From 457b943a2e6b56c1f762e2c7b8efd520f84fce23 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 1 Dec 2020 14:31:03 -0500 Subject: [PATCH] v0.9.1: fixed health potion limits not triggering for warlocks --- .../shatteredpixeldungeon/actors/mobs/Warlock.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Warlock.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Warlock.java index c0a5fef3f..bb68d4357 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Warlock.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Warlock.java @@ -135,7 +135,7 @@ public class Warlock extends Mob implements Callback { // 1/6 chance for healing, scaling to 0 over 8 drops if (Random.Int(2) == 0 && Random.Int(8) > Dungeon.LimitedDrops.WARLOCK_HP.count ){ - Dungeon.LimitedDrops.WARLOCK_HP.drop(); + Dungeon.LimitedDrops.WARLOCK_HP.count++; return new PotionOfHealing(); } else { Item i = Generator.random(Generator.Category.POTION);