v0.3.5: corrected height on glowing parts of game logo

This commit is contained in:
Evan Debenham 2016-03-09 17:22:28 -05:00
parent e77bf6c127
commit 534d3fb53a

View File

@ -20,8 +20,8 @@
*/ */
package com.shatteredpixel.shatteredpixeldungeon.effects; package com.shatteredpixel.shatteredpixeldungeon.effects;
import com.watabou.noosa.Image;
import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.watabou.noosa.Image;
public class BannerSprites { public class BannerSprites {
@ -49,7 +49,7 @@ public class BannerSprites {
icon.frame( icon.texture.uvRect( 0, 140, 128, 161 ) ); icon.frame( icon.texture.uvRect( 0, 140, 128, 161 ) );
break; break;
case PIXEL_DUNGEON_SIGNS: case PIXEL_DUNGEON_SIGNS:
icon.frame( icon.texture.uvRect( 0, 161, 128, 218 ) ); icon.frame( icon.texture.uvRect( 0, 161, 128, 231 ) );
break; break;
} }
return icon; return icon;