v0.3.0: reworked lightning effect and wand of lightning

This commit is contained in:
Evan Debenham 2015-05-01 07:46:14 -04:00
parent a46cfbac80
commit 4b680c93ad
6 changed files with 149 additions and 150 deletions

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@ -27,61 +27,37 @@ import com.watabou.noosa.Image;
import com.watabou.noosa.audio.Sample; import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap; import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.watabou.utils.Callback; import com.watabou.utils.Callback;
import com.watabou.utils.PointF;
import com.watabou.utils.Random; import com.watabou.utils.Random;
import java.util.Arrays;
import java.util.List;
public class Lightning extends Group { public class Lightning extends Group {
private static final float DURATION = 0.3f; private static final float DURATION = 0.3f;
private float life; private float life;
private int length; private List<Arc> arcs;
private float[] cx;
private float[] cy;
private Image[] arcsS;
private Image[] arcsE;
private Callback callback; private Callback callback;
public Lightning(int from, int to, Callback callback){
this(Arrays.asList(new Arc(from, to)), callback);
}
public Lightning( int[] cells, int length, Callback callback ) { public Lightning( List<Arc> arcs, Callback callback ) {
super(); super();
this.arcs = arcs;
for (Arc arc : this.arcs)
add(arc);
this.callback = callback; this.callback = callback;
Image proto = Effects.get( Effects.Type.LIGHTNING );
float ox = 0;
float oy = proto.height / 2;
this.length = length;
cx = new float[length];
cy = new float[length];
for (int i=0; i < length; i++) {
int c = cells[i];
cx[i] = (c % Level.WIDTH + 0.5f) * DungeonTilemap.SIZE;
cy[i] = (c / Level.WIDTH + 0.5f) * DungeonTilemap.SIZE;
}
arcsS = new Image[length - 1];
arcsE = new Image[length - 1];
for (int i=0; i < length - 1; i++) {
Image arc = arcsS[i] = new Image( proto );
arc.x = cx[i] - arc.origin.x;
arc.y = cy[i] - arc.origin.y;
arc.origin.set( ox, oy );
add( arc );
arc = arcsE[i] = new Image( proto );
arc.origin.set( ox, oy );
add( arc );
}
life = DURATION; life = DURATION;
Sample.INSTANCE.play( Assets.SND_LIGHTNING ); Sample.INSTANCE.play( Assets.SND_LIGHTNING );
@ -91,8 +67,6 @@ public class Lightning extends Group {
@Override @Override
public void update() { public void update() {
super.update();
if ((life -= Game.elapsed) < 0) { if ((life -= Game.elapsed) < 0) {
killAndErase(); killAndErase();
@ -104,32 +78,11 @@ public class Lightning extends Group {
float alpha = life / DURATION; float alpha = life / DURATION;
for (int i=0; i < length - 1; i++) { for (Arc arc : arcs) {
arc.alpha(alpha);
float sx = cx[i];
float sy = cy[i];
float ex = cx[i+1];
float ey = cy[i+1];
float x2 = (sx + ex) / 2 + Random.Float( -4, +4 );
float y2 = (sy + ey) / 2 + Random.Float( -4, +4 );
float dx = x2 - sx;
float dy = y2 - sy;
Image arc = arcsS[i];
arc.am = alpha;
arc.angle = (float)(Math.atan2( dy, dx ) * A);
arc.scale.x = (float)Math.sqrt( dx * dx + dy * dy ) / arc.width;
dx = ex - x2;
dy = ey - y2;
arc = arcsE[i];
arc.am = alpha;
arc.angle = (float)(Math.atan2( dy, dx ) * A);
arc.scale.x = (float)Math.sqrt( dx * dx + dy * dy ) / arc.width;
arc.x = x2 - arc.origin.x;
arc.y = y2 - arc.origin.x;
} }
super.update();
} }
} }
@ -139,4 +92,52 @@ public class Lightning extends Group {
super.draw(); super.draw();
GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA ); GLES20.glBlendFunc( GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA );
} }
//A lightning object is meant to be loaded up with arcs.
//these act as a means of easily expressing lighting between two points.
public static class Arc extends Group {
private Image arc1, arc2;
//starting and ending x/y values
private PointF start, end;
public Arc(int from, int to){
start = DungeonTilemap.tileCenterToWorld(from);
end = DungeonTilemap.tileCenterToWorld(to);
arc1 = new Image(Effects.get(Effects.Type.LIGHTNING));
arc1.x = start.x - arc1.origin.x;
arc1.y = start.y - arc1.origin.y;
arc1.origin.set( 0, arc1.height()/2 );
add( arc1 );
arc2 = new Image(Effects.get(Effects.Type.LIGHTNING));
arc2.origin.set( 0, arc2.height()/2 );
add( arc2 );
}
public void alpha(float alpha) {
arc1.am = arc2.am = alpha;
}
@Override
public void update() {
float x2 = (start.x + end.x) / 2 + Random.Float( -4, +4 );
float y2 = (start.y + end.y) / 2 + Random.Float( -4, +4 );
float dx = x2 - start.x;
float dy = y2 - start.y;
arc1.angle = (float)(Math.atan2( dy, dx ) * A);
arc1.scale.x = (float)Math.sqrt( dx * dx + dy * dy ) / arc1.width;
dx = end.x - x2;
dy = end.y - y2;
arc2.angle = (float)(Math.atan2( dy, dx ) * A);
arc2.scale.x = (float)Math.sqrt( dx * dx + dy * dy ) / arc2.width;
arc2.x = x2 - arc2.origin.x;
arc2.y = y2 - arc2.origin.x;
}
}
} }

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@ -51,9 +51,8 @@ public class Potential extends Glyph {
if (defender == Dungeon.hero) { if (defender == Dungeon.hero) {
Camera.main.shake( 2, 0.3f ); Camera.main.shake( 2, 0.3f );
} }
int[] points = {attacker.pos, defender.pos}; attacker.sprite.parent.add( new Lightning( attacker.pos, defender.pos, null ) );
attacker.sprite.parent.add( new Lightning( points, 2, null ) );
} }

View File

@ -46,14 +46,28 @@ public class WandOfLightning extends Wand {
image = ItemSpriteSheet.WAND_LIGHTNING; image = ItemSpriteSheet.WAND_LIGHTNING;
} }
private ArrayList<Char> affected = new ArrayList<Char>(); private ArrayList<Char> affected = new ArrayList<>();
private int[] points = new int[20]; ArrayList<Lightning.Arc> arcs = new ArrayList<>();
private int nPoints;
@Override @Override
protected void onZap( Ballistica bolt ) { protected void onZap( Ballistica bolt ) {
// Everything is processed in fx() method
//lightning deals less damage per-target, the more targets that are hit.
float multipler = (0.6f + 0.4f*affected.size())/affected.size();
if (Level.water[bolt.collisionPos]) multipler *= 1.5f;
int min = 5+level;
int max = Math.round(10 + (level * level / 4f));
for (Char ch : affected){
ch.damage(Math.round(Random.NormalIntRange(min, max) * multipler), LightningTrap.LIGHTNING);
if (ch == Dungeon.hero) Camera.main.shake( 2, 0.3f );
ch.sprite.centerEmitter().burst( SparkParticle.FACTORY, 3 );
ch.sprite.flash();
}
if (!curUser.isAlive()) { if (!curUser.isAlive()) {
Dungeon.fail( Utils.format( ResultDescriptions.ITEM, name ) ); Dungeon.fail( Utils.format( ResultDescriptions.ITEM, name ) );
GLog.n( "You killed yourself with your own Wand of Lightning..." ); GLog.n( "You killed yourself with your own Wand of Lightning..." );
@ -66,65 +80,63 @@ public class WandOfLightning extends Wand {
new Shock().proc(staff, attacker, defender, damage); new Shock().proc(staff, attacker, defender, damage);
} }
private void hit( Char ch, int damage ) { private void arc( Char ch ) {
if (damage < 1) {
return;
}
if (ch == Dungeon.hero) {
Camera.main.shake( 2, 0.3f );
}
affected.add( ch ); affected.add( ch );
ch.damage( Level.water[ch.pos] && !ch.flying ? (int)(damage * 2) : damage, LightningTrap.LIGHTNING );
for (int i : Level.NEIGHBOURS8) {
ch.sprite.centerEmitter().burst( SparkParticle.FACTORY, 3 ); int cell = ch.pos + i;
ch.sprite.flash();
Char n = Actor.findChar( cell );
points[nPoints++] = ch.pos;
HashSet<Char> ns = new HashSet<Char>();
for (int i=0; i < Level.NEIGHBOURS8.length; i++) {
Char n = Actor.findChar( ch.pos + Level.NEIGHBOURS8[i] );
if (n != null && !affected.contains( n )) { if (n != null && !affected.contains( n )) {
ns.add( n ); arcs.add(new Lightning.Arc(ch.pos, n.pos));
arc(n);
} }
} }
if (ns.size() > 0) { if (Level.water[ch.pos] && !ch.flying){
hit( Random.element( ns ), Random.Int( damage / 2, damage ) ); for (int i : Level.NEIGHBOURS8DIST2) {
int cell = ch.pos + i;
//player can only be hit by lightning from an adjacent enemy.
if (!Level.insideMap(cell) || Actor.findChar(cell) == Dungeon.hero) continue;
Char n = Actor.findChar( ch.pos + i );
if (n != null && !affected.contains( n )) {
arcs.add(new Lightning.Arc(ch.pos, n.pos));
arc(n);
}
}
} }
} }
@Override @Override
protected void fx( Ballistica bolt, Callback callback ) { protected void fx( Ballistica bolt, Callback callback ) {
nPoints = 0; affected.clear();
points[nPoints++] = Dungeon.hero.pos; arcs.clear();
arcs.add( new Lightning.Arc(bolt.sourcePos, bolt.collisionPos));
int cell = bolt.collisionPos; int cell = bolt.collisionPos;
Char ch = Actor.findChar( cell ); Char ch = Actor.findChar( cell );
if (ch != null) { if (ch != null) {
arc(ch);
affected.clear();
int lvl = level();
hit( ch, Random.Int( 5 + lvl / 2, 10 + lvl ) );
} else { } else {
points[nPoints++] = cell;
CellEmitter.center( cell ).burst( SparkParticle.FACTORY, 3 ); CellEmitter.center( cell ).burst( SparkParticle.FACTORY, 3 );
} }
curUser.sprite.parent.add( new Lightning( points, nPoints, callback ) );
//don't want to wait for the effect before processing damage.
curUser.sprite.parent.add( new Lightning( arcs, null ) );
callback.call();
} }
@Override @Override
public String desc() { public String desc() {
return return
"This wand conjures forth deadly arcs of electricity, which deal damage " + "This wand is made out of solid metal, making it surprisingly heavy. " +
"to several creatures standing close to each other."; "Two prongs curve together at the top, and electricity arcs between them.\n\n" +
"This wand sends powerful lightning arcing through whatever it is shot at. " +
"This electricity can bounce between many adjacent foes, and is more powerful in water. " +
"If youre too close, you may get shocked as well.";
} }
} }

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@ -42,15 +42,14 @@ public class Shock extends Weapon.Enchantment {
if (Random.Int( level + 4 ) >= 3) { if (Random.Int( level + 4 ) >= 3) {
points[0] = attacker.pos;
nPoints = 1;
affected.clear(); affected.clear();
affected.add( attacker ); affected.add(attacker);
hit( defender, Random.Int( 1, damage / 2 ) ); arcs.clear();
arcs.add(new Lightning.Arc(attacker.pos, defender.pos));
attacker.sprite.parent.add( new Lightning( points, nPoints, null ) ); hit(defender, Random.Int(1, damage / 2));
attacker.sprite.parent.add( new Lightning( arcs, null ) );
return true; return true;
@ -66,10 +65,9 @@ public class Shock extends Weapon.Enchantment {
return String.format( TXT_SHOCKING, weaponName ); return String.format( TXT_SHOCKING, weaponName );
} }
private ArrayList<Char> affected = new ArrayList<Char>(); private ArrayList<Char> affected = new ArrayList<>();
private int[] points = new int[20]; private ArrayList<Lightning.Arc> arcs = new ArrayList<>();
private int nPoints;
private void hit( Char ch, int damage ) { private void hit( Char ch, int damage ) {
@ -77,24 +75,19 @@ public class Shock extends Weapon.Enchantment {
return; return;
} }
affected.add( ch ); affected.add(ch);
ch.damage( Level.water[ch.pos] && !ch.flying ? (int)(damage * 2) : damage, LightningTrap.LIGHTNING ); ch.damage(Level.water[ch.pos] && !ch.flying ? (int) (damage * 2) : damage, LightningTrap.LIGHTNING);
ch.sprite.centerEmitter().burst( SparkParticle.FACTORY, 3 ); ch.sprite.centerEmitter().burst(SparkParticle.FACTORY, 3);
ch.sprite.flash(); ch.sprite.flash();
points[nPoints++] = ch.pos;
HashSet<Char> ns = new HashSet<Char>(); HashSet<Char> ns = new HashSet<Char>();
for (int i=0; i < Level.NEIGHBOURS8.length; i++) { for (int i=0; i < Level.NEIGHBOURS8.length; i++) {
Char n = Actor.findChar( ch.pos + Level.NEIGHBOURS8[i] ); Char n = Actor.findChar( ch.pos + Level.NEIGHBOURS8[i] );
if (n != null && !affected.contains( n )) { if (n != null && !affected.contains( n )) {
ns.add( n ); arcs.add(new Lightning.Arc(ch.pos, n.pos));
hit(n, Random.Int(damage / 2, damage));
} }
} }
if (ns.size() > 0) {
hit( Random.element( ns ), Random.Int( damage / 2, damage ) );
}
} }
} }

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@ -29,6 +29,8 @@ import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils; import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.watabou.utils.Random; import com.watabou.utils.Random;
import java.util.ArrayList;
public class LightningTrap { public class LightningTrap {
private static final String name = "lightning trap"; private static final String name = "lightning trap";
@ -48,16 +50,12 @@ public class LightningTrap {
GLog.n( "You were killed by a discharge of a lightning trap..." ); GLog.n( "You were killed by a discharge of a lightning trap..." );
} }
} }
int[] points = new int[2]; ArrayList<Lightning.Arc> arcs = new ArrayList<>();
arcs.add(new Lightning.Arc(pos - Level.WIDTH, pos + Level.WIDTH));
points[0] = pos - Level.WIDTH; arcs.add(new Lightning.Arc(pos - 1, pos + 1));
points[1] = pos + Level.WIDTH;
ch.sprite.parent.add( new Lightning( points, 2, null ) ); ch.sprite.parent.add( new Lightning( arcs, null ) );
points[0] = pos - 1;
points[1] = pos + 1;
ch.sprite.parent.add( new Lightning( points, 2, null ) );
} }
CellEmitter.center( pos ).burst( SparkParticle.FACTORY, Random.IntRange( 3, 4 ) ); CellEmitter.center( pos ).burst( SparkParticle.FACTORY, Random.IntRange( 3, 4 ) );

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@ -24,8 +24,6 @@ import com.shatteredpixel.shatteredpixeldungeon.effects.Lightning;
public class ShamanSprite extends MobSprite { public class ShamanSprite extends MobSprite {
private int[] points = new int[2];
public ShamanSprite() { public ShamanSprite() {
super(); super();
@ -51,10 +49,8 @@ public class ShamanSprite extends MobSprite {
} }
public void zap( int pos ) { public void zap( int pos ) {
points[0] = ch.pos; parent.add( new Lightning( ch.pos, pos, (Shaman)ch ) );
points[1] = pos;
parent.add( new Lightning( points, 2, (Shaman)ch ) );
turnTo( ch.pos, pos ); turnTo( ch.pos, pos );
play( zap ); play( zap );