v0.9.1: fixed health potion limits not triggering for warlocks
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@ -135,7 +135,7 @@ public class Warlock extends Mob implements Callback {
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// 1/6 chance for healing, scaling to 0 over 8 drops
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// 1/6 chance for healing, scaling to 0 over 8 drops
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if (Random.Int(2) == 0 && Random.Int(8) > Dungeon.LimitedDrops.WARLOCK_HP.count ){
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if (Random.Int(2) == 0 && Random.Int(8) > Dungeon.LimitedDrops.WARLOCK_HP.count ){
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Dungeon.LimitedDrops.WARLOCK_HP.drop();
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Dungeon.LimitedDrops.WARLOCK_HP.count++;
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return new PotionOfHealing();
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return new PotionOfHealing();
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} else {
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} else {
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Item i = Generator.random(Generator.Category.POTION);
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Item i = Generator.random(Generator.Category.POTION);
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