v0.6.2a: manifest commit
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.shatteredpixel.shatteredpixeldungeon"
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package="com.shatteredpixel.shatteredpixeldungeon"
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android:versionCode="222"
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android:versionCode="223"
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android:versionName="0.6.2"
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android:versionName="0.6.2a"
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android:installLocation="auto">
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android:installLocation="auto">
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<uses-permission android:name="android.permission.VIBRATE"/>
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<uses-permission android:name="android.permission.VIBRATE"/>
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@ -124,7 +124,36 @@ public class ChangesScene extends PixelScene {
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// v0.6.2
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// v0.6.2
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//**********************
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//**********************
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ChangeInfo changes = new ChangeInfo("v0.6.2", true, "");
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ChangeInfo changes = new ChangeInfo("v0.6.2a", true, "");
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changes.hardlight(Window.TITLE_COLOR);
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infos.add(changes);
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changes.addButton( new ChangeButton( new ItemSprite(ItemSpriteSheet.IRON_KEY, null), "New Key Display",
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"The key display has been overhauled!\n\n" +
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"_-_ Each key type now has its own icon, instead of all special keys being shown as golden.\n\n" +
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"_-_ Can now display up to 6 keys, up from 3. After 3 keys the key icons will become smaller.\n\n" +
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"_-_ Button background now dims as keys are collected, for added visual clarity."));
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changes.addButton( new ChangeButton(Icons.get(Icons.PREFS), Messages.get(this, "misc"),
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"_-_ Improved the formatting of older updates in the changes list. More information will be added to fill these out in future updates.\n\n" +
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"_-_ Slightly reduced the chance for items to appear in locked chests.\n\n" +
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"_-_ Game music now mutes itself during phone calls"));
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changes.addButton( new ChangeButton(new Image(Assets.SPINNER, 144, 0, 16, 16), Messages.get(this, "bugfixes"),
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"Fixed (caused by 0.6.2):\n" +
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"_-_ Various rare crash bugs\n" +
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"_-_ Herbal healing and armor not greying out their icons correctly\n\n" +
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"Fixed (Existed prior to 0.6.2):\n" +
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"_-_ Various rare crash bugs\n" +
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"_-_ Gladiator being able to combo non-visible enemies"));
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changes.addButton( new ChangeButton(Icons.get(Icons.LANGS), Messages.get(this, "language"),
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"In English:\n" +
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"_-_ Fixed missing text when dieing to venom\n" +
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"\n" +
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"_-_ Translation Updates"));
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changes = new ChangeInfo("v0.6.2", true, "");
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changes.hardlight(Window.TITLE_COLOR);
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changes.hardlight(Window.TITLE_COLOR);
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infos.add(changes);
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infos.add(changes);
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@ -699,7 +728,8 @@ public class ChangesScene extends PixelScene {
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infos.add(changes);
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infos.add(changes);
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changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "Developer Commentary",
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changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "Developer Commentary",
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""));
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"_-_ Released September 15th, 2014\n" +
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"_-_ 31 days after Shattered v0.1.1"));
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changes.addButton( new ChangeButton(new ItemSprite(new HornOfPlenty()), "Update Changes",
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changes.addButton( new ChangeButton(new ItemSprite(new HornOfPlenty()), "Update Changes",
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"Added artifacts, reworked rings"));
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"Added artifacts, reworked rings"));
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