v0.9.1: tweaked pillars room slightly, always spawns 4 pillars if large
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@ -55,7 +55,7 @@ public class PillarsRoom extends StandardRoom {
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int minDim = Math.min(width(), height());
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int minDim = Math.min(width(), height());
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//2 pillars
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//2 pillars
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if (minDim == 7 || (minDim <= 10 && Random.Int(2) == 0)){
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if (minDim == 7 || (sizeCat == SizeCategory.NORMAL && Random.Int(2) == 0)){
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int pillarInset = minDim >= 11 ? 2 : 1;
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int pillarInset = minDim >= 11 ? 2 : 1;
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int pillarSize = ((minDim-3)/2) - pillarInset;
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int pillarSize = ((minDim-3)/2) - pillarInset;
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