diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Light.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Light.java index bd3edd56a..2836cb9a2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Light.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Light.java @@ -34,7 +34,7 @@ public class Light extends FlavourBuff { type = buffType.POSITIVE; } - public static final float DURATION = 300f; + public static final float DURATION = 250f; public static final int DISTANCE = 6; @Override diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/HallsLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/HallsLevel.java index ea0281178..2f88758ec 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/HallsLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/HallsLevel.java @@ -102,6 +102,7 @@ public class HallsLevel extends RegularLevel { @Override public void create() { + addItemToSpawn( new Torch() ); addItemToSpawn( new Torch() ); super.create(); } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/ShopRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/ShopRoom.java index 00ad643bc..86bf81193 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/ShopRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/ShopRoom.java @@ -176,8 +176,9 @@ public class ShopRoom extends SpecialRoom { w = (MeleeWeapon) Generator.random(Generator.wepTiers[4]); itemsToSpawn.add( Generator.random(Generator.misTiers[4]).quantity(2).identify() ); itemsToSpawn.add( new PlateArmor().identify() ); - itemsToSpawn.add( new Torch().quantity(2) ); - itemsToSpawn.add( new Torch().quantity(2) ); + itemsToSpawn.add( new Torch() ); + itemsToSpawn.add( new Torch() ); + itemsToSpawn.add( new Torch() ); break; } w.enchant(null);