v0.3.4 corrected a few scene strings
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@ -672,10 +672,10 @@ scenes.startscene.no=No, return to main menu
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scenes.startscene.unlock=To unlock the huntress, slay the 3rd boss with any other class
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scenes.startscene.unlock=To unlock the huntress, slay the 3rd boss with any other class
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scenes.startscene.need_to_win=To unlock Challenges, win the game with any character class.
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scenes.startscene.need_to_win=To unlock Challenges, win the game with any character class.
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scenes.surfacesscene.exit=Game Over
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scenes.surfacesscene.exit=Game Over
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scenes.titlesscene.play=Play
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scenes.titlescene.play=Play
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scenes.titlesscene.rankings=Rankings
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scenes.titlescene.rankings=Rankings
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scenes.titlesscene.badges=Badges
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scenes.titlescene.badges=Badges
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scenes.titlesscene.about=About
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scenes.titlescene.about=About
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#scenes.welcomescene.=
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#scenes.welcomescene.=
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@ -772,4 +772,4 @@ journal$feature.statue=Animated statue
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journal$feature.ghost=Sad ghost
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journal$feature.ghost=Sad ghost
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journal$feature.wandmaker=Old wandmaker
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journal$feature.wandmaker=Old wandmaker
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journal$feature.troll=Troll blacksmith
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journal$feature.troll=Troll blacksmith
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journal$feature.imp=Ambitious imp
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journal$feature.imp=Ambitious imp
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@ -119,10 +119,10 @@ public class StartScene extends PixelScene {
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protected void onClick() {
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protected void onClick() {
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if (GamesInProgress.check( curClass ) != null) {
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if (GamesInProgress.check( curClass ) != null) {
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StartScene.this.add( new WndOptions(
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StartScene.this.add( new WndOptions(
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Messages.get(this, "really"),
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Messages.get(StartScene.class, "really"),
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Messages.get(this, "warning"),
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Messages.get(StartScene.class, "warning"),
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Messages.get(this, "yes"),
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Messages.get(StartScene.class, "yes"),
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Messages.get(this, "no") ) {
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Messages.get(StartScene.class, "no") ) {
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@Override
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@Override
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protected void onSelect( int index ) {
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protected void onSelect( int index ) {
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if (index == 0) {
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if (index == 0) {
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