v0.8.0: Balance adjustments for torches:

- Torch duration reduced to 250 turns from 300
- Torches from imp shop reduced back to 3x1 from 2x2
- Demon halls floors now each contain 2 torches, up from 1.
This commit is contained in:
Evan Debenham 2020-03-06 23:36:48 -05:00
parent 14b4e42ef6
commit 44af718f92
3 changed files with 5 additions and 3 deletions

View File

@ -34,7 +34,7 @@ public class Light extends FlavourBuff {
type = buffType.POSITIVE;
}
public static final float DURATION = 300f;
public static final float DURATION = 250f;
public static final int DISTANCE = 6;
@Override

View File

@ -102,6 +102,7 @@ public class HallsLevel extends RegularLevel {
@Override
public void create() {
addItemToSpawn( new Torch() );
addItemToSpawn( new Torch() );
super.create();
}

View File

@ -176,8 +176,9 @@ public class ShopRoom extends SpecialRoom {
w = (MeleeWeapon) Generator.random(Generator.wepTiers[4]);
itemsToSpawn.add( Generator.random(Generator.misTiers[4]).quantity(2).identify() );
itemsToSpawn.add( new PlateArmor().identify() );
itemsToSpawn.add( new Torch().quantity(2) );
itemsToSpawn.add( new Torch().quantity(2) );
itemsToSpawn.add( new Torch() );
itemsToSpawn.add( new Torch() );
itemsToSpawn.add( new Torch() );
break;
}
w.enchant(null);