v0.3.3a: manifest commit
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.shatteredpixel.shatteredpixeldungeon"
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package="com.shatteredpixel.shatteredpixeldungeon"
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android:versionCode="72"
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android:versionCode="73"
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android:versionName="0.3.3"
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android:versionName="0.3.3a"
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android:installLocation="auto">
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android:installLocation="auto">
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<uses-permission android:name="android.permission.VIBRATE"/>
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<uses-permission android:name="android.permission.VIBRATE"/>
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@ -63,6 +63,13 @@ public class WelcomeScene extends PixelScene {
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"Happy Dungeoneering!";
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"Happy Dungeoneering!";
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private static final String TXT_Update =
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private static final String TXT_Update =
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"v0.3.3a:\n" +
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"- Added a small holiday treat ;)\n" +
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"- Thieves now disappear when they get away\n" +
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"- Fixed chests not opening with enemies nearby\n" +
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"- Fixed numerous bugs and crashes\n" +
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"\n" +
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"v0.3.3:\n" +
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"Gameplay Changes:\n" +
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"Gameplay Changes:\n" +
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"- Tengu's maze is now different each time\n" +
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"- Tengu's maze is now different each time\n" +
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"- Items no longer auto-pickup when enemies are near\n" +
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"- Items no longer auto-pickup when enemies are near\n" +
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