v0.9.2: reverted necromancer VFX changes for now
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@ -252,10 +252,8 @@ public class Necromancer extends Mob {
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mySkeleton.pos = summoningPos;
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mySkeleton.pos = summoningPos;
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GameScene.add( mySkeleton );
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GameScene.add( mySkeleton );
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Dungeon.level.occupyCell( mySkeleton );
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Dungeon.level.occupyCell( mySkeleton );
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if (Dungeon.level.heroFOV[summoningPos]) {
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Sample.INSTANCE.play(Assets.Sounds.BONES);
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Sample.INSTANCE.play(Assets.Sounds.BONES);
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summoningEmitter.burst(Speck.factory(Speck.RATTLE), 5);
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summoningEmitter.burst(Speck.factory(Speck.RATTLE), 5);
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}
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sprite.idle();
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sprite.idle();
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if (buff(Corruption.class) != null){
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if (buff(Corruption.class) != null){
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