v0.3.0: fixed chilled visuals showing on invisible enemies

This commit is contained in:
Evan Debenham 2015-04-25 03:16:51 -04:00
parent 3f1043e4b9
commit 448b716fd3

View File

@ -347,6 +347,9 @@ public class CharSprite extends MovieClip implements Tweener.Listener, MovieClip
if (iceBlock != null) {
iceBlock.visible = visible;
}
if (chilled != null) {
chilled.visible = visible;
}
if (sleeping) {
showSleep();
} else {