v0.4.3: reduced severity of sacrificial curse

This commit is contained in:
Evan Debenham 2016-10-02 16:32:17 -04:00
parent 46be732d44
commit 5aeb15a854

View File

@ -34,8 +34,8 @@ public class Sacrificial extends Weapon.Enchantment {
@Override
public int proc(Weapon weapon, Char attacker, Char defender, int damage ) {
if (Random.Int(10) == 0){
Buff.affect(attacker, Bleeding.class).set(Math.max(1, attacker.HP/4));
if (Random.Int(12) == 0){
Buff.affect(attacker, Bleeding.class).set(Math.max(1, attacker.HP/6));
}
return damage;