From 3ac006700ee26afa6cadaa67e527a1a9a902b062 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sat, 31 Oct 2020 15:06:48 -0400 Subject: [PATCH] v0.9.1: tweaked pillars room slightly, always spawns 4 pillars if large --- .../levels/rooms/standard/PillarsRoom.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/PillarsRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/PillarsRoom.java index 41e760719..41a8f6e52 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/PillarsRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/PillarsRoom.java @@ -55,7 +55,7 @@ public class PillarsRoom extends StandardRoom { int minDim = Math.min(width(), height()); //2 pillars - if (minDim == 7 || (minDim <= 10 && Random.Int(2) == 0)){ + if (minDim == 7 || (sizeCat == SizeCategory.NORMAL && Random.Int(2) == 0)){ int pillarInset = minDim >= 11 ? 2 : 1; int pillarSize = ((minDim-3)/2) - pillarInset;