v0.2.2: clarified ring descriptions, 'cursed' is now 'degraded'

This commit is contained in:
Evan Debenham 2014-11-03 13:45:12 -05:00
parent 1d5b7929be
commit 4415f36e76
9 changed files with 9 additions and 13 deletions

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@ -32,7 +32,7 @@ public class RingOfAccuracy extends Ring {
public String desc() { public String desc() {
return isKnown() ? return isKnown() ?
"This ring increases your focus, reducing your enemy's ability to dodge your attacks. "+ "This ring increases your focus, reducing your enemy's ability to dodge your attacks. "+
"A cursed ring will instead make you easier to evade.": "A degraded ring will instead make you easier to evade.":
super.desc(); super.desc();
} }

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@ -17,11 +17,7 @@
*/ */
package com.shatteredpixel.shatteredpixeldungeon.items.rings; package com.shatteredpixel.shatteredpixeldungeon.items.rings;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
public class RingOfEvasion extends Ring { public class RingOfEvasion extends Ring {
@ -39,7 +35,7 @@ public class RingOfEvasion extends Ring {
return isKnown() ? return isKnown() ?
"This ring increases the wearer's ability to focus and anticipate the movements of an enemy. " + "This ring increases the wearer's ability to focus and anticipate the movements of an enemy. " +
"The longer the wearer stands still, the more focused they will become. " + "The longer the wearer stands still, the more focused they will become. " +
"A cursed ring will instead make dodging harder." : "A degraded ring will instead make dodging harder." :
super.desc(); super.desc();
} }

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@ -20,7 +20,7 @@ public class RingOfForce extends Ring {
"This ring enhances the force of the wearer's blows. " + "This ring enhances the force of the wearer's blows. " +
"This extra power is largely wasted when wielding weapons, " + "This extra power is largely wasted when wielding weapons, " +
"but an unarmed attack will be made much stronger. " + "but an unarmed attack will be made much stronger. " +
"A cursed ring will instead weaken the wearer's blows." : "A degraded ring will instead weaken the wearer's blows." :
super.desc(); super.desc();
} }

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@ -19,7 +19,7 @@ public class RingOfFuror extends Ring {
return isKnown() ? return isKnown() ?
"This ring grants the wearer an inner fury, allowing them to attack more rapidly. " + "This ring grants the wearer an inner fury, allowing them to attack more rapidly. " +
"This fury works best in large bursts, so slow weapons benefit far more than fast ones. " + "This fury works best in large bursts, so slow weapons benefit far more than fast ones. " +
"A cursed ring will instead slow the wearer's speed of attack." : "A degraded ring will instead slow the wearer's speed of attack." :
super.desc(); super.desc();
} }

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@ -32,7 +32,7 @@ public class RingOfHaste extends Ring {
public String desc() { public String desc() {
return isKnown() ? return isKnown() ?
"This ring reduces the stress of movement on the wearer, allowing them to run " + "This ring reduces the stress of movement on the wearer, allowing them to run " +
"at superhuman speeds. A cursed ring will instead weigh the wearer down.": "at superhuman speeds. A degraded ring will instead weigh the wearer down.":
super.desc(); super.desc();
} }

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@ -20,7 +20,7 @@ public class RingOfMight extends Ring {
return isKnown() ? return isKnown() ?
"This ring enhances the physical traits of the wearer, " + "This ring enhances the physical traits of the wearer, " +
"granting them greater physical strength and constitution. " + "granting them greater physical strength and constitution. " +
"A cursed ring will weaken the wearer." : "A degraded ring will weaken the wearer." :
super.desc(); super.desc();
} }

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@ -19,7 +19,7 @@ public class RingOfSharpshooting extends Ring {
return isKnown() ? return isKnown() ?
"This ring enhances the wearer's precision and aim, which will " + "This ring enhances the wearer's precision and aim, which will " +
"make all projectile weapons more accurate and durable. " + "make all projectile weapons more accurate and durable. " +
"A cursed ring will have the opposite effect.": "A degraded ring will have the opposite effect.":
super.desc(); super.desc();
} }

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@ -19,7 +19,7 @@ public class RingOfTenacity extends Ring {
return isKnown() ? return isKnown() ?
"When worn, this ring will allow the wearer to resist normally mortal strikes. " + "When worn, this ring will allow the wearer to resist normally mortal strikes. " +
"The more injured the user is, the more resistant they will be to damage. " + "The more injured the user is, the more resistant they will be to damage. " +
"A cursed ring will instead make it easier for enemies to execute the wearer." : "A degraded ring will instead make it easier for enemies to execute the wearer." :
super.desc(); super.desc();
} }

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@ -19,7 +19,7 @@ public class RingOfWealth extends Ring {
return isKnown() ? return isKnown() ?
"It's not clear what this ring does exactly, good luck may influence " + "It's not clear what this ring does exactly, good luck may influence " +
"the life an an adventurer in many subtle ways. " + "the life an an adventurer in many subtle ways. " +
"Naturally a cursed ring would give bad luck." : "Naturally a degraded ring would give bad luck." :
super.desc(); super.desc();
} }