From 448b716fd365ba7e37828e9e9c9db5258843420d Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sat, 25 Apr 2015 03:16:51 -0400 Subject: [PATCH] v0.3.0: fixed chilled visuals showing on invisible enemies --- .../shatteredpixeldungeon/sprites/CharSprite.java | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/sprites/CharSprite.java b/src/com/shatteredpixel/shatteredpixeldungeon/sprites/CharSprite.java index a693d2584..05e23780f 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/sprites/CharSprite.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/sprites/CharSprite.java @@ -347,6 +347,9 @@ public class CharSprite extends MovieClip implements Tweener.Listener, MovieClip if (iceBlock != null) { iceBlock.visible = visible; } + if (chilled != null) { + chilled.visible = visible; + } if (sleeping) { showSleep(); } else {