v0.9.3: fixed strongman being 10 stronger than intended
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@ -228,7 +228,7 @@ public class Hero extends Char {
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}
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if (hasTalent(Talent.STRONGMAN)){
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STR = (int)Math.floor(STR * (1f + 0.3f + 0.5f*pointsInTalent(Talent.STRONGMAN)));
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STR = (int)Math.floor(STR * (1f + 0.03f + 0.05f*pointsInTalent(Talent.STRONGMAN)));
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}
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return STR;
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