v0.9.2: reverted necromancer VFX changes for now

This commit is contained in:
Evan Debenham 2021-02-15 18:55:58 -05:00
parent a247e29094
commit 3c75ca0406

View File

@ -252,10 +252,8 @@ public class Necromancer extends Mob {
mySkeleton.pos = summoningPos;
GameScene.add( mySkeleton );
Dungeon.level.occupyCell( mySkeleton );
if (Dungeon.level.heroFOV[summoningPos]) {
Sample.INSTANCE.play(Assets.Sounds.BONES);
summoningEmitter.burst(Speck.factory(Speck.RATTLE), 5);
}
Sample.INSTANCE.play(Assets.Sounds.BONES);
summoningEmitter.burst(Speck.factory(Speck.RATTLE), 5);
sprite.idle();
if (buff(Corruption.class) != null){