v0.4.1: fixed the player losing control when adding to a full rose
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@ -253,6 +253,7 @@ public class DriedRose extends Artifact {
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return false;
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} if ( rose.level() >= rose.levelCap ){
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GLog.i( Messages.get(this, "no_room") );
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hero.spendAndNext(TIME_TO_PICK_UP);
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return true;
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} else {
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