v0.4.3: reduced severity of sacrificial curse
This commit is contained in:
parent
46be732d44
commit
5aeb15a854
|
@ -34,8 +34,8 @@ public class Sacrificial extends Weapon.Enchantment {
|
||||||
@Override
|
@Override
|
||||||
public int proc(Weapon weapon, Char attacker, Char defender, int damage ) {
|
public int proc(Weapon weapon, Char attacker, Char defender, int damage ) {
|
||||||
|
|
||||||
if (Random.Int(10) == 0){
|
if (Random.Int(12) == 0){
|
||||||
Buff.affect(attacker, Bleeding.class).set(Math.max(1, attacker.HP/4));
|
Buff.affect(attacker, Bleeding.class).set(Math.max(1, attacker.HP/6));
|
||||||
}
|
}
|
||||||
|
|
||||||
return damage;
|
return damage;
|
||||||
|
|
Loading…
Reference in New Issue
Block a user