diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java b/src/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java index 1c2828907..0618bc711 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java @@ -1,27 +1,21 @@ //TODO: update this class with relevant info as new versions come out. package com.shatteredpixel.shatteredpixeldungeon.scenes; -import android.content.Intent; -import android.net.Uri; - -import com.shatteredpixel.shatteredpixeldungeon.GamesInProgress; import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon; -import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass; +import com.shatteredpixel.shatteredpixeldungeon.ui.Archs; import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton; -import com.shatteredpixel.shatteredpixeldungeon.windows.WndChanges; +import com.shatteredpixel.shatteredpixeldungeon.ui.Window; import com.watabou.noosa.BitmapTextMultiline; import com.watabou.noosa.Camera; import com.watabou.noosa.Game; -import com.shatteredpixel.shatteredpixeldungeon.ui.Archs; -import com.shatteredpixel.shatteredpixeldungeon.ui.Window; public class WelcomeScene extends PixelScene { private static final String TTL_Welcome = "Welcome!"; - private static final String TTL_LastVer = "Updated To v0.2.1"; + private static final String TTL_LastVer = "Updated To v0.2.2"; - private static final String TTL_SameVer = "v0.2.1 Patched!"; + private static final String TTL_SameVer = "v0.2.2 Patched!"; private static final String TTL_Future = "Wait What?"; @@ -32,22 +26,18 @@ public class WelcomeScene extends PixelScene { "Happy Dungeoneering!"; private static final String TXT_LastVer = - "This update brings lots of bugfixes and significant changes to the sewers!\n\n" + - "Expect some new quests from the ghost, improvements to the fight with Goo, and " + - "much more useful early tips. The story is also being expanded on a little as well.\n\n" + - "This update is mainly aimed at new players, but everyone should be able to appreciate some more " + - "variety in the early stages of the game."; + "This update brings improvements from the Pixel Dungeon source, and various small improvements.\n\n" + + "There are now two new plants, look out for dreamfoil and stormvine! potion of levitation has been buffed as well.\n\n" + + "The heroes remains system has been reworked to be more helpful and less exploitable.\n\n" + + "Weightstones have been added, but they are reworked from the base game.\n\n" + + "There are various other small tweaks and improvements, for example, falling items will now appear on the next depth!"; private static final String TXT_SameVer = - "v0.2.1c is a balance patch, all the new quest bosses have been made less punishing and it has been made more clear how to counter them. " + - "Players still need to understand how to beat them, but they should no longer be as crushingly tough, good luck!\n\n" + - "v0.2.1b corrected several less severe issues, including a bug with the Wandmaker quest and minor visual bugs. " + - "The Gnoll trickster boss has been made just a little less punishing as well.\n\n" + - "v0.2.1a was a hotfix patch to correct a serious issue with floor 5."; + "no patches at present"; private static final String TXT_Future = "It seems that your current saves are from a future version of Shattered Pixel Dungeon.\n\n"+ - "You have either messing around with backup software, or something has gone buggy.\n\n"+ + "You have either been messing around with backup software, or something has gone buggy.\n\n"+ "Regardless, tread with caution! Your saves may contain things which don't exist in this version, "+ "this could cause some very weird errors to occur."; @@ -67,11 +57,6 @@ public class WelcomeScene extends PixelScene { text = createMultiline(TXT_Welcome, 8); title = createMultiline(TTL_Welcome, 16); - } else if (gameversion >= 9){ - - text = createMultiline(TXT_SameVer, 6 ); - title = createMultiline(TTL_SameVer, 12 ); - } else if (gameversion <= Game.versionCode) { text = createMultiline(TXT_LastVer, 6 );