v0.3.0c: updated class descriptions
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@ -49,36 +49,36 @@ public enum HeroClass {
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}
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public static final String[] WAR_PERKS = {
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"Warriors start with 11 points of Strength.",
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"Warriors start with a unique short sword. This sword can be later \"reforged\" to upgrade another melee weapon.",
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"Warriors are less proficient with missile weapons.",
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"The Warrior starts with 11 points of Strength.",
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"The Warrior starts with a unique short sword. This sword can be later \"reforged\" to upgrade another melee weapon.",
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"The Warrior is less proficient with missile weapons.",
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"Any piece of food restores some health when eaten.",
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"Potions of Strength are identified from the beginning.",
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};
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public static final String[] MAG_PERKS = {
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"Mages start with a unique Staff, which can be imbued with the properties of a wand.",
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"The Mage starts with a unique Staff, which can be imbued with the properties of a wand.",
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"The Mage's staff can be used as a melee weapon or a more powerful wand.",
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"Mages partially identify wands after using them.",
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"The Mage partially identifies wands after using them.",
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"When eaten, any piece of food restores 1 charge for all wands in the inventory.",
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"Scrolls of Upgrade are identified from the beginning."
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};
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public static final String[] ROG_PERKS = {
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"Rogues start with a unique Cloak of Shadows.",
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"Rogues identify a type of a ring on equipping it.",
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"Rogues are proficient with light armor, dodging better while wearing one.",
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"Rogues are proficient in detecting hidden doors and traps.",
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"Rogues can go without food longer.",
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"The Rogue starts with a unique Cloak of Shadows.",
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"The Rogue identifies a type of a ring on equipping it.",
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"The Rogue is proficient with light armor, dodging better with excess strength.",
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"The Rogue is more proficient in detecting hidden doors and traps.",
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"The Rogue can go without food longer.",
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"Scrolls of Magic Mapping are identified from the beginning."
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};
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public static final String[] HUN_PERKS = {
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"Huntresses start with 15 points of Health and a unique upgradeable boomerang.",
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"Huntresses are proficient with missile weapons, getting bonus damage from excess strength.",
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"Huntresses are able to recover a single used missile weapon from each enemy.",
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"Huntresses gain more health from dewdrops.",
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"Huntresses sense neighbouring monsters even if they are hidden behind obstacles.",
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"The Huntress starts with 15 points of Health and a unique upgradeable boomerang.",
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"The Huntress is proficient with missile weapons, getting bonus damage from excess strength.",
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"The Huntress is able to recover a single used missile weapon from each enemy.",
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"The Huntress gains more health from dewdrops.",
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"The Huntress senses neighbouring monsters even if they are hidden behind obstacles.",
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"Potions of Mind Vision are identified from the beginning."
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};
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@ -31,7 +31,7 @@ public enum HeroSubClass {
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"significantly increasing his damage output." ),
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WARLOCK( "warlock",
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"Normal food does not satisfy the _Warlock_. " +
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"Normal food grants the _Warlock_ additional wand recharge, but does not satisfy his hunger. " +
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"Instead, after killing an enemy, he consumes its soul to heal his wounds and satisfy hunger." ),
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BATTLEMAGE( "battlemage",
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"When fighting with his staff, the _Battlemage_ conjures bonus effects depending on the wand " +
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