From 3c75ca04068c5a30a56e37d958d78d455e4b2974 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 15 Feb 2021 18:55:58 -0500 Subject: [PATCH] v0.9.2: reverted necromancer VFX changes for now --- .../shatteredpixeldungeon/actors/mobs/Necromancer.java | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Necromancer.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Necromancer.java index f67b2ac10..36ff4bc20 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Necromancer.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Necromancer.java @@ -252,10 +252,8 @@ public class Necromancer extends Mob { mySkeleton.pos = summoningPos; GameScene.add( mySkeleton ); Dungeon.level.occupyCell( mySkeleton ); - if (Dungeon.level.heroFOV[summoningPos]) { - Sample.INSTANCE.play(Assets.Sounds.BONES); - summoningEmitter.burst(Speck.factory(Speck.RATTLE), 5); - } + Sample.INSTANCE.play(Assets.Sounds.BONES); + summoningEmitter.burst(Speck.factory(Speck.RATTLE), 5); sprite.idle(); if (buff(Corruption.class) != null){