v0.8.0: monks now take 30% longer to regain focus
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@ -117,8 +117,7 @@ public class Monk extends Mob {
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return super.defenseVerb();
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} else {
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f.detach();
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//TODO this might be a bit too fast
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focusCooldown = Random.NormalFloat( 4, 6 );
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focusCooldown = Random.NormalFloat( 6, 7 );
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return Messages.get(this, "parried");
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}
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}
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