e pulsos, mas aparentemente ele se livrou de suas correntes há muito tempo.\n\nEle tentará usar armadilhas, magia enganadora e ataques precisos para eliminar a única coisa que existe entre ele e sua fuga: você.
actors.mobs.tengu$shockerability$shockerblob.desc=A energia elétrica está se acumulando aqui, qualquer coisa que esteja sobre esse quadrado será eletrocutado no próximo turno!
actors.mobs.tengu$shockerability$shockeritem.name=Choque
actors.mobs.tengu$shockerability$shockeritem.cant_pickup=Está liberando muita eletricidade, você não pode pegá-la!
actors.mobs.tengu$shockerability$shockeritem.desc=Tengu jogou uma máquina curiosa aqui, que parece ser feita de peças de um DM-100. A máquina está constantemente liberando eletricidade ao seu redor, mas parece estar seguindo um padrão previsível.\n\nCom toda a eletricidade em volta, não há como você pegar isso.
actors.mobs.thief.name=ladrão louco
actors.mobs.thief.stole=O ladrão roubou %s de você!
@ -933,6 +1120,8 @@ actors.mobs.yogdzewa$larva.name=larva divina
actors.mobs.yogdzewa$larva.rankings_desc=Devorado por Yog-Dzewa
actors.mobs.yogdzewa$larva.desc=Estas pequenas crias do Yog-Dzewa são simples lacaios que são fáceis de produzir. Embora individualmente fracos, eles são convocados rapidamente e podem se tornar esmagadores em grande quantidade.
actors.mobs.yogdzewa$yogripper.rankings_desc=Devorado por Yog-Dzewa
actors.mobs.yogdzewa$yogeye.rankings_desc=Devorado por Yog-Dzewa
actors.mobs.yogdzewa$yogscorpio.rankings_desc=Devorado por Yog-Dzewa
actors.mobs.yogfist.invuln_warn=O punho é invulnerável enquanto estiver perto do olho!
actors.mobs.yogfist.rankings_desc=Devorado por Yog-Dzewa

View File

@ -122,11 +122,11 @@ actors.buffs.combo.name=Комбо
actors.buffs.combo.combo=Комбо из %d ударов!
actors.buffs.combo.bad_target=Цель должна быть в радиусе атаки.
actors.buffs.combo.prompt=Выберите цель для атаки.
actors.buffs.combo.desc=Гладиатор специализируется на проведении серий атак. Каждое попадание увеличивает счётчик комбо-ударов, но если слишком долго не атаковать или промахнуться несколько раз подряд, счётчик сбросится до 0.\n\nСерия ударов дает доступ к завершающим приемам: особым атакам, которые всегда попадают в цель! Особые приёмы доступны на сериях из 2, 4, 6, 8 и 10 ударов. Завершающий приём прерывает комбо.
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s.
actors.buffs.combo$combomove.clobber_desc=_Комбо 2: Таран_ отбрасывает врагов на две клетки назад, но не наносит им урона и не может скинуть их в пропасть. Увеличивает комбо на 1.
actors.buffs.combo$combomove.slam_desc=_Комбо 4: Натиск_ наносит комбо умноженное на 20% от защиты вашей брони в качестве бонусного урона. Сбрасывает комбо при использовании.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals %d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.parry_desc=_Комбо 6: Парирование_ при активации блокирует следующую атаку в течение 1 хода и после атакует. Сбрасывает комбо, если никакая атака не была блокирована.
actors.buffs.combo$combomove.crush_desc=_Комбо 8: Обрушение_ наносит комбо умноженное на 25% вашего урона главной цели, и половину этого урона всем врагам в районе 7x7. Обнуляет комбо, когда использовано.
actors.buffs.combo$combomove.crush_desc=_8 Combo: Crush_ deals %d%% (combo*25%%) of your melee damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used.
actors.buffs.combo$combomove.fury_desc=_Комбо 10: Неистовство_ ударяет врага один раз за каждое имеющиеся у вас комбо, каждый удар наносит 60% от вашего урона и может активировать зачарования. Сбрасывает комбо при использовании.
actors.buffs.corruption.name=Порча
@ -282,7 +282,7 @@ actors.buffs.roots.heromsg=Вы не можете двигаться!
actors.buffs.roots.desc=Корни (магические или естественные) оплетают ваши ноги, приковывая их к земле.\n\nОплетение не позволяет передвигаться, но все остальные действия всё ещё остаются доступными.\n\nХодов осталось: %s.
actors.buffs.scrollempower.name=Усиление свитка
actors.buffs.scrollempower.desc=Энергия свитка, который Маг недавно прочёл, усиливает его палочки! Следующий залп его палочки в течение %1$d ходов получит +%2$d уровней.
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands! His next wand zap will gain +%1$d levels.
actors.buffs.shadows.name=Объятие теней
actors.buffs.shadows.desc=Вы растворились в тенях. Вас не видно, а ваш метаболизм замедлен.\n\nВ этом состоянии враги не атакуют и не преследуют вас. Атака или использование магии (например, свитка или палочки) немедленно развеет невидимость. Вдобавок, вы можете дольше обходиться без еды.\n\nВы останетесь в тенях, пока не покинете их или враг не наткнется на вас.
@ -331,145 +331,77 @@ actors.buffs.wellfed.desc=Вы наелись до отвала и полнос
###hero
actors.hero.talent.hearty_meal.title=Ешь на здоровье
actors.hero.talent.hearty_meal.desc=_+1:_ Перекус восстанавливает Воину _2 ОЗ_, когда его здоровье ниже 50%, и _3 ОЗ_, когда его здоровье ниже 25%.\n\n_+2:_ Перекус восстанавливает Воину _3 ОЗ_, когда его здоровье ниже 50%, и _5 ОЗ_, когда его здоровье ниже 25%.
actors.hero.talent.armsmasters_intuition.title=Интуиция оружейника
actors.hero.talent.armsmasters_intuition.desc=_+1:_ Воин опознаёт оружие и броню в _2 раза быстрее_.\n\n_+2:_ Воин опознаёт оружие и броню, _как только экипирует их_.
actors.hero.talent.test_subject.title=Подопытная крыса
actors.hero.talent.test_subject.desc=_+1:_ Всякий раз, когда Воин опознает предмет, он восстанавливает _2 ОЗ_. \n\n_+2:_ Всякий раз, когда Воин опознает предмет, он восстанавливает _3 ОЗ_.
actors.hero.talent.iron_will.title=Стальная воля
actors.hero.talent.iron_will.desc=_+1:_ Максимальный порог щита печати Воина _увеличивается на 1_.\n\n_+2:_ Максимальный порог щита печати Воина _увеличивается на 2_.
actors.hero.talent.iron_stomach.title=железный желудок
actors.hero.talent.iron_stomach.desc=_+1:_ Перекус занимает у Воина 1 ход и даёт ему _75% сопротивления урону_, пока он ест.\n\n_+2:_ Перекус занимает у Воина 1 ход и даёт ему _100% сопротивления урону_, пока он ест.
actors.hero.talent.restored_willpower.title=восстановленная сила воли
actors.hero.talent.restored_willpower.desc=_+1:_ Выпитое зелье Исцеления мгновенно даёт _67% щита_ сломанной печати Воина. \n\n_+2:_ Выпитое зелье Исцеления мгновенно даёт _100% щита_ сломанной печати Воина.\n\nЭтот талант так же работает при использовании элексиров или тоников на основе зелья исцеления.
actors.hero.talent.runic_transference.title=рунический перенос
actors.hero.talent.runic_transference.desc=_ + 1: _ Сломанная печать Воина может переносить _обычные глифы_ так же, как и улучшение.\n\n_ + 2: _ Сломанная печать Воина может переносить _обычные, мощные и проклятые глифы_ так же, как и улучшение.
actors.hero.talent.lethal_momentum.title=летальный импульс
actors.hero.talent.lethal_momentum.desc=_+1:_ Когда Воин убивает врага оружием ближнего боя, его атака имеет _67% шанс_ быть мгновенной.\n\n_+2:_ Когда Воин убивает врага оружием ближнего боя, его атака имеет _100% шанс_ быть мгновенной.
actors.hero.talent.improvised_projectiles.title=импровизированные снаряды
actors.hero.talent.improvised_projectiles.desc= _+1:_ Воин может ослепить врага на _2 хода_, кинув в него любой предмет, не являющийся метательным оружием. Эта способность перезаряжается 30 ходов.\n\n_+2:_ Воин может ослепить врага на _3 хода_, кинув в него любой предмет, не являющийся метательным оружием. Эта способность перезаряжается 30 ходов.
actors.hero.talent.hold_fast.title=Защитная стойка
actors.hero.talent.hold_fast.desc=_+1:_ Пока Воин стоит и не двигается, он получает _+2 защиты_.\n\n_+2:_ Пока Воин стоит и не двигается, он получает _+4 защиты_.\n\n_+3:_ Пока Воин стоит и не двигается, он получает _+6 защиты_.
actors.hero.talent.strongman.title=Силач
actors.hero.talent.strongman.desc=_+1:_ Воину требуется _на 1 очко силы меньше_, чтобы использовать броню.\n\n_+2:_ Воину требуется _на 1 очко силы меньше_, чтобы использовать броню и оружие.\n\n_+3:_ Воину требуется _на 2 очко силы меньше_, чтобы использовать броню, и на _1 очко силы меньше_, чтобы использовать оружие.
actors.hero.talent.endless_rage.title=Бесконечная ярость
actors.hero.talent.endless_rage.desc=_+1:_ Берсерк может достигнуть максимум _115% ярости_.\n\n_+2:_ Берсерк может достигнуть максимум _130% ярости_.\n\n_+3:_ Берсерк может достигнуть максимум _145% ярости_.\n\nУчтите, что ярость выше 100% не даст больше, чем +50% урона.
actors.hero.talent.berserking_stamina.title=неистовая выносливость
actors.hero.talent.berserking_stamina.desc=_+1:_ Берсерк получает на _17% больше щита_ в ярости, а её откат уменьшается до _1.67 уровней_ вместо 2.\n\n_+2:_ Берсерк получает на _33% больше щита_ в ярости, а её откат уменьшается до _1.33 уровней_ вместо 2.\n\n_+3:_ Берсерк получает на _50% больше щита_ в ярости, а её откат уменьшается до _1 уровней_ вместо 2.
actors.hero.talent.enraged_catalyst.title=Разъярённый катализатор
actors.hero.talent.enraged_catalyst.desc=_+1:_ Зачарования и проклятия на оружии Берсерка активируются тем чаще, чем больше его ярость, вплоть до _17% чаще_ при 100% ярости.\n\n_+2:_ Зачарования и проклятия на оружии Берсерка активируются тем чаще, чем больше его ярость, вплоть до _33% чаще_ при 100% ярости.\n\n_+3:_ Зачарования и проклятия на оружии Берсерка активируются тем чаще, чем больше его ярость, вплоть до _50% чаще_ при 100% ярости.
actors.hero.talent.cleave.title=Черепная реакция
actors.hero.talent.cleave.desc=_+1:_ Когда Гладиатор убивает врага, перезарядка комбо до следующего удара увеличивается до _10 ходов_.\n\n_+2:_ Когда Гладиатор убивает врага, перезарядка комбо до следующего удара увеличивается до _20 ходов_.\n\n_+3:_ Когда Гладиатор убивает врага, перезарядка комбо до следующего удара увеличивается до _30 ходов_.
actors.hero.talent.lethal_defense.title=Защита Смерти
actors.hero.talent.lethal_defense.desc=_+1:_ Когда Гладиатор убивает врага комбо-атакой, он _восстанавливает 33%_ щита Печати.\n\n_+2:_ Когда Гладиатор убивает врага комбо-атакой, он _восстанавливает 67%_ щита Печати.\n\n_+3:_ Когда Гладиатор убивает врага комбо-атакой, он _восстанавливает 100%_ щита Печати.
actors.hero.talent.enhanced_combo.title=Улучшенное комбо
actors.hero.talent.enhanced_combo.desc=_+1:_ Когда комбо Гладиатора 7 или выше, увеличивает расстояние отталкивания Тарана на 3, Таран накладывает головокружение и может столкнуть врага в яму.\n\n_+2:_ Вдобавок к бонусам от +1. когда комбо Гладиатора 9 и выше, Парирование работает на нескольких атаках.\n\n_+3:_ Вдобавок к бонусам от +1 и +2, Гладиатор может прыгать на расстояние вплоть до комбо/3, когда использует Натиск, Обрушение, или Неистовство.
actors.hero.talent.empowering_meal.title=тонизирующий обед
actors.hero.talent.empowering_meal.desc=_+1:_ Еда дарует Магу _2 дополнительных урона_ на следующие 3 выстрела из палочки.\n\n_+2:_ Еда дарует Магу _3 дополнительных урона_ на следующие 3 выстрела из палочки.
actors.hero.talent.scholars_intuition.title=Интуиция знатока
actors.hero.talent.scholars_intuition.desc=_+1:_ Маг опознаёт палочки в _3 раза быстрее_.\n\n_+2:_ Маг опознаёт палочки _при первом использовании_.
actors.hero.talent.tested_hypothesis.title=Проверенная гипотеза
actors.hero.talent.tested_hypothesis.desc=_+1:_ Всякий раз, когда Маг опознаёт предмет, его палочки _перезаряжаются в течении 2 ходов_.\n\n_+2:_ Всякий раз, когда Маг опознаёт предмет, его палочки _перезаряжаются в течении 3 ходов_.
actors.hero.talent.backup_barrier.title=резервный барьер
actors.hero.talent.backup_barrier.desc=_ + 1: _ Маг получает _4 заряда щита_, когда тратит последний заряд своего посоха.\n\n_ + 2: _ Маг получает _6 зарядов щита_, когда тратит последний заряд своего посоха.
actors.hero.talent.energizing_meal.title=возбуждающий обед
actors.hero.talent.energizing_meal.desc=_+1:_ Перекус занимает у Мага 1 ход и даёт ему _5 ходов перезарядки палочек_.\n\n_+2:_ Перекус занимает у Мага 1 ход и даёт ему _8 ходов перезарядки палочек_.
actors.hero.talent.energizing_upgrade.title=Заряжающее улучшение
actors.hero.talent.energizing_upgrade.desc=_+1 _ Использование свитка Улучшения мгновенно перезаряжает посох Магаа 2 заряд_, это может повысить его текущий предел заряда.\n\n_+2:_ Использование свитка Улучшения мгновенно перезаряжает посох мага _ на 3 заряда_, что может превысить его текущий предел заряда.\n\nЭтот талант также срабатывает при использовании свитков или заклинаний, основанных на свитках Улучшения.
actors.hero.talent.wand_preservation.title=сохранение палочки
actors.hero.talent.wand_preservation.desc=_ + 1: _ Когда Маг сливает новую палочку со своим посохом, старая палочка имеет _67% шанс_ вернуться как +0.\n\n_ + 2: _ Когда Маг сливает новую палочку со своим посохом, старая палочка имеет _100% шанс_ вернуться как +0.\n\nЭтот талант может сохранить палочку до трех раз.
actors.hero.talent.arcane_vision.title=магическое зрение
actors.hero.talent.arcane_vision.desc=_+1:_ Всякий раз, когда Маг попадает по врагу из палочки, он получает Ментальное зрение на _10 ходов_.\n\n_+2:_ Всякий раз, когда Маг попадает по врагу из палочки, он получает Ментальное зрение на _15 ходов_.
actors.hero.talent.shield_battery.title= батарейка для щита
actors.hero.talent.shield_battery.desc=_ + 1: _ Маг может нацелиться на себя палочкой, чтобы преобразовать его заряды в щит величиной _5% от максимального ОЗ за заряд_.\n\n_ + 2: _ Маг может нацелиться на себя палочкой, чтобы преобразовать его заряды в щит величиной _7.5% от максимального ОЗ за заряд_.
actors.hero.talent.empowering_scrolls.title=Усиливающие свитки
actors.hero.talent.empowering_scrolls.desc=_+1:_ Когда Маг использует свиток, его следующий выстрел из палочки в течении 20 ходов получит _+1 уровень_.\n\n_+2:_ Когда Маг использует свиток, его следующий выстрел из палочки в течении 20 ходов получит _+2 уровня_.\n\n_+3:_ Когда Маг использует свиток, его следующий выстрел из палочки в течении 20 ходов получит _+3 уровня_.
actors.hero.talent.ally_warp.title=Рокировка
actors.hero.talent.ally_warp.desc=_+1:_ Маг может нажать на союзника, чтобы моментально поменяться с ним местами на расстоянии до _3-ёх клеток_.\n\n_+2:_ Маг может нажать на союзника, чтобы моментально поменяться с ним местами на расстоянии до _6-ти клеток_.\n\n_+3:_ Маг может нажать на союзника, чтобы моментально поменяться с ним местами на расстоянии до _9-ти клеток_.
actors.hero.talent.empowered_strike.title=Усиленный удар
actors.hero.talent.empowered_strike.desc=_+1:_ Следующая ближняя атака посохом, после выстрела им, нанесёт _+20% урона_.\n\n_+2:_ Следующая ближняя атака посохом, после выстрела им, нанесёт _+40% урона_.\n\n_+3:_ Следующая ближняя атака посохом, после выстрела им, нанесёт _+60% урона_.
actors.hero.talent.mystical_charge.title=Мистический заряд
actors.hero.talent.mystical_charge.desc=_+1:_ Удар посохом дает Боевому магу _0.5 ходов _ перезарядки артефакта.\n\n_+2:_ Удар посохом дает Боевому магу _1 ход _ перезарядки артефакта.\n\n_+3:_ Удар посохом дает Боевому магу _1.5 хода_ перезарядки артефакта.
actors.hero.talent.excess_charge.title=Избыточный заряд
actors.hero.talent.excess_charge.desc=_+1_ Когда посох Боевого мага полностью заряжен, у него есть _ шанс 20%_ получить 2 щита за уровень посоха, когда он ударяет им.\n\n_+2_ Когда посох Боевого мага полностью заряжен, у него есть _ шанс 40%_ получить 2 щита за уровень посоха, когда он ударяет им.\n\n_+3_ Когда посох Боевого мага полностью заряжен, у него есть _ шанс 60%_ получить 2 щита за уровень посоха, когда он ударяет им.
actors.hero.talent.soul_siphon.title=Переносчики порчи
actors.hero.talent.soul_siphon.desc=_+1:_ Урон нанесённый в ближнем бою другими персонажами может активировать метку души_с вероятностью 15%_.\n\n_+2:_ Урон нанесённый в ближнем бою другими персонажами может активировать метку души_с вероятностью 30%_.\n\n_+3:_ Урон нанесённый в ближнем бою другими персонажами может активировать метку души_с вероятностью 45%_.
actors.hero.talent.soul_eater.title=Пожиратель душ
actors.hero.talent.soul_eater.desc=_+1:_ Метка души дает _0.33 хода_ насыщения за каждый нанесенный урон. Враги отмеченные меткой души имеют _шанс 10%_ вызвать эффекты насыщения, когда они умирают.\n\n_+2:_ Метка души дает _0.67 хода_ насыщения за каждый нанесенный урон. Враги отмеченные меткой души имеют _шанс 20%_ вызвать эффекты насыщения, когда они умирают.\n\n_+3:_ Метка души дает _1 ход_ насыщения за каждый нанесенный урон. Враги отмеченные меткой души имеют _шанс 30%_ вызвать эффекты насыщения, когда они умирают.
actors.hero.talent.necromancers_minions.title=Миньоны некроманта
actors.hero.talent.necromancers_minions.desc=_+1_ Когда враг с меткой души умирает, Чернокнижник имеет _шанс 10%_ воскресить врага в виде призрака с порчей.\n\n_+2_ Когда враг с меткой души умирает, Чернокнижник имеет _шанс 20%_ воскресить врага в виде призрака с порчей.\n\n_+3_ Когда враг с меткой души умирает, Чернокнижник имеет _шанс 30%_ воскресить врага в виде призрака с порчей.
##abilities
actors.hero.abilities.armorability.self_target=Нельзя выбрать себя в качестве цели!
actors.hero.abilities.armorability.no_target=There's nothing to target there!
actors.hero.abilities.armorability.prompt=Choose a location to target
actors.hero.talent.cached_rations.title=спрятанные рационы
actors.hero.talent.cached_rations.desc=_ + 1: _ Разбойник может найти _4 урезанных рациона_ в сундуках, пока он исследует ранние этапы подземелья.\n\n_ + 2: _ Разбойник может найти _6 урезанных рационов_ в сундуках, пока он исследует ранние этапы подземелья.
actors.hero.talent.thiefs_intuition.title=Интуиция вора
actors.hero.talent.thiefs_intuition.desc=_+1:_ Разбойник опознаёт кольца в _2 раза быстрее_, и опознаёт тип кольца, _когда надевает его_.\n\n_+2:_ Разбойник опознаёт кольца, _когда он их экипирует_, и опознаёт тип кольца, _когда подбирает его_.
actors.hero.talent.sucker_punch.title=Удар исподтишка
actors.hero.talent.sucker_punch.desc=_+1:_ Разбойник наносит _1-2 бонусных урона_ при первой неожиданной атаке врага.\n\n_+2:_ Разбойник наносит _2 бонусных урона_ при первой неожиданной атаке врага.
actors.hero.talent.protective_shadows.title=защитные тени
actors.hero.talent.protective_shadows.desc=_+1:_ Разбойник получает один щит _ каждый второй ход_, пока его плащ активирован, _ вплоть до 3_.\n\n_+2:_ Разбойник получает один щит _каждый второй ход_, пока его плащ активирован, _ вплоть до 5_.
actors.hero.talent.mystical_meal.title=мистический обед
actors.hero.talent.mystical_meal.desc=_+1:_ Перекус занимает у разбойника 1 ход, и даёт ему _перезарядку артефактов на 3 хода_.\n\n_+2:_ Перекус занимает у разбойника 1 ход и даёт ему _перезарядку артефактов на 5 ходов_.\n\nЭтот талант не позволяет рогу изобилия перезаряжать самого себя.
actors.hero.talent.mystical_upgrade.title=мистическое улучшение
actors.hero.talent.mystical_upgrade.desc=_+1:_ Использование свитка Улучшения мгновенно перезаряжает плащ Разбойника _на 2 заряда_, это может превысить его текущий предел заряда.\n\n_+2:_ Использование свитка Улучшения мгновенно перезаряжает плащ Разбойника _на 3 заряда_, это может превысить его текущий предел заряда.\n\nЭтот талант также срабатывает при использовании свитков или заклинаний, основанных на свитках Улучшения.
actors.hero.talent.wide_search.title=широкий поиск
actors.hero.talent.wide_search.desc=_+1:_ Радиус поиска Разбойника изменен с квадрата 5x5 на _круг 7x7_. \n\n_+2:_ Радиус поиска Разбойника изменен с квадрата 5x5 на _квадрат 7x7_.
actors.hero.talent.silent_steps.title=бесшумные шаги
actors.hero.talent.silent_steps.desc=_+1:_ Разбойник не разбудит спящих врагов, пока он на расстоянии _3 или более клеток_.\n\n_+2:_ Разбойник не разбудит спящих врагов, пока _не подойдёт вплотную_.
actors.hero.talent.rogues_foresight.title=разбойничья чуйка
actors.hero.talent.rogues_foresight.desc=_+1:_ Когда Разбойник впервые спускается на этаж с секретной комнатой, у него есть _50% шанс почувствовать это_.\n\n_+2:_ Когда Разбойник впервые спускается на этаж с секретной комнатой, у него есть _75% шанс почувствовать это_.
actors.hero.talent.light_cloak.title=Лёгкий плащ
actors.hero.talent.light_cloak.desc=_+1:_ Разбойник может использовать Плащ Теней, не экипировав его, но тогда он перезаряжается со _скоростью 10%_.\n\n_+2:_ Разбойник может использовать Плащ Теней, не экипировав его, но тогда он перезаряжается со _скоростью 20%_.\n\n_+3:_ Разбойник может использовать Плащ Теней, не экипировав его, но тогда он перезаряжается со _скоростью 30%_.
actors.hero.talent.enhanced_rings.title=Улучшенные кольца
actors.hero.talent.enhanced_rings.desc=_+1:_ Когда Разбойник использует артефакты, его кольца получают улучшение +1 на _3 ходов_. \n\n_+2:_ Когда Разбойник использует артефакты, его кольца получают улучшение +1 на _6 ходов_. \n\n_+3:_ Когда Разбойник использует артефакты, его кольца получают улучшение +1 на _9 ходов_.
actors.hero.talent.enhanced_lethality.title=улучшенная летальность
actors.hero.talent.enhanced_lethality.desc=_+1_ Убийца может убить врага с показателем здоровья ниже _4/12/25/60%_ за уровень готовности, вместо 3/10/20/40%.\n\n_+2_ Убийца может убить врага с показателем здоровья ниже _5/14/30/80%_ за уровень готовности, вместо 3/10/20/40%.\n\n_+3_ Убийца может убить врага с показателем здоровья ниже _6/16/35/100%_ за уровень готовности, вместо 3/10/20/40%.
actors.hero.talent.assassins_reach.title=Убийственный размах
actors.hero.talent.assassins_reach.desc=_+1:_ Диапазон удара убийцы на каждом уровне подготовки увеличен до _1/3/4/6 клеток, с 1/2/3/4.\n\n_+2:_ Диапазон удара убийцы на каждом уровне подготовки увеличен до _2/4/6/8 клеток, с 1/2/3/4.\n\n_+3:_ Диапазон удара убийцы на каждом уровне подготовки увеличен до _2/5/7/10 клеток, с 1/2/3/4.
actors.hero.talent.bounty_hunter.title=Охотник за головами
actors.hero.talent.bounty_hunter.desc=_+1:_ Когда Убийца убивает врага подготовленным ударом, он оставляет _10 дополнительных монет_.\n\n_+2:_ Когда Убийца убивает врага подготовленным ударом, он оставляет _20 дополнительных монет_.\n\n_+3:_ Когда Убийца убивает врага подготовленным ударом, он оставляет _30 дополнительных монет_.
actors.hero.talent.evasive_armor.title=Лёгкая броня
actors.hero.talent.evasive_armor.desc=_+1:_ Во время бега Беглец получает _+1 уклонение_ за каждое лишнее очко силы на вашей броне.\n\n_+2:_ Во время бега Беглец получает _+2 уклонения_ за каждое лишнее очко силы на вашей броне.\n\n_+3:_ Когда Беглец бежит, он получает _+3 уклонения_ за каждое лишнее очко силы на вашей броне.
actors.hero.talent.projectile_momentum.title=Инерция снаряда
actors.hero.talent.projectile_momentum.desc=_+1:_ Во время бега Бегун получает _+20% к точности и +15% к урону_ от метательного оружия.\n\n_+2:_ Во время бега Бегун получает _+40% к точности и +30% к урону_ от метательного оружия.\n\n_+3:_ Во время бега Бегун получает _+60% к точности и +45% к урону_ от метательного оружия.
actors.hero.talent.speedy_stealth.title=Быстрая скрытность
actors.hero.talent.speedy_stealth.desc=_+1:_ Бегун получает 2 стака импульса за ход, пока он невидим.\n\n_+2:_ В дополнение к преимуществам +1, бег больше не считает время, пока Бегун невидим.\n\n_+3:_ В дополнение к преимуществам +1 и +2, Бегун движется с удвоенной скоростью, пока он невидим, независимо от того, Бежит он или нет.
actors.hero.abilities.warrior.heroicleap.name=heroic leap
actors.hero.abilities.warrior.heroicleap.prompt=Выберите направление для прыжка
actors.hero.abilities.warrior.heroicleap.short_desc=The Warrior performs a _Heroic Leap_ towards a targeted location, sailing above enemies and hazards.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.\n\nThis ability costs 25 charge.
actors.hero.abilities.warrior.shockwave.name=shockwave
actors.hero.abilities.warrior.shockwave.short_desc=The Warrior releases a _Shockwave_ in a conical AOE by slamming the ground. Enemies caught in the shockwave are damaged and crippled.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.\n\nThis ability costs 35 charge.
actors.hero.abilities.warrior.endure.name=endure
actors.hero.abilities.warrior.endure$enduretracker.name=Endurance
actors.hero.abilities.warrior.endure$enduretracker.desc=The Warrior is now dealing bonus damage based on the damage he endured.\n\nBonus Damage: %1$d\nHits Left: %2$d
actors.hero.abilities.warrior.endure.short_desc=The Warrior _Endures_, skipping several turns but gaining high damage resistance. He then deals bonus damage based on what he endured.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.\n\nThis ability costs 50 charge.
actors.hero.abilities.mage.elementalblast.name=elemental blast
actors.hero.abilities.mage.elementalblast.short_desc=The Mage emits an _Elemental Blast_ from his staff, covering a large area around him in an effect that varies based on the wand in his staff.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away.\n\nThe specific effect of elemental blast will vary by the wand imbued in the Mage's staff. These effects will be similar to the effect of the wand when zapped at an enemy or ally. Damaging wands will deal up to 10-20 damage to enemies.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.wildmagic.name=wild magic
actors.hero.abilities.mage.wildmagic.no_wands=You have no wands to zap with!
actors.hero.abilities.mage.wildmagic.short_desc=The Mage unleashes the _Wild Magic_ contained in his wands, randomly firing them multiple times at a chosen target over a single turn.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.warpbeacon.name=warp beacon
actors.hero.abilities.mage.warpbeacon.depths=You can't warp between depths!
actors.hero.abilities.mage.warpbeacon.locked_floor=You cannot leave a locked floor!
actors.hero.abilities.mage.warpbeacon.too_far=That location is too far!
actors.hero.abilities.mage.warpbeacon.invalid_beacon=You can't place a beacon there!
actors.hero.abilities.mage.warpbeacon.window_desc=Your beacon is currently placed on floor %d.
actors.hero.abilities.mage.warpbeacon.window_tele=teleport to beacon
actors.hero.abilities.mage.warpbeacon.window_clear=clear beacon
actors.hero.abilities.mage.warpbeacon.window_cancel=отменить
actors.hero.abilities.mage.warpbeacon.short_desc=The Mage places a _Warping Beacon_ at his current location, which he can instantly teleport back to.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.smokebomb.name=smoke bomb
actors.hero.abilities.rogue.smokebomb.fov=Прыжок можно совершить только на пустую клетку в пределах видимости
actors.hero.abilities.rogue.smokebomb.prompt=Выберите клетку для прыжка
actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue!
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark.name=death mark
actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies
actors.hero.abilities.rogue.deathmark.short_desc=The Rogue places a _Death Mark_ on a chosen enemy. Marked enemies take bonus damage, but cannot die until the mark ends.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marked for Death
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns left: %s.
actors.hero.abilities.rogue.shadowclone.name=shadow clone
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which is frail, but can be directed and deals damage based on his weapon.
actors.hero.abilities.rogue.shadowclone.desc=TODO
actors.hero.abilities.huntress.spectralblades.name=spectral blades
actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Spectral Blades_ at a target, inflicting damage depending on her currently equipped melee weapon.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.\n\nThis ability costs 25 charge.
actors.hero.abilities.huntress.naturespower.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns Left: %s.
actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _Nature's Power_, increasing her movement speed and her bow's rate of fire for a short time.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.\n\nThis ability costs 35 charge.
actors.hero.abilities.huntress.spirithawk.name=spirit hawk
actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
actors.hero.abilities.huntress.spirithawk.desc=TODO
actors.hero.talent.natures_bounty.title=щедрость природы
actors.hero.talent.natures_bounty.desc=_+1:_ Охотница может найти _4 ягоды_ спрятанных в высокой траве, пока она исследует ранние этапы подземелья.\n\n_+2: _ Охотница может найти _6 ягод_ спрятанных в высокой траве, пока она исследует ранние этапы подземелья.
actors.hero.talent.survivalists_intuition.title=Интуиция выживальщика
actors.hero.talent.survivalists_intuition.desc=_+1:_ Охотница опознаёт всю экипировку в _1.75 раза быстрее_.\n\n_+2:_ Охотница опознаёт всю экипировку в _2.5 раза быстрее_.
actors.hero.talent.followup_strike.title=Добивающий удар
actors.hero.talent.followup_strike.desc=_+1:_ Когда Охотница попадает во врага из своего лука или метательным оружием, ее следующая рукопашная атака против этого врага нанесёт _2 бонусных урона_. \n\n_+2:_ Когда Охотница попадает во врага из своего лука или метательным оружием, ее следующая рукопашная атака против этого врага нанесёт _3 бонусных урона_.
actors.hero.talent.natures_aid.title=Помощь природы
actors.hero.talent.natures_aid.desc=_+1:_ Охотница получает 2 защиты "дубовой кожи" на _3 хода_, когда растение вытоптано в её поле зрения.\n\n_+2:_ Охотница получает 2 защиты "дубовой кожи" на _5 ходов_, когда растение вытоптано в её поле зрения.
actors.hero.talent.invigorating_meal.title=Тонизирующий обед
actors.hero.talent.invigorating_meal.desc=_+1:_ Перекус занимает у Охотницы 1 ход (ягоды съедаются мгновенно) и _ускоряет на 1 ход_.\n\n_+2:_ Перекус занимает у Охотницы 1 ход (ягоды съедаются мгновенно) и _ускоряет на 2 хода_.
actors.hero.talent.restored_nature.title=восстановление природы
actors.hero.talent.restored_nature.desc=_+1:_ Выпивание зелья исцеления восстанавливает _ до 5 трав_ вокруг Охотницы и обездвиживает соседних врагов на _2 хода_.\n\n_+2:_ Выпивание зелья исцеления восстанавливает _до 8 трав_ вокруг Охотницы и обездвиживает окружающих врагов на _3 хода_.\n\nЭтот талант так же работает при использовании элексиров или тоников на основе зелья исцеления.
actors.hero.talent.rejuvenating_steps.title=восстанавливающие шаги
actors.hero.talent.rejuvenating_steps.desc=_+1:_ Когда Охотница наступает на траву или тлеющие угли, они вырастают в высокую траву, которую Охотница сразу приминает. Талант _восстанавливается 10 ходов_. \n\n_+2:_ Когда Охотница наступает на траву или тлеющие угли, они вырастают в высокую траву, которую Охотница сразу приминает. Талант _восстанавливается 5 ходов_.
actors.hero.talent.heightened_senses.title=усиленное восприятие
actors.hero.talent.heightened_senses.desc=_+1:_ Охотница получает Ментальное зрение в радиусе _2 клеток от неё_. \n\n_+2:_ Охотница получает Ментальное зрение в радиусе _3 клеток от неё_.
actors.hero.talent.durable_projectiles.title=прочные снаряды
actors.hero.talent.durable_projectiles.desc=_+1:_ Метательное оружие, используемое Охотницей, имеет _+50% прочности_. \n\n_+2:_ Метательное оружие, используемое Охотницей, имеет _+75% прочности_.
actors.hero.talent.point_blank.title=рельба в упор
actors.hero.talent.point_blank.desc=_+1:_ Когда Охотница использует метательное оружие в ближнем бою, оно имеет _-30% точности,_ вместо -50%.\n\n_+2:_ Когда Охотница использует метательное оружие в ближнем бою, оно имеет _-10% точности,_ вместо -50%.\n\n_+3:_ Когда Охотница использует метательное оружие в ближнем бою, оно имеет _+10% точности,_ вместо -50%.\n\nОбратите внимание, что метательное оружие всегда имеет точность +50% при использовании на расстоянии.
actors.hero.talent.seer_shot.title=Всевидящий выстрел
actors.hero.talent.seer_shot.desc=_+1:_ Когда Охотница выпускает стрелу в землю, она открывает местность в области 3х3 вокруг нее на _5 ходов_. Талант перезаряжается 20 ходов.\n\n_+2:_ Когда Охотница выпускает стрелу в землю, она открывает местность в области 3х3 вокруг нее на _10 ходов_. Талант перезаряжается 20 ходов.\n\n_+3:_ Когда Охотница выпускает стрелу в землю, она открывает местность в области 3х3 вокруг нее на _15 ходов_. Талант перезаряжается 20 ходов.
actors.hero.talent.farsight.title=Орлиный глаз
actors.hero.talent.farsight.desc=_+1:_ Дальность обзора Снайпера увеличивается _на 25%_.\n\n_+2:_ Дальность обзора Снайпера увеличивается _на 50%_.\n\n_+3:_ Дальность обзора Снайпера увеличивается _на 75%_.
actors.hero.talent.shared_enchantment.title=общее зачарование
actors.hero.talent.shared_enchantment.desc=_+1:_ Метательное оружие имеет _шанс 33%_ активировать зачарование на луке Снайпера.\n\n_+2_ Метательное оружие имеет _шанс 67%_ активировать зачарование на луке Снайпера.\n\n_+3:_ Метательное оружие имеет _шанс 100%_ активировать зачарование на луке Снайпера.\n\nЭтот талант не применим к дротикам, выпущенным из зачарованного арбалета, они уже вызывают чары арбалета.
actors.hero.talent.shared_upgrades.title=общие улучшения
actors.hero.talent.shared_upgrades.desc=+1:_ Когда Снайпер атакует улучшенным метательным оружием, каждый его уровень увеличивает продолжительность метки снайпера на 1 ход и урон от ее специальной атаки на _7%_.\n\n+2:_ Когда Снайпер атакует улучшенным метательным оружием, каждый его уровень увеличивает продолжительность метки снайпера на 1 ход и урон от ее специальной атаки на _13%_.\n\n+3:_ Когда Снайпер атакует улучшенным метательным оружием, каждый его уровень увеличивает продолжительность метки снайпера на 1 ход и урон от ее специальной атаки на _20%_.
actors.hero.talent.durable_tips.title=Прочные наконечники
actors.hero.talent.durable_tips.desc=_+1:_ Дротики становятся в _2 раза_ прочнее когда Хранитель использует их.\n\n_+2:_ Дротики становятся в _3 раза_ прочнее когда Хранитель использует их.\n\n_+3:_ Дротики становятся в _4 раза_ прочнее когда Хранитель использует их.
actors.hero.talent.barkskin.title=дубовая кожа
actors.hero.talent.barkskin.desc=_+1:_ Когда Хранитель наступает на траву, она получает дубовую кожу эквивалентную её уровню, которая исчезает каждый _1 ход_.\n\n_+2:_ Когда Хранитель наступает на траву, она получает дубовую кожу эквивалентную её уровню, которая исчезает каждый _2 ход_.\n\n_+3:_ Когда Хранитель наступает на траву, она получает дубовую кожу эквивалентную её уровню, которая исчезает каждый _3 ход_.
actors.hero.talent.shielding_dew.title=Защитная роса
actors.hero.talent.shielding_dew.desc=_+1:_ Когда здоровье Хранителя полно, капли росы могут дать ей защиту на _20% от её максимального здоровья_.\n\n_+2:_ Когда здоровье Хранителя полно, капли росы могут дать ей защиту на _40% от её максимального здоровья_.\n\n_+3:_ Когда здоровье Хранителя полно, капли росы могут дать ей защиту на _60% от её максимального здоровья_.
actors.hero.abilities.ratmogrify.name=ratmogrify
actors.hero.abilities.ratmogrify.cant_transform=You can't ratmogrify that!
actors.hero.abilities.ratmogrify.too_strong=That enemy is too strong to ratmogrify!
actors.hero.abilities.ratmogrify.short_desc=The hero _Ratmogrifies_ an enemy! This turns them into a rat with no abilities, but also no loot.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.\n\nThis ability costs 35 charge.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify$transmograt.desc=This enemy has been transformed into a rat. A big improvement, if you ask me! - Rat King
actors.hero.hero.name=вы
actors.hero.hero.leave=Ещё рано уходить, оставшееся подземелье ждёт впереди!
@ -490,44 +422,307 @@ actors.hero.hero.pain_resist=Боль помогает преодолеть тя
actors.hero.hero.revive=Анх взрывается дарующей жизнь энергией!
actors.hero.heroclass.warrior=воин
actors.hero.heroclass.warrior_desc_innate=Воин начинает с _уникальной сломанной печатью,_ которую может прикрепить к броне. Пока он носит броню с прикреплённой печатью, поверх его здоровья будет постепенно накапливаться щит.\n\nПечать Воина можно перенести на другую броню, вместе с ней перенесётся одно улучшение.\n\nВоин автоматически опознаёт:\n- Свиток опознания\n- Зелье Исцеления\n- Свиток ярости
actors.hero.heroclass.warrior_desc_loadout=Воин начинает игру с _изношенным коротким мечом,_ который наносит больше всего стартового урона среди всех видов стартового оружия.\n\nВоин начинает игру сремя метательными камнями,_ позволяющими атаковать на расстоянии.\n\nВоин начинает игру с _поясом для зелий,_ в котором можно хранить разнообразные зелья, а также предохранять их от воздействия холода.
actors.hero.heroclass.warrior_desc_subclasses=Подкласс может быть выбран после победы над вторым боссом. Воин имеет два подкласса:
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.mage=маг
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_unlock=Маг - специалист по волшебным палочкам, который носит с собой _уникальный магический посох._\n\nЧтобы разблокировать его, _используйте свиток улучшения чтобы сделать предмет сильнее._
actors.hero.heroclass.mage_desc_innate=Маг начинает игру с _уникальным посохом_ магической стрелы. Посох перезаряжается значительно быстрее палочек, а число максимальных зарядов увеличено на 1.\n\nС посохом Мага можно слить и палочку, найденную в подземелье. Слияние меняет эффект посоха и может перенести некоторые улучшения.\n\nМаг автоматически опознаёт:\n- Свиток опознания\n- Зелье Жидкого пламени\n- Свиток улучшения
actors.hero.heroclass.mage_desc_loadout=Маг начинает игру со своим посохом в качестве оружия ближнего боя. Посох наносит меньше урона в ближнем бою, чем остальные стартовые оружия.\n\nМаг может использовать магию посоха, чтобы атаковать на расстоянии.\n\nМаг начинает игру сутляром для свитков,_ в котором можно хранить различные свитки, а также предохранять их от воздействия огня.
actors.hero.heroclass.mage_desc_subclasses=Подкласс может быть выбран после победы над вторым боссом. Маг имеет два подкласса:
actors.hero.heroclass.rogue=разбойник
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_unlock=Разбойник может контролировать ход битвы и бить исподтишка, используя его _уникальный Плащ Теней._\n\nЧтобы разблокировать его, _совершите 10 неожиданных атак в одном забеге._
actors.hero.heroclass.rogue_desc_innate=Разбойник начинает игру с уникальным артефактом: _Плащом Теней_, который позволяет становиться невидимым. Как и все артефакты, плащ становится сильнее при использовании.\n\nРазбойник замечает секреты и ловушки на большем расстоянии.\n\nРазбойник автоматически опознаёт:\n- Свиток опознания\n- Зелье Невидимости\n- Свиток поиска пути
actors.hero.heroclass.rogue_desc_loadout=Разбойник начинает игру с _кинжалом,_ который наносит больше урона при скрытных атаках.\n\nРазбойник начинает игру сремя метательными ножами,_ которые позволяют атаковать на расстоянии и наносят больше урона при скрытных атаках.\n\nРазбойник начинает игру с _бархатным мешочком,_ в котором можно хранить мелкие предметы, такие как семена и рунные камни.
actors.hero.heroclass.rogue_desc_subclasses=Подкласс может быть выбран после победы над вторым боссом. Разбойник имеет два подкласса:
actors.hero.heroclass.huntress=охотница
actors.hero.heroclass.huntress_unlock=Охотница - эксперт дальнего боя, а также владеет своим _уникальным магическим луком_ с бесконечными стрелами.\n\nЧтобы разблокировать ее, _ударьте 15 противников с помощью оружий дальнего боя._
actors.hero.heroclass.huntress_desc_innate=Охотница начинает с _уникальным Луком Духов,_ который может стрелять бесконечным количеством колдовских стрел. По мере повышения уровня Охотницы лук становится все сильнее, и может быть сбалансирован или зачарован.\n\nОхотница может ходить в высокой траве, не вытаптывая ее.\n\nОхотница автоматически опознает:\n- Свитки опознания\n- Зелья Ментального зрения\n- Свитки колыбельной
actors.hero.heroclass.huntress_desc_loadout=Охотница начинает игру с парой _шипованных перчаток,_ которые атакуют гораздо быстрее другого стартового оружия.\n\nОхотница начинает игру со своим луком для дальнего боя.\n\nОхотница начинает игру с _бархатным мешочком,_ в котором можно хранить мелочь, такую как семена и рунные камни.
actors.hero.heroclass.huntress_desc_subclasses=Подкласс может быть выбран после победы над вторым боссом. Охотница имеет два подкласса:
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 different enemies with thrown weapons in one run._
actors.hero.herosubclass.gladiator=гладиатор
actors.hero.herosubclass.gladiator_desc=Успешные атаки в ближнем бою позволяют _Гладиатору_ начать комбо, которое откроет доступ к особым завершающим ударам.
actors.hero.herosubclass.berserker=берсерк
actors.hero.herosubclass.berserker_desc=В зависимости от полученного урона _берсерк_ наносит дополнительный урон. Разъярившись, он может некоторое время балансировать на грани смерти, но при этом будет обессилен.
actors.hero.herosubclass.warlock=чернокнижник
actors.hero.herosubclass.warlock_desc=При использовании палочек против врагов, _Чернокнижник_ может пометить их душу. Когда отмеченный враг получает физический урон, _Чернокнижник_ исцеляется и утоляет голод.
actors.hero.herosubclass.berserker_short_desc=The _Berserker_ builds rage as he takes damage. Rage increases his damage, and can let him briefly cheat death.
actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nThe Berserker deals up to +50% damage at 100% rage. When at 0 health and 100% rage, the Berserker will briefly gain 8x his normal maximum shielding and will refuse to die as long as he has shielding left. The Berserker needs time to recover after he defies death however.
actors.hero.herosubclass.gladiator=гладиатор
actors.hero.herosubclass.gladiator_short_desc=The _Gladiator_ builds combo when he makes successful attacks. He can spend combo to use unique abilities.
actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs combo builds it unlocks a variety of combo abilities. A new ability becomes available at 2, 4, 6, 8, and 10 combo. Some abilities help build more combo, while others let the Gladiator spend his combo on powerful attacks.
actors.hero.herosubclass.battlemage=боевой маг
actors.hero.herosubclass.battlemage_desc=Сражаясь посохом, _Боевой Маг_ имеет дополнительный эффект, зависящий от палочки, усиливающей посох. Также посох заряжается при использовании в бою.
actors.hero.herosubclass.battlemage_short_desc=The _Battlemage_ conjures bonus effects when fighting in melee with his staff. These effects depend on the wand his staff is imbued with.
actors.hero.herosubclass.battlemage_desc=The Battlemage gains a bonus effect whenever he strikes in melee with his staff, as if his staff had an additional enchantment. These effects depend on the wand his staff is imbued with, every wand has its own effect. In addition to the wand effects, the Battlemage's staff will also gain 0.5 charges when he strikes with it.
actors.hero.herosubclass.warlock=чернокнижник
actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark characters when using wands on them. He will heal whenever he deals physical damage to marked enemies.
actors.hero.herosubclass.warlock_desc=The Warlock has a chance to inflict a soul mark on characters when he uses wands on them. The chance to apply a soul mark and its duration increase with wand level.\n\nWhen an enemy is soul marked, the Warlock will heal 2 hp for every 5 damage he deals to them, but only with attacks from melee or thrown weapons, not from wands!
actors.hero.herosubclass.assassin=убийца
actors.hero.herosubclass.assassin_desc=Будучи невидимым, _Ассасин_ может спланировать свою следующую атаку, чтобы сделать её ещё смертоноснее. Чем дольше он будет оставаться невидимым, тем сильнее будет этот удар.
actors.hero.herosubclass.freerunner=беглец
actors.hero.herosubclass.freerunner_desc=егун_ накапливает инерцию во время передвижения. Импульс может использоваться для запуска бега, который увеличит его скорость передвижения в 2 раза и даст бонус к уклонению на короткое время.
actors.hero.herosubclass.assassin_short_desc=The _Assassin_ can prepare a deadly strike while he is invisible. The longer he waits, the more powerful the attack will be.
actors.hero.herosubclass.assassin_desc=The Assassin prepares his next strike when he becomes invisible. The longer he prepares for, the more powerful his next attack will be. Preparation builds for up to 9 turns.\n\nAfter preparing, the Assassin deals bonus damage on his next attack, can blink to his target, and can even instantly kill enemies who are weak enough.
actors.hero.herosubclass.freerunner=бродяга
actors.hero.herosubclass.freerunner_short_desc=The _Freerunner_ builds momentum as he runs, which can be used to start freerunning. This grants him bonus speed and evasion for a short while.
actors.hero.herosubclass.freerunner_desc=As the Freerunner moves he builds stacks of momentum. He can gain up to 10 momentum after running for 10 turns, but rapidly loses it if he stops moving. The freerunner can use up his momentum to start freerunning, for 2 turns per point of momentum.\n\nWhen freerunning the Freerunner moves at 2x speed, and gains bonus evasion in proportion to his level. Once freerunning ends there is a cooldown before momentum can be built again.
actors.hero.herosubclass.sniper=снайпер
actors.hero.herosubclass.sniper_desc=_Снайпер_ - мастер дальнего боя. Она видит дальше, и ее атаки оружием дальнего боя пробивают броню. После атаки метательным оружием, она способна произвести специальную атаку из своего лука.
actors.hero.herosubclass.sniper_short_desc=The _Sniper_ can pierce armor with her ranged attacks. After striking with a thrown weapon she can follow up with a special attack from her bow.
actors.hero.herosubclass.sniper_desc=The Sniper is is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.warden=хранитель
actors.hero.herosubclass.warden_desc=_Хранитель_ обладает сильной связью с природой, что позволяет ей видеть сквозь высокую траву и создавать примятую траву при использовании семян. Растения, на которые она наступит, дадут дополнительные эффекты. Смазанные дротики будут служить ей вдвое дольше, а также она получает бонус к броне, пока находится в траве.
actors.hero.herosubclass.warden_short_desc=The _Warden_ can see through tall grass and gains bonus effects when she plants seeds and tramples plants.
actors.hero.herosubclass.warden_desc=The Warden has a strong connection to nature which grants her a variety of bonus effects relating to grass and plants. She is able to see through tall and furrowed grass as if it were empty space.\n\nThe warden causes grass to sprout up around any seed she throws or plants, and gains special effects when trampling plants. These special effects replace the regular plant effects, meaning that no plant is harmful for her to step on.
##talents
actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=rejuvenating steps cooldown
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$seershotcooldown.name=seer shot cooldown
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
#warrior
actors.hero.talent.hearty_meal.title=Ешь на здоровье
actors.hero.talent.hearty_meal.desc=_+1:_ Перекус восстанавливает Воину _2 ОЗ_, когда его здоровье ниже 50%, и _3 ОЗ_, когда его здоровье ниже 25%.\n\n_+2:_ Перекус восстанавливает Воину _3 ОЗ_, когда его здоровье ниже 50%, и _5 ОЗ_, когда его здоровье ниже 25%.
actors.hero.talent.armsmasters_intuition.title=Интуиция оружейника
actors.hero.talent.armsmasters_intuition.desc=_+1:_ Воин опознаёт оружие и броню в _2 раза быстрее_.\n\n_+2:_ Воин опознаёт оружие и броню, _как только экипирует их_.
actors.hero.talent.test_subject.title=Подопытная крыса
actors.hero.talent.test_subject.desc=_+1:_ Всякий раз, когда Воин опознает предмет, он восстанавливает _2 ОЗ_. \n\n_+2:_ Всякий раз, когда Воин опознает предмет, он восстанавливает _3 ОЗ_.
actors.hero.talent.iron_will.title=Стальная воля
actors.hero.talent.iron_will.desc=_+1:_ Максимальный порог щита печати Воина _увеличивается на 1_.\n\n_+2:_ Максимальный порог щита печати Воина _увеличивается на 2_.
actors.hero.talent.iron_stomach.title=Железный желудок
actors.hero.talent.iron_stomach.desc=_+1:_ Перекус занимает у Воина 1 ход и даёт ему _75% сопротивления урону_, пока он ест.\n\n_+2:_ Перекус занимает у Воина 1 ход и даёт ему _100% сопротивления урону_, пока он ест.
actors.hero.talent.restored_willpower.title=Восстановленная сила воли
actors.hero.talent.restored_willpower.desc=_+1:_ Выпитое зелье Исцеления мгновенно даёт _67% щита_ сломанной печати Воина. \n\n_+2:_ Выпитое зелье Исцеления мгновенно даёт _100% щита_ сломанной печати Воина.\n\nЭтот талант так же работает при использовании элексиров или тоников на основе зелья исцеления.
actors.hero.talent.runic_transference.title=Рунический перенос
actors.hero.talent.runic_transference.desc=_ + 1: _ Сломанная печать Воина может переносить _обычные глифы_ так же, как и улучшение.\n\n_ + 2: _ Сломанная печать Воина может переносить _обычные, мощные и проклятые глифы_ так же, как и улучшение.
actors.hero.talent.lethal_momentum.title=Летальный импульс
actors.hero.talent.lethal_momentum.desc=_+1:_ Когда Воин убивает врага оружием ближнего боя, его атака имеет _67% шанс_ быть мгновенной.\n\n_+2:_ Когда Воин убивает врага оружием ближнего боя, его атака имеет _100% шанс_ быть мгновенной.
actors.hero.talent.improvised_projectiles.title=Импровизированные снаряды
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.
actors.hero.talent.hold_fast.title=Защитная стойка
actors.hero.talent.hold_fast.desc=_+1:_ Пока Воин стоит и не двигается, он получает _+2 защиты_.\n\n_+2:_ Пока Воин стоит и не двигается, он получает _+4 защиты_.\n\n_+3:_ Пока Воин стоит и не двигается, он получает _+6 защиты_.
actors.hero.talent.strongman.title=Силач
actors.hero.talent.strongman.desc=_+1:_ The Warrior's strength is _increased by 8%_, rounded down.\n\n_+2:_ The Warrior's strength is _increased by 13%_, rounded down.\n\n_+3:_ The Warrior's strength is _increased by 18%_, rounded down.
actors.hero.talent.endless_rage.title=Бесконечная ярость
actors.hero.talent.endless_rage.desc=_+1:_ Берсерк может достигнуть максимум _115% ярости_.\n\n_+2:_ Берсерк может достигнуть максимум _130% ярости_.\n\n_+3:_ Берсерк может достигнуть максимум _145% ярости_.\n\nУчтите, что ярость выше 100% не даст больше, чем +50% урона.
actors.hero.talent.berserking_stamina.title=Неистовая выносливость
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _25% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _75% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
actors.hero.talent.enraged_catalyst.title=Разъярённый катализатор
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
actors.hero.talent.cleave.title=Черепная реакция
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _15 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _45 turns_.
actors.hero.talent.lethal_defense.title=Летальная защита
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.enhanced_combo.title=Улучшенное комбо
actors.hero.talent.enhanced_combo.desc=_+1:_ Когда комбо Гладиатора 7 или выше, увеличивает расстояние отталкивания Тарана на 3, Таран накладывает головокружение и может столкнуть врага в яму.\n\n_+2:_ Вдобавок к бонусам от +1. когда комбо Гладиатора 9 и выше, Парирование работает на нескольких атаках.\n\n_+3:_ Вдобавок к бонусам от +1 и +2, Гладиатор может прыгать на расстояние вплоть до комбо/3, когда использует Натиск, Обрушение, или Неистовство.
actors.hero.talent.body_slam.title=body slam
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take _25%_ of his damage blocking power in damage.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take _50%_ of his damage blocking power in damage.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take _75%_ of his damage blocking power in damage.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take _100%_ of his damage blocking power in damage.
actors.hero.talent.impact_wave.title=impact wave
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _6 tiles_ back.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _8 tiles_ back.
actors.hero.talent.double_jump.title=double jump
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _24% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _42% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _56% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _67% reduced_ charge cost.
actors.hero.talent.expanding_wave.title=expanding wave
actors.hero.talent.expanding_wave.desc=_+1:_ Shockwave's range is increased to _6 tiles_ from 5, and its width is increased to _75 degrees_ from 60.\n\n_+2:_ Shockwave's range is increased to _7 tiles_ from 5, and its width is increased to _90 degrees_ from 60.\n\n_+3:_ Shockwave's range is increased to _8 tiles_ from 5, and its width is increased to _105 degrees_ from 60.\n\n_+4:_ Shockwave's range is increased to _9 tiles_ from 5, and its width is increased to _120 degrees_ from 60.
actors.hero.talent.striking_wave.title=striking wave
actors.hero.talent.striking_wave.desc=_+1:_ Damage from shockwave has a _25% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+2:_ Damage from shockwave has a _50% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+3:_ Damage from shockwave has a _75% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also trigger on-hit effects like enchantments and combo.
actors.hero.talent.shock_force.title=shock force
actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and has a _25% chance_ to stun instead of cripple.\n\n_+2:_ Shockwave deals _50% more damage_ and has a _50% chance_ to stun instead of cripple.\n\n_+3:_ Shockwave deals _60% more damage_ and has a _75% chance_ to stun instead of cripple.\n\n_+4:_ Shockwave deals _80% more damage_ and has a _100% chance_ to stun instead of cripple.
actors.hero.talent.sustained_retribution.title=sustained retribution
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _55% bonus damage_ over _2 hits_, instead of 100% over 1 hit.\n\n_+2:_ The Warrior deals _40% bonus damage_ over _3 hits_, instead of 100% over 1 hit.\n\n_+3:_ The Warrior deals _33% bonus damage_ over _4 hits_, instead of 100% over 1 hit.\n\n_+4:_ The Warrior deals _28% bonus damage_ over _5 hits_, instead of 100% over 1 hit.
actors.hero.talent.shrug_it_off.title=shrug it off
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _76% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _58% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _44% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _33% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=even the odds
actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends.
#mage
actors.hero.talent.empowering_meal.title=Тонизирующий обед
actors.hero.talent.empowering_meal.desc=_+1:_ Еда дарует Магу _2 дополнительных урона_ на следующие 3 выстрела из палочки.\n\n_+2:_ Еда дарует Магу _3 дополнительных урона_ на следующие 3 выстрела из палочки.
actors.hero.talent.scholars_intuition.title=Интуиция знатока
actors.hero.talent.scholars_intuition.desc=_+1:_ Маг опознаёт палочки в _3 раза быстрее_.\n\n_+2:_ Маг опознаёт палочки _при первом использовании_.
actors.hero.talent.tested_hypothesis.title=Проверенная гипотеза
actors.hero.talent.tested_hypothesis.desc=_+1:_ Всякий раз, когда Маг опознаёт предмет, его палочки _перезаряжаются в течении 2 ходов_.\n\n_+2:_ Всякий раз, когда Маг опознаёт предмет, его палочки _перезаряжаются в течении 3 ходов_.
actors.hero.talent.backup_barrier.title=Резервный барьер
actors.hero.talent.backup_barrier.desc=_+1:_ The Mage gains _3 shielding_ whenever he spends the last charge in his staff.\n\n_+2:_ The Mage gains _5 shielding_ whenever he spends the last charge in his staff.
actors.hero.talent.energizing_meal.title=Возбуждающий обед
actors.hero.talent.energizing_meal.desc=_+1:_ Перекус занимает у Мага 1 ход и даёт ему _5 ходов перезарядки палочек_.\n\n_+2:_ Перекус занимает у Мага 1 ход и даёт ему _8 ходов перезарядки палочек_.
actors.hero.talent.energizing_upgrade.title=Заряжающее улучшение
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 3 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 5 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.wand_preservation.title=Сохранение палочки
actors.hero.talent.wand_preservation.desc=_ + 1: _ Когда Маг сливает новую палочку со своим посохом, старая палочка имеет _67% шанс_ вернуться как +0.\n\n_ + 2: _ Когда Маг сливает новую палочку со своим посохом, старая палочка имеет _100% шанс_ вернуться как +0.\n\nЭтот талант может сохранить палочку до трех раз.
actors.hero.talent.arcane_vision.title=Магическое зрение
actors.hero.talent.arcane_vision.desc=_+1:_ Всякий раз, когда Маг попадает по врагу из палочки, он получает Ментальное зрение на _10 ходов_.\n\n_+2:_ Всякий раз, когда Маг попадает по врагу из палочки, он получает Ментальное зрение на _15 ходов_.
actors.hero.talent.shield_battery.title=Батарейка для щита
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.empowering_scrolls.title=Усиливающие свитки
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap will get _+3 levels_.
actors.hero.talent.ally_warp.title=Рокировка
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _2 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _4 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=Усиленный удар
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+25% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+75% damage_.
actors.hero.talent.mystical_charge.title=Мистический заряд
actors.hero.talent.mystical_charge.desc=_+1:_ Удар посохом дает Боевому магу _0.5 ходов _ перезарядки артефакта.\n\n_+2:_ Удар посохом дает Боевому магу _1 ход _ перезарядки артефакта.\n\n_+3:_ Удар посохом дает Боевому магу _1.5 хода_ перезарядки артефакта.
actors.hero.talent.excess_charge.title=Избыточный заряд
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.soul_siphon.title=Переносчики порчи
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _13% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _27% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _40% effectiveness_.
actors.hero.talent.soul_eater.title=Пожиратель душ
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each physical damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=Миньоны некроманта
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _13% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _27% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _40% chance_ to raise them as a corrupted wraith.
actors.hero.talent.blast_radius.title=blast radius
actors.hero.talent.blast_radius.desc=_+1:_ Elemental blast's radius is increased to _5 tiles_, from 4.\n\n_+2:_ Elemental blast's radius is increased to _6 tiles_, from 4.\n\n_+3:_ Elemental blast's radius is increased to _7 tiles_, from 4.\n\n_+4:_ Elemental blast's radius is increased to _8 tiles_, from 4.
actors.hero.talent.elemental_power.title=elemental power
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _15%_.\n\n_+2:_ The power of elemental blast is increased by _30%_.\n\n_+3:_ The power of elemental blast is increased by _45%_.\n\n_+4:_ The power of elemental blast is increased by _60%_.
actors.hero.talent.reactive_barrier.title=reactive barrier
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast.
actors.hero.talent.wild_power.title=wild power
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be treated as either _+1 or +2_, instead of +1.\n\n_+2:_ When using wild magic, wands are now treated as if they are _+2_, instead of +1.\n\n_+3:_ When using wild magic, wands will be treated as either _+2 or +3_, instead of +1.\n\n_+4:_ When using wild magic, wands are now treated as if they are _+3_, instead of +1.
actors.hero.talent.fire_everything.title=fire everything
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_, up from 4.\n\n_+2:_ Wild magic now fires _6 times_, up from 4.\n\n_+3:_ Wild magic now fires _7 times_, up from 4.\n\n_+4:_ Wild magic now fires _8 times_, up from 4.
actors.hero.talent.conserved_magic.title=conserved magic
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.71 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.50 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.35 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.25 charges_, instead of 1.
actors.hero.talent.telefrag.title=Telefrag
actors.hero.talent.telefrag.desc=_+1:_ If the Mage warps into another character he deals _10-15 damage_ to it, but also takes _5 damage_.\n\n_+2:_ If the Mage warps into another character he deals _20-30 damage_ to it, but also takes _8 damage_.\n\n_+3:_ If the Mage warps into another character he deals _30-45 damage_ to it, but also takes _12 damage_.\n\n_+4:_ If the Mage warps into another character he deals _40-60 damage_ to it, but also takes _15 damage_.\n\nThe hero cannot be killed by this talent, the self damage can be reduced by magic resisting effects.
actors.hero.talent.remote_beacon.title=Remote Beacon
actors.hero.talent.remote_beacon.desc=_+1:_ The Mage can place a beacon at any location within _3 tiles_.\n\n_+2:_ The Mage can place a beacon at any location within _6 tiles_.\n\n_+3:_ The Mage can place a beacon at any location within _9 tiles_.\n\n_+4:_ The Mage can place a beacon at any location within _12 tiles_.\n\nThe Mage cannot place beacons in locations that are inaccessible
actors.hero.talent.longrange_warp.title=Longrange Warp
actors.hero.talent.longrange_warp.desc=_+1:_ The Mage can now warp between floors, at _150% charge cost_.\n\n_+2:_ The Mage can now warp between floors, at _117% charge cost_.\n\n_+3:_ The Mage can now warp between floors, at _83% charge cost_.\n\n_+4:_ The Mage can now warp between floors, at _50% charge cost_.\n\nThe Mage cannot use longrange warp to leave a locked floor.
#rogue
actors.hero.talent.cached_rations.title=Спрятанные рационы
actors.hero.talent.cached_rations.desc=_ + 1: _ Разбойник может найти _4 урезанных рациона_ в сундуках, пока он исследует ранние этапы подземелья.\n\n_ + 2: _ Разбойник может найти _6 урезанных рационов_ в сундуках, пока он исследует ранние этапы подземелья.
actors.hero.talent.thiefs_intuition.title=Интуиция вора
actors.hero.talent.thiefs_intuition.desc=_+1:_ Разбойник опознаёт кольца в _2 раза быстрее_, и опознаёт тип кольца, _когда надевает его_.\n\n_+2:_ Разбойник опознаёт кольца, _когда он их экипирует_, и опознаёт тип кольца, _когда подбирает его_.
actors.hero.talent.sucker_punch.title=Удар исподтишка
actors.hero.talent.sucker_punch.desc=_+1:_ Разбойник наносит _1-2 бонусных урона_ при первой неожиданной атаке врага.\n\n_+2:_ Разбойник наносит _2 бонусных урона_ при первой неожиданной атаке врага.
actors.hero.talent.protective_shadows.title=Защитные тени
actors.hero.talent.protective_shadows.desc=_+1:_ Разбойник получает один щит _ каждый второй ход_, пока его плащ активирован, _ вплоть до 3_.\n\n_+2:_ Разбойник получает один щит _каждый второй ход_, пока его плащ активирован, _ вплоть до 5_.
actors.hero.talent.mystical_meal.title=Мистический обед
actors.hero.talent.mystical_meal.desc=_+1:_ Перекус занимает у разбойника 1 ход, и даёт ему _перезарядку артефактов на 3 хода_.\n\n_+2:_ Перекус занимает у разбойника 1 ход и даёт ему _перезарядку артефактов на 5 ходов_.\n\nЭтот талант не позволяет рогу изобилия перезаряжать самого себя.
actors.hero.talent.mystical_upgrade.title=Мистическое улучшение
actors.hero.talent.mystical_upgrade.desc=_+1:_ Использование свитка Улучшения мгновенно перезаряжает плащ Разбойника _на 2 заряда_, это может превысить его текущий предел заряда.\n\n_+2:_ Использование свитка Улучшения мгновенно перезаряжает плащ Разбойника _на 3 заряда_, это может превысить его текущий предел заряда.\n\nЭтот талант также срабатывает при использовании свитков или заклинаний, основанных на свитках Улучшения.
actors.hero.talent.wide_search.title=Широкий поиск
actors.hero.talent.wide_search.desc=_+1:_ Радиус поиска Разбойника изменен с квадрата 5x5 на _круг 7x7_. \n\n_+2:_ Радиус поиска Разбойника изменен с квадрата 5x5 на _квадрат 7x7_.
actors.hero.talent.silent_steps.title=Бесшумные шаги
actors.hero.talent.silent_steps.desc=_+1:_ Разбойник не разбудит спящих врагов, пока он на расстоянии _3 или более клеток_.\n\n_+2:_ Разбойник не разбудит спящих врагов, пока _не подойдёт вплотную_.
actors.hero.talent.rogues_foresight.title=Разбойничья чуйка
actors.hero.talent.rogues_foresight.desc=_+1:_ Когда Разбойник впервые спускается на этаж с секретной комнатой, у него есть _50% шанс почувствовать это_.\n\n_+2:_ Когда Разбойник впервые спускается на этаж с секретной комнатой, у него есть _75% шанс почувствовать это_.
actors.hero.talent.light_cloak.title=Лёгкий плащ
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _13% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _27% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _40% speed_.
actors.hero.talent.enhanced_rings.title=Улучшенные кольца
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=Улучшенная летальность
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/33/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.assassins_reach.title=Убийственный размах
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=Охотник за головами
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _15 extra gold_, per level of preparation.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _30 extra gold_, per level of preparation.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _45 extra gold_, per level of preparation.
actors.hero.talent.evasive_armor.title=Лёгкая броня
actors.hero.talent.evasive_armor.desc=_+1:_ Во время бега Бродяга получает _+1 уклонение_ за каждое лишнее очко силы на вашей броне.\n\n_+2:_ Во время бега Бродяга получает _+2 уклонения_ за каждое лишнее очко силы на вашей броне.\n\n_+3:_ Когда Бродяга бежит, он получает _+3 уклонения_ за каждое лишнее очко силы на вашей броне.
actors.hero.talent.projectile_momentum.title=Инерция снаряда
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=Быстрая скрытность
actors.hero.talent.speedy_stealth.desc=_+1:_ Бродяга получает 2 стака импульса за ход, пока он невидим.\n\n_+2:_ В дополнение к преимуществам +1, бег больше не считает время, пока Бродяга невидим.\n\n_+3:_ В дополнение к преимуществам +1 и +2, Бродяга движется с удвоенной скоростью, пока он невидим, независимо от того, Бежит он или нет.
actors.hero.talent.hasty_retreat.title=hasty retreat
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _6 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _8 turns_ of haste and invisibility.
actors.hero.talent.body_replacement.title=body replacement
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _30 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _90 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _120 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=shadow step
actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _24% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _42% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _56% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _67% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.
actors.hero.talent.fear_the_reaper.title=fear the reaper
actors.hero.talent.fear_the_reaper.desc=_+1:_ When a death marked enemy reaches 0 hp, they become _crippled_.\n\n_+2:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_.\n\n_+3:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _crippled_.\n\n_+4:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _feared and crippled_.
actors.hero.talent.deathly_durability.title=deathly durability
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _10%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _20%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _30%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _40%_ of their hp when they were marked.
actors.hero.talent.double_mark.title=double mark
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _24% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _42% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _56% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _67% reduced_ charge cost.
actors.hero.talent.rogue_3_1.title=TODO NAME
actors.hero.talent.rogue_3_1.desc=TODO DESC
actors.hero.talent.rogue_3_2.title=TODO NAME
actors.hero.talent.rogue_3_2.desc=TODO DESC
actors.hero.talent.rogue_3_3.title=TODO NAME
actors.hero.talent.rogue_3_3.desc=TODO DESC
#huntress
actors.hero.talent.natures_bounty.title=щедрость природы
actors.hero.talent.natures_bounty.desc=_+1:_ Охотница может найти _4 ягоды_ спрятанных в высокой траве, пока она исследует ранние этапы подземелья.\n\n_+2: _ Охотница может найти _6 ягод_ спрятанных в высокой траве, пока она исследует ранние этапы подземелья.
actors.hero.talent.survivalists_intuition.title=Интуиция выживальщика
actors.hero.talent.survivalists_intuition.desc=_+1:_ Охотница опознаёт всю экипировку в _1.75 раза быстрее_.\n\n_+2:_ Охотница опознаёт всю экипировку в _2.5 раза быстрее_.
actors.hero.talent.followup_strike.title=Добивающий удар
actors.hero.talent.followup_strike.desc=_+1:_ Когда Охотница попадает во врага из своего лука или метательным оружием, ее следующая рукопашная атака против этого врага нанесёт _2 бонусных урона_. \n\n_+2:_ Когда Охотница попадает во врага из своего лука или метательным оружием, ее следующая рукопашная атака против этого врага нанесёт _3 бонусных урона_.
actors.hero.talent.natures_aid.title=Помощь природы
actors.hero.talent.natures_aid.desc=_+1:_ Охотница получает 2 защиты Дубовой кожи на _3 хода_, когда растение вытоптано в её поле зрения.\n\n_+2:_ Охотница получает 2 защиты Дубовой кожи на _5 ходов_, когда растение вытоптано в её поле зрения.
actors.hero.talent.invigorating_meal.title=Тонизирующий обед
actors.hero.talent.invigorating_meal.desc=_+1:_ Перекус занимает у Охотницы 1 ход (ягоды съедаются мгновенно) и _ускоряет на 1 ход_.\n\n_+2:_ Перекус занимает у Охотницы 1 ход (ягоды съедаются мгновенно) и _ускоряет на 2 хода_.
actors.hero.talent.restored_nature.title=восстановление природы
actors.hero.talent.restored_nature.desc=_+1:_ Выпивание зелья исцеления восстанавливает _ до 5 трав_ вокруг Охотницы и обездвиживает соседних врагов на _2 хода_.\n\n_+2:_ Выпивание зелья исцеления восстанавливает _до 8 трав_ вокруг Охотницы и обездвиживает окружающих врагов на _3 хода_.\n\nЭтот талант так же работает при использовании элексиров или тоников на основе зелья исцеления.
actors.hero.talent.rejuvenating_steps.title=восстанавливающие шаги
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _5 turn cooldown_.\n\nThis talent will produce furrowed grass if passive regeneration effects are disabled or the hero has not gained exp in a long time.
actors.hero.talent.heightened_senses.title=усиленное восприятие
actors.hero.talent.heightened_senses.desc=_+1:_ Охотница получает Ментальное зрение в радиусе _2 клеток от неё_. \n\n_+2:_ Охотница получает Ментальное зрение в радиусе _3 клеток от неё_.
actors.hero.talent.durable_projectiles.title=прочные снаряды
actors.hero.talent.durable_projectiles.desc=_+1:_ Метательное оружие, используемое Охотницей, имеет _+50% прочности_. \n\n_+2:_ Метательное оружие, используемое Охотницей, имеет _+75% прочности_.
actors.hero.talent.point_blank.title=рельба в упор
actors.hero.talent.point_blank.desc=_+1:_ Когда Охотница использует метательное оружие в ближнем бою, оно имеет _-30% точности,_ вместо -50%.\n\n_+2:_ Когда Охотница использует метательное оружие в ближнем бою, оно имеет _-10% точности,_ вместо -50%.\n\n_+3:_ Когда Охотница использует метательное оружие в ближнем бою, оно имеет _+10% точности,_ вместо -50%.\n\nОбратите внимание, что метательное оружие всегда имеет точность +50% при использовании на расстоянии.
actors.hero.talent.seer_shot.title=Всевидящий выстрел
actors.hero.talent.seer_shot.desc=_+1:_ Когда Охотница выпускает стрелу в землю, она открывает местность в области 3х3 вокруг нее на _5 ходов_. Талант перезаряжается 20 ходов.\n\n_+2:_ Когда Охотница выпускает стрелу в землю, она открывает местность в области 3х3 вокруг нее на _10 ходов_. Талант перезаряжается 20 ходов.\n\n_+3:_ Когда Охотница выпускает стрелу в землю, она открывает местность в области 3х3 вокруг нее на _15 ходов_. Талант перезаряжается 20 ходов.
actors.hero.talent.farsight.title=Орлиный глаз
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.\n\nThis bonus also applies to mind vision ranged by the Heightened Senses talent.
actors.hero.talent.shared_enchantment.title=Общее зачарование
actors.hero.talent.shared_enchantment.desc=_+1:_ Метательное оружие имеет _шанс 33%_ активировать зачарование на луке Снайпера.\n\n_+2_ Метательное оружие имеет _шанс 67%_ активировать зачарование на луке Снайпера.\n\n_+3:_ Метательное оружие имеет _шанс 100%_ активировать зачарование на луке Снайпера.\n\nЭтот талант не применим к дротикам, выпущенным из зачарованного арбалета, они уже вызывают чары арбалета.
actors.hero.talent.shared_upgrades.title=Общие улучшения
actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _10%_.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _20%_.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _30%_.
actors.hero.talent.durable_tips.title=Прочные наконечники
actors.hero.talent.durable_tips.desc=_+1:_ Дротики становятся в _2 раза_ прочнее когда Хранитель использует их.\n\n_+2:_ Дротики становятся в _3 раза_ прочнее когда Хранитель использует их.\n\n_+3:_ Дротики становятся в _4 раза_ прочнее когда Хранитель использует их.
actors.hero.talent.barkskin.title=Дубовая кожа
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to _50% of her level_ which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to _100% of her level_ which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to _150% of her level_ which fades every turn.
actors.hero.talent.shielding_dew.title=Защитная роса
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden when her health is full, up to _60% of her max HP_.
actors.hero.talent.fan_of_blades.title=fan of blades
actors.hero.talent.fan_of_blades.desc=_+1:_ Spectral blades can hit up to _1 additional target_ for 50% damage. The target must be visible and within a _30 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _2 additional targets_ for 50% damage. The targets must be visible and within a _60 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _3 additional targets_ for 50% damage. The targets must be visible and within a _90 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _4 additional targets_ for 50% damage. The targets must be visible and within a _120 degree_ cone AOE.
actors.hero.talent.projecting_blades.title=projecting blades
actors.hero.talent.projecting_blades.desc=_+1:_ Spectral blades has _+25% accuracy_, and can penetrate up to _2 solid tiles_.\n\n_+2:_ Spectral blades has _+50% accuracy_, and can penetrate up to _4 solid tiles_.\n\n_+3:_ Spectral blades has _+75% accuracy_, and can penetrate up to _6 solid tiles_.\n\n_+4:_ Spectral blades has _+100% accuracy_, and can penetrate up to _8 solid tiles_.
actors.hero.talent.spirit_blades.title=spirit blades
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _25% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _50% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _75% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow.
actors.hero.talent.growing_power.title=growing power
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 50%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.natures_wrath.title=nature's wrath
actors.hero.talent.natures_wrath.desc=_+1:_ While nature's power is active, shots from the spirit bow have an _8% chance_ to trigger a random harmful plant effect.\n\n_+2:_ While nature's power is active, shots from the spirit bow have a _17% chance_ to trigger a random harmful plant effect.\n\n_+3:_ While nature's power is active, shots from the spirit bow have an _25% chance_ to trigger a random harmful plant effect.\n\n_+4:_ While nature's power is active, shots from the spirit bow have a _33% chance_ to trigger a random harmful plant effect.\n\nThe plants that can be triggered are: blindweed, firebloom, icecap, sorrowmoss, and stormvine.
actors.hero.talent.wild_momentum.title=wild momentum
actors.hero.talent.wild_momentum.desc=_+1:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _1 turn_. The duration can be extended by a max of _2 turns_.\n\n_+2:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _2 turns_. The duration can be extended by a max of _4 turns_.\n\n_+3:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _3 turns_. The duration can be extended by a max of _6 turns_.\n\n_+4:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _4 turns_. The duration can be extended by a max of _8 turns_.
actors.hero.talent.huntress_3_1.title=TODO NAME
actors.hero.talent.huntress_3_1.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_2.title=TODO NAME
actors.hero.talent.huntress_3_2.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_3.title=TODO NAME
actors.hero.talent.huntress_3_3.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
#universal
actors.hero.talent.heroic_energy.title=heroic energy
actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _13% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _24% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _34% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _43% reduced_ charge cost
actors.hero.talent.ratsistance.title=ratsistance
actors.hero.talent.ratsistance.desc=_+1:_ Hostile ratmogrified enemies deal _-10% damage_.\n\n_+2:_ Hostile ratmogrified enemies deal _-20% damage_.\n\n_+3:_ Hostile ratmogrified enemies deal _-30% damage_.\n\n_+4:_ Hostile ratmogrified enemies deal _-40% damage_.
actors.hero.talent.ratlomacy.title=ratlomacy
actors.hero.talent.ratlomacy.desc=_+1:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly.\n\n_+2:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _2 turns_ of adrenaline.\n\n_+3:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _4 turns_ of adrenaline.\n\n_+4:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _6 turns_ of adrenaline.
actors.hero.talent.ratforcements.title=ratforcements
actors.hero.talent.ratforcements.desc=_+1:_ Using ratmogrify on yourself _spawns 1_ ally marsupial rat next to you.\n\n_+2:_ Using ratmogrify on yourself _spawns 2_ ally marsupial rats next to you.\n\n_+3:_ Using ratmogrify on yourself _spawns 3_ ally marsupial rats next to you.\n\n_+4:_ Using ratmogrify on yourself _spawns 4_ ally marsupial rats next to you.
@ -574,7 +769,7 @@ actors.mobs.npcs.impshopkeeper.thief=Я думал, что могу доверя
actors.mobs.npcs.impshopkeeper.desc=Бесы - младшие демоны. Примечательны они не силой или магическим мастерством, а умом и социализированностью. Многие бесы предпочитают жить и вести бизнес среди недемонов.
actors.mobs.npcs.mirrorimage.name=зеркальная копия
actors.mobs.npcs.mirrorimage.desc=Эта иллюзия является точной вашей копией, и даже вооружена теми же оружием и доспехами, что и вы.\n\nЗеркальные копии бесплотны, и принимают материальную форму только при атаке. Их оружие ведет себя так же, как и ваше, но наносит меньше урона. \n\nИллюзии способны атаковать и уклоняться, но исчезнут сразу же при получении любого урона.
actors.mobs.npcs.mirrorimage.desc=This illusion bears a close resemblance to you, even seeming to wield your current weapon and armor.\n\nMirror images will seek and attack enemies using their mimicked weapon, which behaves the same as yours, but deals less damage. They start out nearly invisible, but must take on a form that's more easily seen in order to attack.\n\nWhile their offensive power can be potent, mirror images have no durability, and will fade the moment they take damage.
actors.mobs.npcs.prismaticimage.name=радужная копия
actors.mobs.npcs.prismaticimage.desc=Эта мерцающая иллюзия имеет с вами близкое сходство, вплоть до вашего оружия и брони.\n\nРадужные копии попытаются оттянуть на себя внимание врагов. Хотя они и не так хороши в атаке, как зеркальные копии, зато они имеют повышенную прочность и получают преимущества вашей брони.\n\nЕсли здоровье копии упадёт до нуля, она исчезнет в течение нескольких ходов. В это время её всё ещё можно исцелить. Когда поблизости не остаётся врагов, радужные копии исчезают и воссоединяются со своим хозяином.
@ -583,6 +778,14 @@ actors.mobs.npcs.ratking.name=крысиный король
actors.mobs.npcs.ratking.not_sleeping=Я не сплю!
actors.mobs.npcs.ratking.what_is_it=Ну что ещё? У меня нет времени на эти глупости. Королевство само собой не будет управлять!
actors.mobs.npcs.ratking.confused=Чт... Где я? Моё королевство нуждается во мне!
actors.mobs.npcs.ratking.crown_clothes=Put some clothes on! You're in no state to talk to royalty!
actors.mobs.npcs.ratking.crown_desc=Oooh, is that crown for me!? It looks much shinier than mine, so I graciously accept!\n\nIn fact, I think I can offer you something as a reward for this crown. A tremendous power befitting a hero such as yourself! Would you like that?
actors.mobs.npcs.ratking.crown_yes=Of course!
actors.mobs.npcs.ratking.crown_info=Tell me more first.
actors.mobs.npcs.ratking.crown_no=I'd rather not...
actors.mobs.npcs.ratking.crown_thankyou=Hehehe, thank you! Now go and make your king proud!
actors.mobs.npcs.ratking.crown_fine=Fine! It's not like I wanted it anyway...
actors.mobs.npcs.ratking.crown_after=Enjoying your new armor? No take-backsies!
actors.mobs.npcs.ratking.desc_festive=Эта крыса немного больше, чем обычная сумчатая крыса. Она носит небольшой праздничный колпак, вместо обычно короны. Счастливых праздников!
actors.mobs.npcs.ratking.desc=Эта крыса немного больше, чем обычная сумчатая крыса, и она носит на голове небольшую корону.
@ -596,7 +799,7 @@ actors.mobs.npcs.sheep.desc=Это волшебная овца. Что в ней
actors.mobs.npcs.shopkeeper.name=торговец
actors.mobs.npcs.shopkeeper.thief=Вор, Вор!
actors.mobs.npcs.shopkeeper.sell=Выберите предмет
actors.mobs.npcs.shopkeeper.sell=Продать предмет
actors.mobs.npcs.shopkeeper.desc=Этот полный парень лучше смотрелся бы в торговом районе крупного города, чем в подземелье. Его цены объясняют, почему он решил обосноваться здесь.
actors.mobs.npcs.wandmaker.name=старый чародей
@ -670,30 +873,22 @@ actors.mobs.dm201.name=DM-201
actors.mobs.dm201.vent=DM-201 бросает коррозивную гранату!
actors.mobs.dm201.desc=Дворфы какое-то время экспериментировали и далее развивали модели с низкой мобильностью, как у DM-200, и создали несколько моделей DM, которые были полностью стационарны. DM-201 - укомплектованный DM-200, служащий сторожевой башней без возможности передвижения. Компенсируя невозможностью передвигаться, у DM-201 значительно повышена выносливость и мощность атаки.\n\nТак как у DM-201 нет двигателя, из которого выходили бы выхлопные газы, дворфы вместо этого снабдили эту модель гранатами с разъедающим газом. DM-201, однако, очень осторожно пользуется этими гранатами и стреляет ими только в том случае, если его атакуют издалека.
actors.mobs.olddm300.name=DM-300
actors.mobs.olddm300.notice=Обнаружено присутствие посторонних.
actors.mobs.olddm300.defeated=Миссия провалена. Завершение работы.
actors.mobs.olddm300.repair=DM-300 сам себя ремонтирует!
actors.mobs.olddm300.def_verb=блокирует
actors.mobs.olddm300.rankings_desc=Раздавлен DM-300
actors.mobs.olddm300.desc=Эта машина была создана Дворфами несколько веков назад. Позже, дворфы стали заменять машины големами, элементалями и даже демонами, что привело к распаду их цивилизации. DM-300 и ему подобные машины обычно использовались для строительства и копания, а иногда и для защиты городов.
actors.mobs.newdm300.name=DM-300
actors.mobs.newdm300.notice=ОБНАРУЖЕН НЕАВТОРИЗОВАННЫЙ ПЕРСОНАЛ!
actors.mobs.newdm300.shield=DM-300 подключается к току от открытых проводов и создает себе щит!
actors.mobs.newdm300.vent=DM-300 совершает выброс токсичных выхлопных газов!
actors.mobs.newdm300.rocks=DM-300 наносит удары по полу, с потолка сыпятся камни!
actors.mobs.newdm300.charging=ПОЛУЧАЮ ПОВРЕЖДЕНИЯ! АКТИВИРУЮ ВЫСОКОВОЛЬТНУЮ ОПОРУ!
actors.mobs.newdm300.charging_hint=DM-300 неуязвим, пока он подпитывается от высоковольтной опоры!
actors.mobs.newdm300.supercharged=УНИЧТОЖИТЬ! УНИЧТОЖИТЬ! УНИЧТОЖИТЬ!
actors.mobs.newdm300.charge_lost=ОПОРА УНИЧТОЖЕНА! ПЕРЕХОЖУ НА ЛОКАЛЬНОЕ ПИТАНИЕ!
actors.mobs.newdm300.pylons_destroyed=ТРЕВОГА! ОБНАРУЖЕНА НЕСТАБИЛЬНОСТЬ ЭЛЕКТРОСЕТИ!
actors.mobs.newdm300.rankings_desc=Раздавлен DM-300
actors.mobs.newdm300.def_verb=блокирует
actors.mobs.newdm300.defeated=КРИТИЧЕСКИЕ ПОВРЕЖДЕНИЯ! ПОПЫТКА ОТКЛЮЧЕ-
actors.mobs.newdm300.desc=DM-300 - самое крупное и сильное 'оборонное оборудование', когда-либо созданное дворфами. Такую великолепную машину чрезвычайно трудно создать, так что дворфы сделали их всего несколько штук для стражи входов в их подземную столицу.\n\nМашина оснащена выхлопной трубой для выброса токсичных газов и сверхмощной дрелью, которой она может и атаковать, и разрывать грунт. DM-300 также способен подключаться к сети питания, что еще более повышает его силу.
actors.mobs.newdm300.desc_supercharged=В данный момент, DM-300 полностью заряжен электроэнергией. В таком состоянии DM-300 невозможно нанести урон, и он передвигается с двойной скоростью! Кроме того, его дрель теперь вертится достаточно быстро, чтобы _пробить тоннели сквозь скальной массив,_ хотя двигаться при этом будет намного медленнее.\n\nПока DM-300 сверх-заряжен, нет смысла атаковать его напрямую, _но что-то в этом месте, очевидно, снабжает его энергией,_ и если найти это и разрушить, возможно, это его ослабит.
actors.mobs.newdm300$fallingrocks.desc=С потолка падают камни и обломки, похоже, он сейчас обвалится!
actors.mobs.dm300.name=DM-300
actors.mobs.dm300.notice=ОБНАРУЖЕН НЕАВТОРИЗОВАННЫЙ ПЕРСОНАЛ!
actors.mobs.dm300.shield=DM-300 подключается к току от открытых проводов и создает себе щит!
actors.mobs.dm300.vent=DM-300 совершает выброс токсичных выхлопных газов!
actors.mobs.dm300.rocks=DM-300 наносит удары по полу, с потолка сыпятся камни!
actors.mobs.dm300.charging=ПОЛУЧАЮ ПОВРЕЖДЕНИЯ! АКТИВИРУЮ ВЫСОКОВОЛЬТНУЮ ОПОРУ!
actors.mobs.dm300.charging_hint=DM-300 неуязвим, пока он подпитывается от высоковольтной опоры!
actors.mobs.dm300.supercharged=УНИЧТОЖИТЬ! УНИЧТОЖИТЬ! УНИЧТОЖИТЬ!
actors.mobs.dm300.charge_lost=ОПОРА УНИЧТОЖЕНА! ПЕРЕХОЖУ НА ЛОКАЛЬНОЕ ПИТАНИЕ!
actors.mobs.dm300.pylons_destroyed=ТРЕВОГА! ОБНАРУЖЕНА НЕСТАБИЛЬНОСТЬ ЭЛЕКТРОСЕТИ!
actors.mobs.dm300.rankings_desc=Раздавлен DM-300
actors.mobs.dm300.def_verb=блокирует
actors.mobs.dm300.defeated=КРИТИЧЕСКИЕ ПОВРЕЖДЕНИЯ! ПОПЫТКА ОТКЛЮЧЕ-
actors.mobs.dm300.desc=DM-300 - самое крупное и сильное 'оборонное оборудование', когда-либо созданное дворфами. Такую великолепную машину чрезвычайно трудно создать, так что дворфы сделали их всего несколько штук для стражи входов в их подземную столицу.\n\nМашина оснащена выхлопной трубой для выброса токсичных газов и сверхмощной дрелью, которой она может и атаковать, и разрывать грунт. DM-300 также способен подключаться к сети питания, что еще более повышает его силу.
actors.mobs.dm300.desc_supercharged=В данный момент, DM-300 полностью заряжен электроэнергией. В таком состоянии DM-300 невозможно нанести урон, и он передвигается с двойной скоростью! Кроме того, его дрель теперь вертится достаточно быстро, чтобы _пробить тоннели сквозь скальной массив,_ хотя двигаться при этом будет намного медленнее.\n\nПока DM-300 сверх-заряжен, нет смысла атаковать его напрямую, _но что-то в этом месте, очевидно, снабжает его энергией,_ и если найти это и разрушить, возможно, это его ослабит.
actors.mobs.dm300$fallingrocks.desc=С потолка падают камни и обломки, похоже, он сейчас обвалится!
actors.mobs.dwarfking.name=Король Дворфов
actors.mobs.dwarfking.notice=Как ты смеешь! Ты не имеешь никакого представления, с чем связался!
@ -704,7 +899,7 @@ actors.mobs.dwarfking.teleport_2=Не оставляй их без дела, р
actors.mobs.dwarfking.wave_1=Довольно! Восстаньте, мои рабы!
actors.mobs.dwarfking.wave_2=Еще! Проливайте кровь за вашего короля!
actors.mobs.dwarfking.wave_3=Тщетно! УБЕЙТЕ ИХ!
actors.mobs.dwarfking.enraged=Ты не можешь меня убить, %s. Я БЕССМЕРТЕН!
actors.mobs.dwarfking.enraged=Ты не можешь убить меня, %s. Я БЕССМЕРТЕН!
actors.mobs.dwarfking.losing=Нет! Ты не можешь этого сделать... ты и понятия не имеешь, что находится глубже...
actors.mobs.dwarfking.defeated=Ты... обрек нас всех...
actors.mobs.dwarfking.rankings_desc=Пал от меча Короля дворфов
@ -719,7 +914,7 @@ actors.mobs.elemental$newbornfireelemental.name=новорожденный ог
actors.mobs.elemental$newbornfireelemental.desc=Элементали - хаотичные существа, которых часто производят на свет тогда, когда сильная оккультная магия не достаточно котролируется. У элементалей имеется минимальный разум, и обычно их связывают с определенным видом магии.\n\nОгненные элементали - часто встречаемый вид, они причиняют урон огненной магией. Они приводят к возгоранию своей цели, которую они атакуют в ближнем бою, и порой они также могут выстрелить огненным зарядом.\n\nЭтот огненный элементаль был призван только что, и пока еще ослаблен. В таком состоянии, он особенно уязвим от холода. Его способности к атаке, все же, вполне велики, так что аккуратно.
actors.mobs.elemental$frostelemental.name=морозный элементаль
actors.mobs.elemental$frostelemental.desc=Элементали - хаотичные существа, которых часто производят на свет тогда, когда сильная оккультная магия не достаточно котролируется. У элементалей имеется минимальный разум, и обычно их связывают с определенным видом магии.\n\nМорозные элементали - часто встречаемый вид, они ослабляют своих противников замораживающей магией. Они замораживают свою цель в ближнем бою, и, порой, атаками издалека. Их магия намного эффективнее в воде.
actors.mobs.elemental$shockelemental.name=шокрующий элементаль
actors.mobs.elemental$shockelemental.name=шокирующий элементаль
actors.mobs.elemental$shockelemental.desc=Элементали - хаотичные существа, которых часто производят на свет тогда, когда сильная оккультная магия не достаточно контролируется. У элементалей имеется минимальный разум, и обычно их связывают с определенным видом магии.\n\nШокирующий элементаль - нечасто встречаемый вид, они разрывают своих противников электрическими ударами и вспышками света. В ближнем бою от них исходят электрические удары по находящимся близко врагам, и дополнительный урон причиняется их главной цели, если та находится в воде. Они также способны время от времени издалека направлять вспышку света на свою цель, которая тогда на время слепнет.
actors.mobs.elemental$chaoselemental.name=элементаль хаоса
actors.mobs.elemental$chaoselemental.desc=Элементали - хаотичные существа, которых часто производят на свет тогда, когда сильная оккультная магия не достаточно контролируется. У элементалей имеется минимальный разум, и обычно их связывают с определенным видом магии.\n\nЭлементали хаоса - редкий и опасный вид, они не стабилизировались в определенном элементе. При атаке они разражаются дикой и непредсказуемой магией.
@ -763,7 +958,7 @@ actors.mobs.greatcrab.blocked=блокирует
actors.mobs.greatcrab.def_verb=блокирует
actors.mobs.greatcrab.desc=Этот краб огромен, даже по сравнению с другими сточными крабами. Его синий панцирь покрыт трещинами и прилипалами, выдавая его древний возраст. Он медленно шатается, еле удерживая равновесие со своей гигантской клешнёй.\n\nХоть у краба всего одна клешня, её размер это с лихвой компенсирует. Краб держит клешню перед любой угрозой, защищая себя от атак непробиваемым щитом. Однако, краб не может блокировать атаки, которые он не видит или атаки сразу от нескольких врагов.
actors.mobs.guard.name=страж тюрьмы
actors.mobs.guard.name=тюремный страж
actors.mobs.guard.scorpion=А ну, иди сюда!
actors.mobs.guard.def_verb=блокирует
actors.mobs.guard.desc=Когда-то смотрители тюрьмы, эти стражи давно стали такими же, как заключенные. Как зомби, они бессмысленно бродят по коридорам в поисках того, чего здесь не должно быть - например, вас!\n\nОни носят цепь на поясе, возможно, чтобы притягивать к себе врагов.
@ -781,7 +976,7 @@ actors.mobs.king$undead.rankings_desc=Пал от меча Короля Двор
actors.mobs.king$undead.desc=Эти дворфы-нежить, поднятые волей Короля Дворфов, были его советниками. Они выглядят как скелеты с невероятно большими бородами.
actors.mobs.mimic.name=мимик
actors.mobs.mimic.reveal=Этот сундук на самом деле мимик!
actors.mobs.mimic.reveal=Этот сундук оказался мимиком!
actors.mobs.mimic.hidden_hint=Что-то с этим сундуком не так... Кажется, подойти и попытаться открыть его - не лучшая из идей.
actors.mobs.mimic.desc=Мимики - волшебные существа, способные принимать любой облик. В подземельях они почти всегда принимают облик сундука, чтобы заманить ничего не подозревающих путешественников.\n\nМимики очень больно кусаются, но зато у них, обычно, больше сокровищ чем в нормальных сундуках.
@ -865,33 +1060,25 @@ actors.mobs.succubus.desc=Суккубы - демоны-оборотни, ман
actors.mobs.swarm.name=рой мух
actors.mobs.swarm.desc=Смертоносный рой жужжащих мух. Любая немагическая атака разделит его на два не менее опасных роя поменьше.
actors.mobs.newtengu.name=Тенгу
actors.mobs.newtengu.notice_gotcha=Попался, %s!
actors.mobs.newtengu.interesting=Давай-ка сделаем битву интереснее...
actors.mobs.newtengu.notice_have=Вот ты и попался, %s!
actors.mobs.newtengu.defeated=Наконец-то свободен...
actors.mobs.newtengu.rankings_desc=Ликвидирован Тенгу
actors.mobs.newtengu.desc=Знаменитый и загадочный убийца, названный по имени той маски, что скрывает его лицо.\n\nТенгу скован большими кандалами на запястьях и ногах, хотя, видимо, от самих цепей он уже давно освободился.\n\nОн попытается использовать ловушки, иллюзии и смертоносные атаки, чтобы убрать единственное препятствие на пути к свободе: вас.
actors.mobs.tengu.name=Тенгу
actors.mobs.tengu.notice_gotcha=Попался, %s!
actors.mobs.tengu.interesting=Давай-ка сделаем битву интереснее...
actors.mobs.tengu.notice_have=Вот ты и попался, %s!
actors.mobs.tengu.defeated=Наконец-то свободен...
actors.mobs.tengu.rankings_desc=Ликвидирован Тенгу
actors.mobs.tengu.desc=Знаменитый и загадочный убийца, названный по имени той маски, что скрывает его лицо.\n\nТенгу скован большими кандалами на запястьях и ногах, хотя, видимо, от самих цепей он уже давно освободился.\n\nОн попытается использовать ловушки, иллюзии и смертоносные атаки, чтобы убрать единственное препятствие на пути к свободе: вас.
actors.mobs.newtengu$bombability$bombblob.desc=Здесь клубится облако обжигающего дыма. Осторожнее, оно скоро взорвётся!
actors.mobs.newtengu$bombability$bombitem.name=Дымовая шашка
actors.mobs.newtengu$bombability$bombitem.cant_pickup=Оно как будто прибито к земле, вы не можете сдвинуть это!
actors.mobs.newtengu$bombability$bombitem.desc=Тенгу бросил сюда странно выглядящую шашку, которая испускает густой горячий дым. От неё слышно громкий тикающий звук, как будто оно сейчас взорвётся!\n\nШашка, похоже, приклеилась к полу, поэтому вы не сможете подобрать её.
actors.mobs.tengu$bombability$bombblob.desc=Здесь клубится облако обжигающего дыма. Осторожнее, оно скоро взорвётся!
actors.mobs.tengu$bombability$bombitem.name=Дымовая шашка
actors.mobs.tengu$bombability$bombitem.cant_pickup=Оно как будто прибито к земле, вы не можете сдвинуть это!
actors.mobs.tengu$bombability$bombitem.desc=Тенгу бросил сюда странно выглядящую шашку, которая испускает густой горячий дым. От неё слышно громкий тикающий звук, как будто оно сейчас взорвётся!\n\nШашка, похоже, приклеилась к полу, поэтому вы не сможете подобрать её.
actors.mobs.newtengu$fireability$fireblob.desc=Тенгу распылил здесь какой-то порошок, который собирается воспламениться!
actors.mobs.tengu$fireability$fireblob.desc=Тенгу распылил здесь какой-то порошок, который собирается воспламениться!
actors.mobs.newtengu$shockerability$shockerblob.desc=Воздух здесь искрится от электрических разрядов. Похоже, что на следующий ход здесь ударит молния!
actors.mobs.newtengu$shockerability$shockeritem.name=Шокер
actors.mobs.newtengu$shockerability$shockeritem.cant_pickup=Слишком опасно поднимать с пола работающий шокер!
actors.mobs.newtengu$shockerability$shockeritem.desc=Тенгу бросил сюда любопытное устройство, явно собранное из частей роботов DM-100. Устройство постоянно искрится от электрического заряда, но передвигается только по заданному пути.\n\nУчитывая, что это устройство столь наэлектризовано, вы никак не можете его подобрать.
actors.mobs.oldtengu.name=Тенгу
actors.mobs.oldtengu.notice_mine=Вот я и поймал тебя, %s!
actors.mobs.oldtengu.notice_face=Найди меня, %s!
actors.mobs.oldtengu.interesting=Давай сделаем поинтереснее...
actors.mobs.oldtengu.defeated=Наконец-то свободен...
actors.mobs.oldtengu.rankings_desc=Ликвидирован Тенгу
actors.mobs.oldtengu.desc=Знаменитый и загадочный убийца, названный по имени той маски, что скрывает его лицо.\n\nТенгу скован большими кандалами на запястьях и ногах, хотя, видимо, от самих цепей он уже давно освободился.\n\nОн попытается использовать ловушки, иллюзии и смертоносные атаки, чтобы убрать единственное препятствие на пути к свободе: вас.
actors.mobs.tengu$shockerability$shockerblob.desc=Воздух здесь искрится от электрических разрядов. Похоже, что на следующий ход здесь ударит молния!
actors.mobs.tengu$shockerability$shockeritem.name=Шокер
actors.mobs.tengu$shockerability$shockeritem.cant_pickup=Слишком опасно поднимать с пола работающий шокер!
actors.mobs.tengu$shockerability$shockeritem.desc=Тенгу бросил сюда любопытное устройство, явно собранное из частей роботов DM-100. Устройство постоянно искрится от электрического заряда, но передвигается только по заданному пути.\n\nУчитывая, что это устройство столь наэлектризовано, вы никак не можете его подобрать.
actors.mobs.thief.name=безумный вор
actors.mobs.thief.stole=Вор украл у вас %s!
@ -933,6 +1120,8 @@ actors.mobs.yogdzewa$larva.name=личинка бога
actors.mobs.yogdzewa$larva.rankings_desc=Сожран богом Йог-Джева
actors.mobs.yogdzewa$larva.desc=Эти маленькие отродья Йог-Джевы - простые приспешники, которых легко производить. В одиночку они слабые, но они быстро призываются и могут стать непреодолимыми в большом количестве.
actors.mobs.yogdzewa$yogripper.rankings_desc=Сожран богом Йог-Джева
actors.mobs.yogdzewa$yogeye.rankings_desc=Сожран богом Йог-Джева
actors.mobs.yogdzewa$yogscorpio.rankings_desc=Сожран богом Йог-Джева
actors.mobs.yogfist.invuln_warn=Длань неуязвима, пока находится возле глаза!
actors.mobs.yogfist.rankings_desc=Сожран богом Йог-Джева

View File

@ -122,11 +122,11 @@ actors.buffs.combo.name=Kombo
actors.buffs.combo.combo=Art arda %d isabet!
actors.buffs.combo.bad_target=Saldırı menzilindeki bir düşmanı hedeflemelisin.
actors.buffs.combo.prompt=Saldırmak için bir hedef seç.
actors.buffs.combo.desc=Gladyatör her başarılı saldırısında momentum kazanır. Her saldırı kombo sayacını bir artırır ama bir süre saldırı gerçekleştirilmesse kombo sayacı 0'a iner.
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s.
actors.buffs.combo$combomove.clobber_desc=_2'li Kombo: İtmek_ Rakibi iki karo geriye atar, hasar vermez ve uçurumdan atamaz. Komboyu bir artırır.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals combo*20% of your armor's blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals %d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.parry_desc=_6'lı Kombo: Savuşturma_ Gelecek tur gelen saldırıyı savuşturur ve saldırıyı rakibine yönlendirir. Savuşturma olmazsa kombo resetlenir.
actors.buffs.combo$combomove.crush_desc=_8'li Kombo: Parçala_ ana hedefe kombo*yakın dövüş hasarının %25'i hasar verir ve 7x7 alandaki diğer düşmanların hepsine bunun yarısı kadar hasar verir.
actors.buffs.combo$combomove.crush_desc=_8 Combo: Crush_ deals %d%% (combo*25%%) of your melee damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used.
actors.buffs.combo$combomove.fury_desc=_10'lu kombo: Öfke_ Bir düşmana her kombo yükü için bir kere saldırır, her saldırı %60 hasar verir ve efsun etkisi verebilir. Kullanıldığında kombo resetlenir.
actors.buffs.corruption.name=Lanet
@ -282,7 +282,7 @@ actors.buffs.roots.heromsg=Hareket edemiyorsun!
actors.buffs.roots.desc=Kökler (büyüsel veya doğal) ayağı yakalar ve yakaladığı kişiyi yere sabitler. \n\nKökler bir hedefe kilitlenir ve onun hareket etmesini imkansız hale getirir, fakat diğer eylemleri etkilemez. \n\nKökün geçmesine kalan sıra: %s.
actors.buffs.scrollempower.name=Parşömen Güçlendirme
actors.buffs.scrollempower.desc=Büyücünün yeni okuduğu parşömenden gelen enerji, asasını güçlendiriyor! Büyücünün sonraki %1$dturdaki saldırısı +%2$d sevie kazanacak.
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands! His next wand zap will gain +%1$d levels.
actors.buffs.shadows.name=Gölgelerin içinde
actors.buffs.shadows.desc=Etrafındaki gölgelerle iç içe girdin, bu metabolizmanı yavaşlatıyor ve sana görünmezlik sağlıyor. \n\nGörünmezken düşmanlar sana saldıramaz veya seni takip edemez. Çoğu fiziksel saldırılar veya büyüsel etkiler (parşömenler veya asalar gibi) görünmezliği anında sonlandırır. Üstelik gölgelerle iç içeyken acıkma oranın yavaşlar. \n\nBir düşman gelip seninle etkileşim kurana kadar veya gölgeleri terkedene kadar gölgelerle iç içe kalırsın.
@ -331,145 +331,77 @@ actors.buffs.wellfed.desc=Gayet tatmin olmuş ve tok hissediyorsun.\n\nİyi besl
###hero
actors.hero.talent.hearty_meal.title=Doyurucu yemek
actors.hero.talent.hearty_meal.desc=_+1:_ Savaşçı canı %50'nin altıydaken yemek yerse _2HP_ , %25 altındayken yerse _3HP_ kazanır.\n\n_+2:_ Savaşçı canı %50'nin altıydaken yemek yerse _3HP_ , %25 altındayken yerse _5HP_ kazanır
actors.hero.talent.armsmasters_intuition.title=Silah Ustasının Sezgisi
actors.hero.talent.armsmasters_intuition.desc=_+1:_ Savaşçı silah ve zırhları _2x daha hızlı_ tanımlar.\n\n_+2:_ Savaşçı silahları ve zırhları _kuşandığında tanımlar_.
actors.hero.talent.test_subject.title=Denek
actors.hero.talent.test_subject.desc=_+1:_ Savaşçı her eşya tanımladığında _2HP_ iyileşir.\n\n_+2:_ Savaşçı her eşya tanımladığında _3HP_ iyileşir.
actors.hero.talent.iron_will.title=Demir İrade
actors.hero.talent.iron_will.desc=_+1:_ Savaşçının mühründen sağlanan azami kalkan _1 artar_.\n\n_+2:_ Savaşçının mühründen sağlanan azami kalkan _2 artar_.
actors.hero.talent.iron_stomach.title=Demir Mide
actors.hero.talent.iron_stomach.desc=_+1:_ Savaşçının yemek yemesi 1 tur sürer ve ona _%75 hasar direnci_ kazandırır.\n\n_+2:_ Savaşçının yemek yemesi 1 tur sürer ve ona _%100 hasar direnci_ kazandırır.
actors.hero.talent.restored_willpower.title=Yenilenmiş İrade
actors.hero.talent.restored_willpower.desc=_+1:_ İyileştirme iksiri içmek Savaşçının kırık mührünün verebileceği _%67 kalkanı_ direk verir.\n\n_+2:_ İyileştirme iksiri içmek Savaşçının kırık mührünün verebileceği _%100 kalkanı_ direk verir.\n\nBu kabiliyet ayrıca iyileştirme iksiriyle yapılan iksirlerde de devreye girer.
actors.hero.talent.runic_transference.title=Rünik Aktarış
actors.hero.talent.runic_transference.desc=_+1:_ Savaşçının kırık mührü yükselltmeleri aktardığı gibi _yaygın rünleri_ de aktarabilir.\n\n_+2:_ Savaşçının kırık mührü yükseltmeleri aktardığı gibi _yaygın, nadir ve lanetli rünleri_ de aktarabilir.
actors.hero.talent.lethal_momentum.title=Ölümcül Momentum
actors.hero.talent.lethal_momentum.desc=_+1:_ Savaşçı silahıyla öldüren bir darbe indirirse _%67 şansla_ bu darbe sıfır tur harcar.\n\n_+2:_ Savaşçı silahıyla öldüren bir darbe indirirse _%100 şansla_ bu darbe sıfır tur harcar.
actors.hero.talent.improvised_projectiles.title=Doğaçlama atış
actors.hero.talent.improvised_projectiles.desc=_+1:_ Savaşçı fırlatma silahı olmayan bir eşyayı onlara atarak onları_2 tur_ kör eder. 30 saniye bekleme süresi vardır.\n\n_+2:_ Savaşçı fırlatma silahı olmayan bir eşyayı onlara atarak onları _3 tur_ kör eder. 30 saniye bekleme süresi vardır.
actors.hero.talent.hold_fast.title=hızlı tut
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.strongman.title=Güçlü Adam
actors.hero.talent.strongman.desc=_+1:_ The Warrior needs _1 less strength_ to use armor.\n\n_+2:_ The Warrior needs _1 less strength_ to use armor and _1 less strength_ to use weapons.\n\n_+3:_ The Warrior needs _2 less strength_ to use armor and _1 less strength_ to use weapons.
actors.hero.talent.endless_rage.title=Bitmeyen Hiddet
actors.hero.talent.endless_rage.desc=_+1:_ Vahşi savaşçı maksimum _%115_ hiddete ulaşabilir.\n\n_+2:_ Vahşi savaşçı maksimum _%130_ hiddete ulaşabilir.\n\n_+3:_ Vahşi savaşçı makismum _%145_ hiddete ulaşabilir.\n\nNot: %100 üzerinde hiddet +%50'den fazla hasar bonusu sağlamaz.
actors.hero.talent.berserking_stamina.title=berserking stamina
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
actors.hero.talent.enraged_catalyst.title=enraged catalyst
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
actors.hero.talent.cleave.title=cleave
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _10 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _20 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.
actors.hero.talent.lethal_defense.title=lethal defense
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.enhanced_combo.title=enhanced combo
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher Parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.empowering_meal.title=Güçlendiren Yemek
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+2:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
actors.hero.talent.scholars_intuition.title=Âlimin Sezgisi
actors.hero.talent.scholars_intuition.desc=_+1:_ Büyücü asaları _3x daha hızlı_ tanımlar.\n\n_+2:_ Büyücü asaları _kullandığı anda_ tanımlar.
actors.hero.talent.tested_hypothesis.title=Kanıtlanmış Hipotez
actors.hero.talent.tested_hypothesis.desc=_+1:_ Büyücü her eşya tanımladığında, _2 tur asa reşarjı_ kazanır.\n\n_+2:_ Büyücü her eşya tanımladığında, _3 tur asa reşarjı_ kazanır.
actors.hero.talent.backup_barrier.title=Yedek Bariyer
actors.hero.talent.backup_barrier.desc=_+1:_ Büyücü ne zaman asasının son şarjını harcasa _4 kalkan_ kazanır.\n\n_+2:_ Büyücü ne zaman asasının son şarjını harcasa _6 kalkan_ kazanır.
actors.hero.talent.energizing_meal.title=Enerji veren yemek
actors.hero.talent.energizing_meal.desc=_+1:_ Büyücünün yemek yemesi 1 tur sürer ve ona _5 tur asa reşarjı_ verir.\n\n_+2:_ Büyücünün yemek yemesi 1 tur sürer ve ona _8 tur asa reşarjı_ verir.
actors.hero.talent.energizing_upgrade.title=Enerji verici geliştirme
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 2 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 3 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.wand_preservation.title=Asa Koruma
actors.hero.talent.wand_preservation.desc=_+1:_ Büyücü Asasına yeni bir asa aşıladığında, eski asanın +0'a dönmesinin _%67 şansı_ vardır.\n\n_+2:_ Büyücü Asasına yeni bir asa aşıladığında, eski asanın +0'a dönmesinin _%100 şansı_ vardır.\n\nBu kabiliyet asaları üç kereye kadar koruyabilir.
actors.hero.talent.arcane_vision.title=Sihirli Görüş
actors.hero.talent.arcane_vision.desc=_+1:_ Büyücü bir düşmana asasıyla saldırdığında, o düşman üzerine _10 tur_ akıl görüşü kazanır.\n\n_+2:_ Büyücü bir düşmana asasıyla saldırdığında, o düşman üzerine _15 tur_ akıl görüşü kazanır.
actors.hero.talent.shield_battery.title=Batarya Kalkanı
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=empowered strike
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+20% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+40% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+60% damage_.
actors.hero.talent.mystical_charge.title=Mistik yük
actors.hero.talent.mystical_charge.desc=_+1:_ Striking with his staff grants the Battlemage _0.5 turns_ worth of artifact recharging.\n\n_+2:_ Striking with his staff grants the Battlemage _1 turn_ worth of artifact recharging.\n\n_+3:_ Striking with his staff grants the Battlemage _1.5 turns_ worth of artifact recharging.
actors.hero.talent.excess_charge.title=excess charge
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.soul_siphon.title=Ruh sifonu
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
actors.hero.talent.soul_eater.title=Ruh yiyici
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=necromancer's minions
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _10% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _20% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _30% chance_ to raise them as a corrupted wraith.
##abilities
actors.hero.abilities.armorability.self_target=Kendini hedef alamazsın!
actors.hero.abilities.armorability.no_target=There's nothing to target there!
actors.hero.abilities.armorability.prompt=Choose a location to target
actors.hero.talent.cached_rations.title=Saklı Erzaklar
actors.hero.talent.cached_rations.desc=_+1:_ Haydut zindanın erken seviyelerini keşfederken sandıklara saklanmış _4 küçük erzak_ bulabilir.\n\n_+2:_ Haydut zindanın erken seviyelerini keşfederken sandıklara saklanmış _6 küçük erzak_ bulabilir.
actors.hero.talent.thiefs_intuition.title=Haydutun sezgisi
actors.hero.talent.thiefs_intuition.desc=_+1:_ Haydut yüzükleri _2x daha hızlı tanımlar_ ve_ yüzüğü kuşandığında_ o tip yüzük tipini tanımlar.\n\n_+2:_ Haydut yüzükleri _kuşandığında tanımlar._ ve yüzüğü _yerden aldığında_ yüzüğün tipini tanımlar.
actors.hero.talent.sucker_punch.title=Kalleş Yumruğu
actors.hero.talent.sucker_punch.desc=_+1:_ Haydut bir düşmana yaptığı ilk sürpriz saldırıda _1-2 fazladan hasar_ verir.\n\n_+2:_ Haydut bir düşmana yaptığı ilk sürpriz saldırıda _2 fazladan hasar_ verir.
actors.hero.talent.protective_shadows.title=Koruyucu Gölgeler
actors.hero.talent.protective_shadows.desc=_+1:_ Haydut pelerinini kullandığı_her tur_ bir kalkan kazanır,_maksimum 3 kalkana kadar_.\n\n_+2:_ Haydut pelerinini kullandığı_her tur_ bir kalkan kazanır,_maksimum 5 kalkana kadar
actors.hero.talent.mystical_meal.title=Mistik Yemek
actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the Rogue 1 turn and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
actors.hero.talent.mystical_upgrade.title=Mistik Yükseltme
actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 3 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.wide_search.title=Geniş Arama
actors.hero.talent.wide_search.desc=_+1:_ Haydutun arama alanı 5x5 kareden _7x7 çembere_ artar.\n\n_+2:_ Haydutun arama alanı 5x5 kareden _7x7 kareye_ artar.
actors.hero.talent.silent_steps.title=Sessiz Adımlar
actors.hero.talent.silent_steps.desc=_+1:_ Haydut uyuyan düşmanlarını onlara _3 veya 3'ten daha fazla_ kare yaklaşmadığı sürece uyandırmaz.\n\n_+2:_ Haydut uyuyan düşmanların _bir yanındaki kareye_ gitmediği sürece uyandırmaz.
actors.hero.talent.rogues_foresight.title=haydutun görüşü
actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with a secret room, he has a _50% chance to notice_ that the level contains a secret.\n\n_+2:_ When the Rogue is on a level with a secret room, he has a _75% chance to notice_ that the level contains a secret.
actors.hero.talent.light_cloak.title=light cloak
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _10% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _20% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _30% speed_.
actors.hero.talent.enhanced_rings.title=enhanced rings
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=enhanced lethality
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/12/25/60% health_ per level of preparation, up from 3/10/20/40%.\n\n_+2:_ The Assassin can assassinate enemies below _5/14/30/80% health_ per level of preparation, up from 3/10/20/40%.\n\n_+3:_ The Assassin can assassinate enemies below _6/16/35/100% health_ per level of preparation, up from 3/10/20/40%.
actors.hero.talent.assassins_reach.title=assassin's reach
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=bounty hunter
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they drop _10 extra gold_.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they drop _20 extra gold_.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they drop _30 extra gold_.
actors.hero.talent.evasive_armor.title=evasive armor
actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor.
actors.hero.talent.projectile_momentum.title=projectile momentum
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.abilities.warrior.heroicleap.name=heroic leap
actors.hero.abilities.warrior.heroicleap.prompt=Atılım yapılacak yönü seç
actors.hero.abilities.warrior.heroicleap.short_desc=The Warrior performs a _Heroic Leap_ towards a targeted location, sailing above enemies and hazards.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.\n\nThis ability costs 25 charge.
actors.hero.abilities.warrior.shockwave.name=shockwave
actors.hero.abilities.warrior.shockwave.short_desc=The Warrior releases a _Shockwave_ in a conical AOE by slamming the ground. Enemies caught in the shockwave are damaged and crippled.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.\n\nThis ability costs 35 charge.
actors.hero.abilities.warrior.endure.name=endure
actors.hero.abilities.warrior.endure$enduretracker.name=Endurance
actors.hero.abilities.warrior.endure$enduretracker.desc=The Warrior is now dealing bonus damage based on the damage he endured.\n\nBonus Damage: %1$d\nHits Left: %2$d
actors.hero.abilities.warrior.endure.short_desc=The Warrior _Endures_, skipping several turns but gaining high damage resistance. He then deals bonus damage based on what he endured.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.\n\nThis ability costs 50 charge.
actors.hero.abilities.mage.elementalblast.name=elemental blast
actors.hero.abilities.mage.elementalblast.short_desc=The Mage emits an _Elemental Blast_ from his staff, covering a large area around him in an effect that varies based on the wand in his staff.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away.\n\nThe specific effect of elemental blast will vary by the wand imbued in the Mage's staff. These effects will be similar to the effect of the wand when zapped at an enemy or ally. Damaging wands will deal up to 10-20 damage to enemies.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.wildmagic.name=wild magic
actors.hero.abilities.mage.wildmagic.no_wands=You have no wands to zap with!
actors.hero.abilities.mage.wildmagic.short_desc=The Mage unleashes the _Wild Magic_ contained in his wands, randomly firing them multiple times at a chosen target over a single turn.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.warpbeacon.name=warp beacon
actors.hero.abilities.mage.warpbeacon.depths=You can't warp between depths!
actors.hero.abilities.mage.warpbeacon.locked_floor=You cannot leave a locked floor!
actors.hero.abilities.mage.warpbeacon.too_far=That location is too far!
actors.hero.abilities.mage.warpbeacon.invalid_beacon=You can't place a beacon there!
actors.hero.abilities.mage.warpbeacon.window_desc=Your beacon is currently placed on floor %d.
actors.hero.abilities.mage.warpbeacon.window_tele=teleport to beacon
actors.hero.abilities.mage.warpbeacon.window_clear=clear beacon
actors.hero.abilities.mage.warpbeacon.window_cancel=iptal et
actors.hero.abilities.mage.warpbeacon.short_desc=The Mage places a _Warping Beacon_ at his current location, which he can instantly teleport back to.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.smokebomb.name=smoke bomb
actors.hero.abilities.rogue.smokebomb.fov=Sadece görüşündeki bir bölgeye atlayabilirsin
actors.hero.abilities.rogue.smokebomb.prompt=Atlayacağın yeri seç
actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue!
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark.name=death mark
actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies
actors.hero.abilities.rogue.deathmark.short_desc=The Rogue places a _Death Mark_ on a chosen enemy. Marked enemies take bonus damage, but cannot die until the mark ends.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marked for Death
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns left: %s.
actors.hero.abilities.rogue.shadowclone.name=shadow clone
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which is frail, but can be directed and deals damage based on his weapon.
actors.hero.abilities.rogue.shadowclone.desc=TODO
actors.hero.abilities.huntress.spectralblades.name=spectral blades
actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Spectral Blades_ at a target, inflicting damage depending on her currently equipped melee weapon.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.\n\nThis ability costs 25 charge.
actors.hero.abilities.huntress.naturespower.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns Left: %s.
actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _Nature's Power_, increasing her movement speed and her bow's rate of fire for a short time.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.\n\nThis ability costs 35 charge.
actors.hero.abilities.huntress.spirithawk.name=spirit hawk
actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
actors.hero.abilities.huntress.spirithawk.desc=TODO
actors.hero.talent.natures_bounty.title=Doğanın ikramı
actors.hero.talent.natures_bounty.desc=_+1:_ Avcı zindanın erken seviyelerini keşfederken uzun çime gizlenmiş _4 dut_ bulabilir.\n\n_+2:_ Avcı zindanın erken seviyelerini keşfederken uzun çime gizlenmiş _6 dut_ bulabilir.
actors.hero.talent.survivalists_intuition.title=Ormancının sezgisi
actors.hero.talent.survivalists_intuition.desc=_+1:_ Avcı tüm ekipmanları _1.75x daha hızlı_ tanımlar.\n\n_+2:_ Avcı tüm ekipmanları _2.5x daha hızlı_ tanımlar.
actors.hero.talent.followup_strike.title=Ardışık Saldırı
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _3 bonus damage_.
actors.hero.talent.natures_aid.title=Doğanın desteği
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin, which fades every _3 turns_ when a plant's effect is activated in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin, which fades every _5 turns_ when a plant's effect is activated in her vision.
actors.hero.talent.invigorating_meal.title=Canlandıran Yemek
actors.hero.talent.invigorating_meal.desc=_+1:_ Yemek yemek sadece bir tur sürer (dutlar anında yenir) ve avcıya _1 tur acele_ verir.\n\n_+2:_ Yemek yemek sadece bir tur sürer (dutlar anında yenir) ve avcıya _2 tur acele_ verir.
actors.hero.talent.restored_nature.title=Yenilenmiş doğa
actors.hero.talent.restored_nature.desc=_+1:_ İyileştirme iksiri içmek avcının etrafında _maksimum beş tane uzun çim_ yetiştirir, bir kare yanındaki düşmanları _2 tur_ yerine sabitler.\n\n_+':_ İyileştirme iksiri içmek avcının etrafında _maksimum sekiz tane uzun çim_ yetiştirir, bir kare yanındaki düşmanları _3 tur_ yerine sabitler.\n\nBu kabiliyet iyileştirme iksirinden yapılan iksirlerde de devreye girer.
actors.hero.talent.rejuvenating_steps.title=Yetiştiren adımlar
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _5 turn cooldown_.
actors.hero.talent.heightened_senses.title=Keskin Hisler
actors.hero.talent.heightened_senses.desc=_+1:_ Avcı _kendi karesinden 2 kare uzağa kadar_ olan tüm düşmanlar üzerine akıl görüşü kazanır.\n\n_+2:_ Avcı _kendi karesinden 3 kare uzağa kadar_ olan tüm düşmanlar üzerine akıl görüşü kazanır.
actors.hero.talent.durable_projectiles.title=Dayanıklı Fırlatma Silahları
actors.hero.talent.durable_projectiles.desc=_+1:_ Fırlatma silahları avcı tarafından kullanıldığında _+%50 dayanıklılık_ kazanır.\n\n_+2:_ Fırlatma silahları avcı tarafından kullanıldığında _+%75 dayanıklılık_ kazanır.
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=shared enchantment
actors.hero.talent.shared_enchantment.desc=_+1:_ Thrown weapons have a _33% chance_ to use the enchantment on the Sniper's bow.\n\n_+2:_ Thrown weapons have a _67% chance_ to use the enchantment on the Sniper's bow.\n\n_+3:_ Thrown weapons have a _100% chance_ to use the enchantment on the Sniper's bow.\n\nThis talent does not apply to darts shot from an enchanted crossbow, they already trigger the crossbow's enchantment.
actors.hero.talent.shared_upgrades.title=Paylaşılan geliştirmeler
actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7%_.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _13%_.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _20%_.
actors.hero.talent.durable_tips.title=durable tips
actors.hero.talent.durable_tips.desc=_+1:_ Tipped darts have _2x durability_ when the Warden uses them.\n\n_+2:_ Tipped darts have _3x durability_ when the Warden uses them.\n\n_+3:_ Tipped darts have _4x durability_ when the Warden uses them.
actors.hero.talent.barkskin.title=barkskin
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _1 turn_.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _2 turns_.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _3 turns_.
actors.hero.talent.shielding_dew.title=shielding dew
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden for when her health is full, up to _60% of her max HP_.
actors.hero.abilities.ratmogrify.name=ratmogrify
actors.hero.abilities.ratmogrify.cant_transform=You can't ratmogrify that!
actors.hero.abilities.ratmogrify.too_strong=That enemy is too strong to ratmogrify!
actors.hero.abilities.ratmogrify.short_desc=The hero _Ratmogrifies_ an enemy! This turns them into a rat with no abilities, but also no loot.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.\n\nThis ability costs 35 charge.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify$transmograt.desc=This enemy has been transformed into a rat. A big improvement, if you ask me! - Rat King
actors.hero.hero.name=sen
actors.hero.hero.leave=Henüz ayrılamazsın, zindanın geri kalanı seni bekliyor!
@ -490,44 +422,307 @@ actors.hero.hero.pain_resist=Acı, uyuma isteğini bastırıyor.
actors.hero.hero.revive=Ankh iyileştiren enerji ile patlıyor!
actors.hero.heroclass.warrior=savaşçı
actors.hero.heroclass.warrior_desc_innate=Savaşçı, zırhlara ekleyebileceği _eşsiz kırık mühür,_ ile oyuna başlar. Mührün iliştiği zırhı kuşandığında yavaşça kalkan üretir. \n\nMühür farklı zırh setleri arasında taşınabilir, yanında bir yükseltme taşır.\n\nSavaşçı otomatikman şunları tanımlar:\n-Tanımlama Parşömeni\n-İyileştirme iksiri\n-Öfke parşömeni
actors.hero.heroclass.warrior_desc_loadout=Savaşçı diğer başlangıç silahlarından daha fazla direkt hasar veren _aşınmış kısa kılıç_ ile başlar.\n\nSavaşçı kısıtlı menzilli hasar veren _üç tane fırlıtmalık taş_ ile başlar.\n\nSavaşçı iksirleri soğuktan koruyup saklamaya yardımcı olan _iksir tutacağı_ ile başlar.
actors.hero.heroclass.warrior_desc_subclasses=Ikinci patronu yendikten sonra bir alt sınıf seçilebilir. Savaşçı'nın iki alt sınıfı vardır:
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.mage=büyücü
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_unlock=Büyücü bir asa ustasıdır ve _eşsiz büyülü asa_ taşır._\n\nBüyücüyü açmak için _yükseltme parşömenini bir eşyayı güçlendirmek için kullanın._
actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff_ of magic missile. The staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe Mage's staff can be imbued with any wand he finds in the dungeon. Imbuing changes the staff's effect and can be used to transfer some upgrades.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
actors.hero.heroclass.mage_desc_loadout=Büyücü kendi asasını yakın dövüş silahı olarak kullanarak başlar. Asa diğer başlangıç silahlarından daha az hasar verir\n\nBüyücü asasındaki büyüyü kullanarak menzilindeki düşmanlara saldırabilir.\n\nBüyücü parşomenleri saklayabilen ve onları ateşten koruyan bir _parşömen tutucağı_ ile başlar
actors.hero.heroclass.mage_desc_subclasses=Ikinci patronu yendikten sonra bir alt sınıf seçilebilir. Büyücü'nün iki tane alt sınıfı vardır:
actors.hero.heroclass.rogue=haydut
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_unlock=Haydut savaşın gidişatını _eşsiz görünmezlik pelerini_ ile değiştirebilir.\n\nHaydutu açmak için _Bir oyunda 10 sürpriz saldırı yapın._
actors.hero.heroclass.rogue_desc_innate=Haydut eşsiz bir eser olan _görünmezlik pelerini_ ile başlar. Bu eseri kullanarak istediğinde görünmez olabilir. Tüm eserler gibi, pelerin de kullanıldıkça güçlenir.\n\nHaydut sırları ve tuzakları daha uzaktan farkedebilir.\n\nHaydut otomatikman şunları tanımlar:\n-Tanımlama Parşömeni\n-Görünmezlik iksiri\n-Sihirli Harita Parşömeni
actors.hero.heroclass.rogue_desc_loadout=Haydut, düşmanları şaşırttığında daha fazla hasar veren bir _hançer_ ile başlar.\n\nHaydut, biraz menzilli hasar sunan ve şaşkın düşmanlara fazladan hasar veren _üç tane fırlatma bıçağı_ ile başlar.\n\nHaydut, rüntaşları ve tohumlar gibi küçük şeyleri saklamaya yarayan _kadife torba_ ile başlar.
actors.hero.heroclass.rogue_desc_subclasses=Ikinci patronu yendikten sonra bir alt sınıf seçilebilir. Haydut'un iki alt sınıfı vardır:
actors.hero.heroclass.huntress=avcı
actors.hero.heroclass.huntress_unlock=Avcı fırlatılan silahların uzmanıdır ve sonsuz oklu _eşsiz ruh yayına_ sahiptir.\n\nAçmak için _bir oyunda düşmanlara fırlatılan silahlara 15 kere vur._
actors.hero.heroclass.huntress_desc_innate=Avcı _eşsiz ruh yayı_ ile başlar. Bu yay sonsuz sayıda sihirli oklar atabilir. Bu yay avcının seviyesi yükseldikçe düzenli biçimde gelişir, yükseltme taşı il geliştirilebilir ve efsunlanabilir.\n\nAvcı uzun otları ezmeden içlerinden geçebilir.\n\nAvcı otomatikman şunları tanımlar:\n-Tanımlama Parşömeni\n-Akıl görüşü iksiri\n-Ninni parşömeni
actors.hero.heroclass.huntress_desc_loadout=Avcı, diğer başlangıç silahlarından çok daha hızlı bir çift _çivili eldiven_ ile başlar.\n\nAvcı menzilli saldırı seçeneği için bir yay ile başlar.\n\nAvcı rün taşları yada tohumlar gibi küçük şeyleri sakalyabileceği _kadife çanta_ ile başlar.
actors.hero.heroclass.huntress_desc_subclasses=Ikinci patronu yendikten sonra bir alt sınıf seçilebilir. Avcı'nın iki alt sınıfı vardır:
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 different enemies with thrown weapons in one run._
actors.hero.herosubclass.gladiator=gladyatör
actors.hero.herosubclass.gladiator_desc=A successful attack with a melee weapon allows the _Gladiator_ to start a combo. Building combo allows him to use unique combo moves.
actors.hero.herosubclass.berserker=vahşi savaşçı
actors.hero.herosubclass.berserker_desc=The _Berserker_ builds rage as he takes damage, which increases his damage. When at full rage, he can refuse to die for a short time, at the cost of exhaustion.
actors.hero.herosubclass.warlock=sihirbaz
actors.hero.herosubclass.warlock_desc=When using wands on an enemy, the _Warlock_ has a chance to mark their soul. Marked enemies will heal him and restore his hunger whenever he attacks them with physical damage.
actors.hero.herosubclass.berserker_short_desc=The _Berserker_ builds rage as he takes damage. Rage increases his damage, and can let him briefly cheat death.
actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nThe Berserker deals up to +50% damage at 100% rage. When at 0 health and 100% rage, the Berserker will briefly gain 8x his normal maximum shielding and will refuse to die as long as he has shielding left. The Berserker needs time to recover after he defies death however.
actors.hero.herosubclass.gladiator=gladyatör
actors.hero.herosubclass.gladiator_short_desc=The _Gladiator_ builds combo when he makes successful attacks. He can spend combo to use unique abilities.
actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs combo builds it unlocks a variety of combo abilities. A new ability becomes available at 2, 4, 6, 8, and 10 combo. Some abilities help build more combo, while others let the Gladiator spend his combo on powerful attacks.
actors.hero.herosubclass.battlemage=savaş büyücüsü
actors.hero.herosubclass.battlemage_desc=Değneği ile savaşırken _Savaş Büyücüsü_ aşıladığı asaya göre rakibine bonus etkiler verir. Ayrıca değneği savaş esnasında şarj olacaktır.
actors.hero.herosubclass.battlemage_short_desc=The _Battlemage_ conjures bonus effects when fighting in melee with his staff. These effects depend on the wand his staff is imbued with.
actors.hero.herosubclass.battlemage_desc=The Battlemage gains a bonus effect whenever he strikes in melee with his staff, as if his staff had an additional enchantment. These effects depend on the wand his staff is imbued with, every wand has its own effect. In addition to the wand effects, the Battlemage's staff will also gain 0.5 charges when he strikes with it.
actors.hero.herosubclass.warlock=sihirbaz
actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark characters when using wands on them. He will heal whenever he deals physical damage to marked enemies.
actors.hero.herosubclass.warlock_desc=The Warlock has a chance to inflict a soul mark on characters when he uses wands on them. The chance to apply a soul mark and its duration increase with wand level.\n\nWhen an enemy is soul marked, the Warlock will heal 2 hp for every 5 damage he deals to them, but only with attacks from melee or thrown weapons, not from wands!
actors.hero.herosubclass.assassin=suikastçi
actors.hero.herosubclass.assassin_desc=_Suikastçı_ görünmezken sonraki atağı için ölümcül bir saldırı hazırlar. Ne kadar uzun süre görünmez kalırsan bu saldırı o kadar güçlü olur.
actors.hero.herosubclass.assassin_short_desc=The _Assassin_ can prepare a deadly strike while he is invisible. The longer he waits, the more powerful the attack will be.
actors.hero.herosubclass.assassin_desc=The Assassin prepares his next strike when he becomes invisible. The longer he prepares for, the more powerful his next attack will be. Preparation builds for up to 9 turns.\n\nAfter preparing, the Assassin deals bonus damage on his next attack, can blink to his target, and can even instantly kill enemies who are weak enough.
actors.hero.herosubclass.freerunner=parkurcu
actors.hero.herosubclass.freerunner_desc=The _Freerunner_ builds momentum as he runs. Momentum can be used to start freerunning, which grants him 2x movespeed and bonus evasion for a short while.
actors.hero.herosubclass.freerunner_short_desc=The _Freerunner_ builds momentum as he runs, which can be used to start freerunning. This grants him bonus speed and evasion for a short while.
actors.hero.herosubclass.freerunner_desc=As the Freerunner moves he builds stacks of momentum. He can gain up to 10 momentum after running for 10 turns, but rapidly loses it if he stops moving. The freerunner can use up his momentum to start freerunning, for 2 turns per point of momentum.\n\nWhen freerunning the Freerunner moves at 2x speed, and gains bonus evasion in proportion to his level. Once freerunning ends there is a cooldown before momentum can be built again.
actors.hero.herosubclass.sniper=keskin nişancı
actors.hero.herosubclass.sniper_desc=The _Sniper_ is a master of ranged combat. Her ranged attacks pierce armor, and after striking with a thrown weapon she can follow up with a special attack from her bow.
actors.hero.herosubclass.sniper_short_desc=The _Sniper_ can pierce armor with her ranged attacks. After striking with a thrown weapon she can follow up with a special attack from her bow.
actors.hero.herosubclass.sniper_desc=The Sniper is is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.warden=gardiyan
actors.hero.herosubclass.warden_desc=The _Warden_ has a strong connection to nature which allows her to see through tall grass and command furrowed grass to sprout around plants she grows. Plants she tramples will also give bonus effects.
actors.hero.herosubclass.warden_short_desc=The _Warden_ can see through tall grass and gains bonus effects when she plants seeds and tramples plants.
actors.hero.herosubclass.warden_desc=The Warden has a strong connection to nature which grants her a variety of bonus effects relating to grass and plants. She is able to see through tall and furrowed grass as if it were empty space.\n\nThe warden causes grass to sprout up around any seed she throws or plants, and gains special effects when trampling plants. These special effects replace the regular plant effects, meaning that no plant is harmful for her to step on.
##talents
actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=rejuvenating steps cooldown
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$seershotcooldown.name=seer shot cooldown
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
#warrior
actors.hero.talent.hearty_meal.title=Doyurucu yemek
actors.hero.talent.hearty_meal.desc=_+1:_ Savaşçı canı %50'nin altıydaken yemek yerse _2HP_ , %25 altındayken yerse _3HP_ kazanır.\n\n_+2:_ Savaşçı canı %50'nin altıydaken yemek yerse _3HP_ , %25 altındayken yerse _5HP_ kazanır
actors.hero.talent.armsmasters_intuition.title=Silah Ustasının Sezgisi
actors.hero.talent.armsmasters_intuition.desc=_+1:_ Savaşçı silah ve zırhları _2x daha hızlı_ tanımlar.\n\n_+2:_ Savaşçı silahları ve zırhları _kuşandığında tanımlar_.
actors.hero.talent.test_subject.title=Denek
actors.hero.talent.test_subject.desc=_+1:_ Savaşçı her eşya tanımladığında _2HP_ iyileşir.\n\n_+2:_ Savaşçı her eşya tanımladığında _3HP_ iyileşir.
actors.hero.talent.iron_will.title=Demir İrade
actors.hero.talent.iron_will.desc=_+1:_ Savaşçının mühründen sağlanan azami kalkan _1 artar_.\n\n_+2:_ Savaşçının mühründen sağlanan azami kalkan _2 artar_.
actors.hero.talent.iron_stomach.title=Demir Mide
actors.hero.talent.iron_stomach.desc=_+1:_ Savaşçının yemek yemesi 1 tur sürer ve ona _%75 hasar direnci_ kazandırır.\n\n_+2:_ Savaşçının yemek yemesi 1 tur sürer ve ona _%100 hasar direnci_ kazandırır.
actors.hero.talent.restored_willpower.title=Yenilenmiş İrade
actors.hero.talent.restored_willpower.desc=_+1:_ İyileştirme iksiri içmek Savaşçının kırık mührünün verebileceği _%67 kalkanı_ direk verir.\n\n_+2:_ İyileştirme iksiri içmek Savaşçının kırık mührünün verebileceği _%100 kalkanı_ direk verir.\n\nBu kabiliyet ayrıca iyileştirme iksiriyle yapılan iksirlerde de devreye girer.
actors.hero.talent.runic_transference.title=Rünik Aktarış
actors.hero.talent.runic_transference.desc=_+1:_ Savaşçının kırık mührü yükselltmeleri aktardığı gibi _yaygın rünleri_ de aktarabilir.\n\n_+2:_ Savaşçının kırık mührü yükseltmeleri aktardığı gibi _yaygın, nadir ve lanetli rünleri_ de aktarabilir.
actors.hero.talent.lethal_momentum.title=Ölümcül Momentum
actors.hero.talent.lethal_momentum.desc=_+1:_ Savaşçı silahıyla öldüren bir darbe indirirse _%67 şansla_ bu darbe sıfır tur harcar.\n\n_+2:_ Savaşçı silahıyla öldüren bir darbe indirirse _%100 şansla_ bu darbe sıfır tur harcar.
actors.hero.talent.improvised_projectiles.title=Doğaçlama atış
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.
actors.hero.talent.hold_fast.title=hızlı tut
actors.hero.talent.hold_fast.desc=_+1:_ Savaşçı beklediğinde tekrar hareket edene kadar _+2 zırh_ kazanır.\n\n_+2:_ Savaşçı beklediğinde tekrar hareket edene kadar _+4 zırh_ kazanır.\n\n_+3:_ Savaşçı beklediğinde tekrar hareket edene kadar _+6 zırh_ kazanır.
actors.hero.talent.strongman.title=Güçlü Adam
actors.hero.talent.strongman.desc=_+1:_ The Warrior's strength is _increased by 8%_, rounded down.\n\n_+2:_ The Warrior's strength is _increased by 13%_, rounded down.\n\n_+3:_ The Warrior's strength is _increased by 18%_, rounded down.
actors.hero.talent.endless_rage.title=Bitmeyen Hiddet
actors.hero.talent.endless_rage.desc=_+1:_ Vahşi savaşçı maksimum _%115_ hiddete ulaşabilir.\n\n_+2:_ Vahşi savaşçı maksimum _%130_ hiddete ulaşabilir.\n\n_+3:_ Vahşi savaşçı makismum _%145_ hiddete ulaşabilir.\n\nNot: %100 üzerinde hiddet +%50'den fazla hasar bonusu sağlamaz.
actors.hero.talent.berserking_stamina.title=berserking stamina
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _25% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _75% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
actors.hero.talent.enraged_catalyst.title=enraged catalyst
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
actors.hero.talent.cleave.title=yarmak
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _15 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _45 turns_.
actors.hero.talent.lethal_defense.title=ölümcül savunma
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.enhanced_combo.title=geliştirilmiş kombo
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher Parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.body_slam.title=body slam
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take _25%_ of his damage blocking power in damage.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take _50%_ of his damage blocking power in damage.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take _75%_ of his damage blocking power in damage.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take _100%_ of his damage blocking power in damage.
actors.hero.talent.impact_wave.title=impact wave
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _6 tiles_ back.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _8 tiles_ back.
actors.hero.talent.double_jump.title=double jump
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _24% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _42% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _56% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _67% reduced_ charge cost.
actors.hero.talent.expanding_wave.title=expanding wave
actors.hero.talent.expanding_wave.desc=_+1:_ Shockwave's range is increased to _6 tiles_ from 5, and its width is increased to _75 degrees_ from 60.\n\n_+2:_ Shockwave's range is increased to _7 tiles_ from 5, and its width is increased to _90 degrees_ from 60.\n\n_+3:_ Shockwave's range is increased to _8 tiles_ from 5, and its width is increased to _105 degrees_ from 60.\n\n_+4:_ Shockwave's range is increased to _9 tiles_ from 5, and its width is increased to _120 degrees_ from 60.
actors.hero.talent.striking_wave.title=striking wave
actors.hero.talent.striking_wave.desc=_+1:_ Damage from shockwave has a _25% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+2:_ Damage from shockwave has a _50% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+3:_ Damage from shockwave has a _75% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also trigger on-hit effects like enchantments and combo.
actors.hero.talent.shock_force.title=shock force
actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and has a _25% chance_ to stun instead of cripple.\n\n_+2:_ Shockwave deals _50% more damage_ and has a _50% chance_ to stun instead of cripple.\n\n_+3:_ Shockwave deals _60% more damage_ and has a _75% chance_ to stun instead of cripple.\n\n_+4:_ Shockwave deals _80% more damage_ and has a _100% chance_ to stun instead of cripple.
actors.hero.talent.sustained_retribution.title=sustained retribution
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _55% bonus damage_ over _2 hits_, instead of 100% over 1 hit.\n\n_+2:_ The Warrior deals _40% bonus damage_ over _3 hits_, instead of 100% over 1 hit.\n\n_+3:_ The Warrior deals _33% bonus damage_ over _4 hits_, instead of 100% over 1 hit.\n\n_+4:_ The Warrior deals _28% bonus damage_ over _5 hits_, instead of 100% over 1 hit.
actors.hero.talent.shrug_it_off.title=shrug it off
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _76% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _58% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _44% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _33% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=even the odds
actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends.
#mage
actors.hero.talent.empowering_meal.title=Güçlendiren Yemek
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+2:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
actors.hero.talent.scholars_intuition.title=Âlimin Sezgisi
actors.hero.talent.scholars_intuition.desc=_+1:_ Büyücü asaları _3x daha hızlı_ tanımlar.\n\n_+2:_ Büyücü asaları _kullandığı anda_ tanımlar.
actors.hero.talent.tested_hypothesis.title=Kanıtlanmış Hipotez
actors.hero.talent.tested_hypothesis.desc=_+1:_ Büyücü her eşya tanımladığında, _2 tur asa reşarjı_ kazanır.\n\n_+2:_ Büyücü her eşya tanımladığında, _3 tur asa reşarjı_ kazanır.
actors.hero.talent.backup_barrier.title=Yedek Bariyer
actors.hero.talent.backup_barrier.desc=_+1:_ Büyücü ne zaman asasının son şarjını harcasa _3 kalkan_ kazanır.\n\n_+2:_ Büyücü ne zaman asasının son şarjını harcasa _5 kalkan_ kazanır.
actors.hero.talent.energizing_meal.title=Enerji veren yemek
actors.hero.talent.energizing_meal.desc=_+1:_ Büyücünün yemek yemesi 1 tur sürer ve ona _5 tur asa reşarjı_ verir.\n\n_+2:_ Büyücünün yemek yemesi 1 tur sürer ve ona _8 tur asa reşarjı_ verir.
actors.hero.talent.energizing_upgrade.title=Enerji verici geliştirme
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 3 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 5 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.wand_preservation.title=Asa Koruma
actors.hero.talent.wand_preservation.desc=_+1:_ Büyücü Asasına yeni bir asa aşıladığında, eski asanın +0'a dönmesinin _%67 şansı_ vardır.\n\n_+2:_ Büyücü Asasına yeni bir asa aşıladığında, eski asanın +0'a dönmesinin _%100 şansı_ vardır.\n\nBu kabiliyet asaları üç kereye kadar koruyabilir.
actors.hero.talent.arcane_vision.title=Sihirli Görüş
actors.hero.talent.arcane_vision.desc=_+1:_ Büyücü bir düşmana asasıyla saldırdığında, o düşman üzerine _10 tur_ akıl görüşü kazanır.\n\n_+2:_ Büyücü bir düşmana asasıyla saldırdığında, o düşman üzerine _15 tur_ akıl görüşü kazanır.
actors.hero.talent.shield_battery.title=Batarya Kalkanı
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap will get _+3 levels_.
actors.hero.talent.ally_warp.title=dost çözgüsü
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _2 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _4 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=güçlendirilmiş saldırı
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+25% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+75% damage_.
actors.hero.talent.mystical_charge.title=Mistik yük
actors.hero.talent.mystical_charge.desc=_+1:_ Striking with his staff grants the Battlemage _0.5 turns_ worth of artifact recharging.\n\n_+2:_ Striking with his staff grants the Battlemage _1 turn_ worth of artifact recharging.\n\n_+3:_ Striking with his staff grants the Battlemage _1.5 turns_ worth of artifact recharging.
actors.hero.talent.excess_charge.title=ırı şarj
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.soul_siphon.title=Ruh sifonu
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _13% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _27% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _40% effectiveness_.
actors.hero.talent.soul_eater.title=Ruh yiyici
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each physical damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=necromancer's minions
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _13% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _27% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _40% chance_ to raise them as a corrupted wraith.
actors.hero.talent.blast_radius.title=blast radius
actors.hero.talent.blast_radius.desc=_+1:_ Elemental blast's radius is increased to _5 tiles_, from 4.\n\n_+2:_ Elemental blast's radius is increased to _6 tiles_, from 4.\n\n_+3:_ Elemental blast's radius is increased to _7 tiles_, from 4.\n\n_+4:_ Elemental blast's radius is increased to _8 tiles_, from 4.
actors.hero.talent.elemental_power.title=elemental power
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _15%_.\n\n_+2:_ The power of elemental blast is increased by _30%_.\n\n_+3:_ The power of elemental blast is increased by _45%_.\n\n_+4:_ The power of elemental blast is increased by _60%_.
actors.hero.talent.reactive_barrier.title=reactive barrier
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast.
actors.hero.talent.wild_power.title=wild power
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be treated as either _+1 or +2_, instead of +1.\n\n_+2:_ When using wild magic, wands are now treated as if they are _+2_, instead of +1.\n\n_+3:_ When using wild magic, wands will be treated as either _+2 or +3_, instead of +1.\n\n_+4:_ When using wild magic, wands are now treated as if they are _+3_, instead of +1.
actors.hero.talent.fire_everything.title=fire everything
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_, up from 4.\n\n_+2:_ Wild magic now fires _6 times_, up from 4.\n\n_+3:_ Wild magic now fires _7 times_, up from 4.\n\n_+4:_ Wild magic now fires _8 times_, up from 4.
actors.hero.talent.conserved_magic.title=conserved magic
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.71 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.50 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.35 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.25 charges_, instead of 1.
actors.hero.talent.telefrag.title=Telefrag
actors.hero.talent.telefrag.desc=_+1:_ If the Mage warps into another character he deals _10-15 damage_ to it, but also takes _5 damage_.\n\n_+2:_ If the Mage warps into another character he deals _20-30 damage_ to it, but also takes _8 damage_.\n\n_+3:_ If the Mage warps into another character he deals _30-45 damage_ to it, but also takes _12 damage_.\n\n_+4:_ If the Mage warps into another character he deals _40-60 damage_ to it, but also takes _15 damage_.\n\nThe hero cannot be killed by this talent, the self damage can be reduced by magic resisting effects.
actors.hero.talent.remote_beacon.title=Remote Beacon
actors.hero.talent.remote_beacon.desc=_+1:_ The Mage can place a beacon at any location within _3 tiles_.\n\n_+2:_ The Mage can place a beacon at any location within _6 tiles_.\n\n_+3:_ The Mage can place a beacon at any location within _9 tiles_.\n\n_+4:_ The Mage can place a beacon at any location within _12 tiles_.\n\nThe Mage cannot place beacons in locations that are inaccessible
actors.hero.talent.longrange_warp.title=Longrange Warp
actors.hero.talent.longrange_warp.desc=_+1:_ The Mage can now warp between floors, at _150% charge cost_.\n\n_+2:_ The Mage can now warp between floors, at _117% charge cost_.\n\n_+3:_ The Mage can now warp between floors, at _83% charge cost_.\n\n_+4:_ The Mage can now warp between floors, at _50% charge cost_.\n\nThe Mage cannot use longrange warp to leave a locked floor.
#rogue
actors.hero.talent.cached_rations.title=Saklı Erzaklar
actors.hero.talent.cached_rations.desc=_+1:_ Haydut zindanın erken seviyelerini keşfederken sandıklara saklanmış _4 küçük erzak_ bulabilir.\n\n_+2:_ Haydut zindanın erken seviyelerini keşfederken sandıklara saklanmış _6 küçük erzak_ bulabilir.
actors.hero.talent.thiefs_intuition.title=Haydutun sezgisi
actors.hero.talent.thiefs_intuition.desc=_+1:_ Haydut yüzükleri _2x daha hızlı tanımlar_ ve_ yüzüğü kuşandığında_ o tip yüzük tipini tanımlar.\n\n_+2:_ Haydut yüzükleri _kuşandığında tanımlar._ ve yüzüğü _yerden aldığında_ yüzüğün tipini tanımlar.
actors.hero.talent.sucker_punch.title=Kalleş Yumruğu
actors.hero.talent.sucker_punch.desc=_+1:_ Haydut bir düşmana yaptığı ilk sürpriz saldırıda _1-2 fazladan hasar_ verir.\n\n_+2:_ Haydut bir düşmana yaptığı ilk sürpriz saldırıda _2 fazladan hasar_ verir.
actors.hero.talent.protective_shadows.title=Koruyucu Gölgeler
actors.hero.talent.protective_shadows.desc=_+1:_ Haydut pelerinini kullandığı_her tur_ bir kalkan kazanır,_maksimum 3 kalkana kadar_.\n\n_+2:_ Haydut pelerinini kullandığı_her tur_ bir kalkan kazanır,_maksimum 5 kalkana kadar
actors.hero.talent.mystical_meal.title=Mistik Yemek
actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the Rogue 1 turn and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
actors.hero.talent.mystical_upgrade.title=Mistik Yükseltme
actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 3 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.wide_search.title=Geniş Arama
actors.hero.talent.wide_search.desc=_+1:_ Haydutun arama alanı 5x5 kareden _7x7 çembere_ artar.\n\n_+2:_ Haydutun arama alanı 5x5 kareden _7x7 kareye_ artar.
actors.hero.talent.silent_steps.title=Sessiz Adımlar
actors.hero.talent.silent_steps.desc=_+1:_ Haydut uyuyan düşmanlarını onlara _3 veya 3'ten daha fazla_ kare yaklaşmadığı sürece uyandırmaz.\n\n_+2:_ Haydut uyuyan düşmanların _bir yanındaki kareye_ gitmediği sürece uyandırmaz.
actors.hero.talent.rogues_foresight.title=haydutun görüşü
actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with a secret room, he has a _50% chance to notice_ that the level contains a secret.\n\n_+2:_ When the Rogue is on a level with a secret room, he has a _75% chance to notice_ that the level contains a secret.
actors.hero.talent.light_cloak.title=ışık pelerini
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _13% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _27% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _40% speed_.
actors.hero.talent.enhanced_rings.title=geliştirilmiş yüzükler
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=enhanced lethality
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/33/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.assassins_reach.title=suikastçının erişimi
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=ödül avcısı
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _15 extra gold_, per level of preparation.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _30 extra gold_, per level of preparation.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _45 extra gold_, per level of preparation.
actors.hero.talent.evasive_armor.title=baştan savılmış zırh
actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor.
actors.hero.talent.projectile_momentum.title=atış momentumu
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.hasty_retreat.title=hasty retreat
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _6 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _8 turns_ of haste and invisibility.
actors.hero.talent.body_replacement.title=body replacement
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _30 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _90 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _120 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=shadow step
actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _24% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _42% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _56% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _67% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.
actors.hero.talent.fear_the_reaper.title=fear the reaper
actors.hero.talent.fear_the_reaper.desc=_+1:_ When a death marked enemy reaches 0 hp, they become _crippled_.\n\n_+2:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_.\n\n_+3:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _crippled_.\n\n_+4:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _feared and crippled_.
actors.hero.talent.deathly_durability.title=deathly durability
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _10%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _20%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _30%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _40%_ of their hp when they were marked.
actors.hero.talent.double_mark.title=double mark
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _24% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _42% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _56% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _67% reduced_ charge cost.
actors.hero.talent.rogue_3_1.title=TODO NAME
actors.hero.talent.rogue_3_1.desc=TODO DESC
actors.hero.talent.rogue_3_2.title=TODO NAME
actors.hero.talent.rogue_3_2.desc=TODO DESC
actors.hero.talent.rogue_3_3.title=TODO NAME
actors.hero.talent.rogue_3_3.desc=TODO DESC
#huntress
actors.hero.talent.natures_bounty.title=Doğanın ikramı
actors.hero.talent.natures_bounty.desc=_+1:_ Avcı zindanın erken seviyelerini keşfederken uzun çime gizlenmiş _4 dut_ bulabilir.\n\n_+2:_ Avcı zindanın erken seviyelerini keşfederken uzun çime gizlenmiş _6 dut_ bulabilir.
actors.hero.talent.survivalists_intuition.title=Ormancının sezgisi
actors.hero.talent.survivalists_intuition.desc=_+1:_ Avcı tüm ekipmanları _1.75x daha hızlı_ tanımlar.\n\n_+2:_ Avcı tüm ekipmanları _2.5x daha hızlı_ tanımlar.
actors.hero.talent.followup_strike.title=Ardışık Saldırı
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _3 bonus damage_.
actors.hero.talent.natures_aid.title=Doğanın desteği
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin, which fades every _3 turns_ when a plant's effect is activated in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin, which fades every _5 turns_ when a plant's effect is activated in her vision.
actors.hero.talent.invigorating_meal.title=Canlandıran Yemek
actors.hero.talent.invigorating_meal.desc=_+1:_ Yemek yemek sadece bir tur sürer (dutlar anında yenir) ve avcıya _1 tur acele_ verir.\n\n_+2:_ Yemek yemek sadece bir tur sürer (dutlar anında yenir) ve avcıya _2 tur acele_ verir.
actors.hero.talent.restored_nature.title=Yenilenmiş doğa
actors.hero.talent.restored_nature.desc=_+1:_ İyileştirme iksiri içmek avcının etrafında _maksimum beş tane uzun çim_ yetiştirir, bir kare yanındaki düşmanları _2 tur_ yerine sabitler.\n\n_+':_ İyileştirme iksiri içmek avcının etrafında _maksimum sekiz tane uzun çim_ yetiştirir, bir kare yanındaki düşmanları _3 tur_ yerine sabitler.\n\nBu kabiliyet iyileştirme iksirinden yapılan iksirlerde de devreye girer.
actors.hero.talent.rejuvenating_steps.title=Yetiştiren adımlar
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _5 turn cooldown_.\n\nThis talent will produce furrowed grass if passive regeneration effects are disabled or the hero has not gained exp in a long time.
actors.hero.talent.heightened_senses.title=Keskin Hisler
actors.hero.talent.heightened_senses.desc=_+1:_ Avcı _kendi karesinden 2 kare uzağa kadar_ olan tüm düşmanlar üzerine akıl görüşü kazanır.\n\n_+2:_ Avcı _kendi karesinden 3 kare uzağa kadar_ olan tüm düşmanlar üzerine akıl görüşü kazanır.
actors.hero.talent.durable_projectiles.title=Dayanıklı Fırlatma Silahları
actors.hero.talent.durable_projectiles.desc=_+1:_ Fırlatma silahları avcı tarafından kullanıldığında _+%50 dayanıklılık_ kazanır.\n\n_+2:_ Fırlatma silahları avcı tarafından kullanıldığında _+%75 dayanıklılık_ kazanır.
actors.hero.talent.point_blank.title=boş nokta
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=gören atış
actors.hero.talent.seer_shot.desc=_+1:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=ileri görüş
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.\n\nThis bonus also applies to mind vision ranged by the Heightened Senses talent.
actors.hero.talent.shared_enchantment.title=paylaşılmış efsun
actors.hero.talent.shared_enchantment.desc=_+1:_ Thrown weapons have a _33% chance_ to use the enchantment on the Sniper's bow.\n\n_+2:_ Thrown weapons have a _67% chance_ to use the enchantment on the Sniper's bow.\n\n_+3:_ Thrown weapons have a _100% chance_ to use the enchantment on the Sniper's bow.\n\nThis talent does not apply to darts shot from an enchanted crossbow, they already trigger the crossbow's enchantment.
actors.hero.talent.shared_upgrades.title=Paylaşılan geliştirmeler
actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _10%_.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _20%_.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _30%_.
actors.hero.talent.durable_tips.title=uzun süreli ipuçları
actors.hero.talent.durable_tips.desc=_+1:_ Tipped darts have _2x durability_ when the Warden uses them.\n\n_+2:_ Tipped darts have _3x durability_ when the Warden uses them.\n\n_+3:_ Tipped darts have _4x durability_ when the Warden uses them.
actors.hero.talent.barkskin.title=kabuk derili
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to _50% of her level_ which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to _100% of her level_ which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to _150% of her level_ which fades every turn.
actors.hero.talent.shielding_dew.title=koruyucu dew
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden when her health is full, up to _60% of her max HP_.
actors.hero.talent.fan_of_blades.title=fan of blades
actors.hero.talent.fan_of_blades.desc=_+1:_ Spectral blades can hit up to _1 additional target_ for 50% damage. The target must be visible and within a _30 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _2 additional targets_ for 50% damage. The targets must be visible and within a _60 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _3 additional targets_ for 50% damage. The targets must be visible and within a _90 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _4 additional targets_ for 50% damage. The targets must be visible and within a _120 degree_ cone AOE.
actors.hero.talent.projecting_blades.title=projecting blades
actors.hero.talent.projecting_blades.desc=_+1:_ Spectral blades has _+25% accuracy_, and can penetrate up to _2 solid tiles_.\n\n_+2:_ Spectral blades has _+50% accuracy_, and can penetrate up to _4 solid tiles_.\n\n_+3:_ Spectral blades has _+75% accuracy_, and can penetrate up to _6 solid tiles_.\n\n_+4:_ Spectral blades has _+100% accuracy_, and can penetrate up to _8 solid tiles_.
actors.hero.talent.spirit_blades.title=spirit blades
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _25% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _50% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _75% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow.
actors.hero.talent.growing_power.title=growing power
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 50%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.natures_wrath.title=nature's wrath
actors.hero.talent.natures_wrath.desc=_+1:_ While nature's power is active, shots from the spirit bow have an _8% chance_ to trigger a random harmful plant effect.\n\n_+2:_ While nature's power is active, shots from the spirit bow have a _17% chance_ to trigger a random harmful plant effect.\n\n_+3:_ While nature's power is active, shots from the spirit bow have an _25% chance_ to trigger a random harmful plant effect.\n\n_+4:_ While nature's power is active, shots from the spirit bow have a _33% chance_ to trigger a random harmful plant effect.\n\nThe plants that can be triggered are: blindweed, firebloom, icecap, sorrowmoss, and stormvine.
actors.hero.talent.wild_momentum.title=wild momentum
actors.hero.talent.wild_momentum.desc=_+1:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _1 turn_. The duration can be extended by a max of _2 turns_.\n\n_+2:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _2 turns_. The duration can be extended by a max of _4 turns_.\n\n_+3:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _3 turns_. The duration can be extended by a max of _6 turns_.\n\n_+4:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _4 turns_. The duration can be extended by a max of _8 turns_.
actors.hero.talent.huntress_3_1.title=TODO NAME
actors.hero.talent.huntress_3_1.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_2.title=TODO NAME
actors.hero.talent.huntress_3_2.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_3.title=TODO NAME
actors.hero.talent.huntress_3_3.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
#universal
actors.hero.talent.heroic_energy.title=heroic energy
actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _13% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _24% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _34% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _43% reduced_ charge cost
actors.hero.talent.ratsistance.title=ratsistance
actors.hero.talent.ratsistance.desc=_+1:_ Hostile ratmogrified enemies deal _-10% damage_.\n\n_+2:_ Hostile ratmogrified enemies deal _-20% damage_.\n\n_+3:_ Hostile ratmogrified enemies deal _-30% damage_.\n\n_+4:_ Hostile ratmogrified enemies deal _-40% damage_.
actors.hero.talent.ratlomacy.title=ratlomacy
actors.hero.talent.ratlomacy.desc=_+1:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly.\n\n_+2:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _2 turns_ of adrenaline.\n\n_+3:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _4 turns_ of adrenaline.\n\n_+4:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _6 turns_ of adrenaline.
actors.hero.talent.ratforcements.title=ratforcements
actors.hero.talent.ratforcements.desc=_+1:_ Using ratmogrify on yourself _spawns 1_ ally marsupial rat next to you.\n\n_+2:_ Using ratmogrify on yourself _spawns 2_ ally marsupial rats next to you.\n\n_+3:_ Using ratmogrify on yourself _spawns 3_ ally marsupial rats next to you.\n\n_+4:_ Using ratmogrify on yourself _spawns 4_ ally marsupial rats next to you.
@ -574,7 +769,7 @@ actors.mobs.npcs.impshopkeeper.thief=Sana güvenebileceğimi sanmıştım!
actors.mobs.npcs.impshopkeeper.desc=Impler küçük şeytanlardır. Güçleri veya büyü yeteneklerinden değil akıllı ve sosyetik olmaları ile not edilebilirler. Çoğu imp, şeytan olmayanlarla yaşamayı tercih eder.
actors.mobs.npcs.mirrorimage.name=ayna klonu
actors.mobs.npcs.mirrorimage.desc=Bu ilüzyon sana baya benziyor, hatta senin tuttuğun silah ve giydiğin zırhın bile aynısına sahip.\n\nAyna kopyalar düşmanlarına senin silahının bir taklidi ile saldıracak, bu silah seninkisi ile aynı şekilde davransa da daha az hasar verir. Bu silahlar en başta ruhanidirler ve saldırmadan önce katı bir form almalıdırlar.\n\nSaldırı güçleri elle tutulabilir olsa da ayna kopyaların dayanıklılığı yoktur ve hasar aldıkları anda yok olacaklardır.
actors.mobs.npcs.mirrorimage.desc=This illusion bears a close resemblance to you, even seeming to wield your current weapon and armor.\n\nMirror images will seek and attack enemies using their mimicked weapon, which behaves the same as yours, but deals less damage. They start out nearly invisible, but must take on a form that's more easily seen in order to attack.\n\nWhile their offensive power can be potent, mirror images have no durability, and will fade the moment they take damage.
actors.mobs.npcs.prismaticimage.name=prizmatik görüntü
actors.mobs.npcs.prismaticimage.desc=Bu parlak ilüzyon sana baya benzer bir görünüşe sahip, hatta senin şu anki silahını ve zırhının bile aynısına sahip gibi görünüyor.\n\nPrizmatik görüntüler düşmanları bulup onları kendilerine çekerek geliştirilmiş koruma ve sağlıklarını kullanarak seni korumaya çalışacaktır. Ayna görüntüleri kadar saldırgan güce sahip olmasalar da artırılmış dayanıklılığa sahiplerdir, bu dayanıklılığa giydiğin zırh ta dahildir.\n\n0 hpye indirildiklerinde prizmatik görüntüler birkaç sıra içinde kaybolacaklardır ve bu esnada hala iyileştirilebilirler. Hiçbir düşman görünürde değilken bu görüntüler kaybolacak ve sahiplerine geri döneceklerdir.
@ -583,6 +778,14 @@ actors.mobs.npcs.ratking.name=fare kralı
actors.mobs.npcs.ratking.not_sleeping=Uyumuyorum!
actors.mobs.npcs.ratking.what_is_it=Bu da ne? Bu saçmalık için zamanım yok. Krallığım kendi kendini yönetmeyecek!
actors.mobs.npcs.ratking.confused=Ne... Neredeyim? Krallığımın bana ihtiyacı var!
actors.mobs.npcs.ratking.crown_clothes=Put some clothes on! You're in no state to talk to royalty!
actors.mobs.npcs.ratking.crown_desc=Oooh, is that crown for me!? It looks much shinier than mine, so I graciously accept!\n\nIn fact, I think I can offer you something as a reward for this crown. A tremendous power befitting a hero such as yourself! Would you like that?
actors.mobs.npcs.ratking.crown_yes=Of course!
actors.mobs.npcs.ratking.crown_info=Tell me more first.
actors.mobs.npcs.ratking.crown_no=I'd rather not...
actors.mobs.npcs.ratking.crown_thankyou=Hehehe, thank you! Now go and make your king proud!
actors.mobs.npcs.ratking.crown_fine=Fine! It's not like I wanted it anyway...
actors.mobs.npcs.ratking.crown_after=Enjoying your new armor? No take-backsies!
actors.mobs.npcs.ratking.desc_festive=Bu fare basit bir keseli fareden daha büyük. Kafasında normal tacı yerine küçük bir festival şapkası var. İyi tatiller!
actors.mobs.npcs.ratking.desc=Bu fare normal bir keseli fareden daha büyük ve kafasında küçük bir taç var.
@ -670,30 +873,22 @@ actors.mobs.dm201.name=DM-201
actors.mobs.dm201.vent=DM-201 bir gaz bombası atıyor!
actors.mobs.dm201.desc=Cüceler DM-200'ün yavaşlığını özelleştirip tamamen sabit DM modelleri geliştirme deneyleri yaptılar. DM-201 bu deneylerden biridir. DM-201 hareket kabiliyetinin yerini dayanıklılık ve saldırı gücünde artış ile doldurur.\n\nDM-201'in motoru olmadığı için egzoz gazı da vermez ama cüceler onun yerine robotu gaz bombası atar ile donatmışlardır! DM-201 bu bombaları uzak mesafeden saldırırken kullanmaya dikkat eder.
actors.mobs.olddm300.name=DM-300
actors.mobs.olddm300.notice=Yetkisiz personel tespit edildi.
actors.mobs.olddm300.defeated=Görev başarısız. Kapanıyor.
actors.mobs.olddm300.repair=DM-300 kendini tamir etti!
actors.mobs.olddm300.def_verb=engellendi
actors.mobs.olddm300.rankings_desc=DM-300 Tarafından Ezildi
actors.mobs.olddm300.desc=Bu makine, cüceler tarafından yüzlerce yıl önce yapıldı. Daha sonra, cüceler makineleri golemler, elementaller ve hatta şeytanlarla yer değiştirmeye başladı. Ve en sonunda uygarlıkları yok oldu. DM-300 ve benzer makineler çoğunlukla inşaat, madencilik ve bazı durumlarda şehir koruması için kullanılırlar.
actors.mobs.newdm300.name=DM-300
actors.mobs.newdm300.notice=YETKİSİZ PERSONEL TESPİT EDİLDİ!
actors.mobs.newdm300.shield=DM-300 açık kablolardan enerji çekiyor ve kendine kalkan oluşturuyor.
actors.mobs.newdm300.vent=DM-300 zehirli gaz püskürtüyor!
actors.mobs.newdm300.rocks=DM-300 yere vurdu, tavandan taşlar düşüyor!
actors.mobs.newdm300.charging=HASAR ALINIYOR! GÜÇ KULESİ AÇILIYOR!
actors.mobs.newdm300.charging_hint=DM-300 kuleden akım alırken hasar görmez!
actors.mobs.newdm300.supercharged=YOK ET! YOK ET! YOK ET!
actors.mobs.newdm300.charge_lost=SÜTUN YIKILDI! YEREL GÜCE GEÇİLİYOR!
actors.mobs.newdm300.pylons_destroyed=ALARM! GÜÇTE DENGESİZLİK TESPİT EDİLDİ!
actors.mobs.newdm300.rankings_desc=DM-300 Tarafından Ezildi
actors.mobs.newdm300.def_verb=engellendi
actors.mobs.newdm300.defeated=KRİTİK HASAR! KAPATMAYA ÇALIŞI-
actors.mobs.newdm300.desc=DM-300 cücelerin inşa ettiği en güçlü ve en büyük savunma makinesidir. Bu mühendislik harikasının inşa edilmesi zordur bu yüzden cüceler sadece birkaç tane yapmışlardır ve onları yeraltı şehirlerinin girişini korumak için kullanmışlardır.\n\nDM-300 toprağı kazmak veya düşmanlarına saldırmak için kullanabileceği bir matkapla ve etrafa zehirli gazlar salan egzoz borusuyla donanmıştır. Ayrıca DM-300 çevredeki enerji çıkışlarına bağlanıp gücünü artırabilir.
actors.mobs.newdm300.desc_supercharged=DM-300 is currently charged full of electrical energy. In this form DM-300 cannot be damaged and moves at double speed! Additionally, its drill now spins fast enough for it to _tunnel through solid rock,_ though it moves much more slowly when doing this.\n\nAttacking DM-300 directly is pointless while it is supercharged, but _something in the area must be providing it with this energy,_ destroying that may weaken it.
actors.mobs.newdm300$fallingrocks.desc=Buradaki gevşek taşlar tavandan düşüyor, görünüşe göre çökmek üzere!
actors.mobs.dm300.name=DM-300
actors.mobs.dm300.notice=YETKİSİZ PERSONEL TESPİT EDİLDİ!
actors.mobs.dm300.shield=DM-300 açık kablolardan enerji çekiyor ve kendine kalkan oluşturuyor.
actors.mobs.dm300.vent=DM-300 zehirli gaz püskürtüyor!
actors.mobs.dm300.rocks=DM-300 yere vurdu, tavandan taşlar düşüyor!
actors.mobs.dm300.charging=HASAR ALINIYOR! GÜÇ KULESİ AÇILIYOR!
actors.mobs.dm300.charging_hint=DM-300 kuleden akım alırken hasar görmez!
actors.mobs.dm300.supercharged=YOK ET! YOK ET! YOK ET!
actors.mobs.dm300.charge_lost=SÜTUN YIKILDI! YEREL GÜCE GEÇİLİYOR!
actors.mobs.dm300.pylons_destroyed=ALARM! GÜÇTE DENGESİZLİK TESPİT EDİLDİ!
actors.mobs.dm300.rankings_desc=DM-300 Tarafından Ezildi
actors.mobs.dm300.def_verb=engellendi
actors.mobs.dm300.defeated=KRİTİK HASAR! KAPATMAYA ÇALIŞI-
actors.mobs.dm300.desc=DM-300 cücelerin inşa ettiği en güçlü ve en büyük savunma makinesidir. Bu mühendislik harikasının inşa edilmesi zordur bu yüzden cüceler sadece birkaç tane yapmışlardır ve onları yeraltı şehirlerinin girişini korumak için kullanmışlardır.\n\nDM-300 toprağı kazmak veya düşmanlarına saldırmak için kullanabileceği bir matkapla ve etrafa zehirli gazlar salan egzoz borusuyla donanmıştır. Ayrıca DM-300 çevredeki enerji çıkışlarına bağlanıp gücünü artırabilir.
actors.mobs.dm300.desc_supercharged=DM-300 is currently charged full of electrical energy. In this form DM-300 cannot be damaged and moves at double speed! Additionally, its drill now spins fast enough for it to _tunnel through solid rock,_ though it moves much more slowly when doing this.\n\nAttacking DM-300 directly is pointless while it is supercharged, but _something in the area must be providing it with this energy,_ destroying that may weaken it.
actors.mobs.dm300$fallingrocks.desc=Buradaki gevşek taşlar tavandan düşüyor, görünüşe göre çökmek üzere!
actors.mobs.dwarfking.name=Cüceler Kralı
actors.mobs.dwarfking.notice=Bu ne cüret! Neye karıştığının farkında değilsin!
@ -865,33 +1060,25 @@ actors.mobs.succubus.desc=Sukkubuslar kurbanlarının zihinleriyle oynayan ve ş
actors.mobs.swarm.name=sinek sürüsü
actors.mobs.swarm.desc=Sineklerin ölümcül grubu öfke ile vızıldıyor. Her büyüsel olmayan saldırı onları daha küçük fakat eşit derecede tehlikeli sinek gruplarına ayırır.
actors.mobs.newtengu.name=Tengu
actors.mobs.newtengu.notice_gotcha=Yakaladım, %s!
actors.mobs.newtengu.interesting=Hadi bunu ilginçleştirelim...
actors.mobs.newtengu.notice_have=Artık benimsin, %s!
actors.mobs.newtengu.defeated=Sonunda özgürüm...
actors.mobs.newtengu.rankings_desc=Tengu'nun Suikastına Uğradı
actors.mobs.newtengu.desc=Ünlü ve esrarengiz bir suikastçi, ismini yüzüne iliştirili maskeden almış.\n\nTengu bileklerinde ve dizlerinde büyük tokalarla dolaşıyor, görünüşüne göre zincirlerinden uzun zaman önce kurtulmuş.\n\nAldatıcı büyüler, tuzaklar ve kurnaz saldırıları kaçışını engelleyen tek şeyi öldürmek için kullanacaktır; ki o da sensin.
actors.mobs.tengu.name=Tengu
actors.mobs.tengu.notice_gotcha=Yakaladım, %s!
actors.mobs.tengu.interesting=Hadi bunu ilginçleştirelim...
actors.mobs.tengu.notice_have=Artık benimsin, %s!
actors.mobs.tengu.defeated=Sonunda özgürüm...
actors.mobs.tengu.rankings_desc=Tengu'nun Suikastına Uğradı
actors.mobs.tengu.desc=Ünlü ve esrarengiz bir suikastçi, ismini yüzüne iliştirili maskeden almış.\n\nTengu bileklerinde ve dizlerinde büyük tokalarla dolaşıyor, görünüşüne göre zincirlerinden uzun zaman önce kurtulmuş.\n\nAldatıcı büyüler, tuzaklar ve kurnaz saldırıları kaçışını engelleyen tek şeyi öldürmek için kullanacaktır; ki o da sensin.
actors.mobs.newtengu$bombability$bombblob.desc=Burada çok sıcak bir sis dalgası var. Dikkatli ol patlayacak !
actors.mobs.newtengu$bombability$bombitem.name=Duman Bombası
actors.mobs.newtengu$bombability$bombitem.cant_pickup=Yere sıkışmış, hareket ettiremiyorsun!
actors.mobs.newtengu$bombability$bombitem.desc=Tengu tuhaf görünen bir sis bombası attı, bomba sıcak ve yoğun bir sis yayıyor. Patlamaya geri sayım yapıyormuşcasına biplemeye başlıyor !\n\nBomba kendini yere sabitledi onu alamazsın.
actors.mobs.tengu$bombability$bombblob.desc=Burada çok sıcak bir sis dalgası var. Dikkatli ol patlayacak !
actors.mobs.tengu$bombability$bombitem.name=Duman Bombası
actors.mobs.tengu$bombability$bombitem.cant_pickup=Yere sıkışmış, hareket ettiremiyorsun!
actors.mobs.tengu$bombability$bombitem.desc=Tengu tuhaf görünen bir sis bombası attı, bomba sıcak ve yoğun bir sis yayıyor. Patlamaya geri sayım yapıyormuşcasına biplemeye başlıyor !\n\nBomba kendini yere sabitledi onu alamazsın.
actors.mobs.newtengu$fireability$fireblob.desc=Tengu bir kese attı ve keseden buhar çıkmaya başladı, kese alev almak üzere !
actors.mobs.tengu$fireability$fireblob.desc=Tengu bir kese attı ve keseden buhar çıkmaya başladı, kese alev almak üzere !
actors.mobs.newtengu$shockerability$shockerblob.desc=Elektrik enerjisi burada oluşuyor, burada duran şey gelecek tur şoka uğrayacak!
actors.mobs.newtengu$shockerability$shockeritem.name=Şoklayıcı
actors.mobs.newtengu$shockerability$shockeritem.cant_pickup=Kavramaya çalışınca elinize elektrik çarpıyor, kavrayamıyorsunuz !
actors.mobs.newtengu$shockerability$shockeritem.desc=Tengu buraya tuhaf bir makine attı, DM-100'ün parçalarından yapılmışa benziyor. Makine belli bir düzende çevresine elektrik yayıyor.\n\nÇevresinde elektrik akımı dolaşırken onu kavrayamıyorsun.
actors.mobs.oldtengu.name=Tengu
actors.mobs.oldtengu.notice_mine=Benimsin, %s!
actors.mobs.oldtengu.notice_face=Yüzleş benimle, %s!
actors.mobs.oldtengu.interesting=Hadi bunu ilginçleştirelim...
actors.mobs.oldtengu.defeated=Sonunda özgürüm...
actors.mobs.oldtengu.rankings_desc=Tengu'nun Suikastına Uğradı
actors.mobs.oldtengu.desc=Ünlü ve esrarengiz bir suikastçi, ismini yüzüne iliştirili maskeden almış.\n\nTengu bileklerinde ve dizlerinde büyük tokalarla dolaşıyor, görünüşüne göre zincirlerinden uzun zaman önce kurtulmuş.\n\nAldatıcı büyüler, tuzaklar ve kurnaz saldırıları kaçışını engelleyen tek şeyi öldürmek için kullanacaktır; ki o da sensin.
actors.mobs.tengu$shockerability$shockerblob.desc=Elektrik enerjisi burada oluşuyor, burada duran şey gelecek tur şoka uğrayacak!
actors.mobs.tengu$shockerability$shockeritem.name=Şoklayıcı
actors.mobs.tengu$shockerability$shockeritem.cant_pickup=Kavramaya çalışınca elinize elektrik çarpıyor, kavrayamıyorsunuz !
actors.mobs.tengu$shockerability$shockeritem.desc=Tengu buraya tuhaf bir makine attı, DM-100'ün parçalarından yapılmışa benziyor. Makine belli bir düzende çevresine elektrik yayıyor.\n\nÇevresinde elektrik akımı dolaşırken onu kavrayamıyorsun.
actors.mobs.thief.name=çılgın hırsız
actors.mobs.thief.stole=Hırsız senden %s çaldı!
@ -933,6 +1120,8 @@ actors.mobs.yogdzewa$larva.name=Tanrı'nın larvası
actors.mobs.yogdzewa$larva.rankings_desc=Yog_Dwegza tarafından yenip bitirildin.
actors.mobs.yogdzewa$larva.desc=Yog-Dzewa'nın çağırdığı bu basit minyonların üretmesi kolaydır. Kendi başlarınayken zayıfken hızlı çağrıldıkları için aniden kalabalık sayılara ulaşabilirler.
actors.mobs.yogdzewa$yogripper.rankings_desc=Yog_Dwegza tarafından yenip bitirildin.
actors.mobs.yogdzewa$yogeye.rankings_desc=Yog_Dwegza tarafından yenip bitirildin.
actors.mobs.yogdzewa$yogscorpio.rankings_desc=Yog_Dwegza tarafından yenip bitirildin.
actors.mobs.yogfist.invuln_warn=Yumruk göze yakınken hasar almaz.
actors.mobs.yogfist.rankings_desc=Yog_Dwegza tarafından yenip bitirildin.

View File

@ -122,11 +122,11 @@ actors.buffs.combo.name=Серія
actors.buffs.combo.combo=Серія з %d ударів!
actors.buffs.combo.bad_target=Ви маєте обрати ворога у радіусі вашої атаки.
actors.buffs.combo.prompt=Оберіть ціль для атаки!
actors.buffs.combo.desc=Гладіатор набирає обертів, коли наносить успішні удари. Кожна атака збільшує комбінований лічильник на одиницю, але занадто довгий час між хітами призводить до скидання комбінованого лічильника до О. Побудова комбо розблоковує спеціальні комбіновані атаки, які не можна пропустити! Інша атака розблоковується при комбінованому підрахунку 2, 4, 6, 8 і 10. Деякі ходи скидають комбіновані, а інші ні, але кожен хід можна використовувати лише один раз за комбінований сеанс.
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s.
actors.buffs.combo$combomove.clobber_desc=2 комбо: Clobber_ відбиває ворога на 2 плитки, але не завдає шкоди і не може стукати в ями. Інкременти комбіновані на 1.
actors.buffs.combo$combomove.slam_desc=Combo: Slam_ наносить комбо * 20% шкоди, що блокує потужність вашої броні. Скидає комбінований 90 при використанні.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals %d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.parry_desc=6 Combo: Parry_ блокує наступну атаку протягом 1 ходу при активації та миттєво відповідає їй. Скидає комбінований варіант, якщо нічого не допущено 91.
actors.buffs.combo$combomove.crush_desc=_8 Combo: Crush_ завдає комбінованого * 25% шкоди в рукопашному бою первинній цілі та половина цієї шкоди всім іншим ворогам в 7x7 AOE. Скидає комбінований при використанні.
actors.buffs.combo$combomove.crush_desc=_8 Combo: Crush_ deals %d%% (combo*25%%) of your melee damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used.
actors.buffs.combo$combomove.fury_desc=_10 Combo: Fury_ вражає ворога один раз за кожну вашу комбо, кожен удар завдає 60% шкоди і може викликати чари. Скидає комбінований при використанні.
actors.buffs.corruption.name=Приречений
@ -183,7 +183,7 @@ actors.buffs.hex.heromsg=Ви проклянуті!
actors.buffs.hex.desc=Темна магія, що висмоктує сили, робить ціль трохи дезорієнтованою.\n\nПрокльон знижує точність та ухилення на 20%%, роблячи ціль менш ефективною у бою.\n\nХодів прокльону залишилось: %s.
actors.buffs.holdfast.name=Тримайся міцно
actors.buffs.holdfast.desc=The Warrior is holding his position, increasing his armor by 0-%d. This will last until he moves.
actors.buffs.holdfast.desc=Воїн тримає позицію, збільшуючи броню на 0-%d. Це триватиме, поки він не відійде.
actors.buffs.hunger.hungry=Голодний
actors.buffs.hunger.starving=Виснажений
@ -226,7 +226,7 @@ actors.buffs.magicimmune.desc=Всі магічні ефекти відтепе
actors.buffs.mindvision.name=Внутрішній зір
actors.buffs.mindvision.desc=Якимось чином ви тепер можете бачити усіх істот на рівні за допомогою розуму. Дивне відчуття.\n\nВсі персонажі на рівні видимі для вас. Істота, помічена внутрішнім зором, вважається "видимою" для дії багатьох магічних ефектів.\n\nВнутрішній зір діятиме ще %s ходів.
actors.buffs.momentum.momentum=Building Momentum
actors.buffs.momentum.momentum=Нарощування імпульсу
actors.buffs.momentum.running=Вільний біг
actors.buffs.momentum.resting=Відновлюється
actors.buffs.momentum.momentum_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nEach charge of momentum grants two turns of freerunning, and the freerunner can build up to 10 charges. Momentum is rapidly lost when the freerunner stops moving.\n\nCurrent momentum charge: %d.
@ -282,7 +282,7 @@ actors.buffs.roots.heromsg=Ти не можеш рухатися!
actors.buffs.roots.desc=Коріння (природні чи магічні) обплутали ноги, приковуючи їх до землі.\n\nКоріння утримують персонажа на місці, не дозволяючи йому пересуватися, проте не заважаючи іншим діям.\n\nКоріння існуватимуть ще %s ходів.
actors.buffs.scrollempower.name=Scroll Empower
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands! His next wand zap within %1$d turns will gain +%2$d levels.
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands! His next wand zap will gain +%1$d levels.
actors.buffs.shadows.name=Прихований у тіні
actors.buffs.shadows.desc=Ви ховаєтесь у тінях навколо вас, які дають вам невидимість але послаблюють регенерацію.\n\nВороги не здатні атакувати або переслідувати вас. Атака чи використання магічного предмета (сувою чи жезла) відразу зніме невидимість. Також ваш голод росте повільніше.\n\nВи залишатиметесь прихованими у тінях аж поки не покинете їх або ворог не атакує вас.
@ -331,145 +331,77 @@ actors.buffs.wellfed.desc=Ви відчуваєте себе цілком зад
###hero
actors.hero.talent.hearty_meal.title=ситна їжа
actors.hero.talent.hearty_meal.desc=_+1:_ Вживання їжі зцілює Воїна на _2 ПЗ_ у випадку, коли показник його здоров'я нижче 50%, і _3 ПЗ_ при показнику здоров'я меншим за _25%_.\n\n_+2:_ Вживання їжі зцілює Воїна на _3 ПЗ_ у випадку, коли показник його здоров'я нижче 50%, і _5 ПЗ_ при показнику здоров'я меншим за _25%_.
actors.hero.talent.armsmasters_intuition.title=інтуїція воєводи
actors.hero.talent.armsmasters_intuition.desc=_+1:_ Воїн розпізнає зброю та обладунки у _2х швидше_.\n\n_+2:_ Воїн розпізнає зброю та обладунки _одразу як їх надягає_.
actors.hero.talent.test_subject.title=тестовий предмет
actors.hero.talent.test_subject.desc=_+1:_Кожного разу коли воїн розпізнає предмет, він відновлює _2 ПЗ_.\n\n_+2:_Кожного разу коли воїн розпізнає предмет, він відновлює _3 ПЗ_.
actors.hero.talent.iron_will.title=сталева воля
actors.hero.talent.iron_will.desc=_+1:_ Максимальний бар'єр, що генерує розколотий знак Воїна, _збільшений на 1 пункт_.\n\n_+1:_ Максимальний бар'єр, що генерує розколотий знак Воїна, _збільшений на 2 пункти_.
actors.hero.talent.iron_stomach.title=залізний шлунок
actors.hero.talent.iron_stomach.desc=_+1:_ Вживання їжі займає у Воїна 1 хід і дає йому _75% стійкості до пошкоджень_ під час їжі.\n\n_+2:_ Вживання їжі займає у Воїна 1 хід і дає йому _100% стійкості до пошкоджень_ під час їжі.
actors.hero.talent.restored_willpower.title=відновлена сила волі
actors.hero.talent.restored_willpower.desc=_+1:_ Вживання Еліксиру Зцілення миттєво відновлює _67% барру_, котрий генерує розколотий знак Воїна.\n\n_+1:_ Вживання Еліксиру Зцілення миттєво відновлює _100% барру_, котрий генерує розколотий знак Воїна.\n\nЦей талант спрацьовує і у випадках, коли вживані еліксири чи настоянки основані на Еліксирі Зцілення.
actors.hero.talent.runic_transference.title=рунічний перенос
actors.hero.talent.runic_transference.desc=_+1:_ Воїнський розколотий знак може переносити _звичайні руни_, у той же спосіб, котрим він переносить покращення.\n\n_+2:_ Воїнський розколотий знак може переносити _звичайні, потужні та прокляті руни_, у той же спосіб, котрим він переносить покращення.
actors.hero.talent.lethal_momentum.title=смертельний імпульс
actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior lands a killing blow with a physical weapon, it has a _67% chance_ to take 0 turns.\n\n_+2:_ When the Warrior lands a killing blow with a physical weapon, it has a _100% chance_ to take 0 turns.
actors.hero.talent.improvised_projectiles.title=імпровізовані снаряди
actors.hero.talent.improvised_projectiles.desc=_+1:_ Воїн здатен осліпити ворога на _2 ходи_, жбурнувши у нього будь-який предмет, котрий не є метальною зброєю. Ця властивість має _30 ходів перезарядки_ перед повторним використанням.\n\n_+2:_ Воїн здатен осліпити ворога на _3 ходи_, жбурнувши у нього будь-який предмет, котрий не є метальною зброєю. Ця властивість має _30 ходів перезарядки_ перед повторним використанням.
actors.hero.talent.hold_fast.title=hold fast
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.strongman.title=strongman
actors.hero.talent.strongman.desc=_+1:_ The Warrior needs _1 less strength_ to use armor.\n\n_+2:_ The Warrior needs _1 less strength_ to use armor and _1 less strength_ to use weapons.\n\n_+3:_ The Warrior needs _2 less strength_ to use armor and _1 less strength_ to use weapons.
actors.hero.talent.endless_rage.title=endless rage
actors.hero.talent.endless_rage.desc=_+1:_ The Berserker can reach a max of _115% rage_.\n\n_+2:_ The Berserker can reach a max of _130% rage_.\n\n_+3:_ The Berserker can reach a max of _145% rage_.\n\nNote that rage above 100% will not grant more than +50% damage.
actors.hero.talent.berserking_stamina.title=berserking stamina
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
actors.hero.talent.enraged_catalyst.title=enraged catalyst
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
actors.hero.talent.cleave.title=cleave
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _10 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _20 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.
actors.hero.talent.lethal_defense.title=lethal defense
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.enhanced_combo.title=enhanced combo
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher Parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.empowering_meal.title=посилення їжі
actors.hero.talent.empowering_meal.desc=1: _ Вживання їжі приносить Магу _2 бонусний збиток_ при наступних 3-х палочках. _ + 2: _ Вживання їжі приносить Mage_3 додатковий збиток_ на наступних 3 жезлах.
actors.hero.talent.scholars_intuition.title=інтуїція вченого
actors.hero.talent.scholars_intuition.desc=_+1:_ Маг розпізнає жезли у _3x швидше_.\n\n_+2:_ Маг розпізнає жезли _ коли він використовує їх_.
actors.hero.talent.tested_hypothesis.title=перевірена гіпотеза
actors.hero.talent.tested_hypothesis.desc=_+1:_ Кожного разу коли Маг розпізнає предмет, він отримує _2 ходи Перезарядки Жезлів_.\n\n_+2:_ Кожного разу коли Маг розпізнає предмет, він отримує _3 ходи Перезарядки Жезлів_.
actors.hero.talent.backup_barrier.title=резервний бар'єр
actors.hero.talent.backup_barrier.desc=_+1:_ Маг отримує _4 пункти барру_ кожного разу, коли витрачає останній заряд своєї патериці. \n\n_+1:_ Маг отримує _6 пунктів барру_ кожного разу, коли витрачає останній заряд своєї патериці.
actors.hero.talent.energizing_meal.title=калорійна їжа
actors.hero.talent.energizing_meal.desc=_+1:_ Вживання їжі Магом займає 1 хід і дає йому _5 ходів Перезарядки Жезлів_.\n\n_+2:_ Вживання їжі Магом займає 1 хід і дає йому _8 ходів Перезарядки Жезлів_.
actors.hero.talent.energizing_upgrade.title=енергійне оновлення
actors.hero.talent.energizing_upgrade.desc=_ + 1: _ Використовуючи свиток оновлення, миттєво поповнює штат Мага за 2 заряди_, це може поставити його вище поточного обмеження заряду. _ + 2: _ Використовуючи свиток оновлення, миттєво заряджає персонал Магаа 3 заряди_, це може поставити його вище поточного обмеження заряду. Цей талант також спрацьовує при використанні сувоїв або заклинань, заснованих на сувоях оновлення.
actors.hero.talent.wand_preservation.title=збереження жезлу
actors.hero.talent.wand_preservation.desc=_+1:_ Коли Маг насичує свою патерицю силою нового жезлу, цей жезл матиме _67% шансу_ бути повернутим з +0.\n\n_+1:_ Коли Маг насичує свою патерицю новим жезлом, цей жезл матиме _100% шансу_ бути повернутим з +0.\n\nЦей талант може зберегти жезл до трьох разів.
actors.hero.talent.arcane_vision.title=внутрішній зір
actors.hero.talent.arcane_vision.desc=_+1:_ Коли Маг поцілює ворога магією, він отримує прозріння до цієї істоти на _10 ходів_.\n\n_+2:_ Коли Маг поцілює ворога магією, він отримує прозріння до цієї істоти на _15 ходів_.
actors.hero.talent.shield_battery.title=щит батареї
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=empowered strike
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+20% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+40% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+60% damage_.
actors.hero.talent.mystical_charge.title=mystical charge
actors.hero.talent.mystical_charge.desc=_+1:_ Striking with his staff grants the Battlemage _0.5 turns_ worth of artifact recharging.\n\n_+2:_ Striking with his staff grants the Battlemage _1 turn_ worth of artifact recharging.\n\n_+3:_ Striking with his staff grants the Battlemage _1.5 turns_ worth of artifact recharging.
actors.hero.talent.excess_charge.title=excess charge
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.soul_siphon.title=soul siphon
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
actors.hero.talent.soul_eater.title=soul eater
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=necromancer's minions
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _10% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _20% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _30% chance_ to raise them as a corrupted wraith.
##abilities
actors.hero.abilities.armorability.self_target=Неможливо вистрелити у себе!
actors.hero.abilities.armorability.no_target=There's nothing to target there!
actors.hero.abilities.armorability.prompt=Choose a location to target
actors.hero.talent.cached_rations.title=запас провіанту
actors.hero.talent.cached_rations.desc=_+1:_ На ранніх стадіях дослідження підземелля Розбійник може знайти _4 урізаних сухпайка_, що знаходяться у скринях.\n\n_+2:_ На ранніх стадіях дослідження підземелля Розбійник може знайти _6 урізаних сухпайка_, що знаходяться у скринях.
actors.hero.talent.thiefs_intuition.title=інтуїція розбійника
actors.hero.talent.thiefs_intuition.desc=_+1:_ Розбійник розпізнає персні у _2х рази_ швидше, і визначає тип персня _коли його надягає_.\n\n_+2:_ Розбійник розпізнає персні _коли надягає їх_, і визначає тип персня _коли його піднімає_.
actors.hero.talent.sucker_punch.title=несподіваний удар
actors.hero.talent.sucker_punch.desc=_+1:_ Розбійник додає _1-2 пункти пошкодження_ коли завдає першого несподіваного удару супротивнику. \n\n_+1:_ Розбійник додає _2 пункти пошкодження_ коли завдає першого несподіваного удару супротивнику.
actors.hero.talent.protective_shadows.title=захисні тіні
actors.hero.talent.protective_shadows.desc=_+1:_ Розбійник отримує один пункт бар'єру _за кожен хід_, під час якого активований його плащ, до _максимуму у 3 пункти_.\n\n_+2:_ Розбійник отримує один пункт бар'єру _за кожен хід_, під час якого активований його плащ, до _максимуму у 5 пунктів_.
actors.hero.talent.mystical_meal.title=загадкова їжа
actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the Rogue 1 turn and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
actors.hero.talent.mystical_upgrade.title=містичне оновлення
actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 3 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.wide_search.title=широкий пошук
actors.hero.talent.wide_search.desc=_+1:_ Радіус пошуку Розбійника збільшується з 5x5 клітинок до _кола у 6x6_.\n\n_+2:_ Радіус пошуку Розбійника збільшується з 6x6 клітинок до _кола у 7x7_.
actors.hero.talent.silent_steps.title=тихі кроки
actors.hero.talent.silent_steps.desc=_+1:_ Розбійник не викликає пробудження ворогів, доки він віддалений від них на _3 чи більше клітинки_.\n\n_+2:_ Розбійник не викликає пробудження ворогів, доки він _не стає суміжний з ними_.
actors.hero.talent.rogues_foresight.title=проникливість розбійника
actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with a secret room, he has a _50% chance to notice_ that the level contains a secret.\n\n_+2:_ When the Rogue is on a level with a secret room, he has a _75% chance to notice_ that the level contains a secret.
actors.hero.talent.light_cloak.title=light cloak
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _10% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _20% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _30% speed_.
actors.hero.talent.enhanced_rings.title=enhanced rings
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=enhanced lethality
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/12/25/60% health_ per level of preparation, up from 3/10/20/40%.\n\n_+2:_ The Assassin can assassinate enemies below _5/14/30/80% health_ per level of preparation, up from 3/10/20/40%.\n\n_+3:_ The Assassin can assassinate enemies below _6/16/35/100% health_ per level of preparation, up from 3/10/20/40%.
actors.hero.talent.assassins_reach.title=assassin's reach
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=bounty hunter
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they drop _10 extra gold_.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they drop _20 extra gold_.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they drop _30 extra gold_.
actors.hero.talent.evasive_armor.title=evasive armor
actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor.
actors.hero.talent.projectile_momentum.title=projectile momentum
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.abilities.warrior.heroicleap.name=heroic leap
actors.hero.abilities.warrior.heroicleap.prompt=Оберіть напрямок стрибку
actors.hero.abilities.warrior.heroicleap.short_desc=The Warrior performs a _Heroic Leap_ towards a targeted location, sailing above enemies and hazards.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.\n\nThis ability costs 25 charge.
actors.hero.abilities.warrior.shockwave.name=shockwave
actors.hero.abilities.warrior.shockwave.short_desc=The Warrior releases a _Shockwave_ in a conical AOE by slamming the ground. Enemies caught in the shockwave are damaged and crippled.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.\n\nThis ability costs 35 charge.
actors.hero.abilities.warrior.endure.name=endure
actors.hero.abilities.warrior.endure$enduretracker.name=Endurance
actors.hero.abilities.warrior.endure$enduretracker.desc=The Warrior is now dealing bonus damage based on the damage he endured.\n\nBonus Damage: %1$d\nHits Left: %2$d
actors.hero.abilities.warrior.endure.short_desc=The Warrior _Endures_, skipping several turns but gaining high damage resistance. He then deals bonus damage based on what he endured.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.\n\nThis ability costs 50 charge.
actors.hero.abilities.mage.elementalblast.name=elemental blast
actors.hero.abilities.mage.elementalblast.short_desc=The Mage emits an _Elemental Blast_ from his staff, covering a large area around him in an effect that varies based on the wand in his staff.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away.\n\nThe specific effect of elemental blast will vary by the wand imbued in the Mage's staff. These effects will be similar to the effect of the wand when zapped at an enemy or ally. Damaging wands will deal up to 10-20 damage to enemies.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.wildmagic.name=wild magic
actors.hero.abilities.mage.wildmagic.no_wands=You have no wands to zap with!
actors.hero.abilities.mage.wildmagic.short_desc=The Mage unleashes the _Wild Magic_ contained in his wands, randomly firing them multiple times at a chosen target over a single turn.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.warpbeacon.name=warp beacon
actors.hero.abilities.mage.warpbeacon.depths=You can't warp between depths!
actors.hero.abilities.mage.warpbeacon.locked_floor=You cannot leave a locked floor!
actors.hero.abilities.mage.warpbeacon.too_far=That location is too far!
actors.hero.abilities.mage.warpbeacon.invalid_beacon=You can't place a beacon there!
actors.hero.abilities.mage.warpbeacon.window_desc=Your beacon is currently placed on floor %d.
actors.hero.abilities.mage.warpbeacon.window_tele=teleport to beacon
actors.hero.abilities.mage.warpbeacon.window_clear=clear beacon
actors.hero.abilities.mage.warpbeacon.window_cancel=скасувати
actors.hero.abilities.mage.warpbeacon.short_desc=The Mage places a _Warping Beacon_ at his current location, which he can instantly teleport back to.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.smokebomb.name=smoke bomb
actors.hero.abilities.rogue.smokebomb.fov=Ви можете стрибнути лише у порожню клітину в вашому полі зору.
actors.hero.abilities.rogue.smokebomb.prompt=Оберіть ціль для стрибка
actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue!
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark.name=death mark
actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies
actors.hero.abilities.rogue.deathmark.short_desc=The Rogue places a _Death Mark_ on a chosen enemy. Marked enemies take bonus damage, but cannot die until the mark ends.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marked for Death
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns left: %s.
actors.hero.abilities.rogue.shadowclone.name=shadow clone
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which is frail, but can be directed and deals damage based on his weapon.
actors.hero.abilities.rogue.shadowclone.desc=TODO
actors.hero.abilities.huntress.spectralblades.name=spectral blades
actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Spectral Blades_ at a target, inflicting damage depending on her currently equipped melee weapon.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.\n\nThis ability costs 25 charge.
actors.hero.abilities.huntress.naturespower.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns Left: %s.
actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _Nature's Power_, increasing her movement speed and her bow's rate of fire for a short time.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.\n\nThis ability costs 35 charge.
actors.hero.abilities.huntress.spirithawk.name=spirit hawk
actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
actors.hero.abilities.huntress.spirithawk.desc=TODO
actors.hero.talent.natures_bounty.title=щедрість природи
actors.hero.talent.natures_bounty.desc=_+1:_ На ранніх стадіях дослідження підземелля Мисливиця може знайти _4 ягоди_ у високих травах.\n\n_+2:_ На ранніх стадіях дослідження підземелля Мисливиця може знайти _6 ягід_ у високих травах.
actors.hero.talent.survivalists_intuition.title=інтуїція виживання
actors.hero.talent.survivalists_intuition.desc=_+1:_ Мисливиця розпізнає усе спорядження у _1.75x швидше_.\n\n_+2:_ Мисливиця розпізнає усе спорядження у _2.5x швидше_.
actors.hero.talent.followup_strike.title=послідовна атака
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _3 bonus damage_.
actors.hero.talent.natures_aid.title=допомога природи
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin, which fades every _3 turns_ when a plant's effect is activated in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin, which fades every _5 turns_ when a plant's effect is activated in her vision.
actors.hero.talent.invigorating_meal.title=підбадьорлива пожива
actors.hero.talent.invigorating_meal.desc=_+1:_ Вживання їжі Мисливецею займає 1 хід (ягоди вживаються миттєво) і дає їй _1 хід прискорення_.\n\n_+2:_ Вживання їжі Мисливецею займає 1 хід (ягоди вживаються миттєво) і дає їй _2 ходи прискорення_.
actors.hero.talent.restored_nature.title=відновлена природа
actors.hero.talent.restored_nature.desc=_+1:_ Вживання Еліксиру Зцілення створить навколо Мисливиці _до 5 клітинок трави_, і укорінить суміжних ворогів на _2 ходи_.\n\n_+2:_ Вживання Еліксиру Зцілення створить навколо Мисливиці _до 8 клітинок трави_, і укорінить суміжних ворогів на _3 ходи_.\n\nЦей талант спрацьовує і у випадках, коли вживані еліксири чи настоянки основані на Еліксирі Зцілення.
actors.hero.talent.rejuvenating_steps.title=омолоджуючі кроки
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _5 turn cooldown_.
actors.hero.talent.heightened_senses.title=загострені почуття
actors.hero.talent.heightened_senses.desc=_+1:_ Мисливиця отримує прозріння, і бачить усіх ворогів у радіусі _2 клітинок навколо її місцезнаходження_.\n\n_+2:_ Мисливиця отримує прозріння, і бачить усіх ворогів у радіусі _3 клітинок навколо її місцезнаходження_.
actors.hero.talent.durable_projectiles.title=міцні снаряди
actors.hero.talent.durable_projectiles.desc=_+1:_ Метальна зброя на _+50% довговічніша_, коли використовується Мисливецею.\n\n_+2:_ Метальна зброя на _+75% довговічніша_, коли використовується Мисливецею.
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=shared enchantment
actors.hero.talent.shared_enchantment.desc=_+1:_ Thrown weapons have a _33% chance_ to use the enchantment on the Sniper's bow.\n\n_+2:_ Thrown weapons have a _67% chance_ to use the enchantment on the Sniper's bow.\n\n_+3:_ Thrown weapons have a _100% chance_ to use the enchantment on the Sniper's bow.\n\nThis talent does not apply to darts shot from an enchanted crossbow, they already trigger the crossbow's enchantment.
actors.hero.talent.shared_upgrades.title=shared upgrades
actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7%_.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _13%_.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _20%_.
actors.hero.talent.durable_tips.title=durable tips
actors.hero.talent.durable_tips.desc=_+1:_ Tipped darts have _2x durability_ when the Warden uses them.\n\n_+2:_ Tipped darts have _3x durability_ when the Warden uses them.\n\n_+3:_ Tipped darts have _4x durability_ when the Warden uses them.
actors.hero.talent.barkskin.title=barkskin
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _1 turn_.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _2 turns_.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _3 turns_.
actors.hero.talent.shielding_dew.title=shielding dew
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden for when her health is full, up to _60% of her max HP_.
actors.hero.abilities.ratmogrify.name=ratmogrify
actors.hero.abilities.ratmogrify.cant_transform=You can't ratmogrify that!
actors.hero.abilities.ratmogrify.too_strong=That enemy is too strong to ratmogrify!
actors.hero.abilities.ratmogrify.short_desc=The hero _Ratmogrifies_ an enemy! This turns them into a rat with no abilities, but also no loot.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.\n\nThis ability costs 35 charge.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify$transmograt.desc=This enemy has been transformed into a rat. A big improvement, if you ask me! - Rat King
actors.hero.hero.name=ви
actors.hero.hero.leave=Ви ще не можете вийти, решта підземелля чекає нижче!
@ -490,44 +422,307 @@ actors.hero.hero.pain_resist=Біль допомагає тобі противи
actors.hero.hero.revive=Анх вибухає життєдайною енергією!
actors.hero.heroclass.warrior=воїн
actors.hero.heroclass.warrior_desc_innate=Воїн починає з _розколотим знаком_, який він може прикріпити до будь-якого обладунку. Такий обладунок повільно створюватиме захисний бар'єр, доки вдягнутий на власнику.\n\nЗнак можна переміщувати між обладунками. Під час переміщення він може перенести один рівень покращення.\n\nВоїн автоматично ідентифікує:\n- Сувій ідентифікації\n- Еліксир Зцілення\n- Сувій виклику
actors.hero.heroclass.warrior_desc_loadout=Воїн починає з коротким мечем,який наносить найбільше ушкоджень серед стартової зброї\n\nВоїн починає з трьома метальними каменями, які мають доволі обмежений діапазон ушкоджень.\n\nВоїн починає з поясом для еліксирів, де вони можуть зберігатися та будуть захищені від холоду.
actors.hero.heroclass.warrior_desc_subclasses=Підклас може бути обраний після перемоги над другим босом. Воїн має два підкласи:
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.mage=маг
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_unlock=Маг є експертом з чарівних жезлів та власником _унікальної магічної патериці_.\n\nДля його розблокування _використайте сувій покращення задля вдосконалення будь-якого предмету_.
actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff_ of magic missile. The staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe Mage's staff can be imbued with any wand he finds in the dungeon. Imbuing changes the staff's effect and can be used to transfer some upgrades.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
actors.hero.heroclass.mage_desc_loadout=Маг починає з унікальною патерицею як зброєю ближнього бою. Вона наносить менше шкоди, ніж інша стартова зброя.\n\nМаг може скористатися магією своєї патериці для атаки на дистанції.\nМаг починає з футляром для сувоїв, який може зберігати різні сувої і захищати їх від вогню.
actors.hero.heroclass.mage_desc_subclasses=Підклас може бути обраний після перемоги над другим босом. Маг має два підкласи:
actors.hero.heroclass.rogue=розбійник
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_unlock=Розбійник може ховатись під своїм _унікальним плащем тіней_, та завдавати неочікуваних ударів.\n\nДля його розблокування _виконайте 10 неочікуваних атак впродовж однієї гри_.
actors.hero.heroclass.rogue_desc_innate=Розбійник починає з унікальним артефактом: _Плащ тіней_, який можна використовувати для набуття невидимості. Як і інші артефакти, він набуває потужності по плину його використання.\n\nРозбійник виявляє секрети і пастки на більшій відстані.\n\nРозбійник автоматично ідентифікує:\n- Сувій ідентифікації\n- Еліксир невидимості\n- Сувій магічної карти
actors.hero.heroclass.rogue_desc_loadout=Розбійник починає з кинджалом, який завдає більше шкоди, коли розбійник атакує несподівано.\n\nРозбійник починає з трьома метальними ножами, які завдають більше шкоди, коли розбійник атакує несподівано.\n\nРозбійник починає з _оксамитовим мішечком_, який може зберігати дрібні предмети, такі як насінини та рунічні камені.
actors.hero.heroclass.rogue_desc_subclasses=Підклас може бути обраний після перемоги над другим босом. Розбійник має два підкласи:
actors.hero.heroclass.huntress=мисливиця
actors.hero.heroclass.huntress_unlock=Мисливиця є майстром метальної зброї та має _унікальний магічний лук_ з нескінченними стрілами.\n\nДля її розблокування _поцільте 15 ворогів за допомогою метальної зброї впродовж однієї гри_.
actors.hero.heroclass.huntress_desc_innate=Мисливиця починає з унікальним _луком душ_, який може стріляти нескінченною кількістю прикликаних стріл. Цей лук покращується з підвищенням рівня Мисливиці, та може бути зачарованим та посиленим.\n\nМисливиця може пересуватися високою травою не витоптуючи її.\n\nМисливиця автоматично ідентифікує:\n- Сувій ідентифікації\n- Еліксир Прозріння\n- Сувій колискової
actors.hero.heroclass.huntress_desc_loadout=Мисливиця починає з пари _бойових рукавиць_, які атакують набагато швидше за іншу стартову зброю.\n\nМисливця починає з своїм луком.\n\nМисливиця починає з оксамитовим мішечком, який може зберігати дрібні предмети, як насінини та рунічні камені.
actors.hero.heroclass.huntress_desc_subclasses=Підклас може бути обраний після перемоги над другим босом. Мисливиця має два підкласи:
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 different enemies with thrown weapons in one run._
actors.hero.herosubclass.gladiator=гладіатор
actors.hero.herosubclass.gladiator_desc=A successful attack with a melee weapon allows the _Gladiator_ to start a combo. Building combo allows him to use unique combo moves.
actors.hero.herosubclass.berserker=берсерк
actors.hero.herosubclass.berserker_desc=The _Berserker_ builds rage as he takes damage, which increases his damage. When at full rage, he can refuse to die for a short time, at the cost of exhaustion.
actors.hero.herosubclass.warlock=Чорнокнижник
actors.hero.herosubclass.warlock_desc=When using wands on an enemy, the _Warlock_ has a chance to mark their soul. Marked enemies will heal him and restore his hunger whenever he attacks them with physical damage.
actors.hero.herosubclass.berserker_short_desc=The _Berserker_ builds rage as he takes damage. Rage increases his damage, and can let him briefly cheat death.
actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nThe Berserker deals up to +50% damage at 100% rage. When at 0 health and 100% rage, the Berserker will briefly gain 8x his normal maximum shielding and will refuse to die as long as he has shielding left. The Berserker needs time to recover after he defies death however.
actors.hero.herosubclass.gladiator=гладіатор
actors.hero.herosubclass.gladiator_short_desc=The _Gladiator_ builds combo when he makes successful attacks. He can spend combo to use unique abilities.
actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs combo builds it unlocks a variety of combo abilities. A new ability becomes available at 2, 4, 6, 8, and 10 combo. Some abilities help build more combo, while others let the Gladiator spend his combo on powerful attacks.
actors.hero.herosubclass.battlemage=бойовий маг
actors.hero.herosubclass.battlemage_desc=Атакуючи своєю патерицею у ближньому бою, Бойовий маг отримує бонусні ефекти, які залежать від жезла, силою якого була наділена патериця. Вона також заряджається від ударів мага.
actors.hero.herosubclass.battlemage_short_desc=The _Battlemage_ conjures bonus effects when fighting in melee with his staff. These effects depend on the wand his staff is imbued with.
actors.hero.herosubclass.battlemage_desc=The Battlemage gains a bonus effect whenever he strikes in melee with his staff, as if his staff had an additional enchantment. These effects depend on the wand his staff is imbued with, every wand has its own effect. In addition to the wand effects, the Battlemage's staff will also gain 0.5 charges when he strikes with it.
actors.hero.herosubclass.warlock=Чорнокнижник
actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark characters when using wands on them. He will heal whenever he deals physical damage to marked enemies.
actors.hero.herosubclass.warlock_desc=The Warlock has a chance to inflict a soul mark on characters when he uses wands on them. The chance to apply a soul mark and its duration increase with wand level.\n\nWhen an enemy is soul marked, the Warlock will heal 2 hp for every 5 damage he deals to them, but only with attacks from melee or thrown weapons, not from wands!
actors.hero.herosubclass.assassin=вбивця
actors.hero.herosubclass.assassin_desc=Коли _Вбивця_ невидимий, він готує смертельний удар. Чим довше він невидимий, тим потужнішою буде атака.
actors.hero.herosubclass.assassin_short_desc=The _Assassin_ can prepare a deadly strike while he is invisible. The longer he waits, the more powerful the attack will be.
actors.hero.herosubclass.assassin_desc=The Assassin prepares his next strike when he becomes invisible. The longer he prepares for, the more powerful his next attack will be. Preparation builds for up to 9 turns.\n\nAfter preparing, the Assassin deals bonus damage on his next attack, can blink to his target, and can even instantly kill enemies who are weak enough.
actors.hero.herosubclass.freerunner=бігун
actors.hero.herosubclass.freerunner_desc=ігун_ нарощує імпульс, коли він біжить. Імпульс може бути використаний для початку вільного бігу, що надасть йому 2x швидкості руху і додаткового ухилення на короткий час.
actors.hero.herosubclass.freerunner_short_desc=The _Freerunner_ builds momentum as he runs, which can be used to start freerunning. This grants him bonus speed and evasion for a short while.
actors.hero.herosubclass.freerunner_desc=As the Freerunner moves he builds stacks of momentum. He can gain up to 10 momentum after running for 10 turns, but rapidly loses it if he stops moving. The freerunner can use up his momentum to start freerunning, for 2 turns per point of momentum.\n\nWhen freerunning the Freerunner moves at 2x speed, and gains bonus evasion in proportion to his level. Once freerunning ends there is a cooldown before momentum can be built again.
actors.hero.herosubclass.sniper=снайпер
actors.hero.herosubclass.sniper_desc=_Снайпер_ є майстром бою на далеких дистанціях. Її постріли ігнорують броню, і після попадання метальною зброєю, вона може виконати спеціальний постріл з лука.
actors.hero.herosubclass.sniper_short_desc=The _Sniper_ can pierce armor with her ranged attacks. After striking with a thrown weapon she can follow up with a special attack from her bow.
actors.hero.herosubclass.sniper_desc=The Sniper is is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.warden=лісник
actors.hero.herosubclass.warden_desc=Лісник має сильний зв'язок з природою, що дозволяє їй бачити через високу траву і змушує траву виростати навколо посаджених рослин. Рослини, які вона топче, також дадуть бонусні ефекти.
actors.hero.herosubclass.warden_short_desc=The _Warden_ can see through tall grass and gains bonus effects when she plants seeds and tramples plants.
actors.hero.herosubclass.warden_desc=The Warden has a strong connection to nature which grants her a variety of bonus effects relating to grass and plants. She is able to see through tall and furrowed grass as if it were empty space.\n\nThe warden causes grass to sprout up around any seed she throws or plants, and gains special effects when trampling plants. These special effects replace the regular plant effects, meaning that no plant is harmful for her to step on.
##talents
actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=rejuvenating steps cooldown
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$seershotcooldown.name=seer shot cooldown
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
#warrior
actors.hero.talent.hearty_meal.title=ситна їжа
actors.hero.talent.hearty_meal.desc=_+1:_ Вживання їжі зцілює Воїна на _2 ПЗ_ у випадку, коли показник його здоров'я нижче 50%, і _3 ПЗ_ при показнику здоров'я меншим за _25%_.\n\n_+2:_ Вживання їжі зцілює Воїна на _3 ПЗ_ у випадку, коли показник його здоров'я нижче 50%, і _5 ПЗ_ при показнику здоров'я меншим за _25%_.
actors.hero.talent.armsmasters_intuition.title=інтуїція воєводи
actors.hero.talent.armsmasters_intuition.desc=_+1:_ Воїн розпізнає зброю та обладунки у _2х швидше_.\n\n_+2:_ Воїн розпізнає зброю та обладунки _одразу як їх надягає_.
actors.hero.talent.test_subject.title=тестовий предмет
actors.hero.talent.test_subject.desc=_+1:_Кожного разу коли воїн розпізнає предмет, він відновлює _2 ПЗ_.\n\n_+2:_Кожного разу коли воїн розпізнає предмет, він відновлює _3 ПЗ_.
actors.hero.talent.iron_will.title=сталева воля
actors.hero.talent.iron_will.desc=_+1:_ Максимальний бар'єр, що генерує розколотий знак Воїна, _збільшений на 1 пункт_.\n\n_+1:_ Максимальний бар'єр, що генерує розколотий знак Воїна, _збільшений на 2 пункти_.
actors.hero.talent.iron_stomach.title=залізний шлунок
actors.hero.talent.iron_stomach.desc=_+1:_ Вживання їжі займає у Воїна 1 хід і дає йому _75% стійкості до пошкоджень_ під час їжі.\n\n_+2:_ Вживання їжі займає у Воїна 1 хід і дає йому _100% стійкості до пошкоджень_ під час їжі.
actors.hero.talent.restored_willpower.title=відновлена сила волі
actors.hero.talent.restored_willpower.desc=_+1:_ Вживання Еліксиру Зцілення миттєво відновлює _67% барру_, котрий генерує розколотий знак Воїна.\n\n_+1:_ Вживання Еліксиру Зцілення миттєво відновлює _100% барру_, котрий генерує розколотий знак Воїна.\n\nЦей талант спрацьовує і у випадках, коли вживані еліксири чи настоянки основані на Еліксирі Зцілення.
actors.hero.talent.runic_transference.title=рунічний перенос
actors.hero.talent.runic_transference.desc=_+1:_ Воїнський розколотий знак може переносити _звичайні руни_, у той же спосіб, котрим він переносить покращення.\n\n_+2:_ Воїнський розколотий знак може переносити _звичайні, потужні та прокляті руни_, у той же спосіб, котрим він переносить покращення.
actors.hero.talent.lethal_momentum.title=смертельний імпульс
actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior lands a killing blow with a physical weapon, it has a _67% chance_ to take 0 turns.\n\n_+2:_ When the Warrior lands a killing blow with a physical weapon, it has a _100% chance_ to take 0 turns.
actors.hero.talent.improvised_projectiles.title=імпровізовані снаряди
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.
actors.hero.talent.hold_fast.title=hold fast
actors.hero.talent.hold_fast.desc=_+1:_ When the Warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the Warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the Warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.strongman.title=strongman
actors.hero.talent.strongman.desc=_+1:_ The Warrior's strength is _increased by 8%_, rounded down.\n\n_+2:_ The Warrior's strength is _increased by 13%_, rounded down.\n\n_+3:_ The Warrior's strength is _increased by 18%_, rounded down.
actors.hero.talent.endless_rage.title=endless rage
actors.hero.talent.endless_rage.desc=_+1:_ The Berserker can reach a max of _115% rage_.\n\n_+2:_ The Berserker can reach a max of _130% rage_.\n\n_+3:_ The Berserker can reach a max of _145% rage_.\n\nNote that rage above 100% will not grant more than +50% damage.
actors.hero.talent.berserking_stamina.title=berserking stamina
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _25% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _75% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
actors.hero.talent.enraged_catalyst.title=enraged catalyst
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
actors.hero.talent.cleave.title=cleave
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _15 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _45 turns_.
actors.hero.talent.lethal_defense.title=lethal defense
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.enhanced_combo.title=enhanced combo
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher Parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.body_slam.title=body slam
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take _25%_ of his damage blocking power in damage.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take _50%_ of his damage blocking power in damage.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take _75%_ of his damage blocking power in damage.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take _100%_ of his damage blocking power in damage.
actors.hero.talent.impact_wave.title=impact wave
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _6 tiles_ back.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _8 tiles_ back.
actors.hero.talent.double_jump.title=double jump
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _24% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _42% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _56% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _67% reduced_ charge cost.
actors.hero.talent.expanding_wave.title=expanding wave
actors.hero.talent.expanding_wave.desc=_+1:_ Shockwave's range is increased to _6 tiles_ from 5, and its width is increased to _75 degrees_ from 60.\n\n_+2:_ Shockwave's range is increased to _7 tiles_ from 5, and its width is increased to _90 degrees_ from 60.\n\n_+3:_ Shockwave's range is increased to _8 tiles_ from 5, and its width is increased to _105 degrees_ from 60.\n\n_+4:_ Shockwave's range is increased to _9 tiles_ from 5, and its width is increased to _120 degrees_ from 60.
actors.hero.talent.striking_wave.title=striking wave
actors.hero.talent.striking_wave.desc=_+1:_ Damage from shockwave has a _25% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+2:_ Damage from shockwave has a _50% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+3:_ Damage from shockwave has a _75% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also trigger on-hit effects like enchantments and combo.
actors.hero.talent.shock_force.title=shock force
actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and has a _25% chance_ to stun instead of cripple.\n\n_+2:_ Shockwave deals _50% more damage_ and has a _50% chance_ to stun instead of cripple.\n\n_+3:_ Shockwave deals _60% more damage_ and has a _75% chance_ to stun instead of cripple.\n\n_+4:_ Shockwave deals _80% more damage_ and has a _100% chance_ to stun instead of cripple.
actors.hero.talent.sustained_retribution.title=sustained retribution
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _55% bonus damage_ over _2 hits_, instead of 100% over 1 hit.\n\n_+2:_ The Warrior deals _40% bonus damage_ over _3 hits_, instead of 100% over 1 hit.\n\n_+3:_ The Warrior deals _33% bonus damage_ over _4 hits_, instead of 100% over 1 hit.\n\n_+4:_ The Warrior deals _28% bonus damage_ over _5 hits_, instead of 100% over 1 hit.
actors.hero.talent.shrug_it_off.title=shrug it off
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _76% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _58% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _44% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _33% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=even the odds
actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends.
#mage
actors.hero.talent.empowering_meal.title=посилення їжі
actors.hero.talent.empowering_meal.desc=1: _ Вживання їжі приносить Магу _2 бонусний збиток_ при наступних 3-х палочках. _ + 2: _ Вживання їжі приносить Mage_3 додатковий збиток_ на наступних 3 жезлах.
actors.hero.talent.scholars_intuition.title=інтуїція вченого
actors.hero.talent.scholars_intuition.desc=_+1:_ Маг розпізнає жезли у _3x швидше_.\n\n_+2:_ Маг розпізнає жезли _ коли він використовує їх_.
actors.hero.talent.tested_hypothesis.title=перевірена гіпотеза
actors.hero.talent.tested_hypothesis.desc=_+1:_ Кожного разу коли Маг розпізнає предмет, він отримує _2 ходи Перезарядки Жезлів_.\n\n_+2:_ Кожного разу коли Маг розпізнає предмет, він отримує _3 ходи Перезарядки Жезлів_.
actors.hero.talent.backup_barrier.title=резервний бар'єр
actors.hero.talent.backup_barrier.desc=_+1:_ The Mage gains _3 shielding_ whenever he spends the last charge in his staff.\n\n_+2:_ The Mage gains _5 shielding_ whenever he spends the last charge in his staff.
actors.hero.talent.energizing_meal.title=калорійна їжа
actors.hero.talent.energizing_meal.desc=_+1:_ Вживання їжі Магом займає 1 хід і дає йому _5 ходів Перезарядки Жезлів_.\n\n_+2:_ Вживання їжі Магом займає 1 хід і дає йому _8 ходів Перезарядки Жезлів_.
actors.hero.talent.energizing_upgrade.title=енергійне оновлення
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 3 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 5 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.wand_preservation.title=збереження жезлу
actors.hero.talent.wand_preservation.desc=_+1:_ Коли Маг насичує свою патерицю силою нового жезлу, цей жезл матиме _67% шансу_ бути повернутим з +0.\n\n_+1:_ Коли Маг насичує свою патерицю новим жезлом, цей жезл матиме _100% шансу_ бути повернутим з +0.\n\nЦей талант може зберегти жезл до трьох разів.
actors.hero.talent.arcane_vision.title=внутрішній зір
actors.hero.talent.arcane_vision.desc=_+1:_ Коли Маг поцілює ворога магією, він отримує прозріння до цієї істоти на _10 ходів_.\n\n_+2:_ Коли Маг поцілює ворога магією, він отримує прозріння до цієї істоти на _15 ходів_.
actors.hero.talent.shield_battery.title=щит батареї
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _2 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _4 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=empowered strike
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+25% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+75% damage_.
actors.hero.talent.mystical_charge.title=mystical charge
actors.hero.talent.mystical_charge.desc=_+1:_ Striking with his staff grants the Battlemage _0.5 turns_ worth of artifact recharging.\n\n_+2:_ Striking with his staff grants the Battlemage _1 turn_ worth of artifact recharging.\n\n_+3:_ Striking with his staff grants the Battlemage _1.5 turns_ worth of artifact recharging.
actors.hero.talent.excess_charge.title=excess charge
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.soul_siphon.title=soul siphon
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _13% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _27% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _40% effectiveness_.
actors.hero.talent.soul_eater.title=soul eater
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each physical damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=necromancer's minions
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _13% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _27% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _40% chance_ to raise them as a corrupted wraith.
actors.hero.talent.blast_radius.title=blast radius
actors.hero.talent.blast_radius.desc=_+1:_ Elemental blast's radius is increased to _5 tiles_, from 4.\n\n_+2:_ Elemental blast's radius is increased to _6 tiles_, from 4.\n\n_+3:_ Elemental blast's radius is increased to _7 tiles_, from 4.\n\n_+4:_ Elemental blast's radius is increased to _8 tiles_, from 4.
actors.hero.talent.elemental_power.title=elemental power
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _15%_.\n\n_+2:_ The power of elemental blast is increased by _30%_.\n\n_+3:_ The power of elemental blast is increased by _45%_.\n\n_+4:_ The power of elemental blast is increased by _60%_.
actors.hero.talent.reactive_barrier.title=reactive barrier
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast.
actors.hero.talent.wild_power.title=wild power
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be treated as either _+1 or +2_, instead of +1.\n\n_+2:_ When using wild magic, wands are now treated as if they are _+2_, instead of +1.\n\n_+3:_ When using wild magic, wands will be treated as either _+2 or +3_, instead of +1.\n\n_+4:_ When using wild magic, wands are now treated as if they are _+3_, instead of +1.
actors.hero.talent.fire_everything.title=fire everything
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_, up from 4.\n\n_+2:_ Wild magic now fires _6 times_, up from 4.\n\n_+3:_ Wild magic now fires _7 times_, up from 4.\n\n_+4:_ Wild magic now fires _8 times_, up from 4.
actors.hero.talent.conserved_magic.title=conserved magic
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.71 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.50 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.35 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.25 charges_, instead of 1.
actors.hero.talent.telefrag.title=Telefrag
actors.hero.talent.telefrag.desc=_+1:_ If the Mage warps into another character he deals _10-15 damage_ to it, but also takes _5 damage_.\n\n_+2:_ If the Mage warps into another character he deals _20-30 damage_ to it, but also takes _8 damage_.\n\n_+3:_ If the Mage warps into another character he deals _30-45 damage_ to it, but also takes _12 damage_.\n\n_+4:_ If the Mage warps into another character he deals _40-60 damage_ to it, but also takes _15 damage_.\n\nThe hero cannot be killed by this talent, the self damage can be reduced by magic resisting effects.
actors.hero.talent.remote_beacon.title=Remote Beacon
actors.hero.talent.remote_beacon.desc=_+1:_ The Mage can place a beacon at any location within _3 tiles_.\n\n_+2:_ The Mage can place a beacon at any location within _6 tiles_.\n\n_+3:_ The Mage can place a beacon at any location within _9 tiles_.\n\n_+4:_ The Mage can place a beacon at any location within _12 tiles_.\n\nThe Mage cannot place beacons in locations that are inaccessible
actors.hero.talent.longrange_warp.title=Longrange Warp
actors.hero.talent.longrange_warp.desc=_+1:_ The Mage can now warp between floors, at _150% charge cost_.\n\n_+2:_ The Mage can now warp between floors, at _117% charge cost_.\n\n_+3:_ The Mage can now warp between floors, at _83% charge cost_.\n\n_+4:_ The Mage can now warp between floors, at _50% charge cost_.\n\nThe Mage cannot use longrange warp to leave a locked floor.
#rogue
actors.hero.talent.cached_rations.title=запас провіанту
actors.hero.talent.cached_rations.desc=_+1:_ На ранніх стадіях дослідження підземелля Розбійник може знайти _4 урізаних сухпайка_, що знаходяться у скринях.\n\n_+2:_ На ранніх стадіях дослідження підземелля Розбійник може знайти _6 урізаних сухпайка_, що знаходяться у скринях.
actors.hero.talent.thiefs_intuition.title=інтуїція розбійника
actors.hero.talent.thiefs_intuition.desc=_+1:_ Розбійник розпізнає персні у _2х рази_ швидше, і визначає тип персня _коли його надягає_.\n\n_+2:_ Розбійник розпізнає персні _коли надягає їх_, і визначає тип персня _коли його піднімає_.
actors.hero.talent.sucker_punch.title=несподіваний удар
actors.hero.talent.sucker_punch.desc=_+1:_ Розбійник додає _1-2 пункти пошкодження_ коли завдає першого несподіваного удару супротивнику. \n\n_+1:_ Розбійник додає _2 пункти пошкодження_ коли завдає першого несподіваного удару супротивнику.
actors.hero.talent.protective_shadows.title=захисні тіні
actors.hero.talent.protective_shadows.desc=_+1:_ Розбійник отримує один пункт бар'єру _за кожен хід_, під час якого активований його плащ, до _максимуму у 3 пункти_.\n\n_+2:_ Розбійник отримує один пункт бар'єру _за кожен хід_, під час якого активований його плащ, до _максимуму у 5 пунктів_.
actors.hero.talent.mystical_meal.title=загадкова їжа
actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the Rogue 1 turn and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
actors.hero.talent.mystical_upgrade.title=містичне оновлення
actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 3 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.wide_search.title=широкий пошук
actors.hero.talent.wide_search.desc=_+1:_ Радіус пошуку Розбійника збільшується з 5x5 клітинок до _кола у 6x6_.\n\n_+2:_ Радіус пошуку Розбійника збільшується з 6x6 клітинок до _кола у 7x7_.
actors.hero.talent.silent_steps.title=тихі кроки
actors.hero.talent.silent_steps.desc=_+1:_ Розбійник не викликає пробудження ворогів, доки він віддалений від них на _3 чи більше клітинки_.\n\n_+2:_ Розбійник не викликає пробудження ворогів, доки він _не стає суміжний з ними_.
actors.hero.talent.rogues_foresight.title=проникливість розбійника
actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with a secret room, he has a _50% chance to notice_ that the level contains a secret.\n\n_+2:_ When the Rogue is on a level with a secret room, he has a _75% chance to notice_ that the level contains a secret.
actors.hero.talent.light_cloak.title=light cloak
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _13% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _27% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _40% speed_.
actors.hero.talent.enhanced_rings.title=enhanced rings
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=enhanced lethality
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/33/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.assassins_reach.title=assassin's reach
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=bounty hunter
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _15 extra gold_, per level of preparation.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _30 extra gold_, per level of preparation.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _45 extra gold_, per level of preparation.
actors.hero.talent.evasive_armor.title=evasive armor
actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor.
actors.hero.talent.projectile_momentum.title=projectile momentum
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.hasty_retreat.title=hasty retreat
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _6 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _8 turns_ of haste and invisibility.
actors.hero.talent.body_replacement.title=body replacement
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _30 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _90 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _120 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=shadow step
actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _24% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _42% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _56% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _67% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.
actors.hero.talent.fear_the_reaper.title=fear the reaper
actors.hero.talent.fear_the_reaper.desc=_+1:_ When a death marked enemy reaches 0 hp, they become _crippled_.\n\n_+2:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_.\n\n_+3:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _crippled_.\n\n_+4:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _feared and crippled_.
actors.hero.talent.deathly_durability.title=deathly durability
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _10%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _20%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _30%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _40%_ of their hp when they were marked.
actors.hero.talent.double_mark.title=double mark
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _24% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _42% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _56% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _67% reduced_ charge cost.
actors.hero.talent.rogue_3_1.title=TODO NAME
actors.hero.talent.rogue_3_1.desc=TODO DESC
actors.hero.talent.rogue_3_2.title=TODO NAME
actors.hero.talent.rogue_3_2.desc=TODO DESC
actors.hero.talent.rogue_3_3.title=TODO NAME
actors.hero.talent.rogue_3_3.desc=TODO DESC
#huntress
actors.hero.talent.natures_bounty.title=щедрість природи
actors.hero.talent.natures_bounty.desc=_+1:_ На ранніх стадіях дослідження підземелля Мисливиця може знайти _4 ягоди_ у високих травах.\n\n_+2:_ На ранніх стадіях дослідження підземелля Мисливиця може знайти _6 ягід_ у високих травах.
actors.hero.talent.survivalists_intuition.title=інтуїція виживання
actors.hero.talent.survivalists_intuition.desc=_+1:_ Мисливиця розпізнає усе спорядження у _1.75x швидше_.\n\n_+2:_ Мисливиця розпізнає усе спорядження у _2.5x швидше_.
actors.hero.talent.followup_strike.title=послідовна атака
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _3 bonus damage_.
actors.hero.talent.natures_aid.title=допомога природи
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin, which fades every _3 turns_ when a plant's effect is activated in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin, which fades every _5 turns_ when a plant's effect is activated in her vision.
actors.hero.talent.invigorating_meal.title=підбадьорлива пожива
actors.hero.talent.invigorating_meal.desc=_+1:_ Вживання їжі Мисливецею займає 1 хід (ягоди вживаються миттєво) і дає їй _1 хід прискорення_.\n\n_+2:_ Вживання їжі Мисливецею займає 1 хід (ягоди вживаються миттєво) і дає їй _2 ходи прискорення_.
actors.hero.talent.restored_nature.title=відновлена природа
actors.hero.talent.restored_nature.desc=_+1:_ Вживання Еліксиру Зцілення створить навколо Мисливиці _до 5 клітинок трави_, і укорінить суміжних ворогів на _2 ходи_.\n\n_+2:_ Вживання Еліксиру Зцілення створить навколо Мисливиці _до 8 клітинок трави_, і укорінить суміжних ворогів на _3 ходи_.\n\nЦей талант спрацьовує і у випадках, коли вживані еліксири чи настоянки основані на Еліксирі Зцілення.
actors.hero.talent.rejuvenating_steps.title=омолоджуючі кроки
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _5 turn cooldown_.\n\nThis talent will produce furrowed grass if passive regeneration effects are disabled or the hero has not gained exp in a long time.
actors.hero.talent.heightened_senses.title=загострені почуття
actors.hero.talent.heightened_senses.desc=_+1:_ Мисливиця отримує прозріння, і бачить усіх ворогів у радіусі _2 клітинок навколо її місцезнаходження_.\n\n_+2:_ Мисливиця отримує прозріння, і бачить усіх ворогів у радіусі _3 клітинок навколо її місцезнаходження_.
actors.hero.talent.durable_projectiles.title=міцні снаряди
actors.hero.talent.durable_projectiles.desc=_+1:_ Метальна зброя на _+50% довговічніша_, коли використовується Мисливецею.\n\n_+2:_ Метальна зброя на _+75% довговічніша_, коли використовується Мисливецею.
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the Huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.\n\nThis bonus also applies to mind vision ranged by the Heightened Senses talent.
actors.hero.talent.shared_enchantment.title=shared enchantment
actors.hero.talent.shared_enchantment.desc=_+1:_ Thrown weapons have a _33% chance_ to use the enchantment on the Sniper's bow.\n\n_+2:_ Thrown weapons have a _67% chance_ to use the enchantment on the Sniper's bow.\n\n_+3:_ Thrown weapons have a _100% chance_ to use the enchantment on the Sniper's bow.\n\nThis talent does not apply to darts shot from an enchanted crossbow, they already trigger the crossbow's enchantment.
actors.hero.talent.shared_upgrades.title=shared upgrades
actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _10%_.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _20%_.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _30%_.
actors.hero.talent.durable_tips.title=durable tips
actors.hero.talent.durable_tips.desc=_+1:_ Tipped darts have _2x durability_ when the Warden uses them.\n\n_+2:_ Tipped darts have _3x durability_ when the Warden uses them.\n\n_+3:_ Tipped darts have _4x durability_ when the Warden uses them.
actors.hero.talent.barkskin.title=barkskin
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to _50% of her level_ which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to _100% of her level_ which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to _150% of her level_ which fades every turn.
actors.hero.talent.shielding_dew.title=shielding dew
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden when her health is full, up to _60% of her max HP_.
actors.hero.talent.fan_of_blades.title=fan of blades
actors.hero.talent.fan_of_blades.desc=_+1:_ Spectral blades can hit up to _1 additional target_ for 50% damage. The target must be visible and within a _30 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _2 additional targets_ for 50% damage. The targets must be visible and within a _60 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _3 additional targets_ for 50% damage. The targets must be visible and within a _90 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _4 additional targets_ for 50% damage. The targets must be visible and within a _120 degree_ cone AOE.
actors.hero.talent.projecting_blades.title=projecting blades
actors.hero.talent.projecting_blades.desc=_+1:_ Spectral blades has _+25% accuracy_, and can penetrate up to _2 solid tiles_.\n\n_+2:_ Spectral blades has _+50% accuracy_, and can penetrate up to _4 solid tiles_.\n\n_+3:_ Spectral blades has _+75% accuracy_, and can penetrate up to _6 solid tiles_.\n\n_+4:_ Spectral blades has _+100% accuracy_, and can penetrate up to _8 solid tiles_.
actors.hero.talent.spirit_blades.title=spirit blades
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _25% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _50% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _75% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow.
actors.hero.talent.growing_power.title=growing power
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 50%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.natures_wrath.title=nature's wrath
actors.hero.talent.natures_wrath.desc=_+1:_ While nature's power is active, shots from the spirit bow have an _8% chance_ to trigger a random harmful plant effect.\n\n_+2:_ While nature's power is active, shots from the spirit bow have a _17% chance_ to trigger a random harmful plant effect.\n\n_+3:_ While nature's power is active, shots from the spirit bow have an _25% chance_ to trigger a random harmful plant effect.\n\n_+4:_ While nature's power is active, shots from the spirit bow have a _33% chance_ to trigger a random harmful plant effect.\n\nThe plants that can be triggered are: blindweed, firebloom, icecap, sorrowmoss, and stormvine.
actors.hero.talent.wild_momentum.title=wild momentum
actors.hero.talent.wild_momentum.desc=_+1:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _1 turn_. The duration can be extended by a max of _2 turns_.\n\n_+2:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _2 turns_. The duration can be extended by a max of _4 turns_.\n\n_+3:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _3 turns_. The duration can be extended by a max of _6 turns_.\n\n_+4:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _4 turns_. The duration can be extended by a max of _8 turns_.
actors.hero.talent.huntress_3_1.title=TODO NAME
actors.hero.talent.huntress_3_1.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_2.title=TODO NAME
actors.hero.talent.huntress_3_2.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_3.title=TODO NAME
actors.hero.talent.huntress_3_3.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
#universal
actors.hero.talent.heroic_energy.title=heroic energy
actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _13% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _24% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _34% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _43% reduced_ charge cost
actors.hero.talent.ratsistance.title=ratsistance
actors.hero.talent.ratsistance.desc=_+1:_ Hostile ratmogrified enemies deal _-10% damage_.\n\n_+2:_ Hostile ratmogrified enemies deal _-20% damage_.\n\n_+3:_ Hostile ratmogrified enemies deal _-30% damage_.\n\n_+4:_ Hostile ratmogrified enemies deal _-40% damage_.
actors.hero.talent.ratlomacy.title=ratlomacy
actors.hero.talent.ratlomacy.desc=_+1:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly.\n\n_+2:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _2 turns_ of adrenaline.\n\n_+3:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _4 turns_ of adrenaline.\n\n_+4:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _6 turns_ of adrenaline.
actors.hero.talent.ratforcements.title=ratforcements
actors.hero.talent.ratforcements.desc=_+1:_ Using ratmogrify on yourself _spawns 1_ ally marsupial rat next to you.\n\n_+2:_ Using ratmogrify on yourself _spawns 2_ ally marsupial rats next to you.\n\n_+3:_ Using ratmogrify on yourself _spawns 3_ ally marsupial rats next to you.\n\n_+4:_ Using ratmogrify on yourself _spawns 4_ ally marsupial rats next to you.
@ -574,7 +769,7 @@ actors.mobs.npcs.impshopkeeper.thief=Я думав, на вас можна по
actors.mobs.npcs.impshopkeeper.desc=Чорти є нижчими демонами. Вони відрізняються своєю як фізичною так і магічною слабкістю. Але вони досить розумні і комунікабельні, і багато хто з них прагнуть жити і вести бізнес з недемонами.
actors.mobs.npcs.mirrorimage.name=Ілюзія
actors.mobs.npcs.mirrorimage.desc=Ця ілюзія схожа на вас, навіть здається, що вона має вашу зброю та обладунки.\n\nІлюзії будуть шукати і атакувати ворогів, використовуючи свою зброю, яка веде себе так само, як і ваша, але завдає менше шкоди. Коли вони не атакують,вони знаходяться в астральній формі, але вони мають приймати фізичну форму, щоб атакувати ворога.\n\nХоча їхній наступальний потенціал може бути потужним, ілюзії не мають здоров'я, вони зникнуть в момент, коли отримають будь-які пошкодження.
actors.mobs.npcs.mirrorimage.desc=This illusion bears a close resemblance to you, even seeming to wield your current weapon and armor.\n\nMirror images will seek and attack enemies using their mimicked weapon, which behaves the same as yours, but deals less damage. They start out nearly invisible, but must take on a form that's more easily seen in order to attack.\n\nWhile their offensive power can be potent, mirror images have no durability, and will fade the moment they take damage.
actors.mobs.npcs.prismaticimage.name=Призматичний вартовий
actors.mobs.npcs.prismaticimage.desc=Ця сяюча копія подібна до вас за виглядом, її зброя та обладунок нагадують ваші.\nПризматичні вартові намагатимуться шукати ворогів та привертати їх увагу. Незважаючи на те, що вони не мають такої самої сили, як ви, вони мають підвищену стійкість, а також, на відміну від ілюзій, отримують захист від обладунку.\n\nПри зменшенні здоров'я до 0, призматичний вартовий буде існувати ще протягом декількох ходів, і за цей час їх ще можна зцілити.
@ -583,6 +778,14 @@ actors.mobs.npcs.ratking.name=Король щурів
actors.mobs.npcs.ratking.not_sleeping=Я не сплю!
actors.mobs.npcs.ratking.what_is_it=Що? У мене немає часу на цю нісенітницю! Моє царство не правитиме саме собою!
actors.mobs.npcs.ratking.confused=Що... Де я? Моє королівство не може без мене!
actors.mobs.npcs.ratking.crown_clothes=Put some clothes on! You're in no state to talk to royalty!
actors.mobs.npcs.ratking.crown_desc=Oooh, is that crown for me!? It looks much shinier than mine, so I graciously accept!\n\nIn fact, I think I can offer you something as a reward for this crown. A tremendous power befitting a hero such as yourself! Would you like that?
actors.mobs.npcs.ratking.crown_yes=Of course!
actors.mobs.npcs.ratking.crown_info=Tell me more first.
actors.mobs.npcs.ratking.crown_no=I'd rather not...
actors.mobs.npcs.ratking.crown_thankyou=Hehehe, thank you! Now go and make your king proud!
actors.mobs.npcs.ratking.crown_fine=Fine! It's not like I wanted it anyway...
actors.mobs.npcs.ratking.crown_after=Enjoying your new armor? No take-backsies!
actors.mobs.npcs.ratking.desc_festive=Цей щур трохи більший, ніж звичайні сумчасті пацюки. Він носить на голові крихітну корону. Щасливих свят!
actors.mobs.npcs.ratking.desc=Цей щур трохи більший, ніж звичайні сумчасті пацюки. Він носить на голові крихітну корону.
@ -670,30 +873,22 @@ actors.mobs.dm201.name=ЗМ-201
actors.mobs.dm201.vent=ЗМ-201 кидає корозійну гранату!
actors.mobs.dm201.desc=Дварфи недовго експериментували з покращенням мобільності ЗМ-200... і створили деякі моделі ЗМ, які не можуть рухатися зовсім. ЗМ-201 - це модернізована ЗМ-200, яка виконує функцію вартової вежі, що не має можливості рухатись. В обмін на нерухомість, ЗМ-201 мають значно більшу міцність і атакуючу силу.\n\nОскільки у DM-201 немає двигуна, а отже і нізвідки братись отруйним вихлопним газам, дварфи натомість оснастили їх корозійними газовими гранатами! Однак, ЗМ-201 обережно ставляться до цих гранат, і будуть їх використовувати лише тоді, коли їх атакують здалеку.
actors.mobs.olddm300.name=ЗМ-300.
actors.mobs.olddm300.notice=Помічено невідому особу.
actors.mobs.olddm300.defeated=Місія провалена. Вимкнення.
actors.mobs.olddm300.repair=ЗМ-300 ремонтує себе!
actors.mobs.olddm300.def_verb=заблоковано
actors.mobs.olddm300.rankings_desc=ЗМ-300 знищила вас
actors.mobs.olddm300.desc=Ця машина була створена дварфами кілька століть тому. Пізніше вони почали замінювати машини на големів, елементалів і навіть демонів. Зрештою, це призвело до занепаду їх цивілізації. Машини, подібні до ЗМ-300, як правило, використовувалися для будівництва і гірничої справи, а в деяких випадках і для захисту міста.
actors.mobs.newdm300.name=ЗМ-300.
actors.mobs.newdm300.notice=ВИЯВЛЕНО НЕПІДТВЕРДЖЕНУ ОСОБУ!
actors.mobs.newdm300.shield=ЗМ-300 підживлюється силою, яку черпає з оголених дротів, та захищає себе!
actors.mobs.newdm300.vent=ЗМ-300 вистрілює струменем токсичних випарів.
actors.mobs.newdm300.rocks=ЗМ-300 гримає по землі, струшуючи каміння зі стелі!
actors.mobs.newdm300.charging=ЗАЗНАЮ ШКОДИ! АКТИВАЦІЯ ВИСОКОВОЛЬТНИХ ПІЛОНІВ!
actors.mobs.newdm300.charging_hint=ЗМ-300 невразлива під час живлення від високовольтного пілону!
actors.mobs.newdm300.supercharged=ЗНИЩИТИ! ЗНИЩИТИ! ЗНИЩИТИ!
actors.mobs.newdm300.charge_lost=ВИСОКОВОЛЬТНИЙ ПІЛОН ЗНИЩЕНО! ПОВЕРТАЮСЬ ДО МІСЦЕВОГО ЖИВЛЕННЯ!
actors.mobs.newdm300.pylons_destroyed=УВАГА, ВИЯВЛЕНО НЕСТАБІЛЬНІСТЬ СИЛОВОЇ МЕРЕЖІ!
actors.mobs.newdm300.rankings_desc=ЗМ-300 знищує вас
actors.mobs.newdm300.def_verb=заблоковано
actors.mobs.newdm300.defeated=КРИТИЧНЕ ПОШКОДЖЕННЯ! НАМАГАЮСЬ ВИМК-
actors.mobs.newdm300.desc=ЗМ-300 - це найбільша та найсильніша 'машина захисту' яку дварфи коли-небудь будували. Таку дивовижну машину дуже важко збудувати, тому дварфи створили тільки декілька таких сталевих чудовиськ, які гордо захищають входи в підземну Метрополію. \n\nВона оснащений вентиляційними отворами для викиду токсичних вихлопних газів і свердлом високої потужності, яке може використовувати як для атаки, так і для буріння породи. ЗМ-300 також може підключатися до енергетичної мережі, додатково підвищуючи свою потужність.
actors.mobs.newdm300.desc_supercharged=В даний час ЗМ-300 повністю заряджена енергією. У такому вигляді вона не може бути пошкоджена і рухається з подвійною швидкістю! Крім того, свердло зараз працює на збільшених обертах, що дає йому змогу проходити через _тверду скелю_, хоча при цьому й рухаючись набагато повільніше.\n\nНапад безпосередньо на ЗМ-300 є безглуздою справою, поки тримається надлишковий заряд, але _щось в цій зоні повинно забезпечувати машину цією енергією_, зруйнуйте це, і машина ослабне.
actors.mobs.newdm300$fallingrocks.desc=Тут зараз впаде каміння!
actors.mobs.dm300.name=ЗМ-300.
actors.mobs.dm300.notice=ВИЯВЛЕНО НЕПІДТВЕРДЖЕНУ ОСОБУ!
actors.mobs.dm300.shield=ЗМ-300 підживлюється силою, яку черпає з оголених дротів, та захищає себе!
actors.mobs.dm300.vent=ЗМ-300 вистрілює струменем токсичних випарів.
actors.mobs.dm300.rocks=ЗМ-300 гримає по землі, струшуючи каміння зі стелі!
actors.mobs.dm300.charging=ЗАЗНАЮ ШКОДИ! АКТИВАЦІЯ ВИСОКОВОЛЬТНИХ ПІЛОНІВ!
actors.mobs.dm300.charging_hint=ЗМ-300 невразлива під час живлення від високовольтного пілону!
actors.mobs.dm300.supercharged=ЗНИЩИТИ! ЗНИЩИТИ! ЗНИЩИТИ!
actors.mobs.dm300.charge_lost=ВИСОКОВОЛЬТНИЙ ПІЛОН ЗНИЩЕНО! ПОВЕРТАЮСЬ ДО МІСЦЕВОГО ЖИВЛЕННЯ!
actors.mobs.dm300.pylons_destroyed=УВАГА, ВИЯВЛЕНО НЕСТАБІЛЬНІСТЬ СИЛОВОЇ МЕРЕЖІ!
actors.mobs.dm300.rankings_desc=ЗМ-300 знищує вас
actors.mobs.dm300.def_verb=заблокував
actors.mobs.dm300.defeated=КРИТИЧНЕ ПОШКОДЖЕННЯ! НАМАГАЮСЬ ВИМК-
actors.mobs.dm300.desc=ЗМ-300 - це найбільша та найсильніша 'машина захисту' яку дварфи коли-небудь будували. Таку дивовижну машину дуже важко збудувати, тому дварфи створили тільки декілька таких сталевих чудовиськ, які гордо захищають входи в підземну Метрополію. \n\nВона оснащений вентиляційними отворами для викиду токсичних вихлопних газів і свердлом високої потужності, яке може використовувати як для атаки, так і для буріння породи. ЗМ-300 також може підключатися до енергетичної мережі, додатково підвищуючи свою потужність.
actors.mobs.dm300.desc_supercharged=В даний час ЗМ-300 повністю заряджена енергією. У такому вигляді вона не може бути пошкоджена і рухається з подвійною швидкістю! Крім того, свердло зараз працює на збільшених обертах, що дає йому змогу проходити через _тверду скелю_, хоча при цьому й рухаючись набагато повільніше.\n\nНапад безпосередньо на ЗМ-300 є безглуздою справою, поки тримається надлишковий заряд, але _щось в цій зоні повинно забезпечувати машину цією енергією_, зруйнуйте це, і машина ослабне.
actors.mobs.dm300$fallingrocks.desc=Тут зараз впаде каміння!
actors.mobs.dwarfking.name=Король Дварфів.
actors.mobs.dwarfking.notice=Як ти смієш! Ви не розумієте, з чим ви маєте справу!
@ -865,33 +1060,25 @@ actors.mobs.succubus.desc=Суккуби - це демони, які зміню
actors.mobs.swarm.name=Рій мух
actors.mobs.swarm.desc=Смертоносний рій мух сердито гуде. Кожна немагічна атака розділить його на два дрібніші,але однаково небезпечні рої.
actors.mobs.newtengu.name=Тенгу
actors.mobs.newtengu.notice_gotcha=Спіймав, %s!
actors.mobs.newtengu.interesting=Давай зробимо ще цікавіше...
actors.mobs.newtengu.notice_have=Я надурив тебе, %s!
actors.mobs.newtengu.defeated=Нарешті вільний...
actors.mobs.newtengu.rankings_desc=Вас убив Тенгу
actors.mobs.newtengu.desc=Відомий і загадковий вбивця, названий на честь маски,яка приховує його обличчя.\n\nТенгу стримується великими кайданами на зап'ястях та ногах , хоча, здається, він вже давно знайшов спосіб позбутися своїх ланцюгів.\n\nВін любить використовувати пастки, оманливу магію і точні атаки. Все, що йому не дає втекти на свободу, - це ви.
actors.mobs.tengu.name=Тенгу
actors.mobs.tengu.notice_gotcha=Спіймав, %s!
actors.mobs.tengu.interesting=Давай зробимо ще цікавіше...
actors.mobs.tengu.notice_have=Я надурив тебе, %s!
actors.mobs.tengu.defeated=Нарешті...вільний...
actors.mobs.tengu.rankings_desc=Тенгу вбив вас
actors.mobs.tengu.desc=Відомий і загадковий вбивця, названий на честь маски,яка приховує його обличчя.\n\nТенгу стримується великими кайданами на зап'ястях та ногах , хоча, здається, він вже давно знайшов спосіб позбутися своїх ланцюгів.\n\nВін любить використовувати пастки, оманливу магію і точні атаки. Все, що йому не дає втекти на свободу, - це ви.
actors.mobs.newtengu$bombability$bombblob.desc=Тут вирує хмара розпеченого диму. Обережніше, вона може вибухнути!
actors.mobs.newtengu$bombability$bombitem.name=Димова бомба
actors.mobs.newtengu$bombability$bombitem.cant_pickup=Вона застрягла в землі, ви не можете нічого вдіяти!
actors.mobs.newtengu$bombability$bombitem.desc=Тенгу сюди кинув дивну димову бомбу, яка вивільняє густий гарячий дим. Бомба видає гучний звук, подібний до зворотнього відліку!\n\nБомба застрягла в землі, тому ви не можете її підібрати.
actors.mobs.tengu$bombability$bombblob.desc=Тут вирує хмара розпеченого диму. Обережніше, вона може вибухнути!
actors.mobs.tengu$bombability$bombitem.name=Димова бомба
actors.mobs.tengu$bombability$bombitem.cant_pickup=Вона застрягла в землі, ви не можете нічого вдіяти!
actors.mobs.tengu$bombability$bombitem.desc=Тенгу сюди кинув дивну димову бомбу, яка вивільняє густий гарячий дим. Бомба видає гучний звук, подібний до зворотнього відліку!\n\nБомба застрягла в землі, тому ви не можете її підібрати.
actors.mobs.newtengu$fireability$fireblob.desc=Тенгу розвіяв дрібний порошок, який, здається, ось-ось загориться!
actors.mobs.tengu$fireability$fireblob.desc=Тенгу розвіяв дрібний порошок, який, здається, ось-ось загориться!
actors.mobs.newtengu$shockerability$shockerblob.desc=Тут заряджається електричне поле, все, що знаходиться тут, буде електризовано на наступний хід!
actors.mobs.newtengu$shockerability$shockeritem.name=Розрядник
actors.mobs.newtengu$shockerability$shockeritem.cant_pickup=Звідси вивільняється занадто багато електроенергії, ви не можете це взяти!
actors.mobs.newtengu$shockerability$shockeritem.desc=Тенгу кинув сюди цікавий механізм, який, здається, виготовлений із запчастин ЗМ-100. Машина постійно випромінює електрику навколо себе, але, здається, працює за передбачуваною схемою.\n\nНавіть коли електрика не б'є вас, ви не можете підібрати цей механізм.
actors.mobs.oldtengu.name=Тенгу
actors.mobs.oldtengu.notice_mine=Ти мій, %s!
actors.mobs.oldtengu.notice_face=Бийся зі мною, %s!
actors.mobs.oldtengu.interesting=Давай зробимо ще цікавіше...
actors.mobs.oldtengu.defeated=Нарешті...вільний...
actors.mobs.oldtengu.rankings_desc=Тенгу вбив вас
actors.mobs.oldtengu.desc=Відомий і загадковий вбивця, названий на честь маски,яка приховує його обличчя.\n\nТенгу стримується великими кайданами на зап'ястях та ногах , хоча, здається, він вже давно знайшов спосіб позбутися своїх ланцюгів.\n\nВін любить використовувати пастки, оманливу магію і точні атаки. Все, що йому не дає втекти на свободу, - це ви.
actors.mobs.tengu$shockerability$shockerblob.desc=Тут заряджається електричне поле, все, що знаходиться тут, буде електризовано на наступний хід!
actors.mobs.tengu$shockerability$shockeritem.name=Розрядник
actors.mobs.tengu$shockerability$shockeritem.cant_pickup=Звідси вивільняється занадто багато електроенергії, ви не можете це взяти!
actors.mobs.tengu$shockerability$shockeritem.desc=Тенгу кинув сюди цікавий механізм, який, здається, виготовлений із запчастин ЗМ-100. Машина постійно випромінює електрику навколо себе, але, здається, працює за передбачуваною схемою.\n\nНавіть коли електрика не б'є вас, ви не можете підібрати цей механізм.
actors.mobs.thief.name=Божевільній крадій
actors.mobs.thief.stole=Злодій вкрав ваш %s!
@ -933,6 +1120,8 @@ actors.mobs.yogdzewa$larva.name=Прислужник Давнього Бога
actors.mobs.yogdzewa$larva.rankings_desc=Знищений Давнім Богом
actors.mobs.yogdzewa$larva.desc=Ці маленькі прислужники Давнього Бога - одні з найпростіших посіпак, яких доволі просто прикликати. Хоча поодинці вони слабкі, вони з'являються доволі швидко і можуть стати непосильною проблемою у великих кількостях.
actors.mobs.yogdzewa$yogripper.rankings_desc=Знищений Давнім Богом
actors.mobs.yogdzewa$yogeye.rankings_desc=Знищений Давнім Богом
actors.mobs.yogdzewa$yogscorpio.rankings_desc=Знищений Давнім Богом
actors.mobs.yogfist.invuln_warn=Кулак невразливий, допоки він біля ока!
actors.mobs.yogfist.rankings_desc=Знищений Давнім Богом

View File

@ -122,11 +122,11 @@ actors.buffs.combo.name=连击
actors.buffs.combo.combo=%d连击
actors.buffs.combo.bad_target=你的目标必须是攻击距离以内的敌人。
actors.buffs.combo.prompt=选择一个目标以攻击
actors.buffs.combo.desc=角斗士在连续打击对手的过程中渐入佳境每次攻击命中都会提高一层_连击数_但长时间不进行攻击会将连击数归零。\n\n积攒连击数可以激活必定命中的_处决技能_连击数到达246810时会分别激活不同的技能。部分处决技能会重置你的连击数但每种处决技能在一次连击中只能使用一次。
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s.
actors.buffs.combo$combomove.clobber_desc=_2连击冲击_将一名敌人击退2格但不造成伤害也不能将其击落深渊。提升1点连击。
actors.buffs.combo$combomove.slam_desc=_4连击撞击_造成额外伤害数值相当于护甲防御*0.2*连击数。使用后重置连击数。
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals %d%% (combo*20%%) of your damage blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.parry_desc=_6连击格挡_ 使用后,格挡下一回合内受到的第一次攻击,并立即做出还击。如果没能格挡攻击,则重置连击数。
actors.buffs.combo$combomove.crush_desc=_8连击横扫_ 对目标造成伤害,数值相当于近战攻击伤害*0.25*连击数并对7x7范围内的其它所有敌人造成一半伤害。使用后重置连击数。
actors.buffs.combo$combomove.crush_desc=_8 Combo: Crush_ deals %d%% (combo*25%%) of your melee damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used.
actors.buffs.combo$combomove.fury_desc=_10连击暴雨_ 你每有1点连击数便对一个敌人攻击一次每次攻击造成60%伤害,并可触发武器附魔效果。使用后重置连击数。
actors.buffs.corruption.name=腐化
@ -272,17 +272,17 @@ actors.buffs.recharging.name=充能
actors.buffs.recharging.desc=魔力在你体内奔腾而过,提高你的魔杖和法杖的充能速率。 \n\n每回合这个效果都将给你的法杖/魔杖增加四分之一点充能,这个效果的充能不同于正常充能并且能与之叠加。\n\n剩余的充能效果时长%s回合
actors.buffs.revealedarea.name=区域揭示
actors.buffs.revealedarea.desc=揭示地牢中一片区域的视野,无论身处这层中的何处都能对那里一览无遗。\n剩余回合数%s
actors.buffs.revealedarea.desc=揭示地牢中一片区域的视野,无论身处这层中的何处都能对那里一览无遗。\n\n剩余回合数:%s
actors.buffs.revealedchar.name=已揭示
actors.buffs.revealedchar.desc=这个单位已被揭示,无论它在哪里都将是可见的。\n剩余回合数:%s
actors.buffs.revealedchar.desc=这个单位已被揭示,无论它在哪里都将是可见的。\n\n剩余回合数:%s
actors.buffs.roots.name=缠绕
actors.buffs.roots.heromsg=你不能动了!
actors.buffs.roots.desc=根系(不论是自然或魔法产生)缠到了脚上,将它们牢牢拴在地面。 \n\n根系会让目标被困在当前区域使其不能移动但不会干扰其他行为。 \n\n剩余的缠绕效果持续时长%s回合
actors.buffs.scrollempower.name=卷轴赋能
actors.buffs.scrollempower.desc=法师阅读卷轴时产生的能量会强化他的法杖,使其%1$d回合内施放的下一次法杖效果提升+%2$d级。
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands! His next wand zap will gain +%1$d levels.
actors.buffs.shadows.name=暗影融合
actors.buffs.shadows.desc=你和周围的阴影融为一体,使你隐形并减缓你的新陈代谢。\n\n当你在隐形时敌人无法追踪或攻击你。大部分物理攻击和魔法(比如卷轴和法杖)会立即解除隐形效果。此外,当你处于暗影融合状态下时,饥饿值增加的速率会降低。\n\n暗影融合状态会一直持续直到你离开阴影或与敌人直接接触。
@ -331,145 +331,77 @@ actors.buffs.wellfed.desc=你感觉自己吃的非常饱。\n\n当你处于饱
###hero
actors.hero.talent.hearty_meal.title=丰盛一餐
actors.hero.talent.hearty_meal.desc=_+1_战士在生命值低于50%的时候进食会恢复_2点生命_生命值低于25%的时候会恢复_3点生命_。\n\n_+2_战士在生命值低于50%的时候进食会恢复_3点生命_生命值低于25%的时候会恢复_5点生命_。
actors.hero.talent.armsmasters_intuition.title=兵师直觉
actors.hero.talent.armsmasters_intuition.desc=_+1_战士鉴定武器和护甲的速度提升为原来的_两倍_。\n\n_+2_战士会瞬间鉴定_他装备的_武器与护甲。
actors.hero.talent.test_subject.title=实验对象
actors.hero.talent.test_subject.desc=_+1_每当战士鉴定了一件物品他将恢复_ 2 点生命_。\n\n_+2_每当战士鉴定了一件物品他将恢复_ 3 点生命_。
actors.hero.talent.iron_will.title=钢铁意志
actors.hero.talent.iron_will.desc=_+1_ 战士的纹章提供的护盾值上限_提高 1 点_。\n\n_+2_ 战士的纹章提供的护盾值上限_提高 2 点_。
actors.hero.talent.iron_stomach.title=钢铁之胃
actors.hero.talent.iron_stomach.desc=_+1_战士进食只花费一个回合并在进食过程中获得_ 75% 的伤害抗性_。\n\n_+2_战士进食只花费一个回合并在进食过程中获得_ 100% 的伤害抗性_ 。
actors.hero.talent.restored_willpower.title=意志复苏
actors.hero.talent.restored_willpower.desc=_+1_喝下治疗药剂会立刻回复战士破损纹章提供护盾的 _67%_。\n\n_+2_喝下治疗药剂会立刻回复战士破损纹章提供护盾的 _100%_。\n\n当喝下由治疗药剂合成的魔药与秘药时也会触发这个天赋。
actors.hero.talent.runic_transference.title=刻印转移
actors.hero.talent.runic_transference.desc=_+1_战士的破损纹章可以像携带一层升级一样携带_普通或稀有刻印_。\n\n_+2_战士的破损纹章可以像携带一层升级一样携带_普通、稀有、强力、诅咒刻印_。
actors.hero.talent.lethal_momentum.title=手起刀落
actors.hero.talent.lethal_momentum.desc=_+1_战士斩杀敌人的一击有_ 67% 的概率_不消耗回合数。\n\n_+2_战士斩杀敌人的一击有_ 100% 的概率_不消耗回合数。
actors.hero.talent.improvised_projectiles.title=即兴投掷
actors.hero.talent.improvised_projectiles.desc=_+1_战士向敌人扔出任何非投掷武器的物品时可以致盲他们 _2 回合_。这个效果有30回合的冷却时间。\n\n_+2_战士向敌人扔出任何非投掷武器的物品时可以致盲他们 _3 回合_。这个效果有30回合的冷却时间。
actors.hero.talent.hold_fast.title=不动如山
actors.hero.talent.hold_fast.desc=_+1:_当战士进行等待他在下次移动前获得_+2点护甲_。\n\n_+2:_当战士进行等待他在下次移动前获得_+4点护甲_。\n\n_+3:_当战士进行等待他在下次移动前获得_+6点护甲_。
actors.hero.talent.strongman.title=力大无穷
actors.hero.talent.strongman.desc=_+1_战士装备护甲时_所需力量降低1点_。\n\n_+2_战士装备护甲时_所需力量降低1点_且装备武器时_所需力量降低1点_。\n\n_+3_战士装备护甲时_所需力量降低2点_且装备武器时_所需力量降低1点_。
actors.hero.talent.endless_rage.title=洪荒之怒
actors.hero.talent.endless_rage.desc=_+1_狂战士的怒气上限提升至_115%_。\n\n_+2_狂战士的怒气上限提升至_130%_。\n\n_+3_狂战士的怒气上限提升至_145%_。\n\n怒气值超过100%时伤害提升效果仍为50%。
actors.hero.talent.berserking_stamina.title=不灭之力
actors.hero.talent.berserking_stamina.desc=_+1_狂战士抗拒死亡进入狂暴状态后获得的_护盾值增加17%_且从力竭中恢复所需升级数由2级降低至_1.67级_。\n\n_+2_狂战士抗拒死亡进入狂暴状态后获得的_护盾值增加33%_且从力竭中恢复所需升级数由2级降低至_1.33级_。\n\n_+3_狂战士抗拒死亡进入狂暴状态后获得的_护盾值增加50%_且从力竭中恢复所需升级数由2级降低至_1级_。
actors.hero.talent.enraged_catalyst.title=怒气导魔
actors.hero.talent.enraged_catalyst.desc=_+1_狂战士拥有越多怒气他武器上的附魔或诅咒触发的几率越高在100%怒气达到最大效果触发几率_提升至1.17倍_。\n\n_+2_狂战士拥有越多怒气他武器上的附魔或诅咒触发的几率越高在100%怒气达到最大效果触发几率_提升至1.33倍_。\n\n_+3_狂战士拥有越多怒气他武器上的附魔或诅咒触发的几率越高在100%怒气达到最大效果触发几率_提升至1.5倍_。
actors.hero.talent.cleave.title=连战热忱
actors.hero.talent.cleave.desc=_+1_当角斗士击杀一名敌人时_10回合_内再次攻击仍继承连击数。\n\n_+2_当角斗士击杀一名敌人时_20回合_内再次攻击仍继承连击数。\n\n_+3_当角斗士击杀一名敌人时_30回合_内再次攻击仍继承连击数。
actors.hero.talent.lethal_defense.title=以战养战
actors.hero.talent.lethal_defense.desc=_+1_当角斗士使用连击技能击杀一名敌人时他会回复破损纹章护盾值的_33%_。\n\n_+2_当角斗士使用连击技能击杀一名敌人时他会回复破损纹章护盾值的_67%_。\n\n_+3_当角斗士使用连击技能击杀一名敌人时他会回复破损纹章护盾值的_100%_。
actors.hero.talent.enhanced_combo.title=战技强化
actors.hero.talent.enhanced_combo.desc=_+1_当角斗士的连击数达到7或以上时冲击的击退距离提升至3且附带眩晕并可将敌人击落深渊。\n\n_+2_除+1的增益外当角斗士的连击数达到9或以上时格挡反击对一回合内的多次攻击有效。\n\n_+3_除+1和+2的增益外角斗士在使用撞击横扫和暴雨时可跃过 连击数/3 格的地格来接近敌人。
actors.hero.talent.empowering_meal.title=盈能一餐
actors.hero.talent.empowering_meal.desc=_+1_进食会为法师接下来3次法杖效果增加 _2 点额外伤害_。\n\n_+2_进食会为法师接下来3次法杖效果增加 _3 点额外伤害_。
actors.hero.talent.scholars_intuition.title=学者直觉
actors.hero.talent.scholars_intuition.desc=_+1_法师鉴定法杖的速度提升为原来的_ 3 倍_。\n\n_+2_法师 _使用法杖时_会将其_瞬间鉴定_。
actors.hero.talent.tested_hypothesis.title=实验假设
actors.hero.talent.tested_hypothesis.desc=_+1_每当法师鉴定了一件物品, 他将获得 _2 回合的法杖充能_。\n\n_+2_每当法师鉴定了一件物品, 他将获得 _3 回合的法杖充能_。
actors.hero.talent.backup_barrier.title=备用屏障
actors.hero.talent.backup_barrier.desc=_+1_每当法师释放魔杖的最后一点充能他获得 _4 点护盾_。\n\n_+2_每当法师释放魔杖的最后一点充能他获得 _6 点护盾_。
actors.hero.talent.energizing_meal.title=充能一餐
actors.hero.talent.energizing_meal.desc=_+1_法师进食只花费一个回合并获得 _5 回合的法杖充能_。\n\n_+2_法师进食只花费一个回合并获得 _8 回合的法杖充能_。
actors.hero.talent.energizing_upgrade.title=充能强化
actors.hero.talent.energizing_upgrade.desc=_+1_使用升级卷轴时会立刻为法师的老魔杖储存 _2 点充能_可以溢出老魔杖目前的充能上限。\n\n_+2_使用升级卷轴时会立刻为法师的老魔杖储存 _3 点充能_可以溢出老魔杖目前的充能上限。\n\n当使用升级卷轴合成的秘卷或结晶法术时也会触发这个天赋。
actors.hero.talent.wand_preservation.title=法杖回收
actors.hero.talent.wand_preservation.desc=_+1_当法师将新的法杖注入魔杖时先前灌注的法杖有_ 67% 的概率_以0级状态回收。\n\n_+2_当法师将新的法杖注入魔杖时先前灌注的法杖有_ 100% 的概率_以0级状态回收。\n\n此天赋最多能回收法杖三次。
actors.hero.talent.arcane_vision.title=奥术感知
actors.hero.talent.arcane_vision.desc=_+1_当法师使用法杖命中敌人时获取目标视野持续 _10 回合_。\n\n_+2_当法师使用法杖命中敌人时获取目标视野持续 _15 回合_。
actors.hero.talent.shield_battery.title=储能护盾
actors.hero.talent.shield_battery.desc=_+1_法师能以自身为目标施法将法杖的每点充能转化为_ 5% 最大生命值_的护盾。\n\n_+2_法师能以自身为目标施法将法杖的每点充能转化为_ 7.5% 最大生命值_的护盾。
actors.hero.talent.empowering_scrolls.title=卷轴回流
actors.hero.talent.empowering_scrolls.desc=_+1_法师阅读一张卷轴后20回合内的下一次法杖效果_提升1级_。\n\n_+2_法师阅读一张卷轴后20回合内的下一次法杖效果_提升2级_。\n\n_+3_法师阅读一张卷轴后20回合内的下一次法杖效果_提升3级_。
actors.hero.talent.ally_warp.title=移形换位
actors.hero.talent.ally_warp.desc=_+1: _法师可以通过点击与一名_3格范围内_的友方单位瞬间交换位置。\n\n_+2: _法师可以通过点击与一名_6格范围内_的友方单位瞬间交换位置。\n\n_+3: _法师可以通过点击与一名_9格范围内_的友方单位瞬间交换位置。\n\n法师不能与无法移动的友方单位交换位置。
actors.hero.talent.empowered_strike.title=蓄能打击
actors.hero.talent.empowered_strike.desc=_+1_战斗法师使用老魔杖施法后下一次用其造成的近战攻击将产生_20%额外伤害_。\n\n_+2_战斗法师使用老魔杖施法后下一次用其造成的近战攻击将产生_40%额外伤害_。\n\n_+3_战斗法师使用老魔杖施法后下一次用其造成的近战攻击将产生_60%额外伤害_。
actors.hero.talent.mystical_charge.title=充能秘术
actors.hero.talent.mystical_charge.desc=_+1_当战斗法师用老魔杖近战击中敌人时会获得_0.5回合_的神器充能效果。\n \n_+2_当战斗法师用老魔杖近战击中敌人时会获得_1回合_的神器充能效果。\n \n_+3_当战斗法师用老魔杖近战击中敌人时会获得_1.5回合_的神器充能效果。
actors.hero.talent.excess_charge.title=盈能屏障
actors.hero.talent.excess_charge.desc=_+1_战斗法师在使用满充能的老魔杖近战攻击时有_20%几率_获得2倍于老魔杖等级的护盾值。\n\n_+2_战斗法师在使用满充能的老魔杖近战攻击时有_40%几率_获得2倍于老魔杖等级的护盾值。\n\n_+3_战斗法师在使用满充能的老魔杖近战攻击时有_60%几率_获得2倍于老魔杖等级的护盾值。
actors.hero.talent.soul_siphon.title=灵魂分食
actors.hero.talent.soul_siphon.desc=_+1_其他单位的近战攻击同样会触发术士的灵魂标记但只有_15%效果_。\n\n_+2_其他单位的近战攻击同样会触发术士的灵魂标记但只有_30%效果_。\n\n_+3_其他单位的近战攻击同样会触发术士的灵魂标记但只有_45%效果_。
actors.hero.talent.soul_eater.title=噬魂秘法
actors.hero.talent.soul_eater.desc=_+1_术士每次对被灵魂标记的单位造成伤害都会回复相当于_0.33回合_的饥饿值。被灵魂标记的单位死亡时术士有_10%几率_触发一次进食效果。\n\n_+2_术士每次对被灵魂标记的单位造成伤害都会回复相当于_0.67回合_的饥饿值。被灵魂标记的单位死亡时术士有_20%几率_触发一次进食效果。\n\n_+3_术士每次对被灵魂标记的单位造成伤害都会回复相当于_1回合_的饥饿值。被灵魂标记的单位死亡时术士有_30%几率_触发一次进食效果。
actors.hero.talent.necromancers_minions.title=怨灵爪牙
actors.hero.talent.necromancers_minions.desc=_+1_拥有灵魂标记的敌人死亡时有_10%几率_成为一只被术士腐化的怨灵。\n\n_+2_拥有灵魂标记的敌人死亡时有_20%几率_成为一只被术士腐化的怨灵。\n\n_+3_拥有灵魂标记的敌人死亡时有_30%几率_成为一只被术士腐化的怨灵。
##abilities
actors.hero.abilities.armorability.self_target=你不能瞄准你自己!
actors.hero.abilities.armorability.no_target=There's nothing to target there!
actors.hero.abilities.armorability.prompt=Choose a location to target
actors.hero.talent.cached_rations.title=备用口粮
actors.hero.talent.cached_rations.desc=_+1_盗贼在探索地下城的前期可以从宝箱中找到 _4块小型口粮_。\n\n_+2_盗贼在探索地下城的前期可以从宝箱中找到 _6块小型口粮_。
actors.hero.talent.thiefs_intuition.title=窃贼直觉
actors.hero.talent.thiefs_intuition.desc=_+1__装备戒指时_盗贼将以两倍于平时的速度鉴定该戒指并且在_装备戒指时_鉴定其种类。\n\n_+2__装备戒指时_盗贼将立刻鉴定该戒指并且在_拾取戒指时_鉴定其种类。
actors.hero.talent.sucker_punch.title=阴险打击
actors.hero.talent.sucker_punch.desc=_+1_初次伏击一名敌人时盗贼将造成_ 1~2 点额外伤害_。\n\n_+2_初次伏击一名敌人时盗贼将造成_ 2 点额外伤害_。
actors.hero.talent.protective_shadows.title=暗影庇护
actors.hero.talent.protective_shadows.desc=_+1_盗贼在斗篷激活时_每两回合_获得一点护盾_最多 3 点_。\n\n_+2_盗贼在斗篷激活时_每回合_获得一点护盾_最多 5 点_。
actors.hero.talent.mystical_meal.title=秘术祭食
actors.hero.talent.mystical_meal.desc=_+1_盗贼进食仅消耗1回合并提供_3回合的神器充能_。\n\n_+1_盗贼进食仅消耗1回合并提供_5回合的神器充能_。\n\n这项天赋的充能效果对丰饶之角无效。
actors.hero.talent.mystical_upgrade.title=升阶秘法
actors.hero.talent.mystical_upgrade.desc=_+1_使用升级卷轴时会立即为盗贼的披风提供 _2 点充能_这个效果可以溢出披风目前的充能上限。\n\n_+2_使用升级卷轴时会立即为盗贼的披风提供 _3 点充能_这个效果可以溢出披风目前的充能上限。\n\n当使用由升级卷轴合成的秘卷或法术结晶时也会触发这个天赋。
actors.hero.talent.wide_search.title=广域搜索
actors.hero.talent.wide_search.desc=_+1_盗贼的搜索范围由方形 5x5 增幅至 _圆形 7x7_。\n\n_+2_盗贼的搜索范围由方形 5x5 增幅至 _方形 7x7_。
actors.hero.talent.silent_steps.title=无声步伐
actors.hero.talent.silent_steps.desc=_+1_盗贼不会惊醒_距其3格或更远的敌人_。\n\n_+2_盗贼不会惊醒_未与其相邻的敌人_。
actors.hero.talent.rogues_foresight.title=行窃预知
actors.hero.talent.rogues_foresight.desc=_+1_当盗贼进入有隐藏房间的新楼层时有 _50% 的概率察觉_该层有隐藏房间。\n\n_+2_当盗贼进入有隐藏房间的新楼层时有 _75% 的概率察觉_该层有隐藏房间。
actors.hero.talent.light_cloak.title=轻便披风
actors.hero.talent.light_cloak.desc=_+1_盗贼不装备暗影披风也能使用披风的隐身技能但未装备时披风的充能速率会降至_10%_。\n\n_+2_盗贼不装备暗影披风也能使用披风的隐身技能但未装备时披风的充能速率会降至_20%_。\n\n_+3_盗贼不装备暗影披风也能使用披风的隐身技能但未装备时披风的充能速率会降至_30%_。
actors.hero.talent.enhanced_rings.title=戒指强化
actors.hero.talent.enhanced_rings.desc=_+1_使用神器后的_3回合_内盗贼装备的所有戒指都会提升1级。\n\n_+2_使用神器后的_6回合_内盗贼装备的所有戒指都会提升1级。\n\n_+3_使用神器后的_9回合_内盗贼装备的所有戒指都会提升1级。
actors.hero.talent.enhanced_lethality.title=直击要害
actors.hero.talent.enhanced_lethality.desc=_+1_根据潜伏时长的不同现在生命值低于_4/12/25/60%_的目标都有几率被刺客处决。\n\n_+2_根据潜伏时长的不同现在生命值低于_5/14/30/80%_的目标都有几率被刺客处决。\n\n_+3_根据潜伏时长的不同现在生命值低于_6/16/35/100%_的目标都有几率被刺客处决。\n\n注原先为3/10/20/40%。
actors.hero.talent.assassins_reach.title=超距索命
actors.hero.talent.assassins_reach.desc=_+1_根据潜伏时长的不同刺客刺杀时的闪现距离由1/2/3/4格提升至_1/3/4/6格_。\n\n_+2_根据潜伏时长的不同刺客刺杀时的闪现距离由1/2/3/4格提升至_2/4/6/8格_。\n\n_+3_根据潜伏时长的不同刺客刺杀时的闪现距离由1/2/3/4格提升至_2/5/7/10格_。
actors.hero.talent.bounty_hunter.title=赏金猎手
actors.hero.talent.bounty_hunter.desc=_+1_被刺客用技能刺杀的敌人额外掉落10枚金币。\n\n_+2_被刺客用技能刺杀的敌人额外掉落20枚金币。\n\n_+3_被刺客用技能刺杀的敌人额外掉落30枚金币。
actors.hero.talent.evasive_armor.title=灵猴之护
actors.hero.talent.evasive_armor.desc=_+1_处于逸动状态时疾行者的护甲每拥有1点额外力量便获得_1点闪避_。\n\n_+2_处于逸动状态时疾行者的护甲每拥有1点额外力量便获得_2点闪避_。\n\n_+3_处于逸动状态时疾行者的护甲每拥有1点额外力量便获得_3点闪避_。
actors.hero.talent.projectile_momentum.title=飞速投掷
actors.hero.talent.projectile_momentum.desc=_+1_处于逸动状态时疾行者使用投掷武器时获得额外的_20%命中与15%伤害_。\n\n_+2_处于逸动状态时疾行者使用投掷武器时获得额外的_40%命中与30%伤害_。\n\n_+3_处于逸动状态时疾行者使用投掷武器时获得额外的_60%命中与45%伤害_。
actors.hero.talent.speedy_stealth.title=无人之境
actors.hero.talent.speedy_stealth.desc=_+1_疾行者在隐身时每回合获得2层动量。\n\n_+2_除获得+1的增益外当疾行者隐身时逸动效果持续的回合数不会下降。\n\n_+3_除获得+1+2的增益外当疾行者隐身时不论其是否处于逸动状态他的移动速度都会翻倍。
actors.hero.abilities.warrior.heroicleap.name=heroic leap
actors.hero.abilities.warrior.heroicleap.prompt=选择要飞跃到的地方
actors.hero.abilities.warrior.heroicleap.short_desc=The Warrior performs a _Heroic Leap_ towards a targeted location, sailing above enemies and hazards.
actors.hero.abilities.warrior.heroicleap.desc=The Warrior leaps toward a targeted location, going over any enemies or hazards in the way. He cannot leap over walls or other solid terrain however.\n\nThis ability costs 25 charge.
actors.hero.abilities.warrior.shockwave.name=shockwave
actors.hero.abilities.warrior.shockwave.short_desc=The Warrior releases a _Shockwave_ in a conical AOE by slamming the ground. Enemies caught in the shockwave are damaged and crippled.
actors.hero.abilities.warrior.shockwave.desc=The warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone.\n\nEnemies caught in this shockwave are crippled for 5 turns. They also take 5-10 damage, plus an additional 1-2 damage for every point of strength the warrior has above 10.\n\nThis ability costs 35 charge.
actors.hero.abilities.warrior.endure.name=endure
actors.hero.abilities.warrior.endure$enduretracker.name=Endurance
actors.hero.abilities.warrior.endure$enduretracker.desc=The Warrior is now dealing bonus damage based on the damage he endured.\n\nBonus Damage: %1$d\nHits Left: %2$d
actors.hero.abilities.warrior.endure.short_desc=The Warrior _Endures_, skipping several turns but gaining high damage resistance. He then deals bonus damage based on what he endured.
actors.hero.abilities.warrior.endure.desc=The Warrior endures for 3 turns, taking half damage from all sources. This reduction is applied before damage resisting effects like armor.\n\nAfter enduring, the warrior's next hit within 10 turns gains bonus damage. This bonus damage is equal to one fourth of all the damage inflicted on him while enduring, before any damage reduction effects!\n\nIf the warrior has any combo, using this ability increases its remaining time by 3 turns.\n\nThis ability costs 50 charge.
actors.hero.abilities.mage.elementalblast.name=elemental blast
actors.hero.abilities.mage.elementalblast.short_desc=The Mage emits an _Elemental Blast_ from his staff, covering a large area around him in an effect that varies based on the wand in his staff.
actors.hero.abilities.mage.elementalblast.desc=The Mage emits a blast of magic, which covers a circular region up to 4 tiles away.\n\nThe specific effect of elemental blast will vary by the wand imbued in the Mage's staff. These effects will be similar to the effect of the wand when zapped at an enemy or ally. Damaging wands will deal up to 10-20 damage to enemies.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.wildmagic.name=wild magic
actors.hero.abilities.mage.wildmagic.no_wands=You have no wands to zap with!
actors.hero.abilities.mage.wildmagic.short_desc=The Mage unleashes the _Wild Magic_ contained in his wands, randomly firing them multiple times at a chosen target over a single turn.
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand is treated as if it was +1, regardless of its actual level. This ability does consume wand charges, and no one wand can be fired more than 2 times.\n\nThis ability costs 35 charge.
actors.hero.abilities.mage.warpbeacon.name=warp beacon
actors.hero.abilities.mage.warpbeacon.depths=You can't warp between depths!
actors.hero.abilities.mage.warpbeacon.locked_floor=You cannot leave a locked floor!
actors.hero.abilities.mage.warpbeacon.too_far=That location is too far!
actors.hero.abilities.mage.warpbeacon.invalid_beacon=You can't place a beacon there!
actors.hero.abilities.mage.warpbeacon.window_desc=Your beacon is currently placed on floor %d.
actors.hero.abilities.mage.warpbeacon.window_tele=teleport to beacon
actors.hero.abilities.mage.warpbeacon.window_clear=clear beacon
actors.hero.abilities.mage.warpbeacon.window_cancel=取消
actors.hero.abilities.mage.warpbeacon.short_desc=The Mage places a _Warping Beacon_ at his current location, which he can instantly teleport back to.
actors.hero.abilities.mage.warpbeacon.desc=The Mage places a beacon, which can then be warped to at will. Placing the beacon takes 1 turn, but warping to it is instantaneous.\n\nThe Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.smokebomb.name=smoke bomb
actors.hero.abilities.rogue.smokebomb.fov=你只能跳到视野范围内的空格子里
actors.hero.abilities.rogue.smokebomb.prompt=选择要跳到的位置
actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy
actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue!
actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He becomes temporarily invisible and blinds enemies near his old location.
actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 8 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark.name=death mark
actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies
actors.hero.abilities.rogue.deathmark.short_desc=The Rogue places a _Death Mark_ on a chosen enemy. Marked enemies take bonus damage, but cannot die until the mark ends.
actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.\n\nThis ability costs 35 charge.
actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marked for Death
actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns left: %s.
actors.hero.abilities.rogue.shadowclone.name=shadow clone
actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which is frail, but can be directed and deals damage based on his weapon.
actors.hero.abilities.rogue.shadowclone.desc=TODO
actors.hero.abilities.huntress.spectralblades.name=spectral blades
actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Spectral Blades_ at a target, inflicting damage depending on her currently equipped melee weapon.
actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.\n\nThis ability costs 25 charge.
actors.hero.abilities.huntress.naturespower.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power
actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns Left: %s.
actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _Nature's Power_, increasing her movement speed and her bow's rate of fire for a short time.
actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.\n\nThis ability costs 35 charge.
actors.hero.abilities.huntress.spirithawk.name=spirit hawk
actors.hero.abilities.huntress.spirithawk.short_desc=The Huntress summons a _Spirit Hawk_ familiar, which can help her scout locations and distract enemies.
actors.hero.abilities.huntress.spirithawk.desc=TODO
actors.hero.talent.natures_bounty.title=自然馈赠
actors.hero.talent.natures_bounty.desc=_+1_女猎手在探索地下城的前期可以从高草中找到 _4 个浆果_。\n\n_+2_女猎手在探索地下城的前期可以从高草中找到 _6 个浆果_。
actors.hero.talent.survivalists_intuition.title=生存直觉
actors.hero.talent.survivalists_intuition.desc=_+1_女猎手鉴定任何装备的速度提升为原来的_ 1.75 倍_。\n\n_+2_女猎手鉴定任何装备的速度提升为原来的_ 2.5 倍_。
actors.hero.talent.followup_strike.title=追加打击
actors.hero.talent.followup_strike.desc=_+1_当女猎手用她的弓或其它投掷武器击中敌人时她对该敌人的下一次近战攻击将造成_ 2 点额外伤害_。\n\n_+2_当女猎手用她的弓或其他投掷武器击中敌人时。她对该敌人的下一次近战攻击将造成_ 3 点额外伤害_。
actors.hero.talent.natures_aid.title=自然助力
actors.hero.talent.natures_aid.desc=_+1_视野内的植物被踩踏时女猎手会获得_ 3 回合_的 2 点树肤。\n\n_+2_视野内的植物被踩踏时女猎手会获得_ 5 回合_的 2 点树肤。
actors.hero.talent.invigorating_meal.title=活力一餐
actors.hero.talent.invigorating_meal.desc=_+1_女猎手进食只耗费1回合食用浆果不耗费回合并获得_ 1 回合的极速_。\n\n_+2_女猎手进食只耗费1回合食用浆果不耗费回合并获得_ 2 回合的极速_。
actors.hero.talent.restored_nature.title=自然复苏
actors.hero.talent.restored_nature.desc=_+1_饮下治疗药剂会在女猎手的周围生出_最多 5 处高草丛_并缠绕附近的敌人_ 2 回合_。\n\n_+2_饮下治疗药剂会在女猎手的周围生出_最多 8 处高草丛_并缠绕附近的敌人_ 3 回合_。\n\n这个天赋也会被基于治疗药剂合成的合剂与秘药触发。
actors.hero.talent.rejuvenating_steps.title=复春步伐
actors.hero.talent.rejuvenating_steps.desc=_+1_当女猎手踏上矮草或灰烬时它们会复生为高草并立即被女猎手踩踏。这个效果_有 10 回合的冷却时间_。\n\n_+2_当女猎手踏上矮草或灰烬时它们会复生为高草并立即被女猎手踩踏。这个效果_有 5 回合的冷却时间_。
actors.hero.talent.heightened_senses.title=敏锐感知
actors.hero.talent.heightened_senses.desc=_+1_女猎手能感知到_周围 2 格以内_的敌人。\n\n_+2_女猎手能感知到_周围 3 格以内_的敌人。
actors.hero.talent.durable_projectiles.title=矢石保养
actors.hero.talent.durable_projectiles.desc=_+1_女猎手手中的投掷武器获得_ 50% 额外耐久度_。\n\n_+2_女猎手手中的投掷武器获得_ 75% 额外耐久度_。
actors.hero.talent.point_blank.title=抵近射击
actors.hero.talent.point_blank.desc=_+1_当女猎手近身使用投掷类武器时命中由原先的50%_提升至70%_。\n\n_+2_当女猎手近身使用投掷类武器时命中由原先的50%_提升至90%_。\n\n_+3_当女猎手近身使用投掷类武器时命中由原先的50%_提升至110%_。\n\n注远程使用投掷武器时命中总+50%。
actors.hero.talent.seer_shot.title=探地之矢
actors.hero.talent.seer_shot.desc=_+1_当女猎手射箭击中地面时会提供落点周围3x3的视野_持续5回合_。这个天赋有20回合的冷却时间。\n\n_+1_当女猎手射箭击中地面时会提供落点周围3x3的视野_持续10回合_。这个天赋有20回合的冷却时间。\n\n_+1_当女猎手射箭击中地面时会提供落点周围3x3的视野_持续15回合_。这个天赋有20回合的冷却时间。
actors.hero.talent.farsight.title=鹰眼远视
actors.hero.talent.farsight.desc=_+1_狙击手的视野范围_扩大25%_。\n\n_+2_狙击手的视野范围_扩大50%_。\n\n_+3_狙击手的视野范围_扩大75%_。
actors.hero.talent.shared_enchantment.title=联动附魔
actors.hero.talent.shared_enchantment.desc=_+1_ 投掷武器 _有33%几率_ 共享狙击手的灵能弓上的附魔。\n\n_+2_ 投掷武器 _有67%几率_ 共享狙击手的灵能弓上的附魔。\n\n_+3_ 投掷武器 _必定能够_ 共享狙击手的灵能弓上的附魔。\n\n若装备了已附魔的十字弩使用飞镖时这项天赋不会生效因为飞镖已经触发了十字弩本身的附魔。
actors.hero.talent.shared_upgrades.title=联动升级
actors.hero.talent.shared_upgrades.desc=_+1_当狙击手使用一件升级过的投掷武器攻击时其上的每级升级都会提升1回合狙击标记的持续时间并使狙击手的特殊攻击伤害_提升7%_。\n\n_+2_当狙击手使用一件升级过的投掷武器攻击时其上的每级升级都会提升1回合狙击标记的持续时间并使狙击手的特殊攻击伤害_提升13%_。\n\n_+3_当狙击手使用一件升级过的投掷武器攻击时其上的每级升级都会提升1回合狙击标记的持续时间并使狙击手的特殊攻击伤害_提升20%_。
actors.hero.talent.durable_tips.title=持久药液
actors.hero.talent.durable_tips.desc=_+1_守望者的涂药飞镖拥有_2倍耐久值_。\n\n_+2_守望者的涂药飞镖拥有_3倍耐久值_。\n\n_+3_守望者的涂药飞镖拥有_4倍耐久值_。
actors.hero.talent.barkskin.title=树肤韧甲
actors.hero.talent.barkskin.desc=_+1_在草丛上驻足时守望者获得等同于她的等级的树肤效果该效果_每1回合衰减_。\n\n_+2_在草丛上驻足时守望者获得等同于她的等级的树肤效果该效果_每2回合衰减_。\n\n_+3_在草丛上驻足时守望者获得等同于她的等级的树肤效果该效果_每3回合衰减_。
actors.hero.talent.shielding_dew.title=露水护体
actors.hero.talent.shielding_dew.desc=_+1_ 当守望者生命值满时拾取露珠可以提供为守望者提供护盾上限为守望者_20% 的最大生命值_。\n\n_+2_ 当守望者生命值满时拾取露珠可以提供为守望者提供护盾上限为守望者_40% 的最大生命值_。\n\n_+3_当守望者生命值满时拾取露珠可以提供为守望者提供护盾上限为守望者_60% 的最大生命值_。
actors.hero.abilities.ratmogrify.name=ratmogrify
actors.hero.abilities.ratmogrify.cant_transform=You can't ratmogrify that!
actors.hero.abilities.ratmogrify.too_strong=That enemy is too strong to ratmogrify!
actors.hero.abilities.ratmogrify.short_desc=The hero _Ratmogrifies_ an enemy! This turns them into a rat with no abilities, but also no loot.
actors.hero.abilities.ratmogrify.desc=The hero permanently transforms an enemy into a rat! Bosses, allies, and rats cannot be ratmogrified.\n\nRatmogrified enemies retain their original stats, but do not have any abilities, and award no exp or loot when they die.\n\nThis ability costs 35 charge.
actors.hero.abilities.ratmogrify$transmograt.name=ratmogrified %s
actors.hero.abilities.ratmogrify$transmograt.desc=This enemy has been transformed into a rat. A big improvement, if you ask me! - Rat King
actors.hero.hero.name=
actors.hero.hero.leave=现在还不能离去,埋藏在地牢之下的名利正呼唤着你!
@ -490,44 +422,307 @@ actors.hero.hero.pain_resist=疼痛使你得以抵抗睡意。
actors.hero.hero.revive=重生十字章迸裂出苏生的能量!
actors.hero.heroclass.warrior=战士
actors.hero.heroclass.warrior_desc_innate=战士初始携带一枚可以贴附于护甲的_独特破损纹章。_他在装备附着纹章的护甲时会随时间产生生命值之上的护盾值。纹章可以在护甲之间转移并且可以转移一级升级。\n\n战士开局鉴定的物品有\n・鉴定卷轴\n・治疗药水\n・盛怒卷轴
actors.hero.heroclass.warrior_desc_loadout=战士初始携带一把_破损的短剑。_这把武器的直接近战伤害是所有初始武器中最高的。\n\n战士初始携带_三块石子。_石子可以扔出攻击远处造成一定的少量伤害。\n\n战士初始携带一个可以收纳各种药水并保护药水瓶不被冻碎的_药水架。_
actors.hero.heroclass.warrior_desc_subclasses=在击杀第二个Boss后可以选择一种专精。战士可以在两种专精中二选一
actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage
actors.hero.heroclass.mage=法师
actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade
actors.hero.heroclass.mage_unlock=法师精通各类法杖并在开局时持有一根_独特的法师魔杖_。\n\n_在游戏中用升级卷轴强化一个道具_以解锁法师。
actors.hero.heroclass.mage_desc_innate=法师初始携带一把可施放魔法飞弹的_老魔杖_。老魔杖充能比法杖稍快并且有 1 点额外最大充能数。\n\n法师可以将地牢中找到的各式法杖灌注到老魔杖中。灌注法杖可以改变老魔杖的性质也可用来转移升级。\n\n法师开局鉴定的物品有\n- 鉴定卷轴\n- 液火药剂\n- 升级卷轴
actors.hero.heroclass.mage_desc_loadout=法师初始携带他的魔杖作为近战武器。魔杖的近战伤害是所有初始武器中最低的。\n\n法师可以使用魔杖发动远程魔法攻击。\n\n法师初始携带一个可以收纳各种卷轴并保护它们免受火焰伤害的_卷轴筒。_
actors.hero.heroclass.mage_desc_subclasses=在击杀第二个Boss后可以选择一种专精。法师可以在两种专精中二选一
actors.hero.heroclass.rogue=盗贼
actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping
actors.hero.heroclass.rogue_unlock=盗贼可使用他特有的_暗影斗篷_操控战局并通过隐身伏击敌人。\n\n_在一局游戏中伏击敌人10次_以解锁盗贼。
actors.hero.heroclass.rogue_desc_innate=盗贼初始携带一件独特神器_暗影斗篷_。 穿上后,盗贼可以随时将自己隐形。暗影斗篷和其他神器一样不能被升级卷轴直接强化。暗影斗篷会随盗贼的使用而升级。\n\n盗贼能从更远的距离探测秘密与陷阱。\n\n盗贼开局鉴定的物品有\n- 鉴定卷轴\n- 隐形药剂\n- 探地卷轴
actors.hero.heroclass.rogue_desc_loadout=盗贼初始携带一把_匕首。_用这把匕首伏击敌人会造成额外伤害。\n\n盗贼初始携带_三把飞刀。_飞刀可以扔出攻击远处并且用飞刀伏击敌人还会造成额外伤害。\n\n盗贼初始携带一个可以收纳种子和符石等小件物品的_绒布袋。_
actors.hero.heroclass.rogue_desc_subclasses=在击杀第二个Boss后可以选择一种专精。盗贼可以在两种专精中二选一
actors.hero.heroclass.huntress=女猎手
actors.hero.heroclass.huntress_unlock=女猎手精通投掷武器并且具有一把能无限射击的_独特灵能弓_。\n\n_在一局游戏中使用投掷武器击中15名敌人_以解锁女猎手。
actors.hero.heroclass.huntress_desc_innate=女猎手初始拥有一把独特的灵能弓,拥有无限的弹药。灵能弓的伤害将随着女猎手的等级提升而稳步增长,也可以被强化或者附魔。\n\n女猎手可以穿过高草丛而不将其踏破。\n\n女猎手开局便已鉴定的道具有\n-鉴定卷轴-\n-灵视药剂-\n-催眠卷轴-
actors.hero.heroclass.huntress_desc_loadout=女猎手开局携带一对攻速远超其它初始武器的_镶钉手套_。\n\n女猎手开局的远程武器是一把灵能弓。\n\n女猎手开局携带一个可以收纳种子和符石等小物件的_绒布袋_。
actors.hero.heroclass.huntress_desc_subclasses=在击杀第二个Boss后可以选择一种专精。女猎手可以在两种专精中二选一
actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 different enemies with thrown weapons in one run._
actors.hero.herosubclass.gladiator=角斗士
actors.hero.herosubclass.gladiator_desc=成功的近战攻击可以为_角斗士_积攒连击层数。累积的连击数可用于释放特殊的连击技。
actors.hero.herosubclass.berserker=狂战士
actors.hero.herosubclass.berserker_desc=_狂战士_在受到伤害的时候会积累怒气怒气能提高狂战士的攻击力。在怒气满盈之时他甚至可以短时间抗拒死亡但随后会陷入力竭之中。
actors.hero.herosubclass.warlock=术士
actors.hero.herosubclass.warlock_desc=每当用法杖的效果击中敌人_术士_都有几率标记敌人的灵魂。对被标记的敌人进行物理攻击时他能回复生命值与饥饿值。
actors.hero.herosubclass.berserker_short_desc=The _Berserker_ builds rage as he takes damage. Rage increases his damage, and can let him briefly cheat death.
actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nThe Berserker deals up to +50% damage at 100% rage. When at 0 health and 100% rage, the Berserker will briefly gain 8x his normal maximum shielding and will refuse to die as long as he has shielding left. The Berserker needs time to recover after he defies death however.
actors.hero.herosubclass.gladiator=角斗士
actors.hero.herosubclass.gladiator_short_desc=The _Gladiator_ builds combo when he makes successful attacks. He can spend combo to use unique abilities.
actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs combo builds it unlocks a variety of combo abilities. A new ability becomes available at 2, 4, 6, 8, and 10 combo. Some abilities help build more combo, while others let the Gladiator spend his combo on powerful attacks.
actors.hero.herosubclass.battlemage=战斗法师
actors.hero.herosubclass.battlemage_desc=使用魔杖近战时_战斗法师_会获得取决于吸收法杖类型的额外效果。他的魔杖也会在战斗中回复充能。
actors.hero.herosubclass.battlemage_short_desc=The _Battlemage_ conjures bonus effects when fighting in melee with his staff. These effects depend on the wand his staff is imbued with.
actors.hero.herosubclass.battlemage_desc=The Battlemage gains a bonus effect whenever he strikes in melee with his staff, as if his staff had an additional enchantment. These effects depend on the wand his staff is imbued with, every wand has its own effect. In addition to the wand effects, the Battlemage's staff will also gain 0.5 charges when he strikes with it.
actors.hero.herosubclass.warlock=术士
actors.hero.herosubclass.warlock_short_desc=The _Warlock_ has a chance to soul mark characters when using wands on them. He will heal whenever he deals physical damage to marked enemies.
actors.hero.herosubclass.warlock_desc=The Warlock has a chance to inflict a soul mark on characters when he uses wands on them. The chance to apply a soul mark and its duration increase with wand level.\n\nWhen an enemy is soul marked, the Warlock will heal 2 hp for every 5 damage he deals to them, but only with attacks from melee or thrown weapons, not from wands!
actors.hero.herosubclass.assassin=刺客
actors.hero.herosubclass.assassin_desc=隐形时_刺客_会准备一次致命的攻击。隐形得越久这一击的威力越强。
actors.hero.herosubclass.assassin_short_desc=The _Assassin_ can prepare a deadly strike while he is invisible. The longer he waits, the more powerful the attack will be.
actors.hero.herosubclass.assassin_desc=The Assassin prepares his next strike when he becomes invisible. The longer he prepares for, the more powerful his next attack will be. Preparation builds for up to 9 turns.\n\nAfter preparing, the Assassin deals bonus damage on his next attack, can blink to his target, and can even instantly kill enemies who are weak enough.
actors.hero.herosubclass.freerunner=疾行者
actors.hero.herosubclass.freerunner_desc=_疾行者_在奔跑时会累积动量。动量可以用于开启逸动效果让他在短时间内拥有两倍的移动速度和额外的闪避能力。
actors.hero.herosubclass.freerunner_short_desc=The _Freerunner_ builds momentum as he runs, which can be used to start freerunning. This grants him bonus speed and evasion for a short while.
actors.hero.herosubclass.freerunner_desc=As the Freerunner moves he builds stacks of momentum. He can gain up to 10 momentum after running for 10 turns, but rapidly loses it if he stops moving. The freerunner can use up his momentum to start freerunning, for 2 turns per point of momentum.\n\nWhen freerunning the Freerunner moves at 2x speed, and gains bonus evasion in proportion to his level. Once freerunning ends there is a cooldown before momentum can be built again.
actors.hero.herosubclass.sniper=狙击手
actors.hero.herosubclass.sniper_desc=_狙击手_乃远程战斗大师。她的远程攻击能穿透护甲。用投掷武器击中目标后狙击手能以灵能弓进行一次特殊追击。
actors.hero.herosubclass.sniper_short_desc=The _Sniper_ can pierce armor with her ranged attacks. After striking with a thrown weapon she can follow up with a special attack from her bow.
actors.hero.herosubclass.sniper_desc=The Sniper is is a master of ranged combat, whose ranged attacks pierce enemy armor. When she attacks an enemy with a thrown weapon, she places a sniper's mark on them, which lets her follow up with a special attack from her bow. This special attack varies based on how her bow is augmented.\n\nAn unaugmented bow will fire a snapshot which deals reduced damage but fires instantly. A speed bow will fire a volley of three arrows which deal reduced damage, can still activate enchantments, and take 1 turn to fire. A damage bow will fire a sniper shot which is guaranteed to hit, deals bonus damage based on distance, and takes 2 turns to fire.
actors.hero.herosubclass.warden=守望者
actors.hero.herosubclass.warden_desc=_守望者_与自然之力有强大的联结这使得守望者具有穿透高草的视野而且种下的种子周围会生出枯草。守望者在踩踏植物时会获得额外效果。
actors.hero.herosubclass.warden_short_desc=The _Warden_ can see through tall grass and gains bonus effects when she plants seeds and tramples plants.
actors.hero.herosubclass.warden_desc=The Warden has a strong connection to nature which grants her a variety of bonus effects relating to grass and plants. She is able to see through tall and furrowed grass as if it were empty space.\n\nThe warden causes grass to sprout up around any seed she throws or plants, and gains special effects when trampling plants. These special effects replace the regular plant effects, meaning that no plant is harmful for her to step on.
##talents
actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown
actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$rejuvenatingstepscooldown.name=rejuvenating steps cooldown
actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
actors.hero.talent$seershotcooldown.name=seer shot cooldown
actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s.
#warrior
actors.hero.talent.hearty_meal.title=丰盛一餐
actors.hero.talent.hearty_meal.desc=_+1_战士在生命值低于50%的时候进食会恢复_2点生命_生命值低于25%的时候会恢复_3点生命_。\n\n_+2_战士在生命值低于50%的时候进食会恢复_3点生命_生命值低于25%的时候会恢复_5点生命_。
actors.hero.talent.armsmasters_intuition.title=兵师直觉
actors.hero.talent.armsmasters_intuition.desc=_+1_战士鉴定武器和护甲的速度提升为原来的_两倍_。\n\n_+2_战士会瞬间鉴定_他装备的_武器与护甲。
actors.hero.talent.test_subject.title=实验对象
actors.hero.talent.test_subject.desc=_+1_每当战士鉴定了一件物品他将恢复_ 2 点生命_。\n\n_+2_每当战士鉴定了一件物品他将恢复_ 3 点生命_。
actors.hero.talent.iron_will.title=钢铁意志
actors.hero.talent.iron_will.desc=_+1_ 战士的纹章提供的护盾值上限_提高 1 点_。\n\n_+2_ 战士的纹章提供的护盾值上限_提高 2 点_。
actors.hero.talent.iron_stomach.title=钢铁之胃
actors.hero.talent.iron_stomach.desc=_+1_战士进食只花费一个回合并在进食过程中获得_ 75% 的伤害抗性_。\n\n_+2_战士进食只花费一个回合并在进食过程中获得_ 100% 的伤害抗性_ 。
actors.hero.talent.restored_willpower.title=意志复苏
actors.hero.talent.restored_willpower.desc=_+1_喝下治疗药剂会立刻回复战士破损纹章提供护盾的 _67%_。\n\n_+2_喝下治疗药剂会立刻回复战士破损纹章提供护盾的 _100%_。\n\n当喝下由治疗药剂合成的魔药与秘药时也会触发这个天赋。
actors.hero.talent.runic_transference.title=刻印转移
actors.hero.talent.runic_transference.desc=_+1_战士的破损纹章可以像携带一层升级一样携带_普通或稀有刻印_。\n\n_+2_战士的破损纹章可以像携带一层升级一样携带_普通、稀有、强力、诅咒刻印_。
actors.hero.talent.lethal_momentum.title=手起刀落
actors.hero.talent.lethal_momentum.desc=_+1_战士斩杀敌人的一击有_ 67% 的概率_不消耗回合数。\n\n_+2_战士斩杀敌人的一击有_ 100% 的概率_不消耗回合数。
actors.hero.talent.improvised_projectiles.title=即兴投掷
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isnt a thrown weapon at them. This has a 50 turn cooldown.
actors.hero.talent.hold_fast.title=不动如山
actors.hero.talent.hold_fast.desc=_+1:_当战士进行等待他在下次移动前获得_+2点护甲_。\n\n_+2:_当战士进行等待他在下次移动前获得_+4点护甲_。\n\n_+3:_当战士进行等待他在下次移动前获得_+6点护甲_。
actors.hero.talent.strongman.title=力大无穷
actors.hero.talent.strongman.desc=_+1:_ The Warrior's strength is _increased by 8%_, rounded down.\n\n_+2:_ The Warrior's strength is _increased by 13%_, rounded down.\n\n_+3:_ The Warrior's strength is _increased by 18%_, rounded down.
actors.hero.talent.endless_rage.title=洪荒之怒
actors.hero.talent.endless_rage.desc=_+1_狂战士的怒气上限提升至_115%_。\n\n_+2_狂战士的怒气上限提升至_130%_。\n\n_+3_狂战士的怒气上限提升至_145%_。\n\n怒气值超过100%时伤害提升效果仍为50%。
actors.hero.talent.berserking_stamina.title=不灭之力
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _25% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _75% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
actors.hero.talent.enraged_catalyst.title=怒气导魔
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
actors.hero.talent.cleave.title=连战热忱
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _15 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _45 turns_.
actors.hero.talent.lethal_defense.title=以战养战
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.enhanced_combo.title=战技强化
actors.hero.talent.enhanced_combo.desc=_+1_当角斗士的连击数达到7或以上时冲击的击退距离提升至3且附带眩晕并可将敌人击落深渊。\n\n_+2_除+1的增益外当角斗士的连击数达到9或以上时格挡反击对一回合内的多次攻击有效。\n\n_+3_除+1和+2的增益外角斗士在使用撞击横扫和暴雨时可跃过 连击数/3 格的地格来接近敌人。
actors.hero.talent.body_slam.title=body slam
actors.hero.talent.body_slam.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies take _25%_ of his damage blocking power in damage.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies take _50%_ of his damage blocking power in damage.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies take _75%_ of his damage blocking power in damage.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies take _100%_ of his damage blocking power in damage.
actors.hero.talent.impact_wave.title=impact wave
actors.hero.talent.impact_wave.desc=_+1:_ When the Warrior lands after jumping, all adjacent enemies are knocked _2 tiles_ back.\n\n_+2:_ When the Warrior lands after jumping, all adjacent enemies are knocked _4 tiles_ back.\n\n_+3:_ When the Warrior lands after jumping, all adjacent enemies are knocked _6 tiles_ back.\n\n_+4:_ When the Warrior lands after jumping, all adjacent enemies are knocked _8 tiles_ back.
actors.hero.talent.double_jump.title=double jump
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 5 turns, that leap has a _24% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 5 turns, that leap has a _42% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 5 turns, that leap has a _56% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 5 turns, that leap has a _67% reduced_ charge cost.
actors.hero.talent.expanding_wave.title=expanding wave
actors.hero.talent.expanding_wave.desc=_+1:_ Shockwave's range is increased to _6 tiles_ from 5, and its width is increased to _75 degrees_ from 60.\n\n_+2:_ Shockwave's range is increased to _7 tiles_ from 5, and its width is increased to _90 degrees_ from 60.\n\n_+3:_ Shockwave's range is increased to _8 tiles_ from 5, and its width is increased to _105 degrees_ from 60.\n\n_+4:_ Shockwave's range is increased to _9 tiles_ from 5, and its width is increased to _120 degrees_ from 60.
actors.hero.talent.striking_wave.title=striking wave
actors.hero.talent.striking_wave.desc=_+1:_ Damage from shockwave has a _25% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+2:_ Damage from shockwave has a _50% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+3:_ Damage from shockwave has a _75% chance_ to also trigger on-hit effects like enchantments and combo.\n\n_+4:_ Shockwave has a _100% chance_ to also trigger on-hit effects like enchantments and combo.
actors.hero.talent.shock_force.title=shock force
actors.hero.talent.shock_force.desc=_+1:_ Shockwave deals _20% more damage_ and has a _25% chance_ to stun instead of cripple.\n\n_+2:_ Shockwave deals _50% more damage_ and has a _50% chance_ to stun instead of cripple.\n\n_+3:_ Shockwave deals _60% more damage_ and has a _75% chance_ to stun instead of cripple.\n\n_+4:_ Shockwave deals _80% more damage_ and has a _100% chance_ to stun instead of cripple.
actors.hero.talent.sustained_retribution.title=sustained retribution
actors.hero.talent.sustained_retribution.desc=_+1:_ The Warrior deals _55% bonus damage_ over _2 hits_, instead of 100% over 1 hit.\n\n_+2:_ The Warrior deals _40% bonus damage_ over _3 hits_, instead of 100% over 1 hit.\n\n_+3:_ The Warrior deals _33% bonus damage_ over _4 hits_, instead of 100% over 1 hit.\n\n_+4:_ The Warrior deals _28% bonus damage_ over _5 hits_, instead of 100% over 1 hit.
actors.hero.talent.shrug_it_off.title=shrug it off
actors.hero.talent.shrug_it_off.desc=_+1:_ The Warrior cannot take more than _76% of his max HP_ in damage while enduring.\n\n_+2:_ The Warrior cannot take more than _58% of his max HP_ in damage while enduring.\n\n_+3:_ The Warrior cannot take more than _44% of his max HP_ in damage while enduring.\n\n_+4:_ The Warrior cannot take more than _33% of his max HP_ in damage while enduring.
actors.hero.talent.even_the_odds.title=even the odds
actors.hero.talent.even_the_odds.desc=_+1:_ The Warrior deals an additional _5% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+2:_ The Warrior deals an additional _10% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+3:_ The Warrior deals an additional _15% bonus damage_ for every enemy within 2 tiles when enduring ends.\n\n_+4:_ The Warrior deals an additional _20% bonus damage_ for every enemy within 2 tiles when enduring ends.
#mage
actors.hero.talent.empowering_meal.title=盈能一餐
actors.hero.talent.empowering_meal.desc=_+1_进食会为法师接下来3次法杖效果增加 _2 点额外伤害_。\n\n_+2_进食会为法师接下来3次法杖效果增加 _3 点额外伤害_。
actors.hero.talent.scholars_intuition.title=学者直觉
actors.hero.talent.scholars_intuition.desc=_+1_法师鉴定法杖的速度提升为原来的_ 3 倍_。\n\n_+2_法师 _使用法杖时_会将其_瞬间鉴定_。
actors.hero.talent.tested_hypothesis.title=实验假设
actors.hero.talent.tested_hypothesis.desc=_+1_每当法师鉴定了一件物品, 他将获得 _2 回合的法杖充能_。\n\n_+2_每当法师鉴定了一件物品, 他将获得 _3 回合的法杖充能_。
actors.hero.talent.backup_barrier.title=备用屏障
actors.hero.talent.backup_barrier.desc=_+1_每当法师释放魔杖最后一点充能他获得 _3 点护盾_。\n\n_+2_每当法师释放魔杖最后一点充能他获得 _5 点护盾_。
actors.hero.talent.energizing_meal.title=充能一餐
actors.hero.talent.energizing_meal.desc=_+1_法师进食只花费一个回合并获得 _5 回合的法杖充能_。\n\n_+2_法师进食只花费一个回合并获得 _8 回合的法杖充能_。
actors.hero.talent.energizing_upgrade.title=充能强化
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 3 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 5 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.wand_preservation.title=法杖回收
actors.hero.talent.wand_preservation.desc=_+1_当法师将新的法杖注入魔杖时先前灌注的法杖有_ 67% 的概率_以0级状态回收。\n\n_+2_当法师将新的法杖注入魔杖时先前灌注的法杖有_ 100% 的概率_以0级状态回收。\n\n此天赋最多能回收法杖三次。
actors.hero.talent.arcane_vision.title=奥术感知
actors.hero.talent.arcane_vision.desc=_+1_当法师使用法杖命中敌人时获取目标视野持续 _10 回合_。\n\n_+2_当法师使用法杖命中敌人时获取目标视野持续 _15 回合_。
actors.hero.talent.shield_battery.title=储能护盾
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert all of its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.empowering_scrolls.title=卷轴回流
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap will get _+3 levels_.
actors.hero.talent.ally_warp.title=移形换位
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _2 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _4 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=蓄能打击
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+25% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+75% damage_.
actors.hero.talent.mystical_charge.title=充能秘术
actors.hero.talent.mystical_charge.desc=_+1_当战斗法师用老魔杖近战击中敌人时会获得_0.5回合_的神器充能效果。\n \n_+2_当战斗法师用老魔杖近战击中敌人时会获得_1回合_的神器充能效果。\n \n_+3_当战斗法师用老魔杖近战击中敌人时会获得_1.5回合_的神器充能效果。
actors.hero.talent.excess_charge.title=盈能屏障
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.soul_siphon.title=灵魂分食
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _13% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _27% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _40% effectiveness_.
actors.hero.talent.soul_eater.title=噬魂秘法
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+2:_ Soul mark grants _0.67 turns_ of satiety for each physical damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each physical damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=怨灵爪牙
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _13% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _27% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _40% chance_ to raise them as a corrupted wraith.
actors.hero.talent.blast_radius.title=blast radius
actors.hero.talent.blast_radius.desc=_+1:_ Elemental blast's radius is increased to _5 tiles_, from 4.\n\n_+2:_ Elemental blast's radius is increased to _6 tiles_, from 4.\n\n_+3:_ Elemental blast's radius is increased to _7 tiles_, from 4.\n\n_+4:_ Elemental blast's radius is increased to _8 tiles_, from 4.
actors.hero.talent.elemental_power.title=elemental power
actors.hero.talent.elemental_power.desc=_+1:_ The power of elemental blast is increased by _15%_.\n\n_+2:_ The power of elemental blast is increased by _30%_.\n\n_+3:_ The power of elemental blast is increased by _45%_.\n\n_+4:_ The power of elemental blast is increased by _60%_.
actors.hero.talent.reactive_barrier.title=reactive barrier
actors.hero.talent.reactive_barrier.desc=_+1:_ The Mage gains _2 shielding_ for every character affected by elemental blast.\n\n_+2:_ The Mage gains _4 shielding_ for every character affected by elemental blast.\n\n_+3:_ The Mage gains _6 shielding_ for every character affected by elemental blast.\n\n_+4:_ The Mage gains _8 shielding_ for every character affected by elemental blast.
actors.hero.talent.wild_power.title=wild power
actors.hero.talent.wild_power.desc=_+1:_ When using wild magic, wands will be treated as either _+1 or +2_, instead of +1.\n\n_+2:_ When using wild magic, wands are now treated as if they are _+2_, instead of +1.\n\n_+3:_ When using wild magic, wands will be treated as either _+2 or +3_, instead of +1.\n\n_+4:_ When using wild magic, wands are now treated as if they are _+3_, instead of +1.
actors.hero.talent.fire_everything.title=fire everything
actors.hero.talent.fire_everything.desc=_+1:_ Wild magic now fires _5 times_, up from 4.\n\n_+2:_ Wild magic now fires _6 times_, up from 4.\n\n_+3:_ Wild magic now fires _7 times_, up from 4.\n\n_+4:_ Wild magic now fires _8 times_, up from 4.
actors.hero.talent.conserved_magic.title=conserved magic
actors.hero.talent.conserved_magic.desc=_+1:_ Each zap from wild magic now uses _0.71 charges_, instead of 1.\n\n_+2:_ Each zap from wild magic now uses _0.50 charges_, instead of 1.\n\n_+3:_ Each zap from wild magic now uses _0.35 charges_, instead of 1.\n\n_+4:_ Each zap from wild magic now uses _0.25 charges_, instead of 1.
actors.hero.talent.telefrag.title=Telefrag
actors.hero.talent.telefrag.desc=_+1:_ If the Mage warps into another character he deals _10-15 damage_ to it, but also takes _5 damage_.\n\n_+2:_ If the Mage warps into another character he deals _20-30 damage_ to it, but also takes _8 damage_.\n\n_+3:_ If the Mage warps into another character he deals _30-45 damage_ to it, but also takes _12 damage_.\n\n_+4:_ If the Mage warps into another character he deals _40-60 damage_ to it, but also takes _15 damage_.\n\nThe hero cannot be killed by this talent, the self damage can be reduced by magic resisting effects.
actors.hero.talent.remote_beacon.title=Remote Beacon
actors.hero.talent.remote_beacon.desc=_+1:_ The Mage can place a beacon at any location within _3 tiles_.\n\n_+2:_ The Mage can place a beacon at any location within _6 tiles_.\n\n_+3:_ The Mage can place a beacon at any location within _9 tiles_.\n\n_+4:_ The Mage can place a beacon at any location within _12 tiles_.\n\nThe Mage cannot place beacons in locations that are inaccessible
actors.hero.talent.longrange_warp.title=Longrange Warp
actors.hero.talent.longrange_warp.desc=_+1:_ The Mage can now warp between floors, at _150% charge cost_.\n\n_+2:_ The Mage can now warp between floors, at _117% charge cost_.\n\n_+3:_ The Mage can now warp between floors, at _83% charge cost_.\n\n_+4:_ The Mage can now warp between floors, at _50% charge cost_.\n\nThe Mage cannot use longrange warp to leave a locked floor.
#rogue
actors.hero.talent.cached_rations.title=备用口粮
actors.hero.talent.cached_rations.desc=_+1_盗贼在探索地下城的前期可以从宝箱中找到 _4块小型口粮_。\n\n_+2_盗贼在探索地下城的前期可以从宝箱中找到 _6块小型口粮_。
actors.hero.talent.thiefs_intuition.title=窃贼直觉
actors.hero.talent.thiefs_intuition.desc=_+1__装备戒指时_盗贼将以两倍于平时的速度鉴定该戒指并且在_装备戒指时_鉴定其种类。\n\n_+2__装备戒指时_盗贼将立刻鉴定该戒指并且在_拾取戒指时_鉴定其种类。
actors.hero.talent.sucker_punch.title=阴险打击
actors.hero.talent.sucker_punch.desc=_+1_初次伏击一名敌人时盗贼将造成_ 1~2 点额外伤害_。\n\n_+2_初次伏击一名敌人时盗贼将造成_ 2 点额外伤害_。
actors.hero.talent.protective_shadows.title=暗影庇护
actors.hero.talent.protective_shadows.desc=_+1_盗贼在斗篷激活时_每两回合_获得一点护盾_最多 3 点_。\n\n_+2_盗贼在斗篷激活时_每回合_获得一点护盾_最多 5 点_。
actors.hero.talent.mystical_meal.title=秘术祭食
actors.hero.talent.mystical_meal.desc=_+1_盗贼进食仅消耗1回合并提供_3回合的神器充能_。\n\n_+1_盗贼进食仅消耗1回合并提供_5回合的神器充能_。\n\n这项天赋的充能效果对丰饶之角无效。
actors.hero.talent.mystical_upgrade.title=升阶秘法
actors.hero.talent.mystical_upgrade.desc=_+1_使用升级卷轴时会立即为盗贼的披风提供 _2 点充能_这个效果可以溢出披风目前的充能上限。\n\n_+2_使用升级卷轴时会立即为盗贼的披风提供 _3 点充能_这个效果可以溢出披风目前的充能上限。\n\n当使用由升级卷轴合成的秘卷或法术结晶时也会触发这个天赋。
actors.hero.talent.wide_search.title=广域搜索
actors.hero.talent.wide_search.desc=_+1_盗贼的搜索范围由方形 5x5 增幅至 _圆形 7x7_。\n\n_+2_盗贼的搜索范围由方形 5x5 增幅至 _方形 7x7_。
actors.hero.talent.silent_steps.title=无声步伐
actors.hero.talent.silent_steps.desc=_+1_盗贼不会惊醒_距其3格或更远的敌人_。\n\n_+2_盗贼不会惊醒_未与其相邻的敌人_。
actors.hero.talent.rogues_foresight.title=行窃预知
actors.hero.talent.rogues_foresight.desc=_+1_当盗贼进入有隐藏房间的新楼层时有 _50% 的概率察觉_该层有隐藏房间。\n\n_+2_当盗贼进入有隐藏房间的新楼层时有 _75% 的概率察觉_该层有隐藏房间。
actors.hero.talent.light_cloak.title=轻便披风
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _13% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _27% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _40% speed_.
actors.hero.talent.enhanced_rings.title=戒指强化
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=直击要害
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/33/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
actors.hero.talent.assassins_reach.title=超距索命
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=赏金猎手
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _15 extra gold_, per level of preparation.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _30 extra gold_, per level of preparation.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they have a 25/50/75/100% chance to drop _45 extra gold_, per level of preparation.
actors.hero.talent.evasive_armor.title=灵猴之护
actors.hero.talent.evasive_armor.desc=_+1_处于逸动状态时疾行者的护甲每拥有1点额外力量便获得_1点闪避_。\n\n_+2_处于逸动状态时疾行者的护甲每拥有1点额外力量便获得_2点闪避_。\n\n_+3_处于逸动状态时疾行者的护甲每拥有1点额外力量便获得_3点闪避_。
actors.hero.talent.projectile_momentum.title=飞速投掷
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=无人之境
actors.hero.talent.speedy_stealth.desc=_+1_疾行者在隐身时每回合获得2层动量。\n\n_+2_除获得+1的增益外当疾行者隐身时逸动效果持续的回合数不会下降。\n\n_+3_除获得+1+2的增益外当疾行者隐身时不论其是否处于逸动状态他的移动速度都会翻倍。
actors.hero.talent.hasty_retreat.title=hasty retreat
actors.hero.talent.hasty_retreat.desc=_+1:_ After blinking the Rogue gains _2 turns_ of haste and invisibility.\n\n_+2:_ After blinking the Rogue gains _4 turns_ of haste and invisibility.\n\n_+3:_ After blinking the Rogue gains _6 turns_ of haste and invisibility.\n\n_+4:_ After blinking the Rogue gains _8 turns_ of haste and invisibility.
actors.hero.talent.body_replacement.title=body replacement
actors.hero.talent.body_replacement.desc=_+1:_ After blinking, the Rogue leaves a wooden decoy behind that has _30 health and 1-5 armor_.\n\n_+2:_ After blinking, the Rogue leaves a wooden decoy behind that has _60 health and 2-10 armor_.\n\n_+3:_ After blinking, the Rogue leaves a wooden decoy behind that has _90 health and 3-15 armor_.\n\n_+4:_ After blinking, the Rogue leaves a wooden decoy behind that has _120 health and 4-20 armor_.\n\nOnly one decoy can be active at a time.
actors.hero.talent.shadow_step.title=shadow step
actors.hero.talent.shadow_step.desc=_+1:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _24% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+2:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _42% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+3:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _56% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.\n\n_+4:_ If the rogue uses smoke bomb while invisible, it occurs instantly and has a _67% reduced_ charge cost, but it also doesn't blind enemies or trigger other talents.
actors.hero.talent.fear_the_reaper.title=fear the reaper
actors.hero.talent.fear_the_reaper.desc=_+1:_ When a death marked enemy reaches 0 hp, they become _crippled_.\n\n_+2:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_.\n\n_+3:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _crippled_.\n\n_+4:_ When a death marked enemy reaches 0 hp, they become _feared and crippled_ and enemies within 3 tiles become _feared and crippled_.
actors.hero.talent.deathly_durability.title=deathly durability
actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the rogue shielding equal to _10%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the rogue shielding equal to _20%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the rogue shielding equal to _30%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the rogue shielding equal to _40%_ of their hp when they were marked.
actors.hero.talent.double_mark.title=double mark
actors.hero.talent.double_mark.desc=_+1:_ Marking a second target at the same time as the first one has a _24% reduced_ charge cost.\n\n_+2:_ Marking a second target at the same time as the first one has a _42% reduced_ charge cost.\n\n_+3:_ Marking a second target at the same time as the first one has a _56% reduced_ charge cost.\n\n_+4:_ Marking a second target at the same time as the first one has a _67% reduced_ charge cost.
actors.hero.talent.rogue_3_1.title=TODO NAME
actors.hero.talent.rogue_3_1.desc=TODO DESC
actors.hero.talent.rogue_3_2.title=TODO NAME
actors.hero.talent.rogue_3_2.desc=TODO DESC
actors.hero.talent.rogue_3_3.title=TODO NAME
actors.hero.talent.rogue_3_3.desc=TODO DESC
#huntress
actors.hero.talent.natures_bounty.title=自然馈赠
actors.hero.talent.natures_bounty.desc=_+1_女猎手在探索地下城的前期可以从高草中找到 _4 个浆果_。\n\n_+2_女猎手在探索地下城的前期可以从高草中找到 _6 个浆果_。
actors.hero.talent.survivalists_intuition.title=生存直觉
actors.hero.talent.survivalists_intuition.desc=_+1_女猎手鉴定任何装备的速度提升为原来的_ 1.75 倍_。\n\n_+2_女猎手鉴定任何装备的速度提升为原来的_ 2.5 倍_。
actors.hero.talent.followup_strike.title=追加打击
actors.hero.talent.followup_strike.desc=_+1_当女猎手用她的弓或其它投掷武器击中敌人时她对该敌人的下一次近战攻击将造成_ 2 点额外伤害_。\n\n_+2_当女猎手用她的弓或其他投掷武器击中敌人时。她对该敌人的下一次近战攻击将造成_ 3 点额外伤害_。
actors.hero.talent.natures_aid.title=自然助力
actors.hero.talent.natures_aid.desc=_+1_视野内的植物被踩踏时女猎手会获得_ 3 回合_的 2 点树肤。\n\n_+2_视野内的植物被踩踏时女猎手会获得_ 5 回合_的 2 点树肤。
actors.hero.talent.invigorating_meal.title=活力一餐
actors.hero.talent.invigorating_meal.desc=_+1_女猎手进食只耗费1回合食用浆果不耗费回合并获得_ 1 回合的极速_。\n\n_+2_女猎手进食只耗费1回合食用浆果不耗费回合并获得_ 2 回合的极速_。
actors.hero.talent.restored_nature.title=自然复苏
actors.hero.talent.restored_nature.desc=_+1_饮下治疗药剂会在女猎手的周围生出_最多 5 处高草丛_并缠绕附近的敌人_ 2 回合_。\n\n_+2_饮下治疗药剂会在女猎手的周围生出_最多 8 处高草丛_并缠绕附近的敌人_ 3 回合_。\n\n这个天赋也会被基于治疗药剂合成的合剂与秘药触发。
actors.hero.talent.rejuvenating_steps.title=复春步伐
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _5 turn cooldown_.\n\nThis talent will produce furrowed grass if passive regeneration effects are disabled or the hero has not gained exp in a long time.
actors.hero.talent.heightened_senses.title=敏锐感知
actors.hero.talent.heightened_senses.desc=_+1_女猎手能感知到_周围 2 格以内_的敌人。\n\n_+2_女猎手能感知到_周围 3 格以内_的敌人。
actors.hero.talent.durable_projectiles.title=矢石保养
actors.hero.talent.durable_projectiles.desc=_+1_女猎手手中的投掷武器获得_ 50% 额外耐久度_。\n\n_+2_女猎手手中的投掷武器获得_ 75% 额外耐久度_。
actors.hero.talent.point_blank.title=抵近射击
actors.hero.talent.point_blank.desc=_+1_当女猎手近身使用投掷类武器时命中由原先的50%_提升至70%_。\n\n_+2_当女猎手近身使用投掷类武器时命中由原先的50%_提升至90%_。\n\n_+3_当女猎手近身使用投掷类武器时命中由原先的50%_提升至110%_。\n\n注远程使用投掷武器时命中总+50%。
actors.hero.talent.seer_shot.title=探地之矢
actors.hero.talent.seer_shot.desc=_+1_当女猎手射箭击中地面时会提供落点周围3x3的视野_持续5回合_。这个天赋有20回合的冷却时间。\n\n_+1_当女猎手射箭击中地面时会提供落点周围3x3的视野_持续10回合_。这个天赋有20回合的冷却时间。\n\n_+1_当女猎手射箭击中地面时会提供落点周围3x3的视野_持续15回合_。这个天赋有20回合的冷却时间。
actors.hero.talent.farsight.title=鹰眼远视
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.\n\nThis bonus also applies to mind vision ranged by the Heightened Senses talent.
actors.hero.talent.shared_enchantment.title=联动附魔
actors.hero.talent.shared_enchantment.desc=_+1_ 投掷武器 _有33%几率_ 共享狙击手的灵能弓上的附魔。\n\n_+2_ 投掷武器 _有67%几率_ 共享狙击手的灵能弓上的附魔。\n\n_+3_ 投掷武器 _必定能够_ 共享狙击手的灵能弓上的附魔。\n\n若装备了已附魔的十字弩使用飞镖时这项天赋不会生效因为飞镖已经触发了十字弩本身的附魔。
actors.hero.talent.shared_upgrades.title=联动升级
actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _10%_.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _20%_.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _30%_.
actors.hero.talent.durable_tips.title=持久药液
actors.hero.talent.durable_tips.desc=_+1_守望者的涂药飞镖拥有_2倍耐久值_。\n\n_+2_守望者的涂药飞镖拥有_3倍耐久值_。\n\n_+3_守望者的涂药飞镖拥有_4倍耐久值_。
actors.hero.talent.barkskin.title=树肤韧甲
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to _50% of her level_ which fades every turn.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to _100% of her level_ which fades every turn.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to _150% of her level_ which fades every turn.
actors.hero.talent.shielding_dew.title=露水护体
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden when her health is full, up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden when her health is full, up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden when her health is full, up to _60% of her max HP_.
actors.hero.talent.fan_of_blades.title=fan of blades
actors.hero.talent.fan_of_blades.desc=_+1:_ Spectral blades can hit up to _1 additional target_ for 50% damage. The target must be visible and within a _30 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _2 additional targets_ for 50% damage. The targets must be visible and within a _60 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _3 additional targets_ for 50% damage. The targets must be visible and within a _90 degree_ cone AOE.\n\n_+1:_ Spectral blades can hit up to _4 additional targets_ for 50% damage. The targets must be visible and within a _120 degree_ cone AOE.
actors.hero.talent.projecting_blades.title=projecting blades
actors.hero.talent.projecting_blades.desc=_+1:_ Spectral blades has _+25% accuracy_, and can penetrate up to _2 solid tiles_.\n\n_+2:_ Spectral blades has _+50% accuracy_, and can penetrate up to _4 solid tiles_.\n\n_+3:_ Spectral blades has _+75% accuracy_, and can penetrate up to _6 solid tiles_.\n\n_+4:_ Spectral blades has _+100% accuracy_, and can penetrate up to _8 solid tiles_.
actors.hero.talent.spirit_blades.title=spirit blades
actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _25% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _50% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _75% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow.
actors.hero.talent.growing_power.title=growing power
actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 50%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%.
actors.hero.talent.natures_wrath.title=nature's wrath
actors.hero.talent.natures_wrath.desc=_+1:_ While nature's power is active, shots from the spirit bow have an _8% chance_ to trigger a random harmful plant effect.\n\n_+2:_ While nature's power is active, shots from the spirit bow have a _17% chance_ to trigger a random harmful plant effect.\n\n_+3:_ While nature's power is active, shots from the spirit bow have an _25% chance_ to trigger a random harmful plant effect.\n\n_+4:_ While nature's power is active, shots from the spirit bow have a _33% chance_ to trigger a random harmful plant effect.\n\nThe plants that can be triggered are: blindweed, firebloom, icecap, sorrowmoss, and stormvine.
actors.hero.talent.wild_momentum.title=wild momentum
actors.hero.talent.wild_momentum.desc=_+1:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _1 turn_. The duration can be extended by a max of _2 turns_.\n\n_+2:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _2 turns_. The duration can be extended by a max of _4 turns_.\n\n_+3:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _3 turns_. The duration can be extended by a max of _6 turns_.\n\n_+4:_ Killing an enemy with the spirit bow prolongs the duration of nature's power by _4 turns_. The duration can be extended by a max of _8 turns_.
actors.hero.talent.huntress_3_1.title=TODO NAME
actors.hero.talent.huntress_3_1.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_2.title=TODO NAME
actors.hero.talent.huntress_3_2.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
actors.hero.talent.huntress_3_3.title=TODO NAME
actors.hero.talent.huntress_3_3.desc=_+1:_ \n\n_+2:_ \n\n_+3:_ \n\n_+4:_
#universal
actors.hero.talent.heroic_energy.title=heroic energy
actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _13% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _24% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _34% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _43% reduced_ charge cost
actors.hero.talent.ratsistance.title=ratsistance
actors.hero.talent.ratsistance.desc=_+1:_ Hostile ratmogrified enemies deal _-10% damage_.\n\n_+2:_ Hostile ratmogrified enemies deal _-20% damage_.\n\n_+3:_ Hostile ratmogrified enemies deal _-30% damage_.\n\n_+4:_ Hostile ratmogrified enemies deal _-40% damage_.
actors.hero.talent.ratlomacy.title=ratlomacy
actors.hero.talent.ratlomacy.desc=_+1:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly.\n\n_+2:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _2 turns_ of adrenaline.\n\n_+3:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _4 turns_ of adrenaline.\n\n_+4:_ Using ratmogrify on a ratmogrified enemy makes them permanently friendly and gives them _6 turns_ of adrenaline.
actors.hero.talent.ratforcements.title=ratforcements
actors.hero.talent.ratforcements.desc=_+1:_ Using ratmogrify on yourself _spawns 1_ ally marsupial rat next to you.\n\n_+2:_ Using ratmogrify on yourself _spawns 2_ ally marsupial rats next to you.\n\n_+3:_ Using ratmogrify on yourself _spawns 3_ ally marsupial rats next to you.\n\n_+4:_ Using ratmogrify on yourself _spawns 4_ ally marsupial rats next to you.
@ -574,7 +769,7 @@ actors.mobs.npcs.impshopkeeper.thief=我以为我可以相信你!
actors.mobs.npcs.impshopkeeper.desc=小恶魔是一种低等恶魔。它们既没有强大的力量也没有魔法天赋,但他们相当聪明而且善于交际,因此许多小恶魔喜欢生活在没有其他恶魔存在的地方。
actors.mobs.npcs.mirrorimage.name=镜像
actors.mobs.npcs.mirrorimage.desc=这个幻象和你非常相似,甚至还装备着你当前的武器和护甲。\n\n镜像会猎寻敌人并用它们的镜像武器对其发动攻击。镜像武器的使用方式特性和你手中的一样但造成的伤害会低些。镜像出生的时候没有实体但攻击后会显形。\n\n虽然镜像有一定的攻击能力它们非常脆弱受到伤害就会瞬间消散。
actors.mobs.npcs.mirrorimage.desc=This illusion bears a close resemblance to you, even seeming to wield your current weapon and armor.\n\nMirror images will seek and attack enemies using their mimicked weapon, which behaves the same as yours, but deals less damage. They start out nearly invisible, but must take on a form that's more easily seen in order to attack.\n\nWhile their offensive power can be potent, mirror images have no durability, and will fade the moment they take damage.
actors.mobs.npcs.prismaticimage.name=虹色幻影
actors.mobs.npcs.prismaticimage.desc=这个闪烁着虹光幻象和你非常相似,甚至还装备着你当前的武器和护甲。\n\n虹色幻影将通过吸引敌人的方式来利用它的护甲和生命保护你。虽然它没有和镜像一样有攻击性但它有更高的生命值以及和你一样的护甲。\n\n当幻影生命降至0时它将保持一段时间的存在在此期间仍能被治愈。在周围没有敌方单位时幻影便会回到主人身边。
@ -583,6 +778,14 @@ actors.mobs.npcs.ratking.name=老鼠王
actors.mobs.npcs.ratking.not_sleeping=我可不是在睡觉!
actors.mobs.npcs.ratking.what_is_it=你这是想干什么?我可没时间管这些破事。我的王国可不会自己运转下去!
actors.mobs.npcs.ratking.confused=这……我这是在哪?我的王国需要我!
actors.mobs.npcs.ratking.crown_clothes=Put some clothes on! You're in no state to talk to royalty!
actors.mobs.npcs.ratking.crown_desc=Oooh, is that crown for me!? It looks much shinier than mine, so I graciously accept!\n\nIn fact, I think I can offer you something as a reward for this crown. A tremendous power befitting a hero such as yourself! Would you like that?
actors.mobs.npcs.ratking.crown_yes=Of course!
actors.mobs.npcs.ratking.crown_info=Tell me more first.
actors.mobs.npcs.ratking.crown_no=I'd rather not...
actors.mobs.npcs.ratking.crown_thankyou=Hehehe, thank you! Now go and make your king proud!
actors.mobs.npcs.ratking.crown_fine=Fine! It's not like I wanted it anyway...
actors.mobs.npcs.ratking.crown_after=Enjoying your new armor? No take-backsies!
actors.mobs.npcs.ratking.desc_festive=这只老鼠比普通的啮齿小鼠大一点。它戴着一顶小的和节日很配的帽子,而不是它通常戴的皇冠。\n节日快乐
actors.mobs.npcs.ratking.desc=这只老鼠比普通的啮齿小鼠大一点。它戴着一顶小小的的皇冠。
@ -670,30 +873,22 @@ actors.mobs.dm201.name=DM-201
actors.mobs.dm201.vent=DM-201 投出了一枚腐蚀榴弹!
actors.mobs.dm201.desc=矮人曾做过一些围绕 DM-200 的机动性缺陷展开的实验,并据此设计制造了一批完全固定的 DM 系列机器。DM-201 是经过改装的 DM-200其作为哨戒炮塔完全没有移动能力。作为交换DM-201 们的坚固程度与攻击能力都得到了显著的提升。\n\n由于 DM-201 们并没有引擎来排放废气矮人给它们装备了腐蚀气体榴弹不过DM-201 对榴弹的使用很谨慎,只有在受到来自远处的攻击时才会向敌人投掷榴弹。
actors.mobs.olddm300.name=DM-300
actors.mobs.olddm300.notice=检测到未经授权的人员。
actors.mobs.olddm300.defeated=任务失败。系统关闭。
actors.mobs.olddm300.repair=DM-300修复了自己
actors.mobs.olddm300.def_verb=格挡
actors.mobs.olddm300.rankings_desc=被DM-300碾压致死
actors.mobs.olddm300.desc=数个世纪前矮人们制造了这个机器。但此后矮人们开始使用魔像、元素生物甚至是恶魔来替换机器最终导致其文明的衰败。DM-300及类似的机器通常用于建设和挖掘某些情况下也可以用于城防。
actors.mobs.newdm300.name=DM-300
actors.mobs.newdm300.notice=侦 测 到 未 授 权 单 位
actors.mobs.newdm300.shield=DM-300从外露的管线中抽取能量用护罩裹住自身
actors.mobs.newdm300.vent=DM-300从喷气装置中喷出了剧毒的废气
actors.mobs.newdm300.rocks=DM-300重砸地面使洞窟穹顶的岩石松脱了
actors.mobs.newdm300.charging=受 到 伤 害 !正 在 启 动 能 量 塔
actors.mobs.newdm300.charging_hint=DM-300 在接受能量塔供电时无法受到伤害!
actors.mobs.newdm300.supercharged=毁 灭 !毁 灭 !毁 灭
actors.mobs.newdm300.charge_lost=能 量 塔 损 坏 !切 换 至 本 地 供 能 模 式
actors.mobs.newdm300.pylons_destroyed=警 告 !检 测 到 电 网 故 障
actors.mobs.newdm300.rankings_desc=被DM-300碾压致死
actors.mobs.newdm300.def_verb=格挡
actors.mobs.newdm300.defeated=受 到 严 重 损 伤 !正 在 尝 试 关-
actors.mobs.newdm300.desc=DM-300是矮人有史以来发明的最强大的“防御机器”。这样一台令人生畏的机器是极难制造的所以矮人们仅仅造出了几台来守护他们地下大都会的入口。\n\n它配备了可以喷出剧毒废气的通风口和一个可以用来攻击和破坏地表的高功率钻头。DM-300还可以连接到能源电网进一步增强它的力量。
actors.mobs.newdm300.desc_supercharged=DM-300已被完全充能。现在DM-300能免疫外界的伤害并以两倍速度移动而且它的电钻功率现在足以_钻透墙壁_不过这会大幅降低它的移动速度。\n\n直接攻击充能状态下的DM-300毫无意义不过这附近一定有为它_提供能量的装置_摧毁了的话也许能削弱它。
actors.mobs.newdm300$fallingrocks.desc=松动的岩块正从层顶滚滚而下,似乎要塌方了!
actors.mobs.dm300.name=DM-300
actors.mobs.dm300.notice=侦 测 到 未 授 权 单 位
actors.mobs.dm300.shield=DM-300从外露的管线中抽取能量用护罩裹住自身
actors.mobs.dm300.vent=DM-300从喷气装置中喷出了剧毒的废气
actors.mobs.dm300.rocks=DM-300重砸地面使洞窟穹顶的岩石松脱了
actors.mobs.dm300.charging=受 到 伤 害 !正 在 启 动 能 量 塔
actors.mobs.dm300.charging_hint=DM-300 在接受能量塔供电时无法受到伤害!
actors.mobs.dm300.supercharged=毁 灭 !毁 灭 !毁 灭
actors.mobs.dm300.charge_lost=能 量 塔 损 坏 !切 换 至 本 地 供 能 模 式
actors.mobs.dm300.pylons_destroyed=警 告 !检 测 到 电 网 故 障
actors.mobs.dm300.rankings_desc=被DM-300碾压致死
actors.mobs.dm300.def_verb=格挡
actors.mobs.dm300.defeated=受 到 严 重 损 伤 !正 在 尝 试 关-
actors.mobs.dm300.desc=DM-300是矮人有史以来发明的最强大的“防御机器”。这样一台令人生畏的机器是极难制造的所以矮人们仅仅造出了几台来守护他们地下大都会的入口。\n\n它配备了可以喷出剧毒废气的通风口和一个可以用来攻击和破坏地表的高功率钻头。DM-300还可以连接到能源电网进一步增强它的力量。
actors.mobs.dm300.desc_supercharged=DM-300已被完全充能。现在DM-300能免疫外界的伤害并以两倍速度移动而且它的电钻功率现在足以_钻透墙壁_不过这会大幅降低它的移动速度。\n\n直接攻击充能状态下的DM-300毫无意义不过这附近一定有为它_提供能量的装置_摧毁了的话也许能削弱它。
actors.mobs.dm300$fallingrocks.desc=松动的岩块正从层顶滚滚而下,似乎要塌方了!
actors.mobs.dwarfking.name=矮人国王
actors.mobs.dwarfking.notice=汝竟敢进犯王家重地!不知天高地厚!
@ -865,33 +1060,25 @@ actors.mobs.succubus.desc=魅魔是一种善于操纵敌人的精神的变形恶
actors.mobs.swarm.name=蝇群
actors.mobs.swarm.desc=致命的飞蝇群愤怒地发出嗡嗡声。每次非魔法攻击都会把它分割成两群更小但同样危险的飞蝇群。
actors.mobs.newtengu.name=天狗
actors.mobs.newtengu.notice_gotcha=抓到你了,%s
actors.mobs.newtengu.interesting=是时候让这场战斗变得更有意思了…
actors.mobs.newtengu.notice_have=你的命归我了,%s
actors.mobs.newtengu.defeated=终于...我解脱了...
actors.mobs.newtengu.rankings_desc=被天狗暗杀
actors.mobs.newtengu.desc=一位著名的神秘刺客,其名源于他脸上面具的蚀刻。\n\n天狗的手腕和膝下都带着镣铐但他似乎很久以前就摆脱掉了锁链的束缚。\n\n他将利用陷阱、欺骗性的魔法、精准致命的攻击来消灭唯一能阻止他逃脱的人你。
actors.mobs.tengu.name=天狗
actors.mobs.tengu.notice_gotcha=抓到你了,%s
actors.mobs.tengu.interesting=是时候让这场战斗变得更有意思了…
actors.mobs.tengu.notice_have=你的命归我了,%s
actors.mobs.tengu.defeated=终于...我解脱了...
actors.mobs.tengu.rankings_desc=被天狗暗杀
actors.mobs.tengu.desc=一位著名的神秘刺客,其名源于他脸上面具的蚀刻。\n\n天狗的手腕和膝下都带着镣铐但他似乎很久以前就摆脱掉了锁链的束缚。\n\n他将利用陷阱、欺骗性的魔法、精准致命的攻击来消灭唯一能阻止他逃脱的人你。
actors.mobs.newtengu$bombability$bombblob.desc=这里翻滚着一片过热的烟尘。当心,要爆炸了!
actors.mobs.newtengu$bombability$bombitem.name=烟尘炸弹
actors.mobs.newtengu$bombability$bombitem.cant_pickup=它固定在地面上,你无法搬动它!
actors.mobs.newtengu$bombability$bombitem.desc=天狗往这里扔了一个奇形怪状的,不断鼓出滚烫浓烟的炸弹。它在滴答作响,似乎是爆炸的倒计时!\n\n炸弹嵌入了地面你无法拾取它。
actors.mobs.tengu$bombability$bombblob.desc=这里翻滚着一片过热的烟尘。当心,要爆炸了!
actors.mobs.tengu$bombability$bombitem.name=烟尘炸弹
actors.mobs.tengu$bombability$bombitem.cant_pickup=它固定在地面上,你无法搬动它!
actors.mobs.tengu$bombability$bombitem.desc=天狗往这里扔了一个奇形怪状的,不断鼓出滚烫浓烟的炸弹。它在滴答作响,似乎是爆炸的倒计时!\n\n炸弹嵌入了地面你无法拾取它。
actors.mobs.newtengu$fireability$fireblob.desc=天狗往这里洒了一把开始起烟的细腻粉末,要烧起来了!
actors.mobs.tengu$fireability$fireblob.desc=天狗往这里洒了一把开始起烟的细腻粉末,要烧起来了!
actors.mobs.newtengu$shockerability$shockerblob.desc=这里正积蓄着电能,站在这里的任何单位都会在下回合受到电击!
actors.mobs.newtengu$shockerability$shockeritem.name=电击装置
actors.mobs.newtengu$shockerability$shockeritem.cant_pickup=它放出电能太强了,你无法触碰它!
actors.mobs.newtengu$shockerability$shockeritem.desc=天狗往这里扔了一个奇怪的装置好像是用DM-100的零件拼凑出来的。装置在持续地向周围放出电弧但是范围好像有规律可循。\n\n有这么密集的高压电弧环绕着你无从下手去拾取它。
actors.mobs.oldtengu.name=天狗
actors.mobs.oldtengu.notice_mine=你无路可逃了,%s
actors.mobs.oldtengu.notice_face=直面我,%s!
actors.mobs.oldtengu.interesting=是时候让这场战斗变得更有意思了…
actors.mobs.oldtengu.defeated=终于...我解脱了...
actors.mobs.oldtengu.rankings_desc=被天狗暗杀
actors.mobs.oldtengu.desc=一位著名的神秘刺客,其名源于他脸上面具的蚀刻。\n\n天狗的手腕和膝下都带着镣铐但他似乎很久以前就摆脱掉了锁链的束缚。\n\n他将利用陷阱、欺骗性的魔法、精准致命的攻击来消灭唯一能阻止他逃脱的人你。
actors.mobs.tengu$shockerability$shockerblob.desc=这里正积蓄着电能,站在这里的任何单位都会在下回合受到电击!
actors.mobs.tengu$shockerability$shockeritem.name=电击装置
actors.mobs.tengu$shockerability$shockeritem.cant_pickup=它放出电能太强了,你无法触碰它!
actors.mobs.tengu$shockerability$shockeritem.desc=天狗往这里扔了一个奇怪的装置好像是用DM-100的零件拼凑出来的。装置在持续地向周围放出电弧但是范围好像有规律可循。\n\n有这么密集的高压电弧环绕着你无从下手去拾取它。
actors.mobs.thief.name=疯狂小偷
actors.mobs.thief.stole=小偷偷走了你的%s
@ -933,6 +1120,8 @@ actors.mobs.yogdzewa$larva.name=古神幼虫
actors.mobs.yogdzewa$larva.rankings_desc=被Yog-Dzewa吞噬
actors.mobs.yogdzewa$larva.desc=这些古神的小小造物是一种易于制造的简陋生物。虽然单个幼虫十分脆弱,但它们能够被迅速地制造出来,并会在形成一个大数目后变得难以抵挡。
actors.mobs.yogdzewa$yogripper.rankings_desc=被Yog-Dzewa吞噬
actors.mobs.yogdzewa$yogeye.rankings_desc=被Yog-Dzewa吞噬
actors.mobs.yogdzewa$yogscorpio.rankings_desc=被Yog-Dzewa吞噬
actors.mobs.yogfist.invuln_warn=拳头邻接古神之眼时无法受到伤害!
actors.mobs.yogfist.rankings_desc=被Yog-Dzewa吞噬

View File

@ -93,23 +93,23 @@ items.armor.armor.seal_attached=El segell trencat del Guerrer està unit a aques
items.armor.armor$glyph.glyph=glif
items.armor.armor$glyph.killed=T'ha matat l'enemic: %s...
items.armor.classarmor.ac_ability=CHOOSE ABILITY
items.armor.classarmor.no_ability=Your armor currently has no ability, you should choose one!
items.armor.classarmor.not_equipped=Necessites posar-te aquesta armadura per utilitzar el seu poder especial!
items.armor.classarmor.low_charge=L'armadura no té prou càrrega per a utilitzar el seu poder especial!
items.armor.clotharmor.name=armadura de tela
items.armor.clotharmor.desc=Aquesta armadura lleugera ofereix una protecció bàsica.
items.armor.huntressarmor.name=capa de caçadora
items.armor.huntressarmor.ac_special=FULLES ESPECTRALS
items.armor.huntressarmor.name=hero's cloak
items.armor.huntressarmor.no_enemies=No hi ha enemics a la vista
items.armor.huntressarmor.desc=Mentre dugui aquesta capa, la caçadora pot crear un ventall de fulles espectrals. Cada una d'aquestes fulles apuntarà a un sol enemic que la caçadora pugui veure, infligint dany en funció de l'arma cos a cos que té equipada.\n\nUtilitzar aquesta habilitat consumirà el 35% de les càrregues a l'armadura. L'armadura es recarrega a mesura que la caçadora va guanyant experiència.
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability:
items.armor.leatherarmor.name=armadura de cuir
items.armor.leatherarmor.desc=Armadura feta de pell de monstre bronzejada. No és tan lleugera com les armadures de tela, però proporciona una millor protecció.
items.armor.magearmor.name=túnica de mag
items.armor.magearmor.ac_special=TERRA ARDENT
items.armor.magearmor.desc=Mentre dugui aquesta magnífica túnica, el mag pot fer un encanteri de terra fossa. Tots els enemics en el seu camp de visió seran arrelats al terra i pressos foc.\n\nUtilitzar aquesta habilitat consumirà el 35% de les càrregues a l'armadura. L'armadura es recarrega a mesura que el mag va guanyant experiència.
items.armor.magearmor.name=hero's robe
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability:
items.armor.mailarmor.name=armadura de malla
items.armor.mailarmor.desc=Baules de metall entrellaçades conformen una armadura forta però flexible.
@ -117,19 +117,14 @@ items.armor.mailarmor.desc=Baules de metall entrellaçades conformen una armadur
items.armor.platearmor.name=armadura laminada
items.armor.platearmor.desc=Unes làmines enormes de metall estan unides per formar un tratge que dóna una protecció inigualable a qualsevol aventurer prou fort per suportar el seu sorprenent pes.
items.armor.roguearmor.name=vestidura de murri
items.armor.roguearmor.ac_special=BOMBA DE FUM
items.armor.roguearmor.fov=Només pots saltar a un lloc buit dins el teu camp visual.
items.armor.roguearmor.prompt=Tria un lloc per saltar
items.armor.roguearmor.desc=Mentre dugui aquesta vestidura negra, el murri es pot teletransportar a qualsevol lloc que pugi veure, deixant un núvol de fum on era. Aquesta habilitat fa el murri temporalment invisible, i cega qualsevol enemic adjacent a la seva posició inicial.\n\nUtilitzar aquesta habilitat consumirà el 35% de les càrregues a l'armadura. L'armadura es recarrega a mesura que el murri va guanyant experiència.
items.armor.roguearmor.name=hero's garb
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability:
items.armor.scalearmor.name=armadura d'escates
items.armor.scalearmor.desc=Aquesta armilla de cuir cosida amb escates de metall proporciona una protecció considerable sense perdre flexibilitat.
items.armor.warriorarmor.name=armadura de guerrer
items.armor.warriorarmor.ac_special=SALT HEROIC
items.armor.warriorarmor.prompt=Tria un lloc per saltar
items.armor.warriorarmor.desc=Tot i que aquesta armadura sembla pesada, li permet a un guerrer fer el seu salt heroic al lloc triat, colpejant i atordint a tots els enemics que l'envolten.\n\nUtilitzar aquesta habilitat consumirà el 35% de les càrregues a l'armadura. L'armadura es recarrega a mesura que el guerrer va guanyant experiència.
items.armor.warriorarmor.name=hero's armor
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability:
@ -1236,7 +1231,7 @@ items.wands.wandoftransfusion.staff_name=bastó de transfusió
items.wands.wandoftransfusion.ondeath=T'has suïcidat amb la teva vareta de transfusió...
items.wands.wandoftransfusion.charged=El teu bastó es carrega amb l'energia vital del teu enemic!
items.wands.wandoftransfusion.desc=Una vareta amb una forma no massa especial, destaca pel seu color magenta i la seva gemma completament negra a la punta.
items.wands.wandoftransfusion.stats_desc=Quan s'utilitza en aliats, aquesta vareta consumirà _%1$d de salut de l'usuari_ per a curar o protegir l'aliat _%2$d de salut._ Quan s'utilitza en enemics, la vareta els encanta breument, aplicant _%3$d de protecció_ a l'usuari. Els morts vivents hostils rebran _%4$d-%5$d de dany_ en comptes de ser encantats.
items.wands.wandoftransfusion.stats_desc=When used on allies or charmed enemies, this wand will sap _%1$d of the user's health_ to heal or shield the ally for _%2$d health._ When used on enemies, the wand briefly charms them while applying _%3$d shielding_ to the user. Hostile undead will take _%4$d-%5$d damage_ instead of being charmed.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, he will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandofwarding.name=vareta de guàrdies
@ -1253,7 +1248,7 @@ items.wands.wandofwarding$ward.desc_2=Aquest guardià millorat té un patró mé
items.wands.wandofwarding$ward.name_3=guardià major
items.wands.wandofwarding$ward.desc_3=Aquest guardià completament millorat pot atacar més vegades que els seus antecessors. Cada atac d'aquest guardià infligirà _%1$d-%2$d de dany._\n\nDispara un guardià amb la teva vareta de guàrdies per millorar-lo.\n\nAquest guardià dispararà quatre vegades abans de dissipar-se.\n\nLa teva vareta de guàrdies fa servir _%3$d d'energia_ per sostenir aquest guardià.
items.wands.wandofwarding$ward.name_4=sentinella menor
items.wands.wandofwarding$ward.desc_4=Aquest sentinella més petit té el mateix poder que un guardià major, però pot disparar més ràpidament. S'assembla a la gemma de la punta de la teva vareta de guàrdies. Cada atac d'aquest sentinella infligirà _%1$d-%2$d de dany._\n\nDispara un sentinella amb la teva vareta de guàrdies per millorar-lo i curar-lo.\n\nAquest sentinella gastarà part de la seva vida cada vegada que dispari a un enemic, però es pot curar utilitzant la teva vareta de guàrdies.\n\nLa teva vareta de guàrdies fa servir _%3$d d'energia_ per sostenir aquest sentinella.
items.wands.wandofwarding$ward.desc_4=This smaller sentry has the same firepower as a greater ward, but has health instead of a set number of charges. It resembles the gem at the tip of your wand of warding. Each zap from this sentry will deal _%1$d-%2$d damage._\n\nZapping this sentry with your wand of warding will upgrade and heal it.\n\nThis sentry will spend some health each time it zaps an enemy, but can be healed by using your wand of warding on it.\n\nYour wand of warding is using _%3$d energy_ to sustain this sentry.
items.wands.wandofwarding$ward.name_5=sentinella
items.wands.wandofwarding$ward.desc_5=Aquest sentinella millorat és més gran i durador que un sentinella menor. Cada atac d'aquest sentinella infligirà _%1$d-%2$d de dany._\n\nDispara un sentinella amb la teva vareta de guàrdies per millorar-lo i curar-lo.\n\nAquest sentinella gastarà part de la seva vida cada vegada que dispari a un enemic, pero es pot curar utilitzant la teva vareta de guàrdies.\n\nLa teva vareta de guàrdies fa servir _%3$d d'energia_ per sostenir aquest sentinella.
items.wands.wandofwarding$ward.name_6=sentinella major
@ -1616,16 +1611,10 @@ items.amulet.desc=L'Amulet de Yendor és l'artefacte més poderós conegut per l
items.ankh.name=Ankh
items.ankh.ac_bless=BENEIR
items.ankh.bless=Beneeixes l'Ankh amb aigua neta.
items.ankh.desc=Aquest antic símbol d'immortalitat garanteix l'habilitat de tornar a la vida després de la mort. Un cop ressuscitat tots els ítems no equipats es perden. Fent servir un vial ple de rosada, l'Ankh es pot beneir amb força extra.
items.ankh.bless=You bless the ankh with magical water.
items.ankh.desc=This ancient symbol of immortality grants the ability to return to life after death. Upon resurrection all non-equipped items are lost. Using a full waterskin, the ankh can be blessed with extra strength.
items.ankh.desc_blessed=Aquest antic símbol d'immortalitat garanteix l'habilitat de tornar a la vida després de la mort. L'Ankh ha sigut beneïda i ara és molt més forta. L'Ankh s'autosacrificarà per salvar-te en un moment de perill mortal.
items.armorkit.name=joc d'armadures
items.armorkit.ac_apply=APLICAR
items.armorkit.prompt=Seleccionar una armadura
items.armorkit.upgraded=Has aplicat el teu joc d'armadures per millorar la teva %s
items.armorkit.desc=Utilitzant aquest joc de petites eines i materials, qualsevol pot transformar qualsevol armadura en una "armadura èpica", que mantindrà totes les propietats de l'armadura original, però també proporcionarà al seu portador una habilitat especial depenent de la seva classe. No es requereixen habilitats de sastreria, pelleteria o ferreria.
items.brokenseal.name=segell trencat
items.brokenseal.ac_affix=FIXAR
items.brokenseal.prompt=Seleccionar una armadura
@ -1643,13 +1632,6 @@ items.dewdrop.both=+%1$dHP, +%2$dSHLD
items.dewdrop.already_full=Ja tens la salut al màxim.
items.dewdrop.desc=Una gota cristal·lina de rosada.\n\nGràcies a la màgia d'aquest lloc, l'aigua pura té propietats curatives.
items.dewvial.name=vial de rosada
items.dewvial.ac_drink=BEURE
items.dewvial.collected=Fiques la gota de rosada al teu vial.
items.dewvial.full=El teu vial de rosada està ple!
items.dewvial.empty=El teu vial de rosada està buit!
items.dewvial.desc=Pots emmagatzemar l'excés de rosada en aquest petit flascó per beure-te-la després. Com més ple estigui el vial, més et curarà un cop beguda. Beuràs la quantitat que necessitis.\n\nEls vials com aquest es fan servir per imbuir amb màgia de resurrecció, però el seu poder s'ha esvaït. Sembla que hi queda una mica de poder encara, potser un vial ple pot beneir algun altre ítem de resurrecció.
items.equipableitem.unequip_cursed=No pots treure't un ítem maleït!
items.equipableitem.ac_equip=EQUIPAR
items.equipableitem.ac_unequip=DESEQUIPAR
@ -1692,6 +1674,13 @@ items.kindofmisc.unequip_message=Primer t'has de desequipar un d'aquests element
items.kindofweapon.equip_cursed=La teva adherència es tensa involuntàriament al voltant de l'arma.
items.kingscrown.name=Dwarf King's crown
items.kingscrown.ac_wear=WEAR
items.kingscrown.naked=Unfortunately, the crown cannot transform your underwear.
items.kingscrown.upgraded=The crown glows brightly and then disintegrates as your armor transforms!
items.kingscrown.ratgraded=Rat King's hands glow brightly as your armor transforms!
items.kingscrown.desc=The crown of the last dwarven king, it glows with tremendous magical energy.\n\nWhen worn, the crown's magic will flow into the armor you're currently wearing, transforming it into a _unique epic armor with special abilities._ The new armor will keep all the properties of the original armor.
items.merchantsbeacon.name=balisa de comerciant
items.merchantsbeacon.ac_use=UTILITZAR
items.merchantsbeacon.desc=Aquesta estranya peça de tecnologia nana et permet comunicar-te a grans distàncies.\n\nUn cop activada, aquesta balisa et deixarà vendre objectes al Mercat Píxel des de qualsevol lloc de la masmorra.\n\nPerò, la màgia de dins la balisa durarà només per una sessió, per tant utilitza-la de manera sàvia.
@ -1704,11 +1693,21 @@ items.stylus.cursed=La màgia de l'estilet no funcionarà en una armadura maleï
items.stylus.inscribed=Has inscrit la teva armadura amb l'estilet.
items.stylus.desc=Aquest estilet arcà està fet d'una pedra molt dura i fosca. Utilitzant-lo pots inscriure un glif màgic en la teva armadura, però no tens el poder d'escollir quin glif serà, l'estilet el decidirà per tu.
items.tomeofmastery.name=Tom de mestratge
items.tomeofmastery.ac_read=LLEGIR
items.tomeofmastery.way=Has triat el camí de la classe: %s!
items.tomeofmastery.desc=Aquest llibre de pell deteriorada no és gaire gruixut, però sents d'alguna manera que et pot ensenyar moltes coses. Recorda que llegir-te aquest tom pot requerir cert temps.
items.tengusmask.name=Tengu's mask
items.tengusmask.ac_wear=WEAR
items.tengusmask.used=The mask disintegrates as its power flows into you!
items.tengusmask.desc=This mask fell off Tengu's face as he died, you can feel great magical power emanating from it. Was the mask Tengu's source of strength?\n\nWhen worn, the tremendous power of the mask will be transferred into you, enabling you to _choose a subclass for your hero._\n\nWhich subclass will you choose?
items.torch.name=torxa
items.torch.ac_light=ENCENDRE
items.torch.desc=Consell bàsic sobre aventures: quan una masmorra es fa fosca, una torxa pot ajudar-te a seguir el camí.
items.waterskin.name=waterskin
items.waterskin.ac_drink=BEURE
items.waterskin.collected=You collect the dewdrop into your waterskin.
items.waterskin.full=Your waterskin is full!
items.waterskin.empty=Your waterskin is empty!
items.waterskin.desc=A container for liquid, made from leather and string, sealed with a cork stopper.
items.waterskin.desc_water=Right now the waterskin just contains some plain drinking water. Surely there is something in the dungeon that the waterskin could store instead.
items.waterskin.desc_heal=The waterskin is currently being used to store healing water. The more full the waterskin is, the more you will be instantly healed when drinking from it. You will only drink as much as you need.
items.waterskin.desc_full=The full waterskin seems to radiate energy, perhaps it can be used to bless another survival item?

View File

@ -93,23 +93,23 @@ items.armor.armor.seal_attached=K této zbroji je připnuta Válečníkova rozbi
items.armor.armor$glyph.glyph=Runa
items.armor.armor$glyph.killed=Zabila tě %s...
items.armor.classarmor.ac_ability=CHOOSE ABILITY
items.armor.classarmor.no_ability=Your armor currently has no ability, you should choose one!
items.armor.classarmor.not_equipped=Pro použití speciální schopnosti musíš mít zbroj na sobě!
items.armor.classarmor.low_charge=Zbroj není dostatečně nabitá, aby mohla použít speciální schopnost!
items.armor.clotharmor.name=Látková zbroj
items.armor.clotharmor.desc=Lehká zbroj, která poskytuje pouze základní ochranu.
items.armor.huntressarmor.name=Lovkynin plášť
items.armor.huntressarmor.ac_special=SPEKTRÁLNÍ ČEPELE
items.armor.huntressarmor.name=hero's cloak
items.armor.huntressarmor.no_enemies=Žádní nepřátelé na dohled
items.armor.huntressarmor.desc=Během nošení tohoto pláště, dokáže Lovkyně vytvořit vír spektrálních čepelí. Každá z čepelí zacílí jednoho nepřítele v jejím zorném poli a způsobí poškození závisející na zbrani na blízko, kterou je vybavena.\n\nPoužití této schopnosti spotřebuje 35% z nabití zbroje. Zbroj se neustále dobíjí, když Lovkyně získává zkušenosti.
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability:
items.armor.leatherarmor.name=Kožená zbroj
items.armor.leatherarmor.desc=Nejspíš vytvořená z opracované kůže nějaké příšery. Není tak lehká jako zbroj z látky, ale nabízí lepší ochranu.
items.armor.magearmor.name=Mágova róba
items.armor.magearmor.ac_special=ROZŽHAVENÁ ZEM
items.armor.magearmor.desc=Během nošení této úchvatné róby, může Mág vyvolat kouzlo Rozžhavená zem. Všichni nepřátelé v jeho zorném poli uváznou v zemi a zároveň je také pohltí plameny.\n\nPoužití této schopnosti spotřebuje 35% z nabití zbroje. Zbroj se neustále dobíjí, když Mág získává zkušenosti.
items.armor.magearmor.name=hero's robe
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability:
items.armor.mailarmor.name=Kroužková zbroj
items.armor.mailarmor.desc=Propojené kovové kroužky utváří pevnou, ale zároveň pohyblivou ochranu.
@ -117,19 +117,14 @@ items.armor.mailarmor.desc=Propojené kovové kroužky utváří pevnou, ale zá
items.armor.platearmor.name=Plátová zbroj
items.armor.platearmor.desc=Obrovské kovové pláty spojené do pevného obleku, poskytují unikátní ochranu každému dobrodruhovi, který je dostatečně silný, aby unesl jeho ohromnou hmotnost.
items.armor.roguearmor.name=Zlodějův háv
items.armor.roguearmor.ac_special=BLESKOVÝ ÚNIK
items.armor.roguearmor.fov=Můžeš skočit pouze na prázdné místo ve tvém zorném poli!
items.armor.roguearmor.prompt=Vyber místo ke skoku
items.armor.roguearmor.desc=Během nošení tohoto temného hávu, může Zloděj přeskočit na jakékoliv místo ve svém zorném poli a na místě kde stál zanechat jen oblak dýmu. Tato schopnost udělá Zloděje dočasně neviditelným a oslepí všechny nepřátele poblíž jeho předchozí pozice.\n\nPoužití této schopnosti spotřebuje 35% z nabití zbroje. Zbroj se neustále dobíjí, když Zloděj získává zkušenosti.
items.armor.roguearmor.name=hero's garb
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability:
items.armor.scalearmor.name=Šupinová zbroj
items.armor.scalearmor.desc=Kovové plátky našité na koženou vestu dávají dohromady flexibilní, avšak kvalitní obranu.
items.armor.warriorarmor.name=Válečníkova zbroj
items.armor.warriorarmor.ac_special=HRDINNÝ SKOK
items.armor.warriorarmor.prompt=Vyber místo ke skoku
items.armor.warriorarmor.desc=Ačkoliv vypadá tato zbroj těžce, umožňuje Válečníkovi provést hrdinný skok na cílené místo a dopadem ochromit všechny nepřátele poblíž.\n\nPoužití této schopnosti spotřebuje 35% z nabití zbroje. Zbroj se neustále dobíjí, když Válečník získává zkušenosti.
items.armor.warriorarmor.name=hero's armor
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability:
@ -1236,7 +1231,7 @@ items.wands.wandoftransfusion.staff_name=Hůl transfuze
items.wands.wandoftransfusion.ondeath=Zabíjíš se svou vlastní Hůlkou transfuze...
items.wands.wandoftransfusion.charged=Hůl je nabita životní energií tvých nepřátel!
items.wands.wandoftransfusion.desc=Poměrně jednoduše tvarovaná hůlka, která vyniká díky svému purpurovému odstínu a černému drahokamu na špičce.
items.wands.wandoftransfusion.stats_desc=Když je použita na spojence, vysaje tato hůlka _%1$d b. uživatelova zdraví,_ aby vyléčila spojence za _%2$d b. zdraví_ nebo mu poskytla dočasnou ochranu. Nepřítele hůlka krátce okouzlí a současně obdaří uživatele _%3$d b. dočasné ochrany._ Nemrtví nepřátelé namísto efektu okouzlení obdrží _%4$d-%5$d b. poškození._
items.wands.wandoftransfusion.stats_desc=When used on allies or charmed enemies, this wand will sap _%1$d of the user's health_ to heal or shield the ally for _%2$d health._ When used on enemies, the wand briefly charms them while applying _%3$d shielding_ to the user. Hostile undead will take _%4$d-%5$d damage_ instead of being charmed.
items.wands.wandoftransfusion.bmage_desc=Když _Bojový mág_ udeří nepřítele holí transfuze, získá dočasnou ochranu a jeho přístí seslání nebude stát řádné zdraví.
items.wands.wandofwarding.name=Hůlka ochrany
@ -1253,7 +1248,7 @@ items.wands.wandofwarding$ward.desc_2=Vylepšený ochranný znak má mnohem slo
items.wands.wandofwarding$ward.name_3=Větší ochranný znak
items.wands.wandofwarding$ward.desc_3=Plně vylepšený ochranný znak je schopen zaútočit mnohem častěji, než jeho předchůdci. Každý výstřel z tohoto znaku udělí _%1$d-%2$d poškození._\n\nSesláním kouzla hůlkou ochrany na vyvolaný znak jej vylepšíš.\n\nTento ochranný znak vystřelí pětkrát, než se rozptýlí.\n\nHůlka ochrany využívá _%3$d b. energie_ k udržení tohoto znaku.
items.wands.wandofwarding$ward.name_4=Menší ochranný krystal
items.wands.wandofwarding$ward.desc_4=Tento malý ochranný krystal má stejnou palebnou sílu jako větší ochranný znak, ale může střílet mnohem rychleji. Podobá se drahokamu na špičce tvé hůlky. Každý výstřel z tohoto krystalu udělí _%1$d-%2$d poškození._\n\nSesláním kouzla hůlkou ochrany na vyvolaný krystal jej vyléčíš a vylepšíš.\n\nTento ochranný krystal vyčerpá část svého zdraví pokaždé, když sežehne nepřítele, ale může být doléčen tvou hůlkou ochrany.\n\nHůlka využívá _%3$d b. energie_ k udržení tohoto krystalu.
items.wands.wandofwarding$ward.desc_4=This smaller sentry has the same firepower as a greater ward, but has health instead of a set number of charges. It resembles the gem at the tip of your wand of warding. Each zap from this sentry will deal _%1$d-%2$d damage._\n\nZapping this sentry with your wand of warding will upgrade and heal it.\n\nThis sentry will spend some health each time it zaps an enemy, but can be healed by using your wand of warding on it.\n\nYour wand of warding is using _%3$d energy_ to sustain this sentry.
items.wands.wandofwarding$ward.name_5=Ochranný krystal
items.wands.wandofwarding$ward.desc_5=Ochranný krystal je větší a mnohem vytrvalejší, než jeho menší verze. Každý výstřel z tohoto krystalu udělí _%1$d-%2$d poškození._\n\nSesláním kouzla hůlkou ochrany na vyvolaný krystal jej vyléčíš a vylepšíš.\n\nTento ochranný krystal vyčerpá část svého zdraví pokaždé, když sežehne nepřítele, ale může být doléčen tvou hůlkou ochrany.\n\nHůlka využívá _%3$d b. energie_ k udržení tohoto krystalu.
items.wands.wandofwarding$ward.name_6=Větší ochranný krystal
@ -1616,16 +1611,10 @@ items.amulet.desc=Amulet Yendoru je nejmocnější artefakt známý lidskému ne
items.ankh.name=Ankh
items.ankh.ac_bless=POSVĚTIT
items.ankh.bless=Ankh byl posvěcen čistou vodou.
items.ankh.desc=Tento starobylý symbol nesmrtelnosti poskytuje svému držiteli možnost navrátit se po smrti zpět k životu. Všechny nevybavené předměty jsou po vzkříšení ale ztraceny. Použitím plné lahvičky na rosu může být ankh ovšem posvěcen extra silou.
items.ankh.bless=You bless the ankh with magical water.
items.ankh.desc=This ancient symbol of immortality grants the ability to return to life after death. Upon resurrection all non-equipped items are lost. Using a full waterskin, the ankh can be blessed with extra strength.
items.ankh.desc_blessed=Tento starobylý symbol nesmrtelnosti poskytuje svému držiteli schopnost navrátit se po smrti zpět k životu. Ankh byl posvěcen a nyní je mnohem silnější. Ve chvíli smrtelného nebezpečí se obětuje pro tvou záchranu.
items.armorkit.name=Sada na zbroj
items.armorkit.ac_apply=POUŽÍT
items.armorkit.prompt=Vyber zbroj
items.armorkit.upgraded=Používáš sadu a vylepšuješ tím svůj předmět: %s
items.armorkit.desc=Pomocí této sady malých nástrojů a materiálů může kdokoliv změnit jakoukoli zbroj na "epickou zbroj", která si zachová všechny vlastnosti té původní, ale také poskytne nositeli zvláštní schopnosti v závislost na typu jeho postavy. Nejsou potřeba žádné krejčovské ani kovářské schopnosti.
items.brokenseal.name=Rozbitá pečeť
items.brokenseal.ac_affix=PŘIPNOUT
items.brokenseal.prompt=Vyber zbroj
@ -1643,13 +1632,6 @@ items.dewdrop.both=+%1$dHP, +%2$d ochrana
items.dewdrop.already_full=Máš plné zdraví.
items.dewdrop.desc=Krystalově čistá kapka rosy.\n\nDíky magii tohoto místa, má čistá voda malé regenerační účinky.
items.dewvial.name=Lahvička na rosu
items.dewvial.ac_drink=PÍT
items.dewvial.collected=Sbíráš kapičku rosy do lahvičky.
items.dewvial.full=Lahvička na rosu je plná!
items.dewvial.empty=Lahvička na rosu je prázdná!
items.dewvial.desc=Do této malé nádoby můžeš sbírat přebytečnou rosu a později ji vypít. Čím víc je lahvička plná, tím více tě uzdraví, když se napiješ. Vypiješ jen tolik, kolik budeš potřebovat.\n\nLahvičky jako tato byly kdysi plné oživující magie. Zdá se, že v této je stále nějaká zbývající síla. Možná, že úplně plná lahvička by mohla posvětit jiný oživující předmět.
items.equipableitem.unequip_cursed=Nemůžeš sundat prokleté předměty!
items.equipableitem.ac_equip=VYBAVIT
items.equipableitem.ac_unequip=SUNDAT
@ -1692,6 +1674,13 @@ items.kindofmisc.unequip_message=Nejprve musíš jeden z těchto předmětů sun
items.kindofweapon.equip_cursed=Tvá ruka se neúmyslně svírá kolem zbraně.
items.kingscrown.name=Dwarf King's crown
items.kingscrown.ac_wear=WEAR
items.kingscrown.naked=Unfortunately, the crown cannot transform your underwear.
items.kingscrown.upgraded=The crown glows brightly and then disintegrates as your armor transforms!
items.kingscrown.ratgraded=Rat King's hands glow brightly as your armor transforms!
items.kingscrown.desc=The crown of the last dwarven king, it glows with tremendous magical energy.\n\nWhen worn, the crown's magic will flow into the armor you're currently wearing, transforming it into a _unique epic armor with special abilities._ The new armor will keep all the properties of the original armor.
items.merchantsbeacon.name=Kšeftovač
items.merchantsbeacon.ac_use=POUŽÍT
items.merchantsbeacon.desc=Tento zvláštní kousek trpasličí technologie dokáže na velké vzdálenosti komunikovat s kupcem.\n\nPo aktivování ti tento přístroj umožní prodat předměty v Pixel Martu odkudkoliv z kobky.\n\nNicméně, magie uvnitř tohoto "vysílače" vystačí pouze na jeden pokus, takže ho použij moudře.
@ -1704,11 +1693,21 @@ items.stylus.cursed=Magie rydla nebude fungovat na prokletou zbroj.
items.stylus.inscribed=Do tvé zbroje byla vyryta magická runa.
items.stylus.desc=Magické rydlo je vytvořeno z nějakého temného, velmi tvrdého kamene. Jeho použitím můžeš do své zbroje vyrýt magickou runu, ale nemáš už sílu si zvolit jaká runa to bude. Rydlo rozhodne za tebe.
items.tomeofmastery.name=Kniha mistrů
items.tomeofmastery.ac_read=ČÍST
items.tomeofmastery.way=Jako %s získává tvá postava nové schopnosti!
items.tomeofmastery.desc=Tato opotřebená kožená kniha není příliš tlustá. Z popisu některých kapitol ale cítíš, že se z ní můžeš hodně naučit. Nezapomeň, že přečtení této knihy vyžaduje nějaký čas.
items.tengusmask.name=Tengu's mask
items.tengusmask.ac_wear=WEAR
items.tengusmask.used=The mask disintegrates as its power flows into you!
items.tengusmask.desc=This mask fell off Tengu's face as he died, you can feel great magical power emanating from it. Was the mask Tengu's source of strength?\n\nWhen worn, the tremendous power of the mask will be transferred into you, enabling you to _choose a subclass for your hero._\n\nWhich subclass will you choose?
items.torch.name=Pochodeň
items.torch.ac_light=ZAPÁLIT
items.torch.desc=Nadšení z objevování opadá, když kobka potemní. Pochodeň ti posvítí na cestu.
items.waterskin.name=waterskin
items.waterskin.ac_drink=PÍT
items.waterskin.collected=You collect the dewdrop into your waterskin.
items.waterskin.full=Your waterskin is full!
items.waterskin.empty=Your waterskin is empty!
items.waterskin.desc=A container for liquid, made from leather and string, sealed with a cork stopper.
items.waterskin.desc_water=Right now the waterskin just contains some plain drinking water. Surely there is something in the dungeon that the waterskin could store instead.
items.waterskin.desc_heal=The waterskin is currently being used to store healing water. The more full the waterskin is, the more you will be instantly healed when drinking from it. You will only drink as much as you need.
items.waterskin.desc_full=The full waterskin seems to radiate energy, perhaps it can be used to bless another survival item?

View File

@ -93,23 +93,23 @@ items.armor.armor.seal_attached=Das zerbrochene Siegel des Kriegers ist an diese
items.armor.armor$glyph.glyph=Glyphe
items.armor.armor$glyph.killed=%s hat dich getötet...
items.armor.classarmor.ac_ability=CHOOSE ABILITY
items.armor.classarmor.no_ability=Your armor currently has no ability, you should choose one!
items.armor.classarmor.not_equipped=Du musst diese Rüstung tragen, um ihre speziellen Fähigkeiten zu verwenden.
items.armor.classarmor.low_charge=Die Rüstung hat nicht genug Ladung, um ihre speziellen Fähigkeiten zu verwenden.
items.armor.clotharmor.name=Stoffrüstung
items.armor.clotharmor.desc=Diese sehr leichte Rüstung bietet einen grundlegenen Schutz.
items.armor.huntressarmor.name=Umhang der Jägerin
items.armor.huntressarmor.ac_special=GEISTERKLINGEN
items.armor.huntressarmor.name=hero's cloak
items.armor.huntressarmor.no_enemies=Keine Gegner in Sicht.
items.armor.huntressarmor.desc=Während sie diesen Umhang trägt, kann die Jägerin einen Fächer geisterhafter Klingen erzeugen. Jede dieser Klingen wird einen einzelnen Feind im Sichtbereich der Jägerin angreifen und in Abhängigkeit von ihrer derzeit getragenen Nahkampfwaffe Schaden zufügen.\n\nDie Nutzung dieser Fähigkeit wird 35% der Ladung dieser Rüstung verbrauchen. Die Rüstung baut stetig Ladung auf, während die Jägerin Erfahrung gewinnt.
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability:
items.armor.leatherarmor.name=Lederharnisch
items.armor.leatherarmor.desc=Diese Rüstung besteht aus gegerbtem Monsterleder. Der Lederharnisch ist zwar nicht so leicht wie die Stoffrüstung, gewährt aber dafür mehr Schutz.
items.armor.magearmor.name=Robe des Magiers
items.armor.magearmor.ac_special=GESCHMOLZENE ERDE
items.armor.magearmor.desc=Während er diese prachtvolle Robe trägt, kann der Magier den Zauber der geschmolzenen Erde sprechen. Alle Feinde in seinem Sichtbereich werden verwurzelt und in Brand gesetzt.\n\nDie Nutzung dieser Fähigkeit wird 35% der Ladung dieser Rüstung verbrauchen. Die Rüstung baut stetig Ladung auf, während der Magier Erfahrung gewinnt.
items.armor.magearmor.name=hero's robe
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability:
items.armor.mailarmor.name=Kettenhemd
items.armor.mailarmor.desc=Verflochtene Metallverbindungen erzeugen eine harte, aber auch flexible Rüstung.
@ -117,19 +117,14 @@ items.armor.mailarmor.desc=Verflochtene Metallverbindungen erzeugen eine harte,
items.armor.platearmor.name=Plattenrüstung
items.armor.platearmor.desc=Riesige Platten aus Metall verbinden sich zu einer mächtigen Rüstung, die jedem, der stark genug ist Ihre atemberaubende Last zu tragen, unvergleichlichen Schutz bietet.
items.armor.roguearmor.name=Gewand des Schurken
items.armor.roguearmor.ac_special=RAUCHBOMBE
items.armor.roguearmor.fov=Du kannst nur zu einem sichtbaren und unbesetzten Feld springen.
items.armor.roguearmor.prompt=Wähle wohin du springen möchtest
items.armor.roguearmor.desc=Während der Schurke das dunkle Gewand trägt, kann er an jede nahegelegene Stelle in seinem Sichtbereich teleportieren und hinterlässt eine Rauchwolke an der Stelle, an der er sich bis dahin befand. Diese Fähigkeit macht den Schurken zeitweise unsichtbar und blendet Feinde, die sich um seine vorherige Position herum befinden.\n\nDie Nutzung dieser Fähigkeit wird 35% der Ladung dieser Rüstung verbrauchen. Die Rüstung baut stetig Ladung auf, während der Schurke Erfahrung gewinnt.
items.armor.roguearmor.name=hero's garb
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability:
items.armor.scalearmor.name=Schuppenrüstung
items.armor.scalearmor.desc=Die Metallschuppen wurden an eine Lederweste angenäht und schaffen damit eine flexible, aber auch schützende Rüstung.
items.armor.warriorarmor.name=Rüstung des Kriegers
items.armor.warriorarmor.ac_special=HEROISCHER SPRUNG
items.armor.warriorarmor.prompt=Wähle eine Richtung um zu springen
items.armor.warriorarmor.desc=Zwar sieht diese Rüstung schwer aus, doch gestattet sie es dem Krieger, einen heroischen Sprung zu einer bestimmten Position auszuführen, dort einzuschlagen und alle nahe befindlichen Feinde zu betäuben.\n\nDie Nutzung dieser Fähigkeit wird 35% der Ladung dieser Rüstung verbrauchen. Die Rüstung baut stetig Ladung auf, während der Krieger Erfahrung gewinnt.
items.armor.warriorarmor.name=hero's armor
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability:
@ -1160,7 +1155,7 @@ items.wands.wandofcorrosion.name=Zauberstab der Zersetzung
items.wands.wandofcorrosion.staff_name=Stab der Zersetzung
items.wands.wandofcorrosion.desc=Dieser Zauberstab hat einen aschgrauen Körper und vollendet sein Aussehen mit einem orangefarben glänzendem Edelstein, welcher auf seiner Spitze thront.
items.wands.wandofcorrosion.stats_desc=Dieser Zauberstab schießt einen Bolzen, der am Zielort explodiert und eine Wolke mit stark zersetzendem Gas freigibt. Alles, was sich in der Wolke befindet, wird zunehmend mehr Schaden erleiden, beginnend mit _%d Schaden._
items.wands.wandofcorrosion.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of corrosion, the enemy has a chance to become oozed.
items.wands.wandofcorrosion.bmage_desc=Wenn _der Kampfmagier_ einen Feind mit einem Stab der Korrosion trifft, hat der Feind die Chance, sich aufzulösen.
items.wands.wandofcorruption.name=Zauberstab der Korruption
items.wands.wandofcorruption.staff_name=Stab der Korruption
@ -1173,25 +1168,25 @@ items.wands.wandofdisintegration.name=Zauberstab des Zerfalls
items.wands.wandofdisintegration.staff_name=Stab des Zerfalls
items.wands.wandofdisintegration.desc=Dieser Zauberstab besteht aus glattem Obsidian, welcher von einem violetten Licht umgeben ist. Er strahlt eine destruktive Energie aus und wartet geduldig darauf, verwendet zu werden.
items.wands.wandofdisintegration.stats_desc=Dieser Stab sendet einen alles durchdringenden Strahl aus, welcher noch weiter reicht, wenn der Stab verbessert wird. Dieser Stab richtet _%1$d-%2$d Schaden_ an und verursacht zusätzlichen Schaden für jeden Gegner und jedes Hindernis, welcher der Strahl durchdrungen hat.
items.wands.wandofdisintegration.bmage_desc=When wielded by _the Battlemage_, a staff of disintegration has increased attack range, as if it had a projecting enchantment.
items.wands.wandofdisintegration.bmage_desc=Wenn er von _dem Kampfmagier_ geschwungen wird, hat ein Stab des Zerfalles eine erhöhte Angriffsreichweite, als ob er eine projizierende Verzauberung hätte.
items.wands.wandoffireblast.name=Stab des Flammenstoß
items.wands.wandoffireblast.staff_name=Stab der Feuersbrunst
items.wands.wandoffireblast.desc=Dieser Zauberstab besteht aus rot-lackiertem Holz, geschmückt mit goldenen Blättern, was diesem Stab ein majestätisches Aussehen verleiht. Knacken und Zischen ist aus seiner Spitze zu hören, begierig, seine mächtige Magie zu entfachen.
items.wands.wandoffireblast.stats_desc=This wand blasts out a cone of fire when used. Its next attack will consume _%1$d charges_ and deal _%2$d-%3$d damage._ The more charges the wand uses, the larger and stronger the effect.
items.wands.wandoffireblast.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of fireblast, the enemy has a chance to burst into flames, as if the staff had a blazing enchantment.
items.wands.wandoffireblast.stats_desc=Dieser Zauberstab stößt einen Feuerkegel aus, wenn er benutzt wird. Sein nächster Angriff verbraucht _%1$d Ladungen und verursacht _%2$d-%3$d Schaden. Je mehr Ladungen der Zauberstab verbraucht, desto größer und stärker ist der Effekt.
items.wands.wandoffireblast.bmage_desc=Wenn _der Kampfmagier _ einen Gegner mit dem Stab des Feuerstoßes angreift, hat der Gegner eine Chance, in Flammen aufzugehen, als ob der Stab ein brennende Verzauberung hat.
items.wands.wandoffrost.name=Zauberstab des Frostes
items.wands.wandoffrost.staff_name=Stab des Frosts
items.wands.wandoffrost.desc=Dieser Zauberstab scheint aus magischen Eis zu bestehen, wie seine kugelförmigen Spitze. Außerdem fühlt sich der Stab sehr kalt an, doch irgendwie verbleibt deine Hand warm.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen take less damage from this wand.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoffrost.stats_desc=Dieser Zauberstab schießt Eisstöße auf deine Feinde, fügt %1$d-%2$d Schaden_ und lässt sie unterkühlen. Der Effekt scheint stärker im Wasser zu sein. Gegner, die schon unterkühlt oder eingefroren sind, erleiden weniger Schaden durch diesen Zauberstab.
items.wands.wandoffrost.bmage_desc=Wenn _der Kampfmagier_ einen unterkühlten Feind mit dem Stab des Frostes angreift, hat dieser eine Chance, sofort einzufrieren. Diese Chance ist umso größer, je stärker der Gegner unterkühlt ist.
items.wands.wandoflightning.name=Zauberstab des Blitzschlags
items.wands.wandoflightning.staff_name=Stab des Blitzes
items.wands.wandoflightning.ondeath=Du hast dich mithilfe deines Zauberstab des Blitzschlags selbst getötet...
items.wands.wandoflightning.desc=Dieser Zauberstab besteht aus solidem Metal und wirkt schwerer als der erste Eindruck vermuten lässt. Zwei Zinken verbinden sich an der Spitze, wo die Elektrizität sich lichtbogenartig entlädt.
items.wands.wandoflightning.stats_desc=This wand sends powerful lightning arcing through whatever it is shot at, dealing _%1$d-%2$d damage._ This electricity will arc to nearby characters, and spreads more easily in water. The arcs from this wand can damage you, but won't hurt your allies.
items.wands.wandoflightning.stats_desc=Dieser Stab sendet starke Blitze, die alles durchdringen, worauf sie treffen und dabei _%1$d-%2$d Schaden verursachen._ Dieser Stromschlag springt auch auf nahe befindliche Charaktere über und verbreitet sich leichter im Wasser. Die Stromschläge von diesem Stab können dir Schaden zufügen, sie verletzen deine Alliierten jedoch nicht.
items.wands.wandoflightning.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of lightning, the staff has a chance to arc lightning to other nearby enemies, as if it had a shocking enchantment.
items.wands.wandoflivingearth.name=Stab der lebendigen Erde
@ -1236,7 +1231,7 @@ items.wands.wandoftransfusion.staff_name=Stab der Transfusion
items.wands.wandoftransfusion.ondeath=Du hast dich mithilfe deines Zauberstabes der Transfusion selbst getötet...
items.wands.wandoftransfusion.charged=Dein Stab ist geladen mit der Lebensenergie deines Feindes!
items.wands.wandoftransfusion.desc=Dieser recht gewöhnlich aussehende Stab hebt sich nur durch sein magentafarbene Verzierung und den pechschwarzen Edelstein an seiner Spitze hervor.
items.wands.wandoftransfusion.stats_desc=Auf Verbündete angewandt, verzehrt dieser Zauberstab _%1$d der Lebensenergie dessen, der ihn benutzt_, um damit einen Verbündeten um _%2$d Lebensenergie_ zu heilen oder zu schützen. Auf Feinde angewandt, verzaubert er sie kurzzeitig und verleiht dem, der ihn benutzt, _%3$d Schild. Feindliche Untote bekommen _%4$d-%5$d Schaden_, anstatt verzaubert zu werden.
items.wands.wandoftransfusion.stats_desc=When used on allies or charmed enemies, this wand will sap _%1$d of the user's health_ to heal or shield the ally for _%2$d health._ When used on enemies, the wand briefly charms them while applying _%3$d shielding_ to the user. Hostile undead will take _%4$d-%5$d damage_ instead of being charmed.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, he will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandofwarding.name=Zauberstab der Abwehr
@ -1253,7 +1248,7 @@ items.wands.wandofwarding$ward.desc_2=Dieser verbesserte Wächter besitzt eine k
items.wands.wandofwarding$ward.name_3=Starker Wächter
items.wands.wandofwarding$ward.desc_3=Der voll ausgerüstete Wächter kann mehrmals und schneller angreifen als seine Vorgänger. Jeder Schuss dieses Wächters verursacht _%1$d%2$d_ Schaden.\n\nWird der Wächter mit deinem Stab der Abwehr beschossen, so wird er stärker.\n\nDer Wächter wird fünf Mal schießen, bevor er verschwindet.\n\nDein Stab der Abwehr benötigt _%3$d Energiepunkte_, um den Wächter am Leben zu erhalten.
items.wands.wandofwarding$ward.name_4=Schwache Schildwache
items.wands.wandofwarding$ward.desc_4=Diese schwache Schildwache hat die gleiche Feuerkraft wie eine verbesserte Wache, kann aber schneller schießen. Sie ähnelt dem Edelstein an der Spitze des Stabs der Abwehr. Jeder Schuss von dieser Wache verursacht _%1$d%2$d Schaden._\n\nWird die Schildwache mit deinem Stab der Abwehr beschossen, so wird sie stärker und geheilt.\n\nJeder Schuss der Schildwache zieht dieser Lebensenergie ab. Sie kann jedoch mit dem Stab der Abwehr geheilt werden.\n\nDein Stab der Abwehr benötigt _%3$d Energiepunkte_, um die Schildwache aufrechtzuerhalten.
items.wands.wandofwarding$ward.desc_4=This smaller sentry has the same firepower as a greater ward, but has health instead of a set number of charges. It resembles the gem at the tip of your wand of warding. Each zap from this sentry will deal _%1$d-%2$d damage._\n\nZapping this sentry with your wand of warding will upgrade and heal it.\n\nThis sentry will spend some health each time it zaps an enemy, but can be healed by using your wand of warding on it.\n\nYour wand of warding is using _%3$d energy_ to sustain this sentry.
items.wands.wandofwarding$ward.name_5=Schildwache
items.wands.wandofwarding$ward.desc_5=Diese verbesserte Schildwache ist größer und zäher als die schwache Schildwache. Jeder Schuss von dieser Wache verursacht _%1$d%2$d Schaden._\n\nWird die Schildwache mit deinem Stab der Abwehr beschossen, so wird sie stärker und geheilt.\n\nJeder Schuss der Schildwache zieht dieser Lebensenergie ab. Sie kann jedoch mit dem Stab der Abwehr geheilt werden.\n\nDein Stab der Abwehr benötigt _%3$d Energiepunkte_, um die Schildwache aufrechtzuerhalten.
items.wands.wandofwarding$ward.name_6=Starke Schildwache
@ -1616,16 +1611,10 @@ items.amulet.desc=Das Amulett von Yendor ist das mächtigste Artefakt, das Mensc
items.ankh.name=Ankh
items.ankh.ac_bless=SEGNEN
items.ankh.bless=Du hast dein Ankh mithilfe von sauberem Wasser gesegnet.
items.ankh.desc=Dieses alte Symbol der Unsterblichen gewährt die Fähigkeit der Wiedergeburt nach dem Tod. Während der Wiedergeburt gehen alle nicht ausgerüsteten Gegenstände verloren. Das Ankh kann mithilfe einer vollen Tautropfen-Phiole gesegnet werden, damit es noch mächtiger wird.
items.ankh.bless=You bless the ankh with magical water.
items.ankh.desc=This ancient symbol of immortality grants the ability to return to life after death. Upon resurrection all non-equipped items are lost. Using a full waterskin, the ankh can be blessed with extra strength.
items.ankh.desc_blessed=Dieses alte Symbol der Unsterblichen gewährt die Fähigkeit der Wiedergeburt nach dem Tod. Dieses Ankh wurde gesegnet und ist nun viel stärker als zuvor. Solltest du in tödlicher Gefahr sein, wird sich das Ankh opfern und dich erretten.
items.armorkit.name=Rüstungskit
items.armorkit.ac_apply=ANWENDEN
items.armorkit.prompt=Wähle eine Rüstung
items.armorkit.upgraded=Du hast das Rüstungskit an deiner %s verwendet
items.armorkit.desc=Das Kit besteht aus kleinen Werkzeugen und Materialien. Jeder kann dieses verwenden um eine beliebige Rüstung in eine epische Rüstung aufzuwerten. Diese Rüstung behält ihre ursprünglichen Eigenschaften, ermöglicht aber ihrem Träger das Ausüben einer speziellen Klassentechnik. Es werden keine Fähigkeiten in Schneiderei, Lederverarbeitung und Schmiedekunst benötigt.
items.brokenseal.name=Zerbrochenes Siegel
items.brokenseal.ac_affix=BEFESTIGEN
items.brokenseal.prompt=Wähle eine Rüstung
@ -1643,16 +1632,9 @@ items.dewdrop.both=+%1$dHP,+%2$dSCHILD
items.dewdrop.already_full=Du bist bereits bei vollständiger Gesundheit.
items.dewdrop.desc=Ein kristallklarer Tautropfen.\n\nAufgrund der Magie, die diesem Ort innewohnt, hat dieses reine Wasser geringfügige Heilkräfte.
items.dewvial.name=Taufläschchen
items.dewvial.ac_drink=TRINKEN
items.dewvial.collected=Du fängst mithilfe deines Fläschchen das Tautröpfchen auf.
items.dewvial.full=Dein Taufläschchen ist voll!
items.dewvial.empty=Dein Taufläschchen ist leer!
items.dewvial.desc=Du kannst überflüssige Tautropfen in diesem kleinen Gefäß lagern, um sie später zu trinken. Je voller diese Phiole, desto mehr Heilung erhältst du von jedem gesammelten Tautropfen, doch trinkst du nur so viel, wie du brauchst.\n\nPhiolen wie diese waren einst mit Wiederbelebungsmagie verschmolzen worden, doch diese ist fast komplett erloschen. Vielleicht kann man den Rest dieser Magie verwenden, um einen anderen Wiederbelebungsgegenstand zu segnen.
items.equipableitem.unequip_cursed=Du kannst einen verfluchten Gegenstand nicht ablegen!
items.equipableitem.ac_equip=AUSRÜSTEN
items.equipableitem.ac_unequip=AUSZIEHEN
items.equipableitem.ac_unequip=ABLEGEN
items.gold.name=Gold
items.gold.desc=Ein Haufen voller Goldmünzen. Sammle Goldmünzen um sie später in einem Laden auszugeben.
@ -1692,6 +1674,13 @@ items.kindofmisc.unequip_message=Du musst erst einen dieser Gegenstände ablegen
items.kindofweapon.equip_cursed=Dein Griff verfestigt sich unfreiwillig um die Waffe.
items.kingscrown.name=Dwarf King's crown
items.kingscrown.ac_wear=WEAR
items.kingscrown.naked=Unfortunately, the crown cannot transform your underwear.
items.kingscrown.upgraded=The crown glows brightly and then disintegrates as your armor transforms!
items.kingscrown.ratgraded=Rat King's hands glow brightly as your armor transforms!
items.kingscrown.desc=The crown of the last dwarven king, it glows with tremendous magical energy.\n\nWhen worn, the crown's magic will flow into the armor you're currently wearing, transforming it into a _unique epic armor with special abilities._ The new armor will keep all the properties of the original armor.
items.merchantsbeacon.name=Händler-Ortungsgerät
items.merchantsbeacon.ac_use=VERWENDEN
items.merchantsbeacon.desc=Dieses alte Stück Zwergen-Technologie erlaubt es dir, über weite Distanzen zu kommunizieren.\n\nNachdem es aktiviert worden ist, erlaubt dir dieses Ortungsgerät, deine Gegenstände an den Pixel-Markt zu verkaufen, egal, wo du dich im Dungeon befindest.\n\nJedoch wirkt die Magie, die in diesem Ortungsgerät innewohnt, nur ein einziges Mal. Nutze es weise.
@ -1704,11 +1693,21 @@ items.stylus.cursed=Die Magie dieses Gravierstifts wird nicht auf einer verfluch
items.stylus.inscribed=Du hast deine Rüstung mit dem Gravierstift beschriftet.
items.stylus.desc=Dieser arkane Gravierstift besteht aus einem dunklen und harten Stein. Wenn du ihn verwendest, kannst du deine Rüstung mit einer magischen Glyphe beschreiben, doch du hast keinen Einfluss darauf, welche Glyphe gewählt wird. Der Stift entscheidet dies für dich.
items.tomeofmastery.name=Buch der Meisterschaften
items.tomeofmastery.ac_read=LESEN
items.tomeofmastery.way=Du hast den Weg des %s gewählt!
items.tomeofmastery.desc=Dieses abgegriffene Lederbuch ist nicht wirklich dick, aber du spührst, dass du eine ganze Menge davon lernen kannst. Vergiss jedoch nicht, dass das Lesen dieses Buches einige Zeit dauert.
items.tengusmask.name=Tengu's mask
items.tengusmask.ac_wear=WEAR
items.tengusmask.used=The mask disintegrates as its power flows into you!
items.tengusmask.desc=This mask fell off Tengu's face as he died, you can feel great magical power emanating from it. Was the mask Tengu's source of strength?\n\nWhen worn, the tremendous power of the mask will be transferred into you, enabling you to _choose a subclass for your hero._\n\nWhich subclass will you choose?
items.torch.name=Fackel
items.torch.ac_light=ENTZÜNDEN
items.torch.desc=Eines der wichtigsten Werkzeuge eines Abenteuers. Wenn einem Dungeon sämtliches Licht fehlt, kann eine Fackel helfen den Weg zu erleuchten.
items.waterskin.name=waterskin
items.waterskin.ac_drink=TRINKEN
items.waterskin.collected=You collect the dewdrop into your waterskin.
items.waterskin.full=Your waterskin is full!
items.waterskin.empty=Your waterskin is empty!
items.waterskin.desc=A container for liquid, made from leather and string, sealed with a cork stopper.
items.waterskin.desc_water=Right now the waterskin just contains some plain drinking water. Surely there is something in the dungeon that the waterskin could store instead.
items.waterskin.desc_heal=The waterskin is currently being used to store healing water. The more full the waterskin is, the more you will be instantly healed when drinking from it. You will only drink as much as you need.
items.waterskin.desc_full=The full waterskin seems to radiate energy, perhaps it can be used to bless another survival item?

View File

@ -21,7 +21,7 @@ items.armor.curses.overgrowth.name=%s υπεράνθησης
items.armor.curses.overgrowth.desc=Η πανοπλία υπεράνθησης καλύπτεται από διάφορα ανθισμένα φυτά. Είναι ένα ενδιαφέρον φαινόμενο που όμως δεν προσφέρει τίποτα στην άμυνα. Επίσης, τα φυτά της μπορεί να ενεργοποιηθούν τυχαία κατά τη διάρκεια της μάχης!
items.armor.curses.stench.name=%s μπόχας
items.armor.curses.stench.desc=Μια πανοπλία με την κατάρα της μπόχας, εκλύει νέφη από βρωμερό αέριο, επικίνδυνο για οποιονδήποτε το αναπνεύσει.
items.armor.curses.stench.desc=Μια πανοπλία με την κατάρα της μπόχας. Εκλύει νέφη δυσωδίας, επικίνδυνα για οποιονδήποτε τα εισπνεύσει.
###glyphs
@ -54,7 +54,7 @@ items.armor.glyphs.repulsion.name=%s απώθησης
items.armor.glyphs.repulsion.desc=Αυτο το ιερογλυφικό επιστρέφει ενέργεια σε όποιον επιτίθεται, σπρώχνωντάς τον πίσω.
items.armor.glyphs.stone.name=λίθινη %s
items.armor.glyphs.stone.desc=Αυτο το ιερογλυφικό περιβάλλει την πανοπλία με μαγική πέτρα. Όποιος την έχει δεν μπορεί να αποφύγει χτυπήματα, αλλά μπλοκάρει επιπλέον ζημιά.
items.armor.glyphs.stone.desc=Αυτο το ιερογλυφικό περιβάλλει την πανοπλία με μαγική πέτρα. Όποιος την έχει δεν μπορεί να αποφύγει χτυπήματα, αλλά εμποδίζει επιπλέον ζημιά.
items.armor.glyphs.swiftness.name=%s ταχύτητας
items.armor.glyphs.swiftness.desc=Αυτο το ιερογλυφικό ενισχύει την ταχύτητα του χρήστη, εφόσον δεν βρίσκεται κοντά σε κάποιον εχθρό.
@ -66,7 +66,7 @@ items.armor.glyphs.viscosity.name=%s ιξώδους
items.armor.glyphs.viscosity.deferred=αναβεβλημένο %d
items.armor.glyphs.viscosity$defereddamage.name=Αναβεβλημένη ζημιά
items.armor.glyphs.viscosity$defereddamage.ondeath=Η αναβεβλημένη ζημιά σε σκότωσε...
items.armor.glyphs.viscosity$defereddamage.rankings_desc=Νεκρός από αναβεβλημένη ζημιά
items.armor.glyphs.viscosity$defereddamage.rankings_desc=Σκοτώθηκε από αναβεβλημένη ζημιά
items.armor.glyphs.viscosity$defereddamage.desc=Η συνολική εισερχόμενη ζημιά σού προκαλείται σταδιακά, ανά το χρόνο, αντί για άμεσα.\n\nΑναβεβλημένη ζημιά που απομένει: %d
items.armor.glyphs.viscosity.desc=Αυτο το ιερογλυφικό μπορεί να αποθηκεύσει ζημιά που δέχεται αυτός που την έχει, ώστε να του την κάνει σε μικρές δόσεις αντί για όλη μεμιάς.
@ -78,8 +78,8 @@ items.armor.armor.detach_seal=Βγάζεις τη σφραγίδα από την
items.armor.armor.equip_cursed=Η πανοπλία τυλίγεται γύρω σου επώδυνα.
items.armor.armor.identify=Είσαι πλέον αρκετά εξοικειωμένος με την πανοπλία σου ώστε να ξέρεις τι είδους είναι.
items.armor.armor.incompatible=Η αλληλεπίδραση διαφορετικών ειδών μαγείας έσβησε το ιερογλυφικό αυτής της πανοπλίας.
items.armor.armor.curr_absorb=Αυτή η πανοπλία αποτρέπει _%1$d-%2$d πόντους ζημιάς_ και απαιτεί _%3$d πόντους δύναμης_ για να χρησιμοποιηθεί σωστά.
items.armor.armor.avg_absorb=Συνήθως αυτή η πανοπλία μπλοκάρει _%1$d-%2$d πόντους ζημιάς_ και απαιτεί _δύναμη %3$d_ για να χρησιμοποιηθεί σωστά.
items.armor.armor.curr_absorb=Αυτή η πανοπλία εμποδίζει _%1$d-%2$d πόντους ζημιάς_ και απαιτεί _%3$d πόντους δύναμης_ για να χρησιμοποιηθεί σωστά.
items.armor.armor.avg_absorb=Συνήθως αυτή η πανοπλία εμποδίζει _%1$d-%2$d πόντους ζημιάς_ και απαιτεί _δύναμη %3$d_ για να χρησιμοποιηθεί σωστά.
items.armor.armor.too_heavy=Εξαιτίας της χαμηλής σου δύναμης, με αυτή την πανοπλία μειώνεται η ικανότητά σου να κινείσαι, να αποφεύγεις, και να αμύνεσαι.
items.armor.armor.probably_too_heavy=Αυτή η πανοπλία μάλλον παραείναι βαριά για εσένα.
items.armor.armor.excess_str=Λόγω της υπερβολικής σου δύναμης, έχεις _καλύτερη ικανότητα αποφυγής_ φορώντας αυτή την πανοπλία.
@ -93,23 +93,23 @@ items.armor.armor.seal_attached=Η σπασμένη σφραγίδα του Πο
items.armor.armor$glyph.glyph=ιερογλυφικό
items.armor.armor$glyph.killed=Σκοτώθηκες από %s...
items.armor.classarmor.ac_ability=CHOOSE ABILITY
items.armor.classarmor.no_ability=Your armor currently has no ability, you should choose one!
items.armor.classarmor.not_equipped=Χρειάζεται να φοράς αυτή την πανοπλία για να χρησιμοποιήσεις την ειδική της δύναμη!
items.armor.classarmor.low_charge=Ο εξοπλισμός δεν έχει αρκετό φορτίο, για να ενεργοποιηθεί η ειδική του δύναμη!
items.armor.clotharmor.name=υφασμάτινη πανοπλία
items.armor.clotharmor.desc=Αυτό το ελαφρύ ρούχο προσφέρει βασική προστασία.
items.armor.huntressarmor.name=κυνηγετικός μανδύας
items.armor.huntressarmor.ac_special=ΑΙΘΕΡΙΕΣ ΛΕΠΙΔΕΣ
items.armor.huntressarmor.name=hero's cloak
items.armor.huntressarmor.no_enemies=Δεν υπάρχουν εχθροί τριγύρω
items.armor.huntressarmor.desc=Όσο φοράει το μανδύα, η κυνηγός μπορεί να φτιάχνει μία βεντάλια φασματικών λεπίδων. Κάθε λεπίδα σημαδεύει έναν εχθρό στο οπτικό πεδίο της κυνηγού· προκαλώντας ζημιά ανάλογα με το όπλο που κρατάει.\n\nΗ χρήση της ικανότητας καταναλώνει το 35% του φορτίου του μανδύα. Το φορτίο ανανεώνεται σταθερά, όσο η κυνηγός αποκτάει εμπειρία.
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability:
items.armor.leatherarmor.name=δερμάτινη πανοπλία
items.armor.leatherarmor.desc=Πανοπλία από κατεργασμένο δέρμα τέρατος. Όχι τόσο ελαφριά όσο η υφασμάτινη πανοπλία, αλλά με καλύτερη προστασία.
items.armor.magearmor.name=μανδύας μάγου
items.armor.magearmor.ac_special=ΛΥΩΜΕΝΗ ΓΗ
items.armor.magearmor.desc=Όσο ο μάγος φοράει αυτό το υπέροχο ένδυμα, μπορεί να εκτελέσει το ξόρκι της λιωμένης γης. Όλοι οι εχθροί στο οπτικό του πεδίο ριζώνονται στο έδαφος και περιτυλίγονται στις φλόγες.\n\nΗ χρήση της ικανότητας καταναλώνει το 35% του φορτίου του ενδύματος. Το φορτίο ανανεώνεται σταθερά, όσο ο μάγος αποκτάει εμπειρία.
items.armor.magearmor.name=hero's robe
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability:
items.armor.mailarmor.name=αλυσιδωτή πανοπλία
items.armor.mailarmor.desc=Οι μεταλλικοί σύνδεσμοι κάνουν αυτή την πανοπλία γερή αλλά και ευέλικτη.
@ -117,25 +117,20 @@ items.armor.mailarmor.desc=Οι μεταλλικοί σύνδεσμοι κάνο
items.armor.platearmor.name=μεταλλική πανοπλία
items.armor.platearmor.desc=Η πανοπλία αποτελείται από τεράστιες μεταλλικές πλάκες ενωμένες μεταξύ τους. Προσφέρει απαράμιλλη προστασία σε κάθε αρκετά δυνατό εξερευνητή, που θα αντέξει το τεράστιο βάρος της.
items.armor.roguearmor.name=κλέφτικο πανωφόρι
items.armor.roguearmor.ac_special=ΒΟΜΒΑ ΚΑΠΝΟΥ
items.armor.roguearmor.fov=Μπορείς να πηδήξεις μόνο σε κενή περιοχή του οπτικού σου πεδίου
items.armor.roguearmor.prompt=Διάλεξε μία περιοχή για να πηδήξεις
items.armor.roguearmor.desc=Όσο ο κλέφτης φοράει αυτό το σκοτεινό ένδυμα, μπορεί να αναπηδήσει σε κάποιο ορατο σημείο σε κοντινή εμβέλεια· αφήνοντας ένα σύννεφο καπνού πίσω του. Αυτή η ικανότητα κάνει τον κλέφτη προσωρινά αόρατο, και τυφλώνει τους εχθρούς που γειτονεύουν στην προηγούμενή του θέση.\n\nΗ χρήση της ικανότητας καταναλώνει το 35% του φορτίου του ενδύματος. Το φορτίο ανανεώνεται σταθερά, όσο ο κλέφτης αποκτάει εμπειρία.
items.armor.roguearmor.name=hero's garb
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability:
items.armor.scalearmor.name=φολιδωτή πανοπλία
items.armor.scalearmor.desc=Οι μεταλλικές φολίδες που είναι ραμμένες πάνω σε ένα δερμάτινο φιλέκο, δημιουργούν μια ευέλικτη αλλά και ισχυρή πανοπλία.
items.armor.scalearmor.desc=Οι μεταλλικές φολίδες που είναι ραμμένες πάνω σε ένα δερμάτινο γιλέκο, δημιουργούν μια ευέλικτη αλλά και ισχυρή πανοπλία.
items.armor.warriorarmor.name=πανοπλία του πολεμιστή
items.armor.warriorarmor.ac_special=ΗΡΩΙΚΟ ΑΛΜΑ
items.armor.warriorarmor.prompt=Διάλεξε κατεύθυνση για να πηδήξεις
items.armor.warriorarmor.desc=Παρότι αυτή η πανοπλία φαίνεται βαριά, επιτρέπει στον πολεμιστή να εκτελεί ένα ηρωικό άλμα προς μια κατεύθυνση. Το έδαφος τραντάζεται και οι γειτονικοί εχθροί ακινητοποιούνται.\n\nΗ χρήση της ικανότητας καταναλώνει το 35% του φορτίου της πανοπλίας. Το φορτίο ανανεώνεται σταθερά, όσο ο πολεμιστής αποκτάει εμπειρία.
items.armor.warriorarmor.name=hero's armor
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability:
###artifacts
items.artifacts.alchemiststoolkit.name=εργαλειοθήκη του αλχημιστή
items.artifacts.alchemiststoolkit.ac_brew=ΠΑΡΑΣΚΕΎΑΣΜΑ
items.artifacts.alchemiststoolkit.ac_brew=ΠΑΡΑΣΚΕΥΑΣΜΑ
items.artifacts.alchemiststoolkit.not_ready=Τα εργαλεία σου δεν έχουν ετοιμαστεί ακόμα.
items.artifacts.alchemiststoolkit.cursed=Τα καταραμένα εργαλεία δεν σου επιτρέπουν να χρησιμοποιήσεις αλχημεία!
items.artifacts.alchemiststoolkit.enemy_near=Δεν μπορείς να το κάνεις αυτό ενώ υπάρχουν εχθροί κοντά σου.
@ -145,11 +140,11 @@ items.artifacts.alchemiststoolkit.desc_cursed=Η καταραμένη εργαλ
items.artifacts.alchemiststoolkit.desc_warming=Τα εργαλεία σου προετοιμάζονται, και θα είναι έτοιμα για χρήση όταν αποκτήσεις εμπειρία.
items.artifacts.alchemiststoolkit.desc_hint=Η εργαλειοθήκη σου παράγει αλχημική ενέργεια όσο κερδίζεις εμπειρία καθώς τη φοράς. Ίσως θα μπορούσε να αναβαθμιστεί σε χύτρα αλχημείας;
items.artifacts.artifact.cannot_wear_two=Δεν μπορείς να φοράς δύο ίδια μαγικά αντικείμενα.
items.artifacts.artifact.cannot_wear_two=Δεν μπορείς να φέρεις δύο ίδια τεχνουργήματα.
items.artifacts.artifact.equip_cursed=Το μαγικό αντικείμενο κολλάει πάνω σου. Είναι καταραμένο!
items.artifacts.artifact.curse_known=Νιώθεις μια διαβολική μαγεία να κρύβεται μέσα σε αυτό το μαγικό αντικείμενο.
items.artifacts.artifact.curse_known=Νιώθεις μια διαβολική μαγεία να κρύβεται μέσα στο τεχνούργημα.
items.artifacts.artifact.not_cursed=Αυτό το μαγικό αντικείμενο δεν έχει διαβολική μαγεία.
items.artifacts.artifact.need_to_equip=Χρειάζεται πρώτα να φορέσεις το μαγικό αντικείμενο για να το κάνεις αυτό.
items.artifacts.artifact.need_to_equip=Χρειάζεται να εξοπλίσεις το τεχνούργημα για να το κάνεις αυτό.
items.artifacts.capeofthorns.name=αγκαθωτή κάπα
items.artifacts.capeofthorns.desc=Αυτά τα κομμάτια μέταλλου από το DM-300 έχουν μετατραπεί σε μια κάπα. Φαίνεται να έχει μέσα της λίγη από την ενέργεια του DM-300.
@ -165,9 +160,9 @@ items.artifacts.chaliceofblood.name=δισκοπότηρο αίματος
items.artifacts.chaliceofblood.ac_prick=ΤΡΥΠΗΜΑ
items.artifacts.chaliceofblood.yes=Ναι, ξέρω τι κάνω
items.artifacts.chaliceofblood.no=Όχι, άλλαξα γνώμη
items.artifacts.chaliceofblood.prick_warn=Κάθε φορά που χρησιμοποιείς το δισκοπότηρο, σού ρουφάει ζωτική ενέργεια. Εάν δεν είσαι προσεκτικός, μπορεί να σε σκοτώσει.\n\nΘέλεις σίγουρα να τού προσφέρεις κι άλλη ζωτική ενέργεια;
items.artifacts.chaliceofblood.prick_warn=Κάθε φορά που χρησιμοποιείς το δισκοπότηρο, απορροφάει περισσότερη ζωτική ενέργεια. Εάν δεν είσαι προσεκτικός, μπορεί εύκολα να σε σκοτώσει.\n\nΘέλεις σίγουρα να του προσφέρεις κι άλλη ζωτική ενέργεια;
items.artifacts.chaliceofblood.onprick=Τρυπάς τον εαυτό σου, και η ζωτική σου ενέργεια χύνεται μέσα στο δισκοπότηρο.
items.artifacts.chaliceofblood.ondeath=Το Δισκοπότηρο ρούφηξε όλη τη ζωτική σου ενέργεια...
items.artifacts.chaliceofblood.ondeath=Το Δισκοπότηρο ξεζούμισε όλη σου τη ζωτική ενέργεια...
items.artifacts.chaliceofblood.desc=Το χείλος του γυαλιστερού ασημένιου δισκοπότηρου είναι περίεργα διακοσμημένο με κοφτερά πετράδια.
items.artifacts.chaliceofblood.desc_cursed=Το καταραμένο δισκοπότηρο έχει κολλήσει στο χέρι σου, και εμποδίζει την ανάκτηση πόντων ζωής.
items.artifacts.chaliceofblood.desc_1=Καθώς κρατάς το δισκοπότηρο, νιώθεις μια περίεργη επιθυμία να τρυπήσεις τη γλώσσα σου στα μυτερά πετράδια του χείλους του.
@ -179,11 +174,11 @@ items.artifacts.cloakofshadows.ac_stealth=ΚΑΛΥΨΗ
items.artifacts.cloakofshadows.cooldown=Ο μανδύας χρειάζεται %d γύρους να επαναφορτιστεί.
items.artifacts.cloakofshadows.cursed=Δεν μπορείς να χρησιμοποιήσεις τον καταραμένο μανδύα.
items.artifacts.cloakofshadows.no_charge=Ο μανδύας σου δεν έχει επαναφορτιστεί ακόμα.
items.artifacts.cloakofshadows.desc=Ένας ανεκτίμητος μαγικός μανδύας· ο κλέφτης τον αφήρεσε από το βασιλικό οπλοστάσιο, πολλά χρονιά πριν. Όσο τον φοράς, μπορείς να γίνεις εντελώς αόρατος· για σύντομο χρονικό διάστημα.\n\nΌσο περισσότερο χρησιμοποιείται, τόσο πιο ισχυρός γίνεται· επιτρέποντας στον κλέφτη να γίνεται αόρατος πιο συχνά και για μεγαλύτερα διαστήματα.
items.artifacts.cloakofshadows.desc=Ένας ανεκτίμητος μαγικός μανδύας. Ο Κλέφτης τον "αφήρεσε" από το βασιλικό οπλοστάσιο, πολλά χρόνια πριν. Όσο τον φοράς μπορείς να γίνεις εντελώς αόρατος, για σύντομο χρονικό διάστημα.\n\nΌσο περισσότερο χρησιμοποιείται, τόσο πιο ισχυρός γίνεται· επιτρέποντας στον Κλέφτη να γίνεται αόρατος πιο συχνά και για μεγαλύτερα διαστήματα.
items.artifacts.cloakofshadows$cloakstealth.no_charge=Ο μανδύας σου ξέμεινε από ενέργεια.
items.artifacts.cloakofshadows$cloakstealth.levelup=Ο μανδύας σου δυναμώνει!
items.artifacts.cloakofshadows$cloakstealth.name=Καλυμμένος
items.artifacts.cloakofshadows$cloakstealth.desc=Ο μανδύας των σκιών σου παρέχει αορατότητα, όσο είσαι τυλιγμένος με αυτόν.\n\nΌσο είσαι αόρατος οι εχθροί δεν μπορούν να σου επιτεθούν ή να σε ακολουθήσουν. Οι σωματικές επιθέσεις και οι μαγικές επιδράσεις (όπως οι πάπυροι και τα ραβδιά) θα ακυρώσουν μέσως την αορατότητα.\n\nΘα παρσμείνεις καλυμμένος μέχρι να ακυρωθεί ή ο μανδύας σου να ξεμείνει από ενέργεια.
items.artifacts.cloakofshadows$cloakstealth.desc=Ο μανδύας των σκιών σού παρέχει αορατότητα, όσο είσαι τυλιγμένος με αυτόν.\n\nΌσο είσαι αόρατος, οι εχθροί δεν μπορούν να σου επιτεθούν ή να σε ακολουθήσουν. Οι σωματικές επιθέσεις και οι μαγικές επιδράσεις (όπως οι πάπυροι και τα ραβδιά) θα ακυρώσουν αμέσως την αορατότητα.\n\nΘα παραμείνεις καλυμμένος μέχρι να ακυρωθεί η επίδραση· ή ο μανδύας σου να ξεμείνει από ενέργεια.
items.artifacts.driedrose.name=ξερό ρόδο
items.artifacts.driedrose.ac_summon=ΕΠΙΚΛΗΣΗ
@ -194,7 +189,7 @@ items.artifacts.driedrose.no_charge=Το τριαντάφυλλο δεν έχε
items.artifacts.driedrose.cursed=Δεν μπορείς να χρησιμοποιήσεις το καταραμένο τριαντάφυλλο.
items.artifacts.driedrose.no_space=Δεν υπάρχει ελεύθερος χώρος δίπλα σου.
items.artifacts.driedrose.charged=Το τριαντάφυλλο φορτίστηκε πλήρως!
items.artifacts.driedrose.desc=Αυτό είναι το τριαντάφυλλο που ανέφερε το φάντασμα, προτού εξαφανιστεί; Φαίνεται να διατηρεί αρκετή πνευματική ενέργεια. Ισως, με αυτό, να μπορείς να διοχετεύσεις την ενέργεια του χαμένου πολεμικού του πνεύματος.
items.artifacts.driedrose.desc=Αυτό είναι το τριαντάφυλλο που ανέφερε το φάντασμα, προτού εξαφανιστεί; Φαίνεται να διατηρεί αρκετή πνευματική ενέργεια. Ίσως, με αυτό, να μπορείς να διοχετεύσεις την ενέργεια του χαμένου πολεμικού του πνεύματος.
items.artifacts.driedrose.desc_no_quest=Ένα στεγνό, γέρικο τριαντάφυλλο που διατηρείται ακόμη, παρά την ηλικία του.\n\nΦαίνεται να έχει κάποια πνευματική ενέργεια, αλλά δεν έχεις ιδέα πώς να το χρησιμοποιήσεις προς το παρόν.
items.artifacts.driedrose.desc_hint=Φαίνεται να λείπουν κάποια πέταλα. Ίσως αν τα τοποθετήσεις να ενδυναμωθεί το τριαντάφυλλο.
items.artifacts.driedrose.desc_cursed=Το καταραμένο τριαντάφυλλο έχει δεθεί στο χέρι σου. Είναι απόκοσμα ψυχρό.
@ -263,14 +258,14 @@ items.artifacts.driedrose$ghosthero.seen_dm300_1=Μόνο οι νάνοι θα
items.artifacts.driedrose$ghosthero.seen_dm300_2=Αυτό το πράγμα είναι τεράστιο...
items.artifacts.driedrose$ghosthero.seen_dm300_3=Πώς έχει μείνει αυτό το πράγμα ενεργό για τόσο καιρό;
items.artifacts.driedrose$ghosthero.seen_king_1=Όταν οι άνθρωποι λένε ότι η δύναμη διαφθείρει, αυτό εννοούν.
items.artifacts.driedrose$ghosthero.seen_king_2=Είναι περισσότερο lich απ'ότι βασιλιάς τώρα.
items.artifacts.driedrose$ghosthero.seen_king_2=Είναι περισσότερο νεκροζώντανος παρά βασιλιάς.
items.artifacts.driedrose$ghosthero.seen_king_3=Ακόμη και στον θάνατο οι νάνοι υπακούν τον άρχοντά τους.
items.artifacts.driedrose$ghosthero.seen_yog_1=Ωχ, αυτό δεν φαίνεται καλό.
items.artifacts.driedrose$ghosthero.seen_yog_2=Ώστε έτσι μοιάζει ένας θεός;
items.artifacts.driedrose$ghosthero.seen_yog_3=Αυτό θα πονέσει...
items.artifacts.driedrose$ghosthero.defeated_by_enemy_1=Καλή τύχη...
items.artifacts.driedrose$ghosthero.defeated_by_enemy_2=Κουρασμένος... για τώρα...
items.artifacts.driedrose$ghosthero.defeated_by_enemy_2=Κουράστηκα... για τώρα...
items.artifacts.driedrose$ghosthero.defeated_by_enemy_3=Θα επιστρέψω...
items.artifacts.driedrose$ghosthero.defeated_by_boss_1=Συγγνώμη... καλή τύχη...
items.artifacts.driedrose$ghosthero.defeated_by_boss_2=Αποτελείωσε το... χωρίς εμένα...
@ -282,8 +277,8 @@ items.artifacts.driedrose$ghosthero.player_killed_1=Όχι!...
items.artifacts.driedrose$ghosthero.player_killed_2=Δεν μπορούσα να τους βοηθήσω...
items.artifacts.driedrose$ghosthero.player_killed_3=Όχι έτσι...
items.artifacts.driedrose$ghosthero.direct_prompt=Τι θα έπρεπε να κάνω;
items.artifacts.driedrose$ghosthero.directed_follow_1=Εντάξει, θα σε ακολουθήσω.
items.artifacts.driedrose$ghosthero.direct_prompt=Τι πρέπει να κάνω;
items.artifacts.driedrose$ghosthero.directed_follow_1=Εντάξει, σε ακολουθώ.
items.artifacts.driedrose$ghosthero.directed_follow_2=Θα μείνω πίσω σου.
items.artifacts.driedrose$ghosthero.directed_follow_3=Σε ακολουθώ...
items.artifacts.driedrose$ghosthero.directed_follow_4=Εντάξει, πάμε!
@ -291,8 +286,8 @@ items.artifacts.driedrose$ghosthero.directed_follow_5=Φυλάω τα νώτα
items.artifacts.driedrose$ghosthero.directed_attack_1=Εντάξει, θα επιτεθώ σε εκείνον.
items.artifacts.driedrose$ghosthero.directed_attack_2=Θα το αναλάβω.
items.artifacts.driedrose$ghosthero.directed_attack_3=Συμπλέκομαι...
items.artifacts.driedrose$ghosthero.directed_attack_4=Ας τους φάμε!
items.artifacts.driedrose$ghosthero.directed_attack_5=Τον έχω αυτόν.
items.artifacts.driedrose$ghosthero.directed_attack_4=Ας το κανονίσουμε!
items.artifacts.driedrose$ghosthero.directed_attack_5=Το αναλαμβάνω εγώ.
items.artifacts.driedrose$ghosthero.directed_position_1=Εντάξει, θα διατηρήσω τη θέση.
items.artifacts.driedrose$ghosthero.directed_position_2=Πάω εκεί και θα το προστατέψω.
items.artifacts.driedrose$ghosthero.directed_position_3=Επανατοποθέτηση...
@ -320,7 +315,7 @@ items.artifacts.etherealchains$chainsrecharge.levelup=Οι αλυσίδες σο
items.artifacts.hornofplenty.name=κέρας της αφθονίας
items.artifacts.hornofplenty.ac_eat=ΦΑΕ
items.artifacts.hornofplenty.ac_store=ΑΠΟΘΉΚΕΥΣΕ
items.artifacts.hornofplenty.ac_store=ΑΠΟΘΗΚΕΥΣΕ
items.artifacts.hornofplenty.eat=Τρως από το κέρας.
items.artifacts.hornofplenty.prompt=Επίλεξε κάποιο φαγητό
items.artifacts.hornofplenty.no_food=Το κέρας σου δεν έχει καθόλου φαγητό μέσα του για να φας!
@ -331,12 +326,12 @@ items.artifacts.hornofplenty.levelup=Το κέρας καταναλώνει τη
items.artifacts.hornofplenty.feed=Το κέρας σου καταναλώνει την προσφορά φαγητού σου.
items.artifacts.hornofplenty.desc=Αυτό το κέρας δεν μπορείς να το φυσήξεις, αλλά δείχνει να γεμίζει με φαγητό όσο προχωρά η περιπέτειά σου και αποκτάς εμπειρία.
items.artifacts.hornofplenty.desc_hint=Ίσως υπάρχει τρόπος να αυξηθεί η δύναμη του κέρατος δίνοντάς του ενέργεια μέσω φαγητού.
items.artifacts.hornofplenty.desc_cursed=Το καταραμένο κέρας έχει δεθεί στο πλάι σου, δείχνει πρόθυμο να πάρει φαγητό παρά να το παράξει.
items.artifacts.hornofplenty.desc_cursed=Το καταραμένο κέρας έχει δεθεί στο πλάι σου· δείχνει πιο πρόθυμο να πάρει φαγητό παρά να το παράξει.
items.artifacts.lloydsbeacon.name=φάρος του lloyd
items.artifacts.lloydsbeacon.ac_zap=ΡΙΞΕ
items.artifacts.lloydsbeacon.ac_set=ΘΈΣΕ
items.artifacts.lloydsbeacon.ac_return=ΕΠΈΣΤΡΕΨΕ
items.artifacts.lloydsbeacon.ac_set=ΘΕΣΕ
items.artifacts.lloydsbeacon.ac_return=ΕΠΙΣΤΡΕΨΕ
items.artifacts.lloydsbeacon.no_charge=Ο φάρος σου δεν έχει αρκετή ενέργεια αυτή τη στιγμή.
items.artifacts.lloydsbeacon.tele_fail=Η μαγεία τηλεμεταφοράς αποτυγχάνει.
items.artifacts.lloydsbeacon.prompt=Διάλεξε ένα σημείο να ρίξεις το ξόρκι.
@ -356,8 +351,8 @@ items.artifacts.sandalsofnature.name=σανδάλια της φύσης
items.artifacts.sandalsofnature.name_1=παπούτσια της φύσης
items.artifacts.sandalsofnature.name_2=μπότες της φύσης
items.artifacts.sandalsofnature.name_3=περικνήμια της φύσης
items.artifacts.sandalsofnature.ac_feed=ΤΆΙΣΕ
items.artifacts.sandalsofnature.ac_root=ΡΊΖΩΣΕ
items.artifacts.sandalsofnature.ac_feed=ΤΑΪΣΕ
items.artifacts.sandalsofnature.ac_root=ΡΙΖΩΣΕ
items.artifacts.sandalsofnature.no_charge=Δεν έχουν ενέργεια αυτή τη στιγμή.
items.artifacts.sandalsofnature.prompt=Επίλεξε έναν σπόρο
items.artifacts.sandalsofnature.already_fed=Τα υποδήματά σου έχουν ήδη λάβει θρεπτικά συστατικά από αυτό το σπόρο
@ -373,20 +368,20 @@ items.artifacts.sandalsofnature.desc_ability=Τα υποδήματα απέκτ
items.artifacts.sandalsofnature.desc_seeds=Έχεις ταίσει τα υποδήματά σου %d σπόρους.
items.artifacts.talismanofforesight.name=φυλαχτό της πρόβλεψης
items.artifacts.talismanofforesight.ac_scry=ΠΡΌΒΛΕΨΕ
items.artifacts.talismanofforesight.ac_scry=ΠΡΟΒΛΕΨΕ
items.artifacts.talismanofforesight.low_charge=Το φυλαχτό απαιτεί τουλάχιστον 5% φορτίο για να προβλέψει.
items.artifacts.talismanofforesight.prompt=Διάλεξε μία περιοχή να ελέγξεις.
items.artifacts.talismanofforesight.levelup=Το Φυλαχτό σου γίνεται πιο δυνατό!
items.artifacts.talismanofforesight.full_charge=Το Φυλαχτό σου είναι πλήρως φορτισμένο!
items.artifacts.talismanofforesight.desc=Μία λεία πέτρα με περίεργα σκαλίσματα πάνω της. Νίωθεις ότι βλέπει τα πάντα γύρω σου, έχοντας το νου της για οτιδήποτε κρυμμένο.
items.artifacts.talismanofforesight.desc_worn=Όταν κρατάς το φυλαχτό νιώθεις ότι οι αισθήσεις σου αυξάνονται. Το φυλαχτό μαζεύει σιγά σιγά φορτίο όσο περνάει η ώρα και ότανανακαλύπτεις κρυμμένες πόρτες ή παγίδες.\n\nΤο φυλαχτό μπορεί να χρησιμοποιήσει το φορτίο του για να 'προβλέψει' σε ένα κωνικό σχήμα, το οποίο φανερώνει όλα τα πλακάκια και τα μυστικά στην σκαναρισμλενη περιοχή, και θα σου παρέχει εικίνα των εχθρών και των αντικειμένων για μικρή χρονική περίοδο.
items.artifacts.talismanofforesight.desc_worn=Όσο κρατάς το φυλαχτό, νιώθεις ότι οι αισθήσεις σου αυξάνονται. Το φυλαχτό μαζεύει σιγά-σιγά φορτίο με το πέρασμα του χρόνου, ή όταν ανακαλύπτεις κρυμμένες πόρτες/παγίδες.\n\nΤο φυλαχτό μπορεί να ξοδέψει το φορτίο του για να 'προβλέψει' σε ένα κωνικό σχήμα, το οποίο φανερώνει όλα τα τετράγωνα και τα μυστικά στη σαρωμένη περιοχή - και θα σου παρέχει εικόνα των εχθρών και των αντικειμένων για λίγο.
items.artifacts.talismanofforesight.desc_cursed=Το καταραμένο φυλαχτό σε κοιτάζει προσεκτικά, θαμπώνοντας τις αισθήσεις σου.
items.artifacts.talismanofforesight$foresight.name=Διορατικότητα
items.artifacts.talismanofforesight$foresight.uneasy=Νιώθεις άβολα.
items.artifacts.talismanofforesight$foresight.desc=Νιώθεις πολύ αγχωμένος, σαν να υπάρχει κάποιος κοντινός αφανής κίνδυνος.
items.artifacts.timekeepershourglass.name=κλεψύδρα του χρονοφύλακα
items.artifacts.timekeepershourglass.ac_activate=ΕΝΕΡΓΟΠΟΊΗΣΕ
items.artifacts.timekeepershourglass.ac_activate=ΕΝΕΡΓΟΠΟΙΗΣΕ
items.artifacts.timekeepershourglass.deactivate=Απενεργοποιείς το πάγωμα του χρόνου.
items.artifacts.timekeepershourglass.no_charge=Η κλεψύδρα σου δεν έχει επαναφορτιστεί αρκετά ώστε να χρησιμοποιηθεί ακόμη.
items.artifacts.timekeepershourglass.cursed=Δεν μπορείς να χρησιμοποιήσεις μία καταραμένη κλεψύδρα.
@ -394,19 +389,19 @@ items.artifacts.timekeepershourglass.onstasis=Ο κόσμος δείχνει ν
items.artifacts.timekeepershourglass.onfreeze=Όλα γύρω σου ξαφνικά παγώνουν.
items.artifacts.timekeepershourglass.stasis=Βάλε με σε στασιμότητα
items.artifacts.timekeepershourglass.freeze=Πάγωσε το χρόνο γύρω μου
items.artifacts.timekeepershourglass.prompt=Πως θα ήθελες να χρησιμοποιήσεις τη μαγεία της κλεψύδρας;\n\nΕνώ είσαι σε στασιμότητα, ο χρόνος θα κινείται κανονικά ενώ είσαι παγωμένος και πλήρως άτρωτος, καταναλώνει μέχι και 5 φορτία τη φορά.\n\nΌταν ο χρόνος παγώνει, μπορείς να κινηθείς σαν να μην καταναλώνουν χρόνο οι κινήσεις σου. Αυτό μπορεί να απενεργοποιηθεί οποιαδήποτε στιγμή χρησιμοποιώντας ττην κλεψύδρα ή με επίθεση.
items.artifacts.timekeepershourglass.desc=Αυτή η μεγάλη περίτεχνη κλεψύδρα φαίνεται αρκετά ταπεινή, αλλά νιώθεις μία μεγάλη δύναμη στο κομψά σμιλεμένο πλαίσιό της. Όσο γυρνάς την κλεψύδρα και βλέπεις την άμμο να πέφτει νιώθεις τη μαγεία της να σε τραβά, σίγουρα αν χρησιμοποιήσεις αυτή τη μαγεία θα έχει κάποιο έλεγχο του χρόνου.
items.artifacts.timekeepershourglass.prompt=Πως θα ήθελες να χρησιμοποιήσεις τη μαγεία της κλεψύδρας;\n\nΣτη στασιμότητα, ο χρόνος θα κινείται κανονικά - όσο εσύ είσαι παγωμένος και πλήρως άτρωτος. Καταναλώνει έως και 5 φορτία τη φορά.\n\nΌταν ο χρόνος παγώνει, μπορείς να κινείσαι χωρίς να καταναλώνουν χρόνο οι κινήσεις σου. Αυτό μπορεί να απενεργοποιηθεί οποιαδήποτε στιγμή, χρησιμοποιώντας την κλεψύδρα ή κάνοντας επίθεση.
items.artifacts.timekeepershourglass.desc=Αυτή η μεγάλη και περίτεχνη κλεψύδρα φαίνεται ταπεινή, αλλά νιώθεις μια μεγάλη δύναμη στο κομψά σμιλεμένο πλαίσιό της. Όσο γυρνάς την κλεψύδρα και κυλάει η άμμος, νιώθεις τη μαγεία της να σε τραβά. Σίγουρα, αν την αξιοποιήσεις, θα σου δώσει κάποιον έλεγχο πάνω στον χρόνο.
items.artifacts.timekeepershourglass.desc_hint=Η κλεψύδρα δείχνει να έχει χάσει μερική άμμο, μακάρι να μπορούσα να βρω μερική...
items.artifacts.timekeepershourglass.desc_cursed=Η καταραμ΄ρνη κλεψύδρα είναι κλειδωμένη στο πλάι σου, τη νιώθεις να προσπαθεί να χειραγωγήσει την ροή του χρόνου σου.
items.artifacts.timekeepershourglass.desc_cursed=Η καταραμένη κλεψύδρα είναι κλειδωμένη στο πλάι σου· τη νιώθεις να προσπαθεί να παραποιήσει τη ροή του χρόνου σου.
items.artifacts.timekeepershourglass$sandbag.name=ασκί μαγικής άμμου
items.artifacts.timekeepershourglass$sandbag.levelup=Προσθέτεις την άμμο στην κλεψύδρα σου.
items.artifacts.timekeepershourglass$sandbag.maxlevel=Η κλεψύδρα σου είναι γεμάτη με μαγική άμμο!
items.artifacts.timekeepershourglass$sandbag.no_hourglass=Δεν έχει κλεψύδρα για να βάλεις αυτή την άμμο.
items.artifacts.timekeepershourglass$sandbag.desc=Αυτή η μικρή τσάντα λεπτήσ άμμου πρέπει να λειτουργήσει τέλεια για την κλεψύδρα σου.\n\nΦαίνεται παράξενο ότι ο μαγαζάτορας θα είχε αυτό το συγκεκριμένο αντικείμενο όταν το χρειάζεσαι...
items.artifacts.timekeepershourglass$sandbag.desc=Αυτό το σακίδιο ψιλής άμμου πρέπει να λειτουργεί άψογα για την κλεψύδρα σου.\n\nΕίναι περίεργο το γεγονός ότι ο μαγαζάτορας έχει αυτό το συγκεκριμένο αντικείμενο, ακριβώς τη στιγμή που το χρειάζεσαι...
items.artifacts.unstablespellbook.name=ασταθές βιβλίο ξορκιών
items.artifacts.unstablespellbook.ac_read=ΔΙΆΒΑΣΕ
items.artifacts.unstablespellbook.ac_add=ΠΡΌΣΘΕΣΕ
items.artifacts.unstablespellbook.ac_read=ΔΙΑΒΑΣΕ
items.artifacts.unstablespellbook.ac_add=ΠΡΟΣΘΕΣΕ
items.artifacts.unstablespellbook.blinded=Δεν μπορείς να διαβάσεις από το βιβλίο ενώ είσαι τυφλωμένος.
items.artifacts.unstablespellbook.no_charge=Το βιβλίο ξορκιών σου δεν έχει αρκετή ενέργεια αυτή τη στιγμή.
items.artifacts.unstablespellbook.cursed=Δεν μπορείς να διαβάσεις από ένα καταραμένο βιβλίο ξορκιών.
@ -414,7 +409,7 @@ items.artifacts.unstablespellbook.prompt=Επίλεξε έναν πάπυρο
items.artifacts.unstablespellbook.infuse_scroll=Εγχύεις την ενέργεια του παπύρου στο βιβλίο.
items.artifacts.unstablespellbook.unable_scroll=Δεν μπορείς να προσθέσεις αυτό τον πάπυρο στο βιβλίο.
items.artifacts.unstablespellbook.unknown_scroll=Δεν είσαι σίγουρος τι είδους πάπυρος είναι ακόμη.
items.artifacts.unstablespellbook.desc=Αυτός ο Τόμος είναι σε εκπληκτικά καλή κατάσταση δεδομένης της ηλικίας του. Αφρίζει και κροταλίζει ενώ κουνάς τις σελίδες του, εκτοξεύοντας ασταθή ενέργεια. Αν διαβάσεις από αυτό το βιβλίο, ποιός ξέρει τι ξόρκι μπορεί να ρίξεις.
items.artifacts.unstablespellbook.desc=Αυτός ο Τόμος είναι σε εκπληκτικά καλή κατάσταση, δεδομένης της ηλικίας του. Αφρίζει και κροταλίζει καθώς γυρνάς τις σελίδες του, εκτοξεύοντας ασταθή ενέργεια. Αν διαβάσεις από αυτό το βιβλίο, ποιος ξέρει τι ξόρκι μπορεί να ρίξεις.
items.artifacts.unstablespellbook.desc_cursed=Το καταραμένο βιβλίο έχει δεθεί πάνω σου, εμποδίζει την ικανότητά σου να χρησιμοποιήσεις τους περισσότερους παπύρους.
items.artifacts.unstablespellbook.desc_index=Το βιβλίο είναι ατελές. Το ευρετήριο δείχνει στις ακόλουθες κενές σελίδες:
items.artifacts.unstablespellbook.desc_empowered=Οι πάπυροι που έχεις προσθέσει στο βιβλίο λάμπουν με δύναμη. Θα μπορείς να διαλέξεις την εξωτική εκδοχή των επιδράσεων αυτών των παπύρων, αλλά με κόστος ένα έξτρα φορτίο.
@ -435,7 +430,7 @@ items.bags.velvetpouch.name=βελούδινο πουγκί
items.bags.velvetpouch.desc=Αυτό το μικρό βελούδινο πουγκί μπορεί να αποθηκεύσει πολλά μικρά αντικείμενα μέσα του, όπως σπόρους και ρουνικούς λίθους.
items.bags.magicalholster.name=μαγική θήκη
items.bags.magicalholster.desc=Αυτή η λεπτή θήκη είναι φτιαγμένη από το δέρμα κάποιου εξωτικού ζώου, και κατέχει ισχυρή μαγεία η οποία της επιτρέπει να αποθηκεύσει τεράστιες ποσότητες όπλων απόστασης.\n\nΜπορείς απλά να βάλεις το χέρι σου στη θήκη καιθα πιάνεις πάντα το αντικείμενο το οποίο έψαχνες.\n\nΧάρη στη μαγεία της θήκης, τα ραβδιά θα φορτίζουν λίγο πιο γρήγορα και τα όπλα απόστασης θα διαρκούν λίγο περισσότερο μέσα της.
items.bags.magicalholster.desc=Αυτή η λεπτή θήκη είναι φτιαγμένη από το δέρμα κάποιου εξωτικού ζώου και διαθέτει ισχυρή μαγεία, η οποία της επιτρέπει να αποθηκεύει τεράστιες ποσότητες όπλων απόστασης.\n\nΜπορείς απλά να βάλεις το χέρι σου στη θήκη και θα πιάνεις πάντα το αντικείμενο το οποίο έψαχνες.\n\nΧάρη στη μαγεία της θήκης, τα ραβδιά θα φορτίζουν λίγο πιο γρήγορα και τα όπλα απόστασης θα διαρκούν λίγο περισσότερο, όταν βρίσκονται μέσα της.
@ -480,7 +475,7 @@ items.bombs.shrapnelbomb.name=βόμβα θραυσμάτων
items.bombs.shrapnelbomb.desc=Αυτή η βόμβα έχει τροποποιηθεί με θραύσματα απο μέταλλο του DM-300, τα οποία θα σπάσουν και θα πεταχτούν παντού όταν εκραγεί, κάνοντας ζημιά σε οτιδήποτε σε μία μεγάλη απόσταση γύρω από την βόμβα. Καλύτερα να κρυφτείς πίσω από κάτι όταν την χρησιμοποιήσεις...
items.bombs.woollybomb.name=μαλλιαρή βόμβα
items.bombs.woollybomb.desc=Αυτή η εξειδικευμένη βόμβα θα δημιουργήσει ένα πεδίο μαγικών προβάτων αφού εκραγεί. Αυτά τα πρόβατα θα μπλοκάρουν κινήσεις και θα επιμείνουν για κάποια ώρα.
items.bombs.woollybomb.desc=Αυτή η εξατομικευμένη βόμβα, θα δημιουργήσει ένα κοπάδι μαγικών προβάτων αφού εκραγεί. Αυτά τα πρόβατα θα εμποδίζουν την κίνηση και θα επιμείνουν για κάμποση ώρα.
###food
items.food.berry.name=μούρο μπουντρουμιού
@ -503,7 +498,7 @@ items.food.blandfruit.starfruit=αστερόφρουτο
items.food.blandfruit.swiftfruit=ταχύφρουτο
items.food.blandfruit.raw=Δεν αντέχεις να το φας ωμό.
items.food.blandfruit.desc=Τόσο ξερό και ανούσιο, ίσως βράζοντάς το με κάποιο άλλο υλικό να βελτιωθεί.
items.food.blandfruit.desc_cooked=Το φρούτο έχει παχύνει από το μούσκεμά του στην χύτρα και έχι απορροφήσει τις ιδιότητες του σπόρου με τον οποίο μαγιερεύονταν. Θα έχει την επίδραση οποιουδήποτε φίλτρου αντιστοιχούσε σε αυτό το σπόρο.
items.food.blandfruit.desc_cooked=Το φρούτο έχει παχύνει από την παραμονή του στη χύτρα και έχει απορροφήσει τις ιδιότητες του σπόρου με τον οποίο μαγειρεύτηκε. Θα έχει την επίδραση οποιουδήποτε φίλτρου αντιστοιχούσε σε αυτόν τον σπόρο.
items.food.blandfruit.desc_eat=Δείχνει έτοιμο να φαγωθεί!
items.food.blandfruit.desc_throw=Φαίνεται αρκετά ασταθές, ίσως θα ήταν καλύτερα να το πετάξεις.
items.food.blandfruit$chunks.name=κομμάτια ηπιδίου
@ -542,7 +537,7 @@ items.food.pasty.pie=κολοκυθόπιτα
items.food.pasty.cane=γλειφιτζούρι μπαστούνι
items.food.pasty.pasty_desc=Μία αυθεντική Κορνουαλική πίτα με μία παραδοσιακή γέμιση μοσχαριού και πατάτας. Πεντανόστιμο!
items.food.pasty.pie_desc=Ένα τεράστιο κομμάτι κολοκυθόπιτας! Η γλυκιά και πικάντικη γεύση του θα σε γεμίσει και θα σού δώσει λίγη θεραπεία.\n\nΧαρούμενο Χάλογουιν!
items.food.pasty.cane_desc=Ένα τεράστιο γλυκό γλειφιτζούρι μπαστούνι! Είναι αρκετά μεγάλο για να σε γεμίσει, και η ζάχαρη ίσως δώσει στα ραβδιά σου ένα μικρό έξτρα φορτίο.\n\nΚαλές Γιορτές!
items.food.pasty.cane_desc=Ένα τεράστιο γλυκό γλειφιτζούρι μπαστούνι! Είναι αρκετά μεγάλο για να σε χορτάσει και, ίσως, η ζάχαρη δώσει στα ραβδιά σου ένα επιπλέον μικρό φορτίο.\n\nΚαλές Γιορτές!
items.food.smallration.name=μικρή μερίδα φαγητού
items.food.smallration.eat_msg=Το φαγητό ήταν εντάξει.
@ -559,21 +554,21 @@ items.journal.documentpage.name=σκισμένη σελίδα
items.journal.documentpage.desc=Μία μοναδική σελίδα, πιθανώς σκισμένη από κάποιου είδους βιβλίο. Θα χρειαστεί να την μαζέψεις για να τη διαβάσεις.
items.journal.alchemypage.name=σκισμένη σελίδα βιβλίου αλχημείας
items.journal.alchemypage.desc=Μία σκισμένη σελίδα από έναν οδηγό αλχημείας.\n\nο περισσότερο κείμενο είναι πολύ μικρό για να διαβαστεί από απόσταση, αλλά μπορείς αν ξεχωρίσεις τον τίτλο της σελίδας:\n\n_"%s"_
items.journal.alchemypage.desc=Μία σκισμένη σελίδα από έναν οδηγό αλχημείας.\n\nΤο μεγαλύτερο μέρος του κειμένου, είναι πολύ μικρό για να διαβαστεί από απόσταση, αλλά μπορείς να ξεχωρίσεις τον τίτλο της σελίδας:\n\n_«%s»_
items.journal.guidepage.name=σκισμένη σελίδα οδηγού
items.journal.guidepage.desc=Μία σκισμένη σελίδα από έναν οδηγό περιπετειών.\n\nΤο περισσότερο κείμενο είναι πολύ μικρό για να διαβαστεί από απόσταση, αλλά μπορείς αν ξεχωρίσεις τον τίτλο της σελίδας:\n\n_"%s"_
items.journal.guidepage.desc=Μία σκισμένη σελίδα από έναν οδηγό εξερευνητών.\n\nΤο μεγαλύτερο μέρος του κειμένου, είναι πολύ μικρό για να διαβαστεί από απόσταση, αλλά μπορείς να ξεχωρίσεις τον τίτλο της σελίδας:\n\n_«%s»_
###keys
items.keys.goldenkey.name=χρυσό κλειδί
items.keys.goldenkey.desc=Οι εγκοπές σε αυτό το χρυσό κλειδί είναι μικρές και πολύπλοκες. Ίσως να ανοίξει ένα κλειδωμένο σεντούκι;
items.keys.goldenkey.desc=Οι εγκοπές σε αυτό το χρυσό κλειδί είναι μικρές και περίπλοκες. Μήπως ανοίγει κάποιο κλειδωμένο σεντούκι;
items.keys.crystalkey.name=Κρυστάλλινο κλειδί
items.keys.crystalkey.desc=Οι κομμένες επιφάνειες αυτού του κρυστάλλινου κλειδιοού λαμπυρίζουν στο σκοτάδι. Ίσως να ανοίγει ένα κρυστάλλινο σεντούκι.
items.keys.crystalkey.desc=Οι κομμένες επιφάνειες αυτού του κρυστάλλινου κλειδιού λαμπυρίζουν στο σκοτάδι. Μήπως ανοίγει ένα κρυστάλλινο σεντούκι;
items.keys.ironkey.name=σιδερένιο κλειδί
items.keys.ironkey.desc=Οι εγκοπές σε αυτό το αρχάιο σιδερένιο κλειδί έχουν φθαρεί αρκετά· το δερμάτινο κορδόνι του είναι δαρμένο από τον καιρό. Τι πόρτα να ανοίγει άραγε;
items.keys.ironkey.desc=Οι εγκοπές σε αυτό το αρχαίο σιδερένιο κλειδί έχουν φθαρεί αρκετά· το δερμάτινο κορδόνι του είναι φαγωμένο από τον χρόνο. Τι πόρτα να ανοίγει άραγε;
items.keys.skeletonkey.name=σκελετένιο κλειδί
items.keys.skeletonkey.desc=Αυτό το κλειδί φαίνεται σοβαρό: το κεφάλι του είναι σχηματισμένο σαν κρανίο. Πιθανώς μπορεί να ανοίξει κάποιες σοβαρές πόρτες.
@ -584,23 +579,23 @@ items.keys.skeletonkey.desc=Αυτό το κλειδί φαίνεται σοβα
items.potions.potion.ac_drink=ΠΙΕΣ
items.potions.potion.turquoise=τυρκουάζ φίλτρο
items.potions.potion.crimson=κόκκινο φίλτρο
items.potions.potion.azure=γαλανό φίλτρο
items.potions.potion.azure=μπλε φίλτρο
items.potions.potion.jade=πράσινο φίλτρο
items.potions.potion.golden=χρυσό φίλτρο
items.potions.potion.magenta=φούξια φίλτρο
items.potions.potion.magenta=ροζ φίλτρο
items.potions.potion.charcoal=ανθρακί φίλτρο
items.potions.potion.ivory=λευκό φίλτρο
items.potions.potion.amber=κεχριμπαρένιο φίλτρο
items.potions.potion.bistre=καφέ φίλτρο
items.potions.potion.indigo=λουλακί φίλτρο
items.potions.potion.indigo=μοβ φίλτρο
items.potions.potion.silver=ασημί φίλτρο
items.potions.potion.unknown_desc=Αυτή η φιάλη περιέχει ένα στροβιλίζον, πολύχρωμο υγρό. Άραγε, τι θα κάνει αν το πιείς ή το πετάξεις;
items.potions.potion.unknown_desc=Αυτή η φιάλη περιέχει ένα στροβιλίζον, πολύχρωμο υγρό. Άραγε, τι θα κάνει αν το πιεις ή το πετάξεις;
items.potions.potion.harmful=Βλαβερό φίλτρο!
items.potions.potion.beneficial=Ωφέλιμο φίλτρο
items.potions.potion.yes=Ναι, ξέρω τι κάνω
items.potions.potion.no=Όχι, άλλαξα γνώμη
items.potions.potion.sure_drink=Είσαι σίγουρος ότι θες να το πιείς; Τις περισσότερες φορές θα πρέπει να ρίξεις τέτοια φίλτρα στους εχθρούς σου.
items.potions.potion.sure_throw=Είσαι σίγουρος ότι θες να το πετάξεις; Τις περισσότερες φορές βγάζει νόημα να το πιείς.
items.potions.potion.sure_drink=Είσαι σίγουρος ότι θες να το πιεις; Τις περισσότερες φορές πρέπει να πετάς τέτοια φίλτρα στους εχθρούς σου.
items.potions.potion.sure_throw=Είσαι σίγουρος ότι θες να το πετάξεις; Τις περισσότερες φορές βγάζει νόημα να το πιεις.
items.potions.potion.shatter=Η φιάλη σπάει και το υγρό πιτσιλά ακίνδυνα.
items.potions.potion$placeholder.name=φίλτρο
items.potions.potion$seedtopotion.name=Τυχαίο Φίλτρο
@ -609,10 +604,10 @@ items.potions.alchemicalcatalyst.name=αλχημικός καταλύτης
items.potions.alchemicalcatalyst.desc=Αυτό το λεπτό φιαλίδιο μαγικού υγρού είναι φτιαγμένο από την αποδομημένη ουσία ενός φίλτρου. Το υγρό ειναι ημιδιαφανές, και λάμπει με κινούμενα χρώματα ουρανίου τόξου.\n\nΑυτός ο καταλύτης είναι κυρίως χρήσιμος ως υλικό αλχημείας, αλλά μπορείς επίσης να τον χρησιμοποιήσεις κατευθείαν για να λάβεις την επίδραση ενός τυχαίου φίλτρου.
items.potions.potionofexperience.name=φίλτρο εμπειρίας
items.potions.potionofexperience.desc=Οι αποθηκευμένες εμπειρίες από πληθώρα μαχών συμπυκνωμένες σε υγρή μορφή, αυτό το ποτό θα αυξήσει ακαριαία το επίπεδο εμπειρίας σου.
items.potions.potionofexperience.desc=Οι εξιστορημένες εμπειρίες από πληθώρα μαχών, συμπυκνωμένες σε υγρή μορφή. Αυτό το ποτό θα αυξήσει ακαριαία το επίπεδο εμπειρίας σου.
items.potions.potionoffrost.name=φίλτρο πάγου
items.potions.potionoffrost.desc=Το χημικό που περιέχεται σε αυτό το φίλτρο θα εξατμιστεί σε ένα παγωμένο σύννεφο μόλις εκτεθεί σε αέρα.
items.potions.potionoffrost.desc=Το χημικό που περιέχεται σε αυτό το φίλτρο θα εξατμιστεί σχηματίζοντας ένα παγωμένο νέφος, μόλις εκτεθεί στον αέρα.
items.potions.potionofhaste.name=φίλτρο βιασύνης
items.potions.potionofhaste.energetic=Νιώθεις ενεργητικός!
@ -624,22 +619,22 @@ items.potions.potionofhealing.desc=Αυτό το ελιξίριο θα επαν
items.potions.potionofinvisibility.name=φίλτρο αορατότητας
items.potions.potionofinvisibility.invisible=Βλέπεις τα χέρια σου να γίνονται αόρατα!
items.potions.potionofinvisibility.desc=Πίνοντας αυτό το φίλτρο θα γίνεις προσωρινά αόρατος. Όσο είσαι αόρατος, οι εχθροί δεν θα μπορούν να σε δουν. Όταν επιτεθείς σε έναν εχθρό, αλλά και όταν χρησιμοποιήσεις ένα ραβδί ή έναν πάπυρο μπροστά στα μάτια ενός εχθρού, θα διαλυθεί η επίδραση.
items.potions.potionofinvisibility.desc=Πίνοντας αυτό το φίλτρο θα γίνεις προσωρινά αόρατος. Όσο είσαι αόρατος, οι εχθροί δεν θα μπορούν να σε δουν. Αν επιτεθείς σε εχθρό, ή χρησιμοποιήσεις κάποιο ραβδί ή πάπυρο μπροστά στα μάτια εχθρού, η επίδραση θα ακυρωθεί.
items.potions.potionoflevitation.name=φίλτρο αιώρησης
items.potions.potionoflevitation.float=Επιπλέεις στον αέρα!
items.potions.potionoflevitation.desc=Πίνοντας αυτό το περίεργο υγρό θα αιωρείσαι στον αέρα, ικανός να επιπλεύσεις εύκολα πάνω από παγίδες και τρύπες. Πετάγοντας αυτο το φίλτρο θα δημιουργήσει ένα σέννεφο ακατέργαστου αερίου, αποπροσανατολίζοντας οτιδήποτε πιαστεί μέσα του.
items.potions.potionoflevitation.desc=Η κατανάλωση αυτού του αλλόκοτου υγρού θα σε κάνει να αιωρείσαι. Θα είσαι ικανός να επιπλεύσεις εύκολα πάνω από παγίδες και τρύπες. Η ρίψη αυτού του φίλτρου θα δημιουργήσει ένα νέφος ακατέργαστου αερίου, αποπροσανατολίζοντας οτιδήποτε πιαστεί μέσα του.
items.potions.potionofliquidflame.name=φίλτρο υγρής φωτιάς
items.potions.potionofliquidflame.desc=Η φιάλη περιέχει μία ασταθή χημική ένωση η οποία θα εκραγεί βίαια σε φλόγες μόλις εκτεθεί σε αέρα.
items.potions.potionofmindvision.name=φίλτρο ενόρασης
items.potions.potionofmindvision.see_mobs=Μπορείς με κάποιο τρόπο να νιώσεις την παρουσία των μυαλών άλλων πλασμάτων!
items.potions.potionofmindvision.see_none=Μπορείς με κάποιο τρόπο να ξέρεις ότι είσαι μόνος σε αυτό το επίπεδο αυτή τη στιγμή.
items.potions.potionofmindvision.see_mobs=Με κάποιον τρόπο, νιώθεις την πνευματική παρουσία των άλλων πλασμάτων!
items.potions.potionofmindvision.see_none=Με κάποιον τρόπο ξέρεις ότι είσαι μόνος στο επίπεδο, προς το παρόν.
items.potions.potionofmindvision.desc=Αφού το πιείς αυτό, το μυαλό σου θα εναρμονιστεί με την ψυχική υπογραφή μακρινών πλασμάτων, επιτρέποντάς σου να νιώθεις βιολογικές παρουσίες μέσα από τοίχους. Επίσης αυτό το φίλτρο θα σου επιτρέψει να δεις μέσα από τοίχους και πόρτες.
items.potions.potionofparalyticgas.name=φίλτρο παραλυτικού αερίου
items.potions.potionofparalyticgas.desc=Μόλις εκτεθεί σε αέρα, το υγρό σε αυτή τη φιάλη θα εξατμιστεί σε μία μουδιαστική κίτρινη ομίχλη. Όποιος εισπνεύσει το σύννεφο θα παραλύσει άμεσα, ανίκανος να κινηθεί για κάποιο χρόνο αφού εξανεμιστεί το σύννεφο. Αυτό το αντικείμενο μπορεί να ριχτεί σε απομακρυσμένους εχθρούς για να πιαστούν στην επίδραση του αεριού.
items.potions.potionofparalyticgas.desc=Μόλις εκτεθεί στον αέρα, το υγρό αυτής της φιάλης θα εξατμιστεί, προκαλώντας μία παραλυτική κίτρινη ομίχλη. Όποιος εισπνεύσει το νέφος θα παραλύσει άμεσα και θα είναι ανίκανος να κινηθεί για ορισμένο χρονικό διάστημα μετά την εξάτμισή του. Αυτό το αντικείμενο μπορεί να ριχτεί σε απομακρυσμένους εχθρούς για να επηρεαστούν από την επίδραση του αερίου.
items.potions.potionofpurity.name=φίλτρο καθαρότητας
items.potions.potionofpurity.freshness=Νιώθεις ασυνήθιστη φρεσκάδα στον αέρα.
@ -652,7 +647,7 @@ items.potions.potionofstrength.msg_2=Νεοανακαλυφθείσα δύναμ
items.potions.potionofstrength.desc=Αυτό το ισχυρό υγρό εμποτίζει τους μυς σου· αυξάνοντας μόνιμα τη δύναμή σου κατά έναν πόντο.
items.potions.potionoftoxicgas.name=φίλτρο τοξικού αερίου
items.potions.potionoftoxicgas.desc=Ανοίγοντας ή σπάζοντας αυτό το πεπιεσμένο μπουκάλι θα κάνει τα περιεχόμενά του να εκραγούν σε ένα θανατηφόρο σύννεφο τοξικού πράσινου αερίου. Ίσως να επιλέξεις να ρίξεις αυτό το φίλτρο σε μακρινούς εχθρούς αντί να το ανοίξεις με το χέρι.
items.potions.potionoftoxicgas.desc=Το άνοιγμα ή το σπάσιμο αυτής της πεπιεσμένης φιάλης θα κάνει τα περιεχόμενά της να εκραγούν, προκαλώντας ένα θανατηφόρο νέφος τοξικού πράσινου αερίου. Ίσως να επιλέξεις να ρίξεις αυτό το φίλτρο σε μακρινούς εχθρούς αντί να το ανοίξεις με το χέρι.
@ -690,9 +685,9 @@ items.potions.elixirs.elixiroficytouch.name=ελιξίριο παγωμένης
items.potions.elixirs.elixiroficytouch.desc=Όταν καταναλωθεί, αυτό το ελιξίριο θα επιτρέψει στον χρήστη να απορροφήσει θερμότητα από τους εχθρούς στους οποίους επιτίθεται. Αυτή η επίδραση θα κάνει τον χρήστη άτρωτο στο κρύο, και θα του επιτρέψει να κρυώσει εχθρούς με σωματικές επιθέσεις.
items.potions.elixirs.elixirofmight.name=ελιξίριο ισχύος
items.potions.elixirs.elixirofmight.msg_1=+1 δνμ, +%d ζωή
items.potions.elixirs.elixirofmight.msg_1=+1 δύναμη, +%d ζωή
items.potions.elixirs.elixirofmight.msg_2=Νεοανακαλυφθείσα δύναμη διαπερνά το σώμα σου.
items.potions.elixirs.elixirofmight.desc=Αυτό το ισχυρό υγρό θα κυλήσει στους μύες σου, αυξάνοντας μόνιμα την δύναμή σου κατά ένα βαθμό και αυξάνοντας προσωρινά την μέγιστη ζωή σου κατα %d βαθμούς. Η ενίσχυση ζωής αυξάνεται με την μέγιστη ζωή, αλλά θα εξασθενήσει σιγά σιγά όσο ανεβαίνεις επίπεδα.
items.potions.elixirs.elixirofmight.desc=Αυτό το ισχυρό υγρό θα κυλήσει στους μυς σου - αυξάνοντας μόνιμα τη δύναμή σου κατά έναν βαθμό και, προσωρινά, τη μέγιστη ζωή σου κατά %d βαθμούς. Η αύξηση ζωής εξαρτάται απ' την τρέχουσα μέγιστη ζωή σου - αλλά θα εξασθενεί όσο ανεβαίνεις επίπεδα.
items.potions.elixirs.elixirofmight$htboost.name=Μέγιστη Ώθηση Ζωής
items.potions.elixirs.elixirofmight$htboost.desc=Αισθάνεσαι το σώμα σου αφύσικα δυνατό και υγιές.\n\nΗ μέγιστη ζωή σου ενισχύεται για μία μεγάλη χρονική περίοδο. Όσο ανεβαίνεις επίπεδα, η ενίσχυση θα εξασθενεί σταθερά.\n\nΤρέχων πόσο ενίσχυσης: %d.\nΕπίπεδα που απομένουν: %d.
@ -704,7 +699,7 @@ items.potions.elixirs.elixiroftoxicessence.desc=Όταν καταναλωθεί,
###exotic potions
items.potions.exotic.exoticpotion.turquoise=εξωτικό τυρκουάζ φίλτρο
items.potions.exotic.exoticpotion.crimson=εξωτικό κόκκινο φίλτρο
items.potions.exotic.exoticpotion.azure=εξωτικό γαλανό φίλτρο
items.potions.exotic.exoticpotion.azure=εξωτικό μπλε φίλτρο
items.potions.exotic.exoticpotion.jade=εξωτικό πράσινο φίλτρο
items.potions.exotic.exoticpotion.golden=εξωτικό χρυσό φίλτρο
items.potions.exotic.exoticpotion.magenta=εξωτικό φούξια φίλτρο
@ -723,26 +718,26 @@ items.potions.exotic.potionofcleansing.name=φίλτρο εξαγνισμού
items.potions.exotic.potionofcleansing.desc=Αυτό το ισχυρό αντιδραστήριο θα εξουδετερώσει πλήρως όλες τις επιβλαβείς επιδράσεις στον χρήστη όταν το κατεβάσει. Μπορεί επίσης να ριχτεί σε έναν στόχο για να τον εξαγνίσει.
items.potions.exotic.potionofcorrosivegas.name=φίλτρο διαβρωτικού αερίου
items.potions.exotic.potionofcorrosivegas.desc=Ανοίγοντας ή σπάζοντας αυτό το πεπιεσμένο μπουκάλι, τα περιεχόμενά του θα εκραγούν σε ένα θανατηφόρο σύννεφο διαβρωτικού αερίου με χρώμα σκουριάς. Το αέριο είναι λιγότερο συμπυκνωμένο όμως, και δεν θα διαρκέσει για πολύ.
items.potions.exotic.potionofcorrosivegas.desc=Το άνοιγμα ή το σπάσιμο αυτής της πεπιεσμένης φιάλης θα κάνει τα περιεχόμενά της να εκραγούν, εκλύοντας ένα θανατηφόρο νέφος διαβρωτικού αερίου, κεραμιδί χρώματος. Όμως, το αέριο είναι λιγότερο συμπυκνωμένο και δε θα διαρκέσει για πολύ.
items.potions.exotic.potionofdragonsbreath.name=φίλτρο ανάσας δράκου
items.potions.exotic.potionofdragonsbreath.prompt=Δίαλεξε ένα σημείο για να κάψεις
items.potions.exotic.potionofdragonsbreath.desc=Αυτό το φιαλίδιο περιέχει μία ασυνήθιστη χημική ένωση η οποία εκρήγνυται σε φωτιά λίγο αφότου αναμιχθεί με σάλιο. Φτύνοντας γρήγορα αυτό το υγρό θα επιτρέψει στον χρήστη να ρίξει φλόγες από το στόμα του.
items.potions.exotic.potionofdragonsbreath.desc=Αυτό το φιαλίδιο περιέχει μία ασυνήθιστη χημική ένωση, που αναφλέγεται μόλις αναμειχθεί με το σάλιο. Φτύνοντας γρήγορα το υγρό, ο χρήστης θα μπορεί να πετάει φλόγες από το στόμα του!
items.potions.exotic.potionofearthenarmor.name=φίλτρο γαιώδους πανοπλίας
items.potions.exotic.potionofearthenarmor.desc=Αντί να παραλύσει, αυτό το υγρό έχει μία σκληρυντική επίδραση στο δέρμα το οποίο θα μετατραπεί σε προσωρινή φυσική πανοπλία.
items.potions.exotic.potionofholyfuror.name=φίλτρο ιερής κατακραυγής
items.potions.exotic.potionofholyfuror.name=φίλτρο ιερής παραφοράς
items.potions.exotic.potionofholyfuror.desc=Η δύναμη ιερής ενέργειας συμπυκνωμένη σε υγρή μορφή, αυτό το ποτό θα σε ευλογήσει για μία εκτεταμένη περιόδο χρόνου.
items.potions.exotic.potionofmagicalsight.name=φίλτρο μαγικής όρασης
items.potions.exotic.potionofmagicalsight.desc=Αφού το πιείς αυτό, οι αισθήσεις σου θα αυξηθούν για μικρή χρονική περίοδο σε απίστευτα επίπεδα, επιτρέποντάς σου να δεις μέσα από τοίχους!
items.potions.exotic.potionofshielding.name=φίλτρο θωράκισης
items.potions.exotic.potionofshielding.desc=Αντί να θεραπεύσει, αντ' αυτού αυτό το φίλτρο θα προβάλει μία ανθεκτική ασπίδα γύρω από το σώμα του χρήστη, μπλοκάροντας μία σημαντική ποσότητα ζημιάς.
items.potions.exotic.potionofshielding.desc=Αντί να θεραπεύσει, αυτό το φίλτρο θα προβάλει μία ανθεκτική ασπίδα γύρω από το σώμα του χρήστη, εμποδίζοντας μία σημαντική ποσότητα ζημιάς.
items.potions.exotic.potionofshroudingfog.name=φίλτρο ομίχλης κάλυψης
items.potions.exotic.potionofshroudingfog.desc=Όταν εκτεθεί στον αέρα, το υγρό σε αυτή τη φιάλη θα παράξει μία παχιά μουντή ομίχλη η οποία μπλοκάρει τελείως την όραση.
items.potions.exotic.potionofshroudingfog.desc=Όταν εκτεθεί στον αέρα, το υγρό σε αυτή τη φιάλη θα παράξει μία παχιά μουντή ομίχλη η οποία εμποδίζει τελείως την ορατότητα.
items.potions.exotic.potionofsnapfreeze.name=φίλτρο ακαριαίου πάγου
items.potions.exotic.potionofsnapfreeze.desc=Το χημικό που περιέχεται σε αυτό το φίλτρο θα αντιδράσει γρήγορα με τον αέρα, παγώνοντας άμεσα και ριζώνοντας όλους μέσα στην επίδρασή του.
@ -750,8 +745,8 @@ items.potions.exotic.potionofsnapfreeze.desc=Το χημικό που περιέ
items.potions.exotic.potionofstamina.name=φίλτρο αντοχής
items.potions.exotic.potionofstamina.desc=Πίνοντας αυτό το παράξενα γλυκό υγρό θα αποκτήσεις μία ενίσχυση ενέργειας μεγάλης διαρκείας, επιτρέποντάς σου να τρέξεις με ένα επιταχυμένο ρυθμό για μία αυξημένη περίοδο χρόνου.
items.potions.exotic.potionofstormclouds.name=φίλτρο συννέφων καταιγίδας
items.potions.exotic.potionofstormclouds.desc=Ρίχνοντας αυτό το φίλτρο θα δημιουργηθεί ένα σύννεφο συμπυκνωμένου ατμού, το οποίο θα συμπιεστεί και θα ρίξει βροχή στο περιβάλλον. Το περισσότερο έδαφος θα μετατραπεί σε νερό, και οι παγίδες θα πλημμυρίσουν και θα σπάσουν.
items.potions.exotic.potionofstormclouds.name=φίλτρο μαύρων συννέφων
items.potions.exotic.potionofstormclouds.desc=Η ρίψη αυτού του φίλτρου θα δημιουργήσει ένα νέφος συμπυκνωμένου ατμού, το οποίο θα συμπιεστεί και θα μετασχηματιστεί σε βροχή. Το μεγαλύτερο μέρος του εδάφους θα μετατραπεί σε νερό και οι παγίδες θα πλημμυρίσουν και θα σπάσουν.
@ -764,7 +759,7 @@ items.quest.corpsedust.chill=Ένα ρήγος διαπερνά τη σπονδ
items.quest.corpsedust.desc=Η μπάλα της σκόνης σορού δεν διαφέρει εξωτερικά από μία κανονική μπάλα σκόνης. Αλλά νιώθεις μία διαβολική ενέργεια να ελλοχεύει μέσα της.\n\nΘα ήταν καλή ιδέα να την ξεφορτωθείς όσο το συντομότερο δυνατό.
items.quest.darkgold.name=ψήγματα σκοτεινού χρυσού
items.quest.darkgold.desc=Αυτό το μέταλλο λέγεται σκοτεινό όχι εξαιτίας του χρώματός του (δεν διαφέρει από τον κανονικό χρυσό), αλλά επειδή λιώνει κάτβ από το φως της μέρας, κάνοντάς τον άχρηστο στην επιφάνεια.
items.quest.darkgold.desc=Αυτό το μέταλλο λέγεται σκοτεινό. Όχι εξαιτίας του χρώματός του (δε διαφέρει από τον κανονικό χρυσό), αλλά επειδή λιώνει υπό το φως της μέρας, γεγονός που τον καθιστά άχρηστο στην επιφάνεια.
items.quest.dwarftoken.name=μάρκα νάνων
items.quest.dwarftoken.desc=Πολλοί νάνοι και κάποιες από τις μεγαλύτερες δημιουργίες μεταφέρουν αυτά τα μικρά κομμάτια μετάλλου άγνωστης λειτουργίας. Ίσως είναι κοσμήματας ή ίσως κάποιου είδους ταυτότητα. Οι νάνοι είναι περίεργος λαός.
@ -779,7 +774,7 @@ items.quest.metalshard.name=καταραμένο μεταλλικό θραύσμ
items.quest.metalshard.desc=Ένα κόμμα σκουριασμένου καταραμένου μετάλλου, το οποίο έσπασε απο το DM-300 όταν καταστράφηκε. Νιώθεις μία ανενεργή μοχθηρή μαγεία μέσα του.\n\nΔεν κάνει τίποτα μόνο του, αλλά ίσως είναι χρήσιμο όταν συνδυαστεί με συγκεκριμένους παπύρους, ή μία βόμβα. Τουλάχιστον θα πρέπει να πωλείται για μία αξιοπρεπή τιμή.
items.quest.pickaxe.name=αξίνα
items.quest.pickaxe.ac_mine=ΕΞΌΡΥΞΕ
items.quest.pickaxe.ac_mine=ΕΞΟΡΥΞΕ
items.quest.pickaxe.no_vein=Δεν υπάρχει φλέβα σκοτεινού χρυσού κοντά σου για να εξορύξεις.
items.quest.pickaxe.desc=Αυτό είναι ένα μεγάλο και ανθεκτικό εργαλείο για σπάσιμο βράχων. Ίσως να μπορεί να χρησιμοποιηθεί ως όπλο.
@ -801,7 +796,7 @@ items.rings.ring.emerald=δαχτυλίδι με σμαράγδι
items.rings.ring.sapphire=δαχτυλίδι με ζαφείρι
items.rings.ring.quartz=δαχτυλίδι με χαλαζία
items.rings.ring.agate=δαχτυλίδι από αχάτη
items.rings.ring.equip_cursed=Το δαχτυλίδι στενεύει γύρω από το δάχτυλό σου επίπονα.
items.rings.ring.equip_cursed=Το δαχτυλίδι στενεύει επίπονα στο δάχτυλό σου!
items.rings.ring.unknown_desc=Αυτό το μεταλλικό δαχτυλίδι είναι διακοσμημένο με πετράδι, που φωσφορίζει στο σκοτάδι. Άραγε, τι επίδραση θα έχει μόλις φορεθεί;
items.rings.ring.known=Αυτό είναι: %s
items.rings.ring.identify=Είσαι αρκετά εξοικειωμένος με το δαχτυλίδι σου ώστε να το αναγνωρίσεις. Είναι ένα %s.
@ -827,12 +822,12 @@ items.rings.ringofenergy.desc=Τα ραβδιά και τα τεχνουργήμ
items.rings.ringofevasion.name=δαχτυλίδι της αποφυγής
items.rings.ringofevasion.stats=Όταν φορεθεί, αυτό το δαχτυλίδι θα αυξήσει την αποφυγή σου κατά _%s%%._
items.rings.ringofevasion.typical_stats=Όταν φορεθεί, αυτό το δαχτυλίδι τυπικά θα αυξήσει την αποφυγή σου κατά _%s%%._
items.rings.ringofevasion.desc=Αυτό το δαχτυλίδι επιταχύνει τα αντανακλαστικά του χρήστη, κάνοντάς το δυσκολότερο να πετύχουν τα χτυπήματα πάνω του. Ένα καταραμένο δαχτυλίδι θα κάνει τον χρήστη ευκολότερο να χτυπηθεί.
items.rings.ringofevasion.desc=Αυτό το δαχτυλίδι επιταχύνει τα αντανακλαστικά του χρήστη, βοηθώντας τον να αποφεύγει τα περισσότερα χτυπήματα. Αντίθετα, ένα καταραμένο δαχτυλίδι θα κάνει τον χρήστη ευκολότερο στόχο.
items.rings.ringofforce.name=δαχτυλίδι της ισχύος
items.rings.ringofforce.stats=Χωρίς όπλο, και με την τωρινή σου δύναμη, το δαχτυλίδι προκαλεί _%1$d-%2$d πόντους ζημιάς._ Κρατώντας όπλο, το δαχτυλίδι αυξάνει τη ζημιά κατά _%3$d._
items.rings.ringofforce.typical_stats=Χωρίς όπλο, και με την τωρινή σου δύναμη, το δαχτυλίδι προκαλεί κανονικά _%1$d-%2$d πόντους ζημιάς._ Κρατώντας όπλο, κανονικά αυξάνει τη ζημιά κατά _%3$d._
items.rings.ringofforce.desc=Αυτό το δαχτυλίδι ενισχύει την ισχύ των κοντινών χτυπημάτων του χρήστη. Αυτή η έξτρα δύναμη είναι σχετικά αδύναμη όταν κρατάς όπλα, αλλά μία άοπλη επίθεση θα γίνει πολύ πιο δυνατή. Ένα καταραμένο δαχτυλίδι θα αποδυναμώσει αντ'αυτού τα χτυπήματα του χρήστη.
items.rings.ringofforce.desc=Αυτό το δαχτυλίδι ενισχύει την ισχύ των κοντινών χτυπημάτων του χρήστη. Αυτή η πρόσθετη δύναμη είναι σχετικά ασθενής όταν κρατάς όπλα, αλλά μία άοπλη επίθεση θα γίνει πολύ πιο ισχυρή. Αντίθετα, ένα καταραμένο δαχτυλίδι θα αποδυναμώσει τα χτυπήματα του χρήστη.
items.rings.ringoffuror.name=δαχτυλίδι της κατακραυγής
items.rings.ringoffuror.stats=Όταν φορεθεί, αυτό το δαχτυλίδι θα αυξήσει την ταχύτητα των επιθέσεών σου κατά _%s%%._
@ -867,7 +862,7 @@ items.rings.ringofwealth.desc=Αυτό το δαχτυλίδι δρα ως έν
###scrolls
items.scrolls.scroll.ac_read=ΔΙΆΒΑΣΕ
items.scrolls.scroll.ac_read=ΔΙΑΒΑΣΕ
items.scrolls.scroll.kaunan=πάπυρος του KAUNAN
items.scrolls.scroll.sowilo=πάπυρος του SOWILO
items.scrolls.scroll.laguz=πάπυρος του LAGUZ
@ -901,7 +896,7 @@ items.scrolls.scrolloflullaby.desc=Όταν διαβαστεί αυτός ο π
items.scrolls.scrollofmagicmapping.name=πάπυρος μαγικής χαρτογράφησης
items.scrolls.scrollofmagicmapping.layout=Τώρα γνωρίζεις τη διάταξη του επιπέδου.
items.scrolls.scrollofmagicmapping.desc=Όταν διαβαστεί αυτός κ πάπυρος, μία εικόνα με κρυστάλλινη διαύγεια θα χαραχτεί στην μνήμη σου, που σε ειδοποιεί για την ακριβή διάταξη του επιπέδου και αποκαλύπτοντας όλα τα κρυμμένα μυστικά. Οι τοποθεσίες των αντικειμένων και των πλασμάτων θα παραμείνουν άγνωστες.
items.scrolls.scrollofmagicmapping.desc=Όταν διαβαστεί αυτός ο πάπυρος, μία κρυστάλλινη, διαυγής εικόνα θα χαραχτεί στη μνήμη σου· αποκαλύπτοντας την ακριβή διάταξη του επιπέδου και όλων των κρυμμένων μυστικών. Οι τοποθεσίες των αντικειμένων και των πλασμάτων θα παραμείνουν άγνωστες.
items.scrolls.scrollofmirrorimage.name=πάπυρος κατοπτρικής εικόνας
items.scrolls.scrollofmirrorimage.desc=Το ξόρκι σε αυτόν τον πάπυρο θα δημιουργήσει δύο ψεύτικους δίδυμους του αναγνώστη. Αυτές οι κατοπτρικές εικόνες δρουν ως πιο αδύναμοι κλώνοι του αναγνώστη, και θα κυνηγήσουν τους εχθρούς του. Δεν έχουν καμία ανθεκτικότητα όμως, και θα εξασθενήσουν μόλις τους γίνει ζημιά.
@ -934,7 +929,7 @@ items.scrolls.scrollofterror.name=πάπυρος τρόμου
items.scrolls.scrollofterror.none=Ο πάπυρος εκπέμπει μια λάμψη κόκκινου φωτός.
items.scrolls.scrollofterror.one=Αυτός ο πάπυρος εκπέμπει μία δυνατή λάμψη κόκκινου φωτός και ο %s φεύγει!
items.scrolls.scrollofterror.many=Αυτός ο πάπυρος εκπέμπει μία δυνατή λάμψη κόκκινου φωτός και τα τέρατα φεύγου!
items.scrolls.scrollofterror.desc=Μία λάμψη κόκκινου φωτός θα κυριεύσει όλα τα πλάσματα στο πεδίο όρασής σου με τρόμο, και θα γυρίσουν και θα ξεφύγουν. Όταν επιτεθείς σε έναν εχθρό που ξεφεύγει η επίδραση θα μικρύνει.
items.scrolls.scrollofterror.desc=Μία λάμψη κόκκινου φωτός θα κατακλύσει με τρόμο όλα τα ορατά πλάσματα, και θα τρέξουν να ξεφύγουν. Η επίδραση ελαττώνεται με την επίθεση σε εχθρό που διαφεύγει.
items.scrolls.scrolloftransmutation.name=πάπυρος μεταστοιχείωσης
items.scrolls.scrolloftransmutation.inv_title=Μεταστοιχείωσε ένα αντικείμενο
@ -946,7 +941,7 @@ items.scrolls.scrollofupgrade.name=πάπυρος αναβάθμισης
items.scrolls.scrollofupgrade.inv_title=Αναβάθμισε ένα αντικείμενο
items.scrolls.scrollofupgrade.weaken_curse=Ο πάπυρος αναβάθμισης αποδυνάμωσε την κατάρα του αντικειμένου σου.
items.scrolls.scrollofupgrade.remove_curse=Ο πάπυρος αναβάθμισης έδιωξε την κατάρα του αντικειμένου σου.
items.scrolls.scrollofupgrade.desc=Αυτός ο πάπυρος θα αναβαθμίσει ένα αντικείμενο, αυξάνοντας την ποιότητά του. Θα αυξηθεί η δύναμη ενός ραβδιού και ο αριθμός φορτίων του, τα όπλα και οι πανοπλίες θα προκαλούν και θα μπλοκάρουν περισσότερη ζημιά, και οι επιδράσεις των δαχτυλιδιών θα ενταθούν.\n\nΑυτός ο πάπυρος είναι ακόμη ικανός να μετριάσει ή μερικές φορές να εξαφανίσει κατάρες, αν και δεν είναι το ίδιο δραστικό όσο ένας πάπυρος αφαίρεσης κατάρας.\n\nΗ μαγεία του παπύρου ίσως ακόμη παρέμβει και διαγράψει ξόρκια σε όπλα και ιερογλυφικά σε πανοπλίες. Η πιθανότητα για αυτό ξεκινά όταν αναβαθμίζεις από +4, και θα είναι εγγυημένη στο +8 ή παραπάνω.
items.scrolls.scrollofupgrade.desc=Αυτός ο πάπυρος θα αναβαθμίσει ένα αντικείμενο, αυξάνοντας την ποιότητά του. Θα αυξηθεί η δύναμη ενός ραβδιού και ο αριθμός φορτίων του, τα όπλα και οι πανοπλίες θα προκαλούν και θα εμποδίζουν περισσότερη ζημιά και οι επιδράσεις των δαχτυλιδιών θα ενταθούν.\n\nΑκόμα, αυτός ο πάπυρος είναι ικανός να μετριάσει ή μερικές φορές να σας απαλλάξει από κατάρες, αν και δεν είναι το ίδιο δραστικός όσο ένας πάπυρος αφαίρεσης κατάρας.\n\nΗ μαγεία του παπύρου, ίσως παρέμβει και διαγράψει ξόρκια σε όπλα και ιερογλυφικά σε πανοπλίες. Η πιθανότητα αυτού, αρχίζει με την αναβάθμιση από +4 και θα είναι εγγυημένη στο +8 ή παραπάνω.
@ -969,7 +964,7 @@ items.scrolls.exotic.scrollofaffection.name=πάπυρος στοργής
items.scrolls.exotic.scrollofaffection.desc=Διαβάζοντας αυτό τον πάπυρο θα βγει ένα δελεαστικό γέλιο το οποίο γοητεύει όλους όσους το ακούν.
items.scrolls.exotic.scrollofantimagic.name=πάπυρος αντι-μαγείας
items.scrolls.exotic.scrollofantimagic.desc=Το ξόρκι σε αυτό τον πάπυρο θα σε περικυκλώσει με μία μαγική αύρα η οποία εμποδίζει προσωρινά όλες τις μαγικές επιδράσεις, είτε επιβλαβείς είτε βοηθητικές.
items.scrolls.exotic.scrollofantimagic.desc=Το ξόρκι αυτού του παπύρου, θα σε περικυκλώσει με μία μαγική αύρα η οποία εμποδίζει προσωρινά όλες τις μαγικές επιδράσεις, είτε επιβλαβείς είτε βοηθητικές.
items.scrolls.exotic.scrollofconfusion.name=πάπυρος σύγχυσης
items.scrolls.exotic.scrollofconfusion.desc=Όταν διαβαστεί φωναχτά, αυτός ο πάπυρος θα απελευθερώσει περίπλοκη μαγεία σε όλους τους ορατούς στόχους, τυλφώνοντας και αποπροσανατολίζοντάς τους.
@ -1000,7 +995,7 @@ items.scrolls.exotic.scrollofpetrification.name=πάπυρος απολίθωσ
items.scrolls.exotic.scrollofpetrification.desc=Μία λάμψη κόκκινου φωτός θα κυριεύσει όλα τα πλάσματα στο πεδίο όρασής σου με τόσο μεγάλο τρόμο που θα παγώσουν εκεί που στέκονται.
items.scrolls.exotic.scrollofpolymorph.name=πάπυρος πολυμορφισμού
items.scrolls.exotic.scrollofpolymorph.desc=Αυτός ο πάπυρος περιέχει ισχυρή μαγεία μεταστοιχείωσης. Όταν επικαλεστεί, όλοι οι εχθροί στο οπτικό πεδίο του αναγνώστη θα μεταμορφωθούν σε μαγικά πρόβατα!\n\nΗ μεταμόρφωση είναι μόνιμη, εξαλείφοντας όλου τους εχθρούς που θα επηρεαστούν. Οι ισχυροί εχθροί θα αντισταθούν όμως σε αυτή την επίδραση, και οποιαδήποτε αντικείμενα κουβαλούσαν οι εχθροί που επηρεάστηκαν θα εξαφανιστούν.
items.scrolls.exotic.scrollofpolymorph.desc=Αυτός ο πάπυρος περιέχει ισχυρή μαγεία μεταστοιχείωσης. Όταν επικαλεστεί, όλοι οι εχθροί στο οπτικό πεδίο του αναγνώστη θα μεταμορφωθούν σε μαγικά πρόβατα!\n\nΗ μεταμόρφωση είναι μόνιμη, εξαλείφοντας όλους τους εχθρούς που θα επηρεαστούν. Οι ισχυροί εχθροί αντιστέκονται στην επίδραση, και τα αντικείμενα που είχαν οι εχθροί πριν επηρεαστούν χάνονται.
items.scrolls.exotic.scrollofprismaticimage.name=πάπυρος πρισματικής εικόνας
items.scrolls.exotic.scrollofprismaticimage.desc=Το ξόρκι σε αυτόν τον πάπυρο θα δημιουργήσει έναν πολύχρωμο δίδυμο του αναγνώστη. Αυτή η πρισματική εικόνα δρα ως πιο αδύναμος κλώνος του αναγνώστη, με παρόμοια άμυνα αλλά χαμηλότερη ζωή και επίθεση.\n\nΑυτή η εικόνα θα εμφανιστεί όταν υπάρχουν παρόντες εχθροί, και θα επιχειρήσει να προστατεύσει τον αναγνώστη.\n\nΑν μία πρισματική εικόνα υπάρχει ήδη, χρησιμοποιόντας αυτό τον πάπυρο θα θεραπευτεί πλήρως.
@ -1075,15 +1070,15 @@ items.spells.wildenergy.desc=Αυτό το ξόρκι περιέχει μερι
###runestones
items.stones.inventorystone.ac_use=ΧΡΗΣΙΜΟΠΟΊΗΣΕ
items.stones.inventorystone.ac_use=ΧΡΗΣΙΜΟΠΟΙΗΣΕ
items.stones.runestone$placeholder.name=ρουνικός λίθος
items.stones.stoneofaggression.name=πέτρα επιθετικότητας
items.stones.stoneofaggression.desc=Όταν αυτή η πέτρα ριχτεί σε έναν σύμμαχο ή έναν εχθρό, όλοι οι κοντινοί εχθροί θα αναγκαστούν να επιτεθούν σε αυτό το χαρακτήρα για μία μικρή χρονική περίοδο.\n\nΌταν χρησιμοποιηθεί σε εχθρούς, η μαγεία θα διαρκέσει μόνο μερικές στιγμές, αλλά όταν χρησιμοποιηθεί σε εσένα ή σε συμμάχους θα διαρκέσει αρκετά περισσότερο. Οι ισχυροί εχθροί θα μπορουν επίσης να αντισταθούν σε αυτή την επίδραση.
items.stones.stoneofaggression.name=λίθος επιθετικότητας
items.stones.stoneofaggression.desc=Όταν αυτός ο λίθος ριχτεί σε κάποιον σύμμαχο ή εχθρό, όλοι οι κοντινοί εχθροί θα αναγκαστούν να του επιτεθούν για ένα μικρό χρονικό διάστημα.\n\nΌταν χρησιμοποιείται σε εχθρούς, η μαγεία διαρκεί μόνο μερικές στιγμές· αλλά, όταν χρησιμοποιείται σε εσένα ή σε συμμάχους, διαρκεί πολύ περισσότερο. Οι ισχυροί εχθροί μπορούν να αντισταθούν σε αυτήν την επίδραση.
items.stones.stoneofaggression$aggression.name=Στοχεύτηκε
items.stones.stoneofaugmentation.name=πέτρα ενίσχυσης
items.stones.stoneofaugmentation.name=λίθος ενίσχυσης
items.stones.stoneofaugmentation.inv_title=Ενίσχυσε ένα αντικείμενο
items.stones.stoneofaugmentation.desc=Αυτός ο ρουνικός λίθος κατέχει ισχυρή μαγεία η οποία μπορεί να ενδυναμώσει εξοπλισμό για να ενισχύσει μία ιδιότητα εις βάρος μίας άλλης.\n\nΌταν χρησιμοποιηθεί σε ένα όπλο θα σου επιτρέψει να ενισχύσεις είτε ταχύτητα είτε επίθεση .\n\nΌταν χρησιμοποιηθεί σε μία πανοπλία θα σου επιτρέψει να ενισχύσεις είτε άμυνα είτε αποφυγή.
items.stones.stoneofaugmentation$wndaugment.choice=Τι θα ήθελες να ενισχύσεις;
@ -1097,19 +1092,19 @@ items.stones.stoneofaugmentation$wndaugment.cancel=Δεν πειράζει
items.stones.stoneofaffection.name=πέτρα στοργής
items.stones.stoneofaffection.desc=Όταν ριχτεί αυτή η πέτρα πάνω ή δίπλα σε έναν εχθρό θα γοητευτεί προσωρινά, και θα προσπαθήσει να στοχεύσει τους συμμάχους σου αντί για σένα.
items.stones.stoneofblast.name=πέτρα έκρηξης
items.stones.stoneofblast.name=λίθος έκρηξης
items.stones.stoneofblast.desc=Αυτός ο ρουνικός λίθος θα εκραγεί άμεσα στο σημείο στο οποίο ριχτεί. Όπως μία βόμβα, η έκρηξη θα κάνει ζημιά σε οτιδήποτε κοντά.
items.stones.stoneofblink.name=πέτρα διακτινισμού
items.stones.stoneofblink.name=λίθος διακτινισμού
items.stones.stoneofblink.desc=Αυτός ο ρουνικός λίθος θα τηλεμεταφέρει το χρήστη στό σημείο στο οποίο θα ριχτεί.
items.stones.stoneofclairvoyance.name=πέτρα διορατικότητας
items.stones.stoneofclairvoyance.name=λίθος διορατικότητας
items.stones.stoneofclairvoyance.desc=Αυτή η πέτρα θα αποκαλύψει άμεσα όλα τα πλακάκια σε μία πολύ πλατιά περιοχή γύρω από το σημείο που θα ριχτεί. Η επίδρασή της θα φτάσει ακόμη και μέσα από τοίχους.
items.stones.stoneofdeepenedsleep.name=πέτρα βαθέος ύπνου
items.stones.stoneofdeepenedsleep.name=λίθος βαθέος ύπνου
items.stones.stoneofdeepenedsleep.desc=Όταν αυτή η πέτρα ριχτεί κοντά σε έναν κοιμισμένο εχθρό, θα βαθύνει μαγικά τον ύπνο του. Οι μαγικά κοιμισμένοι εχθροί θα κοιμηθούν για πάντα μέχρι να ενοχληθούν.
items.stones.stoneofdisarming.name=πέτρα αφοπλισμού
items.stones.stoneofdisarming.name=λίθος αφοπλισμού
items.stones.stoneofdisarming.desc=Αυτός ο ρουνικός λίθος κατέχει μαγεία που μπορεί να απενεργοποιήσει μοχθηρές παγίδες στο μπουντρούμι. Θα αφοπλίσει μέχρι και 9 παγίδες γύρω από την περιοχή στην οποία θα ριχτεί.
items.stones.stoneofenchantment.name=πέτρα ξορκιού
@ -1118,18 +1113,18 @@ items.stones.stoneofenchantment.weapon=Το όπλο σου λάμπει στο
items.stones.stoneofenchantment.armor=Η πανοπλία σου λάμπει στο σκοτάδι!
items.stones.stoneofenchantment.desc=Αυτός ο ρουνικός λίθος κατέχει μαγεία ξορκιού. Σε αντίθεση με έναν πάπυρο αναβάθμισης, δεν θα αυξήσει την άμεση δύναμη ενός αντικειμένου, αλλά θα εμποτίσει ένα όπλο ή μία πανοπλία με ένα ξόρκι, παρέχοντάς τους νέα δύναμη.
items.stones.stoneofflock.name=πέτρα κοπαδιού
items.stones.stoneofflock.desc=Αυτός ο ρουνικός λίθος επικαλείται μαγικά πρόβατα για μια μικρή περίοδο γύω από το σημείο στο οποίο ρίχτηκε.
items.stones.stoneofflock.name=λίθος κοπαδιού
items.stones.stoneofflock.desc=Αυτός ο ρουνικός λίθος επικαλείται μαγικά πρόβατα για μια μικρή περίοδο, γύρω από το σημείο στο οποίο ρίχτηκε.
items.stones.stoneofintuition.name=πέτρα διαίσθησης
items.stones.stoneofintuition.name=λίθος διαίσθησης
items.stones.stoneofintuition.inv_title=Επίλεξε ένα αντικείμενο
items.stones.stoneofintuition.desc=Αυτός ο ρουνικός λίθος φέρει μία πιο αδύναμη εκδοχή της μαγείας που βρίσκεται στους παπύρους αναγνώρισης. Αντί να αναγνωρίσει κατευθείαν ένα αντικείμενο, θα λειτουργήσει στην διαίσθησή σου, επιτρέποντάς σου να επιχειρήσεις να αναγνωρίσεις τον τύπο ενός φίλτρου, παπύρου, ή δαχτυλιδιού μαντεύοντας.
items.stones.stoneofintuition$wndguess.text=Μάντεψε ποιός είναι ο τύπος του μη αναγνωρισμένου αντικειμένου. Αν μαντέψεις σωστά, ο τύπος θα έχει αναγνωριστεί!
items.stones.stoneofintuition.desc=Αυτός ο ρουνικός λίθος φέρει μια πιο αδύναμη εκδοχή της μαγείας που βρίσκεται στους παπύρους αναγνώρισης· αντί να αναγνωρίσει κατευθείαν ένα αντικείμενο, επαφίεται στη διαίσθησή σου. Ο λίθος σού επιτρέπει να αποπειραθείς να αναγνωρίσεις τον τύπο ενός φίλτρου, παπύρου, ή δαχτυλιδιού, μαντεύοντάς τον.
items.stones.stoneofintuition$wndguess.text=Μάντεψε ποιος είναι ο τύπος του αγνώστου αντικειμένου. Εάν μαντέψεις σωστά, ο τύπος του θα αναγνωριστεί!
items.stones.stoneofintuition$wndguess.correct=Σωστό. Ο τύπος αντικειμένου έχει ταυτοποιηθεί!
items.stones.stoneofintuition$wndguess.incorrect=Η εικασία σου ήταν λανθασμένη.
items.stones.stoneofshock.name=πέτρα ηλεκτρισμού
items.stones.stoneofshock.desc=Αυτός ο ρουνικός λίθος απελευθερώνει μία έκρηξη ηλεκτρικής ενέργειας η οποία ακινητοποιεί όλους τους κοντινούς στόχους, κα παρείχει στον χρήστη φόρτιση ραβδιών για κάε στόχο που θα χτυπηθεί.
items.stones.stoneofshock.name=λίθος ηλεκτρισμού
items.stones.stoneofshock.desc=Αυτός ο ρουνικός λίθος απελευθερώνει μία έκρηξη ηλεκτρικής ενέργειας, η οποία ακινητοποιεί όλους τους κοντινούς στόχους και παρέχει στον χρήστη φόρτιση ραβδιών για κάθε στόχο που θα χτυπηθεί.
###wands
items.wands.cursedwand.ondeath=Σκοτώθηκες από το δικό σου %s.
@ -1159,15 +1154,15 @@ items.wands.wandofblastwave.bmage_desc=Όταν _ο Μάχος Μάχης_ χτ
items.wands.wandofcorrosion.name=ραβδί διάβρωσης
items.wands.wandofcorrosion.staff_name=κοντάρι διάβρωσης
items.wands.wandofcorrosion.desc=Αυτό το ραβί έχει ένα χλωμό σώμα το οποίο ανοίγεται σε ένα λαμπρό πορτοκαλί πετράδι.
items.wands.wandofcorrosion.stats_desc=Αυτό το ραβδί ρίχνει έναν κεραυνό ο οποίος εκρήγνυται σε ένα σύννεφο πολύ διαβρωτικού αερίου σε μία στοχευμένη τοποθεσία. Οτιδήποτε βρεθεί μέσα σε αυτό το σύννεφο θα λάβει συνεχή ζημιά, που αυξάνεται με το πέρασμα του χρόνου, ξεκινώντας από _ζημιά %d._
items.wands.wandofcorrosion.stats_desc=Αυτό το ραβδί ρίχνει έναν κεραυνό ο οποίος εκρήγνυται σχηματίζοντας ένα νέφος πολύ καυστικού αερίου, σε μία στοχευμένη τοποθεσία. Οτιδήποτε βρεθεί μέσα σε αυτό το νέφος θα αρχίσει να λαμβάνει ζημιά, αυξανόμενη με το πέρασμα του χρόνου, ξεκινώντας από _ζημιά %d._
items.wands.wandofcorrosion.bmage_desc=Όταν _ο Μάχος Μάχης_ χτυπά έναν εχθρό με ένα κοντάρι διάβρωσης, ο εχθρός έχει πιθανότητα να λάβει επίδραση καυστικής γλίτσας.
items.wands.wandofcorruption.name=ραβδί διαφθοράς
items.wands.wandofcorruption.staff_name=κοντάρι διαφθοράς
items.wands.wandofcorruption.already_corrupted=Αυτός ο χαρακτήρας δεν μπορεί να επηρεαστεί περισσότερο.
items.wands.wandofcorruption.desc=Αυτό το ραβδί εκπέμπει χαοτική, σκοτεινή ενέργεια· αν δεν ήταν προφανές από τον διακοσμητικό σκελετό στην κορυφή του.
items.wands.wandofcorruption.stats_desc=Αυτό το ραβδί ελευθερώνει ενέργεια διαφθοράς στους εχθρούς. Τούς προκαλεί μία μαγική επίδραση που τούς υποτάσσει, τελικά, στη θέλησή σου. Οι στόχοι μπορούν να αντισταθούν στη διαφθορά, με τους αποδυναμωμένους να διαφθείρονται ευκολότερα.
items.wands.wandofcorruption.bmage_desc=Όταν _ο Μάχος Μάχης_ χτυπά έναν εχθρό με ένα κοντάρι διαφθοράς, ο εχθρός έχει πιθανότητα να πάθει αμόκ.
items.wands.wandofcorruption.stats_desc=Αυτό το ραβδί ελευθερώνει ενέργεια διαφθοράς στους εχθρούς· τους αποδυναμώνει και τους υποτάσσει, τελικά, στη θέλησή σου. Οι στόχοι μπορούν να αντισταθούν στη διαφθορά, με τους αποδυναμωμένους να διαφθείρονται ευκολότερα.
items.wands.wandofcorruption.bmage_desc=Όταν _ο Μάγος μάχης_ χτυπά έναν εχθρό με ένα κοντάρι διαφθοράς, ο εχθρός έχει πιθανότητα να πάθει αμόκ.
items.wands.wandofdisintegration.name=ραβδί αποσύνθεσης
items.wands.wandofdisintegration.staff_name=κοντάρι αποσύνθεσης
@ -1200,9 +1195,9 @@ items.wands.wandoflivingearth.desc=Αυτό το ραβδί είναι φτια
items.wands.wandoflivingearth.stats_desc=Αυτό το ραβδί ρίχνει αστραπές μαγικής πέτρας στους εχθρούς, κάνοντας _ζημιά %1$d-%2$d._ Οι πέτρες τότε θα επανασχηματιστούν γύρω από το χρήστη, παρέχοντάς τους πανοπλία ανάλογη της ζημιάς που έγινε. Αν μαζευτεί αρκετή πανοπλία, θα σχηματιστεί ένας πέτρινος φύλακας όταν το ραβδί ξαναρίξει.
items.wands.wandoflivingearth.bmage_desc=Όταν _ο Μάχος Μάχης_ χτυπά έναν εχθρό με ένα κοντάρι ζωντανής γης, κάποια από τη ζημιά που γίνεται γυρνά ως πέτρινη πανοπλία.
items.wands.wandoflivingearth$rockarmor.name=Πέτρινη Πανοπλία
items.wands.wandoflivingearth$rockarmor.desc=Μαγικές πέτρες περιβάλλουν το σώμα σου, όταν σου επιτίθενται θα επιχειρήσουν να μπλοκάρουν για σένα, και θα μειώσουν τη ζημιά που λαμβάνεις κατά 50%%. Κάθε επίθεση που μπλοκάρεται αφαιρεί μερική από την πέτρα όμως.\n\nΕναπομείνασα Πανοπλία: %1$d.\n\nΑν μαζευτεί αρκετή πέτρα γύρω σου, το επόμενο χτύπημα από το ραβδί ζωντανής γης σου θα κάνει τις πέτρες να δημιουργήσουν έναν φρουρό ο οποίος θα παλέψει για σένα.\n\nΠανοπλία που χρειάζεται για τον Φρουρό: %2$d.
items.wands.wandoflivingearth$rockarmor.desc=Μαγικές πέτρες περιβάλλουν το σώμα σου. Οταν δεχτείς επίθεση, θα επιχειρήσουν να την εμποδίσουν και θα μειώσουν τη ζημιά που λαμβάνεις κατά 50%%. Όμως, κάθε επίθεση που εμποδίζεται, αφαιρεί ένα μέρος της πέτρας.\n\nΕναπομείνασα Πανοπλία: %1$d.\n\nΑν μαζευτεί αρκετή πέτρα γύρω σου, το επόμενο χτύπημα από το ραβδί ζωντανής γης σου, θα κάνει τις πέτρες να δημιουργήσουν έναν φρουρό ο οποίος θα παλέψει για σένα.\n\nΠανοπλία που χρειάζεται για τον Φρουρό: %2$d.
items.wands.wandoflivingearth$earthguardian.name=γαιώδης φρουρός
items.wands.wandoflivingearth$earthguardian.desc=Οι πέτρες από το ραβδί ζωντανής γης σου έχουν δημιουργήσει έναν προστατευτικό γαιώδη φρουρό! Αυτός ο πέτρινος προστάτης θα επιτεθεί κοντινούς εχθρούς, που θα τους αναγκάσει να επιτεθούν στον φρουρό αντί για εσένα. Όταν όλοι οι κοντινοί κίνδυνοι εξαφανιστούν, ο φρουρός θα ξανασχηματιστεί γύρω σου, και θα επιστρέψει όταν ξαναχρησιμοποιήσεις το ραβδί σου.\n\nΗ αμυντική δύναμη του φρουρού εξαρτάται από το επίπεδο του ραβδιού σου. Αυτή τη στιγμή μπλοκάρει _ζημιά %1$d-%2$d._
items.wands.wandoflivingearth$earthguardian.desc=Οι πέτρες από το ραβδί ζωντανής γης, σου έχουν δημιουργήσει έναν προστατευτικό γαιώδη φρουρό! Αυτός ο πέτρινος προστάτης, θα επιτεθεί σε κοντινούς εχθρούς, αναγκάζοντάς τους να επιτεθούν στον φρουρό αντί για εσένα. Όταν όλοι οι κοντινοί κίνδυνοι εξαφανιστούν, ο φρουρός θα επανασχηματιστεί γύρω σου και θα επιστρέψει όταν ξαναχρησιμοποιήσεις το ραβδί σου.\n\nΗ αμυντική δύναμη του φρουρού εξαρτάται από το επίπεδο του ραβδιού σου. Αυτή τη στιγμή εμποδίζει _ζημιά %1$d-%2$d._
items.wands.wandofmagicmissile.name=ραβδί μαγικού βλήματος
items.wands.wandofmagicmissile.staff_name=κοντάρι μαγικού βλήματος
@ -1220,7 +1215,7 @@ items.wands.wandofprismaticlight.bmage_desc=Όταν _ο Μάχος Μάχης_
items.wands.wandofregrowth.name=ραβδί αναγέννησης
items.wands.wandofregrowth.staff_name=κοντάρι αναγέννησης
items.wands.wandofregrowth.desc=Αυτό το ραβδί είναι φτιαγμένο από ένα λεπτό στύλο επιδέξια σκαλισμένου ξύλου. Με κάποιο τρόπο έιναι ακόμη ζωντανό και ζωηρό, λαμπερά πράσινο σαν την καρδιά ενός νέου δέντρου. "Όταν η ζωή σταματά νέα ζωή πάντα αρχίζει να αναπτύσσεται... Ο αέναος κύκλος πάντα παραμένει!"
items.wands.wandofregrowth.desc=Αυτό το ραβδί είναι φτιαγμένο από έναν λεπτό στύλο επιδέξια σκαλισμένου ξύλου. Με κάποιο τρόπο είναι ακόμη ζωντανό και ζωηρό, φωτεινό πράσινο σαν την καρδιά ενός νέου δέντρου. «Όταν η ζωή σταματά, νέα ζωή πάντα αρχίζει να αναπτύσσεται... Ο αέναος κύκλος πάντα παραμένει!»
items.wands.wandofregrowth.stats_desc=Όταν χρησιμοποιηθεί, αυτό το ραβδί θα εκτοξεύσει μαγική ενέργεια αναγέννησης εξωτερικά σε κωνικό σχήμα, κάνοντας γρασιδι, ρίζες, και σπάνια φυτά να αναπηδήσουν. Η επόμενη επίθεσή του θα καταναλώσει _%1$d φορτία_. Όσο περισσότερα φορτία χρησιμοποιεί, τόσο μεγαλύτερη και δυνατότερη η επίδραση.
items.wands.wandofregrowth.degradation=Μετά από άλλα _%d φορτία_ αυτό το ραβδί θα αρχίσει να αποτυγχάνει να παράγει φυτά και φρέσκο γρασίδι. Αυτό το όριο αυξάνεται ανεβάζοντας το επίπεδό του ή αναβαθμίζοντας το ραβδί.
items.wands.wandofregrowth.bmage_desc=Όταν _ο Μάχος Μάχης_ χτυπά έναν εχθρό με ένα κοντάρι αναγέννησης, και ένας από τους δύο στέκεται σε γρασίδι, θα λάβει φυτική ίαση ανάλογη της ζημιάς που έκανε.
@ -1229,14 +1224,14 @@ items.wands.wandofregrowth$dewcatcher.desc=Οι δροσοσυλλέκτες ε
items.wands.wandofregrowth$seedpod.name=Λοβός Σπόρου
items.wands.wandofregrowth$seedpod.desc=Οι Λοβοί Σπόρων είναι μαγικά φυτά από άλλα είδη φυτών, αντί για δικούς τους σπόρους. Καταφέρνουν με κάποιο τρόπο να εξαπλωθούν παρόλο που δεν έχουν δικούς τους σπόρους.
items.wands.wandofregrowth$lotus.name=Χρυσός Λωτός
items.wands.wandofregrowth$lotus.desc=Αυτός ο χρυσός λωτός είναι ένα απόκρυφο φυτό που μπορεί να επικαλεστεί μόνο από ένα ισχυρό ραβδί αναγέννησης. Η αύρα του ενισχύει όλα τα φυτά και τις επιδράσεις φυτών, αλλά εξαντλεί την ενέργειά του και πεθαίνει μετά από μικρή χρονική περίοδο.\n\nΑυτός ο λωτός έχει παραχθεί από ένα _+1%1$d_ ραβδί αναγέννησης. Όλα τα φυτά στην επίδραση του θα _ενεργοποιηθούν αμέσως_ αν είναι φυτεμένα σε έναν χαρακτήρα. Τα φυτά έχουν επίσης _%2$d%% πιθανότητα_ να δώσουν τον σπόρο τους, και τα ποτισμένα βέλη λαμβάνουν _%3$d%% έξτρα ανθεκτικότητα_.
items.wands.wandofregrowth$lotus.desc=Αυτός ο χρυσός λωτός είναι ένα απόκρυφο φυτό που μπορεί να επικληθεί μόνο από ένα ισχυρό ραβδί αναγέννησης. Η αύρα του ενισχύει όλα τα φυτά και τις επιδράσεις φυτών, αλλά εξαντλεί την ενέργειά του και πεθαίνει μετά από μικρή χρονική περίοδο.\n\nΑυτός ο λωτός έχει παραχθεί από ένα _+1%1$d_ ραβδί αναγέννησης. Όλα τα φυτά στην επίδραση του θα _ενεργοποιηθούν αμέσως_ αν είναι φυτεμένα σε έναν χαρακτήρα. Τα φυτά έχουν επίσης _%2$d%% πιθανότητα_ να δώσουν τον σπόρο τους, και τα εμποτισμένα βέλη λαμβάνουν _%3$d%% επιπλέον ανθεκτικότητα_.
items.wands.wandoftransfusion.name=ραβδί μετάγγισης
items.wands.wandoftransfusion.staff_name=κοντάρι μετάγγισης
items.wands.wandoftransfusion.ondeath=Σκότωσες τον εαυτό σου με το δικό σου Ραβδί Μετάγγισης...
items.wands.wandoftransfusion.charged=Το κοντάρι σου είναι φορτισμένο με την ζωτική ενέργεια του εχθρού σου!
items.wands.wandoftransfusion.desc=Ένα αρκετά λιτά σχηματισμένο ραβδί, ξεχωρίζει χάρη στη φούξια του απόχρωση και το κατάμαυρο πετράδι στην άκρη.
items.wands.wandoftransfusion.stats_desc=Όταν χρησιμοποιηθεί σε συμμάχους, αυτό το ραβδί θα απορροφήσει _%1$d από τη ζωή του χρήστη_ για να θεραπεύσει ή να παρέχει ασπίδα στον σύμμαχο για _%2$d ζωή._ Όταν χρησιμοποιηθεί σε εχθρούς, το ραβδί σύντομα τους γοητεύει ενώ εφαρμόζει _%3$d ασπίδα_ στον χρήστη. Οι εχθρικοί ζωντανοί νεκροί θα λάβουν _ζημιά %4$d-%5$d_ αντί να γοητευτούν.
items.wands.wandoftransfusion.stats_desc=When used on allies or charmed enemies, this wand will sap _%1$d of the user's health_ to heal or shield the ally for _%2$d health._ When used on enemies, the wand briefly charms them while applying _%3$d shielding_ to the user. Hostile undead will take _%4$d-%5$d damage_ instead of being charmed.
items.wands.wandoftransfusion.bmage_desc=Όταν _ο Μάχος Μάχης_ χτυπά έναν γοητευμένο εχθρό με ένα κοντάρι μετάγγισης, θα λάβει ασπίδα και το επόμενο ξόρκι με το κοντάρι του δεν θα κοστίσει ζωή.
items.wands.wandofwarding.name=ραβδί φύλαξης
@ -1253,23 +1248,23 @@ items.wands.wandofwarding$ward.desc_2=Αυτή η αναβαθμισμένη φ
items.wands.wandofwarding$ward.name_3=μεγαλύτερη φύλαξη
items.wands.wandofwarding$ward.desc_3=Αυτή η πλήρως αναβαθμισμένη φύλαξη μπορεί να επιτεθεί περισσότερες φορές απ'ότι οι προκάτοχοί της. Κάθε χτύπημα από αυτή τη φύλαξη θα κάνει _ζημιά %1$d-%2$d._\n\nΧτυπώντας αυτή τη φύλαξη με το ραβδί φύλαξής σου θα την αναβαθμίσει.\n\nΑυτή η φύλαξη θα χτυπήσει πέντε φορές πριν εξασθενήσει.\n\nΤο ραβδί φύλαξής σου χρησιμοποιεί _%3$d ενέργεια_ για να διατηρήσει αυτή τη φύλαξη.
items.wands.wandofwarding$ward.name_4=μικρότερος φύλακας
items.wands.wandofwarding$ward.desc_4=Αυτός ο μικρός φύλακας έχει την ίδια δύναμη με μία μεγαλύτερη φύλαξη, αλλά μπορεί να ρίξει πιο γρήγορα. Θυμίζει το πετράδι στην άκρη του ραβδιού της φύλαξής σου. Κάθε χτύπημα από αυτό τον φύλακα θα κάνει _ζημιά %1$d-%2$d._\n\nΧτυπώντας αυτό τον φύλακα με το ραβδί φύλαξής σου θα τον αναβαθμίσει και θα τον θεραπεύσει.\n\nΑυτός ο φύλακας θα καταναλώσει περισσότερη ζωή κάθε φορά που χτυπά έναν εχθρό, αλλά μπορεί να θεραπευτεί χρησιμοποιώντας το ραβδί φύλαξης πάνω του.\n\nΤο ραβδί φύλαξής σου χρησιμοποιεί _%3$d ενέργεια_ για να διατηρήσει αυτό τον φύλακα.
items.wands.wandofwarding$ward.desc_4=This smaller sentry has the same firepower as a greater ward, but has health instead of a set number of charges. It resembles the gem at the tip of your wand of warding. Each zap from this sentry will deal _%1$d-%2$d damage._\n\nZapping this sentry with your wand of warding will upgrade and heal it.\n\nThis sentry will spend some health each time it zaps an enemy, but can be healed by using your wand of warding on it.\n\nYour wand of warding is using _%3$d energy_ to sustain this sentry.
items.wands.wandofwarding$ward.name_5=φύλακας
items.wands.wandofwarding$ward.desc_5=Αυτός ο αναβαθμισμένος φύλακας είναι μεγαλύτερος και πιο ανθεκτικός από έναν μικρότερο φύλακα. Κάθε χτύπημα από αυτό τον φύλακα θα κάνει _ζημιά %1$d-%2$d._\n\nΧτυπώντας αυτό τον φύλακα με το ραβδί φύλαξής σου θα τον αναβαθμίσει και θα τον θεραπεύσει.\n\nΑυτός ο φύλακας θα καταναλώσει περισσότερη ζωή κάθε φορά που χτυπά έναν εχθρό, αλλά μπορεί να θεραπευτεί χρησιμοποιώντας το ραβδί φύλαξης πάνω του.\n\nΤο ραβδί φύλαξής σου χρησιμοποιεί _%3$d ενέργεια_ για να διατηρήσει αυτό τον φύλακα.
items.wands.wandofwarding$ward.name_6=μεγαλύτερος φύλακας
items.wands.wandofwarding$ward.desc_6=Αυτός ο πλήρως αναβαθμισμένος φύλακας είναι σημαντικά πιο ανθεκτικός από τους προκατόχους του. Κάθε χτύπημα από αυτό τον φύλακα θα κάνει _ζημιά %1$d-%2$d._\n\nΧτυπώντας αυτό τον φύλακα με το ραβδί φύλαξής σου θα τον αναβαθμίσει και θα τον θεραπεύσει.\n\nΑυτός ο φύλακας θα καταναλώσει περισσότερη ζωή κάθε φορά που χτυπά έναν εχθρό, αλλά μπορεί να θεραπευτεί χρησιμοποιώντας το ραβδί φύλαξης πάνω του.\n\nΤο ραβδί φύλαξής σου χρησιμοποιεί _%3$d ενέργεια_ για να διατηρήσει αυτό τον φύλακα.
items.wands.wandofwarding$ward.dismiss_title=Απόρριψε αυτό το ραβδί;
items.wands.wandofwarding$ward.dismiss_body=Μπορείς να αποδεσμεύσεις το φρουρό, εάν δε θέλεις να υπάγεται στο ραβδί σου. Εάν το κάνεις, ο φρουρός θα εξουδετερωθεί.\n\nΑποδέσμευση του φρουρού;
items.wands.wandofwarding$ward.dismiss_title=Απόρριψη του φρουρού;
items.wands.wandofwarding$ward.dismiss_body=Μπορείς να αποδεσμεύσεις τον φρουρό, εάν δε θέλεις να τον διατηρεί το ραβδί. Εάν το κάνεις, ο φρουρός θα εξουδετερωθεί αμέσως.\n\nΑποδέσμευση του φρουρού;
items.wands.wandofwarding$ward.dismiss_confirm=ναι
items.wands.wandofwarding$ward.dismiss_cancel=όχι
###weapon curses
items.weapon.curses.annoying.name=ενοχλητικό %s
items.weapon.curses.annoying.msg_1=ΩΩΩ, ΠΟΛΕΜΑΜΕ ΚΑΤΙ!;
items.weapon.curses.annoying.msg_2=ΝΑΙ, ΠΙΆΣΤΟΥΣ!
items.weapon.curses.annoying.msg_3=ΈΙ, ΆΚΟΥ!
items.weapon.curses.annoying.msg_4=ΦΤΆΣΑΜΕ ΣΤΟ ΑΦΕΝΤΙΚΌ ΑΚΌΜΗ!;
items.weapon.curses.annoying.msg_5=ΆΟΥ, ΜΗΝ ΜΕ ΚΟΥΝΆΣ ΤΌΣΟ ΔΥΝΑΤΆ!
items.weapon.curses.annoying.msg_1=ΩΩ, ΠΟΛΕΜΑΜΕ ΚΑΤΙ!;
items.weapon.curses.annoying.msg_2=ΝΑΙ, ΦΑΤΟΥΣ!
items.weapon.curses.annoying.msg_3=Ε, ΑΚΟΥ!
items.weapon.curses.annoying.msg_4=ΦΤΑΣΑΜΕ ΣΤΟ ΑΦΕΝΤΙΚΟ Ή ΑΚΟΜΑ!;
items.weapon.curses.annoying.msg_5=ΑΧ, ΜΗ ΜΕ ΚΟΥΝΑΣ ΤΟΣΟ ΔΥΝΑΤΑ!
items.weapon.curses.annoying.desc=Τα ενοχλητικά όπλα είναι ικανά να μιλούν, αλλά είναι λίγο υπερβολικά ενεργητικά. Συχνά θα τραβήξουν την προσοχή σε σένα, χωρίς να το θες.
items.weapon.curses.displacing.name=εκτοπιστικό %s
@ -1291,7 +1286,7 @@ items.weapon.curses.sacrificial.name=θυσιαστικό %s
items.weapon.curses.sacrificial.desc=Τα θυσιαστικά όπλα θα απαιτούν αίμα από τον χρήστη ως αντάλλαγμα για να επιτεθούν σε εχθρούς. Όσο πιο υγιής είναι ο χρήστης, τόσο περισσότερο αίμα θα καταναλώσει η κατάρα.
items.weapon.curses.wayward.name=ιδιότροπο %s
items.weapon.curses.wayward.desc=Ένα ιδιότροπο όπλο δυσκολεύεται πολύ να βρεί το σημάδι του, κάνοντάς το πολύ ανακριβές εκτός και αν η επίθεσή του είναι εγγυημένη να επιτύχει.
items.weapon.curses.wayward.desc=Ένα ιδιότροπο όπλο δυσκολεύεται πολύ να βρει το σημάδι του· κάτι που το κάνει εξαιρετικά ανακριβές, εκτός αν η επίθεσή του είναι εγγυημένη να επιτύχει.
###enchantments
@ -1300,7 +1295,7 @@ items.weapon.enchantments.blazing.desc=Αυτό το ξόρκι προκαλεί
items.weapon.enchantments.blocking.name=παρεμποδιστικό %s
items.weapon.enchantments.blocking.desc=Αυτό το ξόρκι θα αυξήσει την ικανότητά σου να αμύνεσαι αφού επιτεθείς με αυτό το όπλο.
items.weapon.enchantments.blocking$blockbuff.name=Μπλοκάρισμα
items.weapon.enchantments.blocking$blockbuff.name=Παρεμπόδιση
items.weapon.enchantments.blocking$blockbuff.desc=Το παρεμποδιστικό ξόρκι αυτού του όπλου σου έχει δώσει μία μικρή ενίσχυση αμυντικής δύναμης!\n\nΠαρεμποδιστική ενίσχυση: 0-%d\n\nΓύροι που απομένουν: %s.
items.weapon.enchantments.blooming.name=ανθηρό %s
@ -1324,16 +1319,16 @@ items.weapon.enchantments.grim.name=δυσοίωνο %s
items.weapon.enchantments.grim.desc=Αυτό το ισχυρό ξόρκι κατέχει τη δύναμη να εκτελέσει ακαριαία έναν εχθρό. Η επίδραση είναι πιο πιθανό να συμβεί όσο πιο αδύναμος είναι ο εχθρός.
items.weapon.enchantments.lucky.name=τυχερό %s
items.weapon.enchantments.lucky.desc=Εχθροί που σκοτώνονται από ένα τυχερό όπλο, έχουν μια πιθανότητα να πετάξουν περισσότερη λάφυρα.
items.weapon.enchantments.lucky.desc=Εχθροί που σκοτώνονται από ένα τυχερό όπλο, έχουν μια πιθανότητα να πετάξουν περισσότερα λάφυρα.
items.weapon.enchantments.precise.name=ακριβές %s
items.weapon.enchantments.precise.desc=Ένα ακριβές όπλο έχει μία πιθανότητα να εγγυηθεί ένα χτύπημα σε έναν εχθρό, άσχετα από τις συνθήκες.
items.weapon.enchantments.projecting.name=προεξέχον %s
items.weapon.enchantments.projecting.desc=Με αυτό το ξόρκι τα όπλα κοντινής μάχης θα αποκτήσουν έξτρα έταση. Τα όπλα αποστάσεως θα μπορούν να διαπεράσουν τους κοντινούς τοίχους
items.weapon.enchantments.projecting.desc=Με αυτό το ξόρκι τα όπλα κοντινής μάχης θα αποκτήσουν επιπλέον έκταση. Τα όπλα αποστάσεως θα μπορούν να διαπεράσουν τους κοντινούς τοίχους
items.weapon.enchantments.shocking.name=ηλεκτροφόρο %s
items.weapon.enchantments.shocking.desc=Ο ηλεκτρισμός σχηματίζει τόξα σε ένα ηλεκτροφόρο όπλο, κάνοντας έξτρα ζημιά σε όλους τους κοντινούς εχθρούς.
items.weapon.enchantments.shocking.desc=Σχηματίζονται ηλεκτρικά τόξα από ένα ηλεκτροφόρο όπλο, προκαλώντας επιπλέον ζημιά σε όλους τους κοντινούς εχθρούς.
items.weapon.enchantments.unstable.name=ασταθές %s
items.weapon.enchantments.unstable.desc=Το ξόρκι ακτινοβολεί με χαοτική ενέργεια, δρώντας ως ένα διαφορετικό ξόρκι με κάθε χτύπημα.
@ -1384,19 +1379,19 @@ items.weapon.melee.greataxe.stats_desc=Αυτό το όπλο είναι απί
items.weapon.melee.greataxe.desc=Προορισμένει να κρατιέται πάνω από τον ώμο, αυτό το τιτανικό τσεκούρι είναι τόσο δυνατό όσο και βαρύ.
items.weapon.melee.greatshield.name=γιγάντια ασπίδα
items.weapon.melee.greatshield.typical_stats_desc=Τυπικά αυτό το όπλο μπλοκάρει 0-%d ζημιά. Αυτό το μπλοκάρισμα αυξάνεται με αναβαθμίσεις.
items.weapon.melee.greatshield.stats_desc=Αυτό το όπλο μπλοκάρει 0-%d ζημιά. Αυτό το μπλοκάρισμα αυξάνεται με αναβαθμίσεις.
items.weapon.melee.greatshield.desc=Πιο πολύ σαν κινητό τείχος παρά ασπίδα, αυτή η γιγάντια μάζα μετάλλου βοηθά στην άμυνα, αλλά δεν αφήνει πολύ περιθώριο για επίθεση.
items.weapon.melee.greatshield.typical_stats_desc=Τυπικά, αυτό το όπλο εμποδίζει 0-%d ζημιά. Η παρεμπόδιση αυξάνεται με αναβαθμίσεις.
items.weapon.melee.greatshield.stats_desc=Αυτό το όπλο εμποδίζει 0-%d ζημιά. Η παρεμπόδιση αυξάνεται με αναβαθμίσεις.
items.weapon.melee.greatshield.desc=Περισσότερο κινητό τείχος παρά ασπίδα· αυτή η γιγάντια μάζα μετάλλου βοηθά στην άμυνα, αλλά δεν αφήνει πολύ περιθώριο για επίθεση.
items.weapon.melee.greatsword.name=μεγαξίφος
items.weapon.melee.greatsword.desc=Αυτή η επιβλητική λεπίδα προκαλεί βαριά ζημιά επενδύοντας το βάρος της σε κάθε χτύπημα.
items.weapon.melee.handaxe.name=τσεκούρι χειρός
items.weapon.melee.handaxe.stats_desc=Αυτό το όπλο είναι αρκετά εύστοχο.
items.weapon.melee.handaxe.desc=Ένα ελαφρύ τσεκούρι, πιο συνηθισμένα χρησιμοποιημένο για κόψιμο δέντρο. Η πλατιά λεπίδα λειτουργεί καλά και εναντίον εχθρών.
items.weapon.melee.handaxe.desc=Ένα ελαφρύ τσεκούρι που συνήθως χρησιμοποιείται για κόψιμο δέντρων. Η πλατιά του λεπίδα λειτουργεί καλά και εναντίον εχθρών.
items.weapon.melee.knuckles.name=σιδερογροθιά
items.weapon.melee.knuckles.stats_desc=Αυτό είναι ένα πολύ γρήγορο όπλο.
items.weapon.melee.knuckles.stats_desc=Αυτό είναι ένα ταχύτατο όπλο.
items.weapon.melee.knuckles.desc=Ένα κομμάτι σίδερου σχηματισμένο να χωράει γύρω από τις αρθρώσεος. Αφήνει τα χέρια ελεύθερα, αλλά προσφέρει καλύτερες επιθέσεις από μία άδεια γροθιά.
items.weapon.melee.longsword.name=μακρύ ξίφος
@ -1434,23 +1429,23 @@ items.weapon.melee.shortsword.name=κοντό σπαθί
items.weapon.melee.shortsword.desc=Ένα ιδιαίτερα κοντό σπαθί· λίγα μόλις εκατοστά μακρύτερο από στιλέτο.
items.weapon.melee.quarterstaff.name=ρόπαλο
items.weapon.melee.quarterstaff.stats_desc=Αυτό το όπλο αποκρούει 0-2 πόντους ζημιάς.
items.weapon.melee.quarterstaff.stats_desc=Αυτό το όπλο εμποδίζει 0-2 πόντους ζημιάς.
items.weapon.melee.quarterstaff.desc=Ένα κοντάρι από σκληρό ξύλο, οι άκρες του είναι καλυμμένες με σίδερο.
items.weapon.melee.roundshield.name=στρογγυλή ασπίδα
items.weapon.melee.roundshield.typical_stats_desc=Τυπικά αυτό το όπλο μπλοκάρει 0-%d ζημιά. Αυτό το μπλοκάρισμα αυξάνεται με αναβαθμίσεις.
items.weapon.melee.roundshield.stats_desc=Αυτό το όπλο μπλοκάρει 0-%d ζημιά. Αυτό το μπλοκάρισμα αυξάνεται με αναβαθμίσεις.
items.weapon.melee.roundshield.desc=Αυτή η ασπίδα αποτελεσματικά μπλοκάρει επιθέσεις και γίνεται ένα αξιοπρεπές όπλο στην ανάγκη.
items.weapon.melee.roundshield.typical_stats_desc=Τυπικά, αυτό το όπλο εμποδίζει 0-%d ζημιά. Η παρεμπόδιση αυξάνεται με αναβαθμίσεις.
items.weapon.melee.roundshield.stats_desc=Αυτό το όπλο εμποδίζει 0-%d ζημιά. Η παρεμπόδιση αυξάνεται με αναβαθμίσεις.
items.weapon.melee.roundshield.desc=Αυτή η ασπίδα εμποδίζει αποτελεσματικά επιθέσεις και, στην ανάγκη, γίνεται ένα αξιοπρεπές όπλο.
items.weapon.melee.runicblade.name=ρουνικό ξίφος
items.weapon.melee.runicblade.stats_desc=Αυτό το όπλο ωφελείται περισσότερο από τις αναβαθμίσεις.
items.weapon.melee.runicblade.desc=Ένα μυστηριώδες όπλο από μία απομακρυσμένη γη, με μία λαμπερή μπλε λεπίδα.
items.weapon.melee.runicblade.desc=Ένα μυστηριώδες όπλο με λαμπερή μπλε λεπίδα, από κάποια μακρινή γη.
items.weapon.melee.sai.name=σάι
items.weapon.melee.sai.stats_desc=Αυτό είναι ένα πολύ γρήγορο όπλο.
items.weapon.melee.sai.desc=Δύο λεπτές λεπίδες προορισμένες να κρατούνται σε ένα χέρι η κάθε μία. Τέλεις για να καταστρέφουν εχθρούς με ένα καταιγισμό κοψιμάτων.
items.weapon.melee.sai.desc=Δύο λεπτές λεπίδες προορισμένες να κρατούνται σε ένα χέρι η κάθε μία. Άψογες για την καταστροφή εχθρών με ένα καταιγισμό κοψιμάτων.
items.weapon.melee.scimitar.name=χαντζάρι
items.weapon.melee.scimitar.name=γιαταγάνι
items.weapon.melee.scimitar.stats_desc=Αυτό το όπλο είναι σχετικά γρήγορο.
items.weapon.melee.scimitar.desc=Μία παχιά κυρτή λεπίδα. Το σχήμα της επιτρέπει γρηγορότερες, αλλά πιο αδύναμες επιθέσεις.
@ -1484,13 +1479,13 @@ items.weapon.missiles.darts.chillingdart.name=ψυχρό βέλος
items.weapon.missiles.darts.chillingdart.desc=Αυτά τα βέλη είναι εμποτισμένα με μία χημική ένωση βασισμένη στο παγολούλουδο το οποίο θα κρυώσει σημαντικά τον στόχο τους.
items.weapon.missiles.darts.dart.name=βέλος
items.weapon.missiles.darts.dart.ac_tip=ΠΌΤΙΣΕ
items.weapon.missiles.darts.dart.ac_tip=ΕΜΠΟΤΙΣΕ
items.weapon.missiles.darts.dart.prompt=Επίλεξε έναν σπόρο
items.weapon.missiles.darts.dart.tip_title=Πότισε τα Βέλη
items.weapon.missiles.darts.dart.tip_title=Εμπότισε τα Βέλη
items.weapon.missiles.darts.dart.tip_desc=Ένας σπόρος μπορεί να συνδυαστεί με ένα ή δύο βέλη για να τα ποτίσει. Κάθε τύπος σπόρου παράγει τον δικό του τύπο ποτισμένου βέλους, με μία μοναδική επίδραση μίας χρήσης.\n\nΠοτίζοντας ένα βέλος με αυτούς τους σπόρους θα παράξει ένα _%s._
items.weapon.missiles.darts.dart.tip_all=πότισε τα %1$d βέλη με τους %2$d σπόρους
items.weapon.missiles.darts.dart.tip_two=πότισε 2 βέλη με 1 σπόρο
items.weapon.missiles.darts.dart.tip_one=πότισε 1 βέλος με 1 σπόρο
items.weapon.missiles.darts.dart.tip_two=εμπότισε 2 βέλη με 1 σπόρο
items.weapon.missiles.darts.dart.tip_one=εμπότισε 1 βέλος με 1 σπόρο
items.weapon.missiles.darts.dart.tip_cancel=ακύρωση
items.weapon.missiles.darts.dart.desc=Αυτοί οι απλοί ξύλινοι στύλοι με καρφιά στην άκρη είναι βαρυκεντρισμένοι ώστε να πετούν ίσια και να τσιμπούν το θήραμά τους με ένα τίναγμα του καρπού. Μπορούν να εμποτιστούν με σπόρους για να λάβουν έξτρα επιδράσεις όταν ριχτούν.
items.weapon.missiles.darts.dart.unlimited_uses=Παρ' όλα αυτά, χάρη στην απλή κατασκευή τους, τα βέλη θα διαρκέσουν ουσιαστικά για πάντα.
@ -1513,11 +1508,11 @@ items.weapon.missiles.darts.paralyticdart.desc=Αυτά τα βέλη είναι
items.weapon.missiles.darts.poisondart.name=δηλητηριασμένο βέλος
items.weapon.missiles.darts.poisondart.desc=Αυτά τα βέλη είναι εμποτισμένα με μία χημική ένωση βασισμένη στο οδυνόβρυο τα οποία θα δηλητηριάσουν τον στόχο τους.
items.weapon.missiles.darts.rotdart.name=σάπιο βέλος
items.weapon.missiles.darts.rotdart.desc=Αυτά τα μοχθηρά βέλη είναι ποτισμένα με μία όξινη χημική ένωση βασισμένη στο σαπιόμουρο, τη οποία θα κατακρεουργήσει επιθετικά οτιδήποτε ακουμπήσουν τα βέλη. Οι ισχυροί εχθροί θα αντισταθούν στην περισσότερη από αυτή την επίδραση, αλλά η διάβρωση είναι αρκετά δυνατή ώστε να σκοτώσει εύκολα τους περισσότερους συνηθισμένους εχθρούς. Δυστυχώς, αυτή η χημική ένωση είναι ασταθής, και πάντα θα λήγει μετά από μία χρήση.
items.weapon.missiles.darts.rotdart.name=σαπιοβέλος
items.weapon.missiles.darts.rotdart.desc=Αυτά τα διαβολικά βέλη είναι εμποτισμένα με μια όξινη χημική ένωση, βασισμένη στο σαπιόμουρο. Η ουσία αυτή θα διαβρώσει άγρια οτιδήποτε ακουμπήσουν τα βέλη. Οι ισχυροί εχθροί θα αντισταθούν στο μεγαλύτερο κομμάτι της διάβρωσης, αλλά είναι ικανή να σκοτώσει εύκολα τους περισσότερους κοινούς εχθρούς. Δυστυχώς, η ένωση είναι ασταθής και λήγει μετά την πρώτη χρήση.
items.weapon.missiles.darts.shockingdart.name=ηλεκτρικό βέλος
items.weapon.missiles.darts.shockingdart.desc=Αυτά τα βέλη είναι εμποτισμένα με μία χημική ένωση βασισμένη στο μπορέλι τα οποία θα σοκάρουν τον στόχο τους.
items.weapon.missiles.darts.shockingdart.desc=Αυτά τα βέλη είναι εμποτισμένα με μια χημική ένωση βασισμένη στο μπορέλι, η οποία θα προκαλέσει άγριο σοκ στον στόχο.
items.weapon.missiles.darts.sleepdart.name=υπνωτικό βέλος
items.weapon.missiles.darts.sleepdart.desc=Αυτά τα βέλη είναι εμποτισμένα με μία χημική ένωση βασισμένη στο ονεριολούλουδο τα οποία θα κοιμήσουν κατευθείαν τον στόχο τους.
@ -1535,13 +1530,13 @@ items.weapon.missiles.darts.tippeddart.about_to_break=Η άκρη του βέλ
items.weapon.missiles.bolas.name=λάσο
items.weapon.missiles.bolas.desc=Αυτά τα ασυνήθιστα όπλα απόστασης δεν κάνουν μεγάλη ζημιά, αλλά κάνουν πολύ καλή δουλειά στο να επιβραδύνουν τους στόχους.
items.weapon.missiles.bolas.desc=Αυτά τα ιδιόμορφα όπλα απόστασης δεν κάνουν μεγάλη ζημιά, αλλά λειτουργούν καλά στο να επιβραδύνουν τους στόχους.
items.weapon.missiles.boomerang.name=μπούμερανγκ
items.weapon.missiles.boomerang.desc=Όταν πετιέται στον εχθρό, αυτό το επίπεδο καμπυλωτό ξύλινο βλήμα επιστρέφει στα χέρια του χρήστη.
items.weapon.missiles.boomerang.durability=Χάρη στη συμπαγή κατασκευή του, αυτό το μπούμερανγκ δεν θα σπάσει από τη χρήση.
items.weapon.missiles.fishingspear.name=δόρυ ψαρέματος
items.weapon.missiles.fishingspear.name=ακόντιο ψαρέματος
items.weapon.missiles.fishingspear.desc=Μικροσκοπικά ακόντια σχεδιασμένα για ψάρεμα. Λειτουργούν καλα και ως αυτοσχέδια όπλα.
items.weapon.missiles.forcecube.name=κύβος ισχύος
@ -1571,7 +1566,7 @@ items.weapon.missiles.throwingclub.name=ρόπαλο ρίψης
items.weapon.missiles.throwingclub.desc=Ένα αρκετά απλό όπλο ρίψης, ουσιαστικά μία μεγάλη πέτρα δεμένη σε ένα ξύλο. Ενώ έχουν μικρή έλλειψη ζημιάς, η κεφαλή τους από συμπαγή πέτρα σημαίνει ότι είναι αρκετά ανθεκτικά, και δεν κολλούν σοτυς εχθρούς.
items.weapon.missiles.throwinghammer.name=σφυρί ρίψης
items.weapon.missiles.throwinghammer.desc=Αυτά τα βαριά σφυριά είναι σχεδιασμένα να ρίχνονται σε έναν εχθρό. Ενώ έχουν μικρή έλλειψη ζημιάς, η λεία πλήρως μεταλλική κατασκευή τους σημαίνει ότι είναι αρκετά ανθεκτικά, και δεν κολλούν σοτυς εχθρούς.
items.weapon.missiles.throwinghammer.desc=Αυτά τα βαριά σφυριά είναι σχεδιασμένα να ρίχνονται σε εχθρούς. Παρότι υστερούν στην πρόκληση ζημιάς, η λεία και πλήρως μεταλλική κατασκευή τους τα καθιστά πολύ ανθεκτικά - και δεν κολλούν στους εχθρούς.
items.weapon.missiles.throwingknife.name=μαχαίρι ρίψης
items.weapon.missiles.throwingknife.desc=Αυτά τα ελαφριά μαχαίρια είναι ισορροπημένα ώστε να καμπυλώνουν στον αέρα και να καρφώνονται στον στόχο τους. Είναι πιο αποτελεσματικά ενάντια σε ανυποψίαστους εχθρούς.
@ -1579,8 +1574,8 @@ items.weapon.missiles.throwingknife.desc=Αυτά τα ελαφριά μαχαί
items.weapon.missiles.throwingspear.name=ακόντιο
items.weapon.missiles.throwingspear.desc=Αυτά τα ελαφριά ακόντια έχουν λεπτούς σκελετούς οι οποίοι είναι ξεκάθαρα σχεδιασμένοι για ρίψεις.
items.weapon.missiles.throwingstone.name=πέτρα ρίψης
items.weapon.missiles.throwingstone.desc=Αυτές οι πέτρες είναι λείες ώστε να μπορούν να ριχτούν με περισσότερη δύναμη απ' ότι μία κανονική πέτρα. Παρά την αριστοτεχνία, ακόμη δεν είναι πολύ αξιόπιστο όπλο.
items.weapon.missiles.throwingstone.name=λίθος ρίψης
items.weapon.missiles.throwingstone.desc=Αυτές οι πέτρες είναι λειασμένες, για να μπορούν να ριχτούν με περισσότερη δύναμη απ' ό,τι μία κανονική πέτρα. Παρά τη μαστοριά, δεν είναι πολύ αξιόπιστο όπλο.
items.weapon.missiles.tomahawk.name=τόμαχοκ
items.weapon.missiles.tomahawk.desc=Αυτά τα τσεκούρια ρίψης έχουν μία οδοντωτή άκρη που τα κάνει λίγο περίεργα στη χρήση τους. Παρ' όλα αυτά, ένα σκληρό χτύπημα από αυτό το όπλο θα κάνει έναν εχθρό να ματώσει.
@ -1598,7 +1593,7 @@ items.weapon.spiritbow.desc=Ένα τόξο φτιαγμένο από αρχαί
items.weapon.weapon.identify=Είσαι αρκετά εξοικειωμένος με το όπλο σου ώστε να το αναγνωρίσεις.
items.weapon.weapon.too_heavy=Εξαιτίας της ανεπαρκούς σου δύναμης αυτό το όπλο θα εμποδίσει την ταχύτητα επίθεσης, ακρίβεια και την ικανότητά σου να κάνεις αιφνίδιες επιθέσεις.
items.weapon.weapon.excess_str=Λόγω της υπερβολικής σου δύναμης, μπορείς να κάνεις έως και _%d έξτρα ζημιά_ με αυτό το όπλο.
items.weapon.weapon.incompatible=Η αλληλεπίδραση διαφορετικών ειδών μαγείας αφαίρεσε το ξόρκι αυτού του όπλου!
items.weapon.weapon.incompatible=Η αλληλεπίδραση διαφόρων ειδών μαγείας εξάλειψε τη μαγική επίδραση του όπλου!
items.weapon.weapon.cursed_worn=Επειδή αυτό το όπλο είναι καταραμένο, δεν μπορείς να το βγάλεις από πάνω σου.
items.weapon.weapon.cursed=Νιώθεις μια διαβολική μαγεία κρυμμένη μέσα στο όπλο.
items.weapon.weapon.not_cursed=Αυτό το όπλο δεν έχει διαβολική μαγεία.
@ -1610,29 +1605,23 @@ items.weapon.weapon$enchantment.enchant=ξόρκι
###misc items
items.amulet.name=φυλακτό του γέντορ
items.amulet.ac_end=ΤΕΛΕΊΩΣΕ ΤΟ ΠΑΙΧΝΊΔΙ
items.amulet.ac_end=ΤΕΡΜΑΤΙΣΕ ΤΟ ΠΑΙΧΝΙΔΙ
items.amulet.rankings_desc=Πήρες το Φυλακτό του Γέντορ
items.amulet.desc=Το φυλαχτό του Γέντορ είναι το πιο ισχυρό τεχνούργημα γνωστό στους ανθρώπους ή τους νάνους. Οι κρύσταλλοί του που σπινθηρίζουν περιέχουν απίστευτη και θαυμαστή δύναμη.\n\nΗ προέλευση του φυλαχτού είναι άγνωστη. Η ιστορία λέει ότι ο Βασιλιάς των Νάνων καυχιόταν ότι είχε ανακαλύψει το τεχνούργημα λίγο πριν ο πολιτισμός των Νάνων απέκοψε κάθε επικοινωνία. Πώς το βρήκε; Πώς του το πήρε ο Yog-Dzewa; Ερωτήσεις για κάποια άλλη στιγμή ίσως, το μόνο που μετρά τώρα είναι ότι το φυλαχτό είναι δικό σου!
items.ankh.name=ανκχ
items.ankh.ac_bless=ΕΥΛΌΓΗΣΕ
items.ankh.bless=Ευλογείς το ανκχ με καθαρό νερό.
items.ankh.desc=Αυτό το αρχαίο σύμβολο αθανασίας σού επιτρέπει να επιστρέψεις στη ζωή μετά το θάνατο. Με την ανάσταση, όλα τα μη εξοπλισμένα αντικείμενα χάνονται. Με ένα γεμάτο φιαλίδιο δρόσου, το ανκχ μπορεί να ευλογηθεί για περισσότερη δύναμη.
items.ankh.desc_blessed=Αυτό το αρχαίο σύμβολο αθανασίας σού επιτρέπει να επιστρέψεις στη ζωή, μετά το θάνατο. Το ανκχ έχει ευλογηθεί και είναι πολύ ισχυρότερο. Θα θυσιαστεί για να σε σώσει από μία θανάσιμη κατάληξη.
items.armorkit.name=εργαλειοθήκη πανοπλίας
items.armorkit.ac_apply=ΕΦΆΡΜΟΣΕ
items.armorkit.prompt=Διάλεξε μια πανοπλία
items.armorkit.upgraded=Εφάρμοσες την εργαλειοθήκη πανοπλίας για να αναβαθμίσεις την %s σου
items.armorkit.desc=Χρησιμοποιώντας αυτή την εργαλειοθήκη μικρών εργαλείων και υλικών ο οποισδήποτε μπορεί να μετατρέψει μία πανοπλία σε "επική πανοπλία", η οποία θα διατηρήσει όλες τις ιδιότητες την αρχικής πανοπλίας, αλλά θα δώσει επίσης μία ειδική ικανότητα στον χρήστη ανάλογα την κατηγορία του. Καμία ικανότητα ραφτικής, δέψης ή σιδηρουργίας δεν απαιτείται.
items.ankh.ac_bless=ΕΥΛΟΓΗΣΕ
items.ankh.bless=You bless the ankh with magical water.
items.ankh.desc=This ancient symbol of immortality grants the ability to return to life after death. Upon resurrection all non-equipped items are lost. Using a full waterskin, the ankh can be blessed with extra strength.
items.ankh.desc_blessed=Αυτό το αρχαίο σύμβολο αθανασίας σού επιτρέπει να επιστρέψεις στη ζωή μετά το θάνατο. Το ανκχ έχει ευλογηθεί και είναι πολύ ισχυρότερο. Θα θυσιαστεί για να σε σώσει από μια θανάσιμη κατάληξη.
items.brokenseal.name=σπασμένη σφραγίδα
items.brokenseal.ac_affix=ΕΠΙΚΌΛΛΗΣΕ
items.brokenseal.ac_affix=ΠΡΟΣΑΡΤΗΣΕ
items.brokenseal.prompt=Επίλεξε μια πανοπλία
items.brokenseal.unknown_armor=Πρέπει να αναγνωρίσεις αυτή την πανοπλία πρώτα.
items.brokenseal.degraded_armor=Η κατάσταση αυτής της πανοπλίας είναι πολύ κακή.
items.brokenseal.affix=Επικολλάς την σφραγίδα στην πανοπλία σου!
items.brokenseal.desc=Μία κέρινη σφραγίδα, επικολλημένη σε πάνοπλο ως σύμβολο γενναιότητας. Όλα τα σχέδια στη σφραγίδα έχουν ξεθωριάσει με τον χρόνο και έχει σπάσει στη μέση.\n\nΈνα ενθύμιο από το σπίτι του, η σφραγίδα βοηθά τον πολεμιστή να επιμείνει. Όταν φορά αυτή τβ σφραγίδα ο πόλεμο θα δημιουργήσει σιγά σιγά ασπίδα επιπρόσθετη στη ζωή του ανάλογα την ποιότητα της πανοπλίας του.\n\nΗ σφραγίδα μπορεί να _επικολληθεί σε πανοπλία,_ και να μετακινηθεί μεταξύ πανοπλιών. Μπορεί να μεταφέρει μία αναβάθμιση μαζι της.
items.brokenseal.affix=Προσαρτάς τη σφραγίδα στην πανοπλία σου!
items.brokenseal.desc=Μία κέρινη σφραγίδα, προσαρτημένη σε πανοπλία ως σύμβολο γενναιότητας. Όλα τα σύμβολα της σφραγίδας έχουν ξεθωριάσει, με τον χρόνο, και έχει σπάσει στη μέση.\n\nΩς ένα ενθύμιο από το σπίτι του, η σφραγίδα βοηθά τον πολεμιστή να επιμείνει. Όταν φορά τη σφραγίδα, ο πολεμιστής, θα δημιουργεί, σιγά σιγά, ασπίδα επιπρόσθετη στη ζωή του, ανάλογα με την ποιότητα της πανοπλίας του.\n\nΗ σφραγίδα μπορεί να _προσαρτηθεί σε πανοπλία,_ και να μετακινηθεί μεταξύ πανοπλιών. Μπορεί να μεταφέρει μία αναβάθμιση μαζί της.
items.brokenseal.choose_title=Διάλεξε ένα ιερογλυφικό
items.brokenseal.choose_desc=Τόσο η πανοπλία όσο και η σπασμένη σφραγίδα κουβαλούν ένα ιερογλυφικό. Διάλεξε ποιο ιερογλυφικό θα μείνει.\n\nΈχε υπόψιν ότι αν διαλέξεις το ιερογλυφικό που είναι τώρα στην πανοπλία, η σφραγίδα δεν θα μπορεί να το μεταφέρει μετά.
@ -1643,15 +1632,8 @@ items.dewdrop.both=+%1$dΖΩH, +%2$dΑΣΠΔ
items.dewdrop.already_full=Ήδη έχεις πλήρη υγεία.
items.dewdrop.desc=Μία πεντακάθαρη δροσοσταλίδα.\n\nΕξαιτίας της μαγείας αυτού του μέρους, το αγνό νερό έχει μικρές αναζωογονητικές ιδιότητες.
items.dewvial.name=φιαλίδιο δρόσου
items.dewvial.ac_drink=ΠΙΕΣ
items.dewvial.collected=Συλλέγεις τη δροσοσταλίδα στο φιαλίδιο δρόσου σου.
items.dewvial.full=Το φιαλίδιο δρόσου σου είναι γεμάτο!
items.dewvial.empty=Το φιαλίδιο δρόσου σου είναι άδειο!
items.dewvial.desc=Μπορείς να αποθηκεύσεις περίσσειο δρόσο σε αυτό το μικρό δοχείο και να τον πιεις αργότερα. Όσο πιο γεμάτο είναι το φιαλίδιο, τόσο περισσότερο θα θεραπευτείς άμεσα όταν το πιεις. Θα πιεις μόνο όσο χρειάζεσαι.\n\nΦιαλίδια όπως αυτό ήταν εμποτισμένα με μαγεία ανάστασης, αλλά αυτή η δύναμη έχει εξασθενήσει. Δείχνει να υπάρχει ένα υπόλειμμα της δύναμης ακόμη· ίσως ένα γεμάτο φυαλίδιο να μπορεί να ευλογήσει ένα άλλο αντικείμενο ανάστασης.
items.equipableitem.unequip_cursed=Δεν μπορείς να αφαιρέσεις ένα καταραμένο αντικείμενο!
items.equipableitem.ac_equip=ΕΞΌΠΛΙΣΕ
items.equipableitem.ac_equip=ΕΞΟΠΛΙΣΕ
items.equipableitem.ac_unequip=ΑΦΟΠΛΙΣΕ
items.gold.name=χρυσός
@ -1668,15 +1650,15 @@ items.heap.artifact=ένα τεχνούργημα
items.heap.wand=ένα ραβδί
items.heap.ring=ένα δαχτυλίδι
items.heap.tomb=Τάφος
items.heap.tomb_desc=Αυτός ο αρχαίος τάφος ίσως περιέχει κάτι χρήσιμο, αλλά ο ιδιοκτήτης του σίγουρα να αρνηθεί να ελέγξεις.
items.heap.tomb_desc=Αυτός ο αρχαίος τάφος ίσως περιέχει κάτι χρήσιμο· αλλά ο ιδιοκτήτης σίγουρα θα έχει ενστάσεις αν ελέγξεις.
items.heap.skeleton=Σκελετικά λείψανα
items.heap.skeleton_desc=Αυτά είναι ότι απέμεινε από έναν άτυχο εξερευνητή. Ίσως αξίζει να ελέγξεις για κάτι πολύτιμο.
items.heap.skeleton_desc=Αυτό είναι ό,τι απέμεινε από έναν άτυχο εξερευνητή. Ίσως αξίζει να ελέγξεις για κάτι πολύτιμο.
items.heap.remains=Λείψανα ήρωα
items.heap.remains_desc=Αυτά είναι ότι απέμεινε από τους προκατόχους σου. Ίσως αξίζει να ελέγξεις για κάτι πολύτιμο.
items.heap.remains_desc=Αυτό είναι ό,τι απέμεινε από κάποιον προκατόχό σου. Ίσως αξίζει να ελέγξεις για κάτι πολύτιμο.
items.honeypot.name=δοχείο μελιού
items.honeypot.ac_shatter=ΔΙΆΛΥΣΕ
items.honeypot.desc=Αυτό το μεγάλο δοχείο μελιού περιέχει μέλι μόνο περιμετρικά, ενώ μέσα του φιλοξενεί μία γιγάντια μέλισσα! Αυτές οι τεράστιες μέλισσες συνήθως μένουν στις κυψέλες τους· ίσως το δοχείο είναι ένα εξειδικευμένο κλουβί από παγιδευτή; Η μέλισσα δείχνει χαρούμενη μέσα στο δοχείο με το μέλι - και σού βουίζει επιφυλακτικά όταν το κοιτάς.
items.honeypot.ac_shatter=ΔΙΑΛΥΣΕ
items.honeypot.desc=Αυτό το μεγάλο δοχείο μελιού περιέχει μέλι μόνο περιμετρικά, ενώ μέσα του φιλοξενεί μία γιγάντια μέλισσα! Αυτές οι τεράστιες μέλισσες συνήθως μένουν στις κυψέλες τους· ίσως το δοχείο είναι ένα εξειδικευμένο κλουβί από παγιδευτή; Η μέλισσα δείχνει χαρούμενη μέσα στο δοχείο με το μέλι - και σου βουίζει επιφυλακτικά όταν το κοιτάς.
items.honeypot$shatteredpot.name=σπασμένο δοχείο μελιού
items.honeypot$shatteredpot.desc=Το δοχείο έχει σπάσει, μόνο το κολλώδες μέλι πάνω στα τοιχώματα το συγκρατεί, και σιγά σιγά διαλύεται.\n\nΠαρά την σπασμένη του κατάσταση, η μέλισσα φαίνεται να θέλει να προστατεύσει το δοχείο.
@ -1692,23 +1674,40 @@ items.kindofmisc.unequip_message=Πρέπει να αφοπλίσεις ένα
items.kindofweapon.equip_cursed=Η λαβή σου ακούσια στενεύει γύρω από το όπλο.
items.kingscrown.name=Dwarf King's crown
items.kingscrown.ac_wear=WEAR
items.kingscrown.naked=Unfortunately, the crown cannot transform your underwear.
items.kingscrown.upgraded=The crown glows brightly and then disintegrates as your armor transforms!
items.kingscrown.ratgraded=Rat King's hands glow brightly as your armor transforms!
items.kingscrown.desc=The crown of the last dwarven king, it glows with tremendous magical energy.\n\nWhen worn, the crown's magic will flow into the armor you're currently wearing, transforming it into a _unique epic armor with special abilities._ The new armor will keep all the properties of the original armor.
items.merchantsbeacon.name=φάρος του εμπόρου
items.merchantsbeacon.ac_use=ΧΡΗΣΙΜΟΠΟΊΗΣΕ
items.merchantsbeacon.ac_use=ΧΡΗΣΙΜΟΠΟΙΗΣΕ
items.merchantsbeacon.desc=Αυτό το περίεργο κομμάτι τεχνολογίας των νάνων σου επιτρέπει να επικοινωνήσεις από μεγάλη απόσταση.\n\nΑφου ενεργοποιηθεί, αυτός ο φάρος θα σου επιτρέψει να πουλήσεις αντικέιμενα στο κατάστημα από οπουδήποτε στο μπουντρούμι.\n\nΌμως, η μαγεία μέσα στον φάρο θα κρατήσει για μόνο μία επίσκεψη, οπότε χρησιμοποίησέ τον σοφά.
items.stylus.name=απόκρυφο κονδύλι
items.stylus.ac_inscribe=ΧΆΡΑΞΕ
items.stylus.ac_inscribe=ΧΑΡΑΞΕ
items.stylus.prompt=Διάλεξε μια πανοπλία
items.stylus.identify=Πρέπει να αναγνωρίσεις αυτή την πανοπλία πρώτα.
items.stylus.cursed=Τα μάγεια του κονδυλίου δεν λειτουργούν σε καταραμένη πανοπλία.
items.stylus.inscribed=Χάραξες την πανοπλία σου με το κονδύλι.
items.stylus.desc=Το απόκρυφο κονδύλι είναι φτιαγμένο από κάποια σκοτεινή, πολύ σκληρή πέτρα. Χρησιμοποιώντας το, μπορείς να χαράξεις ένα μαγικό ιερογλυφικό στην πανοπλία σου· αλλά δεν μπορείς να διαλέξεις ποιο ιερογλυφικό θα είναι - το κονδύλι θα αποφασίσει για εσένα.
items.tomeofmastery.name=Τόμος της Αριστοτεχνίας
items.tomeofmastery.ac_read=ΔΙΆΒΑΣΕ
items.tomeofmastery.way=Έχεις διαλέξει το μονοπάτι του %s!
items.tomeofmastery.desc=Αυτό το φθαρμένο δερμάτινο βιβλίο δεν είναι τόσο χοντρό, αλλά νιώθεις κάπως, ότι μπορείς να μαζέψεις πολλά από αυτό. Θυμίσου όμως ότι το να διαβάσεις αυτό τον τόμο ίσβς πάρει λίγη ώρα.
items.tengusmask.name=Tengu's mask
items.tengusmask.ac_wear=WEAR
items.tengusmask.used=The mask disintegrates as its power flows into you!
items.tengusmask.desc=This mask fell off Tengu's face as he died, you can feel great magical power emanating from it. Was the mask Tengu's source of strength?\n\nWhen worn, the tremendous power of the mask will be transferred into you, enabling you to _choose a subclass for your hero._\n\nWhich subclass will you choose?
items.torch.name=πυρσός
items.torch.ac_light=ΆΝΑΨΕ
items.torch.ac_light=ΑΝΑΨΕ
items.torch.desc=Ένα βασικό στοιχείο της περιπέτειας, όταν ένα μπουντρούμι σκοτεινιάζει, ένας πυρσός μπορεί να βοηθήσει να βρεις το δρόμο.
items.waterskin.name=waterskin
items.waterskin.ac_drink=ΠΙΕΣ
items.waterskin.collected=You collect the dewdrop into your waterskin.
items.waterskin.full=Your waterskin is full!
items.waterskin.empty=Your waterskin is empty!
items.waterskin.desc=A container for liquid, made from leather and string, sealed with a cork stopper.
items.waterskin.desc_water=Right now the waterskin just contains some plain drinking water. Surely there is something in the dungeon that the waterskin could store instead.
items.waterskin.desc_heal=The waterskin is currently being used to store healing water. The more full the waterskin is, the more you will be instantly healed when drinking from it. You will only drink as much as you need.
items.waterskin.desc_full=The full waterskin seems to radiate energy, perhaps it can be used to bless another survival item?

View File

@ -93,23 +93,23 @@ items.armor.armor.seal_attached=Rompita sigelo de la batalisto estas surmetita a
items.armor.armor$glyph.glyph=skribaĵo
items.armor.armor$glyph.killed=%s mortigis vin…
items.armor.classarmor.ac_ability=CHOOSE ABILITY
items.armor.classarmor.no_ability=Your armor currently has no ability, you should choose one!
items.armor.classarmor.not_equipped=Vi devas surmeti tiun ĉi defendaĵon por uzi ĝian specian povon!
items.armor.classarmor.low_charge=La defendaĵo ne ŝargiĝis sufiĉe por uzi ĝian specialan povon!
items.armor.clotharmor.name=ŝtofa defendaĵo
items.armor.clotharmor.desc=Tiu ĉi malpeza defendaĵo garantias bazan protekton.
items.armor.huntressarmor.name=ĉasistina pelerino
items.armor.huntressarmor.ac_special=ROTACIAJ AKRAĴOJ
items.armor.huntressarmor.name=hero's cloak
items.armor.huntressarmor.no_enemies=Neniuj kontraŭuloj en vidatingo
items.armor.huntressarmor.desc=Vestante tiun ĉi pelerinon, la ĉasistino povas krei ventumilon de rotaciaj akraĵoj. Ĉiu akraĵo celos al unu kontraŭulo en ŝia vidatingo, kaŭzante damaĝon depende de ŝia nune tenata manarmilo.\n\nUzi tiun ĉi artifikon kostas 35% de ŝargoj de la defendaĵo. La defendaĵo iom post iom ŝargiĝas kiam la ĉasistino akiras sperton.
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability:
items.armor.leatherarmor.name=leda defendaĵo
items.armor.leatherarmor.desc=Defendaĵo farita el tanita ledo de monstroj. Ne tiel malpeza kiel ŝtofa defendaĵo, sed ĝi peras pli bonan protekton.
items.armor.magearmor.name=magiista robo
items.armor.magearmor.ac_special=FANDITA TERO
items.armor.magearmor.desc=Vestante tiun ĉi belegan togon, la magiisto povas sorĉi fanditan teron: ĉiuj monstroj en lia vidatingo enradikiĝos al la tero kaj ekbrulos.\n\nUzi tiun ĉi sorĉon kostas 35% de ŝargoj de la defendaĵo. La defendaĵo iom post iom ŝargiĝas kiam la magiisto akiras sperton.
items.armor.magearmor.name=hero's robe
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability:
items.armor.mailarmor.name=maŝkiraso
items.armor.mailarmor.desc=Interplektitaj metalaj ringetoj formas malmolan sed elastan defendan veston.
@ -117,19 +117,14 @@ items.armor.mailarmor.desc=Interplektitaj metalaj ringetoj formas malmolan sed e
items.armor.platearmor.name=plateta kiraso
items.armor.platearmor.desc=Grandetaj metalaj platetoj kunligitaj formante kirason, kiu peras nekompareblan protekton por iu ajn aventuristo kiu estas sufiĉe forta por porti ĝian pezegon.
items.armor.roguearmor.name=fripona vestaĵo
items.armor.roguearmor.ac_special=FUMBOMBO
items.armor.roguearmor.fov=Vi nur povas salti al malplena loko en via vidatingo
items.armor.roguearmor.prompt=Elektu kien ensalti
items.armor.roguearmor.desc=Vestante tiun ĉi malhelan vestaĵon, la fripono povas rapide transsalti al proksima loko, forlasante strion de fumo tie, kie li staris. Tiu ĉi artifiko igas la friponon portempe nevidebla kaj blindumas malamikojn apude lia eksa loko.\n\nUzi tiun ĉi artifikon kostas 35% de ŝargoj de la defendaĵo. La defendaĵo iom post iom ŝargiĝas kiam la fripono akiras sperton.
items.armor.roguearmor.name=hero's garb
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability:
items.armor.scalearmor.name=skvamkiraso
items.armor.scalearmor.desc=Metalaj skvamoj alkudritaj al leda veŝto formas elastan tamen protektan defendaĵon.
items.armor.warriorarmor.name=batalista defend-vestaĵo
items.armor.warriorarmor.ac_special=HEROA SALTO
items.armor.warriorarmor.prompt=Elektu kiadirekten salti
items.armor.warriorarmor.desc=Kvankam tiu ĉi defendaĵo ŝajnas peza, ĝi ebligas al la batalisto igi heroan salton al elektita loko, kiu forfrapas kaj surdumas ĉiujn proksimajn kontraŭulojn.\n\nUzi tiun ĉi artifikon kostas 35% de ŝargoj de la defendaĵo. La defendaĵo iom post iom ŝargiĝas kiam la batalisto akiras sperton.
items.armor.warriorarmor.name=hero's armor
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability:
@ -1236,7 +1231,7 @@ items.wands.wandoftransfusion.staff_name=bastonego de transfluigo
items.wands.wandoftransfusion.ondeath=Vi mortigis vin mem per via vergo de transfluigo…
items.wands.wandoftransfusion.charged=Via bastonego estas ŝargita per la vivenergio de via kontraŭulo!
items.wands.wandoftransfusion.desc=Kutime formita vergo, ĝi distingiĝas per sia fuksina nuanco kaj negrega juvelŝtono ĉe la finaĵo.
items.wands.wandoftransfusion.stats_desc=Kiam uzita sur amikoj, tiu ĉi vergo elsuĉos _%1$d da sano de la uzanto_ por sanigi aŭ ŝirmi la amikon per _%2$d da sano._ Kiam uzita sur malamikoj, la vergo por nelonge ĉarmos ilin kaj samtempe donante _%3$d da ŝirmo_ al la uzanto. Minacaj nemortaj bestaĉoj ricevos _%4$d-%5$d da damaĝo_ anstataŭ esti ĉarmitaj.
items.wands.wandoftransfusion.stats_desc=When used on allies or charmed enemies, this wand will sap _%1$d of the user's health_ to heal or shield the ally for _%2$d health._ When used on enemies, the wand briefly charms them while applying _%3$d shielding_ to the user. Hostile undead will take _%4$d-%5$d damage_ instead of being charmed.
items.wands.wandoftransfusion.bmage_desc=Kiam _la batalmagiisto_ frapas ĉarmatan malamikon per bastonego de transfluigo, li ricevos ŝirmon kaj lia sekva vergpafo per la bastonego ne kostos sanon.
items.wands.wandofwarding.name=vergo de gardisto
@ -1253,7 +1248,7 @@ items.wands.wandofwarding$ward.desc_2=Tiu ĉi plibonigita gardisto estas pli kom
items.wands.wandofwarding$ward.name_3=gardisto supera
items.wands.wandofwarding$ward.desc_3=Tiu ĉi plene plibonigita gardisto povas ataki pli foje ol liaj prauloj. Ĉiu pafo de tiu ĉi gardisto kaŭzos _%1$d-%2$d da damaĝo._\n\nPafu tiun ĉi gardiston per via vergo de gardisto por plibonigi lin.\n\nTiu ĉi gardisto pafos kvinfoje antaŭ malaperi.\n\nVia vergo uzas _%3$d da energio_ por subteni tiun ĉi gardiston.
items.wands.wandofwarding$ward.name_4=protektisto malsupera
items.wands.wandofwarding$ward.desc_4=Tiu ĉi malsupera protektisto povas pafi tiel forte kiel supera gardisto, sed pli rapide. Li iomete similas al la finaĵo de vergo de gardisto. Ĉiu pafo de tiu ĉi protektisto kaŭzos _%1$d-%2$d da damaĝo._\n\nPafu tiun ĉi protektiston per via vergo de gardisto por plibonigi kaj sanigi lin.\n\nTiu ĉi protektisto uzos iom da sia sano je ĉiu pafo al malamiko, tamen vi povas sanigi lin per via vergo.\n\nVia vergo uzas _%3$d da energio_ por subteni tiun ĉi protektiston.
items.wands.wandofwarding$ward.desc_4=This smaller sentry has the same firepower as a greater ward, but has health instead of a set number of charges. It resembles the gem at the tip of your wand of warding. Each zap from this sentry will deal _%1$d-%2$d damage._\n\nZapping this sentry with your wand of warding will upgrade and heal it.\n\nThis sentry will spend some health each time it zaps an enemy, but can be healed by using your wand of warding on it.\n\nYour wand of warding is using _%3$d energy_ to sustain this sentry.
items.wands.wandofwarding$ward.name_5=protektisto
items.wands.wandofwarding$ward.desc_5=Tiu ĉi plibonigita protektisto estas pli granda kaj pli rezista ol malsupera protektisto. Ĉiu pafo de tiu ĉi protektisto kaŭzos _%1$d-%2$d da damaĝo._\n\nPafu tiun ĉi protektiston per via vergo de gardisto por plibonigi kaj sanigi lin.\n\nTiu ĉi protektisto uzos iom da sia sano je ĉiu pafo al malamiko, tamen vi povas sanigi lin per via vergo.\n\nVia vergo uzas _%3$d da energio_ por subteni tiun ĉi protektiston.
items.wands.wandofwarding$ward.name_6=protektisto supera
@ -1616,16 +1611,10 @@ items.amulet.desc=La Amuleto de Jendor estas la plej potenca konata antikvaĵo k
items.ankh.name=anĥo
items.ankh.ac_bless=BENI
items.ankh.bless=Vi benis anĥon per pura akvo.
items.ankh.desc=Tiu ĉi antikva emblemo de senmorteco ebligas reviviĝi post morto. Post reviviĝo ĉiuj nesurmetitaj aĵoj perdiĝos. Per plena rosujo la anĥo povas esti benita por pliigi sian povon.
items.ankh.bless=You bless the ankh with magical water.
items.ankh.desc=This ancient symbol of immortality grants the ability to return to life after death. Upon resurrection all non-equipped items are lost. Using a full waterskin, the ankh can be blessed with extra strength.
items.ankh.desc_blessed=Tiu ĉi antikva emblemo de senmorteco ebligas reviviĝi post morto. La anĥo estas benita kaj nun estas pli pova. La anĥo oferos sin por savi vin je momento de via morto.
items.armorkit.name=defendaĵa ilaro
items.armorkit.ac_apply=APLIKI
items.armorkit.prompt=Elektu defendaĵon
items.armorkit.upgraded=Vi aplikis la defendaĵan ilaron por plibonigo de via %s
items.armorkit.desc=Per tiu ĉi aro de etaj iloj kaj materialoj iu ajn povas ŝanĝi ĉiun defendaĵon en "mojosan defendaĵon", kiu tenos ĉiujn ecojn de antaŭa defendaĵo, kaj krom tio ebligos al la posedanto nekutimajn eblojn depende de profesio. Nenia scipovo pri kudrarto, tanado aŭ forĝado estas bezonata.
items.brokenseal.name=rompita sigelo
items.brokenseal.ac_affix=SURMETI
items.brokenseal.prompt=Elektu defendaĵon
@ -1643,13 +1632,6 @@ items.dewdrop.both=+%1$dsan, +%2$dŝirm
items.dewdrop.already_full=Vi jam estas sana.
items.dewdrop.desc=Guto da klara roso.\n\nPro la magio de tiu ĉi loko, pura akvo estas ete saniga.
items.dewvial.name=rosujo
items.dewvial.ac_drink=TRINKI
items.dewvial.collected=Vi kolektis roseron en vian rosujon.
items.dewvial.full=Via rosujo estas plena!
items.dewvial.empty=Via rosujo estas malplena!
items.dewvial.desc=Vi povas konservi troan roson en tiu ĉi eta boteleto por trinki ĝin poste. Ju pli plena la rosujo estas, des pli ĉiu gluto sanigas vin. Vi povas trinki nur tiom kiom vi bezonas.\n\nFlakonoj kiel tia ĉi povas esti plenigitaj per reviviga magio, sed ĝi perdis sian povon. Estas ankoraŭ restaĵeto da povo, eble plena rosujo povas beni alian revivigan aĵon.
items.equipableitem.unequip_cursed=Vi ne povas demeti malbenitan aĵon!
items.equipableitem.ac_equip=SURMETI
items.equipableitem.ac_unequip=DEMETI
@ -1692,6 +1674,13 @@ items.kindofmisc.unequip_message=Unue vi devas demeti unu el tiuj ĉi aĵoj. Ele
items.kindofweapon.equip_cursed=Viaj manoj senvole ĉirkaŭpremas tenilon de la armilo.
items.kingscrown.name=Dwarf King's crown
items.kingscrown.ac_wear=WEAR
items.kingscrown.naked=Unfortunately, the crown cannot transform your underwear.
items.kingscrown.upgraded=The crown glows brightly and then disintegrates as your armor transforms!
items.kingscrown.ratgraded=Rat King's hands glow brightly as your armor transforms!
items.kingscrown.desc=The crown of the last dwarven king, it glows with tremendous magical energy.\n\nWhen worn, the crown's magic will flow into the armor you're currently wearing, transforming it into a _unique epic armor with special abilities._ The new armor will keep all the properties of the original armor.
items.merchantsbeacon.name=markilo de komercisto
items.merchantsbeacon.ac_use=UZI
items.merchantsbeacon.desc=Tiu ĉi kurioza teĥnologiaĵo ebligas al vi interkomunikiĝi trans granda distanco.\n\nJe aktivigo, tiu ĉi markilo ebligos al vi vendi aĵojn al Piksel-Mart de ie ajn en la labirinto.\n\nBedaŭrinde la magio de la markilo daŭros nur por unufoje, do uzu ĝin saĝe.
@ -1704,11 +1693,21 @@ items.stylus.cursed=Magio de la gravurilo ne agos sur malbenita defendaĵo.
items.stylus.inscribed=Vi enskribis vian defendaĵon per la gravurilo.
items.stylus.desc=Tiu ĉi mistera gravurilo estas farita el ia malluma kaj tre malmola ŝtono. Per ĝi vi povas enskribi magian skribaĵon sur via defendaĵo, sed vi ne povas elekti kian skribaĵon ĝi estos, la gravurilo decidos tion por vi.
items.tomeofmastery.name=Volumo de Profesio
items.tomeofmastery.ac_read=LEGI
items.tomeofmastery.way=Vi elektis la vivon de la %s!
items.tomeofmastery.desc=Tiu ĉi eluzita leda libro ne estas tiel ampleksa, tamen vi iel scias, ke vi povas lerni multe per ĝi. Memoru, ke tralego de tiu ĉi volumo okupos iomete da tempo.
items.tengusmask.name=Tengu's mask
items.tengusmask.ac_wear=WEAR
items.tengusmask.used=The mask disintegrates as its power flows into you!
items.tengusmask.desc=This mask fell off Tengu's face as he died, you can feel great magical power emanating from it. Was the mask Tengu's source of strength?\n\nWhen worn, the tremendous power of the mask will be transferred into you, enabling you to _choose a subclass for your hero._\n\nWhich subclass will you choose?
items.torch.name=torĉo
items.torch.ac_light=EKLUMIGI
items.torch.desc=Necesaĵo de aventuristo, kiam labirinto iĝas malluma, torĉo helpos al vi trovi direkton.
items.waterskin.name=waterskin
items.waterskin.ac_drink=TRINKI
items.waterskin.collected=You collect the dewdrop into your waterskin.
items.waterskin.full=Your waterskin is full!
items.waterskin.empty=Your waterskin is empty!
items.waterskin.desc=A container for liquid, made from leather and string, sealed with a cork stopper.
items.waterskin.desc_water=Right now the waterskin just contains some plain drinking water. Surely there is something in the dungeon that the waterskin could store instead.
items.waterskin.desc_heal=The waterskin is currently being used to store healing water. The more full the waterskin is, the more you will be instantly healed when drinking from it. You will only drink as much as you need.
items.waterskin.desc_full=The full waterskin seems to radiate energy, perhaps it can be used to bless another survival item?

View File

@ -93,23 +93,23 @@ items.armor.armor.seal_attached=El sello roto del Guerrero ha sido fijado a esta
items.armor.armor$glyph.glyph=glifo
items.armor.armor$glyph.killed=%s te ha matado.
items.armor.classarmor.ac_ability=CHOOSE ABILITY
items.armor.classarmor.no_ability=Your armor currently has no ability, you should choose one!
items.armor.classarmor.not_equipped=¡Necesitas ponerte esta armadura para usar su poder especial!
items.armor.classarmor.low_charge=¡La armadura no está lo suficientemente cargada como para usar su poder especial!
items.armor.clotharmor.name=armadura de tela
items.armor.clotharmor.desc=Esta armadura liviana ofrece protección básica.
items.armor.huntressarmor.name=velo de cazadora
items.armor.huntressarmor.ac_special=CUCHILLAS ESPECTRALES
items.armor.huntressarmor.name=hero's cloak
items.armor.huntressarmor.no_enemies=No hay enemigos a la vista
items.armor.huntressarmor.desc=Mientras vista este velo, la cazadora puede crear un abanico de cuchillas espectrales. Cada una de estas cuchillas tomará como blanco a un enemigo en el campo visual de la cazadora, infligiendo daño dependiendo de su arma cuerpo a cuerpo actualmente equipada.\n\nUsar esta habilidad consumirá 35% de la carga en la armadura. La armadura genera carga continuamente a medida que la cazadora gana experiencia.
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability:
items.armor.leatherarmor.name=armadura de cuero
items.armor.leatherarmor.desc=Armadura hecha de piel curtida de monstruo. No es tan liviana como una armadura de tela, pero proporciona una mejor protección.
items.armor.magearmor.name=túnica de mago
items.armor.magearmor.ac_special=TIERRA FUNDIDA
items.armor.magearmor.desc=Mientras vista esta espléndida túnica, el mago puede conjurar un hechizo de tierra fundida. Todos los enemigos en su campo de visión serán enraizados al suelo e impactados por las llamas.\n\nUsar esta habilidad consumirá 35% de la carga en la armadura. La armadura genera carga continuamente a medida que el mago gana experiencia.
items.armor.magearmor.name=hero's robe
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability:
items.armor.mailarmor.name=armadura de malla
items.armor.mailarmor.desc=Eslabones de metal entrelazados conforman una fuerte pero flexible armadura.
@ -117,19 +117,14 @@ items.armor.mailarmor.desc=Eslabones de metal entrelazados conforman una fuerte
items.armor.platearmor.name=armadura laminada
items.armor.platearmor.desc=Enormes láminas de metal se unen formando un traje que brinda una protección incomparable a cualquier aventurero lo suficientemente fuerte como para soportar su asombroso peso.
items.armor.roguearmor.name=atuendo de pícaro
items.armor.roguearmor.ac_special=BOMBA DE HUMO
items.armor.roguearmor.fov=Solo puedes saltar a una ubicación vacía en tu campo de visión
items.armor.roguearmor.prompt=Elige una ubicación hacia donde saltar
items.armor.roguearmor.desc=Mientras vista este traje oscuro, el pícaro puede teletransportarse a cualquier ubicación cercana que pueda ver, dejando un penacho de humo donde se encontraba. Esta habilidad hace al pícaro temporalmente invisible, y cegará a cualquier enemigo adyacente a su ubicación anterior.\n\nUsar esta habilidad consumirá 35% de la carga en la armadura. La armadura genera carga continuamente a medida que el pícaro gana experiencia.
items.armor.roguearmor.name=hero's garb
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability:
items.armor.scalearmor.name=armadura de escamas
items.armor.scalearmor.desc=Las escamas metálicas cosidas en un chaleco de cuero crean una flexible, pero protectora armadura.
items.armor.warriorarmor.name=armadura de guerrero
items.armor.warriorarmor.ac_special=SALTO HEROICO
items.armor.warriorarmor.prompt=Elige la dirección para saltar
items.armor.warriorarmor.desc=Aunque esta armadura parece pesada, permite al guerrero realizar un salto heroico hacia la ubicación seleccionada, golpeando y aturdiendo a todos los enemigos adyacentes.\n\nUsar esta habilidad consumirá 35% de la carga en la armadura. La armadura genera carga continuamente a medida que el guerrero gana experiencia.
items.armor.warriorarmor.name=hero's armor
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability:
@ -1236,7 +1231,7 @@ items.wands.wandoftransfusion.staff_name=bastón de transfusión
items.wands.wandoftransfusion.ondeath=Te has suicidado con tu propia Varita de Transfusión...
items.wands.wandoftransfusion.charged=¡Tu bastón está cargado con la energía vital de tu enemigo!
items.wands.wandoftransfusion.desc=Una varita con una forma no muy especial, se destaca por su color magenta y su gema completamente negra en la punta.
items.wands.wandoftransfusion.stats_desc=Cuando se usa en aliados, esta varita tomará _%1$d de la salud del usuario_ para sanar o proteger al aliado por _%2$d de salud._ Cuando se usa en enemigos, la varita los encantará brevemente mientras aplica _%3$d de blindaje_ al usuario. Los no-muertos hostiles recibirán _%4$d-%5$d de daño_ en lugar de ser encantados.
items.wands.wandoftransfusion.stats_desc=When used on allies or charmed enemies, this wand will sap _%1$d of the user's health_ to heal or shield the ally for _%2$d health._ When used on enemies, the wand briefly charms them while applying _%3$d shielding_ to the user. Hostile undead will take _%4$d-%5$d damage_ instead of being charmed.
items.wands.wandoftransfusion.bmage_desc=Cuando el _Mago de batalla_ golpea con un bastón de transfusión, gana blindaje y el próximo disparo con su bastón no costará salud.
items.wands.wandofwarding.name=varita de protección
@ -1253,7 +1248,7 @@ items.wands.wandofwarding$ward.desc_2=Este guarda mejorado tiene un patrón más
items.wands.wandofwarding$ward.name_3=gran sala
items.wands.wandofwarding$ward.desc_3=Este guarda completamente mejorado puede atacar más veces que sus predecesores. Cada rayo de este guarda infligirá _%1$d-%2$d de daño._\n\nElectrocutar a este guarda con tu varita de protección lo mejorará.\n\nEste guarda electrocutará cinco veces antes de disiparse.\n\nTu varita de protección utiliza _%3$d energía_ para sostener este guarda.
items.wands.wandofwarding$ward.name_4=centinela menor
items.wands.wandofwarding$ward.desc_4=Este pequeño centinela tiene la misma potencia de fuego que un guarda mayor, pero puede disparar más rápido. Se asemeja a la gema en la punta de tu varita de protección. Cada rayo de este centinela causará _%1$d-%2$d de daño._\n\nElectrocutar a este centinela con tu varita de protección lo mejorará y sanará.\n\nEste centinela gastará algo de salud cada vez que golpee a un enemigo, pero puede curarse usando tu varita de protección.\n\nTu varita de protección está usando _%3$d energía_ para sostener a este centinela.
items.wands.wandofwarding$ward.desc_4=This smaller sentry has the same firepower as a greater ward, but has health instead of a set number of charges. It resembles the gem at the tip of your wand of warding. Each zap from this sentry will deal _%1$d-%2$d damage._\n\nZapping this sentry with your wand of warding will upgrade and heal it.\n\nThis sentry will spend some health each time it zaps an enemy, but can be healed by using your wand of warding on it.\n\nYour wand of warding is using _%3$d energy_ to sustain this sentry.
items.wands.wandofwarding$ward.name_5=centinela
items.wands.wandofwarding$ward.desc_5=Este centinela mejorado es más grande y más duradero que un centinela menor. Cada rayo de este centinela causará _%1$d-%2$d de daño._\n\nElectrocutar a este centinela con tu varita de protección lo mejorará y sanará.\n\nEste centinela gastará algo de salud cada vez que golpee a un enemigo, pero puede curarse usando tu varita de protección.\n\nTu varita de protección está usando _%3$d energía_ para sostener a este centinela.
items.wands.wandofwarding$ward.name_6=gran centinela
@ -1616,16 +1611,10 @@ items.amulet.desc=El Amuleto de Yendor es el artefacto más poderoso conocido po
items.ankh.name=ankh
items.ankh.ac_bless=BENDECIR
items.ankh.bless=Has bendecido el ankh con agua limpia.
items.ankh.desc=Este antiguo símbolo de inmortalidad otorga la habilidad de volver a la vida después de la muerte. Tras la resurrección todos los ítems no equipados se pierden. Usando un frasco de rocío lleno, el ankh puede ser bendecido con fuerza adicional.
items.ankh.bless=You bless the ankh with magical water.
items.ankh.desc=This ancient symbol of immortality grants the ability to return to life after death. Upon resurrection all non-equipped items are lost. Using a full waterskin, the ankh can be blessed with extra strength.
items.ankh.desc_blessed=Este antiguo símbolo de la inmortalidad otorga la capacidad de volver a la vida después de la muerte. El ankh ha sido bendecido y ahora es mucho más fuerte. El Ankh se sacrificará para salvarte en un momento de peligro mortal.
items.armorkit.name=kit de armadura
items.armorkit.ac_apply=APLICAR
items.armorkit.prompt=Selecciona una armadura
items.armorkit.upgraded=Has aplicado el kit de armadura para mejorar tu %s
items.armorkit.desc=Usando este kit de pequeñas herramientas y materiales, cualquiera puede transformar una armadura en una "armadura épica", que mantendrá todas las propiedades de la armadura original, pero además provee al usuario una habilidad especial dependiendo de su clase. No requiere habilidades en sastrería, peletería o herrería para usarse.
items.brokenseal.name=sello roto
items.brokenseal.ac_affix=FIJAR
items.brokenseal.prompt=Selecciona una armadura
@ -1643,13 +1632,6 @@ items.dewdrop.both=+%1$dPS, +%2$dBLINDAJE
items.dewdrop.already_full=Ya tienes la salud llena.
items.dewdrop.desc=Una gota de rocío cristalina.\n\nDebido a la magia de este lugar, el agua pura tiene propiedades curativas menores.
items.dewvial.name=frasco de rocío
items.dewvial.ac_drink=BEBER
items.dewvial.collected=Recogiste la gota de rocío en tu frasco de rocío.
items.dewvial.full=¡Tu frasco de rocío está lleno!
items.dewvial.empty=¡Tu frasco de rocío está vacío!
items.dewvial.desc=Puedes almacenar el exceso de rocío en este pequeño recipiente y beberlo más tarde. Cuanto más lleno esté el frasco, más sanarás instantáneamente cuando lo bebas. Sólo beberás tanto como necesites.\n\nViales como este solían estar imbuidos de magia de reanimación, pero ese poder se ha desvanecido. Parece que aún queda algo de energía residual, tal vez un vial lleno pueda bendecir a otro ítem de reanimación.
items.equipableitem.unequip_cursed=¡No puedes desequiparte un item maldito!
items.equipableitem.ac_equip=EQUIPAR
items.equipableitem.ac_unequip=DESEQUIPAR
@ -1692,6 +1674,13 @@ items.kindofmisc.unequip_message=Debes desequipar uno de estos ítems primero. S
items.kindofweapon.equip_cursed=Tu mano aprieta la empuñadura de tu arma de forma involuntaria.
items.kingscrown.name=Dwarf King's crown
items.kingscrown.ac_wear=WEAR
items.kingscrown.naked=Unfortunately, the crown cannot transform your underwear.
items.kingscrown.upgraded=The crown glows brightly and then disintegrates as your armor transforms!
items.kingscrown.ratgraded=Rat King's hands glow brightly as your armor transforms!
items.kingscrown.desc=The crown of the last dwarven king, it glows with tremendous magical energy.\n\nWhen worn, the crown's magic will flow into the armor you're currently wearing, transforming it into a _unique epic armor with special abilities._ The new armor will keep all the properties of the original armor.
items.merchantsbeacon.name=baliza de comerciante
items.merchantsbeacon.ac_use=USAR
items.merchantsbeacon.desc=Esta pieza poco común de tecnología enana permite comunicarte a grandes distancias.\n\nAl ser activada, esta baliza te dejará vender ítems al Pixel Mart desde cualquier lugar de la mazmorra.\n\nSin embargo, la magia dentro de la baliza durará solo un uso, así que úsala sabiamente.
@ -1704,11 +1693,21 @@ items.stylus.cursed=La magia del stilus no funcionará en una armadura maldita.
items.stylus.inscribed=Inscribiste tu armadura con el stilus.
items.stylus.desc=Este stilus arcano está hecho de alguna piedra oscura muy dura. Usándolo puedes inscribir un glifo mágico en tu armadura, pero no tienes el poder de elegir qué glifo será, el stilus lo decidirá por ti.
items.tomeofmastery.name=Tomo de Maestría
items.tomeofmastery.ac_read=LEER
items.tomeofmastery.way=¡Has escogido el camino del %s!
items.tomeofmastery.desc=Este libro de cuero gastado no es tan grueso, pero sientes de alguna manera, que puedes reunir mucho de él. Recuerda que leer este tomo puede requerir algún tiempo.
items.tengusmask.name=Tengu's mask
items.tengusmask.ac_wear=WEAR
items.tengusmask.used=The mask disintegrates as its power flows into you!
items.tengusmask.desc=This mask fell off Tengu's face as he died, you can feel great magical power emanating from it. Was the mask Tengu's source of strength?\n\nWhen worn, the tremendous power of the mask will be transferred into you, enabling you to _choose a subclass for your hero._\n\nWhich subclass will you choose?
items.torch.name=antorcha
items.torch.ac_light=ENCENDER
items.torch.desc=Un elemento básico de aventura, cuando una mazmorra se oscurece, una antorcha puede ayudar a abrir el camino.
items.waterskin.name=waterskin
items.waterskin.ac_drink=BEBER
items.waterskin.collected=You collect the dewdrop into your waterskin.
items.waterskin.full=Your waterskin is full!
items.waterskin.empty=Your waterskin is empty!
items.waterskin.desc=A container for liquid, made from leather and string, sealed with a cork stopper.
items.waterskin.desc_water=Right now the waterskin just contains some plain drinking water. Surely there is something in the dungeon that the waterskin could store instead.
items.waterskin.desc_heal=The waterskin is currently being used to store healing water. The more full the waterskin is, the more you will be instantly healed when drinking from it. You will only drink as much as you need.
items.waterskin.desc_full=The full waterskin seems to radiate energy, perhaps it can be used to bless another survival item?

View File

@ -93,23 +93,23 @@ items.armor.armor.seal_attached=Gudariaren zigilu urratua armadura honetara eran
items.armor.armor$glyph.glyph=glifoa
items.armor.armor$glyph.killed=%s-k hil zaitu...
items.armor.classarmor.ac_ability=CHOOSE ABILITY
items.armor.classarmor.no_ability=Your armor currently has no ability, you should choose one!
items.armor.classarmor.not_equipped=Armadura jantzi behar duzu bere botere berezia erabiltzeko!
items.armor.classarmor.low_charge=Armadura honek ez dauka botere bereziarentzako beste karga!
items.armor.clotharmor.name=oihalezko armadura
items.armor.clotharmor.desc=Armadura arin honek oinarrizko babesa ematen du.
items.armor.huntressarmor.name=ehiztariaren kapa
items.armor.huntressarmor.ac_special=MARRAZA ESPEKTRALAK
items.armor.huntressarmor.name=hero's cloak
items.armor.huntressarmor.no_enemies=Areriorik ez ikusgai.
items.armor.huntressarmor.desc=Kapa hau daramanean, ehiztariak marraza espektralen zurrunbilo bat sor dezake. Marraza hauetako bakoitzak ehiztariak ikus dezakeen arerio bati erasoko dio, tresnatuta daraman aurrez aurreko armaren araberako kaltea eraginez.\n\nAbilezia hau erabiltzeak armaduraren kargaren %35 erabiliko du. Armadurak karga hartzen du ehiztariak esperientzia irabazi ahala.
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability:
items.armor.leatherarmor.name=larruzko armadura
items.armor.leatherarmor.desc=Ondutako munstro-larruz egindako armadura. Ez da oihal armadura bezain arina baina babes hobea eskaintzen du
items.armor.magearmor.name=azti toga
items.armor.magearmor.ac_special=LUR GALDATUA
items.armor.magearmor.desc=Toga lirain hau janztean, azti batek lur galdatuaren sorginkeria esan dezake: ikusgai dauden etsai guztiek sua hartuko dute eta lekuz mugitzeko elbarri geratuko dira aldi berean.\n\nAbilezia hau erabiltzeak armaduraren kargaren %35 erabiliko du. Armadurak karga hartzen du aztiak esperientzia irabazi ahala.
items.armor.magearmor.name=hero's robe
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability:
items.armor.mailarmor.name=sare armadura
items.armor.mailarmor.desc=Elkar lotutako sare-begi metalikoek armadura gogor baina malgu bat sortzen dute.
@ -117,19 +117,14 @@ items.armor.mailarmor.desc=Elkar lotutako sare-begi metalikoek armadura gogor ba
items.armor.platearmor.name=xafla armadura
items.armor.platearmor.desc=Jantzi bat osatuz elkartutako metalezko xafla erraldoiek bere pisu txundigarria eramateko nahiko indartsu diren abenturazaleei paregabeko babesa emango diete.
items.armor.roguearmor.name=alprojaren janzkia
items.armor.roguearmor.ac_special=KE BONBA
items.armor.roguearmor.fov=Zure ikusmenaren eremuan dagoen kokaleku huts batera besterik ezin duzu jauzi egin.
items.armor.roguearmor.prompt=Hautatu jauzi egiteko leku bat.
items.armor.roguearmor.desc=Janzki ilun hau eramanda, alproja ikusi dezakeen edozein tokitara jauzi dezake, lehen zegoen lekuan kea utziz. Abilezia honek une batez alproja ikusezin bihurtzen du, eta bere aurreko kokalekuaren inguruko etsaiak itsutzen ditu.\n\nAbilezia hau erabiltzeak armaduraren kargaren %35 erabiliko du. Armadurak karga hartzen du alprojak esperientzia irabazi ahala.
items.armor.roguearmor.name=hero's garb
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability:
items.armor.scalearmor.name=ezkata armadura
items.armor.scalearmor.desc=Larruzko txalekoan jositako metalezko ezkatek armadura malgu baina babesle bat osatzen dute.
items.armor.warriorarmor.name=gudariaren armadura jantzia
items.armor.warriorarmor.ac_special=JAUZI HEROIKOA
items.armor.warriorarmor.prompt=Hautatu jauziaren norabidea
items.armor.warriorarmor.desc=Armadura hau astuna badirudi ere, gudariari erabakitako tokirantz jauzi heroiko bat ematea ahalbidetzen dio, inguruko etsai guztiak danbateko batez lur utziz.\n\nAbilezia hau erabiltzeak armaduraren kargaren %35 erabiliko du. Armadurak karga hartzen du gudariak esperientzia irabazi ahala.
items.armor.warriorarmor.name=hero's armor
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability:
@ -440,8 +435,8 @@ items.bags.magicalholster.desc=Zorro txiki hau animalia exotikoren baten azalez
###bombs
items.bombs.arcanebomb.name=bonba misteriotsua
items.bombs.arcanebomb.desc=Bonba honi ezaugarri misteriotsuak txertatu zaizkio, eta Gooak ponpatutako erasoaren antzeko buhunba indartsu bat sortuko du. Bolada honek armadura zeharkatu dezake eta bonba arrunt bat baino urrunago iritsi daiteke.
items.bombs.arcanebomb.name=bonba arkanoa
items.bombs.arcanebomb.desc=Bonba honi ezaugarri arkanoak txertatu zaizkio, eta Gooak ponpatutako erasoaren antzeko buhunba indartsu bat sortuko du. Bolada honek armadura zeharkatu dezake eta bonba arrunt bat baino urrunago iritsi daiteke.
items.bombs.bomb.name=bonba
items.bombs.bomb.ac_lightthrow=PIZTU ETA JAURTI
@ -822,7 +817,7 @@ items.rings.ringofelements.desc=Eraztun honek efektu elemental eta magiko gehien
items.rings.ringofenergy.name=energia eraztuna
items.rings.ringofenergy.stats=Janztean, eraztun honek zarten karga-abiadura _%1$s%%_ azkartuko du, eta artefaktuen karga-abiadura _%2$s%%._
items.rings.ringofenergy.typical_stats=Janztean, eraztun honek zarten karga-abiadura _%1$s%%_ azkartu ohi du, eta artefaktuen karga-abiadura _%2$s%%._
items.rings.ringofenergy.desc=Zure zarta eta artefaktuak azkarrago kargatuko dira eraztun honek erradiatzen duen eremu misteriotsuan. Madarikatutako eraztun batek, ordea, karga motelduko du.
items.rings.ringofenergy.desc=Zure zarta eta artefaktuak azkarrago kargatuko dira eraztun honek erradiatzen duen eremu arkanoan. Madarikatutako eraztun batek, ordea, karga motelduko du.
items.rings.ringofevasion.name=saiheste eraztuna
items.rings.ringofevasion.stats=Janztean, eraztun honek zure saihesteko aukera _%% %s_ areagotuko du.
@ -1045,7 +1040,7 @@ items.spells.spell.no_magic=Ezin dituzu sorginkeriak esan magiatik salbuetsita z
items.spells.magicalinfusion.name=infusio magikoa
items.spells.magicalinfusion.inv_title=Txertatu objektua
items.spells.magicalinfusion.infuse=Zure %s energia misteriotsuz txertatua dago!
items.spells.magicalinfusion.infuse=Zure %s energia arkanoz txertatua dago!
items.spells.magicalinfusion.desc=Sorginkeria honek hobekuntza eskuizkribu baten botere magiko bera du, baina forma egonkorrago batean.\n\nObjektu bat ohi bezala hobetuko du, baina objektuak aurretik beste enkantamendu edo glifo bat bazuen, sorginkeria honek ez du ezabatuko.
items.spells.magicalporter.name=garraiatzaile magikoa
@ -1236,7 +1231,7 @@ items.wands.wandoftransfusion.staff_name=transfusio makulua
items.wands.wandoftransfusion.ondeath=Zure burua hil duzu zure transfusio zartarekin...
items.wands.wandoftransfusion.charged=Zure makulua zure etsaien bizitza energiarekin kargatzen da!
items.wands.wandoftransfusion.desc=Forma arrunteko zarta bat, bere kolore magenta eta puntan duen harribitxi beltzak bihurtzen dute deigarri.
items.wands.wandoftransfusion.stats_desc=Aliatuekin erabiltzean zarta honek _heroiaren bizitza-energiatik %1$dpuntu_ hartuko ditu jomuga _%2$d osasun puntuekin_ sendatu edo babesteko. Etsaietan erabiltzean zartak une batez liluratzen ditu eta _%3$d babes puntu_ gehitzen dizkizu. Ez-hil erasokorrek liluratu ordez _%4$d-%5$d kalte puntu_ jasoko dituzte.
items.wands.wandoftransfusion.stats_desc=When used on allies or charmed enemies, this wand will sap _%1$d of the user's health_ to heal or shield the ally for _%2$d health._ When used on enemies, the wand briefly charms them while applying _%3$d shielding_ to the user. Hostile undead will take _%4$d-%5$d damage_ instead of being charmed.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, he will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandofwarding.name=guarda-zarta
@ -1253,7 +1248,7 @@ items.wands.wandofwarding$ward.desc_2=Hobetutako guarda honek eredu konplexuago
items.wands.wandofwarding$ward.name_3=guarda handia
items.wands.wandofwarding$ward.desc_3=Guztiz hobetutako guarda honek bere aurrekoek baino gehiagotan eraso egin dezake, eta azkarrago. Guarda honen izpi bakoitzak _%1$d-%2$d kalte puntu_ eragingo ditu.\n\nGuarda-zartarekin guardari tiro eginez hau hobetuko da.\n\nGuarda honek bost aldiz tirokatuko du desagertu aurretik.\n\nZure guarda-zartak _%3$d energia puntu_ darabiltza guarda hau mantentzeko.
items.wands.wandofwarding$ward.name_4=zentinela txikia
items.wands.wandofwarding$ward.desc_4=Zentinela txiki honek guarda handiaren tiro indar bera du, baina azkarrago tirokatu dezake. Zure guarda-zartaren puntan dagoen harribitxiaren antza du. Zentinela honen izpi bakoitzak _%1$d-%2$d kalte puntu_ eragingo ditu.\n\nGuarda-zartarekin zentinelari tiro eginez hau hobetu eta sendatuko da.\n\nZentinela honek osasuna erabiliko du arerioak tirokatzean, baina zure guarda-zartarekin tirokatuz sendatu dezakezu.\n\nZure guarda-zartak _%3$d energia puntu_ darabiltza zentinela hau mantentzeko.
items.wands.wandofwarding$ward.desc_4=This smaller sentry has the same firepower as a greater ward, but has health instead of a set number of charges. It resembles the gem at the tip of your wand of warding. Each zap from this sentry will deal _%1$d-%2$d damage._\n\nZapping this sentry with your wand of warding will upgrade and heal it.\n\nThis sentry will spend some health each time it zaps an enemy, but can be healed by using your wand of warding on it.\n\nYour wand of warding is using _%3$d energy_ to sustain this sentry.
items.wands.wandofwarding$ward.name_5=zentinela
items.wands.wandofwarding$ward.desc_5=Hobetutako zentinela hau zentinela txikiak baino iraunkorragoa da. Zentinela honen izpi bakoitzak _%1$d-%2$d kalte puntu_ eragingo ditu.\n\nGuarda-zartarekin zentinelari tiro eginez hau hobetu eta sendatuko da.\n\nZentinela honek osasuna erabiliko du arerioak tirokatzean, baina zure guarda-zartarekin tirokatuz sendatu dezakezu.\n\nZure guarda-zartak _%3$d energia puntu_ darabiltza zentinela hau mantentzeko.
items.wands.wandofwarding$ward.name_6=zentinela handia
@ -1616,16 +1611,10 @@ items.amulet.desc=Yendorren kutuna gizaki zein ipotxek ezagutzen duten artefaktu
items.ankh.name=Ankh gurutzea
items.ankh.ac_bless=BEDEINKATU
items.ankh.bless=Ankh gurutzea bedeinkatzen duzu ur garbiz.
items.ankh.desc=Antzinako hilezkortasun sinbolo honek heriotzatik bizitzara itzultzeko gaitasuna dakar. Berpiztu eta gero tresnatu gabeko objektu guztiak galtzen dira. Ihintz anpulu oso bat erabiliz ankh gurutzea indar gehiagorekin bedeinkatu daiteke.
items.ankh.bless=You bless the ankh with magical water.
items.ankh.desc=This ancient symbol of immortality grants the ability to return to life after death. Upon resurrection all non-equipped items are lost. Using a full waterskin, the ankh can be blessed with extra strength.
items.ankh.desc_blessed=Antzinako hilezkortasun sinbolo honek heriotzetik bizitzara itzultzeko gaitasuna dakar. Ankh hau bedeinkatu egin da eta indartsuagoa da. Ankh gurutzeak bere burua sakrifikatuko du zu salbatzeko arrisku bizian zaudenean.
items.armorkit.name=armadurarako tresneria
items.armorkit.ac_apply=APLIKATU
items.armorkit.prompt=Aukeratu armadura bat
items.armorkit.upgraded=Armadurarako tresneria zure %s hobetzeko erabili duzu
items.armorkit.desc=Tresna sorta txiki hau erabiliz edonork bihurtu dezake armadura arrunt bat "armadura epiko" batean, jatorrizko armaduraren ezaugarri guztiak mantenduko ditu, baina eramaileari gaitasun bereziak emango dizkio ere bere klasearen arabera. Ez da jantzigintza, larru lanketa, edo errementari ezagutzarik behar.
items.brokenseal.name=zigilu urratua
items.brokenseal.ac_affix=ERANTSI
items.brokenseal.prompt=Aukeratu armadura bat
@ -1643,13 +1632,6 @@ items.dewdrop.both=+%1$dHP, +%2$dSHLD
items.dewdrop.already_full=Osasun osoa duzu jada.
items.dewdrop.desc=Ihintza tanta garden bat.\n\nTokiaren magiagatik , ur garbiak ezaugarri sendagarri txiki bat du.
items.dewvial.name=ihintza anpulua
items.dewvial.ac_drink=EDAN
items.dewvial.collected=Ihintza tanta anpuluan gorde duzu.
items.dewvial.full=Zure ihintza anpulua beteta dago!
items.dewvial.empty=Zure ihintza anpulua hutsik dago!
items.dewvial.desc=Soberan duzun ihintza ontzi honetan gorde dezakezu geroago edateko. Zenbat eta anpulua beteago, edatean are gehiago sendatuko zara berehala. Behar beste edango duzu besterik ez.\n\nHonelako anpuluek biziberritze magia txertatua izan ohi zuten, baina botere hori itzali zaio. Badirudi hondarren bat geratzen dela, agian anpulu oso batekin beste biziberritze objektu bat bedeinkatu daiteke.
items.equipableitem.unequip_cursed=Ezin duzu madarikatutako zerbait kendu!
items.equipableitem.ac_equip=TRESNATU
items.equipableitem.ac_unequip=DESTRESNATU
@ -1692,23 +1674,40 @@ items.kindofmisc.unequip_message=Elementu hauetakoren bat destresnatu behar duzu
items.kindofweapon.equip_cursed=Zure eskubilduak nahi gabe armaren kirtena estutzen du.
items.kingscrown.name=Dwarf King's crown
items.kingscrown.ac_wear=WEAR
items.kingscrown.naked=Unfortunately, the crown cannot transform your underwear.
items.kingscrown.upgraded=The crown glows brightly and then disintegrates as your armor transforms!
items.kingscrown.ratgraded=Rat King's hands glow brightly as your armor transforms!
items.kingscrown.desc=The crown of the last dwarven king, it glows with tremendous magical energy.\n\nWhen worn, the crown's magic will flow into the armor you're currently wearing, transforming it into a _unique epic armor with special abilities._ The new armor will keep all the properties of the original armor.
items.merchantsbeacon.name=merkatariaren gailua
items.merchantsbeacon.ac_use=ERABILI
items.merchantsbeacon.desc=Ipotxen zera teknologiko berezi honek distantzia luzeetara komunikatzea ahalbidetzen dizu.\n\nAktibatu eta gero, baliza honekin pixel lepahoriari ziegako edozein tokitik gauzak saldu ahal izango dizkiozu.\n\nHala ere, balizaren magiak saio baterako besterik ez du iraungo, erabili zuhurki.
items.stylus.name=estilete misteriotsua
items.stylus.name=estilete arkanoa
items.stylus.ac_inscribe=INSKRIBATU
items.stylus.prompt=Aukeratu armadura bat
items.stylus.identify=Aurretik armadura hori identifikatu behar duzu.
items.stylus.cursed=Estiletearen magia ez dabil madarikatutako armaduretan.
items.stylus.inscribed=Zure armadura inskribatu duzu estiletearekin
items.stylus.desc=Estilete misteriotsu hau harri ilun eta oso gogor batez egina dago. Honekin zure armaduran glifo magiko bat inskribatu dezakezu, baina ezin izango duzu glifoa aukeratu, estileteak aukeratuko du zure ordez.
items.stylus.desc=Estilete arkanoa hau harri ilun eta oso gogor batez egina dago. Honekin zure armaduran glifo magiko bat inskribatu dezakezu, baina ezin izango duzu glifoa aukeratu, estileteak aukeratuko du zure ordez.
items.tomeofmastery.name=Maisutasun tomoa
items.tomeofmastery.ac_read=IRAKURRI
items.tomeofmastery.way=%s izateko bidea hartu duzu!
items.tomeofmastery.desc=Higatutako larruzko liburu hau ez da oso lodia, baina bertatik ikasteko asko duzula susmatzen duzu nolabait. Edonola ere, kontuan izan tomo hau irakurtzeko denbora beharko duzula.
items.tengusmask.name=Tengu's mask
items.tengusmask.ac_wear=WEAR
items.tengusmask.used=The mask disintegrates as its power flows into you!
items.tengusmask.desc=This mask fell off Tengu's face as he died, you can feel great magical power emanating from it. Was the mask Tengu's source of strength?\n\nWhen worn, the tremendous power of the mask will be transferred into you, enabling you to _choose a subclass for your hero._\n\nWhich subclass will you choose?
items.torch.name=zuzia
items.torch.ac_light=PIZTU
items.torch.desc=Abenturarako oinarrizko bat, ziega iluntasunean murgiltzen denean zuzi batek bidea erakutsi diezazuke.
items.waterskin.name=waterskin
items.waterskin.ac_drink=EDAN
items.waterskin.collected=You collect the dewdrop into your waterskin.
items.waterskin.full=Your waterskin is full!
items.waterskin.empty=Your waterskin is empty!
items.waterskin.desc=A container for liquid, made from leather and string, sealed with a cork stopper.
items.waterskin.desc_water=Right now the waterskin just contains some plain drinking water. Surely there is something in the dungeon that the waterskin could store instead.
items.waterskin.desc_heal=The waterskin is currently being used to store healing water. The more full the waterskin is, the more you will be instantly healed when drinking from it. You will only drink as much as you need.
items.waterskin.desc_full=The full waterskin seems to radiate energy, perhaps it can be used to bless another survival item?

View File

@ -93,23 +93,23 @@ items.armor.armor.seal_attached=Soturin murtunut sinetti on kiinnitetty tähän
items.armor.armor$glyph.glyph=glyyfi
items.armor.armor$glyph.killed=%s tappoi sinut...
items.armor.classarmor.ac_ability=CHOOSE ABILITY
items.armor.classarmor.no_ability=Your armor currently has no ability, you should choose one!
items.armor.classarmor.not_equipped=Sinun täytyy pitää tätä panssaria päälläsi käyttääksesi sen erikoisvoimaa!
items.armor.classarmor.low_charge=Panssarissa ei ole tarpeeksi latausta erikoisvoiman käyttöön!
items.armor.clotharmor.name=kangaspanssari
items.armor.clotharmor.desc=Tämä kevyt panssari tarjoaa perussuojauksen.
items.armor.huntressarmor.name=metsästäjän viitta
items.armor.huntressarmor.ac_special=AAVEMAISET TERÄT
items.armor.huntressarmor.name=hero's cloak
items.armor.huntressarmor.no_enemies=Vihollisia ei ole näkyvissä
items.armor.huntressarmor.desc=Metsästäjä voi luoda viuhkan aavemaisia teriä pitäessään yllään viittaansa. Jokainen terä kohdistuu omaan viholliseensa metsästäjän näkökentässä. Aiheutetun vahingon määrä riippuu käytössä olevasta lähiaseesta.\n\nTämän voiman käyttäminen kuluttaa 35% panssarin latauksesta. Panssari latautuu hitaasti metsästäjän saadessa kokemusta.
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability:
items.armor.leatherarmor.name=nahkapanssari
items.armor.leatherarmor.desc=Parkitusta hirviönnahasta tehty panssari. Ei niin kevyt kuin kangaspanssari, mutta tarjoaa paremman suojauksen.
items.armor.magearmor.name=maagin kaapu
items.armor.magearmor.ac_special=SULANUT MAA
items.armor.magearmor.desc=Maagi voi loitsia sulan maan loitsun pitäessään tätä upeaa kaapua yllään. Loitsun seurauksena kaikki näkyvissä olevat viholliset juuttuvat paikalleen ja syttyvät tuleen.\n\nTämän voiman käyttäminen kuluttaa 35% panssarin latauksesta. Panssari latautuu hitaasti maagin saadessa kokemusta.
items.armor.magearmor.name=hero's robe
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability:
items.armor.mailarmor.name=rengaspanssari
items.armor.mailarmor.desc=Toisiinsa lukittuvat metallirenkaat muodostavat kovan, mutta joustavan haarniskan.
@ -117,19 +117,14 @@ items.armor.mailarmor.desc=Toisiinsa lukittuvat metallirenkaat muodostavat kovan
items.armor.platearmor.name=levypanssari
items.armor.platearmor.desc=Valtavat metallilevyt on yhdistetty panssariksi, joka tarjoaa lähes läpäisemättömän suojauksen niille seikkailijoille, jotka jaksavat kannatella sen murskaavan painon.
items.armor.roguearmor.name=roiston puku
items.armor.roguearmor.ac_special=SAVUPOMMI
items.armor.roguearmor.fov=Voit hypätä ainoastaan tyhjään, näkökentässäsi olevaan ruutuun
items.armor.roguearmor.prompt=Valitse ruutu, mihin haluat hypätä
items.armor.roguearmor.desc=Pitäessään päällään tätä tummaa pukua roisto voi hypätä läheiseen näkemäänsä ruutuun, jättäen savukiehkuran entiseen sijaintiinsa. Tämä taito tekee roistosta vähäksi aikaa näkymättömän ja sokaisee vanhaa sijaintia lähellä olleet viholliset.\n\nTämän voiman käyttäminen kuluttaa 35% panssarin latauksesta. Panssari latautuu hitaasti roiston saadessa kokemusta.
items.armor.roguearmor.name=hero's garb
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability:
items.armor.scalearmor.name=suomupanssari
items.armor.scalearmor.desc=Nahkaiseen liiviin ommellut metallisuomut muodostavat joustavan ja hyvin suojaavan panssarin.
items.armor.warriorarmor.name=soturin haarniska
items.armor.warriorarmor.ac_special=SANKARILLINEN HYPPY
items.armor.warriorarmor.prompt=Valitse ruutu hypätäksesi
items.armor.warriorarmor.desc=Vaikka tämä panssari näyttää painavalta, se päällään soturi pystyy hyppäämään sankarillisesti kohteeseensa, jysähtäen maahan ja siten tyrmäten kaikki läheiset viholliset.\n\nTämän voiman käyttäminen kuluttaa 35% panssarin latauksesta. Panssari latautuu hitaasti soturin saadessa kokemusta.
items.armor.warriorarmor.name=hero's armor
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability:
@ -1236,7 +1231,7 @@ items.wands.wandoftransfusion.staff_name=elinvoimasiirron sauva
items.wands.wandoftransfusion.ondeath=Tapoit itsesi omalla elinvoimasiirron sauvallasi...
items.wands.wandoftransfusion.charged=Sauvasi on latautunut vihollisesi elinvoimalla!
items.wands.wandoftransfusion.desc=Vaikka se onkin melko yksinkertaisesti muotoiltu sauva, se erottuu muista magentan sävynsä ja sen päässä olevan sysimustan jalokiven ansiosta.
items.wands.wandoftransfusion.stats_desc=Liittolaiseen käytettynä tämä taikasauva siirtää _käyttäjänsä elinvoimasta %1$d_ liittolaisen parantamiseen tai suojaamiseen _%2$d elinvoiman verran_. Viholliseen käytettynä sauva lumoaa tämän, antaen samalla käyttäjälleen _suojausta %3$d:n pisteen verran_. Vihamieliset epäkuolleet olennot kärsivät lumoutumisen sijaan _%4$d-%5$d vahinkoa_.
items.wands.wandoftransfusion.stats_desc=When used on allies or charmed enemies, this wand will sap _%1$d of the user's health_ to heal or shield the ally for _%2$d health._ When used on enemies, the wand briefly charms them while applying _%3$d shielding_ to the user. Hostile undead will take _%4$d-%5$d damage_ instead of being charmed.
items.wands.wandoftransfusion.bmage_desc=_Taistelumaagin_ iskut lumotuneita vihollisia vastaan elinvoimasiirron sauvalla antavat suojausta, eikä sauvan seuraava loitsu vie ollenkaan elinvoimaa.
items.wands.wandofwarding.name=vartioinnin sauva
@ -1253,7 +1248,7 @@ items.wands.wandofwarding$ward.desc_2=Tässä parannetussa vartiotaiassa on moni
items.wands.wandofwarding$ward.name_3=vahva vartiotaika
items.wands.wandofwarding$ward.desc_3=Tämä äärimmilleen vahvistettu vartiotaika kykenee hyökkäämään edeltäjiään useammin. Vartiotaian jokainen hyökkäys aiheuttaa _%1$d-%2$d vahinkoa_.\n\nTämän vartiotaian ampuminen vartion sauvalla kasvattaa sen vartiokristalliksi.\n\nTämä vartiotaika voi ampua viidesti ennen katoamistaan.\n\nVartioinnin sauvaltasi kuluu _%3$d energiaa_ tämän vartiotaian ylläpitämiseen.
items.wands.wandofwarding$ward.name_4=yksinkertainen vartiokristalli
items.wands.wandofwarding$ward.desc_4=Tämän yksinkertaisen vartiokristallin hyökkäykset ovat vahvan vartiotaian hyökkäysten vahvuisia, mutta se voi ampua nopeammin. Se muistuttaa vartioinnin sauvasi päässä olevaa jalokiveä. Vartiokristallin hyökkäykset aiheuttavat _%1$d-%2$d vahinkoa_.\n\nVartiokristallin ampuminen vartioinnin sauvalla tekee siitä vahvemman ja palauttaa sille elinvoimaa.\n\nVartiokristalli kuluttaa jonkin verran elinvoimaansa ampuessaan vihollisia, mutta sitä voi palauttaa ampumalla kristallia vartioinnin sauvalla.\n\nVartioinnin sauvaltasi kuluu _%3$d energiaa_ tämän vartiokristallin ylläpitämiseen.
items.wands.wandofwarding$ward.desc_4=This smaller sentry has the same firepower as a greater ward, but has health instead of a set number of charges. It resembles the gem at the tip of your wand of warding. Each zap from this sentry will deal _%1$d-%2$d damage._\n\nZapping this sentry with your wand of warding will upgrade and heal it.\n\nThis sentry will spend some health each time it zaps an enemy, but can be healed by using your wand of warding on it.\n\nYour wand of warding is using _%3$d energy_ to sustain this sentry.
items.wands.wandofwarding$ward.name_5=vartiokristalli
items.wands.wandofwarding$ward.desc_5=Tämä parannettu vartiokristalli on suurempi ja kestävämpi kuin edeltäjänsä. Sen jokainen ammus aiheuttaa _%1$d-%2$d vahinkoa_.\n\nVartiokristallin ampuminen vartioinnin sauvalla tekee siitä vahvemman ja palauttaa sille elinvoimaa.\n\nVartiokristalli kuluttaa jonkin verran elinvoimaansa ampuessaan vihollisia, mutta sitä voi palauttaa ampumalla kristallia vartioinnin sauvalla.\n\nVartioinnin sauvaltasi kuluu _%3$d energiaa_ tämän vartiokristallin ylläpitämiseen.
items.wands.wandofwarding$ward.name_6=vahva vartiokristalli
@ -1616,16 +1611,10 @@ items.amulet.desc=Yendorin Amuletti on kaikkein voimakkain ihmisten tai kääpi
items.ankh.name=ankh
items.ankh.ac_bless=SIUNAA
items.ankh.bless=Siunaat ankhin puhtaalla vedellä.
items.ankh.desc=Tämä muinainen kuolemattomuuden symboli mahdollistaa eloon palaamisen kuoleman jälkeen. Kaikki esineet, jotka eivät olleet käytössä kuollessa katoavat henkinheräämisessä. Ankhin voi siunata täydellä kastepullolla sen voiman lisäämiseksi.
items.ankh.bless=You bless the ankh with magical water.
items.ankh.desc=This ancient symbol of immortality grants the ability to return to life after death. Upon resurrection all non-equipped items are lost. Using a full waterskin, the ankh can be blessed with extra strength.
items.ankh.desc_blessed=Tämä muinainen kuolemattomuuden symboli mahdollistaa eloon palaamisen kuoleman jälkeen. Ankh on nyt siunattu ja on paljon vahvempi. Ankh uhraa itsensä pelastaakseen sinut kuoleman hetkellä.
items.armorkit.name=panssarinrakennussarja
items.armorkit.ac_apply=KÄYTÄ
items.armorkit.prompt=Valitse panssari
items.armorkit.upgraded=Käytit panssarinrakennussarjaa parantaaksesi %sasi
items.armorkit.desc=Käyttäen tätä pakkausta pieniä työkaluja ja materiaaleja kuka vain voi muuttaa minkä tahansa panssarin "eeppiseksi panssariksi", joka säilyttää alkuperäisen panssarin ominaisuudet, mutta joka myös mahdollistaa kantajalleen erityistaidon riippuen tämän luokasta. Minkäänlaisia räätälin, suutarin tai sepän taitoja ei tarvita.
items.brokenseal.name=murtunut sinetti
items.brokenseal.ac_affix=KIINNITÄ
items.brokenseal.prompt=Valitse panssari
@ -1643,13 +1632,6 @@ items.dewdrop.both=+%1$dEV, +%2$dSUOJ
items.dewdrop.already_full=Elinvoimasi on jo täysi.
items.dewdrop.desc=Kristallinkirkas kastepisara.\n\nTämän paikan maagisuuden vuoksi vedellä on pieniä palauttavia vaikutuksia.
items.dewvial.name=kastepullo
items.dewvial.ac_drink=JUO
items.dewvial.collected=Keräät kastepisaran kastepulloosi.
items.dewvial.full=Kastepullosi on täynnä!
items.dewvial.empty=Kastepullosi on tyhjä!
items.dewvial.desc=Voit varastoida ylimääräisen kasteen tähän pieneen pulloon myöhempää käyttöä varten. Mitä täydempi pullo on, sitä enemmän paranet. Juot vain sen verran kuin tarvitset.\n\nTämänkaltaiset pullot oli monesti lumottu henkiinherättävällä magialla, mutta voima on hiipunut pois. Kuitenkin näyttäisi siltä, että pullossa on vielä vähän voimaa jäljellä, ehkäpä täyden pullollisen voisi käyttää jonkin muun henkiinherättävän esineen siunaamiseen.
items.equipableitem.unequip_cursed=Et voi ottaa pois kirottua esinettä!
items.equipableitem.ac_equip=KÄYTÄ
items.equipableitem.ac_unequip=POISTA KÄYTÖSTÄ
@ -1692,6 +1674,13 @@ items.kindofmisc.unequip_message=Sinun täytyy ensin ottaa toinen näistä esine
items.kindofweapon.equip_cursed=Otteesi kiristyy aseen ympärille tahdostasi riippumatta.
items.kingscrown.name=Dwarf King's crown
items.kingscrown.ac_wear=WEAR
items.kingscrown.naked=Unfortunately, the crown cannot transform your underwear.
items.kingscrown.upgraded=The crown glows brightly and then disintegrates as your armor transforms!
items.kingscrown.ratgraded=Rat King's hands glow brightly as your armor transforms!
items.kingscrown.desc=The crown of the last dwarven king, it glows with tremendous magical energy.\n\nWhen worn, the crown's magic will flow into the armor you're currently wearing, transforming it into a _unique epic armor with special abilities._ The new armor will keep all the properties of the original armor.
items.merchantsbeacon.name=kauppiaan radiomajakka
items.merchantsbeacon.ac_use=KÄYTÄ
items.merchantsbeacon.desc=Tämä outo kääpiöiden teknologinen esine mahdollistaa kommunikoinnin hyvinkin pitkien matkojen päästä.\n\nTämä radiomajakka mahdollistaa kaupankäynnin kauppiaan kanssa mistä vain luolaston osasta.\n\nRadiomajakan magia toimii kuitenkin vain kerran, joten käytä sitä viisaasti.
@ -1704,11 +1693,21 @@ items.stylus.cursed=Kirjoituspuikon magia ei toimi kirottuun panssariin käytett
items.stylus.inscribed=Merkitsit panssarisi kirjoituspuikolla.
items.stylus.desc=Tämä maaginen kirjoituspuikko on tehty jostain tummasta, erittäin kovasta kivestä. Sitä käyttämällä voit merkitä maagisen glyyfin panssariisi, mutta et voi valita minkä voiman annat sille, sillä kirjoituspuikko päättää sen itse.
items.tomeofmastery.name=Mestaruuden kirja
items.tomeofmastery.ac_read=LUE
items.tomeofmastery.way=Olet valinnut %sn tien!
items.tomeofmastery.desc=Tämä kulunut nahkakantinen kirja ei ole kovinkaan paksu, mutta jotenkin tunnet, että voit oppia siitä paljon. Tämän kirjan lukeminen saattaa viedä kuitenkin melko kauan.
items.tengusmask.name=Tengu's mask
items.tengusmask.ac_wear=WEAR
items.tengusmask.used=The mask disintegrates as its power flows into you!
items.tengusmask.desc=This mask fell off Tengu's face as he died, you can feel great magical power emanating from it. Was the mask Tengu's source of strength?\n\nWhen worn, the tremendous power of the mask will be transferred into you, enabling you to _choose a subclass for your hero._\n\nWhich subclass will you choose?
items.torch.name=soihtu
items.torch.ac_light=SYTYTÄ
items.torch.desc=Seikkailijan sanonta kuuluu: Jos luolasto menee pimeäksi, soihtu näyttää tietä.
items.waterskin.name=waterskin
items.waterskin.ac_drink=JUO
items.waterskin.collected=You collect the dewdrop into your waterskin.
items.waterskin.full=Your waterskin is full!
items.waterskin.empty=Your waterskin is empty!
items.waterskin.desc=A container for liquid, made from leather and string, sealed with a cork stopper.
items.waterskin.desc_water=Right now the waterskin just contains some plain drinking water. Surely there is something in the dungeon that the waterskin could store instead.
items.waterskin.desc_heal=The waterskin is currently being used to store healing water. The more full the waterskin is, the more you will be instantly healed when drinking from it. You will only drink as much as you need.
items.waterskin.desc_full=The full waterskin seems to radiate energy, perhaps it can be used to bless another survival item?

View File

@ -93,23 +93,23 @@ items.armor.armor.seal_attached=Le sceau brisé du guerrier est attaché à cett
items.armor.armor$glyph.glyph=glyphe
items.armor.armor$glyph.killed=%s vous a tué...
items.armor.classarmor.ac_ability=CHOOSE ABILITY
items.armor.classarmor.no_ability=Your armor currently has no ability, you should choose one!
items.armor.classarmor.not_equipped=Vous devez porter cette armure pour utiliser son pouvoir spécial !
items.armor.classarmor.low_charge=L'armure n'est pas suffisamment chargée pour pouvoir utiliser son pouvoir spécial !
items.armor.clotharmor.name=armure en lin
items.armor.clotharmor.desc=Cette armure légère offre une protection succincte.
items.armor.huntressarmor.name=cape de chasseresse
items.armor.huntressarmor.ac_special=LAMES SPECTRALES
items.armor.huntressarmor.name=hero's cloak
items.armor.huntressarmor.no_enemies=Pas d'ennemis en vue
items.armor.huntressarmor.desc=En portant cette cape, la chasseresse peut créer un éventail de lames spectrales. Chacune de ces lames prendra pour cible un ennemi dans le champ de vision du personnage, infligeant des dégâts proportionnellement au niveau de son son arme équipée.\n\nUtiliser cette capacité consomme 35% de la charge de l'armure. L'armure se charge lorsque la chasseresse gagne de l'expérience.
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability:
items.armor.leatherarmor.name=armure de cuir
items.armor.leatherarmor.desc=Armure faite de peaux de monstre tannées. Pas aussi légère qu'une tunique, mais elle offre une meilleure protection.
items.armor.magearmor.name=robe de mage
items.armor.magearmor.ac_special=TERRE EN FUSION
items.armor.magearmor.desc=En portant cette superbe robe, le mage peut lancer un sort de terre en fusion. Tous les ennemis pris dans son champ de vision seront enracinés et dévorés par les flammes.\n\nUtiliser cette capacité consomme 35% de la charge de l'armure. L'armure se charge lorsque le mage gagne de l'expérience.
items.armor.magearmor.name=hero's robe
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability:
items.armor.mailarmor.name=armure de mailles
items.armor.mailarmor.desc=De fins anneaux de métal reliés entre eux pour en faire une armure solide mais flexible.
@ -117,19 +117,14 @@ items.armor.mailarmor.desc=De fins anneaux de métal reliés entre eux pour en f
items.armor.platearmor.name=armure de plates
items.armor.platearmor.desc=D'énormes plaques de métal jointes formant une armure offrant une protection inégalée aux aventuriers assez forts pour supporter son poids éreintant.
items.armor.roguearmor.name=tunique de voleur
items.armor.roguearmor.ac_special=BOMBE FUMIGENE
items.armor.roguearmor.fov=Vous ne pouvez sauter qu'à un emplacement libre dans votre champ de vision
items.armor.roguearmor.prompt=Choisissez un endroit où sauter
items.armor.roguearmor.desc=En portant ce sombre costume, le voleur peut se téléporter n'importe où dans son champ de vision, laissant un écran de fumée là où il se tenait. Cette capacité rend le voleur temporairement invisible, et aveugle tous les ennemis pris dans la fumée.\n\nUtiliser cette capacité consomme 35% de la charge de l'armure. L'armure se charge lorsque le voleur gagne de l'expérience.
items.armor.roguearmor.name=hero's garb
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability:
items.armor.scalearmor.name=armure d'écailles
items.armor.scalearmor.desc=Les écailles de métal fixées sur cette veste de cuir en font une armure souple offrant une protection efficace.
items.armor.warriorarmor.name=cuirasse de guerrier
items.armor.warriorarmor.ac_special=BOND HEROIQUE
items.armor.warriorarmor.prompt=Choisissez l'endroit où bondir
items.armor.warriorarmor.desc=Même si cette armure paraît très lourde, elle permet aux guerriers d'exécuter un bond héroïque à l'endroit choisi, étourdissant tous les ennemis environnants.\n\nUtiliser cette capacité consomme 35% de la charge de l'armure. L'armure se charge lorsque le guerrier gagne de l'expérience.
items.armor.warriorarmor.name=hero's armor
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability:
@ -1167,7 +1162,7 @@ items.wands.wandofcorruption.staff_name=baguette de corruption
items.wands.wandofcorruption.already_corrupted=Ce personnage ne peut plus être influencé.
items.wands.wandofcorruption.desc=Cette baguette rayonne d'une énergie sombre et chaotique, si cela n'était pas déjà évident du petit crâne décoratif formé sur son extrémité.
items.wands.wandofcorruption.stats_desc=Cette baguette libèrera une explosion d'énergie corrompue qui affaiblira les ennemis et finira par les soumettre à votre volonté. Les ennemis sont capables de résister à la corruption, mais les ennemis affaiblis sont beaucoup plus faciles à corrompre que ceux qui sont en bonne santé.
items.wands.wandofcorruption.bmage_desc=Quand _le Mage de Guerre_ frappe un ennemi avec une baguette de corruption, l'ennemi a une chance d'être enfumé.
items.wands.wandofcorruption.bmage_desc=Quand _le Mage de Guerre_ frappe un ennemi avec une baguette de corruption, l'ennemi a une chance de s'enrager.
items.wands.wandofdisintegration.name=baguette de désintégration
items.wands.wandofdisintegration.staff_name=baguette de désintégration
@ -1220,7 +1215,7 @@ items.wands.wandofprismaticlight.bmage_desc=Quand _le Mage de Guerre_ frappe un
items.wands.wandofregrowth.name=baguette de repousse
items.wands.wandofregrowth.staff_name=baguette de repousse
items.wands.wandofregrowth.desc=Cette baguette est fabriquée à partir d'une fine tige de bois superbement sculptée. D'une certaine manière, il est toujours vivantt, d'un vert vif comme le cœur d'un jeune arbre. « Quand une vie s'arrête, une nouvelle vie commence toujours à grandir... Le cycle éternel demeure toujours ! »
items.wands.wandofregrowth.desc=Cette baguette est fabriquée à partir d'une fine tige de bois superbement sculptée. D'une certaine manière, il est toujours vivant, d'un vert vif comme le cœur d'un jeune arbre. « Quand une vie s'arrête, une nouvelle vie commence toujours à grandir... Le cycle éternel demeure toujours ! »
items.wands.wandofregrowth.stats_desc=Lorsqu'elle est utilisée, cette baguette fait jaillir de l'énergie de repousse magique vers l'extérieur du cône ciblé, ce qui permet à l'herbe, aux racines et aux plantes rares de prendre vie. Sa prochaine charge consommera _%1$d charges_. Plus la baguette utilise de charges, plus l'effet est important et fort.
items.wands.wandofregrowth.degradation=Après une autre _%d charge_, cette baguette commencera à ne plus produire de plantes et d'herbe fraîche. Cette limite est augmentée par les montées de niveau ou l'amélioration de la baguette.
items.wands.wandofregrowth.bmage_desc=Lorsque _le Mage de Guerre_ frappe un ennemi avec une bâton de repousse, et que ennemi ou aventurier se tient sur de l'herbe, le mage obtiendra une guérison par les plantes en proportion des dommages subis.
@ -1236,7 +1231,7 @@ items.wands.wandoftransfusion.staff_name=baguette de transfusion
items.wands.wandoftransfusion.ondeath=Vous vous êtes suicidé avec votre Baguette de Transfusion...
items.wands.wandoftransfusion.charged=Votre bâton s'est chargé d'énergie vitale de l'ennemi !
items.wands.wandoftransfusion.desc=Une baguette de belle forme, elle se remarque par sa teinte magenta et la gemme d'un noir profond à son bout.
items.wands.wandoftransfusion.stats_desc=Quand utilisé sur des alliés, cette baguette va puiser _%1$d points de vie de l'utilisateur_ pour soigner ou protéger la cible de _%2$d points de vie_. Sur des ennemis, la baguette va brièvement les charmer et leur aspirer de l'énergie pour appliquer _%3$d points de bouclier à l'utilisateur_. Les mort-vivants hostiles prendront _%4$d à %5$d dégâts_ au lieu d'être charmés.
items.wands.wandoftransfusion.stats_desc=When used on allies or charmed enemies, this wand will sap _%1$d of the user's health_ to heal or shield the ally for _%2$d health._ When used on enemies, the wand briefly charms them while applying _%3$d shielding_ to the user. Hostile undead will take _%4$d-%5$d damage_ instead of being charmed.
items.wands.wandoftransfusion.bmage_desc=Lorsque _le Mage de Guerre_ frappe un ennemi charmé avec un bâton de transfusion, il gagnera en protection et son prochain coup avec le bâton ne le blessera pas.
items.wands.wandofwarding.name=baguette de balisage
@ -1253,7 +1248,7 @@ items.wands.wandofwarding$ward.desc_2=Cette balise améliorée a un comportement
items.wands.wandofwarding$ward.name_3=balise puissante
items.wands.wandofwarding$ward.desc_3=Cette balise entièrement améliorée est capable dattaquer plus de fois que ses prédécesseurs. Chaque décharge depuis cette balise infligera de _%1$d à %2$ddégâts._\n\nUtiliser votre baguette de balisage sur une balise améliorera la balise\n\nCette balise lancera 5 décharges avant de se dissiper.\n\nVotre baguette de balisage use _%3$dénergies_ pour alimenter cette balise.
items.wands.wandofwarding$ward.name_4=sentinelle faible
items.wands.wandofwarding$ward.desc_4=Cette petite sentinelle a la même puissance de feu qu'une plus grande mais peut tirer plus rapidement. Elle ressemble à la gemme au bout de votre baguette de balisage. Chaque tir de cette sentinelle causera de _%1$dà %2$ddommage.\n\nZapper cette sentinelle avec votre baguette de balisage la mettra à niveau et la guérira.\n\nCette sentinelle perdra un peu de sa santé à chaque fois qu'elle tirera sur un ennemi mais vous pourrez la soigner en utilisant votre baguette de balisage sur elle.\n\nVotre baguette de balisage utilise _%3$d énergie_ pour soutenir cette sentinelle.
items.wands.wandofwarding$ward.desc_4=This smaller sentry has the same firepower as a greater ward, but has health instead of a set number of charges. It resembles the gem at the tip of your wand of warding. Each zap from this sentry will deal _%1$d-%2$d damage._\n\nZapping this sentry with your wand of warding will upgrade and heal it.\n\nThis sentry will spend some health each time it zaps an enemy, but can be healed by using your wand of warding on it.\n\nYour wand of warding is using _%3$d energy_ to sustain this sentry.
items.wands.wandofwarding$ward.name_5=sentinelle
items.wands.wandofwarding$ward.desc_5=Cette sentinelle améliorée est plus grande et plus durable quune sentinelle inférieure. Chaque coup de cette sentinelle infligera _%1$d à %2$d dégâts. _\n\nZapper cette sentinelle avec votre baguette de balise va l'améliorer et la guérir.\n\nCette sentinelle va utiliser un peu de points de vie chaque fois quelle attaque un ennemi, mais peut être guéri en utilisant votre baguette de balise sur elle.\n\nVotre baguette de balise utilise _%3$dénergies_ pour soutenir cette sentinelle.
items.wands.wandofwarding$ward.name_6=sentinelle puissante
@ -1616,16 +1611,10 @@ items.amulet.desc=L'Amulette de Yendor est l'artefact le plus puissant connu des
items.ankh.name=ankh
items.ankh.ac_bless=BÉNIR
items.ankh.bless=Vous bénissez l'amulette avec de l'eau propre.
items.ankh.desc=Cet ancien symbole d'immortalité permet de retourner à la vie après la mort. Tout les objets non-équipés seront perdus. En utilisant un flacon, cet artefact pourra être béni avec sa force supplémentaire.
items.ankh.bless=You bless the ankh with magical water.
items.ankh.desc=This ancient symbol of immortality grants the ability to return to life after death. Upon resurrection all non-equipped items are lost. Using a full waterskin, the ankh can be blessed with extra strength.
items.ankh.desc_blessed=Cet ancien symbole d'immortalité permet de retourner à la vie après la mort. L'ankh a été béni et est maintenant plus fort. L'ankh se sacrifiera pour vous préserver d'un péril mortel.
items.armorkit.name=kit d'armure
items.armorkit.ac_apply=APPLIQUER
items.armorkit.prompt=Choisissez une armure
items.armorkit.upgraded=Vous appliquez le kit d'armure pour améliorer votre %s
items.armorkit.desc=En utilisant ce petit kit d'outils et de matériaux, n'importe qui peut transformer une armure en "armure épique", cette dernière conservera ses caractéristiques originelles et conférera à son porteur une capacité spéciale en fonction de sa classe. Aucune connaissance en couture, travail du cuir ou du fer n'est requise.
items.brokenseal.name=sceau brisé
items.brokenseal.ac_affix=ATTACHER
items.brokenseal.prompt=Choisissez une armure
@ -1643,13 +1632,6 @@ items.dewdrop.both=+%1$dPV, +%2$dBOUCLIER
items.dewdrop.already_full=Votre santé est déjà pleine.
items.dewdrop.desc=Une perle de rosée claire comme le cristal.\n\nGrâce aux propriétés magiques de cet endroit, l'eau pure a de légers effets revigorants.
items.dewvial.name=fiole de rosée
items.dewvial.ac_drink=BOIRE
items.dewvial.collected=Vous collectez une perle de rosée dans votre fiole.
items.dewvial.full=Votre fiole de rosée est pleine !
items.dewvial.empty=Votre fiole de rosée est vide !
items.dewvial.desc=Vous pouvez stocker l'excès de rosée dans ce minuscule récipient et le boire plus tard. Plus le flacon est plein, plus vous pourrez être soigné en le buvant. Vous ne boirez que ce dont vous avez besoin.\n\nDes flacons comme celui-ci étaient imprégnés de magie du réveil, mais ce pouvoir s'est estompé. Il semble qu'il reste encore de la puissance résiduelle, peut-être qu'un flacon plein peut bénir un autre objet de réveil.
items.equipableitem.unequip_cursed=Vous ne pouvez enlever un objet maudit !
items.equipableitem.ac_equip=EQUIPER
items.equipableitem.ac_unequip=DÉSÉQUIPER
@ -1692,6 +1674,13 @@ items.kindofmisc.unequip_message=Vous devez d'abord déséquiper d'abord un de c
items.kindofweapon.equip_cursed=Votre main se contracte involontairement autour de la poignée de l'arme.
items.kingscrown.name=Dwarf King's crown
items.kingscrown.ac_wear=WEAR
items.kingscrown.naked=Unfortunately, the crown cannot transform your underwear.
items.kingscrown.upgraded=The crown glows brightly and then disintegrates as your armor transforms!
items.kingscrown.ratgraded=Rat King's hands glow brightly as your armor transforms!
items.kingscrown.desc=The crown of the last dwarven king, it glows with tremendous magical energy.\n\nWhen worn, the crown's magic will flow into the armor you're currently wearing, transforming it into a _unique epic armor with special abilities._ The new armor will keep all the properties of the original armor.
items.merchantsbeacon.name=balise du marchand
items.merchantsbeacon.ac_use=UTILISER
items.merchantsbeacon.desc=Cet étrange objet de technologie naine vous permet de communiquer à grande distance.\n\nAprès l'avoir activée, cette balise vous permettra de vendre des objets au Marché Pixel depuis n'importe quelle partie du donjon.\n\nQuoi qu'il en soit, la magie contenue dans la balise ne durera que pour une session, utilisez-la donc intelligemment.
@ -1704,11 +1693,21 @@ items.stylus.cursed=La magie du stylet ne marche pas sur les armures maudites.
items.stylus.inscribed=Vous avez inscrit un glyphe sur votre armure avec le stylet
items.stylus.desc=Le stylet arcanique est fait d'une pierre sombre très dure. En l'utilisant, vous pouvez inscrire un glyphe magique sur une armure, mais vous ne pouvez pas décider quel glyphe ce sera, le stylet choisira pour vous.
items.tomeofmastery.name=Livre de maîtrise
items.tomeofmastery.ac_read=LIRE
items.tomeofmastery.way=Vous avez choisi la voie du %s !
items.tomeofmastery.desc=Ce livre à la couverture de cuir usée n'est pas très épais, mais vous sentez que vous pourrez apprendre beaucoup de celui-ci. Rappelez-vous toutefois que lire ce tome vous prendra du temps.
items.tengusmask.name=Tengu's mask
items.tengusmask.ac_wear=WEAR
items.tengusmask.used=The mask disintegrates as its power flows into you!
items.tengusmask.desc=This mask fell off Tengu's face as he died, you can feel great magical power emanating from it. Was the mask Tengu's source of strength?\n\nWhen worn, the tremendous power of the mask will be transferred into you, enabling you to _choose a subclass for your hero._\n\nWhich subclass will you choose?
items.torch.name=torche
items.torch.ac_light=ALLUMER
items.torch.desc=Un objet classique pour tout aventurier, quand un donjon est sombre, une torche peut vous montrer la voie.
items.waterskin.name=waterskin
items.waterskin.ac_drink=BOIRE
items.waterskin.collected=You collect the dewdrop into your waterskin.
items.waterskin.full=Your waterskin is full!
items.waterskin.empty=Your waterskin is empty!
items.waterskin.desc=A container for liquid, made from leather and string, sealed with a cork stopper.
items.waterskin.desc_water=Right now the waterskin just contains some plain drinking water. Surely there is something in the dungeon that the waterskin could store instead.
items.waterskin.desc_heal=The waterskin is currently being used to store healing water. The more full the waterskin is, the more you will be instantly healed when drinking from it. You will only drink as much as you need.
items.waterskin.desc_full=The full waterskin seems to radiate energy, perhaps it can be used to bless another survival item?

View File

@ -93,23 +93,23 @@ items.armor.armor.seal_attached=Erre a páncélra van tűzve a harcos törött m
items.armor.armor$glyph.glyph=varázsjel
items.armor.armor$glyph.killed=%s végzett veled...
items.armor.classarmor.ac_ability=CHOOSE ABILITY
items.armor.classarmor.no_ability=Your armor currently has no ability, you should choose one!
items.armor.classarmor.not_equipped=Fel kell venned a páncélt, hogy használhasd a különleges erejét!
items.armor.classarmor.low_charge=A páncélnak nincs elegendő töltése, hogy használhasd a különleges erejét!
items.armor.clotharmor.name=szövet páncél
items.armor.clotharmor.desc=Ez a könnyű páncél alapszintű védelmet nyújt.
items.armor.huntressarmor.name=vadászköpeny
items.armor.huntressarmor.ac_special=SZIVÁRVÁNYOS PENGÉK
items.armor.huntressarmor.name=hero's cloak
items.armor.huntressarmor.no_enemies=Nem látsz ellenséget
items.armor.huntressarmor.desc=A köpönyeg viselése közben a vadásznő színjátszó pengéket készíthet. Minden egyes penge egy ellenségre szegeződik a vadásznő látóterében. Az okozott sebzés az éppen viselt közelharci fegyvertől függ.\n\nA képesség használata a páncélzat töltéséből 35 százalékot fogyaszt. A páncélzat fokozatosan töltődik, ahogyan a vadásznő tapasztalata növekszik.
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability:
items.armor.leatherarmor.name=bőrvért
items.armor.leatherarmor.desc=Egy szörny cserzett bőréből készült páncél. Nem olyan könnyű mint a puha vért, de nagyobb védelmet nyújt.
items.armor.magearmor.name=mágustalár
items.armor.magearmor.ac_special=MEGOLVADT FÖLD
items.armor.magearmor.desc=Ezt a gyönyörű palástot viselve a mágus képes megidézni a megolvadt föld varázslatot. A látóterében minden ellenség a földbe gyökerezik és lángra lobban.\n\nA képesség használata a páncél töltéséből 35 százalékot fogyaszt. A páncélzat fokozatosan töltődik, ahogyan a mágus tapasztalata növekszik.
items.armor.magearmor.name=hero's robe
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability:
items.armor.mailarmor.name=sodronying
items.armor.mailarmor.desc=Egymásba fonódó fémkapcsok alkotják ezt a kemény, de rugalmas páncélt.
@ -117,19 +117,14 @@ items.armor.mailarmor.desc=Egymásba fonódó fémkapcsok alkotják ezt a kemén
items.armor.platearmor.name=lemezvért
items.armor.platearmor.desc=Roppant méretű fémlemezekből készült páncél. Páratlan védelmet nyújt bármely kalandornak, aki elbír ilyen elképesztő súlyt.
items.armor.roguearmor.name=tolvajruha
items.armor.roguearmor.ac_special=FÜSTBOMBA
items.armor.roguearmor.fov=Csak üres helyre ugorhatsz, látótávolságon belül.
items.armor.roguearmor.prompt=Válaszd ki, hova ugrasz
items.armor.roguearmor.desc=Ezt a sötét öltözéket viselve a tolvaj el tud tűnni bármely közelben látható helyre, gomolygó füstöt hagyva maga után. Ez a képesség átmenetileg láthatatlanná teszi a tolvajt és megvakítja az ellenfelét.\n\nA képesség használata a páncél töltéséből 35 százalékot fogyaszt. A páncélzat fokozatosan töltődik, ahogyan a tolvaj tapasztalata növekszik.
items.armor.roguearmor.name=hero's garb
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability:
items.armor.scalearmor.name=pikkelyvért
items.armor.scalearmor.desc=A bőrvértre varrott fémpikkelyekből készült páncél jó védelmet nyújt, mégis rugalmas.
items.armor.warriorarmor.name=harcos páncélzat
items.armor.warriorarmor.ac_special=HŐSI CSAPÁS
items.armor.warriorarmor.prompt=Válaszd meg a csapás irányát
items.armor.warriorarmor.desc=Bár a páncélzat nehéznek tűnik, segítségével a harcos hősi csapást mérhet egy kijelölt helyre. Ahova lesújt, a környező ellenségek mind beleszédülnek. \n\nA képesség használata a páncél töltéséből 35 százalékot fogyaszt. A páncélzat fokozatosan töltődik, ahogyan a harcos tapasztalata növekszik.
items.armor.warriorarmor.name=hero's armor
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability:
@ -1154,51 +1149,51 @@ items.wands.wandofblastwave.staff_name=robbanáshullám varázsbot
items.wands.wandofblastwave.ondeath=Megölted magad a saját hullámrobbantó varázspálcáddal...
items.wands.wandofblastwave.desc=A pálca egyfajta márványkőből készült, arany szegéllyel és egy kerek, fekete kővel a végén. Kézbe fogva nagyon nehéznek érzed.
items.wands.wandofblastwave.stats_desc=A varázspálcából lőtt villám a célpontba csapódva hatalmasat robban. A robbanás ereje _%1$d-%2$d sebzést_ okoz és annyira erős, hogy a legtöbb ellenséget a levegőbe repíti.
items.wands.wandofblastwave.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of blast wave, the enemy has a chance to be knocked back, as if the staff had an elastic enchantment.
items.wands.wandofblastwave.bmage_desc=Amikor a _harci mágus_ a robbanáshullám varázsbottal támad, az ellenség lehet hogy visszapattan, mintha a botnak rugalmas bűvölete volna.
items.wands.wandofcorrosion.name=korrodáló varázspálca
items.wands.wandofcorrosion.staff_name=korrodáló varázsbot
items.wands.wandofcorrosion.desc=A pálca kőrisfa teste ragyogó narancssárga drágakőben végződik.
items.wands.wandofcorrosion.stats_desc=This wand shoots a bolt which explodes into a cloud of highly corrosive gas at a targeted location. Anything caught inside this cloud will take increasing damage over time, starting at _%d damage._
items.wands.wandofcorrosion.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of corrosion, the enemy has a chance to become oozed.
items.wands.wandofcorrosion.stats_desc=Ez a pálca egy kis nyilat lő, ami erősen korrodáló gázfelhővé robban szét. Ez a felhő folyamatos sérülést okoz, ami idővel egyre növekszik, _%d sérülésről_ indul.
items.wands.wandofcorrosion.bmage_desc=Amikor a _harci mágus_ a korrodáló varázsbottal támad, az ellenséget lehet hogy maró iszap teríti be.
items.wands.wandofcorruption.name=megrontó varázspálca
items.wands.wandofcorruption.staff_name=megrontó varázsbot
items.wands.wandofcorruption.already_corrupted=Ez a karakter már nem befolyásolható tovább.
items.wands.wandofcorruption.desc=A varázspálca kaotikus sötét energiát sugároz - már ha nem lenne nyilvánvaló a végére erősített kis, díszes koponyáról.
items.wands.wandofcorruption.stats_desc=Ez a varázspálca rontó energialöketet bocsát ki, amely lerontja az ellenségeket, és az akaratod alá hajtja őket. Az ellenségek képesek ennek ellenállni, a legyengülteket pedig sokkal könnyebb lerontani, mint a teljesen egészségeseket.
items.wands.wandofcorruption.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of corruption, the enemy has a chance to become amoked.
items.wands.wandofcorruption.bmage_desc=Amikor a _harci mágus_ a megrontó varázsbottal támad, az ellenség lehet hogy ámokfutásba kezd.
items.wands.wandofdisintegration.name=porlasztó varázspálca
items.wands.wandofdisintegration.staff_name=porlasztó varázsbot
items.wands.wandofdisintegration.desc=A kemény, csiszolt obszidiándarabból készült varázspálca oldalán sötétlila fény fut végig. A benne izzó pusztító energia csak a kilövésre vár.
items.wands.wandofdisintegration.stats_desc=A varázspálcából kilövő sugár áthatol bármilyen akadályon, annál messzebb jutva, minél fejlettebb. A sugár _%1$d-%2$d sebzésen_ felül minden áthatolt ellenfél és fal után bónusz sebzést is ejt.
items.wands.wandofdisintegration.bmage_desc=When wielded by _the Battlemage_, a staff of disintegration has increased attack range, as if it had a projecting enchantment.
items.wands.wandofdisintegration.bmage_desc=A _harci mágus_ által kezelt porlasztó varázsbotnak emelt támadási hatótávolsága lesz, mintha nyújtott bűvölete volna.
items.wands.wandoffireblast.name=tűzrobbantó varázspálca
items.wands.wandoffireblast.staff_name=tűzrobbantó varázsbot
items.wands.wandoffireblast.desc=A pálca vörösre mázolt fából készült, gazdagon borítva arany fémfüsttel, hogy királyi külsőt adjanak neki. Sistereg és ropog a vége, várva, hogy kiereszthesse a varázserejét.
items.wands.wandoffireblast.stats_desc=This wand blasts out a cone of fire when used. Its next attack will consume _%1$d charges_ and deal _%2$d-%3$d damage._ The more charges the wand uses, the larger and stronger the effect.
items.wands.wandoffireblast.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of fireblast, the enemy has a chance to burst into flames, as if the staff had a blazing enchantment.
items.wands.wandoffireblast.stats_desc=Ez a varázspálca egy tűzkúpot robbant magából. A következő támadása során _%1$d töltést_ fogyaszt és _%2$d-%3$d sebzést_ okoz. Minél töltöttebb a pálca, annál nagyobb és erősebb a hatása.
items.wands.wandoffireblast.bmage_desc=Amikor a _harci mágus_ a tűzrobbantó varázsbottal támad, az ellenség lehet hogy lángra kap, mintha a varázsbot lángoló bűvölettel rendelkezne.
items.wands.wandoffrost.name=fagyasztó varázspálca
items.wands.wandoffrost.staff_name=fagyasztó varázsbot
items.wands.wandoffrost.desc=A pálca valamilyen mágikus jégből készülhetett. A kerekített végéhez érve a színe egyre világosabb. Kézben tartva nagyon hideg érzést kelt, de a kezed mégis meleg marad.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen take less damage from this wand.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoffrost.stats_desc=Ez a varázspálca jeges energiát robbant az ellenfeleidre, _%1$d-%2$d sérülést_ és fagyást is okozva. Hatása a vízben erősebbnek tűnik. A már lehűlt, vagy megfagyott ellenfelek kisebb sebzést kapnak általa.
items.wands.wandoffrost.bmage_desc=Amikor a _harci mágus_ a fagyasztó varázsbottal támad egy lehűtött ellenfelet, lehetséges hogy az azonnal megfagy. Az esély annál nagyobb, minél hidegebbek.
items.wands.wandoflightning.name=villámló varázspálca
items.wands.wandoflightning.staff_name=villámló varázsbot
items.wands.wandoflightning.ondeath=Megölted magad a saját villámló varázspálcáddal...
items.wands.wandoflightning.desc=A pálca kemény fémből készült, amitől meglepően nehéz. A végén két villafog görbül egymás felé, köztük elektromosság szikrázik.
items.wands.wandoflightning.stats_desc=This wand sends powerful lightning arcing through whatever it is shot at, dealing _%1$d-%2$d damage._ This electricity will arc to nearby characters, and spreads more easily in water. The arcs from this wand can damage you, but won't hurt your allies.
items.wands.wandoflightning.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of lightning, the staff has a chance to arc lightning to other nearby enemies, as if it had a shocking enchantment.
items.wands.wandoflightning.stats_desc=A varázspálcából kitörő erős elektromos ív átível bármin, _%1$d-%2$d sebzést_ ejtve. Az ív végigcikázik az egymáshoz közeli ellenségek között, valamint sokkal jobban terjed a vízben. Téged is megrázhat, de a szövetségeseidet nem bántja.
items.wands.wandoflightning.bmage_desc=Amikor a _harci mágus_ a villámló varázsbottal támad, a villámlás lehet hogy a többi közeli ellenfélen is átível, mintha sokkoló bűvölettel rendelkezne.
items.wands.wandoflivingearth.name=az élő föld varázspálcája
items.wands.wandoflivingearth.staff_name=az élő föld varázsbotja
items.wands.wandoflivingearth.desc=Ez a varázspálca furcsa kőből készült, és világító sárga energia szegélyezi. Amikor megmarkolod olyan, mintha a kövek kissé elmozdulnának, mintha érezné a kezed.
items.wands.wandoflivingearth.stats_desc=Ez a varázspálca mágikus kőnyilakat küld az ellenfélre, _%1$d-%2$d sérülést okozva._ A kövek ezután újraformálódnak a felhasználó köré mintegy páncélként, az okozott sérüléssel arányban. Ha elégséges páncél épült, egy védelmező kővé alakul a következő kilövés alkalmával.
items.wands.wandoflivingearth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of living earth, some of the damage dealt is returned as rock armor.
items.wands.wandoflivingearth.bmage_desc=Amikor a _harci mágus_ az élő föld varázsbottal támad, a támadásának egy része kőpáncélként vissza kerül rá.
items.wands.wandoflivingearth$rockarmor.name=Kő Páncél
items.wands.wandoflivingearth$rockarmor.desc=Varázslatos kövek veszik körül a tested és amikor támadás ér, igyekeznek megvédeni és 50%% ponttal csökkentik az elszenvedett sérüléseid. Viszont minden támadás letör a kövekből valamennyit.\n\nMaradék páncélod: %1$d.\n\nHa elegendő kő épült köréd, a következő kilövés az élő föld varázspálcádból egy védelmezőt formál a kövekből, aki melletted harcol.\n\nA Védelmezőhöz szükséges páncél: %2$d.
items.wands.wandoflivingearth$earthguardian.name=agyag védelmező
@ -1208,7 +1203,7 @@ items.wands.wandofmagicmissile.name=varázslövedék-pálca
items.wands.wandofmagicmissile.staff_name=varázslövedékbot
items.wands.wandofmagicmissile.desc=Ez az elég egyszerű varázspálca tiszta mágikus energialövedékeket lő. Önmagában semmi különös hatása nincs. Nagyobb a töltési kapacitása és ha felfejleszted, gyorsan feltölt más varázspálcákat.
items.wands.wandofmagicmissile.stats_desc=A varázspálca minden lövedéke _%1$d-%2$d sebzést okoz_.
items.wands.wandofmagicmissile.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of magic missile, all of his wands will gain charge in addition to his staff.
items.wands.wandofmagicmissile.bmage_desc=Amikor a _harci mágus_ a varázslövedék bottal támad, az összes pálcája töltésben részesül, a sajátját is beleértve.
items.wands.wandofmagicmissile$magiccharge.name=Varázstöltés
items.wands.wandofmagicmissile$magiccharge.desc=A varázslövedék pálcád feltöltötte a többi varázspálcát és felerősítette a következő lövésük erejét.\n\nA pálcáid ennyit erősödtek: +%d.\n\nMaradék varázstöltés körök száma: %s.
@ -1216,16 +1211,16 @@ items.wands.wandofprismaticlight.name=prizmafény varázspálca
items.wands.wandofprismaticlight.staff_name=prizmafény varázsbot
items.wands.wandofprismaticlight.desc=Az áttetsző, kemény kristályból készült varázspálca olyan, akár egy csiszolt üvegdarab. \nA kis, színes fények táncolva várják, hogy előtörhessenek a pálca végéből.
items.wands.wandofprismaticlight.stats_desc=A varázspálcából kilövő fénysugarak áthatolnak a várbörtön sötétjén, felfedve a rejtett területeket és csapdákat. A sugárnyaláb megvakíthatja az ellenfeleket, és _%1$d-%2$d sebzést okoz._ A démoni és élőhalott ellenségeket a pálca fénye megégeti, amitől bónusz sebzést kapnak.
items.wands.wandofprismaticlight.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of prismatic light, they will be crippled for a duration that scales with staff level.
items.wands.wandofprismaticlight.bmage_desc=Amikor a _harci mágus_ a prizmafény bottal támad, a bot szintjével arányosan egy időre megrokkantja az ellenfelét.
items.wands.wandofregrowth.name=kertész varázspálca
items.wands.wandofregrowth.staff_name=kertész varázsbot
items.wands.wandofregrowth.desc=This wand is made from a thin shaft of expertly carved wood. Somehow it is still alive and vibrant, bright green like a young tree's core. "When life ceases new life always begins to grow... The eternal cycle always remains!"
items.wands.wandofregrowth.stats_desc=When used, this wand will blast magical regrowth energy outward in a cone, causing grass, roots, and rare plants to spring to life. Its next zap will consume _%1$d charges_. The more charges the wand uses, the larger and stronger the effect.
items.wands.wandofregrowth.degradation=After another _%d charges_ this wand will start failing to produce plants and fresh grass. This limit is increased by levelling up or upgrading the wand.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, he will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth.desc=Kiválóan faragott vékony fából készült varázspálca. Mintha még mindig élet lüktetne benne. Világoszöld, akárcsak egy facsemete közepe. "Amikor egy élet befejeződik, egy új élet születik...Az örök körforgás mindig megmarad!"
items.wands.wandofregrowth.stats_desc=Ez a varázsbot mágikus újranövesztő energiát lő, amitől füvek, gyökerek és ritka növények szökkennek szárba. A következő varázslata _%1$d töltést fogyaszt_. Minél több töltést használ a bot, annál nagyobb és erősebb a hatás.
items.wands.wandofregrowth.degradation=További _%d töltés_ után ez a varázsbot gyengébben kezd növeszteni és friss füvet előállítani. Ez a határ kitolható szintlépéssel, vagy a bot fejlesztésével.
items.wands.wandofregrowth.bmage_desc=Amikor a _harci mágus_ a kertész varázsbottal támad és egyben füvön is áll, a sebzésének arányában növényi gyógyulásban részesül.
items.wands.wandofregrowth$dewcatcher.name=Harmatgyűjtő
items.wands.wandofregrowth$dewcatcher.desc=Dewcatchers are wondrous plants that fill themselves with magical dew. They attempt to camouflage as grass to avoid attention, but their bulges of collected dew give them away.
items.wands.wandofregrowth$dewcatcher.desc=A harmatgyűjtők varázslatos növények, melyek feltöltik magukat varázsharmattal. Próbálják magukat fűnek álcázni, hogy elkerüljék a figyelmet, de a duzzadó harmatcseppek elárulják őket.
items.wands.wandofregrowth$seedpod.name=Maghüvely
items.wands.wandofregrowth$seedpod.desc=A maghüvelyek varázslatos növények, amelyek más növények magvait termik. Valahogyan mégis elterjednek annak ellenére, hogy nincs is saját magjuk.
items.wands.wandofregrowth$lotus.name=Arany lótusz
@ -1236,8 +1231,8 @@ items.wands.wandoftransfusion.staff_name=átömlesztő varázsbot
items.wands.wandoftransfusion.ondeath=Megölted magad a saját átömlesztő varázspálcáddal...
items.wands.wandoftransfusion.charged=A varázsbotod töltődött az ellenséged életerejétől!
items.wands.wandoftransfusion.desc=Elég egyszerűen formázott varázspálca, amely kitűnik a bíbor színárnyalata valamint a hegyén lévő koromsötét ékkő miatt.
items.wands.wandoftransfusion.stats_desc=A szövetségeseiden használva ez a varázspálca _%1$d életerőt szív tőled,_ hogy gyógyítsa vagy védje őket _%2$d energiával._ Az ellenségeket rögtön elbájolja és egyúttal _%3$d energiát_ ad vissza számodra. Az ellenséges élőholtak a bűbáj helyett elvesztenek _%4$d-%5$d energiát_.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, he will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandoftransfusion.stats_desc=When used on allies or charmed enemies, this wand will sap _%1$d of the user's health_ to heal or shield the ally for _%2$d health._ When used on enemies, the wand briefly charms them while applying _%3$d shielding_ to the user. Hostile undead will take _%4$d-%5$d damage_ instead of being charmed.
items.wands.wandoftransfusion.bmage_desc=Amikor a _harci mágus_ elbűvölt ellenfelet támad az átömlesztő varázsbottal, védelmezést szerez és a következő lövése a bottal nem kerül életerőbe.
items.wands.wandofwarding.name=oltalmazó varázspálca
items.wands.wandofwarding.staff_name=oltalmazó varázsbot
@ -1245,7 +1240,7 @@ items.wands.wandofwarding.no_more_wards=Nem tudsz több oltalmazót életben tar
items.wands.wandofwarding.bad_location=Nem tudsz ide őrt állítani.
items.wands.wandofwarding.desc=Ennek a rövid fém varázspálcának fényes bíbor ékkő borítja a hegyét.
items.wands.wandofwarding.stats_desc=Ahelyett, hogy sérülést okozna az ellenfélnek, ez a pálca mozdulatlan oltalmazókat és őrszemeket idéz meg. Az oltalmazók bárhol megidézhetők, akár falakon keresztül is ha átlátsz. Ez a pálca _%d energia_ értékű oltalmazót tud életben tartani egyszerre.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a chance to be healed.
items.wands.wandofwarding.bmage_desc=Amikor a _harci mágus_ az oltalmazó varázsbottal támad, az összes aktív őrszem gyógyításra kerülhet.
items.wands.wandofwarding$ward.name_1=kisebb oltalmazó
items.wands.wandofwarding$ward.desc_1=Ez az alap oltalmazó önállóan tüzel minden ellenfélre ami a látóterébe kerül, és _%1$d-%2$d sérülést okoz._\n\nAz oltalmazó erősödik, ha rálősz az oltalmazó pálcáddal.\n\nEz az oltalmazó csak egyszer tüzel mielőtt eloszlik.\n\nAz oltalmazó varázspálcád _%3$d energiát_ használ hogy éltesse ezt az oltalmazót.
items.wands.wandofwarding$ward.name_2=oltalmazó
@ -1253,7 +1248,7 @@ items.wands.wandofwarding$ward.desc_2=Ennek a továbbfejlesztett oltalmazónak s
items.wands.wandofwarding$ward.name_3=nagyobb oltalmazó
items.wands.wandofwarding$ward.desc_3=Ez a teljesen felfejlesztett oltalmazó képes az elődeinél is többször támadni. Minden tüzelése _%1$d-%2$d sérülést okoz._\n\nHa rálősz az oltalmazóra az oltalmazó pálcáddal, erősödik.\n\nEz az oltalmazó négyszer tüzelhet mielőtt eloszlik.\n\nAz oltalmazó pálcád _%3$d energiát_ használ, hogy életben tartsa ezt az oltalmazót.
items.wands.wandofwarding$ward.name_4=kisebb őrszem
items.wands.wandofwarding$ward.desc_4=Ez a kisebb őrszem az oltalmazó pálca végén lévő drágakőre emlékeztet. Hasonló támadóerővel rendelkezik, mint egy nagyobb oltalmazó, és gyorsabban tud tüzelni. Az őrszem minden lövedéke _%1$d-%2$d sérülést okoz._\n\nAz oltalmazó pálcával meglőtt őrszem fejlődik és gyógyul.\n\nEz az őrszem valamennyi életerőt elhasznál a támadásaival, de gyógyítható az oltalmazó pálcával.\n\nAz oltalmazó pálcád _%3$d energiát_ használ, hogy életben tartsa ezt az őrszemet.
items.wands.wandofwarding$ward.desc_4=This smaller sentry has the same firepower as a greater ward, but has health instead of a set number of charges. It resembles the gem at the tip of your wand of warding. Each zap from this sentry will deal _%1$d-%2$d damage._\n\nZapping this sentry with your wand of warding will upgrade and heal it.\n\nThis sentry will spend some health each time it zaps an enemy, but can be healed by using your wand of warding on it.\n\nYour wand of warding is using _%3$d energy_ to sustain this sentry.
items.wands.wandofwarding$ward.name_5=őrszem
items.wands.wandofwarding$ward.desc_5=Ez a fejlettebb őrszem nagyobb és sokkal tartósabb, mint a kisebbik. Az őrszem minden lövedéke _%1$d-%2$d sérülést okoz._\n\nAz oltalmazó pálcával meglőtt őrszem fejlődik és gyógyul.\n\nEz az őrszem valamennyi életerőt elhasznál a támadásaival, de gyógyítható az oltalmazó pálcával.\n\nAz oltalmazó pálcád _%3$d energiát_ használ, hogy életben tartsa ezt az őrszemet.
items.wands.wandofwarding$ward.name_6=nagyobb őrszem
@ -1296,7 +1291,7 @@ items.weapon.curses.wayward.desc=A csökönyös fegyver nagyon nehezen talál c
###enchantments
items.weapon.enchantments.blazing.name=lángoló %s
items.weapon.enchantments.blazing.desc=This enchantment causes flames to spit forth from a weapon, igniting enemies and dealing bonus damage to enemies that are already aflame.
items.weapon.enchantments.blazing.desc=A bűvöléstől a fegyver tüzet okád, lángra lobbantva az ellenségeket és bónusz sérülést okoz azokon, akik már lángoltak.
items.weapon.enchantments.blocking.name=védő %s
items.weapon.enchantments.blocking.desc=Ez a bűvölet fejleszti az ezzel a fegyverrel végzett támadás után a védelmi képességedet.
@ -1415,15 +1410,15 @@ items.weapon.melee.magesstaff.preserved=Az előző varázspálcád megmaradt!
items.weapon.melee.magesstaff.conflict=Az egymással szembenálló varázslatok hatására eltűnt a bűbáj a varázsbotodról.
items.weapon.melee.magesstaff.id_first=Előbb azonosítanod kell ezt a varázspálcát.
items.weapon.melee.magesstaff.cursed=Megátkozott varázspálcát nem tudsz használni.
items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades.\n\nThis imbue will result in a level %d staff.
items.weapon.melee.magesstaff.imbue_lost=The wand currently imbued in your staff will be lost.
items.weapon.melee.magesstaff.imbue_talent=The wand currently imbued in your staff has a %1$d%% chance to be returned at +0. Wand returns remaining: %2$d.
items.weapon.melee.magesstaff.imbue_desc=Biztos vagy benne hogy beoltod a varázsbotod ezzel a varázspálcával?\n\nHa a beoltott varázspálca ugyanolyan, vagy magasabb szintű mint a varázsbot, a varázsbot magába foglalja a varázspálca szintjét és még egyet a saját fejlesztéséből.\n\nEz a beoltás %d szintű varázsbotot fog eredményezni.
items.weapon.melee.magesstaff.imbue_lost=A varázsbotba beoltott pálca el fog veszni.
items.weapon.melee.magesstaff.imbue_talent=A pálca ami jelenleg a botba van oltva %1$d%% eséllyel nullázódik. A hátralévő varázspálca: %2$d.
items.weapon.melee.magesstaff.yes=Igen, biztos vagyok benne.
items.weapon.melee.magesstaff.no=Nem, meggondoltam magam
items.weapon.melee.magesstaff.desc=Crafted by the Mage himself, this staff is a unique magical weapon which can be imbued with a wand.
items.weapon.melee.magesstaff.desc=A mágus maga készítette ezt a páratlan, mágikus fegyverként szolgáló varázsbotot, amelybe varázspálcák képességeit lehet átoltani.
items.weapon.melee.magesstaff.no_wand=A botban most nincs mágikus erő, előbb bele kell oltani _egy varázspálca erejét,_ hogy aztán varázsolni lehessen vele.
items.weapon.melee.magesstaff.has_wand=A varázsbotba jelenleg egy _%s_ van beoltva.
items.weapon.melee.magesstaff.cursed_wand=The staff is cursed, making its magic chaotic and random.
items.weapon.melee.magesstaff.cursed_wand=Ez a varázsbot átkozott, ettől kaotikusan és vaktában varázsol.
items.weapon.melee.meleeweapon.stats_known=Ez egy _%1$d. szintű_ kézifegyver, amely _%2$d-%3$d sebzést_ okoz és _%4$d erő_ szükséges a megfelelő használatához.
items.weapon.melee.meleeweapon.stats_unknown=Ez egy _%1$d. szintű_ kézifegyver, amely általában _%2$d-%3$d sebzést_ ejt, és a megfelelő használatához _%4$d erő_ szükséges.
@ -1616,16 +1611,10 @@ items.amulet.desc=Yendor Amulettjét mind az emberek, mind a törpék a legerőt
items.ankh.name=ankh
items.ankh.ac_bless=MEGÁLDOM
items.ankh.bless=Megszenteled az ankhet tiszta vízzel.
items.ankh.desc=A halhatatlanságnak ez az ősi szimbóluma képes visszaadni az elhunyt életét. A feltámadáskor csak a viselt tárgyak maradnak meg, minden más elvész. Egy teletöltött harmatüvegcse segítségével az ankhet még nagyobb erővel lehet megáldani.
items.ankh.bless=You bless the ankh with magical water.
items.ankh.desc=This ancient symbol of immortality grants the ability to return to life after death. Upon resurrection all non-equipped items are lost. Using a full waterskin, the ankh can be blessed with extra strength.
items.ankh.desc_blessed=A halhatatlanságnak ez az ősi szimbóluma képes visszaadni az elhunyt életét. Ez az ankh áldott, ettől sokkal erősebbé vált. A halálos vész pillanatában feláldozza magát, hogy megmentsen.
items.armorkit.name=páncélszerelvény
items.armorkit.ac_apply=FELHASZNÁLOM
items.armorkit.prompt=Válassz egy páncélt
items.armorkit.upgraded=Felhasználtad a páncélszerelvényt %s átalakításához.
items.armorkit.desc=Ezt a kis szerszámokból és elemekből álló szerelvényt használva bárki bármilyen páncélt „hősi páncéllá” alakíthat, amely megőrzi az eredeti tulajdonságait, de ezen felül a viselőjét még a kasztjától függően valamilyen különleges képességgel is felruházza. A használatához sem a szabáshoz, sem a bőrművességhez vagy a kovácsmesterséghez nem kell érteni.
items.brokenseal.name=törött medál
items.brokenseal.ac_affix=FELTŰZÖM
items.brokenseal.prompt=Válassz egy páncélt
@ -1643,13 +1632,6 @@ items.dewdrop.both=+%1$d élet, +%2$d védelem
items.dewdrop.already_full=Teljesen egészséges vagy!
items.dewdrop.desc=Kristálytiszta harmatcsepp\n\nEzen az elvarázsolt helyen a tiszta víz kis gyógyhatással is bír.
items.dewvial.name=harmatüvegcse
items.dewvial.ac_drink=MEGISZOM
items.dewvial.collected=Begyűjtöd a harmatcseppet az üvegcsédbe.
items.dewvial.full=A harmatüvegcséd megtelt!
items.dewvial.empty=A harmatüvegcséd kiürült!
items.dewvial.desc=A kis edénybe gyűjtheted a megmaradt harmatot, hogy később megihasd. Minél inkább tele van az üvegcse, annál többet gyógyít rajtad azonnal. Annyit iszol belőle, amennyire szükséged van.\n\nAz ilyen üvegcséket feltámasztó varázslatokhoz használták, de ez az ereje már elveszett. Bár úgy tűnik, valami erő mégis csak maradhatott benne, egy teli üvegcse talán áldásul lehet más feltámasztó eszközre.
items.equipableitem.unequip_cursed=Nem veheted le a megátkozott holmit!
items.equipableitem.ac_equip=FELVESZEM
items.equipableitem.ac_unequip=LEVESZEM
@ -1692,6 +1674,13 @@ items.kindofmisc.unequip_message=Először le kell tenned egyet ezekből a tárg
items.kindofweapon.equip_cursed=A markod akaratlanul a fegyverre szorul.
items.kingscrown.name=Dwarf King's crown
items.kingscrown.ac_wear=WEAR
items.kingscrown.naked=Unfortunately, the crown cannot transform your underwear.
items.kingscrown.upgraded=The crown glows brightly and then disintegrates as your armor transforms!
items.kingscrown.ratgraded=Rat King's hands glow brightly as your armor transforms!
items.kingscrown.desc=The crown of the last dwarven king, it glows with tremendous magical energy.\n\nWhen worn, the crown's magic will flow into the armor you're currently wearing, transforming it into a _unique epic armor with special abilities._ The new armor will keep all the properties of the original armor.
items.merchantsbeacon.name=kereskedő fényjele
items.merchantsbeacon.ac_use=HASZNÁLOM
items.merchantsbeacon.desc=A törpe technológia eme ritka darabjának segítségével nagy távolságból is lehet kommunikálni.\n\nAktiváláskor ez a fényjel lehetővé teszi, hogy tárgyakat adj el a Pixel Kereskedésnek, bárhol is jársz a kazamatákban.\n\nViszont a fényjelben lévő mágikus erő csak egyszeri használatra elegendő, használd bölcsen.
@ -1704,11 +1693,21 @@ items.stylus.cursed=A vágótű varázsereje nem működik átkozott páncélon.
items.stylus.inscribed=Bevésted a páncélod a vágótűvel.
items.stylus.desc=A mágikus vágótű nagyon kemény, sötét kőből készült. Varázsjelet véshetsz vele a páncélodra, de nincs hatalmad afölött, hogy milyen varázsjelet - ezt a tű dönti el helyetted.
items.tomeofmastery.name=Mesterségek kódexe
items.tomeofmastery.ac_read=ELOLVASOM
items.tomeofmastery.way=Ettől fogva már %s vagy!
items.tomeofmastery.desc=Ez a kopott könyv nem túl vastag ugyan, de valamiért úgy érzed, sokat kaphatsz belőle. Ne feledd, hogy azért az olvasás időbe telik.
items.tengusmask.name=Tengu's mask
items.tengusmask.ac_wear=WEAR
items.tengusmask.used=The mask disintegrates as its power flows into you!
items.tengusmask.desc=This mask fell off Tengu's face as he died, you can feel great magical power emanating from it. Was the mask Tengu's source of strength?\n\nWhen worn, the tremendous power of the mask will be transferred into you, enabling you to _choose a subclass for your hero._\n\nWhich subclass will you choose?
items.torch.name=fáklya
items.torch.ac_light=MEGGYÚJTOM
items.torch.desc=Kalandorok alapvető felszerelése, a fáklya utat mutat a várbörtön sötétségbe boruló részein.
items.waterskin.name=waterskin
items.waterskin.ac_drink=MEGISZOM
items.waterskin.collected=You collect the dewdrop into your waterskin.
items.waterskin.full=Your waterskin is full!
items.waterskin.empty=Your waterskin is empty!
items.waterskin.desc=A container for liquid, made from leather and string, sealed with a cork stopper.
items.waterskin.desc_water=Right now the waterskin just contains some plain drinking water. Surely there is something in the dungeon that the waterskin could store instead.
items.waterskin.desc_heal=The waterskin is currently being used to store healing water. The more full the waterskin is, the more you will be instantly healed when drinking from it. You will only drink as much as you need.
items.waterskin.desc_full=The full waterskin seems to radiate energy, perhaps it can be used to bless another survival item?

View File

@ -93,23 +93,23 @@ items.armor.armor.seal_attached=Pin rusak Pendekar dipasang di armor ini.
items.armor.armor$glyph.glyph=glyph
items.armor.armor$glyph.killed=%s membunuhmu...
items.armor.classarmor.ac_ability=CHOOSE ABILITY
items.armor.classarmor.no_ability=Your armor currently has no ability, you should choose one!
items.armor.classarmor.not_equipped=Kau harus memakai armor ini untuk dapat memakai kekuatan spesialnya!
items.armor.classarmor.low_charge=Armor tidak memiliki cukup change untuk menggunakan kekuatan khususnya!
items.armor.classarmor.low_charge=Armor tidak memiliki cukup charge untuk menggunakan kekuatan khususnya!
items.armor.clotharmor.name=armor kain
items.armor.clotharmor.desc=Armor ringan ini memberi proteksi biasa.
items.armor.huntressarmor.name=jubah pemburu
items.armor.huntressarmor.ac_special=PISAU SPEKTRAL
items.armor.huntressarmor.name=hero's cloak
items.armor.huntressarmor.no_enemies=Tidak ada musuh dalam jarak pandang.
items.armor.huntressarmor.desc=Saat memakai jubah ini, pemburu dapat membuat kipasan pisau spektral. Setiap satu pisau akan mengarah pada satu musuh dalam jarak pandang pemburu, mengakibatkan damage dengan jumlah tergantung pada senjata yang ia pakai.\n\nMemakai kemampuan ini akan memakan energi armor sebesar 35%. Armor akan perlahan-lahan mengisi ulang seraya pemburu mendapatkan experience.
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability:
items.armor.leatherarmor.name=armor kulit
items.armor.leatherarmor.desc=Armor yang terbuat dari kulit monster. Tidak seringan armor kain tapi memberikan proteksi lebih baik.
items.armor.magearmor.name=jubah penyihir
items.armor.magearmor.ac_special=CAIRKAN TANAH
items.armor.magearmor.desc=Dengan memakai jubah cantik ini, penyihir dapat mengeluarkan mantra mencairkan tanah. Semua musuh dalam jarak pandangnya akan terbakar dan tidak dapat bergerak di waktu yang bersamaan.\n\nMemakai kemampuan ini akan memakan energi armor sebesar 35%. Armor akan perlahan-lahan mengisi ulang seraya penyihir mendapatkan experience.
items.armor.magearmor.name=hero's robe
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability:
items.armor.mailarmor.name=armor zirah
items.armor.mailarmor.desc=Logam-logam saling terhubung menciptakan armor yang cukup kuat dan fleksibel.
@ -117,19 +117,14 @@ items.armor.mailarmor.desc=Logam-logam saling terhubung menciptakan armor yang c
items.armor.platearmor.name=armor besi
items.armor.platearmor.desc=Piringan logam yang banyak sekali bergabung menjadi pakaian yang memberikan proteksi tak tertandingi untuk petualang yang cukup kuat untuk menahan beratnya.
items.armor.roguearmor.name=pakaian pengembara
items.armor.roguearmor.ac_special=BOM ASAP
items.armor.roguearmor.fov=Kau hanya bisa melompat ke lokasi kosong dalam jarak pandangmu.
items.armor.roguearmor.prompt=Pilih lokasi untuk lompat
items.armor.roguearmor.desc=Dengan memakai pakaian gelap ini, pengembara dapat pindah tempat ke lokasi sekitar dalam jarak pandangnya, meninggalkan awan asap di tempat dia berdiri. Kemampuan ini akan membuat pengembara menjadi tidak terlihat sementara, dan membutakan musuh di samping lokasi yang lamanya.\n\nMemakai kemampuan ini akan memakan energi armor sebesar 35%. Armor akan perlahan-lahan mengisi ulang seraya pengembara mendapatkan experience.
items.armor.roguearmor.name=hero's garb
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability:
items.armor.scalearmor.name=armor sisik
items.armor.scalearmor.desc=Sisik logam dijahit di atas rompi kulit menghasilkan armor yang fleksibel, dan protektif.
items.armor.warriorarmor.name=armor pendekar
items.armor.warriorarmor.ac_special=LOMPATAN HEROIK
items.armor.warriorarmor.prompt=Pilih arah untuk melompat
items.armor.warriorarmor.desc=Di samping armor ini terlihat berat, armor ini dapat membuat pendekar melakukan lompatan heroik ke lokasi yang ditargetkan, menghantam dan melumpuhkan semua musuh di sekitarnya.\n\nMemakai kemampuan ini akan memakan energi armor sebesar 35%. Armor akan perlahan-lahan mengisi ulang seraya pendekar mendapatkan experience.
items.armor.warriorarmor.name=hero's armor
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability:
@ -198,8 +193,8 @@ items.artifacts.driedrose.desc=Apakah ini mawar yang dikatakan oleh hantu sebelu
items.artifacts.driedrose.desc_no_quest=Mawar yang sudah kering tapi entah kenapa kelopaknya masih menempel dengan baik.\n\nKelihatannya mawar itu punya kekuatan spiritual, tapi kau tidak tahu bagaimana cara menggunakannya sekarang.
items.artifacts.driedrose.desc_hint=Sepertinya mawar ini kehilangan kelopaknya. Mungkin dengan memasangnya kembali dapat memperkuat mawarnya.
items.artifacts.driedrose.desc_cursed=Mawar terkutuk menempel pada tanganmu, rasanya dingin.
items.artifacts.driedrose.desc_weapon=Senjata Hantu: %s.
items.artifacts.driedrose.desc_armor=Armor Hantu: %s.
items.artifacts.driedrose.desc_weapon=Senjata hantu: %s.
items.artifacts.driedrose.desc_armor=Armor hantu: %s.
items.artifacts.driedrose$petal.name=kelopak bunga layu
items.artifacts.driedrose$petal.no_rose=Kau tidak mempunyai mawar untuk menempelkan kelopak ini.
items.artifacts.driedrose$petal.no_room=Tidak ada ruang lagi untuk kelopak ini, jadi kau membuangnya.
@ -222,89 +217,89 @@ items.artifacts.driedrose$ghosthero.def_verb=terhindari
items.artifacts.driedrose$ghosthero.hello=Halo lagi %s.
items.artifacts.driedrose$ghosthero.introduce=Jiwaku terikat pada mawar ini, bunga ini sangat berharga bagiku, hadiah dari cintaku yang kutinggalkan di permukaan.\n\nAku tidak bisa kembali kepadanya, tetapi berkat kau aku memiliki kesempatan kedua untuk menyelesaikan perjalananku. Ketika aku mampu, aku akan menjawab panggilanmu dan bertarung bersamamu.\n\nSelama kau memiliki mawarnya, aku dapat mendengar suaramu, sehingga kau dapat menggunakanya di mana saja walaupun aku jauh di luar sana.\n\nSemoga kau berhasil di mana aku gagal...
items.artifacts.driedrose$ghosthero.dialogue_sewers_1=Selokan ini dulunya aman, orang bahkan tinggal di sini pada musim dingin.
items.artifacts.driedrose$ghosthero.dialogue_sewers_2=Aku penasaran apa yang terjadi dengan patroli penjaga, apakah mereka menyerah?
items.artifacts.driedrose$ghosthero.dialogue_sewers_1=Gorong-gorong ini dulunya aman, orang bahkan tinggal di sini pada musim dingin.
items.artifacts.driedrose$ghosthero.dialogue_sewers_2=Aku penasaran apa yang terjadi dengan para penjaga, apakah mereka menyerah?
items.artifacts.driedrose$ghosthero.dialogue_sewers_3=Aku memiliki keluarga di permukaan, kuharap mereka aman.
items.artifacts.driedrose$ghosthero.dialogue_sewers_4=Para penjaga tidak bisa mengalahkan monster-monster ini, tapi mungkin kita bisa.
items.artifacts.driedrose$ghosthero.dialogue_sewers_5=Bahkan selokan disini sangat berbahaya, aku penasaran apa yang ada di bawah ...
items.artifacts.driedrose$ghosthero.dialogue_sewers_5=Jika bahkan gorong-gorong saja berbahaya seperti ini, aku penasaran apa yang ada di bawah...
items.artifacts.driedrose$ghosthero.dialogue_sewers_6=Apa yang menyebabkan tikus dan kepiting ini tumbuh begitu besar?
items.artifacts.driedrose$ghosthero.dialogue_prison_1=Aku pernah mendengar cerita tentang tempat ini, tidak ada yang bagus.
items.artifacts.driedrose$ghosthero.dialogue_prison_2=Tempat ini selalu lebih seperti dungeon daripada penjara.
items.artifacts.driedrose$ghosthero.dialogue_prison_3=Aku tidak bisa membayangkan apa yang terjadi ketika tempat ini ditinggalkan.
items.artifacts.driedrose$ghosthero.dialogue_prison_4=Sepertinya para tahanan dan penjaga telah berubah menjadi monster.
items.artifacts.driedrose$ghosthero.dialogue_prison_5=Apa yang bertanggung jawab atas semua tengkorak ini?
items.artifacts.driedrose$ghosthero.dialogue_prison_6=Orang-orang ini tidak harus berakhir seperti ini ...
items.artifacts.driedrose$ghosthero.dialogue_caves_1=Tidak ada manusia atau dwarf yang sudah lama berada di sini.
items.artifacts.driedrose$ghosthero.dialogue_caves_2=Apa yang menyebabkan para dwarf meninggalkan tambang emas?
items.artifacts.driedrose$ghosthero.dialogue_prison_5=Siapa yang bertanggung jawab atas semua tengkorak ini?
items.artifacts.driedrose$ghosthero.dialogue_prison_6=Orang-orang ini tidak harus berakhir seperti ini...
items.artifacts.driedrose$ghosthero.dialogue_caves_1=Sudah lama tidak ada manusia atau dwarf yang berada di sini.
items.artifacts.driedrose$ghosthero.dialogue_caves_2=Apa yang menyebabkan para dwarf meninggalkan tambang emas ini?
items.artifacts.driedrose$ghosthero.dialogue_caves_3=Sayang sekali semua emas di sini tidak berguna di permukaan.
items.artifacts.driedrose$ghosthero.dialogue_caves_4=Makhluk di sini gila, seperti di selokan.
items.artifacts.driedrose$ghosthero.dialogue_caves_4=Makhluk di sini gila, seperti yang ada di gorong-gorong.
items.artifacts.driedrose$ghosthero.dialogue_caves_5=Bahkan kelelawar pun haus darah di sini.
items.artifacts.driedrose$ghosthero.dialogue_caves_6=Tidak ada tanda-tanda peralatan penambangan, apakah para dwarf merebut kembali semuanya?
items.artifacts.driedrose$ghosthero.dialogue_city_1=Para dwarf itu rajin, tapi rakus.
items.artifacts.driedrose$ghosthero.dialogue_city_1=Para dwarf itu pintar berindustri, tapi rakus.
items.artifacts.driedrose$ghosthero.dialogue_city_2=Jadi kota metropolis dwarf benar-benar telah runtuh.
items.artifacts.driedrose$ghosthero.dialogue_city_3=Kuharap permukaan tidak pernah berakhir seperti tempat ini.
items.artifacts.driedrose$ghosthero.dialogue_city_4=Para dwarf tidak seharusnya terlihat pucat.
items.artifacts.driedrose$ghosthero.dialogue_city_5=Aku tidak tahu apa yang lebih buruk, para dwarf, atau ciptaan mereka.
items.artifacts.driedrose$ghosthero.dialogue_city_6=Sepertinya, sekarang para dwarf adalah monster yang tidak berpikiran juga.
items.artifacts.driedrose$ghosthero.dialogue_city_6=Sepertinya sekarang para dwarf adalah monster yang tidak punya akal sehat juga.
items.artifacts.driedrose$ghosthero.dialogue_halls_1=Tempat apa ini?
items.artifacts.driedrose$ghosthero.dialogue_halls_2=Tempat ini menakutkan...
items.artifacts.driedrose$ghosthero.dialogue_halls_2=Tempat ini mengerikan...
items.artifacts.driedrose$ghosthero.dialogue_halls_3=Apa yang dipikirkan para dwarf, mempermainkan kekuatan seperti ini?
items.artifacts.driedrose$ghosthero.dialogue_halls_4=Monster di sini seperti dari dunia lain, dari mana asalnya?
items.artifacts.driedrose$ghosthero.dialogue_halls_5=Dapatkah Kau merasakannya? Seperti ada sesuatu yang mengawasi kita.
items.artifacts.driedrose$ghosthero.dialogue_halls_5=Apakah kau merasakannya? Seperti ada sesuatu yang mengawasi kita.
items.artifacts.driedrose$ghosthero.dialogue_halls_6=Syukurlah ada obor, sangat gelap di sini!
items.artifacts.driedrose$ghosthero.seen_goo_1=Waspadalah oleh Goo!
items.artifacts.driedrose$ghosthero.seen_goo_2=Banyak temanku yang mati karena hal ini, waktunya untuk balas dendam!
items.artifacts.driedrose$ghosthero.seen_goo_2=Banyak temanku yang mati karena makhluk ini, waktunya untuk balas dendam!
items.artifacts.driedrose$ghosthero.seen_goo_3=Kekejian seperti itu tidak bisa dibiarkan hidup!
items.artifacts.driedrose$ghosthero.seen_tengu_1=Tahanan yang tersisa adalah pembunuh yang mematikan. Tentu saja...
items.artifacts.driedrose$ghosthero.seen_tengu_1=Satu tahanan yang tersisa adalah pembunuh yang mematikan. Tentu saja...
items.artifacts.driedrose$ghosthero.seen_tengu_2=Dia menjebak kita!
items.artifacts.driedrose$ghosthero.seen_tengu_3=Saya pernah mendengar cerita horor tentang topeng itu ...
items.artifacts.driedrose$ghosthero.seen_dm300_1=Hanya para dwarf yang akan membangun mesin penambangan yang membunuh penyusup.
items.artifacts.driedrose$ghosthero.seen_tengu_3=Aku pernah mendengar cerita horor tentang topeng itu...
items.artifacts.driedrose$ghosthero.seen_dm300_1=Hanya para dwarf yang bisa membangun mesin penambang yang bisa membunuh penyusup.
items.artifacts.driedrose$ghosthero.seen_dm300_2=Itu sangat besar...
items.artifacts.driedrose$ghosthero.seen_dm300_3=Bagaimana benda ini tetap aktif begitu lama?
items.artifacts.driedrose$ghosthero.seen_king_1=Ketika orang mengatakan kekuatan merusak, inilah yang mereka maksud.
items.artifacts.driedrose$ghosthero.seen_king_2=Dia lebih seperti mayat daripada seorang raja sekarang.
items.artifacts.driedrose$ghosthero.seen_king_3=Bahkan dalam kematian para dwarf mematuhi tuan mereka.
items.artifacts.driedrose$ghosthero.seen_king_3=Bahkan ketika sudah mati para dwarf tetap mematuhi tuan mereka.
items.artifacts.driedrose$ghosthero.seen_yog_1=Oh, ini tidak terlihat bagus.
items.artifacts.driedrose$ghosthero.seen_yog_2=Jadi, seperti inikah Dewa itu?
items.artifacts.driedrose$ghosthero.seen_yog_3=Ini akan menyakitkan...
items.artifacts.driedrose$ghosthero.defeated_by_enemy_1=Semoga berhasil...
items.artifacts.driedrose$ghosthero.defeated_by_enemy_2=Lelah... untuk sekarang..
items.artifacts.driedrose$ghosthero.defeated_by_enemy_2=Lelah... untuk sekarang...
items.artifacts.driedrose$ghosthero.defeated_by_enemy_3=Aku akan kembali...
items.artifacts.driedrose$ghosthero.defeated_by_boss_1=Maafkan aku... semoga beruntung...
items.artifacts.driedrose$ghosthero.defeated_by_boss_2=Selesaikanlah.. tanpa aku...
items.artifacts.driedrose$ghosthero.defeated_by_boss_2=Selesaikanlah... tanpa aku...
items.artifacts.driedrose$ghosthero.defeated_by_boss_3=Tidak... Aku tidak bisa...
items.artifacts.driedrose$ghosthero.blessed_ankh_1=Bagaimana Anda bisa selamat?
items.artifacts.driedrose$ghosthero.blessed_ankh_2=Aku harap aku memiliki salah satunya ...
items.artifacts.driedrose$ghosthero.blessed_ankh_1=Bagaimana kau bisa selamat?
items.artifacts.driedrose$ghosthero.blessed_ankh_2=Aku harap aku memiliki salah satu dari benda itu...
items.artifacts.driedrose$ghosthero.blessed_ankh_3=Astaga! Kau masih hidup!
items.artifacts.driedrose$ghosthero.player_killed_1=Tidak!...
items.artifacts.driedrose$ghosthero.player_killed_2=Aku tidak bisa membantu mereka...
items.artifacts.driedrose$ghosthero.player_killed_3=Tidak seperti ini...
items.artifacts.driedrose$ghosthero.direct_prompt=Apa yang harus kulakukan?
items.artifacts.driedrose$ghosthero.directed_follow_1=Ok. Aku akan mengikutimu.
items.artifacts.driedrose$ghosthero.directed_follow_1=Oke, aku akan mengikutimu.
items.artifacts.driedrose$ghosthero.directed_follow_2=Aku akan berada di belakangmu.
items.artifacts.driedrose$ghosthero.directed_follow_3=Mengikutimu...
items.artifacts.driedrose$ghosthero.directed_follow_4=Ok, mari kita pergi!
items.artifacts.driedrose$ghosthero.directed_follow_5=Aku mendukungmu.
items.artifacts.driedrose$ghosthero.directed_attack_1=Oke, Aku akan menyerang yang itu.
items.artifacts.driedrose$ghosthero.directed_attack_2=Aku akan mengatasi yang satu ini
items.artifacts.driedrose$ghosthero.directed_attack_3=Menarik...
items.artifacts.driedrose$ghosthero.directed_follow_4=Oke, mari kita pergi!
items.artifacts.driedrose$ghosthero.directed_follow_5=Aku akan membantumu.
items.artifacts.driedrose$ghosthero.directed_attack_1=Oke, aku akan menyerang yang itu.
items.artifacts.driedrose$ghosthero.directed_attack_2=Aku akan mengatasi yang satu ini.
items.artifacts.driedrose$ghosthero.directed_attack_3=Laksanakan...
items.artifacts.driedrose$ghosthero.directed_attack_4=Ayo tangkap mereka!
items.artifacts.driedrose$ghosthero.directed_attack_5=Aku telah mengatasi yang satu ini
items.artifacts.driedrose$ghosthero.directed_attack_5=Kuatasi yang satu itu.
items.artifacts.driedrose$ghosthero.directed_position_1=Ok, aku akan menahan posisi.
items.artifacts.driedrose$ghosthero.directed_position_2=Aku akan pergi ke sana dan bertahan.
items.artifacts.driedrose$ghosthero.directed_position_3=Berpindah...
items.artifacts.driedrose$ghosthero.directed_position_4=Dalam perjalanan!
items.artifacts.driedrose$ghosthero.directed_position_5=Aku akan pergi kesana.
items.artifacts.driedrose$ghosthero.directed_position_5=Aku akan pergi ke sana.
items.artifacts.driedrose$ghosthero.desc=Sosok halus yang tampak lemah dengan bentuk manusia. Kekuatan darinya tampaknya terikat pada mawar yang kau miliki.\n\nHantu ini mungkin tidak membantu banyak, tapi mereka tampaknya satu-satunya teman sejatimu di bawah sini.
##back to artifacts
items.artifacts.etherealchains.name=rantai ringan
items.artifacts.etherealchains.ac_cast=LEMPARKAN
items.artifacts.etherealchains.rooted=Rantai Anda tidak dapat menarik Anda saat Anda terkena akar.
items.artifacts.etherealchains.rooted=Rantaimu tidak dapat menarikmu saat kau sedang terikat akar.
items.artifacts.etherealchains.no_charge=Rantaimu tidak punya charge yang cukup.
items.artifacts.etherealchains.cursed=Kau tidak dapat menggunakan rantai terkutuk.
items.artifacts.etherealchains.does_nothing=Itu tidak akan melakukan apa pun.
@ -374,7 +369,7 @@ items.artifacts.sandalsofnature.desc_seeds=Kau telah memberi makan alas kakimu b
items.artifacts.talismanofforesight.name=jimat ramalan
items.artifacts.talismanofforesight.ac_scry=PINDAI
items.artifacts.talismanofforesight.low_charge=Jimat membutuhkan setidaknya 5% charge untuk aktif.
items.artifacts.talismanofforesight.low_charge=Jimat membutuhkan setidaknya 5% charge untuk bisa diaktifkan.
items.artifacts.talismanofforesight.prompt=Pilih lokasi untuk dipindai.
items.artifacts.talismanofforesight.levelup=Jimatmu bertambah kuat!
items.artifacts.talismanofforesight.full_charge=Jimatmu sudah terisi penuh!
@ -441,7 +436,7 @@ items.bags.magicalholster.desc=Sarung ramping ini terbuat dari kulit hewan eksot
###bombs
items.bombs.arcanebomb.name=bom sihir
items.bombs.arcanebomb.desc=Bom ini dijiwai dengan sifat-sifat misterius. Itu akan meledak menjadi ledakan kuat yang mirip dengan serangan pompa Goo. Ledakan ini menembus baju besi dan mencapai lebih jauh dari ledakan bom biasa.
items.bombs.arcanebomb.desc=Bom ini dijiwai dengan sifat-sifat sihir. Itu akan meledak menjadi ledakan kuat yang mirip dengan serangan pompa Goo. Ledakan ini menembus armor dan mencapai lebih jauh dari ledakan bom biasa.
items.bombs.bomb.name=bom
items.bombs.bomb.ac_lightthrow=NYALAKAN & LEMPAR
@ -483,9 +478,9 @@ items.bombs.woollybomb.name=bom wol
items.bombs.woollybomb.desc=Bom rakitan ini akan menciptakan segerombolan domba ajaib setelah meledak. Domba-domba ini akan menghalangi pergerakan dan bertahan selama beberapa waktu.
###food
items.food.berry.name=beri dungeon
items.food.berry.eat_msg=beri itu rasanya enak!
items.food.berry.desc=Beri kecil ini ditemukan oleh huntress di antara tumbuhan dungeon. Itu dapat dimakan dengan cepat, mengembalikan sedikit rasa kenyang, dan mungkin berisi benih yang dapat digunakan!
items.food.berry.name=buah beri dungeon
items.food.berry.eat_msg=Buah beri itu rasanya enak!
items.food.berry.desc=Buah beri kecil ini ditemukan oleh pemburu di antara tumbuhan di Dungeon. Buah itu dapat dimakan dengan cepat, mengembalikan sedikit rasa kenyang, dan mungkin berisi benih yang dapat digunakan!
items.food.blandfruit.name=buah campur
items.food.blandfruit.cooked=buah campur masak
@ -500,7 +495,7 @@ items.food.blandfruit.sorrowfruit=buah kesakitan
items.food.blandfruit.stormfruit=buah badai
items.food.blandfruit.dreamfruit=buah mimpi
items.food.blandfruit.starfruit=buah bintang
items.food.blandfruit.swiftfruit=buah cepat
items.food.blandfruit.swiftfruit=buah lincah
items.food.blandfruit.raw=Kau tidak dapat memakannya mentah-mentah.
items.food.blandfruit.desc=Sangat kering dan tidak berisi, mungkin memasaknya dengan bahan lain dapat meningkatkan kualitasnya.
items.food.blandfruit.desc_cooked=Buah itu telah mengenyal seraya terendam di dalam pot dan bahkan telah menyerap sifat dari benih yang dimasak bersamanya. Buah itu akan memiliki efek ramuan apapun yang berhubungan dengan benih tersebut.
@ -606,7 +601,7 @@ items.potions.potion$placeholder.name=ramuan
items.potions.potion$seedtopotion.name=Ramuan Acak
items.potions.alchemicalcatalyst.name=katalis alkimia
items.potions.alchemicalcatalyst.desc=Botol cairan ajaib tipis ini terbuat dari esensi ramuan yang telah didekonstruksi. Cairannya tembus cahaya, dan bersinar dengan warna pelangi yang berubah-ubah.\n\nKatalis ini sangat berguna sebagai bahan alkimia, tetapi Kau juga dapat menggunakannya secara langsung untuk mendapatkan efek ramuan acak.
items.potions.alchemicalcatalyst.desc=Botol cairan ajaib yang tipis ini terbuat dari esensi ramuan yang telah didekonstruksi. Cairannya tembus cahaya, dan bersinar dengan warna pelangi yang berubah-ubah.\n\nKatalis ini sangat berguna sebagai bahan racikan, tetapi kau juga dapat menggunakannya secara langsung untuk mendapatkan efek ramuan acak.
items.potions.potionofexperience.name=ramuan experience
items.potions.potionofexperience.desc=Experience yang tersimpan dalam bentuk cair, meminum ini akan langsung menaikkan experience levelmu.
@ -658,7 +653,7 @@ items.potions.potionoftoxicgas.desc=Jika kau membuka atau memecahkan ramuan ini,
###brews
items.potions.brews.causticbrew.name=cairan kaustik
items.potions.brews.causticbrew.desc=Minuman ini akan menyebarkan cairan korosif di sekitar lokasi yang dihancurkannya. Apa pun yang tertangkap oleh cairan akan perlahan meleleh jika tidak bisa dicuci dengan air.
items.potions.brews.causticbrew.desc=Cairan ini akan menyebarkan cairan korosif di sekitar lokasi cairan itu pecah. Apapun yang tertangkap oleh cairan akan perlahan meleleh jika tidak dicuci dengan air.
items.potions.brews.blizzardbrew.name=cairan salju
items.potions.brews.blizzardbrew.desc=Ketika pecah, cairan ini akan mengeluarkan badai salju berputar-putar yang menyebar seperti gas.
@ -678,7 +673,7 @@ items.potions.elixirs.elixirofarcanearmor.desc=Elixir ini akan memberikan peminu
items.potions.elixirs.elixirofaquaticrejuvenation.name=elixir peremajaan akuatik
items.potions.elixirs.elixirofaquaticrejuvenation.desc=Elixir ini mengandung sisa-sisa dari Goo yang dicampur dengan ramuan penyembuhan. Efek penyembuhannya tidak langsung, namun efeknya akan meningkat drastis saat kau berdiri di atas air.
items.potions.elixirs.elixirofaquaticrejuvenation$aquahealing.name=Penyembuhan Akuatik
items.potions.elixirs.elixirofaquaticrejuvenation$aquahealing.desc=Untuk sementara Anda mendapatkan properti restoratif yang mirip dengan Goo.\n\nSaat berdiri di air, Anda akan memulihkan sejumlah kecil kesehatan per giliran. Efeknya dihentikan sementara saat Anda dalam keadaan sehat penuh atau tidak berada di air.\n\nPenyembuhan tersisa: %d.
items.potions.elixirs.elixirofaquaticrejuvenation$aquahealing.desc=Untuk sementara kau mendapatkan properti restoratif yang mirip dengan Goo.\n\nSaat berdiri di atas air, kau akan memulihkan sejumlah kecil darah per giliran. Efeknya dihentikan sementara saat kau dalam keadaan darah penuh atau tidak berada di atas air.\n\nPenyembuhan tersisa: %d.
items.potions.elixirs.elixirofdragonsblood.name=elixir darah naga
items.potions.elixirs.elixirofdragonsblood.desc=Saat diminum, elixir ini akan mengalirkan kekuatan api melalui pembuluh darah peminum. Efek ini akan membuat peminum kebal terhadap api, dan memungkinkan mereka untuk membakar musuh dengan serangan fisik.
@ -692,9 +687,9 @@ items.potions.elixirs.elixiroficytouch.desc=Saat dikonsumsi, elixir ini akan mem
items.potions.elixirs.elixirofmight.name=elixir tenaga
items.potions.elixirs.elixirofmight.msg_1=+1 kekuatan, +%d darah
items.potions.elixirs.elixirofmight.msg_2=Kekuatan baru mengalir dalam tubuhmu.
items.potions.elixirs.elixirofmight.desc=Cairan yang kuat ini akan mengalir melalui otot-ototmu, meningkatkan kekuatanmu secara permanen sebanyak satu poin dan darahmu sebanyak %d poin. Peningkatan kesehatan berskala dengan kesehatan maksimummu, tetapi perlahan-lahan akan hilang saat Anda naik level.
items.potions.elixirs.elixirofmight$htboost.name=Peningkatan Kesehatan Maksimal
items.potions.elixirs.elixirofmight$htboost.desc=Tubuhmu terasa kuat dan sehat secara tidak wajar.\n\nKesehatan maksimummu ditingkatkan untuk jangka waktu yang lama. Saat Anda naik level, peningkatan itu akan terus memudar.\n\nJumlah peningkatan saat ini: %d.\nLevel tersisa: %d.
items.potions.elixirs.elixirofmight.desc=Cairan yang kuat ini akan mengalir melalui otot-ototmu, meningkatkan kekuatanmu secara permanen sebanyak satu poin dan darahmu sebanyak %d poin. Peningkatan darah berskala dengan darah maksimummu, tetapi perlahan-lahan akan hilang saat kau naik level.
items.potions.elixirs.elixirofmight$htboost.name=Peningkatan Darah Maksimal
items.potions.elixirs.elixirofmight$htboost.desc=Tubuhmu terasa kuat dan sehat secara tidak wajar.\n\nDarah maksimummu ditingkatkan untuk jangka waktu yang lama. Saat kau naik level, peningkatan itu akan terus memudar.\n\nJumlah peningkatan saat ini: %d.\nLevel tersisa: %d.
items.potions.elixirs.elixiroftoxicessence.name=elixir sumber racun
items.potions.elixirs.elixiroftoxicessence.desc=Saat diminum, elixir ini akan menjiwai si peminum dengan energi racun. Peminum akan kebal terhadap gas beracun dan racun, dan akan terus menyebarkan gas beracun saat mereka bergerak.
@ -963,9 +958,9 @@ items.scrolls.exotic.exoticscroll.naudiz=gulungan eksotik NAUDIZ
items.scrolls.exotic.exoticscroll.berkanan=gulungan eksotik BERKANAN
items.scrolls.exotic.exoticscroll.odal=gulungan eksotik ODAL
items.scrolls.exotic.exoticscroll.tiwaz=gulungan eksotik TIWAZ
items.scrolls.exotic.exoticscroll.unknown_desc=Sebuah sajak magis yang tidak terbaca tertulis di perkamen hitam ini. Tampaknya asing bagi negeri ini, siapa yang tahu apa yang akan dilakukannya jika dibaca keras-keras?
items.scrolls.exotic.exoticscroll.unknown_desc=Sebuah mantra magis bercahaya yang tidak terbaca tertulis di perkamen hitam ini. Tampaknya gulungan ini asing di negeri ini, siapa yang tahu apa yang akan terjadi jika dibaca keras-keras?
items.scrolls.exotic.scrollofaffection.name=gulungan mempesona
items.scrolls.exotic.scrollofaffection.name=gulungan afeksi
items.scrolls.exotic.scrollofaffection.desc=Membaca gulungan ini akan mengeluarkan tawa memikat yang akan memikat semua orang yang mendengarnya.
items.scrolls.exotic.scrollofantimagic.name=gulungan anti-sihir
@ -977,7 +972,7 @@ items.scrolls.exotic.scrollofconfusion.desc=Saat dibaca keras-keras, gulungan in
items.scrolls.exotic.scrollofdivination.name=gulungan ramalan
items.scrolls.exotic.scrollofdivination.nothing_left=Tidak ada lagi yang bisa diidentifikasi!
items.scrolls.exotic.scrollofdivination.desc=Gulungan ini akan secara permanen mengidentifikasi empat jenis item secara acak. Jenis yang diidentifikasi dapat berupa warna ramuan, jenis gulungan, atau permata cincin. Barang yang teridentifikasi tidak selalu barang yang sedang kau bawa.
items.scrolls.exotic.scrollofdivination$wnddivination.desc=Gulungan ramalanmu telah mengidentifikasi item berikut:
items.scrolls.exotic.scrollofdivination$wnddivination.desc=Gulungan firasatmu telah mengidentifikasi item berikut:
items.scrolls.exotic.scrollofenchantment.name=gulungan enchantment
items.scrolls.exotic.scrollofenchantment.inv_title=Beri sebuah item kekuatan
@ -987,11 +982,11 @@ items.scrolls.exotic.scrollofenchantment.cancel_warn=Membatalkan tetap akan meng
items.scrolls.exotic.scrollofenchantment.cancel=batalkan
items.scrolls.exotic.scrollofenchantment.desc=Gulungan ini akan memasukkan senjata atau armor dengan energi magis yang kuat. Pembaca bahkan memiliki beberapa tingkat kendali atas sihir mana yang dijiwai.
items.scrolls.exotic.scrollofforesight.name=Gulungan pandangan
items.scrolls.exotic.scrollofforesight.desc=Saat gulungan ini dibaca, detail dari medan terdekat akan terus-menerus dimasukkan ke dalam pikiran pembaca dengan sangat jelas. Selama efek ini, pencarian tidak akan diperlukan, karena pembaca secara otomatis akan mendeteksi segala sesuatu dalam radius pencarian yang ditingkatkan.
items.scrolls.exotic.scrollofforesight.name=gulungan penglihatan
items.scrolls.exotic.scrollofforesight.desc=Saat gulungan ini dibaca, detail dari area terdekat akan terus-menerus masuk ke dalam pikiran pembaca dengan sangat jelas. Selama efek ini berlangsung, pencarian tidak akan diperlukan, karena pembaca secara otomatis akan mendeteksi segala sesuatu dalam radius pencarian yang ditingkatkan.
items.scrolls.exotic.scrollofmysticalenergy.name=gulungan energi mistis
items.scrolls.exotic.scrollofmysticalenergy.desc=Kekuatan magis mentah yang terikat di perkamen ini akan, saat dilepaskan, mengisi daya artefak pengguna dari waktu ke waktu.
items.scrolls.exotic.scrollofmysticalenergy.desc=Kekuatan sihir mentah tersimpan dalam perkamen ini, saat dikeluarkan, akan mengisi charge artefak yang sedang dipakai secara berkala.
items.scrolls.exotic.scrollofpassage.name=gulungan lintasan
items.scrolls.exotic.scrollofpassage.desc=Mantra pada perkamen ini langsung membawa pembaca ke pintu masuk wilayah terdekat di atas mereka. Sangat berguna untuk pergi ke toko dengan cepat.
@ -999,11 +994,11 @@ items.scrolls.exotic.scrollofpassage.desc=Mantra pada perkamen ini langsung memb
items.scrolls.exotic.scrollofpetrification.name=gulungan membatu
items.scrolls.exotic.scrollofpetrification.desc=Kilatan cahaya merah akan membanjiri semua makhluk dalam jarak pandangmu dengan teror yang begitu hebat sehingga mereka akan membatu di tempat.
items.scrolls.exotic.scrollofpolymorph.name=gulungan polymorph
items.scrolls.exotic.scrollofpolymorph.desc=Gulungan ini berisi sihir transmutasi yang kuat. Saat dipanggil, semua musuh di hadapan pembaca akan diubah menjadi domba ajaib!\n\nTransformasinya bersifat permanen, menghilangkan semua musuh yang terkena dampak. Musuh yang kuat akan menahan efeknya, dan item apa pun yang terkena dampak yang dibawa oleh musuh akan hilang.
items.scrolls.exotic.scrollofpolymorph.name=gulungan polimorf
items.scrolls.exotic.scrollofpolymorph.desc=Gulungan ini berisi sihir transmutasi yang kuat. Saat dibaca, semua musuh di hadapan pembaca akan diubah menjadi domba ajaib!\n\nTransformasinya bersifat permanen, menghilangkan semua musuh yang terkena dampak. Musuh yang kuat akan menahan efeknya, dan item apa pun yang terkena dampak yang dibawa oleh musuh akan hilang.
items.scrolls.exotic.scrollofprismaticimage.name=gulungan citra prismatik
items.scrolls.exotic.scrollofprismaticimage.desc=Mantra pada gulungan ini akan menciptakan kembaran ilusi berwarna-warni dari pembaca. Citra prismatik ini bertindak sebagai tiruan pembaca yang lebih lemah, dengan pertahanan serupa tetapi darah dan damage yang lebih rendah.\n\nCitra prismatik akan muncul dengan sendirinya saat musuh hadir, dan akan berusaha membela pembacanya.\n\nJika citra prismatik sudah ada, menggunakan gulungan ini akan memulihkannya sepenuhnya.
items.scrolls.exotic.scrollofprismaticimage.desc=Mantra pada gulungan ini akan menciptakan kembaran ilusi berwarna-warni dari pembaca. Citra prismatik ini bertindak sebagai tiruan pembaca yang lebih lemah, dengan pertahanan serupa tetapi darah dan damage yang lebih rendah.\n\nCitra prismatik akan muncul dengan sendirinya saat musuh hadir, dan akan berusaha melindungi pembacanya.\n\nJika membaca gulungan ini lagi saat citra prismatik masih ada, maka gulungan ini akan memulihkan darah citra prismatik tersebut.
items.scrolls.exotic.scrollofpsionicblast.name=gulungan ledakan psionik
items.scrolls.exotic.scrollofpsionicblast.ondeath=Ledakan Psionik merobek pikiranmu.
@ -1012,66 +1007,66 @@ items.scrolls.exotic.scrollofpsionicblast.desc=Gulungan ini berisi energi destru
###spells
items.spells.alchemize.name=alkimia
items.spells.alchemize.name=meracik
items.spells.alchemize.enemy_near=Kau tidak dapat melakukan itu jika ada musuh di dekatmu.
items.spells.alchemize.desc=Mantra ini menyalurkan energi alkimia, memungkinkanmu untuk melakukan alkimia seolah-olah dirimu berada di pot tanpa energi untuk waktu yang singkat.
items.spells.alchemize.desc=Mantra ini menyalurkan energi alkimia, memungkinkanmu untuk meracik seolah-olah dirimu berada di panci peracik tanpa energi untuk waktu yang singkat.
items.spells.aquablast.name=ledakan aqua
items.spells.aquablast.desc=Mantra ini akan membuat semburan air di lokasi target. Itu tidak cukup kuat untuk memberi damage (bahkan ke musuh yang berapi-api), tetapi itu akan menyebarkan air ke medan terdekat dan dengan sangat singkat melumpuhkan apa pun yang terperangkap di tengah ledakan.
items.spells.arcanecatalyst.name=katalis misterius
items.spells.arcanecatalyst.desc=Bola debu emas ini terbuat dari esensi gulungan yang telah didekonstruksi. Itu berkilau di kegelapan dungeon.\n\nKatalis ini terutama berguna sebagai bahan alkimia, tetapi kau juga dapat menyalurkan sihir secara langsung untuk mendapatkan efek gulungan acak.
items.spells.arcanecatalyst.name=katalis sihir
items.spells.arcanecatalyst.desc=Bola debu emas ini terbuat dari esensi gulungan yang telah didekonstruksi. Debu itu berkilau di kegelapan Dungeon.\n\nKatalis ini terutama berguna sebagai bahan racikan, tetapi kau juga dapat menyalurkan sihir secara langsung untuk mendapatkan efek gulungan acak.
items.spells.beaconofreturning.name=suar kembali
items.spells.beaconofreturning.preventing=Aura sihir yang kuat dari tempat ini mencegahmu menggunakan sihir!
items.spells.beaconofreturning.creatures=Aura psikis dari makhluk terdekat tidak membolehkanmu untuk berteleportasi saat ini.
items.spells.beaconofreturning.creatures=Aura Psikis dari makhluk terdekat tidak membolehkanmu untuk berteleportasi saat ini.
items.spells.beaconofreturning.set=Suar telah dipasang di lokasimu saat ini.
items.spells.beaconofreturning.wnd_body="Pasang" akan menimpa lokasi suar yang sebelumnya diatur.\n\n"Kembali" akan kembali ke lokasi set terakhir Anda dan menggunakan satu penggunaan mantra.
items.spells.beaconofreturning.wnd_body="Pasang" akan menimpa lokasi suar yang sebelumnya diatur.\n\n"Kembali" akan kembali ke lokasi terakhir yang kau atur dan menggunakan satu penggunaan mantra.
items.spells.beaconofreturning.wnd_set=Pasang
items.spells.beaconofreturning.wnd_return=Kembali
items.spells.beaconofreturning.desc_set=Suar ini telah di pasang di suatu tempat di lantai %d.
items.spells.beaconofreturning.desc=Mantra rumit ini memberi penggunanya kemampuan untuk kembali ke lokasi yang ditentukan, berapa pun jaraknya. Mantra hanya akan dikonsumsi dengan kembali, mantra ini dapat disetel sebanyak yang kau suka, tetapi mantra itu hanya akan mengingat lokasi terakhir mantra itu disetel.
items.spells.beaconofreturning.desc_set=Suar ini telah dipasang di suatu tempat di lantai %d.
items.spells.beaconofreturning.desc=Mantra rumit ini memberi penggunanya kemampuan untuk kembali ke lokasi yang ditentukan, berapa jauh pun jaraknya. Mantra hanya akan dikonsumsi saat kembali, mantra ini dapat disetel sebanyak yang kau suka, tetapi mantra itu hanya akan mengingat lokasi terakhir di mana mantra itu disetel.
items.spells.curseinfusion.name=infusi kutukan
items.spells.curseinfusion.inv_title=Kutuk sebuah item
items.spells.curseinfusion.desc=Mantra ini membuat sebuah perlengkapan menyerap sihir jahat yang sama kuatnya dengan yang ada di dalam DM-300. Item yang digunakan akan segera terkutuk, dan semua enchantment atau glyph yang dimilikinya akan diganti.\n\nDalam hal senjata, armor, dan tongkat sihir, item tersebut akan ter-upgrade juga selain hanya terkutuk. Upgrade dari kutukan itu tidak akan menumpuk, dan upgrade itu akan hilang jika kutukannya dihapus..
items.spells.featherfall.name=bulu jatuh
items.spells.featherfall.name=jatuh ringan
items.spells.featherfall.light=Kau merasa ringan seperti bulu!
items.spells.featherfall.desc=Mantra ini memanipulasi efek gravitasi pada kastor, memungkinkan mereka untuk jatuh dalam jarak yang sangat jauh tanpa cedera untuk waktu yang singkat. Setiap penggunaan mantra hanya akan memberikan perlindungan yang cukup untuk satu jurang.
items.spells.featherfall.desc=Mantra ini memanipulasi efek gravitasi pada orang yang mengaktifkannya, memungkinkan mereka untuk jatuh dalam jarak yang sangat jauh tanpa cedera untuk waktu yang singkat. Setiap penggunaan mantra hanya akan memberikan perlindungan yang cukup untuk satu jurang.
items.spells.spell.ac_cast=TARIK
items.spells.spell.no_magic=Kau tidak bisa merapal mantra gulungan ketika imun terhadap sihir.
items.spells.spell.no_magic=Kau tidak bisa membaca mantra ketika imun terhadap sihir.
items.spells.magicalinfusion.name=infusi ajaib
items.spells.magicalinfusion.inv_title=Jiwai sebuah item
items.spells.magicalinfusion.infuse=%s-mu telah diresapi dengan energi sihir!
items.spells.magicalinfusion.desc=Mantra ini memiliki kekuatan sihir yang sama dengan gulungan upgrade, tetapi dalam bentuk yang lebih stabil.\n\nSelain meningkatkan item seperti biasa, mantra ini tidak akan pernah menghapus enchantment senjata atau glyph pada armor.
items.spells.magicalporter.name=porter ajaib
items.spells.magicalporter.inv_title=Transfer sebuah item
items.spells.magicalporter.nowhere=Tidak ada tempat bagimu untuk mentransfer item.
items.spells.magicalporter.desc=Mantra ini secara ajaib akan membawa item apa pun yang dilemparkan. Tidak seperti suar pedagang, item akan diangkut ke pintu masuk lantai bos berikutnya.
items.spells.magicalporter.name=pemindah ajaib
items.spells.magicalporter.inv_title=Pindahkan sebuah item
items.spells.magicalporter.nowhere=Tidak ada tempat bagimu untuk memindahkan item.
items.spells.magicalporter.desc=Mantra ini secara ajaib akan memindahkan item apa pun yang dipilih. Tidak seperti suar pedagang, item akan dipindahkan ke pintu masuk lantai bos berikutnya.
items.spells.phaseshift.name=pergeseran fase
items.spells.phaseshift.tele_fail=Sihir teleportasi gagal.
items.spells.phaseshift.desc=Mantra kacau ini akan memindahkan setiap karakter yang dituju ke lokasi acak di lantai saat ini. Mantra ini dapat diarahkan ke target atau pengguna itu sendiri.
items.spells.phaseshift.desc=Mantra kuat ini akan memindahkan setiap karakter yang ditarget ke lokasi acak di lantai saat ini. Mantra ini dapat diarahkan ke target atau pengguna itu sendiri.
items.spells.reclaimtrap.name=jebakan perebut
items.spells.reclaimtrap.name=ambil jebakan
items.spells.reclaimtrap.no_trap=Tidak ada jebakan di sana.
items.spells.reclaimtrap.desc_trap=Mantra saat ini dijiwai dengan _%s._
items.spells.reclaimtrap.desc=Mantra ini berisi sisa-sisa energi mekanik DM-300. Saat dilemparkan ke jebakan yang aktif, kekuatan jebakan akan diserap ke dalam mantra, memungkinkanmu memicu efek jebakan di lokasi mana pun yang kau suka.\n\nNamun, beberapa jebakan mungkin tidak berfungsi di semua tempat, dan mantra hanya dapat menyimpan satu jebakan dalam satu waktu.
items.spells.recycle.name=daur ulang
items.spells.recycle.inv_title=daur ulang sebuah item
items.spells.recycle.recycled=Itemmu telah telah didaur ulang menjadi: %s
items.spells.recycle.desc=Mantra ini berisi bentuk sihir transmutasi yang lebih rendah. Meskipun tidak berfungsi pada peralatan, mantra ini akan mengubah gulungan, ramuan, benih, atau batu kuno menjadi item acak dengan jenis yang sama.
items.spells.recycle.inv_title=Daur ulang sebuah item
items.spells.recycle.recycled=Item-mu telah telah didaur ulang menjadi: %s
items.spells.recycle.desc=Mantra ini berisi bentuk sihir transmutasi yang lebih lemah. Meskipun tidak berfungsi pada peralatan, mantra ini akan mengubah gulungan, ramuan, benih, atau batu kuno menjadi item acak dengan jenis yang sama.
items.spells.targetedspell.prompt=Pilih sasaran
items.spells.targetedspell.inv_title=Jiwai sebuah item
items.spells.wildenergy.name=energi liar
items.spells.wildenergy.desc=Mantra ini berisi beberapa energi terkutuk yang mendukung DM-300. Saat dilemparkan, itu akan mengisi ulang tongkat dan artefak mu yang terpakai, sekaligus memicu efek kutukan tongkat acak. Namun, Kau dapat memilih arah untuk sihir terkutuk ini.
items.spells.wildenergy.desc=Mantra ini berisi beberapa energi terkutuk yang memberi DM-300 kekuatan. Saat dipakai, itu akan mengisi ulang tongkat dan artefakmu yang sedang dipakai, sekaligus memicu efek kutukan dari tongkat sihir secara acak. Namun begitu, kau dapat memilih arah tembak sihir terkutuk ini.
###runestones
@ -1109,8 +1104,8 @@ items.stones.stoneofclairvoyance.desc=Batu ini akan langsung mengungkapkan semua
items.stones.stoneofdeepenedsleep.name=batu tidur pulas
items.stones.stoneofdeepenedsleep.desc=Saat dileparkan ke dekat musuh yang sedang tertidur, batu ini akan membuat musuh itu tertidur lebih pulas lagi. Musuh yang sudah terkena efek ini akan tidur selamanya sampai memang terganggu.
items.stones.stoneofdisarming.name=batu melucut
items.stones.stoneofdisarming.desc=Batu kuno ini menyimpan sihir yang dapat menonaktifkan jebakan berbahaya yang tersembunyi di seluruh dungeon. Ini akan melucuti hingga 9 jebakan di sekitar area tempat dilempar.
items.stones.stoneofdisarming.name=batu penonaktifan
items.stones.stoneofdisarming.desc=Batu kuno ini menyimpan sihir yang dapat menonaktifkan jebakan berbahaya yang tersembunyi di seluruh Dungeon. Ini akan menonaktifkan hingga 9 jebakan di sekitar area tempat dilempar.
items.stones.stoneofenchantment.name=batu enchantment
items.stones.stoneofenchantment.inv_title=Beri sebuah item kekuatan
@ -1141,7 +1136,7 @@ items.wands.cursedwand.transmogrify_other=Item-mu berubah menjadi sesuatu yang b
items.wands.wand.ac_zap=TEMBAK
items.wands.wand.fizzles=Tongkat sihirmu mendesis; pasti tidak cukup charge.
items.wands.wand.no_magic=Tongkat sihirmu mendesis; kau tidak bisa menggunakan tongkat ketika imun terhadap sihir
items.wands.wand.no_magic=Tongkat sihirmu mendesis; kau tidak bisa menggunakan tongkat sihir ketika imun terhadap sihir.
items.wands.wand.self_target=Kau tidak dapat menargetkan diri sendiri!
items.wands.wand.identify=Sekarang kau sudah cukup mengenali tongkat sihirmu.
items.wands.wand.cursed=Tongkat sihir ini terkutuk, membuat sihirnya berbahaya dan acak.
@ -1154,112 +1149,112 @@ items.wands.wandofblastwave.staff_name=tongkat gelombang ledakan
items.wands.wandofblastwave.ondeath=Kau membunuh dirimu sendiri dengan Tongkat Sihir Gelombang Ledakanmu sendiri...
items.wands.wandofblastwave.desc=Tongkat sihir ini terbuat dari semacam batu marmer, dengan hiasan emas dan permata bulat hitam di ujungnya. Rasanya sangat berat di tanganmu.
items.wands.wandofblastwave.stats_desc=Tongkat sihir ini menembakkan ledakan yang meledak di lokasi target. Kekuatan dari ledakan itu memberikan _%1$d-%2$d damage_ dan cukup kuat untuk menerbangkan musuh jauh ke belakang.
items.wands.wandofblastwave.bmage_desc=Ketika_Battlemage_ menyerang musuh dengan tongkat gelombang ledakan, musuh memiliki kesempatan untuk dipukul mundur, seolah-olah tongkat itu memiliki pesona elastis.
items.wands.wandofblastwave.bmage_desc=Ketika _Penyihir Tarung_ menyerang musuh dengan tongkat gelombang ledakan, musuh memiliki peluang untuk terpukul mundur, layaknya tongkat itu memiliki enchantment elastis.
items.wands.wandofcorrosion.name=tongkat sihir korosi
items.wands.wandofcorrosion.staff_name=tongkat korosi
items.wands.wandofcorrosion.desc=Tongkat sihir ini berwarna kelabu yang diujungi dengan permata jingga.
items.wands.wandofcorrosion.stats_desc=Tongkat ini menembakkan petir yang meledak menjadi awan gas yang sangat korosif di lokasi yang ditargetkan. Apa pun yang terperangkap di dalam awan ini akan menerima peningkatan kerusakan seiring waktu, mulai dari _%d kerusakan._
items.wands.wandofcorrosion.bmage_desc=Ketika _Battlemage_ menyerang musuh dengan tongkat korosi, musuh memiliki kesempatan untuk dikeluarkan.
items.wands.wandofcorrosion.stats_desc=Tongkat ini menembakkan substansi yang akan meledak menjadi awan gas sangat korosif di lokasi yang ditargetkan. Apa pun yang terperangkap di dalam awan ini akan menerima peningkatan damage seiring waktu, mulai dari _%d damage._
items.wands.wandofcorrosion.bmage_desc=Ketika _Penyihir Tarung_ menyerang musuh dengan tongkat korosi, musuh memiliki peluang untuk mencair.
items.wands.wandofcorruption.name=tongkat sihir korupsi
items.wands.wandofcorruption.staff_name=tongkat korupsi
items.wands.wandofcorruption.already_corrupted=Karakter itu tidak bisa dipengaruhi lebih jauh lagi.
items.wands.wandofcorruption.desc=Tongkat sihir ini meradiasikan energi gelap yang jahat, jelas dari bentuk tengkorak kecil dekoratif di ujungnya.
items.wands.wandofcorruption.stats_desc=Tongkat sihir ini akan melepaskan energi korup yang akan men-debuff musuh dan akhirnya akan membuat musuh beralih ke pihakmu. Musuh dapat menahan korupsi, tapi musuh yang sudah lemah lebih mudah dikorupsi daripada musuh yang sehat.
items.wands.wandofcorruption.bmage_desc=Ketika _Battlemage_ menyerang musuh dengan tongkat korosi, musuh memiliki kesempatan untuk menjadi mabuk.
items.wands.wandofcorruption.bmage_desc=Ketika _Penyihir Tarung_ menyerang musuh dengan tongkat korupsi, musuh memiliki peluang jadi mengamuk.
items.wands.wandofdisintegration.name=tongkat sihir laser
items.wands.wandofdisintegration.staff_name=tongkat laser
items.wands.wandofdisintegration.desc=Tongkat sihir ini terbuat dari bongkahan obsidian yang solid, dengan warna ungu dalam di sepanjang sisinya, berakhir di ujungnya. Tongkat sihir itu menyala oleh energi penghancur, menunggu untuk keluar.
items.wands.wandofdisintegration.stats_desc=Tongkat sihir ini menembakkan beam yang menembus segalanya, dan akan terus bertambah panjang setiap upgrade. Beam itu memberi _%1$d-%2$d damage,_ dan akan memberi damage tambahan untuk setiap musuh dan tembok yang dilewati.
items.wands.wandofdisintegration.bmage_desc=saat digunakan oleh _Battlemage_, tongkat pecah belah meningkatkan jangkauan serangan, seolah-olah memiliki pesona yang memproyeksikan.
items.wands.wandofdisintegration.bmage_desc=Saat digunakan oleh _Penyihir Tarung_, jarak serang tongkat laser akan meningkat, layaknya tongkat itu memiliki enchatment proyeksi.
items.wands.wandoffireblast.name=tongkat sihir api
items.wands.wandoffireblast.staff_name=tongkat api
items.wands.wandoffireblast.desc=Tongkat sihir ini terbuat dari kayu yang dipernis merah dengan daun emas yang digunakan agar tongkat sihir itu kelihatan megah. Tongkat sihir itu mendesis di ujungnya, tidak sabar untuk mengeluarkan sihir kuatnya.
items.wands.wandoffireblast.stats_desc=Tongkat ini meledakkan kerucut api saat digunakan. Serangan berikutnya akan menghabiskan_%1$d daya_ dan menangani _%2$d-%3$d kerusakan._ Semakin banyak daya yang digunakan tongkat, semakin besar dan kuat efeknya.
items.wands.wandoffireblast.bmage_desc=Ketika _Battlemage_ menyerang musuh dengan tongkat api, musuh memiliki kesempatan untuk meledak menjadi api, seolah-olah tongkat itu memiliki pesona yang menyala-nyala.
items.wands.wandoffireblast.stats_desc=Tongkat ini menyemburkan kerucut api saat digunakan. Serangan berikutnya akan menghabiskan_%1$d charge_ dan memberikan _%2$d-%3$d damage._ Semakin banyak charge yang digunakan tongkat, semakin besar dan kuat efeknya.
items.wands.wandoffireblast.bmage_desc=Ketika _Penyihir Tarung_ menyerang musuh dengan tongkat api, musuh memilikipeluang untuk terbakar, layaknya tongkat itu memiliki enchantment api.
items.wands.wandoffrost.name=tongkat sihir es
items.wands.wandoffrost.staff_name=tongkat es
items.wands.wandoffrost.desc=Tongkat sihir ini sepertinya terbuat dari semacam es ajaib. Semakin ujung warnanya semakin terang. Tongkat ini sangat dingin saat dipegang, namun entah mengapa tanganmu tetap hangat.
items.wands.wandoffrost.stats_desc=Tongkat sihir ini menembakkan energi es kepada musuh, memberikan _%1$d-%2$d kerusakan_ dan kedinginan. Efeknya lebih kuat di atas air. Musuh yang sudah kedinginan atau membeku menerima lebih sedikit kerusakan dari tongkat sihir ini
items.wands.wandoffrost.bmage_desc=Ketika _Battlemage_ menyerang musuh yang kedinginan dengan tongkat es, mereka memiliki peluang untuk langsung membeku. Peluang ini menjadi lebih besar jika mereka semakin dingin.
items.wands.wandoffrost.stats_desc=Tongkat sihir ini menembakkan energi es kepada musuh, memberikan _%1$d-%2$d damage_ dan kedinginan. Efeknya lebih kuat di atas air. Musuh yang sudah kedinginan atau membeku menerima lebih sedikit damage dari tongkat sihir ini.
items.wands.wandoffrost.bmage_desc=Saat _Penyihir Tarung_ menyerang musuh yang kedinginan dengan tongkat es, musuh memiliki peluang untuk jadi beku. Peluang ini menjadi lebih besar ketika musuh sangat kedinginan.
items.wands.wandoflightning.name=tongkat sihir listrik
items.wands.wandoflightning.staff_name=tongkat listrik
items.wands.wandoflightning.ondeath=Kau membunuh dirimu sendiri oleh Tongkat Sihir Listrikmu sendiri...
items.wands.wandoflightning.desc=Tongkat sihir ini terbuat dari logam solid, membuatnya sangat berat. Dua cabang melengkung di ujungnya, dan ada kekuatan listrik di antaranya.
items.wands.wandoflightning.stats_desc=Tongkat sihir ini memancarkan listrik yang kuat kepada apa pun yang ditargetkannya, memberikan _%1$d-%2$d kerusakan._ Listrik ini akan mengalir ke karakter terdekat, dan menyebar lebih mudah di air. Busur dari tongkat sihir ini bisa merusakmu, tapi tidak akan melukai sekutumu.
items.wands.wandoflightning.bmage_desc=Ketika _Battlemage_ menyerang musuh dengan tongkat petir, tongkat itu memiliki peluang untuk mengarahkan petir ke musuh terdekat lainnya, seolah-olah itu memiliki pesona yang mengejutkan.
items.wands.wandoflightning.stats_desc=Tongkat sihir ini memancarkan listrik yang kuat kepada apa pun yang ditargetkannya, memberikan _%1$d-%2$d damage._ Listrik ini akan menyambar ke karakter terdekat, dan menyebar lebih mudah di air. Listrik dari tongkat sihir ini bisa menyakitimu, tapi tidak akan melukai sekutumu.
items.wands.wandoflightning.bmage_desc=Ketika _Penyihir Tarung_ menyerang musuh dengan tongkat listrik, tongkat itu memiliki peluang untuk mengeluarkan listrik ke musuh lain di dekatnya, layaknya tongkat itu memiliki enchantment listrik.
items.wands.wandoflivingearth.name=tongkat tanah hidup
items.wands.wandoflivingearth.name=tongkat sihir tanah hidup
items.wands.wandoflivingearth.staff_name=tongkat tanah hidup
items.wands.wandoflivingearth.desc=Tongkat ini terbuat dari batu yang aneh, dengan pita energi kuning yang bersinar. Bebatuan tampak bergeser sedikit saat kau menggenggam tongkat, seolah-olah tongkat bisa merasakan tanganmu
items.wands.wandoflivingearth.stats_desc=Tongkat ini mengirimkan ledakan batu magis ke musuh, memberikan _%1$d-%2$d damage._ Batu tersebut kemudian akan terbentuk kembali di sekitar pengguna, memberi mereka armor sebanding dengan damage yang diberikan. Jika cukup banyak armor yang terbangun, itu akan membentuk pelindung batu saat tongkat sihir ditembakkan berikutnya.
items.wands.wandoflivingearth.bmage_desc=Ketika _Battlemage_ menyerang musuh dengan tongkat bumi yang hidup, beberapa kerusakan yang diterima dikembalikan sebagai armor batu.
items.wands.wandoflivingearth.stats_desc=Tongkat ini mengirimkan ledakan batu magis ke musuh, memberikan _%1$d-%2$d damage._ Batu tersebut kemudian akan terbentuk kembali di sekitar pengguna, memberi mereka armor sebanding dengan damage yang diberikan. Jika cukup banyak armor yang terbangun, itu akan membentuk patung tanah saat tongkat sihir ditembakkan berikutnya.
items.wands.wandoflivingearth.bmage_desc=Ketika _Penyihir Tarung_ menyerang musuh dengan tongkat tanah hidup, sejumlah damage yang diberikan akan dikembalikan sebagai armor batu.
items.wands.wandoflivingearth$rockarmor.name=Armor Batu
items.wands.wandoflivingearth$rockarmor.desc=Batuan magis mengelilingi tubuhmu, ketika dirimu diserang mereka akan mencoba memblokir untuk dirimu, dan akan mengurangi damage yang kau terima sebanyak 50%%. Setiap kerusakan yang diblokir akan mengikis beberapa batu.\n\nArmor yang Tersisa: %1$d.\n\nJika cukup banyak batu yang terbangun di sekitarmu, tembakan berikutnya dari tongkat tanah hidupmu akan menyebabkan batu-batu tersebut terbentuk menjadi pelindung yang akan bertarung denganmu.\n\nArmor yang dibutuhkan untuk Pelindung: %2$d.
items.wands.wandoflivingearth$earthguardian.name=pelindung tanah liat
items.wands.wandoflivingearth$earthguardian.desc=Bebatuan dari tongkat tanah hidupmu telah menjadi pelindung tanah liat! Pelindung berbatu ini akan menyerang musuh di sekitar, yang akan memaksa mereka untuk menyerang pelindung, bukan dirimu. Saat semua ancaman di sekitar hilang, pelindung akan terbentuk kembali di sekitarmu, dan akan kembali saat kau menggunakan tongkat sihir berikutnya.\n\nKekuatan pertahanan penjaga terkait dengan level tongkat Anda. Saat ini memblokir _%1$d-%2$d damage._
items.wands.wandoflivingearth$rockarmor.desc=Batuan magis mengelilingi tubuhmu, ketika dirimu diserang mereka akan mencoba menahannya untukmu, dan akan mengurangi damage yang kau terima sebanyak 50%%. Setiap damage yang ditahan akan mengikis beberapa batu.\n\nArmor yang Tersisa: %1$d.\n\nJika cukup banyak batu yang terbangun di sekitarmu, tembakan berikutnya dari tongkat sihir tanah hidupmu akan menyebabkan batu-batu tersebut terbentuk menjadi patung tanah yang akan bertarung denganmu.\n\nArmor yang dibutuhkan untuk Patung Tanah: %2$d.
items.wands.wandoflivingearth$earthguardian.name=patung tanah
items.wands.wandoflivingearth$earthguardian.desc=Bebatuan dari tongkat sihir tanah hidupmu telah menjadi patung tanah! Pelindung berbatu ini akan menyerang musuh di sekitar, memaksa mereka menyerang si patung tanah, bukan dirimu. Saat semua ancaman di sekitar hilang, pelindung akan terbentuk kembali di sekitarmu, dan akan muncul kembali saat kau menggunakan tongkat sihir berikutnya.\n\nKekuatan pertahanan patung tanah terkait dengan level tongkat sihirmu. Saat ini dapat menahan _%1$d-%2$d damage._
items.wands.wandofmagicmissile.name=tongkat sihir misil
items.wands.wandofmagicmissile.staff_name=tongkat misil sihir
items.wands.wandofmagicmissile.name=tongkat sihir misil magis
items.wands.wandofmagicmissile.staff_name=tongkat misil magis
items.wands.wandofmagicmissile.desc=Tongkat sihir yang terlihat polos ini mengeluarkan misil sihir murni. Dikarenakan tongkat sihir ini tidak sekuat tongkat-tongkat yang lain, tongkat sihir ini dapat satu bonus charge dan dapat sedikit memperoleh kekuatan dari tongkat sihir lain ketika di-upgrade.
items.wands.wandofmagicmissile.stats_desc=Setiap tembakan dari tongkat sihir ini menyebabkan _%1$d-%2$d damage,_ dan akan memberdayakan tongkat sihir lain secara singkat jika di-upgrade.
items.wands.wandofmagicmissile.bmage_desc=Ketika _Battlemage_ menyerang musuh dengan tongkat misil ajaib, semua tongkat sihirnya akan mendapatkan daya selain tongkatnya.
items.wands.wandofmagicmissile.bmage_desc=Saat _Penyihir Tarung_ menyerang musuh dengan tongkat misil ajaib, tongkatnya dan semua tongkat sihir yang ia punya akan mendapatkan charge.
items.wands.wandofmagicmissile$magiccharge.name=Charge Ajaib
items.wands.wandofmagicmissile$magiccharge.desc=Tongkat misil ajaibmu telah memberi daya kembali ke tongkatmu, meningkatkan tingkat efektif serangan berikutnya yang mereka buat.\n\nTongkat Anda ditingkatkan menjadi: +%d.\n\nGiliran sisa charge ajaib: %s.
items.wands.wandofmagicmissile$magiccharge.desc=Tongkat misil magismu telah memberi kekuatan ke tongkat sihirmu yang lain, meningkatkan level efektif serangan berikutnya.\n\nTongkat sihirmu ditingkatkan menjadi: +%d.\n\nGiliran sisa charge ajaib: %s.
items.wands.wandofprismaticlight.name=tongkat sihir cahaya prismatik
items.wands.wandofprismaticlight.staff_name=tongkat cahaya prismatik
items.wands.wandofprismaticlight.desc=Tongkat sihir ini terbuat dari kristal transparan, mirip seperti bongkahan gelas halus. Secercah cahaya menari-nari di dekat ujung tongkat sihir, bersiap untuk memancarkan sinarnya.
items.wands.wandofprismaticlight.stats_desc=Tongkat sihir ini memancarkan sinar menyilaukan yang membelah kegelapan, membuka area tersembunyi dan jebakan. Sinar itu dapat membutakan musuh, dan memberi _%1$d-%2$d damage._ Musuh yang berupa setan atau undead akan terbakar oleh sinar tongkat sihir itu, memberikan bonus damage.
items.wands.wandofprismaticlight.bmage_desc=Ketika _Battlemage_ menyerang musuh dengan tongkat cahaya prismatik, mereka akan lumpuh selama durasi yang berskala dengan level staf.
items.wands.wandofprismaticlight.bmage_desc=Ketika _Penyihir Tarung_ menyerang musuh dengan tongkat cahaya prismatik, mereka akan lumpuh selama durasi yang berskala dengan level tongkat.
items.wands.wandofregrowth.name=tongkat sihir pertumbuhan
items.wands.wandofregrowth.staff_name=tongkat pertumbuhan
items.wands.wandofregrowth.desc=Tongkat sihir ini terbuat dari batang kayu tipis yang diukir ahli. Entah bagaimana pohon itu masih hidup dan cerah, hijau cerah seperti inti pohon muda. "Ketika hidup berhenti, hidup baru selalu mulai tumbuh ... Siklus kekal selalu ada!"
items.wands.wandofregrowth.stats_desc=Saat digunakan, tongkat sihir ini akan meledakkan energi magis yang tumbuh kembali dalam bentuk kerucut, menyebabkan rumput, akar, dan tanaman langka hidup kembali. Serangan berikutnya akan mengonsumsi _%1$d daya_. Semakin banyak daya yang digunakan tongkat sihir, semakin besar dan kuat efeknya.
items.wands.wandofregrowth.degradation=setelah _%d daya yang lain_ tongkat sihir ini akan mulai gagal menghasilkan tanaman dan rumput segar. Batas ini ditingkatkan dengan menaikkan level atau meningkatkan tongkat.
items.wands.wandofregrowth.bmage_desc=Ketika _Battlemage_ menyerang musuh dengan tongkat pertumbuhan kembali, dan salah satu berdiri di atas rumput, dia akan mendapatkan penyembuhan herbal sebanding dengan kerusakan yang ditangani.
items.wands.wandofregrowth.desc=Tongkat sihir ini terbuat dari batang kayu tipis dengan ukiran yang rumit. Entah bagaimana tongkat sihir ini masih terasa hidup, memancarkan kehijauan layaknya inti dari pohon muda. "Saat kehidupan sirna, kehidupan baru akan selalu tumbuh kembali... Siklus abadi akan selalu ada!"
items.wands.wandofregrowth.stats_desc=Saat digunakan, tongkat sihir ini akan meledakkan energi penumbuhan kembali dalam bentuk kerucut, menyebabkan rumput, akar, dan tanaman langka hidup kembali. Tembakan berikutnya akan mengonsumsi _%1$d charge_. Semakin banyak charge yang digunakan tongkat sihir, semakin besar dan kuat efeknya.
items.wands.wandofregrowth.degradation=Setelah _%d charge_, tongkat sihir ini akan gagal untuk memproduksi tanaman dan rumput segar. Limit ini ditingkatkan dengan cara menaikkan level atau upgrade tongkat sihir ini.
items.wands.wandofregrowth.bmage_desc=Ketika _Penyihir Tarung_ menyerang musuh dengan tongkat pertumbuhan, dan atau sedang berdiri di atas rumput, ia akan mendapatkan penyembuhan herbal dari proporsi damage yang ia berikan.
items.wands.wandofregrowth$dewcatcher.name=Penangkap Embun
items.wands.wandofregrowth$dewcatcher.desc=Penangkap embun adalah tanaman menakjubkan yang memenuhi dirinya dengan embun ajaib. Mereka mencoba berkamuflase sebagai rumput untuk menghindari perhatian, tetapi tonjolan embun yang terkumpul membuat mereka pergi.
items.wands.wandofregrowth$dewcatcher.desc=Penangkap embun adalah tanaman menakjubkan yang memenuhi dirinya dengan embun ajaib. Mereka mencoba berkamuflase sebagai rumput untuk menghindari perhatian, tetapi tonjolan embun yang terkumpul membuat mereka malah terlihat mencolok.
items.wands.wandofregrowth$seedpod.name=Tanaman Benih
items.wands.wandofregrowth$seedpod.desc=Kantung Benih adalah tanaman ajaib yang menciptakan benih dari tipe tanaman yang lain, alih-alih benih dari jenis mereka sendiri. Anehnya lagi mereka dapat menyebar luas, padahal tidak mempunyai benih mereka sendiri.
items.wands.wandofregrowth$lotus.name=Teratai Emas
items.wands.wandofregrowth$lotus.desc=Teratai emas adalah tanaman mistis yang hanya bisa disulap dengan tongkat yang kuat untuk tumbuh kembali. Auranya meningkatkan semua efek tumbuhan dan tumbuhan, tetapi ia membakar energinya dan mati dalam waktu singkat.\n\nTeratai ini dihasilkan dari _+%1$d_ tongkat pertumbuhan. Semua tanaman dalam efeknya akan _langsung terpicu_ jika tertanam pada karakter. Tanaman juga akan memiliki _%2$d%%kesempatan_ untuk menjatuhkan benihnya, dan anak panah berujung mendapatkan _%3$d%% daya tahan ekstra_.
items.wands.wandofregrowth$lotus.desc=Teratai emas adalah tanaman mistis yang hanya bisa diciptakan dari tongkat sihir pertumbuhan yang kuat. Auranya meningkatkan semua efek tumbuhan dan tumbuhan, tetapi ia akan membakar energinya sendiri dan akan mati dalam waktu singkat.\n\nTeratai ini dihasilkan dari _+%1$d_ tongkat sihir pertumbuhan. Semua tanaman dalam efeknya akan _langsung terpicu_ jika tertanam pada karakter. Tanaman juga akan memiliki _%2$d%%kesempatan_ untuk menjatuhkan benihnya, dan anak panah yang dilumuri akan mendapatkan _%3$d%% daya tahan ekstra_.
items.wands.wandoftransfusion.name=tongkat sihir transfusi
items.wands.wandoftransfusion.staff_name=tongkat transfusi
items.wands.wandoftransfusion.ondeath=Kau membunuh dirimu sendiri oleh Tongkat Sihir Transfusimu sendiri....
items.wands.wandoftransfusion.charged=Tongkatmu mengisiulang dengan energi kehidupan dari musuhmu!
items.wands.wandoftransfusion.desc=Tongkat sihir yang cukup polos, hanya warnanya yang keunguan dan permata hitam di ujungnya.
items.wands.wandoftransfusion.stats_desc=Saat digunakan pada sekutu, tongkat ini akan menyerap _%1$d darah pengguna_ untuk menyembuhkan atau melindungi sekutu sebesar _%2$d darah._ Saat digunakan pada musuh, tongkat sihir secara singkat memikat mereka dan memberi _%3$d shield_ ke pengguna. Musuh sejenis iblis tidak akan terpikat, namun akan menerima _%4$d-%5$d damage_.
items.wands.wandoftransfusion.bmage_desc=Ketika _Battlemage_ menyerang musuh yang terpesona dengan tongkat transfusi, dia akan mendapatkan perlindungan dan serangan berikutnya dengan staf tidak akan mengorbankan kesehatan.
items.wands.wandoftransfusion.stats_desc=When used on allies or charmed enemies, this wand will sap _%1$d of the user's health_ to heal or shield the ally for _%2$d health._ When used on enemies, the wand briefly charms them while applying _%3$d shielding_ to the user. Hostile undead will take _%4$d-%5$d damage_ instead of being charmed.
items.wands.wandoftransfusion.bmage_desc=Ketika _Penyihir Tarung_ menyerang musuh yang terpesona dengan tongkat transfusi, ia akan mendapatkan perisai dan serangan berikutnya dengan tongkat itu tidak akan menyerap darah.
items.wands.wandofwarding.name=tongkat warding
items.wands.wandofwarding.staff_name=tongkat warding
items.wands.wandofwarding.no_more_wards=Tongkatmu tidak dapat menopang ward lagi.
items.wands.wandofwarding.name=tongkat sihir warding
items.wands.wandofwarding.staff_name=tongkat sihir warding
items.wands.wandofwarding.no_more_wards=Tongkat sihirmu tidak dapat menopang ward lagi.
items.wands.wandofwarding.bad_location=Kau tidak bisa menempatkan ward di sana.
items.wands.wandofwarding.desc=Tongkat logam pendek ini memiliki permata ungu cerah yang mengambang di atas ujungnya.
items.wands.wandofwarding.stats_desc=Daripada memberi damage kepada musuh, tongkat ini akan memanggil ward dan penjaga yang tidak bergerak. Ward bisa dipanggil di mana saja, bahkan melalui dinding jika kau memiliki penglihatan. Tongkat ini dapat menopang ward senilai _%d energi_ pada satu waktu.
items.wands.wandofwarding.bmage_desc=Ketika _Battlemage_ menyerang musuh dengan tongkat penangkal, semua penjaga aktif memiliki peluang untuk disembuhkan
items.wands.wandofwarding$ward.name_1=ward rendah
items.wands.wandofwarding$ward.desc_1=Ward biasa biasanya menyerang semua musuh yang berada pada jarak pandangnya, memberikan _%1$d-%2$d damage_,\n\nMenembak ward ini dengan tongkatmu akan meningkatkannya.\n\nWard ini hanya menembak satu kali sebelum menghilang,\n\nTongkat warding-mu menggunakan _%3$d energi_ untuk menopang ward ini.
items.wands.wandofwarding.stats_desc=Daripada memberi damage kepada musuh, tongkat ini akan memanggil ward dan sentry yang tidak bergerak. Ward bisa dipanggil di mana saja, bahkan melalui dinding jika kau memiliki penglihatan. Tongkat ini dapat menopang ward senilai _%d energi_ pada satu waktu.
items.wands.wandofwarding.bmage_desc=Saat _Penyihir Tarung_ menyerang musuh dengan tongkat warding, semua sentry yang aktif memiliki peluang untuk disembuhkan.
items.wands.wandofwarding$ward.name_1=ward kecil
items.wands.wandofwarding$ward.desc_1=Ward biasa ini biasanya menyerang semua musuh yang berada pada jarak pandangnya, memberikan _%1$d-%2$d damage._\n\nMenembak ward ini dengan tongkatmu akan meningkatkannya.\n\nWard ini hanya menembak satu kali sebelum menghilang,\n\nTongkat sihir warding-mu menggunakan _%3$d energi_ untuk menopang ward ini.
items.wands.wandofwarding$ward.name_2=ward
items.wands.wandofwarding$ward.desc_2=Ward yang ditingkatkan ini memiliki pola yang lebih rumit, dan dapat menyerang berkali-kali. Setiap zap dari ward ini akan memberikan _%1$d-%2$d damage._\n\nMenembak ward ini dengan tongkat warding-mu akan meningkatkannya.\n\nWard ini akan menembak lima kali sebelum menghilang.\n\nTongkat warding-mu menggunakan _%3$d energi_ untuk menopang ward ini.
items.wands.wandofwarding$ward.name_3=ward tinggi
items.wands.wandofwarding$ward.desc_3=Ward yang telah ditingkatkan sepenuhnya ini mampu menyerang lebih banyak dari pendahulunya. Setiap zap dari ward ini akan memberikan _%1$d-%2$d damage._\n\nMenembak ward ini dengan tongkat warding-mu akan meningkatkannya.\n\nWard ini akan menembak lima kali sebelum menghilang.\n\nTongkat warding-mu menggunakan _%3$d energi_ untuk menopang ward ini.
items.wands.wandofwarding$ward.name_4=penjaga rendah
items.wands.wandofwarding$ward.desc_4=Penjaga yang lebih kecil ini memiliki daya tembak yang sama dengan ward tinggi, tetapi bisa menembak lebih cepat. Ini menyerupai permata di ujung tongkat warding-mu. Setiap tembakan dari penjaga ini akan memberikan _%1$d-%2$d damage._\n\nMenembak penjaga ini dengan tongkat ward-mu akan menyembuhkannya.\n\nPenjaga ini akan menghabiskan darah setiap kali ia menyerang musuh, tetapi dapat disembuhkan dengan menggunakan tongkat ward-mu.\n\nTongkat ward-mu menggunakan _%3$d_ untuk menopang penjaga ini.
items.wands.wandofwarding$ward.name_5=Penjaga
items.wands.wandofwarding$ward.desc_5=Penjaga yang telah ditingkatkan sepenuhnya ini secara signifikan lebih tahan lama daripada penjaga rendah. Setiap tembakan dari penjaga ini akan memberikan _%1$d-%2$d damage._\n\nMenembak penjaga ini dengan tongkat ward-mu akan menyembuhkannya.\n\nPenjaga ini akan menghabiskan darah setiap kali ia menyerang musuh, tetapi dapat disembuhkan dengan menggunakan tongkat ward-mu.\n\nTongkat ward-mu menggunakan _%3$d_ untuk menopang penjaga ini.
items.wands.wandofwarding$ward.name_6=Penjaga tinggi
items.wands.wandofwarding$ward.desc_6=Penjaga yang telah ditingkatkan sepenuhnya ini secara signifikan lebih tahan lama daripada pendahulunya. Setiap tembakan dari penjaga ini akan memberikan _%1$d-%2$d damage._\n\nMenembak penjaga ini dengan tongkat ward-mu akan menyembuhkannya.\n\nPenjaga ini akan menghabiskan darah setiap kali ia menyerang musuh, tetapi dapat disembuhkan dengan menggunakan tongkat ward-mu.\n\nTongkat ward-mu menggunakan _%3$d_ untuk menopang penjaga ini.
items.wands.wandofwarding$ward.dismiss_title=Hilangkan ward?
items.wands.wandofwarding$ward.dismiss_body=Kau bisa menghilangkan ward ini jika kau tidak ingin tongkatmu untuk menyimpannya . Melakukan hal tersebut segera menghancurkan ward.\n\nHilangkan ward ini?
items.wands.wandofwarding$ward.desc_2=Ward yang ditingkatkan ini memiliki pola yang lebih rumit, dan dapat menyerang berkali-kali. Setiap zap dari ward ini akan memberikan _%1$d-%2$d damage._\n\nMenembak ward ini dengan tongkat warding-mu akan meningkatkannya.\n\nWard ini akan menembak tiga kali sebelum menghilang.\n\nTongkat warding-mu menggunakan _%3$d energi_ untuk menopang ward ini.
items.wands.wandofwarding$ward.name_3=ward besar
items.wands.wandofwarding$ward.desc_3=Ward yang telah ditingkatkan sepenuhnya ini mampu menyerang lebih banyak dari pendahulunya. Setiap serangan dari ward ini akan memberikan _%1$d-%2$d damage._\n\nMenembak ward ini dengan tongkat sihir warding-mu akan meningkatkannya.\n\nWard ini akan menembak lima kali sebelum menghilang.\n\nTongkat sihir warding-mu menggunakan _%3$d energi_ untuk menopang ward ini.
items.wands.wandofwarding$ward.name_4=sentry kecil
items.wands.wandofwarding$ward.desc_4=This smaller sentry has the same firepower as a greater ward, but has health instead of a set number of charges. It resembles the gem at the tip of your wand of warding. Each zap from this sentry will deal _%1$d-%2$d damage._\n\nZapping this sentry with your wand of warding will upgrade and heal it.\n\nThis sentry will spend some health each time it zaps an enemy, but can be healed by using your wand of warding on it.\n\nYour wand of warding is using _%3$d energy_ to sustain this sentry.
items.wands.wandofwarding$ward.name_5=sentry
items.wands.wandofwarding$ward.desc_5=Sentry yang telah ditingkatkan sepenuhnya ini secara signifikan lebih tahan lama daripada sentry kecil. Setiap tembakan dari sentry ini akan memberikan _%1$d-%2$d damage._\n\nMenembak sentry ini dengan tongkat sihir warding-mu akan menyembuhkannya.\n\nSentry ini akan menghabiskan darah setiap kali ia menyerang musuh, tetapi dapat disembuhkan dengan menggunakan tongkat sihir warding-mu.\n\nTongkat sihir warding-mu menggunakan _%3$d_ untuk menopang sentry ini.
items.wands.wandofwarding$ward.name_6=sentry besar
items.wands.wandofwarding$ward.desc_6=Sentry yang telah ditingkatkan sepenuhnya ini secara signifikan lebih tahan lama daripada pendahulunya. Setiap tembakan dari penjaga ini akan memberikan _%1$d-%2$d damage._\n\nMenembak sentry ini dengan tongkat sihir warding-mu akan menyembuhkannya.\n\nSentry ini akan menghabiskan darah setiap kali ia menyerang musuh, tetapi dapat disembuhkan dengan menggunakan tongkat sihir warding-mu.\n\nTongkat sihir warding-mu menggunakan _%3$d energi_ untuk menopang sentry ini.
items.wands.wandofwarding$ward.dismiss_title=Hilangkan ward ini?
items.wands.wandofwarding$ward.dismiss_body=Kau bisa menghilangkan ward ini jika kau tidak ingin tongkatmu untuk menopangnya. Melakukan hal tersebut segera menghancurkan ward.\n\nHilangkan ward ini?
items.wands.wandofwarding$ward.dismiss_confirm=ya
items.wands.wandofwarding$ward.dismiss_cancel=tidak
@ -1285,7 +1280,7 @@ items.weapon.curses.friendly.name=%s bersahabat
items.weapon.curses.friendly.desc=Senjata ramah sangat cocok untuk para pasifis, kadang akan mengeluarkan sihir yang membuatmu mustahil untuk bertarung.
items.weapon.curses.polarized.name=%s terpolarisasi
items.weapon.curses.polarized.desc=Senjata terpolarisasi dipengaruhi oleh sihir yang menyebabkan serangannya menghasilkan 50% damage, atau tidak ada damage sama sekali.
items.weapon.curses.polarized.desc=Senjata terpolarisasi dipengaruhi oleh sihir yang menyebabkan serangannya menghasilkan antara 50% lebih banyak damage, atau tidak ada damage sama sekali.
items.weapon.curses.sacrificial.name=%s pengorbanan
items.weapon.curses.sacrificial.desc=Senjata pengorbanan akan meminta darah dari si pemakai sebagai balasan atas penyerangan musuh. Semakin sehat si pemakai, semakin banyak darah yang akan diserap.
@ -1296,23 +1291,23 @@ items.weapon.curses.wayward.desc=Senjata bandel menyusahkan pengguna mencari sas
###enchantments
items.weapon.enchantments.blazing.name=%s api
items.weapon.enchantments.blazing.desc=Pesona ini menyebabkan semburan api dari senjata, memicu musuh dan memberikan tambahan kerusakan pada musuh yang sudah terbakar.
items.weapon.enchantments.blazing.desc=Enchantment ini menyebabkan semburan api dari senjata, membakar musuh dan memberikan tambahan damage pada musuh yang sudah terbakar.
items.weapon.enchantments.blocking.name=%s pemblokir
items.weapon.enchantments.blocking.name=%s pertahanan
items.weapon.enchantments.blocking.desc=Enchantment ini akan meningkatkan kemampuanmu untuk mempertahankan diri setelah menyerang dengan senjata ini.
items.weapon.enchantments.blocking$blockbuff.name=Pemblokiran
items.weapon.enchantments.blocking$blockbuff.name=Pertahanan
items.weapon.enchantments.blocking$blockbuff.desc=Enchantment pertahanan senjatamu telah memberikanmu sedikit peningkatan kekuatan pertahanan!\n\nPeningkatan pertahanan: 0-%d\n\nSisa giliran: %s.
items.weapon.enchantments.blooming.name=%s berbunga
items.weapon.enchantments.blooming.desc=Senjata berbunga mengandung sihir yang akan menyebabkan tumbuh-tumbuhan bertunas di atau di sekitar tempat yang diserang.
items.weapon.enchantments.blooming.name=%s bermekaran
items.weapon.enchantments.blooming.desc=Senjata bermekaran mengandung sihir yang akan menyebabkan tumbuh-tumbuhan mekar di tempat atau di sekitar tempat yang diserang.
items.weapon.enchantments.chilling.name=%s es
items.weapon.enchantments.chilling.desc=Musuh yang diserang oleh enchantment ini akan membeku, melambatkan gerakan dan serangannya.
items.weapon.enchantments.kinetic.name=%s kinetik
items.weapon.enchantments.kinetic.desc=Saat musuh terbunuh dengan senjata kinetik, kekuatan berlebih disimpan di senjata dan akan diterapkan pada serangan sukses berikutnya.
items.weapon.enchantments.kinetic.desc=Saat musuh terbunuh dengan senjata kinetik, damage berlebih akan disimpan di senjata dan akan diterapkan pada serangan sukses berikutnya.
items.weapon.enchantments.kinetic$conserveddamage.name=Damage yang Dipertahankan
items.weapon.enchantments.kinetic$conserveddamage.desc=Senjatamu telah menyimpan kekuatan berlebih dari pukulan kill sebelumnya, dan akan menerapkannya sebagai damage bonus pada seranganmu berikutnya. Namun, energinya perlahan akan memudar seiring waktu.\n\nDamage yang Dipertahankan: %d.
items.weapon.enchantments.kinetic$conserveddamage.desc=Senjatamu telah menyimpan kekuatan berlebih dari serangan sebelumnya, dan akan menerapkannya sebagai damage bonus pada seranganmu berikutnya. Namun, energinya perlahan akan memudar seiring waktu.\n\nDamage yang Dipertahankan: %d.
items.weapon.enchantments.corrupting.name=%s korupsi
items.weapon.enchantments.corrupting.desc=Enchantment yang kuat ini memiliki kemampuan untuk mengubah musuh agar berada di pihakmu. Saat musuh terbunuh dengan senjata ini, ada kemungkinan mereka akan terkorupsi, bukan mati.
@ -1327,7 +1322,7 @@ items.weapon.enchantments.lucky.name=%s keberuntungan
items.weapon.enchantments.lucky.desc=Musuh yang terbunuh oleh senjata keberuntungan memiliki kesempatan untuk menjatuhkan item ekstra.
items.weapon.enchantments.precise.name=%s ketepatan
items.weapon.enchantments.precise.desc=Senjata yang tepat memiliki peluang untuk menjamin serangan pada musuh, apa pun situasinya.
items.weapon.enchantments.precise.desc=Senjata yang tepat sasaran memiliki peluang untuk menjamin serangan pada musuh, apa pun situasinya.
items.weapon.enchantments.projecting.name=%s proyeksi
items.weapon.enchantments.projecting.desc=Dengan enchantment ini, senjata jarak dekat akan mendapatkan jangkauan ekstra. Senjata jarak jauh akan dapat menembus dinding di sekitar.
@ -1343,7 +1338,7 @@ items.weapon.enchantments.vampiric.desc=Enchantment yang kuat ini menyerap kehid
###melee weapons
items.weapon.melee.assassinsblade.name=pedang assassin
items.weapon.melee.assassinsblade.name=pedang pembunuh
items.weapon.melee.assassinsblade.stats_desc=Senjata ini lebih kuat melawan musuh yang lengah.
items.weapon.melee.assassinsblade.desc=Pedang bergelombang yang kecil terbuat dari obsidian, sulit dipakai walau tidak berat, tapi sangat mematikan jika sudah dapat sasaran yang tepat.
@ -1375,16 +1370,16 @@ items.weapon.melee.glaive.name=glaive
items.weapon.melee.glaive.stats_desc=Senjata ini lumayan berat.\nSenjata ini mempunyai jangkauan ekstra.
items.weapon.melee.glaive.desc=Tongkat besar yang ujungnya terdapat mata pisau.
items.weapon.melee.gloves.name=sarung tangan bertabur
items.weapon.melee.gloves.name=sarung tangan tajam
items.weapon.melee.gloves.stats_desc=Ini adalah senjata yang sangat cepat.
items.weapon.melee.gloves.desc=Sarung tangan bertabur ini tidak memberikan perlindungan nyata apa pun, tetapi berfungsi sebagai senjata yang dapat digunakan sekaligus menjaga tangan tetap bebas.
items.weapon.melee.gloves.desc=Sarung tangan tajam ini tidak memberikan perlindungan apa pun, tetapi berfungsi sebagai senjata yang dapat membuat kedua tangan tetap bebas.
items.weapon.melee.greataxe.name=kapak raksasa
items.weapon.melee.greataxe.stats_desc=Senjata ini sangat amat berat.
items.weapon.melee.greataxe.desc=Diperuntukkan agar dipakai di atas bahu, kapak raksasa ini sekuat beratnya.
items.weapon.melee.greatshield.name=tameng raksasa
items.weapon.melee.greatshield.typical_stats_desc=Biasanya senjata ini memblokir 0-%d damage. Pemblokiran ini berskala dengan upgrade.
items.weapon.melee.greatshield.typical_stats_desc=Biasanya senjata ini menahan 0-%d damage. Penahanan ini berskala dengan upgrade.
items.weapon.melee.greatshield.stats_desc=Senjata ini menahan 0-%d damage. Jumlah pertahanan bertambah seiring dengan upgrade.
items.weapon.melee.greatshield.desc=Lebih seperti dinding berjalan dari pada sebuah tameng, logam raksasa ini meningkatkan pertahanan, tapi tidak meninggalkan banyak ruang untuk menyerang.
@ -1415,15 +1410,15 @@ items.weapon.melee.magesstaff.preserved=Tongkat sebelumnya dipertahankan!
items.weapon.melee.magesstaff.conflict=Sihir yang berlawanan menghapus enchantment di tongkatmu.
items.weapon.melee.magesstaff.id_first=Kau harus mengidentifikasi tongkat sihir ini dulu.
items.weapon.melee.magesstaff.cursed=Kau tidak dapat menggunakan tongkat sihir terkutuk.
items.weapon.melee.magesstaff.imbue_desc=Apakah Anda yakin ingin menjiwai tongkat Anda dengan tongkat sihir ini?\n\nJika tongkat sihir yang dijiwai memiliki level yang sama atau lebih tinggi dari tongkat, tongkat akan mewarisi level tongkat sihir itu ditambah satu dari peningkatannya sendiri.\n\nPenjiwaan ini akan menghasilkan tongkat dengan level %d .
items.weapon.melee.magesstaff.imbue_lost=Tongkat sihir yang saat ini ada di tongkat Anda akan hilang.
items.weapon.melee.magesstaff.imbue_talent=Tongkat sihir yang saat ini ditanamkan pada tongkat Anda memiliki %1$d%% peluang untuk dikembalikan pada +0. Tongkat sihir kembali tersisa: %2$d.
items.weapon.melee.magesstaff.imbue_desc=Apakah kau yakin ingin menjiwai tongkatmu dengan tongkat sihir ini?\n\nJika tongkat sihirnya mempunyai level yang sama atau lebih tinggi dari tongkat, maka tongkatmu akan mewarisi level tongkat sihir itu plus satu dari upgrade masing-masing.\n\nPenjiwaan ini akan menghasilkan tongkat level %d.
items.weapon.melee.magesstaff.imbue_lost=Jiwa tongkat sihir yang saat ini berada di tongkatmu akan hilang.
items.weapon.melee.magesstaff.imbue_talent=Tongkat sihir yang saat ini sedang dijiwai ke tongkatmu memiliki peluang sebesar %1$d%% untuk dapat kembali dengan level +0. Sisa pengembalian tongkat sihir: %2$d.
items.weapon.melee.magesstaff.yes=Ya, aku yakin.
items.weapon.melee.magesstaff.no=Tidak, aku berubah pikiran
items.weapon.melee.magesstaff.desc=Dibuat oleh Penyihir sendiri, tongkat ini adalah senjata ajaib unik yang dapat diisi dengan tongkat sihir.
items.weapon.melee.magesstaff.desc=Dibuat oleh Sang Penyihir sendiri, tongkat ini adalah senjata ajaib unik yang dapat dijiwai dengan sebuah tongkat sihir.
items.weapon.melee.magesstaff.no_wand=Tongkat ini masih belum ada sihirnya, tongkat ini harus _dijiwai oleh kekuatan tongkat sihir_ sebelum bisa dipakai untuk menembakkan mantra.
items.weapon.melee.magesstaff.has_wand=Tongkat ini masih dijiwai oleh _%s._
items.weapon.melee.magesstaff.cursed_wand=Tongkat dikutuk, membuat sihirnya kacau dan acak.
items.weapon.melee.magesstaff.cursed_wand=Tongkat ini terkutuk, membuat sihirnya random dan kacau.
items.weapon.melee.meleeweapon.stats_known=Senjata jarak dekat _tingkat-%1$d_ ini memberikan _%2$d-%3$d damage_ dan membutuhkan _%4$d kekuatan_ agar dapat memakainya dengan benar.
items.weapon.melee.meleeweapon.stats_unknown=Biasanya senjata jarak dekat _tingkat-%1$d_ ini memberikan _%2$d-%3$d damage_ dan membutuhkan _%4$d kekuatan_ untuk dapat memakainya dengan baik.
@ -1438,7 +1433,7 @@ items.weapon.melee.quarterstaff.stats_desc=Senjata ini menahan 0-2 damage
items.weapon.melee.quarterstaff.desc=Tongkat kayu keras, diakhiri dengan sebongkah besi.
items.weapon.melee.roundshield.name=tameng bulat
items.weapon.melee.roundshield.typical_stats_desc=Biasanya senjata ini memblokir 0-%d damage. Pemblokiran ini berskala dengan upgrade.
items.weapon.melee.roundshield.typical_stats_desc=Biasanya senjata ini menahan 0-%d damage. Penahanan ini berskala dengan upgrade.
items.weapon.melee.roundshield.stats_desc=Senjata ini menahan 0-%d damage. Jumlah pertahanan bertambah seiring dengan upgrade.
items.weapon.melee.roundshield.desc=Tameng besar ini secara efektif menahan serangan dan menjadi senjata yang berguna saat darurat.
@ -1486,14 +1481,14 @@ items.weapon.missiles.darts.chillingdart.desc=Semua anak panah ini dilumuri deng
items.weapon.missiles.darts.dart.name=anak panah
items.weapon.missiles.darts.dart.ac_tip=LUMURI
items.weapon.missiles.darts.dart.prompt=Pilih sebuah benih
items.weapon.missiles.darts.dart.tip_title=Anak Panah Berujung
items.weapon.missiles.darts.dart.tip_title=Anak Panah Berlumur
items.weapon.missiles.darts.dart.tip_desc=Benih dapat dikombinasikan dengan satu atau dua anak panah untuk dilumuri ujungnya. Setiap jenis benih menghasilkan jenis anak panahnya sendiri, dengan efek sekali pakai yang unik.\n\nMelumuri anak panah dengan biji ini akan menghasilkan _%s._
items.weapon.missiles.darts.dart.tip_all=lumuri %1$d ujung anak panah dengan %2$d biji
items.weapon.missiles.darts.dart.tip_two=lumuri 2 ujung anak panah dengan 1 biji
items.weapon.missiles.darts.dart.tip_one=lumuri 1 ujung anak panah dengan 1 biji
items.weapon.missiles.darts.dart.tip_all=lumuri %1$d ujung anak panah dengan %2$d benih
items.weapon.missiles.darts.dart.tip_two=lumuri 2 ujung anak panah dengan 1 benih
items.weapon.missiles.darts.dart.tip_one=lumuri 1 ujung anak panah dengan 1 benih
items.weapon.missiles.darts.dart.tip_cancel=batal
items.weapon.missiles.darts.dart.desc=Duri logam sederhana itu dibuat sedemikian rupa agar dapat terbang menghantam musuh dengan usaha yang kecil. Anak panah ini sendiri dapat dibalut dari esensi benih untuk mendapatkan efek bonus saat dilempar.
items.weapon.missiles.darts.dart.unlimited_uses=Namun, karena konstruksi yangsederhana, anak panah ini akan bertahan secara efektif selamanya.
items.weapon.missiles.darts.dart.unlimited_uses=Namun, karena konstruksinya yang sederhana, anak panah ini akan bertahan secara efektif selamanya.
items.weapon.missiles.darts.displacingdart.name=anak panah pemindah
items.weapon.missiles.darts.displacingdart.desc=Semua anak panah ini dilumuri dengan senyawa dari daun hilang yang akan men-teleport target ke lokasi sekitar.
@ -1523,15 +1518,15 @@ items.weapon.missiles.darts.sleepdart.name=anak panah pembius
items.weapon.missiles.darts.sleepdart.desc=Semua anak panah ini dilumuri dengan senyawa dari tanaman mimpi yang akan langsung membuat target tertidur.
items.weapon.missiles.darts.tippeddart.ac_clean=BERSIHKAN
items.weapon.missiles.darts.tippeddart.clean_title=anak panah biasa
items.weapon.missiles.darts.tippeddart.clean_title=Anak Panah Bersih
items.weapon.missiles.darts.tippeddart.clean_desc=Tindakan ini akan menghilangkan ujung benih pada anak panahmu, mengembalikannya ke anak panah biasa.
items.weapon.missiles.darts.tippeddart.clean_all=bersihkan semua
items.weapon.missiles.darts.tippeddart.clean_one=bersihkan satu
items.weapon.missiles.darts.tippeddart.cancel=batal
items.weapon.missiles.darts.tippeddart.durability=Anak panah ini akan kehilangan ujungnya dan menjadi anak panah biasa saat digunakan.
items.weapon.missiles.darts.tippeddart.uses_left=Ujung anak panah ini dapat dipakai _%d/%d_ kali lagi sebelum rusak.
items.weapon.missiles.darts.tippeddart.uses_left=Ujung anak panah ini dapat dipakai _%d/%d_ kali lagi sebelum habis.
items.weapon.missiles.darts.tippeddart.unlimited_uses=_Tetapi ini berkualitas tinggi sehingga efektif bertahan selamanya._
items.weapon.missiles.darts.tippeddart.about_to_break=Anak panahmu akan segera kedaluwarsa.
items.weapon.missiles.darts.tippeddart.about_to_break=Ujung anak panahmu akan segera habis.
items.weapon.missiles.bolas.name=bola
@ -1544,9 +1539,9 @@ items.weapon.missiles.boomerang.durability=Karena boomerang ini sangat kokoh, ma
items.weapon.missiles.fishingspear.name=tombak pancing
items.weapon.missiles.fishingspear.desc=Tombak lempar kecil yang dibuat untuk memancing. Tombak-tombak ini dapat dipakai juga sebagai senjata.
items.weapon.missiles.forcecube.name=force cube
items.weapon.missiles.forcecube.ondeath=Kau bunuh diri dengan Force Cube-mu sendiri ...
items.weapon.missiles.forcecube.desc=Senjata berbentuk aneh ini cukup kecil untuk dipegang di tanganmu, tetapi sangat berat. Saat dilempar, itu akan menyebarkan kekuatan dampaknya ke area kecil, memberi damage ke semua yang ada dalam ledakan.
items.weapon.missiles.forcecube.name=kubus ledak
items.weapon.missiles.forcecube.ondeath=Kau bunuh diri dengan Kubus Ledak milikmu sendiri...
items.weapon.missiles.forcecube.desc=Senjata berbentuk aneh ini cukup kecil untuk dipegang di tanganmu, tetapi sangat berat. Saat dilempar, itu akan menyebarkan ledakan ke area kecil, memberi damage ke semua yang ada dalam ledakan.
items.weapon.missiles.heavyboomerang.name=bumerang berat
items.weapon.missiles.heavyboomerang.desc=Bumerang besar ini sulit digunakan secara efektif, tetapi akan menghasilkan damage yang cukup parah. Setelah beberapa giliran, ia akan terbang kembali ke lokasi asalnya.
@ -1567,7 +1562,7 @@ items.weapon.missiles.missileweapon.about_to_break=Senjata lemparmu akan rusak.
items.weapon.missiles.shuriken.name=shuriken
items.weapon.missiles.shuriken.desc=Logam berbentuk bintang dengan mata pisau yang tajam. Benda ini ringan dan mudah dipakai saat bergerak. Satu shuriken dapat dilempar secara instan setelah bergerak.
items.weapon.missiles.throwingclub.name=pentungan lempar
items.weapon.missiles.throwingclub.name=palu lempar kecil
items.weapon.missiles.throwingclub.desc=Senjata lempar yang cukup sederhana, pada dasarnya adalah batu besar yang diikatkan pada sebuah batang. Meskipun itu memberi sedikit damage, kepala batunya yang kokoh membuatnya cukup tahan lama, dan tidak akan menempel pada musuh.
items.weapon.missiles.throwinghammer.name=palu lempar
@ -1616,16 +1611,10 @@ items.amulet.desc=Jimat Yendor adalah artefak terkuat yang diketahui oleh kaum m
items.ankh.name=ankh
items.ankh.ac_bless=BERKATI
items.ankh.bless=Kau memberkati ankh dengan air jernih.
items.ankh.desc=Simbol kuno yang melambangkan keabadian ini memberikan kemampuan untuk hidup kembali setelah kematian. Saat hidup kembali, semua item yang tidak dipakai akan hilang. Dengan memakai botol embun yang penuh, ankh ini dapat diberkati untuk kekuatan ekstra.
items.ankh.bless=You bless the ankh with magical water.
items.ankh.desc=This ancient symbol of immortality grants the ability to return to life after death. Upon resurrection all non-equipped items are lost. Using a full waterskin, the ankh can be blessed with extra strength.
items.ankh.desc_blessed=Simbol kuno dari keabadian ini memberikanmu kemampuan untuk dapat hidup kembali setelah mati. Ankh ini sudah diberkati dan sekarang lebih kuat lagi. Ankh ini akan berkorban untuk menyelamatkanmu di saat kau sakaratul maut.
items.armorkit.name=alat armor
items.armorkit.ac_apply=TERAPKAN
items.armorkit.prompt=Pilih sebuah armor
items.armorkit.upgraded=Kau memakai alat armor untuk meng-upgrade %s-mu
items.armorkit.desc=Dengan memakai alat-alat kecil dan material siapa pun dapat mengubah armor apa pun menjadi sebuah "armor apik", yang akan menyimpan semua properti dari armor aslinya, tapi juga akan memberikan si pemakai kemampuan spesial tergantung kelasnya. Tidak perlu ada bakat menjahit, pengulit atau penempa yang dibutuhkan.
items.brokenseal.name=pin rusak
items.brokenseal.ac_affix=TEMPELKAN
items.brokenseal.prompt=Pilih armor
@ -1637,19 +1626,12 @@ items.brokenseal.choose_title=Pilih Glyph
items.brokenseal.choose_desc=Armor dan pin rusak membawa sebuah glyph. Pilih glyph mana yang harus disimpan.\n\nPerhatikan bahwa jika Kau memilih glyph yang saat ini ada di armor, pin tersebut tidak akan dapat mentransfernya nanti.
items.dewdrop.name=tetes embun
items.dewdrop.heal=+%ddarah
items.dewdrop.shield=+%dPerisai
items.dewdrop.heal=+%d darah
items.dewdrop.shield=+%dperisai
items.dewdrop.both=+%1$ddarah, +%2$dperisai
items.dewdrop.already_full=Darahmu sudah penuh.
items.dewdrop.desc=Tetesan embun yang jernih.\n\nDikarenakan oleh keajaiban tempat ini, air murni memiliki sedikit kekuatan penyembuhan.
items.dewvial.name=botol embun
items.dewvial.ac_drink=MINUM
items.dewvial.collected=Kau mengumpulkan tetesan embun ke dalam botol embunmu.
items.dewvial.full=Botol embunmu penuh!
items.dewvial.empty=Botol embunmu kosong!
items.dewvial.desc=Kau dapat mennyimpan kelebihan embun di botol kecil ini untuk kau minum nanti. Semakin penuh botol embun ini, semakin banyak darah yang kau dapat saat meminumnya. Kau hanya meminumnya sebanyak yang kaubutuhkan.\n\nBotol yang seperti ini dulunya mempunyai sihir kebangkitan, tapi kekuatan itu sudah menghilang. Kekuatan itu bisa saja masih tersisa sedikit, mungkin botol embun yang penuh dapat memberkati item kebangkitan yang lain.
items.equipableitem.unequip_cursed=Kau tidak dapat melepaskan item yang terkutuk!
items.equipableitem.ac_equip=PAKAI
items.equipableitem.ac_unequip=LEPASKAN
@ -1692,6 +1674,13 @@ items.kindofmisc.unequip_message=Kau harus melepas salah satu item ini terlebih
items.kindofweapon.equip_cursed=Tanpa sadar tanganmu memegang senjatamu dengan sangat erat.
items.kingscrown.name=Dwarf King's crown
items.kingscrown.ac_wear=WEAR
items.kingscrown.naked=Unfortunately, the crown cannot transform your underwear.
items.kingscrown.upgraded=The crown glows brightly and then disintegrates as your armor transforms!
items.kingscrown.ratgraded=Rat King's hands glow brightly as your armor transforms!
items.kingscrown.desc=The crown of the last dwarven king, it glows with tremendous magical energy.\n\nWhen worn, the crown's magic will flow into the armor you're currently wearing, transforming it into a _unique epic armor with special abilities._ The new armor will keep all the properties of the original armor.
items.merchantsbeacon.name=suar pedagang
items.merchantsbeacon.ac_use=GUNAKAN
items.merchantsbeacon.desc=Teknologi kuno para dwarf ini membuatmu dapat berkomunikasi dari jarak yang jauh.\n\nSetelah diaktifkan, suar ini akan membolehkanmu menjual item ke Toko Pixel dari mana saja di Dungeon.\n\nNamun, sihir dalam suar ini hanya dapat digunakan sekali saja. Jadi gunakan dengan bijak.
@ -1704,11 +1693,21 @@ items.stylus.cursed=Sihir stylus tidak akan bekerja pada armor terkutuk.
items.stylus.inscribed=Kau memberikan tanda pada armormu dengan stylus.
items.stylus.desc=Stylus sihir ini terbuat dari batu yang sangat keras dan gelap. Dengan memakainya kau dapat menandai glyph ajaib ke armormu, tapi kau tidak punya kemampuan untuk memilih glyph apa, stylus yang akan memutuskannya.
items.tomeofmastery.name=Buku Penguasaan
items.tomeofmastery.ac_read=BACA
items.tomeofmastery.way=Kau memilih jalan menjadi %s!
items.tomeofmastery.desc=Buku kulit bekas ini tidak terlalu tebal, tapi rasanya kau merasa kau dapat mendapat banyak hal darinya. Ingat, membaca buku ini membutuhkan waktu.
items.tengusmask.name=Tengu's mask
items.tengusmask.ac_wear=WEAR
items.tengusmask.used=The mask disintegrates as its power flows into you!
items.tengusmask.desc=This mask fell off Tengu's face as he died, you can feel great magical power emanating from it. Was the mask Tengu's source of strength?\n\nWhen worn, the tremendous power of the mask will be transferred into you, enabling you to _choose a subclass for your hero._\n\nWhich subclass will you choose?
items.torch.name=obor
items.torch.ac_light=NYALAKAN
items.torch.desc=Barang wajib saat berpetualang, saat Dungeon gelap, obor dapat membantu menerangi jalan.
items.waterskin.name=waterskin
items.waterskin.ac_drink=MINUM
items.waterskin.collected=You collect the dewdrop into your waterskin.
items.waterskin.full=Your waterskin is full!
items.waterskin.empty=Your waterskin is empty!
items.waterskin.desc=A container for liquid, made from leather and string, sealed with a cork stopper.
items.waterskin.desc_water=Right now the waterskin just contains some plain drinking water. Surely there is something in the dungeon that the waterskin could store instead.
items.waterskin.desc_heal=The waterskin is currently being used to store healing water. The more full the waterskin is, the more you will be instantly healed when drinking from it. You will only drink as much as you need.
items.waterskin.desc_full=The full waterskin seems to radiate energy, perhaps it can be used to bless another survival item?

View File

@ -93,23 +93,23 @@ items.armor.armor.seal_attached=Il sigillo rotto del Guerriero è connesso a que
items.armor.armor$glyph.glyph=glifo
items.armor.armor$glyph.killed=%s ti ha ucciso...
items.armor.classarmor.ac_ability=CHOOSE ABILITY
items.armor.classarmor.no_ability=Your armor currently has no ability, you should choose one!
items.armor.classarmor.not_equipped=Devi indossare questa armatura per usare il suo potere speciale!
items.armor.classarmor.low_charge=L'armatura non ha abbastanza carica per usare il suo potere speciale!
items.armor.clotharmor.name=armatura di stoffa
items.armor.clotharmor.desc=Questa armatura leggera offre una protezione base.
items.armor.huntressarmor.name=manto della cacciatrice
items.armor.huntressarmor.ac_special=LAME SPETTRALI
items.armor.huntressarmor.name=hero's cloak
items.armor.huntressarmor.no_enemies=Nessun nemico in vista
items.armor.huntressarmor.desc=Mentre indossa questo manto, la cacciatrice può creare un ventaglio di spade spettrali. Ognuna di queste spade bersaglierà un singolo nemico nel campo visivo della cacciatrice, infliggendo un danno basato sull'arma da mischia equipaggiata.\n\nUsare questa abilità consumerà il 35% della carica dell'armatura. L'armatura accumula costantemente carica all'aumentare dell'esperienza della cacciatrice.
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability:
items.armor.leatherarmor.name=armatura di cuoio
items.armor.leatherarmor.desc=Armatura ottenuta dalla pelle conciata di un mostro. Non leggera come quella di stoffa ma offre una protezione migliore.
items.armor.magearmor.name=tunica del mago
items.armor.magearmor.ac_special=TERRA FUSA
items.armor.magearmor.desc=Indossando questa magnifica tunica il mago potrà lanciare la magia "della terra fusa". Tutti i nemici nel suo campo visivo verranno incendiati e resi incapaci di muoversi allo stesso tempo.\n\nUsare questa abilità consumerà il 35% della carica dell'armatura. L'armatura accumula costantemente carica all'aumentare dell'esperienza del mago.
items.armor.magearmor.name=hero's robe
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability:
items.armor.mailarmor.name=armatura a maglie
items.armor.mailarmor.desc=L'intreccio degli anelli metallici crea un'armatura resistente e flessibile allo stesso tempo.
@ -117,19 +117,14 @@ items.armor.mailarmor.desc=L'intreccio degli anelli metallici crea un'armatura r
items.armor.platearmor.name=armatura a piastre
items.armor.platearmor.desc=Enormi piastre di metallo sono unite in un'armatura in grado di fornire una protezione impareggiabile ad ogni avventuriero forte abbastanza da sopportarne lo sconcertante peso.
items.armor.roguearmor.name=abito del ladro
items.armor.roguearmor.ac_special=BOMBA FUMOGENA
items.armor.roguearmor.fov=Puoi saltare solo in uno spazio libero all'interno del tuo campo visivo
items.armor.roguearmor.prompt=Scegli un punto su cui saltare
items.armor.roguearmor.desc=Indossando questo tenebroso abito, il ladro può balzare in ogni luogo vicino purché sia visibile, lasciando dietro a sé un pennacchio di fumo. Questa abilità rende il ladro temporaneamente invisibile e acceca ogni nemico presente nel luogo di partenza.\n\nUsare questa abilità consumerà il 35% della carica dell'armatura. L'armatura accumula costantemente carica all'aumentare dell'esperienza del ladro.
items.armor.roguearmor.name=hero's garb
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability:
items.armor.scalearmor.name=armatura a scaglie
items.armor.scalearmor.desc=Le scaglie metalliche fissate su una maglia di cuoio creano un'armatura flessibile eppure protettiva.
items.armor.warriorarmor.name=armatura del guerriero
items.armor.warriorarmor.ac_special=BALZO EROICO
items.armor.warriorarmor.prompt=Scegli una direzione verso la quale saltare
items.armor.warriorarmor.desc=Sebbene quest'armatura appaia pesante, permette al guerriero di eseguire un grandioso balzo verso un punto specifico, abbattendo e stordendo tutti i nemici nelle vicinanze.\n\nUsare questa abilità consumerà il 35% della carica dell'armatura. L'armatura accumula costantemente carica all'aumentare dell'esperienza del guerriero.
items.armor.warriorarmor.name=hero's armor
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability:
@ -304,7 +299,7 @@ items.artifacts.driedrose$ghosthero.desc=Una figura eterea dall'aspetto fragile
##back to artifacts
items.artifacts.etherealchains.name=catene eteree
items.artifacts.etherealchains.ac_cast=LANCIA
items.artifacts.etherealchains.rooted=Your chains cannot pull you while you are rooted.
items.artifacts.etherealchains.rooted=Le tue catene non possono attrarre mentre sei immobilizzato.
items.artifacts.etherealchains.no_charge=Le tue catene non hanno abbastanza carica.
items.artifacts.etherealchains.cursed=Non puoi utilizzare catene maledette.
items.artifacts.etherealchains.does_nothing=Questo non farà nulla.
@ -1154,51 +1149,51 @@ items.wands.wandofblastwave.staff_name=bastone dell'onda d'urto
items.wands.wandofblastwave.ondeath=Ti sei ucciso con la tua stessa bacchetta dell'onda d'urto...
items.wands.wandofblastwave.desc=Questa bacchetta è composta da una sorta di pietra marmorea, rivestita d'oro e con una gemma nera tonda in cima. La senti molto pesante nella tua mano.
items.wands.wandofblastwave.stats_desc=Questa bacchetta spara un dardo che esplode sul bersaglio. La forza d'urto infligge _%1$d-%2$d punti danno_ ed è forte abbastanza da far volare via la maggior parte dei nemici.
items.wands.wandofblastwave.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of blast wave, the enemy has a chance to be knocked back, as if the staff had an elastic enchantment.
items.wands.wandofblastwave.bmage_desc=Quando _il Mago Guerriero_ colpisce un nemico con un bastone dell'onda d'urto, c'è la possibilità che il nemico venga respinto, come se il bastone avesse l'incantesimo di elasticità.
items.wands.wandofcorrosion.name=bacchetta della corrosione
items.wands.wandofcorrosion.staff_name=bastone della corrosione
items.wands.wandofcorrosion.desc=Questa bacchetta possiede un corpo cinereo che conduce ad una gemma arancione brillante.
items.wands.wandofcorrosion.stats_desc=This wand shoots a bolt which explodes into a cloud of highly corrosive gas at a targeted location. Anything caught inside this cloud will take increasing damage over time, starting at _%d damage._
items.wands.wandofcorrosion.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of corrosion, the enemy has a chance to become oozed.
items.wands.wandofcorrosion.stats_desc=Questa bacchetta spara un dardo che esplode in una nuvola di gas altamente corrosivo in una posizione mirata. Qualsiasi cosa all'interno di tale nuvola riceverà danno crescente nel tempo, a partire da _%d danni._
items.wands.wandofcorrosion.bmage_desc=Quando _il Mago Guerriero_ colpisce un nemico con un bastone della corrosione, c'è la possibilità che il nemico venga ricoperto di acido corrosivo.
items.wands.wandofcorruption.name=bacchetta della corruzione
items.wands.wandofcorruption.staff_name=bastone della corruzione
items.wands.wandofcorruption.already_corrupted=Quel personaggio non può essere condizionato ulteriormente.
items.wands.wandofcorruption.desc=Questa bacchetta irradia un'energia oscura, come se non fosse già abbastanza ovvio, visto e considerato il piccolo teschio decorativo modellato sulla punta.
items.wands.wandofcorruption.stats_desc=Questa bacchetta rilascerà uno scoppio di energia corruttiva, cercando di piegare i nemici al tuo volere. Gli avversari sono in grado di resistere alla corruzione, ma i nemici indeboliti sono molto più facili da corrompere rispetto a quelli in salute.
items.wands.wandofcorruption.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of corruption, the enemy has a chance to become amoked.
items.wands.wandofcorruption.bmage_desc=Quando _il Mago Guerriero_ colpisce un nemico con un bastone della corruzione, c'è la possibilità che il nemico diventi frenetico.
items.wands.wandofdisintegration.name=bacchetta della disintegrazione
items.wands.wandofdisintegration.staff_name=bastone della disintegrazione
items.wands.wandofdisintegration.desc=Questa bacchetta è ottenuta da un solido pezzo di ossidiana e una profonda luce purpurea scorre dai suoi lati fino alla punta. Brilla con un'energia distruttiva, impaziente di sprigionarsi.
items.wands.wandofdisintegration.stats_desc=Questa bacchetta spara un raggio in grado di penetrare qualunque ostacolo e la sua portata aumenterà a ogni miglioramento. Il raggio infligge _%1$d-%2$d punti danno,_ più un bonus tanti più nemici e muri trapassa.
items.wands.wandofdisintegration.bmage_desc=When wielded by _the Battlemage_, a staff of disintegration has increased attack range, as if it had a projecting enchantment.
items.wands.wandofdisintegration.bmage_desc=Quando è impugnato dal _Mago Guerriero_, il bastone della disintegrazione ha un raggio di attacco maggiore, come se avesse incantesimo prominente.
items.wands.wandoffireblast.name=bacchetta dell'esplosione infuocata
items.wands.wandoffireblast.staff_name=bastone dell'esplosione infuocata
items.wands.wandoffireblast.desc=Questa bacchetta è fatta di legno laccato di rosso con foglie dorate generosamente disposte per farla apparire piuttosto maestosa. Scoppietta e sibila sulla punta, bramosa di scatenare la sua potente magia.
items.wands.wandoffireblast.stats_desc=This wand blasts out a cone of fire when used. Its next attack will consume _%1$d charges_ and deal _%2$d-%3$d damage._ The more charges the wand uses, the larger and stronger the effect.
items.wands.wandoffireblast.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of fireblast, the enemy has a chance to burst into flames, as if the staff had a blazing enchantment.
items.wands.wandoffireblast.stats_desc=Questa bacchetta emette un cono di fuoco quando viene usata. Il suo prossimo attacco utilizzerà _%1$d cariche_ ed infliggerà _%2$d-%3$d danni._ Più cariche vengono usate, più grande e più forte sarà l'effetto.
items.wands.wandoffireblast.bmage_desc=Quando _il Mago Guerriero_ colpisce un nemico con un bastone dell'esplosione infuocata, c'è la possibilità che il nemico prenda fuoco, come se il bastone avesse l'incantesimo ardente.
items.wands.wandoffrost.name=bacchetta del congelamento
items.wands.wandoffrost.staff_name=bastone del congelamento
items.wands.wandoffrost.desc=Questa bacchetta sembra essere ricavata da un qualche tipo di ghiaccio magico. Acquista luminosità alla volta della sua punta arrotondata. È molto fredda al tatto quando impugnata, ma in qualche modo la tua mano resta calda.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen take less damage from this wand.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoffrost.stats_desc=Questa bacchetta spara raffiche di energia ghiacciata verso i tuoi avversari, infliggendo _%1$d-%2$d punti danno_ e causando brividi. L'effetto pare più forte nell'acqua. I nemici già raffreddati e congelati riceveranno meno danni da questa bacchetta, poiché sono già freddi.
items.wands.wandoffrost.bmage_desc=Quando _il Mago Guerriero_ colpisce un nemico raffreddato con un bastone del congelamento, c'è la possibilità che tale nemico venga congelato istantaneamente. Questa possibilità aumenta se il nemico è già raffreddato.
items.wands.wandoflightning.name=bacchetta del fulmine
items.wands.wandoflightning.staff_name=bastone del fulmine
items.wands.wandoflightning.ondeath=Ti sei ucciso con la tua stessa bacchetta del fulmine...
items.wands.wandoflightning.desc=Questa bacchetta è fatta di solido metallo, rendendola sorprendentemente pesante. Due rebbi si estendono curvi sulla punta, emettendo archi elettrici.
items.wands.wandoflightning.stats_desc=This wand sends powerful lightning arcing through whatever it is shot at, dealing _%1$d-%2$d damage._ This electricity will arc to nearby characters, and spreads more easily in water. The arcs from this wand can damage you, but won't hurt your allies.
items.wands.wandoflightning.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of lightning, the staff has a chance to arc lightning to other nearby enemies, as if it had a shocking enchantment.
items.wands.wandoflightning.stats_desc=Questa bacchetta irradia potenti fulmini, creando archi attraverso ogni cosa bersagliata e infliggendo _%1$d-%2$d punti danno._ Quest'elettricità può rimbalzare tra molti nemici vicini. Il fulmine di questa bacchetta potrebbe ferirti, ma non ferirà i tuoi compagni.
items.wands.wandoflightning.bmage_desc=Quando _il Mago Guerriero_ colpisce un nemico con un bastone del fulmine, il bastone può far rimbalzare il fulmine tra i nemici vicini, come se avesse l'incantesimo fulminante.
items.wands.wandoflivingearth.name=bacchetta della viva terra
items.wands.wandoflivingearth.staff_name=bastone della viva terra
items.wands.wandoflivingearth.desc=Questa bacchetta è ottenuta da una pietra bizzarra, brillante di fasci d'energia color paglierino. La roccia pare muoversi leggermente al tuo tocco, come se potesse avvertire la tua presa.
items.wands.wandoflivingearth.stats_desc=Questa bacchetta scaglia lampi di roccia magica ai nemici, infliggendo _%1$d-%2$d punti danno._ La roccia quindi si riformerà attorno all'utilizzatore, concedendogli armatura in proporzione al danno arrecato. Se sufficiente armatura verrà costituita, essa formerà un guardiano di roccia al prossimo colpo della bacchetta.
items.wands.wandoflivingearth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of living earth, some of the damage dealt is returned as rock armor.
items.wands.wandoflivingearth.bmage_desc=Quando _il Mago Guerriero_ colpisce un nemico con un bastone della terra viva, parte del danno inflitto ritorna sotto forma di armatura di roccia.
items.wands.wandoflivingearth$rockarmor.name=Armatura di Roccia
items.wands.wandoflivingearth$rockarmor.desc=Rocce magiche circondano il tuo corpo: quando verrai attaccato bloccheranno per il colpo per te e ridurranno il danno ricevuto del 50%%. Ogni punto danno bloccato comunque sbriciolerà via un po' di roccia.\n\nArmatura rimanente: %1$d.\n\nSe sufficiente roccia si è costituita intorno a te, il prossimo colpo dalla tua bacchetta della viva terra spingerà le rocce a formarsi in un guardiano che combatterà al tuo fianco.\n\nArmatura necessaria per il Guardiano: %2$d.
items.wands.wandoflivingearth$earthguardian.name=guardiano terrestre
@ -1208,7 +1203,7 @@ items.wands.wandofmagicmissile.name=bacchetta del missile magico
items.wands.wandofmagicmissile.staff_name=bastone del missile magico
items.wands.wandofmagicmissile.desc=Questa bacchetta piuttosto semplice lancia missili di pura energia magica. Sebbene la bacchetta manchi di qualunque effetto speciale possiede più cariche disponibili e se migliorato, può rafforzare le altre bacchette.
items.wands.wandofmagicmissile.stats_desc=Ogni dardo da questa bacchetta infligge _%1$d-%2$d punti danno,_ e può rafforzare altre bacchette se migliorato.
items.wands.wandofmagicmissile.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of magic missile, all of his wands will gain charge in addition to his staff.
items.wands.wandofmagicmissile.bmage_desc=Quando _il Mago Guerriero_ colpisce un nemico con un bastone del missile magico, tutte le sue bacchette si ricaricheranno oltre al suo bastone.
items.wands.wandofmagicmissile$magiccharge.name=Carica Magica
items.wands.wandofmagicmissile$magiccharge.desc=La tua bacchetta del missile magico ha instillato potere verso le tue altre bacchette, aumentando il livello effettivo della prossima scarica che emetteranno.\n\nLe tue bacchette sono incrementate a: +%d.\n\nTurni di carica magica rimanenti: %s.
@ -1216,16 +1211,16 @@ items.wands.wandofprismaticlight.name=bacchetta della luce prismatica
items.wands.wandofprismaticlight.staff_name=bastone della luce prismatica
items.wands.wandofprismaticlight.desc=Questa bacchetta è composta di un solido pezzo di cristallo traslucido, come un lungo pezzo di vetro liscio. Piccoli corpuscoli di luce colorata danzano attorno alla punta della bacchetta, bramosi di sprigionarsi innanzi.
items.wands.wandofprismaticlight.stats_desc=Questa bacchetta emette raggi di luce che disperdono l'oscurità del dungeon, rivelando aree nascoste e trappole. Il raggio può accecare i nemici, ed infligge _%1$d-%2$d punti danno._ Avversari demoniaci e non-morti bruceranno alla luce luminosa della bacchetta, ricevendo danno bonus.
items.wands.wandofprismaticlight.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of prismatic light, they will be crippled for a duration that scales with staff level.
items.wands.wandofprismaticlight.bmage_desc=Quando _il Mago Guerriero_ colpisce un nemico con un bastone della luce prismatica, esso sarà stordito per una durata proporzionale al livello del bastone.
items.wands.wandofregrowth.name=bacchetta della ricrescita
items.wands.wandofregrowth.staff_name=bastone della ricrescita
items.wands.wandofregrowth.desc=This wand is made from a thin shaft of expertly carved wood. Somehow it is still alive and vibrant, bright green like a young tree's core. "When life ceases new life always begins to grow... The eternal cycle always remains!"
items.wands.wandofregrowth.stats_desc=When used, this wand will blast magical regrowth energy outward in a cone, causing grass, roots, and rare plants to spring to life. Its next zap will consume _%1$d charges_. The more charges the wand uses, the larger and stronger the effect.
items.wands.wandofregrowth.degradation=After another _%d charges_ this wand will start failing to produce plants and fresh grass. This limit is increased by levelling up or upgrading the wand.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, he will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth.desc=Questa bacchetta è ricavata da una sottile asta di legno abilmente scolpito. In qualche modo è ancora viva e vibrante, di un verde brillante come il cuore di un giovane albero. "Quando la vita termina, nuova vita sempre inizia a crescere... L'eterno ciclo sempre perdura!"
items.wands.wandofregrowth.stats_desc=Quando usata, questa bacchetta sprigionerà magia di ricrescita magica a cono davanti a te, facendo nascere e spuntare erbe, radici e piante rare. Il suo prossimo uso consumerà _%1$d cariche_. Proseguendo nei miglioramenti questa bacchetta consumerà più cariche e l'effetto diverrà via via più potente di conseguenza.
items.wands.wandofregrowth.degradation=Dopo altre _%d cariche_ questa bacchetta non sarà più in grado di far crescere piante ed erba fresca. Questo limite aumenta facendo crescere di livello o migliorando la bacchetta.
items.wands.wandofregrowth.bmage_desc=Quando _il Mago Guerriero_ colpisce un nemico con un bastone della ricrescita, ed entrambi stanno sull'erba, egli riceverà guarigione erboristica proporzionale al danno inflitto.
items.wands.wandofregrowth$dewcatcher.name=Catturarugiada
items.wands.wandofregrowth$dewcatcher.desc=Dewcatchers are wondrous plants that fill themselves with magical dew. They attempt to camouflage as grass to avoid attention, but their bulges of collected dew give them away.
items.wands.wandofregrowth$dewcatcher.desc=Le catturarugiada sono piante meravigliose ricolme di rugiada magica. Si mimetizzano da erba per sviare l'attenzione, ma le sue protuberanze ripiene di rugiada la rendono riconoscibile.
items.wands.wandofregrowth$seedpod.name=Baccello
items.wands.wandofregrowth$seedpod.desc=I Baccelli sono piante magiche che producono semi di altri tipi di piante, invece di semi propri. Riescono in qualche modo a riprodursi sebbene non possiedano un seme associato.
items.wands.wandofregrowth$lotus.name=Loto Dorato
@ -1236,8 +1231,8 @@ items.wands.wandoftransfusion.staff_name=bastone della trasfusione
items.wands.wandoftransfusion.ondeath=Ti sei ucciso con la tua stessa bacchetta della trasfusione...
items.wands.wandoftransfusion.charged=Il tuo bastone si è ricaricato con l'energia vitale del tuo nemico!
items.wands.wandoftransfusion.desc=Una bacchetta dalla forma piuttosto semplice, si distingue grazie alla sua tonalità magenta e alla gemma nerissima sulla punta.
items.wands.wandoftransfusion.stats_desc=Quando usata sugli alleati, questa bacchetta preleverà _%1$d della salute dell'utilizzatore_ per curare o proteggere gli alleati per _%2$d punti salute._ Quando usata sui nemici la bacchetta li ammalierà brevemente, al contempo applicando _%3$d punti scudo_ all'utilizzatore. I non-morti ostili riceveranno _%4$d-%5$d punti danno_ anziché divenire ammaliati.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, he will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandoftransfusion.stats_desc=When used on allies or charmed enemies, this wand will sap _%1$d of the user's health_ to heal or shield the ally for _%2$d health._ When used on enemies, the wand briefly charms them while applying _%3$d shielding_ to the user. Hostile undead will take _%4$d-%5$d damage_ instead of being charmed.
items.wands.wandoftransfusion.bmage_desc=Quando _il Mago Guerriero_ colpisce un nemico ammaliato con un bastone della trasfusione, egli riceverà protezione ed il suo prossimo colpo con il bastone non gli costerà alcun punto salute.
items.wands.wandofwarding.name=bacchetta della sentinella
items.wands.wandofwarding.staff_name=bastone della sentinella
@ -1245,7 +1240,7 @@ items.wands.wandofwarding.no_more_wards=La tua bacchetta non può sostenere ulte
items.wands.wandofwarding.bad_location=Non puoi piazzare una sentinella qui.
items.wands.wandofwarding.desc=Questa corta bacchetta metallica ha una brillante gemma purpurea fluttuante sulla sua punta.
items.wands.wandofwarding.stats_desc=Anziché danneggiare direttamente un nemico, questa bacchetta evocherà delle sentinelle stazionarie. Le sentinelle possono venire evocate ovunque, anche attraverso i muri se ne possiedi visione Questa bacchetta può sostenere _%d punti energia_ in sentinelle al massimo.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a chance to be healed.
items.wands.wandofwarding.bmage_desc=Quando _il Mago Guerriero_ colpisce un nemico con un bastone della sentinella, tutte le sentinelle hanno la possibilità di essere curate.
items.wands.wandofwarding$ward.name_1=sentinella minore
items.wands.wandofwarding$ward.desc_1=Questa semplice sentinella colpirà automaticamente ogni nemico entri nel suo raggio di visione, infliggendo _%1$d-%2$d punti danno._\n\nColpire questa sentinella con la tua bacchetta la migliorerà.\n\nQuesta sentinella colpirà solamente una volta prima di dissiparsi.\n\nLa tua bacchetta della sentinella sta usando _%3$d punti energia_ per sostenere questa sentinella.
items.wands.wandofwarding$ward.name_2=sentinella
@ -1253,7 +1248,7 @@ items.wands.wandofwarding$ward.desc_2=Questa sentinella migliorata ha uno schema
items.wands.wandofwarding$ward.name_3=sentinella maggiore
items.wands.wandofwarding$ward.desc_3=Questa sentinella migliorata pienamente è capace di attaccare più volte e più rapidamente dei suoi predecessori. Ogni colpo di questa sentinella infliggerà _%1$d-%2$d punti danno._\n\nColpire questa sentinella con la tua bacchetta la migliorerà.\n\nQuesta sentinella colpirà quattro volte prima di dissiparsi.\n\nLa tua bacchetta della sentinella sta usando _%3$d punti energia_ per sostenere questa sentinella.
items.wands.wandofwarding$ward.name_4=vigilante minore
items.wands.wandofwarding$ward.desc_4=Questo piccolo vigilante ha lo stesso potere d'attacco di una sentinella maggiore, ma non è così fragile. Assomiglia alla gemma sulla punta della tua bacchetta della sentinella. Ogni colpo di questo vigilante infliggerà _%1$d-%2$d punti danno._\n\nColpire questo vigilante con la tua bacchetta lo migliorerà e lo riparerà.\n\nQuesto vigilante spenderà qualche punto salute ogni volta che colpisce un nemico, ma potrà venire curato usando la tua bacchetta della sentinella su di esso.\n\nLa tua bacchetta della sentinella sta usando _%3$d punti energia_ per sostenere questo vigilante.
items.wands.wandofwarding$ward.desc_4=This smaller sentry has the same firepower as a greater ward, but has health instead of a set number of charges. It resembles the gem at the tip of your wand of warding. Each zap from this sentry will deal _%1$d-%2$d damage._\n\nZapping this sentry with your wand of warding will upgrade and heal it.\n\nThis sentry will spend some health each time it zaps an enemy, but can be healed by using your wand of warding on it.\n\nYour wand of warding is using _%3$d energy_ to sustain this sentry.
items.wands.wandofwarding$ward.name_5=vigilante
items.wands.wandofwarding$ward.desc_5=Questo vigilante migliorato è più grosso e capace di attaccare più rapidamente di un vigilante minore. Ogni colpo di questo vigilante infliggerà _%1$d-%2$d punti danno._\n\nColpire questo vigilante con la tua bacchetta lo migliorerà e lo curerà.\n\nQuesto vigilante spenderà qualche punto salute ogni volta che colpisce un nemico, ma potrà venire curato usando la tua bacchetta della sentinella su di esso.\n\nLa tua bacchetta della sentinella sta usando _%3$d punti energia_ per sostenere questo vigilante.
items.wands.wandofwarding$ward.name_6=vigilante maggiore
@ -1296,7 +1291,7 @@ items.weapon.curses.wayward.desc=Un'arma ribelle ha molta difficoltà nel trovar
###enchantments
items.weapon.enchantments.blazing.name=%s ardente
items.weapon.enchantments.blazing.desc=This enchantment causes flames to spit forth from a weapon, igniting enemies and dealing bonus damage to enemies that are already aflame.
items.weapon.enchantments.blazing.desc=Questo incantamento provoca l'emissione di fiamme da un'arma, mandando a fuoco i nemici e arrecando danni bonus a quelli già incendiati.
items.weapon.enchantments.blocking.name=%s bloccante
items.weapon.enchantments.blocking.desc=Questo incantamento migliorerà la tua capacità di difenderti dopo aver attaccato con quest'arma.
@ -1415,15 +1410,15 @@ items.weapon.melee.magesstaff.preserved=La bacchetta precedente è stata preserv
items.weapon.melee.magesstaff.conflict=Le magie contrastanti cancellano l'incantamento sul tuo bastone.
items.weapon.melee.magesstaff.id_first=Dovrai identificare questa bacchetta prima di tutto.
items.weapon.melee.magesstaff.cursed=Non puoi usare una bacchetta maledetta.
items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades.\n\nThis imbue will result in a level %d staff.
items.weapon.melee.magesstaff.imbue_lost=The wand currently imbued in your staff will be lost.
items.weapon.melee.magesstaff.imbue_talent=The wand currently imbued in your staff has a %1$d%% chance to be returned at +0. Wand returns remaining: %2$d.
items.weapon.melee.magesstaff.imbue_desc=Sei sicuro di voler impregnare il tuo bastone con questa bacchetta?\n\nSe la bacchetta da impregnare è dello stesso livello - o più alto - del bastone, quest'ultimo erediterà il livello di quella bacchetta più uno dei suoi miglioramenti.\n\nQuest'operazione genererà un bastone di livello %d.
items.weapon.melee.magesstaff.imbue_lost=La bacchetta attualmente impregnata nel tuo bastone andrà persa.
items.weapon.melee.magesstaff.imbue_talent=La bacchetta attualmente impregnata nel tuo bastone ha %1$d%% di possibilità di ritornare a 0+. Cambiamenti rimanenti della bacchetta: %2$d.
items.weapon.melee.magesstaff.yes=Sì, sono sicuro.
items.weapon.melee.magesstaff.no=No, ho cambiato idea
items.weapon.melee.magesstaff.desc=Crafted by the Mage himself, this staff is a unique magical weapon which can be imbued with a wand.
items.weapon.melee.magesstaff.desc=Fabbricato dal Mago stesso, questo bastone è un'arma magica unica nel suo genere che può essere impregnata con una bacchetta.
items.weapon.melee.magesstaff.no_wand=Il bastone attualmente non ha magia al suo interno, deve essere _impregnato col potere di una bacchetta_ prima di poterlo usare per lanciare incantesimi.
items.weapon.melee.magesstaff.has_wand=Il bastone è attualmente instillato con un _%s._
items.weapon.melee.magesstaff.cursed_wand=The staff is cursed, making its magic chaotic and random.
items.weapon.melee.magesstaff.cursed_wand=Questo bastone è maledetto, rendendo la sua magia disordinata e casuale.
items.weapon.melee.meleeweapon.stats_known=Questa arma da mischia di _livello-%1$d_ infligge _%2$d-%3$d punti danno_ e richiede _%4$d punti forza_ per essere usata correttamente.
items.weapon.melee.meleeweapon.stats_unknown=Di solito quest'arma da mischia di _livello-%1$d_ infligge _%2$d-%3$d punti danno_ e richiede _%4$d punti forza_ per essere usata correttamente.
@ -1616,16 +1611,10 @@ items.amulet.desc=L'Amuleto di Yendor è il più potente artefatto conosciuto da
items.ankh.name=ankh
items.ankh.ac_bless=BENEDICI
items.ankh.bless=Hai benedetto l'ankh con acqua pulita.
items.ankh.desc=Questo antico simbolo di immortalità concede la capacità di ritornare alla vita. Una volta risorti, tutti gli oggetti non equipaggiati sono persi. Usando una fiala colma al massimo di rugiada, l'ankh può venire benedetta guadagnando forza aggiuntiva.
items.ankh.bless=You bless the ankh with magical water.
items.ankh.desc=This ancient symbol of immortality grants the ability to return to life after death. Upon resurrection all non-equipped items are lost. Using a full waterskin, the ankh can be blessed with extra strength.
items.ankh.desc_blessed=Questo antico simbolo di immortalità concede la capacità di ritornare alla vita. L'ankh è stata benedetta ed è ora molto più forte. L'ankh sacrificherà se stessa per salvarvi in un momento di pericolo mortale.
items.armorkit.name=set armatura
items.armorkit.ac_apply=APPLICA
items.armorkit.prompt=Seleziona un'armatura
items.armorkit.upgraded=Hai applicato il set armatura per migliorare la tua %s
items.armorkit.desc=Usando questo piccolo set di attrezzi chiunque potrà trasformare qualunque armatura in un'armatura "epica", la quale manterrà tutte le caratteristiche dell'armatura originale ed inoltre fornirà a chi la indossa un'abilità speciale a seconda della propria classe. Non è richiesta alcuna abilità di sartoria, conciatura o forgiatura.
items.brokenseal.name=sigillo rotto
items.brokenseal.ac_affix=APPLICA
items.brokenseal.prompt=Seleziona un'armatura
@ -1643,13 +1632,6 @@ items.dewdrop.both=+%1$dHP, +%2$dSHLD
items.dewdrop.already_full=La tua salute è già al massimo.
items.dewdrop.desc=Una goccia di rugiada cristallina.\n\nPer via della magia di questo posto, l'acqua pura ha minori capacità ricostituenti.
items.dewvial.name=fiala di rugiada
items.dewvial.ac_drink=BEVI
items.dewvial.collected=Hai raccolto una goccia di rugiada nella tua fiala.
items.dewvial.full=La tua fiala di rugiada è piena!
items.dewvial.empty=La tua fiala di rugiada è vuota!
items.dewvial.desc=Puoi depositare la rugiada in eccesso in questo piccolo recipiente per poterla bere in seguito. Più piena è la fiala più ogni goccia ti curerà. Berrai solo quanto ti è necessario.\n\nFiale del genere erano solite essere instillate con magia rianimante, ma questo potere si è indebolito. Sembra sia rimasto ancora un po' di potere residuo, magari una fiala piena potrà benedire un altro oggetto rianimante.
items.equipableitem.unequip_cursed=Non puoi rimuovere un oggetto maledetto!
items.equipableitem.ac_equip=METTI
items.equipableitem.ac_unequip=TOGLI
@ -1692,6 +1674,13 @@ items.kindofmisc.unequip_message=Devi disequipaggiare uno di questi oggetti prim
items.kindofweapon.equip_cursed=La tua presa si stringe involontariamente attorno all'arma.
items.kingscrown.name=Dwarf King's crown
items.kingscrown.ac_wear=WEAR
items.kingscrown.naked=Unfortunately, the crown cannot transform your underwear.
items.kingscrown.upgraded=The crown glows brightly and then disintegrates as your armor transforms!
items.kingscrown.ratgraded=Rat King's hands glow brightly as your armor transforms!
items.kingscrown.desc=The crown of the last dwarven king, it glows with tremendous magical energy.\n\nWhen worn, the crown's magic will flow into the armor you're currently wearing, transforming it into a _unique epic armor with special abilities._ The new armor will keep all the properties of the original armor.
items.merchantsbeacon.name=faro del mercante
items.merchantsbeacon.ac_use=USA
items.merchantsbeacon.desc=Questo strano pezzo di tecnologia nanica ti permette di comunicare attraverso grandi distanze.\n\nUna volta attivato, questo faro ti permetterà di vendere oggetti al Pixel Mart da dovunque nel dungeon.\n\nComunque sia, la magia propria del faro durerà solo per una sessione, quindi usalo saggiamente.
@ -1704,11 +1693,21 @@ items.stylus.cursed=La magia dello stilo non funzionerà su un'armatura maledett
items.stylus.inscribed=Hai inscritto la tua armatura con lo stilo.
items.stylus.desc=Lo stilo arcano è composto di una qualche pietra scura molto dura. Usandolo potrai inscrivere un glifo magico sulla tua armatura, ma non avrai modo di scegliere quale glifo sarà, lo stilo lo deciderà per te.
items.tomeofmastery.name=Tomo della Competenza
items.tomeofmastery.ac_read=LEGGI
items.tomeofmastery.way=Hai scelto la via del %s!
items.tomeofmastery.desc=Questo libro consumato rilegato in pelle non è poi così spesso, ma avverti in qualche modo che potrai ottenere molto da esso. Ricorda comunque che leggere questo tomo potrebbe richiedere un po' di tempo.
items.tengusmask.name=Tengu's mask
items.tengusmask.ac_wear=WEAR
items.tengusmask.used=The mask disintegrates as its power flows into you!
items.tengusmask.desc=This mask fell off Tengu's face as he died, you can feel great magical power emanating from it. Was the mask Tengu's source of strength?\n\nWhen worn, the tremendous power of the mask will be transferred into you, enabling you to _choose a subclass for your hero._\n\nWhich subclass will you choose?
items.torch.name=torcia
items.torch.ac_light=ACCENDI
items.torch.desc=Un oggetto di base nelle avventure. Quando un dungeon diventa buio, una torcia può aiutare a farsi strada.
items.waterskin.name=waterskin
items.waterskin.ac_drink=BEVI
items.waterskin.collected=You collect the dewdrop into your waterskin.
items.waterskin.full=Your waterskin is full!
items.waterskin.empty=Your waterskin is empty!
items.waterskin.desc=A container for liquid, made from leather and string, sealed with a cork stopper.
items.waterskin.desc_water=Right now the waterskin just contains some plain drinking water. Surely there is something in the dungeon that the waterskin could store instead.
items.waterskin.desc_heal=The waterskin is currently being used to store healing water. The more full the waterskin is, the more you will be instantly healed when drinking from it. You will only drink as much as you need.
items.waterskin.desc_full=The full waterskin seems to radiate energy, perhaps it can be used to bless another survival item?

View File

@ -93,23 +93,23 @@ items.armor.armor.seal_attached=戦士の壊れた印章はこの鎧に付けら
items.armor.armor$glyph.glyph=刻印
items.armor.armor$glyph.killed=%sに殺された…
items.armor.classarmor.ac_ability=CHOOSE ABILITY
items.armor.classarmor.no_ability=Your armor currently has no ability, you should choose one!
items.armor.classarmor.not_equipped=この鎧の特殊効果を利用したいなら、装備しないと!
items.armor.classarmor.low_charge=The armor does not have enough charge to use its special power!
items.armor.clotharmor.name=布の鎧
items.armor.clotharmor.desc=この軽い鎧は基礎的な防御機能しかない。
items.armor.huntressarmor.name=猟師の外套
items.armor.huntressarmor.ac_special=幽体の刃
items.armor.huntressarmor.name=hero's cloak
items.armor.huntressarmor.no_enemies=視界に敵の姿は映っていない。
items.armor.huntressarmor.desc=While wearing this cloak, the huntress can create a fan of spectral blades. Each of these blades will target a single enemy in the huntress's field of view, inflicting damage depending on her currently equipped melee weapon.\n\nUsing this ability will consume 35% of the armor's charge. The armor steadily builds charge as the huntress gains experience.
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability:
items.armor.leatherarmor.name=革の鎧
items.armor.leatherarmor.desc=なめした怪物の革でできた鎧だ。布の鎧ほど軽くないが、より強い防御力を有している。
items.armor.magearmor.name=魔術師のローブ
items.armor.magearmor.ac_special=大地の溶解
items.armor.magearmor.desc=While wearing this gorgeous robe, the mage can cast a spell of molten earth. All the enemies in his field of view will be rooted to the ground and blasted by flames.\n\nUsing this ability will consume 35% of the armor's charge. The armor steadily builds charge as the mage gains experience.
items.armor.magearmor.name=hero's robe
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability:
items.armor.mailarmor.name=鎖帷子
items.armor.mailarmor.desc=金属でできた鎖帷子は高い防御力を誇り、柔軟性も併せ持つ。
@ -117,19 +117,14 @@ items.armor.mailarmor.desc=金属でできた鎖帷子は高い防御力を誇
items.armor.platearmor.name=板金鎧
items.armor.platearmor.desc=大量の大きな金属板がつなぎ合わさって作られている鎧だ。これを着用できる力がある冒険者に対し、驚異的な保護を与えるだろう。
items.armor.roguearmor.name=黒装束
items.armor.roguearmor.ac_special=煙玉
items.armor.roguearmor.fov=視界内の空いている場所にしか跳べません
items.armor.roguearmor.prompt=跳ぶ場所を選択
items.armor.roguearmor.desc=When wearing this dark garb, the rogue can blink to any nearby location which he can see, leaving a plume of smoke where he stood. This ability makes the rogue temporarily invisible, and blinds any enemies adjacent to his old location.\n\nUsing this ability will consume 35% of the armor's charge. The armor steadily builds charge as the rogue gains experience.
items.armor.roguearmor.name=hero's garb
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability:
items.armor.scalearmor.name=鱗甲の鎧
items.armor.scalearmor.desc=革の服に金属の鱗が縫い付けられたこの鎧は動きやすく防御力もある。
items.armor.warriorarmor.name=戦士の鎧
items.armor.warriorarmor.ac_special=英雄の跳躍
items.armor.warriorarmor.prompt=跳躍先を選択
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the warrior to perform a heroic leap towards a targeted location, slamming down to stun all neighbouring enemies.\n\nUsing this ability will consume 35% of the armor's charge. The armor steadily builds charge as the warrior gains experience.
items.armor.warriorarmor.name=hero's armor
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability:
@ -325,7 +320,7 @@ items.artifacts.hornofplenty.eat=角に入っている食べ物を食べた。
items.artifacts.hornofplenty.prompt=食料を選択
items.artifacts.hornofplenty.no_food=角の中に食料がない!
items.artifacts.hornofplenty.full=角は食料でいっぱいだ!
items.artifacts.hornofplenty.reject=角は調理していない薄味の実を拒絶した。
items.artifacts.hornofplenty.reject=角は調理していない無味果を拒絶した。
items.artifacts.hornofplenty.maxlevel=角は可能な限り全ての食料を取り込める!
items.artifacts.hornofplenty.levelup=角はあなたの食料を取り込んで成長した。
items.artifacts.hornofplenty.feed=角はあなたの食料を取り込んだ。
@ -1236,7 +1231,7 @@ items.wands.wandoftransfusion.staff_name=輸血の長杖
items.wands.wandoftransfusion.ondeath=あなたは自分の杖が体力を吸い取りすぎて死んだ…
items.wands.wandoftransfusion.charged=あなたの杖は敵の生命エネルギーで一杯だ!
items.wands.wandoftransfusion.desc=ありふれた形状の杖だが、持ち手の赤紫の色彩と先端の漆黒の宝石が際立っている。
items.wands.wandoftransfusion.stats_desc=When used on allies, this wand will sap _%1$d of the user's health_ to heal or shield the ally for _%2$d health._ When used on enemies, the wand briefly charms them while applying _%3$d shielding_ to the user. Hostile undead will take _%4$d-%5$d damage_ instead of being charmed.
items.wands.wandoftransfusion.stats_desc=When used on allies or charmed enemies, this wand will sap _%1$d of the user's health_ to heal or shield the ally for _%2$d health._ When used on enemies, the wand briefly charms them while applying _%3$d shielding_ to the user. Hostile undead will take _%4$d-%5$d damage_ instead of being charmed.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, he will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandofwarding.name=護衛の杖
@ -1253,7 +1248,7 @@ items.wands.wandofwarding$ward.desc_2=This upgraded ward has a more intricate pa
items.wands.wandofwarding$ward.name_3=大型砲塔
items.wands.wandofwarding$ward.desc_3=This fully upgraded ward is able to attack more times than its predecessors. Each zap from this ward will deal _%1$d-%2$d damage._\n\nZapping this ward with your wand of warding will upgrade it.\n\nThis ward will zap five times before dissipating.\n\nYour wand of warding is using _%3$d energy_ to sustain this ward.
items.wands.wandofwarding$ward.name_4=小型歩哨
items.wands.wandofwarding$ward.desc_4=This smaller sentry has the same firepower as a greater ward, but can fire more quickly. It resembles the gem at the tip of your wand of warding. Each zap from this sentry will deal _%1$d-%2$d damage._\n\nZapping this sentry with your wand of warding will upgrade and heal it.\n\nThis sentry will spend some health each time it zaps an enemy, but can be healed by using your wand of warding on it.\n\nYour wand of warding is using _%3$d energy_ to sustain this sentry.
items.wands.wandofwarding$ward.desc_4=This smaller sentry has the same firepower as a greater ward, but has health instead of a set number of charges. It resembles the gem at the tip of your wand of warding. Each zap from this sentry will deal _%1$d-%2$d damage._\n\nZapping this sentry with your wand of warding will upgrade and heal it.\n\nThis sentry will spend some health each time it zaps an enemy, but can be healed by using your wand of warding on it.\n\nYour wand of warding is using _%3$d energy_ to sustain this sentry.
items.wands.wandofwarding$ward.name_5=歩哨
items.wands.wandofwarding$ward.desc_5=This upgraded sentry is larger and more durable than a lesser sentry. Each zap from this sentry will deal _%1$d-%2$d damage._\n\nZapping this sentry with your wand of warding will upgrade and heal it.\n\nThis sentry will spend some health each time it zaps an enemy, but can be healed by using your wand of warding on it.\n\nYour wand of warding is using _%3$d energy_ to sustain this sentry.
items.wands.wandofwarding$ward.name_6=大型歩哨
@ -1616,16 +1611,10 @@ items.amulet.desc=The Amulet of Yendor is the most powerful artifact known to hu
items.ankh.name=アンク
items.ankh.ac_bless=祝福する
items.ankh.bless=アンクは清らかな水で祝福された。
items.ankh.desc=この昔からある不死の象徴は、死後蘇ることを可能にする。復活すると装備していないアイテムは全て失われる。一杯に溜まった露の瓶を使うことで、アンクを祝福することができ、さらに強力になるだろう。
items.ankh.bless=You bless the ankh with magical water.
items.ankh.desc=This ancient symbol of immortality grants the ability to return to life after death. Upon resurrection all non-equipped items are lost. Using a full waterskin, the ankh can be blessed with extra strength.
items.ankh.desc_blessed=この昔からある不死の象徴は、死後蘇ることを可能にする。アンクは祝福され、より強力になっている。致命的な瞬間にはアンクが身代わりとなってあなたを助けるだろう。
items.armorkit.name=鎧強化の道具箱
items.armorkit.ac_apply=強化する
items.armorkit.prompt=鎧を選択
items.armorkit.upgraded=鎧強化の道具箱を使用して%sを強化した
items.armorkit.desc=道具と材料が入ったこの小さな道具箱を使用することで、誰でも鎧を「世紀の鎧」に改善することができる。その鎧はもとの鎧の性質を引き継ぎ、しかも装備者にその職業に応じた特別な能力を授ける。この改善に裁縫、手芸、鍛冶の技術は必要ない。
items.brokenseal.name=壊れた印章
items.brokenseal.ac_affix=取り付ける
items.brokenseal.prompt=鎧を選択
@ -1643,13 +1632,6 @@ items.dewdrop.both=+%1$dHP, +%2$dSHLD
items.dewdrop.already_full=既に体力が回復している。
items.dewdrop.desc=透明で綺麗な露の雫。\n\nこの地域の魔法のおかげで、綺麗な水には体力を少し回復させる性質がある。
items.dewvial.name=露の瓶
items.dewvial.ac_drink=飲む
items.dewvial.collected=露の雫を露の瓶に入れた。
items.dewvial.full=露の瓶はもう一杯だ!
items.dewvial.empty=露の瓶が空になった!
items.dewvial.desc=余った露をこの小さな容器に集めて好きなときに飲むことができる。瓶に露が貯まるにつれ、飲んだときにより回復するようになるだろう。飲む露の量はそのときに必要な分だけだ。\n\n昔、これらの瓶には復活魔法が込められていたが、もはやその魔法は失われて久しい。しかし魔法の力の残滓がまだ瓶には残っているようで、瓶を一杯にすれば別の復活アイテムを祝福できるかもしれない。
items.equipableitem.unequip_cursed=装備は呪われていて外すことができない!
items.equipableitem.ac_equip=装備する
items.equipableitem.ac_unequip=装備を外す
@ -1692,6 +1674,13 @@ items.kindofmisc.unequip_message=You must unequip one of these items first. Sele
items.kindofweapon.equip_cursed=体が勝手に武器を握って離さない。
items.kingscrown.name=Dwarf King's crown
items.kingscrown.ac_wear=WEAR
items.kingscrown.naked=Unfortunately, the crown cannot transform your underwear.
items.kingscrown.upgraded=The crown glows brightly and then disintegrates as your armor transforms!
items.kingscrown.ratgraded=Rat King's hands glow brightly as your armor transforms!
items.kingscrown.desc=The crown of the last dwarven king, it glows with tremendous magical energy.\n\nWhen worn, the crown's magic will flow into the armor you're currently wearing, transforming it into a _unique epic armor with special abilities._ The new armor will keep all the properties of the original armor.
items.merchantsbeacon.name=商人の標識
items.merchantsbeacon.ac_use=使用する
items.merchantsbeacon.desc=ドワーフの技術によって作られた奇妙な欠片によって、遠く離れた場所でも通信することができる。\n\n起動したら、ダンジョンのどこにいてもアイテムをピクセルマート商店に売ることができる。\n\nしかし、この標識の魔法は一回しか使用することができないので、慎重に使ったほうがいいだろう。
@ -1704,11 +1693,21 @@ items.stylus.cursed=尖筆の魔法は呪われた鎧には効果がない。
items.stylus.inscribed=You inscribed your armor with the stylus.
items.stylus.desc=黒くとても硬い石で作られている秘儀の尖筆。使用すると魔法の刻印を鎧に彫り込むことができるが、どのような刻印が彫り込まれるかを制御するすべはなく、尖筆が彫り込む刻印を決定する。
items.tomeofmastery.name=熟達の秘本
items.tomeofmastery.ac_read=読む
items.tomeofmastery.way=あなたは%sとなる道を選んだ
items.tomeofmastery.desc=擦り切れた皮の本はそれほど厚くないが、どういうわけか、とても多くのことを学べそうな予感がする。ただし、この書物を読み切るにはそれなりの時間がかかるだろう。
items.tengusmask.name=Tengu's mask
items.tengusmask.ac_wear=WEAR
items.tengusmask.used=The mask disintegrates as its power flows into you!
items.tengusmask.desc=This mask fell off Tengu's face as he died, you can feel great magical power emanating from it. Was the mask Tengu's source of strength?\n\nWhen worn, the tremendous power of the mask will be transferred into you, enabling you to _choose a subclass for your hero._\n\nWhich subclass will you choose?
items.torch.name=松明
items.torch.ac_light=点火する
items.torch.desc=冒険の定番品だ。ダンジョンの暗闇の中で、松明は進むべき道を照らすだろう。
items.waterskin.name=waterskin
items.waterskin.ac_drink=飲む
items.waterskin.collected=You collect the dewdrop into your waterskin.
items.waterskin.full=Your waterskin is full!
items.waterskin.empty=Your waterskin is empty!
items.waterskin.desc=A container for liquid, made from leather and string, sealed with a cork stopper.
items.waterskin.desc_water=Right now the waterskin just contains some plain drinking water. Surely there is something in the dungeon that the waterskin could store instead.
items.waterskin.desc_heal=The waterskin is currently being used to store healing water. The more full the waterskin is, the more you will be instantly healed when drinking from it. You will only drink as much as you need.
items.waterskin.desc_full=The full waterskin seems to radiate energy, perhaps it can be used to bless another survival item?

View File

@ -93,23 +93,23 @@ items.armor.armor.seal_attached=전사의 부러진 인장이 이 갑옷에 붙
items.armor.armor$glyph.glyph=상형문자
items.armor.armor$glyph.killed=%s에 의해 죽었습니다...
items.armor.classarmor.ac_ability=CHOOSE ABILITY
items.armor.classarmor.no_ability=Your armor currently has no ability, you should choose one!
items.armor.classarmor.not_equipped=이 갑옷의 능력을 발동하기 위해선 이걸 먼저 입어야만 합니다!
items.armor.classarmor.low_charge=갑옷의 특별한 능력을 발동할 충전량이 부족하다!
items.armor.clotharmor.name=천 갑옷
items.armor.clotharmor.desc=이 가벼운 갑옷은 기본적인 보호를 제공합니다.
items.armor.huntressarmor.name=사냥꾼의 망토
items.armor.huntressarmor.ac_special=유령 칼날
items.armor.huntressarmor.name=hero's cloak
items.armor.huntressarmor.no_enemies=시야 내에 적이 없습니다.
items.armor.huntressarmor.desc=이 망토를 두른 사냥꾼은 유령 칼날을 만들어 날릴 수 있습니다. 각각의 칼날들은 사냥꾼의 시야 안에 들어온 적 하나를 추적하여, 그녀가 현재 장비한 무기에 비례한 피해량을 줍니다.\n\n이 능력을 사용하면 갑옷의 충전량을 35% 사용합니다. 충전량은 사냥꾼이 경험치를 얻을 때마다 증가합니다.
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability:
items.armor.leatherarmor.name=가죽 갑옷
items.armor.leatherarmor.desc=그을려진 몬스터의 가죽으로 만든 갑옷입니다. 천 갑옷 만큼 가볍지는 않지만 훨씬 더 나은 보호 효과를 제공해 줍니다.
items.armor.magearmor.name=마법사의 로브
items.armor.magearmor.ac_special=대지 융해
items.armor.magearmor.desc=마법사는 이 진귀한 로브를 입음으로써, 대지 융해 주문을 사용할 수 있습니다. 시야 내에 들어온 모든 적들은 불세례를 받으며 움직일 수 없게 됩니다.\n\n이 능력을 사용하면 갑옷의 충전량을 35% 사용합니다. 충전량은 마법사가 경험치를 얻을 때마다 증가합니다.
items.armor.magearmor.name=hero's robe
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability:
items.armor.mailarmor.name=사슬 갑옷
items.armor.mailarmor.desc=금속 고리를 서로 엮어 만든 갑옷으로 단단하지만 유연한 갑옷입니다.
@ -117,19 +117,14 @@ items.armor.mailarmor.desc=금속 고리를 서로 엮어 만든 갑옷으로
items.armor.platearmor.name=판금 갑옷
items.armor.platearmor.desc=거대한 철판들이 이어져 갑옷으로 만들어졌습니다. 이 갑옷의 엄청난 무게를 견딜 수 있는 모험가들에게 다른 갑옷과는 비교할 수도 없는 방어력을 제공해 줍니다.
items.armor.roguearmor.name=도적의 의복
items.armor.roguearmor.ac_special=연막 폭탄
items.armor.roguearmor.fov=당신의 시야 안의 빈 공간으로만 이동할 수 있습니다.
items.armor.roguearmor.prompt=이동할 지역을 선택하세요
items.armor.roguearmor.desc=이 어두운 의복을 입은 도적은 연막만을 남긴 채 시야가 밝혀진 지역으로 순간이동할 수 있습니다. 이 능력은 도적을 잠시 동안 투명하게 만들고, 처음 위치 주변 적들의 시야를 방해합니다.\n\n이 능력을 사용하면 갑옷의 충전량을 35% 사용합니다. 충전량은 도적이 경험치를 얻을 때마다 증가합니다.
items.armor.roguearmor.name=hero's garb
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability:
items.armor.scalearmor.name=미늘 갑옷
items.armor.scalearmor.desc=강철 미늘들이 가죽 조끼에 엮여져 유연하지만 견고한 갑옷을 만들었습니다.
items.armor.warriorarmor.name=전사의 강철 갑옷
items.armor.warriorarmor.ac_special=영웅의 도약
items.armor.warriorarmor.prompt=도약할 지역을 선택하세요
items.armor.warriorarmor.desc=이 갑옷은 매우 무거워 보이지만, 이 갑옷을 입은 전사는 원하는 위치로 영웅의 도약을 사용할 수 있습니다. 전사가 착지한 곳 주변의 모든 적을 강타하여 기절시킵니다.\n\n이 능력을 사용하면 갑옷의 충전량을 35% 사용합니다. 충전량은 전사가 경험치를 얻을 때마다 증가합니다.
items.armor.warriorarmor.name=hero's armor
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability:
@ -205,7 +200,7 @@ items.artifacts.driedrose$petal.no_rose=장미에 붙일 꽃잎이 없다.
items.artifacts.driedrose$petal.no_room=꽃잎이 들어갈 공간이 없어서 버릴 수 밖에 없었다.
items.artifacts.driedrose$petal.maxlevel=장미가 완전해졌다!
items.artifacts.driedrose$petal.levelup=장미꽃에 꽃잎을 붙였다.
items.artifacts.driedrose$petal.desc=말라 비틀어진 꽃잎으로, 던전의 이정도 깊이에서도 여전히 살아 있다.
items.artifacts.driedrose$petal.desc=말라 비틀어진 꽃잎으로, 던전의 이 정도 깊이에서도 여전히 살아 있다.
items.artifacts.driedrose$wndghosthero.title=유령의 장비
items.artifacts.driedrose$wndghosthero.desc=유령 그 자체의 전투력은 약하지만, 그 형태는 당신이 쓸 수 있는 무기와 방어구를 들 수 있을 정도로 단단한 편입니다. 유령에게 들려준 장비들은 당신이 사용할 때와 같은 효과를 낼 것입니다.\n\n이 유령은 현재 _%d의 힘 요구량_ 이하의 장비를 들 수 있습니다.
items.artifacts.driedrose$wndghosthero.weapon_prompt=조정할 무기를 선택하세요
@ -1236,7 +1231,7 @@ items.wands.wandoftransfusion.staff_name=이식의 지팡이
items.wands.wandoftransfusion.ondeath=당신은 당신이 가진 이식의 마법 막대 때문에 죽었다...
items.wands.wandoftransfusion.charged=당신의 지팡이는 적들의 생명력으로 충전되었다!
items.wands.wandoftransfusion.desc=꽤나 평범하게 생긴 막대로써, 자주색 몸통 끝에 달린 칠흑색 보석이 돋보입니다.
items.wands.wandoftransfusion.stats_desc=아군에게 사용되는 경우, 이 마법 막대는 _%1$d만큼의 사용자의 체력_을 흡수하여 아군에게 _%2$d만큼의 체력_을 회복시키거나 보호막을 씌웁니다. 적들에게 사용되는 경우, 이 마법 막대는 대상을 잠시동안 매혹시키고 사용자에게 _%3$d만큼의 보호막_을 씌웁니다. 언데드 적들은 매혹되는 대신 _%4$d-%5$d만큼의 피해_를 입을 것입니다.
items.wands.wandoftransfusion.stats_desc=When used on allies or charmed enemies, this wand will sap _%1$d of the user's health_ to heal or shield the ally for _%2$d health._ When used on enemies, the wand briefly charms them while applying _%3$d shielding_ to the user. Hostile undead will take _%4$d-%5$d damage_ instead of being charmed.
items.wands.wandoftransfusion.bmage_desc=_전투 마법사_ 가 이식의 지팡이로 매혹된 적을 공격하면, 보호막을 얻고 다음 이식의 지팡이 사용에 체력을 소모하지 않습니다.
items.wands.wandofwarding.name=수호의 마법 막대
@ -1253,7 +1248,7 @@ items.wands.wandofwarding$ward.desc_2=이 강화된 수호석은 더 복잡한
items.wands.wandofwarding$ward.name_3=상급 수호석
items.wands.wandofwarding$ward.desc_3=완전히 강화된 수호석은 이전의 수호석들보다 더 많이 공격할 수 있습니다. 이 수호석으로부터 나가는 각 공격은 _%1$d-%2$d_ 의 피해를 줍니다.\n\n이 수호석을 대상으로 수호의 마법 막대를 사용하면 수호석을 강화합니다.\n\n이 수호석은 사라지기 전까지 적을 다섯 번 공격할 수 있습니다.\n\n당신의 수호의 마법 막대가 이 수호석을 유지하기 위해 _%3$d 만큼의 수호석 에너지_ 를 사용하고 있습니다.
items.wands.wandofwarding$ward.name_4=하급 감시탑
items.wands.wandofwarding$ward.desc_4=이 작은 감시탑은 상급 수호석과 동일한 공격력을 갖지만, 더 빠르게 공격할 수 있습니다. 이것은 당신의 수호의 마법 막대 끝에 달린 보석과 비슷하게 생겼습니다. 이 감시탑으로부터 나가는 각 공격은 _%1$d-%2$d_ 의 피해를 줍니다.\n\n이 감시탑을 대상으로 수호의 마법 막대를 사용하면 감시탑을 강화하고 동시에 체력을 회복시킵니다.\n\n이 감시탑은 적을 공격할 때마다 약간의 체력을 소비하지만, 감시탑에 수호의 마법 막대를 사용하는 것으로 체력을 회복시킬 수 있습니다.\n\n당신의 수호의 마법 막대가 이 감시탑을 유지하기 위해 _%3$d 만큼의 수호석 에너지_ 를 사용하고 있습니다.
items.wands.wandofwarding$ward.desc_4=This smaller sentry has the same firepower as a greater ward, but has health instead of a set number of charges. It resembles the gem at the tip of your wand of warding. Each zap from this sentry will deal _%1$d-%2$d damage._\n\nZapping this sentry with your wand of warding will upgrade and heal it.\n\nThis sentry will spend some health each time it zaps an enemy, but can be healed by using your wand of warding on it.\n\nYour wand of warding is using _%3$d energy_ to sustain this sentry.
items.wands.wandofwarding$ward.name_5=감시탑
items.wands.wandofwarding$ward.desc_5=이 강화된 감시탑은 하급 감시탑보다 크기가 더 크고 내구력이 높습니다. 이 감시탑으로부터 나가는 각 공격은 _%1$d-%2$d_ 의 피해를 줍니다.\n\n이 감시탑을 대상으로 수호의 마법 막대를 사용하면 감시탑을 강화하고 동시에 체력을 회복시킵니다.\n\n이 감시탑은 적을 공격할 때마다 약간의 체력을 소비하지만, 감시탑에 수호의 마법 막대를 사용하는 것으로 체력을 회복시킬 수 있습니다.\n\n당신의 수호의 마법 막대가 이 감시탑을 유지하기 위해 _%3$d 만큼의 수호석 에너지_ 를 사용하고 있습니다.
items.wands.wandofwarding$ward.name_6=상급 감시탑
@ -1361,7 +1356,7 @@ items.weapon.melee.dagger.desc=적당히 닳은 나무 손잡이가 있는 간
items.weapon.melee.dirk.name=더크
items.weapon.melee.dirk.stats_desc=이 무기는 무방비 상태의 적에게 더 강합니다.
items.weapon.melee.dirk.desc=더 기다란 찌르기용 단검이다. 칼날을 적에게 더 깊숙히 박아넣을 수 있게 되어 있다.
items.weapon.melee.dirk.desc=더 기다란 찌르기용 단검으로, 칼날을 적에게 더 깊숙히 박아넣을 수 있도록 되어 있습니다.
items.weapon.melee.flail.name=철퇴
items.weapon.melee.flail.stats_desc=이 무기는 정확성이 조금 떨어집니다.\n기습 공격을 할 수 없습니다.
@ -1555,7 +1550,7 @@ items.weapon.missiles.javelin.name=투창
items.weapon.missiles.javelin.desc=이 기다란 투창의 무게 중심은 가시가 있는 앞 부분에 쏠려 있어 날아가는 동안 힘을 실을 수 있게 됩니다.
items.weapon.missiles.kunai.name=쿠나이
items.weapon.missiles.kunai.desc=이 조그마한 칼들은 노련한 사용자의 손에 쥐여주면 매우 강력합니다. 이 무기는 무방비 상태의 적들에게 가장 효과적입니다.
items.weapon.missiles.kunai.desc=이 조그마한 칼들은 노련한 사용자의 손에 쥐어 주면 매우 강력한 성능을 자랑합니다. 무방비 상태의 적들에게 가장 효과적입니다.
items.weapon.missiles.missileweapon.stats=이 _%1$d단계_ 투척 무기는 _%2$d-%3$d의 피해_ 를 입히며 _힘이 %4$d이상_ 이어야 제대로 다룰 수 있습니다.
items.weapon.missiles.missileweapon.distance=이 무기는 원거리 투척용으로 만들어졌으며, 먼 거리의 적에게는 더 정확하고, 가까운 거리에서는 훨씬 덜 정확해집니다.
@ -1616,16 +1611,10 @@ items.amulet.desc=옌더의 부적은 인간 또는 드워프 사회에서 알
items.ankh.name=앙크
items.ankh.ac_bless=축복한다
items.ankh.bless=당신은 앙크를 깨끗한 물로 축복했다.
items.ankh.desc=영생을 상징하는 고대의 물건으로 소유자가 죽으면 되살릴 수 있는 능력이 있습니다. 부활하는 중 착용하지 않은 모든 아이템들이 사라집니다. 가득 찬 이슬병을 사용해 앙크를 축복하여 강화시킬 수 있습니다.
items.ankh.bless=You bless the ankh with magical water.
items.ankh.desc=This ancient symbol of immortality grants the ability to return to life after death. Upon resurrection all non-equipped items are lost. Using a full waterskin, the ankh can be blessed with extra strength.
items.ankh.desc_blessed=영생을 상징하는 고대의 물건으로 소유자가 죽으면 되살릴 수 있는 능력이 있습니다. 이 앙크는 축복을 받았으며 더 강력한 효과를 가집니다. 앙크는 당신이 죽을 위기에 처했을 때 스스로를 희생하여 소유자를 구원합니다.
items.armorkit.name=갑옷 개조 도구
items.armorkit.ac_apply=추가한다
items.armorkit.prompt=붙일 갑옷을 선택하세요
items.armorkit.upgraded=당신은 당신의 %s에 개조 도구를 사용했다.
items.armorkit.desc=이 작은 부품과 재료로 이루어진 도구를 작동시키면 누구라도 어떤 갑옷을 "전설 갑옷"으로 바꿀 수 있습니다. 갑옷이 가지고 있던 속성을 유지하며, 입은 직업에 따라 달라지는 능력을 새로 부여합니다. 재단술, 무두질, 제련술 그 어떤 것도 필요하지 않습니다.
items.brokenseal.name=부러진 인장
items.brokenseal.ac_affix=인장을 붙인다
items.brokenseal.prompt=붙일 갑옷을 선택하세요
@ -1643,13 +1632,6 @@ items.dewdrop.both=+%1$d HP, +%2$d 방어막
items.dewdrop.already_full=당신은 이미 최대 체력입니다.
items.dewdrop.desc=수정같이 깨끗한 이슬입니다.\n\n이 장소의 마법의 영향으로 인해, 순수한 물은 약한 회복 효과를 가집니다.
items.dewvial.name=이슬병
items.dewvial.ac_drink=마신다
items.dewvial.collected=당신은 이슬을 이슬병 안에 넣었다.
items.dewvial.full=당신의 이슬병이 꽉 찼다!
items.dewvial.empty=당신의 이슬병이 텅 비었다!
items.dewvial.desc=당신은 이슬을 이 작은 병에 넣어 두었다 나중에 마실 수 있습니다. 병에 들은 이슬이 많을수록, 즉시 회복하는 체력의 양이 증가합니다. 이슬병의 이슬은 회복할 만큼만 마시게 됩니다.\n\n이 유리병에는 한때 소생 주문이 걸려 있었는 것 같지만, 그 힘이 약해져 버렸습니다. 하지만 여전히 어느 정도의 힘은 남아 있으며, 가득 찬 이슬병은 다른 부활 아이템을 축복할 수 있을 것입니다.
items.equipableitem.unequip_cursed=당신은 저주받은 장비를 벗을 수 없다!
items.equipableitem.ac_equip=착용한다
items.equipableitem.ac_unequip=해제한다
@ -1692,6 +1674,13 @@ items.kindofmisc.unequip_message=이 장비들 중 하나를 해제해야 합니
items.kindofweapon.equip_cursed=손가락이 제멋대로 무기를 움켜쥐었다.
items.kingscrown.name=Dwarf King's crown
items.kingscrown.ac_wear=WEAR
items.kingscrown.naked=Unfortunately, the crown cannot transform your underwear.
items.kingscrown.upgraded=The crown glows brightly and then disintegrates as your armor transforms!
items.kingscrown.ratgraded=Rat King's hands glow brightly as your armor transforms!
items.kingscrown.desc=The crown of the last dwarven king, it glows with tremendous magical energy.\n\nWhen worn, the crown's magic will flow into the armor you're currently wearing, transforming it into a _unique epic armor with special abilities._ The new armor will keep all the properties of the original armor.
items.merchantsbeacon.name=상인의 신호기
items.merchantsbeacon.ac_use=사용한다
items.merchantsbeacon.desc=드워프 종족의 기술로 만들어진 이 이상한 물건을 사용하여 매우 먼 거리에서 통신할 수 있습니다.\n\n이 신호기를 사용하면 던전 어디에서라도 아이템을 픽셀 상점에 팔 수 있습니다.\n\n하지만, 신호기에 깃든 마법은 한 번만 사용할 수 있으니, 현명하게 사용하십시오.
@ -1704,11 +1693,21 @@ items.stylus.cursed=바늘의 마법은 저주받은 갑옷에는 무용지물
items.stylus.inscribed=당신은 방어구를 바늘로 새겼다.
items.stylus.desc=이 신비한 바늘은 어두운 색의 단단한 돌로 만들어졌습니다. 이 바늘을 사용하여 방어구에 마법 상형문자를 새길 수 있습니다만, 어떠한 상형문자가 새겨지는지 알 수 없으며 오직 바늘이 새기는 대로 결정됩니다.
items.tomeofmastery.name=전직의 서
items.tomeofmastery.ac_read=읽는다
items.tomeofmastery.way=당신은 %s의 길을 따르기로 결정했습니다!
items.tomeofmastery.desc=이 낡은 가죽 책은 그리 두껍진 않지만, 이 책에서 배울 내용은 많아 보입니다. 이 책을 읽는데는 어느 정도의 시간이 걸리는 것에 주의하십시오.
items.tengusmask.name=Tengu's mask
items.tengusmask.ac_wear=WEAR
items.tengusmask.used=The mask disintegrates as its power flows into you!
items.tengusmask.desc=This mask fell off Tengu's face as he died, you can feel great magical power emanating from it. Was the mask Tengu's source of strength?\n\nWhen worn, the tremendous power of the mask will be transferred into you, enabling you to _choose a subclass for your hero._\n\nWhich subclass will you choose?
items.torch.name=횃불
items.torch.ac_light=불을 붙인다
items.torch.desc=모험가의 필수 장비입니다. 던전이 어두워진다면, 횃불을 밝혀 길을 찾으십시오.
items.waterskin.name=waterskin
items.waterskin.ac_drink=마신다
items.waterskin.collected=You collect the dewdrop into your waterskin.
items.waterskin.full=Your waterskin is full!
items.waterskin.empty=Your waterskin is empty!
items.waterskin.desc=A container for liquid, made from leather and string, sealed with a cork stopper.
items.waterskin.desc_water=Right now the waterskin just contains some plain drinking water. Surely there is something in the dungeon that the waterskin could store instead.
items.waterskin.desc_heal=The waterskin is currently being used to store healing water. The more full the waterskin is, the more you will be instantly healed when drinking from it. You will only drink as much as you need.
items.waterskin.desc_full=The full waterskin seems to radiate energy, perhaps it can be used to bless another survival item?

View File

@ -93,23 +93,23 @@ items.armor.armor.seal_attached=Pieczęć Wojownika jest umieszczona na tej zbro
items.armor.armor$glyph.glyph=glif
items.armor.armor$glyph.killed=%s zabił cię...
items.armor.classarmor.ac_ability=CHOOSE ABILITY
items.armor.classarmor.no_ability=Your armor currently has no ability, you should choose one!
items.armor.classarmor.not_equipped=Musisz nosić tę zbroję by używać jej specjalnych mocy!
items.armor.classarmor.low_charge=Pancerz nie ma wystarczająco dużo ładunku, aby wykorzystać jego specjalną moc!
items.armor.clotharmor.name=płócienna zbroja
items.armor.clotharmor.desc=Ta lekka zbroja zapewnia podstawową ochronę.
items.armor.huntressarmor.name=peleryna łowczyni
items.armor.huntressarmor.ac_special=DUCHOWE OSTRZA
items.armor.huntressarmor.name=hero's cloak
items.armor.huntressarmor.no_enemies=Nie widać przeciwników
items.armor.huntressarmor.desc=Nosząc tę pelerynę, łowczyni może stworzyć wachlarz widmowych ostrzy. Każde z nich będzie skierowane na jednego przeciwnika w polu widzenia, zadając obrażenia w zależności od aktualnie wyposażonej broni do walki wręcz.\n\nUżycie tej umiejętności pochłonie 35% ładunku pancerza. Zbroja stale gromadzi ładunek, gdy łowczyni zdobywa doświadczenie.
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability:
items.armor.leatherarmor.name=skórzana zbroja
items.armor.leatherarmor.desc=Pancerz zrobiony z wyprawionej zwierzęcej skóry. Co prawda nie jest tak lekki, jak płócienna kamizelka, ale zapewnia lepszą ochronę.
items.armor.magearmor.name=szata maga
items.armor.magearmor.ac_special=STOPIONA ZIEMIA
items.armor.magearmor.desc=Nosząc tę cudowną szatę, mag może rzucić zaklęcie Stopienia Ziemi. Wszyscy wrogowie w jego polu widzenia zostaną zakorzenieni w ziemi i oparzeni płomieniami.\n\nUżycie tej umiejętności pochłonie 35% ładunku pancerza. Zbroja stale gromadzi ładunek, gdy mag zdobywa doświadczenie.
items.armor.magearmor.name=hero's robe
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability:
items.armor.mailarmor.name=kolczuga
items.armor.mailarmor.desc=Połączone metalowe kółka tworzą mocną, ale elastyczną zbroję.
@ -117,19 +117,14 @@ items.armor.mailarmor.desc=Połączone metalowe kółka tworzą mocną, ale elas
items.armor.platearmor.name=zbroja płytowa
items.armor.platearmor.desc=Olbrzymie płyty stali zostały połączone w zbroję, zapewniającą niezrównaną ochronę każdemu bohaterowi zdolnemu do dźwigania jej ciężaru.
items.armor.roguearmor.name=strój łotrzyka
items.armor.roguearmor.ac_special=BOMBA DYMNA
items.armor.roguearmor.fov=Możesz skoczyć wyłącznie na puste pole w zasięgu wzroku
items.armor.roguearmor.prompt=Wybierz cel skoku
items.armor.roguearmor.desc=Nosząc ten ciemny strój, łotrzyk może teleportować się do każdego pobliskiego miejsca w polu widzenia, pozostawiając smugę dymu w miejscu, gdzie stał. Umiejętność ta nadaje łotrzykowi chwilową niewidzialność i oślepia każdego wroga sąsiadującego z jego poprzednim miejscem.\n\nUżycie tej umiejętności pochłonie 35% ładunku pancerza. Zbroja stale gromadzi ładunek, gdy łotrzyk zdobywa doświadczenie.
items.armor.roguearmor.name=hero's garb
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability:
items.armor.scalearmor.name=zbroja łuskowa
items.armor.scalearmor.desc=Metalowe łuski wszyte w skórzaną kamizelkę tworzą skuteczny, elastyczny pancerz.
items.armor.warriorarmor.name=strój obronny wojownika
items.armor.warriorarmor.ac_special=HEROICZNY SKOK
items.armor.warriorarmor.prompt=Wybierz kierunek natarcia
items.armor.warriorarmor.desc=Mimo, że ta zbroja wygląda na ciężką, pozwala ona wojownikowi wykonać bohaterski skok w wybrane miejsce, co ogłuszy wszystkich sąsiadujących wrogów.\n\nUżycie tej umiejętności pochłonie 35% ładunku pancerza. Zbroja stale gromadzi ładunek, gdy wojownik zdobywa doświadczenie.
items.armor.warriorarmor.name=hero's armor
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability:
@ -304,7 +299,7 @@ items.artifacts.driedrose$ghosthero.desc=Słabo wyglądająca duchowa postać o
##back to artifacts
items.artifacts.etherealchains.name=nieziemskie łańcuchy
items.artifacts.etherealchains.ac_cast=RZUĆ ZAKLĘCIE
items.artifacts.etherealchains.rooted=Your chains cannot pull you while you are rooted.
items.artifacts.etherealchains.rooted=Twoje łańcuchy nie mogą cię pociągnąć kiedy jesteś zakorzeniony.
items.artifacts.etherealchains.no_charge=Twoje łańcuchy nie mają dość ładunków.
items.artifacts.etherealchains.cursed=Nie możesz użyć przeklętych łańcuchów.
items.artifacts.etherealchains.does_nothing=Nic nie zrobisz.
@ -633,7 +628,7 @@ items.potions.potionoflevitation.desc=Wypicie tego osobliwego płynu sprawi, że
items.potions.potionofliquidflame.name=mikstura ciekłego płomienia
items.potions.potionofliquidflame.desc=Ta fiolka zawiera niestabilną substancję, która po wydobyciu się na powietrze stanie w płomieniach.
items.potions.potionofmindvision.name=mikstura wyczucia umysłów
items.potions.potionofmindvision.name=mikstura wizji umysłów
items.potions.potionofmindvision.see_mobs=W jakiś sposób czujesz obecność umysłów okolicznych organizmów!
items.potions.potionofmindvision.see_none=Jakimś sposobem możesz powiedzieć, że jesteś w tym momencie sam na tej głębokości.
items.potions.potionofmindvision.desc=Po wypiciu tego twój umysł stanie się wrażliwy na psychiczną sygnaturę odległych istot, pozwalając tobie wyczuć biologiczną obecność przez ściany. Mikstura również pozwoli tobie widzieć przez sąsiadujące ściany i drzwi.
@ -892,16 +887,16 @@ items.scrolls.inventoryscroll.no=Nie, zmieniłem zdanie
items.scrolls.scrollofidentify.name=zwój identyfikacji
items.scrolls.scrollofidentify.inv_title=Zidentyfikuj przedmiot
items.scrolls.scrollofidentify.it_is=Twój zwój identyfikuje %s.
items.scrolls.scrollofidentify.it_is=Twój zwój zidentyfikował wybrany przedmiot. To %s.
items.scrolls.scrollofidentify.desc=Ten zwój stale zdradza wszystkie sekrety jednego z wybranych przedmiotów
items.scrolls.scrolloflullaby.name=zwój kołysanki
items.scrolls.scrolloflullaby.sooth=Zwój wydaje z siebie kojącą muzykę. Czujesz się bardzo śpiący.
items.scrolls.scrolloflullaby.desc=Przeczytanie tego zwoju wyemituje kojącą melodię, która uśpi magicznym snem każdego, kto wsłucha się w jej dźwięk. Dla czytającego i jego sojuszników sen ma właściwości uzdrawiające.
items.scrolls.scrollofmagicmapping.name=zwój magicznego mapowania
items.scrolls.scrollofmagicmapping.name=zwój magicznej mapy
items.scrolls.scrollofmagicmapping.layout=Poznałeś układ bieżącej głębokości.
items.scrolls.scrollofmagicmapping.desc=Po przeczytaniu, klarowny obraz zostanie wpojony do twojego umysłu, który sprawi, że poznasz dokładny rozkład poziomu i wszystkie jego sekrety. Lokalizacja przedmiotów i potworów pozostanie nieznana.
items.scrolls.scrollofmagicmapping.desc=Po przeczytaniu zwoju klarowny obraz zostanie wpojony do twojego umysłu. Dzięki niemu poznasz dokładny rozkład poziomu i wszystkie jego sekrety. Lokalizacja przedmiotów i potworów pozostanie nieznana.
items.scrolls.scrollofmirrorimage.name=zwój lustrzanego odbicia
items.scrolls.scrollofmirrorimage.desc=Inkantacja na tym zwoju stworzy iluzoryczne dwa bliźniaki odczytującego. Będą one słabsze od czytelnika i będą ścigać swoich wrogów. Niestety nie są wytrzymałe, i znikają natychmiast po otrzymaniu jakichkolwiek obrażeń
@ -988,7 +983,7 @@ items.scrolls.exotic.scrollofenchantment.cancel=pomiń
items.scrolls.exotic.scrollofenchantment.desc=Ten zwój zaklnie broń lub zbroję z potężnym magicznym glifem. Czytelnik ma nawet w pewnym stopniu kontrolę nad używanym typem magii.
items.scrolls.exotic.scrollofforesight.name=zwój przezorności
items.scrolls.exotic.scrollofforesight.desc=Kiedy przeczytany, wszystkie detale pobliskiego terenu będą przekazywane do umysłu czytelnika, czyste jak krystaliczna woda. Na czas trwania tego efektu przeszukiwanie jest zbędne, ponieważ natychmiast wykrywane jest wszystko w zasięgu przeszukiwania.
items.scrolls.exotic.scrollofforesight.desc=Po przeczytaniu zwoju wszystkie detale pobliskiego terenu będą przekazywane do umysłu czytelnika, klarowne jak czysta woda. Na czas trwania tego efektu przeszukiwanie jest zbędne, ponieważ natychmiast wykrywane jest wszystko w zasięgu przeszukiwania.
items.scrolls.exotic.scrollofmysticalenergy.name=zwój mistycznej energii
items.scrolls.exotic.scrollofmysticalenergy.desc=Czysta magiczna moc wpojona w ten skrawek papieru, po uwolnieniu, naładuje po pewnym czasie założone artefakty.
@ -1154,38 +1149,38 @@ items.wands.wandofblastwave.staff_name=kostur fali wybuchu
items.wands.wandofblastwave.ondeath=Zabiłeś się własną Różdżką Fali Wybuchu...
items.wands.wandofblastwave.desc=Ta różdżka jest wykonana z pewnego rodzaju marmuru, ze złotym wykończeniem i okrągłym, czarnym klejnotem na końcu. Czujesz jej ciężar w dłoni.
items.wands.wandofblastwave.stats_desc=Ta różdżka wystrzeliwuje pocisk, który gwałtownie eksploduje na wybranej lokacji. Siła fali uderzeniowej zadajes _%1$d-%2$d obrażeń_ i jest na tyle mocna, aby sprawić, by przeciwnicy odlecieli.
items.wands.wandofblastwave.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of blast wave, the enemy has a chance to be knocked back, as if the staff had an elastic enchantment.
items.wands.wandofblastwave.bmage_desc=Gdy _Mag Bojowy_ uderza przeciwnika kosturem fali wybuchu, jest szansa że przeciwnik zostanie odrzucony do tyłu, tak jakby kostur miał na sobie zaklęcie elastyczności.
items.wands.wandofcorrosion.name=różdżka korozji
items.wands.wandofcorrosion.staff_name=kostur korozji
items.wands.wandofcorrosion.desc=Ta różdżka jest zrobiona z jesionu i ma świetnie wykonany pomarańczowy klejnot.
items.wands.wandofcorrosion.stats_desc=This wand shoots a bolt which explodes into a cloud of highly corrosive gas at a targeted location. Anything caught inside this cloud will take increasing damage over time, starting at _%d damage._
items.wands.wandofcorrosion.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of corrosion, the enemy has a chance to become oozed.
items.wands.wandofcorrosion.stats_desc=Ta różdżka strzela pociskiem który eksploduje tworząc silnie korodującą chmurę na wybranej lokacji. Wszystko, co znajdzie się w chmurze, będzie otrzymywać zwiększające się z czasem obrażenia, zaczynając od _%d_ .
items.wands.wandofcorrosion.bmage_desc=Gdy _Mag Bojowy_ uderza przeciwnika kosturem korozji, jest szansa że ten przeciwnik zostanie oszlamiony.
items.wands.wandofcorruption.name=różdżka korupcji
items.wands.wandofcorruption.staff_name=kostur korupcji
items.wands.wandofcorruption.already_corrupted=Nie można bardziej wpłynąć na tą postać.
items.wands.wandofcorruption.desc=Ta różdżka promieniuje chaotyczną, mroczną energią, tak jakby nie było to dość oczywiste z małej ozdobnej czaszki na jej czubku.
items.wands.wandofcorruption.stats_desc=Ta różdżka wystrzeliwuje pocisk korupcyjnej energii, osłabiając przeciwników i ewentualnie konwertując ich na twoją stronę. Wrogowie mogą się oprzeć korupcji, ale wrogowie z pełnym zdrowiem będą trudniejsi do skorumpowania niż ci osłabieni.
items.wands.wandofcorruption.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of corruption, the enemy has a chance to become amoked.
items.wands.wandofcorruption.bmage_desc=Gdy _Mag Bojowy_ uderza przeciwnika kosturem korupcji, istnieje szansa że przeciwnik wpadnie w amok.
items.wands.wandofdisintegration.name=różdżka dezintegracji
items.wands.wandofdisintegration.staff_name=kostur dezintegracji
items.wands.wandofdisintegration.desc=Ta różdżka wykonana jest z solidnego, gładkiego kawałka obsydianu, z głębokim, fioletowym światłem biegnącym wzdłuż boku i emitującym z jej czubka. Promieniuje destrukcyjną energią, gotowa wkrótce wystrzelić.
items.wands.wandofdisintegration.stats_desc=Ta różdżka wystrzeliwuje promień, który jest w stanie przebić każdą przeszkodę i będzie sięgał dalej wraz z ulepszeniami. Promień zadaje _%1$d-%2$d obrażeń_ i dodatkowe obrażenia wraz z każdym kolejnym przebitym wrogiem czy ścianą.
items.wands.wandofdisintegration.bmage_desc=When wielded by _the Battlemage_, a staff of disintegration has increased attack range, as if it had a projecting enchantment.
items.wands.wandofdisintegration.bmage_desc=Gdy _Mag Bojowy_ używa kosturu dezintegracji, jego zasięg ataku jest zwiększony, tak, jakby posiadał na sobie zaklęcie przedłużenia.
items.wands.wandoffireblast.name=różdżka ognistego podmuchu
items.wands.wandoffireblast.staff_name=kostur ognistego wybuchu
items.wands.wandoffireblast.desc=Ta różdżka została wykonana z czerwonego polakierowanego drewna, a złoty liść ma jej nadać bardziej królewskiego wyglądu. Jej końcówka trzeszczy i syczy, żądna uwolnić swoją potężną magię.
items.wands.wandoffireblast.stats_desc=This wand blasts out a cone of fire when used. Its next attack will consume _%1$d charges_ and deal _%2$d-%3$d damage._ The more charges the wand uses, the larger and stronger the effect.
items.wands.wandoffireblast.stats_desc=Ta różdżka po użyciu wystrzeliwuje stożek ognia. Jej następny atak _zużyje _%1$d_ ładunków_ i zada _%2$d-%3$d obrażeń._ Im więcej ładunków ten atak wykorzystuje, tym większy i potężniejszy ten efekt.
items.wands.wandoffireblast.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of fireblast, the enemy has a chance to burst into flames, as if the staff had a blazing enchantment.
items.wands.wandoffrost.name=różdżka mrozu
items.wands.wandoffrost.staff_name=kostur lodu
items.wands.wandoffrost.desc=Ta różdżka została najwyraźniej zrobiona z jakiegoś magicznego lodu. Jest jaśniejsza przy swoim zaokrąglonym wykończeniu. Czujesz, że jest bardzo zimna w dotyku, ale mimo to twoje ręce pozostają ciepłe.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen take less damage from this wand.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoffrost.bmage_desc=Gdy _Mag Bojowy_ uderza wychłodzonego przeciwnika kosturem mrozu, istnieje szansa że ten przeciwnik natychmiast zamarznie. Ta szansa jest tym większa, im chłodniejszy jest przeciwnik.
items.wands.wandoflightning.name=różdżka błyskawic
items.wands.wandoflightning.staff_name=kostur piorunu
@ -1220,7 +1215,7 @@ items.wands.wandofprismaticlight.bmage_desc=When _the Battlemage_ strikes an ene
items.wands.wandofregrowth.name=różdżka odrodzenia
items.wands.wandofregrowth.staff_name=kostur odrośnięcia
items.wands.wandofregrowth.desc=This wand is made from a thin shaft of expertly carved wood. Somehow it is still alive and vibrant, bright green like a young tree's core. "When life ceases new life always begins to grow... The eternal cycle always remains!"
items.wands.wandofregrowth.desc=Ta różdżka jest wykonana z cienkiego kawałka starannie wyrzeźbionego drewna. Jakimś cudem wciąż tętni życiem, jasnozielona jak młode drzewo. "Gdy jedno życie się kończy, drugie się zaczyna... Ten odwieczny cykl nigdy się nie kończy!"
items.wands.wandofregrowth.stats_desc=When used, this wand will blast magical regrowth energy outward in a cone, causing grass, roots, and rare plants to spring to life. Its next zap will consume _%1$d charges_. The more charges the wand uses, the larger and stronger the effect.
items.wands.wandofregrowth.degradation=After another _%d charges_ this wand will start failing to produce plants and fresh grass. This limit is increased by levelling up or upgrading the wand.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, he will gain herbal healing in proportion with the damage dealt.
@ -1233,10 +1228,10 @@ items.wands.wandofregrowth$lotus.desc=Złoty lotos to mistyczna roślina, która
items.wands.wandoftransfusion.name=Różdżka transfuzji
items.wands.wandoftransfusion.staff_name=kostur transfuzji
items.wands.wandoftransfusion.ondeath=Zabiłeś się własną Różdżką Transfuzji...
items.wands.wandoftransfusion.ondeath=Zabiłeś się swoją własną różdżką transfuzji...
items.wands.wandoftransfusion.charged=Twoja różdżka jest naładowana energią życiową twojego przeciwnika!
items.wands.wandoftransfusion.desc=Dość wyraźnie ukształtowana różdżka, wyróżnia się karmazynowym odcieniem i intensywnie czarnym kryształem na końcu.
items.wands.wandoftransfusion.stats_desc=Jeśli zostanie użyta na sojusznikach, różdżka ta zabierze _użytkownikowi %1$d punktów zdrowia_, ale cele zostaną uleczone lub osłonięte o _%2$d punktów życia_. Jeżeli użyta będzie na przeciwnikach, zostaną oni tymczasowo zauroczeni, a użytkownik dostanie _%3$d punktów osłony_. Nieumarli, zamiast być zauroczonymi, stracą _%4$d-%5$dpunktów życia_.
items.wands.wandoftransfusion.stats_desc=When used on allies or charmed enemies, this wand will sap _%1$d of the user's health_ to heal or shield the ally for _%2$d health._ When used on enemies, the wand briefly charms them while applying _%3$d shielding_ to the user. Hostile undead will take _%4$d-%5$d damage_ instead of being charmed.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, he will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandofwarding.name=różdżka wartownika
@ -1253,7 +1248,7 @@ items.wands.wandofwarding$ward.desc_2=Ten ulepszony wartownik ma bardziej skompl
items.wands.wandofwarding$ward.name_3=większy wartownik
items.wands.wandofwarding$ward.desc_3=Ten w pełni ulepszony wartownik atakuje szybciej i oddaje więcej strzałów niż jego poprzednicy. Każdy atak tego wartownika zada _%1$d-%2$d obrażeń._\n\nMożesz ulepszyć tego wartownika używając na nim swojej różdżki.\n\nTen wartownik może oddać 4 strzały przed rozproszeniem.\n\nTwoja różdżka wartownika używa _%3$d jednostki energii_ aby utrzymać tego wartownika.
items.wands.wandofwarding$ward.name_4=pomniejszy protektor
items.wands.wandofwarding$ward.desc_4=Ten drobny protektor ma tę samą siłę ognia co nadrzędny wartownik, ale może strzelać znacznie szybciej. Przypomina on nieco kryształ na czubku różdżki, z której pochodzi. Każdy atak tego protektora zada _%1$d-%2$d obrażeń._\n\nUżywając różdżki wartownika na tym protektorze, uleczysz i ulepszysz go jednocześnie.\n\nProtektor będzie używać części swojego życia przy każdym strzale, jaki odda, ale może zostać uleczony dzięki różdżce wartownika.\n\nTwoja różdżka używa _%3$d jednostek energii_ aby utrzymać tego protektora.
items.wands.wandofwarding$ward.desc_4=This smaller sentry has the same firepower as a greater ward, but has health instead of a set number of charges. It resembles the gem at the tip of your wand of warding. Each zap from this sentry will deal _%1$d-%2$d damage._\n\nZapping this sentry with your wand of warding will upgrade and heal it.\n\nThis sentry will spend some health each time it zaps an enemy, but can be healed by using your wand of warding on it.\n\nYour wand of warding is using _%3$d energy_ to sustain this sentry.
items.wands.wandofwarding$ward.name_5=protektor
items.wands.wandofwarding$ward.desc_5=Ten ulepszony protektor jest jeszcze większy i i bardziej wytrzymały niż pomniejszy protektor. Każdy atak tego protektora zada _%1$d-%2$d obrażeń._\n\nUżywając różdżki wartownika na tym protektorze, uleczysz i ulepszysz go jednocześnie.\n\nProtektor będzie używać części swojego życia przy każdym strzale, jaki odda, ale może zostać uleczony dzięki różdżce wartownika.\n\nTwoja różdżka używa _%3$d jednostek energii_ aby utrzymać tego protektora.
items.wands.wandofwarding$ward.name_6=większy protektor
@ -1410,7 +1405,7 @@ items.weapon.melee.magesstaff.name=kostur maga
items.weapon.melee.magesstaff.ac_imbue=POŁĄCZ
items.weapon.melee.magesstaff.ac_zap=STRZEL
items.weapon.melee.magesstaff.prompt=Wybierz różdżkę
items.weapon.melee.magesstaff.imbue=Nasyciłeś swój kostur %s.
items.weapon.melee.magesstaff.imbue=%s została połączona z kosturem.
items.weapon.melee.magesstaff.preserved=Poprzednia różdżka została zachowana!
items.weapon.melee.magesstaff.conflict=Walcząca magia wymazuje zaklęcie twojego kosturu
items.weapon.melee.magesstaff.id_first=Musisz najpierw zidentyfikować tę różdżkę.
@ -1420,9 +1415,9 @@ items.weapon.melee.magesstaff.imbue_lost=Różdżka, którą nasycony jest twój
items.weapon.melee.magesstaff.imbue_talent=The wand currently imbued in your staff has a %1$d%% chance to be returned at +0. Wand returns remaining: %2$d.
items.weapon.melee.magesstaff.yes=Tak, jestem pewien.
items.weapon.melee.magesstaff.no=Nie, zmieniłem zdanie
items.weapon.melee.magesstaff.desc=Crafted by the Mage himself, this staff is a unique magical weapon which can be imbued with a wand.
items.weapon.melee.magesstaff.desc=Własnoręcznie wykonany przez Maga kostur to unikatowa, magiczna broń, która może być nasycona magiczną mocą z różdżki.
items.weapon.melee.magesstaff.no_wand=Kostur obecnie nie ma magii w sobie, musi zostać _nasycony mocą różdżki_ zanim będzie mógł być użyty do rzucania zaklęć.
items.weapon.melee.magesstaff.has_wand=Kostur jest obecnie nasycony _%s._
items.weapon.melee.magesstaff.has_wand=W kosturze obecnie znajduje się _%s._
items.weapon.melee.magesstaff.cursed_wand=Ten kostur jest przeklęty, jego magia jest chaotyczna i przypadkowa.
items.weapon.melee.meleeweapon.stats_known=Ta broń biała _poziomu-%1$d_ zadaje _%2$d-%3$d obrażeń_ i wymaga _%4$d siły,_ by należycie jej używać.
@ -1616,16 +1611,10 @@ items.amulet.desc=Amulet Yendoru jest najpotężniejszym artefaktem znanym ludzi
items.ankh.name=ankh
items.ankh.ac_bless=BŁOGOSŁAW
items.ankh.bless=Poświęciłeś ankha czystą wodą.
items.ankh.desc=Będący starożytnym symbolem nieśmiertelności, Ankh zapewnia możliwość powrotu do życia w razie śmierci. Po wskrzeszeniu, wszystkie nie wyposażone przedmioty zostają utracone. Używając pełnej fiolki z rosą, Ankh może być poświęcony, uzyskując dodatkową siłę.
items.ankh.bless=You bless the ankh with magical water.
items.ankh.desc=This ancient symbol of immortality grants the ability to return to life after death. Upon resurrection all non-equipped items are lost. Using a full waterskin, the ankh can be blessed with extra strength.
items.ankh.desc_blessed=Będący starożytnym symbolem nieśmiertelności, Ankh zapewnia możliwość powrotu do życia w razie śmierci. Ankh został poświęcony i jest stał się potężniejszy. Poświęci on się, aby ratować twoje życie, kiedy znajdziesz się na skraju śmierci.
items.armorkit.name=narzędzia płatnerskie
items.armorkit.ac_apply=ZASTOSUJ
items.armorkit.prompt=Wybierz zbroję
items.armorkit.upgraded=Użyłeś narzędzi płatnerskich by ulepszyć swoją %s
items.armorkit.desc=Używając tego zestawu małych narzędzi i materiałów każdy może przerobić dowolną zbroję w "zajefajną zbroję", która zachowa wszystkie własności oryginału, ale także zapewni noszącemu specjalne umiejętności w zależności od profesji. Żadne umiejętności w krawiectwie, garbarstwie lub w kowalstwie nie są wymagane.
items.brokenseal.name=złamana pieczęć
items.brokenseal.ac_affix=PRZYMOCUJ
items.brokenseal.prompt=Wybierz zbroję
@ -1643,13 +1632,6 @@ items.dewdrop.both=+%1$dHP, +%2$dSHLD
items.dewdrop.already_full=Jesteś już w pełni sił.
items.dewdrop.desc=Kryształowo czysta kropla rosy.\n\nDzięki magii tego miejsca czysta woda ma pewne właściwości lecznicze.
items.dewvial.name=fiolka na krople
items.dewvial.ac_drink=PIJ
items.dewvial.collected=Zebrałeś kroplę rosy do swojej fiolki.
items.dewvial.full=Twoja fiolka z rosą jest pełna!
items.dewvial.empty=Twoja fiolka z rosą jest pusta!
items.dewvial.desc=Możesz zbierać dodatkowe krople w tej niewielkiej fiolce by wypić je później. Im bardziej napełniona jest fiolka tym lepiej natychmiastowo wyleczy cię rosa. Wypijesz tylko tyle, ile jest ci potrzebne.\n\nFiolki, takie jak ta, są używane do napełniania przedmiotów magią wskrzeszenia, ale ta moc prawie zanikła. Wygląda na to, że zostało jeszcze trochę mocy, być może napełniona fiolka może błogosławić inny przedmiot wskrzeszający.
items.equipableitem.unequip_cursed=Nie możesz zdjąć przeklętego przedmiotu!
items.equipableitem.ac_equip=ZAŁÓŻ
items.equipableitem.ac_unequip=ZDEJMIJ
@ -1692,6 +1674,13 @@ items.kindofmisc.unequip_message=Musisz najpierw ściągnąć jeden z tych przed
items.kindofweapon.equip_cursed=Twoja dłoń mimowolnie zaciska się wokół broni.
items.kingscrown.name=Dwarf King's crown
items.kingscrown.ac_wear=WEAR
items.kingscrown.naked=Unfortunately, the crown cannot transform your underwear.
items.kingscrown.upgraded=The crown glows brightly and then disintegrates as your armor transforms!
items.kingscrown.ratgraded=Rat King's hands glow brightly as your armor transforms!
items.kingscrown.desc=The crown of the last dwarven king, it glows with tremendous magical energy.\n\nWhen worn, the crown's magic will flow into the armor you're currently wearing, transforming it into a _unique epic armor with special abilities._ The new armor will keep all the properties of the original armor.
items.merchantsbeacon.name=nadajnik kupca
items.merchantsbeacon.ac_use=UŻYJ
items.merchantsbeacon.desc=Ten dziwny wytwór krasnoludzkiej techniki pozwala na komunikację na dalekie odległości.\n\nPo uruchomieniu, ten nadajnik pozwoli ci sprzedawać przedmioty do Piksel Marta z dowolnego miejsca labiryntu.\n\nJednakże magia tego nadajnika wystarczy tylko na jedną sesję, więc użyj go mądrze.
@ -1704,11 +1693,21 @@ items.stylus.cursed=Magia rylca nie działa na przeklęte zbroje.
items.stylus.inscribed=Zapisałeś swoją zbroję rylcem.
items.stylus.desc=Ten magiczny rylec jest zrobiony z jakiegoś ciemnego, bardzo twardego kamienia. Możesz nim wyryć magiczny glif na swojej zbroi, ale nie możesz wybrać jaki on będzie. Rylec zrobi to za ciebie.
items.tomeofmastery.name=Tom Biegłości
items.tomeofmastery.ac_read=CZYTAJ
items.tomeofmastery.way=Wybrałeś biegłość %s!
items.tomeofmastery.desc=Ta wysłużona skórzana księga nie jest taka gruba. ale już wiesz, że sporo się z niej nauczysz. Pamiętaj jednak, że jej przeczytanie zajmie trochę czasu.
items.tengusmask.name=Tengu's mask
items.tengusmask.ac_wear=WEAR
items.tengusmask.used=The mask disintegrates as its power flows into you!
items.tengusmask.desc=This mask fell off Tengu's face as he died, you can feel great magical power emanating from it. Was the mask Tengu's source of strength?\n\nWhen worn, the tremendous power of the mask will be transferred into you, enabling you to _choose a subclass for your hero._\n\nWhich subclass will you choose?
items.torch.name=pochodnia
items.torch.ac_light=ZAPAL
items.torch.desc=Niezbędnik podróżnika - gdy w labiryncie zrobi się ciemno, pochodnia rozjaśni ci drogę.
items.waterskin.name=waterskin
items.waterskin.ac_drink=PIJ
items.waterskin.collected=You collect the dewdrop into your waterskin.
items.waterskin.full=Your waterskin is full!
items.waterskin.empty=Your waterskin is empty!
items.waterskin.desc=A container for liquid, made from leather and string, sealed with a cork stopper.
items.waterskin.desc_water=Right now the waterskin just contains some plain drinking water. Surely there is something in the dungeon that the waterskin could store instead.
items.waterskin.desc_heal=The waterskin is currently being used to store healing water. The more full the waterskin is, the more you will be instantly healed when drinking from it. You will only drink as much as you need.
items.waterskin.desc_full=The full waterskin seems to radiate energy, perhaps it can be used to bless another survival item?

View File

@ -93,23 +93,23 @@ items.armor.armor.seal_attached=O selo quebrado do Guerreiro está equipado nest
items.armor.armor$glyph.glyph=glifo
items.armor.armor$glyph.killed=%s matou você...
items.armor.classarmor.ac_ability=CHOOSE ABILITY
items.armor.classarmor.no_ability=Your armor currently has no ability, you should choose one!
items.armor.classarmor.not_equipped=Você precisa estar vestindo esta armadura para usar seu poder especial!
items.armor.classarmor.low_charge=A armadura não tem carga suficiente para usar o seu poder especial!
items.armor.clotharmor.name=armadura de pano
items.armor.clotharmor.desc=Esta leve armadura oferece uma proteção básica.
items.armor.huntressarmor.name=capa da caçadora
items.armor.huntressarmor.ac_special=LÂMINAS ESPECTRAIS
items.armor.huntressarmor.name=hero's cloak
items.armor.huntressarmor.no_enemies=Nenhum inimigo à vista
items.armor.huntressarmor.desc=Enquanto usa este manto, a caçadora pode criar um leque de lâminas espectrais. Cada uma destas lâminas terá como alvo um único inimigo no campo de visão da caçadora, infligindo danos dependendo da sua arma corpo-a-corpo atualmente equipada.\n\nUsando esta habilidade irá consumir 35% da carga da armadura. A armadura aumenta constantemente a carga à medida que a caçadora ganha experiência.
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability:
items.armor.leatherarmor.name=armadura de couro
items.armor.leatherarmor.desc=Armadura feita de couro de monstro curtida. Não é tão leve quanto uma armadura de pano mas oferece uma melhor proteção.
items.armor.magearmor.name=túnica de mago
items.armor.magearmor.ac_special=TERRA DERRETIDA
items.armor.magearmor.desc=Enquanto veste este lindo manto, o mago pode lançar um feitiço de terra derretida. Todos os inimigos em seu campo de visão serão enraizados no chão e queimados pelas chamas.\n\nUsando esta habilidade, consumirá 35% da carga da armadura. A armadura aumenta constantemente a carga à medida que o mago ganha experiência.
items.armor.magearmor.name=hero's robe
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability:
items.armor.mailarmor.name=armadura de malha
items.armor.mailarmor.desc=Elos intercalados de metal fazem esta armadura ser firme e flexível.
@ -117,19 +117,14 @@ items.armor.mailarmor.desc=Elos intercalados de metal fazem esta armadura ser fi
items.armor.platearmor.name=armadura de placa
items.armor.platearmor.desc=Extensas placas de metal foram usadas para formar uma armadura que fornece uma proteção imbatível para qualquer aventureiro forte o suficiente para suportar o seu enorme peso.
items.armor.roguearmor.name=traje do ladino
items.armor.roguearmor.ac_special=BOMBA DE FUMAÇA
items.armor.roguearmor.fov=Você só pode pular para um lugar vazio em seu campo de visão.
items.armor.roguearmor.prompt=Escolha um local para pular
items.armor.roguearmor.desc=Ao usar esta roupa escura, o ladino pode em um piscar de olhos se teletransporta para um local próximo que ele possa ver, deixando uma pluma de fumaça onde ele estava. Esta habilidade torna o ladino temporariamente invisível, e cega qualquer inimigo adjacente à sua antiga localização.\n\nUsar esta habilidade consumirá 35% da carga da armadura. A armadura aumenta constantemente a carga à medida que o ladino ganha experiência.
items.armor.roguearmor.name=hero's garb
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability:
items.armor.scalearmor.name=armadura de escamas
items.armor.scalearmor.desc=Escamas de metal foram costuradas em um colete de couro para formar uma armadura flexível e reforçada.
items.armor.warriorarmor.name=armadura do guerreiro
items.armor.warriorarmor.ac_special=SALTO HERÓICO
items.armor.warriorarmor.prompt=Escolha uma direção para saltar
items.armor.warriorarmor.desc=Embora esta armadura pareça pesada, ela permite que o guerreiro dê um salto heroico em direção a um local específico, golpeando e atordoar todos os inimigos próximos.\n\nUsando esta habilidade, consumirá 35% da carga da armadura. A armadura aumenta constantemente a carga à medida que o guerreiro ganha experiência.
items.armor.warriorarmor.name=hero's armor
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability:
@ -1236,7 +1231,7 @@ items.wands.wandoftransfusion.staff_name=cajado da transfusão
items.wands.wandoftransfusion.ondeath=Você se matou com sua própria Varinha de Transfusão...
items.wands.wandoftransfusion.charged=O seu cajado está carregado com energia vital de seu inimigo!
items.wands.wandoftransfusion.desc=Uma varinha de formato simples. Ela se destaca por seu tom magenta e uma joia bem escura na ponta.
items.wands.wandoftransfusion.stats_desc=Quando usada em aliados, esta varinha absorve _%1$d da vida do usuário_ para curar ou proteger o aliado por _%2$d de vida._ Quando usada em inimigos, a varinha os encanta brevemente ao aplicar _%3$d de proteção_ ao usuário. Mortos-vivos hostis sofrerão _%4$d - %5$d de dano_ em vez de serem encantados.
items.wands.wandoftransfusion.stats_desc=When used on allies or charmed enemies, this wand will sap _%1$d of the user's health_ to heal or shield the ally for _%2$d health._ When used on enemies, the wand briefly charms them while applying _%3$d shielding_ to the user. Hostile undead will take _%4$d-%5$d damage_ instead of being charmed.
items.wands.wandoftransfusion.bmage_desc=Quando _o mago lutador_ atinge um inimigo encantado com um cajado de transfusão, ele ganha escudo e seu próximo uso do cajado não vai custar vida.
items.wands.wandofwarding.name=varinha da proteção
@ -1253,7 +1248,7 @@ items.wands.wandofwarding$ward.desc_2=Esta guarda melhorada tem um padrão mais
items.wands.wandofwarding$ward.name_3=guarda superior
items.wands.wandofwarding$ward.desc_3=Esta guarda totalmente aprimorada é capaz de atacar mais vezes do que suas antecessoras. Cada disparo desta guarda irá causar _%1$d-%2$d de dano._\n\nAtirar nesta guarda com sua varinha fará com que ela seja melhorada.\n\nEsta guarda fará cinco disparos antes de se dissipar.\n\nSua varinha da proteção está usando _%3$d de energia_ para manter esta guarda.
items.wands.wandofwarding$ward.name_4=sentinela pequena
items.wands.wandofwarding$ward.desc_4=Esta sentinela pequena tem o mesmo poder de fogo de uma guarda superior, porém consegue atirar mais rapidamente. Ela se assemelha à joia na ponta de sua varinha. Cada disparo desta sentinela irá causar _%1$d-%2$d de dano._\n\nAtirar nesta sentinela com sua varinha fará com que ela seja curada e melhorada.\n\nEsta sentinela gastará um pouco de vida cada vez que fizer um disparo num inimigo, mas pode ser curada usando sua varinha.\n\nSua varinha da proteção está usando _%3$d de energia_ para manter esta sentinela.
items.wands.wandofwarding$ward.desc_4=This smaller sentry has the same firepower as a greater ward, but has health instead of a set number of charges. It resembles the gem at the tip of your wand of warding. Each zap from this sentry will deal _%1$d-%2$d damage._\n\nZapping this sentry with your wand of warding will upgrade and heal it.\n\nThis sentry will spend some health each time it zaps an enemy, but can be healed by using your wand of warding on it.\n\nYour wand of warding is using _%3$d energy_ to sustain this sentry.
items.wands.wandofwarding$ward.name_5=sentinela
items.wands.wandofwarding$ward.desc_5=Esta sentinela melhorada é maior e mais durável do que uma sentinela pequena. Cada disparo desta sentinela irá causar _%1$d-%2$d de dano._\n\nAtirar nesta sentinela com sua varinha fará com que ela seja curada e melhorada.\n\nEsta sentinela gastará um pouco de vida cada vez que fizer um disparo num inimigo, mas pode ser curada usando sua varinha.\n\nSua varinha da proteção está usando _%3$d de energia_ para manter esta sentinela.
items.wands.wandofwarding$ward.name_6=sentinela superior
@ -1616,16 +1611,10 @@ items.amulet.desc=O Amuleto do Yendor é o artefato mais poderoso conhecido pelo
items.ankh.name=ankh
items.ankh.ac_bless=ABENÇOAR
items.ankh.bless=Você abençoa o ankh com água limpa.
items.ankh.desc=Este antigo símbolo de imortalidade concede a habilidade de retornar da vida-após-a-morte. Após a ressurreição, todos os itens não equipados serão perdidos. Usando um pote de orvalho cheio, o ankh pode ser abençoado com força extra.
items.ankh.bless=You bless the ankh with magical water.
items.ankh.desc=This ancient symbol of immortality grants the ability to return to life after death. Upon resurrection all non-equipped items are lost. Using a full waterskin, the ankh can be blessed with extra strength.
items.ankh.desc_blessed=Este antigo símbolo de imortalidade concede a habilidade de retornar da vida-após-a-morte. Este ankh foi abençoado com força extra e é agora muito mais forte. Agora o ankh irá se sacrificar para salvar você em um momento de perigo mortal.
items.armorkit.name=kit de armadura
items.armorkit.ac_apply=APLICAR
items.armorkit.prompt=Escolha uma armadura
items.armorkit.upgraded=Você aplicou o kit de armadura para melhorar sua %s
items.armorkit.desc=Usando este kit de ferramentas e materiais pequenos você pode transformar uma armadura em uma "armadura épica", que irá manter todas as propriedades da armadura original, mas também irá fornecer ao seu portador uma habilidade especial dependendo da sua classe. Nenhum conhecimento em alfaiataria ou serralharia necessários.
items.brokenseal.name=selo quebrado
items.brokenseal.ac_affix=AFIXAR
items.brokenseal.prompt=Escolha uma armadura
@ -1643,13 +1632,6 @@ items.dewdrop.both=+%1$dHP,+%2$dESCUDO
items.dewdrop.already_full=Você já esta com a vida cheia.
items.dewdrop.desc=Uma gota de orvalho clara como cristal.\n\nGraças a magia desse lugar, a água pura tem um pouco de propriedades curativas.
items.dewvial.name=pote de orvalho
items.dewvial.ac_drink=BEBER
items.dewvial.collected=Você coletou o pingo de orvalho para seu frasco de orvalho.
items.dewvial.full=Seu pote está cheio!
items.dewvial.empty=Seu pote está vazio!
items.dewvial.desc=Você pode armazenar o orvalho nesse recipiente para bebe-lo depois. Quanto mais cheio ele estiver, mais ele ira lhe curar. Você beberá apenas o que for preciso.\n\nRecipientes como esse já tiveram magia de ressuscitação, mas esse poder desapareceu. Algum poder residual ainda existe, talvez um recipiente cheio possa abençoar outro item de ressuscitação.
items.equipableitem.unequip_cursed=Você não pode remover um item amaldiçoado.
items.equipableitem.ac_equip=EQUIPAR
items.equipableitem.ac_unequip=DESEQUIPAR
@ -1692,6 +1674,13 @@ items.kindofmisc.unequip_message=Você deve desequipar um desses itens primeiro.
items.kindofweapon.equip_cursed=Involuntariamente, você agarra a arma com mais força.
items.kingscrown.name=Dwarf King's crown
items.kingscrown.ac_wear=WEAR
items.kingscrown.naked=Unfortunately, the crown cannot transform your underwear.
items.kingscrown.upgraded=The crown glows brightly and then disintegrates as your armor transforms!
items.kingscrown.ratgraded=Rat King's hands glow brightly as your armor transforms!
items.kingscrown.desc=The crown of the last dwarven king, it glows with tremendous magical energy.\n\nWhen worn, the crown's magic will flow into the armor you're currently wearing, transforming it into a _unique epic armor with special abilities._ The new armor will keep all the properties of the original armor.
items.merchantsbeacon.name=transmissor do mercante
items.merchantsbeacon.ac_use=USAR
items.merchantsbeacon.desc=Esta velha peça de tecnologia permite a você se comunicar a grandes distancias.\n\nAo ser ativado, esse farol irá permitir que você venda itens para a Loja Pixel Mart em qualquer lugar da masmorra.\n\nPorém a magia dentro do transmissor só vai durar uma sessão, então use sabiamente.
@ -1704,11 +1693,21 @@ items.stylus.cursed=A magia da caneta não funciona em armaduras amaldiçoadas.
items.stylus.inscribed=Você inscreveu a sua armadura com a caneta arcana.
items.stylus.desc=Esta caneta arcana é feito de alguma pedra escura, muito dura. Através dela você pode inscrever um glifo mágico em sua armadura, mas você não terá nenhum poder para escolher que glifo será, a caneta vai decidir isso por você.
items.tomeofmastery.name=Tomo da Maestria.
items.tomeofmastery.ac_read=LER
items.tomeofmastery.way=Você escolheu o caminho de %s
items.tomeofmastery.desc=Este livro de couro desgastado não é tão grosso, mas você, de alguma forma, sente que pode conseguir um monte de conhecimento dele. Lembre-se que a leitura deste tomo pode exigir algum tempo.
items.tengusmask.name=Tengu's mask
items.tengusmask.ac_wear=WEAR
items.tengusmask.used=The mask disintegrates as its power flows into you!
items.tengusmask.desc=This mask fell off Tengu's face as he died, you can feel great magical power emanating from it. Was the mask Tengu's source of strength?\n\nWhen worn, the tremendous power of the mask will be transferred into you, enabling you to _choose a subclass for your hero._\n\nWhich subclass will you choose?
items.torch.name=tocha
items.torch.ac_light=ACENDER
items.torch.desc=Uma dica básica para aventureiros, quando a masmorra ficar escura, uma tocha pode ajudar a ver o caminho
items.waterskin.name=waterskin
items.waterskin.ac_drink=BEBER
items.waterskin.collected=You collect the dewdrop into your waterskin.
items.waterskin.full=Your waterskin is full!
items.waterskin.empty=Your waterskin is empty!
items.waterskin.desc=A container for liquid, made from leather and string, sealed with a cork stopper.
items.waterskin.desc_water=Right now the waterskin just contains some plain drinking water. Surely there is something in the dungeon that the waterskin could store instead.
items.waterskin.desc_heal=The waterskin is currently being used to store healing water. The more full the waterskin is, the more you will be instantly healed when drinking from it. You will only drink as much as you need.
items.waterskin.desc_full=The full waterskin seems to radiate energy, perhaps it can be used to bless another survival item?

View File

@ -93,23 +93,23 @@ items.armor.armor.seal_attached=К этой броне прикреплена с
items.armor.armor$glyph.glyph=руна
items.armor.armor$glyph.killed=%s убила вас...
items.armor.classarmor.ac_ability=CHOOSE ABILITY
items.armor.classarmor.no_ability=Your armor currently has no ability, you should choose one!
items.armor.classarmor.not_equipped=Вам надо надеть эту броню, чтобы использовать даруемые ей способности!
items.armor.classarmor.low_charge=У брони недостаточно зарядов, чтобы использовать ее особые способности!
items.armor.clotharmor.name=тканая броня
items.armor.clotharmor.desc=Эта легкая броня обеспечивает минимальную защиту. Лучше, чем ничего.
items.armor.huntressarmor.name=плащ охотницы
items.armor.huntressarmor.ac_special=ПРИЗРАЧНЫЕ КЛИНКИ
items.armor.huntressarmor.name=hero's cloak
items.armor.huntressarmor.no_enemies=Нет врагов в поле зрения
items.armor.huntressarmor.desc=Охотница, надевшая этот плащ, может вызывать веер призрачных клинков. Каждый из этих клинков нацеливается на одного врага в поле зрения охотницы и наносит урон в зависимости от ее экипированного оружия ближнего боя.\n\nИспользование этой способности расходует 35% зарядов брони. Броня заряжается постепенно, по мере того, как охотница набирает опыт.
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability:
items.armor.leatherarmor.name=кожаная броня
items.armor.leatherarmor.desc=Броня из выделанной шкуры какого-то животного. Она не так легка, как тканевая, но зато обеспечивает большую защиту.
items.armor.magearmor.name=Мантия Мага
items.armor.magearmor.ac_special=ДРОЖЬ ЗЕМЛИ
items.armor.magearmor.desc=Надев эту восхитительную мантию, маг сможет использовать заклинание Дрожь земли. Все враги в его поле зрения будет оплетены и атакованы языками пламени.\n\nИспользование этой способности расходует 35% зарядов брони. Броня заряжается постепенно, по мере того, как маг набирает опыт.
items.armor.magearmor.name=hero's robe
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability:
items.armor.mailarmor.name=кольчужная броня
items.armor.mailarmor.desc=Переплетенные металлические кольца позволяют сочетать хорошую защиту с достаточной гибкостью.
@ -117,19 +117,14 @@ items.armor.mailarmor.desc=Переплетенные металлические
items.armor.platearmor.name=латная броня
items.armor.platearmor.desc=Эти толстые металлические пластины, скрепленные в один доспех, способны обеспечить несравнимую защиту тому, кто в силах вынести их невероятную тяжесть.
items.armor.roguearmor.name=одежда Разбойника
items.armor.roguearmor.ac_special=ДЫМОВАЯ ШАШКА
items.armor.roguearmor.fov=Прыжок можно совершить только на пустую клетку в пределах видимости
items.armor.roguearmor.prompt=Выберите клетку для прыжка
items.armor.roguearmor.desc=Будучи одетым в эту темную одежду, разбойник может телепортироваться в любое близлежащее место в его поле зрения, оставляя дымовую шашку на своем прежнем месте. Эта способность делает разбойника временно невидимым и ослепляет врагов вокруг его старого местанахождения.\n\nИспользование этой способности расходует 35% зарядов брони. Броня заряжается постепенно, по мере того, как разбойник набирает опыт.
items.armor.roguearmor.name=hero's garb
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability:
items.armor.scalearmor.name=пластинчатая броня
items.armor.scalearmor.desc=Вшитые в кожаный жилет железные полоски создают гибкую, но надежную броню.
items.armor.warriorarmor.name=доспех воина
items.armor.warriorarmor.ac_special=ГЕРОИЧЕСКИЙ ПРЫЖОК
items.armor.warriorarmor.prompt=Выберите направление для прыжка
items.armor.warriorarmor.desc=Хоть эта броня и выглядит тяжелой, она позволяет воину совершать героический прыжок в указанное место, оглушая всех врагов рядом с местом приземления.\n\nИспользование этой способности расходует 35% зарядов брони. Броня заряжается постепенно, по мере того, как воин набирает опыт.
items.armor.warriorarmor.name=hero's armor
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability:
@ -1236,7 +1231,7 @@ items.wands.wandoftransfusion.staff_name=посох Трансфузии
items.wands.wandoftransfusion.ondeath=Вы убились собственной палочкой Трансфузии...
items.wands.wandoftransfusion.charged=Ваш посох заряжен жизненной энергией вашего противника!
items.wands.wandoftransfusion.desc=Хотя эта палочка довольно проста на вид, она выделяется за счёт пурпурного оттенка и угольно-чёрного камня на ее навершии.
items.wands.wandoftransfusion.stats_desc=Если использовать эту палочку на союзниках, она отнимет _%1$d здоровья у того, кто ее использует_ чтобы вылечить или защитить союзника на _%2$d здоровья._ Если использовать ее на враге, она ненадолго очаровывает его, в то же время даёт _тому, кто ее использует, %3$d защиты_. Враждебная нечисть получит _%4$d-%5$d урона вместо того, чтобы быть очарованной.
items.wands.wandoftransfusion.stats_desc=When used on allies or charmed enemies, this wand will sap _%1$d of the user's health_ to heal or shield the ally for _%2$d health._ When used on enemies, the wand briefly charms them while applying _%3$d shielding_ to the user. Hostile undead will take _%4$d-%5$d damage_ instead of being charmed.
items.wands.wandoftransfusion.bmage_desc=Когда _Боевой маг_ попадает в зачарованного врага своим посохом Трансфузии, он наделяется щитом и его следующий выстрел этим посохом не будет стоить ему здоровья.
items.wands.wandofwarding.name=палочка Стражей
@ -1253,7 +1248,7 @@ items.wands.wandofwarding$ward.desc_2=Этот улучшенный страж
items.wands.wandofwarding$ward.name_3=большой страж
items.wands.wandofwarding$ward.desc_3=Этот максимально улучшенный страж способен атаковать большее количество раз, чем его предшественники. Каждая атака будет наносить _%1$d-%2$d урона._\n\nИспользование палочки Стражей на вашего стража улучшит его.\n\nЭтот страж атакует пять раз, а затем исчезнет.\n\nПалочка Стражей использует _%3$d ед. энергии_ для поддержания этого стража.
items.wands.wandofwarding$ward.name_4=малый часовой
items.wands.wandofwarding$ward.desc_4=Этот небольшой часовой обладает такой же боевой мощью, что и большой страж, но атакует немного быстрее. Он напоминает драгоценный камень на кончике вашего жезла стражей. Каждая его атака будет наносить _%1$d-%2$d урона._\n\nИспользование палочки Стражей на вашего часового улучшит и исцелит его.\n\nЧасовой будет тратить немного здоровья каждый раз, когда атакует врага, но его можно вылечить, используя палочку Стражей.\n\nПалочка Стражей использует _%3$d ед. энергии_ для поддержания этого часового.
items.wands.wandofwarding$ward.desc_4=This smaller sentry has the same firepower as a greater ward, but has health instead of a set number of charges. It resembles the gem at the tip of your wand of warding. Each zap from this sentry will deal _%1$d-%2$d damage._\n\nZapping this sentry with your wand of warding will upgrade and heal it.\n\nThis sentry will spend some health each time it zaps an enemy, but can be healed by using your wand of warding on it.\n\nYour wand of warding is using _%3$d energy_ to sustain this sentry.
items.wands.wandofwarding$ward.name_5=средний часовой
items.wands.wandofwarding$ward.desc_5=Этот улучшенный часовой больше и немного прочнее, чем малый часовой. Каждая его атака будет наносить _%1$d-%2$d урона._\n\nИспользование палочки Стражей на вашего часового улучшит и исцелит его.\n\nЧасовой будет тратить немного здоровья каждый раз, когда атакует врага, но его можно вылечить, используя палочку Стражей.\n\nПалочка Стражей использует _%3$d ед. энергии_ для поддержания этого часового.
items.wands.wandofwarding$ward.name_6=большой часовой
@ -1616,16 +1611,10 @@ items.amulet.desc=Амулет Индора - мощнейший из извес
items.ankh.name=анх
items.ankh.ac_bless=ОСВЯТИТЬ
items.ankh.bless=Вы освящаете анх чистой водой.
items.ankh.desc=Древний символ бессмертия даёт возможность возродиться после смерти. При этом все неэкипированные предметы теряются. Использование полного сосуда с росой способно освятить анх, дав ему больше мощи.
items.ankh.bless=You bless the ankh with magical water.
items.ankh.desc=This ancient symbol of immortality grants the ability to return to life after death. Upon resurrection all non-equipped items are lost. Using a full waterskin, the ankh can be blessed with extra strength.
items.ankh.desc_blessed=Древний символ бессмертия даёт возможность возродиться после смерти. Анх освящён и обладает большей силой. Анх пожертвует собой, чтобы спасти вас от смерти.
items.armorkit.name=инструменты дворфов
items.armorkit.ac_apply=ИСПОЛЬЗОВАТЬ
items.armorkit.prompt=Выберите доспех
items.armorkit.upgraded=Вы улучшаете %s с помощью инструментов дворфов
items.armorkit.desc=С помощью этого набора небольших инструментов и материалов любой сможет превратить любую броню в "эпичную броню", которая сохранит свои предыдущие свойства, дав при этом своему владельцу особую способность, зависящую от класса. Навыки портного, кожевенника или кузнеца не требуются.
items.brokenseal.name=сломанная печать
items.brokenseal.ac_affix=ПРИКРЕПИТЬ
items.brokenseal.prompt=Выберите броню
@ -1643,13 +1632,6 @@ items.dewdrop.both=+%1$dОЗ, +%2$dЩИТ
items.dewdrop.already_full=Вы и так здоровы.
items.dewdrop.desc=Кристально чистая капля росы.\n\nБлагодаря магии этого места чистая вода обладает слабыми исцеляющими способностями.
items.dewvial.name=сосуд для росы
items.dewvial.ac_drink=ВЫПИТЬ
items.dewvial.collected=Вы собираете росу в сосуд.
items.dewvial.full=Ваш сосуд для росы заполнен!
items.dewvial.empty=Ваш сосуд для росы пуст!
items.dewvial.desc=Лишние капли росы можно собрать в этот крохотный сосуд, чтобы выпить позже. При использовании будет выпито ровно столько капель, сколько нужно для полного исцеления или же на сколько хватит имеющейся росы.\n\nКогда-то такие сосуды обладали возрождающей магией, однако теперь она иссякла. Впрочем, её остатков хватит, чтобы освятить какой-либо другой возрождающий предмет.
items.equipableitem.unequip_cursed=Вы не можете снять проклятый предмет!
items.equipableitem.ac_equip=НАДЕТЬ
items.equipableitem.ac_unequip=СНЯТЬ
@ -1692,6 +1674,13 @@ items.kindofmisc.unequip_message=Сначала вы должны снять о
items.kindofweapon.equip_cursed=Ваша рука непроизвольно вцепляется в оружие.
items.kingscrown.name=Dwarf King's crown
items.kingscrown.ac_wear=WEAR
items.kingscrown.naked=Unfortunately, the crown cannot transform your underwear.
items.kingscrown.upgraded=The crown glows brightly and then disintegrates as your armor transforms!
items.kingscrown.ratgraded=Rat King's hands glow brightly as your armor transforms!
items.kingscrown.desc=The crown of the last dwarven king, it glows with tremendous magical energy.\n\nWhen worn, the crown's magic will flow into the armor you're currently wearing, transforming it into a _unique epic armor with special abilities._ The new armor will keep all the properties of the original armor.
items.merchantsbeacon.name=маяк торговца
items.merchantsbeacon.ac_use=ПРОДАЖА
items.merchantsbeacon.desc=Это странная дворфийская технология позволяет общаться на расстоянии.\n\nПри активации этот маяк позволит вам продать вещи в Пиксель-Маркет из любой точки подземелья.\n\nМагии маяка хватит всего на одно использование, так что используйте его с умом.
@ -1704,11 +1693,21 @@ items.stylus.cursed=Магия грифеля не работает на про
items.stylus.inscribed=Вы нанесли начертание грифелем на своей броне.
items.stylus.desc=Этот грифель сделан из тёмного, очень твёрдого камня и он явно не так прост, как кажется. С его помощью вы можете начертить магическую руну на вашей броне, однако вы не сможете выбрать, какую именно - грифель решит это за вас.
items.tomeofmastery.name=Книга Мастерства
items.tomeofmastery.ac_read=ЧИТАТЬ
items.tomeofmastery.way=Теперь вы - %s!
items.tomeofmastery.desc=Эта потрёпанная книга не очень толстая, но вы чувствуете, что сможете многое узнать из неё. Помните, что прочтение книги займёт некоторое время.
items.tengusmask.name=Tengu's mask
items.tengusmask.ac_wear=WEAR
items.tengusmask.used=The mask disintegrates as its power flows into you!
items.tengusmask.desc=This mask fell off Tengu's face as he died, you can feel great magical power emanating from it. Was the mask Tengu's source of strength?\n\nWhen worn, the tremendous power of the mask will be transferred into you, enabling you to _choose a subclass for your hero._\n\nWhich subclass will you choose?
items.torch.name=факел
items.torch.ac_light=ЗАЖЕЧЬ
items.torch.desc=Верный спутник героя, разгоняющий тьму, когда подземелье становится слишком мрачным.
items.waterskin.name=waterskin
items.waterskin.ac_drink=ВЫПИТЬ
items.waterskin.collected=You collect the dewdrop into your waterskin.
items.waterskin.full=Your waterskin is full!
items.waterskin.empty=Your waterskin is empty!
items.waterskin.desc=A container for liquid, made from leather and string, sealed with a cork stopper.
items.waterskin.desc_water=Right now the waterskin just contains some plain drinking water. Surely there is something in the dungeon that the waterskin could store instead.
items.waterskin.desc_heal=The waterskin is currently being used to store healing water. The more full the waterskin is, the more you will be instantly healed when drinking from it. You will only drink as much as you need.
items.waterskin.desc_full=The full waterskin seems to radiate energy, perhaps it can be used to bless another survival item?

View File

@ -93,23 +93,23 @@ items.armor.armor.seal_attached=Savaşçı'nın kırık mührü zırha tutturulm
items.armor.armor$glyph.glyph=rün
items.armor.armor$glyph.killed=%s seni öldürdü...
items.armor.classarmor.ac_ability=CHOOSE ABILITY
items.armor.classarmor.no_ability=Your armor currently has no ability, you should choose one!
items.armor.classarmor.not_equipped=Bu zırhın özel yeteneğini kullanabilmek için onu giyiyor olman gerek!
items.armor.classarmor.low_charge=Bu zırh, özel yeteneğini kullanabilmek için yeterli güce sahip değil!
items.armor.clotharmor.name=kumaş zırh
items.armor.clotharmor.desc=Bu hafif ağırlıktaki zırh, basit koruma sağlar.
items.armor.huntressarmor.name=avcı pelerini
items.armor.huntressarmor.ac_special=RUHANİ BIÇAKLAR
items.armor.huntressarmor.name=hero's cloak
items.armor.huntressarmor.no_enemies=Görüşünde düşman yok
items.armor.huntressarmor.desc=Bu pelerini giyerken avcı bir dizi hayali bıçaklar yaratabilir. Bunlardan her biri avcının görüş alanındaki tek bir düşmanı hedef alır, avcının mevcut yakın dövüş silahına göre hasar verir. \n\nBu yeteneği kullanmak pelerinin enerjisinin %35'ini alır. Pelerin avcı deneyim kazandıkça sabit bir biçimde enerji kazanır
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability:
items.armor.leatherarmor.name=deri zırh
items.armor.leatherarmor.desc=İşlenmiş canavar derisinden yapılma zırh. Kumaş zırh kadar hafif olmasa da daha iyi koruma sağlar.
items.armor.magearmor.name=büyücü kaftanı
items.armor.magearmor.ac_special=DÜNYAYI ERİT
items.armor.magearmor.desc=Bu görkemli cübbeyi giyen büyücü erimiş taştan bir büyü yapabilir. Büyücünün görüş alanındaki tüm düşmanlar yere sabitlenecek ve ateşler içinde kalacaktır. \n\nBu yeteneği kullanmak cübbenin enerjisinin %35'ini kullanır. Cübbenin enerjisi büyücü deneyim kazandıkça sabit bir şekilde artar
items.armor.magearmor.name=hero's robe
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability:
items.armor.mailarmor.name=zincir zırh
items.armor.mailarmor.desc=Birbirine kilitlenmiş metal halkalar sert fakat rahat bir zırh oluşturmuş.
@ -117,19 +117,14 @@ items.armor.mailarmor.desc=Birbirine kilitlenmiş metal halkalar sert fakat raha
items.armor.platearmor.name=levha zırh
items.armor.platearmor.desc=Büyük metal parçalar, ağırlığını kaldırabilecek her maceracı için büyük bir koruma sağlamak için bir araya getirilmiş.
items.armor.roguearmor.name=haydut kıyafeti
items.armor.roguearmor.ac_special=SİS BOMBASI
items.armor.roguearmor.fov=Sadece görüşündeki bir bölgeye atlayabilirsin
items.armor.roguearmor.prompt=Atlayacağın yeri seç
items.armor.roguearmor.desc=Bu karanlık giysiyi giyen hırsız durduğu yeri sise boğarken seçtiği bir yere ışınlanma özelliği kazanır. Bu yetenek hırsızı geçici görünmez yapar ve eski yerindeki düşmanları kör eder. \n\nBu yeteneği kullanmak giysinin enerjisinin %35'ini kullanır. Hırsız deneyim kazandıkça giysinin enerjisi de artar
items.armor.roguearmor.name=hero's garb
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability:
items.armor.scalearmor.name=pul zırh
items.armor.scalearmor.desc=Metal pullar deri bir zırhın etrafını rahat ve iyi korunma sağlayacak bir zırh oluşturacak şekilde sarmış.
items.armor.warriorarmor.name=savaşçı zırh seti
items.armor.warriorarmor.ac_special=KAHRAMANCA SIÇRAMA
items.armor.warriorarmor.prompt=Atılım yapılacak yönü seç
items.armor.warriorarmor.desc=Bu zırh ağır gözüküyor ama kuşanan savaşçının seçili yere kahramanca atılıp tüm düşmanları ezerek sersemletmesini sağlıyor.\n\nBu yeteneği kullanmak zırhın enerjisinin %35'ini kullanır. Zırhın enerjisi savaşçı deneyim kazandıkça artar
items.armor.warriorarmor.name=hero's armor
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability:
@ -1160,7 +1155,7 @@ items.wands.wandofcorrosion.name=aşındırma asası
items.wands.wandofcorrosion.staff_name=ındırma asası
items.wands.wandofcorrosion.desc=Bu asanın dişbudak ağacından yapılma gövdesinin içerisinde parlak bir turuncu mücevher bulunuyor.
items.wands.wandofcorrosion.stats_desc=Bu asa hedefe patlayıp aşındırıcı gaz bulutu salan bir ok gönderir. Bulutun içinde kalan her şey _%dhasardan_ başlayarak zamanla artan hasar verir.
items.wands.wandofcorrosion.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of corrosion, the enemy has a chance to become oozed.
items.wands.wandofcorrosion.bmage_desc=_Savaş Büyücüsü_ düşmana aşındırma asasıyla vurduğunda, düşmanın yapışma şansı vardır.
items.wands.wandofcorruption.name=bozucu asa
items.wands.wandofcorruption.staff_name=bozucu değnek
@ -1184,21 +1179,21 @@ items.wands.wandoffireblast.bmage_desc=_Savaş Büyücüsü_ alev patlama asası
items.wands.wandoffrost.name=dondurma asası
items.wands.wandoffrost.staff_name=dondurma değneği
items.wands.wandoffrost.desc=Bu asa bir çeşit büyülü buzdan yapılmış gibi görünüyor. Yuvarlak ucuna doğru daha da parlıyor. Elinde çok soğuk hissettiriyor, ama nasıl oluyorsa elin ılık kalıyor.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen take less damage from this wand.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoffrost.stats_desc=Bu asa düşmanlarına doğru buzlu bir enerji ateşleyerek _%1$d-%2$d_ hasar verir ve onları soğutur. Bu etki görünüşe göre suda daha güçlü. Soğutulmuş veya donmuş düşmanlar, bu asadan daha az hasar alırlar.
items.wands.wandoffrost.bmage_desc=_Savaş Büyücüsü_ düşmana buz asasıyla vurduğunda, düşmanın donma şansı vardır. Bu şans ne kadar soğuk olurlarsa o kadar artar.
items.wands.wandoflightning.name=yıldırım asası
items.wands.wandoflightning.staff_name=yıldırım değneği
items.wands.wandoflightning.ondeath=Kendini kendi Yıldırım Asan ile öldürdün...
items.wands.wandoflightning.desc=Bu asa sert çelikten yapılmış, bu da onu şaşırtıcı biçimde ağır yapıyor. Ucuna doğru iki diş çıkıyor ve aralarında elektrik atlıyor.
items.wands.wandoflightning.stats_desc=This wand sends powerful lightning arcing through whatever it is shot at, dealing _%1$d-%2$d damage._ This electricity will arc to nearby characters, and spreads more easily in water. The arcs from this wand can damage you, but won't hurt your allies.
items.wands.wandoflightning.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of lightning, the staff has a chance to arc lightning to other nearby enemies, as if it had a shocking enchantment.
items.wands.wandoflightning.stats_desc=Bu asa vurulan her neyse ondan seken güçlü bir yıldırım göndererek _%1$d-%2$d hasar_ verir. Bu elektrik yakındaki düşmanlardan seker, ve suda daha kolay yayılır. Yıldırım ve hasar suyun üzerinde daha etkili dağıtılır. Asadan seken yıldırımlar sana hasar verebilir, ama dostlarına zarar vermez.
items.wands.wandoflightning.bmage_desc=_Savaş Büyücüsü_ yıldırım asasıyla düşmana saldırırsa asada yıldırım efsunu varmış gibi düşmana yıldırım fırlatma şansı vardır.
items.wands.wandoflivingearth.name=Yaşayan toprak asası
items.wands.wandoflivingearth.staff_name=Yaşayan toprak değneği
items.wands.wandoflivingearth.desc=Bu asa meraklı taşlardan yapılmış, yeşil bir biçimde parlıyor. Asayı elinizde tuttukça taşların yavaşça kaydığını hissedebiliyorsun.
items.wands.wandoflivingearth.stats_desc=Bu asa rakibe sihirli taş topları atıp _%1$d-%2$d hasar verir._Taşlar kullanıcının etrafında yeniden oluşur, verilen hasara oranla zırh sağlar. Yeterince zırh oluşursa bir sonraki kullanışta taştan bir koruma oluşturur.
items.wands.wandoflivingearth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of living earth, some of the damage dealt is returned as rock armor.
items.wands.wandoflivingearth.bmage_desc=_Savaş Büyücüsü_ düşmana canlı toprak asasıyla vurduğunda, verdiği hasarın bir kısmı taş zırhı olarak geri döner.
items.wands.wandoflivingearth$rockarmor.name=Taş zırh
items.wands.wandoflivingearth$rockarmor.desc=Sihirli taşlar vücudunu kaplıyor, saldırıya uğradığında saldırıyı engellemeye çalışırlar ve alığın hasarı 50%% azaltırlar. Engellenen her saldırı taşların birazını döker.\nKalan zırh: %1$d .\nÇevrende yeterince taş oluşursa yaşayan dünya asasının bir sonraki kullanılışında taşlar senin için savaşacak bir koruma oluşturur\nKoruma için gereken zırh %2$d.
items.wands.wandoflivingearth$earthguardian.name=Taştan Koruma
@ -1236,7 +1231,7 @@ items.wands.wandoftransfusion.staff_name=aktarım değneği
items.wands.wandoftransfusion.ondeath=Kendini kendi Aktarım Asan ile öldürdün...
items.wands.wandoftransfusion.charged=Değneğin düşmanının yaşam enerjisi ile şarj oldu!
items.wands.wandoftransfusion.desc=Gayet basit şekilli bir asa, pembemsi rengi ve ucundaki simsiyah mücevheri ile göze çarpıyor.
items.wands.wandoftransfusion.stats_desc=Bu asa dostlar üzerinde kullanıldığında kullanıcının canının _%1$d'ini_ kullanarak o dostu ya iyileştirir ya da _%2$d'sini _ kullanarak dosta kalkan verir. Düşmanlarda kullanıldığında ise onları kısa bir süreliğine kullanıcıya aşık eder ve _%3$dkalkan verir_ Hortlaklar size aşık olmak yerine _%4$d%5$d hasar alır._
items.wands.wandoftransfusion.stats_desc=When used on allies or charmed enemies, this wand will sap _%1$d of the user's health_ to heal or shield the ally for _%2$d health._ When used on enemies, the wand briefly charms them while applying _%3$d shielding_ to the user. Hostile undead will take _%4$d-%5$d damage_ instead of being charmed.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, he will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandofwarding.name=koğuş değnek
@ -1253,7 +1248,7 @@ items.wands.wandofwarding$ward.desc_2=Bu güçlendirilmiş totem daha karmaşık
items.wands.wandofwarding$ward.name_3=Görkemli Totem
items.wands.wandofwarding$ward.desc_3=Bu tamamen gelişmiş totem atalarından daha seri vurabilir. Bu totemden çıkan her saldırı _%1$d-%2$d hasar verir._\nBu toteme totem asası ile saldırmak totemi güçlendirir.\nAsa yok olmadan önce beş kere saldırır.\nTotem asanız bu totemi var etmek için enerjisinin _%3$d'ünü harcıyor_
items.wands.wandofwarding$ward.name_4=beta muhafız
items.wands.wandofwarding$ward.desc_4=Bu beta muhafız görkemli totem ile aynı ateş gücüne sahiptir ama daha hızlı saldırabilir. Asanın ucundaki mor kristali andırıyor. Bu muhafızdan çıkan her saldırı _%1$d-%2$d hasar verir._\nTotem asanızla bu muhafızı vurmanız onu güçlendirir ve iyileştirir.\nBu muhafız her saldırdığında sağlığının bir kısmını kaybeder ama asanızı kullanarak iyileştirebilirsiniz.\nTotem asanız bu muhafızı var etmek için _%3$d enerji harcıyor._
items.wands.wandofwarding$ward.desc_4=This smaller sentry has the same firepower as a greater ward, but has health instead of a set number of charges. It resembles the gem at the tip of your wand of warding. Each zap from this sentry will deal _%1$d-%2$d damage._\n\nZapping this sentry with your wand of warding will upgrade and heal it.\n\nThis sentry will spend some health each time it zaps an enemy, but can be healed by using your wand of warding on it.\n\nYour wand of warding is using _%3$d energy_ to sustain this sentry.
items.wands.wandofwarding$ward.name_5=muhafız
items.wands.wandofwarding$ward.desc_5=Bu muhafız beta muhafızdan daha büyük ve dengelidir. Bu muhafızın her saldırısı _%1$d-%2$d hasar verir._\nBu muhafıza asanızla saldırmanız muhafızı güçlendirir ve iyileştirir.\nBu muhafız her saldırıda sağlığının bir kısmını kaybeder ama asanızı kullanarak iyileştirebilirsiniz.\nAsanız muhafızı var etmek için _%3$d enerji harcıyor._
items.wands.wandofwarding$ward.name_6=Görkemli muhafız
@ -1616,16 +1611,10 @@ items.amulet.desc=Yendor'ın Muskası, insanlar veya cüceler tarafından biline
items.ankh.name=ankh
items.ankh.ac_bless=KUTSA
items.ankh.bless=Ankh'ı temiz suyla kutsadın.
items.ankh.desc=Bu antik ölümsüzlük sembolü ölümden sonra yaşama dönüş yeteneğini bahşeder. Dirilişten sonra tüm giyilmemiş eşyalar kaybolur. Dolu bir çiy şişesi ile bu ankh fazladan güç ile kutsanabilir.
items.ankh.bless=You bless the ankh with magical water.
items.ankh.desc=This ancient symbol of immortality grants the ability to return to life after death. Upon resurrection all non-equipped items are lost. Using a full waterskin, the ankh can be blessed with extra strength.
items.ankh.desc_blessed=Bu antik ölümsüzlük sembolü ölümden sonra yaşama dönüş yeteneğini bahşeder. Ankh kutsanmış ve artık çok daha güçlü. Ankh kendini feda ederek seni ölümcül bir durumdan kurtaracaktır.
items.armorkit.name=zırh kiti
items.armorkit.ac_apply=ÜZERİNDE KULLAN
items.armorkit.prompt=Bir zırh seç
items.armorkit.upgraded=Zırh kitini %s'ını yükseltmek için uyguladın
items.armorkit.desc=Küçük aletler ve materyallerden oluşan bu alet takımını kullanarak herkes herhangi bir zırhı, esas zırhın özelliklerini koruyan ama aynı zamanda ona bulunduğu sınıfa bağlı olarak özel bir yetenek veren "epik zırha" çevirebilir. Terzilik, deri işlemeciliği veya demircilik yeteneklerine gerek yoktur.
items.brokenseal.name=kırık mühür
items.brokenseal.ac_affix=İLİŞTİR
items.brokenseal.prompt=Bir zırh seç
@ -1643,13 +1632,6 @@ items.dewdrop.both=+%1$dHP, +%2$dSHLD
items.dewdrop.already_full=Sağlığın zaten tamamen dolu.
items.dewdrop.desc=Kristal berraklığında bir çiy damlası.\n\nBu yerin büyüsünden dolayı saf suyun hafif yenileme özelliği bulunuyor.
items.dewvial.name=çiy şişesi
items.dewvial.ac_drink=İÇ
items.dewvial.collected=Çiy şişene bir çiy damlası topladın.
items.dewvial.full=Çiy şişen doldu!
items.dewvial.empty=Çiy şişen boş!
items.dewvial.desc=Bu minik kaba fazla şebnemlerini koyabilir ve daha sonra içebilirsin. Kap ne kadar dolu olursa ondan içtiğinde o kadar sağlık kazanırsın. Sadece ihtiyacın olduğu kadar içebilirsin.\n\nBunun gibi kaplar diriltme büyüsüyle bağlanmış olur, fakat bu güç sönmüş. Hala biraz diriltme gücü kalmış, belki de dolu bir kap başka bir diriltme eşyasına güç verebilir.
items.equipableitem.unequip_cursed=Lanetli bir eşyayı çıkartamazsın!
items.equipableitem.ac_equip=KUŞAN
items.equipableitem.ac_unequip=ÇIKAR
@ -1692,6 +1674,13 @@ items.kindofmisc.unequip_message=Bu itemi kuşanmadan önce bu eşyalardan birin
items.kindofweapon.equip_cursed=Elin silahın etrafında istemsizce sıkılaşıyor.
items.kingscrown.name=Dwarf King's crown
items.kingscrown.ac_wear=WEAR
items.kingscrown.naked=Unfortunately, the crown cannot transform your underwear.
items.kingscrown.upgraded=The crown glows brightly and then disintegrates as your armor transforms!
items.kingscrown.ratgraded=Rat King's hands glow brightly as your armor transforms!
items.kingscrown.desc=The crown of the last dwarven king, it glows with tremendous magical energy.\n\nWhen worn, the crown's magic will flow into the armor you're currently wearing, transforming it into a _unique epic armor with special abilities._ The new armor will keep all the properties of the original armor.
items.merchantsbeacon.name=tüccar'ın feneri
items.merchantsbeacon.ac_use=KULLAN
items.merchantsbeacon.desc=Bu garip cüce teknoloji parçası uzak mesafelerden iletişim kurmanı sağlar.\n\nAktifleştirildikten sonra, bu fener Pixel Mart'a zindanda herhangi bir yerden eşya satmanı sağlar.\n\nAncak, bu fenerin içindeki büyü sadece bir seferliğine kullanılabilir, bu yüzden dikkatlice kullan.
@ -1704,11 +1693,21 @@ items.stylus.cursed=Kalemin büyüsü lanetli zırhın üzerinde işe yaramaz.
items.stylus.inscribed=Kalemle zırhının üzerini kazıdın
items.stylus.desc=Bu büyülü kalem kara, berk bir taştan yapılmış. Bunu kullanarak zırhın üzerine büyülü bir rün işleyebilirsin, ancak bu rünün ne olacağı konusunda hiç bir gücün yoktur; kalem senin için seçecektir.
items.tomeofmastery.name=Ustalık Kitabı
items.tomeofmastery.ac_read=OKU
items.tomeofmastery.way=%s yolunu seçtin!
items.tomeofmastery.desc=Bu yıpranmış deri kitap o kadar kalın değil, ama nasılsa ondan bayağı çok bilgi edinebilirmiş gibi hissediyorsun. Unutma ki bu kitabı okumak biraz zaman alabilir.
items.tengusmask.name=Tengu's mask
items.tengusmask.ac_wear=WEAR
items.tengusmask.used=The mask disintegrates as its power flows into you!
items.tengusmask.desc=This mask fell off Tengu's face as he died, you can feel great magical power emanating from it. Was the mask Tengu's source of strength?\n\nWhen worn, the tremendous power of the mask will be transferred into you, enabling you to _choose a subclass for your hero._\n\nWhich subclass will you choose?
items.torch.name=meşale
items.torch.ac_light=YAK
items.torch.desc=Bir maceranın olmazsa olmazı, bir zindan karardığında bir meşale yolu gösterebilir.
items.waterskin.name=waterskin
items.waterskin.ac_drink=İÇ
items.waterskin.collected=You collect the dewdrop into your waterskin.
items.waterskin.full=Your waterskin is full!
items.waterskin.empty=Your waterskin is empty!
items.waterskin.desc=A container for liquid, made from leather and string, sealed with a cork stopper.
items.waterskin.desc_water=Right now the waterskin just contains some plain drinking water. Surely there is something in the dungeon that the waterskin could store instead.
items.waterskin.desc_heal=The waterskin is currently being used to store healing water. The more full the waterskin is, the more you will be instantly healed when drinking from it. You will only drink as much as you need.
items.waterskin.desc_full=The full waterskin seems to radiate energy, perhaps it can be used to bless another survival item?

View File

@ -93,23 +93,23 @@ items.armor.armor.seal_attached=Зламаний знак Воїна прикр
items.armor.armor$glyph.glyph=руна
items.armor.armor$glyph.killed=%s вбив тебе...
items.armor.classarmor.ac_ability=CHOOSE ABILITY
items.armor.classarmor.no_ability=Your armor currently has no ability, you should choose one!
items.armor.classarmor.not_equipped=Щоб використати спеціальну здібність цього обладунку, ви повинні його одягти!
items.armor.classarmor.low_charge=Обладунку не вистачає зарядів, щоб активувати свою особливу здібність!
items.armor.clotharmor.name=сорочка
items.armor.clotharmor.desc=Цей легкий одяг забезпечує базовий захист
items.armor.huntressarmor.name=мисливський плащ
items.armor.huntressarmor.ac_special=ПРИМАРНІ ЛЕЗА
items.armor.huntressarmor.name=hero's cloak
items.armor.huntressarmor.no_enemies=Поблизу немає ворогів
items.armor.huntressarmor.desc=Коли цей плащ одягнений, мисливиця може випускати спектральні леза. Кожен з цих клинків націлюватиметься на одного ворога в полі зору мисливиці, завдаючи шкоди залежно від оснащеної на даний момент зброї ближнього бою.\n\nВикористання цієї здібності коштуватиме 35% заряду плащу. Плащ стабільно генерує заряд, коли мисливиця отримує досвід.
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability:
items.armor.leatherarmor.name=Шкіряний кожух
items.armor.leatherarmor.desc=Обладунок, зроблений з висушеної гноллячої шкіри. Не такий легкий, як сорочка, але забезпечує кращий захист.
items.armor.magearmor.name=Чаклунська мантія
items.armor.magearmor.ac_special=РОЗПЛАВЛЕНА ТВЕРДЬ
items.armor.magearmor.desc= Коли роба одягнута, маг може використовувати закляття розплавленої тверді. Всі вороги в полі зору будуть укорінені та підпалені при використанні.\n\nВикористання цієї здібності коштуватиме 35% заряду роби. Роба стабільно генерує заряд, коли маг отримує досвід.
items.armor.magearmor.name=hero's robe
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability:
items.armor.mailarmor.name=Кольчуга
items.armor.mailarmor.desc=З'єднані металеві кільця утворюють міцний та гнучкий обладунок
@ -117,19 +117,14 @@ items.armor.mailarmor.desc=З'єднані металеві кільця утв
items.armor.platearmor.name=Лати
items.armor.platearmor.desc=Величезні металеві пластини, з'єднані між собою, забезпечують надзвичайний захист тому, хто має достатньо сили, щоб витримати їх величезну вагу.
items.armor.roguearmor.name=Свита розбійника
items.armor.roguearmor.ac_special=ДИМОВА ГРАНАТА
items.armor.roguearmor.fov=Ви можете стрибнути лише у порожню клітину в вашому полі зору.
items.armor.roguearmor.prompt=Оберіть ціль для стрибка
items.armor.roguearmor.desc=Одягаючи цей темний одяг, розбійник може переміститися в будь-яке місце, яке він може побачити, залишаючи хмару диму після себе. Ця здібність робить його тимчасово непомітним і осліплює будь-яких ворогів, які були там.\n\nВикористання цієї здібності коштуватиме 35% заряду. Свита стабільно генерує заряд, коли розбійник отримує досвід.
items.armor.roguearmor.name=hero's garb
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability:
items.armor.scalearmor.name=Луската броня
items.armor.scalearmor.desc=Металеві луски, нашиті на шкіряну основу, утворюють гнучкий, але міцний обладунок.
items.armor.warriorarmor.name=Обладунок воїна
items.armor.warriorarmor.ac_special=ГЕРОЇЧНИЙ СТРИБОК
items.armor.warriorarmor.prompt=Оберіть напрямок стрибку
items.armor.warriorarmor.desc=Коли цей важкий обладунок одягнений, воїн може здійснити героїчний стрибок у бік цільового місця, грюкнувши та приголомшивши усіх ворогів там. \n\nВикористання цієї здібності коштуватиме 35% заряду. Обладунок стабільно генерує заряд, коли воїн отримує досвід.
items.armor.warriorarmor.name=hero's armor
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability:
@ -1236,7 +1231,7 @@ items.wands.wandoftransfusion.staff_name=Патериця Передачі
items.wands.wandoftransfusion.ondeath=Ви загинули від використання вашого Жезла Передачі
items.wands.wandoftransfusion.charged=Ваша патериця заряджена життєвою енергією ворога!
items.wands.wandoftransfusion.desc=Хоч і будучи доволі просто зробленим, цей жезл вирізняється пурпуровим руків'ям та вугільно-чорним каменем на верхівці.
items.wands.wandoftransfusion.stats_desc=Будучи застосованим на союзників, цей жезл поглине _%1$d здоров'я героя_ щоб вилікувати союзника на _%2$d здоров'я_ або накласти на нього щит. При застосуванні на ворогів, жезл тимчасово причарує їх, а герой отримає _%3$d щита_. Ворожа нежить отримає _%4$d - %5$d шкоди_ замість причарування.
items.wands.wandoftransfusion.stats_desc=When used on allies or charmed enemies, this wand will sap _%1$d of the user's health_ to heal or shield the ally for _%2$d health._ When used on enemies, the wand briefly charms them while applying _%3$d shielding_ to the user. Hostile undead will take _%4$d-%5$d damage_ instead of being charmed.
items.wands.wandoftransfusion.bmage_desc=Коли _бойовий маг_ вражає зачарованого ворога жезлом передачі, він отримує захист, а його наступний забій цим жезлом не буде коштувати здоров’я.
items.wands.wandofwarding.name=Жезл Охорони
@ -1253,7 +1248,7 @@ items.wands.wandofwarding$ward.desc_2=Цей покращений охороне
items.wands.wandofwarding$ward.name_3=Майстер Охоронець
items.wands.wandofwarding$ward.desc_3=Найсильніший з-поміж Охоронців може атакувати більше разів, ніж його попередники. Кожна його атака нанесе _%1$d - %2$d шкоди._\n\nВикористання вашого Жезлу Охорони покращить його.\n\nЦей Охоронець може атакувати п'ять разів перед зникненням.\n\nВаш Жезл Охорони використовує _%3$d енергії_ для підтримки цього Охоронця.
items.wands.wandofwarding$ward.name_4=Менший Вартовий
items.wands.wandofwarding$ward.desc_4=Найменший з Вартових рівний по силі Майстру Охоронцю, але атакує швидше нього. Він схожий на кристал вашого жезла. Кожна його атака нанесе _%1$d - %2$d шкоди._\n\nВикористання вашого Жезлу Охорони покращить та вилікує його.\n\nЦей Вартовий витрачатиме певний відсоток здоров'я з кожною атакою, проте може бути вилікуваний вашим жезлом.\n\nВаш Жезл Охорони використовує _%3$d енергії_ для підтримки цього Вартового.
items.wands.wandofwarding$ward.desc_4=This smaller sentry has the same firepower as a greater ward, but has health instead of a set number of charges. It resembles the gem at the tip of your wand of warding. Each zap from this sentry will deal _%1$d-%2$d damage._\n\nZapping this sentry with your wand of warding will upgrade and heal it.\n\nThis sentry will spend some health each time it zaps an enemy, but can be healed by using your wand of warding on it.\n\nYour wand of warding is using _%3$d energy_ to sustain this sentry.
items.wands.wandofwarding$ward.name_5=Вартовий
items.wands.wandofwarding$ward.desc_5=Покращений Вартовий більший та витриваліший. Кожна його атака нанесе _%1$d - %2$d шкоди._\n\nВикористання вашого Жезлу Охорони покращить та вилікує його.\n\nЦей Вартовий витрачатиме певний відсоток здоров'я з кожною атакою, проте може бути вилікуваний вашим жезлом.\n\nВаш Жезл Охорони використовує _%3$d енергії_ для підтримки цього Вартового.
items.wands.wandofwarding$ward.name_6=Майстер Вартовий
@ -1616,16 +1611,10 @@ items.amulet.desc=Амулет Істини - найпотужніший арт
items.ankh.name=Анх
items.ankh.ac_bless=ОСВЯТИТИ
items.ankh.bless=Ви освятили анх чистою водою.
items.ankh.desc=Цей древній символ безсмертя дає можливість повернутися до життя після смерті. Після воскресіння всі не оснащені речі втрачаються. Використовуючи повний флакон роси, анх може бути освяченим та стати сильнішим.
items.ankh.bless=You bless the ankh with magical water.
items.ankh.desc=This ancient symbol of immortality grants the ability to return to life after death. Upon resurrection all non-equipped items are lost. Using a full waterskin, the ankh can be blessed with extra strength.
items.ankh.desc_blessed=Цей древній символ безсмертя дає можливість повернутися до життя після смерті. Анх був благословенний і тепер набагато сильніший. Анх пожертвує собою, щоб врятувати вас у момент смертельної небезпеки.
items.armorkit.name=Набір коваля
items.armorkit.ac_apply=ЗАСТОСУВАТИ
items.armorkit.prompt=Оберіть обладунок
items.armorkit.upgraded=Ви використали ковальський набір, щоб поліпшити ваш %s
items.armorkit.desc=Використовуючи цей набір дрібних інструментів і матеріалів, будь-хто може перетворити свій обладунок на його "елітну версію", яка збереже всі властивості початкового обладунку, але також забезпечить його власнику особливу здібність, залежно від класу героя. Ніяких навичок у роботі з тканиною, шкірою чи металом не потрібно.
items.brokenseal.name=Зламаний знак
items.brokenseal.ac_affix=ПРИКРІПИТИ
items.brokenseal.prompt=Оберіть обладунок
@ -1643,13 +1632,6 @@ items.dewdrop.both=+%1$dздоров'я, +%2$dзахисту
items.dewdrop.already_full=Ви вже повністю здорові!
items.dewdrop.desc=Кришталево чиста росинка.\n\nЗавдяки магії цього місця, вона має відновлювальні властивості.
items.dewvial.name=Флакон для роси
items.dewvial.ac_drink=ВИПИТИ
items.dewvial.collected=Ви зібрали росинку до свого флакона.
items.dewvial.full=Ваш флакон для роси повний!
items.dewvial.empty=Ваш флакон для роси порожній!
items.dewvial.desc=Ви можете зберігати зайву росу в цьому крихітному флаконі та випивати її пізніше. Чим повніший флакон, тим більше ви відновите здоров'я, коли будете пити з нього. Ви будете пити стільки, скільки вам потрібно і ні \nкраплі більше!.\n\nФлакони, подібні до цього, були пройняті магічною силою відродження, але ця сила майже згасла, можливо, повний флакон може благословити інший предмет відродження.
items.equipableitem.unequip_cursed=Ви не можете зняти проклятий предмет!
items.equipableitem.ac_equip=НАДЯГНУТИ
items.equipableitem.ac_unequip=ЗНЯТИ
@ -1692,6 +1674,13 @@ items.kindofmisc.unequip_message=Спершу ви маєте зняти оди
items.kindofweapon.equip_cursed=Ваша рука не може відпустити цю зброю.
items.kingscrown.name=Dwarf King's crown
items.kingscrown.ac_wear=WEAR
items.kingscrown.naked=Unfortunately, the crown cannot transform your underwear.
items.kingscrown.upgraded=The crown glows brightly and then disintegrates as your armor transforms!
items.kingscrown.ratgraded=Rat King's hands glow brightly as your armor transforms!
items.kingscrown.desc=The crown of the last dwarven king, it glows with tremendous magical energy.\n\nWhen worn, the crown's magic will flow into the armor you're currently wearing, transforming it into a _unique epic armor with special abilities._ The new armor will keep all the properties of the original armor.
items.merchantsbeacon.name=Торгівельний маяк
items.merchantsbeacon.ac_use=ВИКОРИСТАТИ
items.merchantsbeacon.desc=Ця дивна технологія дварфів дозволяє спілкуватися на великих відстанях.\n\nПісля активації цей маяк дозволить вам продавати товари до крамниці з будь-якого місця у підземеллі.\n\nТим не менш, магіЇ всередині маяка вистачає лише на одну сесію, тому використовуйте його розумно.
@ -1704,11 +1693,21 @@ items.stylus.cursed=Магія стилусу не працює на прокл
items.stylus.inscribed=Руна сяє на вашому обладунку!
items.stylus.desc=Цей чаклунський грифель зроблений з темного, дуже міцного каменю. Використовуючи його, ви можете нанести магічну руну на обладунок, але ви не можете обрати, яку саме руну буде нанесено, грифель вирішить це за вас.
items.tomeofmastery.name=Том Майстерності
items.tomeofmastery.ac_read=ПРОЧИТАТИ
items.tomeofmastery.way=Ви обрали шлях %s!
items.tomeofmastery.desc=Ця потерта шкіряна книга не дуже товста, але ви відчуваєте, що можете отримати багато досвіду з неї. Пам'ятайте, що читання цієї книги займатиме час.
items.tengusmask.name=Tengu's mask
items.tengusmask.ac_wear=WEAR
items.tengusmask.used=The mask disintegrates as its power flows into you!
items.tengusmask.desc=This mask fell off Tengu's face as he died, you can feel great magical power emanating from it. Was the mask Tengu's source of strength?\n\nWhen worn, the tremendous power of the mask will be transferred into you, enabling you to _choose a subclass for your hero._\n\nWhich subclass will you choose?
items.torch.name=Смолоскип
items.torch.ac_light=ЗАПАЛИТИ
items.torch.desc=Коли темрява здобуває силу, факел розжене її та освітить шлях до істини
items.waterskin.name=waterskin
items.waterskin.ac_drink=ВИПИТИ
items.waterskin.collected=You collect the dewdrop into your waterskin.
items.waterskin.full=Your waterskin is full!
items.waterskin.empty=Your waterskin is empty!
items.waterskin.desc=A container for liquid, made from leather and string, sealed with a cork stopper.
items.waterskin.desc_water=Right now the waterskin just contains some plain drinking water. Surely there is something in the dungeon that the waterskin could store instead.
items.waterskin.desc_heal=The waterskin is currently being used to store healing water. The more full the waterskin is, the more you will be instantly healed when drinking from it. You will only drink as much as you need.
items.waterskin.desc_full=The full waterskin seems to radiate energy, perhaps it can be used to bless another survival item?

View File

@ -93,23 +93,23 @@ items.armor.armor.seal_attached=战士的破损纹章被贴附于这件护甲上
items.armor.armor$glyph.glyph=刻印
items.armor.armor$glyph.killed=%s害死了你…
items.armor.classarmor.ac_ability=CHOOSE ABILITY
items.armor.classarmor.no_ability=Your armor currently has no ability, you should choose one!
items.armor.classarmor.not_equipped=你需要穿戴这套护甲才能使用它的特技!
items.armor.classarmor.low_charge=护甲没有足够的能量来释放技能!
items.armor.clotharmor.name=布甲
items.armor.clotharmor.desc=这件轻便的护甲能提供最基本的防御。
items.armor.huntressarmor.name=猎手披风
items.armor.huntressarmor.ac_special=幻影飞刀
items.armor.huntressarmor.name=hero's cloak
items.armor.huntressarmor.no_enemies=视野中未发现敌人。
items.armor.huntressarmor.desc=穿着此披风的女猎手可以召唤出数把幻影之刃。每把飞刀都将飞向你视野中的一个敌人并根据手中装备的武器造成伤害。\n\n释放特技需要消耗护甲35%的能量,这种能量会随着女猎手获取经验积累。
items.armor.huntressarmor.desc=While wearing this cloak, the Huntress can perform a special ability:
items.armor.leatherarmor.name=皮甲
items.armor.leatherarmor.desc=用鞣制的兽皮制成的护甲。没有布甲轻,但提供更好的防御。
items.armor.magearmor.name=法师长袍
items.armor.magearmor.ac_special=熔火陷地
items.armor.magearmor.desc=穿着这件华丽的长袍时,法师可以使用一种熔解大地的咒语:所有视野内的敌人将承受火焰爆炸并且寸步难移。\n\n释放特技需要消耗护甲35%的能量,这种能量会随着法师获取经验积累。
items.armor.magearmor.name=hero's robe
items.armor.magearmor.desc=While wearing this gorgeous robe, the Mage can perform a special ability:
items.armor.mailarmor.name=链甲
items.armor.mailarmor.desc=由金属链环环相扣制成的一套结实又不失灵活的护甲。
@ -117,19 +117,14 @@ items.armor.mailarmor.desc=由金属链环环相扣制成的一套结实又不
items.armor.platearmor.name=板甲
items.armor.platearmor.desc=厚重的金属板拼接到一起,为能承受其骇人重量的冒险者提供无与伦比的防御。
items.armor.roguearmor.name=盗贼风衣
items.armor.roguearmor.ac_special=烟幕爆炸
items.armor.roguearmor.fov=你只能跳到视野范围内的空格子里
items.armor.roguearmor.prompt=选择要跳到的位置
items.armor.roguearmor.desc=穿着这个隐蔽气息的制服,盗贼能够在原地制造一片烟幕,致盲相邻的的所有敌人,跳跃到视野以内的指定位置并暂时遁入隐身。\n\n释放特技需要消耗护甲35%的能量,这种能量会随着盗贼获取经验积累。
items.armor.roguearmor.name=hero's garb
items.armor.roguearmor.desc=When wearing this dark garb, the Rogue can perform a special ability:
items.armor.scalearmor.name=鳞甲
items.armor.scalearmor.desc=在厚实的皮背心中缝入金属鳞片,形成了灵活而高防御的护甲。
items.armor.warriorarmor.name=战士套装
items.armor.warriorarmor.ac_special=英勇之跃
items.armor.warriorarmor.prompt=选择要飞跃到的地方
items.armor.warriorarmor.desc=这份装甲看起来很沉重,但却能使得战士能够使用"英勇跳跃"到达指定地点,冲击地面并眩晕所有周围的敌人。\n\n释放特技需要消耗护甲35%的能量,这种能量会随着战士获取经验积累。
items.armor.warriorarmor.name=hero's armor
items.armor.warriorarmor.desc=While this armor looks heavy, it allows the Warrior to perform a special ability:
@ -1154,38 +1149,38 @@ items.wands.wandofblastwave.staff_name=震波之杖
items.wands.wandofblastwave.ondeath=你用冲击波法杖炸碎了自己……
items.wands.wandofblastwave.desc=这根法杖由一种大理石石材制成,嵌有金饰并在顶部镶着一个浑圆的黑宝石。它在你手中的感觉非常沉重。
items.wands.wandofblastwave.stats_desc=该法杖能射出一股能量在目标位置引发强烈的爆炸。爆炸的力量会造成_%1$d~%2$d点伤害_并强到足以击飞大多数敌人。
items.wands.wandofblastwave.bmage_desc=当_战斗法师_以冲击波法杖近战攻击目标时,能像弹性附魔一样有概率将目标击退。
items.wands.wandofblastwave.bmage_desc=当_战斗法师_以震波之杖近战攻击目标时,能像弹性附魔一样有概率将其击退。
items.wands.wandofcorrosion.name=酸蚀法杖
items.wands.wandofcorrosion.staff_name=酸蚀之杖
items.wands.wandofcorrosion.desc=这根法杖的灰色主干顶端镶嵌着一颗明亮的橙色宝石。
items.wands.wandofcorrosion.stats_desc=这根法杖能射出一颗会在目标位置爆炸成一团强酸性雾气的法球。进入酸雾的任何单位都会持续受到起始为_%d点_的持续递增伤害。
items.wands.wandofcorrosion.bmage_desc=当_战斗法师_以酸蚀杖近战攻击目标时,有概率使其沾染腐蚀污泥。
items.wands.wandofcorrosion.bmage_desc=当_战斗法师_以酸蚀杖近战攻击目标时,有概率使其沾染腐蚀污泥。
items.wands.wandofcorruption.name=腐化法杖
items.wands.wandofcorruption.staff_name=腐化之杖
items.wands.wandofcorruption.already_corrupted=这个角色已经被你腐化。
items.wands.wandofcorruption.desc=这根法杖能发射混乱的黑暗能量,法杖尖端的那个小头骨装饰很是应景。
items.wands.wandofcorruption.stats_desc=该法杖会释放腐坏的能量,能削弱敌人并最终将他们扭曲为你的奴仆。敌人能抵抗腐化,但虚弱的敌人明显地更容易被腐化。
items.wands.wandofcorruption.bmage_desc=当_战斗法师_以腐化杖近战攻击目标时, 有概率使其陷入狂乱。
items.wands.wandofcorruption.bmage_desc=当_战斗法师_以腐化杖近战攻击目标时, 有概率使其陷入狂乱。
items.wands.wandofdisintegration.name=解离法杖
items.wands.wandofdisintegration.staff_name=解离之杖
items.wands.wandofdisintegration.desc=这根法杖由一整块光滑的黑曜石制成,深紫色的光自其边缘流向法杖顶端。它闪烁着破坏性能量,准备着向前迸射。
items.wands.wandofdisintegration.stats_desc=这根法杖射出的光束能穿透任何障碍物并将随着法杖等级的提升而射得更远。光束会造成_%1$d~%2$d点伤害_并且会根据穿透的地形和敌人数量造成额外伤害。
items.wands.wandofdisintegration.bmage_desc=当_战斗法师_以解离法杖作为近战武器时,能像拥有索敌附魔一样获得额外的攻击距离。
items.wands.wandofdisintegration.bmage_desc=当_战斗法师_以解离之杖作为近战武器时,魔杖会像索敌附魔一样获得额外的攻击距离。
items.wands.wandoffireblast.name=焰浪法杖
items.wands.wandoffireblast.staff_name=焰浪之杖
items.wands.wandoffireblast.desc=这根法杖由红漆木制成,饰以金叶,这使它看起来相当庄严。它的顶端噼啪作响嘶嘶而鸣,渴望着释放其强大的魔法。
items.wands.wandoffireblast.stats_desc=该法杖在使用时会产生一股强大的焰浪延伸出一个锥形区域。下一次使用它将消耗_%1$d发充能_并造成_%2$d~%3$d点伤害_。法杖消耗的充能数越多其范围与威力就越大越强。
items.wands.wandoffireblast.bmage_desc=当_战斗法师_以焰浪杖近战攻击目标时,能像拥有烈焰附魔一样有概率将其点燃。
items.wands.wandoffireblast.stats_desc=该法杖在使用时会产生一股强大的焰浪延伸出一个锥形区域。下一次使用它将消耗_%1$d发充能_并造成_%2$d~%3$d点伤害_。法杖消耗的充能数越多其范围与威力就越大越强。
items.wands.wandoffireblast.bmage_desc=当_战斗法师_以焰浪杖近战攻击目标时,能像拥有烈焰附魔一样有概率将其点燃。
items.wands.wandoffrost.name=冰霜法杖
items.wands.wandoffrost.staff_name=霜冻之杖
items.wands.wandoffrost.desc=这根法杖似乎由某种魔法冰块制成。它的圆顶闪着亮光。握起来很冰,但不知为何你的手仍保持着温暖。
items.wands.wandoffrost.stats_desc=该法杖能向你的敌人射击冰霜能量造成_%1$d~%2$d点伤害_并冻伤目标在水中的作用似乎更强。正被冻伤或冻结的敌人将受到更少该法杖的伤害。
items.wands.wandoffrost.bmage_desc=当_战斗法师_以冰霜法杖近战攻击目标时,有概率将其直接冻结。目标冻伤越严重,被冻结的概率就越高。
items.wands.wandoffrost.bmage_desc=当_战斗法师_以霜冻之杖近战攻击目标时,有概率将其直接冻结。目标冻伤越严重,被冻结的概率就越高。
items.wands.wandoflightning.name=雷霆法杖
items.wands.wandoflightning.staff_name=雷霆之杖
@ -1198,7 +1193,7 @@ items.wands.wandoflivingearth.name=灵壤法杖
items.wands.wandoflivingearth.staff_name=灵壤魔杖
items.wands.wandoflivingearth.desc=这根法杖由一种奇妙的石头组成,你能从几道微微发光的黄色条纹中感受到能量波动。握住法杖时石头好像会稍稍转动,仿佛在迎合你的手。
items.wands.wandoflivingearth.stats_desc=这根法杖能向敌人发射魔法泥石造成_ %1$d~%2$d 点伤害。_泥石随后会回归使用者身边根据造成的伤害重组成灵壤护甲。灵壤护甲积累到一定程度后下次使用法杖时会成型为一尊灵壤守护者。
items.wands.wandoflivingearth.bmage_desc=当_战斗法师_以灵壤杖近战攻击目标时,能将部分近战伤害转化为灵壤护甲。
items.wands.wandoflivingearth.bmage_desc=当_战斗法师_以灵壤杖近战攻击目标时,能将部分近战伤害转化为灵壤护甲。
items.wands.wandoflivingearth$rockarmor.name=灵壤护甲
items.wands.wandoflivingearth$rockarmor.desc=魔法泥石环绕在你身边,当你被攻击时它们会努力帮你格挡,格挡成功能抵消 50%% 所受伤害。抵消伤害会消除一定量的泥石。\n\n剩余护甲量%1$d。\n\n当积攒的泥石达到一定程度时下一次发动灵壤法杖会使泥石成型为一尊灵壤守护者为你而战。\n\n守护者成型所需护甲量%2$d
items.wands.wandoflivingearth$earthguardian.name=灵壤守护者
@ -1208,7 +1203,7 @@ items.wands.wandofmagicmissile.name=魔弹法杖
items.wands.wandofmagicmissile.staff_name=魔弹之杖
items.wands.wandofmagicmissile.desc=这根十分普通的法杖能发射由纯魔法能量构成的飞弹。尽管法杖本身没有什么花哨的特效,它有更多的充能数,而且在被升级后能暂时强化其他法杖。
items.wands.wandofmagicmissile.stats_desc=从法杖中发出的魔法飞弹会对单个目标造成_%1$d~%2$d点伤害_如果被升级则会暂时强化其他法杖。
items.wands.wandofmagicmissile.bmage_desc=当_战斗法师_以魔弹杖近战攻击目标时,所有的法杖与魔杖都会恢复一定的充能。
items.wands.wandofmagicmissile.bmage_desc=当_战斗法师_以魔弹杖近战攻击目标时,所有的法杖与魔杖都会恢复一定的充能。
items.wands.wandofmagicmissile$magiccharge.name=魔力强化
items.wands.wandofmagicmissile$magiccharge.desc=你的魔弹法杖向其他法杖回馈了一股能量,提升着下一次施法的有效等级。\n\n其他法杖被强化至+ %d\n\n剩余的魔力强化时长%s 回合
@ -1216,14 +1211,14 @@ items.wands.wandofprismaticlight.name=棱光法杖
items.wands.wandofprismaticlight.staff_name=棱光之杖
items.wands.wandofprismaticlight.desc=这根法杖由一块实心半透明水晶构成,就像一块厚长光滑的玻璃。一粒粒彩色的光点在法杖顶端跳跃,随时准备迸射而出。
items.wands.wandofprismaticlight.stats_desc=该法杖射出的光线能刺破地牢的黑暗揭露隐藏的区域和陷阱。光线能致盲敌人并造成_%1$d~%2$d点伤害_。恶魔与亡灵生物会在法杖的强光下燃烧受到额外伤害。
items.wands.wandofprismaticlight.bmage_desc=当_战斗法师_以棱光杖近战攻击目标时,能使目标陷入随魔杖等级提升而延长的残废效果。
items.wands.wandofprismaticlight.bmage_desc=当_战斗法师_以棱光杖近战攻击目标时,能使目标陷入随魔杖等级提升而延长的残废效果。
items.wands.wandofregrowth.name=再生法杖
items.wands.wandofregrowth.staff_name=再生之杖
items.wands.wandofregrowth.desc=这柄法杖由一根细长木枝巧琢而成。不知为何,它还活着而且生机盎然,像一株树苗的嫩芽般艳绿。“春兰兮秋菊,长无绝兮终古!”
items.wands.wandofregrowth.stats_desc=在施放时这把法杖将向一个扇形区域倾洒出再生的能量。这种魔法会让草、根系甚至稀有的植物重获生命破土而出。下一次使用它将消耗_%1$d发充能_。法杖消耗的充能越多再生魔法的范围与效力就越大或越强。
items.wands.wandofregrowth.degradation=法杖的再生魔力将在释放_%d 点充能_后开始枯萎获取经验或是升级法杖能延后这种限制。
items.wands.wandofregrowth.bmage_desc=当_战斗法师_以再生法杖近战攻击目标时,如果一方站在草地上,战斗法师能获取伤害的一定比例的草药疗养。
items.wands.wandofregrowth.bmage_desc=当_战斗法师_以再生之杖近战攻击目标时,如果一方站在草地上,则戰鬥法師能获取伤害的一定比例的草药疗养。
items.wands.wandofregrowth$dewcatcher.name=结露草
items.wands.wandofregrowth$dewcatcher.desc=露珠草是一种蓄满了魔法露水的奇妙植物。它们想将自己伪装成杂草来避开注意,但其鼓胀的集露苞却出卖了它们。
items.wands.wandofregrowth$seedpod.name=种子荚
@ -1236,8 +1231,8 @@ items.wands.wandoftransfusion.staff_name=注魂之杖
items.wands.wandoftransfusion.ondeath=你用注魂法杖耗尽了自己的生命…
items.wands.wandoftransfusion.charged=敌人的生命能量流进了你的魔杖!
items.wands.wandoftransfusion.desc=这根法杖形状很普通,是那暗红的色泽和镶在顶端的漆黑宝石让它显眼起来。
items.wands.wandoftransfusion.stats_desc=这支法杖对盟友释放时会消耗你_%1$d点生命_并赋予盟友_%2$d点生命或护盾_对敌人释放时会短暂魅惑敌人并回馈给你_%3$d点护盾_。敌对亡灵生物会受到_%4$d~%5$d点伤害_而不是被魅惑。
items.wands.wandoftransfusion.bmage_desc=当_战斗法师_以注魂杖近战攻击目标时,能获取一定的护盾且下次释放不消耗生命。
items.wands.wandoftransfusion.stats_desc=When used on allies or charmed enemies, this wand will sap _%1$d of the user's health_ to heal or shield the ally for _%2$d health._ When used on enemies, the wand briefly charms them while applying _%3$d shielding_ to the user. Hostile undead will take _%4$d-%5$d damage_ instead of being charmed.
items.wands.wandoftransfusion.bmage_desc=当_战斗法师_以注魂杖近战攻击目标时,能获取一定的护盾且下次释放不消耗生命。
items.wands.wandofwarding.name=哨卫法杖
items.wands.wandofwarding.staff_name=哨卫魔杖
@ -1245,7 +1240,7 @@ items.wands.wandofwarding.no_more_wards=你的法杖无法维持更多的哨卫
items.wands.wandofwarding.bad_location=你不能在那里设置一个哨卫。
items.wands.wandofwarding.desc=这个短小的金属法杖尖端上有一颗亮紫色宝石悬空浮动。
items.wands.wandofwarding.stats_desc=这根法杖并不能直接攻击敌人但可以召唤出哨卫元素与哨卫结晶。你可以在视野中的任何地方召唤哨卫即使是隔着一堵墙。这根法杖最多能提供_ %d 点能量_以维持哨卫。
items.wands.wandofwarding.bmage_desc=当_战斗法师_以哨卫杖近战攻击目标时,有概率为所有哨卫结晶恢复一定生命值。
items.wands.wandofwarding.bmage_desc=当_战斗法师_以哨卫杖近战攻击目标时,有概率为所有哨卫结晶恢复一定生命值。
items.wands.wandofwarding$ward.name_1=小哨卫元素
items.wands.wandofwarding$ward.desc_1=这个最基本的哨卫元素会自动攻击进入视野的目标造成_ %1$d~%2$d 点伤害。_\n\n使用哨卫法杖向该哨卫施法能使其升级。\n\n这个哨卫在仅发动 1 次攻击之后就会消散。\n\n你的哨卫法杖在使用_ %3$d 点能量_维持这个哨卫。
items.wands.wandofwarding$ward.name_2=哨卫元素
@ -1253,7 +1248,7 @@ items.wands.wandofwarding$ward.desc_2=这个升级过的哨卫元素结构更精
items.wands.wandofwarding$ward.name_3=大哨卫元素
items.wands.wandofwarding$ward.desc_3=这个满级的哨卫元素能发动更多次攻击而且攻击速度更快。它每次发动攻击能造成_ %1$d~%2$d 点伤害。_\n\n使用哨卫法杖向该哨卫施法能使其进化。\n\n这个哨卫在发动 5 次攻击之后才会消散。\n\n你的哨卫法杖在使用_ %3$d 点能量_维持这个哨卫。
items.wands.wandofwarding$ward.name_4=小哨卫结晶
items.wands.wandofwarding$ward.desc_4=这个小小的哨卫结晶攻击力与大哨卫元素相同但攻击速度要快许多。它的样子有点像哨卫法杖顶端的宝石。它每次发动攻击能造成_ %1$d~%2$d 点伤害。_\n\n使用哨卫法杖向该哨卫施法能使其升级并治疗它。\n\n这个哨卫每次发动攻击时会消耗一定的生命值但你可以用哨卫法杖治疗它。\n\n你的哨卫法杖在使用_ %3$d 点能量_维持这个哨卫。
items.wands.wandofwarding$ward.desc_4=This smaller sentry has the same firepower as a greater ward, but has health instead of a set number of charges. It resembles the gem at the tip of your wand of warding. Each zap from this sentry will deal _%1$d-%2$d damage._\n\nZapping this sentry with your wand of warding will upgrade and heal it.\n\nThis sentry will spend some health each time it zaps an enemy, but can be healed by using your wand of warding on it.\n\nYour wand of warding is using _%3$d energy_ to sustain this sentry.
items.wands.wandofwarding$ward.name_5=哨卫结晶
items.wands.wandofwarding$ward.desc_5=这个升级过的哨卫结晶比小哨卫结晶体积更大形体也更结实。它每次发动攻击能造成_ %1$d~%2$d 点伤害。_\n\n使用哨卫法杖向该哨卫施法能使其升级并治疗它。\n\n这个哨卫每次发动攻击时会消耗一定的生命值但你可以用哨卫法杖治疗它。\n\n你的哨卫法杖在使用_ %3$d 点能量_维持这个哨卫。
items.wands.wandofwarding$ward.name_6=大哨卫结晶
@ -1415,15 +1410,15 @@ items.weapon.melee.magesstaff.preserved=你保留了之前灌注的法杖!
items.weapon.melee.magesstaff.conflict=相互冲突的魔法抹去了你魔杖上的附魔。
items.weapon.melee.magesstaff.id_first=你需要先鉴定这根法杖。
items.weapon.melee.magesstaff.cursed=你不能注入一根受诅咒的法杖。
items.weapon.melee.magesstaff.imbue_desc=你确定要让你的老魔杖吸收这根法杖?\n\n如果被吸收法杖的等级大于等于老魔杖的等级老魔杖会继承法杖的等级再加上自身的一级。\n\n这次吸收后魔杖会变为%d级。
items.weapon.melee.magesstaff.imbue_lost=魔杖之前吸收的魔力都会消散。
items.weapon.melee.magesstaff.imbue_desc=你确定要将这根法杖注入你的魔杖?\n\n如果被吸收法杖的等级大于等于魔杖的等级魔杖会在继承这根法杖的等级后再加上自身的一级。\n\n在这次灌注后魔杖会变为%d级。
items.weapon.melee.magesstaff.imbue_lost=魔杖之前吸收的魔力都会消散。
items.weapon.melee.magesstaff.imbue_talent=之前灌注的法杖有%1$d%%的概率回收为0级法杖。还能回收 %2$d 根法杖。
items.weapon.melee.magesstaff.yes=是的,我确定
items.weapon.melee.magesstaff.no=不,我改主意了
items.weapon.melee.magesstaff.desc=这支老魔杖是件独一无二的魔法武器,由法师亲自雕琢而成,能注入其它法杖的魔力以获取新的力量。
items.weapon.melee.magesstaff.no_wand=这支法杖并没有任何魔力, 它必须先被_注入进另一支法杖的魔力_才能用于施放法术。
items.weapon.melee.magesstaff.has_wand=魔杖目前被灌注了_%s_的力量。
items.weapon.melee.magesstaff.cursed_wand=这根杖受到了诅咒,导致它的魔法混乱而随机。
items.weapon.melee.magesstaff.cursed_wand=这根杖受到了诅咒,导致它的魔法混乱而随机。
items.weapon.melee.meleeweapon.stats_known=这件_%1$d阶_近战武器可以造成_%2$d~%3$d点伤害_并且需要_%4$d点力量_来正常使用。
items.weapon.melee.meleeweapon.stats_unknown=一般情况下这件_%1$d阶_近战武器可以造成_%2$d~%3$d点伤害_并且需要_%4$d点力量_来正常使用。
@ -1616,16 +1611,10 @@ items.amulet.desc=Yendor护身符是人类与矮人所知的最强大的神器
items.ankh.name=重生十字架
items.ankh.ac_bless=祝福
items.ankh.bless=你用清水祝福了这个重生十字架。
items.ankh.desc=这枚象征不朽的古老饰品能够起死回生。在复苏时所有未装备的道具都会丢失。使用装满的露水瓶能够祝福十字章, 赋予它更强的力量。
items.ankh.bless=You bless the ankh with magical water.
items.ankh.desc=This ancient symbol of immortality grants the ability to return to life after death. Upon resurrection all non-equipped items are lost. Using a full waterskin, the ankh can be blessed with extra strength.
items.ankh.desc_blessed=这枚象征不朽的古老饰品能够让人起死回生。这枚十字架已被祝福而变得更加强大。它会在危急关头牺牲自己来救你一命。
items.armorkit.name=护甲配件包
items.armorkit.ac_apply=改造
items.armorkit.prompt=选择一件护甲
items.armorkit.upgraded=你使用护甲配件包对你的%s进行了升级。
items.armorkit.desc=使用这配件包里的工具和材料,任何人都能将任意防具打造成 "史诗护甲",它会继承原护甲的所有属性,并依据职业为穿戴者提供一个特殊能力。完全无需裁缝、制皮或锻造技能。
items.brokenseal.name=破损纹章
items.brokenseal.ac_affix=贴附
items.brokenseal.prompt=选择一件护甲。
@ -1643,13 +1632,6 @@ items.dewdrop.both=+%1$d生命+%2$d护盾
items.dewdrop.already_full=你的生命值已满。
items.dewdrop.desc=一颗晶莹剔透的露珠。\n\n受这片区域的魔力影响净水有着少量的治疗效果。
items.dewvial.name=露珠瓶
items.dewvial.ac_drink=饮用
items.dewvial.collected=你将一滴露珠收集到了瓶子里。
items.dewvial.full=你的露珠瓶满了!
items.dewvial.empty=你的露珠瓶空空如也!
items.dewvial.desc=你可以将多余的露珠收集到这个小小容器中以备不时之需。小瓶越满,你在饮用时会瞬间恢复的生命也越多。你每次使用都只会喝掉你需要的量。\n\n这种小瓶曾被灌注复苏魔法可惜效力已经衰退。所幸看起来还有一些能量残余也许充满的水瓶能够用来祝福其他复活道具吧。
items.equipableitem.unequip_cursed=你无法移除一件受诅咒的物品!
items.equipableitem.ac_equip=装备
items.equipableitem.ac_unequip=取下
@ -1692,6 +1674,13 @@ items.kindofmisc.unequip_message=你必须先取下一件装备。请选择要
items.kindofweapon.equip_cursed=你的手不受控制地握紧了这件武器。
items.kingscrown.name=Dwarf King's crown
items.kingscrown.ac_wear=WEAR
items.kingscrown.naked=Unfortunately, the crown cannot transform your underwear.
items.kingscrown.upgraded=The crown glows brightly and then disintegrates as your armor transforms!
items.kingscrown.ratgraded=Rat King's hands glow brightly as your armor transforms!
items.kingscrown.desc=The crown of the last dwarven king, it glows with tremendous magical energy.\n\nWhen worn, the crown's magic will flow into the armor you're currently wearing, transforming it into a _unique epic armor with special abilities._ The new armor will keep all the properties of the original armor.
items.merchantsbeacon.name=商人信标
items.merchantsbeacon.ac_use=使用
items.merchantsbeacon.desc=这件矮人科技的奇特产物能够让你和遥远的地方通讯。\n\n激活时这枚信标可以让你从地牢的任意角落向像素商店出售物品。\n\n不过信标内的魔法只够支撑一次会话请酌情使用。
@ -1704,11 +1693,21 @@ items.stylus.cursed=奥术刻笔的力量无法作用在被诅咒的护甲上。
items.stylus.inscribed=你用刻笔雕刻了盔甲。
items.stylus.desc=这支奥术蚀笔由一种暗黑色的坚硬石料制成。你能用它在护甲上刻下魔法刻印,不过你无法自主选择,刻笔会替你做出决定。
items.tomeofmastery.name=精通之书
items.tomeofmastery.ac_read=阅读
items.tomeofmastery.way=你选择了走上%s的道路
items.tomeofmastery.desc=这本皮封典籍没多厚, 但是你隐约感觉到自己能从中学到不少东西. 不过记住: 阅读这本典籍需要一些时间。
items.tengusmask.name=Tengu's mask
items.tengusmask.ac_wear=WEAR
items.tengusmask.used=The mask disintegrates as its power flows into you!
items.tengusmask.desc=This mask fell off Tengu's face as he died, you can feel great magical power emanating from it. Was the mask Tengu's source of strength?\n\nWhen worn, the tremendous power of the mask will be transferred into you, enabling you to _choose a subclass for your hero._\n\nWhich subclass will you choose?
items.torch.name=火把
items.torch.ac_light=点燃
items.torch.desc=冒险必备物品,每当地牢陷入黑暗之时,火把能让你走上正确的道路。
items.waterskin.name=waterskin
items.waterskin.ac_drink=饮用
items.waterskin.collected=You collect the dewdrop into your waterskin.
items.waterskin.full=Your waterskin is full!
items.waterskin.empty=Your waterskin is empty!
items.waterskin.desc=A container for liquid, made from leather and string, sealed with a cork stopper.
items.waterskin.desc_water=Right now the waterskin just contains some plain drinking water. Surely there is something in the dungeon that the waterskin could store instead.
items.waterskin.desc_heal=The waterskin is currently being used to store healing water. The more full the waterskin is, the more you will be instantly healed when drinking from it. You will only drink as much as you need.
items.waterskin.desc_full=The full waterskin seems to radiate energy, perhaps it can be used to bless another survival item?

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@ -2,19 +2,19 @@ journal.document.adventurers_guide.title=Οδηγός του Εξερευνητ
journal.document.adventurers_guide.intro.title=Εισαγωγή
journal.document.adventurers_guide.intro.body=Χαίρετε Εξερευνητή! \n\nΔιαβάζεις τον εκπληκτικό Οδηγό Εξερεύνησης Μπουντρουμιών για Εξερευνητές! Αυτό το βιβλίο είναι γεμάτο με συμβουλές και κόλπα για να βοηθήσει εκκολαπτόμενους εξερευνητές να επιβιώσουν και να διαπρέψουν!\n\nΑν και μπορείς να διαβάσεις ολόκληρο τον οδηγό με την μία, είναι καλύτερο να χρησιμοποιείται ως παραπομπή. Σιγουρέψου να τον συμβουλεύεσαι όποτε δυσκολεύεσαι.\n\nΈχε το νου σου, και θυμήσου:\nΜΗΝ ΠΑΝΙΚΟΒΑΛΛΕΣΑΙ!
journal.document.adventurers_guide.identifying.title=Αναγνώριση Αντικειμένων
journal.document.adventurers_guide.identifying.body=Το να αναγνωρίζεις τα αντικείμενα είναι εξίσου σημαντικό με το να τα βρίσκεις!\n\nΤα χρώματα των φίλτρων και τα ιερογλυφικά στους παπύρους είναι διαφορετικά σε κάθε μπουντρούμι, οπότε δεν θα ξέρεις την επίδραση τους αν δεν έχουν αναγνωριστεί.\n\nΣτην καλύτερη περίπτωση, ένα μη αναγνωρισμένο κομμάτι εξοπλισμού θα είναι αναβαθμισμένο, ενώ στην χειρότερη θα είναι καταραμένο. Το να φορέσεις ένα καταραμένο αντικείμενο κατά λάθος είναι κακό, αλλά συνήθως δεν σε σκοτώνει ακαριαία.\n\nΤο ρίσκο των μη αναγνωρισμένων αντικειμένων μπορεί να μειωθεί αν χρησιμοποιήσεις παπύρους αναγνώρισης, αναβάθμισης ή αφαίρεσης κατάρας.\n\n(Μπορείς να βρείς μια λίστα όλων των αντικειμένων που έχεις αναγνωρίσει στην καρτέλα αντικειμένων του ημερολογίου σου)
journal.document.adventurers_guide.identifying.body=Η αναγνώριση των αντικείμενων είναι εξίσου σημαντική με την εύρεσή τους!\n\nΤα χρώματα των φίλτρων και τα ιερογλυφικά στους παπύρους είναι διαφορετικά σε κάθε μπουντρούμι, οπότε δε θα γνωρίζεις την επίδραση τους αν δεν έχουν αναγνωριστεί.\n\nΣτην καλύτερη περίπτωση, ένα μη αναγνωρισμένο κομμάτι εξοπλισμού θα είναι αναβαθμισμένο, ενώ στην χειρότερη θα είναι καταραμένο. Το να εξοπλιστείς ένα καταραμένο αντικείμενο κατά λάθος είναι κακό, αλλά συνήθως δεν σε σκοτώνει ακαριαία.\n\nΤο ρίσκο των μη αναγνωρισμένων αντικειμένων μπορεί να μειωθεί αν χρησιμοποιήσεις παπύρους αναγνώρισης, αναβάθμισης ή απαλλαγής από κατάρα.\n\n(Μπορείς να βρείς μια λίστα όλων των αντικειμένων που έχεις αναγνωρίσει στην καρτέλα αντικειμένων του ημερολογίου σου)
journal.document.adventurers_guide.examining_and_searching.title=Εξέταση και Αναζήτηση
journal.document.adventurers_guide.examining_and_searching.body=Το να προχωράς χωρίς δεύτερη σκέψη είναι ένας πολύ καλός τρόπος για να σκοτωθείς.\n\nΠάντα υπάρχει χρόνος για να ερευνήσεις τον περίγυρο σου, ώστε να σκεφτείς τον καλύτερο τρόπο για να προσεγγίσεις μια κατάσταση. Το να ορμάς στους εχθρούς σπάνια είναι ο καλύτερος τρόπος να τους αντιμετωπίσεις. \n\nΤα μπουντρούμια είναι γεμάτα με μυστικά περάσματα και παγίδες που δεν φαίνονται με την πρώτη ματιά. Αν υποψιάζεσαι πως κρύβεται κάτι σε μια περιοχή, είναι καλή ιδέα να κάνεις μια διεξοδική αναζήτηση.\n\n(Το κουμπί με τον μεγεθυντικό φακό χρησιμοποιείται για εξέταση και αναζήτηση. Πάτα το μια φορά και μετα πάτα σε κάτι για να το εξετάσεις, πάτα το δύο φορές για να κάνεις αναζήτηση στην γύρω περιοχή)
journal.document.adventurers_guide.examining_and_searching.body=Το να προχωράς χωρίς δεύτερη σκέψη είναι ένας πολύ καλός τρόπος για να σκοτωθείς.\n\nΠάντα υπάρχει χρόνος για να ερευνήσεις τον περίγυρό σου, ώστε να σκεφτείς τον καλύτερο τρόπο για να προσεγγίσεις μια κατάσταση. Το να ορμάς τυφλά στους εχθρούς σπάνια είναι ο καλύτερος τρόπος να τους αντιμετωπίσεις. \n\nΤα μπουντρούμια είναι γεμάτα με μυστικά περάσματα και παγίδες που δεν φαίνονται με την πρώτη ματιά. Αν υποψιάζεσαι πως κάτι κρύβεται σε μια περιοχή, είναι καλή ιδέα να κάνεις μια διεξοδική αναζήτηση.\n\n(Το κουμπί με τον μεγεθυντικό φακό χρησιμοποιείται για εξέταση και αναζήτηση. Πάτα το μια φορά και μετα πάτα σε κάτι για να το εξετάσεις, ή πάτα το δύο φορές για να κάνεις αναζήτηση στην γύρω περιοχή.)
journal.document.adventurers_guide.strength.title=Δύναμη και Αναβαθμίσεις
journal.document.adventurers_guide.strength.body=Δεν θα έχεις χρόνο για εξάσκηση με τα όπλα και τις πανοπλίες που θα βρίσκεις στο μπουντρούμι, οπότε θα χρειαστείς ωμή δύναμη για να τα χρησιμοποιήσεις αποτελεσματικά.\n\nΤα φίλτρα δύναμης ενισχύουν την σωματική δύναμή σου, και είναι ο πιο αποδοτικός τρόπος να ικανοποιήσεις τις προϋποθέσεις των εξοπλισμών υψηλού επιπέδου.\n\nΟι πάπυροι αναβάθμισης χρησιμοποιούνται κυρίως για να κάνουν τους εξοπλισμούς δυνατότερους, αλλά και για να μειώσουν το βάρος τους. Ωστόσο κάθε αναβάθμιση θα είναι λιγότερο αποδοτική από την προηγούμενη στην μείωση του βάρους.\n\nΕίναι σημαντικό να στοχεύεις σε πιο βαριά, υψηλότερου επιπέδου αντικείμενα, αλλά μην αδιαφορείς για εξοπλισμό που μπορείς να χρησιμοποιήσεις πιο σύντομα.
journal.document.adventurers_guide.food.title=Διαχείριση Πείνας
journal.document.adventurers_guide.food.body=Ένα από τα καλύτερα πράγματα που μπορείς να κάνεις, ώστε να βελτιώσεις τις πιθανότητες επιβίωσής σου είναι να χρησιμοποιείς το φαγητό αποδοτικά.\n\nH πείνα επηρεάζει την υγεία σου, όταν είσαι χορτάτος θεραπεύεσαι με αργό ρυθμό, ενώ όταν λιμοκτονείς χάνεις ζωή. Το ότι χάνεις ζωή ίσως να ακούγεται άσχημο, αλλά όσο δεν πεθαίνεις, δεν έχει κάποια αρνητική επίπτωση.\n\nΕίναι καλύτερο να σκέφτεσαι την ζωή και την πείνα σαν πόρους προς διαχείρηση παρά να προσπαθείς να τα έχεις πάντα γεμάτα. Για παράδειγμα, αν έχεις γεμάτη ζωή, η θεραπεία που έχεις όταν είσαι χορτάτος σπαταλιέται.\n\nΑν κανονίζεις το πότε θα φάς με βάση το πως τα πάει η ζωή σου το φαγητό σου θα διαρκέσει πολύ περισσότερο.
journal.document.adventurers_guide.food.body=Ένα από τα καλύτερα πράγματα που μπορείς να κάνεις, ώστε να βελτιώσεις τις πιθανότητες επιβίωσής σου, είναι να χρησιμοποιείς το φαγητό αποδοτικά.\n\nH πείνα επηρεάζει την υγεία σου: όταν είσαι χορτάτος θεραπεύεσαι με αργό ρυθμό, ενώ χάνεις ζωή όταν λιμοκτονείς. Το ότι χάνεις ζωή ίσως να ακούγεται άσχημο αλλά, όσο δεν πεθαίνεις, δεν έχει κάποια αρνητική επίπτωση.\n\nΕίναι καλύτερα να σκέφτεσαι τη ζωή και την πείνα σαν πόρους προς διαχείριση, παρά να προσπαθείς να τα έχεις πάντα γεμάτα. Για παράδειγμα, αν έχεις γεμάτη ζωή, σπαταλιέται η αναπλήρωση που λαμβάνεις όταν είσαι χορτάτος.\n\nΑν κανονίζεις το πότε θα φας με βάση το πώς τα πάει η ζωή σου, το φαγητό σου θα διαρκέσει πολύ περισσότερο.
journal.document.adventurers_guide.levelling.title=Απόκτηση Εμπειρίας
journal.document.adventurers_guide.levelling.body=Καθώς νικάς εχθρούς το επίπεδο εμπειρίας σου ανεβαίνει. Η εμπειρία σου καθορίζει το πόσο ακριβείς είναι οι επιθέσεις σου, πόσο εύκολα μπορείς να αποφεύγεις, και πόση ζωή έχεις.\n\nΤο επίπεδο εμπειρίας σου έχει σημαντική επίδραση στις μάχες. Είναι καλό να ανεβαίνεις τουλάχιστον ένα επίπεδο σε κάθε όροφο του μπουντρουμιού.\n\nΜπορεί να μπείς στον πειρασμό να διασχίσεις βιαστικά ένα μπουντρούμι, αποφεύγοντας την εξερεύνηση και τις μάχες, αλλά τότε θα στερηθείς και εμπειρία και προμήθειες.\n\n(Μπορείς να δεις πληροφορίες σχετικά με τον ήρωα σου, συμπεριλαμβανομένων και των πόντων εμπειρίας στο παράθυρο κατάστασης στην κορυφή της διεπαφής του παιχνιδιού. Πάτα το πορτρέτο του ήρωα σου για ακόμη περισσότερες πληροφορίες)
journal.document.adventurers_guide.levelling.body=Καθώς νικάς εχθρούς, το επίπεδο εμπειρίας σου ανεβαίνει. Η εμπειρία σου καθορίζει το πόσο ακριβείς είναι οι επιθέσεις σου, πόσο εύκολα μπορείς να αποφεύγεις και πόση ζωή έχεις.\n\nΤο επίπεδο εμπειρίας σου έχει σημαντική επίδραση στις μάχες. Είναι καλό να ανεβαίνεις τουλάχιστον ένα επίπεδο σε κάθε όροφο του μπουντρουμιού.\n\nΜπορεί να μπείς στον πειρασμό να διασχίσεις βιαστικά ένα μπουντρούμι, αποφεύγοντας την εξερεύνηση και τις μάχες, αλλά τότε θα στερηθείς και εμπειρία και προμήθειες.\n\n(Μπορείς να δεις πληροφορίες σχετικά με τον ήρωα σου, συμπεριλαμβανομένων και των πόντων εμπειρίας στο παράθυρο κατάστασης στην κορυφή της διεπαφής του παιχνιδιού. Πάτα την προσωπογραφία του ήρωα σου για ακόμη περισσότερες πληροφορίες)
journal.document.adventurers_guide.surprise_attacks.title=Αιφνιδιαστικές Επιθέσεις
journal.document.adventurers_guide.surprise_attacks.body=Ένας από τους καλύτερους τρόπους για να πάρεις το πάνω χέρι στη μάχη είναι οι αιφνιδιαστικές επιθέσεις.\n\nΑιφνιδιαστική επίθεση συμβαίνει όποτε επιτίθεσαι σε έναν εχθρό ενώ δεν σε βλέπει, ή με το που μπείς στο οπτικό του πεδίο. Κανένας εχθρός δεν μπορεί να αποφύγει μια αιφνιδιαστική επίθεση!\n\nΈνα από τα πιο συνηθισμένα τμήματα του περιβάλλοντος που μπορείς να χρησιμοποιήσεις για να αιφνιδιάσεις έναν εχθρό είναι μια πόρτα. Οι εχθροί είναι ευάλωτοι σε αιφνιδιαστικές επιθέσεις όταν διασχίζουν μια κλειστή πόρτα.\n\n(Μόλις πραγματοποιήσεις με επιτυχία μια αιφνιδιαστική επίθεση θα εμφανιστεί ένα κίτρινο θαυμαστικό πάνω από τον εχθρό που μόλις χτύπησες)
journal.document.adventurers_guide.surprise_attacks.body=Ένας από τους καλύτερους τρόπους για να πάρεις το πάνω χέρι στη μάχη, είναι οι αιφνιδιαστικές επιθέσεις.\n\nΑιφνιδιαστική επίθεση συμβαίνει όποτε επιτίθεσαι σε έναν εχθρό ενώ δεν σε βλέπει, ή με το που μπεις στο οπτικό του πεδίο. Κανένας εχθρός δεν μπορεί να αποφύγει μια αιφνιδιαστική επίθεση!\n\nΈνα από τα πιο συνηθισμένα τμήματα του περιβάλλοντος που μπορείς να χρησιμοποιήσεις για να αιφνιδιάσεις έναν εχθρό είναι μια πόρτα. Οι εχθροί είναι ευάλωτοι σε αιφνιδιαστικές επιθέσεις όταν διασχίζουν μια κλειστή πόρτα.\n\n(Μόλις πραγματοποιήσεις με επιτυχία μια αιφνιδιαστική επίθεση θα εμφανιστεί ένα κίτρινο θαυμαστικό πάνω από τον εχθρό που μόλις χτύπησες)
journal.document.adventurers_guide.dieing.title=Διαχείρηση Ήττας
journal.document.adventurers_guide.dieing.body=Δεν είναι ντροπή να το βάλεις στα πόδια, αν τα πράγματα φαίνονται σκούρα. Το να ξεφύγεις σε ένα άλλο μέρος του μπουντρουμιού μπορεί να σου δώσει χρόνο για να αναρρώσεις πρωτού ξαναπροσπαθήσεις.\n\nΔυστυχώς, η εξερεύνηση μπουντρουμιών είναι ένα πολύ επικίνδυνο επάγγελμα και οι περισσότεροι εξερευνητές καταλήγουν να πεθαίνουν. Αν και η τύχη σίγουρα μπορεί να παίξει κάποιο ρόλο, οι καλύτεροι εξερευνητές είναι αυτοί που χρησιμοποιούν κάθε μικρό κόλπο για να επιβιώσουν.\n\n(Μην απογοητευτείς αν πεθάνεις πολλές φορές. Δεν θα πας πολύ μακριά στις πρώτες σου προσπάθειες, αυτό το παιχνίδι είναι δύσκολο! Αρχικά επικεντρώσου στο να μάθεις το παιχνίδι και να βελτιωθείς σταθερά, όχι στο να κερδίσεις.)
journal.document.adventurers_guide.dieing.body=Δεν είναι ντροπή να το βάλεις στα πόδια, αν τα πράγματα φαίνονται σκούρα. Το να ξεφύγεις σε ένα άλλο μέρος του μπουντρουμιού μπορεί να σου δώσει χρόνο για να αναρρώσεις προτού ξαναπροσπαθήσεις.\n\nΔυστυχώς, η εξερεύνηση μπουντρουμιών είναι ένα πολύ επικίνδυνο επάγγελμα και οι περισσότεροι εξερευνητές καταλήγουν νεκροί. Αν και η τύχη σίγουρα μπορεί να παίξει κάποιο ρόλο, οι καλύτεροι εξερευνητές είναι αυτοί που χρησιμοποιούν και το παραμικρό κόλπο προκειμένου να επιβιώσουν.\n\n(Μην απογοητευτείς αν πεθάνεις πολλές φορές. Δε θα φτάσεις πολύ μακριά στις πρώτες σου προσπάθειες, μιας και το παιχνίδι αυτό είναι δύσκολο! Αρχικά, επικεντρώσου στην εκμάθηση του παιχνιδιού και στη σταθερή βελτίωση, όχι στη νίκη.)
journal.document.adventurers_guide.looting.title=Αποδοτική Λεηλασία
journal.document.adventurers_guide.looting.body=Συγκεκριμένα δωμάτια έχουν καλύτερλάφυρα από άλλα. Μερικά από αυτά τα δωμάτια βρίσκονται πίσω από κλειδωμένες πόρτες, ή περιέχουν εμπόδια τα οποία πρέπει να υπερβείς.\n\nΌταν ένα τέτοιο εμπόδιο μπλοκάρει την πρόοδό σου, ψάξε κοντά για μία λύση. Είτε είναι κλειδί είτε κάτι πιο πονηρό, συχνά υπάρχει κάποιο εργαλείο που μπορείς να χρησιμοποιήσεις στο ίδιο επίπεδο.\n\nΤα φίλτρα δύναμης και οι πάπυροι αναβάθμισης είναι καλή μονάδα μέτρησης του πόσο καλά εξερευνείς και λεηλατείς. Θα μπορείς να βρεις 3 πάπυροι αναβάθμισης και 2 φίλτρα δύναμης σε κάθε περιοχή στο μπουντρούμι.\n\n(Μπορείς να δεις μία λίστα με σημαντικά ορόσημα και αχρησιμοποίητα κλειδιά στην καρτέλα των σχολίων του ημερολογίου.)
journal.document.adventurers_guide.magic.title=Μαγικές Επιθέσεις

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@ -46,7 +46,7 @@ journal.notes$landmark.well_of_transmutation=sumur transmutasi
journal.notes$landmark.alchemy=panci peracik
journal.notes$landmark.garden=taman
journal.notes$landmark.statue=patung animasi
journal.notes$landmark.shop=Toko
journal.notes$landmark.shop=toko
journal.notes$landmark.ghost=hantu sedih
journal.notes$landmark.wandmaker=pembuat tongkat sihir
journal.notes$landmark.troll=pandai besi troll

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@ -128,18 +128,18 @@ levels.traps.worndarttrap.desc=Una petita sarbatana deu estar amagada per aquí
###levels
levels.newcavesbosslevel.wires_name=Cablejat exposat
levels.newcavesbosslevel.wires_desc=El terreny d'aquí està parcialment desenterrat, mostrant uns grans cables exposats. Deuen connectar les diverses màquines elèctriques entre si.\n\nDeu haver-hi corrent recorrent els cables. Si el DM-300 passa per aquí, pot ser que pugui obtenir energia.
levels.newcavesbosslevel.energy_desc=El terreny d'aquí està electrocutat i és perjudicial trepitjar-lo. Les espurnes semblen estar gravitant en una direcció determinada... potser condueixen a la font d'energia?
levels.newcavesbosslevel.gate_name=Porta de metall
levels.newcavesbosslevel.gate_desc=Una gran porta metàl·lica que bloqueja el camí cap a la metròpoli nana. La caixa metàl·lica del centre produeix un fort soroll que deu connectar als circuits i màquines properes. Potser destruint al DM-300 s'obrirà la porta?
levels.newcavesbosslevel.gate_desc_broken=La porta devia estar connectada d'alguna manera al DM-300, ja que va explotar quan el DM-300 va ser derrotada. Ara només queden trossos trencats.
levels.newcavesbosslevel.water_desc=Amb tota lelectricitat que hi ha per aquí, laigua pot no ser gaire segura...
levels.cavesbosslevel.wires_name=Cablejat exposat
levels.cavesbosslevel.wires_desc=El terreny d'aquí està parcialment desenterrat, mostrant uns grans cables exposats. Deuen connectar les diverses màquines elèctriques entre si.\n\nDeu haver-hi corrent recorrent els cables. Si el DM-300 passa per aquí, pot ser que pugui obtenir energia.
levels.cavesbosslevel.energy_desc=El terreny d'aquí està electrocutat i és perjudicial trepitjar-lo. Les espurnes semblen estar gravitant en una direcció determinada... potser condueixen a la font d'energia?
levels.cavesbosslevel.gate_name=Porta de metall
levels.cavesbosslevel.gate_desc=Una gran porta metàl·lica que bloqueja el camí cap a la metròpoli nana. La caixa metàl·lica del centre produeix un fort soroll que deu connectar als circuits i màquines properes. Potser destruint al DM-300 s'obrirà la porta?
levels.cavesbosslevel.gate_desc_broken=La porta devia estar connectada d'alguna manera al DM-300, ja que va explotar quan el DM-300 va ser derrotada. Ara només queden trossos trencats.
levels.cavesbosslevel.water_desc=Amb tota lelectricitat que hi ha per aquí, laigua pot no ser gaire segura...
levels.newcitybosslevel.throne_name=Tron
levels.newcitybosslevel.throne_desc=Aquest tron impressionantment gran és la seu de l'imperi nan, ara assumit per un nigromant boig pel poder.\n\nSembla haver-hi algunes parts màgiques o mecàniques en el tron, el Rei dels Nans pot tenir un poder addicional al seure-hi.
levels.newcitybosslevel.summoning_name=Pedestal d'invocació
levels.newcitybosslevel.summoning_desc=Aquest pedestal té una gran obertura al centre, que pràcticament s'irradia amb energia fosca.\n\nEl Rei dels Nans utilitza aquests pedestals com a punts focals per a la seva màgia nigromàntica i hi pot invocar esbirros. El pedestal s'ha de carregar uns quants torns abans que aparegui l'esbirro i el tipus d'esbirro que s'està convocant és telegrafiat pel poder màgic del pedestal.
levels.citybosslevel.throne_name=Tron
levels.citybosslevel.throne_desc=Aquest tron impressionantment gran és la seu de l'imperi nan, ara assumit per un nigromant boig pel poder.\n\nSembla haver-hi algunes parts màgiques o mecàniques en el tron, el Rei dels Nans pot tenir un poder addicional al seure-hi.
levels.citybosslevel.summoning_name=Pedestal d'invocació
levels.citybosslevel.summoning_desc=Aquest pedestal té una gran obertura al centre, que pràcticament s'irradia amb energia fosca.\n\nEl Rei dels Nans utilitza aquests pedestals com a punts focals per a la seva màgia nigromàntica i hi pot invocar esbirros. El pedestal s'ha de carregar uns quants torns abans que aparegui l'esbirro i el tipus d'esbirro que s'està convocant és telegrafiat pel poder màgic del pedestal.
levels.caveslevel.grass_name=Molsa fluorescent
levels.caveslevel.high_grass_name=Bolets fluorescents

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@ -128,18 +128,18 @@ levels.traps.worndarttrap.desc=Někde poblíž musí být ukryt malý vystřelov
###levels
levels.newcavesbosslevel.wires_name=Odkryté vodiče
levels.newcavesbosslevel.wires_desc=Země je tu částečně vykopaná a odhaluje nějaké velké odkryté dráty. Ty musí dohromady propojovat různá elektrická zařízení v okolí.\n\nTěmito dráty určitě prochází proud. Pokud se zde DM-300 postaví, nejspíš z nich bude moci čerpat energii.
levels.newcavesbosslevel.energy_desc=Země tu jiskří elektřinou a vstoupit sem není bezpečné. Zdá se, že jiskry jsou z určitého směru přitahovány... Co když vedou ke zdroji energie?
levels.newcavesbosslevel.gate_name=Kovová brána
levels.newcavesbosslevel.gate_desc=Velká kovová brána, která blokuje cestu do Trpasličí metropole. Kovová skříňka uprostřed vydává hlasitý bzučivý zvuk. Musí být připojena k elektrickému obvodu a zařízením v okolí. Mohlo by ji zničení DM-300 otevřít?
levels.newcavesbosslevel.gate_desc_broken=Brána musela být nějakým způsobem propojena s DM-300, protože po jeho porážce explodovala. Nyní zůstávají jen rozbité úlomky.
levels.newcavesbosslevel.water_desc=Se vší tou elektřinou tady okolo nemusí být voda vždy bezpečná...
levels.cavesbosslevel.wires_name=Odkryté vodiče
levels.cavesbosslevel.wires_desc=Země je tu částečně vykopaná a odhaluje nějaké velké odkryté dráty. Ty musí dohromady propojovat různá elektrická zařízení v okolí.\n\nTěmito dráty určitě prochází proud. Pokud se zde DM-300 postaví, nejspíš z nich bude moci čerpat energii.
levels.cavesbosslevel.energy_desc=Země tu jiskří elektřinou a vstoupit sem není bezpečné. Zdá se, že jiskry jsou z určitého směru přitahovány... Co když vedou ke zdroji energie?
levels.cavesbosslevel.gate_name=Kovová brána
levels.cavesbosslevel.gate_desc=Velká kovová brána, která blokuje cestu do Trpasličí metropole. Kovová skříňka uprostřed vydává hlasitý bzučivý zvuk. Musí být připojena k elektrickému obvodu a zařízením v okolí. Mohlo by ji zničení DM-300 otevřít?
levels.cavesbosslevel.gate_desc_broken=Brána musela být nějakým způsobem propojena s DM-300, protože po jeho porážce explodovala. Nyní zůstávají jen rozbité úlomky.
levels.cavesbosslevel.water_desc=Se vší tou elektřinou tady okolo nemusí být voda vždy bezpečná...
levels.newcitybosslevel.throne_name=Trůn
levels.newcitybosslevel.throne_desc=Tento působivě velký trůn je srdcem trpasličí říše, kterou nyní převzal touhou po moci šílený nekromancer.\n\nZdá se, že trůn má na sobě několik magických či mechanických částí. Trpasličí král nejspíš získá daleko větší moc, když se na něj posadí.
levels.newcitybosslevel.summoning_name=Vyvolávací podstavec
levels.newcitybosslevel.summoning_desc=Tento podstavec má uprostřed velký otvor, ze kterého v podstatě vyzařuje temná energie.\n\nKrál trpaslíků používá tyto podstavce jako středobody pro soustředění své nekromantské magie a může na nich vyvolávat své přisluhovače. Předtím, než je přisluhovač vyvolán, se musí podstavec několik tahů nabíjet a typ přivolaného nepřítele je reflektován hromadící se magickou energií.
levels.citybosslevel.throne_name=Trůn
levels.citybosslevel.throne_desc=Tento působivě velký trůn je srdcem trpasličí říše, kterou nyní převzal touhou po moci šílený nekromancer.\n\nZdá se, že trůn má na sobě několik magických či mechanických částí. Trpasličí král nejspíš získá daleko větší moc, když se na něj posadí.
levels.citybosslevel.summoning_name=Vyvolávací podstavec
levels.citybosslevel.summoning_desc=Tento podstavec má uprostřed velký otvor, ze kterého v podstatě vyzařuje temná energie.\n\nKrál trpaslíků používá tyto podstavce jako středobody pro soustředění své nekromantské magie a může na nich vyvolávat své přisluhovače. Předtím, než je přisluhovač vyvolán, se musí podstavec několik tahů nabíjet a typ přivolaného nepřítele je reflektován hromadící se magickou energií.
levels.caveslevel.grass_name=Světelkující mech
levels.caveslevel.high_grass_name=Světelkující houby

View File

@ -128,18 +128,18 @@ levels.traps.worndarttrap.desc=In der Nähe muss ein Blasrohr versteckt sein; du
###levels
levels.newcavesbosslevel.wires_name=Freiliegende Kabel
levels.newcavesbosslevel.wires_desc=Der Boden hier ist teilweise aufgewühlt, man sieht ein paar große, freigelegte Kabel. Diese verbinden wohl die verschiedenen elektrischen Maschinen miteinander.\n\nEs scheint wohl Strom durch diese Kabel zu fließen. Wenn der DM-300 hierher tritt, könnte er dazu in der Lage sein, hier die Energie anzuzapfen.
levels.newcavesbosslevel.energy_desc=Der Boden hier versprüht elektrische Funken, es wäre gefährlich, hierher zu treten. Die Funken scheinen indes in eine bestimmte Richtung gezogen zu werden... vielleicht führen sie zur Stromquelle?
levels.newcavesbosslevel.gate_name=Metalltor
levels.newcavesbosslevel.gate_desc=Ein großes Metalltor blockiert den Weg in die Zwergenhauptstadt. Von der Metallbox in der Mitte geht ein lautes Brummen aus, sie ist vermutlich mit den Schaltkreisen und den Maschinen in der Nähe verbunden. Vielleicht lässt sich das Tor öffnen, wenn man den DM-300 zerstört?
levels.newcavesbosslevel.gate_desc_broken=Das Tor muss auf irgendeine Weise mit dem DM-300 verbunden gewesen sein, denn es ist explodiert, als der DM-300 besiegt war. Nun liegen nur noch zerschmetterte Teile davon herum.
levels.newcavesbosslevel.water_desc=Mit all der Elektrizität hier in dieser Gegend wird Wasser nicht immer sehr sicher sein...
levels.cavesbosslevel.wires_name=Freiliegende Kabel
levels.cavesbosslevel.wires_desc=Der Boden hier ist teilweise aufgewühlt, man sieht ein paar große, freigelegte Kabel. Diese verbinden wohl die verschiedenen elektrischen Maschinen miteinander.\n\nEs scheint wohl Strom durch diese Kabel zu fließen. Wenn der DM-300 hierher tritt, könnte er dazu in der Lage sein, hier die Energie anzuzapfen.
levels.cavesbosslevel.energy_desc=Der Boden hier versprüht elektrische Funken, es wäre gefährlich, hierher zu treten. Die Funken scheinen indes in eine bestimmte Richtung gezogen zu werden... vielleicht führen sie zur Stromquelle?
levels.cavesbosslevel.gate_name=Metalltor
levels.cavesbosslevel.gate_desc=Ein großes Metalltor blockiert den Weg in die Zwergenhauptstadt. Von der Metallbox in der Mitte geht ein lautes Brummen aus, sie ist vermutlich mit den Schaltkreisen und den Maschinen in der Nähe verbunden. Vielleicht lässt sich das Tor öffnen, wenn man den DM-300 zerstört?
levels.cavesbosslevel.gate_desc_broken=Das Tor muss auf irgendeine Weise mit dem DM-300 verbunden gewesen sein, denn es ist explodiert, als der DM-300 besiegt war. Nun liegen nur noch zerschmetterte Teile davon herum.
levels.cavesbosslevel.water_desc=Mit all der Elektrizität hier in dieser Gegend wird Wasser nicht immer sehr sicher sein...
levels.newcitybosslevel.throne_name=Thron
levels.newcitybosslevel.throne_desc=Dieser beeindruckend große Thron ist der Sitz des Zwergenimperiums, nunmehr besetzt von einem machtgierigen Nekromanten.\n\nEs scheint, als gebe es einige magische oder mechanische Teile an diesem Thron; der Zwergenkönig könnte zusätzliche Kräfte haben, wenn er auf diesem Thron sitzt.
levels.newcitybosslevel.summoning_name=Beschwörungspostament
levels.newcitybosslevel.summoning_desc=Dieses Postament hat in der Mitte eine größere Öffnung, die dunkle Energie geradezu ausstrahlt.\n\nDer Zwergenkönig nutzt diese Postamente als Fokuspunkte seiner nekromantischen Magie und kann sich darauf seine Lakaien beschwören. Dieses Postament muss einige Runden lang laden, bis die Beschwörung vollzogen ist, und die Art des zu beschwörenden Lakaien ist durch die sich aufbauende magische Kraft erkennbar.
levels.citybosslevel.throne_name=Thron
levels.citybosslevel.throne_desc=Dieser beeindruckend große Thron ist der Sitz des Zwergenimperiums, nunmehr besetzt von einem machtgierigen Nekromanten.\n\nEs scheint, als gebe es einige magische oder mechanische Teile an diesem Thron; der Zwergenkönig könnte zusätzliche Kräfte haben, wenn er auf diesem Thron sitzt.
levels.citybosslevel.summoning_name=Beschwörungspostament
levels.citybosslevel.summoning_desc=Dieses Postament hat in der Mitte eine größere Öffnung, die dunkle Energie geradezu ausstrahlt.\n\nDer Zwergenkönig nutzt diese Postamente als Fokuspunkte seiner nekromantischen Magie und kann sich darauf seine Lakaien beschwören. Dieses Postament muss einige Runden lang laden, bis die Beschwörung vollzogen ist, und die Art des zu beschwörenden Lakaien ist durch die sich aufbauende magische Kraft erkennbar.
levels.caveslevel.grass_name=Fluoreszierendes Moos
levels.caveslevel.high_grass_name=Fluoreszierende Pilze

View File

@ -4,13 +4,13 @@ levels.features.chasm.yes=Ναι, ξέρω τι κάνω
levels.features.chasm.no=Όχι, άλλαξα γνώμη
levels.features.chasm.jump=Θέλεις σίγουρα να πηδήξεις στο κενό; Μία τόσο μεγάλη πτώση θα είναι επώδυνη.
levels.features.chasm.ondeath=Πέθανες από την πτώση...
levels.features.chasm.rankings_desc=Πέθανες από πέσιμο
levels.features.chasm.rankings_desc=Θάνατος από πρόσκρουση
###rooms
levels.rooms.special.massgraveroom$bones.name=Ομαδικός τάφος
levels.rooms.special.massgraveroom$bones.desc=Το έδαφος είναι γεμάτο κόκκαλα, τι συνέβη εδώ;
levels.rooms.special.massgraveroom$bones.desc=Το έδαφος είναι γεμάτο οστά. Τι συνέβη εδώ;
levels.rooms.standard.ritualsiteroom$ritualmarker.name=Τελετουργικό σημάδι
levels.rooms.standard.ritualsiteroom$ritualmarker.desc=Ένα έμβλημα για κάποια σκοτεινή τελετή. Συνήθως πρέπει να τοποθετηθούν κεριά στις τέσσερεις γωνίες.
@ -57,7 +57,7 @@ levels.traps.explosivetrap.name=παγίδα έκρηξης
levels.traps.explosivetrap.desc=Η παγίδα αυτή περιέχει μπαρούτι και έναν μηχανισμό ενεργοποίησης, που όταν πυροδοτηθεί προκαλεί μια έκρηξη.
levels.traps.flashingtrap.name=παγίδα τύφλωσης
levels.traps.flashingtrap.desc=Όταν ενεργοποιηθεί, η παγίδα αυτή πυροδοτεί μια ειδική σκόνη τύφλωσης που περιέχει, η οποία τυφλώνει προσωρινά, σακατεύει και τραυματίζει το θύμα της.\n\nΗ παγίδα μάλλον περιέχει αρκετή σκόνη, γιατί μπορεί να ενεργοποιηθεί αρκετές φορές.
levels.traps.flashingtrap.desc=Όταν ενεργοποιηθεί, η παγίδα αυτή πυροδοτεί μια ισχυρή αστραφτερή σκόνη, η οποία τυφλώνει, σακατεύει και τραυματίζει προσωρινά το θύμα της.\n\nΗ παγίδα μάλλον έχει μεγάλο απόθεμα σκόνης, γιατί μπορεί να ενεργοποιηθεί πολλές φορές.
levels.traps.flocktrap.name=παγίδα κοπαδιού
levels.traps.flocktrap.desc=Αυτή η παγίδα ίσως φτιάχτηκε ως φάρσα από κάποιον ερασιτέχνη μάγο. Η ενεργοποίησή της εμφανίζει ένα κοπάδι από μαγικά πρόβατα.
@ -65,9 +65,9 @@ levels.traps.flocktrap.desc=Αυτή η παγίδα ίσως φτιάχτηκε
levels.traps.frosttrap.name=παγίδα πάγου
levels.traps.frosttrap.desc=Όταν ενεργοποιηθεί αυτή την παγίδα, ένα ειδικό χημικό μίγμα παγώνει τον αέρα στη ευρύτερη γύρω περιοχή.
levels.traps.grimtrap.name=βλοσυρή παγίδα
levels.traps.grimtrap.name=ζοφερή παγίδα
levels.traps.grimtrap.ondeath=Σκοτώθηκες από τη ριπή μιας βλοσυρής παγίδας...
levels.traps.grimtrap.desc=Αυτή η παγίδα περιέχει ιδιαίτερα ισχυρή καταστροφική μαγεία, ικανή να σκοτώσει ακαριαία σχεδόν κάθε ήρωα. Όταν ενεργοποιηθεί στέλνει μια δέσμη φονικής μαγείας στον κοντινότερο χαρακτήρα.\n\nΕυτυχώς ο μηχανισμός ενεργοποίησης δεν είναι κρυμμένος.
levels.traps.grimtrap.desc=Αυτή η παγίδα περιέχει πανίσχυρή καταστροφική μαγεία. Είναι ικανή να σκοτώσει ακαριαία τους πάντες, εκτός απ'τους υγιέστερους των ηρώων. Όταν ενεργοποιηθεί, στέλνει μια δέσμη φονικής μαγείας στον κοντινότερο χαρακτήρα.\n\nΕυτυχώς ο μηχανισμός ενεργοποίησης δεν είναι κρυμμένος.
levels.traps.grippingtrap.name=παγίδα ακινητοποίησης
levels.traps.grippingtrap.desc=Αυτή η παγίδα αρπάζει τα πόδια όποιου την πατήσει, τραυματίζοντάς τον και μειώνοντας την ταχύτητά του.\n\nΛόγω του απλού της μηχανισμού, η παγίδα αυτή μπορεί να ενεργοποιηθεί πολλές φορές χωρίς να χαλάσει.
@ -111,10 +111,10 @@ levels.traps.tengudarttrap.desc=Προφανώς ο Τενγκού ήταν πρ
levels.traps.toxictrap.name=παγίδα τοξικού αερίου
levels.traps.toxictrap.desc=Όταν ενεργοποιηθεί αυτή η παγίδα, εκλύει ένα νέφος τοξικού αερίου στη γύρω περιοχή.
levels.traps.trap.rankings_desc=Πέθανες από: %s
levels.traps.trap.rankings_desc=Σκοτώθηκε από: %s
levels.traps.corrosiontrap.name=παγίδα διαβρωτικού αερίου
levels.traps.corrosiontrap.desc=Όταν ενεργοποιηθεί αυτή η παγίδα, εκλύει ένα νέφος θανατηφόρου διαβρωτικού αερίου στη γύρω περιοχή.
levels.traps.corrosiontrap.desc=Όταν ενεργοποιηθεί αυτή η παγίδα, εκλύει ένα νέφος θανατηφόρου όξινου αερίου στη γύρω περιοχή.
levels.traps.warpingtrap.name=παγίδα διακτινισμού
levels.traps.warpingtrap.desc=Οτιδήποτε ενεργοποιήσει αυτή την παγίδα θα διακτινιστεί σε κάποιο τυχαίο σημείο αυτού του επιπέδου.
@ -128,18 +128,18 @@ levels.traps.worndarttrap.desc=Ένας μικρός εκτοξευτήρας β
###levels
levels.newcavesbosslevel.wires_name=Εκτεθειμένα καλώδια
levels.newcavesbosslevel.wires_desc=Το έδαφος εδώ είναι μερικώς σκαμμένο, αφήνοντας μεγάλα καλώδια εκτεθειμένα. Πρέπει να συνδέουν τις ηλεκτρικές μηχανές μεταξύ τους.\n\nΣτα καλώδια πρέπει να τρέχει ηλεκτρικό ρεύμα. Εάν το DM-300 πατήσει εδώ, μπορεί να μπορέσει να τραβήξει ρεύμα.
levels.newcavesbosslevel.energy_desc=Εδώ το έδαφος σπινθηροβολεί με ηλεκτρισμό. Είναι επικίνδυνο να πατήσεις. Οι σπίθες φαίνεται να έλκονται προς μία κατεύθυνση... ίσως οδηγούν στην πηγή;
levels.newcavesbosslevel.gate_name=Μεταλλική πύλη
levels.newcavesbosslevel.gate_desc=Μία μεγάλη μεταλλική πύλη εμποδίζει το μονοπάτι προς τη μητρόπολη των νάνων. Το μεταλλικό κουτί στο κέντρο παράγει δυνατό βουητό· πρέπει να συνδέεται με το κύκλωμα και τις μηχανές εδώ κοντά. Ίσως, αν καταστρέψεις το DM-300, να ανοίξει η πύλη;
levels.newcavesbosslevel.gate_desc_broken=Η πύλη πρέπει να ήταν συνδεδεμένη με το DM-300, με κάποιον τρόπο· μιας και εξερράγη όταν το DM-300 καταστράφηκε. Τώρα, μόνο κατεστραμμένα κομμάτια απομένουν.
levels.newcavesbosslevel.water_desc=Με τόσο ηλεκτρισμό τριγύρω, το νερό μπορεί να μην είναι πάντα ασφαλές...
levels.cavesbosslevel.wires_name=Εκτεθειμένα καλώδια
levels.cavesbosslevel.wires_desc=Το έδαφος εδώ είναι μερικώς σκαμμένο, αφήνοντας μεγάλα καλώδια εκτεθειμένα. Πρέπει να συνδέουν τις ηλεκτρικές μηχανές μεταξύ τους.\n\nΣτα καλώδια πρέπει να τρέχει ηλεκτρικό ρεύμα. Εάν το DM-300 πατήσει εδώ, μπορεί να μπορέσει να τραβήξει ρεύμα.
levels.cavesbosslevel.energy_desc=Εδώ το έδαφος σπινθηροβολεί με ηλεκτρισμό. Είναι επικίνδυνο να πατήσεις. Οι σπίθες φαίνεται να έλκονται προς μία κατεύθυνση... ίσως οδηγούν στην πηγή;
levels.cavesbosslevel.gate_name=Μεταλλική πύλη
levels.cavesbosslevel.gate_desc=Μία μεγάλη μεταλλική πύλη εμποδίζει το μονοπάτι προς τη μητρόπολη των νάνων. Το μεταλλικό κουτί στο κέντρο παράγει δυνατό βουητό· πρέπει να συνδέεται με το κύκλωμα και τις μηχανές εδώ κοντά. Ίσως, αν καταστρέψεις το DM-300, να ανοίξει η πύλη;
levels.cavesbosslevel.gate_desc_broken=Η πύλη πρέπει να ήταν συνδεδεμένη με το DM-300, με κάποιον τρόπο· μιας και εξερράγη όταν το DM-300 καταστράφηκε. Τώρα, μόνο κατεστραμμένα κομμάτια απομένουν.
levels.cavesbosslevel.water_desc=Με τόσο ηλεκτρισμό τριγύρω, το νερό μπορεί να μην είναι πάντα ασφαλές...
levels.newcitybosslevel.throne_name=Θρόνος
levels.newcitybosslevel.throne_desc=Αυτός ο μεγαλειώδης θρόνος είναι η θέση της αυτοκρατορίας των νάνων, τώρα παρμένος από έναν αιμοδιψή νεκρομάντη.\n\nΦαίνεται να υπάρχουν μαγικά ή μηχανικά κομμάτια στο θρόνο· ο βασιλιάς νάνος ίσως παίρνει δύναμη όταν κάθεται εκεί.
levels.newcitybosslevel.summoning_name=Βάθρο επίκλησης
levels.newcitybosslevel.summoning_desc=Αυτό το βάθρο έχει ένα μεγάλο άνοιγμα στο κέντρο, που πρακτικά εκπέμπει σκοτεινή ενέργεια.\n\nΟ βασιλιάς νάνος χρησιμοποιεί αυτά τα βάθρα σαν τα κεντρικά σημεία της νεκρομαντικής του μαγείας· και μπορεί να επικαλέσει υπήκοους σ'αυτά. Το βάθρο πρέπει να φορτιστεί για λίγους γύρους πριν εμφανιστεί ο υπήκοος. Το είδος υπήκοου που θα επικαλεστεί τηλεγράφεται από τη μαγεία του κτηρίου.
levels.citybosslevel.throne_name=Θρόνος
levels.citybosslevel.throne_desc=Αυτός ο μεγαλειώδης θρόνος είναι η θέση της αυτοκρατορίας των νάνων, τώρα παρμένος από έναν αιμοδιψή νεκρομάντη.\n\nΦαίνεται να υπάρχουν μαγικά ή μηχανικά κομμάτια στο θρόνο· ο βασιλιάς νάνος ίσως παίρνει δύναμη όταν κάθεται εκεί.
levels.citybosslevel.summoning_name=Βάθρο επίκλησης
levels.citybosslevel.summoning_desc=Αυτό το βάθρο έχει ένα μεγάλο άνοιγμα στο κέντρο, που πρακτικά εκπέμπει σκοτεινή ενέργεια.\n\nΟ βασιλιάς νάνος χρησιμοποιεί αυτά τα βάθρα σαν τα κεντρικά σημεία της νεκρομαντικής του μαγείας· και μπορεί να επικαλέσει υπήκοους σ'αυτά. Το βάθρο πρέπει να φορτιστεί για λίγους γύρους πριν εμφανιστεί ο υπήκοος. Το είδος υπήκοου που θα επικαλεστεί τηλεγράφεται από τη μαγεία του κτηρίου.
levels.caveslevel.grass_name=Φωσφορίζοντα βρύα
levels.caveslevel.high_grass_name=Φωσφορίζοντα μανιτάρια

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@ -128,18 +128,18 @@ levels.traps.worndarttrap.desc=Eta saget-ellasilo estas kaŝita proksime, do akt
###levels
levels.newcavesbosslevel.wires_name=malkovritaj kabloj
levels.newcavesbosslevel.wires_desc=La tero estas parte disfosita tie ĉi, malkovrante iujn dikajn kablojn. Ili certege konektas diversajn elektrajn maŝinojn.\n\nTra la kabloj fluas elektra energio. Se DM-300 ekstaros tie ći, ĝi povos ĉerpi elektran energion el la kabloj.
levels.newcavesbosslevel.energy_desc=La tero tie ĉi pafas per elektraj fajreroj, estas minace alpaŝi tien ĉi. La fajreroj aspektas fali al difinita direkto… eble ili indikas fonton de la energio?
levels.newcavesbosslevel.gate_name=metala pordego
levels.newcavesbosslevel.gate_desc=Masiva metala pordego, kiu blokas enirejon al metropolo de gnomoj. La metala skatolo en la centro laŭte siblas, ĝi probable estas konektita al kablaro kaj proksimaj maŝinoj. Eble necesas detrui DM-300 por malfermi la pordegon?
levels.newcavesbosslevel.gate_desc_broken=La pordego devis esti iel konektita al DM-300, ĉar ĝi eksplodis kiam DM-300 estis venkita. Nur detruitaj pecoj de ĝi restas.
levels.newcavesbosslevel.water_desc=Pro la ĉi tiea elektro estus nesekure alpaŝi akvon…
levels.cavesbosslevel.wires_name=malkovritaj kabloj
levels.cavesbosslevel.wires_desc=La tero estas parte disfosita tie ĉi, malkovrante iujn dikajn kablojn. Ili certege konektas diversajn elektrajn maŝinojn.\n\nTra la kabloj fluas elektra energio. Se DM-300 ekstaros tie ći, ĝi povos ĉerpi elektran energion el la kabloj.
levels.cavesbosslevel.energy_desc=La tero tie ĉi pafas per elektraj fajreroj, estas minace alpaŝi tien ĉi. La fajreroj aspektas fali al difinita direkto… eble ili indikas fonton de la energio?
levels.cavesbosslevel.gate_name=metala pordego
levels.cavesbosslevel.gate_desc=Masiva metala pordego, kiu blokas enirejon al metropolo de gnomoj. La metala skatolo en la centro laŭte siblas, ĝi probable estas konektita al kablaro kaj proksimaj maŝinoj. Eble necesas detrui DM-300 por malfermi la pordegon?
levels.cavesbosslevel.gate_desc_broken=La pordego devis esti iel konektita al DM-300, ĉar ĝi eksplodis kiam DM-300 estis venkita. Nur detruitaj pecoj de ĝi restas.
levels.cavesbosslevel.water_desc=Pro la ĉi tiea elektro estus nesekure alpaŝi akvon…
levels.newcitybosslevel.throne_name=Trono
levels.newcitybosslevel.throne_desc=Tiu ĉi masiva trono estas destinita por reĝo de la metropolo de gnomoj, nuntempe ĝi estas okupata de regavida nekromanciisto.\n\nAspektas, ke la trono havi meĥanikajn partojn kaj magiajn eblojn, la reĝo povas ĉerpi plian povon dum sidi sur ĝi.
levels.newcitybosslevel.summoning_name=Piedestalo de alvoko
levels.newcitybosslevel.summoning_desc=Tiu ĉi piedestalo havas grandan faŭkon en la centro, el kiu radias malluma energio.\n\nLa reĝo de gnomoj uzas tiajn piedestalojn por fokusi sian nekromancian magion kaj povas alvoki al ĝi siajn servistojn. La piedestalo bezonas ŝargiĝi dum kelkaj temperoj antaŭ la servisto aperos kaj speco de la aperonta servisto estas signalata per la ŝarganta magia povo.
levels.citybosslevel.throne_name=Trono
levels.citybosslevel.throne_desc=Tiu ĉi masiva trono estas destinita por reĝo de la metropolo de gnomoj, nuntempe ĝi estas okupata de regavida nekromanciisto.\n\nAspektas, ke la trono havi meĥanikajn partojn kaj magiajn eblojn, la reĝo povas ĉerpi plian povon dum sidi sur ĝi.
levels.citybosslevel.summoning_name=Piedestalo de alvoko
levels.citybosslevel.summoning_desc=Tiu ĉi piedestalo havas grandan faŭkon en la centro, el kiu radias malluma energio.\n\nLa reĝo de gnomoj uzas tiajn piedestalojn por fokusi sian nekromancian magion kaj povas alvoki al ĝi siajn servistojn. La piedestalo bezonas ŝargiĝi dum kelkaj temperoj antaŭ la servisto aperos kaj speco de la aperonta servisto estas signalata per la ŝarganta magia povo.
levels.caveslevel.grass_name=Briietaj muskoj
levels.caveslevel.high_grass_name=Briletaj fungoj

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@ -128,18 +128,18 @@ levels.traps.worndarttrap.desc=Un pequeño soplador de dardos debe estar escondi
###levels
levels.newcavesbosslevel.wires_name=Alambrado expuesto
levels.newcavesbosslevel.wires_desc=El suelo está parcialmente excavado aquí, mostrando algunos grandes expuestos. Deben estar conectando las diversas máquinas eléctricas juntas.\n\nLos cables deben tener algo de corriente que los atraviese. Si el DM-300 avanza aquí, puede obtener energía de ellos.
levels.newcavesbosslevel.energy_desc=El suelo aquí está chispeando con electricidad, y pisarlo será perjudicial. Las chispas parecen estar gravitando en una cierta dirección... ¿tal vez conduzcan a la fuente de energía?
levels.newcavesbosslevel.gate_name=Puerta de metal
levels.newcavesbosslevel.gate_desc=Una gran puerta de metal que bloquea el camino hacia la Metrópolis Enana. La caja de metal en el centro está produciendo un fuerte zumbido, debe estar conectada a los circuitos y a las máquinas cercanas. ¿Quizás destruir al DM-300 abrirá la puerta?
levels.newcavesbosslevel.gate_desc_broken=La puerta debió haber estado conectada al DM-300 de alguna manera, ya que ha explotado en cuanto el DM-300 ha sido derrotado. Ahora solo quedan piezas rotas.
levels.newcavesbosslevel.water_desc=Con toda la electricidad alrededor de aquí, el agua podría no ser siempre segura...
levels.cavesbosslevel.wires_name=Alambrado expuesto
levels.cavesbosslevel.wires_desc=El suelo está parcialmente excavado aquí, mostrando algunos grandes expuestos. Deben estar conectando las diversas máquinas eléctricas juntas.\n\nLos cables deben tener algo de corriente que los atraviese. Si el DM-300 avanza aquí, puede obtener energía de ellos.
levels.cavesbosslevel.energy_desc=El suelo aquí está chispeando con electricidad, y pisarlo será perjudicial. Las chispas parecen estar gravitando en una cierta dirección... ¿tal vez conduzcan a la fuente de energía?
levels.cavesbosslevel.gate_name=Puerta de metal
levels.cavesbosslevel.gate_desc=Una gran puerta de metal que bloquea el camino hacia la Metrópolis Enana. La caja de metal en el centro está produciendo un fuerte zumbido, debe estar conectada a los circuitos y a las máquinas cercanas. ¿Quizás destruir al DM-300 abrirá la puerta?
levels.cavesbosslevel.gate_desc_broken=La puerta debió haber estado conectada al DM-300 de alguna manera, ya que ha explotado en cuanto el DM-300 ha sido derrotado. Ahora solo quedan piezas rotas.
levels.cavesbosslevel.water_desc=Con toda la electricidad alrededor de aquí, el agua podría no ser siempre segura...
levels.newcitybosslevel.throne_name=Trono
levels.newcitybosslevel.throne_desc=Este trono impresionantemente grande es el asiento del imperio enano, ahora en manos de un poderoso nigromante demente.\n\nParece que hay algunas partes mágicas o mecánicas en el trono, el Rey Enano puede que obtenga poder adicional al sentarse en él.
levels.newcitybosslevel.summoning_name=Pedestal de invocación
levels.newcitybosslevel.summoning_desc=Este pedestal tiene una gran abertura en el centro, que está prácticamente irradiando energía oscura.\n\nEl Rey Enano usa estos pedestales como puntos focales para su magia nigromántica, y puede convocar a súbditos para él. El pedestal debe cargarse durante unos pocos turnos antes de que aparezca el súbdito, y el tipo de súbdito que se convoca es telegrafiado por el poder mágico del artefacto.
levels.citybosslevel.throne_name=Trono
levels.citybosslevel.throne_desc=Este trono impresionantemente grande es el asiento del imperio enano, ahora en manos de un poderoso nigromante demente.\n\nParece que hay algunas partes mágicas o mecánicas en el trono, el Rey Enano puede que obtenga poder adicional al sentarse en él.
levels.citybosslevel.summoning_name=Pedestal de invocación
levels.citybosslevel.summoning_desc=Este pedestal tiene una gran abertura en el centro, que está prácticamente irradiando energía oscura.\n\nEl Rey Enano usa estos pedestales como puntos focales para su magia nigromántica, y puede convocar a súbditos para él. El pedestal debe cargarse durante unos pocos turnos antes de que aparezca el súbdito, y el tipo de súbdito que se convoca es telegrafiado por el poder mágico del artefacto.
levels.caveslevel.grass_name=Musgo fluorescente
levels.caveslevel.high_grass_name=Hongos fluorescentes

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@ -128,18 +128,18 @@ levels.traps.worndarttrap.desc=Hemendik hurbil dardo jaurtigailu txiki bat ezkut
###levels
levels.newcavesbosslevel.wires_name=Babesgabeko kablea
levels.newcavesbosslevel.wires_desc=Zorua zati baten zulatuta dago hemen, babesgabeko kable handi batzuk agerian utziz. Antza makina elektrikoak elkarrekin lotzeko dira.\n\nKableek korrontea dutela dirudi. DM-300ak hemen zapaltzen badu energia xurgatu dezake bertatik.
levels.newcavesbosslevel.energy_desc=Lurra hemen elektrizitatez txinpartaka dabil, eta arriskutsua da bertan zapaltzea. Txinpartek norabide bat dutela ematen du... agian energia iturrira daramate?
levels.newcavesbosslevel.gate_name=Metalezko atea
levels.newcavesbosslevel.gate_desc=Ipotxen metropolira bidea blokeatzen duen metalezko ate handi bat. Erdian duen metalezko kutxak burrunba egiten du, inguruko zirkuitu eta makinetara konektatua egon behar du. Agian DM-300a suntsitzean atea irekiko da?
levels.newcavesbosslevel.gate_desc_broken=Atea nola edo hala DM-300era konektatuta zegoen, DM-300 gainditzean honek eztanda egin baitu. Hautsitako zatiak besterik ez dira geratzen.
levels.newcavesbosslevel.water_desc=Inguruko elektrizitate guzti honekin ura ez da beti segurua izango...
levels.cavesbosslevel.wires_name=Babesgabeko kablea
levels.cavesbosslevel.wires_desc=Zorua zati baten zulatuta dago hemen, babesgabeko kable handi batzuk agerian utziz. Antza makina elektrikoak elkarrekin lotzeko dira.\n\nKableek korrontea dutela dirudi. DM-300ak hemen zapaltzen badu energia xurgatu dezake bertatik.
levels.cavesbosslevel.energy_desc=Lurra hemen elektrizitatez txinpartaka dabil, eta arriskutsua da bertan zapaltzea. Txinpartek norabide bat dutela ematen du... agian energia iturrira daramate?
levels.cavesbosslevel.gate_name=Metalezko atea
levels.cavesbosslevel.gate_desc=Ipotxen metropolira bidea blokeatzen duen metalezko ate handi bat. Erdian duen metalezko kutxak burrunba egiten du, inguruko zirkuitu eta makinetara konektatua egon behar du. Agian DM-300a suntsitzean atea irekiko da?
levels.cavesbosslevel.gate_desc_broken=Atea nola edo hala DM-300era konektatuta zegoen, DM-300 gainditzean honek eztanda egin baitu. Hautsitako zatiak besterik ez dira geratzen.
levels.cavesbosslevel.water_desc=Inguruko elektrizitate guzti honekin ura ez da beti segurua izango...
levels.newcitybosslevel.throne_name=Tronua
levels.newcitybosslevel.throne_desc=Tronu izugarri handi hau ipotxen inperioaren aulkia da, orain botere gosez itsututako nekromante batek hartua.\n\nBadirudi tronuak parte magiko edo mekaniko batzuk dituela, Ipotx erregeak agian botere gehiago zuen bertan esertzean.
levels.newcitybosslevel.summoning_name=Araokatze idulkia
levels.newcitybosslevel.summoning_desc=Idulki honek erdian irekidura bat du, eta energia iluna dario.\n\nIpotx erregeak idulki hauek erabiltzen ditu bere magia nekromantearen puntu fokal gisa, eta menpekoak araokatu ditzake bertara. Menpekoa agertu aurretik, idulkiak kargatzeko txanda batzuk behar ditu, eta araokatutako menpeko mota eraikitzen ari den indar magikoak ekartzen du.
levels.citybosslevel.throne_name=Tronua
levels.citybosslevel.throne_desc=Tronu izugarri handi hau ipotxen inperioaren aulkia da, orain botere gosez itsututako nekromante batek hartua.\n\nBadirudi tronuak parte magiko edo mekaniko batzuk dituela, Ipotx erregeak agian botere gehiago zuen bertan esertzean.
levels.citybosslevel.summoning_name=Araokatze idulkia
levels.citybosslevel.summoning_desc=Idulki honek erdian irekidura bat du, eta energia iluna dario.\n\nIpotx erregeak idulki hauek erabiltzen ditu bere magia nekromantearen puntu fokal gisa, eta menpekoak araokatu ditzake bertara. Menpekoa agertu aurretik, idulkiak kargatzeko txanda batzuk behar ditu, eta araokatutako menpeko mota eraikitzen ari den indar magikoak ekartzen du.
levels.caveslevel.grass_name=Goroldio fluoreszentea
levels.caveslevel.high_grass_name=Onddo fluoreszenteak

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@ -128,18 +128,18 @@ levels.traps.worndarttrap.desc=Pieni puhallusputki täytyy olla piilotettuna lä
###levels
levels.newcavesbosslevel.wires_name=Paljaita johtoja
levels.newcavesbosslevel.wires_desc=Maa on osittain kaivettu ylös, paljastaen joitakin suuria paljaita johtoja. Ne varmaankin yhdistävät huoneen erilaiset sähköiset koneet yhteen.\n\nJohdoissa virtaa jonkin verran sähköä. Jos DM-300 astuu näihin, se saattaa pystyä imemään niistä voimaa itseensä.
levels.newcavesbosslevel.energy_desc=Maa kipinöi sähköstä, eikä sen päälle kannata astua. Kipinät näyttäisivät liikkuvan tiettyyn suuntaan... ehkä virran lähteeseen?
levels.newcavesbosslevel.gate_name=Metalliportti
levels.newcavesbosslevel.gate_desc=Suuri metalliportti, joka tukkii kulun kääpiöiden kaupunkiin. Keskellä oleva metallilaatikko päästää äänekästä huminaa, joten se on varmaankin yhdistetty lähellä oleviin koneisiin ja virtapiireihin. Ehkä DM-300:n tuhoaminen avaisi portin?
levels.newcavesbosslevel.gate_desc_broken=Portti oli varmaankin yhdistetty DM-300:aan jollain tapaa, koska se räjähti DM-300:n tuhoutuessa. Ainoastaan rikkinäisiä paloja on jäljellä.
levels.newcavesbosslevel.water_desc=Kaiken tämän sähkön takia vesi ei ehkä ole kovin turvallista...
levels.cavesbosslevel.wires_name=Paljaita johtoja
levels.cavesbosslevel.wires_desc=Maa on osittain kaivettu ylös, paljastaen joitakin suuria paljaita johtoja. Ne varmaankin yhdistävät huoneen erilaiset sähköiset koneet yhteen.\n\nJohdoissa virtaa jonkin verran sähköä. Jos DM-300 astuu näihin, se saattaa pystyä imemään niistä voimaa itseensä.
levels.cavesbosslevel.energy_desc=Maa kipinöi sähköstä, eikä sen päälle kannata astua. Kipinät näyttäisivät liikkuvan tiettyyn suuntaan... ehkä virran lähteeseen?
levels.cavesbosslevel.gate_name=Metalliportti
levels.cavesbosslevel.gate_desc=Suuri metalliportti, joka tukkii kulun kääpiöiden kaupunkiin. Keskellä oleva metallilaatikko päästää äänekästä huminaa, joten se on varmaankin yhdistetty lähellä oleviin koneisiin ja virtapiireihin. Ehkä DM-300:n tuhoaminen avaisi portin?
levels.cavesbosslevel.gate_desc_broken=Portti oli varmaankin yhdistetty DM-300:aan jollain tapaa, koska se räjähti DM-300:n tuhoutuessa. Ainoastaan rikkinäisiä paloja on jäljellä.
levels.cavesbosslevel.water_desc=Kaiken tämän sähkön takia vesi ei ehkä ole kovin turvallista...
levels.newcitybosslevel.throne_name=Valtaistuin
levels.newcitybosslevel.throne_desc=Tämä vaikuttavan suuri valtaistuin on kääpiöiden imperiumin keskus, ja nyt sillä istuu vallan huumaama kuolleiden nostattaja.\n\nValtaistuimessa näyttäisi olevan joitain maagisia ja mekaanisia osia. Kääpiökuningas saattaa olla voimakkaampi istuessaan sillä.
levels.newcitybosslevel.summoning_name=Kutsumisjalusta
levels.newcitybosslevel.summoning_desc=Tämän jalustan keskellä on suuri, pimeää energiaa säteilevä aukko.\n\nKääpiökuningas käyttää näitä jalustoja kuolleiden nostattamismagiansa ankkureina ja voi kutsua käskyläisiä niiden kautta. Jalustan pitää latautua muutaman siirron ajan ennen kuin kutsuttu käskyläinen ilmestyy lisääntyvän magian seurauksena.
levels.citybosslevel.throne_name=Valtaistuin
levels.citybosslevel.throne_desc=Tämä vaikuttavan suuri valtaistuin on kääpiöiden imperiumin keskus, ja nyt sillä istuu vallan huumaama kuolleiden nostattaja.\n\nValtaistuimessa näyttäisi olevan joitain maagisia ja mekaanisia osia. Kääpiökuningas saattaa olla voimakkaampi istuessaan sillä.
levels.citybosslevel.summoning_name=Kutsumisjalusta
levels.citybosslevel.summoning_desc=Tämän jalustan keskellä on suuri, pimeää energiaa säteilevä aukko.\n\nKääpiökuningas käyttää näitä jalustoja kuolleiden nostattamismagiansa ankkureina ja voi kutsua käskyläisiä niiden kautta. Jalustan pitää latautua muutaman siirron ajan ennen kuin kutsuttu käskyläinen ilmestyy lisääntyvän magian seurauksena.
levels.caveslevel.grass_name=Hohtavaa sammalta
levels.caveslevel.high_grass_name=Hohtavia sieniä

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@ -128,18 +128,18 @@ levels.traps.worndarttrap.desc=Un petit lance fléchettes est caché à proximit
###levels
levels.newcavesbosslevel.wires_name=Câbles dénudés
levels.newcavesbosslevel.wires_desc=Le sol est partiellement creusé ici, montrant de gros fils exposés. Ils doivent connecter le réseau électrique circulant dans cette zone.\n\nLes fils semblent être traversés par du courant. Si le DM-300 marche ici, il pourra peut-être en tirer de l'électricité.
levels.newcavesbosslevel.energy_desc=Le sol ici est étincelant d'électricité, il est dangereux de marcher dessus. Les étincelles semblent graviter dans une certaine direction... peut-être qu'elles mènent à la source d'alimentation?
levels.newcavesbosslevel.gate_name=Portail de métal
levels.newcavesbosslevel.gate_desc=Une grande porte métallique qui bloque le chemin menant à la métropole naine. Le boîtier métallique au centre produit un bruit lourd, il doit être connecté aux circuits et aux machines à proximité. Peut-être que détruire le DM-300 ouvrira la porte?
levels.newcavesbosslevel.gate_desc_broken=La porte doit avoir été connectée au DM-300 d'une manière ou d'une autre, car elle a explosé lorsque le DM-300 a été vaincu. Il n'en reste plus que quelques barres de fer brisés.
levels.newcavesbosslevel.water_desc=Avec toute cette électricité dans l'air, l'eau pourraît être dangereuse...
levels.cavesbosslevel.wires_name=Câbles dénudés
levels.cavesbosslevel.wires_desc=Le sol est partiellement creusé ici, montrant de gros fils exposés. Ils doivent connecter le réseau électrique circulant dans cette zone.\n\nLes fils semblent être traversés par du courant. Si le DM-300 marche ici, il pourra peut-être en tirer de l'électricité.
levels.cavesbosslevel.energy_desc=Le sol ici est étincelant d'électricité, il est dangereux de marcher dessus. Les étincelles semblent graviter dans une certaine direction... peut-être qu'elles mènent à la source d'alimentation?
levels.cavesbosslevel.gate_name=Portail de métal
levels.cavesbosslevel.gate_desc=Une grande porte métallique qui bloque le chemin menant à la métropole naine. Le boîtier métallique au centre produit un bruit lourd, il doit être connecté aux circuits et aux machines à proximité. Peut-être que détruire le DM-300 ouvrira la porte?
levels.cavesbosslevel.gate_desc_broken=La porte doit avoir été connectée au DM-300 d'une manière ou d'une autre, car elle a explosé lorsque le DM-300 a été vaincu. Il n'en reste plus que quelques barres de fer brisés.
levels.cavesbosslevel.water_desc=Avec toute cette électricité dans l'air, l'eau pourraît être dangereuse...
levels.newcitybosslevel.throne_name=Trône
levels.newcitybosslevel.throne_desc=Cet impressionnant trône est le siège de l'empire nain, désormais pris en charge par un nécromancien fou de pouvoir.\n\nIl semble y avoir des pièces magiques ou mécaniques sur le trône, le roi des nains semblent acquérir une puissance supplémentaire lorsque il est dessus.
levels.newcitybosslevel.summoning_name=Piédestal d'invocation
levels.newcitybosslevel.summoning_desc=Ce piédestal a une grande ouverture au centre, qui est pratiquement relié avec l'énergie sombre.\n\nLe roi des nains utilise ces piédestaux comme points centraux pour sa magie nécromantique et peut invoquer des serviteurs. Le piédestal doit charger pendant quelques tours avant que le serviteur n'apparaisse, et le type de serviteur invoqué dépend du pouvoir magique du piédestal.
levels.citybosslevel.throne_name=Trône
levels.citybosslevel.throne_desc=Cet impressionnant trône est le siège de l'empire nain, désormais pris en charge par un nécromancien fou de pouvoir.\n\nIl semble y avoir des pièces magiques ou mécaniques sur le trône, le roi des nains semblent acquérir une puissance supplémentaire lorsque il est dessus.
levels.citybosslevel.summoning_name=Piédestal d'invocation
levels.citybosslevel.summoning_desc=Ce piédestal a une grande ouverture au centre, qui est pratiquement relié avec l'énergie sombre.\n\nLe roi des nains utilise ces piédestaux comme points centraux pour sa magie nécromantique et peut invoquer des serviteurs. Le piédestal doit charger pendant quelques tours avant que le serviteur n'apparaisse, et le type de serviteur invoqué dépend du pouvoir magique du piédestal.
levels.caveslevel.grass_name=Mousse fluorescente
levels.caveslevel.high_grass_name=Champignons fluorescents

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@ -128,18 +128,18 @@ levels.traps.worndarttrap.desc=Egy kis fúvócső lehet elrejtve valahol a köze
###levels
levels.newcavesbosslevel.wires_name=Szabadon álló vezetékek
levels.newcavesbosslevel.wires_desc=Itt a padló egy részét felásták, és hosszú vezetékek látszanak ki. Ezek biztosan a különféle elektromos gépeket kötik össze.\n\nA vezetékekben biztosan áramnak kell folynia. Ha a DM-300 rálép, képes energiához jutni belőlük.
levels.newcavesbosslevel.energy_desc=Itt a padló elektromosságtól szikrázik, és veszélyes rálépni. A szikrák egy meghatározott irányba vetődnek...talán a fő energiaforrás felé mutatnak?
levels.newcavesbosslevel.gate_name=Fém kapu
levels.newcavesbosslevel.gate_desc=Hatalmas fém kapu áll a törpe világváros előtt. A közepén lévő fémdoboz hangosan zümmög. A közelben lévő gépek áramköreihez lehet kötve. Talán a DM-300 elpusztítása után kinyílik a kapu?
levels.newcavesbosslevel.gate_desc_broken=A kapu a DM-300-hoz lehet kötve valamilyen módon, mivel felrobbant amikor a DM-300 megsemmisült. Csak törmelékek maradtak hátra.
levels.newcavesbosslevel.water_desc=A víz nem túl biztonságos a körüs-körül lévő elektromosság miatt...
levels.cavesbosslevel.wires_name=Szabadon álló vezetékek
levels.cavesbosslevel.wires_desc=Itt a padló egy részét felásták, és hosszú vezetékek látszanak ki. Ezek biztosan a különféle elektromos gépeket kötik össze.\n\nA vezetékekben biztosan áramnak kell folynia. Ha a DM-300 rálép, képes energiához jutni belőlük.
levels.cavesbosslevel.energy_desc=Itt a padló elektromosságtól szikrázik, és veszélyes rálépni. A szikrák egy meghatározott irányba vetődnek...talán a fő energiaforrás felé mutatnak?
levels.cavesbosslevel.gate_name=Fém kapu
levels.cavesbosslevel.gate_desc=Hatalmas fém kapu áll a törpe világváros előtt. A közepén lévő fémdoboz hangosan zümmög. A közelben lévő gépek áramköreihez lehet kötve. Talán a DM-300 elpusztítása után kinyílik a kapu?
levels.cavesbosslevel.gate_desc_broken=A kapu a DM-300-hoz lehet kötve valamilyen módon, mivel felrobbant amikor a DM-300 megsemmisült. Csak törmelékek maradtak hátra.
levels.cavesbosslevel.water_desc=A víz nem túl biztonságos a körüs-körül lévő elektromosság miatt...
levels.newcitybosslevel.throne_name=Trón
levels.newcitybosslevel.throne_desc=Ez a lenyűgöző hatalmas trón a törpék birodalmának központja, amit elfoglalt az őrült gonosz varázsló.\n\nMintha volna valamilyen mechanikus, vagy varázserejű része a trónnak, a törpék királya valamilyen járulékos erővel bír, ha ezen ül.
levels.newcitybosslevel.summoning_name=Idéző lábazat
levels.newcitybosslevel.summoning_desc=Ennek a lábazatnak egy nagy nyílás van a közepén, ami sötét energiát sugároz.\n\nA törpe király ezeket a lábazatokat használja gyújtópontként az ő halottidéző varázslataihoz. A lábazatnak töltődni kell pár körön keresztül mielőtt egy szolga feltűnik. Olyan szolga kerül megidézésre, amelyet az épület varázsereje diktál.
levels.citybosslevel.throne_name=Trón
levels.citybosslevel.throne_desc=Ez a lenyűgöző hatalmas trón a törpék birodalmának központja, amit elfoglalt az őrült gonosz varázsló.\n\nMintha volna valamilyen mechanikus, vagy varázserejű része a trónnak, a törpék királya valamilyen járulékos erővel bír, ha ezen ül.
levels.citybosslevel.summoning_name=Idéző lábazat
levels.citybosslevel.summoning_desc=Ennek a lábazatnak egy nagy nyílás van a közepén, ami sötét energiát sugároz.\n\nA törpe király ezeket a lábazatokat használja gyújtópontként az ő halottidéző varázslataihoz. A lábazatnak töltődni kell pár körön keresztül mielőtt egy szolga feltűnik. Olyan szolga kerül megidézésre, amelyet az épület varázsereje diktál.
levels.caveslevel.grass_name=Fénylő moha
levels.caveslevel.high_grass_name=Fénylő gombák

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@ -75,7 +75,7 @@ levels.traps.grippingtrap.desc=Jebakan ini akan mengait pada kaki siapapun yang
levels.traps.guardiantrap.name=jebakan penjaga
levels.traps.guardiantrap.alarm=Jebakan itu menimbulkan suara kencang yang menggema di seluruh Dungeon!
levels.traps.guardiantrap.desc=Jebakan ini terikat dengan mekanisme sihir yang aneh, yang mana akan memunculkan penjaga dan membangunkan semua musuh di lantai ini.
levels.traps.guardiantrap$guardian.name=Penjaga jebakan
levels.traps.guardiantrap$guardian.name=penjaga jebakan
levels.traps.guardiantrap$guardian.desc=Patung biru ini kelihatannya muncul karena gema dari jebakan alarm.\n\nDi samping patung itu hampir tidak bernyawa, _%s_ yang dipegangnya, terlihat nyata.
levels.traps.oozetrap.name=jebakan cairan
@ -128,18 +128,18 @@ levels.traps.worndarttrap.desc=Penembak anak panah pasti tersembunyi di dekat si
###levels
levels.newcavesbosslevel.wires_name=Kabel terbuka
levels.newcavesbosslevel.wires_desc=Sebagian tanah digali di sini, menunjukkan beberapa kabel besar yang terbuka. Mereka harus menghubungkan berbagai mesin listrik secara bersamaan.\n\nKabel harus memiliki arus yang mengalir melalui kabel tersebut. Jika DM-300 melangkah di sini mungkin dapat menarik listrik dari mereka.
levels.newcavesbosslevel.energy_desc=Tanah di sini menyala dengan listrik, dan berbahaya untuk diinjak. Percikan tersebut tampaknya bergerak ke arah tertentu ... mungkinkah itu mengarah ke sumber listrik?
levels.newcavesbosslevel.gate_name=Gerbang Besi
levels.newcavesbosslevel.gate_desc=Gerbang besi besar yang memblokir jalan menuju kota metropolis kurcaci. Kotak logam di tengah mengeluarkan suara senandung yang keras, itu pasti terhubung ke sirkuit dan mesin di dekatnya. Mungkin menghancurkan DM-300 akan membuka gerbangnya?
levels.newcavesbosslevel.gate_desc_broken=Gerbang itu pasti telah terhubung ke DM-300 dalam beberapa cara, karena itu meledak saat DM-300 dikalahkan. Sekarang hanya pecahan yang tersisa.
levels.newcavesbosslevel.water_desc=Dengan semua listrik di sekitar sini, air mungkin tidak selalu aman ...
levels.cavesbosslevel.wires_name=Kabel terbuka
levels.cavesbosslevel.wires_desc=Sebagian tanah digali di sini, menunjukkan beberapa kabel besar yang terbuka. Mereka pasti menghubungkan berbagai mesin listrik secara bersamaan.\n\nKabel itu memiliki arus listrik yang mengalir. Jika DM-300 melangkah di sini mungkin ia dapat menyerap listrik dari kabel ini.
levels.cavesbosslevel.energy_desc=Tanah di sini menyala dengan listrik, dan berbahaya untuk diinjak. Percikan tersebut tampaknya bergerak ke arah tertentu... mungkinkah itu mengarah ke sumber listrik?
levels.cavesbosslevel.gate_name=Gerbang besi
levels.cavesbosslevel.gate_desc=Gerbang besi besar yang memblokir jalan menuju kota metropolis dwarf. Kotak logam di tengah mengeluarkan suara senandung yang keras, itu pasti terhubung ke sirkuit dan mesin di dekatnya. Mungkin menghancurkan DM-300 akan membuka gerbangnya?
levels.cavesbosslevel.gate_desc_broken=Gerbang itu pasti telah terhubung ke DM-300 dalam beberapa cara, karena itu meledak saat DM-300 dikalahkan. Sekarang hanya pecahan yang tersisa.
levels.cavesbosslevel.water_desc=Dengan semua listrik di sekitar sini, air mungkin tidak selalu aman...
levels.newcitybosslevel.throne_name=Takhta
levels.newcitybosslevel.throne_desc=Tahta yang sangat besar ini adalah tempat kedudukan kerajaan kurcaci, sekarang diambil alih oleh ahli nujum yang gila kekuasaan.\n\nTampaknya ada beberapa bagian magis atau mekanis takhta, Raja Kurcaci mungkin memiliki kekuatan tambahan saat duduk di atasnya.
levels.newcitybosslevel.summoning_name=Tiang Pemanggil
levels.newcitybosslevel.summoning_desc=Alas ini memiliki bukaan besar di tengahnya, yang praktis memancarkan energi gelap.\n\nDwarf King menggunakan alas ini sebagai titik fokus untuk sihir nekromantiknya, dan dapat memanggil antek ke sana. Alas harus mengisi daya untuk beberapa giliran sebelum antek muncul, dan jenis antek yang dipanggil ditelegasikan oleh bangunan kekuatan magis.
levels.citybosslevel.throne_name=Takhta
levels.citybosslevel.throne_desc=Takhta yang sangat besar ini adalah tempat kedudukan kerajaan dwarf, yang sekarang diambil alih oleh necromancer yang gila kekuasaan.\n\nTampaknya ada beberapa bagian magis atau mekanis di takhta itu, Raja Dwarf dapat memiliki kekuatan tambahan saat duduk di atasnya.
levels.citybosslevel.summoning_name=Tumpuan pemanggil
levels.citybosslevel.summoning_desc=Tumpuan ini memiliki lubang besar di tengahnya, yang secara praktis memancarkan energi gelap.\n\nRaja Dwarf menggunakan tumpuan ini sebagai titik fokus untuk sihir penghidupan kembali, dan dapat memanggil kaki tangannya ke sana. Tumpuan ini harus mengisi daya untuk beberapa giliran sebelum antek-antek muncul, dan jenis yang dipanggil dihubungkan oleh terbangunnya kekuatan magis.
levels.caveslevel.grass_name=Lumut berpijar
levels.caveslevel.high_grass_name=Jamur berpijar
@ -197,7 +197,7 @@ levels.level.chasm_desc=Kau tak bisa melihat dasarnya.
levels.level.water_desc=Saat terbakar, berjalanlah ke air untuk memadamkan api.
levels.level.entrance_desc=Tangga menuju lantai atas.
levels.level.exit_desc=Tangga turun menuju lantai bawah.
levels.level.embers_desc=Lumut menutupi lantai.
levels.level.embers_desc=Bara menutupi lantai.
levels.level.high_grass_desc=Tumbuhan lebat menutupi pandangan.
levels.level.locked_door_desc=Pintu ini terkunci, kau memerlukan kunci yang cocok untuk membukanya.
levels.level.locked_exit_desc=Jeruji berat menghalangi tangga menuju ke bawah.

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@ -128,18 +128,18 @@ levels.traps.worndarttrap.desc=Un piccolo spara-dardi dev'essere nascosto nelle
###levels
levels.newcavesbosslevel.wires_name=Cablaggio esposto
levels.newcavesbosslevel.wires_desc=Il pavimento qui è stato parzialmente scavato, rivelando qualche grosso cavo scoperto. Evidentemente connetteranno i vari macchinari elettrici insieme.\n\nI cavi dovranno essere sotto tensione. Se DM-300 si posiziona qui potrebbe essere in grado di ottenere della carica da essi.
levels.newcavesbosslevel.energy_desc=Il terreno qui sta crepitando elettricamente ed è dannoso metterci piede. Le scintille sembrano direzionate verso un luogo specifico... che possano condurre alla fonte della corrente?
levels.newcavesbosslevel.gate_name=Cancellata metallica
levels.newcavesbosslevel.gate_desc=Un'ampia cancellata metallica che blocca la via alle metropoli nanesche. La scatola metallica al centro sta producendo un forte rumore ronzante, dev'essere connessa alle circuiterie e ai macchinari vicini. Forse distruggere DM-300 aprirà il cancello?
levels.newcavesbosslevel.gate_desc_broken=Il cancello dev'essere stato connesso a DM-300 in qualche modo, visto che è esploso quando DM-300 è stato sconfitto. Ora ne restano solo rottami.
levels.newcavesbosslevel.water_desc=Con tutta l'elettricità qui intorno, l'acqua potrebbe non essere sempre sicura...
levels.cavesbosslevel.wires_name=Cablaggio esposto
levels.cavesbosslevel.wires_desc=Il pavimento qui è stato parzialmente scavato, rivelando qualche grosso cavo scoperto. Evidentemente connetteranno i vari macchinari elettrici insieme.\n\nI cavi dovranno essere sotto tensione. Se DM-300 si posiziona qui potrebbe essere in grado di ottenere della carica da essi.
levels.cavesbosslevel.energy_desc=Il terreno qui sta crepitando elettricamente ed è dannoso metterci piede. Le scintille sembrano direzionate verso un luogo specifico... che possano condurre alla fonte della corrente?
levels.cavesbosslevel.gate_name=Cancellata metallica
levels.cavesbosslevel.gate_desc=Un'ampia cancellata metallica che blocca la via alle metropoli nanesche. La scatola metallica al centro sta producendo un forte rumore ronzante, dev'essere connessa alle circuiterie e ai macchinari vicini. Forse distruggere DM-300 aprirà il cancello?
levels.cavesbosslevel.gate_desc_broken=Il cancello dev'essere stato connesso a DM-300 in qualche modo, visto che è esploso quando DM-300 è stato sconfitto. Ora ne restano solo rottami.
levels.cavesbosslevel.water_desc=Con tutta l'elettricità qui intorno, l'acqua potrebbe non essere sempre sicura...
levels.newcitybosslevel.throne_name=Trono
levels.newcitybosslevel.throne_desc=Questo smisurato trono è il seggio dell'impero nanesco, ora controllato da un tirannico negromante.\n\nParrebbe vi sia qualche apparecchiatura meccanica o magica contenuta nel trono, Il Re dei Nani potrebbe acquisire ulteriore potere quando seduto su di esso.
levels.newcitybosslevel.summoning_name=Piedistallo di evocazione
levels.newcitybosslevel.summoning_desc=Questo piedistallo presenta una grande apertura al suo centro, che sta praticamente irradiando magia oscura.\n\nIl Re dei Nani usa questi piedistalli come punti focali per la sua magia e potrà evocarvi i suoi servi. Il piedistallo si dovrà caricare per alcuni turni prima che i servi appaiano, e la tipologia degli schiavi evocati verrà trasmessa dal potere magico del palazzo.
levels.citybosslevel.throne_name=Trono
levels.citybosslevel.throne_desc=Questo smisurato trono è il seggio dell'impero nanesco, ora controllato da un tirannico negromante.\n\nParrebbe vi sia qualche apparecchiatura meccanica o magica contenuta nel trono, Il Re dei Nani potrebbe acquisire ulteriore potere quando seduto su di esso.
levels.citybosslevel.summoning_name=Piedistallo di evocazione
levels.citybosslevel.summoning_desc=Questo piedistallo presenta una grande apertura al suo centro, che sta praticamente irradiando magia oscura.\n\nIl Re dei Nani usa questi piedistalli come punti focali per la sua magia e potrà evocarvi i suoi servi. Il piedistallo si dovrà caricare per alcuni turni prima che i servi appaiano, e la tipologia degli schiavi evocati verrà trasmessa dal potere magico del palazzo.
levels.caveslevel.grass_name=Muschio fluorescente
levels.caveslevel.high_grass_name=Funghi fluorescenti

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@ -128,18 +128,18 @@ levels.traps.worndarttrap.desc=小型の投矢投擲機が周辺に隠されて
###levels
levels.newcavesbosslevel.wires_name=Exposed wiring
levels.newcavesbosslevel.wires_desc=The ground is partially dug up here, showing some large exposed wires. They must be connecting the various electrical machines together.\n\nThe wires must have some current running through them. If DM-300 steps here it may be able to draw power from them.
levels.newcavesbosslevel.energy_desc=The ground here is sparking with electricity, and is harmful to step on. The sparks seem to be gravitating in a certain direction... perhaps they lead to the power source?
levels.newcavesbosslevel.gate_name=Metal gate
levels.newcavesbosslevel.gate_desc=A large metal gate that blocks the path into the dwarven metropolis. The metal box in the center is producing a loud humming noise, it must be connected to the circuitry and machines nearby. Perhaps destroying DM-300 will open the gate?
levels.newcavesbosslevel.gate_desc_broken=The gate must have been connected to DM-300 in some way, as it exploded when DM-300 was defeated. Now only broken pieces remain.
levels.newcavesbosslevel.water_desc=With all the electricity around here water might not always be safe...
levels.cavesbosslevel.wires_name=Exposed wiring
levels.cavesbosslevel.wires_desc=The ground is partially dug up here, showing some large exposed wires. They must be connecting the various electrical machines together.\n\nThe wires must have some current running through them. If DM-300 steps here it may be able to draw power from them.
levels.cavesbosslevel.energy_desc=The ground here is sparking with electricity, and is harmful to step on. The sparks seem to be gravitating in a certain direction... perhaps they lead to the power source?
levels.cavesbosslevel.gate_name=Metal gate
levels.cavesbosslevel.gate_desc=A large metal gate that blocks the path into the dwarven metropolis. The metal box in the center is producing a loud humming noise, it must be connected to the circuitry and machines nearby. Perhaps destroying DM-300 will open the gate?
levels.cavesbosslevel.gate_desc_broken=The gate must have been connected to DM-300 in some way, as it exploded when DM-300 was defeated. Now only broken pieces remain.
levels.cavesbosslevel.water_desc=With all the electricity around here water might not always be safe...
levels.newcitybosslevel.throne_name=Throne
levels.newcitybosslevel.throne_desc=This impressively large throne is the seat of the dwarven empire, now taken over by a power-mad necromancer.\n\nThere seems to be some magical or mechanical parts to the throne, Dwarf King may have additional power when sitting on it.
levels.newcitybosslevel.summoning_name=Summoning pedestal
levels.newcitybosslevel.summoning_desc=この台座は大きな開口部を中央に持ち、実際に闇のエネルギーを放出する。\n\nドワーフの王はこれらの台座を死霊術の焦点として用いており、手下をそこへ召喚することができる。台座は手下が現れる前の数ターンチャージされなければならず、召喚される手下の種類は建物の魔法の力によって伝えられる。
levels.citybosslevel.throne_name=Throne
levels.citybosslevel.throne_desc=This impressively large throne is the seat of the dwarven empire, now taken over by a power-mad necromancer.\n\nThere seems to be some magical or mechanical parts to the throne, Dwarf King may have additional power when sitting on it.
levels.citybosslevel.summoning_name=Summoning pedestal
levels.citybosslevel.summoning_desc=この台座は大きな開口部を中央に持ち、実際に闇のエネルギーを放出する。\n\nドワーフの王はこれらの台座を死霊術の焦点として用いており、手下をそこへ召喚することができる。台座は手下が現れる前の数ターンチャージされなければならず、召喚される手下の種類は建物の魔法の力によって伝えられる。
levels.caveslevel.grass_name=蛍光苔
levels.caveslevel.high_grass_name=蛍光茸

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@ -128,18 +128,18 @@ levels.traps.worndarttrap.desc=작은 다트 발사기가 주변이 숨겨져
###levels
levels.newcavesbosslevel.wires_name=노출된 전력관
levels.newcavesbosslevel.wires_desc=땅이 부분적으로 파여 전력관이 일부 노출되었다. 기계들에게 전력을 공급하던 도관인 것 같다.\n\n전력관에는 지금도 전기가 흐르고 있다. DM-300이 전력관을 밟으면 전력을 흡수할 것이다.
levels.newcavesbosslevel.energy_desc=땅바닥에 전기가 흐르고 있어 함부로 밟는 것은 위험하다. 스파크들이 특정 방향으로 끌어당겨지는 것처럼 보인다. 이걸로 전력의 근원지를 알 수 있지 않을까?
levels.newcavesbosslevel.gate_name=철문
levels.newcavesbosslevel.gate_desc=거대한 철문이 드워프 대도시로 가는 길을 막고 있다. 가운데에 부착된 금속 상자에서 시끄럽게 울리는 소리로 보아, 잠금장치가 주변의 기계들과 연결된 것 같다. 아마도 DM-300을 파괴하면 문이 열릴 수도?
levels.newcavesbosslevel.gate_desc_broken=철문은 DM-300과 어떠한 방식으로 연결되어 있었음에 틀림없다. DM-300을 파괴했을때 같이 폭발했으며, 이제는 그 잔해들만이 남아 있다.
levels.newcavesbosslevel.water_desc=주변에 전기가 흐르고 있어 물로 이동하는 것은 안전하지 않다...
levels.cavesbosslevel.wires_name=노출된 전력관
levels.cavesbosslevel.wires_desc=땅이 부분적으로 파여 전력관이 일부 노출되었다. 기계들에게 전력을 공급하던 도관인 것 같다.\n\n전력관에는 지금도 전기가 흐르고 있다. DM-300이 전력관을 밟으면 전력을 흡수할 것이다.
levels.cavesbosslevel.energy_desc=땅바닥에 전기가 흐르고 있어 함부로 밟는 것은 위험하다. 스파크들이 특정 방향으로 끌어당겨지는 것처럼 보인다. 이걸로 전력의 근원지를 알 수 있지 않을까?
levels.cavesbosslevel.gate_name=철문
levels.cavesbosslevel.gate_desc=거대한 철문이 드워프 대도시로 가는 길을 막고 있다. 가운데에 부착된 금속 상자에서 시끄럽게 울리는 소리로 보아, 잠금장치가 주변의 기계들과 연결된 것 같다. 아마도 DM-300을 파괴하면 문이 열릴 수도?
levels.cavesbosslevel.gate_desc_broken=철문은 DM-300과 어떠한 방식으로 연결되어 있었음에 틀림없다. DM-300을 파괴했을때 같이 폭발했으며, 이제는 그 잔해들만이 남아 있다.
levels.cavesbosslevel.water_desc=주변에 전기가 흐르고 있어 물로 이동하는 것은 안전하지 않다...
levels.newcitybosslevel.throne_name=왕좌
levels.newcitybosslevel.throne_desc=드워프 도시를 굽어보는 인상적이고 거대한 왕좌는 지금 권력에 미친 사령술사가 차지하고 있습니다.\n\n왕좌에는 마법 장치와 기계 장치들이 장착되어 있습니다. 드워프 왕이 앉아 있는 동안 추가적인 권능을 제공할 것입니다.
levels.newcitybosslevel.summoning_name=소환의 제단
levels.newcitybosslevel.summoning_desc=이 제단은 부분적으로 어둠의 힘으로 발광하는 개방부가 있습니다.\n\n드워프 왕은 이 제단을 통해 사령 마법을 발동하고 하수인을 소환합니다. 제단은 하수인을 소환하기 전에 몇 턴 동안 충전을 해야 하며, 소환되는 하수인의 종류도 축적되는 마법이 보여 질 것입니다.
levels.citybosslevel.throne_name=왕좌
levels.citybosslevel.throne_desc=드워프 도시를 굽어보는 인상적이고 거대한 왕좌는 지금 권력에 미친 사령술사가 차지하고 있습니다.\n\n왕좌에는 마법 장치와 기계 장치들이 장착되어 있습니다. 드워프 왕이 앉아 있는 동안 추가적인 권능을 제공할 것입니다.
levels.citybosslevel.summoning_name=소환의 제단
levels.citybosslevel.summoning_desc=이 제단은 부분적으로 어둠의 힘으로 발광하는 개방부가 있습니다.\n\n드워프 왕은 이 제단을 통해 사령 마법을 발동하고 하수인을 소환합니다. 제단은 하수인을 소환하기 전에 몇 턴 동안 충전을 해야 하며, 소환되는 하수인의 종류도 축적되는 마법이 보여 질 것입니다.
levels.caveslevel.grass_name=야광 이끼
levels.caveslevel.high_grass_name=야광 버섯

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@ -128,18 +128,18 @@ levels.traps.worndarttrap.desc=Mała wyrzutnia strzałek musi być ukryta w pobl
###levels
levels.newcavesbosslevel.wires_name=Odsłonięte okablowanie
levels.newcavesbosslevel.wires_desc=Ziemia jest tu częściowo wykopana, odsłaniając duże druty i kable. Zapewne łączą one ze sobą różne maszyny elektryczne.\n\nPrzewody te muszą mieć jakiś prąd przepływający przez nie. Jeśli DM-300 stanie na nich, to może być w stanie pobierać energię.
levels.newcavesbosslevel.energy_desc=Ziemia w tym miejscu iskrzy się prądem, a chodzenie po niej może zaboleć. Iskry zdają się być przyciągane w jedną stronę... może prowadzą one do źródła tej energii?
levels.newcavesbosslevel.gate_name=Metalowa brama
levels.newcavesbosslevel.gate_desc=Duża metalowa brama, która blokuje drogę do krasnoludzkiej metropolii. Metalowa skrzynka w centrum wydaje głośny szum - pewnie jest podłączona do obwodów i maszyn w pobliżu. Może zniszczenie DM-300 otworzy tę bramę?
levels.newcavesbosslevel.gate_desc_broken=Brama musiała być w jakiś sposób podłączona do DM-300, ponieważ wybuchła, gdy DM-300 został pokonany. Teraz pozostały tylko połamane części.
levels.newcavesbosslevel.water_desc=Przy całej tej elektryczności woda nie zawsze może być bezpieczna...
levels.cavesbosslevel.wires_name=Odsłonięte okablowanie
levels.cavesbosslevel.wires_desc=Ziemia jest tu częściowo wykopana, odsłaniając duże druty i kable. Zapewne łączą one ze sobą różne maszyny elektryczne.\n\nPrzewody te muszą mieć jakiś prąd przepływający przez nie. Jeśli DM-300 stanie na nich, to może być w stanie pobierać energię.
levels.cavesbosslevel.energy_desc=Ziemia w tym miejscu iskrzy się prądem, a chodzenie po niej może zaboleć. Iskry zdają się być przyciągane w jedną stronę... może prowadzą one do źródła tej energii?
levels.cavesbosslevel.gate_name=Metalowa brama
levels.cavesbosslevel.gate_desc=Duża metalowa brama, która blokuje drogę do krasnoludzkiej metropolii. Metalowa skrzynka w centrum wydaje głośny szum - pewnie jest podłączona do obwodów i maszyn w pobliżu. Może zniszczenie DM-300 otworzy tę bramę?
levels.cavesbosslevel.gate_desc_broken=Brama musiała być w jakiś sposób podłączona do DM-300, ponieważ wybuchła, gdy DM-300 został pokonany. Teraz pozostały tylko połamane części.
levels.cavesbosslevel.water_desc=Przy całej tej elektryczności woda nie zawsze może być bezpieczna...
levels.newcitybosslevel.throne_name=Tron
levels.newcitybosslevel.throne_desc=Ten imponująco wielki tron symbolizuje siedzibę krasnoludzkiego imperium, przejętego przez pijanego władzą czarnoksiężnika.\n\nWygląda na to że tron zawiera jakieś magiczne albo mechaniczne części, król może mieć dostęp do dodatkowej mocy gdy na nim zasiada.
levels.newcitybosslevel.summoning_name=Piedestał przywołujący
levels.newcitybosslevel.summoning_desc=Piedestał ten ma duży otwór w środku, który praktycznie promieniuje ciemną energią.\n\nKról Krasnoludów używa ich jako punktów ogniskujących dla swojej magii nekromancji i może przywoływać przez nich swych sługusów. Piedestał musi ładować się przez kilka tur, zanim magia zadziała. Rodzaj wzywanego sługusa jest określony przez typ magii emanowanej przy ładowaniu.
levels.citybosslevel.throne_name=Tron
levels.citybosslevel.throne_desc=Ten imponująco wielki tron symbolizuje siedzibę krasnoludzkiego imperium, przejętego przez pijanego władzą czarnoksiężnika.\n\nWygląda na to że tron zawiera jakieś magiczne albo mechaniczne części, król może mieć dostęp do dodatkowej mocy gdy na nim zasiada.
levels.citybosslevel.summoning_name=Piedestał przywołujący
levels.citybosslevel.summoning_desc=Piedestał ten ma duży otwór w środku, który praktycznie promieniuje ciemną energią.\n\nKról Krasnoludów używa ich jako punktów ogniskujących dla swojej magii nekromancji i może przywoływać przez nich swych sługusów. Piedestał musi ładować się przez kilka tur, zanim magia zadziała. Rodzaj wzywanego sługusa jest określony przez typ magii emanowanej przy ładowaniu.
levels.caveslevel.grass_name=Fluorescencyjny mech
levels.caveslevel.high_grass_name=Fluorescencyjne grzyby

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@ -128,18 +128,18 @@ levels.traps.worndarttrap.desc=Uma pequena zarabatana deve estar escondida nas p
###levels
levels.newcavesbosslevel.wires_name=Fiação exposta
levels.newcavesbosslevel.wires_desc=O solo é parcialmente escavado aqui, mostrando alguns grandes fios expostos. Devem estar conectando as várias máquinas elétricas.\n\nOs fios devem ter alguma corrente passando através deles. Se o DM-300 passar por aqui, poderá ser capaz de retirar energia deles.
levels.newcavesbosslevel.energy_desc=O chão aqui está faiscando com eletricidade e é perigoso pisar. As faíscas parecem estar gravitando em uma certa direção... talvez elas levem à fonte de energia?
levels.newcavesbosslevel.gate_name=Portão de Metal
levels.newcavesbosslevel.gate_desc=Um grande portão de metal que bloqueia o caminho para a metrópole anã. A caixa de metal no centro está produzindo um zumbido alto, deve estar conectada ao circuito e às máquinas próximas. Talvez destruir o DM-300 abrirá o portão?
levels.newcavesbosslevel.gate_desc_broken=O portão deve ter sido conectado ao DM-300 de alguma forma, pois explodiu quando o DM-300 foi derrotado. Agora, apenas os pedaços quebrados permanecem.
levels.newcavesbosslevel.water_desc=Com toda a eletricidade por aqui, a água nem sempre é segura...
levels.cavesbosslevel.wires_name=Fiação exposta
levels.cavesbosslevel.wires_desc=O solo é parcialmente escavado aqui, mostrando alguns grandes fios expostos. Devem estar conectando as várias máquinas elétricas.\n\nOs fios devem ter alguma corrente passando através deles. Se o DM-300 passar por aqui, poderá ser capaz de retirar energia deles.
levels.cavesbosslevel.energy_desc=O chão aqui está faiscando com eletricidade e é perigoso pisar. As faíscas parecem estar gravitando em uma certa direção... talvez elas levem à fonte de energia?
levels.cavesbosslevel.gate_name=Portão de Metal
levels.cavesbosslevel.gate_desc=Um grande portão de metal que bloqueia o caminho para a metrópole anã. A caixa de metal no centro está produzindo um zumbido alto, deve estar conectada ao circuito e às máquinas próximas. Talvez destruir o DM-300 abrirá o portão?
levels.cavesbosslevel.gate_desc_broken=O portão deve ter sido conectado ao DM-300 de alguma forma, pois explodiu quando o DM-300 foi derrotado. Agora, apenas os pedaços quebrados permanecem.
levels.cavesbosslevel.water_desc=Com toda a eletricidade por aqui, a água nem sempre é segura...
levels.newcitybosslevel.throne_name=Trono
levels.newcitybosslevel.throne_desc=Este trono impressionantemente grande é a sede do império dos anões, agora ocupado por um necromante louco de poder.\n\nParece haver algumas partes mágicas ou mecânicas para o trono, o Rei Anão pode ter poder adicional quando sentado nele.
levels.newcitybosslevel.summoning_name=Pedestal de invocação
levels.newcitybosslevel.summoning_desc=Este pedestal tem uma grande abertura no centro, que está periodicamente emitindo uma energia escura.\n\nO Rei Anão usa estes pedestais como pontos focais para a sua magia necromântica, e pode invocar os lacaios para eles. O pedestal deve carregar durante alguns turnos antes do aparecimento do lacaio, e o tipo de lacaio a ser invocado é telecomandado pelo poder mágico do pedestal.
levels.citybosslevel.throne_name=Trono
levels.citybosslevel.throne_desc=Este trono impressionantemente grande é a sede do império dos anões, agora ocupado por um necromante louco de poder.\n\nParece haver algumas partes mágicas ou mecânicas para o trono, o Rei Anão pode ter poder adicional quando sentado nele.
levels.citybosslevel.summoning_name=Pedestal de invocação
levels.citybosslevel.summoning_desc=Este pedestal tem uma grande abertura no centro, que está periodicamente emitindo uma energia escura.\n\nO Rei Anão usa estes pedestais como pontos focais para a sua magia necromântica, e pode invocar os lacaios para eles. O pedestal deve carregar durante alguns turnos antes do aparecimento do lacaio, e o tipo de lacaio a ser invocado é telecomandado pelo poder mágico do pedestal.
levels.caveslevel.grass_name=Musgo fluorecente
levels.caveslevel.high_grass_name=Cogumelos fluorecentes.

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@ -128,18 +128,18 @@ levels.traps.worndarttrap.desc=Маленький пусковой механи
###levels
levels.newcavesbosslevel.wires_name=Обнаженные провода
levels.newcavesbosslevel.wires_desc=Почва здесь частично взрыта, видны какие-то крупные обнаженные провода. Вероятно, они соединяют различное электрическое оборудование.\n\nПохоже, по этим проводам проходит ток. Если DM-300 наступит сюда, то сможет зарядиться тут электрической энергией.
levels.newcavesbosslevel.energy_desc=Почва на этом месте искрится от электрического тока, наступать сюда вредно. Искры, похоже, устремляются в определенном направлении... возможно, они приведут к источнику энергии?
levels.newcavesbosslevel.gate_name=Металлические ворота
levels.newcavesbosslevel.gate_desc=Большие металлические ворота, которые закрывают путь в столицу дворфов. Металлическая коробка в центре испускает громкий жужжащий звук, она явно подключена к проводке и к оборудованию на этом месте. Возможно нужно уничтожить DM-300, и ворота откроются?
levels.newcavesbosslevel.gate_desc_broken=Ворота, стало быть, каким-то образом были подключены к DM-300, так как они взорвались в тот момент, когда был побежден DM-300. Теперь остались лишь обломки.
levels.newcavesbosslevel.water_desc=Учитывая все электричество вокруг, вода наверняка будет небезопасной...
levels.cavesbosslevel.wires_name=Обнаженные провода
levels.cavesbosslevel.wires_desc=Почва здесь частично взрыта, видны какие-то крупные обнаженные провода. Вероятно, они соединяют различное электрическое оборудование.\n\nПохоже, по этим проводам проходит ток. Если DM-300 наступит сюда, то сможет зарядиться тут электрической энергией.
levels.cavesbosslevel.energy_desc=Почва на этом месте искрится от электрического тока, наступать сюда вредно. Искры, похоже, устремляются в определенном направлении... возможно, они приведут к источнику энергии?
levels.cavesbosslevel.gate_name=Металлические ворота
levels.cavesbosslevel.gate_desc=Большие металлические ворота, которые закрывают путь в столицу дворфов. Металлическая коробка в центре испускает громкий жужжащий звук, она явно подключена к проводке и к оборудованию на этом месте. Возможно нужно уничтожить DM-300, и ворота откроются?
levels.cavesbosslevel.gate_desc_broken=Ворота, стало быть, каким-то образом были подключены к DM-300, так как они взорвались в тот момент, когда был побежден DM-300. Теперь остались лишь обломки.
levels.cavesbosslevel.water_desc=Учитывая все электричество вокруг, вода наверняка будет небезопасной...
levels.newcitybosslevel.throne_name=Престол
levels.newcitybosslevel.throne_desc=Впечатляюще большой престол - седалище империи дворфов, ныне захваченное одержимым жаждой власти некромантом.\n\nПохоже, в этом престоле имеются какие-то магические или механические элементы, видимо, Король Дворфов получает дополнительные силы, сидя на нем.
levels.newcitybosslevel.summoning_name=Призывающий пьедестал
levels.newcitybosslevel.summoning_desc=У этого пьедестала в середине имеется большое отверстие, излучающее темную энергию.\n\nКороль Дворфов использует эти пьедесталы в качестве фокусных точек для своей некромантии и может призвать на них своих слуг. Перед тем, как на нем появится слуга, пьедестал должен заряжаться нсколько ходов, а тип слуги, который появится на нем, определяется вызывающей его магической силой.
levels.citybosslevel.throne_name=Престол
levels.citybosslevel.throne_desc=Впечатляюще большой престол - седалище империи дворфов, ныне захваченное одержимым жаждой власти некромантом.\n\nПохоже, в этом престоле имеются какие-то магические или механические элементы, видимо, Король Дворфов получает дополнительные силы, сидя на нем.
levels.citybosslevel.summoning_name=Призывающий пьедестал
levels.citybosslevel.summoning_desc=У этого пьедестала в середине имеется большое отверстие, излучающее темную энергию.\n\nКороль Дворфов использует эти пьедесталы в качестве фокусных точек для своей некромантии и может призвать на них своих слуг. Перед тем, как на нем появится слуга, пьедестал должен заряжаться нсколько ходов, а тип слуги, который появится на нем, определяется вызывающей его магической силой.
levels.caveslevel.grass_name=Светящийся мох
levels.caveslevel.high_grass_name=Светящиеся грибы

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@ -128,18 +128,18 @@ levels.traps.worndarttrap.desc=Yakınlarda saklanan küçük bir dart atıcı bu
###levels
levels.newcavesbosslevel.wires_name=ık kablolama
levels.newcavesbosslevel.wires_desc=Burada zemin kısmen kazılmış ve bazı büyük açık teller gözüküyor. Anlaşılan eşitli elektrikli makineleri birbirine bağlıyor.\n\nKabloların içinden geçen bazı akımlar var. DM-300 buraya adım atarsa, onlardan güç çekebilir.
levels.newcavesbosslevel.energy_desc=Buradaki yer elektrikle kıvılcım saçıyor, ve üstüne basmak zararlı. kıvılcımlar belli bir yöne doğru yöneliyor... belki güç kaynağın yönünü gösteriyorlardır?
levels.newcavesbosslevel.gate_name=Demir kapı
levels.newcavesbosslevel.gate_desc=Koca bir demir kapı cüce metropolis'ine giden yolu kapatıyor. Merkezdeki metal kutu yüksek bir uğultu çıkartıyor, o yakındaki devresistemi ve makinelere bağlı olmalı. Belki de DM-300'ü yenmek metal kapıyı açar?
levels.newcavesbosslevel.gate_desc_broken=Kapı DM-300 yok edildiğinde patladığına göre bir şekilde DM-300'e bağlı olmalı. Şimdi ise sadece kırık parçalar kalmış.
levels.newcavesbosslevel.water_desc=Etrafta bulunan bütün bu elektrikle su her zaman güvenli olmayabilir...
levels.cavesbosslevel.wires_name=ık kablolama
levels.cavesbosslevel.wires_desc=Burada zemin kısmen kazılmış ve bazı büyük açık teller gözüküyor. Anlaşılan eşitli elektrikli makineleri birbirine bağlıyor.\n\nKabloların içinden geçen bazı akımlar var. DM-300 buraya adım atarsa, onlardan güç çekebilir.
levels.cavesbosslevel.energy_desc=Buradaki yer elektrikle kıvılcım saçıyor, ve üstüne basmak zararlı. kıvılcımlar belli bir yöne doğru yöneliyor... belki güç kaynağın yönünü gösteriyorlardır?
levels.cavesbosslevel.gate_name=Demir kapı
levels.cavesbosslevel.gate_desc=Koca bir demir kapı cüce metropolis'ine giden yolu kapatıyor. Merkezdeki metal kutu yüksek bir uğultu çıkartıyor, o yakındaki devresistemi ve makinelere bağlı olmalı. Belki de DM-300'ü yenmek metal kapıyı açar?
levels.cavesbosslevel.gate_desc_broken=Kapı DM-300 yok edildiğinde patladığına göre bir şekilde DM-300'e bağlı olmalı. Şimdi ise sadece kırık parçalar kalmış.
levels.cavesbosslevel.water_desc=Etrafta bulunan bütün bu elektrikle su her zaman güvenli olmayabilir...
levels.newcitybosslevel.throne_name=Taht
levels.newcitybosslevel.throne_desc=Bu inanılmaz büyük taht cüce imparatorluğunun koltuğu olmalı, şimdi ise güç delisi bir ruh büyücüsü tarafından kontrol ediliyor.\n\nTahtın büyülü veya mekanik parçaları var gibi görünüyor, Cüce Kralı üstüne oturduğunda fazladan güç kazanabilir.
levels.newcitybosslevel.summoning_name=Kaide çağrılıyor
levels.newcitybosslevel.summoning_desc=Bu kaidenin merkezinde büyük bir açıklık var, ve bu kara enerji yayıyor.\n\nCüce kral bu kaideleri ruh büyüsü için kullanıyor, ve buradan köle çağırmak için kullanıyor. Kaide köle ortaya çıkmadan önce birkaç tur şarj olmalı, ve ortaya çıkan kölenin türü binanın büyü gücü tarafından belirleniyor.
levels.citybosslevel.throne_name=Taht
levels.citybosslevel.throne_desc=Bu inanılmaz büyük taht cüce imparatorluğunun koltuğu olmalı, şimdi ise güç delisi bir ruh büyücüsü tarafından kontrol ediliyor.\n\nTahtın büyülü veya mekanik parçaları var gibi görünüyor, Cüce Kralı üstüne oturduğunda fazladan güç kazanabilir.
levels.citybosslevel.summoning_name=Kaide çağrılıyor
levels.citybosslevel.summoning_desc=Bu kaidenin merkezinde büyük bir açıklık var, ve bu kara enerji yayıyor.\n\nCüce kral bu kaideleri ruh büyüsü için kullanıyor, ve buradan köle çağırmak için kullanıyor. Kaide köle ortaya çıkmadan önce birkaç tur şarj olmalı, ve ortaya çıkan kölenin türü binanın büyü gücü tarafından belirleniyor.
levels.caveslevel.grass_name=Floresan yosun
levels.caveslevel.high_grass_name=Floresan mantarlar

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@ -128,18 +128,18 @@ levels.traps.worndarttrap.desc=Поблизу сховано невеликий
###levels
levels.newcavesbosslevel.wires_name=Електродроти
levels.newcavesbosslevel.wires_desc=Земля тут частково перекопана, з неї виглядають товсті кабелі. Вони маютьі з'єднувати якісь електричні машини...\n\nКабелі під напругою. Якщо ЗМ-300 наступить сюди, то, можливо, зможе отримати звідти енергію.
levels.newcavesbosslevel.energy_desc=Земля тут іскриться електрикою, ступати сюди небезпечно. Іскри, здається, спрямовані у певному напрямку... можливо, вони стягуються до джерела напруги?
levels.newcavesbosslevel.gate_name=Сталеві ворота
levels.newcavesbosslevel.gate_desc=Величезні сталеві ворота блокують вхід до Метрополіса Дварфів. Металевий ящик у центрі видає гучні гудіння, він мабуть підключений до проводки та механізмів, що знаходяться поблизу. Можливо, знищення ЗМ-300 відкриє ворота?
levels.newcavesbosslevel.gate_desc_broken=Ворота, скоріш за все, були підключені до ЗМ-300, бо вони вибухнули в той момент, як машина була переможена. Тепер тут валяються лише одні уламки.
levels.newcavesbosslevel.water_desc=Зважаючи на всю електрику тут, вода не завжди є безпечною...
levels.cavesbosslevel.wires_name=Електродроти
levels.cavesbosslevel.wires_desc=Земля тут частково перекопана, з неї виглядають товсті кабелі. Вони маютьі з'єднувати якісь електричні машини...\n\nКабелі під напругою. Якщо ЗМ-300 наступить сюди, то, можливо, зможе отримати звідти енергію.
levels.cavesbosslevel.energy_desc=Земля тут іскриться електрикою, ступати сюди небезпечно. Іскри, здається, спрямовані у певному напрямку... можливо, вони стягуються до джерела напруги?
levels.cavesbosslevel.gate_name=Сталеві ворота
levels.cavesbosslevel.gate_desc=Величезні сталеві ворота блокують вхід до Метрополіса Дварфів. Металевий ящик у центрі видає гучні гудіння, він мабуть підключений до проводки та механізмів, що знаходяться поблизу. Можливо, знищення ЗМ-300 відкриє ворота?
levels.cavesbosslevel.gate_desc_broken=Ворота, скоріш за все, були підключені до ЗМ-300, бо вони вибухнули в той момент, як машина була переможена. Тепер тут валяються лише одні уламки.
levels.cavesbosslevel.water_desc=Зважаючи на всю електрику тут, вода не завжди є безпечною...
levels.newcitybosslevel.throne_name=Трон
levels.newcitybosslevel.throne_desc=Цей великий трон - це престол імперії дварфів, тепер зайнятий божевільним некромантом.\n\nЗдається, на троні є якісь магічні чи то механічні частини, Король Дварфів може отримувати додаткову силу, коли сидить на ньому.
levels.newcitybosslevel.summoning_name=П’єдстал виклику
levels.newcitybosslevel.summoning_desc=Цей п’єдстал має великий отвір у центрі, який випромінює темну енергію.\n\nКороль Дварфів використовує ці п'єдстали як осередки для своєї некромантії та може викликати прислужників за їх допомогою. П'єдстал повинен зарядитись за кілька ходів до того, як з'явиться прислужник, а тип викликаного ворога можна визначити за виглядом магічної сили, що збирається навколо.
levels.citybosslevel.throne_name=Трон
levels.citybosslevel.throne_desc=Цей великий трон - це престол імперії дварфів, тепер зайнятий божевільним некромантом.\n\nЗдається, на троні є якісь магічні чи то механічні частини, Король Дварфів може отримувати додаткову силу, коли сидить на ньому.
levels.citybosslevel.summoning_name=П’єдстал виклику
levels.citybosslevel.summoning_desc=Цей п’єдстал має великий отвір у центрі, який випромінює темну енергію.\n\nКороль Дварфів використовує ці п'єдстали як осередки для своєї некромантії та може викликати прислужників за їх допомогою. П'єдстал повинен зарядитись за кілька ходів до того, як з'явиться прислужник, а тип викликаного ворога можна визначити за виглядом магічної сили, що збирається навколо.
levels.caveslevel.grass_name=Люмінесцентний мох
levels.caveslevel.high_grass_name=Люмінесцентні гриби

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@ -128,18 +128,18 @@ levels.traps.worndarttrap.desc=附近一定藏着一个小型飞镖发射器,
###levels
levels.newcavesbosslevel.wires_name=地表导线
levels.newcavesbosslevel.wires_desc=被挖掘的地面上露出粗大的导线,这些导线连接着周围的电力装置。\n\n导线中一定有电流流过。DM-300经过时可能会从导线中汲取一些能量。
levels.newcavesbosslevel.energy_desc=这里的地面闪烁着电火花,直接踩上去会触电。电火花似乎都在朝向某个位置... 也许它们指向电源?
levels.newcavesbosslevel.gate_name=金属城门
levels.newcavesbosslevel.gate_desc=一面高大的金属城门挡住了通往矮人城市的道路。门中间的金属盒嗡嗡作响想必是与附近的电路与设备相连。也许击败DM-300能开启这扇大门
levels.newcavesbosslevel.gate_desc_broken=这扇大门一定是以某种形式与DM-300相连因为在DM-300损坏时它也随之爆炸。现在这扇门炸得只剩下零星的碎片。
levels.newcavesbosslevel.water_desc=周围奔涌着强大的电流,这里的水可能不太安全...
levels.cavesbosslevel.wires_name=地表导线
levels.cavesbosslevel.wires_desc=被挖掘的地面上露出粗大的导线,这些导线连接着周围的电力装置。\n\n导线中一定有电流流过。DM-300经过时可能会从导线中汲取一些能量。
levels.cavesbosslevel.energy_desc=这里的地面闪烁着电火花,直接踩上去会触电。电火花似乎都在朝向某个位置... 也许它们指向电源?
levels.cavesbosslevel.gate_name=金属城门
levels.cavesbosslevel.gate_desc=一面高大的金属城门挡住了通往矮人城市的道路。门中间的金属盒嗡嗡作响想必是与附近的电路与设备相连。也许击败DM-300能开启这扇大门
levels.cavesbosslevel.gate_desc_broken=这扇大门一定是以某种形式与DM-300相连因为在DM-300损坏时它也随之爆炸。现在这扇门炸得只剩下零星的碎片。
levels.cavesbosslevel.water_desc=周围奔涌着强大的电流,这里的水可能不太安全...
levels.newcitybosslevel.throne_name=王座
levels.newcitybosslevel.throne_desc=这座醒目的高大王座是矮人国王的席位,但现在它已属于一位沉湎于力量的死灵法师。\n\n说不清是不是有什么魔法或是机械装置与王座相连矮人国王在上面坐着时会拥有额外的能力。
levels.newcitybosslevel.summoning_name=唤灵基座
levels.newcitybosslevel.summoning_desc=唤灵基座的中央有一个巨大的开口,时不时涌出一些黑暗能量。\n\n矮人国王利用这些基座来聚焦死灵魔法为其召唤奴仆。召唤物的生成需要一段时间的能量聚集召唤物的类型取决于聚积于此的魔力。
levels.citybosslevel.throne_name=王座
levels.citybosslevel.throne_desc=这座醒目的高大王座是矮人国王的席位,但现在它已属于一位沉湎于力量的死灵法师。\n\n说不清是不是有什么魔法或是机械装置与王座相连矮人国王在上面坐着时会拥有额外的能力。
levels.citybosslevel.summoning_name=唤灵基座
levels.citybosslevel.summoning_desc=唤灵基座的中央有一个巨大的开口,时不时涌出一些黑暗能量。\n\n矮人国王利用这些基座来聚焦死灵魔法为其召唤奴仆。召唤物的生成需要一段时间的能量聚集召唤物的类型取决于聚积于此的魔力。
levels.caveslevel.grass_name=荧光地苔
levels.caveslevel.high_grass_name=荧光菌菇

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@ -85,5 +85,7 @@ challenges.no_scrolls=Runes prohibides
challenges.no_scrolls_desc=Una runa determinada és més difícil de trobar. Malauradament, sempre és la més útil.\n\n- La meitat dels pergamins de millora de la masmorra s'eliminen
challenges.champion_enemies=Hostile champions
challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/8 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, can attack anything they see\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +20% accuracy, evasion, damage, and effective HP. Increases by 1% every 3 turns.
challenges.stronger_bosses=Badder bosses
challenges.stronger_bosses_desc=Bosses are much tougher with this challenge!\n\n_Goo:_ +20% health\n_-_ Healing in water ramps up, to 3/turn\n_-_ Pumps up in 1 turn instead of 2\n_Tengu:_ +25% health\n_-_ Phase 1: traps are much deadlier\n_-_ Phase 2: abilities are more frequent\n_DM-300:_ +33% health\n_-_ Pylons are tougher and 3 activate\n_-_ Abilities are more powerful and frequent\n_-_ DM-300 is faster when supercharged\n_-_ Exposed wires are twice as common\n_Dwarf King:_ +50% health\n_-_ Minions are stronger in all phases\n_-_ Phase 1: faster abilities and summons\n_-_ Phase 2: 2 more minions per round\n_-_ Phase 3: 2x health, faster summons\n_Yog-Dzewa:_\n_-_ Two fists are summoned at a time!\n_-_ +60% laser damage\n_-_ Stronger minions
rankings$record.something=Mort per alguna cosa

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@ -85,5 +85,7 @@ challenges.no_scrolls=Zapomenuté runy
challenges.no_scrolls_desc=Určité svitky je těžší najít. Bohužel jsou to vždy ty nejužitečnější.\n\n- Polovina svitků vylepšení v celé kobce je odstraněna
challenges.champion_enemies=Zákeřní protivníci
challenges.champion_enemies_desc=Nejsi jediný, kdo může zesílit!\n\nBěžní nepřátelé mají šanci 1/8, že se objeví jako šampióni se speciální vlastností.\n\nJe zde šest typů šampiónů:\n_Plamenný (oranžový):_ +25% poškozená zblízka, jeho zásahy zapalují, po smrti zažehne plameny kolem sebe\n_Dálkový (fialový):_ +25% poškození zblízka, může zaútočit na kohokoliv v zorném poli \n_Antimagický (zelený):_ -25% obdržené poškození, imunní vůči magickým efektům\n_Obrovský (modrý):_ -75% obdržené poškození, +1 dosah zblízka, nevejde se do úzkých chodeb\n_Požehnaný (žlutý):_ +200% přesnost, +200% vyhýbání\n_Rostoucí (červený):_ +20% přesnost, vyhýbání, poškození a životy, zvyšuje se o 1% každé 3 tahy
challenges.stronger_bosses=Badder bosses
challenges.stronger_bosses_desc=Bosses are much tougher with this challenge!\n\n_Goo:_ +20% health\n_-_ Healing in water ramps up, to 3/turn\n_-_ Pumps up in 1 turn instead of 2\n_Tengu:_ +25% health\n_-_ Phase 1: traps are much deadlier\n_-_ Phase 2: abilities are more frequent\n_DM-300:_ +33% health\n_-_ Pylons are tougher and 3 activate\n_-_ Abilities are more powerful and frequent\n_-_ DM-300 is faster when supercharged\n_-_ Exposed wires are twice as common\n_Dwarf King:_ +50% health\n_-_ Minions are stronger in all phases\n_-_ Phase 1: faster abilities and summons\n_-_ Phase 2: 2 more minions per round\n_-_ Phase 3: 2x health, faster summons\n_Yog-Dzewa:_\n_-_ Two fists are summoned at a time!\n_-_ +60% laser damage\n_-_ Stronger minions
rankings$record.something=Zabilo tě "něco"

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@ -80,10 +80,12 @@ challenges.no_herbalism_desc=In diesem verfluchten Dungeon scheint es kein klare
challenges.swarm_intelligence=Schwarmintelligenz
challenges.swarm_intelligence_desc=Pass auf, die Monster im Dungeon werden intelligenter!\n\n- Wenn ein Gegner dich bemerkt, werden nahe Gegner zu dieser Position gezogen
challenges.darkness=In die Finsternis
challenges.darkness_desc=Es ist immer noch ein Dungeon!\n\n- Normale Sichtweite stark verringert\n- Eine Fackel erscheint auf jeder Ebene\n- Licht-Effekt hält nicht sehr lange
challenges.darkness_desc=Es ist eben ein Dungeon!\n\n- Normale Sichtweite stark verringert\n- Eine Fackel erscheint auf jeder Ebene\n- Licht-Effekt hält nicht sehr lange
challenges.no_scrolls=Verbotene Runen
challenges.no_scrolls_desc=Eine bestimmte Rune ist schwerer aufzufinden. Unglücklicherweise ist es immer die nützlichste.\n\n- Die Hälfte der Schriftrollen der Verbesserung sind entfernt
challenges.champion_enemies=Feindliche Champions
challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/8 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, can attack anything they see\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +20% accuracy, evasion, damage, and effective HP. Increases by 1% every 3 turns.
challenges.champion_enemies_desc=Du bist nicht der Einzige, der aufsteigen kann!\n\n- Normale Gegner haben eine 1/8 Chance, mit einem speziellem Champion-Buff zu spawnen.\n- Champions wachen auf, wenn sie schlafend spawnen.\n- Der Held erfährt, wenn ein Champion spawnt.\n- Champions sind immun gegen Korruption.\n\nEs gibt sechs Arten von gegnerischen Champions:\n_Flammend (orange):_ +25% Nahkampfschaden, entzündet beim Treffer, immun gegen Feuer, verbreitet Flammen bei Tod\n_Herausragend (lila):_ +25% Nahkampfschaden, kann alles angreifen, was er sieht\n_Antimagisch (grün):_ -25% erlittenen Schaden, immun gegen magische Effekte\n_Gigantisch (blau):_ -75% erlittenen Schaden, +1 Nahkampfreichweite, kann keine Tunnel betreten\n_Gesegnet (gelb):_ +200% Genauigkeit, +200% Ausweichen\n_Wachsend (rot):_ +20% Genauigkeit, Ausweichen, Schaden und mehr Lebenspunkte. Erhöht sich alle 3 Runden um 1%.
challenges.stronger_bosses=Badder bosses
challenges.stronger_bosses_desc=Bosses are much tougher with this challenge!\n\n_Goo:_ +20% health\n_-_ Healing in water ramps up, to 3/turn\n_-_ Pumps up in 1 turn instead of 2\n_Tengu:_ +25% health\n_-_ Phase 1: traps are much deadlier\n_-_ Phase 2: abilities are more frequent\n_DM-300:_ +33% health\n_-_ Pylons are tougher and 3 activate\n_-_ Abilities are more powerful and frequent\n_-_ DM-300 is faster when supercharged\n_-_ Exposed wires are twice as common\n_Dwarf King:_ +50% health\n_-_ Minions are stronger in all phases\n_-_ Phase 1: faster abilities and summons\n_-_ Phase 2: 2 more minions per round\n_-_ Phase 3: 2x health, faster summons\n_Yog-Dzewa:_\n_-_ Two fists are summoned at a time!\n_-_ +60% laser damage\n_-_ Stronger minions
rankings$record.something=Etwas hat dich getötet
rankings$record.something=Durch Etwas getötet

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@ -85,5 +85,7 @@ challenges.no_scrolls=Απαγορευμένοι ρούνοι
challenges.no_scrolls_desc=Ένας συγκεκριμένος ρούνος είναι πιο δυσεύρετος. Δυστυχώς, είναι πάντα ο πιο χρήσιμος.\n\n- Οι μισοί πάπυροι αναβάθμισης του μπουντρουμιού έχουν αφαιρεθεί
challenges.champion_enemies=Πρωταθλητές εχθροί
challenges.champion_enemies_desc=Δεν είσαι ο μόνος που μπορεί να αυξήσει το επίπεδό του!\n\n- Οι κανονικοί εχθροί έχουν 1/8 πιθανότητα να δημιουργηθούν με ειδική ενδυνάμωση πρωταθλητή.\n\n- Οι πρωταθλητές ξυπνούν αν δημιουργηθούν κοιμισμένοι\n- Ο ήρωας γνωρίζει πότε ένας πρωταθλητής δημιουργείται\n- Οι πρωταθλητές έχουν ανοσία στη διαφθορά\n\nΥπάρχουν έξι τύποι εχθρού πρωταθλητή:\n_Φλεγόμενος (πορτοκαλί):_ +25% ζημιά απο κοντινή απόσταση, ανάφλεξη στο χτύπημα, ανοσία στη φωτιά, εξαπλώνουν φωτιά μόλις πεθάνουν\n_Προεξέχων (μωβ):_ +25% ζημιά απο κοντινή απόσταση, +8% απόσταση σε κοντινή μάχη\n_Αντι-μαγικός (πράσινος):_ -25% ζημιά που λαμβάνουν, ανοσία σε μαγικές επιδράσεις\n_Γιγάντιος (μπλε):_ -75% ζημιά που λαμβάνουν, +1 απόσταση σε κοντινή μάχη, δεν μπορεί να μετακινηθεί σε τούνελ\n_Ευλογημένος (κίτρινος):_ +200% ακρίβεια, +200% αποφυγή\n_Αναπτυσσόμενος (κόκκινος):_ +20% ακρίβεια, αποφυγή, ζημιά και αποτελεσματική ζωή. Αυξάνει κατά 1% κάθε 3 γύρους.
challenges.stronger_bosses=Badder bosses
challenges.stronger_bosses_desc=Bosses are much tougher with this challenge!\n\n_Goo:_ +20% health\n_-_ Healing in water ramps up, to 3/turn\n_-_ Pumps up in 1 turn instead of 2\n_Tengu:_ +25% health\n_-_ Phase 1: traps are much deadlier\n_-_ Phase 2: abilities are more frequent\n_DM-300:_ +33% health\n_-_ Pylons are tougher and 3 activate\n_-_ Abilities are more powerful and frequent\n_-_ DM-300 is faster when supercharged\n_-_ Exposed wires are twice as common\n_Dwarf King:_ +50% health\n_-_ Minions are stronger in all phases\n_-_ Phase 1: faster abilities and summons\n_-_ Phase 2: 2 more minions per round\n_-_ Phase 3: 2x health, faster summons\n_Yog-Dzewa:_\n_-_ Two fists are summoned at a time!\n_-_ +60% laser damage\n_-_ Stronger minions
rankings$record.something=Σκοτώθηκες από Κάτι

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@ -85,5 +85,7 @@ challenges.no_scrolls=Malpermesataj runoj
challenges.no_scrolls_desc=Trovi kelkan runon estas pli malfacila. Domaĝe ĉiam temas pri la plej uzebla.\n\n- duono de skribrulaĵoj de plibonigo estas forigita
challenges.champion_enemies=Minacaj majstroj
challenges.champion_enemies_desc=Vi ne estas la ununura, kiu povas pliniveliĝi!\n\n kutimaj monstroj havas 1/8 da ŝanco por aperi kun la speciala efiko ”majstro”\n majstroj ĉiam aperas kiel vekaj\n la heroo scias, kiam majstro aperas en keletaĝo\n majstroj estas rezistaj al korupto\n\nEstas ses specoj de majstroj:\n_majstroj de fajro (oranĝaj):_ +25% al senpera atako, bruligas je frapo, rezistaj al fajro, disvastigas fajron je morto\n_majstroj de foraj atakoj (violkoloraj):_ +25% al senpera atako, povas ataki ĉion, kion ili vidas\n_majstroj de malmagio (verdaj):_ -25% de ricevata damaĝo, rezistaj al magiaj efikoj\n_gigantaj majstroj (bluaj):_ -75% de ricevata damaĝo,, +1 al atakatingo, ne povas moviĝi en mallarĝaj koridoroj\n_benaj majstroj (flavaj):_ +200% al precizo, +200% al evitpovo\n_kreskantaj majstroj (ruĝaj):_ +20% al precizo, evitpovo, damaĝo kaj sanpoentoj; pliiĝas je 1% je ĉiuj 3 temperoj
challenges.stronger_bosses=Badder bosses
challenges.stronger_bosses_desc=Bosses are much tougher with this challenge!\n\n_Goo:_ +20% health\n_-_ Healing in water ramps up, to 3/turn\n_-_ Pumps up in 1 turn instead of 2\n_Tengu:_ +25% health\n_-_ Phase 1: traps are much deadlier\n_-_ Phase 2: abilities are more frequent\n_DM-300:_ +33% health\n_-_ Pylons are tougher and 3 activate\n_-_ Abilities are more powerful and frequent\n_-_ DM-300 is faster when supercharged\n_-_ Exposed wires are twice as common\n_Dwarf King:_ +50% health\n_-_ Minions are stronger in all phases\n_-_ Phase 1: faster abilities and summons\n_-_ Phase 2: 2 more minions per round\n_-_ Phase 3: 2x health, faster summons\n_Yog-Dzewa:_\n_-_ Two fists are summoned at a time!\n_-_ +60% laser damage\n_-_ Stronger minions
rankings$record.something=Mortigita iel

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@ -85,5 +85,7 @@ challenges.no_scrolls=Runas prohibidas
challenges.no_scrolls_desc=Una cierta runa es más difícil de encontrar. Desafortunadamente, siempre es la más útil.\n\n- La mitad de los pergaminos de mejora son eliminados en la mazmorra
challenges.champion_enemies=Campeones hostiles
challenges.champion_enemies_desc=¡No eres el único que puede subir de nivel!\n\n-Los enemigos regulares tienen 1/8 posibilidades de aparecer con un efecto especial de campeón.\n-Los campeones se despertarán si aparecen dormidos.\n-El héroe sabe cuando un campeón aparece.\n-Los campeones son inmunes a la corrupción.\n\nHay seis tipos de campeones enemigos:\n_Flameante (Naranja):_ +25% de daño cuerpo a cuerpo, enciende fuego al golpear, inmune al fuego, esparce flamas al morir.\n_Proyectivo (Purpura):_ +25% de daño cuerpo a cuerpo, pueden atacar cualquier cosa que vean.\n_Anti Mágico (Verde):_ -25% daño recibido, inmune a los efectos mágicos.\n_Gigante (Azul):_ -75% daño recibido, +1 rango cuerpo a cuerpo, no puede moverse por los túneles\n_Bendecido (Amarillo):_ +200% precisión, +200% evasión.\n_Creciente (Rojo):_ +20% de precisión, evasión, daño, y PS efectivo, Aumenta en 1% cada 3 turnos.
challenges.stronger_bosses=Badder bosses
challenges.stronger_bosses_desc=Bosses are much tougher with this challenge!\n\n_Goo:_ +20% health\n_-_ Healing in water ramps up, to 3/turn\n_-_ Pumps up in 1 turn instead of 2\n_Tengu:_ +25% health\n_-_ Phase 1: traps are much deadlier\n_-_ Phase 2: abilities are more frequent\n_DM-300:_ +33% health\n_-_ Pylons are tougher and 3 activate\n_-_ Abilities are more powerful and frequent\n_-_ DM-300 is faster when supercharged\n_-_ Exposed wires are twice as common\n_Dwarf King:_ +50% health\n_-_ Minions are stronger in all phases\n_-_ Phase 1: faster abilities and summons\n_-_ Phase 2: 2 more minions per round\n_-_ Phase 3: 2x health, faster summons\n_Yog-Dzewa:_\n_-_ Two fists are summoned at a time!\n_-_ +60% laser damage\n_-_ Stronger minions
rankings$record.something=Asesinado por Algo

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@ -84,6 +84,8 @@ challenges.darkness_desc=Hau ziega bat da azken finean!\n\n- Distantzia ikusgarr
challenges.no_scrolls=Debekatutako errunak
challenges.no_scrolls_desc=Erruna zehatz bat aurkitzea zailagoa da. Zoritxarrez gehien behar den hori da.\n\n- Ziegako hobekuntza eskuizkribuen erdia kendu dira
challenges.champion_enemies=Aldezkari erasokorrak
challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/8 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, can attack anything they see\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +20% accuracy, evasion, damage, and effective HP. Increases by 1% every 3 turns.
challenges.champion_enemies_desc=Zu ez zara mailaz igo daitekeen bakarra!\n\n-Arerio arruntek 1/8ko aukera dute aldezkari hobekuntzaren batekin jaiotzeko.\n-Aldezkariak esnatu egiten dira lo jaioz gero\n-Heroiak badaki aldezkariren bat jaio dela\n-Aldezkariak ez dira ustelkerian eroriko\n\nSei aldezkari mota daude:\n_Suzkoa (laranja):_ +%25 aurrez-aurreko kaltea, kolpatzean sua hartzen du, suak ez dio eraginik egiten, hiltzean sugarrak hedatzen ditu\n_Beso luzea (morea):_ +%25 aurrez-aurreko kaltea, ikusten duen edozer eraso dezake\n_Antimagikoa (berdea):_ -%25 jasotako kaltea, magiak ez dio eraginik egiten\n_Erraldoia (urdina):_ -%75 jasotako kaltea, +1 aurrez-aurreko irismena, ezin da tuneletan sartu\n_Bedeinkatua (horia):_ +%200 zehaztasuna, +%200 iheskortasuna\n_Hazlea (gorria):_ +%20 zehaztasuna, iheskortasuna, kaltea eta OP eraginkorra. %1 hazten da 3 txandaz behin.
challenges.stronger_bosses=Badder bosses
challenges.stronger_bosses_desc=Bosses are much tougher with this challenge!\n\n_Goo:_ +20% health\n_-_ Healing in water ramps up, to 3/turn\n_-_ Pumps up in 1 turn instead of 2\n_Tengu:_ +25% health\n_-_ Phase 1: traps are much deadlier\n_-_ Phase 2: abilities are more frequent\n_DM-300:_ +33% health\n_-_ Pylons are tougher and 3 activate\n_-_ Abilities are more powerful and frequent\n_-_ DM-300 is faster when supercharged\n_-_ Exposed wires are twice as common\n_Dwarf King:_ +50% health\n_-_ Minions are stronger in all phases\n_-_ Phase 1: faster abilities and summons\n_-_ Phase 2: 2 more minions per round\n_-_ Phase 3: 2x health, faster summons\n_Yog-Dzewa:_\n_-_ Two fists are summoned at a time!\n_-_ +60% laser damage\n_-_ Stronger minions
rankings$record.something=Zerbaitek eraila

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@ -85,5 +85,7 @@ challenges.no_scrolls=Kielletyt riimut
challenges.no_scrolls_desc=Eräs riimu on hankalampi löytää. Valitettavasti se sattuu olemaan kaikkein hyödyllisin niistä.\n\n- Puolet luolaston parannuksen kääröistä on poistettu
challenges.champion_enemies=Riivatut viholliset
challenges.champion_enemies_desc=Et ole ainoa joka voi kehittyä!\n\n- Tavallisilla vihollisilla on 1/8 mahdollisuus ilmestyä erityisen vaikutuksen alaisena.\n- Riivatut hirviöt heräävät välittömästi jos ne ilmestyvät nukkuvina\n- Sankari ilmoittaa riivatun hirviön ilmestyessä tasolle\n- Riivatut hirviöt ovat immuuneja turmelukselle\n\nRiivattuja hirviöitä on kuutta eri tyyppiä:\n_Roihuava (oranssi):_ +25% lyömävahinko, sytyttää tuleen osuessaan, immuuni tulelle, levittää tulta kuollessaan\n_Kantava (violetti):_ +25% lyömävahinko, yltää lyömään mitä tahansa näkemäänsä\n_Vastamagia (vihreä):_ -25% otettu vahinko, immuuni taikuudelle\n_Jättiläismäinen (sininen):_ -75% otettu vahinko, +1 lyömäkantama, ei voi liikkua kapeisiin tunneleihin\n_Siunattu (keltainen):_ +200% osumatarkkuus, +200% väistely\n_Kasvava (punainen):_ +20% osumatarkkuus, väistely, vahinko ja elinvoima. Kasvaa 1% joka kolmas vuoro.
challenges.stronger_bosses=Badder bosses
challenges.stronger_bosses_desc=Bosses are much tougher with this challenge!\n\n_Goo:_ +20% health\n_-_ Healing in water ramps up, to 3/turn\n_-_ Pumps up in 1 turn instead of 2\n_Tengu:_ +25% health\n_-_ Phase 1: traps are much deadlier\n_-_ Phase 2: abilities are more frequent\n_DM-300:_ +33% health\n_-_ Pylons are tougher and 3 activate\n_-_ Abilities are more powerful and frequent\n_-_ DM-300 is faster when supercharged\n_-_ Exposed wires are twice as common\n_Dwarf King:_ +50% health\n_-_ Minions are stronger in all phases\n_-_ Phase 1: faster abilities and summons\n_-_ Phase 2: 2 more minions per round\n_-_ Phase 3: 2x health, faster summons\n_Yog-Dzewa:_\n_-_ Two fists are summoned at a time!\n_-_ +60% laser damage\n_-_ Stronger minions
rankings$record.something=Kuolema jostain

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@ -85,5 +85,7 @@ challenges.no_scrolls=Runes interdites
challenges.no_scrolls_desc=Une rune en particulier est plus difficile à trouver. Malheuresement, il s'agit de la plus utile.\n\n- La moitié des parchemins d'amélioration sont retirés
challenges.champion_enemies=Champions hostiles
challenges.champion_enemies_desc=Vous n'êtes pas le seul à pouvoir monter de niveau !\n\n- Les ennemis communs ont 1/8 de chance d'apparaître avec une amélioration de champion.\n- Les champions se réveillent s'ils apparaissent endormis.\n- Le héros sait quand un champion apparaît.\n- Les champions sont immunisés contre la corruption.\n\nIl existe six types de champions ennemis :\n_Flamboyant (orange) :_ +25% de dégâts en mêlée, s'enflamme lorsqu'on les touche, immunisé au feu, propage des flammes au moment de la mort.\n_Projection (violet) :_ +25% de dégâts en mêlée, peut attaquer tout ce qu'il voit.\n_Anti-magique (vert) :_ -25% de dégâts pris, immunisé contre les effets magiques.\n_Géant (bleu) :_ -75% de dégâts pris, +1 portée de combat, ne peut pas se déplacer dans les tunnels.\n_Béni (jaune)_ : +200% de précision, +200% d'évasion.\n_En pleine croissance (rouge) : +25% de précision, d'évasion, de dommages et de PV. Augmente de 1% tous les 3 tours.
challenges.stronger_bosses=Badder bosses
challenges.stronger_bosses_desc=Bosses are much tougher with this challenge!\n\n_Goo:_ +20% health\n_-_ Healing in water ramps up, to 3/turn\n_-_ Pumps up in 1 turn instead of 2\n_Tengu:_ +25% health\n_-_ Phase 1: traps are much deadlier\n_-_ Phase 2: abilities are more frequent\n_DM-300:_ +33% health\n_-_ Pylons are tougher and 3 activate\n_-_ Abilities are more powerful and frequent\n_-_ DM-300 is faster when supercharged\n_-_ Exposed wires are twice as common\n_Dwarf King:_ +50% health\n_-_ Minions are stronger in all phases\n_-_ Phase 1: faster abilities and summons\n_-_ Phase 2: 2 more minions per round\n_-_ Phase 3: 2x health, faster summons\n_Yog-Dzewa:_\n_-_ Two fists are summoned at a time!\n_-_ +60% laser damage\n_-_ Stronger minions
rankings$record.something=Tué par quelque chose

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@ -85,5 +85,7 @@ challenges.no_scrolls=Tiltott rúnák
challenges.no_scrolls_desc=Egy bizonyos varázsigét nehezebb megtalálni. Sajnos pont a leghasznosabbat...\n\n- A kazamatában feleannyi fejlődéstekercset lehet találni
challenges.champion_enemies=Barátságtalan bajnokok
challenges.champion_enemies_desc=Nem csak te tudsz szintet lépni!\n\n- Az ellenfelek 1/8 eséllyel bajnokként bukkannak fel.\n- A bajnokok felébrednek, ha netán elaludnának\n- A hősöd felismeri, amikor egy bajnok felbukkan\n- A bajnokok immunisak a megrontásra\n\nA bajnokoknak hat típusuk ismert:\n_Lángoló (narancs):_ +25% közelharci sebzés, ütésre begyújt, tűzre immunis, lángot szór amikor elpusztul\n_Nyúlánk (bíbor):_ +25% közelharci sebzés, mindent megtámad amit lát\n_Mágiaellenes (zöld):_ -25% sérülés, immunis a varázslatokra\n_Óriás (kék):_ -75% sérülés, +1 közelharci hatókör, nem fér át az alagutakon\n_Áldott (sárga):_ +200% pontosság, +200% kitérés\n_Erősödő (piros):_ +20% pontosság, kitérés, sebzés, és HP melyek három körönként egy százalékkal nőnek.
challenges.stronger_bosses=Badder bosses
challenges.stronger_bosses_desc=Bosses are much tougher with this challenge!\n\n_Goo:_ +20% health\n_-_ Healing in water ramps up, to 3/turn\n_-_ Pumps up in 1 turn instead of 2\n_Tengu:_ +25% health\n_-_ Phase 1: traps are much deadlier\n_-_ Phase 2: abilities are more frequent\n_DM-300:_ +33% health\n_-_ Pylons are tougher and 3 activate\n_-_ Abilities are more powerful and frequent\n_-_ DM-300 is faster when supercharged\n_-_ Exposed wires are twice as common\n_Dwarf King:_ +50% health\n_-_ Minions are stronger in all phases\n_-_ Phase 1: faster abilities and summons\n_-_ Phase 2: 2 more minions per round\n_-_ Phase 3: 2x health, faster summons\n_Yog-Dzewa:_\n_-_ Two fists are summoned at a time!\n_-_ +60% laser damage\n_-_ Stronger minions
rankings$record.something=Valami megölt.

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@ -34,7 +34,7 @@ badges$badge.boss_slain_2=Mengalahkan raja kedua
badges$badge.boss_slain_3=Mengalahkan raja ketiga
badges$badge.boss_slain_4=Mengalahkan raja keempat
badges$badge.boss_slain_1_all_classes=Raja ke-1 dibantai oleh Pendekar, Penyihir, Pengembara & Pemburu
badges$badge.boss_slain_3_all_subclasses=Raja ke-3 dibantai oleh Gladiator, Berserker, Warlock, Penyihir Tarung, Pelari Bebas, Assassin, Penembak Jitu & Sipir
badges$badge.boss_slain_3_all_subclasses=Raja ke-3 dibantai oleh Gladiator, Berserker, Dukun, Penyihir Tarung, Pelari Bebas, Pembunuh, Penembak Jitu & Pencinta Alam
badges$badge.strength_attained_1=13 poin kekuatan didapatkan
badges$badge.strength_attained_2=15 poin kekuatan didapatkan
badges$badge.strength_attained_3=17 poin kekuatan didapatkan
@ -83,7 +83,9 @@ challenges.darkness=Menuju kegelapan
challenges.darkness_desc=Ya namanya juga dungeon!\n\n- Jarak pandang mengurang secara dramatis\n- Obor muncul di setiap lantai\n- Waktu buff cahaya berkurang
challenges.no_scrolls=Tulisan terlarang
challenges.no_scrolls_desc=Beberapa gulungan lebih sulit dicari. Sayangnya, itu adalah yang paling berharga.\n\n- Jumlah seluruh gulungan upgrade dikurangi setengahnya
challenges.champion_enemies=Juara Bermusuhan
challenges.champion_enemies_desc=Kamu bukan satu-satunya yang bisa naik level!\n\n- Musuh biasa memiliki peluang 1/8 untuk muncul dengan buff juara khusus.\n- Juara bangun jika mereka tertidur\n- Pahlawan tahu kapan juara muncul\n- Juara kebal terhadap korupsi\n\nAda enam jenis musuh juara:\n_Blazing (oranye):_ + 25% kerusakan jarak dekat, terbakar saat menghantam, kebal terhadap api, menyebarkan api saat kematian\n_Projecting (ungu): _ + 25% kerusakan jarak dekat, dapat menyerang apapun yang mereka lihat\n_Antimagic (hijau): _ -25% kerusakan diterima, kebal terhadap efek sihir\n_Giant (biru): _ -75% kerusakan diterima, +1 jarak dekat, tidak bisa pindah ke terowongan\n_Blessed (kuning): _ + 200% akurasi, + 200% penghindaran\n_Growing (merah): _ + 25% akurasi, penghindaran, kerusakan, dan HP efektif. Meningkat 1% setiap 3 giliran.
challenges.champion_enemies=Jagoan Berbahaya
challenges.champion_enemies_desc=Kau bukan satu-satunya yang bisa naik level!\n\n- Musuh biasa memiliki peluang 1/8 untuk muncul dengan buff juara khusus.\n- Juara bangun jika mereka tertidur\n- Pahlawan tahu kapan juara muncul\n- Juara kebal terhadap korupsi\n\nAda enam jenis musuh juara:\n_Berkobar (jingga):_ +25% damage jarak dekat, membakar saat menyerang, kebal terhadap api, menyebarkan api saat mati\n_Proyeksi (ungu):_ +25% damage jarak dekat, dapat menyerang apapun yang mereka lihat\n_Anti-sihir (hijau):_ -25% damage diterima, kebal terhadap efek sihir\n_Raksasa (biru):_ -75% damage diterima, +1 jarak dekat, tidak bisa pindah ke terowongan\n_Suci (kuning):_ +200% akurasi, +200% penghindaran\n_Pertumbuhan (merah):_ +20% akurasi, penghindaran, damage, dan darah efektif. Meningkat sebesar 1% setiap 3 giliran.
challenges.stronger_bosses=Badder bosses
challenges.stronger_bosses_desc=Bosses are much tougher with this challenge!\n\n_Goo:_ +20% health\n_-_ Healing in water ramps up, to 3/turn\n_-_ Pumps up in 1 turn instead of 2\n_Tengu:_ +25% health\n_-_ Phase 1: traps are much deadlier\n_-_ Phase 2: abilities are more frequent\n_DM-300:_ +33% health\n_-_ Pylons are tougher and 3 activate\n_-_ Abilities are more powerful and frequent\n_-_ DM-300 is faster when supercharged\n_-_ Exposed wires are twice as common\n_Dwarf King:_ +50% health\n_-_ Minions are stronger in all phases\n_-_ Phase 1: faster abilities and summons\n_-_ Phase 2: 2 more minions per round\n_-_ Phase 3: 2x health, faster summons\n_Yog-Dzewa:_\n_-_ Two fists are summoned at a time!\n_-_ +60% laser damage\n_-_ Stronger minions
rankings$record.something=Terbunuh oleh Sesuatu

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@ -84,6 +84,8 @@ challenges.darkness_desc=È un dungeon dopo tutto!\n\n- Raggio di visibilità no
challenges.no_scrolls=Rune proibite
challenges.no_scrolls_desc=Una specifica runa è più difficile da trovare. Sfortunatamente, è sempre quella più utile.\n\n- Metà delle pergamene di miglioramento del dungeon sono rimosse
challenges.champion_enemies=Campioni ostili
challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/8 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, can attack anything they see\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +20% accuracy, evasion, damage, and effective HP. Increases by 1% every 3 turns.
challenges.champion_enemies_desc=Non sei l'unico che può aumentare di livello!\n\n- I nemici comuni hanno 1/8 di possibilità di avere uno speciale vantaggio campione.\n- I campioni si svegliano se sono addormentati\n- L'eroe percepisce se c'è un campione\n- I campioni sono immuni alla corruzione\n\nCi sono sei tipi di nemici campione:\n- Ardente (arancione):_ +25% attacco da mischia, incendia al colpo, immune al fuoco, sparge fiamme alla morte\n- Prominente (viola):_ +25% attacco da mischia, può attaccare qualsiasi cosa egli veda\n- Antimagico (verde):_ -25% danno ricevuto, immune agli effetti magici\n- Gigante (blu):_ -75% danno ricevuto, +1 portata in mischia, non può muoversi attraverso i tunnel\n- Benedetto (giallo):_ +200% accuratezza, +200% evasione\n- Brillante (rosso):_ +20% accuratezza, evasione, danno e punti ferita effettivi. Aumenta di 1% ogni 3 turni.
challenges.stronger_bosses=Badder bosses
challenges.stronger_bosses_desc=Bosses are much tougher with this challenge!\n\n_Goo:_ +20% health\n_-_ Healing in water ramps up, to 3/turn\n_-_ Pumps up in 1 turn instead of 2\n_Tengu:_ +25% health\n_-_ Phase 1: traps are much deadlier\n_-_ Phase 2: abilities are more frequent\n_DM-300:_ +33% health\n_-_ Pylons are tougher and 3 activate\n_-_ Abilities are more powerful and frequent\n_-_ DM-300 is faster when supercharged\n_-_ Exposed wires are twice as common\n_Dwarf King:_ +50% health\n_-_ Minions are stronger in all phases\n_-_ Phase 1: faster abilities and summons\n_-_ Phase 2: 2 more minions per round\n_-_ Phase 3: 2x health, faster summons\n_Yog-Dzewa:_\n_-_ Two fists are summoned at a time!\n_-_ +60% laser damage\n_-_ Stronger minions
rankings$record.something=Ucciso da qualcosa

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@ -85,5 +85,7 @@ challenges.no_scrolls=ルーン禁止
challenges.no_scrolls_desc=いくつかのルーンは見つけるのが難しくなるだろう。不幸なことに、それらはダンジョンで最も役に立つものだ。\n\n・強化の巻物の出現が半分になる。
challenges.champion_enemies=Hostile champions
challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/8 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, can attack anything they see\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +20% accuracy, evasion, damage, and effective HP. Increases by 1% every 3 turns.
challenges.stronger_bosses=Badder bosses
challenges.stronger_bosses_desc=Bosses are much tougher with this challenge!\n\n_Goo:_ +20% health\n_-_ Healing in water ramps up, to 3/turn\n_-_ Pumps up in 1 turn instead of 2\n_Tengu:_ +25% health\n_-_ Phase 1: traps are much deadlier\n_-_ Phase 2: abilities are more frequent\n_DM-300:_ +33% health\n_-_ Pylons are tougher and 3 activate\n_-_ Abilities are more powerful and frequent\n_-_ DM-300 is faster when supercharged\n_-_ Exposed wires are twice as common\n_Dwarf King:_ +50% health\n_-_ Minions are stronger in all phases\n_-_ Phase 1: faster abilities and summons\n_-_ Phase 2: 2 more minions per round\n_-_ Phase 3: 2x health, faster summons\n_Yog-Dzewa:_\n_-_ Two fists are summoned at a time!\n_-_ +60% laser damage\n_-_ Stronger minions
rankings$record.something=何者かによって殺された

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@ -85,5 +85,7 @@ challenges.no_scrolls=금지된 룬
challenges.no_scrolls_desc=몇몇 주문서가 희귀해졌습니다. 네, 당신이 가장 필요로 하는 그 주문서입니다.\n\n- 던전에서 생성되는 강화의 주문서가 절반으로 줄어듭니다.
challenges.champion_enemies=적대적인 강화 개체들
challenges.champion_enemies_desc=당신만 레벨 업을 할 수 있는 게 아닙니다!\n\n- 보통 적들이 1/8확률로 특별한 강화 개체 버프를 얻은 채 등장합니다.\n- 강화 개체는 깨어 있는 상태로 등장합니다.\n- 영웅은 강화 개체의 등장을 알 수 있습니다.\n- 강화 개체는 타락에 면역입니다.\n\n강화 개체에는 6가지의 종류가 있습니다.\n_불타는 (주황색):_ 근접 공격 데미지 +25%, 공격 시 발화, 불에 면역, 죽을 때 주변에 불을 흩뿌림\n_도달의 (보라색):_ 근접 공격 데미지 +25%, 시야 내 적을 사거리 관계없이 공격할 수 있음\n_항마의 (초록색):_ 받는 데미지 -25%, 모든 마법 효과에 대해 면역\n_거대한 (파란색):_ 받는 데미지-75%, 근접 공격 범위 +1 타일, 좁은 통로를 지날 수 없음\n_축복받은 (노란색):_ 정확성 +200%, 회피 +200%\n_성장하는 (붉은색):_ 정확성, 회피, 공격력, 최대 체력 +20%, 3턴 마다 효과 1%씩 증가
challenges.stronger_bosses=Badder bosses
challenges.stronger_bosses_desc=Bosses are much tougher with this challenge!\n\n_Goo:_ +20% health\n_-_ Healing in water ramps up, to 3/turn\n_-_ Pumps up in 1 turn instead of 2\n_Tengu:_ +25% health\n_-_ Phase 1: traps are much deadlier\n_-_ Phase 2: abilities are more frequent\n_DM-300:_ +33% health\n_-_ Pylons are tougher and 3 activate\n_-_ Abilities are more powerful and frequent\n_-_ DM-300 is faster when supercharged\n_-_ Exposed wires are twice as common\n_Dwarf King:_ +50% health\n_-_ Minions are stronger in all phases\n_-_ Phase 1: faster abilities and summons\n_-_ Phase 2: 2 more minions per round\n_-_ Phase 3: 2x health, faster summons\n_Yog-Dzewa:_\n_-_ Two fists are summoned at a time!\n_-_ +60% laser damage\n_-_ Stronger minions
rankings$record.something=어쨌든 무언가에 의해 사망

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@ -1,4 +1,4 @@
badges.endorsed=Odznaka przyznana: %s
badges.endorsed=Przyznana odznaka: %s
badges.new_super=Nowa super odznaka: %s
badges.new=Nowa odznaka: %s
badges$badge.monsters_slain_1=Pokonano 10 przeciwników
@ -49,7 +49,7 @@ badges$badge.item_level_3=Zdobyto przedmiot o poziomie 9
badges$badge.item_level_4=Zdobyto przedmiot o poziomie 12
badges$badge.victory=Zdobyto Amulet Yendoru
badges$badge.victory_all_classes=Amulet Yendoru zdobyty przez Wojownika, Maga, Łotrzyka i Łowczynię
badges$badge.mastery_combo=Wykonano ciąg 10 uderzeń
badges$badge.mastery_combo=Ciąg 10 uderzeń
badges$badge.potions_cooked_1=Uwarzono 3 mikstury
badges$badge.potions_cooked_2=Uwarzono 6 mikstur
badges$badge.potions_cooked_3=Uwarzono 9 mikstur
@ -84,6 +84,8 @@ challenges.darkness_desc=To przede wszystkim loch!\n\n- Zwykły zasięg wzroku z
challenges.no_scrolls=Zakazane runy
challenges.no_scrolls_desc=Pewna runa jest trudniejsza do znalezienia. Niestety, zawsze jest to ta najprzydatniejsza.\n\n-Połowa zwojów ulepszenia nie pojawi się w lochu
challenges.champion_enemies=Wrodzy czempioni
challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/8 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, can attack anything they see\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +20% accuracy, evasion, damage, and effective HP. Increases by 1% every 3 turns.
challenges.champion_enemies_desc=Nie jesteś jedynym, który potrafi wejść na wyższy poziom!\n\n-Zwyczajni przeciwnicy mają szansę 1/8 na zostanie czempionem.\n-Czempioni obudzą się, jeśli pojawili się śpiąc. \n-Bohater wie, kiedy powstaje nowy czempion. \n-Czempioni są odporni na wypaczenie.\n\nIstnieje 6 typów czempionów:\n_Gorejący (pomarańczowy):_ +25% obrażeń wręcz, podpala przy trafieniu, odporny na ogień, roznosi ogień przy śmierci;\n_Przedłużony (fioletowy):_ +25% obrażeń wręcz, +8 pól zasięgu ataku wręcz;\n_Anty-magiczy (zielony):_ -25% otrzymywanych obrażeń, odporny na efekty magiczne;\n_Gigantyczny (niebieski):_ -75% otrzymywanych obrażeń, +1 pole zasięgu ataku wręcz, nie może poruszać się w wąskich tunelach;\n_Błogosławiony (żółty):_ +200% celności, +200% uniku;\n_Rozrastający (czerwony):_ +25% celności, uniku, obrażeń oraz punktów życia. Statystyki wzrastają o 1% co 2 tury.
challenges.stronger_bosses=Badder bosses
challenges.stronger_bosses_desc=Bosses are much tougher with this challenge!\n\n_Goo:_ +20% health\n_-_ Healing in water ramps up, to 3/turn\n_-_ Pumps up in 1 turn instead of 2\n_Tengu:_ +25% health\n_-_ Phase 1: traps are much deadlier\n_-_ Phase 2: abilities are more frequent\n_DM-300:_ +33% health\n_-_ Pylons are tougher and 3 activate\n_-_ Abilities are more powerful and frequent\n_-_ DM-300 is faster when supercharged\n_-_ Exposed wires are twice as common\n_Dwarf King:_ +50% health\n_-_ Minions are stronger in all phases\n_-_ Phase 1: faster abilities and summons\n_-_ Phase 2: 2 more minions per round\n_-_ Phase 3: 2x health, faster summons\n_Yog-Dzewa:_\n_-_ Two fists are summoned at a time!\n_-_ +60% laser damage\n_-_ Stronger minions
rankings$record.something=Zabity przez Coś Niecoś

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@ -85,5 +85,7 @@ challenges.no_scrolls=Runas proibidas
challenges.no_scrolls_desc=Uma certa runa é mais difícil de encontrar. Infelizmente, é sempre a mais útil.\n\n- Metade dos pergaminhos de melhoria são removidos
challenges.champion_enemies=Campeões hostis
challenges.champion_enemies_desc=Você não é o único que pode ficar mais forte!\n\n- Inimigos normais tem uma chance de 1/8 \nde nascer com\num poder especial de campeão.\n- O herói sabe quando um campeão aparece.\n- Campeões acordam se eles nascerem dormindo.\n- Campeões são imunes à corrupção.\n\nExistem 6 tipos de campeões:\n\n_Flamejante (Laranja):_ +25% dano corpo-a-corpo, incendeia ao atacar, imune ao fogo, incendeia a área ao seu redor após morrer.\n_Projetador (Roxo):_ +25% dano corpo-a-corpo, +8 alcance de ataque corpo-a-corpo.\n_Antimagico (Verde):_ -25% dano recebido, imune a efeitos mágicos.\n_Gigante (Azul):_ -75% dano recebido, +1 alcance corpo-a-corpo.\n_Abençoado (Amarelo):_ +200% precisão, +200% evasão.\n_Brilhante (Vermelho):_ +25% dano, precisão, evasão e vida efetiva. Aumenta em 1% a cada 2 turnos.
challenges.stronger_bosses=Badder bosses
challenges.stronger_bosses_desc=Bosses are much tougher with this challenge!\n\n_Goo:_ +20% health\n_-_ Healing in water ramps up, to 3/turn\n_-_ Pumps up in 1 turn instead of 2\n_Tengu:_ +25% health\n_-_ Phase 1: traps are much deadlier\n_-_ Phase 2: abilities are more frequent\n_DM-300:_ +33% health\n_-_ Pylons are tougher and 3 activate\n_-_ Abilities are more powerful and frequent\n_-_ DM-300 is faster when supercharged\n_-_ Exposed wires are twice as common\n_Dwarf King:_ +50% health\n_-_ Minions are stronger in all phases\n_-_ Phase 1: faster abilities and summons\n_-_ Phase 2: 2 more minions per round\n_-_ Phase 3: 2x health, faster summons\n_Yog-Dzewa:_\n_-_ Two fists are summoned at a time!\n_-_ +60% laser damage\n_-_ Stronger minions
rankings$record.something=Morto por Alguma Coisa

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@ -85,5 +85,7 @@ challenges.no_scrolls=Неграмотность
challenges.no_scrolls_desc=Одну из рун стало сложнее найти. И, разумеется, самую полезную из них.\n\n- Удалена половина свитков улучшения
challenges.champion_enemies=Вражеские чемпионы
challenges.champion_enemies_desc=Вы не единственный, кто может повышать свой уровень!\n\n- У регулярных противников есть один шанс из восьми возникнуть со специальным эффектом чемпиона.\n- Чемпионы просыпаются, если они возникают в спящем состоянии.\n- Герой будет в курсе, если возникает чемпион.\n- Чемпионы не чувствительны к порче.\n\nСуществует шесть видов противников-чемпионов:\n_Пылающий (оранжевый):_ причиняет +25% урона в ближнем бою, загорается при попадании, нечувствителен к огню, распространяет пламя при смерти\n_Проецирующий (фиолетовый):_ причиняет +25% урона в ближнем бою, может атаковать все, что в поле зримости\n_Антимагический (зеленый):_ получает -25% урона, не чувствителен по отношению к магическим эффектам\n_Гигантский (синий):_ получает -75% урона, +1 радиуса в ближнем бою, не может проходить по тоннелям\n_Вдохновленный (желтый):_ +200% меткости, +200% уклонения\n_Растущий (красный):_ +20% меткости, уклонения, урона, и эффективных ОЗ. Растет на 1% каждый третий ход.
challenges.stronger_bosses=Badder bosses
challenges.stronger_bosses_desc=Bosses are much tougher with this challenge!\n\n_Goo:_ +20% health\n_-_ Healing in water ramps up, to 3/turn\n_-_ Pumps up in 1 turn instead of 2\n_Tengu:_ +25% health\n_-_ Phase 1: traps are much deadlier\n_-_ Phase 2: abilities are more frequent\n_DM-300:_ +33% health\n_-_ Pylons are tougher and 3 activate\n_-_ Abilities are more powerful and frequent\n_-_ DM-300 is faster when supercharged\n_-_ Exposed wires are twice as common\n_Dwarf King:_ +50% health\n_-_ Minions are stronger in all phases\n_-_ Phase 1: faster abilities and summons\n_-_ Phase 2: 2 more minions per round\n_-_ Phase 3: 2x health, faster summons\n_Yog-Dzewa:_\n_-_ Two fists are summoned at a time!\n_-_ +60% laser damage\n_-_ Stronger minions
rankings$record.something=Убит неизвестно чем

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@ -85,5 +85,7 @@ challenges.no_scrolls=Yasak rünler
challenges.no_scrolls_desc=Belirli bir rünün bulunması daha zorlaştırıldı. Maalesef o rün, en işe yarayanı.\n\n- Zindandaki yükseltme parşomenlerinin yarısı kaldırıldı
challenges.champion_enemies=Düşman Şampiyonlar.
challenges.champion_enemies_desc=Level atalayabilen tek kişi sen değilsin!\n\n-Normal düşmanların özel bir şampiyon güçledirmesiyle doğmasının 1/8 şansı vardır.\n-Şampiyon uyuyor şekilde doğarsa uyanır.\n-Kahraman şampiyon doğduğunda haberdar edilir.\n-Şampiyonlar bozulmaya dayanıklıdır.\n\nAltı tane şampiyon var:\n_Yanan(Turuncu):_ +%25 yakın dövüş hasarı, vurunca yakar, ateşe dayanıklı, ölünce etrafa ateş saçar.\n_Erişen(Mor):_ -%25 yakın dövüş hasarı, görebildikleri her şeye saldırabilirler.\n_Anti Büyü(Yeşil):_ -%25 daha az hasar alırlar, sihirli etkilere dayanıklıdır.\n_Dev(mavi):_ -%75 daha az hasar alırlar, +1 yakın dövüş menzili, dar tünellere giremezler.\n_Kutsanmış(Sarı):_ +%200 isabet, +%200 kaçınma\n_Büyüyen(Kırmızı):_ +%20 isabet, kaçınma, hasar ve HP. Her 3 turda %1 artar.
challenges.stronger_bosses=Badder bosses
challenges.stronger_bosses_desc=Bosses are much tougher with this challenge!\n\n_Goo:_ +20% health\n_-_ Healing in water ramps up, to 3/turn\n_-_ Pumps up in 1 turn instead of 2\n_Tengu:_ +25% health\n_-_ Phase 1: traps are much deadlier\n_-_ Phase 2: abilities are more frequent\n_DM-300:_ +33% health\n_-_ Pylons are tougher and 3 activate\n_-_ Abilities are more powerful and frequent\n_-_ DM-300 is faster when supercharged\n_-_ Exposed wires are twice as common\n_Dwarf King:_ +50% health\n_-_ Minions are stronger in all phases\n_-_ Phase 1: faster abilities and summons\n_-_ Phase 2: 2 more minions per round\n_-_ Phase 3: 2x health, faster summons\n_Yog-Dzewa:_\n_-_ Two fists are summoned at a time!\n_-_ +60% laser damage\n_-_ Stronger minions
rankings$record.something=Bir şey tarafından öldürüldü

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@ -85,5 +85,7 @@ challenges.no_scrolls=Закляті руни
challenges.no_scrolls_desc=Одну з рун значно важче знайти. На жаль, це найкорисніша з них.\n\n- Половина сувоїв покращення зникла з підземелля
challenges.champion_enemies=Ворожі чемпіони
challenges.champion_enemies_desc=Ви не єдиний, хто може підвищувати рівень!\n\n- Звичайні вороги мають шанс 1/8 з'явитися зі спеціальним шкіряним камзолом чемпіона.\n- Чемпіони прокидаються, якщо сплять \n- Герой знає, коли з'являється чемпіон \n- Чемпіони несприйнятливі до псування\n\nЄ шість типів чемпіонів ворогів:\n_Вогняний (помаранчевий):_ + 25% до втрат в ближньому бою, запалюється при попаданні, несприйнятливий до вогню, поширює полум'я при смерті \n_Проекція (фіолетовий):_ + 25% втрат у ближньому бою, може атакувати все що бачить\n_Анти-магія (зелений):_ -25% одержуваного шкоди, несприйнятливість до магічних ефектів\n_Гігант (синій):_ -75% одержуваного шкоди, +1 дальність ближнього бою, не може заходити в тунелі \n_Благословенний (жовтий):_ + 200% точності, + 200% ухилення\n_Той що росте (червоний): _ + 20% точності, ухилення, утрати і ефективного HP. Збільшується на 1% кожні 3 ходи.
challenges.stronger_bosses=Badder bosses
challenges.stronger_bosses_desc=Bosses are much tougher with this challenge!\n\n_Goo:_ +20% health\n_-_ Healing in water ramps up, to 3/turn\n_-_ Pumps up in 1 turn instead of 2\n_Tengu:_ +25% health\n_-_ Phase 1: traps are much deadlier\n_-_ Phase 2: abilities are more frequent\n_DM-300:_ +33% health\n_-_ Pylons are tougher and 3 activate\n_-_ Abilities are more powerful and frequent\n_-_ DM-300 is faster when supercharged\n_-_ Exposed wires are twice as common\n_Dwarf King:_ +50% health\n_-_ Minions are stronger in all phases\n_-_ Phase 1: faster abilities and summons\n_-_ Phase 2: 2 more minions per round\n_-_ Phase 3: 2x health, faster summons\n_Yog-Dzewa:_\n_-_ Two fists are summoned at a time!\n_-_ +60% laser damage\n_-_ Stronger minions
rankings$record.something=Вбитий чимось

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@ -85,5 +85,7 @@ challenges.no_scrolls=禁忌咒文
challenges.no_scrolls_desc=其中一种卷轴符文会变得更稀有。只不过,每次都是最有用的那种。\n\n- 移除地牢中半数的升级卷轴
challenges.champion_enemies=精英强敌
challenges.champion_enemies_desc=会升级的不止你一个!\n\n・普通敌人刷出时有 1/8 的机率拥有特殊的精英属性。\n・精英敌人刷出时会立即醒来。\n・有精英敌人出现时英雄会感知到。\n・精英敌人免疫腐化效果。\n\n精英敌人有六种\n_烈焰橙色_ 近战伤害 +25% 且带有点燃效果,免疫火焰,死亡时引燃周围。\n_索敌紫色_ 近战伤害 +25%,近战范围 +8。\n_敌法绿色_ 受到伤害 -25%,拥有魔法免疫。\n_巨型蓝色_ 受到伤害 -75%,近战范围 +1无法进入门与过道。\n_祝福黄色_ 精准与躲避 +200%。\n_成长红色_ 精准、躲避、攻击伤害与有效生命值 +20%。每过 3 回合会再增长 1%。
challenges.stronger_bosses=Badder bosses
challenges.stronger_bosses_desc=Bosses are much tougher with this challenge!\n\n_Goo:_ +20% health\n_-_ Healing in water ramps up, to 3/turn\n_-_ Pumps up in 1 turn instead of 2\n_Tengu:_ +25% health\n_-_ Phase 1: traps are much deadlier\n_-_ Phase 2: abilities are more frequent\n_DM-300:_ +33% health\n_-_ Pylons are tougher and 3 activate\n_-_ Abilities are more powerful and frequent\n_-_ DM-300 is faster when supercharged\n_-_ Exposed wires are twice as common\n_Dwarf King:_ +50% health\n_-_ Minions are stronger in all phases\n_-_ Phase 1: faster abilities and summons\n_-_ Phase 2: 2 more minions per round\n_-_ Phase 3: 2x health, faster summons\n_Yog-Dzewa:_\n_-_ Two fists are summoned at a time!\n_-_ +60% laser damage\n_-_ Stronger minions
rankings$record.something=在黑暗中被击杀

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@ -1,5 +1,5 @@
plants.blandfruitbush.name=Popelice
plants.blandfruitbush.desc=Hruškovité plody keře Popelice, vzdáleného příbuzného Hnilůvky, chutnají jako upečený prach. Toto ovoce je sice nechutné a beztvaré, ale není jedovaté. Možná půjde uvařit.
plants.blandfruitbush.desc=Hruškovité plody keře Popelice, vzdáleného příbuzného Hnilůvky, mají ošklivou prachovou pachuť. Toto ovoce je sice nechutné a beztvaré, ale není jedovaté. Možná půjde uvařit.
plants.blandfruitbush$seed.name=Semínko Popelice
plants.blindweed.name=Oslepník

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@ -3,39 +3,39 @@ plants.blandfruitbush.desc=Die birnenförmige Frucht des Fadfruchtbusches, ein e
plants.blandfruitbush$seed.name=Fadfrucht-Samen
plants.blindweed.name=Blindkraut
plants.blindweed.desc=Bei Berührung zerplatzt das Blindkraut in einem grellen Lichtblitz. Das Licht ist hell genug, um einige Sekunden zu desorientieren.
plants.blindweed.warden_desc=_The Warden_ will channel a blindweed's energy into a temporary shroud of invisibility, instead of being disoriented.
plants.blindweed.desc=Bei Berührung zerplatzt das Blindkraut in einem grellen Lichtblitz. Das Licht ist hell genug, um dich für einige Sekunden zu desorientieren.
plants.blindweed.warden_desc=_Der Aufseher_ kanalisiert die Energie einer Blindkraut, um einen temporären Umhang der Unsichtbarkeit zu erschaffen, anstatt orientierungslos zu werden.
plants.blindweed$seed.name=Blindkraut-Samen
plants.dreamfoil.name=Traumblatt
plants.dreamfoil.refreshed=Du fühlst dich erholt.
plants.dreamfoil.desc=The dreamfoil's prickly flowers contain a chemical which is known for its properties as a strong neutralizing agent. Most weaker creatures are overwhelmed and knocked unconscious, which gives the plant its namesake.
plants.dreamfoil.warden_desc=In addition to the neutralizing effect, _the Warden_ will become temporarily immune to all area-bound effects when stepping on dreamfoil.
plants.dreamfoil.desc=Die stacheligen Blüten des Traumkrauts enthalten eine Chemikalie, die für ihre Eigenschaften als starkes Neutralisierungsmittel bekannt ist. Die meisten schwächeren Kreaturen werden überwältigt und bewusstlos geschlagen, was der Pflanze ihren Namensgeber gibt.
plants.dreamfoil.warden_desc=Zusätzlich zum neutralisierenden Effekt wird _die Aufseherin_ vorübergehend immun gegen alle flächengebundenen Effekte, wenn sie auf Traumblatt tritt.
plants.dreamfoil$seed.name=Traumblatt-Samen
plants.earthroot.name=Erdwurzel
plants.earthroot.desc=Wenn eine Kreatur eine Erdwurzel berührt, formen die Wurzeln der Pflanze eine Art immobile natürliche Rüstung um sie.
plants.earthroot.warden_desc=The roots of an earthroot plant will move with _the Warden_, providing her mobile barkskin armor.
plants.earthroot.warden_desc=Die Wurzeln einer Erdwurzelpflanze bewegen sich mit _die Aufseherin_ und bilden ihre mobile Rindenpanzerung.
plants.earthroot$seed.name=Erdwurzel-Samen
plants.earthroot$armor.name=Pflanzliche Rüstung
plants.earthroot$armor.desc=Eine natürliche, aber bewegungseinschränkende Rüstung, welche dich beschützt. Die Rüstung besteht aus mehreren Schichten Rinde und Wurzeln, welche sich um deinen Körper schlingen. \n\nDiese pflanzliche Rüstung absorbiert %d des gesamten physikalischen Schadens bis sie am Ende ihrer Lebensdauer in sich zusammenfällt.\n\nDie Rüstung darf nicht bewegt werden. Wenn du es versuchst, wird sie auseinanderbrechen und du verlierst sie.\n\nVerbleibende Rüstung: %d.
plants.fadeleaf.name=Blassblatt
plants.fadeleaf.desc=Wer ein Blassblatt berührt, wird zu einem zufälligen Ort innerhalb dieser Ebene teleport.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for _the Warden_, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf.warden_desc=Der Teleportationseffekt von Blassblatt ist für _die Aufseherin_ stärker und teleportiert sie an das Ende der vorherigen Dungeon-Stufe zurück.
plants.fadeleaf$seed.name=Blassblatt-Samen
plants.firebloom.name=Feuerblüte
plants.firebloom.desc=Wenn irgendwas eine Feuerblüte berührt, geht diese in Flammen auf.
plants.firebloom.warden_desc=When she tramples a firebloom, _the Warden_ will be briefly imbued with flame instead of being harmed.
plants.firebloom.warden_desc=Wenn sie eine Feuerblume zertrampelt, wird _die Aufseherin_ kurzzeitig mit Flammen durchtränkt, anstatt Schaden zu nehmen.
plants.firebloom$seed.name=Feuerblüten-Samen
plants.icecap.name=Eiskappe
plants.icecap.desc=Sobald diese Pflanze berührt wird, stößt die Eiskappe einen Schwall von Gefrierpollen aus. Der Gefriereffekt ist wesentlich effektiver, wenn die Umgebung nass ist.
plants.icecap.warden_desc=When she tramples an icecap, _the Warden_ will be briefly imbued with frost instead of being harmed.
plants.icecap.warden_desc=Wenn sie eine Eiskappe zertrampelt, wird _die Aufseherin_ kurzzeitig mit Frost durchtränkt, anstatt Schaden zu nehmen.
plants.icecap$seed.name=Eiskappen-Samen
plants.plant.warden_desc=This plant has no special effect when used by the warden.
plants.plant.warden_desc=Diese Pflanze hat keine besondere Wirkung, wenn sie von der Aufseherin verwendet wird.
plants.plant$seed.seed_of=%s/n-Samen
plants.plant$seed.ac_plant=PFLANZEN
plants.plant$seed.info=Werfe diesen Samen an die Stelle, wo du eine Pflanze wachsen lassen möchtest.\n\n%s
@ -43,34 +43,34 @@ plants.plant$seed$placeholder.name=Samen
plants.rotberry.name=Faulbeere
plants.rotberry.desc=Die Beeren eines jungen Faulbeerenbusches schmecken nach süßem, süßem Tod. Nach einigen Jahren wird dieser Faulbeerenbusch zu einem Fäulnisherz heranwachsen.
plants.rotberry.warden_desc=Normally a rotberry bush has no effect when trampled, but _the Warden_ is able to harness energy from it to temporarily boost her strength!
plants.rotberry.warden_desc=Normalerweise hat ein Fäulnisherzbusch keine Wirkung, wenn er zertrampelt wird, aber _die Aufseherin_ kann sich die Energie des Strauches zunutze machen, um ihre Stärke vorübergehend zu erhöhen!
plants.rotberry$seed.name=Faulbeeren-Samen
plants.sorrowmoss.name=Trauermoos
plants.sorrowmoss.desc=Das Trauermoos ist eine Blume (kein Moos), d.eren rasiermesserscharfen Blütenblättern mit einem tödlichen Gift beschichtet sind
plants.sorrowmoss.warden_desc=When she tramples a sorrowmoss, _the Warden_ will be briefly imbued with toxin instead of being harmed.
plants.sorrowmoss.desc=Das Trauermoos ist eine Blume (kein Moos), deren rasiermesserscharfen Blütenblättern mit einem tödlichen Gift beschichtet sind.
plants.sorrowmoss.warden_desc=Wenn sie ein Trauermoos zertrampelt, wird _die Aufseherin_ kurzzeitig mit Gift durchtränkt, anstatt Schaden zu nehmen.
plants.sorrowmoss$seed.name=Trauermoos-Samen
plants.starflower.name=Sternblüte
plants.starflower.desc=Die Sternenblume ist eine extrem seltene Pflanze. Man sagt ihr nach, dass jeder, der sie berührt, heilige Kräfte erlangt.
plants.starflower.warden_desc=In addition to being blessed, _the Warden_ will gain a significant amount of wand recharging when she tramples a starflower.
plants.starflower.warden_desc=Zusätzlich zur Segnung erhält _die Aufseherin_ eine erhebliche Menge an Zauberstabaufladung, wenn sie eine Sternenblume zertrampelt.
plants.starflower$seed.name=Sternblüten-Samen
plants.stormvine.name=Sturmrebe
plants.stormvine.desc=Gravity affects the stormvine plant strangely, allowing its whispy blue tendrils to 'hang' on the air. Anything caught in the vine is affected by this, and becomes disoriented.
plants.stormvine.warden_desc=_The Warden_ is able to control the gravitational effect of stormvine, and will breifly levitate when she tramples one.
plants.stormvine.desc=Die Schwerkraft wirkt sich seltsam auf die Sturmrebe aus und lässt ihre blauen Ranken in der Luft "hängen". Alles, was sich in der Ranke verfängt, ist davon betroffen und wird desorientiert.
plants.stormvine.warden_desc=Die Aufseherin ist in der Lage, die Gravitationswirkung von Sturmreben zu kontrollieren und wird kurzzeitig schweben, wenn sie eine zertrampelt.
plants.stormvine$seed.name=Sturmreben-Samen
plants.sungrass.name=Sonnengras
plants.sungrass.desc=Sonnengras ist für seine langsamen, aber effektiven Heilungskräfte bekannt.
plants.sungrass.warden_desc=_The Warden_ can receive healing from trampled sungrass even if she moves away from it.
plants.sungrass.warden_desc=_Die Aufseherin_ kann Heilung von zertrampeltem Sonnengras erhalten, auch wenn sie sich davon wegbewegt.
plants.sungrass$seed.name=Sonnengras-Samen
plants.sungrass$health.name=Kräuterheilung
plants.sungrass$health.desc=Sonnengras hat ausgezeichnete Heilungseigenschaften, wobei diese aber viel langsamer als ein Heiltrank wirken.\n\nDu wirst momentan von der Sonnengraspflanze geheilt. Wenn du dich von der Pflanze fortbewegst, wird die Heilwirkung abbrechen.\n\nVerbleibende Heilung: %d.
plants.swiftthistle.name=Flinkdistel
plants.swiftthistle.desc=Wird die Flinkdistel zertrampelt, beschleunigt sie kurz den Fluss der Zeit und erlaubt demjenigen, der sie zertrampelt hat, augenblicklich mehrere Handlungen durchzuführen.
plants.swiftthistle.warden_desc=In addition to gaining instantaneous actions, _the Warden_ will also get a brief haste boost when trampling swiftthistle.
plants.swiftthistle.warden_desc=Zusätzlich zu den sofortigen Aktionen, erhält _die Aufseherin_ auch einen kurzen Eilschub, wenn sie die Flinkdistel.
plants.swiftthistle$seed.name=Flinkdistel-Samen
plants.swiftthistle$timebubble.name=Zeitblase
plants.swiftthistle$timebubble.desc=Du befindest Dich in einer kleinen Blase beschleunigter Zeit, welche es Dir erlaubt mehrere Handlungen zeitgleich durchzuführen. Angreifen oder die Verwendung von Magie werden diesen Effekt jedoch beenden.\n\nVerbleibende Runden: %s.

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@ -1,5 +1,5 @@
plants.blandfruitbush.name=ηπίδιο
plants.blandfruitbush.desc=Μακρινός συγγενής του σαπιόμουρου. Ο καρπός του θάμνου του ηπιδίου, με αχλαδωτό σχήμα, έχει γεύση στερεής σκόνης. Το φρούτο είναι αηδιαστικό και χωρίς θρεπτική αξία, αλλά δεν είναι δηλητηριώδες. Ίσως μπορεί να μαγειρευτεί.
plants.blandfruitbush.desc=Μακρινός συγγενής του σαπιόμουρου· ο αχλαδωτός καρπός του θάμνου του ηπιδίου έχει γεύση στερεής σκόνης. Το φρούτο είναι αηδιαστικό και χωρίς θρεπτική αξία, αλλά δεν είναι δηλητηριώδες. Ίσως μπορεί να μαγειρευτεί.
plants.blandfruitbush$seed.name=σπόρος ηπιδίου
plants.blindweed.name=τυφλόχορτο
@ -10,15 +10,15 @@ plants.blindweed$seed.name=σπόρος τυφλόχορτου
plants.dreamfoil.name=ονειρολούλουδο
plants.dreamfoil.refreshed=Νιώθεις ανανεωμένος.
plants.dreamfoil.desc=Τα ονειρολούλουδα περιέχουν μια χημική ουσία, γνωστή για τις ιδιότητές της ως ισχυρού ουδετεροποιητή. Τα περισσότερα αδύναμα πλάσματα καταβάλλονται και πέφτουν αναίσθητα. Από εκεί έχει πάρει το φυτό την ονομασία αυτή.
plants.dreamfoil.warden_desc=Μαζί με την εξουδετερωτική επίδραση, _η Δασοφύλακας_ θα γίνει προσωρινά άτρωτη σε όλες τις επιδράσεις περιορισμένης έκτασης - όταν πατήσει ένα ονειρολούλουδο.
plants.dreamfoil.warden_desc=Μαζί με την εξουδετερωτική επίδραση, _η Δασοφύλακας_ θα γίνει προσωρινά άτρωτη σε όλες τις επιδράσεις περιορισμένης έκτασης, όταν πατήσει ένα ονειρολούλουδο.
plants.dreamfoil$seed.name=σπόρος ονειρολούλουδου
plants.earthroot.name=γαιόριζα
plants.earthroot.desc=Όταν ένα πλάσμα αγγίζει μια γαιόριζα, οι ρίζες της δημιουργούν ένα είδος ακίνητης φυσικής πανοπλίας γύρω του.
plants.earthroot.desc=Όταν ένα πλάσμα αγγίζει μια γαιόριζα, οι ρίζες της δημιουργούν ένα είδος φυσικής, ακίνητης πανοπλίας γύρω του.
plants.earthroot.warden_desc=Οι ρίζες ενός φυτού γαιόριζας μετακινούνται μαζί με _τη Δασοφύλακα_, προσφέροντάς της μία κινητή πανοπλία φλοιώδους δέρματος.
plants.earthroot$seed.name=σπόρος γαιόριζας
plants.earthroot$armor.name=Φυτική Πανοπλία
plants.earthroot$armor.desc=Ένα είδος φυσικής, ακίνητης πανοπλίας σε προστατεύει. Η πανοπλία αποτελείται από κορμό και κλαδιά που τυλίγονται στο σώμα σου.\n\nΗ φυτική σου πανοπλία θα μπλοκάρει %d πόντους ζημιάς πριν διαλυθεί.\n\nΗ πανοπλία δεν μπορεί να κινηθεί. Εάν προσπαθήσεις να περπατήσεις, θα σπάσει και θα χαθεί.\n\nΠανοπλία που απομένει: %d.
plants.earthroot$armor.desc=Ένα είδος φυσικής, ακίνητης πανοπλίας σε προστατεύει. Η πανοπλία αποτελείται από κορμό και κλαδιά που τυλίγονται γύρω σου.\n\nΗ φυτική σου πανοπλία θα εμποδίσει %d πόντους σωματικής ζημιάς πριν διαλυθεί.\n\nΗ πανοπλία δεν μπορεί να κινηθεί. Εάν προσπαθήσεις να περπατήσεις, θα σπάσει και θα χαθεί.\n\nΠανοπλία που απομένει: %d.
plants.fadeleaf.name=αχνόφυλλο
plants.fadeleaf.desc=Το άγγιγμα ενός αχνόφυλλου τηλεμεταφέρει ένα πλάσμα σε ένα τυχαίο σημείο του επιπέδου.
@ -70,7 +70,7 @@ plants.sungrass$health.desc=Το ηλιόχορτο έχει εξαιρετικ
plants.swiftthistle.name=αστραποβότανο
plants.swiftthistle.desc=Όταν κάποιος πατήσει ένα αστραποβότανο, η ροή του χρόνου γύρω του επιταχύνεται για λίγο επιτρέποντάς του να κάνει κάποιες ενέργειες ακαριαία.
plants.swiftthistle.warden_desc=Επιπρόσθετα στο να λαμβάνει άμεσες κινλησεις, _η Κυνηγός_ να λάβει επίσης μία σύντομη αύξηση βιασύνης όταν ποδοπατήσει ένα αστραποβότανο.
plants.swiftthistle.warden_desc=Μαζί με τις ακαριαίες κινήσεις, _η Δασοφύλακας_ λαμβάνει και μια σύντομη επίδραση βιασύνης όταν πατά αστραποβότανα.
plants.swiftthistle$seed.name=σπόρος αστραποβότανου
plants.swiftthistle$timebubble.name=Φούσκα Χρόνου
plants.swiftthistle$timebubble.desc=Βρίσκεσαι σε μια μικρή φούσκα επιταχυμένου χρόνου, που σου επιτρέπει να ενεργείς ακαριαία. Αν κάνεις επίθεση ή χρησιμοποιήσεις μαγεία, η φούσκα θα σκάσει.\n\nΓύροι που απομένουν: %s.

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@ -4,18 +4,18 @@ plants.blandfruitbush$seed.name=semilla de fruta insípida
plants.blindweed.name=Ciegahierba
plants.blindweed.desc=Al ser tocada, la Ciegahierba perece en un brillante destello de luz. El destello es lo suficientemente fuerte como para desorientar durante varios segundos.
plants.blindweed.warden_desc=La Guardabosques canalizara la energía de la Ciegahierba en una momentánea nube de invisibilidad, en lugar de desorientarse.
plants.blindweed.warden_desc=_La Guardabosques_ canalizara la energía de la Ciegahierba en una momentánea nube de invisibilidad, en lugar de desorientarse.
plants.blindweed$seed.name=semilla de ciegahierba
plants.dreamfoil.name=Hojasueño
plants.dreamfoil.refreshed=Te sientes refrescado.
plants.dreamfoil.desc=Las flores espinosas de la Hojasueño contienen una sustancia química que es conocida por sus propiedades como un fuerte agente neutralizante. Las criaturas más débiles son abrumadas y caen inconscientes, lo que le da a la planta su nombre.
plants.dreamfoil.warden_desc=Además de su efecto neutralizante, la Guardabosques se volverá inmune a todos los efectos de área mientras este pisando la Hojasueño.
plants.dreamfoil.warden_desc=Además de su efecto neutralizante, _la Guardabosques_ se volverá inmune a todos los efectos de área mientras este pisando la Hojasueño.
plants.dreamfoil$seed.name=semilla de hojasueño
plants.earthroot.name=Raizterránea
plants.earthroot.desc=Cuando una criatura toca una Raizterránea, sus raíces crean una especie de armadura natural inamovible a su alrededor.
plants.earthroot.warden_desc=Las raíces de una planta Raizterránea se moverán junto a la Guardabosques, proporcionándole una armadura de piel de roble móvil.
plants.earthroot.warden_desc=Las raíces de una planta Raizterránea se moverán junto a _la Guardabosques_, proporcionándole una armadura de piel de roble móvil.
plants.earthroot$seed.name=semilla de raizterránea
plants.earthroot$armor.name=Armadura vegetal
plants.earthroot$armor.desc=Una clase de armadura natural inamovible te está protegiendo. La armadura forma placas de corteza y raíz, cubriendo tu cuerpo.\n\nEsta armadura de hierbas bloqueará %d puntos de cualquier daño físico que recibas, hasta que pierda durabilidad y colapse.\n\nComo la armadura es inamovible, si intentas moverte la armadura se romperá y se perderá.\n\nArmadura restante: %d.
@ -27,12 +27,12 @@ plants.fadeleaf$seed.name=semilla de esfumahoja
plants.firebloom.name=Florígnea
plants.firebloom.desc=Cuando algo toca una Florígnea, esta estalla en llamas.
plants.firebloom.warden_desc=Cuando pisa la Florígnea, la Guardabosques será brevemente imbuida con llamas en lugar de ser dañada.
plants.firebloom.warden_desc=Cuando pisa la Florígnea, _la Guardabosques_ será brevemente imbuida con llamas en lugar de ser dañada.
plants.firebloom$seed.name=semilla de florígnea
plants.icecap.name=Hongohielo
plants.icecap.desc=Al ser tocado, un Hongohielo libera una ráfaga de polen congelante. El efecto de congelación es mucho más fuerte si el ambiente es húmedo.
plants.icecap.warden_desc=Cuando pisa un Hongohielo, la Guardabosques será brevemente imbuida con escarcha en lugar de ser dañada.
plants.icecap.warden_desc=Cuando pisa un Hongohielo, _la Guardabosques_ será brevemente imbuida con escarcha en lugar de ser dañada.
plants.icecap$seed.name=semilla de hongohielo
plants.plant.warden_desc=Esta planta no tiene ningún efecto especial al ser usada por la Guardabosques.
@ -43,34 +43,34 @@ plants.plant$seed$placeholder.name=semilla
plants.rotberry.name=Putrebaya
plants.rotberry.desc=Las bayas de un joven arbusto de Putrebaya saben a dulce, dulce muerte.\n\nEn unos años, este arbusto de Putrebaya crecerá en otro corazón putrefacto.
plants.rotberry.warden_desc=Normalmente un arbusto de Putrebaya no tiene ningún efecto al ser pisado, pero la Guardabosques es capaz de aprovechar su energía para aumentar temporalmente su fuerza.
plants.rotberry.warden_desc=Normalmente un arbusto de Putrebaya no tiene ningún efecto al ser pisado, pero _la Guardabosques_ es capaz de aprovechar su energía para aumentar temporalmente su fuerza.
plants.rotberry$seed.name=semilla de putrebaya
plants.sorrowmoss.name=Musgopena
plants.sorrowmoss.desc=La Musgopena es una flor (no un musgo) con pétalos tan afilados como cuchillas, recubierta por un veneno letal.
plants.sorrowmoss.warden_desc=Cuando pisa la Musgopena, la Guardabosques será brevemente imbuida con toxicidad en lugar de ser dañada.
plants.sorrowmoss.warden_desc=Cuando pisa la Musgopena, _la Guardabosques_ será brevemente imbuida con toxicidad en lugar de ser dañada.
plants.sorrowmoss$seed.name=semilla de musgopena
plants.starflower.name=Florestelar
plants.starflower.desc=Una planta extremadamente rara, se dice que la Florestelar otorga poder divino a quien la toque.
plants.starflower.warden_desc=Además de ser bendecida, la Guardabosques ganará una cantidad significativa de recarga de varitas al pisar una Florestelar.
plants.starflower.warden_desc=Además de ser bendecida, _la Guardabosques_ ganará una cantidad significativa de recarga de varitas al pisar una Florestelar.
plants.starflower$seed.name=semilla de florestelar
plants.stormvine.name=Parratormenta
plants.stormvine.desc=La gravedad afecta a la planta Parratormenta de forma extraña, permitiendo que sus zarcillos azules 'cuelguen' en el aire. Cualquier cosa atrapada en la parra es afectada por esta, y queda desorientada.
plants.stormvine.warden_desc=La Guardabosques es capaz de controlar el efecto gravitacional de la Parratormenta, y levitará brevemente cuando la pise.
plants.stormvine.warden_desc=_La Guardabosques_ es capaz de controlar el efecto gravitacional de la Parratormenta, y levitará brevemente cuando la pise.
plants.stormvine$seed.name=semilla de parratormenta
plants.sungrass.name=Hierbasol
plants.sungrass.desc=La Hierbasol es famosa por las lentas pero efectivas propiedades curativas de su savia.
plants.sungrass.warden_desc=La Guardabosques recibirá curación de la Hierbasol incluso al moverse después de pisarla.
plants.sungrass.warden_desc=_La Guardabosques_ recibirá curación de la Hierbasol incluso al moverse después de pisarla.
plants.sungrass$seed.name=semilla de hierbasol
plants.sungrass$health.name=Curación Vegetal
plants.sungrass$health.desc=La Hierbasol posee excelentes propiedades curativas, pero es mucho más lenta que una poción de curación.\n\nAhora mismo estás regenerando salud lentamente de la planta de Hierbasol. Moverse romperá el efecto curativo \n\nCuración restante: %d.
plants.swiftthistle.name=Cardoimpulso
plants.swiftthistle.desc=Cuando es pisoteado, el cardoimpulso acelerará brevemente el flujo del tiempo a su alrededor, permitiendo al usuario realizar varias acciones instantáneamente.
plants.swiftthistle.warden_desc=Además de poder realizar acciones instantáneas, la Guardabosques ganará un pequeño incremento de velocidad al pisar el cardoimpulso.
plants.swiftthistle.warden_desc=Además de poder realizar acciones instantáneas, _la Guardabosques_ ganará un pequeño incremento de velocidad al pisar el cardoimpulso.
plants.swiftthistle$seed.name=semilla de cardoimpulso
plants.swiftthistle$timebubble.name=Burbuja de Tiempo
plants.swiftthistle$timebubble.desc=Estás en una pequeña burbuja de tiempo acelerado, permitiéndote realizar acciones de manera instantánea. Sin embargo, atacar o usar magia romperá este efecto.\n\nTurnos restantes: %s.

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@ -62,7 +62,7 @@ plants.stormvine.warden_desc=_La Gardienne_ est capable de contrôler l'effet gr
plants.stormvine$seed.name=graine de houlevigne
plants.sungrass.name=solherbe
plants.sungrass.desc=Le solherbe est très connu pour ses capacités curatives . En effet sa sève est capable de vous vous requinquer d'une manière très efficace bien que ce ne soit pas toujours très rapide.
plants.sungrass.desc=Le solherbe est très connue pour la lente mais efficace capacité curative de sa sève.
plants.sungrass.warden_desc=_La Gardienne_ peut bénéficier de la guérison d'une solherbe piétinée même si elle s'en éloigne.
plants.sungrass$seed.name=Graine de solherbe
plants.sungrass$health.name=Phytoguérison

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@ -10,24 +10,24 @@ plants.blindweed$seed.name=vakgyom magja
plants.dreamfoil.name=álomfólia
plants.dreamfoil.refreshed=Felfrissültél.
plants.dreamfoil.desc=Az álomfólia tüskés virágaiban lévő vegyület erős közömbösítő hatóanyag hírében áll. A legtöbb gyenge teremtményt legyűri és elájulnak tőle, innen kapta a nevét.
plants.dreamfoil.warden_desc=In addition to the neutralizing effect, _the Warden_ will become temporarily immune to all area-bound effects when stepping on dreamfoil.
plants.dreamfoil.warden_desc=A semlegesítő hatás mellé ha álomfóliára lép _a vadőr_ átmenetileg immunissá válik a területhez kötött hatásokra.
plants.dreamfoil$seed.name=álomfólia magja
plants.earthroot.name=earthroot
plants.earthroot.desc=When a creature touches an earthroot, its roots create a kind of immobile natural armor around it.
plants.earthroot.warden_desc=The roots of an earthroot plant will move with _the Warden_, providing her mobile barkskin armor.
plants.earthroot.name=földgyökér
plants.earthroot.desc=Ha egy lény megérinti a földgyökeret, a gyökerei egy mozdíthatatlan természetes páncéllal veszik őt körbe.
plants.earthroot.warden_desc=A földgyökér gyökerei mozognak _a vadőrrel_, mobil kéregbőr páncéllal látják el.
plants.earthroot$seed.name=földgyökér magja
plants.earthroot$armor.name=Herbal Armor
plants.earthroot$armor.name=Növényi páncél
plants.earthroot$armor.desc=A természet merev páncéllal véd téged. A páncél a testedet kéreglapokkal és összefonódott indákkal tekeri körbe.\n\nA növényi páncél minden fizikai sérülésből %d sebzést elnyel, mígnem tönkremegy és szétesik.\n\nMivel a páncél merev, ha megpróbálsz lépni benne, darabokra törik és elvész.\n\n%d páncél maradt.
plants.fadeleaf.name=fadeleaf
plants.fadeleaf.desc=Touching a fadeleaf will teleport any creature to a random place on the current level.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for _the Warden_, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf.name=fakólevél
plants.fadeleaf.desc=A fakólevél érintése bármely lényt az adott szint egy véletlenszerű pontjára teleportálja.
plants.fadeleaf.warden_desc=A fakólevél teleport effektusa sokkal erősebb _a vadőr_ esetében, visszateleportálja az előző kazamata szint végére.
plants.fadeleaf$seed.name=fakólevél magja
plants.firebloom.name=firebloom
plants.firebloom.desc=When something touches a firebloom, it bursts into flames.
plants.firebloom.warden_desc=When she tramples a firebloom, _the Warden_ will be briefly imbued with flame instead of being harmed.
plants.firebloom.name=tűzvirág
plants.firebloom.desc=Ami hozzáér a tűzvirághoz, az lángra lobban.
plants.firebloom.warden_desc=Ha _a vadőr_ tűzvirágra tapos, enyhe tüzes érzés járja át a lángolás helyett.
plants.firebloom$seed.name=tűzvirág magja
plants.icecap.name=jégsüveg
@ -35,42 +35,42 @@ plants.icecap.desc=Érintésre a jégsüveg fagyasztó virágport pöffent ki ma
plants.icecap.warden_desc=Ha _a vadőr_ jégsüvegre tapos, enyhe jeges érzés járja át a fagyás helyett.
plants.icecap$seed.name=jégsüveg magja
plants.plant.warden_desc=This plant has no special effect when used by the warden.
plants.plant.warden_desc=Ennek a növénynek nincs különleges hatása ha a vadőr használja.
plants.plant$seed.seed_of=%s magja
plants.plant$seed.ac_plant=ELÜLTETEM
plants.plant$seed.info=Dobd ezt a magot oda, ahol szeretnéd, hogy a növény kinőjön.\n\n%s
plants.plant$seed$placeholder.name=mag
plants.rotberry.name=rotberry
plants.rotberry.desc=The berries of a young rotberry shrub taste like sweet, sweet death. Over a few years, this rotberry shrub will grow into another rot heart.
plants.rotberry.warden_desc=Normally a rotberry bush has no effect when trampled, but _the Warden_ is able to harness energy from it to temporarily boost her strength!
plants.rotberry.name=málóbogyó
plants.rotberry.desc=A fiatal málóbogyó cserjéjének gyümölcse édes, akár a halál.\n\nPár év elteltével ez a cserje újabb korhadt szívvé nő.
plants.rotberry.warden_desc=Általában nincs hatása, amikor málóbogyóra lépnek, de _a vadőr_ képes energiát hasznosítani belőle, átmenetileg fokozva az erejét!
plants.rotberry$seed.name=málóbogyó magja
plants.sorrowmoss.name=sorrowmoss
plants.sorrowmoss.desc=A sorrowmoss is a flower (not a moss) with razor-sharp petals, coated with a deadly venom.
plants.sorrowmoss.warden_desc=When she tramples a sorrowmoss, _the Warden_ will be briefly imbued with toxin instead of being harmed.
plants.sorrowmoss.name=szomorúmoha
plants.sorrowmoss.desc=A szomorúmoha valójában egy virág (nem moha), halálos méreggel borított, borotvaéles szirmokkal.
plants.sorrowmoss.warden_desc=Ha _a vadőr_ szomorúmohára tapos, enyhe mérgezett érzés járja át a sérülés helyett.
plants.sorrowmoss$seed.name=szomorúmoha magja
plants.starflower.name=starflower
plants.starflower.desc=A rare plant, starflower is said to grant holy power to whomever touches it.
plants.starflower.warden_desc=In addition to being blessed, _the Warden_ will gain a significant amount of wand recharging when she tramples a starflower.
plants.starflower.name=csillagvirág
plants.starflower.desc=A csillagvirág ritka növény. Úgy tartják, hogy szent erőt ad annak, aki megérinti.
plants.starflower.warden_desc=Az áldás mellé _a vadőr_ jelentős varázspálca újratöltést is kap, amikor rátapos egy csillagvirágra.
plants.starflower$seed.name=csillagvirág magja
plants.stormvine.name=stormvine
plants.stormvine.desc=Gravity affects the stormvine plant strangely, allowing its whispy blue tendrils to 'hang' on the air. Anything caught in the vine is affected by this, and becomes disoriented.
plants.stormvine.warden_desc=_The Warden_ is able to control the gravitational effect of stormvine, and will breifly levitate when she tramples one.
plants.stormvine.name=vihartő
plants.stormvine.desc=A gravitáció furcsán hat a vihartőre, suhogó kék indái „lógnak” a levegőben. Bármi keveredjen is az indák közé, a hatás miatt zavarttá válik.
plants.stormvine.warden_desc=_A vadőr_ képes irányítani a vihartő gravitációs hatását és hirtelen felemelkedik amikor rátapos egyre.
plants.stormvine$seed.name=vihartő magja
plants.sungrass.name=sungrass
plants.sungrass.desc=sungrass is renowned for its sap's slow but effective healing properties.
plants.sungrass.warden_desc=_The Warden_ can receive healing from trampled sungrass even if she moves away from it.
plants.sungrass.name=napfű
plants.sungrass.desc=A napfű a nedvének lassú, de biztos gyógyhatásáról híres.
plants.sungrass.warden_desc=_A vadőr_ a letaposott napfűtől gyógyul, akkor is ha elmozdul róla.
plants.sungrass$seed.name=napfű magja
plants.sungrass$health.name=Növényi gyógyulás
plants.sungrass$health.desc=A napfű kiváló gyógyhatással bír, bár a gyógyitalnál jóval lassabban hat.\n\nA napfű lassan visszaadja az életerődet. Ha ellépsz róla, akkor a gyógyhatás megtörik.\n\n%d gyógyulás maradt.
plants.swiftthistle.name=swiftthistle
plants.swiftthistle.name=gyorsbogáncs
plants.swiftthistle.desc=Ha rátaposol, a gyorsbogáncs hirtelen felgyorsítja az idő folyását maga körül, lehetővé téve a rátaposónak, hogy jópár mozdulatot azonnal megtehessen.
plants.swiftthistle.warden_desc=In addition to gaining instantaneous actions, _the Warden_ will also get a brief haste boost when trampling swiftthistle.
plants.swiftthistle.warden_desc=Az azonnali cselekvések mellett a vadőr egy rövid gyorsasági lendületet is kap, amikor a gyorsbogáncsra tapos.
plants.swiftthistle$seed.name=gyorsbogáncs magja
plants.swiftthistle$timebubble.name=Időbuborék
plants.swiftthistle$timebubble.desc=A gyorsított idő kis buborékjában vagy, lehetővé téve számodra az azonnali cselekvést. Habár a támadás vagy a varázslás megtöri ezt az effektust.\n\nHátralévő körök: %s.

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@ -1,76 +1,76 @@
plants.blandfruitbush.name=buah campur
plants.blandfruitbush.desc=Sepupu jauh dari rotberry, produk semak buah lunak berbentuk buah pir rasanya seperti lapisan debu . Buahnya kotor dan tidak substansial tetapi tidak beracun. Mungkin bisa dimasak.
plants.blandfruitbush.desc=Sepupu jauh dari rotberry, benih berbentuk buah pir hasil dari semak buah campur ini rasanya seperti buntalan debu. Buah itu menjijikan dan tidak memiliki khasiat apa-apa, tapi baiknya tidak beracun. Mungkin buah ini dapat dimasak.
plants.blandfruitbush$seed.name=benih buah campur
plants.blindweed.name=rumput buta
plants.blindweed.desc=Saat disentuh, Rumput Buta akan mengeluarkan cahaya menyilaukan. Cahaya itu cukup untuk membuat seseorang kehilangan arah.
plants.blindweed.warden_desc=_Sipir_ akan menyalurkan energi rumput buta ke dalam selubung tembus pandang sementara, bukannya disorientasi.
plants.blindweed.desc=Saat disentuh, rumput buta akan mengeluarkan cahaya menyilaukan. Cahaya itu cukup untuk membuat seseorang kehilangan arah sementara waktu.
plants.blindweed.warden_desc=_Pencinta Alam_ akan menyalurkan energi rumput buta menjadi secercah kekuatan tembus pandang, alih-alih menjadi hilang arah.
plants.blindweed$seed.name=benih rumput buta
plants.dreamfoil.name=tanaman mimpi
plants.dreamfoil.refreshed=Kau merasa segar.
plants.dreamfoil.desc=Bunga Tanaman Mimpi mengandung bahan kimia yang konon seperti bahan penetral. Kebanyakan makhluk lemah tidak akan tahan dan akan tidak menyadarkan diri, itulah asal-usul nama dari tanaman itu.
plants.dreamfoil.warden_desc=Selain efek penetralisir, _Sipir_ akan menjadi kebal sementara terhadap semua efek area-terikat saat menginjak minyak mimpi.
plants.dreamfoil.desc=Bunga tanaman mimpi mengandung bahan kimia yang terkenal sebagai bahan penertral. Kebanyakan makhluk lemah tidak akan tahan dan akan tidak sadarkan diri saat menyentuhnya, itulah asal-usul nama dari tanaman itu.
plants.dreamfoil.warden_desc=Selain efek penetralisir, _Pencinta Alam_ akan menjadi kebal sementara terhadap semua efek area saat menginjak tanaman mimpi.
plants.dreamfoil$seed.name=benih tanaman mimpi
plants.earthroot.name=akar tanah
plants.earthroot.desc=Saat makhluk menyentuh akar tanah, akarnya menciptakan semacam armor alami yang rapuh di sekitarnya
plants.earthroot.warden_desc=Akar dari tanaman akar tanah akan bergerak bersama _Sipir_, memberikan armor kulit kayu di sekelilingnya.
plants.earthroot.desc=Saat seseorang menyentuh akar tanah, akarnya menciptakan semacam armor alami yang rapuh di sekitarnya.
plants.earthroot.warden_desc=Akar dari tanaman akar tanah akan bergerak bersama _Pencinta Alam_, memberikan armor kulit kayu di sekelilingnya.
plants.earthroot$seed.name=benih akar tanah
plants.earthroot$armor.name=Armor Herbal
plants.earthroot$armor.desc=Sejenis armor natural yang tidak dapat digerakkan melindungimu. Terbuat dari kayu dan llitan yang membungkus tubuhmu.\n\nArmor herbal akan mem-block %ddamage dari setiap serangan fisik yang kau terima, sampai kegunaannya habis dan hancur.\n\nKarena armornya tidak dapat digerakkan, ketika kau bergerak maka armornya akan langsung hancur.\n\nSisa armor: %d
plants.fadeleaf.name=daun luntur
plants.fadeleaf.name=daun hilang
plants.fadeleaf.desc=Menyentuh daun hilang akan memindahkan apapun ke tempat acak di level yang sama.
plants.fadeleaf.warden_desc=Efek teleportasi dari daun hilang lebih kuat untuk _Sipir_, memindahkannya kembali ke akhir level penjara bawah tanah sebelumnya.
plants.fadeleaf.warden_desc=Efek teleportasi dari daun hilang lebih kuat untuk _Pencinta Alam_, yang mana dapat memindahkan ia kembali ke lantai akhir level wilayah sebelumnya.
plants.fadeleaf$seed.name=benih daun hilang
plants.firebloom.name=tanaman api
plants.firebloom.desc=Saat sesuatu menyentuh Tanaman Api, tanaman itu akan terbakar.
plants.firebloom.warden_desc=Saat dia menginjak tanaman api, _Sipir_ akan dijiwai sebentar dengan nyala api alih-alih dirugikan.
plants.firebloom.desc=Saat sesuatu menyentuh tanaman api, tanaman itu akan terbakar.
plants.firebloom.warden_desc=Saat dia menginjak tanaman api, _Pencinta Alam_ akan dijiwai sementara dengan nyala api alih-alih dilukai olehnya.
plants.firebloom$seed.name=benih tanaman api
plants.icecap.name=kantong es
plants.icecap.desc=Setelah disentuh, kantung es mengeluarkan hembusan serbuk yang membekukan. Efek beku jauh lebih kuat jika di air
plants.icecap.warden_desc=Ketika dia menginjak es, _Sipir_ akan dijiwai sebentar dengan embun beku alih-alih dirugikan.
plants.icecap.desc=Setelah disentuh, kantung es mengeluarkan hembusan serbuk yang membekukan. Efek beku jauh lebih kuat jika di air.
plants.icecap.warden_desc=Ketika dia menginjak kantong es, _Pencinta Alam_ akan dijiwai sementara dengan embun beku alih-alih dilukai olehnya.
plants.icecap$seed.name=benih kantung es
plants.plant.warden_desc=Tanaman ini tidak memiliki efek khusus bila digunakan oleh para sipir
plants.plant.warden_desc=Tanaman ini tidak memiliki efek khusus saat digunakan oleh pencinta alam.
plants.plant$seed.seed_of=benih %s
plants.plant$seed.ac_plant=TANAM
plants.plant$seed.info=Lempar benih ini di tempat di mana kau inginkan itu tumbuh.\n\n%s
plants.plant$seed$placeholder.name=benih
plants.rotberry.name=rotberry
plants.rotberry.desc=Buah beri muda rotberry rasanya manis, semanis kematian. Selama beberapa tahun, rotberry ini akan tumbuh menjadi jantung busuk lainnya.
plants.rotberry.warden_desc=Biasanya semak rotberry tidak berpengaruh saat diinjak, tapi _Sipir_ dapat memanfaatkan energi darinya untuk sementara meningkatkan kekuatannya!
plants.rotberry.desc=Buah beri muda rotberry rasanya manis, semanis kematian. Selama beberapa tahun, rotberry ini akan tumbuh menjadi jantung tanaman rotberry lainnya.
plants.rotberry.warden_desc=Biasanya semak rotberry tidak memberikan efek apapun saat diinjak, tapi _Pencinta Alam_ dapat memanfaatkan energi dari semak itu untuk sementara meningkatkan kekuatannya!
plants.rotberry$seed.name=benih rotberry
plants.sorrowmoss.name=rumput racun
plants.sorrowmoss.desc=Rumput racun sebenarnya adalah bunga (bukan rumput) dengan mahkota bunga yang tajam, dilapisi racun yang mematikan
plants.sorrowmoss.warden_desc=Saat dia menginjak rumput racun, _Sipir_ akan dijiwai sebentar dengan racun alih-alih dirugikan.
plants.sorrowmoss.warden_desc=Saat dia menginjak rumput racun, _Pencinta Alam_ akan dijiwai sementara dengan racun alih-alih dilukai olehnya.
plants.sorrowmoss$seed.name=benih rumput racun
plants.starflower.name=bunga bintang
plants.starflower.desc=Tanaman langka, bunga bintang konon dapat memberikan kekuatan suci bagi siapapun yang menyentuhnya.
plants.starflower.warden_desc=Selain diberkati, _Sipir_ akan mendapatkan sejumlah besar pengisian ulang tongkat sihir saat dia menginjak bunga bintang.
plants.starflower.warden_desc=Selain diberkati, _Pencinta Alam_ akan mendapatkan sejumlah besar pengisian ulang tongkat sihir saat dia menginjak bunga bintang.
plants.starflower$seed.name=benih bunga bintang
plants.stormvine.name=jalar badai
plants.stormvine.desc=Gravitasi memengaruhi tanaman jalar badai secara aneh, membuat sulur ringan birunya 'menggantung' di udara. Apapun yang menyentuh tanaman ini akan kehilangan arah.
plants.stormvine.warden_desc=_Sipir_ mampu mengontrol efek gravitasi dari jalar badai, dan akan melayang dengan singkat ketika dia menginjak satu.
plants.stormvine.warden_desc=_Pencinta Alam_ mampu mengontrol efek gravitasi dari jalar badai, dan akan melayang sementara ketika dia menginjaknya.
plants.stormvine$seed.name=benih jalar badai
plants.sungrass.name=rumput matahari
plants.sungrass.desc=rumput matahari dikenal akan kemampuan penyembuhannya
plants.sungrass.warden_desc=_Sipir_ dapat menerima kesembuhan dari rumput matahari yang terinjak bahkan jika dia menjauh darinya.
plants.sungrass.desc=rumput matahari dikenal akan kemampuan penyembuhannya.
plants.sungrass.warden_desc=_Pencinta Alam_ dapat menerima penyembuhan dari rumput matahari bahkan jika ia bergerak.
plants.sungrass$seed.name=benih rumput matahari
plants.sungrass$health.name=Penyembuhan Herbal
plants.sungrass$health.desc=Rumput matahari memiliki kekuatan penyembuhan yang luar biasa, tapi tetap lebih lambat dari ramuan penyembuhan.\n\nKau meregenerasi secara perlahan dari tanaman rumput matahari. Bergerak menjauhi tanaman akan menghilangkan efeknya.\n\nSisa penyembuhan: %d
plants.swiftthistle.name=swiftthistle
plants.swiftthistle.name=bunga lincah
plants.swiftthistle.desc=Saat diinjak, swiftthistle akan mempercepat laju waktu di sekitarnya dalam waktu singkat, membuat yang menginjak dapat melakukan hal secara instan.
plants.swiftthistle.warden_desc=Selain mendapatkan tindakan langsung, _Sipir_ juga akan segera mendapatkan dorongan singkat saat menginjak swiftthistle.
plants.swiftthistle$seed.name=benih swiftthistle
plants.swiftthistle.warden_desc=Selain bisa mendapatkan aksi instan, _Pencinta Alam_ juga akan mendapatkan peningkatan kecepatan saat menginjak bunga lincah.
plants.swiftthistle$seed.name=benih bunga lincah
plants.swiftthistle$timebubble.name=Gelembung Waktu
plants.swiftthistle$timebubble.desc=Kau ada di dalam gelembung kecil yang mempercepat waktu, membuatmu bisa melakukan aksi secara langsung. Namun menyerang atau menggunakan sihir akan membatalkan efek ini.\n\nSisa giliran: %s.

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@ -1,76 +1,76 @@
plants.blandfruitbush.name=blandofrutto
plants.blandfruitbush.desc=Distant cousin of the rotberry, the pear-shaped produce of the blandfruit bush tastes like caked dust. The fruit is gross and unsubstantial but isn't poisonous. Perhaps it could be cooked.
plants.blandfruitbush.desc=Lontano cugino della baccamarcia, i prodotti a forma di pera del cespuglio blandofrutto sanno di polvere rappresa. Il frutto è disgustoso e inconsistente ma non è velenoso. Forse potrebbe essere cucinato.
plants.blandfruitbush$seed.name=seme di blandofrutto
plants.blindweed.name=blindweed
plants.blindweed.desc=Upon being touched a blindweed perishes in a bright flash of light. The flash is strong enough to disorient for several seconds.
plants.blindweed.warden_desc=_The Warden_ will channel a blindweed's energy into a temporary shroud of invisibility, instead of being disoriented.
plants.blindweed.name=erbacieca
plants.blindweed.desc=Non appena toccata l'erbacieca perisce in un lampo luminoso di luce. Il flash è abbastanza forte da disorientare per diversi secondi.
plants.blindweed.warden_desc=_Il Guardiano_ incanalerà l'energia di un'erbacieca in un temporaneo mantello di invisibilità, invece di diventare disorientato.
plants.blindweed$seed.name=seme di erbacieca
plants.dreamfoil.name=sognofoglia
plants.dreamfoil.refreshed=Ti senti ristorato.
plants.dreamfoil.desc=The dreamfoil's prickly flowers contain a chemical which is known for its properties as a strong neutralizing agent. Most weaker creatures are overwhelmed and knocked unconscious, which gives the plant its namesake.
plants.dreamfoil.warden_desc=In addition to the neutralizing effect, _the Warden_ will become temporarily immune to all area-bound effects when stepping on dreamfoil.
plants.dreamfoil.desc=I fiori spinosi della sognofoglia contengono una sostanza chimica nota per le sue proprietà di forte agente neutralizzante. La maggior parte delle creature più deboli vengono sopraffatte e rese incoscienti, il che dà alla pianta il suo nome.
plants.dreamfoil.warden_desc=Oltre all'effetto neutralizzante, _il Guardiano_ diventerà temporaneamente immune a tutti gli effetti locali quando calpesta la sognofoglia.
plants.dreamfoil$seed.name=seme di sognofoglia
plants.earthroot.name=radicaterra
plants.earthroot.desc=When a creature touches an earthroot, its roots create a kind of immobile natural armor around it.
plants.earthroot.warden_desc=The roots of an earthroot plant will move with _the Warden_, providing her mobile barkskin armor.
plants.earthroot.desc=Quando una creatura tocca una radicaterra, le sue radici creano una sorta di armatura naturale inamovibile attorno ad essa.
plants.earthroot.warden_desc=Le radici di un radicaterra si sposteranno insieme al _Guardiano_, provvedendogli un'armatura coriacea mobile.
plants.earthroot$seed.name=seme di radicaterra
plants.earthroot$armor.name=armatura erbacea
plants.earthroot$armor.desc=Una sorta di armatura naturale inamovibile vi protegge. L'armatura forma piastre di corteccia e viticci, avvolgendosi attorno al tuo corpo.\n\nQuesta armatura erbacea bloccherà %d punti danno da ogni colpo fisico subito, fino a che non cederà, crollando a terra. \n\nDato che l'armatura è fissa, se tenti di spostarti cadrà a pezzi e scomparirà.\n\nArmatura rimanente: %d.
plants.fadeleaf.name=fiocafoglia
plants.fadeleaf.desc=Touching a fadeleaf will teleport any creature to a random place on the current level.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for _the Warden_, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf.desc=Toccare una fiocafoglia teletrasporterà qualunque creatura in un posto a caso nel livello attuale.
plants.fadeleaf.warden_desc=L'effetto teletrasportativo di fiocafoglia è più potente per _il Guardiano_, che lo teletrasporterà alla fine del livello precedente del dungeon.
plants.fadeleaf$seed.name=seme di fiocafoglia
plants.firebloom.name=fuocofiore
plants.firebloom.desc=When something touches a firebloom, it bursts into flames.
plants.firebloom.warden_desc=When she tramples a firebloom, _the Warden_ will be briefly imbued with flame instead of being harmed.
plants.firebloom.desc=Quando qualcosa tocca un fuocofiore, scoppia in fiamme.
plants.firebloom.warden_desc=Quando calpesta un fuocofiore, _il Guardiano_ sarà momentaneamente impregnato con fuoco invece di essere ferito.
plants.firebloom$seed.name=seme di fuocofiore
plants.icecap.name=calotta glaciale
plants.icecap.desc=Upon being touched, an icecap lets out a puff of freezing pollen. The freezing effect is much stronger if the environment is wet.
plants.icecap.warden_desc=When she tramples an icecap, _the Warden_ will be briefly imbued with frost instead of being harmed.
plants.icecap.desc=Una volta toccata, una calotta glaciale emette uno sbuffo di polline congelante. L'effetto di congelamento è molto più forte se l'ambiente è umido.
plants.icecap.warden_desc=Quando calpesta una calotta glaciale, _il Guardiano_ sarà momentaneamente impregnato con gelo invece di essere ferito.
plants.icecap$seed.name=seme di calotta glaciale
plants.plant.warden_desc=This plant has no special effect when used by the warden.
plants.plant.warden_desc=Questa pianta non ha alcun effetto speciale quando viene usata da warden.
plants.plant$seed.seed_of=seme di %s
plants.plant$seed.ac_plant=PIANTA
plants.plant$seed.info=Lancia questo seme nel luogo in cui vuoi far crescere una pianta.\n\n%s
plants.plant$seed$placeholder.name=seme
plants.rotberry.name=baccamarcia
plants.rotberry.desc=The berries of a young rotberry shrub taste like sweet, sweet death. Over a few years, this rotberry shrub will grow into another rot heart.
plants.rotberry.warden_desc=Normally a rotberry bush has no effect when trampled, but _the Warden_ is able to harness energy from it to temporarily boost her strength!
plants.rotberry.desc=Le bacche di un giovane arbusto di baccamarcia hanno un sapore come di dolce, soave morte. Passati parecchi giorni, questo arbusto di baccamarcia si svilupperà in un altro cuore putrido.
plants.rotberry.warden_desc=Di norma un arbusto di baccamarcia non ha alcun effetto quando viene calpestato, ma _il Guardiano_ è in grado di assorbire la sua energia per aumentare temporaneamente la sua forza!
plants.rotberry$seed.name=seme di baccamarcia
plants.sorrowmoss.name=tristemuschio
plants.sorrowmoss.desc=A sorrowmoss is a flower (not a moss) with razor-sharp petals, coated with a deadly venom.
plants.sorrowmoss.warden_desc=When she tramples a sorrowmoss, _the Warden_ will be briefly imbued with toxin instead of being harmed.
plants.sorrowmoss.desc=Un tristemuschio è un fiore (non un muschio) con petali taglienti come rasoi, ricoperti da un veleno mortale.
plants.sorrowmoss.warden_desc=Quando calpesta un tristemuschio, _il Guardiano_ sarà momentaneamente impregnato con tossina invece di essere ferito.
plants.sorrowmoss$seed.name=seme di tristemuschio
plants.starflower.name=fiorestella
plants.starflower.desc=A rare plant, starflower is said to grant holy power to whomever touches it.
plants.starflower.warden_desc=In addition to being blessed, _the Warden_ will gain a significant amount of wand recharging when she tramples a starflower.
plants.starflower.desc=Una pianta estremamente rara, la fiorestella si dice conceda un potere sacro a chiunque la tocchi.
plants.starflower.warden_desc=Oltre a diventare benedetto, _il Guardiano_ riceverà una significativa quantità di ricarica alle sue bacchette quando calpesta una fiorestella.
plants.starflower$seed.name=seme di fiorestella
plants.stormvine.name=tempestavite
plants.stormvine.desc=Gravity affects the stormvine plant strangely, allowing its whispy blue tendrils to 'hang' on the air. Anything caught in the vine is affected by this, and becomes disoriented.
plants.stormvine.warden_desc=_The Warden_ is able to control the gravitational effect of stormvine, and will breifly levitate when she tramples one.
plants.stormvine.desc=La gravità influenza stranamente la pianta tempestavite, consentendo ai suoi sottili viticci blu di restare sospesi nell'aria. Qualunque cosa catturata nei viticci ne subisce l'influenza e diviene disorientato.
plants.stormvine.warden_desc=_Il Guardiano_ è in grado di controllare l'effetto gravitazionale di tempestavite, e sarà in grado di levitare quando ne calpesta una.
plants.stormvine$seed.name=seme di tempestavite
plants.sungrass.name=erbasole
plants.sungrass.desc=l'erbasole è rinomata per le lente ma efficaci proprietà curative della sua linfa.
plants.sungrass.warden_desc=_The Warden_ can receive healing from trampled sungrass even if she moves away from it.
plants.sungrass.warden_desc=_Il Guardiano_ può ricevere cure da erbasole calpestato anche quando si sposta da esso.
plants.sungrass$seed.name=seme di erbasole
plants.sungrass$health.name=Guarigione Erboristica
plants.sungrass$health.desc=L'erbasole possiede eccellenti proprietà curative, tuttavia è più lenta di una pozione di guarigione.\n\nAttualmente stai rigenerando lentamente la salute dalla pianta erbasole. Spostarsi dalla pianta interromperà l'effetto curativo.\n\nGuarigione rimanente: %d.
plants.swiftthistle.name=sboccialesto
plants.swiftthistle.desc=Quando calpestato, lo sboccialesto accelererà brevemente lo scorrere del tempo attorno ad esso, permettendo al suo calpestatore di eseguire numerose attività in un unico istante.
plants.swiftthistle.warden_desc=In addition to gaining instantaneous actions, _the Warden_ will also get a brief haste boost when trampling swiftthistle.
plants.swiftthistle.warden_desc=Oltre ad essere in grado di compiere azioni istantanee, _Il Guardiano_ riceverà anche un breve potenziamento di agilità quando calpesta sboccialesto.
plants.swiftthistle$seed.name=seme di sboccialesto
plants.swiftthistle$timebubble.name=Bolla Temporale
plants.swiftthistle$timebubble.desc=Sei in una piccola bolla di tempo accelerato, che ti permette di eseguire le attività istantaneamente. Attaccare o usare magie interromperanno l'effetto, tuttavia.\n\nTurni rimanenti: %s.

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@ -30,9 +30,9 @@ plants.firebloom.desc=무언가가 화염초를 건드리면, 꽃이 폭발하
plants.firebloom.warden_desc=화염송이를 밟은 _숲지기_ 는 불이 붙는 대신 잠시 화염과 동화합니다.
plants.firebloom$seed.name=화염초의 씨앗
plants.icecap.name=얼음송이
plants.icecap.desc=얼음송이를 건드리면 주변에 차가운 포자를 흩뿌립니다. 포자의 냉각 효과는 주변 환경이 습할 때 더 강력해집니다.
plants.icecap.warden_desc=얼음송이를 밟은 _숲지기_ 는 얼어붙는 대신 잠시 냉기와 동화합니다.
plants.icecap.name=눈꽃송이
plants.icecap.desc=눈꽃송이를 건드리면 주변에 차가운 포자를 흩뿌립니다. 포자의 냉각 효과는 주변 환경이 습할 때 더 강력해집니다.
plants.icecap.warden_desc=눈꽃송이를 밟은 _숲지기_ 는 얼어붙는 대신 잠시 냉기와 동화합니다.
plants.icecap$seed.name=눈꽃송이의 씨앗
plants.plant.warden_desc=이 식물은 숲지기가 사용할 때의 추가 효과가 없습니다.

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@ -2,9 +2,9 @@ plants.blandfruitbush.name=mdły owoc
plants.blandfruitbush.desc=Distant cousin of the rotberry, the pear-shaped produce of the blandfruit bush tastes like caked dust. The fruit is gross and unsubstantial but isn't poisonous. Perhaps it could be cooked.
plants.blandfruitbush$seed.name=Nasiono Mdłego Owocu
plants.blindweed.name=blindweed
plants.blindweed.name=Ślepoziele
plants.blindweed.desc=Upon being touched a blindweed perishes in a bright flash of light. The flash is strong enough to disorient for several seconds.
plants.blindweed.warden_desc=_The Warden_ will channel a blindweed's energy into a temporary shroud of invisibility, instead of being disoriented.
plants.blindweed.warden_desc=_Strażniczka_, zamiast zostania zdezorientowaną, zamieni energię Ślepoziela w tymczasową osłonę niewidzialności.
plants.blindweed$seed.name=Nasiono Ślepoziela
plants.dreamfoil.name=dreamfoil
@ -17,22 +17,22 @@ plants.earthroot.name=earthroot
plants.earthroot.desc=When a creature touches an earthroot, its roots create a kind of immobile natural armor around it.
plants.earthroot.warden_desc=The roots of an earthroot plant will move with _the Warden_, providing her mobile barkskin armor.
plants.earthroot$seed.name=Nasiono Korzenia Ziemnego
plants.earthroot$armor.name=Herbal Armor
plants.earthroot$armor.name=Zielarska Zbroja
plants.earthroot$armor.desc=Rodzaj naturalnej, niemobilnej zbroi ochrania ciebie. Zbroja tworzy płyty kory i gałęzi okrywając twoje ciało.\n\nTa zielna zbroja absorbuje %d wszystkich fizycznych obrażeń, które otrzymasz do momentu gdy skończy się jej trwałość i rozpadnie się. \n\nZbroja jest niemobilna, jeżeli spróbujesz się poruszyć rozpadnie się na kawałki i zostanie zniszczona.\n\nWytrzymałość zbroi: %d
plants.fadeleaf.name=fadeleaf
plants.fadeleaf.desc=Touching a fadeleaf will teleport any creature to a random place on the current level.
plants.fadeleaf.name=Blaknący Liść
plants.fadeleaf.desc=Dotknięcie Blaknącego Liścia przeteleportuje dowolną istotę do losowego miejsca na obecnej głębokości.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for _the Warden_, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf$seed.name=Nasiono Gasnącego Liścia
plants.firebloom.name=firebloom
plants.firebloom.desc=When something touches a firebloom, it bursts into flames.
plants.firebloom.warden_desc=When she tramples a firebloom, _the Warden_ will be briefly imbued with flame instead of being harmed.
plants.firebloom.name=Ognisty Kwiat
plants.firebloom.desc=Gdy coś dotknie Ognistego Kwiatu, wybucha on płomieniami.
plants.firebloom.warden_desc=Po nadepnięciu na Płomienny Kwiat, _Strażniczka_ zostanie na chwilę nasycona ogniem zamiast zostać skrzywdzoną.
plants.firebloom$seed.name=Nasiono Płomiennego Kwiatu
plants.icecap.name=icecap
plants.icecap.desc=Upon being touched, an icecap lets out a puff of freezing pollen. The freezing effect is much stronger if the environment is wet.
plants.icecap.warden_desc=When she tramples an icecap, _the Warden_ will be briefly imbued with frost instead of being harmed.
plants.icecap.warden_desc=Po nadepnięciu na Lodowy Bąbel, _Strażniczka_ zostanie na chwilę nasycona mrozem zamiast zostać skrzywdzoną.
plants.icecap$seed.name=Nasiono Lodowego Bąbla
plants.plant.warden_desc=This plant has no special effect when used by the warden.
@ -41,9 +41,9 @@ plants.plant$seed.ac_plant=ZASADŹ
plants.plant$seed.info=Rzuć tym nasionem w miejsce gdzie chcesz by wyrosła roślina.\n\n%s
plants.plant$seed$placeholder.name=nasiono
plants.rotberry.name=rotberry
plants.rotberry.name=Gnijąca Jagoda
plants.rotberry.desc=The berries of a young rotberry shrub taste like sweet, sweet death. Over a few years, this rotberry shrub will grow into another rot heart.
plants.rotberry.warden_desc=Normally a rotberry bush has no effect when trampled, but _the Warden_ is able to harness energy from it to temporarily boost her strength!
plants.rotberry.warden_desc=Normalnie krzew przegniłej jagody nie daje żadnego efektu po zdeptaniu, ale _Strażniczka_ potrafi pobrać z niego energię, krótkotrwale zwiększając swoją siłę!
plants.rotberry$seed.name=Nasiono Przegniłej Jagody
plants.sorrowmoss.name=sorrowmoss
@ -53,24 +53,24 @@ plants.sorrowmoss$seed.name=Nasiono Bolesnego Mchu
plants.starflower.name=starflower
plants.starflower.desc=A rare plant, starflower is said to grant holy power to whomever touches it.
plants.starflower.warden_desc=In addition to being blessed, _the Warden_ will gain a significant amount of wand recharging when she tramples a starflower.
plants.starflower.warden_desc=Zamiast zostania pobłogosławioną, _Strażniczka_ zyska znaczącą ilość tur ładowania różdżek po nadepnięciu na Gwiezdny Kwiat.
plants.starflower$seed.name=Nasiono Gwiezdnego Kwiatu
plants.stormvine.name=stormvine
plants.stormvine.desc=Gravity affects the stormvine plant strangely, allowing its whispy blue tendrils to 'hang' on the air. Anything caught in the vine is affected by this, and becomes disoriented.
plants.stormvine.warden_desc=_The Warden_ is able to control the gravitational effect of stormvine, and will breifly levitate when she tramples one.
plants.stormvine.warden_desc=_Strażniczka_ potrafi kontrolować zmieniające grawitacje efekty burzowego pnącza, i na krótką chwilę zacznie lewitować po zdeptaniu jakiegoś okazu tej rośliny.
plants.stormvine$seed.name=Nasiono Burzowego Pnącza
plants.sungrass.name=sungrass
plants.sungrass.desc=sungrass is renowned for its sap's slow but effective healing properties.
plants.sungrass.warden_desc=_The Warden_ can receive healing from trampled sungrass even if she moves away from it.
plants.sungrass.desc=Słoneczna trawa jest słynna ze swojej żywicy, która ma powolne, ale efektywne właściwości lecznicze
plants.sungrass.warden_desc=_Strażniczka_ otrzymuje leczenie zdeptanej słonecznej trawy nawet po oddaleniu się od niej.
plants.sungrass$seed.name=Nasiono Słonecznej Trawy
plants.sungrass$health.name=Roślinne leczenie
plants.sungrass$health.desc=Słoneczna Trawa posiada doskonałe właściwości leczące, aczkolwiek nie jest tak szybka w działaniu jak napój leczący.\n\nAktualnie powoli odzyskujesz zdrowie z rośliny Słonecznej Trawy. Otrzymywanie obrażeń w trakcie leczenia zmniejszy efektywność leczenia, a odejście od rośliny przerwie leczenie.\n\nPozostałe leczenie: %d.
plants.swiftthistle.name=swiftthistle
plants.swiftthistle.desc=Przy rozdeptaniu, prędkooset na chwilę przyśpieszy upływ czasu wokół siebie, pozwalając depczącemu na wykonanie kilku czynności naraz.
plants.swiftthistle.warden_desc=In addition to gaining instantaneous actions, _the Warden_ will also get a brief haste boost when trampling swiftthistle.
plants.swiftthistle.warden_desc=Po zdeptaniu prędkoostu, w dodatku do natychmiastowych akcji, _Strażniczka_ także zostaje krótkotrwale przyśpieszona .
plants.swiftthistle$seed.name=Nasiono Prędkoostu.
plants.swiftthistle$timebubble.name=Bańka czasowa
plants.swiftthistle$timebubble.desc=Znajdujesz się w niewielkiej bańce przyśpieszonego czasu, co pozwala ci robić różne rzeczy natychmiastowo. Jednakże zaatakowanie czegoś lub użycie magii przerwie ten efekt.\n\nTury do końca efektu:%s.

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@ -7,30 +7,30 @@ plants.blindweed.desc=Körotuna dokunulduğunda bır ışık patlmasıyla kaybol
plants.blindweed.warden_desc=_The Warden_ will channel a blindweed's energy into a temporary shroud of invisibility, instead of being disoriented.
plants.blindweed$seed.name=köryosun tohumu
plants.dreamfoil.name=dreamfoil
plants.dreamfoil.name=rüyayaprağı
plants.dreamfoil.refreshed=Yenilenmiş hissediyorsun.
plants.dreamfoil.desc=The dreamfoil's prickly flowers contain a chemical which is known for its properties as a strong neutralizing agent. Most weaker creatures are overwhelmed and knocked unconscious, which gives the plant its namesake.
plants.dreamfoil.warden_desc=In addition to the neutralizing effect, _the Warden_ will become temporarily immune to all area-bound effects when stepping on dreamfoil.
plants.dreamfoil$seed.name=hayalyaprağı tohumu
plants.earthroot.name=earthroot
plants.earthroot.name=doğakökü
plants.earthroot.desc=When a creature touches an earthroot, its roots create a kind of immobile natural armor around it.
plants.earthroot.warden_desc=The roots of an earthroot plant will move with _the Warden_, providing her mobile barkskin armor.
plants.earthroot$seed.name=doğakökü tohumu
plants.earthroot$armor.name=Herbal Armor
plants.earthroot$armor.name=Bitkisel zırh
plants.earthroot$armor.desc=Bir çeşit doğal, taşınamaz zırh seni koruyor. Zırh, çalı çırpı plakaları oluşturarak onları etrafında çeviriyor.\n\nBu bitkisel zırh aldığın herhangi bir fiziksel vuruşun %d hasarını bloklayacaktır ve eninde sonunda dayanıklığı bittiğinde yıkılacaktır.\n\nBu zırh taşınamaz olduğu için hareket etmeye çalışırsan dağılıp gidecektir ve kaybolacaktır.\n\nKalan zırh: %d.
plants.fadeleaf.name=fadeleaf
plants.fadeleaf.name=solukyaprak
plants.fadeleaf.desc=Touching a fadeleaf will teleport any creature to a random place on the current level.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for _the Warden_, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf$seed.name=solukyaprak tohumu
plants.firebloom.name=firebloom
plants.firebloom.name=ateşçiçeği
plants.firebloom.desc=When something touches a firebloom, it bursts into flames.
plants.firebloom.warden_desc=When she tramples a firebloom, _the Warden_ will be briefly imbued with flame instead of being harmed.
plants.firebloom$seed.name=ateşçiçeği tohumu
plants.icecap.name=icecap
plants.icecap.name=buzbaşı
plants.icecap.desc=Upon being touched, an icecap lets out a puff of freezing pollen. The freezing effect is much stronger if the environment is wet.
plants.icecap.warden_desc=When she tramples an icecap, _the Warden_ will be briefly imbued with frost instead of being harmed.
plants.icecap$seed.name=buzbaşı tohumu
@ -46,29 +46,29 @@ plants.rotberry.desc=Genç kokuşkançilek meyveleri ölüm kadar tatlı. Bu ça
plants.rotberry.warden_desc=Normally a rotberry bush has no effect when trampled, but _the Warden_ is able to harness energy from it to temporarily boost her strength!
plants.rotberry$seed.name=çürükdut tohumu
plants.sorrowmoss.name=sorrowmoss
plants.sorrowmoss.name=üzüntüyosunu
plants.sorrowmoss.desc=A sorrowmoss is a flower (not a moss) with razor-sharp petals, coated with a deadly venom.
plants.sorrowmoss.warden_desc=When she tramples a sorrowmoss, _the Warden_ will be briefly imbued with toxin instead of being harmed.
plants.sorrowmoss$seed.name=üzüntüyosunu tohumu
plants.starflower.name=starflower
plants.starflower.name=yıldızçiçeği
plants.starflower.desc=A rare plant, starflower is said to grant holy power to whomever touches it.
plants.starflower.warden_desc=In addition to being blessed, _the Warden_ will gain a significant amount of wand recharging when she tramples a starflower.
plants.starflower$seed.name=yıldızçiçeği tohumu
plants.stormvine.name=stormvine
plants.stormvine.name=fırtınaasması
plants.stormvine.desc=Gravity affects the stormvine plant strangely, allowing its whispy blue tendrils to 'hang' on the air. Anything caught in the vine is affected by this, and becomes disoriented.
plants.stormvine.warden_desc=_The Warden_ is able to control the gravitational effect of stormvine, and will breifly levitate when she tramples one.
plants.stormvine$seed.name=fırtınaasması tohumu
plants.sungrass.name=sungrass
plants.sungrass.name=güneşçimi
plants.sungrass.desc=sungrass is renowned for its sap's slow but effective healing properties.
plants.sungrass.warden_desc=_The Warden_ can receive healing from trampled sungrass even if she moves away from it.
plants.sungrass$seed.name=güneşçimi tohumu
plants.sungrass$health.name=Bitkisel İyileşme
plants.sungrass$health.desc=Bir iyileşme iksirinden çok daha yavaş olsa da güneşçiminin mükemmel iyileştirme özellikleri vardır.\n\nŞu anda güneşçimi bitkisinden yavaşça sağlık yeniliyorsun. Hareket etmek bitkiyi dağıtacak ve etkiyi yok edecektir.\n\nKalan iyileşme: %d.
plants.swiftthistle.name=swiftthistle
plants.swiftthistle.name=çevilkdevedikeni
plants.swiftthistle.desc=Çevikdevedikeni ezildiği zaman kısa bir süreliğine çevresindeki zamanın akışını hızlandırarak onu ezen kişinin birkaç hareketini anında yapmasını sağlayacaktır.
plants.swiftthistle.warden_desc=In addition to gaining instantaneous actions, _the Warden_ will also get a brief haste boost when trampling swiftthistle.
plants.swiftthistle$seed.name=çevikdevedikeni tohumu

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@ -5,7 +5,7 @@ scenes.hallofheroesscene.title=Πάνθεον των Ηρώων
scenes.hallofheroesscene.no_games=Δεν υπάρχουν ήρωες σε αυτή την σελίδα
scenes.hallofheroesscene.page=Σελίδα %1$d/%2$d
scenes.supporterscene.gplay_msg=Αν σάς αρέσει το Shattered Pixel Dungeon, και θέλετε να με βοηθήσετε να συνεχίσω την ανάπτυξή του, _παρακαλώ σκεφτείτε να γίνετε υποστηρικτής!_ Υπάρχουν και κάποια κοσμητικά πρόσθετα, αποκλειστικά διαθέσιμα στους υποστηρικτές!\n\nΠατήστε οποιοδήποτε πλήκτρο παρακάτω, για να μάθετε περισσότερα.
scenes.supporterscene.gplay_msg=Αν σας αρέσει το Shattered Pixel Dungeon, και θέλετε να με βοηθήσετε να συνεχίσω την ανάπτυξή του, _παρακαλώ σκεφτείτε να γίνετε υποστηρικτής!_ Υπάρχουν και κάποια κοσμητικά πρόσθετα, διαθέσιμα αποκλειστικά για τους υποστηρικτές!\n\nΠατήστε οποιοδήποτε από τα παρακάτω πλήκτρα, για να μάθετε περισσότερα.
scenes.supporterscene.loading=Φόρτωση...
scenes.supporterscene.failed=Δεν μπόρεσαν να εμφανιστούν οι πληροφορίες πληρωμής!\n\nΒεβαιώσου ότι είσαι συνδεδεμένος στο ίντερνετ.
scenes.supporterscene.silver=Ασημένιος Υποστηρικτής
@ -14,7 +14,7 @@ scenes.supporterscene.shattered=Υποστηρικτής Shattered
scenes.supporterscene.purchased=Αγοράστηκε!
scenes.supporterscene.pending=Αναμένεται Πληρωμή...
scenes.titlescene.thank_you=Σάς ευχαριστώ!
scenes.titlescene.thank_you=Σας ευχαριστώ!
ui.donationbutton.pls_1=Παρακαλώ Σκεφτείτε Να Κάνετε Δωρεά
@ -53,7 +53,7 @@ windows.wndsupportertiers$tier2info.rename_desc=Δώσε στον αγαπημέ
windows.wndsupportertiers$tier2info.hall_title=Πάνθεον των Ηρώων
windows.wndsupportertiers$tier2info.hall_desc=Τέσσερις ξεχωριστές σελίδες κατατάξεων με υποστήριξη για προσαρμοσμένες σημειώσεις!
windows.wndsupportertiers$tier3info.title=Υποστηρικτής Shattered
windows.wndsupportertiers$tier3info.intro=Οι Shattered Υποστηρικτές λαμβάνουν τα πάντα στις προηγούμενες βαθμίδες, συν μία αποκλειστική χρυσή κορνίζα σε όλο το παιχνίδι! Σε ευχαριστώ πολύ για την υποστήριξή σου!
windows.wndsupportertiers$tier3info.intro=Οι Shattered Υποστηρικτές λαμβάνουν όλες τις αμοιβές των προηγούμενων βαθμίδων, καθώς κι ένα αποκλειστικό χρυσό περίγραμμα σε όλο το παιχνίδι! Σας ευχαριστώ πολύ για την υποστήριξή σας!
windows.wndsupportertiers$tier3info.rewards=Ανταμοιβές Shattered:
windows.wndsupportertiers$tier3info.silver=Όλες οι Ασημένιες Ανταμοιβές
windows.wndsupportertiers$tier3info.golden=Όλες οι Χρυσές Ανταμοιβές
@ -76,13 +76,13 @@ windows.wndgame.dialog_rename=Μετονομασία
windows.wndgame.dialog_revert=Επαναφορά
windows.wndgoogleplaygames.title=Google Play Games
windows.wndgoogleplaygames.text=Το Shattered Pixel Dungeon χρησιμοποιεί το Google Play Games για να υποστηρίξει έξτρα χαρακτηριστικά!\n\nΜε το να συνδέεται στο Google Play Games το Shattered Pixel Dungeon μπορεί:\n- Να συγχρονίζει τις κατατάξεις και τα σήματα μεταξύ συσκευών\n- Να ξεκλειδώνει επιτεύγματα Google Play\n- Να συλλέγει δεδομένα για να βοηθήσει να βελτιωθεί το παιχνίδι\n\nΜπορείς να αποσυνδεθείς ανά πάσα στιγμή, και η χρήση δεδομένων μένει στο ελάχιστο.
windows.wndgoogleplaygames.text=Το Shattered Pixel Dungeon χρησιμοποιεί το Google Play Games για να υποστηρίξει επιπλέον χαρακτηριστικά!\n\nΜε το να συνδέεται στο Google Play Games το Shattered Pixel Dungeon μπορεί:\n- Να συγχρονίζει τις κατατάξεις και τα σήματα μεταξύ συσκευών\n- Να ξεκλειδώνει επιτεύγματα Google Play\n- Να συλλέγει δεδομένα για να βοηθήσει στη βελτίωση του παιχνιδιού\n\nΜπορείς να αποσυνδεθείς ανά πάσα στιγμή και η χρήση δεδομένων μένει στο ελάχιστο.
windows.wndgoogleplaygames.connect=Σύνδεση
windows.wndgoogleplaygames.disconnect=Αποσύνδεση
windows.wndgoogleplaygames.policy=Πλήρης Πολιτική Απορρήτου
windows.wndgoogleplaygames.close=Κλείσιμο
windows.wndgoogleplaygames.data_use_title=Πληροφορίες Χρήσης Δεδομένων
windows.wndgoogleplaygames.data_use_text=Το Shattered Pixel Dungeon χρησιμοποιεί τις υπηρεσίες Google Play για τους ακόλουθους σκοπούς:\n\n- Να παρέχει έξτρα χαρακτηριστικά στο παιχνίδι, όπως συγχρονισμό δεδομένων και επιτεύγματα Google Play.\n\n- Να μαζέψει ανώνυμες δημογραφικές πληροφορίες οι οποίες χρησιμοποιούνται για να κατανοηθεί καλύτερα ποιός παίζει το παιχνίδι.\n- Να μαζέψει δεδομένα παιξίματος τα οποία χρησιμοποιούνται για καλύτερη κατανοήση του πώς να βελτιωθεί το παιχνίδι.\n\nΤο Shattered Pixel Dungeon δεν συλλέγει καμία προσωπική ταυτοποιητική πληροφορία.
windows.wndgoogleplaygames.data_use_text=Το Shattered Pixel Dungeon χρησιμοποιεί τις υπηρεσίες Google Play για τους ακόλουθους σκοπούς:\n\n- Να παρέχει επιπλέον χαρακτηριστικά στο παιχνίδι, όπως συγχρονισμό δεδομένων και επιτεύγματα Google Play.\n\n- Να μαζεύει ανώνυμες δημογραφικές πληροφορίες οι οποίες χρησιμοποιούνται για να κατανοηθεί καλύτερα ποιος παίζει το παιχνίδι.\n- Να μαζεύει δεδομένα παιξίματος, τα οποία χρησιμοποιούνται για καλύτερη κατανόηση του πώς να βελτιωθεί το παιχνίδι.\n\nΤο Shattered Pixel Dungeon δεν συλλέγει καμία προσωπική, ταυτοποιητική πληροφορία.
windows.wndgoogleplaygames.outdated_warn=Από την επόμενη ενημέρωση παιχνιδιού (%1$s), το Google Play Games θα απαιτεί Android %2$s και, επομένως, θα είναι απενεργοποιημένο σ'αυτήν τη συσκευή.\n\nΤίποτε απ'τα συγχρονισμένα δεδομένα σου δε θα χαθεί· αλλά η συσκευή σου δε θα μπορεί να συγχρονίσει νέα δεδομένα, ή να ξεκλειδώσει νέα επιτεύγματα Google Play.
windows.wndranking.copy=Αντιγραφή στο Πάνθεον των Ηρώων
@ -99,21 +99,23 @@ windows.wndranking.cancel=Ακύρωση
windows.wndranking.already_there=Αυτή η καταγραφή υπάρχει ήδη στο Πάνθεον των Ηρώων.
windows.wndranking.copy_where=Πού θα ήθελες να αντιγράψεις τον ήρωά σου;
windows.wndsettings.analytics=Κοινοποίηση Δεδομένων Παιχνιδιού
windows.wndsettings.googleplaygames=Google Play Games
windows.wndsettings$datatab.analytics=Κοινοποίηση Δεδομένων Παιχνιδιού
windows.wndsettings$datatab.googleplaygames=Google Play Games
windows.wndsupportprompt.please_consider=Εάν σάς αρέσει το ShatteredPD, και θέλετε να με βοηθήσετε να συνεχίσω την ανάπτυξή του, παρακαλώ σκεφτείτε να υποστηρίξετε το παιχνίδι!
windows.wndsupportprompt.share_data=Ένας εύκολος τρόπος να βοηθήσετε είναι με _το διαμοιρασμό των δεδομένων από το παιχνίδι σας._\n\nΧρησιμοποιώ αυτές τις πληροφορίες για να πάρω αποφάσεις πάνω στο σχεδιασμό του παιχνιδιού· γι'αυτό, η αποστολή δεδομένων είναι πολύ καλός τρόπος να υποστηρίξετε το παιχνίδι, παίζοντάς το.\n\nΚαμία προσωπική πληροφορία δε συλλέγεται και η χρήση δεδομένων δικτύου είναι ελάχιστη. Μπορείτε να αλλάξετε αυτήν τη ρύθμιση ανά πάσα στιγμή, ή να δείτε την πλήρη πολιτική απορρήτου· από την καρτέλα "Ρυθμίσεις συνδεσιμότητας" στο μενού ρυθμίσεων.
windows.wndsupportprompt.please_consider=Εάν σας αρέσει το ShatteredPD, και θέλετε να με βοηθήσετε να συνεχίσω την ανάπτυξή του, παρακαλώ σκεφτείτε να υποστηρίξετε το παιχνίδι!
windows.wndsupportprompt.share_data=Ένας εύκολος τρόπος βοήθειας είναι μέσω του _διαμοιρασμού των δεδομένων παιχνιδιού σας._\n\nΧρησιμοποιώ αυτές τις πληροφορίες για τη λήψη αποφάσεων σε σχέση με τον σχεδιασμό του παιχνιδιού. Γι'αυτό, η αποστολή δεδομένων είναι ένας πολύ καλός τρόπος υποστήριξης του παιχνιδιού, παίζοντάς το.\n\nΚαμία προσωπική πληροφορία δε συλλέγεται και η χρήση δεδομένων δικτύου είναι ελάχιστη. Μπορείτε να αλλάξετε αυτήν τη ρύθμιση ανά πάσα στιγμή, ή να δείτε την πλήρη πολιτική απορρήτου, από την καρτέλα «Ρυθμίσεις συνδεσιμότητας» στο μενού ρυθμίσεων.
windows.wndsupportprompt.continue=Συνέχισε
windows.wndsupportprompt.thank_you=ας ευχαριστώ!_\n\nΕάν σάς ενδιαφέρουν άλλοι τρόποι υποστήριξης του παιχνιδιού, μπορείτε:
windows.wndsupportprompt.okay=Εντάξει, κανένα πρόβλημα.\n\nΕάν σάς ενδιαφέρουν άλλοι τρόποι να υποστηρίξετε το παιχνίδι, μπορείτε να:
windows.wndsupportprompt.rating_support=_- Δώσε στο παιχνίδι μία ειλικρινή αξιολόγηση ή κριτική._ Αυτές αυξάνουν την ορατότητα του παιχνιδιού, που βοηθά περισσότερους ανθρώπους να το βρουν!\n\n_- Υποστήριξε το παιχνίδι απευθείας._ Υποστηρίζοντας συμβάλλεις άμεσα στην ανάπτυξη του Shattered, συν ότι θα λάβεις μερικά εξτρά ως ευχαριστώ!\n\nΕυχαριστώ για τον χρόνο σου, καλή εξερεύνηση μπουντρουμιών!
windows.wndsupportprompt.okay=Εντάξει, κανένα πρόβλημα.\n\nΕάν σας ενδιαφέρουν άλλοι τρόποι να υποστηρίξετε το παιχνίδι, μπορείτε να:
windows.wndsupportprompt.rating_support=_- Δώσετε στο παιχνίδι μία ειλικρινή αξιολόγηση ή κριτική._ Αυτό αυξάνει την ορατότητα του παιχνιδιού, κάτι που βοηθά περισσότερους ανθρώπους να το βρουν!\n\n_- Υποστηρίξετε το παιχνίδι απευθείας._ Υποστηρίζοντας συμβάλλετε άμεσα στην ανάπτυξη του παιχνιδιού, συν ότι θα λάβετε κάποια πρόσθετα ως ευχαριστώ!\n\nΕυχαριστώ για τον χρόνο σας, καλή εξερεύνηση!
windows.wndsupportprompt.rating=Άφησε μία Αξιολόγηση/Κριτική
windows.wndsupportprompt.rating_info=_Thank you!_ You should have just gotten an in-game review prompt.\n\nIn case you didn't, you can also leave a rating/review directly on the game's store page.
windows.wndsupportprompt.rating_direct=Go to Store Page
windows.wndsupportprompt.support=Άνοιξε την Οθόνη Υποστηρικτή
bones.here_lies_nameless=Εδώ κείτεται ένας/μία ανώνυμος/η %s.
bones.here_lies_named=Εδώ κείτεται ο/η %2$s %1$s.
bones.pacifist=Ξακουστός ως ειρηνιστής, ο ήρωας πέθανε χωρίς να στερήσει άλλη ζωή.
bones.pacifist=Ξακουστός ως ειρηνιστής· ο ήρωας πέθανε χωρίς να αφαιρέσει άλλη ζωή.
bones.rats=Ένας αξιότιμος κοπανητής αρουραίων, έχει νικήσει %d εχθρούς πριν πεθάνει.
bones.crabs=Ένας ικανός συνθλίβων καβουριών, έχουν νικήσει %d εχθρούς πριν πεθάνουν.
bones.undead=Ένας τρόμος για τους εκρηκτικούς ζωντανούς νεκρούς, έχει νικήσει %d εχθρούς πριν πεθάνει.
@ -124,6 +126,6 @@ bones.monks=Έμπειρος στην μάχη νάνων πολεμιστών,
bones.golems=Ένας καταστροφέας εφευρέσεων νάνων, έχει νικήσει %d εχθρούς πριν πεθάνει.
bones.demons=Ένας θρυλικός κυνηγός δαιμόνων, έχει νικήσει %d εχθρούς πριν πεθάνει.
bones.yog=Προκαλών ενός θεού δαίμονα, έχει νικήσει %d εχθρούς πριν πεθάνει.
bones.forgot_vial=Τι ντροπή, που στις ωδίνες του θανάτου ξέχασε ότι το φιαλίδιο δρόσου δεν ανασταίνει αυτόματα.
bones.forgot_potion=Ντροπή που στις ωδίνες του θανάτου ξέχασαν να πιούν ένα Φίλτρο Γιατρειάς.
bones.rest_in_peace=Αφήνουν τα υπάρχοντά τους σ'αυτόν τον κόσμο, προτού περάσουν στον επόμενο. Με την ελπίδα ότι ίσως κάποιος άλλος ήρωας αποφύγει τη φρικτή τους μοίρα.
bones.forgot_waterskin=A shame that in the throes of death they forgot to drink from their waterskin.
bones.forgot_potion=Τι κρίμα, που στις ωδίνες του θανάτου ξέχασε να πιει ένα Φίλτρο Γιατρειάς.
bones.rest_in_peace=Αφήνουν τα υπάρχοντά τους σ' αυτόν τον κόσμο, προτού περάσουν στον επόμενο. Με την ελπίδα ότι ίσως κάποιος άλλος ήρωας αποφύγει τη φρικτή τους μοίρα.

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@ -99,7 +99,7 @@ scenes.titlescene.patreon_button=Patreon Page
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon is a roguelike RPG, with randomly generated enemies, levels, items, and traps!\n\nEach run is a new challenging experience, but be careful, death is permanent!\n\nHappy Dungeoneering!
scenes.welcomescene.update_intro=Shattered Pixel Dungeon has been updated!
scenes.welcomescene.update_msg=v0.9.2 adds the third tier of the talent system, which interacts with hero subclasses and is the most significant tier yet!\n\nThere are also a bunch of balance changes to the various classes/subclasses, and enemies in the late prison and deeper.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.update_msg=v0.9.3 redesignes hero armor abilities and adds a fourth tier to the talent system! There are 13 abilities and 40 new talents in total.\n\nThere's also a new challenge, balance changes, bugfixes and various smaller tweaks.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon has been patched!
scenes.welcomescene.patch_bugfixes=This patch contains bugfixes.
scenes.welcomescene.patch_translations=This patch contains translation updates.

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@ -39,11 +39,6 @@ scenes.gamescene.multiple_examine=Hi ha moltes coses interessant aquí, quina vo
scenes.gamescene.dont_know=No saps el que hi ha allà.
scenes.heroselectscene.title=Tria al teu heroi
scenes.heroselectscene$wndheroinfo.innate_title=innate powers
scenes.heroselectscene$wndheroinfo.loadout_title=loadout
scenes.heroselectscene$wndheroinfo.talents_title=talents
scenes.heroselectscene$wndheroinfo.talents_desc=Talents are unlocked as the hero levels up.
scenes.heroselectscene$wndheroinfo.subclasses_title=subclasses
scenes.interlevelscene$mode.descend=Descendint...
scenes.interlevelscene$mode.ascend=Ascendint...
@ -104,7 +99,7 @@ scenes.titlescene.patreon_button=Pàgina de Patreon
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon és un RPG roguelike, amb enemics, nivells, ítems i trampes generats a l'atzar!\n\nCada sessió és una nova experiència desafiant, però vigila, la mort és permanent!\n\nFeliç masmorreig!
scenes.welcomescene.update_intro=Shattered Pixel Dungeon s'ha actualitzat!
scenes.welcomescene.update_msg=v0.9.2 add the third tier of the talent system, which interacts with hero subclasses and is the most significant tier yet!\n\nThere are also a bunch of balance changes to the various classes/subclasses, and enemies in the late prison and deeper.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.update_msg=v0.9.3 redesignes hero armor abilities and adds a fourth tier to the talent system! There are 13 abilities and 40 new talents in total.\n\nThere's also a new challenge, balance changes, bugfixes and various smaller tweaks.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.patch_intro=S'ha afegit un nou pedaç a Shattered Pixel Dungeon!
scenes.welcomescene.patch_bugfixes=Aquest pedaç conté correcció d'errors.
scenes.welcomescene.patch_translations=Aquest pedaç conté actualitzacions de traducció.

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@ -39,11 +39,6 @@ scenes.gamescene.multiple_examine=Je zde několik zajímavých věcí, kterou ch
scenes.gamescene.dont_know=Nevíš co tam je.
scenes.heroselectscene.title=Vyber si svého hrdinu
scenes.heroselectscene$wndheroinfo.innate_title=Vrozené vlastnosti
scenes.heroselectscene$wndheroinfo.loadout_title=Vybavení
scenes.heroselectscene$wndheroinfo.talents_title=Schopnosti
scenes.heroselectscene$wndheroinfo.talents_desc=Schopnosti se odemykají s hrdinovou úrovní.
scenes.heroselectscene$wndheroinfo.subclasses_title=Podtřídy
scenes.interlevelscene$mode.descend=Sestupování...
scenes.interlevelscene$mode.ascend=Stoupání...
@ -104,7 +99,7 @@ scenes.titlescene.patreon_button=Patreon stránka
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon je rouguelike RPG s náhodně generovanými nepřáteli, úrovněmi, předměty a pastmi!\n\nKaždá hra je nová výzva, ovšem pozor! Smrt je permanentní!\n\nŠťastné prohledávání kobky!
scenes.welcomescene.update_intro=Shattered Pixel Dungeon byl aktualizován!
scenes.welcomescene.update_msg=v0.9.2 přidává třetí stupeň schopností, který je zaměřený na podtřídy a je to zatím největší stupeň!\n\nTaky je tu pro vyvážení pár změn pro různé třídy/podtřídy a pro nepřátele ve vězení a hlouběji.\n\nPro detaily koukni na seznam změn.
scenes.welcomescene.update_msg=v0.9.3 redesignes hero armor abilities and adds a fourth tier to the talent system! There are 13 abilities and 40 new talents in total.\n\nThere's also a new challenge, balance changes, bugfixes and various smaller tweaks.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon byl opatchován!
scenes.welcomescene.patch_bugfixes=Tento patch obsahuje opravy drobných chyb.
scenes.welcomescene.patch_translations=Tento patch obsahuje aktualizace jazykových překladů.

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@ -39,11 +39,6 @@ scenes.gamescene.multiple_examine=Hier gibt es verschiedene interessante Dinge,
scenes.gamescene.dont_know=Du weißt nicht, was sich hier befindet.
scenes.heroselectscene.title=Wähle deinen Helden
scenes.heroselectscene$wndheroinfo.innate_title=angeborene Kräfte
scenes.heroselectscene$wndheroinfo.loadout_title=Ausstattung
scenes.heroselectscene$wndheroinfo.talents_title=Talente
scenes.heroselectscene$wndheroinfo.talents_desc=Talente werden freigeschaltet, wenn der Held Level aufsteigt.
scenes.heroselectscene$wndheroinfo.subclasses_title=Unterklassen
scenes.interlevelscene$mode.descend=Steige ab...
scenes.interlevelscene$mode.ascend=Steige auf...
@ -104,7 +99,7 @@ scenes.titlescene.patreon_button=Patreon Seite
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon ist ein Rougelike-RPG mit zufällig genererierten Gegnern, Leveln, Gegenständen und Fallen!\n\nJedes Spiel ist ein neues, herausforderndes Erlebnis, aber sei vorsichtig, denn der Tod ist unwiderruflich!\n\nViel Spaß beim Erkunden des Untergrunds!
scenes.welcomescene.update_intro=Es gab ein Update für Shattered Pixel Dungeon!
scenes.welcomescene.update_msg=In v0.9.2 kommt die dritte Stufe des Talentsystems hinzu, die mit den Unterklassen der Helden interagiert und die bislang bedeutendste Stufe darstellt!\n\nEs gibt außerdem eine Reihe an Änderungen in der Ausgeglichenheit der verschiedenen Klassen und Unterklassen sowie der Feinde in den späteren Gefängnisleveln und weiter unten.\n\nSchau dir den Änderungsbildschirm an, um alle Einzelheiten zu erfahren.
scenes.welcomescene.update_msg=v0.9.3 redesignes hero armor abilities and adds a fourth tier to the talent system! There are 13 abilities and 40 new talents in total.\n\nThere's also a new challenge, balance changes, bugfixes and various smaller tweaks.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.patch_intro=Es gab Patches für Shattered Pixel Dungeon!
scenes.welcomescene.patch_bugfixes=Dieser Patch enthält Fehlerkorrekturen.
scenes.welcomescene.patch_translations=Dieser Patch enthält Updates.

View File

@ -39,11 +39,6 @@ scenes.gamescene.multiple_examine=Υπάρχουν πολλαπλά αντικε
scenes.gamescene.dont_know=Δεν γνωρίζεις τι βρίσκεται εκεί.
scenes.heroselectscene.title=Επίλεξε τον Ήρωά Σου
scenes.heroselectscene$wndheroinfo.innate_title=έμφυτες δυνάμεις
scenes.heroselectscene$wndheroinfo.loadout_title=εξοπλισμός
scenes.heroselectscene$wndheroinfo.talents_title=ταλέντα
scenes.heroselectscene$wndheroinfo.talents_desc=Τα ταλέντα ξεκλειδώνονται όσο ο ήρωας ανεβαίνει επίπεδο.
scenes.heroselectscene$wndheroinfo.subclasses_title=υποκατηγορίες
scenes.interlevelscene$mode.descend=Κατάβαση...
scenes.interlevelscene$mode.ascend=Ανάβαση...
@ -104,7 +99,7 @@ scenes.titlescene.patreon_button=Σελίδα Patreon
scenes.welcomescene.welcome_msg=Το Shattered Pixel Dungeon είναι ένα roguelike RPG, με τυχαία παραγόμενους εχθρούς, επίπεδα, αντικείμενα, και παγίδες!\n\nΚάθε παιχνίδι είναι μία νέα προκλητική εμπειρία, αλλά πρόσεχε, ο θάνατος είναι μόνιμος!\n\nΚαλή εξερεύνηση μπουντρουμιών!
scenes.welcomescene.update_intro=Το Shattered Pixel Dungeon έχει ενημερωθεί!
scenes.welcomescene.update_msg=Η έκδοση v0.9.2 εισάγει την τρίτη βαθμίδα του συστήματος ταλέντων, η οποία αλληλεπιδρά με τις υποκατηγορίες ηρώων και είναι η πιο σημαντική μέχρι τώρα!\n\nΥπάρχουν επίσης αρκετές αλλαγές εξισορρόπησης στις προηγούμενες κατηγορίες/υποκατηγορίες, και στους εχθρούς στα τελευταία σταδια της φυλακής και πιο βαθιά.\n\nΒεβαιώσου να ελέγξεις την οθόνη αλλαγών για πλήρεις λεπτομέρειες.
scenes.welcomescene.update_msg=v0.9.3 redesignes hero armor abilities and adds a fourth tier to the talent system! There are 13 abilities and 40 new talents in total.\n\nThere's also a new challenge, balance changes, bugfixes and various smaller tweaks.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.patch_intro=Το Shattered Pixel Dungeon έχει επιδιορθωθεί!
scenes.welcomescene.patch_bugfixes=Αυτή η επιδιόρθωση περιέχει διορθώσεις σφαλμάτων.
scenes.welcomescene.patch_translations=Αυτή η επιδιόρθωση περιέχει ενημερώσεις μεταφράσεων.

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