v0.6.3a: reduce the damage scaling on fire by ~50%

This commit is contained in:
Evan Debenham 2018-02-19 17:37:03 -05:00
parent 213efd7f70
commit 4b9fd16498

View File

@ -83,7 +83,7 @@ public class Burning extends Buff implements Hero.Doom {
if (target.isAlive()) { if (target.isAlive()) {
int damage = Random.NormalIntRange( 1, 3 + target.HT/20 ); int damage = Random.NormalIntRange( 1, 3 + target.HT/40 );
Buff.detach( target, Chill.class); Buff.detach( target, Chill.class);
if (target instanceof Hero) { if (target instanceof Hero) {