v0.2.2: clarified ring descriptions, 'cursed' is now 'degraded'
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@ -32,7 +32,7 @@ public class RingOfAccuracy extends Ring {
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public String desc() {
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public String desc() {
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return isKnown() ?
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return isKnown() ?
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"This ring increases your focus, reducing your enemy's ability to dodge your attacks. "+
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"This ring increases your focus, reducing your enemy's ability to dodge your attacks. "+
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"A cursed ring will instead make you easier to evade.":
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"A degraded ring will instead make you easier to evade.":
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super.desc();
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super.desc();
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}
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}
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@ -17,11 +17,7 @@
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*/
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.rings;
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package com.shatteredpixel.shatteredpixeldungeon.items.rings;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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public class RingOfEvasion extends Ring {
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public class RingOfEvasion extends Ring {
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@ -39,7 +35,7 @@ public class RingOfEvasion extends Ring {
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return isKnown() ?
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return isKnown() ?
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"This ring increases the wearer's ability to focus and anticipate the movements of an enemy. " +
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"This ring increases the wearer's ability to focus and anticipate the movements of an enemy. " +
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"The longer the wearer stands still, the more focused they will become. " +
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"The longer the wearer stands still, the more focused they will become. " +
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"A cursed ring will instead make dodging harder." :
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"A degraded ring will instead make dodging harder." :
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super.desc();
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super.desc();
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}
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}
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@ -20,7 +20,7 @@ public class RingOfForce extends Ring {
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"This ring enhances the force of the wearer's blows. " +
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"This ring enhances the force of the wearer's blows. " +
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"This extra power is largely wasted when wielding weapons, " +
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"This extra power is largely wasted when wielding weapons, " +
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"but an unarmed attack will be made much stronger. " +
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"but an unarmed attack will be made much stronger. " +
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"A cursed ring will instead weaken the wearer's blows." :
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"A degraded ring will instead weaken the wearer's blows." :
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super.desc();
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super.desc();
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}
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}
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@ -19,7 +19,7 @@ public class RingOfFuror extends Ring {
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return isKnown() ?
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return isKnown() ?
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"This ring grants the wearer an inner fury, allowing them to attack more rapidly. " +
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"This ring grants the wearer an inner fury, allowing them to attack more rapidly. " +
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"This fury works best in large bursts, so slow weapons benefit far more than fast ones. " +
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"This fury works best in large bursts, so slow weapons benefit far more than fast ones. " +
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"A cursed ring will instead slow the wearer's speed of attack." :
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"A degraded ring will instead slow the wearer's speed of attack." :
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super.desc();
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super.desc();
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}
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}
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@ -32,7 +32,7 @@ public class RingOfHaste extends Ring {
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public String desc() {
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public String desc() {
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return isKnown() ?
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return isKnown() ?
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"This ring reduces the stress of movement on the wearer, allowing them to run " +
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"This ring reduces the stress of movement on the wearer, allowing them to run " +
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"at superhuman speeds. A cursed ring will instead weigh the wearer down.":
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"at superhuman speeds. A degraded ring will instead weigh the wearer down.":
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super.desc();
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super.desc();
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}
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}
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@ -20,7 +20,7 @@ public class RingOfMight extends Ring {
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return isKnown() ?
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return isKnown() ?
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"This ring enhances the physical traits of the wearer, " +
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"This ring enhances the physical traits of the wearer, " +
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"granting them greater physical strength and constitution. " +
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"granting them greater physical strength and constitution. " +
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"A cursed ring will weaken the wearer." :
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"A degraded ring will weaken the wearer." :
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super.desc();
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super.desc();
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}
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}
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@ -19,7 +19,7 @@ public class RingOfSharpshooting extends Ring {
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return isKnown() ?
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return isKnown() ?
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"This ring enhances the wearer's precision and aim, which will " +
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"This ring enhances the wearer's precision and aim, which will " +
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"make all projectile weapons more accurate and durable. " +
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"make all projectile weapons more accurate and durable. " +
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"A cursed ring will have the opposite effect.":
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"A degraded ring will have the opposite effect.":
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super.desc();
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super.desc();
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}
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}
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@ -19,7 +19,7 @@ public class RingOfTenacity extends Ring {
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return isKnown() ?
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return isKnown() ?
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"When worn, this ring will allow the wearer to resist normally mortal strikes. " +
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"When worn, this ring will allow the wearer to resist normally mortal strikes. " +
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"The more injured the user is, the more resistant they will be to damage. " +
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"The more injured the user is, the more resistant they will be to damage. " +
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"A cursed ring will instead make it easier for enemies to execute the wearer." :
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"A degraded ring will instead make it easier for enemies to execute the wearer." :
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super.desc();
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super.desc();
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}
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}
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@ -19,7 +19,7 @@ public class RingOfWealth extends Ring {
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return isKnown() ?
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return isKnown() ?
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"It's not clear what this ring does exactly, good luck may influence " +
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"It's not clear what this ring does exactly, good luck may influence " +
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"the life an an adventurer in many subtle ways. " +
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"the life an an adventurer in many subtle ways. " +
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"Naturally a cursed ring would give bad luck." :
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"Naturally a degraded ring would give bad luck." :
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super.desc();
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super.desc();
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}
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}
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