v0.3.5: corrected height on glowing parts of game logo
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@ -20,8 +20,8 @@
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*/
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*/
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package com.shatteredpixel.shatteredpixeldungeon.effects;
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package com.shatteredpixel.shatteredpixeldungeon.effects;
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import com.watabou.noosa.Image;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.watabou.noosa.Image;
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public class BannerSprites {
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public class BannerSprites {
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@ -49,7 +49,7 @@ public class BannerSprites {
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icon.frame( icon.texture.uvRect( 0, 140, 128, 161 ) );
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icon.frame( icon.texture.uvRect( 0, 140, 128, 161 ) );
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break;
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break;
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case PIXEL_DUNGEON_SIGNS:
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case PIXEL_DUNGEON_SIGNS:
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icon.frame( icon.texture.uvRect( 0, 161, 128, 218 ) );
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icon.frame( icon.texture.uvRect( 0, 161, 128, 231 ) );
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break;
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break;
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}
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}
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return icon;
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return icon;
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