v0.3.0c: updated class descriptions

This commit is contained in:
Evan Debenham 2015-06-03 15:54:17 -04:00 committed by Evan Debenham
parent 266ac5752b
commit 4e3c8afdcb
2 changed files with 16 additions and 16 deletions

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@ -49,36 +49,36 @@ public enum HeroClass {
} }
public static final String[] WAR_PERKS = { public static final String[] WAR_PERKS = {
"Warriors start with 11 points of Strength.", "The Warrior starts with 11 points of Strength.",
"Warriors start with a unique short sword. This sword can be later \"reforged\" to upgrade another melee weapon.", "The Warrior starts with a unique short sword. This sword can be later \"reforged\" to upgrade another melee weapon.",
"Warriors are less proficient with missile weapons.", "The Warrior is less proficient with missile weapons.",
"Any piece of food restores some health when eaten.", "Any piece of food restores some health when eaten.",
"Potions of Strength are identified from the beginning.", "Potions of Strength are identified from the beginning.",
}; };
public static final String[] MAG_PERKS = { public static final String[] MAG_PERKS = {
"Mages start with a unique Staff, which can be imbued with the properties of a wand.", "The Mage starts with a unique Staff, which can be imbued with the properties of a wand.",
"The Mage's staff can be used as a melee weapon or a more powerful wand.", "The Mage's staff can be used as a melee weapon or a more powerful wand.",
"Mages partially identify wands after using them.", "The Mage partially identifies wands after using them.",
"When eaten, any piece of food restores 1 charge for all wands in the inventory.", "When eaten, any piece of food restores 1 charge for all wands in the inventory.",
"Scrolls of Upgrade are identified from the beginning." "Scrolls of Upgrade are identified from the beginning."
}; };
public static final String[] ROG_PERKS = { public static final String[] ROG_PERKS = {
"Rogues start with a unique Cloak of Shadows.", "The Rogue starts with a unique Cloak of Shadows.",
"Rogues identify a type of a ring on equipping it.", "The Rogue identifies a type of a ring on equipping it.",
"Rogues are proficient with light armor, dodging better while wearing one.", "The Rogue is proficient with light armor, dodging better with excess strength.",
"Rogues are proficient in detecting hidden doors and traps.", "The Rogue is more proficient in detecting hidden doors and traps.",
"Rogues can go without food longer.", "The Rogue can go without food longer.",
"Scrolls of Magic Mapping are identified from the beginning." "Scrolls of Magic Mapping are identified from the beginning."
}; };
public static final String[] HUN_PERKS = { public static final String[] HUN_PERKS = {
"Huntresses start with 15 points of Health and a unique upgradeable boomerang.", "The Huntress starts with 15 points of Health and a unique upgradeable boomerang.",
"Huntresses are proficient with missile weapons, getting bonus damage from excess strength.", "The Huntress is proficient with missile weapons, getting bonus damage from excess strength.",
"Huntresses are able to recover a single used missile weapon from each enemy.", "The Huntress is able to recover a single used missile weapon from each enemy.",
"Huntresses gain more health from dewdrops.", "The Huntress gains more health from dewdrops.",
"Huntresses sense neighbouring monsters even if they are hidden behind obstacles.", "The Huntress senses neighbouring monsters even if they are hidden behind obstacles.",
"Potions of Mind Vision are identified from the beginning." "Potions of Mind Vision are identified from the beginning."
}; };

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@ -31,7 +31,7 @@ public enum HeroSubClass {
"significantly increasing his damage output." ), "significantly increasing his damage output." ),
WARLOCK( "warlock", WARLOCK( "warlock",
"Normal food does not satisfy the _Warlock_. " + "Normal food grants the _Warlock_ additional wand recharge, but does not satisfy his hunger. " +
"Instead, after killing an enemy, he consumes its soul to heal his wounds and satisfy hunger." ), "Instead, after killing an enemy, he consumes its soul to heal his wounds and satisfy hunger." ),
BATTLEMAGE( "battlemage", BATTLEMAGE( "battlemage",
"When fighting with his staff, the _Battlemage_ conjures bonus effects depending on the wand " + "When fighting with his staff, the _Battlemage_ conjures bonus effects depending on the wand " +