v0.3.4: externalized all remaining level strings

This commit is contained in:
Evan Debenham 2015-12-30 16:22:00 -05:00 committed by Evan Debenham
parent df293c01e8
commit 36cfd31fde
14 changed files with 392 additions and 292 deletions

View File

@ -22,6 +22,7 @@ package com.shatteredpixel.shatteredpixeldungeon.levels;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.ToxicTrap;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.Trap;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.watabou.noosa.Camera;
import com.watabou.noosa.Group;
import com.watabou.noosa.audio.Sample;
@ -280,11 +281,11 @@ public class CavesBossLevel extends Level {
public String tileName( int tile ) {
switch (tile) {
case Terrain.GRASS:
return "Fluorescent moss";
return Messages.get(CavesLevel.class, "grass_name");
case Terrain.HIGH_GRASS:
return "Fluorescent mushrooms";
return Messages.get(CavesLevel.class, "high_grass_name");
case Terrain.WATER:
return "Freezing cold water.";
return Messages.get(CavesLevel.class, "water_name");
default:
return super.tileName( tile );
}
@ -294,13 +295,15 @@ public class CavesBossLevel extends Level {
public String tileDesc( int tile ) {
switch (tile) {
case Terrain.ENTRANCE:
return "The ladder leads up to the upper depth.";
return Messages.get(CavesLevel.class, "entrance_desc");
case Terrain.EXIT:
return "The ladder leads down to the lower depth.";
return Messages.get(CavesLevel.class, "exit_desc");
case Terrain.HIGH_GRASS:
return "Huge mushrooms block the view.";
return Messages.get(CavesLevel.class, "high_grass_desc");
case Terrain.WALL_DECO:
return "A vein of some ore is visible on the wall. Gold?";
return Messages.get(CavesLevel.class, "wall_deco_desc");
case Terrain.BOOKSHELF:
return Messages.get(CavesLevel.class, "bookshelf_desc");
default:
return super.tileDesc( tile );
}

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@ -21,6 +21,7 @@
package com.shatteredpixel.shatteredpixeldungeon.levels;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.*;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.watabou.noosa.Game;
import com.watabou.noosa.Group;
import com.watabou.noosa.particles.PixelParticle;
@ -206,11 +207,11 @@ public class CavesLevel extends RegularLevel {
public String tileName( int tile ) {
switch (tile) {
case Terrain.GRASS:
return "Fluorescent moss";
return Messages.get(CavesLevel.class, "grass_name");
case Terrain.HIGH_GRASS:
return "Fluorescent mushrooms";
return Messages.get(CavesLevel.class, "high_grass_name");
case Terrain.WATER:
return "Freezing cold water.";
return Messages.get(CavesLevel.class, "water_name");
default:
return super.tileName( tile );
}
@ -220,15 +221,15 @@ public class CavesLevel extends RegularLevel {
public String tileDesc( int tile ) {
switch (tile) {
case Terrain.ENTRANCE:
return "The ladder leads up to the upper depth.";
return Messages.get(CavesLevel.class, "entrance_desc");
case Terrain.EXIT:
return "The ladder leads down to the lower depth.";
return Messages.get(CavesLevel.class, "exit_desc");
case Terrain.HIGH_GRASS:
return "Huge mushrooms block the view.";
return Messages.get(CavesLevel.class, "high_grass_desc");
case Terrain.WALL_DECO:
return "A vein of some ore is visible on the wall. Gold?";
return Messages.get(CavesLevel.class, "wall_deco_desc");
case Terrain.BOOKSHELF:
return "Who would need a bookshelf in a cave?";
return Messages.get(CavesLevel.class, "bookshelf_desc");
default:
return super.tileDesc( tile );
}

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@ -20,6 +20,7 @@
*/
package com.shatteredpixel.shatteredpixeldungeon.levels;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.watabou.noosa.Group;
import com.watabou.noosa.tweeners.AlphaTweener;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
@ -233,9 +234,9 @@ public class CityBossLevel extends Level {
public String tileName( int tile ) {
switch (tile) {
case Terrain.WATER:
return "Suspiciously colored water";
return Messages.get(CityLevel.class, "water_name");
case Terrain.HIGH_GRASS:
return "High blooming flowers";
return Messages.get(CityLevel.class, "high_grass_name");
default:
return super.tileName( tile );
}
@ -245,19 +246,19 @@ public class CityBossLevel extends Level {
public String tileDesc(int tile) {
switch (tile) {
case Terrain.ENTRANCE:
return "A ramp leads up to the upper depth.";
return Messages.get(CityLevel.class, "entrance_desc");
case Terrain.EXIT:
return "A ramp leads down to the lower depth.";
return Messages.get(CityLevel.class, "exit_desc");
case Terrain.WALL_DECO:
case Terrain.EMPTY_DECO:
return "Several tiles are missing here.";
return Messages.get(CityLevel.class, "deco_desc");
case Terrain.EMPTY_SP:
return "Thick carpet covers the floor.";
return Messages.get(CityLevel.class, "sp_desc");
case Terrain.STATUE:
case Terrain.STATUE_SP:
return "The statue depicts some dwarf standing in a heroic stance.";
return Messages.get(CityLevel.class, "statue_desc");
case Terrain.BOOKSHELF:
return "The rows of books on different disciplines fill the bookshelf.";
return Messages.get(CityLevel.class, "bookshelf_desc");
default:
return super.tileDesc( tile );
}

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@ -21,6 +21,7 @@
package com.shatteredpixel.shatteredpixeldungeon.levels;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.*;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.watabou.noosa.Group;
import com.watabou.noosa.particles.Emitter;
import com.watabou.noosa.particles.PixelParticle;
@ -111,9 +112,9 @@ public class CityLevel extends RegularLevel {
public String tileName( int tile ) {
switch (tile) {
case Terrain.WATER:
return "Suspiciously colored water";
return Messages.get(CityLevel.class, "water_name");
case Terrain.HIGH_GRASS:
return "High blooming flowers";
return Messages.get(CityLevel.class, "high_grass_name");
default:
return super.tileName( tile );
}
@ -123,19 +124,19 @@ public class CityLevel extends RegularLevel {
public String tileDesc(int tile) {
switch (tile) {
case Terrain.ENTRANCE:
return "A ramp leads up to the upper depth.";
return Messages.get(CityLevel.class, "entrance_desc");
case Terrain.EXIT:
return "A ramp leads down to the lower depth.";
return Messages.get(CityLevel.class, "exit_desc");
case Terrain.WALL_DECO:
case Terrain.EMPTY_DECO:
return "Several tiles are missing here.";
return Messages.get(CityLevel.class, "deco_desc");
case Terrain.EMPTY_SP:
return "Thick carpet covers the floor.";
return Messages.get(CityLevel.class, "sp_desc");
case Terrain.STATUE:
case Terrain.STATUE_SP:
return "The statue depicts some dwarf standing in a heroic stance.";
return Messages.get(CityLevel.class, "statue_desc");
case Terrain.BOOKSHELF:
return "The rows of books on different disciplines fill the bookshelf.";
return Messages.get(CityLevel.class, "bookshelf_desc");
default:
return super.tileDesc( tile );
}

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@ -20,6 +20,7 @@
*/
package com.shatteredpixel.shatteredpixeldungeon.levels;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.watabou.noosa.Group;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Bones;
@ -228,14 +229,14 @@ public class HallsBossLevel extends Level {
public String tileName( int tile ) {
switch (tile) {
case Terrain.WATER:
return "Cold lava";
return Messages.get(HallsLevel.class, "water_name");
case Terrain.GRASS:
return "Embermoss";
return Messages.get(HallsLevel.class, "grass_name");
case Terrain.HIGH_GRASS:
return "Emberfungi";
return Messages.get(HallsLevel.class, "high_grass_name");
case Terrain.STATUE:
case Terrain.STATUE_SP:
return "Pillar";
return Messages.get(HallsLevel.class, "statue_name");
default:
return super.tileName( tile );
}
@ -245,10 +246,12 @@ public class HallsBossLevel extends Level {
public String tileDesc(int tile) {
switch (tile) {
case Terrain.WATER:
return "It looks like lava, but it's cold and probably safe to touch.";
return Messages.get(HallsLevel.class, "water_desc");
case Terrain.STATUE:
case Terrain.STATUE_SP:
return "The pillar is made of real humanoid skulls. Awesome.";
return Messages.get(HallsLevel.class, "statue_desc");
case Terrain.BOOKSHELF:
return Messages.get(HallsLevel.class, "bookshelf_desc");
default:
return super.tileDesc( tile );
}

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@ -25,6 +25,7 @@ import javax.microedition.khronos.opengles.GL10;
import android.opengl.GLES20;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.*;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.watabou.noosa.Game;
import com.watabou.noosa.Group;
import com.watabou.noosa.particles.PixelParticle;
@ -120,14 +121,14 @@ public class HallsLevel extends RegularLevel {
public String tileName( int tile ) {
switch (tile) {
case Terrain.WATER:
return "Cold lava";
return Messages.get(HallsLevel.class, "water_name");
case Terrain.GRASS:
return "Embermoss";
return Messages.get(HallsLevel.class, "grass_name");
case Terrain.HIGH_GRASS:
return "Emberfungi";
return Messages.get(HallsLevel.class, "high_grass_name");
case Terrain.STATUE:
case Terrain.STATUE_SP:
return "Pillar";
return Messages.get(HallsLevel.class, "statue_name");
default:
return super.tileName( tile );
}
@ -137,12 +138,12 @@ public class HallsLevel extends RegularLevel {
public String tileDesc(int tile) {
switch (tile) {
case Terrain.WATER:
return "It looks like lava, but it's cold and probably safe to touch.";
return Messages.get(HallsLevel.class, "water_desc");
case Terrain.STATUE:
case Terrain.STATUE_SP:
return "The pillar is made of real humanoid skulls. Awesome.";
return Messages.get(HallsLevel.class, "statue_desc");
case Terrain.BOOKSHELF:
return "Books in ancient languages smoulder in the bookshelf.";
return Messages.get(HallsLevel.class, "bookshelf_desc");
default:
return super.tileDesc( tile );
}

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@ -23,6 +23,7 @@ package com.shatteredpixel.shatteredpixeldungeon.levels;
import java.util.Arrays;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.watabou.noosa.Group;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.items.Amulet;
@ -142,14 +143,14 @@ public class LastLevel extends Level {
public String tileName( int tile ) {
switch (tile) {
case Terrain.WATER:
return "Cold lava";
return Messages.get(HallsLevel.class, "water_name");
case Terrain.GRASS:
return "Embermoss";
return Messages.get(HallsLevel.class, "grass_name");
case Terrain.HIGH_GRASS:
return "Emberfungi";
return Messages.get(HallsLevel.class, "high_grass_name");
case Terrain.STATUE:
case Terrain.STATUE_SP:
return "Pillar";
return Messages.get(HallsLevel.class, "statue_name");
default:
return super.tileName( tile );
}
@ -159,10 +160,12 @@ public class LastLevel extends Level {
public String tileDesc(int tile) {
switch (tile) {
case Terrain.WATER:
return "It looks like lava, but it's cold and probably safe to touch.";
return Messages.get(HallsLevel.class, "water_desc");
case Terrain.STATUE:
case Terrain.STATUE_SP:
return "The pillar is made of real humanoid skulls. Awesome.";
return Messages.get(HallsLevel.class, "statue_desc");
case Terrain.BOOKSHELF:
return Messages.get(HallsLevel.class, "bookshelf_desc");
default:
return super.tileDesc( tile );
}

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@ -27,6 +27,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Imp;
import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.levels.Room.Type;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.watabou.noosa.Group;
import com.watabou.utils.Graph;
import com.watabou.utils.Random;
@ -183,9 +184,9 @@ public class LastShopLevel extends RegularLevel {
public String tileName( int tile ) {
switch (tile) {
case Terrain.WATER:
return "Suspiciously colored water";
return Messages.get(CityLevel.class, "water_name");
case Terrain.HIGH_GRASS:
return "High blooming flowers";
return Messages.get(CityLevel.class, "high_grass_name");
default:
return super.tileName( tile );
}
@ -195,14 +196,19 @@ public class LastShopLevel extends RegularLevel {
public String tileDesc(int tile) {
switch (tile) {
case Terrain.ENTRANCE:
return "A ramp leads up to the upper depth.";
return Messages.get(CityLevel.class, "entrance_desc");
case Terrain.EXIT:
return "A ramp leads down to the Inferno.";
return Messages.get(CityLevel.class, "exit_desc");
case Terrain.WALL_DECO:
case Terrain.EMPTY_DECO:
return "Several tiles are missing here.";
return Messages.get(CityLevel.class, "deco_desc");
case Terrain.EMPTY_SP:
return "Thick carpet covers the floor.";
return Messages.get(CityLevel.class, "sp_desc");
case Terrain.STATUE:
case Terrain.STATUE_SP:
return Messages.get(CityLevel.class, "statue_desc");
case Terrain.BOOKSHELF:
return Messages.get(CityLevel.class, "bookshelf_desc");
default:
return super.tileDesc( tile );
}

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@ -68,6 +68,7 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.features.HighGrass;
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.*;
import com.shatteredpixel.shatteredpixeldungeon.mechanics.ShadowCaster;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.plants.BlandfruitBush;
import com.shatteredpixel.shatteredpixeldungeon.plants.Plant;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
@ -121,8 +122,6 @@ public abstract class Level implements Bundlable {
protected static final float TIME_TO_RESPAWN = 50;
private static final String TXT_HIDDEN_PLATE_CLICKS = "A hidden pressure plate clicks!";
public static boolean resizingNeeded;
public static int loadedMapSize;
@ -856,7 +855,7 @@ public abstract class Level implements Bundlable {
switch (map[cell]) {
case Terrain.SECRET_TRAP:
GLog.i( TXT_HIDDEN_PLATE_CLICKS );
GLog.i( Messages.get(Level.class, "hidden_plate") );
case Terrain.TRAP:
trap = traps.get( cell );
break;
@ -1060,59 +1059,59 @@ public abstract class Level implements Bundlable {
switch (tile) {
case Terrain.CHASM:
return "Chasm";
return Messages.get(Level.class, "chasm_name");
case Terrain.EMPTY:
case Terrain.EMPTY_SP:
case Terrain.EMPTY_DECO:
case Terrain.SECRET_TRAP:
return "Floor";
return Messages.get(Level.class, "floor_name");
case Terrain.GRASS:
return "Grass";
return Messages.get(Level.class, "grass_name");
case Terrain.WATER:
return "Water";
return Messages.get(Level.class, "water_name");
case Terrain.WALL:
case Terrain.WALL_DECO:
case Terrain.SECRET_DOOR:
return "Wall";
return Messages.get(Level.class, "wall_name");
case Terrain.DOOR:
return "Closed door";
return Messages.get(Level.class, "closed_door_name");
case Terrain.OPEN_DOOR:
return "Open door";
return Messages.get(Level.class, "open_door_name");
case Terrain.ENTRANCE:
return "Depth entrance";
return Messages.get(Level.class, "entrace_name");
case Terrain.EXIT:
return "Depth exit";
return Messages.get(Level.class, "exit_name");
case Terrain.EMBERS:
return "Embers";
return Messages.get(Level.class, "embers_name");
case Terrain.LOCKED_DOOR:
return "Locked door";
return Messages.get(Level.class, "locked_door_name");
case Terrain.PEDESTAL:
return "Pedestal";
return Messages.get(Level.class, "pedestal_name");
case Terrain.BARRICADE:
return "Barricade";
return Messages.get(Level.class, "barricade_name");
case Terrain.HIGH_GRASS:
return "High grass";
return Messages.get(Level.class, "high_grass_name");
case Terrain.LOCKED_EXIT:
return "Locked depth exit";
return Messages.get(Level.class, "locked_exit_name");
case Terrain.UNLOCKED_EXIT:
return "Unlocked depth exit";
return Messages.get(Level.class, "unlocked_exit_name");
case Terrain.SIGN:
return "Sign";
return Messages.get(Level.class, "sign_name");
case Terrain.WELL:
return "Well";
return Messages.get(Level.class, "well_name");
case Terrain.EMPTY_WELL:
return "Empty well";
return Messages.get(Level.class, "empty_well_name");
case Terrain.STATUE:
case Terrain.STATUE_SP:
return "Statue";
return Messages.get(Level.class, "statue_name");
case Terrain.INACTIVE_TRAP:
return "Triggered trap";
return Messages.get(Level.class, "inactive_trap_name");
case Terrain.BOOKSHELF:
return "Bookshelf";
return Messages.get(Level.class, "bookshelf_name");
case Terrain.ALCHEMY:
return "Alchemy pot";
return Messages.get(Level.class, "alchemy_name");
default:
return "???";
return Messages.get(Level.class, "default_name");
}
}
@ -1120,35 +1119,35 @@ public abstract class Level implements Bundlable {
switch (tile) {
case Terrain.CHASM:
return "You can't see the bottom.";
return Messages.get(Level.class, "chasm_desc");
case Terrain.WATER:
return "In case of burning step into the water to extinguish the fire.";
return Messages.get(Level.class, "water_desc");
case Terrain.ENTRANCE:
return "Stairs lead up to the upper depth.";
return Messages.get(Level.class, "entrance_desc");
case Terrain.EXIT:
case Terrain.UNLOCKED_EXIT:
return "Stairs lead down to the lower depth.";
return Messages.get(Level.class, "exit_desc");
case Terrain.EMBERS:
return "Embers cover the floor.";
return Messages.get(Level.class, "embers_desc");
case Terrain.HIGH_GRASS:
return "Dense vegetation blocks the view.";
return Messages.get(Level.class, "high_grass_desc");
case Terrain.LOCKED_DOOR:
return "This door is locked, you need a matching key to unlock it.";
return Messages.get(Level.class, "locked_door_desc");
case Terrain.LOCKED_EXIT:
return "Heavy bars block the stairs leading down.";
return Messages.get(Level.class, "locked_exit_desc");
case Terrain.BARRICADE:
return "The wooden barricade is firmly set but has dried over the years. Might it burn?";
return Messages.get(Level.class, "barricade_desc");
case Terrain.SIGN:
return "You can't read the text from here.";
return Messages.get(Level.class, "sign_desc");
case Terrain.INACTIVE_TRAP:
return "The trap has been triggered before and it's not dangerous anymore.";
return Messages.get(Level.class, "inactive_trap_desc");
case Terrain.STATUE:
case Terrain.STATUE_SP:
return "Someone wanted to adorn this place, but failed, obviously.";
return Messages.get(Level.class, "statue_desc");
case Terrain.ALCHEMY:
return "Drop some seeds here to cook a potion.";
return Messages.get(Level.class, "alchemy_desc");
case Terrain.EMPTY_WELL:
return "The well has run dry.";
return Messages.get(Level.class, "empty_well_desc");
default:
if (tile >= Terrain.WATER_TILES) {
return tileDesc( Terrain.WATER );
@ -1156,7 +1155,7 @@ public abstract class Level implements Bundlable {
if ((Terrain.flags[tile] & Terrain.PIT) != 0) {
return tileDesc( Terrain.CHASM );
}
return "";
return Messages.get(Level.class, "default_desc");
}
}
}

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@ -34,6 +34,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.keys.IronKey;
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.MazePainter;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.SpearTrap;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.Trap;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.ui.CustomTileVisual;
import com.shatteredpixel.shatteredpixeldungeon.ui.HealthIndicator;
@ -193,9 +194,9 @@ public class PrisonBossLevel extends Level {
public String tileName( int tile ) {
switch (tile) {
case Terrain.WATER:
return "Dark cold water.";
return Messages.get(PrisonLevel.class, "water_name");
default:
return super.tileName(tile);
return super.tileName( tile );
}
}
@ -203,9 +204,11 @@ public class PrisonBossLevel extends Level {
public String tileDesc(int tile) {
switch (tile) {
case Terrain.EMPTY_DECO:
return "There are old blood stains on the floor.";
return Messages.get(PrisonLevel.class, "empty_deco_desc");
case Terrain.BOOKSHELF:
return Messages.get(PrisonLevel.class, "bookshelf_desc");
default:
return super.tileDesc(tile);
return super.tileDesc( tile );
}
}

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@ -21,6 +21,7 @@
package com.shatteredpixel.shatteredpixeldungeon.levels;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.*;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.watabou.noosa.Group;
import com.watabou.noosa.particles.Emitter;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
@ -137,7 +138,7 @@ public class PrisonLevel extends RegularLevel {
public String tileName( int tile ) {
switch (tile) {
case Terrain.WATER:
return "Dark cold water.";
return Messages.get(PrisonLevel.class, "water_name");
default:
return super.tileName( tile );
}
@ -147,11 +148,11 @@ public class PrisonLevel extends RegularLevel {
public String tileDesc(int tile) {
switch (tile) {
case Terrain.EMPTY_DECO:
return "There are old blood stains on the floor.";
return Messages.get(PrisonLevel.class, "empty_deco_desc");
case Terrain.BOOKSHELF:
return "This is probably a vestige of a prison library. Might it burn?";
return Messages.get(PrisonLevel.class, "bookshelf_desc");
default:
return super.tileDesc(tile);
return super.tileDesc( tile );
}
}

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@ -29,6 +29,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.levels.Room.Type;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.watabou.noosa.Group;
import com.watabou.utils.Bundle;
@ -289,17 +290,19 @@ public class SewerBossLevel extends RegularLevel {
public String tileName( int tile ) {
switch (tile) {
case Terrain.WATER:
return "Murky water";
return Messages.get(SewerLevel.class, "water_name");
default:
return super.tileName( tile );
}
}
@Override
public String tileDesc( int tile ) {
public String tileDesc(int tile) {
switch (tile) {
case Terrain.EMPTY_DECO:
return "Wet yellowish moss covers the floor.";
return Messages.get(SewerLevel.class, "empty_deco_desc");
case Terrain.BOOKSHELF:
return Messages.get(SewerLevel.class, "bookshelf_desc");
default:
return super.tileDesc( tile );
}

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@ -21,6 +21,7 @@
package com.shatteredpixel.shatteredpixeldungeon.levels;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.*;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.watabou.noosa.Game;
import com.watabou.noosa.Group;
import com.watabou.noosa.particles.Emitter;
@ -157,7 +158,7 @@ public class SewerLevel extends RegularLevel {
public String tileName( int tile ) {
switch (tile) {
case Terrain.WATER:
return "Murky water";
return Messages.get(SewerLevel.class, "water_name");
default:
return super.tileName( tile );
}
@ -167,9 +168,9 @@ public class SewerLevel extends RegularLevel {
public String tileDesc(int tile) {
switch (tile) {
case Terrain.EMPTY_DECO:
return "Wet yellowish moss covers the floor.";
return Messages.get(SewerLevel.class, "empty_deco_desc");
case Terrain.BOOKSHELF:
return "The bookshelf is packed with cheap useless books. Might it burn?";
return Messages.get(SewerLevel.class, "bookshelf_desc");
default:
return super.tileDesc( tile );
}

View File

@ -392,6 +392,12 @@ actors.char.smb_missed=%s %s %s's attack
actors.char.out_of_paralysis=The pain snapped %s out of paralysis
actors.char.def_verb=dodged
items.bags.bag.name=backpack
levels.features.alchemypot.select_seed=Select a seed to throw
levels.features.alchemypot.pot=Alchemy Pot
levels.features.alchemypot.fruit=Cook a Blandfruit
@ -513,4 +519,72 @@ levels.traps.worntrap.name=Worn out trap
levels.traps.worntrap.nothing=nothing happens..
levels.traps.worntrap.desc=Due to age and possibly poor workmanship, it looks like this trap has worn to the point where it won't do anything when triggered.
items.bags.bag.name=backpack
levels.caveslevel.grass_name=Fluorescent moss
levels.caveslevel.high_grass_name=Fluorescent mushrooms
levels.caveslevel.water_name=Freezing cold water.
levels.caveslevel.entrance_desc=The ladder leads up to the upper depth.
levels.caveslevel.exit_desc=The ladder leads down to the lower depth.
levels.caveslevel.high_grass_desc=Huge mushrooms block the view.
levels.caveslevel.wall_deco_desc=A vein of some ore is visible on the wall. Gold?
levels.caveslevel.bookshelf_desc=Who would need a bookshelf in a cave?
levels.citylevel.water_name=Suspiciously colored water
levels.citylevel.high_grass_name=High blooming flowers
levels.citylevel.entrance_desc=A ramp leads up to the upper depth.
levels.citylevel.exit_desc=A ramp leads down to the lower depth.
levels.citylevel.deco_desc=Several tiles are missing here.
levels.citylevel.sp_desc=Thick carpet covers the floor.
levels.citylevel.statue_desc=The statue depicts some dwarf standing in a heroic stance.
levels.citylevel.bookshelf_desc=The rows of books on different disciplines fill the bookshelf.
levels.hallslevel.water_name=Cold lava
levels.hallslevel.grass_name=Embermoss
levels.hallslevel.high_grass_name=Emberfungi
levels.hallslevel.statue_name=Pillar
levels.hallslevel.water_desc=It looks like lava, but it's cold and probably safe to touch.
levels.hallslevel.statue_desc=The pillar is made of real humanoid skulls. Awesome.
levels.hallslevel.bookshelf_desc=Books in ancient languages smoulder in the bookshelf.
levels.level.hidden_plate=A hidden pressure plate clicks!
levels.level.chasm_name=Chasm
levels.level.floor_name=Floor
levels.level.grass_name=Grass
levels.level.water_name=Water
levels.level.wall_name=Wall
levels.level.closed_door_name=Closed door
levels.level.open_door_name=Open door
levels.level.entrace_name=Depth entrance
levels.level.exit_name=Depth exit
levels.level.embers_name=Embers
levels.level.locked_door_name=Locked door
levels.level.pedestal_name=Pedestal
levels.level.barricade_name=Barricade
levels.level.high_grass_name=High grass
levels.level.locked_exit_name=Locked depth exit
levels.level.unlocked_exit_name=Unlocked depth exit
levels.level.sign_name=Sign
levels.level.well_name=Well
levels.level.empty_well_name=Empty well
levels.level.statue_name=Statue
levels.level.inactive_trap_name=Triggered trap
levels.level.bookshelf_name=Bookshelf
levels.level.alchemy_name=Alchemy pot
levels.level.default_name=???
levels.level.chasm_desc=You can't see the bottom.
levels.level.water_desc=In case of burning step into the water to extinguish the fire.
levels.level.entrance_desc=Stairs lead up to the upper depth.
levels.level.exit_desc=Stairs lead down to the lower depth.
levels.level.embers_desc=Embers cover the floor.
levels.level.high_grass_desc=Dense vegetation blocks the view.
levels.level.locked_door_desc=This door is locked, you need a matching key to unlock it.
levels.level.locked_exit_desc=Heavy bars block the stairs leading down.
levels.level.barricade_desc=The wooden barricade is firmly set but has dried over the years. Might it burn?
levels.level.sign_desc=You can't read the text from here.
levels.level.inactive_trap_desc=The trap has been triggered before and it's not dangerous anymore.
levels.level.statue_desc=Someone wanted to adorn this place, but failed, obviously.
levels.level.alchemy_desc=Drop some seeds here to cook a potion.
levels.level.empty_well_desc=The well has run dry.
levels.level.default_desc=Nothing interesting here.
levels.prisonlevel.water_name=Dark cold water.
levels.prisonlevel.empty_deco_desc=There are old blood stains on the floor.
levels.prisonlevel.bookshelf_desc=This is probably a vestige of a prison library. Might it burn?
levels.sewerlevel.water_name=Murky water
levels.sewerlevel.empty_deco_desc=Wet yellowish moss covers the floor.
levels.sewerlevel.bookshelf_desc=The bookshelf is packed with cheap useless books. Might it burn?