v0.3.1: fixed a bug where non-regular doors would spawn as hidden.
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@ -100,6 +100,7 @@ public class SewerLevel extends RegularLevel {
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if (Dungeon.depth == 2)
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for (Room r : roomEntrance.connected.keySet()){
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Room.Door d = roomEntrance.connected.get(r);
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if (d.type == Room.Door.Type.REGULAR)
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map[d.x + d.y * WIDTH] = Terrain.SECRET_DOOR;
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}
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