v0.7.3b: fixed poison dart traps having different effects depending on visibility
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@ -100,7 +100,7 @@ public class PoisonDartTrap extends Trap {
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} else {
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} else {
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finalTarget.damage(Random.NormalIntRange(1, 4) - finalTarget.drRoll(), trap);
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finalTarget.damage(Random.NormalIntRange(1, 4) - finalTarget.drRoll(), trap);
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Buff.affect( finalTarget, Poison.class )
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Buff.affect( finalTarget, Poison.class )
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.set( 4 + Dungeon.depth );
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.set( 8 + Math.round(2*Dungeon.depth / 3f) );
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}
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}
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}
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}
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}
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}
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