From 5aeb15a8544ade6ef03fb045ce72a8f5e30cfc4b Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 2 Oct 2016 16:32:17 -0400 Subject: [PATCH] v0.4.3: reduced severity of sacrificial curse --- .../items/weapon/curses/Sacrificial.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Sacrificial.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Sacrificial.java index df325cb09..4039d9b3b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Sacrificial.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Sacrificial.java @@ -34,8 +34,8 @@ public class Sacrificial extends Weapon.Enchantment { @Override public int proc(Weapon weapon, Char attacker, Char defender, int damage ) { - if (Random.Int(10) == 0){ - Buff.affect(attacker, Bleeding.class).set(Math.max(1, attacker.HP/4)); + if (Random.Int(12) == 0){ + Buff.affect(attacker, Bleeding.class).set(Math.max(1, attacker.HP/6)); } return damage;